forked from aalhour/C-Sharp-Algorithms
-
Notifications
You must be signed in to change notification settings - Fork 0
/
UndirectedDenseGraph.cs
515 lines (418 loc) · 16 KB
/
UndirectedDenseGraph.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
/***
* The Dense Graph Data Structure.
*
* Definition: A dense graph is a graph G = (V, E) in which |E| = O(|V|^2).
*
* An incidence-matrix (two dimensional boolean array) graph representation.
* This class implements the IGraph<T> interface.
*/
using System;
using System.Collections.Generic;
using DataStructures.Common;
using DataStructures.Lists;
namespace DataStructures.Graphs
{
public class UndirectedDenseGraph<T> : IGraph<T> where T : IComparable<T>
{
/// <summary>
/// INSTANCE VARIABLES
/// </summary>
protected const object EMPTY_VERTEX_SLOT = (object)null;
protected virtual int _edgesCount { get; set; }
protected virtual int _verticesCount { get; set; }
protected virtual int _verticesCapacity { get; set; }
protected virtual ArrayList<object> _vertices { get; set; }
protected virtual T _firstInsertedNode { get; set; }
protected virtual bool[,] _adjacencyMatrix { get; set; }
/// <summary>
/// CONSTRUCTORS
/// </summary>
public UndirectedDenseGraph(uint capacity = 10)
{
_edgesCount = 0;
_verticesCount = 0;
_verticesCapacity = (int)capacity;
_vertices = new ArrayList<object>(_verticesCapacity);
_adjacencyMatrix = new bool[_verticesCapacity, _verticesCapacity];
_adjacencyMatrix.Populate(rows: _verticesCapacity, columns: _verticesCapacity, defaultValue: false);
}
/// <summary>
/// Helper function. Checks if edge exist in graph.
/// </summary>
protected virtual bool _doesEdgeExist(int index1, int index2)
{
return (_adjacencyMatrix[index1, index2] || _adjacencyMatrix[index2, index1]);
}
/// <summary>
/// Helper function that checks whether a vertex exist.
/// </summary>
protected virtual bool _doesVertexExist(T vertex)
{
return _vertices.Contains(vertex);
}
/// <summary>
/// Returns true, if graph is directed; false otherwise.
/// </summary>
public virtual bool IsDirected
{
get { return false; }
}
/// <summary>
/// Returns true, if graph is weighted; false otherwise.
/// </summary>
public virtual bool IsWeighted
{
get { return false; }
}
/// <summary>
/// Gets the count of vetices.
/// </summary>
public virtual int VerticesCount
{
get { return _verticesCount; }
}
/// <summary>
/// Gets the count of edges.
/// </summary>
public virtual int EdgesCount
{
get { return _edgesCount; }
}
/// <summary>
/// Returns the list of Vertices.
/// </summary>
public virtual IEnumerable<T> Vertices
{
get
{
foreach (var item in _vertices)
if (item != null)
yield return (T)item;
}
}
IEnumerable<IEdge<T>> IGraph<T>.Edges
{
get { return this.Edges; }
}
IEnumerable<IEdge<T>> IGraph<T>.IncomingEdges(T vertex)
{
return this.IncomingEdges(vertex);
}
IEnumerable<IEdge<T>> IGraph<T>.OutgoingEdges(T vertex)
{
return this.OutgoingEdges(vertex);
}
/// <summary>
/// An enumerable collection of edges.
/// </summary>
public virtual IEnumerable<UnweightedEdge<T>> Edges
{
get
{
var seen = new HashSet<KeyValuePair<T, T>>();
foreach (var vertex in _vertices)
{
int source = _vertices.IndexOf(vertex);
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
{
// Check existence of vertex
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
{
var neighbor = (T)_vertices[adjacent];
var outgoingEdge = new KeyValuePair<T, T>((T)vertex, neighbor);
var incomingEdge = new KeyValuePair<T, T>(neighbor, (T)vertex);
if (seen.Contains(incomingEdge) || seen.Contains(outgoingEdge))
continue;
seen.Add(outgoingEdge);
yield return new UnweightedEdge<T>(outgoingEdge.Key, outgoingEdge.Value);
}
}
}//end-foreach
}
}
/// <summary>
/// Get all incoming edges to a vertex
/// </summary>
public IEnumerable<UnweightedEdge<T>> IncomingEdges(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException("Vertex doesn't belong to graph.");
int source = _vertices.IndexOf(vertex);
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
{
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
{
yield return (new UnweightedEdge<T>(
(T)_vertices[adjacent], // from
vertex // to
));
}
}//end-for
}
/// <summary>
/// Get all outgoing edges from a vertex.
/// </summary>
public IEnumerable<UnweightedEdge<T>> OutgoingEdges(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException("Vertex doesn't belong to graph.");
int source = _vertices.IndexOf(vertex);
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
{
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
{
yield return (new UnweightedEdge<T>(
vertex, // from
(T)_vertices[adjacent] // to
));
}
}//end-for
}
/// <summary>
/// Connects two vertices together.
/// </summary>
public virtual bool AddEdge(T firstVertex, T secondVertex)
{
int indexOfFirst = _vertices.IndexOf(firstVertex);
int indexOfSecond = _vertices.IndexOf(secondVertex);
if (indexOfFirst == -1 || indexOfSecond == -1)
return false;
if (_doesEdgeExist(indexOfFirst, indexOfSecond))
return false;
_adjacencyMatrix[indexOfFirst, indexOfSecond] = true;
_adjacencyMatrix[indexOfSecond, indexOfFirst] = true;
// Increment the edges count.
++_edgesCount;
return true;
}
/// <summary>
/// Deletes an edge, if exists, between two vertices.
/// </summary>
public virtual bool RemoveEdge(T firstVertex, T secondVertex)
{
int indexOfFirst = _vertices.IndexOf(firstVertex);
int indexOfSecond = _vertices.IndexOf(secondVertex);
if (indexOfFirst == -1 || indexOfSecond == -1)
return false;
if (!_doesEdgeExist(indexOfFirst, indexOfSecond))
return false;
_adjacencyMatrix[indexOfFirst, indexOfSecond] = false;
_adjacencyMatrix[indexOfSecond, indexOfFirst] = false;
// Decrement the edges count.
--_edgesCount;
return true;
}
/// <summary>
/// Adds a list of vertices to the graph.
/// </summary>
public virtual void AddVertices(IList<T> collection)
{
if (collection == null)
throw new ArgumentNullException();
foreach (var item in collection)
this.AddVertex(item);
}
/// <summary>
/// Adds a new vertex to graph.
/// </summary>
public virtual bool AddVertex(T vertex)
{
// Return if graph reached it's maximum capacity
if (_verticesCount >= _verticesCapacity)
return false;
// Return if vertex exists
if (_doesVertexExist(vertex))
return false;
// Initialize first inserted node
if (_verticesCount == 0)
_firstInsertedNode = vertex;
// Try inserting vertex at previously lazy-deleted slot
int indexOfDeleted = _vertices.IndexOf(EMPTY_VERTEX_SLOT);
if (indexOfDeleted != -1)
_vertices[indexOfDeleted] = vertex;
else
_vertices.Add(vertex);
// Increment the vertices count
++_verticesCount;
return true;
}
/// <summary>
/// Removes the specified vertex from graph.
/// </summary>
public virtual bool RemoveVertex(T vertex)
{
// Return if graph is empty
if (_verticesCount == 0)
return false;
// Get index of vertex
int index = _vertices.IndexOf(vertex);
// Return if vertex doesn't exists
if (index == -1)
return false;
// Lazy-delete the vertex from graph
//_vertices.Remove (vertex);
_vertices[index] = EMPTY_VERTEX_SLOT;
// Decrement the vertices count
--_verticesCount;
// Delete the edges
for (int i = 0; i < _verticesCapacity; ++i)
{
if (_doesEdgeExist(index, i))
{
_adjacencyMatrix[index, i] = false;
_adjacencyMatrix[i, index] = false;
// Decrement the edges count
--_edgesCount;
}
}
return true;
}
/// <summary>
/// Checks whether two vertices are connected (there is an edge between firstVertex & secondVertex)
/// </summary>
public virtual bool HasEdge(T firstVertex, T secondVertex)
{
int indexOfFirst = _vertices.IndexOf(firstVertex);
int indexOfSecond = _vertices.IndexOf(secondVertex);
// Check the existence of vertices and the directed edge
return (indexOfFirst != -1 && indexOfSecond != -1 && _doesEdgeExist(indexOfFirst, indexOfSecond) == true);
}
/// <summary>
/// Determines whether this graph has the specified vertex.
/// </summary>
public virtual bool HasVertex(T vertex)
{
return _vertices.Contains(vertex);
}
/// <summary>
/// Returns the neighbours doubly-linked list for the specified vertex.
/// </summary>
public virtual DataStructures.Lists.DLinkedList<T> Neighbours(T vertex)
{
var neighbours = new DLinkedList<T>();
int source = _vertices.IndexOf(vertex);
if (source != -1)
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
neighbours.Append((T)_vertices[adjacent]);
return neighbours;
}
/// <summary>
/// Returns the degree of the specified vertex.
/// </summary>
public virtual int Degree(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException();
return Neighbours(vertex).Count;
}
/// <summary>
/// Returns a human-readable string of the graph.
/// </summary>
public virtual string ToReadable()
{
string output = string.Empty;
for (int i = 0; i < _vertices.Count; ++i)
{
if (_vertices[i] == null)
continue;
var node = (T)_vertices[i];
var adjacents = string.Empty;
output = String.Format("{0}\r\n{1}: [", output, node);
foreach (var adjacentNode in Neighbours(node))
adjacents = String.Format("{0}{1},", adjacents, adjacentNode);
if (adjacents.Length > 0)
adjacents = adjacents.TrimEnd(new char[] { ',', ' ' });
output = String.Format("{0}{1}]", output, adjacents);
}
return output;
}
/// <summary>
/// A depth first search traversal of the graph starting from the first inserted node.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> DepthFirstWalk()
{
return DepthFirstWalk(_firstInsertedNode);
}
/// <summary>
/// A depth first search traversal of the graph, starting from a specified vertex.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> DepthFirstWalk(T source)
{
if (_verticesCount == 0)
return new ArrayList<T>();
if (!HasVertex(source))
throw new Exception("The specified starting vertex doesn't exist.");
var stack = new Lists.Stack<T>(_verticesCount);
var visited = new HashSet<T>();
var listOfNodes = new ArrayList<T>(_verticesCount);
stack.Push(source);
while (!stack.IsEmpty)
{
var current = stack.Pop();
if (!visited.Contains(current))
{
listOfNodes.Add(current);
visited.Add(current);
foreach (var adjacent in Neighbours(current))
if (!visited.Contains(adjacent))
stack.Push(adjacent);
}
}
return listOfNodes;
}
/// <summary>
/// A breadth first search traversal of the graphstarting from the first inserted node.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> BreadthFirstWalk()
{
return BreadthFirstWalk(_firstInsertedNode);
}
/// <summary>
/// A breadth first search traversal of the graph, starting from a specified vertex.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> BreadthFirstWalk(T source)
{
if (_verticesCount == 0)
return new ArrayList<T>();
if (!HasVertex(source))
throw new Exception("The specified starting vertex doesn't exist.");
var visited = new HashSet<T>();
var queue = new Lists.Queue<T>(VerticesCount);
var listOfNodes = new ArrayList<T>(VerticesCount);
listOfNodes.Add(source);
visited.Add(source);
queue.Enqueue(source);
while (!queue.IsEmpty)
{
var current = queue.Dequeue();
var neighbors = Neighbours(current);
foreach (var adjacent in neighbors)
{
if (!visited.Contains(adjacent))
{
listOfNodes.Add(adjacent);
visited.Add(adjacent);
queue.Enqueue(adjacent);
}
}
}
return listOfNodes;
}
/// <summary>
/// Clear this graph.
/// </summary>
public virtual void Clear()
{
_edgesCount = 0;
_verticesCount = 0;
_vertices.Clear();
_adjacencyMatrix = new bool[_verticesCapacity, _verticesCapacity];
_adjacencyMatrix.Populate(rows: _verticesCapacity, columns: _verticesCapacity, defaultValue: false);
}
}
}