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Increasing (in game) render distance (4 -> 12) breaks chunk generation #253

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DataM0del opened this issue Nov 11, 2024 · 5 comments
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@DataM0del
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DataM0del commented Nov 11, 2024

I've searched existing issues and couldn't find a duplicate.

  • I confirm this is not a duplicate.

Operating System

Fedora 41

Server Software Version/Commit

80bfee7

What happened?

I increased my render distance from 4 to 12 and it broke.

To Reproduce

Decrease the render distance, chunk generation still works.
Then, increase the render distance, pumpkin will complain about chunks marking a chunk as not watched, but it was vacant.

Expected behavior

Chunk generation should work in all cases.

@DataM0del DataM0del added the bug Something isn't working label Nov 11, 2024
@Snowiiii
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Im not sure where do you increased/decreased your render distance. In the Game or Pumpkin ?

@DataM0del
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Im not sure where do you increased/decreased your render distance. In the Game or Pumpkin ?

In game.

@DataM0del DataM0del changed the title Increasing render distance (4 -> 12) breaks chunk generation Increasing (in game) render distance (4 -> 12) breaks chunk generation Nov 12, 2024
@Snowiiii Snowiiii added this to Pumpkin Nov 12, 2024
@Snowiiii Snowiiii moved this to Todo Bugs in Pumpkin Nov 12, 2024
@DataM0del
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I might be able to fix it, will explore the code and maybe debug it so I can see where it's doing this.

@DataM0del
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@Snowiiii It seems like it's actually being generated, but it doesn't look like it's being rendered.
image

@Snowiiii
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Well, Thats weird. Maybe its somewhere in pumpkin-world/cylindrical_chunk_iterator.rs?

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