Option to prevent chunks nearby Nether Portal entering "Entity ticking“ load type #944
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Okoer233
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In my server,I found that if many players entered the portal in many areas in the world at the same time,the chunks nearby the portal would be turned into "Entity Ticking"load typea and server got killed as a result of loading to many chunks,(my server is runing under CentOS7 system).
so I am wondering whether it is possible to prevent that situation or not,
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