From ef46c7dbd66be80e353d8c28f6e137df734343ef Mon Sep 17 00:00:00 2001 From: refractionpcsx2 <refraction@gmail.com> Date: Sun, 12 Jan 2025 06:52:19 +0000 Subject: [PATCH 1/5] DumpRunner: Fix "missing" messages to not break the image cycler --- pcsx2-gsrunner/test_check_dumps.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2-gsrunner/test_check_dumps.py b/pcsx2-gsrunner/test_check_dumps.py index 5c48b7a557b2f..9759d52d4f6ca 100644 --- a/pcsx2-gsrunner/test_check_dumps.py +++ b/pcsx2-gsrunner/test_check_dumps.py @@ -114,7 +114,7 @@ def check_regression_test(baselinedir, testdir, name): if not os.path.isfile(path2): print("--- Frame %u for %s is missing in test set" % (framenum, name)) write("<h1>{}</h1>".format(name)) - write("--- Frame %u for %s is missing in test set" % (framenum, name)) + write("<pre>--- Frame %u for %s is missing in test set</pre>" % (framenum, name)) return False if not compare_frames(path1, path2): From 17925763f4c61849a6ccf2f1f5e78deb76f40e9e Mon Sep 17 00:00:00 2001 From: refractionpcsx2 <refraction@gmail.com> Date: Sun, 12 Jan 2025 06:53:00 +0000 Subject: [PATCH 2/5] GS/HW: Backported fixes from RT in RT PR --- pcsx2/GS/Renderers/HW/GSRendererHW.cpp | 18 +++--- pcsx2/GS/Renderers/HW/GSTextureCache.cpp | 76 +++++++++++++++--------- 2 files changed, 58 insertions(+), 36 deletions(-) diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index 70a5e8af66cab..6429f1a7f34d4 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -2553,7 +2553,7 @@ void GSRendererHW::Draw() const u32 color_mask = (m_vt.m_max.c > GSVector4i::zero()).mask(); const bool texture_function_color = m_cached_ctx.TEX0.TFX == TFX_DECAL || (color_mask & 0xFFF) || (m_cached_ctx.TEX0.TFX > TFX_DECAL && (color_mask & 0xF000)); const bool texture_function_alpha = m_cached_ctx.TEX0.TFX != TFX_MODULATE || (color_mask & 0xF000); - const bool req_color = texture_function_color && (!PRIM->ABE || (PRIM->ABE && IsUsingCsInBlend())) && (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0x00FFFFFF)) != (fm_mask & 0x00FFFFFF)) || need_aem_color; + const bool req_color = (texture_function_color && (!PRIM->ABE || (PRIM->ABE && IsUsingCsInBlend())) && (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0x00FFFFFF)) != (fm_mask & 0x00FFFFFF))) || need_aem_color; const bool alpha_used = (GSUtil::GetChannelMask(m_context->TEX0.PSM) == 0x8 || (m_context->TEX0.TCC && texture_function_alpha)) && ((PRIM->ABE && IsUsingAsInBlend()) || (m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST > ATST_ALWAYS) || (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0xFF000000)) != (fm_mask & 0xFF000000))); const bool req_alpha = (GSUtil::GetChannelMask(m_context->TEX0.PSM) & 0x8) && alpha_used; @@ -3404,20 +3404,18 @@ void GSRendererHW::Draw() std::string s; - if (GSConfig.SaveRT && s_n >= GSConfig.SaveN) + if (rt && GSConfig.SaveRT && s_n >= GSConfig.SaveN) { - s = GetDrawDumpPath("%05d_f%lld_rt1_%05x_%s.bmp", s_n, frame, m_cached_ctx.FRAME.Block(), psm_str(m_cached_ctx.FRAME.PSM)); + s = GetDrawDumpPath("%05d_f%lld_rt1_%05x_(%05x)_%s.bmp", s_n, frame, m_cached_ctx.FRAME.Block(), rt->m_TEX0.TBP0, psm_str(m_cached_ctx.FRAME.PSM)); - if (rt) - rt->m_texture->Save(s); + rt->m_texture->Save(s); } - if (GSConfig.SaveDepth && s_n >= GSConfig.SaveN) + if (ds && GSConfig.SaveDepth && s_n >= GSConfig.SaveN) { - s = GetDrawDumpPath("%05d_f%lld_rz1_%05x_%s.bmp", s_n, frame, m_cached_ctx.ZBUF.Block(), psm_str(m_cached_ctx.ZBUF.PSM)); + s = GetDrawDumpPath("%05d_f%lld_rz1_%05x_(%05x)_%s.bmp", s_n, frame, m_cached_ctx.ZBUF.Block(), ds->m_TEX0.TBP0, psm_str(m_cached_ctx.ZBUF.PSM)); - if (ds) - ds->m_texture->Save(s); + ds->m_texture->Save(s); } if (GSConfig.SaveL > 0 && (s_n - GSConfig.SaveN) > GSConfig.SaveL) @@ -3429,6 +3427,8 @@ void GSRendererHW::Draw() if (rt) rt->m_last_draw = s_n; + if (ds) + ds->m_last_draw = s_n; #ifdef DISABLE_HW_TEXTURE_CACHE if (rt) g_texture_cache->Read(rt, real_rect); diff --git a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp index 25a7df769a28d..e50263bfac238 100644 --- a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp +++ b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp @@ -2569,7 +2569,7 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons { const GSVector4i save_rect = preserve_target ? newrect : eerect; - if(!hw_clear) + if (!hw_clear) dst->UpdateValidity(save_rect); GL_INS("Preloading the RT DATA from updated GS Memory"); AddDirtyRectTarget(dst, save_rect, TEX0.PSM, TEX0.TBW, rgba, GSLocalMemory::m_psm[TEX0.PSM].trbpp >= 16); @@ -2605,12 +2605,14 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons auto j = i; Target* t = *j; - if (dst != t && t->m_TEX0.TBW == dst->m_TEX0.TBW && t->m_TEX0.PSM == dst->m_TEX0.PSM && t->m_TEX0.TBW > 4) + if (dst != t && t->m_TEX0.PSM == dst->m_TEX0.PSM/* && t->m_TEX0.TBW == dst->m_TEX0.TBW*/) if (t->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst->m_valid)) { + const u32 buffer_width = std::max(1U, dst->m_TEX0.TBW); + // If the two targets are misaligned, it's likely a relocation, so we can just kill the old target. // Kill targets that are overlapping new targets, but ignore the copy if the old target is dirty because we favour GS memory. - if (((((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) >> 5) % dst->m_TEX0.TBW) != 0) && !t->m_dirty.empty()) + if (((((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) >> 5) % buffer_width) != 0) && !t->m_dirty.empty()) { InvalidateSourcesFromTarget(t); i = list.erase(j); @@ -2629,64 +2631,84 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons return hw_clear.value_or(false); } // The new texture is behind it but engulfs the whole thing, shrink the new target so it grows in the HW Draw resize. - else if (dst->m_TEX0.TBP0 < t->m_TEX0.TBP0 && (dst->UnwrappedEndBlock() + 1) > t->m_TEX0.TBP0 && dst->m_TEX0.TBP0 < (t->UnwrappedEndBlock() + 1)) + else if (dst->m_TEX0.TBP0 < t->m_TEX0.TBP0 && (dst->UnwrappedEndBlock() + 1) > t->m_TEX0.TBP0) { const int rt_pages = ((t->UnwrappedEndBlock() + 1) - t->m_TEX0.TBP0) >> 5; const int overlapping_pages = std::min(rt_pages, static_cast<int>((dst->UnwrappedEndBlock() + 1) - t->m_TEX0.TBP0) >> 5); - const int overlapping_pages_height = (overlapping_pages / dst->m_TEX0.TBW) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y; + const int overlapping_pages_height = ((overlapping_pages + (buffer_width - 1)) / buffer_width) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y; - if (overlapping_pages_height == 0 || (overlapping_pages % dst->m_TEX0.TBW)) + if (overlapping_pages_height == 0 || (overlapping_pages % buffer_width)) { // No overlap top copy or the widths don't match. i++; continue; } - const int dst_offset_width = (((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) >> 5) % dst->m_TEX0.TBW) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.x; - const int dst_offset_height = ((((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) >> 5) / dst->m_TEX0.TBW) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y); + const int dst_offset_height = ((((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) >> 5) / buffer_width) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y); + const int texture_height = (dst->m_TEX0.TBW == t->m_TEX0.TBW) ? (dst_offset_height + t->m_valid.w) : (dst_offset_height + overlapping_pages_height); + + if (texture_height > dst->m_unscaled_size.y && !dst->ResizeTexture(dst->m_unscaled_size.x, texture_height, true)) + { + // Resize failed, probably ran out of VRAM, better luck next time. Fall back to CPU. + DevCon.Warning("Failed to resize target on preload? Draw %d", GSState::s_n); + i++; + continue; + } + + const int dst_offset_width = (((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) >> 5) % buffer_width) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.x; const int dst_offset_scaled_width = dst_offset_width * dst->m_scale; const int dst_offset_scaled_height = dst_offset_height * dst->m_scale; - const GSVector4i dst_rect_scale = GSVector4i(t->m_valid.x, dst_offset_height, t->m_valid.z, dst_offset_height + overlapping_pages_height); + const GSVector4i dst_rect_scale = GSVector4i(t->m_valid.x, dst_offset_height, t->m_valid.z, texture_height); + if (((!hw_clear && (preserve_target || preload)) || dst_rect_scale.rintersect(draw_rect).rempty()) && dst->GetScale() == t->GetScale()) { - const int copy_width = ((t->m_texture->GetWidth()) > (dst->m_texture->GetWidth()) ? (dst->m_texture->GetWidth()) : t->m_texture->GetWidth()) - dst_offset_scaled_width; - const int copy_height = overlapping_pages_height * t->m_scale; + int copy_width = ((t->m_texture->GetWidth()) > (dst->m_texture->GetWidth()) ? (dst->m_texture->GetWidth()) : t->m_texture->GetWidth()) - dst_offset_scaled_width; + int copy_height = (texture_height - dst_offset_height) * t->m_scale; GL_INS("RT double buffer copy from FBP 0x%x, %dx%d => %d,%d", t->m_TEX0.TBP0, copy_width, copy_height, 0, dst_offset_scaled_height); // Clear the dirty first t->Update(); dst->Update(); + + // Clamp it if it gets too small, shouldn't happen but stranger things have happened. + if (copy_width < 0) + { + copy_width = 0; + } + // Invalidate has been moved to after DrawPrims(), because we might kill the current sources' backing. if (!t->m_valid_rgb || !(t->m_valid_alpha_high || t->m_valid_alpha_low) || t->m_scale != dst->m_scale) { const GSVector4 src_rect = GSVector4(0, 0, copy_width, copy_height) / (GSVector4(t->m_texture->GetSize()).xyxy()); - const GSVector4 dst_rect = GSVector4(dst_offset_scaled_width, dst_offset_scaled_height, dst_offset_scaled_width + copy_width, dst_offset_scaled_width + copy_height); + const GSVector4 dst_rect = GSVector4(dst_offset_scaled_width, dst_offset_scaled_height, dst_offset_scaled_width + copy_width, dst_offset_scaled_height + copy_height); g_gs_device->StretchRect(t->m_texture, src_rect, dst->m_texture, dst_rect, t->m_valid_rgb, t->m_valid_rgb, t->m_valid_rgb, t->m_valid_alpha_high || t->m_valid_alpha_low); } else { - // Invalidate has been moved to after DrawPrims(), because we might kill the current sources' backing. + if ((copy_width + dst_offset_scaled_width) > (dst->m_unscaled_size.x * dst->m_scale) || (copy_height + dst_offset_scaled_height) > (dst->m_unscaled_size.y * dst->m_scale)) + { + copy_width = std::min(copy_width, static_cast<int>((dst->m_unscaled_size.x * dst->m_scale) - dst_offset_scaled_width)); + copy_height = std::min(copy_height, static_cast<int>((dst->m_unscaled_size.y * dst->m_scale) - dst_offset_scaled_height)); + } + g_gs_device->CopyRect(t->m_texture, dst->m_texture, GSVector4i(0, 0, copy_width, copy_height), dst_offset_scaled_width, dst_offset_scaled_height); } } - if ((overlapping_pages < rt_pages) || (src && src->m_target && src->m_from_target == t)) - { - // This should never happen as we're making a new target so the src should never be something it overlaps, but just incase.. - GSVector4i new_valid = t->m_valid; - new_valid.y = std::max(new_valid.y - overlapping_pages_height, 0); - new_valid.w = std::max(new_valid.w - overlapping_pages_height, 0); - t->m_TEX0.TBP0 += (overlapping_pages_height / GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y) << 5; - t->ResizeValidity(new_valid); - } - else + // src is using this target, so point it at the new copy. + if (src && src->m_target && src->m_from_target == t) { - InvalidateSourcesFromTarget(t); - i = list.erase(j); - delete t; + src->m_from_target = dst; + src->m_texture = dst->m_texture; + src->m_region.SetY(src->m_region.GetMinY() + dst_offset_height, src->m_region.GetMaxY() + dst_offset_height); + src->m_region.SetX(src->m_region.GetMinX() + dst_offset_width, src->m_region.GetMaxX() + dst_offset_width); } - return hw_clear.value_or(false); + + InvalidateSourcesFromTarget(t); + i = list.erase(j); + delete t; + continue; } } i++; From 0506b8d9961aa0e3cc2c65c34b059cadadb4dd56 Mon Sep 17 00:00:00 2001 From: refractionpcsx2 <refraction@gmail.com> Date: Sun, 12 Jan 2025 06:55:12 +0000 Subject: [PATCH 3/5] GS/HW: Backport target expansion change from RT in RT PR --- pcsx2/GS/Renderers/HW/GSRendererHW.cpp | 12 +++++++++--- pcsx2/GS/Renderers/HW/GSRendererHW.h | 2 +- pcsx2/GS/Renderers/HW/GSTextureCache.cpp | 19 +++++++++++-------- pcsx2/GS/Renderers/HW/GSTextureCache.h | 2 +- 4 files changed, 22 insertions(+), 13 deletions(-) diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index 6429f1a7f34d4..e564fe81a7ab8 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -952,11 +952,11 @@ GSVector2i GSRendererHW::GetValidSize(const GSTextureCache::Source* tex) return GSVector2i(width, height); } -GSVector2i GSRendererHW::GetTargetSize(const GSTextureCache::Source* tex) +GSVector2i GSRendererHW::GetTargetSize(const GSTextureCache::Source* tex, const bool can_expand) { const GSVector2i valid_size = GetValidSize(tex); - return g_texture_cache->GetTargetSize(m_cached_ctx.FRAME.Block(), m_cached_ctx.FRAME.FBW, m_cached_ctx.FRAME.PSM, valid_size.x, valid_size.y); + return g_texture_cache->GetTargetSize(m_cached_ctx.FRAME.Block(), m_cached_ctx.FRAME.FBW, m_cached_ctx.FRAME.PSM, valid_size.x, valid_size.y, can_expand); } bool GSRendererHW::IsPossibleChannelShuffle() const @@ -2612,8 +2612,14 @@ void GSRendererHW::Draw() } } + // Urban Reign trolls by scissoring a draw to a target at 0x0-0x117F to 378x449 which ends up the size being rounded up to 640x480 + // causing the buffer to expand to around 0x1400, which makes a later framebuffer at 0x1180 to fail to be created correctly. + // We can cheese this by checking if the Z is masked and the resultant colour is going to be black anyway. + const bool output_black = PRIM->ABE && ((m_context->ALPHA.A == 1 && m_context->ALPHA.B == 0 && GetAlphaMinMax().min >= 128) || m_context->ALPHA.IsBlack()) && m_draw_env->COLCLAMP.CLAMP == 1; + const bool can_expand = !(m_cached_ctx.ZBUF.ZMSK && output_black); + // Estimate size based on the scissor rectangle and height cache. - const GSVector2i t_size = GetTargetSize(src); + const GSVector2i t_size = GetTargetSize(src, can_expand); const GSVector4i t_size_rect = GSVector4i::loadh(t_size); // Ensure draw rect is clamped to framebuffer size. Necessary for updating valid area. diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.h b/pcsx2/GS/Renderers/HW/GSRendererHW.h index 1ed0d96d92cb0..fced6cb8bdec6 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.h +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.h @@ -214,7 +214,7 @@ class GSRendererHW : public GSRenderer void MergeSprite(GSTextureCache::Source* tex); float GetTextureScaleFactor() override; GSVector2i GetValidSize(const GSTextureCache::Source* tex = nullptr); - GSVector2i GetTargetSize(const GSTextureCache::Source* tex = nullptr); + GSVector2i GetTargetSize(const GSTextureCache::Source* tex = nullptr, const bool can_expand = true); void Reset(bool hardware_reset) override; void UpdateSettings(const Pcsx2Config::GSOptions& old_config) override; diff --git a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp index e50263bfac238..c63531d8c14e2 100644 --- a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp +++ b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp @@ -4204,7 +4204,7 @@ GSTextureCache::Target* GSTextureCache::FindOverlappingTarget(u32 BP, u32 BW, u3 return FindOverlappingTarget(BP, end_bp); } -GSVector2i GSTextureCache::GetTargetSize(u32 bp, u32 fbw, u32 psm, s32 min_width, s32 min_height) +GSVector2i GSTextureCache::GetTargetSize(u32 bp, u32 fbw, u32 psm, s32 min_width, s32 min_height, bool can_expand) { TargetHeightElem search = {}; search.bp = bp; @@ -4218,14 +4218,17 @@ GSVector2i GSTextureCache::GetTargetSize(u32 bp, u32 fbw, u32 psm, s32 min_width TargetHeightElem& elem = const_cast<TargetHeightElem&>(*it); if (elem.bits == search.bits) { - if (elem.width < min_width || elem.height < min_height) + if (can_expand) { - DbgCon.WriteLn("Expand size at %x %u %u from %ux%u to %ux%u", bp, fbw, psm, elem.width, elem.height, - min_width, min_height); - } + if (elem.width < min_width || elem.height < min_height) + { + DbgCon.WriteLn("Expand size at %x %u %u from %ux%u to %ux%u", bp, fbw, psm, elem.width, elem.height, + min_width, min_height); + } - elem.width = std::max(elem.width, min_width); - elem.height = std::max(elem.height, min_height); + elem.width = std::max(elem.width, min_width); + elem.height = std::max(elem.height, min_height); + } m_target_heights.MoveFront(it.Index()); elem.age = 0; @@ -4233,7 +4236,7 @@ GSVector2i GSTextureCache::GetTargetSize(u32 bp, u32 fbw, u32 psm, s32 min_width } } - DbgCon.WriteLn("New size at %x %u %u: %ux%u", bp, fbw, psm, min_width, min_height); + DbgCon.WriteLn("New size at %x %u %u: %ux%u draw %d", bp, fbw, psm, min_width, min_height, GSState::s_n); m_target_heights.push_front(search); return GSVector2i(min_width, min_height); } diff --git a/pcsx2/GS/Renderers/HW/GSTextureCache.h b/pcsx2/GS/Renderers/HW/GSTextureCache.h index c2551f4b399d2..756ecd881e53f 100644 --- a/pcsx2/GS/Renderers/HW/GSTextureCache.h +++ b/pcsx2/GS/Renderers/HW/GSTextureCache.h @@ -504,7 +504,7 @@ class GSTextureCache Target* FindOverlappingTarget(u32 BP, u32 end_bp) const; Target* FindOverlappingTarget(u32 BP, u32 BW, u32 PSM, GSVector4i rc) const; - GSVector2i GetTargetSize(u32 bp, u32 fbw, u32 psm, s32 min_width, s32 min_height); + GSVector2i GetTargetSize(u32 bp, u32 fbw, u32 psm, s32 min_width, s32 min_height, bool can_expand = true); bool HasTargetInHeightCache(u32 bp, u32 fbw, u32 psm, u32 max_age = std::numeric_limits<u32>::max(), bool move_front = true); bool Has32BitTarget(u32 bp); From d87a7445994dcdc82835eef4db8ecd084e20190e Mon Sep 17 00:00:00 2001 From: refractionpcsx2 <refraction@gmail.com> Date: Sun, 12 Jan 2025 08:17:17 +0000 Subject: [PATCH 4/5] GS/HW: If HW Move is outside of target, make a new target instead --- pcsx2/GS/Renderers/HW/GSTextureCache.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp index c63531d8c14e2..cd1b87024e181 100644 --- a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp +++ b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp @@ -3758,6 +3758,19 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u if (alpha_only && (!dst || GSLocalMemory::m_psm[dst->m_TEX0.PSM].bpp != 32)) return false; + // Beware of the case where a game might create a larger texture by moving a bunch of chunks around. + if (dst && DBP == SBP && dy > dst->m_unscaled_size.y) + { + const u32 new_DBP = DBP + (((dy / GSLocalMemory::m_psm[dst->m_TEX0.PSM].pgs.y) * DBW) << 5); + + dst = nullptr; + + DBP = new_DBP; + dy = 0; + + dst = GetExactTarget(DBP, DBW, dpsm_s.depth ? DepthStencil : RenderTarget, DBP); + } + // Beware of the case where a game might create a larger texture by moving a bunch of chunks around. // We use dx/dy == 0 and the TBW check as a safeguard to make sure these go through to local memory. // We can also recreate the target if it's previously been created in the height cache with a valid size. From 4d57adb2528a2927e7f07fb0a48ee634b61b286e Mon Sep 17 00:00:00 2001 From: refractionpcsx2 <refraction@gmail.com> Date: Sun, 12 Jan 2025 08:26:38 +0000 Subject: [PATCH 5/5] GS/HW: Fix misdetection of draw as clear with fog effect --- pcsx2/GS/Renderers/HW/GSRendererHW.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index e564fe81a7ab8..f7400420334da 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -7413,9 +7413,10 @@ ClearType GSRendererHW::IsConstantDirectWriteMemClear() && !(m_draw_env->SCANMSK.MSK & 2) && !m_cached_ctx.TEST.ATE // no alpha test && !m_cached_ctx.TEST.DATE // no destination alpha test && (!m_cached_ctx.TEST.ZTE || m_cached_ctx.TEST.ZTST == ZTST_ALWAYS) // no depth test - && (m_vt.m_eq.rgba == 0xFFFF || m_vertex.next == 2)) // constant color write + && (m_vt.m_eq.rgba == 0xFFFF || m_vertex.next == 2) // constant color write + && (!PRIM->FGE || m_vt.m_min.p.w == 255.0f)) // No fog effect { - if (PRIM->ABE && (!m_context->ALPHA.IsOpaque() || m_cached_ctx.FRAME.FBMSK)) + if ((PRIM->ABE && !m_context->ALPHA.IsOpaque()) || (m_cached_ctx.FRAME.FBMSK & GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].fmsk)) return ClearWithDraw; return NormalClear;