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Reset camera if frame rate drops too low. #5
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Mysticial
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P4 - Low Priority
Serial Programs
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May 31, 2021
Mysticial
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adding new routes for Burmy. Adding LeapGrinder options
This should be easier to do now that |
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* thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 QtWidgets`QApplication::~QApplication: -> 0x10070ef98 <+564>: ldr x0, [x0] 0x10070ef9c <+568>: str x20, [x8] 0x10070efa0 <+572>: ldr w8, [x0, #0x10] 0x10070efa4 <+576>: cmn w8, #0x1 Target 0: (HexGenerator) stopped. (lldb) bt * thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) * frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 frame PokemonAutomation#1: 0x000000010070f128 QtWidgets`QApplication::~QApplication() + 12 frame PokemonAutomation#2: 0x0000000100042248 HexGenerator`std::__1::unique_ptr<QApplication, std::__1::default_delete<QApplication> >::~unique_ptr() + 40 frame PokemonAutomation#3: 0x00000001af27ffd8 libsystem_c.dylib`__cxa_finalize_ranges + 464 frame PokemonAutomation#4: 0x00000001af27fd6c libsystem_c.dylib`exit + 44 frame PokemonAutomation#5: 0x00000001af3aef7c libdyld.dylib`dyld4::LibSystemHelpers::exit(int) const + 20 frame PokemonAutomation#6: 0x00000001af06be9c dyld`start + 2620
naussika
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* thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 QtWidgets`QApplication::~QApplication: -> 0x10070ef98 <+564>: ldr x0, [x0] 0x10070ef9c <+568>: str x20, [x8] 0x10070efa0 <+572>: ldr w8, [x0, #0x10] 0x10070efa4 <+576>: cmn w8, #0x1 Target 0: (HexGenerator) stopped. (lldb) bt * thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) * frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 frame PokemonAutomation#1: 0x000000010070f128 QtWidgets`QApplication::~QApplication() + 12 frame PokemonAutomation#2: 0x0000000100042248 HexGenerator`std::__1::unique_ptr<QApplication, std::__1::default_delete<QApplication> >::~unique_ptr() + 40 frame PokemonAutomation#3: 0x00000001af27ffd8 libsystem_c.dylib`__cxa_finalize_ranges + 464 frame PokemonAutomation#4: 0x00000001af27fd6c libsystem_c.dylib`exit + 44 frame PokemonAutomation#5: 0x00000001af3aef7c libdyld.dylib`dyld4::LibSystemHelpers::exit(int) const + 20 frame PokemonAutomation#6: 0x00000001af06be9c dyld`start + 2620
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This will clear up bad camera states. But it needs to be done intelligently to not reset forever if it is not possible to bring the frame rate to an acceptable level.
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