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Currently the map entity just loads the mesh and the spawns a bunch of chunk entities. Instead we should think about having the map entity stick around and contain a transform for moving the entire map around. The chunk entities can be children of the map entity.
The text was updated successfully, but these errors were encountered:
Currently the map entity just loads the mesh and the spawns a bunch of chunk entities. Instead we should think about having the map entity stick around and contain a transform for moving the entire map around. The chunk entities can be children of the map entity.
The text was updated successfully, but these errors were encountered: