diff --git a/src/game/client/baseheightmap.cpp b/src/game/client/baseheightmap.cpp index 4567784c5..5a80c689b 100644 --- a/src/game/client/baseheightmap.cpp +++ b/src/game/client/baseheightmap.cpp @@ -1018,15 +1018,15 @@ float BaseHeightMapRenderObjClass::Get_Height_Map_Height(float x, float y, Coord int next_next_row_cell_index = map_width * (index_y + 2) + index_x; unsigned char current_cell_height_data = height_data[current_cell_index]; unsigned char right_neighbor_height_data = height_data[current_cell_index + 1]; - unsigned char bottom_right_neighbor_height_data = data[map_width + 1 + current_cell_index]; - unsigned char bottom_neighbor_height_data = data[map_width + current_cell_index]; - unsigned char top_neighbor_height_data = data[prev_row_cell_index]; - unsigned char top_right_neighbor_height_data = data[prev_row_cell_index + 1]; - unsigned char down_two_right_neighbor_height_data = data[next_next_row_cell_index + 1]; - unsigned char down_two_neighbor_height_data = data[next_next_row_cell_index]; - float slope_1 = right_neighbor_height_data - data[current_cell_index - 1]; - float slope_2 = data[current_cell_index + 2] - current_cell_height_data; - float slope_3 = data[map_width + 2 + current_cell_index] - bottom_neighbor_height_data; + unsigned char bottom_right_neighbor_height_data = height_data[map_width + 1 + current_cell_index]; + unsigned char bottom_neighbor_height_data = height_data[map_width + current_cell_index]; + unsigned char top_neighbor_height_data = height_data[prev_row_cell_index]; + unsigned char top_right_neighbor_height_data = height_data[prev_row_cell_index + 1]; + unsigned char down_two_right_neighbor_height_data = height_data[next_next_row_cell_index + 1]; + unsigned char down_two_neighbor_height_data = height_data[next_next_row_cell_index]; + float slope_1 = right_neighbor_height_data - height_data[current_cell_index - 1]; + float slope_2 = height_data[current_cell_index + 2] - current_cell_height_data; + float slope_3 = height_data[map_width + 2 + current_cell_index] - bottom_neighbor_height_data; float slope_4 = bottom_neighbor_height_data - top_neighbor_height_data; float slope_5 = bottom_right_neighbor_height_data - top_right_neighbor_height_data; float slope_6 = down_two_right_neighbor_height_data - right_neighbor_height_data;