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Hexagonal map support ? #22
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Currently, bevy_tiled only supports isometric and orthogonal maps |
I would also love a hexagonal maps feature :) What needs to be done to get this working? |
I think it comes down to implementing the required project / unproject functions, to get from tile coordinates to screen coordinates and back. I believe this is a bit more difficult for hexagonal maps because they are in a staggered grid with a variable width per row (or variable height column, depending on the orientation). |
The One would have to figure out how to generate the correct vertex/index positions from the hexagonal tile map data. The change log for tiled map editor also has a bit more info: |
The Tiled Map Editor supports the creation of hexagonal maps. Is it possible to load them ?
When I try to load a hexagonal map it is not displayed. Not sure if I am doing something wrong or if this feature is not supported yet.
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