forked from Snirozu/Funkin-Psych-Online
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Project.xml
203 lines (153 loc) · 8.07 KB
/
Project.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin': Psych Online" file="PsychEngine" main="Main" version="0.6.0" />
<app if="desktop" packageName="com.shadowmario.psychengine"
package="com.shadowmario.psychengine" company="ShadowMario" />
<!-- leaving mobile stuff here, if someone manages to compile this project to android then i'll be willing to merge that -->
<app if="mobile" title='Psych Online' packageName="snirozu.psychonline"
package="snirozu.psychonline" company="Snirozu" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!-- NOTE TO SELF: DISABLE THIS IF ISSUES ARE FOUND -->
<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB" /> <!-- stable luas PUT AFTER FIRST LINE WITH APP NAME AND ETC -->
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ______________________ PSYCH ENGINE CUSTOMIZATION ______________________ -->
<define name="MODS_ALLOWED" />
<define name="HSCRIPT_ALLOWED" unless="mobile" /> <!-- sscript isn't compatible with android (crashes clang?) -->
<define name="LUA_ALLOWED" if="cpp" />
<define name="ACHIEVEMENTS_ALLOWED" />
<define name="DISCORD_ALLOWED" if="windows" unless="hl" />
<define name="VIDEOS_ALLOWED" if="windows || linux || android" unless="32bits" />
<define name="PSYCH_WATERMARKS" /> <!-- DELETE THIS TO REMOVE WATERMARKS/DEV NAMES ON TITLE SCREEN -->
<define name="TITLE_SCREEN_EASTER_EGG" /> <!-- DELETE THE if="officialBuild" for enabling this on an unofficial build -->
<define name="RAR_SUPPORTED" if="windows" unless="hl" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0"
resizable="false" />
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0"
resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bits" />
<classpath name="source" />
<!-- __________________________ Game Assets & Etc. __________________________ -->
<!-- Preload Assets -->
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL" />
<assets path="assets/fonts" />
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web" />
<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web" />
<section if="TITLE_SCREEN_EASTER_EGG">
<assets path="assets/secrets" rename="assets" exclude="*.ogg" if="web" />
<assets path="assets/secrets" rename="assets" exclude="*.mp3" unless="web" />
</section>
<define name="CHECK_FOR_UPDATES" unless="LOCAL" />
<!-- Week Assets -->
<library name="videos" preload="true" />
<section if="PRELOAD_ALL">
<library name="songs" preload="true" />
<library name="shared" preload="true" />
<library name="week_assets" preload="true" />
</section>
<section if="NO_PRELOAD_ALL">
<library name="songs" preload="false" />
<library name="shared" preload="false" />
<library name="week_assets" preload="false" />
</section>
<assets path="assets/videos" library="videos" if="VIDEOS_ALLOWED" />
<assets path="assets/songs" library="songs" exclude="*.ogg" if="web" />
<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web" />
<assets path="assets/shared" library="shared" exclude="*.ogg" if="web" />
<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web" />
<assets path="assets/week_assets" library="week_assets" rename="assets" exclude="*.ogg" if="web" />
<assets path="assets/week_assets" library="week_assets" rename="assets" exclude="*.mp3"
unless="web" />
<section if="MODS_ALLOWED">
<assets path='example_mods' rename='mods' embed='false' />
</section>
<assets path='art/readme.txt' rename='do NOT readme.txt' />
<assets path='art/run-server.bat' rename='run-server.bat' if="windows" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxelib name="flixel-ui" />
<haxelib name="flixel-addons" />
<!--Psych stuff needed-->
<haxelib name="linc_luajit" if="LUA_ALLOWED" />
<haxelib name="SScript" if="HSCRIPT_ALLOWED" />
<haxelib name="hxCodec" if="VIDEOS_ALLOWED" />
<haxelib name="discord_rpc" if="DISCORD_ALLOWED" />
<haxelib name="tjson" />
<haxelib name="colyseus" />
<haxelib name="HtmlParser" />
<haxelib name="UnRAR" />
<haxelib name="away3d" /> <!-- exposing away so people can use it with lua/hscript or whatever -->
<haxelib name="json2object" />
<haxelib name="hxjsonast" />
<haxelib name="flxanimate" />
<haxelib name="lumod" />
<haxedef name="openflPos" />
<haxedef name="hscriptPos" />
<!-- Enables a terminal log prompt on debug builds -->
<haxelib name="hxcpp-debug-server" if="debug"/>
<haxedef name="HXC_LIBVLC_LOGGING" if="VIDEOS_ALLOWED debug" />
<haxedef name="LUMOD_HSCRIPT" />
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!-- Show debug traces for hxCodec -->
<haxedef name="HXC_DEBUG_TRACE" if="debug" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!--Used for Izzy Engine's crash handler-->
<haxedef name="HXCPP_CHECK_POINTER" />
<haxedef name="HXCPP_STACK_LINE" />
<haxedef name="HXCPP_STACK_TRACE" />
<haxedef name="HXCPP_DEBUG_LINK" />
<haxedef name='no-deprecation-warnings' />
<haxedef name='NO_PRECOMPILED_HEADERS' if="linux" />
<!--Macro fixes-->
<haxeflag name="--macro" value="allowPackage('flash')" />
<haxeflag name="--macro" value="include('my.pack')" />
<haxeflag name="-dce no" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<assets path='art/iconOG.png' rename='icon.png' if="linux" />
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/iconOG.png" />
<define name="PSYCH_VER" value="0.7.1" />
<dependency name="Metal.framework" if="ios" />
</project>