Skip to content

AI MobileParty

martkartasev edited this page Aug 7, 2021 · 25 revisions

#WIP

The data system for MobileParty AI revolves primarily around inheritance from two classes: CampaignBehaviorBase and PartyComponent.

Control of the MobileParty behavior can be managed with either direct control commands in the PartyAI class or using utility system provided through the PartyThinkParams available through the HourlyTickPartyAI campaign event. Either of the two should be used in conjunction with the ticking mechanisms available through CampaignEvents.

Table of Contents

Data objects

Party Component

Party creation

Campaign Behavior

Control mechanisms

PartyAI

PartyThinkParams