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AppEnv.h
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AppEnv.h
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef APPENV_H
#define APPENV_H
#include <QString>
#include <QUrl>
enum class GameVersion : int { NoVersion = 0, SocialClubVersion = 1, SteamVersion = 2, BothVersions = 3 };
enum class GameLanguage : int { Undefined = 0, English = 1, French = 2, Italian = 3, German = 4, Spanish = 5, Mexican = 6, Brasilian = 7, Russian = 8, Polish = 9, Japanese = 10, SChinese = 11, TChinese = 12, Koreana = 13 };
class AppEnv
{
public:
AppEnv();
// Build Stuff
static QString getBuildDateTime();
static QString getBuildCode();
// Folder Stuff
static QString getGameFolder(bool *ok = 0);
static bool setGameFolder(QString gameFolder);
static QString getExLangFolder();
static QString getInLangFolder();
static QString getPluginsFolder();
// Web Stuff
static QByteArray getUserAgent();
static QUrl getCrewFetchingUrl(QString crewID);
static QUrl getPlayerFetchingUrl(QString crewID, QString pageNumber);
static QUrl getPlayerFetchingUrl(QString crewID, int pageNumber);
// Game Stuff
static GameVersion getGameVersion();
static GameLanguage getGameLanguage(GameVersion gameVersion);
static GameLanguage gameLanguageFromString(QString gameLanguage);
static QString gameLanguageToString(GameLanguage gameLanguage);
static bool setGameLanguage(GameVersion gameVersion, GameLanguage gameLanguage);
// Screen Stuff
static qreal screenRatio();
static qreal screenRatioPR();
};
#endif // APPENV_H