Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

The 6 floor tiles under the mech chargers on Cyberiad are not real #27714

Open
1 task done
Christer2222 opened this issue Dec 22, 2024 · 1 comment
Open
1 task done
Labels
Map Issue This issue relates to a map Oversight This was forgotten about

Comments

@Christer2222
Copy link

Exploit Reports

  • I confirm this issue is not an exploit. (Required)

BYOND Version

515.1646

Issue Description

The 6 floor tiles under the mech chargers on Cyberiad turn into nothing when crowbared. Additionally you cant floor painter them.

What did you expect to happen?

To get floor tiles when crowbaring them, and to be able to paint the floor tiles.

What happened instead?

Fake floor.
Image

Why is this bad/What are the consequences?

Floor tiles should be real.

Steps to reproduce the issue.

  1. Go to the mech bay on Cyberiad.
  2. Try to paint the 6 floor tiles under the mech recharge ports and computer.
  3. Noticed it doesn't work.
  4. Crowbar the floor tiles.
  5. Notice the floors turn into nothing.

When did the problem start happening?

Noticed 22.12.2024

Extra information

No response

Relevant log output/runtime error

@1080pCat 1080pCat added Map Issue This issue relates to a map Oversight This was forgotten about labels Dec 23, 2024
@1080pCat
Copy link
Contributor

1080pCat commented Dec 23, 2024

This seems to be because floor/mech_bay_recharge_floor a floor_tile =, im not entirely sure why this causes it to resist floor painting though.
Same with the blue tiles.

IIRC removing and replacing the tiles "fixes" it

Actually, im fairly sure theres alot of tiles that do this, would be worth making a CI that prevents destructible tiles having the floor tile be null

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Map Issue This issue relates to a map Oversight This was forgotten about
Projects
Status: Cause Known
Development

No branches or pull requests

2 participants