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This repository has been archived by the owner on Sep 7, 2019. It is now read-only.
Currently, ShapeDrawer methods of drawing polygons, bezier curves, and the base methods of drawing lines run very slowly and consume a lot of gpu performance.
One way to fix this may be to cache the shapes drawn somehow-I would suggest as surfaces-and instead of having drawPoint be the only functionality that needs to be defined in ShapeDrawers have a draw surface defined as well. For Surfaces this is obviously blit. For the Renderer, it can create textures and cache them on its own, perhaps.
Regardless, this is an issue which should be addressed at some point.
The text was updated successfully, but these errors were encountered:
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Currently, ShapeDrawer methods of drawing polygons, bezier curves, and the base methods of drawing lines run very slowly and consume a lot of gpu performance.
One way to fix this may be to cache the shapes drawn somehow-I would suggest as surfaces-and instead of having drawPoint be the only functionality that needs to be defined in ShapeDrawers have a draw surface defined as well. For Surfaces this is obviously blit. For the Renderer, it can create textures and cache them on its own, perhaps.
Regardless, this is an issue which should be addressed at some point.
The text was updated successfully, but these errors were encountered: