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AI MobileParty

martkartasev edited this page Aug 7, 2021 · 25 revisions

The data system for MobileParty AI revolves primarily around inheritance from two classes: CampaignBehaviorBase and PartyComponent.

Control of the MobileParty behavior can be managed with either direct control with commands in the MobilePartyAI class or using utility system provided through the PartyThinkParams in . Either of the two should be used in conjunction with the ticking mechanisms available through CampaignEvents.

Table of Contents

Data objects

Party Component

Party creation

Campaign Behavior

#Control mechanisms

MobilePartyAI

PartyThinkParams