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FlashNadeExploded / ExplosiveNadeExploded gets called without a previous WeaponFiredEvent, when player dies before throwing. #125
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Using the newest version Demoinfo, I found that some demos fire FlashNadeExploded before a WeaponFiredEvent with a FlashNade appears. I subscribed to both WeaponFired and FlashNadeExploded, and none of the WeaponFired calls contained a FlashNade. I do not know if this affects other grenade types as well.
Here is a sample Demo with the problem, problem occurs in round 1:
https://1drv.ms/u/s!Ans7g8s_3m0Jg4oj-s9KgkIIURtt6w
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