Determining which meshes and LOD meshes are visible should be optimized #722
Labels
engine
experimental
a feature or idea that will require lots of experimentation
graphics
optimization
a performance problem that should be addressed or an optimization idea
Milestone
This function (
renderer/mesh_storage.zig
:updateAndGetRenderChunks()
) is pretty expensive right now since it traverses through all chunks inside the frustum, which is quite a lot.The text was updated successfully, but these errors were encountered: