diff --git a/README.md b/README.md index fc6a04d..ce4319d 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,12 @@ # ShowSpawnTime + +## Serious Declaration +This mod has gradually developed for QoL that integrates multiple strong features. +However, it should be noted that not all features are allowed to be used by the Zombies community you have joined, +so if your community has relevant requirements, please turn off the corresponding features yourself. ## Latest Version of ShowSpawnTime -[**2.0.5 Download**](https://github.com/Seosean/ShowSpawnTime/releases/download/2.0.5/ShowSpawnTime-2.0.5.jar) +[**2.0.6 Download**](https://github.com/Seosean/ShowSpawnTime/releases/download/2.0.6/ShowSpawnTime-2.0.6.jar) ## The most necessary module to this mod. [**ZombiesAutoSplits by Seosean**](https://github.com/Seosean/ZombiesAutoSplits/tree/Mixin) @@ -14,7 +19,17 @@ Seosean's one was forked from thamid's, I added a feature that you can now edit · ZombiesAutoSplits by Seosean 1.2 update: Add compatibility for ShowSpawnTime 2.0.0. **** -## Updates Logs +## Updates Logs + +### Update 2.0.6 2024/4/11 +· Now the countdown of powerups will be shown along with its nametag. (Togglable) +· Now you can toggle if nametag of powerup gets rendered with shadow. (Togglable, disabled by default.) +· Added a new catalog for powerup related features in config GUI. +· Fixed a bug that your client might be no response when a round starts. +· Fixed a bug that the timers of r74 and r76 were wrong. +· Fixed a bug that the timers from rounds which only have a 5s wave were rendered to 00:5 instead of 00:05. +· Fixed a bug that powerups displaying on screen didn't arrange from top to bottom according to remaining time. +· Fixed a bug that countdown of powerups would be reset if the powerup expired naturally. ### Update 2.0.5 2024/4/2 · Added a toggle to choose enable powerup predictor or not.