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Since being implemented in 2014, the crazy legs have used the incorrect lightwarps on both of their materials. The bandages are supposed to utilize weapon_lightwarp, while the pants are supposed to use pyro_lightwarp.
Because of this, there's a very obvious seam between scout's model and the cosmetic.
Seeing as how this item is (likely) going to be updated to fix the blue textures, it would be nice to have the lightwarps fixed as well.
Since being implemented in 2014, the crazy legs have used the incorrect lightwarps on both of their materials. The bandages are supposed to utilize weapon_lightwarp, while the pants are supposed to use pyro_lightwarp.
Because of this, there's a very obvious seam between scout's model and the cosmetic.
Seeing as how this item is (likely) going to be updated to fix the blue textures, it would be nice to have the lightwarps fixed as well.
Viewing the creator's workshop page shows us that this was the intended lightwarp configuration
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