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multi talent tree #23

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Aokromes opened this issue Jul 12, 2020 · 0 comments
Open

multi talent tree #23

Aokromes opened this issue Jul 12, 2020 · 0 comments

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@Aokromes
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Aokromes commented Jul 12, 2020

Description:

how about support 3 or more talents tree

IE:
DPS talents
Tank Talents
Heal Talents
PVP DPS Talents
PVP Tank Talents
PVP Heal Talents

if only 3 maybe the spells for 1st or 2nd talent tree can be scripted for next / previous talents
if more one npc.

TC rev. hash/commit:
3529442
N/R

jackpoz added a commit that referenced this issue Jul 16, 2020
* Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23)

Original research by @xvwyh.

# Conflicts:
#	src/server/game/DataStores/DBCStores.cpp
#	src/server/game/DataStores/DBCStructure.h
#	src/server/game/DataStores/DBCfmt.h
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/game/Entities/GameObject/GameObjectData.h
#	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
#	src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp

* Add missing sql update

* Fix some build errors

* Remove unused enum values

* Change artkits from 0-4 to 0-3

* Remove unused code

* Code review feedback

* Fix sql

* Remove artkit4 special case handling

* Default initialize artKits

* Code review feedback

* Split sql into structure and data files

Co-authored-by: Warpten <[email protected]>
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