Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pyrotechnic chemical canisters being unrefillable #27193

Open
1 task done
grandalff opened this issue Oct 24, 2024 · 1 comment
Open
1 task done

Pyrotechnic chemical canisters being unrefillable #27193

grandalff opened this issue Oct 24, 2024 · 1 comment
Labels
Bug This is a bug in our game code

Comments

@grandalff
Copy link

Exploit Reports

  • I confirm this issue is not an exploit. (Required)

BYOND Version

515.1644

Issue Description

Once emptied the game still seems to think that the pyrotechnical chemical canisters are full, when they are not

What did you expect to happen?

I expected the canister to be fillable.

What happened instead?

Canister was not fillable as it was "full". That is a lie.

Why is this bad/What are the consequences?

An already unused game mechanic now has even less reason to be used.

Steps to reproduce the issue.

Fill a pyro chemical canister with a reagent, use a (in my case extened) chemical flamethrower, empty it, cannot refill canister, kill yourself

When did the problem start happening?

Likely #26742, but dunno

Extra information

No response

Relevant log output/runtime error

No response

@grandalff
Copy link
Author

I'd add a video but githubs being a bitch, so sorry lads!

@silverplatedelta silverplatedelta added the Bug This is a bug in our game code label Oct 26, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug This is a bug in our game code
Projects
None yet
Development

No branches or pull requests

2 participants