This capstone project explores advanced digital representations of the Byrd Park Pumphouse. Building on last year’s VR model of the main pumphouse room, developed with Unity for the Meta Quest 3, this year’s focus includes expanding the model to cover the entire pumphouse, integrating augmented reality features, or enhancing the existing VR environment with improved sound and lighting. Specifically, we will be working on creating assets for the Hydroelectric Pump Geneterator and the Boiler Room
The directory structure in this GitHub is to allow the project to have all its resources self-contained. Open Source software should not just be a repository of code. There are a number of directories to help you and others who will follow in your footsteps. It'll also allow the Linux Foundation OMP Mentorship program to keep track of your project and get a better understanding of the problems you encountered during the development of this project.
Folder | Description |
---|---|
Documentation | all documentation the project team has created to describe the architecture, design, installation, and configuration of the project |
Notes and Research | Relevant helpful information to understand the tools and techniques used in the project |
Project Deliverables | Folder that contains final pdf versions of all Fall and Spring Major Deliverables |
Status Reports | Project management documentation - weekly reports, milestones, etc. |
scr | Source code - create as many subdirectories as needed |
Note: Commits behind this fork could be automatically synced, meaning that changes made in the template are pushed into your repo. Please do not discard commits ahead (these are the updates you make to this repository).
- Mac Wood - Friends of the Pump House - Mentor
- Mac Wood - Friends of the Pump House - Technical Advisor
- John Leonard - CS - Faculty Advisor
- Cesar Colato - CS - Student Team Member
- Mohammad Garada - CS - Student Team Member
- Zemas Zeamnauel - CS - Student Team Member
- Nicholas Casey - CS - Student Team Member