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WarpObjectMask effect - graphic issue #7881

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UbruPro123 opened this issue Mar 6, 2024 · 1 comment
Open

WarpObjectMask effect - graphic issue #7881

UbruPro123 opened this issue Mar 6, 2024 · 1 comment
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@UbruPro123
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Problem description

Adding WarpObjectMask effect causing strange graphic degradation/artefacts there is obviously something wrong in displaying it.

Attach a .c3p

test project.zip

Steps to reproduce

It is really simple, open project under beta R382 and start preview. I did new simple project for it (saved in R381).

Observed result

Warp mask causing graphics artefacts and graphics degradation.

Expected result

It should look smooth and clean, just open this test project in previous beta R381.

More details

It does not depend on browser, it is broken everywhere.
Worked in R381 but broke in latest beta R382

System details

View details

Platform information
Product: Construct 3 r382 (beta)
Browser: Chrome 122.0.6261.95
Browser engine: Chromium
Context: browser
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 12
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/122.0.0.0 Safari/537.36
Language setting: en-US

Local storage
Storage quota (approx): 134 gb
Storage usage (approx): 960 mb (0.7%)
Persistant storage: No

Browser support notes
This list contains missing features that are not required, but could improve performance or user experience if supported.

Nothing is missing. Everything is OK!
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (AMD)
Renderer: ANGLE (AMD, Radeon RX 580 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions:

EXT_clip_control
EXT_color_buffer_float
EXT_color_buffer_half_float
EXT_conservative_depth
EXT_depth_clamp
EXT_disjoint_timer_query_webgl2
EXT_float_blend
EXT_polygon_offset_clamp
EXT_texture_compression_bptc
EXT_texture_compression_rgtc
EXT_texture_filter_anisotropic
EXT_texture_norm16
KHR_parallel_shader_compile
NV_shader_noperspective_interpolation
OES_draw_buffers_indexed
OES_texture_float_linear
OVR_multiview2
WEBGL_blend_func_extended
WEBGL_clip_cull_distance
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_lose_context
WEBGL_multi_draw
WEBGL_polygon_mode
WEBGL_provoking_vertex
Audio information
System sample rate: 48000 Hz
Output channels: 2
Output interpretation: speakers
Supported decode formats:

WebM Opus (audio/webm;codecs=opus)
WebM Vorbis (audio/webm;codecs=vorbis)
MPEG-4 Opus (audio/mp4;codecs=opus)
MPEG-4 AAC (audio/mp4;codecs=mp4a.40.2)
MP3 (audio/mpeg)
FLAC (audio/flac)
PCM WAV (audio/wav;codecs=1)
Supported encode formats:

WebM Opus (audio/webm;codecs=opus)
Video information
Supported decode formats:

WebM AV1 (video/webm;codecs=av01.0.00M.08)
WebM VP9 (video/webm;codecs=vp9)
WebM VP8 (video/webm;codecs=vp8)
MPEG-4 AV1 (video/mp4;codecs=av01.0.00M.08)
MPEG-4 H.265 (video/mp4;codecs=hev1.1.2.L93.B0)
MPEG-4 H.264 (video/mp4;codecs=avc1.420034)
Supported encode formats:

WebM AV1 (video/webm;codecs=av01.0.00M.08)
WebM VP9 (video/webm;codecs=vp9)
WebM VP8 (video/webm;codecs=vp8)
WebM H.264 (video/webm;codecs=avc1.420034)

@AshleyScirra AshleyScirra self-assigned this Mar 8, 2024
@AshleyScirra
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It looks like there is some aliasing that happens only with the WebGPU renderer (which is now enabled by default in r382+). In the mean time you can work around it by setting 'Enable WebGPU' to 'No' in Project Properties.

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