python game_of_life.py --board_width 192 --board_height 108 --scale_factor 10 --n_frames 1000 --seed 0
Board height and width refers to the number of cells. Simulation is run at that resolution and then upscaled by a multiple according to scale factor. So scale_factor = 1 -> 1 pixel per cell. Seed corresponds to the pytorch seed used to generate the initial board state.
ffmpeg must be installed and on the path.
ffmpeg -framerate 12 -i "boards/%d_board.png" video.mp4