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When the player has spells or conditions that allow for mid-air jumping, of course. This seems like intended behavior but I don't see a good reason that this exists.
If this were to be changed, just removing the bScout check in CTFGameMovement::CheckJumpButton() should be good.
The text was updated successfully, but these errors were encountered:
When the player has spells or conditions that allow for mid-air jumping, of course. This seems like intended behavior but I don't see a good reason that this exists.
If this were to be changed, just removing the bScout check in CTFGameMovement::CheckJumpButton() should be good.
The text was updated successfully, but these errors were encountered: