automatic memory allocation, allows for rendering at high res and/or high speed (example rendered at 1024x2816 in one pass, info inside) #693
dudumaroja
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Feature suggestions
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Yeah, tried it also myself and just replaced the attention.py works fine |
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Found this post in the SD subreddit? can this be implemented?
https://www.reddit.com/r/StableDiffusion/comments/x6dhks/fork_for_automatic_memory_allocation_allows_for/
i could generate a 1024x512 image on a 1660 ti in 3min (first try.. will try larger formats later )
a dragon using knght armor seed:2114908983 width:1024 height:512 steps:50 cfg_scale:7.5 sampler:k_lms
edit again:
Maximazed sliders!!!!!!!!!!!!!!!!!!!
strider cuting a flying robot, ninja, videogame, ray tracing, unreal engine 5, seed:1788584166 width:1024 height:1024 steps:50 cfg_scale:7.5 sampler:k_lms
Took 488.74s total (488.74s per image) Peak memory usage: 6083 MiB / 6144 MiB / 98.993%
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