Splinter Cell Blacklist asi script possibilities and modding cooperation. If anyone interested ofc. #1625
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IKennyAgain
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Im a mod creator, did BLU Revision, NDNT and Voiceline Fix for Blacklist.
Im looking for a cooperation from u, since I cant do any much with this game without a knoledge of .asi script loading and other c++ related stuff (python is a high as i can go now). Saw raw codes for conviction/blacklist, much more staff can be implemented (and possibly not) so if you down for that, together we can make a great all included mod for the Blacklist (and maybe some tweaks for conviction)
So im seeng that you can do many things with asi script. Question is, is it possible to load something like models, sounds etc. Or load a new menu options or for example load first player as a guest (play as briggs).
For BLUR specificly i wanted to load some different menu structures (for ex. the game only recognise 4 types of gear: stealth, combat, basic and exclusive. I can finely rename and restructure gear in this four cathegories but if im adding fifth cathegory, even if I give it a name in localisation file, ingame it still shows as !unnamed! or somth like that). Load a different loadouts as well (Like old BLU did with changed exe, wich i think also possible with asi).
Also for BLUR, interesting if it possible to make a model on UE 2.5 and implement it (like for vision modes theres no model ingame so it shows "no texture" triangle model.) Higly doubt on that tho.
To implement a holster feature or somth else, also is what im looking for.
For Voicelines Fix it is interesting if can it be implemented via script, bc it will greatly low down a size of a mod (rn it is upacked map archives that have changed xmls in them. It will be easier to load 2-3 xmls then to distribute a whole new 100+mb package).
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