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Makefile
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Makefile
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: hluiz-ma <[email protected]> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/06/09 19:22:40 by hluiz-ma #+# #+# #
# Updated: 2024/08/24 17:00:00 by hluiz-ma ### ########.fr #
# #
# **************************************************************************** #
# Project settings
NAME = so_long
B_NAME = bonus_so_long
CC = cc #-fsanitize=address
CFLAGS = -Wall -Wextra -Werror -g
IFLAGS = -I./include -I./minilibx-linux
RM = rm -rf
# Paths
LIBFT_DIR = ./Libft
LIBFT = $(LIBFT_DIR)/libft.a
SRCS_DIR = ./src
SRCS_BONUS = ./bonus
MLX_DIR = ./minilibx-linux/
MLX = $(MLX_DIR)libmlx.a
MLXFLAGS = -L $(MLX_DIR) -lmlx -lm -lX11 -lXext
# Source files
SRCS = $(SRCS_DIR)/main.c $(SRCS_DIR)/map.c $(SRCS_DIR)/map2.c $(SRCS_DIR)/map_init.c \
$(SRCS_DIR)/gameover.c $(SRCS_DIR)/gamefrees.c $(SRCS_DIR)/render.c $(SRCS_DIR)/render2.c \
$(SRCS_DIR)/sprites.c $(SRCS_DIR)/player.c $(SRCS_DIR)/moves.c $(SRCS_DIR)/moves2.c \
$(SRCS_DIR)/map_checks.c $(SRCS_DIR)/map_checks2.c $(SRCS_DIR)/exit.c $(SRCS_DIR)/goblin.c \
$(SRCS_DIR)/goblin_moves.c $(SRCS_DIR)/goblin_init.c $(SRCS_DIR)/enemy.c \
$(SRCS_DIR)/enemy_moves.c $(SRCS_DIR)/enemy_init.c $(SRCS_DIR)/combat.c \
$(SRCS_DIR)/combat_utils.c $(SRCS_DIR)/utils.c $(SRCS_DIR)/utils2.c \
$(SRCS_DIR)/victory_and_lose.c
BONUS = $(SRCS_BONUS)/main_bonus.c $(SRCS_BONUS)/map.c $(SRCS_BONUS)/map2.c $(SRCS_BONUS)/map_init.c \
$(SRCS_BONUS)/gameover.c $(SRCS_BONUS)/gamefrees.c $(SRCS_BONUS)/render.c $(SRCS_BONUS)/render2.c \
$(SRCS_BONUS)/sprites.c $(SRCS_BONUS)/player.c $(SRCS_BONUS)/moves.c $(SRCS_BONUS)/moves2.c \
$(SRCS_BONUS)/map_checks.c $(SRCS_BONUS)/map_checks2.c $(SRCS_BONUS)/exit.c $(SRCS_BONUS)/goblin.c \
$(SRCS_BONUS)/goblin_moves.c $(SRCS_BONUS)/goblin_init.c $(SRCS_BONUS)/enemy.c \
$(SRCS_BONUS)/enemy_moves.c $(SRCS_BONUS)/enemy_init.c $(SRCS_BONUS)/combat.c \
$(SRCS_BONUS)/combat_utils.c $(SRCS_BONUS)/utils.c $(SRCS_BONUS)/utils2.c \
$(SRCS_BONUS)/victory_and_lose.c
OBJS = $(SRCS:.c=.o)
OBJS_BONUS = $(BONUS:.c=.o)
# Scripts
TEST = val.sh
# Default target
all: $(MLX) $(NAME)
# Linking the final executable
$(NAME): $(SRCS) $(LIBFT) $(MLX) $(OBJS)
@$(CC) $(CFLAGS) $(IFLAGS) $(OBJS) $(LIBFT) $(MLXFLAGS) -o $(NAME)
@echo "\033[1;32m[ ✔ ] $(NAME) ready!\033[0m"
@echo "\033[0;31m𓄿 𓅓 Made by Alabar 𓄿 𓅓"
# Building the bonus executable
bonus: $(B_NAME)
$(B_NAME): $(OBJS_BONUS) $(LIBFT) $(MLX)
@$(CC) $(CFLAGS) $(IFLAGS) $(OBJS_BONUS) $(LIBFT) $(MLXFLAGS) -o $(B_NAME)
@echo "\033[1;32m[ ✔ ] $(B_NAME) ready!\033[0m"
@echo "\033[0;31m𓄿 𓅓 Made by Alabar 𓄿 𓅓"
# Building the libft library
$(LIBFT):
@make --silent -C $(LIBFT_DIR)
# Building the MLX library
$(MLX): $(MLX_DIR)
@rm -rf minilibx-linux/.git
@make -C $^ > /dev/null 2>&1
$(MLX_DIR):
@echo "\033[1;35m[ ✔ ] Preparing minilibx...\033[0m"
@git clone https://github.com/42Paris/minilibx-linux.git > /dev/null 2>&1
# Compiling object files
%.o: %.c
@$(CC) $(CFLAGS) -c $^ -o $@
@echo "\033[90m[\033[32mOK\033[90m]\033[34m Compiling $<\033[0m"
# Cleaning object files
clean:
@$(RM) $(OBJS) $(OBJS_BONUS)
@$(RM) $(SRCS_DIR)/*.o
@$(RM) $(SRCS_BONUS)/*.o
@echo "\033[90m[\033[91mDeleting\033[90m]\033[31m Object files deleted\033[0m"
# Full cleanup
fclean: clean
@$(RM) $(NAME) $(B_NAME) $(MLX_DIR)
@make fclean -C $(LIBFT_DIR)
@echo "\033[90m[\033[91mDeleting\033[90m]\033[31m Executable and Minilibx deleted.\033[0m"
# Rebuild everything
re: fclean all
# Leak testing
leak: re
valgrind --leak-check=full --show-leak-kinds=all ./$(NAME) maps/invalid_map/empty_line_in_between.ber
# Run tests
test: re
./$(TEST)
.PHONY: all clean fclean re bonus