diff --git a/src/Modules/CalcPerform.lua b/src/Modules/CalcPerform.lua index 80bb2524a8..5fb03a5229 100644 --- a/src/Modules/CalcPerform.lua +++ b/src/Modules/CalcPerform.lua @@ -1189,7 +1189,7 @@ function calcs.perform(env, skipEHP) elseif activeSkill.activeEffect.grantedEffect.name == "Intimidating Cry" and not modDB:Flag(nil, "IntimidatingActive") then local intimidatingMovementSpeed = activeSkill.skillModList:Sum("BASE", env.player.mainSkill.skillCfg, "IntimidatingMovementSpeedPer5MP") env.player.modDB:NewMod("NumIntimidatingExerts", "BASE", m_floor((activeSkill.skillModList:Sum("BASE", env.player.mainSkill.skillCfg, "IntimidatingExertedAttacks") + extraExertions) * exertMultiplier)) - env.player.modDB:NewMod("EnemyPhysicalDamageReduction", "BASE", m_floor(intimidatingMovementSpeed * buff_inc) * uptime, "Intimidating Cry", { type = "Multiplier", var = "WarcryPower", div = 5, limit = 6 }) + env.player.modDB:NewMod("MovementSpeed", "INC", m_floor(intimidatingMovementSpeed * buff_inc) * uptime, "Intimidating Cry", { type = "Multiplier", var = "WarcryPower", div = 5, limit = 6 }) modDB:NewMod("IntimidatingActive", "FLAG", true) -- Prevents effect from applying multiple times elseif activeSkill.activeEffect.grantedEffect.name == "Rallying Cry" and not modDB:Flag(nil, "RallyingActive") then env.player.modDB:NewMod("NumRallyingExerts", "BASE", m_floor((activeSkill.skillModList:Sum("BASE", env.player.mainSkill.skillCfg, "RallyingExertedAttacks") + extraExertions) * exertMultiplier))