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SnapmaticEditor.h
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SnapmaticEditor.h
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef SNAPMATICEDITOR_H
#define SNAPMATICEDITOR_H
#include <QDialog>
#include "CrewDatabase.h"
#include "ProfileDatabase.h"
#include "SnapmaticPicture.h"
namespace Ui {
class SnapmaticEditor;
}
class SnapmaticEditor : public QDialog
{
Q_OBJECT
public:
explicit SnapmaticEditor(CrewDatabase *crewDB, ProfileDatabase *profileDB, QWidget *parent = 0);
void setSnapmaticPicture(SnapmaticPicture *picture);
void setSnapmaticPlayers(const QStringList &players);
void setSnapmaticTitle(const QString &title);
void setSnapmaticCrew(const QString &crew = "");
QString returnCrewName(int crewID);
~SnapmaticEditor();
private slots:
void on_rbSelfie_toggled(bool checked);
void on_rbMugshot_toggled(bool checked);
void on_rbEditor_toggled(bool checked);
void on_rbCustom_toggled(bool checked);
void on_cmdCancel_clicked();
void on_cmdApply_clicked();
void on_cbQualify_toggled(bool checked);
void on_labPlayers_linkActivated(const QString &link);
void on_labTitle_linkActivated(const QString &link);
void on_labCrew_linkActivated(const QString &link);
void playerListUpdated(QStringList playerList);
private:
CrewDatabase *crewDB;
ProfileDatabase *profileDB;
Ui::SnapmaticEditor *ui;
SnapmaticProperties snapmaticProperties;
SnapmaticPicture *smpic;
QStringList playersList;
QString snapmaticTitle;
int crewID;
bool isSelfie;
bool isMugshot;
bool isEditor;
void selfie_toggled(bool checked);
void mugshot_toggled(bool checked);
void editor_toggled(bool checked);
void qualifyAvatar();
void insertPlayerNames(QStringList *players);
QStringList insertPlayerNames(const QStringList &players);
};
#endif // SNAPMATICEDITOR_H