From 268e653e8a706a33dc9404d5a66b2114b2ba1041 Mon Sep 17 00:00:00 2001 From: Dexrn ZacAttack <60078656+DexrnZacAttack@users.noreply.github.com> Date: Wed, 23 Oct 2024 17:37:19 -0700 Subject: [PATCH] Update Pre-Release Save Format.md Signed-off-by: Dexrn ZacAttack <60078656+DexrnZacAttack@users.noreply.github.com> --- LCE/Saving/Pre-Release Save Format.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/LCE/Saving/Pre-Release Save Format.md b/LCE/Saving/Pre-Release Save Format.md index 0340c79..ab30cfe 100644 --- a/LCE/Saving/Pre-Release Save Format.md +++ b/LCE/Saving/Pre-Release Save Format.md @@ -1,5 +1,9 @@ # LCE Pre-Release Save File +> [!NOTE] +> Data in this format is endian-dependant and also commonly has compression applied to it. +> Check out [Basic Info.md](../Basic%20Info.md) for more info. + ### Upgrading - These save files can be upgraded to the new format, working in atleast TU0, does not work in TU75. - Upgrading a world in this format will usually leave a "players_" file, they likely used _ as a seperator for subfolders. This also means you will lose your player data upon loading a save in a newer version.