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AI MobileParty
martkartasev edited this page Aug 7, 2021
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The data system for MobileParty AI revolves primarily around inheritance from two classes: CampaignBehaviorBase and PartyComponent.
Control of the MobileParty behavior can be managed with either direct control with commands in the MobilePartyAI class or using utility system provided through the PartyThinkParams in . Either of the two should be used in conjunction with the ticking mechanisms available through CampaignEvents.
#Control mechanisms
- Campaign AI
- MobileParty
- Clan
- Kingdom
- Mission AI
- Agent
- Formation
- Team
- Decision Utility System
- Casting Behaviors