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Control Bar can be used in exit menu #2548
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After testing I think it is fine to leave the controls as per the original, because it allows to toggle the exit menu with the menu button on the center Control Bar, and also allows to quickly close the exit menu by opening the Generals Powers screen or Diplomacy screen. I think the main issue here is that the user can interact with the Control Bar and the world in part. So for example it is not possible to select units, but it is possible to deselect them while the exit menu is opened. It is also possible to buy upgrades, sell buildings, ... There are differences between Skirmish and Network, because in Skirmish the game is paused, but in Network it keeps running and more interactions are possible. Tooltips also show inconsistently: They are hidden when hovering over buttons, but are shown when hovering over money or power bar. |
I think a potential fix here could be to close the exit menu when clicking any button on the Control Bar. Right now, the exit menu closes when clicking specific buttons only. Unclear if this behaviour is INI controlled or part of game code. |
Note that in Skirmish you can cancel the items you bought but they are not really canceled, if you refresh the view (select something else and then select the building with the items you bought again), nothing is canceled, but in Network they are canceled, I hope I was clear. In general, why should interaction with the game be allowed when the menu is shown? When the options menu or exit dialog is shown, interaction is completely blocked. I can't think of a situation where anyone would want to interact specifically when the menu is shown.
Or just press |
We would essentially take away control if we blocked the input, which would be a detriment over the original. The original controls give the player more freedom to interact with the GUI. |
It's not a bug, it's a feature. 😉 |
Control Bar can be used in exit menu.
2024-11-13_04-01-45.mp4
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