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ProfileLoader.cpp
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ProfileLoader.cpp
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ProfileLoader.h"
#include "SnapmaticPicture.h"
#include "SavegameData.h"
#include "CrewDatabase.h"
#include <QStringBuilder>
#include <QStringList>
#include <QString>
#include <QThread>
#include <QList>
#include <QFile>
#include <QDir>
ProfileLoader::ProfileLoader(QString profileFolder, CrewDatabase *crewDB, QObject *parent) : QThread(parent), profileFolder(profileFolder), crewDB(crewDB)
{
}
void ProfileLoader::run()
{
int curFile = 1;
QDir profileDir;
QList<int> crewList;
profileDir.setPath(profileFolder);
// Seek pictures and savegames
profileDir.setNameFilters(QStringList("SRDR*"));
QStringList SavegameFiles = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort);
QStringList BackupFiles = SavegameFiles.filter(".bak", Qt::CaseInsensitive);
profileDir.setNameFilters(QStringList("PRDR*"));
QStringList SnapmaticPics = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort);
BackupFiles += SnapmaticPics.filter(".bak", Qt::CaseInsensitive);
SavegameFiles.removeDuplicates();
SnapmaticPics.removeDuplicates();
for (QString BackupFile : BackupFiles)
{
SavegameFiles.removeAll(BackupFile);
SnapmaticPics.removeAll(BackupFile);
}
int maximumV = SavegameFiles.length() + SnapmaticPics.length();
// Loading pictures and savegames
emit loadingProgress(curFile, maximumV);
for (QString SavegameFile : SavegameFiles)
{
emit loadingProgress(curFile, maximumV);
QString sgdPath = profileFolder % "/" % SavegameFile;
SavegameData *savegame = new SavegameData(sgdPath);
if (savegame->readingSavegame())
{
emit savegameLoaded(savegame, sgdPath);
}
curFile++;
}
for (QString SnapmaticPic : SnapmaticPics)
{
emit loadingProgress(curFile, maximumV);
QString picturePath = profileFolder % "/" % SnapmaticPic;
SnapmaticPicture *picture = new SnapmaticPicture(picturePath);
if (picture->readingPicture(true, true, true))
{
if (picture->isFormatSwitched())
{
picture->setSnapmaticFormat(SnapmaticFormat::PGTA_Format);
if (picture->exportPicture(picturePath, SnapmaticFormat::PGTA_Format))
{
emit pictureFixed(picture);
}
}
emit pictureLoaded(picture);
int crewNumber = picture->getSnapmaticProperties().crewID;
if (!crewList.contains(crewNumber))
{
crewList += crewNumber;
}
}
curFile++;
}
// adding found crews
crewDB->setAddingCrews(true);
for (int crewID : crewList)
{
crewDB->addCrew(crewID);
}
crewDB->setAddingCrews(false);
}
void ProfileLoader::preloaded()
{
}
void ProfileLoader::loaded()
{
}