-
Notifications
You must be signed in to change notification settings - Fork 0
AI MobileParty
martkartasev edited this page Aug 7, 2021
·
25 revisions
#WIP
The data system for MobileParty AI revolves primarily around inheritance from two classes: CampaignBehaviorBase and PartyComponent.
Control of the MobileParty behavior can be managed with either direct control commands in the PartyAI class or using utility system provided through the PartyThinkParams available through the HourlyTickPartyAI campaign event. Either of the two should be used in conjunction with the ticking mechanisms available through CampaignEvents.
- Campaign AI
- MobileParty
- Clan
- Kingdom
- Mission AI
- Agent
- Formation
- Team
- Decision Utility System
- Casting Behaviors