forked from scoopapa/DH
-
Notifications
You must be signed in to change notification settings - Fork 0
/
pokemon-showdown
220 lines (209 loc) · 6.75 KB
/
pokemon-showdown
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
#!/usr/bin/env node
// Before running, ensure that the Typescript files have been compiled.
//
// Simply doing `require('../build')` here doesn't work because the `replace`
// step of the build is asynchronous and we can't wait for it to finish easily
// unless we shell out and use `execSync`. However, the heuristic of simply
// checking for the presence of './.sim-dist/dex' to determine whether a build
// is required is somewhat risky as it only is valid from a clean repository -
// if you make edits or have previous build artifacts lying arround, this
// script could potentially be missing additional sources or the compiled output
// may be out of date.
//
// We're OK with risking being stale here unless we're starting the server
// because we want to keep this script as fast as possible to be usable as a way
// of interfacing with the simulator from non-JS languages. Otherwise we error
// on the side of caution and run `node build` to ensure we're always running
// with the latest code.
var built = false;
function build() {
require('child_process').execSync('node build', {stdio: 'inherit', cwd: __dirname});
built = true;
}
try {
require.resolve('./.sim-dist/dex');
} catch (err) {
if (err.code !== 'MODULE_NOT_FOUND') throw err; // should never happen
build();
}
if (!process.argv[2] || /^[0-9]+$/.test(process.argv[2])) {
// Start the server.
//
// The port the server should host on can be passed using the second argument
// when launching with this file the same way app.js normally allows, e.g. to
// host on port 9000:
// $ ./pokemon-showdown 9000
if (!built) build();
require('module')._load('./.server-dist', module, true);
} else switch (process.argv[2]) {
case 'help':
case 'h':
case '?':
case '-h':
case '--help':
case '-?':
console.log('pokemon-showdown start [--skip-build] [PORT]');
console.log('');
console.log(' Starts a PS server on the specified port');
console.log(' (Defaults to the port setting in config/config.js)');
console.log(' (The port setting in config/config.js defaults to 8000)');
console.log('');
console.log('pokemon-showdown generate-team [FORMAT-ID [RANDOM-SEED]]');
console.log('');
console.log(' Generates a random team, and writes it to stdout in packed team format');
console.log(' (Format defaults to "gen7randombattle")');
console.log('');
console.log('pokemon-showdown validate-team [FORMAT-ID]');
console.log('');
console.log(' Reads a team from stdin, and validates it');
console.log(' If valid: exits with code 0');
console.log(' If invalid: writes errors to stderr, exits with code 1');
console.log('');
console.log('pokemon-showdown simulate-battle');
console.log('');
console.log(' Simulates a battle, taking input to stdin and writing output to stdout');
console.log(' Protocol is documented in ./.sim-dist/README.md');
console.log('');
console.log('pokemon-showdown unpack-team');
console.log('');
console.log(' Reads a team from stdin, writes the unpacked JSON to stdout');
console.log('');
console.log('pokemon-showdown pack-team');
console.log('');
console.log(' Reads a JSON team from stdin, writes the packed team to stdout');
console.log(' NOTE for all team-processing functions: We can only handle JSON teams');
console.log(' and packed teams; the PS server is incapable of processing exported');
console.log(' teams.');
console.log('');
console.log('pokemon-showdown help');
console.log('');
console.log(' Displays this reference');
break;
case 'start':
{
process.argv.splice(2, 1);
if (process.argv[2] === '--skip-build') {
process.argv.splice(2, 1);
built = true;
}
if (!built) build();
require('module')._load('./.server-dist', module, true);
break;
}
case 'generate-team':
{
var Dex = require('./.sim-dist/dex').Dex;
global.toID = Dex.getId;
var seed = process.argv[4] ? process.argv[4].split(',').map(Number) : undefined;
console.log(Dex.packTeam(Dex.generateTeam(process.argv[3], {seed})));
}
break;
case 'validate-team':
{
var Dex = require('./.sim-dist/dex').Dex;
global.toID = Dex.getId;
var TeamValidator = require('./.sim-dist/team-validator').TeamValidator;
var validator = TeamValidator.get(process.argv[3]);
var Streams = require('./.lib-dist/streams');
var stdin = Streams.stdin();
stdin.readLine().then(function (textTeam) {
try {
var team = Dex.fastUnpackTeam(textTeam);
var result = validator.validateTeam(team);
if (result) {
console.error(result.join('\n'));
process.exit(1);
}
process.exit(0);
} catch (e) {
console.error(e);
process.exit(1);
}
});
}
break;
case 'simulate-battle':
{
var BattleTextStream = require('./.sim-dist/battle-stream').BattleTextStream;
var Streams = require('./.lib-dist/streams');
var stdin = Streams.stdin();
var stdout = Streams.stdout();
var args = process.argv.slice(3);
var options = args.flatMap(function (arg) {
if (arg.charAt(0) !== '-') {
if (arg) console.error("Invalid parameter: " + arg);
return [];
} else if (arg.charAt(1) === '-') {
return arg.slice(2);
} else {
return Array.from(arg.slice(1));
}
});
var debug = false;
var replay = false;
var spectate = false;
for (var i = 0; i < options.length; i++) {
switch (options[i]) {
case 'debug': case 'D':
debug = true;
break;
case 'replay': case 'R':
replay = true;
break;
case 'spectate': case 'spectator': case 'S':
replay = true;
spectate = true;
break;
default:
console.error("Invalid option: " + options[i]);
break;
}
}
var battleStream = new BattleTextStream({
noCatch: true,
debug: debug,
replay: spectate ? 'spectator' : replay,
});
stdin.pipeTo(battleStream);
battleStream.pipeTo(stdout);
}
break;
case 'unpack-team':
{
var Dex = require('./.sim-dist/dex').Dex;
var Streams = require('./.lib-dist/streams');
var stdin = Streams.stdin();
stdin.readLine().then(function (packedTeam) {
try {
var unpackedTeam = Dex.fastUnpackTeam(packedTeam);
console.log(JSON.stringify(unpackedTeam));
process.exit(0);
} catch (e) {
console.error(e);
process.exit(1);
}
});
}
break;
case 'pack-team':
{
var Dex = require('./.sim-dist/dex').Dex;
var Streams = require('./.lib-dist/streams');
var stdin = Streams.stdin();
stdin.readLine().then(function (unpackedTeam) {
try {
var packedTeam = Dex.packTeam(JSON.parse(unpackedTeam));
console.log(packedTeam);
process.exit(0);
} catch (e) {
console.error(e);
process.exit(1);
}
});
}
break;
default:
console.error('Unrecognized command: ' + process.argv[2]);
console.error('Use `pokemon-showdown help` for help');
process.exit(1);
}