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urp中开启bloom 会导致unity拿一张完全不透明的纹理与透视层混合。除非开发者去修改uberpost shader,以及想办法挖洞来实现某些特定功能。 有没有什么好的办法可以让开发者很容易的定义一些透明的洞,来使透视层混合时 该透的透(显示现实画面) 该不透的不透(显示虚拟内容)
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urp中开启bloom 会导致unity拿一张完全不透明的纹理与透视层混合。除非开发者去修改uberpost shader,以及想办法挖洞来实现某些特定功能。
有没有什么好的办法可以让开发者很容易的定义一些透明的洞,来使透视层混合时 该透的透(显示现实画面) 该不透的不透(显示虚拟内容)
The text was updated successfully, but these errors were encountered: