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Implement Enemy Sounds #176

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1 task
Tracked by #149
WintonN opened this issue Oct 7, 2021 · 0 comments
Open
1 task
Tracked by #149

Implement Enemy Sounds #176

WintonN opened this issue Oct 7, 2021 · 0 comments
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team 1 Assigned to Team 1

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@WintonN
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WintonN commented Oct 7, 2021

Description

Feature: Refining the death/Game over, Bug fixes, and Enemy sounds

  • Enemy Sounds: The enemies have no sounds when they are killed by the player. The plan is to add unique sounds to the enemies when their deaths are triggered to give them more of an impact on the game. Each enemy will require a unique sound that plays when their death is triggered by the player.

Example (optional)

  • Enemy Sounds: Sounds for the enemies dying

Milestones

List of steps that need to be completed for this task.

  • Enemy Sounds Implemented [Oct. 17]

Completion Deadline: Oct. 19

Documentation

  • Wiki pages
  • Java docs
  • UMLs

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@WintonN WintonN changed the title Enemy Sounds(##) Enemy Sounds Oct 7, 2021
@WintonN WintonN added the team 1 Assigned to Team 1 label Oct 8, 2021
@WintonN WintonN changed the title Enemy Sounds Implement Enemy Sounds Oct 18, 2021
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