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Refactor entity setup. #3

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StarArawn opened this issue Aug 22, 2020 · 1 comment
Open

Refactor entity setup. #3

StarArawn opened this issue Aug 22, 2020 · 1 comment

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@StarArawn
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Currently the map entity just loads the mesh and the spawns a bunch of chunk entities. Instead we should think about having the map entity stick around and contain a transform for moving the entire map around. The chunk entities can be children of the map entity.

@wmiller848
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Utilizing the parent relationship would be ideal. Adjusting a single transform on the parent entity instead of each of the the chunks would be nice.

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