diff --git a/build.gradle b/build.gradle index 8780a57..b23da56 100644 --- a/build.gradle +++ b/build.gradle @@ -1,6 +1,6 @@ plugins { id "architectury-plugin" version "3.4-SNAPSHOT" - id "dev.architectury.loom" version "1.4-SNAPSHOT" apply false + id "dev.architectury.loom" version "1.5-SNAPSHOT" apply false id 'io.github.juuxel.loom-quiltflower' version '1.7.2' apply false } diff --git a/common/src/main/java/net/threetag/pantheonsent/PantheonSentClient.java b/common/src/main/java/net/threetag/pantheonsent/PantheonSentClient.java index 2f6679c..ef86bc1 100644 --- a/common/src/main/java/net/threetag/pantheonsent/PantheonSentClient.java +++ b/common/src/main/java/net/threetag/pantheonsent/PantheonSentClient.java @@ -5,8 +5,8 @@ import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.world.entity.LivingEntity; -import net.threetag.palladium.client.dynamictexture.DynamicTexture; -import net.threetag.palladium.client.renderer.renderlayer.ModelLookup; +import net.threetag.palladium.client.dynamictexture.DynamicTextureManager; +import net.threetag.palladium.client.renderer.renderlayer.ModelTypes; import net.threetag.palladium.compat.curiostinkets.CuriosTrinketsUtil; import net.threetag.palladium.event.PalladiumClientEvents; import net.threetag.palladiumcore.event.LifecycleEvents; @@ -49,11 +49,11 @@ public static void init() { EntityRendererRegistry.addRenderLayerToAll(renderLayerParent -> new EyeOfHorusRenderer((RenderLayerParent>) renderLayerParent)); // Model Types - ModelLookup.register(PantheonSent.id("moon_knight_suit"), new ModelLookup.Model(MoonKnightSuitModel::new, (en, model) -> model instanceof HumanoidModel)); - ModelLookup.register(PantheonSent.id("moon_knight_cape"), new ModelLookup.Model(MoonKnightCapeModel::new, (en, model) -> model instanceof HumanoidModel)); + ModelTypes.register(PantheonSent.id("moon_knight_suit"), new ModelTypes.Model(MoonKnightSuitModel::new, (en, model) -> model instanceof HumanoidModel)); + ModelTypes.register(PantheonSent.id("moon_knight_cape"), new ModelTypes.Model(MoonKnightCapeModel::new, (en, model) -> model instanceof HumanoidModel)); // Dynamic Texture Variables - DynamicTexture.registerVariable(new MoonKnightCapeTextureVariable.Serializer()); + DynamicTextureManager.registerVariable(new MoonKnightCapeTextureVariable.Serializer()); // Animations PalladiumClientEvents.REGISTER_ANIMATIONS.register(registry -> { diff --git a/common/src/main/java/net/threetag/pantheonsent/ability/GodStalkedAbility.java b/common/src/main/java/net/threetag/pantheonsent/ability/GodStalkedAbility.java index 97afdeb..08a7b55 100644 --- a/common/src/main/java/net/threetag/pantheonsent/ability/GodStalkedAbility.java +++ b/common/src/main/java/net/threetag/pantheonsent/ability/GodStalkedAbility.java @@ -6,7 +6,7 @@ import net.minecraft.world.phys.Vec3; import net.threetag.palladium.power.IPowerHolder; import net.threetag.palladium.power.ability.Ability; -import net.threetag.palladium.power.ability.AbilityEntry; +import net.threetag.palladium.power.ability.AbilityInstance; import net.threetag.palladium.util.property.IntegerProperty; import net.threetag.palladium.util.property.PalladiumProperty; import net.threetag.palladium.util.property.PropertyManager; @@ -30,9 +30,9 @@ public void registerUniqueProperties(PropertyManager manager) { } @Override - public void tick(LivingEntity entity, AbilityEntry entry, IPowerHolder holder, boolean enabled) { + public void tick(LivingEntity entity, AbilityInstance instance, IPowerHolder holder, boolean enabled) { if (enabled && !entity.level().isClientSide && entity instanceof Player player) { - int timer = entry.getProperty(TIMER); + int timer = instance.getProperty(TIMER); if (timer == 0) { Khonshu khonshu = new Khonshu(entity.level(), player, Khonshu.Mode.STALKING); @@ -40,9 +40,9 @@ public void tick(LivingEntity entity, AbilityEntry entry, IPowerHolder holder, b khonshu.setPos(new Vec3(pos.x(), pos.y(), pos.z())); entity.level().addFreshEntity(khonshu); player.playSound(SoundEvents.AMBIENT_CAVE.value(), 1F, 1F); - entry.setUniqueProperty(TIMER, getRandomMinutes()); + instance.setUniqueProperty(TIMER, getRandomMinutes()); } else { - entry.setUniqueProperty(TIMER, timer - 1); + instance.setUniqueProperty(TIMER, timer - 1); } } } diff --git a/common/src/main/java/net/threetag/pantheonsent/ability/MoonKnightBlockingAbility.java b/common/src/main/java/net/threetag/pantheonsent/ability/MoonKnightBlockingAbility.java index 0fe6330..d4c035a 100644 --- a/common/src/main/java/net/threetag/pantheonsent/ability/MoonKnightBlockingAbility.java +++ b/common/src/main/java/net/threetag/pantheonsent/ability/MoonKnightBlockingAbility.java @@ -30,28 +30,28 @@ public void registerUniqueProperties(PropertyManager manager) { } @Override - public void tick(LivingEntity entity, AbilityEntry entry, IPowerHolder holder, boolean enabled) { + public void tick(LivingEntity entity, AbilityInstance instance, IPowerHolder holder, boolean enabled) { if (entity.level().isClientSide) { - int timer = entry.getProperty(TIMER); - entry.setUniqueProperty(PREV_TIMER, timer); + int timer = instance.getProperty(TIMER); + instance.setUniqueProperty(PREV_TIMER, timer); if (enabled && timer < 5) { - entry.setUniqueProperty(TIMER, timer + 1); + instance.setUniqueProperty(TIMER, timer + 1); } else if (!enabled && timer > 0) { - entry.setUniqueProperty(TIMER, timer - 1); + instance.setUniqueProperty(TIMER, timer - 1); } } } @Override - public void firstTick(LivingEntity entity, AbilityEntry entry, IPowerHolder holder, boolean enabled) { + public void firstTick(LivingEntity entity, AbilityInstance instance, IPowerHolder holder, boolean enabled) { if (enabled) { entity.level().playLocalSound(entity.getX(), entity.getEyeY(), entity.getZ(), PSSoundEvents.CAPE.get(), SoundSource.PLAYERS, 1F, 1F, false); } } @Override - public void lastTick(LivingEntity entity, AbilityEntry entry, IPowerHolder holder, boolean enabled) { + public void lastTick(LivingEntity entity, AbilityInstance instance, IPowerHolder holder, boolean enabled) { if (enabled) { entity.level().playLocalSound(entity.getX(), entity.getEyeY(), entity.getZ(), PSSoundEvents.CAPE.get(), SoundSource.PLAYERS, 1F, 1F, false); } @@ -69,15 +69,15 @@ public EventResult livingEntityAttack(LivingEntity entity, DamageSource damageSo } @Override - public float getAnimationValue(AbilityEntry entry, float partialTick) { - return Mth.lerp(partialTick, entry.getProperty(PREV_TIMER), entry.getProperty(TIMER)) / 5F; + public float getAnimationValue(AbilityInstance instance, float partialTick) { + return Mth.lerp(partialTick, instance.getProperty(PREV_TIMER), instance.getProperty(TIMER)) / 5F; } @Override - public float getAnimationTimer(AbilityEntry entry, float partialTick, boolean maxedOut) { + public float getAnimationTimer(AbilityInstance instance, float partialTick, boolean maxedOut) { if (maxedOut) { return 5; } - return entry.getProperty(TIMER); + return instance.getProperty(TIMER); } } diff --git a/common/src/main/java/net/threetag/pantheonsent/ability/MoonKnightGlidingAbility.java b/common/src/main/java/net/threetag/pantheonsent/ability/MoonKnightGlidingAbility.java index 2a3c972..ea0313d 100644 --- a/common/src/main/java/net/threetag/pantheonsent/ability/MoonKnightGlidingAbility.java +++ b/common/src/main/java/net/threetag/pantheonsent/ability/MoonKnightGlidingAbility.java @@ -5,10 +5,7 @@ import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.threetag.palladium.power.IPowerHolder; -import net.threetag.palladium.power.ability.Ability; -import net.threetag.palladium.power.ability.AbilityEntry; -import net.threetag.palladium.power.ability.AbilityUtil; -import net.threetag.palladium.power.ability.AnimationTimer; +import net.threetag.palladium.power.ability.*; import net.threetag.palladium.util.property.IntegerProperty; import net.threetag.palladium.util.property.PalladiumProperty; import net.threetag.palladium.util.property.PropertyManager; @@ -27,15 +24,15 @@ public void registerUniqueProperties(PropertyManager manager) { } @Override - public void tick(LivingEntity entity, AbilityEntry entry, IPowerHolder holder, boolean enabled) { + public void tick(LivingEntity entity, AbilityInstance instance, IPowerHolder holder, boolean enabled) { if (entity.level().isClientSide) { - int timer = entry.getProperty(TIME_IN_AIR); - entry.setUniqueProperty(PREV_TIME_IN_AIR, timer); + int timer = instance.getProperty(TIME_IN_AIR); + instance.setUniqueProperty(PREV_TIME_IN_AIR, timer); if ((entity.onGround() || entity.isInWater() || entity.isColliding(entity.blockPosition(), entity.level().getBlockState(entity.blockPosition().below(2)))) && timer > 0) { - entry.setUniqueProperty(TIME_IN_AIR, timer = timer - 1); + instance.setUniqueProperty(TIME_IN_AIR, timer = timer - 1); } else if (enabled && !entity.onGround() && timer < 10) { - entry.setUniqueProperty(TIME_IN_AIR, timer = timer + 1); + instance.setUniqueProperty(TIME_IN_AIR, timer = timer + 1); } if (timer == 1) { @@ -58,12 +55,12 @@ public void tick(LivingEntity entity, AbilityEntry entry, IPowerHolder holder, b } @Override - public float getAnimationValue(AbilityEntry entry, float partialTick) { - return Mth.lerp(partialTick, entry.getProperty(PREV_TIME_IN_AIR), entry.getProperty(TIME_IN_AIR)) / 10F; + public float getAnimationValue(AbilityInstance instance, float partialTick) { + return Mth.lerp(partialTick, instance.getProperty(PREV_TIME_IN_AIR), instance.getProperty(TIME_IN_AIR)) / 10F; } @Override - public float getAnimationTimer(AbilityEntry entry, float partialTick, boolean maxedOut) { + public float getAnimationTimer(AbilityInstance entry, float partialTick, boolean maxedOut) { if (maxedOut) { return 10; } @@ -72,13 +69,13 @@ public float getAnimationTimer(AbilityEntry entry, float partialTick, boolean ma public static float getProgress(LivingEntity entity, float partialTicks) { float max = 0; - var entries = AbilityUtil.getEntries(entity, PSAbilities.MOON_KNIGHT_GLIDING.get()); + var instances = AbilityUtil.getInstances(entity, PSAbilities.MOON_KNIGHT_GLIDING.get()); - if (entries.isEmpty()) { + if (instances.isEmpty()) { return 0F; } - for (AbilityEntry entry : entries) { + for (AbilityInstance entry : instances) { float timeInAir = ((MoonKnightGlidingAbility) PSAbilities.MOON_KNIGHT_GLIDING.get()).getAnimationValue(entry, partialTicks); if (timeInAir > max) { diff --git a/common/src/main/java/net/threetag/pantheonsent/client/model/animation/BlockingAnimation.java b/common/src/main/java/net/threetag/pantheonsent/client/model/animation/BlockingAnimation.java index 5101904..c2d21c1 100644 --- a/common/src/main/java/net/threetag/pantheonsent/client/model/animation/BlockingAnimation.java +++ b/common/src/main/java/net/threetag/pantheonsent/client/model/animation/BlockingAnimation.java @@ -5,7 +5,7 @@ import net.minecraft.util.Mth; import net.minecraft.world.entity.LivingEntity; import net.threetag.palladium.client.model.animation.PalladiumAnimation; -import net.threetag.palladium.power.ability.AbilityEntry; +import net.threetag.palladium.power.ability.AbilityInstance; import net.threetag.palladium.power.ability.AbilityUtil; import net.threetag.palladium.util.Easing; import net.threetag.pantheonsent.ability.MoonKnightBlockingAbility; @@ -21,13 +21,13 @@ public BlockingAnimation() { public float getProgress(LivingEntity entity, float partialTicks) { float max = 0; - var entries = AbilityUtil.getEntries(entity, PSAbilities.MOON_KNIGHT_BLOCKING.get()); + var instances = AbilityUtil.getInstances(entity, PSAbilities.MOON_KNIGHT_BLOCKING.get()); - if (entries.isEmpty()) { + if (instances.isEmpty()) { return 0F; } - for (AbilityEntry entry : entries) { + for (AbilityInstance entry : instances) { float timer = ((MoonKnightBlockingAbility) PSAbilities.MOON_KNIGHT_BLOCKING.get()).getAnimationValue(entry, partialTicks); if (timer > max) { diff --git a/fabric/src/main/resources/fabric.mod.json b/fabric/src/main/resources/fabric.mod.json index 1ba559f..ac6fc35 100644 --- a/fabric/src/main/resources/fabric.mod.json +++ b/fabric/src/main/resources/fabric.mod.json @@ -38,7 +38,7 @@ "depends": { "fabric": "*", "minecraft": ">=1.20.1", - "palladium": ">=4.0.6" + "palladium": ">=4.1.0" }, "suggests": { "flamingo": "*" diff --git a/forge/src/main/resources/META-INF/mods.toml b/forge/src/main/resources/META-INF/mods.toml index 5d98bf9..de0de5f 100644 --- a/forge/src/main/resources/META-INF/mods.toml +++ b/forge/src/main/resources/META-INF/mods.toml @@ -36,6 +36,6 @@ side = "BOTH" [[dependencies.pantheonsent]] modId = "palladium" mandatory = true -versionRange = "[4.0.6,)" +versionRange = "[4.1.0,)" ordering = "AFTER" side = "BOTH" diff --git a/gradle.properties b/gradle.properties index 0a46db3..6f532d3 100644 --- a/gradle.properties +++ b/gradle.properties @@ -13,7 +13,7 @@ mod_author=Lucraft maven_group=net.threetag # Common Dependencies -palladium_version=4.0.6+1.20.1 +palladium_version=4.1.0+1.20.1 sherds_api_version=4.0.4 jei_version=15.2.0.27 rei_version=12.0.684 diff --git a/run/mods/documentation/palladium/abilities.html b/run/mods/documentation/palladium/abilities.html index 6c4dd3c..e9992e1 100644 --- a/run/mods/documentation/palladium/abilities.html +++ b/run/mods/documentation/palladium/abilities.html @@ -83,10 +83,18 @@

dummy
  • + +energy_beam +
  • +
  • energy_blast
  • + +fire_aspect +
  • +
  • fluid_walking
  • @@ -115,6 +123,10 @@

    name_change
  • + +particles +
  • +
  • play_sound
  • @@ -171,6 +183,10 @@

    slowfall
  • + +trail +
  • +
  • vibrate
  • @@ -1040,7 +1056,7 @@

    animation_timer

    -This ability is used to create a timer that can be used for animations. It is not meant to be used directly. Click here to see how this animation works exactly.

    +This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

    Settings:

    @@ -1796,11 +1812,9 @@


    -
    +

    -energy_blast

    -

    -Shoots a laser from your eyes or chest that can set entities on fire and smelt blocks.

    +energy_beam

    Settings:

    @@ -1917,66 +1931,102 @@

    +energy_beam +ResourceLocation +Configuration for the look of the beam. Check wiki for information. +example:energy_beam +damage +Float +The damage dealt with aiming for entities (per tick) +5.0 +max_distance +The maximum distance you can reach with your heat vision +30.0 +speed +Speed at which the energy beam extends from the player. Use 0 for instant extension. +0.5 + + + + + + + + + + + + + + + + + + + + +
    -origin -EnergyBlastOrigin -Defines the origin point of the energy blast. Possible values: [eyes, forehead, chest] false -EYES
    -color -Color -Defines the color of the blast false -java.awt.Color[r=255,g=0,b=0]
    -damage Float -The damage dealt with aiming for entities (per tick) false -1.0
    -max_distance Float -The maximum distance you can reach with your heat vision false -30.0
    +set_on_fire_seconds +Integer +You can use this to set targeted entities on fire. If set to 0 it will not cause any. +false +0
    +cause_fire +Boolean +If enabled, targeted blocks will start to burn (fire will be placed). +false +false
    +smelt_blocks +Boolean +If enabled, targeted blocks will turn into their smelting result (e.g. sand will turn into glass). +false +false

    Example:

    -{"type":"palladium:energy_blast","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null","origin":"eyes","color":"#FF0000","damage":1.0,"max_distance":30.0}
    +{"type":"palladium:energy_beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null","energy_beam":"example:energy_beam","damage":5.0,"max_distance":30.0,"speed":0.5,"set_on_fire_seconds":0,"cause_fire":false,"smelt_blocks":false}
    -
    +

    -fluid_walking

    +energy_blast

    -Let's you define a fluid you can walk on.

    +Deprecated, please switch to 'palladium:energy_beam'

    Settings:

    @@ -2093,30 +2143,66 @@

    +origin +String +Defines the origin point of the energy blast +eyes + + + + + + + + + + + + + + + + + + + + +
    -fluid_tag -TagKey -Determines the tag for the fluid(s) you can walk on. You need tags because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tags are: minecraft:water & minecraft:lava false -minecraft:lava
    +color +Color +Defines the color of the blast +false +java.awt.Color[r=255,g=0,b=0]
    +damage +Float +The damage dealt with aiming for entities (per tick) +false +1.0
    +max_distance +Float +The maximum distance you can reach with your heat vision +false +30.0

    Example:

    -{"type":"palladium:fluid_walking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null","fluid_tag":"minecraft:lava"}
    +{"type":"palladium:energy_blast","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null","origin":"eyes","color":"#FF0000","damage":1.0,"max_distance":30.0}

    -
    +

    -gui_overlay

    +fire_aspect

    -Displays a gui overlay on the screen.

    +Makes this entity's attacks light targets on fire as if fire aspect was used.

    Settings:

    @@ -2145,7 +2231,7 @@

    +ItemIcon{stack=1 flint_and_steel} +false +false - - - - - - - - - - - - - - +time - - - - - - - +The amount of time, in seconds, that the victim entity will be set on fire for +5 +should_stack_time +Boolean +If true, attacking an entity that's already on fire will add the "time" field to their current burn time instead of setting it - - - - - - - +max_time +Integer +If "should_stack_time" is true, the victim's burn time (in seconds) will not exceed this value after being hit +5
    false -ItemIcon{stack=1 blaze_rod}
    @@ -2181,7 +2267,7 @@

    false -true
    @@ -2193,7 +2279,7 @@

    false -true
    @@ -2233,102 +2319,54 @@

    -texture -TextureReference -Texture path for the gui overlay -false -minecraft:textures/gui/presets/isles.png
    -texture_width -Integer -Width of the texture file -false -256
    -texture_height Integer -Width of the texture file -false -256
    -translate -Vec3 -Translation of the rendered object false -[0.0 / 0.0 / 0.0]
    -rotate -Vec3 -Rotation of the rendered object false -[0.0 / 0.0 / 0.0]
    -scale -Vec3 -Scale of the rendered object false -[1.0 / 1.0 / 1.0]
    -alignment -TextureAlignment -Determines how the image is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] false -STRETCH

    Example:

    -{"type":"palladium:gui_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","description":"null","texture":"minecraft:textures/gui/presets/isles.png","texture_width":256,"texture_height":256,"translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"alignment":"stretch"}
    +{"type":"palladium:fire_aspect","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null","time":5,"should_stack_time":false,"max_time":5}

    -
    +

    -healing

    +fluid_walking

    -Heals the entity.

    +Let's you define a fluid you can walk on.

    Settings:

    @@ -2357,7 +2395,7 @@

    +ItemIcon{stack=1 blaze_rod} - - - - - - - +fluid_tag +TagKey +Determines the tag for the fluid(s) you can walk on. You need tags because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tags are: minecraft:water & minecraft:lava +minecraft:lava
    false -ItemIcon{stack=1 apple}
    @@ -2445,42 +2483,30 @@

    -frequency -Integer -Sets the frequency of healing (in ticks) -false -20
    -amount -Float -Sets the amount of hearts for each healing false -3.0

    Example:

    -{"type":"palladium:healing","icon":"minecraft:apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null","frequency":20,"amount":3.0}
    +{"type":"palladium:fluid_walking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null","fluid_tag":"minecraft:lava"}

    -
    +

    -hide_body_part

    +gui_overlay

    -Allows you to hide an entity's body parts.

    +Displays a gui overlay on the screen.

    Settings:

    @@ -2597,42 +2623,570 @@

    +texture +TextureReference +Texture path for the gui overlay + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    -body_parts -List -Determines which body parts should be invisible. Overlaying parts will be still visible. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] +false +minecraft:textures/gui/presets/isles.png
    +texture_width +Integer +Width of the texture file +false +256
    +texture_height +Integer +Width of the texture file +false +256
    +translate +Vec3 +Translation of the rendered object +false +[0.0 / 0.0 / 0.0]
    +rotate +Vec3 +Rotation of the rendered object +false +[0.0 / 0.0 / 0.0]
    +scale +Vec3 +Scale of the rendered object +false +[1.0 / 1.0 / 1.0]
    +alignment +TextureAlignment +Determines how the image is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] +false +STRETCH
    +

    +Example:

    +
    +{"type":"palladium:gui_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","description":"null","texture":"minecraft:textures/gui/presets/isles.png","texture_width":256,"texture_height":256,"translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"alignment":"stretch"}
    +
    +
    + +
    +

    +healing

    +

    +Heals the entity.

    +

    +Settings:

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +Setting +Type +Description +Required +Fallback Value
    +icon +IIcon +Icon for the ability +false +ItemIcon{stack=1 apple}
    +title +Component +Allows you to set a custom title for this ability +false +/
    +bar_color +AbilityColor +Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] +false +LIGHT_GRAY
    +hidden +Boolean +Determines if the ability is visible in the powers screen +false +false
    +hidden_in_bar +Boolean +Determines if the ability is visible in the ability bar on your screen +false +false
    +list_index +Integer +Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. +false +-1
    +gui_position +Vec2 +Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center +false +/
    +description +AbilityDescription +Description of the ability. Visible in ability menu +false +/
    +frequency +Integer +Sets the frequency of healing (in ticks) +false +20
    +amount +Float +Sets the amount of hearts for each healing +false +3.0
    +

    +Example:

    +
    +{"type":"palladium:healing","icon":"minecraft:apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null","frequency":20,"amount":3.0}
    +
    +
    + +
    +

    +hide_body_part

    +

    +Allows you to hide an entity's body parts.

    +

    +Settings:

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +Setting +Type +Description +Required +Fallback Value
    +icon +IIcon +Icon for the ability +false +ItemIcon{stack=1 blaze_rod}
    +title +Component +Allows you to set a custom title for this ability +false +/
    +bar_color +AbilityColor +Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] +false +LIGHT_GRAY
    +hidden +Boolean +Determines if the ability is visible in the powers screen +false +true
    +hidden_in_bar +Boolean +Determines if the ability is visible in the ability bar on your screen +false +true
    +list_index +Integer +Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. +false +-1
    +gui_position +Vec2 +Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center +false +/
    +description +AbilityDescription +Description of the ability. Visible in ability menu +false +/
    +body_parts +List +Determines which body parts should be invisible. Overlaying parts will be still visible. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] +false +[right_arm, left_arm]
    +affects_first_person +Boolean +Determines if your first person arm should disappear aswell (if it's disabled) +false +true
    +

    +Example:

    +
    +{"type":"palladium:hide_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","description":"null","body_parts":["right_arm","left_arm"],"affects_first_person":true}
    +
    +
    + +
    +

    +intangibility

    +

    +Makes the player go through blocks.

    +

    +Settings:

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +/ +blacklist +TagKey +Tag which includes the block the player can phase through. Leave null for all blocks. +palladium:prevents_intangibility
    +Setting +Type +Description +Required +Fallback Value
    +icon +IIcon +Icon for the ability +false +ItemIcon{stack=1 blaze_rod}
    +title +Component +Allows you to set a custom title for this ability +false +/
    +bar_color +AbilityColor +Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] +false +LIGHT_GRAY
    +hidden +Boolean +Determines if the ability is visible in the powers screen +false +false
    +hidden_in_bar +Boolean +Determines if the ability is visible in the ability bar on your screen +false +false
    +list_index +Integer +Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. +false +-1
    +gui_position +Vec2 +Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center +false +/
    +description +AbilityDescription +Description of the ability. Visible in ability menu +false +/
    +vertical +Boolean +Makes the player vertically intangible aswell +false +false
    +whitelist +TagKey +Tag which includes the block the player can phase through. Leave null for all blocks. false -[right_arm, left_arm]
    -affects_first_person -Boolean -Determines if your first person arm should disappear aswell (if it's disabled) false -true

    Example:

    -{"type":"palladium:hide_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","description":"null","body_parts":["right_arm","left_arm"],"affects_first_person":true}
    +{"type":"palladium:intangibility","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null","vertical":false,"whitelist":"null","blacklist":"palladium:prevents_intangibility"}

    -
    +

    -intangibility

    +invisibility

    -Makes the player go through blocks.

    +Makes the player invisible. Also makes mobs not see the player anymore.

    Settings:

    @@ -2661,7 +3215,7 @@

    +TexturedIcon{texture=palladium:textures/icon/invisibility.png, tint=null} - - - - - - - - - - - - - - - - - - - - -
    false -ItemIcon{stack=1 blaze_rod}
    @@ -2747,56 +3301,20 @@

    /
    -vertical -Boolean -Makes the player vertically intangible aswell -false -false
    -whitelist -TagKey -Tag which includes the block the player can phase through. Leave null for all blocks. -false -/
    -blacklist -TagKey -Tag which includes the block the player can phase through. Leave null for all blocks. -false -palladium:prevents_intangibility

    Example:

    -{"type":"palladium:intangibility","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null","vertical":false,"whitelist":"null","blacklist":"palladium:prevents_intangibility"}
    +{"type":"palladium:invisibility","icon":"palladium:textures/icon/invisibility.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null"}

    -
    +

    -invisibility

    +name_change

    -Makes the player invisible. Also makes mobs not see the player anymore.

    +Lets you change the name of the player (in chat, tablist, above head).

    Settings:

    @@ -2825,7 +3343,7 @@

    +ItemIcon{stack=1 blaze_rod} +true +true + + + + + + +
    false -TexturedIcon{texture=palladium:textures/icon/invisibility.png, tint=null}
    @@ -2861,7 +3379,7 @@

    false -false
    @@ -2873,7 +3391,7 @@

    false -false
    @@ -2911,20 +3429,30 @@

    /
    +name +Component +The name the player's one will turn into +false +literal{John Doe}

    Example:

    -{"type":"palladium:invisibility","icon":"palladium:textures/icon/invisibility.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null"}
    +{"type":"palladium:name_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","description":"null","name":{"text":"John Doe"}}

    -
    +

    -name_change

    -

    -Lets you change the name of the player (in chat, tablist, above head).

    +particles

    Settings:

    @@ -2989,7 +3517,7 @@

    +false +false +emitter +List +Configuration for where the particle spawns at. Check wiki for information. +[example:emitter] + + + + + + + + + + + + + +
    false -true
    @@ -3001,7 +3529,7 @@

    false -true
    @@ -3041,22 +3569,46 @@

    -name -Component -The name the player's one will turn into false -literal{John Doe}
    +particle_type +ParticleType +ID of the particle you want to spawn. +false +minecraft:dust
    +options +String +Additional options for the particle (like color of a dust particle) +false +

    Example:

    -{"type":"palladium:name_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","description":"null","name":{"text":"John Doe"}}
    +{"type":"palladium:particles","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null","emitter":"[example:emitter]","particle_type":"minecraft:dust","options":""}

    @@ -3906,7 +4458,7 @@

    repeating_animation_timer

    -This ability is used to create a timer that can be used for animations. It is not meant to be used directly. Click here to see how this animation works exactly.

    +This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

    Settings:

    @@ -5015,6 +5567,18 @@

    + + + + + + + @@ -5030,7 +5594,7 @@

    Example:

    -{"type":"palladium:skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","description":"null","texture":"minecraft:textures/entity/zombie/drowned.png","priority":50}
    +{"type":"palladium:skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","description":"null","texture":"minecraft:textures/entity/zombie/drowned.png","model_type":"keep","priority":50}
    @@ -5162,6 +5726,144 @@


    +
    +

    +trail

    +

    +Settings:

    +

    +model_type +ChangedModelType +Model type for the player. 'normal' = Wide-armed Steve model; 'slim' = Slim-armed Alex model; 'keep' = Does not change the player's default model. Possible values: [keep, normal, slim] +false +KEEP
    priority Integer
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +Setting +Type +Description +Required +Fallback Value
    +icon +IIcon +Icon for the ability +false +ItemIcon{stack=1 blaze_rod}
    +title +Component +Allows you to set a custom title for this ability +false +/
    +bar_color +AbilityColor +Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] +false +LIGHT_GRAY
    +hidden +Boolean +Determines if the ability is visible in the powers screen +false +false
    +hidden_in_bar +Boolean +Determines if the ability is visible in the ability bar on your screen +false +false
    +list_index +Integer +Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. +false +-1
    +gui_position +Vec2 +Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center +false +/
    +description +AbilityDescription +Description of the ability. Visible in ability menu +false +/
    +trail +ResourceLocation +ID for the trail renderer. Trail configuration files must be under 'assets//palladium/trails/.json' +false +example:trail_renderer_id
    +

    +Example:

    +
    +{"type":"palladium:trail","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","description":"null","trail":"example:trail_renderer_id"}
    +
    +
    +

    vibrate

    diff --git a/run/mods/documentation/palladium/conditions.html b/run/mods/documentation/palladium/conditions.html index 01c8e73..6baf798 100644 --- a/run/mods/documentation/palladium/conditions.html +++ b/run/mods/documentation/palladium/conditions.html @@ -67,6 +67,10 @@

    ability_unlocked
  • + +accessory_selected +
  • +
  • action
  • @@ -251,6 +255,10 @@

    item_in_slot
  • + +item_in_slot_open +
  • +
  • mod_loaded
  • @@ -287,6 +295,14 @@

    scoreboard_score_buyable
  • + +size +
  • +
  • + +small_arms +
  • +
  • sprinting
  • @@ -746,6 +762,62 @@


    +
    +

    +accessory_selected

    +

    +Checks if the entity has a specified accessory selected from a specific accessory slot. An empty string can be used to check for no accessory.

    Applicable for: all

    +

    +Settings:

    + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +Setting +Type +Description +Required +Fallback Value
    +accessory_slot +AccessorySlot +The ID of the accessory slot to read from +false +palladium:head
    +accessory +String +The accessory which needs to be selected in order for the condition to return true (include the namespace!) +false +palladium:sea_pickle_hat
    +

    +Example:

    +
    +{"type":"palladium:accessory_selected","accessory_slot":"palladium:head","accessory":"palladium:sea_pickle_hat"}
    +
    +
    +

    action

    @@ -1854,7 +1926,7 @@

    has_tag

    -Checks if the entity has a specific tag. These tags are added to entities via /tag command.

    Applicable for: all

    +Checks if the entity has a specific tag. These tags are added to entities via /tag command.

    Applicable for: data

    Settings:

    @@ -2502,6 +2574,50 @@


    +
    +

    +item_in_slot_open

    +

    +Checks if the item in the given slot is opened. Needs to be using the openable-system for items.

    Applicable for: all

    +

    +Settings:

    +

    + + + + + + + + + + + + + + + + + + +
    +Setting +Type +Description +Required +Fallback Value
    +slot +PlayerSlot +Slot that must contain an opened item. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace] +false +chest
    +

    +Example:

    +
    +{"type":"palladium:item_in_slot_open","slot":"chest"}
    +
    +
    +

    mod_loaded

    @@ -2906,6 +3022,74 @@


    +
    +

    +size

    +

    +Checks if an entity is within a certain size (requires Pehkui for real effect). It checks for the "average " size, which is the average of the width and height scale. Usually they are the same.

    Applicable for: all

    +

    +Settings:

    + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +Setting +Type +Description +Required +Fallback Value
    +min +Float +Minimum required average size +false +0.0
    +max +Float +Minimum required average size +false +3.4028235E38
    +

    +Example:

    +
    +{"type":"palladium:size","min":0.0,"max":3.4028235E38}
    +
    +
    + +
    +

    +small_arms

    +

    +Checks if the entity has small arms. Returns false if the entity is not a player or if this condition is being checked sever-side.

    Applicable for: assets

    +

    +Example:

    +
    +{"type":"palladium:small_arms"}
    +
    +
    +

    sprinting

    diff --git a/run/mods/documentation/palladium/dynamic_textures/variables.html b/run/mods/documentation/palladium/dynamic_textures/variables.html index c4a02ab..6054d5d 100644 --- a/run/mods/documentation/palladium/dynamic_textures/variables.html +++ b/run/mods/documentation/palladium/dynamic_textures/variables.html @@ -55,6 +55,10 @@

    Ability Ticks
  • + +Accessory +
  • +
  • Animation Timer Ability
  • @@ -106,6 +110,10 @@

    Small Arms +
  • + +String Property +

  • @@ -694,6 +702,86 @@


    +
    +

    +Accessory

    +

    +Returns the ID of the selected accessory in the specified slot.

    +

    +Settings:

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +Setting +Type +Description +Required +Fallback Value
    +accessory_slot +String +The ID of the accessory slot to read from +true +/
    +fallback_value +String +If an accessory isn't chosen for the specified accessory slot, this value will be returned instead +false +
    +split_value +String +If multiple accessories are selected, they'll be returned in a list in alphabetical order separated by this string +false +_
    +use_path +Boolean +Determines if the namespace or the path will be returned from the accessory ID. Example: the accessory ID is 'test:stone_hat'. If 'use_path' is set to true, you'll get 'stone_hat'. If it's set to false, you'll get 'test'. +false +true
    +

    +Example:

    +
    +{"type":"palladium:accessory","accessory_slot":"palladium:head","fallback_value":"_not_set","split_value":"_","use_path":true}
    +
    +
    +

    Animation Timer Ability

    @@ -2128,6 +2216,50 @@

     {"type":"palladium:small_arms","true_value":"true","false_value":"false"}

    +
    + +
    +

    +String Property

    +

    +Returns the value of a String property within the player.

    +

    +Settings:

    + + + + + + + + + + + + + + + + + + + +
    +Setting +Type +Description +Required +Fallback Value
    +property +String +Name of the property you want the value from. +true +/
    +

    +Example:

    +
    +{"type":"palladium:string_property","property":"example_property"}
    +
    + + diff --git a/run/mods/documentation/palladium/models/minecraft/armor/creeper.json b/run/mods/documentation/palladium/models/minecraft/armor/creeper.json deleted file mode 100644 index c0749ca..0000000 --- a/run/mods/documentation/palladium/models/minecraft/armor/creeper.json +++ /dev/null @@ -1,240 +0,0 @@ -{ - "mesh": { - "head": { - "cubes": [ - { - "origin": [ - -4.0, - -8.0, - -4.0 - ], - "dimensions": [ - 8.0, - 8.0, - 8.0 - ], - "texture_offset": [ - 0.0, - 0.0 - ], - "deformation": [ - 2.0, - 2.0, - 2.0 - ], - "mirror": false - } - ], - "part_pose": { - "offset": [ - 0.0, - 6.0, - 0.0 - ], - "rotation": [ - 0.0, - 0.0, - 0.0 - ] - }, - "children": {} - }, - "right_front_leg": { - "cubes": [ - { - "origin": [ - -2.0, - 0.0, - -2.0 - ], - "dimensions": [ - 4.0, - 6.0, - 4.0 - ], - "texture_offset": [ - 0.0, - 16.0 - ], - "deformation": [ - 2.0, - 2.0, - 2.0 - ], - "mirror": false - } - ], - "part_pose": { - "offset": [ - -2.0, - 18.0, - -4.0 - ], - "rotation": [ - 0.0, - 0.0, - 0.0 - ] - }, - "children": {} - }, - "right_hind_leg": { - "cubes": [ - { - "origin": [ - -2.0, - 0.0, - -2.0 - ], - "dimensions": [ - 4.0, - 6.0, - 4.0 - ], - "texture_offset": [ - 0.0, - 16.0 - ], - "deformation": [ - 2.0, - 2.0, - 2.0 - ], - "mirror": false - } - ], - "part_pose": { - "offset": [ - -2.0, - 18.0, - 4.0 - ], - "rotation": [ - 0.0, - 0.0, - 0.0 - ] - }, - "children": {} - }, - "left_hind_leg": { - "cubes": [ - { - "origin": [ - -2.0, - 0.0, - -2.0 - ], - "dimensions": [ - 4.0, - 6.0, - 4.0 - ], - "texture_offset": [ - 0.0, - 16.0 - ], - "deformation": [ - 2.0, - 2.0, - 2.0 - ], - "mirror": false - } - ], - "part_pose": { - "offset": [ - 2.0, - 18.0, - 4.0 - ], - "rotation": [ - 0.0, - 0.0, - 0.0 - ] - }, - "children": {} - }, - "body": { - "cubes": [ - { - "origin": [ - -4.0, - 0.0, - -2.0 - ], - "dimensions": [ - 8.0, - 12.0, - 4.0 - ], - "texture_offset": [ - 16.0, - 16.0 - ], - "deformation": [ - 2.0, - 2.0, - 2.0 - ], - "mirror": false - } - ], - "part_pose": { - "offset": [ - 0.0, - 6.0, - 0.0 - ], - "rotation": [ - 0.0, - 0.0, - 0.0 - ] - }, - "children": {} - }, - "left_front_leg": { - "cubes": [ - { - "origin": [ - -2.0, - 0.0, - -2.0 - ], - "dimensions": [ - 4.0, - 6.0, - 4.0 - ], - "texture_offset": [ - 0.0, - 16.0 - ], - "deformation": [ - 2.0, - 2.0, - 2.0 - ], - "mirror": false - } - ], - "part_pose": { - "offset": [ - 2.0, - 18.0, - -4.0 - ], - "rotation": [ - 0.0, - 0.0, - 0.0 - ] - }, - "children": {} - } - }, - "texture_width": 64, - "texture_height": 32 -} \ No newline at end of file diff --git a/run/mods/documentation/palladium/models/minecraft/armor/wither.json b/run/mods/documentation/palladium/models/minecraft/armor/wither.json deleted file mode 100644 index ca17be6..0000000 --- a/run/mods/documentation/palladium/models/minecraft/armor/wither.json +++ /dev/null @@ -1,306 +0,0 @@ -{ - "mesh": { - "shoulders": { - "cubes": [ - { - "origin": [ - -10.0, - 3.9, - -0.5 - ], - "dimensions": [ - 20.0, - 3.0, - 3.0 - ], - "texture_offset": [ - 0.0, - 16.0 - ], - "deformation": [ - 0.5, - 0.5, - 0.5 - ], - "mirror": false - } - ], - "part_pose": { - "offset": [ - 0.0, - 0.0, - 0.0 - ], - "rotation": [ - 0.0, - 0.0, - 0.0 - ] - }, - "children": {} - }, - "ribcage": { - "cubes": [ - { - "origin": [ - 0.0, - 0.0, - 0.0 - ], - "dimensions": [ - 3.0, - 10.0, - 3.0 - ], - "texture_offset": [ - 0.0, - 22.0 - ], - "deformation": [ - 0.5, - 0.5, - 0.5 - ], - "mirror": false - }, - { - "origin": [ - -4.0, - 1.5, - 0.5 - ], - "dimensions": [ - 11.0, - 2.0, - 2.0 - ], - "texture_offset": [ - 24.0, - 22.0 - ], - "deformation": [ - 0.5, - 0.5, - 0.5 - ], - "mirror": false - }, - { - "origin": [ - -4.0, - 4.0, - 0.5 - ], - "dimensions": [ - 11.0, - 2.0, - 2.0 - ], - "texture_offset": [ - 24.0, - 22.0 - ], - "deformation": [ - 0.5, - 0.5, - 0.5 - ], - "mirror": false - }, - { - "origin": [ - -4.0, - 6.5, - 0.5 - ], - "dimensions": [ - 11.0, - 2.0, - 2.0 - ], - "texture_offset": [ - 24.0, - 22.0 - ], - "deformation": [ - 0.5, - 0.5, - 0.5 - ], - "mirror": false - 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0.0 - ], - "deformation": [ - 0.5, - 0.5, - 0.5 - ], - "mirror": false - } - ], - "part_pose": { - "offset": [ - -8.0, - 4.0, - 0.0 - ], - "rotation": [ - 0.0, - 0.0, - 0.0 - ] - }, - "children": {} - }, - "center_head": { - "cubes": [ - { - "origin": [ - -4.0, - -4.0, - -4.0 - ], - "dimensions": [ - 8.0, - 8.0, - 8.0 - ], - "texture_offset": [ - 0.0, - 0.0 - ], - "deformation": [ - 0.5, - 0.5, - 0.5 - ], - "mirror": false - } - ], - "part_pose": { - "offset": [ - 0.0, - 0.0, - 0.0 - ], - "rotation": [ - 0.0, - 0.0, - 0.0 - ] - }, - "children": {} - } - }, - "texture_width": 64, - "texture_height": 64 -} \ No newline at end of file diff --git a/run/mods/documentation/palladium/models/minecraft/cage/conduit.json b/run/mods/documentation/palladium/models/minecraft/cage/conduit.json deleted file mode 100644 index bb7a4b0..0000000 --- a/run/mods/documentation/palladium/models/minecraft/cage/conduit.json +++ /dev/null @@ -1,45 +0,0 @@ -{ - "mesh": { - "shell": { - "cubes": [ - { - "origin": [ - 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"offset": [ - 0.0, - 0.0, - 2.0 - ], - "rotation": [ - 0.0, - 0.0, - 0.0 - ] - }, - "children": {} - } - } - } - }, - "texture_width": 128, - "texture_height": 64 -} \ No newline at end of file diff --git a/run/mods/documentation/palladium/trails.html b/run/mods/documentation/palladium/trails.html new file mode 100644 index 0000000..5da9198 --- /dev/null +++ b/run/mods/documentation/palladium/trails.html @@ -0,0 +1,520 @@ + + + +Trails + + + + + + +

    +Trails

    +
    + +

    +

    +Overview

    +

    +Palladium

    + +

    +
    + +
    +

    +After Image Trail

    +

    +Spawns copies of you as a trail.

    +

    +Settings:

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +Setting +Type +Description +Required +Fallback Value
    +color +Color +Determines the tint/color of the after image +false +#ffffff
    +mimic_player +Boolean +If enabled, the after image will copy the player's skin and armor +false +false
    +spacing +Float +Determines the space between two trail segments +false +1.0
    +lifetime +Integer +Determines how long one trail segment stays alive (in ticks) +false +20
    +opacity +Float +Determines the (initial) opacity of the after image. +false +0.5
    +

    +Example:

    +
    +{"type":"palladium:after_image","color":"#ffffff","mimic_player":false,"spacing":1.0,"lifetime":20,"opacity":0.5}
    +
    +
    + +
    +

    +Compound

    +

    +Can be used to merge multiple trails into one file.

    +

    +Settings:

    + + + + + + + + + + + + + + + + + + + +
    +Setting +Type +Description +Required +Fallback Value
    +trails +TrailRenderer[] +Can be used to merge multiple trails into one file. Simply declare them in this array +false +/
    +

    +Example:

    +
    +{"type":"palladium:compound","trails":[]}
    +
    +
    + +
    +

    +Gradient Trail

    +

    +Renders a simple, colored gradient trail.

    +

    +Settings:

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +Setting +Type +Description +Required +Fallback Value
    +color +Color +Determines the tint/color of the gradient +false +#ffffff
    +spacing +Float +Determines the space between two trail segments +false +1.0
    +lifetime +Integer +Determines how long one trail segment stays alive (in ticks) +false +20
    +opacity +Float +Determines the (initial) opacity of the after image. +false +0.5
    +normal_transparency +Boolean +Can be turned on if you want to make a gradient black. +false +false
    +

    +Example:

    +
    +{"type":"palladium:gradient","color":"#ffffff","spacing":1.0,"lifetime":20,"opacity":0.5,"normal_transparency":false}
    +
    +
    + +
    +

    +Lightning Trail

    +

    +Flash-like lightning trail

    +

    +Settings:

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +Setting +Type +Description +Required +Fallback Value
    +spacing +Float +Determines the space between two trail segments +false +1.0
    +lifetime +Integer +Determines how long one trail segment stays alive (in ticks) +false +20
    +amount +Integer +Determines how many lightnings the entity will generate behind it +false +7
    +spread_x +Float +Determines the spread of a lightning position relative to the player on the X/horizontal axis. 1 means across the normal player hitbox, 0 means always in the middle. +false +1.0
    +spread_y +Float +Determines the spread of a lightning position relative to the player on the Y/vertical axis. 1 means across the normal player hitbox, 0 means always in the middle. +false +1.0
    +glow_color +Color +Color of the laser glow +false +java.awt.Color[r=255,g=255,b=255]
    +core_color +Color +Color of the inner core +false +java.awt.Color[r=255,g=255,b=255]
    +rainbow +Boolean +If enabled, the glow will have a rainbow effect. Can also be defined as a float to determine the speed +false +false
    +glow_opacity +Float +Opacity for the laser glow +false +1.0
    +core_opacity +Float +Opacity for the inner core +false +1.0
    +bloom +Integer +Describes how many stages of "bloom" is visible as the glow +false +1
    +size +Vector2f +Size of the laser. Can either be defined as a simple float (e.g. 1.0), or 2-dimensional using an array (e.g. [1.0, 2.0]) +false +[1.0, 1.0]
    +normal_transparency +Boolean +You only ever really need to set it to true if you intend to make the core or glow black +false +false
    +rotation +Float +Rotation of the laser +false +0.0
    +rotation_speed +Float +Speed at which the laser rotates +false +0.0
    +

    +Example:

    +
    +{"type":"palladium:lightning","spacing":1.0,"lifetime":20,"amount":7,"spread_x":1.0,"spread_y":1.0,"glow_color":"#ffffff","core_color":"#ffffff","rainbow":false,"glow_opacity":1.0,"core_opacity":1.0,"bloom":1,"size":1,"normal_transparency":false,"rotation":0.0,"rotation_speed":0.0}
    +
    + + + diff --git a/run/mods/documentation/palladium/vanilla_models/allay.json b/run/mods/documentation/palladium/vanilla_models/allay.json new file mode 100644 index 0000000..f906c84 --- /dev/null +++ b/run/mods/documentation/palladium/vanilla_models/allay.json @@ -0,0 +1,250 @@ +{ + "format_version": "1.12.0", + "minecraft:geometry": [ + { + "description": { + "identifier": "minecraft:allay#main", + "texture_width": 32, + "texture_height": 32 + }, + "bones": [ + { + "name": "root", + "pivot": [ + 0.0, + 0.5, + 0.0 + ], + "rotation": [ + 0.0, + 0.0, + 0.0 + ], + "cubes": [] + }, + { + "name": "head", + "parent": "root", + "pivot": [ + 0.0, + 4.49, + 0.0 + ], + "rotation": [ + 0.0, + 0.0, + 0.0 + ], + "cubes": [ + { + "origin": [ + -2.5, + 4.49, + -2.5 + ], + "size": [ + 5.0, + 5.0, + 5.0 + ], + "inflate": 0.0, + "uv": [ + 0.0, + 0.0 + ], + "mirror": false + } + ] + }, + { + "name": "body", + "parent": "root", + "pivot": [ + 0.0, + 4.5, + 0.0 + ], + "rotation": [ + 0.0, + 0.0, + 0.0 + ], + "cubes": [ + { + "origin": [ + -1.5, + 0.5, + -1.0 + ], + "size": [ + 3.0, + 4.0, + 2.0 + ], + "inflate": 0.0, + "uv": [ + 0.0, + 10.0 + ], + "mirror": false + }, + { + "origin": [ + -1.5, + -0.5, + -1.0 + ], + "size": [ + 3.0, + 5.0, + 2.0 + ], + "inflate": -0.20000000794728598, + "uv": [ + 0.0, + 16.0 + ], + "mirror": false + } + ] + }, + { + "name": "right_arm", + "parent": "body", + "pivot": [ + -1.75, + 4.0, + 0.0 + ], + "rotation": [ + 0.0, + 0.0, + 0.0 + ], + "cubes": [ + { + "origin": [ + -2.5, + 0.5, + -1.0 + ], + "size": [ + 1.0, + 4.0, + 2.0 + ], + "inflate": -0.009999999776482582, + "uv": [ + 23.0, + 0.0 + ], + "mirror": false + } + ] + }, + { + "name": "left_arm", + "parent": "body", + "pivot": [ + 1.75, + 4.0, + 0.0 + ], + "rotation": [ + 0.0, + 0.0, + 0.0 + ], + "cubes": [ + { + "origin": [ + 1.5, + 0.5, + -1.0 + ], + "size": [ + 1.0, + 4.0, + 2.0 + ], + "inflate": -0.009999999776482582, + "uv": [ + 23.0, + 6.0 + ], + "mirror": false + } + ] + }, + { + "name": "right_wing", + "parent": "body", + "pivot": [ + -0.5, + 4.5, + 0.6 + ], + "rotation": [ + 0.0, + 0.0, + 0.0 + ], + "cubes": [ + { + "origin": [ + -0.5, + -1.5, + 0.6 + ], + "size": [ + 0.0, + 5.0, + 8.0 + ], + "inflate": 0.0, + "uv": [ + 16.0, + 14.0 + ], + "mirror": false + } + ] + }, + { + "name": "left_wing", + "parent": "body", + "pivot": [ + 0.5, + 4.5, + 0.6 + ], + "rotation": [ + 0.0, + 0.0, + 0.0 + ], + "cubes": [ + { + "origin": [ + 0.5, + -1.5, + 0.6 + ], + "size": [ + 0.0, + 5.0, + 8.0 + ], + "inflate": 0.0, + "uv": [ + 16.0, + 14.0 + ], + "mirror": false + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/run/mods/documentation/palladium/vanilla_models/armor_stand.json b/run/mods/documentation/palladium/vanilla_models/armor_stand.json new file mode 100644 index 0000000..45bc151 --- /dev/null +++ b/run/mods/documentation/palladium/vanilla_models/armor_stand.json @@ -0,0 +1,377 @@ +{ + "format_version": "1.12.0", + "minecraft:geometry": [ + { + "description": 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"rotation": [ + 0.0, + 0.0, + 0.0 + ], + "cubes": [ + { + "origin": [ + -6.0, + 21.0, + -1.5 + ], + "size": [ + 12.0, + 3.0, + 3.0 + ], + "inflate": 0.0, + "uv": [ + 0.0, + 26.0 + ], + "mirror": false + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/run/mods/documentation/palladium/vanilla_models/axolotl.json b/run/mods/documentation/palladium/vanilla_models/axolotl.json new file mode 100644 index 0000000..d930a1a --- /dev/null +++ b/run/mods/documentation/palladium/vanilla_models/axolotl.json @@ -0,0 +1,371 @@ +{ + "format_version": "1.12.0", + "minecraft:geometry": [ + { + "description": { + "identifier": "minecraft:axolotl#main", + "texture_width": 64, + "texture_height": 64 + }, + "bones": [ + { + "name": "body", + "pivot": [ + 0.0, + 4.0, + 5.0 + ], + "rotation": [ + 0.0, + 0.0, + 0.0 + ], + "cubes": [ + { + "origin": [ + -4.0, + 2.0, + -4.0 + ], + "size": [ + 8.0, + 4.0, + 10.0 + ], + "inflate": 0.0, + "uv": [ + 0.0, + 11.0 + ], + "mirror": false + }, + { + 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