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zh.json
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zh.json
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{
/*********
** Data Layers UI
*********/
// accessible
"accessible.name": "抵达",
"accessible.clear": "可通过",
"accessible.occupied": "被占用",
"accessible.impassable": "不可通过",
"accessible.warp": "传送点",
// buildable
"buildable.name": "建造",
"buildable.buildable": "可以",
"buildable.occupied": "被占用",
"buildable.not-buildable": "不可以",
// coverage: bee houses
"bee-houses.name": "覆盖范围:蜂房",
"bee-houses.range": "鲜花范围",
// coverage: Junimo huts
"junimo-huts.name": "覆盖范围:祝尼魔小屋",
"junimo-huts.can-harvest": "可自动收获",
"junimo-huts.cannot-harvest": "无法自动收获",
// coverage: scarecrows
"scarecrows.name": "覆盖范围:稻草人",
"scarecrows.protected": "受保护",
"scarecrows.exposed": "未受保护",
// coverage: sprinklers
"sprinklers.name": "覆盖范围:洒水器",
"sprinklers.covered": "已覆盖",
"sprinklers.dry-crops": "作物干燥",
// crops: harvest
"crop-harvest.name": "作物:收获",
"crop-harvest.ready": "可收获",
"crop-harvest.not-ready": "不可收获",
"crop-harvest.not-enough-time-or-dead": "时间不足(或已枯萎)",
// crops: watered
"crop-water.name": "作物:浇水",
"crop-water.watered": "已浇水",
"crop-water.dry": "未浇水",
// crops: water for paddy crops
"crop-paddy-water.name": "作物:稻田栽培",
"crop-paddy-water.in-range": "靠近水",
"crop-paddy-water.not-in-range": "旱地",
// crops: fertilized
"crop-fertilizer.name": "作物:施肥",
"crop-fertilizer.fertilizer": "肥料",
"crop-fertilizer.retaining-soil": "保湿土壤",
"crop-fertilizer.speed-gro": "生长激素",
"crop-fertilizer.multiple": "多重肥料",
// machine processing
"machines.name": "机器运转",
"machines.empty": "空的",
"machines.processing": "运转中",
"machines.finished": "已完成",
// tile grid
"grid.name": "网格",
// tillable
"tillable.name": "能否耕地",
"tillable.tillable": "可耕地",
"tillable.tilled": "耕种",
"tillable.occupied": "被占用",
"tillable.not-tillable": "不可耕地",
/*********
** Generic Mod Config Menu UI
*********/
// section names
"config.section.main-options": "主要选项",
"config.section.main-controls": "主要控件",
"config.section.layer": "'{{LayerName}}'图层", // {{LayerName}} is the layer name set above.
// main options
"config.show-grid.name": "显示网格",
"config.show-grid.desc": "打开图层时是否显示网格。",
"config.combine-borders.name": "合并重叠边框",
"config.combine-borders.desc": "当同一图层中,两个相同颜色的不同信息区域重叠时,是否在它们的组合边缘绘制一个边框,而不是它们各自的边框。",
"config.color-scheme.name": "颜色方案",
"config.color-schene.desc": "要应用的颜色方案,它可以改变所有数据图层的颜色。",
"config.color-schemes.default": "默认颜色方案",
// main controls
"config.toggle-layer-key.name": "打开数据图层快捷键",
"config.toggle-layer-key.desc": "显示或隐藏数据图层的快捷键。",
"config.prev-layer-key.name": "上一个图层快捷键",
"config.prev-layer-key.desc": "当数据图层显示时,切换上一个图层的快捷键。",
"config.next-layer-key.name": "下一个图层快捷键",
"config.next-layer-key.desc": "当数据图层显示时,切换下一个图层的快捷键。",
// data layers
"config.layer-enabled.name": "启用",
"config.layer-enabled.desc": "在游戏中是否显示该图层。",
"config.layer-update-on-view-change.name": "视角窗口变化时更新",
"config.layer-update-on-view-change.desc": "无论“每秒更新次数”设置为多少,当视角窗口发生变化时,是否立即更新图层信息。",
"config.layer-updates-per-second.name": "每秒更新次数",
"config.layer-updates-per-second.desc": "数据图层每秒更新的次数。将此值设为高于默认值可能会导致图层信息显示延迟。默认值 {{defaultValue}}.",
"config.layer-shortcut.name": "快捷键",
"config.layer-shortcut.desc": "当数据图层显示时,快速切换到该图层的快捷键。"
}