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.gitignore
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.gitignore
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[Ll]ibrary/
[Uu]serSettings/
[Ll]ogs/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
**/InitTestScene*
# Spleeter models
pretrained_models/
# Generated classes
# TODO: Cannot generate code in Unity from C#. Thus, all generated files need to be added to Git.
# See https://forum.unity.com/threads/generate-code-before-build-in-project-with-compiler-errors.1412511/#post-8878443.
#R_PlaySharedUssClasses.cs
#R_PlaySharedUxmlNames.cs
#RUssClasses.cs
#RUxmlNames.cs
# Source maps
*.*.map
*.*.map.meta
# Rider (JetBrains IDE) data
.idea/
# Visual Studio cache directory
.vs/
# Visual Studio Code config
.vscode/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
.utmp/
# OS generated
.DS_Store*
._*
.Spotlight-V100
.Trashes
Icon[\r]
ehthumbs.db
[Tt]humbs.db
[Dd]esktop.ini
# Custom files
ToDo.txt.lnk
MelodyMania-Data.lnk
UltraStar Play - Data.lnk
Unity-Editor-Log.lnk
Steam Workshop Content.lnk