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Determining which meshes and LOD meshes are visible should be optimized #722

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IntegratedQuantum opened this issue Sep 15, 2024 · 0 comments
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engine experimental a feature or idea that will require lots of experimentation graphics optimization a performance problem that should be addressed or an optimization idea

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IntegratedQuantum commented Sep 15, 2024

This function (renderer/mesh_storage.zig : updateAndGetRenderChunks()) is pretty expensive right now since it traverses through all chunks inside the frustum, which is quite a lot.

@IntegratedQuantum IntegratedQuantum added experimental a feature or idea that will require lots of experimentation optimization a performance problem that should be addressed or an optimization idea graphics engine labels Sep 15, 2024
@IntegratedQuantum IntegratedQuantum added this to the Short-Term Goals milestone Sep 15, 2024
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Labels
engine experimental a feature or idea that will require lots of experimentation graphics optimization a performance problem that should be addressed or an optimization idea
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