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Pathfinding is trying to find the line that is closest to the straight line towards the exit rather than the shortest path.
Also im pretty sure the pathfinding is doing way more operations than it should be doing, since its slow.
Also checking if the world has a solid object based on a 2D binary data structure is quite slow and we could use a grid of nodes instead.
The text was updated successfully, but these errors were encountered:
Pathfinding is trying to find the line that is closest to the straight line towards the exit rather than the shortest path.
Also im pretty sure the pathfinding is doing way more operations than it should be doing, since its slow.
Also checking if the world has a solid object based on a 2D binary data structure is quite slow and we could use a grid of nodes instead.
The text was updated successfully, but these errors were encountered: