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textoverlay.cpp
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/*
* Vulkan Example - Text overlay rendering on-top of an existing scene using a separate render pass
*
* This sample renders a basic text overlay on top of a 3D scene that can be used e.g. for debug purposes
* For a more complete GUI sample see the ImGui sample
*
* Copyright (C) 2016-2024 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include <sstream>
#include <iomanip>
#include "vulkanexamplebase.h"
#include "VulkanglTFModel.h"
#include "../external/stb/stb_font_consolas_24_latin1.inl"
// Max. number of chars the text overlay buffer can hold
#define TEXTOVERLAY_MAX_CHAR_COUNT 2048
/*
Mostly self-contained text overlay class
This class contains all Vulkan resources for drawing the text overlay
It can be plugged into an existing renderpass/command buffer
*/
class TextOverlay
{
private:
// Created by this class
// Font image
VkSampler sampler;
VkImage image;
VkImageView view;
VkDeviceMemory imageMemory;
// Character vertex buffer
VkBuffer buffer;
VkDeviceMemory memory;
VkDescriptorPool descriptorPool;
VkDescriptorSetLayout descriptorSetLayout;
VkDescriptorSet descriptorSet;
VkPipelineLayout pipelineLayout;
VkPipelineCache pipelineCache;
VkPipeline pipeline;
// Passed from the sample
VkRenderPass renderPass;
VkQueue queue;
vks::VulkanDevice* vulkanDevice;
uint32_t* frameBufferWidth;
uint32_t* frameBufferHeight;
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
float scale;
// Pointer to mapped vertex buffer
glm::vec4 *mapped = nullptr;
stb_fontchar stbFontData[STB_FONT_consolas_24_latin1_NUM_CHARS];
public:
enum TextAlign { alignLeft, alignCenter, alignRight };
uint32_t numLetters;
bool visible = true;
TextOverlay(
vks::VulkanDevice *vulkanDevice,
VkQueue queue,
VkRenderPass renderPass,
uint32_t *framebufferwidth,
uint32_t *framebufferheight,
float scale,
std::vector<VkPipelineShaderStageCreateInfo> shaderstages)
{
this->vulkanDevice = vulkanDevice;
this->queue = queue;
this->shaderStages = shaderstages;
this->frameBufferWidth = framebufferwidth;
this->frameBufferHeight = framebufferheight;
this->scale = scale;
this->renderPass = renderPass;
prepareResources();
preparePipeline();
}
~TextOverlay()
{
// Free up all Vulkan resources requested by the text overlay
vkDestroySampler(vulkanDevice->logicalDevice, sampler, nullptr);
vkDestroyImage(vulkanDevice->logicalDevice, image, nullptr);
vkDestroyImageView(vulkanDevice->logicalDevice, view, nullptr);
vkDestroyBuffer(vulkanDevice->logicalDevice, buffer, nullptr);
vkFreeMemory(vulkanDevice->logicalDevice, memory, nullptr);
vkFreeMemory(vulkanDevice->logicalDevice, imageMemory, nullptr);
vkDestroyDescriptorSetLayout(vulkanDevice->logicalDevice, descriptorSetLayout, nullptr);
vkDestroyDescriptorPool(vulkanDevice->logicalDevice, descriptorPool, nullptr);
vkDestroyPipelineLayout(vulkanDevice->logicalDevice, pipelineLayout, nullptr);
vkDestroyPipelineCache(vulkanDevice->logicalDevice, pipelineCache, nullptr);
vkDestroyPipeline(vulkanDevice->logicalDevice, pipeline, nullptr);
}
// Prepare all vulkan resources required to render the font
// The text overlay uses separate resources for descriptors (pool, sets, layouts), pipelines and command buffers
void prepareResources()
{
const uint32_t fontWidth = STB_FONT_consolas_24_latin1_BITMAP_WIDTH;
const uint32_t fontHeight = STB_FONT_consolas_24_latin1_BITMAP_HEIGHT;
static unsigned char font24pixels[fontHeight][fontWidth];
stb_font_consolas_24_latin1(stbFontData, font24pixels, fontHeight);
// Vertex buffer
VkDeviceSize bufferSize = TEXTOVERLAY_MAX_CHAR_COUNT * sizeof(glm::vec4);
VkBufferCreateInfo bufferInfo = vks::initializers::bufferCreateInfo(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, bufferSize);
VK_CHECK_RESULT(vkCreateBuffer(vulkanDevice->logicalDevice, &bufferInfo, nullptr, &buffer));
VkMemoryRequirements memReqs;
VkMemoryAllocateInfo allocInfo = vks::initializers::memoryAllocateInfo();
vkGetBufferMemoryRequirements(vulkanDevice->logicalDevice, buffer, &memReqs);
allocInfo.allocationSize = memReqs.size;
allocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VK_CHECK_RESULT(vkAllocateMemory(vulkanDevice->logicalDevice, &allocInfo, nullptr, &memory));
VK_CHECK_RESULT(vkBindBufferMemory(vulkanDevice->logicalDevice, buffer, memory, 0));
// Font texture
VkImageCreateInfo imageInfo = vks::initializers::imageCreateInfo();
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = VK_FORMAT_R8_UNORM;
imageInfo.extent.width = fontWidth;
imageInfo.extent.height = fontHeight;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VK_CHECK_RESULT(vkCreateImage(vulkanDevice->logicalDevice, &imageInfo, nullptr, &image));
vkGetImageMemoryRequirements(vulkanDevice->logicalDevice, image, &memReqs);
allocInfo.allocationSize = memReqs.size;
allocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(vulkanDevice->logicalDevice, &allocInfo, nullptr, &imageMemory));
VK_CHECK_RESULT(vkBindImageMemory(vulkanDevice->logicalDevice, image, imageMemory, 0));
// Staging
struct {
VkDeviceMemory memory;
VkBuffer buffer;
} stagingBuffer;
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
bufferCreateInfo.size = allocInfo.allocationSize;
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK_RESULT(vkCreateBuffer(vulkanDevice->logicalDevice, &bufferCreateInfo, nullptr, &stagingBuffer.buffer));
// Get memory requirements for the staging buffer (alignment, memory type bits)
vkGetBufferMemoryRequirements(vulkanDevice->logicalDevice, stagingBuffer.buffer, &memReqs);
allocInfo.allocationSize = memReqs.size;
// Get memory type index for a host visible buffer
allocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VK_CHECK_RESULT(vkAllocateMemory(vulkanDevice->logicalDevice, &allocInfo, nullptr, &stagingBuffer.memory));
VK_CHECK_RESULT(vkBindBufferMemory(vulkanDevice->logicalDevice, stagingBuffer.buffer, stagingBuffer.memory, 0));
uint8_t *data;
VK_CHECK_RESULT(vkMapMemory(vulkanDevice->logicalDevice, stagingBuffer.memory, 0, allocInfo.allocationSize, 0, (void **)&data));
// Size of the font texture is WIDTH * HEIGHT * 1 byte (only one channel)
memcpy(data, &font24pixels[0][0], fontWidth * fontHeight);
vkUnmapMemory(vulkanDevice->logicalDevice, stagingBuffer.memory);
// Copy to image
VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
// Prepare for transfer
vks::tools::setImageLayout(
copyCmd,
image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = 0;
bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = fontWidth;
bufferCopyRegion.imageExtent.height = fontHeight;
bufferCopyRegion.imageExtent.depth = 1;
vkCmdCopyBufferToImage(
copyCmd,
stagingBuffer.buffer,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&bufferCopyRegion
);
// Prepare for shader read
vks::tools::setImageLayout(
copyCmd,
image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
vulkanDevice->flushCommandBuffer(copyCmd, queue);
vkFreeMemory(vulkanDevice->logicalDevice, stagingBuffer.memory, nullptr);
vkDestroyBuffer(vulkanDevice->logicalDevice, stagingBuffer.buffer, nullptr);
VkImageViewCreateInfo imageViewInfo = vks::initializers::imageViewCreateInfo();
imageViewInfo.image = image;
imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
imageViewInfo.format = imageInfo.format;
imageViewInfo.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
imageViewInfo.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
VK_CHECK_RESULT(vkCreateImageView(vulkanDevice->logicalDevice, &imageViewInfo, nullptr, &view));
// Sampler
VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo();
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.compareOp = VK_COMPARE_OP_NEVER;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 1.0f;
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(vulkanDevice->logicalDevice, &samplerInfo, nullptr, &sampler));
// Descriptor
// Font uses a separate descriptor pool
std::array<VkDescriptorPoolSize, 1> poolSizes;
poolSizes[0] = vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1);
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo(
static_cast<uint32_t>(poolSizes.size()),
poolSizes.data(),
1);
VK_CHECK_RESULT(vkCreateDescriptorPool(vulkanDevice->logicalDevice, &descriptorPoolInfo, nullptr, &descriptorPool));
// Descriptor set layout
std::array<VkDescriptorSetLayoutBinding, 1> setLayoutBindings;
setLayoutBindings[0] = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(vulkanDevice->logicalDevice, &descriptorSetLayoutInfo, nullptr, &descriptorSetLayout));
// Descriptor set
VkDescriptorSetAllocateInfo descriptorSetAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(vulkanDevice->logicalDevice, &descriptorSetAllocInfo, &descriptorSet));
// Descriptor for the font image
VkDescriptorImageInfo texDescriptor = vks::initializers::descriptorImageInfo(sampler, view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
std::array<VkWriteDescriptorSet, 1> writeDescriptorSets;
writeDescriptorSets[0] = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &texDescriptor);
vkUpdateDescriptorSets(vulkanDevice->logicalDevice, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
}
// Prepare a separate pipeline for the font rendering decoupled from the main application
void preparePipeline()
{
// Pipeline cache
VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VK_CHECK_RESULT(vkCreatePipelineCache(vulkanDevice->logicalDevice, &pipelineCacheCreateInfo, nullptr, &pipelineCache));
// Layout
VkPipelineLayoutCreateInfo pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(vulkanDevice->logicalDevice, &pipelineLayoutInfo, nullptr, &pipelineLayout));
// Enable blending, using alpha from red channel of the font texture (see text.frag)
VkPipelineColorBlendAttachmentState blendAttachmentState{};
blendAttachmentState.blendEnable = VK_TRUE;
blendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
std::array<VkVertexInputBindingDescription, 2> vertexInputBindings = {
vks::initializers::vertexInputBindingDescription(0, sizeof(glm::vec4), VK_VERTEX_INPUT_RATE_VERTEX),
vks::initializers::vertexInputBindingDescription(1, sizeof(glm::vec4), VK_VERTEX_INPUT_RATE_VERTEX),
};
std::array<VkVertexInputAttributeDescription, 2> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32_SFLOAT, 0), // Location 0: Position
vks::initializers::vertexInputAttributeDescription(1, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(glm::vec2)), // Location 1: UV
};
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
pipelineCreateInfo.pVertexInputState = &vertexInputState;
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
pipelineCreateInfo.pRasterizationState = &rasterizationState;
pipelineCreateInfo.pColorBlendState = &colorBlendState;
pipelineCreateInfo.pMultisampleState = &multisampleState;
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
pipelineCreateInfo.pDynamicState = &dynamicState;
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCreateInfo.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(vulkanDevice->logicalDevice, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
}
// Map buffer
void beginTextUpdate()
{
VK_CHECK_RESULT(vkMapMemory(vulkanDevice->logicalDevice, memory, 0, VK_WHOLE_SIZE, 0, (void **)&mapped));
numLetters = 0;
}
// Add text to the current buffer
void addText(std::string text, float x, float y, TextAlign align)
{
const uint32_t firstChar = STB_FONT_consolas_24_latin1_FIRST_CHAR;
assert(mapped != nullptr);
const float charW = 1.5f * scale / *frameBufferWidth;
const float charH = 1.5f * scale / *frameBufferHeight;
float fbW = (float)*frameBufferWidth;
float fbH = (float)*frameBufferHeight;
x = (x / fbW * 2.0f) - 1.0f;
y = (y / fbH * 2.0f) - 1.0f;
// Calculate text width
float textWidth = 0;
for (auto letter : text)
{
stb_fontchar *charData = &stbFontData[(uint32_t)letter - firstChar];
textWidth += charData->advance * charW;
}
switch (align)
{
case alignRight:
x -= textWidth;
break;
case alignCenter:
x -= textWidth / 2.0f;
break;
case alignLeft:
break;
}
// Generate a uv mapped quad per char in the new text
for (auto letter : text)
{
stb_fontchar *charData = &stbFontData[(uint32_t)letter - firstChar];
mapped->x = (x + (float)charData->x0 * charW);
mapped->y = (y + (float)charData->y0 * charH);
mapped->z = charData->s0;
mapped->w = charData->t0;
mapped++;
mapped->x = (x + (float)charData->x1 * charW);
mapped->y = (y + (float)charData->y0 * charH);
mapped->z = charData->s1;
mapped->w = charData->t0;
mapped++;
mapped->x = (x + (float)charData->x0 * charW);
mapped->y = (y + (float)charData->y1 * charH);
mapped->z = charData->s0;
mapped->w = charData->t1;
mapped++;
mapped->x = (x + (float)charData->x1 * charW);
mapped->y = (y + (float)charData->y1 * charH);
mapped->z = charData->s1;
mapped->w = charData->t1;
mapped++;
x += charData->advance * charW;
numLetters++;
}
}
// Unmap buffer and update command buffers
void endTextUpdate()
{
vkUnmapMemory(vulkanDevice->logicalDevice, memory);
mapped = nullptr;
//updateCommandBuffers();
}
// Issue the draw commands for the characters of the overlay
void draw(VkCommandBuffer cmdBuffer)
{
vkCmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
VkDeviceSize offsets = 0;
vkCmdBindVertexBuffers(cmdBuffer, 0, 1, &buffer, &offsets);
vkCmdBindVertexBuffers(cmdBuffer, 1, 1, &buffer, &offsets);
// One draw command for every character. This is okay for a debug overlay, but not optimal
// In a real-world application one would try to batch draw commands
for (uint32_t j = 0; j < numLetters; j++) {
vkCmdDraw(cmdBuffer, 4, 1, j * 4, 0);
}
}
};
/*
Vulkan example main class
*/
class VulkanExample : public VulkanExampleBase
{
public:
TextOverlay* textOverlay{ nullptr };
vkglTF::Model model;
struct UniformData {
glm::mat4 projection;
glm::mat4 modelView;
glm::vec4 lightPos = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
} uniformData;
vks::Buffer uniformBuffer;
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkPipeline pipeline{ VK_NULL_HANDLE };
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
VulkanExample() : VulkanExampleBase()
{
title = "Vulkan Example - Text overlay";
camera.type = Camera::CameraType::lookat;
camera.setPosition(glm::vec3(0.0f, 0.0f, -2.5f));
camera.setRotation(glm::vec3(-25.0f, -0.0f, 0.0f));
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
settings.overlay = false;
}
~VulkanExample()
{
if (device) {
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
uniformBuffer.destroy();
delete(textOverlay);
}
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[3];
clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 1.0f } };
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
// Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
model.draw(drawCmdBuffers[i]);
if (textOverlay->visible) {
textOverlay->draw(drawCmdBuffers[i]);
}
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
vkQueueWaitIdle(queue);
}
// Update the text buffer displayed by the text overlay
void updateTextOverlay(void)
{
uint32_t lastNumLetters = textOverlay->numLetters;
textOverlay->beginTextUpdate();
textOverlay->addText(title, 5.0f * ui.scale, 5.0f * ui.scale, TextOverlay::alignLeft);
std::stringstream ss;
ss << std::fixed << std::setprecision(2) << (frameTimer * 1000.0f) << "ms (" << lastFPS << " fps)";
textOverlay->addText(ss.str(), 5.0f * ui.scale, 25.0f * ui.scale, TextOverlay::alignLeft);
textOverlay->addText(deviceProperties.deviceName, 5.0f * ui.scale, 45.0f * ui.scale, TextOverlay::alignLeft);
// Display current model view matrix
textOverlay->addText("model view matrix", (float)width - 5.0f * ui.scale, 5.0f * ui.scale, TextOverlay::alignRight);
for (uint32_t i = 0; i < 4; i++)
{
ss.str("");
ss << std::fixed << std::setprecision(2) << std::showpos;
ss << uniformData.modelView[0][i] << " " << uniformData.modelView[1][i] << " " << uniformData.modelView[2][i] << " " << uniformData.modelView[3][i];
textOverlay->addText(ss.str(), (float)width - 5.0f * ui.scale, (25.0f + (float)i * 20.0f) * ui.scale, TextOverlay::alignRight);
}
glm::vec3 projected = glm::project(glm::vec3(0.0f), uniformData.modelView, uniformData.projection, glm::vec4(0, 0, (float)width, (float)height));
textOverlay->addText("A torus knot", projected.x, projected.y, TextOverlay::alignCenter);
#if defined(__ANDROID__)
#else
textOverlay->addText("Press \"space\" to toggle text overlay", 5.0f * ui.scale, 65.0f * ui.scale, TextOverlay::alignLeft);
textOverlay->addText("Hold middle mouse button and drag to move", 5.0f * ui.scale, 85.0f * ui.scale, TextOverlay::alignLeft);
#endif
textOverlay->endTextUpdate();
// If the no. of letters changed, the no. of draw commands also changes which requires a rebuild of the command buffers
if (lastNumLetters != textOverlay->numLetters) {
std::cout << "rebuild cb\n";
buildCommandBuffers();
}
}
void loadAssets()
{
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
model.loadFromFile(getAssetPath() + "models/torusknot.gltf", vulkanDevice, queue, glTFLoadingFlags);
}
void setupDescriptors()
{
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
};
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
// Layout
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
// Binding 0: Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
};
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
// Set
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0: Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
}
void preparePipelines()
{
// Layout
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
// Pipeline
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCI.pStages = shaderStages.data();
pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::UV});
shaderStages[0] = loadShader(getShadersPath() + "textoverlay/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getShadersPath() + "textoverlay/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
VK_CHECK_RESULT(uniformBuffer.map());
}
void updateUniformBuffers()
{
uniformData.projection = camera.matrices.perspective;
uniformData.modelView = camera.matrices.view;
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
}
void prepareTextOverlay()
{
// Load the text rendering shaders
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
shaderStages.push_back(loadShader(getShadersPath() + "textoverlay/text.vert.spv", VK_SHADER_STAGE_VERTEX_BIT));
shaderStages.push_back(loadShader(getShadersPath() + "textoverlay/text.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT));
textOverlay = new TextOverlay(
vulkanDevice,
queue,
renderPass,
&width,
&height,
ui.scale,
shaderStages
);
updateTextOverlay();
}
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
prepareUniformBuffers();
setupDescriptors();
preparePipelines();
prepareTextOverlay();
buildCommandBuffers();
prepared = true;
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
virtual void render()
{
if (!prepared)
return;
updateUniformBuffers();
if (camera.updated) {
updateTextOverlay();
}
draw();
}
virtual void keyPressed(uint32_t keyCode)
{
switch (keyCode)
{
case KEY_KPADD:
case KEY_SPACE:
textOverlay->visible = !textOverlay->visible;
buildCommandBuffers();
}
}
};
VULKAN_EXAMPLE_MAIN()