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mat_test.go
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mat_test.go
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package mathgl
import (
"math/rand"
"testing"
"time"
)
func TestMulIdent(t *testing.T) {
i1 := [...]float32{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}
i2 := Ident4f()
i3 := Ident4f()
mul := i2.Mul4(i3)
for i := range mul {
if mul[i] != i1[i] {
t.Errorf("Multiplication of identities does not yield identity")
}
}
}
func BenchmarkMatAdd(b *testing.B) {
b.StopTimer()
rand := rand.New(rand.NewSource(int64(time.Now().Nanosecond())))
for i := 0; i < b.N; i++ {
b.StopTimer()
m1 := Mat4f{}
m2 := Mat4f{}
for j := 0; j < len(m1); j++ {
m1[j], m2[j] = rand.Float32(), rand.Float32()
}
b.StartTimer()
m1.Add(m2)
}
}
func BenchmarkMatScale(b *testing.B) {
b.StopTimer()
rand := rand.New(rand.NewSource(int64(time.Now().Nanosecond())))
for i := 0; i < b.N; i++ {
b.StopTimer()
m1 := Mat4f{}
for j := 0; j < len(m1); j++ {
m1[j] = rand.Float32()
}
c := rand.Float32()
b.StartTimer()
m1.Mul(c)
}
}
func BenchmarkMatMul(b *testing.B) {
b.StopTimer()
rand := rand.New(rand.NewSource(int64(time.Now().Nanosecond())))
for i := 0; i < b.N; i++ {
b.StopTimer()
m1 := Mat4f{}
m2 := Mat4f{}
for j := 0; j < len(m1); j++ {
m1[j], m2[j] = rand.Float32(), rand.Float32()
}
b.StartTimer()
m1.Mul4(m2)
}
}
func BenchmarkMatTranspose(b *testing.B) {
b.StopTimer()
rand := rand.New(rand.NewSource(int64(time.Now().Nanosecond())))
for i := 0; i < b.N; i++ {
b.StopTimer()
m1 := Mat4f{}
for j := 0; j < len(m1); j++ {
m1[j] = rand.Float32()
}
b.StartTimer()
m1.Transpose()
}
}
func BenchmarkMatDet(b *testing.B) {
b.StopTimer()
rand := rand.New(rand.NewSource(int64(time.Now().Nanosecond())))
for i := 0; i < b.N; i++ {
b.StopTimer()
m1 := Mat4f{}
for j := 0; j < len(m1); j++ {
m1[j] = rand.Float32()
}
b.StartTimer()
m1.Det()
}
}
func BenchmarkMatInv(b *testing.B) {
b.StopTimer()
rand := rand.New(rand.NewSource(int64(time.Now().Nanosecond())))
for i := 0; i < b.N; i++ {
b.StopTimer()
m1 := Mat4f{}
for j := 0; j < len(m1); j++ {
m1[j] = rand.Float32()
}
b.StartTimer()
m1.Inv()
}
}