From 5dc015c0a35ba31ac2997bc1e99b7d5deae8d858 Mon Sep 17 00:00:00 2001 From: PCSX2 Bot Date: Sun, 28 Jul 2024 00:02:16 +0000 Subject: [PATCH] Qt: Update Base Translation --- pcsx2-qt/Translations/pcsx2-qt_en.ts | 2259 +++++++++++++++----------- 1 file changed, 1312 insertions(+), 947 deletions(-) diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 51e9488ce1765..056b34f13db6d 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -374,13 +374,13 @@ Login token generated on %2. - - + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. - + Hardcore mode is now enabled. @@ -486,47 +486,53 @@ Login token generated on %2. - + Achievements Reconnected - + All pending unlock requests have completed. - + Hardcore mode is now disabled. - + Score: {0} pts (softcore: {1} pts) Unread messages: {2} - - + + Confirm Hardcore Mode - + Active Challenge Achievements - + (Hardcore Mode) - + You have unlocked all achievements and earned {} points! + + + + Leaderboard Download Failed + + Your Time: {0} (Best: {1}) @@ -555,150 +561,144 @@ Leaderboard Position: {1} of {2} - + Yes - + No - + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. - + Unknown - + Locked - + Unlocked - + Unsupported - + Unofficial - + Recently Unlocked - + Active Challenges - + Almost There - + {} points - + {} point - + XXX points - + Unlocked: {} - + This game has {} leaderboards. - + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. - + Show Best - + Show Nearby - + Rank - + Name - + Time - + Score - + Value - + Date Submitted - + Downloading leaderboard data, please wait... - - + + Loading... - - - - Leaderboard download failed - - - + This game has no achievements. @@ -2181,34 +2181,34 @@ Leaderboard Position: {1} of {2} - + Controller Port %1 - + No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - + Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -2496,17 +2496,17 @@ Leaderboard Position: {1} of {2} ControllerCustomSettingsWidget - + Restore Default Settings - + Browse... - + Select File @@ -2742,33 +2742,33 @@ Leaderboard Position: {1} of {2} - + Not Configured - - + + %1% - + Set Frequency - + Frequency: - + Macro will not repeat. - + Macro will toggle buttons every %1 frames. @@ -2776,12 +2776,12 @@ Leaderboard Position: {1} of {2} ControllerMacroWidget - + Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -4812,62 +4812,62 @@ The URL was: %1 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Shows a visual history of frame times in the upper-left corner of the display. - + Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. @@ -4877,12 +4877,12 @@ The URL was: %1 - + {0}/{1}/{2}/{3} - + Default @@ -4909,1047 +4909,1152 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration - + BIOS Selection - + Options and Patches - + Skips the intro screen, and bypasses region checks. - + Speed Control - + Normal Speed - + Sets the speed when running without fast forwarding. - + Fast Forward Speed - + Sets the speed when using the fast forward hotkey. - + Slow Motion Speed - + Sets the speed when using the slow motion hotkey. - + System Settings - + EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 - + Enable Cheats - + Enables loading cheats from pnach files. - + Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control - + Maximum Frame Latency - + Sets the number of frames which can be queued. - + Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. - + Renderer - + Selects the API used to render the emulated GS. - + Synchronizes frame presentation with host refresh. - + Display - + Aspect Ratio - + Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio - + Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size - + Determines the resolution at which screenshots will be saved. - + Screenshot Format - + Selects the format which will be used to save screenshots. - + Screenshot Quality - + Selects the quality at which screenshots will be compressed. - + Vertical Stretch - + Increases or decreases the virtual picture size vertically. - + Crop - + Crops the image, while respecting aspect ratio. - + %dpx - + Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. - + Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering - + Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping - + Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering - + Dithering - + Selects the type of dithering applies when the game requests it. - + Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. - - Hardware Fixes + + Shows the current PCSX2 version on the top-right corner of the display. - Manual Hardware Fixes + Hardware Fixes - Disables automatic hardware fixes, allowing you to set fixes manually. + Manual Hardware Fixes - CPU Sprite Render Size + Disables automatic hardware fixes, allowing you to set fixes manually. - Uses software renderer to draw texture decompression-like sprites. + CPU Sprite Render Size - CPU Sprite Render Level + Uses software renderer to draw texture decompression-like sprites. - Determines filter level for CPU sprite render. + CPU Sprite Render Level - Software CLUT Render + Determines filter level for CPU sprite render. - Uses software renderer to draw texture CLUT points/sprites. + Software CLUT Render - Skip Draw Start + Uses software renderer to draw texture CLUT points/sprites. - Object range to skip drawing. + Skip Draw Start - Skip Draw End + Object range to skip drawing. - Auto Flush (Hardware) + Skip Draw End + Auto Flush (Hardware) + + + + CPU Framebuffer Conversion - + Disable Depth Conversion - + Disable Safe Features - + This option disables multiple safe features. - + This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion - + Upscaling Fixes - + Adjusts vertices relative to upscaling. - + + Native Scaling + + + + + Attempt to do rescaling at native resolution. + + + + Round Sprite - + Adjusts sprite coordinates. - + Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. - + Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement - + Load Textures - + Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory - + Folders - + Texture Dumping - + Dump Textures - + Dump Mipmaps - + Includes mipmaps when dumping textures. - + Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing - + FXAA - + Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. - + Filters - + Shade Boost - + Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness - + Adjusts brightness. 50 is normal. - + Shade Boost Contrast - + Adjusts contrast. 50 is normal. - + Shade Boost Saturation - + Adjusts saturation. 50 is normal. - + TV Shaders - + Advanced - + Skip Presenting Duplicate Frames - + Extended Upscaling Multipliers - + Displays additional, very high upscaling multipliers dependent on GPU capability. - + Hardware Download Mode - + Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers - + Forces texture barrier functionality to the specified value. - + GS Dump Compression - + Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. - + Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. - + Changes when SPU samples are generated relative to system emulation. - + %d ms - + Settings and Operations - + Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. - + Enable/Disable the Player LED on DualSense controllers. - + Trigger - + Toggles the macro when the button is pressed, instead of held. - + {:%H:%M} - + Slot {} - - WebP + + 1.25x Native (~450px) - - Change Selection + + 1.5x Native (~540px) - - Select + + 1.75x Native (~630px) - - Parent Directory + + 2x Native (~720px/HD) - - Enter Value + + 2.5x Native (~900px/HD+) - - About + + 3x Native (~1080px/FHD) - - Toggle Fullscreen + + 3.5x Native (~1260px) - - Navigate + + 4x Native (~1440px/QHD) - - Load Global State + + 5x Native (~1800px/QHD+) - - Change Page + + 6x Native (~2160px/4K UHD) - - Return To Game + + 7x Native (~2520px) - - Select State + + 8x Native (~2880px/5K UHD) - - Select Game + + 9x Native (~3240px) - + + 10x Native (~3600px/6K UHD) + + + + + 11x Native (~3960px) + + + + + 12x Native (~4320px/8K UHD) + + + + + WebP + + + + + Aggressive + + + + + Change Selection + + + + + Select + + + + + Parent Directory + + + + + Enter Value + + + + + About + + + + + Toggle Fullscreen + + + + + Navigate + + + + + Load Global State + + + + + Change Page + + + + + Return To Game + + + + + Select State + + + + + Select Game + + + + Change View - + Launch Options - + Create Save State Backups - + + Show PCSX2 Version + + + + Create Memory Card - + Configuration @@ -6004,337 +6109,337 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + Uses game-specific settings for controllers for this game. - + Copies the global controller configuration to this game. - + Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. - + Input Sources - + The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap - + Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. - + Toggle every %d frames - + Clears all bindings for this USB controller. - + Data Save Locations - + Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging - + System Console - + Writes log messages to the system console (console window/standard output). - + File Logging - + Writes log messages to emulog.txt. - + Verbose Logging - + Writes dev log messages to log sinks. - + Log Timestamps - + Writes timestamps alongside log messages. - + EE Console - + Writes debug messages from the game's EE code to the console. - + IOP Console - + Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads - + Logs disc reads from games. - + Emotion Engine - + Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache - + Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. - + Vector Units - + VU0 Rounding Mode - + VU0 Clamping Mode - + VU1 Rounding Mode - + VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler - + Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. - + I/O Processor - + Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics - + Use Debug Device @@ -6344,464 +6449,464 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + No cheats are available for this game. - + Cheat Codes - + No patches are available for this game. - + Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack - + For Tales of Destiny. - + Preload TLB Hack - + Needed for some games with complex FMV rendering. - + Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack - + EE Timing Hack - + Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack - + Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack - + To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). - + Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Disable the support of depth buffers in the texture cache. - + Disable Render Fixes - + Preload Frame Data - + Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset - + Texture Offset X - + Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack - + Delay VIF1 Stalls - + Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync - + Force Blit Internal FPS Detection - + Save State - + Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? - + Region: - + Compatibility: - + No Game Selected - + Search Directories - + Adds a new directory to the game search list. - + Scanning Subdirectories - + Not Scanning Subdirectories - + List Settings - + Sets which view the game list will open to. - + Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings - + Downloads covers from a user-specified URL template. - + Operations - + Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. - + Download Covers - + About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. @@ -6821,984 +6926,914 @@ Do you want to load this save and continue? - + Enable CDVD Precaching - + Loads the disc image into RAM before starting the virtual machine. - + Vertical Sync (VSync) - + Sync to Host Refresh Rate - + Use Host VSync Timing - + Disables PCSX2's internal frame timing, and uses host vsync instead. - + Disable Mailbox Presentation - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. - + Audio Control - + Controls the volume of the audio played on the host. - + Fast Forward Volume - + Controls the volume of the audio played on the host when fast forwarding. - + Mute All Sound - + Prevents the emulator from producing any audible sound. - + Backend Settings - + Audio Backend - + The audio backend determines how frames produced by the emulator are submitted to the host. - + Expansion - + Determines how audio is expanded from stereo to surround for supported games. - + Synchronization - + Buffer Size - + Determines the amount of audio buffered before being pulled by the host API. - + Output Latency - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. - + Minimal Output Latency - + When enabled, the minimum supported output latency will be used for the host API. - + Thread Pinning - + Force Even Sprite Position - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. - + Account - + Logs out of RetroAchievements. - + Logs in to RetroAchievements. - + Current Game - + An error occurred while deleting empty game settings: {} - + An error occurred while saving game settings: {} - + {} is not a valid disc image. - + Automatic mapping completed for {}. - + Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. - + {} (Current) - + {} (Folder) - + Failed to load '{}'. - + Input profile '{}' loaded. - + Input profile '{}' saved. - + Failed to save input profile '{}'. - + Port {} Controller Type - + Select Macro {} Binds - + Port {} Device - + Port {} Subtype - + {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. - + This Session: {} - + All Time: {} - + Save Slot {0} - + Saved {} - + {} does not exist. - + {} deleted. - + Failed to delete {}. - + File: {} - + CRC: {:08X} - + Time Played: {} - + Last Played: {} - + Size: {:.2f} MB - + Left: - + Top: - + Right: - + Bottom: - + Summary - + Interface Settings - + BIOS Settings - + Emulation Settings - + Graphics Settings - + Audio Settings - + Memory Card Settings - + Controller Settings - + Hotkey Settings - + Achievements Settings - + Folder Settings - + Advanced Settings - + Patches - + Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - + 60% Speed - + 75% Speed - + 100% Speed (Default) - + 130% Speed - + 180% Speed - + 300% Speed - + Normal (Default) - + Mild Underclock - + Moderate Underclock - + Maximum Underclock - + Disabled - - - 0 Frames (Hard Sync) - - - - - 1 Frame - - - - - 2 Frames - - - 3 Frames + 0 Frames (Hard Sync) - None + 1 Frame - Extra + Preserve Sign + 2 Frames - Full + 3 Frames - Extra + None - Automatic (Default) + Extra + Preserve Sign - Direct3D 11 + Full - Direct3D 12 + Extra - OpenGL + Automatic (Default) - Vulkan + Direct3D 11 - Metal + Direct3D 12 - Software + OpenGL - Null + Vulkan - Off + Metal - Bilinear (Smooth) + Software - Bilinear (Sharp) + Null - - Weave (Top Field First, Sawtooth) + + Off - - Weave (Bottom Field First, Sawtooth) + + Bilinear (Smooth) - - Bob (Top Field First) + + Bilinear (Sharp) - Bob (Bottom Field First) + Weave (Top Field First, Sawtooth) - Blend (Top Field First, Half FPS) + Weave (Bottom Field First, Sawtooth) - Blend (Bottom Field First, Half FPS) + Bob (Top Field First) - Adaptive (Top Field First) + Bob (Bottom Field First) - Adaptive (Bottom Field First) + Blend (Top Field First, Half FPS) - Native (PS2) + Blend (Bottom Field First, Half FPS) - 1.25x Native + Adaptive (Top Field First) - 1.5x Native + Adaptive (Bottom Field First) - 1.75x Native - - - - - 2x Native (~720p) - - - - - 2.25x Native - - - - - 2.5x Native - - - - - 2.75x Native - - - - - 3x Native (~1080p) - - - - - 3.5x Native - - - - - 4x Native (~1440p/2K) - - - - - 5x Native (~1620p) - - - - - 6x Native (~2160p/4K) - - - - - 7x Native (~2520p) - - - - - 8x Native (~2880p) + Native (PS2) - + Nearest - + Bilinear (Forced) - + Bilinear (PS2) - + Bilinear (Forced excluding sprite) - + Off (None) - + Trilinear (PS2) - + Trilinear (Forced) - + Scaled - + Unscaled (Default) - + Minimum - + Basic (Recommended) - + Medium - + High - + Full (Slow) - + Maximum (Very Slow) - + Off (Default) - + 2x - + 4x - + 8x - + 16x - + Partial - + Full (Hash Cache) - + Force Disabled - + Force Enabled - + Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + Screen Resolution - + Internal Resolution (Aspect Uncorrected) - + WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. - + Pause On Controller Disconnection - + SDL DualSense Player LED - + Press To Toggle - + Deadzone - + Full Boot - + Achievement Notifications - + Leaderboard Notifications - + Enable In-Game Overlays - + Encore Mode - + Spectator Mode - + PNG @@ -7808,287 +7843,287 @@ Do you want to load this save and continue? - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames - + No Deinterlacing - + Force 32bit - + JPEG - + 0 (Disabled) - + 1 (64 Max Width) - + 2 (128 Max Width) - + 3 (192 Max Width) - + 4 (256 Max Width) - + 5 (320 Max Width) - + 6 (384 Max Width) - + 7 (448 Max Width) - + 8 (512 Max Width) - + 9 (576 Max Width) - + 10 (640 Max Width) - + Sprites Only - + Sprites/Triangles - + Blended Sprites/Triangles - + 1 (Normal) - + 2 (Aggressive) - + Inside Target - + Merge Targets - + Normal (Vertex) - + Special (Texture) - + Special (Texture - Aggressive) - + Align To Native - + Half - + Force Bilinear - + Force Nearest - + Disabled (Default) - + Enabled (Sprites Only) - + Enabled (All Primitives) - + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT - + 4xRGSS - + NxAGSS - + Uncompressed - + LZMA (xz) - + Zstandard (zst) - + PS2 (8MB) - + PS2 (16MB) - + PS2 (32MB) - + PS2 (64MB) - + PS1 - + Negative - + Positive - + Chop/Zero (Default) - + Game Grid @@ -8098,57 +8133,57 @@ Do you want to load this save and continue? - + Game List Settings - + Type - + Serial - + Title - + File Title - + CRC - + Time Played - + Last Played - + Size - + Select Disc Image - + Select Disc Drive @@ -8173,637 +8208,637 @@ Do you want to load this save and continue? - + Set Input Binding - + Region - + Compatibility Rating - + Path - + Disc Path - + Select Disc Path - + Copy Settings - + Clear Settings - + Inhibit Screensaver - + Enable Discord Presence - + Pause On Start - + Pause On Focus Loss - + Pause On Menu - + Confirm Shutdown - + Save State On Shutdown - + Use Light Theme - + Start Fullscreen - + Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen - + OSD Scale - + Show Messages - + Show Speed - + Show FPS - + Show CPU Usage - + Show GPU Usage - + Show Resolution - + Show GS Statistics - + Show Status Indicators - + Show Settings - + Show Inputs - + Show Frame Times - + Warn About Unsafe Settings - + Reset Settings - + Change Search Directory - + Fast Boot - + Output Volume - + Memory Card Directory - + Folder Memory Card Filter - + Create - + Cancel - + Load Profile - + Save Profile - + Per-Game Configuration - + Copy Global Settings - + Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input - + Enable XInput Input Source - + Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap - + Controller Port {}{} - + Controller Port {} - + Controller Type - + Automatic Mapping - + Controller Port {}{} Macros - + Controller Port {} Macros - + Macro Button {} - + Buttons - + Frequency - + Pressure - + Controller Port {}{} Settings - + Controller Port {} Settings - + USB Port {} - + Device Type - + Device Subtype - + {} Bindings - + Clear Bindings - + {} Settings - + Cache Directory - + Covers Directory - + Snapshots Directory - + Save States Directory - + Game Settings Directory - + Input Profile Directory - + Cheats Directory - + Patches Directory - + Texture Replacements Directory - + Video Dumping Directory - + Resume Game - + Toggle Frame Limit - + Game Properties - + Achievements - + Save Screenshot - + Switch To Software Renderer - + Switch To Hardware Renderer - + Change Disc - + Close Game - + Exit Without Saving - + Back To Pause Menu - + Exit And Save State - + Leaderboards - + Delete Save - + Close Menu - + Delete State - + Default Boot - + Reset Play Time - + Add Search Directory - + Open in File Browser - + Disable Subdirectory Scanning - + Enable Subdirectory Scanning - + Remove From List - + Default View - + Sort By - + Sort Reversed - + Scan For New Games - + Rescan All Games - + Website - + Support Forums - + GitHub Repository - + License - + Close - + RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements - + Hardcore Mode - + Sound Effects - + Test Unofficial Achievements - + Username: {} - + Login token generated on {} - + Logout - + Not Logged In - + Login - + Game: {0} ({1}) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. - + Card Enabled - + Card Name - + Eject Card @@ -9331,6 +9366,41 @@ graphical quality, but this will increase system requirements. GameList + + + Unknown + + + + + Nothing + + + + + Intro + + + + + Menu + + + + + In-Game + + + + + Playable + + + + + Perfect + + Scanning directory {} (recursively)... @@ -9978,99 +10048,111 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + + %0%1 + First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat + + + + + %0%1 + First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages + + + + Select Disc Path - + Game is not a CD/DVD. - + Track list unavailable while virtual machine is running. - + # - + Mode - - + + Start - - + + Sectors - - + + Size - - + + MD5 - - + + Status - - - + - - + + + + %1 - - + + <not computed> - + Error - + Cannot verify image while a game is running. - + One or more tracks is missing. - + Verified as %1 [%2] (Version %3). - + Verified as %1 [%2]. @@ -15983,12 +16065,12 @@ This action cannot be reversed, and you will lose any saves on the card. - + Analog light is now on for port {0} / slot {1} - + Analog light is now off for port {0} / slot {1} @@ -16163,6 +16245,11 @@ Ejecting {3} and replacing it with {2}. Pop'n Music + + + Motor + + Patch @@ -17312,6 +17399,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. + D-Pad Up @@ -17322,6 +17410,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. + D-Pad Down @@ -17332,6 +17421,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. + D-Pad Left @@ -17342,6 +17432,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. + D-Pad Right @@ -17885,21 +17976,25 @@ Scanning recursively takes more time, but will identify files in subdirectories. + Blue + Green + Red + Yellow @@ -18315,16 +18410,135 @@ Scanning recursively takes more time, but will identify files in subdirectories. Turntable Multiplier + + + Gametrak Device + + + + + Foot Pedal + + + + + Left X + + + + + Left Y + + + + + Left Z + + + + + Right X + + + + + Right Y + + + + + Right Z + + + + + + Invert X axis + + + + + + Invert Y axis + + + + + + Invert Z axis + + + + + Limit Z axis [100-4095] + + + + + - 4095 for original Gametrak controllers +- 1790 for standard gamepads + + + + + %d + + + + + RealPlay Device + + + + + RealPlay Racing + + + + + RealPlay Sphere + + + + + RealPlay Golf + + + + + RealPlay Pool + + + + + Accel X + + + + + Accel Y + + + + + Accel Z + + + + + Trance Vibrator (Rez) + + USBBindingWidget - + Axes - + Buttons @@ -18515,6 +18729,71 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + USBBindingWidget_Gametrak + + + Left Hand + + + + + + X Axis + + + + + + + + + + + PushButton + + + + + + Left=0 / Right=0x3ff + + + + + + Y Axis + + + + + + Back=0 / Front=0x3ff + + + + + + Z Axis + + + + + + Top=0 / Bottom=0xfff + + + + + Foot Pedal + + + + + Right Hand + + + USBBindingWidget_GunCon2 @@ -18616,6 +18895,87 @@ Scanning recursively takes more time, but will identify files in subdirectories. + + USBBindingWidget_RealPlay + + + D-Pad Up + + + + + + + + + + + + + + + PushButton + + + + + D-Pad Down + + + + + D-Pad Left + + + + + D-Pad Right + + + + + Red + + + + + Green + + + + + Yellow + + + + + Blue + + + + + Accel X + + + + + Accel Y + + + + + Accel Z + + + + + USBBindingWidget_TranceVibrator + + + Motor + + + USBDeviceWidget @@ -18644,32 +19004,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + USB Port %1 - + No devices available - + Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -18845,6 +19205,11 @@ Error was: {} Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. + + + No Game Running + + Trilinear filtering is not set to automatic. This may break rendering in some games.