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This task ticket is to record and update the animation design of the remaining buff/debuff to ensure that all the buff effects of the main character are displayed. Some new issues we need to consider:
Will magma burn be shown as buff or a new frame?
How many final frames will we need for the new attack movement - related to the final buff frame count.
Sub Features & Components
Frames of Buff and debuff for OG attire/gold_2 attire/gold_4 attire/gold_6 attire.
Effect of buff and debuff.
Examples
When the main character picks up the buff item, a corresponding buff icon will appear behind him to show the current character's status.
Milestones
Integrate the Gold_2 attire with buff/debuff icons.
Refine the details and check the consistency with all existing action frames.
Integrate the new attack and magma burn frames with buff and debuff icons for all 4 set of attires.
enmmjc
changed the title
Team 4 Sprint 4: Task 2 - Finalise buff and debuff frames of MPC
Team 4 Sprint 4: Task 2 - Finalise Buff and Debuff frames of MPC
Oct 18, 2021
enmmjc
changed the title
Team 4 Sprint 4: Task 2 - Finalise Buff and Debuff frames of MPC
Team 4 Sprint 4: Task 2 - Finalise Buff and Debuff Frames of MPC
Oct 18, 2021
enmmjc
changed the title
Team 4 Sprint 4: Task 2 - Finalise Buff and Debuff Frames of MPC
Team 4 Sprint 4: Task 3 - Finalise Buff and Debuff Frames of MPC
Oct 18, 2021
Description
This task ticket is to record and update the animation design of the remaining buff/debuff to ensure that all the buff effects of the main character are displayed. Some new issues we need to consider:
Sub Features & Components
Examples
Milestones
Test and evaluation deadline (Oct. 18)
Members
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