diff --git a/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts b/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts
index 8a33ceb7a2e4f..ff34b7bf670b1 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_af-ZA.ts
@@ -80,32 +80,38 @@
Gereed...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
+ &TekenAan
-
+ Besig om aan te teken...
-
+ Aantekeningsfout
-
-
- Aantekening het gefaal. Kontroleer asseblief jou gebruikersnaam en wagwoord, en probeer weer.
+
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
-
+ Aantekening het gefaal.
@@ -113,268 +119,499 @@
AchievementSettingsWidget
-
-
- Globale Instellings
-
-
-
-
+
+ Aktiveer Prestasies
-
-
-
- Wys Uitdagings Aanwysers
-
-
-
-
-
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Aktiveer RA's Ryk Teenwoordigheid
-
-
-
-
+
+
- Aktiveer Hardcore Mode
-
-
-
-
-
- Aktiveer Ranglyste
+ Aktiveer Hardcore Modus
-
+ Toets Onamptelike Prestasies
-
-
-
- Aktiveer Toets Mode
-
-
-
-
+
+ Aktiveer Klankeffekte
-
+ Kennisgewings
-
-
-
- Wys Kennisgewings
-
-
-
-
- Tydsduur
-
-
-
-
-
-
+
+ 5 sekondes
-
+ Rekening
-
-
+
+ Teken Aan...
-
+ Beskou Profiel...
-
-
- Game inligting
+
+
+ Settings
-
-
- <html><head/><body><p align="justify">PCSX2 gebruik Retro-Prestasies vir 'n prestasiedatabasis en vir opvolging van vordering. Om Prestasies te gebruik, skep asseblief 'n profiel op <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Om die lys van prestasies te beskou in 'n speletjie, druk die snelknoppie vir <span style=" font-weight:600;">Maak die Pouse Blad oop</span> en kies <span style=" font-weight:600;">Prestasies</span> vanaf die blad.</p></body></html>
+
+
+
+ Enable Spectator Mode
-
-
- sekondes
+
+
+
+ Enable Encore Mode
+
+
+
+
+
+ Show Achievement Notifications
+
+
+ Show Leaderboard Notifications
+
+
+
-
-
-
-
- Nie gekontroleer nie
+
+ Enable In-Game Overlays
-
-
- Wanneer jy aangeteken is, en dit is geaktiveer, PCSX2 sal vir prestasies deursoek op speletjie laai.
+
+
+ Username:
+Login token generated at:
+
+
+
+
+ Speletjie inligting
+
+
+
+
+ <html><head/><body><p align="justify">PCSX2 gebruik Retro-Prestasies vir 'n prestasiedatabasis en vir opvolging van vordering. Om Prestasies te gebruik, skep asseblief 'n profiel op <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Om die lys van prestasies te beskou in 'n speletjie, druk die snelknoppie vir <span style=" font-weight:600;">Maak die Pouse Blad oop</span> en kies <span style=" font-weight:600;">Prestasies</span> vanaf die blad.</p></body></html>
+
+
+
+
+
+ Nie gekontroleer nie
+
+
+ Wanneer geaktiveer, sal PCSX2 aanneem dat alle prestasies gesluit is en nie enige bereiking-kennisgewings vir die bediener stuur nie.
-
+ Wanneer geaktiveer, sal PCSX2 alle prestasies van die onamptelike stelle lys. Neem asseblief kennis dat hierdie prestasies nie opgevolg is deur RetroAchievements nie, so dit word elke keer herbereik.
-
-
- Wanneer geaktiveer, sal ryk teenwoordigheid ingesamel en na die RetroAchievements bediener gestuur word waar dit ondersteun word.
-
-
-
+ "Uitdaging" mode vir prestasies, opvolging van ranglyste ingesluit. Dit deaktiveer save state, kulle en vertragingsfunksies.
-
-
-
-
+
+
+
+ Gekontroleer
-
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
-
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
-
-
-
- Notification Duration
+
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+
+
+
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
-
+ Reset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
+
+
+
+
+
+ %n seconds
+ %n seconds
+
+
-
+
- Variable %1 is an username, variable %2 is a timestamp.Username: %1
Login token generated on %2.
-
+ Logout
-
+ Not Logged In.
-
-
-
- %1 seconds
- Achievements
-
+ Hardcore mode will be enabled on system reset.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
-
+ Hardcore mode is now enabled.
-
+
+
+ {} (Hardcore Mode)
+
+
+
+
+ {} (Unofficial)
+
+
+
+
+ Mastered {}
+
+
+
+
+ Leaderboard attempt started.
+
+
+
+
+ Leaderboard attempt failed.
+
+
+
+
+ Your Time: {}{}
+
+
+
+
+ Your Score: {}{}
+
+
+
+
+ Your Value: {}{}
+
+
+
+
+ (Submitting)
+
+
+
+
+ Achievements Disconnected
+
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+
+
+
+
+ Achievements Reconnected
+
+
+
+
+ All pending unlock requests have completed.
+
+
+ Hardcore mode is now disabled.
-
+
+
+ Confirm Hardcore Mode
+
+
+
+
+ Active Challenge Achievements
+
+
+ (Hardcore Mode)
-
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
+
+
+ You have unlocked all achievements and earned {} points!
-
-
- This game has no achievements.
+
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+
+
+
+
+ {0} achievements, {1} points
-
-
- Leaderboard submission is enabled.
+
+
+ Your Time: {0} (Best: {1})
-
+
+
+ Your Score: {0} (Best: {1})
+
+
+
+
+ Your Value: {0} (Best: {1})
+
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+
+
+
+
+ Server error in {0}:
+{1}
+
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+
+
+
+
+ Unknown
+
+
+
+
+ Locked
+
+
+
+
+ Unlocked
+
+
+
+
+ Unsupported
+
+
+
+
+ Unofficial
+
+
+
+
+ Recently Unlocked
+
+
+
+
+ Active Challenges
+
+
+
+
+ Almost There
+
+
+
+
+ {} points
+
+
+
+
+ {} point
+
+
+
+
+ XXX points
+
+
+
+
+ Unlocked: {}
+
+
+
+
+ This game has {} leaderboards.
+
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+
+
+
+
+ Show Best
+
+
+
+
+ Show Nearby
+
+
+
+
+ Rank
+
+
+
+
+ Name
+
+
+
+
+ Time
+
+
+
+
+ Score
+
+
+
+
+ Value
+
+
+
+
+ Date Submitted
+
+
+
+
+ Downloading leaderboard data, please wait...
+
+
+
+
+
+ Loading...
+
+
+
+
+
+ Leaderboard download failed
+
+
+
+
+ This game has no achievements.
+
+
+ Failed to read executable from disc. Achievements disabled.
@@ -578,220 +815,220 @@ Login token generated on %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding refers here to the mathematical term.Rounding Mode:
-
-
-
+
+
+ Nearest
-
-
-
+
+
+ Negative
-
-
-
+
+
+ Positive
-
-
-
+
+
+ Chop / Zero (Default)
-
+ Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping Mode:
-
-
+
+ None
-
-
-
+
+
+ Normal (Default)
-
+ ClampModeNone
-
-
-
+
+
+ Sign: refers here to the mathematical meaning (plus/minus).Extra + Preserve Sign
-
+ Full
-
+ Wait Loop Detection
-
-
+
+ Enable Recompiler
-
+ Enable Fast Memory Access
-
+ Enable Cache (Slow)
-
+ INTC Spin Detection
-
+ Pause On TLB Miss
-
+ Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)
-
+ VU1 Rounding Mode:
-
+ mVU Flag Hack
-
+ Enable VU1 Recompiler
-
+ Enable VU0 Recompiler (Micro Mode)
-
-
+
+ Extra
-
+ VU0 Clamping Mode:
-
+ VU0 Rounding Mode:
-
+ VU1 Clamping Mode:
-
+ I/O Processor (IOP, MIPS-I)
-
+ Game Settings
-
+ Enable Game Fixes
-
+ Enable Compatibility Patches
-
+ Frame Rate Control
-
-
+
+ hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz
-
+ PAL Frame Rate:
-
+ NTSC Frame Rate:
-
+ PINE Settings
-
+ Slot:
-
+ Enable
@@ -799,182 +1036,182 @@ Login token generated on %2.
AudioSettingsWidget
-
+ Timestretch Settings
-
+ Sequence Length:
-
+ 30
-
+ Seekwindow Size:
-
+ 20
-
+ Overlap:
-
+ 10
-
+ Restore Defaults
-
+ Volume
-
+ 100%
-
+ Mixing Settings
-
+ Synchronization:
-
+ TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)
-
+ None (Audio can skip.)
-
+ Expansion:
-
+ Stereo (None, Default)
-
+ Quadraphonic
-
+ Surround 5.1
-
+ Surround 7.1
-
+ ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Level:
-
+ None (Default)
-
+ ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Decoding (basic)
-
+ ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II Decoding (gigaherz)
-
+ Target Latency:
-
+ 60 ms
-
+ Output Settings
-
+ Output Module:
-
+ Output Latency:
-
+ 20 ms
-
+ Minimal
-
+ Output Backend:
-
+ Maximum Latency:
-
+ Output Device:
@@ -1162,17 +1399,22 @@ Login token generated on %2.
New Version:
-
+
+
+ Download Size:
+
+
+ Download and Install...
-
+ Skip This Update
-
+ Remind Me Later
@@ -1182,17 +1424,17 @@ Login token generated on %2.
Updater Error
-
+ <h2>Changes:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
@@ -1233,6 +1475,11 @@ Login token generated on %2.
+
+ Download Size: %1 MB
+
+
+ Loading...
@@ -1240,63 +1487,63 @@ Login token generated on %2.
BIOSSettingsWidget
-
+ BIOS Directory
-
+ PCSX2 will search for BIOS images in this directory.
-
+ Browse...
-
+ Reset
-
+ BIOS Selection
-
-
- Open in Explorer...
+
+
+ Open BIOS Folder...
-
+ Refresh List
-
+ Filename
-
+ Version
-
+ Options and Patches
-
+ Fast Boot
-
+ Fast Forward Boot
@@ -1424,91 +1671,84 @@ Login token generated on %2.
BreakpointModel
-
+ Execute
-
-
- No Condition
-
-
-
-
+
+ --
-
-
+ Enabled
-
-
+ Disabled
-
+ Read
-
+ (C) = changes, as in "look for changes".Write(C)
-
+ Write
-
+ Warning: limited space available. Abbreviate if needed.TYPE
-
+ Warning: limited space available. Abbreviate if needed.OFFSET
-
+ Warning: limited space available. Abbreviate if needed.SIZE / LABEL
-
+ Warning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ Warning: limited space available. Abbreviate if needed.CONDITION
-
+ Warning: limited space available. Abbreviate if needed.HITS
-
-
+
+
Warning: limited space available. Abbreviate if needed.
- ENABLED
+ X
@@ -1519,7 +1759,7 @@ Login token generated on %2.
Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
-
+ Saving CDVD block dump to '{}'.
@@ -1555,32 +1795,32 @@ Login token generated on %2.
ControllerBindingWidget
-
+ Virtual Controller Type
-
+ Bindings
-
+ Settings
-
+ Macros
-
+ Automatic Mapping
-
+ Clear Mapping
@@ -1620,146 +1860,146 @@ Login token generated on %2.
ControllerBindingWidget_DualShock2
-
+ Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.D-Pad
-
-
-
+
+
+ Down
-
-
-
+
+
+ Left
-
-
-
+
+
+ Up
-
-
-
+
+
+ Right
-
+ Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Left Analog
-
+ Large Motor
-
+ Leave this button name as-is.L2
-
+ Leave this button name as-is.R2
-
+ Leave this button name as-is.L1
-
+ Leave this button name as-is.R1
-
+ Leave this button name as-is or uppercase it entirely.Start
-
+ Leave this button name as-is or uppercase it entirely.Select
-
+ Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Face Buttons
-
+ Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Cross
-
+ Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Square
-
+ Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Triangle
-
+ Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Circle
-
+ Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Right Analog
-
+ Small Motor
-
+ Leave this button name as-is.L3
-
+ Leave this button name as-is.R3
-
+ Pressure Modifier
-
+ Analog
@@ -1767,77 +2007,72 @@ Login token generated on %2.
ControllerBindingWidget_Guitar
-
-
- Form
-
-
-
+ Yellow
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButton
-
+ Start
-
+ Red
-
+ Green
-
+ Orange
-
+ Select
-
+ Strum Up
-
+ Strum Down
-
+ Blue
-
+ Whammy Bar
-
+ Tilt
@@ -1863,123 +2098,133 @@ Login token generated on %2.
ControllerGlobalSettingsWidget
-
+ SDL Input Source
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
-
+ Enable SDL Input Source
-
+ DualShock 4 / DualSense Enhanced Mode
-
+ XInput Source
-
+ Enable XInput Input Source
-
+ DInput Source
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
-
+ Enable DInput Input Source
-
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+
+
+
+ Ignore Inversion
+
+
+ Profile Settings
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
-
+ Use Per-Profile Hotkeys
-
-
+
+ Controller LED Settings
-
+ Enable SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
-
+ Controller Multitap
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
-
+ Multitap on Console Port 1
-
+ Multitap on Console Port 2
-
+ Mouse/Pointer Source
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.
-
+ Settings...
-
+ Enable Mouse Mapping
-
+ Detected Devices
@@ -2015,58 +2260,58 @@ Login token generated on %2.
ControllerMacroEditWidget
-
+ Binds/Buttons
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.
-
+ Pressure
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.
-
-
+
+ 100%
-
+ Trigger
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
-
+ Deadzone:
-
+ Frequency
-
+ Macro will toggle every N frames.
-
+ Set...
@@ -2169,46 +2414,46 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller Settings
-
+ Editing Profile:
-
+ New Profile
-
+ Load Profile
-
+ Delete Profile
-
-
+
+ Restore Defaults
-
-
+
+ Create Input Profile
-
+
-
-
-
-
+
+
+
+ Error
-
+ A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.
-
+ Load Input Profile
-
+
-
+ Delete Input Profile
-
+
@@ -2274,12 +2519,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.
-
+
-
+ Global Settings
-
-
+
+ Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2551,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,26 +2560,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2
-
+ Hotkeys
-
+ "Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.
@@ -2406,204 +2651,242 @@ You cannot undo this action.
Functions
-
+
+
+ Module
+
+
+
+
+ Version
+
+
+
+
+ Count
+
+
+ Refresh
-
+ Filter
-
+ Memory Search
-
+ End
-
+ Value
-
+ Start
-
+ Type
-
+ 1 Byte (8 bits)
-
+ 2 Bytes (16 bits)
-
+ 4 Bytes (32 bits)
-
+ 8 Bytes (64 bits)
-
+ Float
-
+ Double
-
+ String
-
+ Array of byte
-
+ Hex
-
+ Search
-
+ Memory
-
+ Breakpoints
-
+ Threads
-
+ Active Call Stack
-
+ Breakpoint List Context Menu
-
+ New
-
+ Edit
-
-
-
+
+
+ Copy
-
+ Delete
-
+
+
+
+
+ Copy all as CSV
+
+
+
+
+ Paste from CSV
+
+
+ Thread List Context Menu
-
+
+ "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
+
+ Copy Function Name
-
+
+ Copy Function Address
-
+
+ Go to in Disassembly
-
+
+ Go to in Memory View
-
+
+
+
+ Module Tree
+
+
+ Stack List Context Menu
-
-
-
-
-
+
+
+
+
+ Debugger
-
+ Invalid start address
-
+ Invalid end address
-
+ Start address can't be equal to or greater than the end address
-
+ Invalid search value
-
+ Value is larger than type
@@ -2659,22 +2942,22 @@ You cannot undo this action.
DEV9SettingsWidget
-
+ Ethernet
-
+ Ethernet Device:
-
+ Ethernet Device Type:
-
+ Intercept DHCP
@@ -2684,135 +2967,130 @@ You cannot undo this action.
Enabled
-
+ InterceptDHCPEnabled
-
+ Subnet Mask:
-
+ Gateway Address:
-
-
+
+ Auto
-
+ Intercept DHCP:
-
+ PS2 Address:
-
+ DNS1 Address:
-
+ DNS2 Address:
-
+ Internal DNS
-
+ Add
-
+ Delete
-
+ Export
-
+ Import
-
+ Per game
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
-
+ InternalDNSTableEnabled
-
+ Hard Disk Drive
-
+ HDD File:
-
+ 40
-
+ 120
-
+ HDD Size (GiB):
-
+ HDDEnabled
-
+ Browse
-
+ Create Image
-
-
-
-
-
@@ -2845,7 +3123,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]
@@ -2865,78 +3143,78 @@ You cannot undo this action.
Address
-
-
+
+ Hosts File
-
-
+
+ ini (*.ini)
+
-
-
-
+
+ DNS Hosts
-
+ Exported Successfully
-
+ Failed to open file
-
+ No Hosts in file
-
+ Imported Successfully
-
-
+
+ Per Game Host list
-
+ Copy global settings?
-
+ Delete per game host list?
-
+ HDD Image File
-
+ HDD (*.raw)
-
+ Overwrite File?
-
+
@@ -2945,22 +3223,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD Creator
-
+ HDD image created
-
+ Use Global
-
+ Override
@@ -2968,69 +3246,69 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GS
-
+ Draw Dumping
-
+ Dump GS Draws
-
+ Save RT
-
+ Save Frame
-
+ Save Texture
-
+ Save Depth
-
+ Start Draw Number:
-
+ Draw Dump Count:
-
+ Hardware Dump Directory:
-
+ Software Dump Directory:
-
-
+
+ Browse...
-
-
+
+ Open...
@@ -3043,29 +3321,53 @@ Do you want to overwrite?
PCSX2 Debugger
-
-
-
+
+ Run
-
+ Step Into
-
+
+
+ F11
+
+
+ Step Over
-
+
+
+ F10
+
+
+ Step Out
-
+
+
+ Shift+F11
+
+
+
+
+ Always On Top
+
+
+
+
+ Show this window on top
+
+
+ Pause
@@ -3078,149 +3380,174 @@ Do you want to overwrite?
Disassembly
-
+ Copy Address
-
+ Copy Instruction Hex
-
+ Copy Instruction Text
-
+ Assemble new Instruction(s)
-
+ NOP Instruction(s)
-
+ Run to Cursor
-
+ Jump to Cursor
-
+ Toggle Breakpoint
-
+ Follow Branch
-
+ Go to Address
-
+ Go to in Memory View
-
-
+
+ Add Function
-
-
+
+ Rename Function
-
+ Remove Function
-
-
+
+ Assemble Error
-
+ Unable to change assembly while core is running
-
+ Assemble Instruction
-
+ Go to address
-
+ Go to address error
-
+ Invalid address
-
+ Add Function Error
-
+ A function entry point already exists here. Consider renaming instead.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function name
-
+ Function name
-
-
+
+ Rename Function Error
-
+ Function name cannot be nothing.
-
+ No function / symbol is currently selected.
-
+
+
+ Restore Function Error
+
+
+
+
+ Unable to stub selected address.
+
+
+
+
+ Restore Instruction(s)
+
+
+
+
+ Restore Function
+
+
+
+
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS
@@ -3228,17 +3555,17 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
-
+ Add Game Directory...
-
+ Scan For New Games
@@ -3246,48 +3573,44 @@ Enter function name
EmuThread
-
+
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2
-
+ Game: %1 FPS
-
+ Video: %1 FPS (%2%)
-
-
-
- %n points
-
- %n points
- %n points
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
@@ -3295,192 +3618,192 @@ Achievements: %5 (%6)
EmulationSettingsWidget
-
+ Speed ControlSpeed Control
-
+ Normal Speed:Normal Speed:
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ System SettingsSystem Settings
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Slow-Motion Speed:Slow-Motion Speed:
-
+ Fast-Forward Speed:Fast-Forward Speed:
-
+ Enable Multithreaded VU1 (MTVU)Enable Multithreaded VU1 (MTVU)
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ EE Cycle Skipping:EE Cycle Skipping:
-
-
+
+ DisabledDisabled
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ EE Cycle Rate:EE Cycle Rate:
-
+ 50% (Underclock)50% (Underclock)
-
+ 60% (Underclock)60% (Underclock)
-
+ 75% (Underclock)75% (Underclock)
-
+ 100% (Normal Speed)100% (Normal Speed)
-
+ 130% (Overclock)130% (Overclock)
-
+ 180% (Overclock)180% (Overclock)
-
+ 300% (Overclock)300% (Overclock)
-
+ Affinity Control:Affinity Control:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Latency Control
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. frames
-
+ Maximum Frame Latency:Maximum Frame Latency:
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
@@ -3568,12 +3891,22 @@ Achievements: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Allows games and homebrew to access files / folders directly on the host computer.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3637,45 +3970,40 @@ Achievements: %5 (%6)
Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
-
-
-
+ Use Global Setting [%1%]Use Global Setting [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Unlimited
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Custom
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedCustom Speed
-
+ Enter Custom SpeedEnter Custom Speed
@@ -3683,79 +4011,79 @@ Achievements: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryCache Directory
-
-
-
-
-
+
+
+
+
+ Browse...Browse...
-
-
-
-
-
+
+
+
+
+ Open...Open...
-
-
-
-
-
+
+
+
+
+ ResetReset
-
+ Used for storing shaders, game list, and achievement data.Used for storing shaders, game list, and achievement data.
-
+ Cheats DirectoryCheats Directory
-
+ Used for storing .pnach files containing game cheats.Used for storing .pnach files containing game cheats.
-
+ Covers DirectoryCovers Directory
-
+ Used for storing covers in the game grid/Big Picture UIs.Used for storing covers in the game grid/Big Picture UIs.
-
+ Snapshots DirectorySnapshots Directory
-
+ Used for screenshots and saving GS dumps.Used for screenshots and saving GS dumps.
-
+ Save States DirectorySave States Directory
-
+ Used for storing save states.Used for storing save states.
@@ -3763,2082 +4091,2102 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
- Quick Save Slot
- Quick Save Slot
-
-
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Enables loading ini overlays from gamesettings, or custom settings per-game.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
- Automatically switches to fullscreen mode when the program is started.
- Automatically switches to fullscreen mode when the program is started.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Shows the resolution the game is rendering at in the top-right corner of the display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Default
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Automatically switches to fullscreen mode when a game is started.
+
+
+ On-Screen DisplayOn-Screen Display
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Shows the resolution of the game in the top-right corner of the display.
+
+
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
-
-
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1Enable Instant VU1
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
-
-
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
- Preload Frame
- Preload Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
-
-
-
+ Upscaling FixesUpscaling Fixes
-
- Half-Pixel Offset
- Half-Pixel Offset
-
-
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
-
-
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+
+ %d ms (avg)
+ %d ms (avg)
+
+
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.Resets the card name for this slot.
-
+ Create Memory CardCreate Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
+ Card Name: Card Name:
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ No Buttons SelectedNo Buttons Selected
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.For Gundam games.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Add Hack
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Quadraphonic
+ Quadraphonic
-
- VU Add Hack
- VU Add Hack
+
+ Load State
+ Load State
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Preload Frame Data
+ Preload Frame Data
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ Texture Inside RT
+ Texture Inside RT
+
+
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
- VU XGkick Sync
- VU XGkick Sync
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Texture Offset X
+ Texture Offset X
+
+
+
+ Texture Offset Y
+ Texture Offset Y
+
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Emulate GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ Emulate VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
-
- Quadraphonic
- Quadraphonic
+
+ VU XGKick Sync
+ VU XGKick Sync
-
- Load State
- Load State
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5847,2221 +6195,2122 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
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+ Region: Region:
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+ Compatibility: Compatibility:
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+ No Game SelectedNo Game Selected
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+ Search DirectoriesSearch Directories
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+ Adds a new directory to the game search list.Adds a new directory to the game search list.
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+ Scanning SubdirectoriesScanning Subdirectories
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+ Not Scanning SubdirectoriesNot Scanning Subdirectories
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+ List SettingsList Settings
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+ Sets which view the game list will open to.Sets which view the game list will open to.
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+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
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+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
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+ Cover SettingsCover Settings
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+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
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+ OperationsOperations
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+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Selects where anisotropic filtering is utilized when rendering textures.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
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+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
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+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
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+ Download CoversDownload Covers
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- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
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-
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- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
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-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
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-
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- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
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-
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- Use Serial File Names
- Use Serial File Names
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-
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+ About PCSX2About PCSX2
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+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
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+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
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- XXX points
- XXX points
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-
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- Unlocked Achievements
- Unlocked Achievements
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-
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- Locked Achievements
- Locked Achievements
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-
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- Active Challenge Achievements
- Active Challenge Achievements
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-
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- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
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-
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- Rank
- Rank
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-
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- Name
- Name
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-
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- Time
- Time
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-
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- Score
- Score
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-
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- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
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-
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+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
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- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
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-
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+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
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- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
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-
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+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
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+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
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+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
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+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
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+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
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+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ AccountAccount
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+ Logs out of RetroAchievements.Logs out of RetroAchievements.
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+ Logs in to RetroAchievements.Logs in to RetroAchievements.
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+ Current GameCurrent Game
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- Achievements Login
- Achievements Login
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-
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- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
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-
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- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
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-
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- User Name:
- User Name:
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-
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- Password:
- Password:
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-
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+ {} is not a valid disc image.{} is not a valid disc image.
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+ Automatic mapping completed for {}.Automatic mapping completed for {}.
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+ Automatic mapping failed for {}.Automatic mapping failed for {}.
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+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
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+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
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+ Console Port {}Console Port {}
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+ {} (Current){} (Current)
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+ {} (Folder){} (Folder)
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+ Memory card name '{}' is not valid.Memory card name '{}' is not valid.
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+ Memory Card '{}' created.Memory Card '{}' created.
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+ Failed to create memory card '{}'.Failed to create memory card '{}'.
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+ A memory card with the name '{}' already exists.A memory card with the name '{}' already exists.
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+ Failed to load '{}'.Failed to load '{}'.
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+ Input profile '{}' loaded.Input profile '{}' loaded.
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+ Input profile '{}' saved.Input profile '{}' saved.
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+ Failed to save input profile '{}'.Failed to save input profile '{}'.
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+ Port {} Controller TypePort {} Controller Type
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+ Select Macro {} BindsSelect Macro {} Binds
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+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.Macro will toggle every {} frames.
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+ Port {} DevicePort {} Device
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+ Port {} SubtypePort {} Subtype
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+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
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+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
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+ This Session: {}This Session: {}
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+ All Time: {}All Time: {}
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+ Save Slot {0}Save Slot {0}
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+ Saved {}Saved {}
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+ {} does not exist.{} does not exist.
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+ {} deleted.{} deleted.
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+ Failed to delete {}.Failed to delete {}.
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+ File: {}File: {}
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+ CRC: {:08X}CRC: {:08X}
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+ Time Played: {}Time Played: {}
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+ Last Played: {}Last Played: {}
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+ Size: {:.2f} MBSize: {:.2f} MB
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- {} points
- {} points
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-
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- {} (Hardcore Mode)
- {} (Hardcore Mode)
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+ Left:
+ Left:
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- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
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+ Top:
+ Top:
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- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ Right:
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- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ Bottom:
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+ SummarySummary
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+ Interface SettingsInterface Settings
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+ BIOS SettingsBIOS Settings
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+ Emulation SettingsEmulation Settings
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+ Graphics SettingsGraphics Settings
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+ Audio SettingsAudio Settings
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+ Memory Card SettingsMemory Card Settings
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+ Controller SettingsController Settings
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+ Hotkey SettingsHotkey Settings
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+ Achievements SettingsAchievements Settings
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+ Folder SettingsFolder Settings
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+ Advanced SettingsAdvanced Settings
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+ PatchesPatches
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+ CheatsCheats
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+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
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+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
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+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
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+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
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+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
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+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
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+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
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+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
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+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
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+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
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+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
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+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
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+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
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+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
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+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
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+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
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+ 50% Speed50% Speed
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+ 60% Speed60% Speed
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+ 75% Speed75% Speed
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+ 100% Speed (Default)100% Speed (Default)
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+ 130% Speed130% Speed
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+ 180% Speed180% Speed
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+ 300% Speed300% Speed
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+ Normal (Default)Normal (Default)
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+ Mild UnderclockMild Underclock
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+ Moderate UnderclockModerate Underclock
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+ Maximum UnderclockMaximum Underclock
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+ DisabledDisabled
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+ EE > VU > GSEE > VU > GS
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+ EE > GS > VUEE > GS > VU
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+ VU > EE > GSVU > EE > GS
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+ VU > GS > EEVU > GS > EE
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+ GS > EE > VUGS > EE > VU
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+ GS > VU > EEGS > VU > EE
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+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
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+ 1 Frame1 Frame
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+ 2 Frames2 Frames
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+ 3 Frames3 Frames
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+ NoneNone
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+ Extra + Preserve SignExtra + Preserve Sign
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+ FullFull
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+ ExtraExtra
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+ Automatic (Default)Automatic (Default)
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+ Direct3D 11Direct3D 11
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+ Direct3D 12Direct3D 12
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+ OpenGLOpenGL
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+ VulkanVulkan
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+ MetalMetal
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+ SoftwareSoftware
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+ NullNull
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+ OffOff
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+ OnOn
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+ AdaptiveAdaptive
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+ Bilinear (Smooth)Bilinear (Smooth)
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+ Bilinear (Sharp)Bilinear (Sharp)
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+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
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+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
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+ Bob (Top Field First)Bob (Top Field First)
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+ Bob (Bottom Field First)Bob (Bottom Field First)
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+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
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+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
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+ Adaptive (Top Field First)Adaptive (Top Field First)
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+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
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+ Native (PS2)Native (PS2)
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+ 1.25x Native1.25x Native
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+ 1.5x Native1.5x Native
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+ 1.75x Native1.75x Native
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+ 2x Native (~720p)2x Native (~720p)
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+ 2.25x Native2.25x Native
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+ 2.5x Native2.5x Native
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+ 2.75x Native2.75x Native
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+ 3x Native (~1080p)3x Native (~1080p)
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+ 3.5x Native3.5x Native
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+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
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+ 5x Native (~1620p)5x Native (~1620p)
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+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
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+ 7x Native (~2520p)7x Native (~2520p)
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+ 8x Native (~2880p)8x Native (~2880p)
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+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
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+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
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+ NearestNearest
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+ Bilinear (Forced)Bilinear (Forced)
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+ Bilinear (PS2)Bilinear (PS2)
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+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
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+ Off (None)Off (None)
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+ Trilinear (PS2)Trilinear (PS2)
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+ Trilinear (Forced)Trilinear (Forced)
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+ ScaledScaled
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+ Unscaled (Default)Unscaled (Default)
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+ MinimumMinimum
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+ Basic (Recommended)Basic (Recommended)
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+ MediumMedium
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+ HighHigh
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+ Full (Slow)Full (Slow)
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+ Maximum (Very Slow)Maximum (Very Slow)
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+ Off (Default)Off (Default)
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+ 2x2x
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+ 4x4x
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+ 8x8x
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+ 16x16x
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+ PartialPartial
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+ Full (Hash Cache)Full (Hash Cache)
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+ Force DisabledForce Disabled
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+ Force EnabledForce Enabled
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+ Accurate (Recommended)Accurate (Recommended)
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+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
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+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
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+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
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+ Screen ResolutionScreen Resolution
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- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
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+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ Full Boot
+
+
+
+ Achievement Notifications
+ Achievement Notifications
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+
+ Leaderboard Notifications
+ Leaderboard Notifications
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Encore Mode
+ Encore Mode
+
+
+
+ Spectator Mode
+ Spectator Mode
+
+
+ PNGPNG
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+ JPEGJPEG
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+ 0 (Disabled)0 (Disabled)
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+ 1 (64 Max Width)1 (64 Max Width)
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+ 2 (128 Max Width)2 (128 Max Width)
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+ 3 (192 Max Width)3 (192 Max Width)
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+ 4 (256 Max Width)4 (256 Max Width)
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+ 5 (320 Max Width)5 (320 Max Width)
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+ 6 (384 Max Width)6 (384 Max Width)
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+ 7 (448 Max Width)7 (448 Max Width)
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+ 8 (512 Max Width)8 (512 Max Width)
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+ 9 (576 Max Width)9 (576 Max Width)
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+ 10 (640 Max Width)10 (640 Max Width)
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+ Sprites OnlySprites Only
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+ Sprites/TrianglesSprites/Triangles
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+ Blended Sprites/TrianglesBlended Sprites/Triangles
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+ 1 (Normal)1 (Normal)
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+ 2 (Aggressive)2 (Aggressive)
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+ Inside TargetInside Target
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+ Merge TargetsMerge Targets
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+ Normal (Vertex)Normal (Vertex)
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+ Special (Texture)Special (Texture)
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+ Special (Texture - Aggressive)Special (Texture - Aggressive)
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+ HalfHalf
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+ Force BilinearForce Bilinear
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+ Force NearestForce Nearest
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+ Disabled (Default)Disabled (Default)
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+ Enabled (Sprites Only)Enabled (Sprites Only)
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+ Enabled (All Primitives)Enabled (All Primitives)
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+ None (Default)None (Default)
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+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
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+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
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+ Scanline FilterScanline Filter
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+ Diagonal FilterDiagonal Filter
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+ Triangular FilterTriangular Filter
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+ Wave FilterWave Filter
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+ Lottes CRTLottes CRT
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+ 4xRGSS4xRGSS
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+ NxAGSSNxAGSS
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+ UncompressedUncompressed
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+ LZMA (xz)LZMA (xz)
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+ Zstandard (zst)Zstandard (zst)
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+ TimeStretch (Recommended)TimeStretch (Recommended)
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+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
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+ None (Audio can skip.)None (Audio can skip.)
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+ Stereo (None, Default)Stereo (None, Default)
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+ Surround 5.1Surround 5.1
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+ Surround 7.1Surround 7.1
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+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
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+ Cubeb (Cross-platform)Cubeb (Cross-platform)
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+ XAudio2XAudio2
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+ PS2 (8MB)PS2 (8MB)
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+ PS2 (16MB)PS2 (16MB)
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+ PS2 (32MB)PS2 (32MB)
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+ PS2 (64MB)PS2 (64MB)
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+ PS1PS1
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+ 8 MB [Most Compatible]8 MB [Most Compatible]
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+ 16 MB16 MB
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+ 32 MB32 MB
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+ 64 MB64 MB
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+ Folder [Recommended]Folder [Recommended]
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+ 128 KB [PS1]128 KB [PS1]
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+
+ Negative
+ Negative
+
+
+
+ Positive
+ Positive
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
+
+
+ Game GridGame Grid
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+ Game ListGame List
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+ Game List SettingsGame List Settings
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+ TypeType
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+ SerialSerial
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+ TitleTitle
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+ File TitleFile Title
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+ CRCCRC
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+ Time PlayedTime Played
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+ Last PlayedLast Played
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+ SizeSize
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+ Select Disc ImageSelect Disc Image
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+ Select Disc DriveSelect Disc Drive
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+ Start FileStart File
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+ Start BIOSStart BIOS
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+ Start DiscStart Disc
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+ ExitExit
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+ Set Input BindingSet Input Binding
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+ RegionRegion
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+ Compatibility RatingCompatibility Rating
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+ PathPath
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+ Disc PathDisc Path
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+ Select Disc PathSelect Disc Path
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- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
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-
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+ Copy SettingsCopy Settings
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+ Clear SettingsClear Settings
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+ Inhibit ScreensaverInhibit Screensaver
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+
+ Enable Discord Presence
+ Enable Discord Presence
+
+
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
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+ Pause On MenuPause On Menu
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+ Confirm ShutdownConfirm Shutdown
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+ Save State On ShutdownSave State On Shutdown
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+ Enable Per-Game SettingsEnable Per-Game Settings
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+ Use Light ThemeUse Light Theme
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+ Start FullscreenStart Fullscreen
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+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
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+ Hide Cursor In FullscreenHide Cursor In Fullscreen
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+ OSD ScaleOSD Scale
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+ Show MessagesShow Messages
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+ Show SpeedShow Speed
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+ Show FPSShow FPS
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+ Show CPU UsageShow CPU Usage
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+ Show GPU UsageShow GPU Usage
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+ Show ResolutionShow Resolution
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+ Show GS StatisticsShow GS Statistics
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+ Show Status IndicatorsShow Status Indicators
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+ Show SettingsShow Settings
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+ Show InputsShow Inputs
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+ Show Frame TimesShow Frame Times
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+ Warn About Unsafe SettingsWarn About Unsafe Settings
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+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
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+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
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+ Folder Memory Card FilterFolder Memory Card Filter
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+ Auto Eject When LoadingAuto Eject When Loading
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+ CreateCreate
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+ CancelCancel
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+ Load ProfileLoad Profile
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+ Save ProfileSave Profile
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+ Per-Game ConfigurationPer-Game Configuration
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+ Copy Global SettingsCopy Global Settings
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+ Enable SDL Input SourceEnable SDL Input Source
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+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
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+ SDL Raw InputSDL Raw Input
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+ Enable XInput Input SourceEnable XInput Input Source
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+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
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+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
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+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
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+ Controller Port {} MacrosController Port {} Macros
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+ Macro Button {}Macro Button {}
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+ ButtonsButtons
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+ FrequencyFrequency
-
+ PressurePressure
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+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
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+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
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+ Cache DirectoryCache Directory
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+ Covers DirectoryCovers Directory
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+ Snapshots DirectorySnapshots Directory
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+ Save States DirectorySave States Directory
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+ Game Settings DirectoryGame Settings Directory
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+ Input Profile DirectoryInput Profile Directory
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+ Cheats DirectoryCheats Directory
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+ Patches DirectoryPatches Directory
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+ Texture Replacements DirectoryTexture Replacements Directory
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+ Video Dumping DirectoryVideo Dumping Directory
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+ Resume GameResume Game
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+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
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+ Switch To Hardware RendererSwitch To Hardware Renderer
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+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
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- Clean Boot
- Clean Boot
-
-
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
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- Slow Boot
- Slow Boot
-
-
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
- Start Download
- Start Download
-
-
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+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore ModeHardcore Mode
-
- Show Notifications
- Show Notifications
-
-
-
+ Sound EffectsSound Effects
-
- Show Challenge Indicators
- Show Challenge Indicators
-
-
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
- Test Mode
- Test Mode
-
-
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
- Achievements are disabled.
- Achievements are disabled.
-
-
-
- Game ID: {}
- Game ID: {}
+
+ Game: {0} ({1})
+ Game: {0} ({1})
-
- Game Title: {}
- Game Title: {}
-
-
-
- Achievements: {} ({} points)
- Achievements: {} ({} points)
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -8074,7 +8323,7 @@ ${serial}: Serial of the game.
Failed to reopen, restoring old configuration.
-
+ Upscale multiplier set to {}x.Upscale multiplier set to {}x.
@@ -8129,12 +8378,12 @@ ${serial}: Serial of the game.
Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
@@ -8190,7 +8439,7 @@ ${serial}: Serial of the game.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8201,266 +8450,408 @@ You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
-
+ No tracks provided.No tracks provided.
-
+ Hash {} is not in database.Hash {} is not in database.
-
+ Data track number does not match data track in database.Data track number does not match data track in database.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- Track {} with hash {} is not found in database.
+ Track {0} with hash {1} is not found in database.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- Track {} with hash {} is for a different game ({}).
+ Track {0} with hash {1} is for a different game ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- Track {} with hash {} does not match database track.
+ Track {0} with hash {1} does not match database track.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Game Fixes (NOT recommended to change globally)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (For Gundam Games)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (For Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Use Software Renderer For FMVs
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Skips Videos/FMVs)
+ Skip MPEG Hack
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (For Goemon)
+ Preload TLB Hack
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE Timing Hack (General Purpose Timing Hack)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Good for cache emulation problems)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (For Bleach Blade Battlers)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (Correct But Slower)
+ Emulate GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Deny Writes When Busy)
+ DMA Busy Hack
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+ Delay VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate VIF FIFO (Correct But Slower)
+ Emulate VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 Synchronization (Correct But Slower)
+ Full VU0 Synchronization
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (For Tri-Ace Games)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+ VU Sync
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Correct But Slower)
+ VU XGKick Sync
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (When auto-detection fails)
+ Force Blit Internal FPS Detection
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Use Software Renderer For FMVs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For Tales of Destiny.
+ For Tales of Destiny.
+
+
+
+ For Gundam Games.
+ For Gundam Games.
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
+
+
+ Downloading cover for {0} [{1}]...
+ Downloading cover for {0} [{1}]...
+ GameListModel
-
+ TypeType
-
+ CodeCode
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ RegionRegion
-
+ CompatibilityCompatibility
@@ -8468,74 +8859,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ Game Scanning
+
+
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
-
-
+
+
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ Excluded Paths (will not be scanned)Excluded Paths (will not be scanned)
-
+ Directory...Directory...
-
+ File...File...
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+
+ Display
+ Display
+
+
+
+
+ Prefer English Titles
+ Prefer English Titles
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ For games with both a title in the game's native language and one in English, prefer the English title.
+
+
+ Open Directory...Open Directory...
-
+ Select Search DirectorySelect Search Directory
-
+ Scan Recursively?Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8544,12 +8961,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Select FileSelect File
-
+ Select DirectorySelect Directory
@@ -8557,32 +8974,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game ListGame List
-
+ Game GridGame Grid
-
+ Show TitlesShow Titles
-
+ All TypesAll Types
-
+ All RegionsAll Regions
-
+ Search...Search...
@@ -8608,17 +9025,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2
-
+ UnknownUnknown
-
+ No description provided.No description provided.
@@ -8636,7 +9053,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reload Patches
-
+ There are no patches available for this game.There are no patches available for this game.
@@ -8655,399 +9072,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ RestoreRestore
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Sorting Title:
+
+
+
+ English Title:
+ English Title:
+
+
+ Path:Path:
-
+ Serial:Serial:
-
+ CRC:CRC:
-
+ Type:Type:
-
+ PS2 DiscPS2 Disc
-
+ PS1 DiscPS1 Disc
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:Region:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brazil)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (China)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japan)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (US)
-
+ OtherOther
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (South Africa)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgium)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (France)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finland)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Germany)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Greece)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italy)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norway)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Poland)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Russia)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spain)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Sweden)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)
-
+ Compatibility:Compatibility:
-
+ UnknownUnknown
-
+ Not BootableNot Bootable
-
+ Reaches IntroReaches Intro
-
+ Reaches MenuReaches Menu
-
+ In-GameIn-Game
-
+ PlayablePlayable
-
+ PerfectPerfect
-
+ Input Profile:Input Profile:
-
+ SharedRefers to the shared settings profile.Shared
-
+ Disc Path:Disc Path:
-
+ Browse...Browse...
-
+ ClearClear
-
+ VerifyVerify
-
+ Search on Redump.org...Search on Redump.org...
-
+ Select Disc PathSelect Disc Path
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ ##
-
+ ModeMode
-
-
+
+ StartStart
-
-
+
+ SectorsSectors
-
-
+
+ SizeSize
-
-
+
+ MD5MD5
-
-
+
+ StatusStatus
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ ErrorError
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
@@ -9055,62 +9483,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:Renderer:
-
+ Adapter:Adapter:
-
+ DisplayDisplay
-
+ Fullscreen Mode:Fullscreen Mode:
-
+ Aspect Ratio:Aspect Ratio:
-
+ Fit to Window / FullscreenFit to Window / Fullscreen
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Widescreen (16:9)
-
+ FMV Aspect Ratio:FMV Aspect Ratio:
-
-
-
+
+
+
@@ -9120,12 +9548,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Off (Default)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9136,92 +9564,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Automatic (Default)
-
+ None (Interlaced, also used by Progressive)None (Interlaced, also used by Progressive)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:Bilinear Filtering:
-
-
+
+ NoneNone
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)
-
+ Vertical Stretch:Vertical Stretch:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9229,355 +9657,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Crop:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Left:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Top:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Right:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Bottom:
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetDisable Interlace Offset
-
+ Screenshot Size:Screenshot Size:
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Quality:
-
-
+
+ RenderingRendering
-
+ Internal Resolution:Internal Resolution:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffOff
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
-
+
+ Texture Filtering:Texture Filtering:
-
-
+
+ NearestNearest
-
-
+
+ Bilinear (Forced)Bilinear (Forced)
-
-
+
+ Bilinear (PS2)Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Trilinear Filtering:Trilinear Filtering:
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Dithering:Dithering:
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ Blending Accuracy:Blending Accuracy:
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Texture Preloading:Texture Preloading:
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
-
- Extra Rendering Threads:
- Extra Rendering Threads:
-
-
-
+ threads threads
-
+ MipmappingMipmapping
-
+ Auto FlushAuto Flush
-
+ Hardware FixesHardware Fixes
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ CPU Sprite Render Size:CPU Sprite Render Size:
-
-
-
+
+
+ 0 (Disabled)
@@ -9585,79 +10018,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
- Skipdraw Range:
- Skipdraw Range:
-
-
-
+ Frame Buffer ConversionFrame Buffer Conversion
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
@@ -9668,606 +10096,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Exact Match)Enabled (Exact Match)
-
+ Enabled (Check Inside Target)Enabled (Check Inside Target)
-
+ Upscaling FixesUpscaling Fixes
-
+ Half Pixel Offset:Half Pixel Offset:
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Round Sprite:Round Sprite:
-
+ HalfHalf
-
+ FullFull
-
+ Texture Offsets:Texture Offsets:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ Auto Flush:Auto Flush:
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ Texture Inside RT:Texture Inside RT:
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search DirectorySearch Directory
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
-
-
+
+ ResetReset
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.
-
+ OptionsOptions
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
-
- Async Texture Loading
- Async Texture Loading
-
-
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
-
+ Post-ProcessingPost-Processing
-
+ Sharpening/Anti-AliasingSharpening/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Sharpness:Sharpness:
-
+ FXAAFXAA
-
+ FiltersFilters
-
+ TV Shader:TV Shader:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostShade Boost
-
+ Brightness:Brightness:
-
+ Contrast:Contrast:
- SaturationSaturation
-
+ OSDOSD
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:OSD Scale:
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
-
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
+
+
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Show StatisticsShow Statistics
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ Saturation:
+
+
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
-
+ RecordingRecording
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture SetupCapture Setup
-
+ Container:Container:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsExtra Arguments
-
+ Capture AudioCapture Audio
-
+ Resolution:Resolution:
-
+ xx
-
+ AutoAuto
-
+ Capture VideoCapture Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Advanced
-
+ Advanced OptionsAdvanced Options
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10277,69 +10715,63 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:
-
+ DisallowedDisallowed
-
+ AllowedAllowed
-
+ Debugging OptionsDebugging Options
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
- Disable Dual Source Blending
- Disable Dual Source Blending
-
-
-
+ Show Speed PercentagesShow Speed Percentages
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -10408,8 +10840,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -10461,6 +10893,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedUnchecked
@@ -10520,11 +10953,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ This option disables game-specific render fixes.
@@ -10576,6 +11019,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Adjusts brightness. 50 is normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Adjusts contrast. 50 is normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Adjusts saturation. 50 is normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10591,11 +11089,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Shows the current controller state of the system in the bottom left corner of the display.
- Displays a graph showing the average frametimes.
@@ -10633,7 +11126,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
@@ -10722,8 +11215,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenBorderless Fullscreen
@@ -10865,11 +11358,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
-
- Extra Rendering Threads
- Extra Rendering Threads
- 2 threads
@@ -10920,11 +11408,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw Range End
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11042,7 +11525,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD Scale
-
+ Show OSD MessagesShow OSD Messages
@@ -11082,6 +11565,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11135,29 +11623,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Enable Debug Device
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -11165,405 +11663,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGraphics
-
+ Save ScreenshotSave Screenshot
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayToggle On-Screen Display
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Cycle Hardware MipmappingCycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
-
+ Target speed set to {:.0f}%.Target speed set to {:.0f}%.
-
+ Volume: MutedVolume: Muted
-
+ Volume: {}%Volume: {}%
-
- Save slot {} selected (last save: {}).
- Save slot {} selected (last save: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Save slot {0} selected (last save: {1}).
-
+ Save slot {} selected (no save yet).Save slot {} selected (no save yet).
-
+ No save state found in slot {}.No save state found in slot {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemSystem
-
+ Open Pause MenuOpen Pause Menu
-
+ Open Achievements ListOpen Achievements List
-
+ Open Leaderboards ListOpen Leaderboards List
-
+ Toggle PauseToggle Pause
-
+ Toggle FullscreenToggle Fullscreen
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Toggle Turbo / Fast ForwardToggle Turbo / Fast Forward
-
+ Toggle Slow MotionToggle Slow Motion
-
+ Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)
-
+ Increase Target SpeedIncrease Target Speed
-
+ Decrease Target SpeedDecrease Target Speed
-
+ Increase VolumeIncrease Volume
-
+ Decrease VolumeDecrease Volume
-
+ Toggle MuteToggle Mute
-
+ Frame AdvanceFrame Advance
-
+ Shut Down Virtual MachineShut Down Virtual Machine
-
+ Reset Virtual MachineReset Virtual Machine
-
+ Toggle Input Recording ModeToggle Input Recording Mode
-
-
-
-
+
+
+
+ Save StatesSave States
-
+ Select Previous Save SlotSelect Previous Save Slot
-
+ Select Next Save SlotSelect Next Save Slot
-
+ Save State To Selected SlotSave State To Selected Slot
-
+ Load State From Selected SlotLoad State From Selected Slot
-
+ Save State To Slot 1Save State To Slot 1
-
+ Load State From Slot 1Load State From Slot 1
-
+ Save State To Slot 2Save State To Slot 2
-
+ Load State From Slot 2Load State From Slot 2
-
+ Save State To Slot 3Save State To Slot 3
-
+ Load State From Slot 3Load State From Slot 3
-
+ Save State To Slot 4Save State To Slot 4
-
+ Load State From Slot 4Load State From Slot 4
-
+ Save State To Slot 5Save State To Slot 5
-
+ Load State From Slot 5Load State From Slot 5
-
+ Save State To Slot 6Save State To Slot 6
-
+ Load State From Slot 6Load State From Slot 6
-
+ Save State To Slot 7Save State To Slot 7
-
+ Load State From Slot 7Load State From Slot 7
-
+ Save State To Slot 8Save State To Slot 8
-
+ Load State From Slot 8Load State From Slot 8
-
+ Save State To Slot 9Save State To Slot 9
-
+ Load State From Slot 9Load State From Slot 9
-
+ Save State To Slot 10Save State To Slot 10
-
+ Load State From Slot 10Load State From Slot 10
@@ -11692,34 +12190,124 @@ Right click to clear binding
Edit
-
- View
- View
+
+ View
+ View
+
+
+
+ Open
+ Open
+
+
+
+ Close
+ Close
+
+
+
+ %1 %2
+ %1 %2
+
+
+
+ %1
+ %1
+
+
+
+ %1 [%2]
+ %1 [%2]
+
+
+
+ Left Analog
+ Left Analog
+
+
+
+ Right Analog
+ Right Analog
+
+
+
+ Cross
+ Cross
+
+
+
+ Square
+ Square
+
+
+
+ Triangle
+ Triangle
+
+
+
+ Circle
+ Circle
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ D-Pad Down
+
+
+
+ D-Pad Right️
+ D-Pad Right️
-
- Open
- Open
+
+ D-Pad Up️
+ D-Pad Up️
-
- Close
- Close
+
+ D-Pad Left️
+ D-Pad Left️
-
- %1 %2
- %1 %2
+
+ L3
+ L3
-
- %1
- %1
+
+ R3
+ R3
-
- %1 [%2]
- %1 [%2]
+
+ Select
+ Select
+
+
+
+ Start
+ Start
@@ -11748,137 +12336,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ BehaviourBehaviour
-
+ Pause On Focus LossPause On Focus Loss
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Save State On ShutdownSave State On Shutdown
-
+ Pause On StartPause On Start
-
+ Confirm ShutdownConfirm Shutdown
-
+ Create Save State BackupsCreate Save State Backups
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Game DisplayGame Display
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Render To Separate WindowRender To Separate Window
-
+ Hide Main Window When RunningHide Main Window When Running
-
+ Disable Window ResizingDisable Window Resizing
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ PreferencesPreferences
-
+ Language:Language:
-
+ Theme:Theme:
-
+ Automatic UpdaterAutomatic Updater
-
+ Update Channel:Update Channel:
-
+ Current Version:Current Version:
-
+ Enable Automatic Update CheckEnable Automatic Update Check
-
+ Check for Updates...Check for Updates...
@@ -12071,7 +12659,7 @@ Right click to clear binding
Shows the game you are currently playing as part of your profile in Discord.
-
+ System Language [Default]System Language [Default]
@@ -12128,14 +12716,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -12640,13 +13228,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -12658,7 +13246,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -12669,7 +13257,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -12684,27 +13272,27 @@ Right click to clear binding
Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12717,168 +13305,173 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+
+
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
@@ -12893,97 +13486,97 @@ Are you sure you want to continue?
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- All Cover Image Types (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12992,12 +13585,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13010,70 +13603,70 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
-
+
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13082,42 +13675,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -13125,8 +13718,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -13207,6 +13800,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.
@@ -13257,11 +13851,6 @@ The saves will not be recoverable.
Cannot Convert Memory CardCannot Convert Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x larger as a standard Memory Card. May have some compatibility issues.
- MemoryCardCreateDialog
@@ -13387,103 +13976,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console PortsConsole Ports
-
+ Memory CardsMemory Cards
-
+ Folder:Folder:
-
+ Browse...Browse...
-
+ Open...Open...
-
+ ResetReset
-
+ NameName
-
+ TypeType
-
+ FormattedFormatted
-
+ Last ModifiedLast Modified
-
+ RefreshRefresh
-
+
+ CreateCreate
-
+ DuplicateDuplicate
-
+ RenameRename
-
+ ConvertConvert
-
+ DeleteDelete
-
+ SettingsSettings
-
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ Auto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save states
@@ -13653,58 +14243,58 @@ This action cannot be reversed, and you will lose any saves on the card.Memory
-
+ Copy AddressCopy Address
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to addressGo to address
-
+ Show as 1 byteShow as 1 byte
-
+ Show as 2 bytesShow as 2 bytes
-
+ Show as 4 bytesShow as 4 bytes
-
+ Show as 8 bytesShow as 8 bytes
-
+ Copy ByteCopy Byte
-
+ Copy SegmentCopy Segment
-
+ Copy CharacterCopy Character
-
+ PastePaste
@@ -13754,10 +14344,15 @@ This action cannot be reversed, and you will lose any saves on the card.Enter Author Name
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
+
+
+ Select a File
+ Select a File
+ Pad
@@ -13953,6 +14548,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13969,14 +14574,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
-
- Analog light is now on for port {} / slot {}
- Analog light is now on for port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Analog light is now off for port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}
@@ -14023,13 +14628,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2
DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Strum Up
@@ -14100,40 +14698,63 @@ Leaving the original controller type connected, but this may cause issues.Guitar
Guitar
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.
-
+ {} GameDB patches{} GameDB patches
-
+ {}{} game patches{}{} game patches
-
+ {}{} cheat patches{}{} cheat patches
-
+ {} are active.{} are active.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObject
@@ -14151,13 +14772,13 @@ The URL was: %1
The URL was: %1
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -14362,7 +14983,6 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
-
@@ -14412,278 +15032,281 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Gebruik Globale Instellings [Enabled]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Gebruik Globale Instellings [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ Gebruik Globale Instellings [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 Settings
- PCSX2 Settings
+ PCSX2 Instellings
-
+ Restore Defaults
- Restore Defaults
+ Herstel Verstekwaardes
-
+ Copy Global Settings
- Copy Global Settings
+ Kopieer Globale Instellings
-
+ Clear Settings
- Clear Settings
+ Verwyder Instellings
-
+ Close
- Close
+ Maak toe
-
-
- Summary
- Summary
+
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
+ <strong>Opsomming</strong><hr>Die bladsy wys besonderhede oor die gekiesde speletjie. Verandering van die Inset Profiel sal die kontroleerder binding skema vir hierdie speletjie stel na enige gekiesde profiel, in plaas van die verstek (Gedeelde) konfigurasie. Die spoorlys en dump verifikasie kan gebruik word om te bepaal of U se skyfbeeld 'n bekende goeie dump pas. As dit nie pas nie, mag die speletjie stukkend wees.
-
- <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
- <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
+
+
+ Summary
+ Opsomming
-
+ Summary is unavailable for files not present in game list.
- Summary is unavailable for files not present in game list.
+ Opsomming is nie beskikbaar vir lêers wat nie teenwoordig in die speletjie lys is nie.
-
+ Interface
- Interface
+ Koppelvlak
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
+ <strong>Koppelvlak Instellings</strong><hr>Hierdie opsies beheer hoe die sagteware lyk en optree.<br><br> Sweef die muis oor 'n opsie vir adisionele inligting.
-
+ Game List
- Game List
+ Speletjie Lys
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
- <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
+ <strong>Speletjie Lys Instellings</strong><hr>Die lys bo wys die gidse wat gesoek sal word deur PCSX2 om die speletjie lys te vul. Soek gidse kan bygevoeg, verwyder, en oorgeskakel word na rekursief/nie-rekursief.
-
+ BIOS
- BIOS
+ BIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
+ <strong>BIOS Instellings</strong><hr>Konfigureer U se BIOS hier.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
+ Emulation
- Emulation
+ Emulasie
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
+ <strong>Emulasie Instellings</strong><hr>Hierdie opsies bepaal die konfigurasie van raam tempo en speletjie instellings.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
+ Patches
- Patches
+ Patches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
- <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
+ <strong>Patches</strong><hr>Hierdie afdeling laat U toe om opsionele patches te kies om op die speletjie toe te pas, wat werkverrigting, visuele, of speel verbeterings mag voorsien.
-
+ Cheats
- Cheats
+ Kroeke
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
- <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
+ <strong>Kroeke</strong><hr>Die afdeling laat U toe om te kies watter kroeke U wens on te aktiveer. U kan nie kroeke aktiveer/deaktiveer sonder etikette vir ou-formaat pnach lêers, dit sal outomaties aktiveer as die hoof kroek aktiveer opsie gemerk is.
-
+ Game Fixes
- Game Fixes
+ Speletjie Regstellings
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
- <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
+ <strong>Speletjie Regstellings Instellings</strong><hr>Speletjie Regstellings kan rondom verkeerde emulasie in sommige titels werk.<br>Alhoewel, dit kan ook probleme veroorsaak in speletjies as dit verkeerd gebruik word.<br>Dit is beste om alles gedeaktiveerd te los behalwe as anders geadviseer word.
-
+ Graphics
- Graphics
+ Grafika
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
+ <strong>Grafika Instellings</strong><hr>Hierdie opsies bepaal die konfigurasie van die grafiese uitset.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
+ Audio
- Audio
+ Oudio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
+ <strong>Oudio Instellings</strong><hr>Hierdie opsies beheer die oudio uitset van die konsole.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
+ Memory Cards
- Memory Cards
+ Geheue Kaarte
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
+ <strong>Geheue Kaart Instellings</strong><hr>Skep en konfigureer Geheue Kaarte hier.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
+ Network & HDD
- Network & HDD
+ Netwerk & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
+ <strong>Netwerk & HDD Instellings</strong><hr>Hierdie opsies beheer die netwerk konnektiwiteit en interne HDD stoor van die konsole.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
+ Folders
- Folders
+ Gidse
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
- <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
+ <strong>Gids Instellings</strong><hr>Hierdie instellings beheer waar PCSX2 looptyd data lêers sal stoor.
-
+ Achievements
- Achievements
+ Prestasies
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
- <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
+ <strong>Prestasie Instellings</strong><hr>Hierdie opsies beheer die RetroAchievements implementering in PCSX2, wat U toelaat om prestasies te verdien in U se speletjies.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.
- RAIntegration is being used, built-in RetroAchievements support is disabled.
+ RAintegrasie word gebruik, ingeboude RetroAchievements ondersteuning is gedeaktiveer.
-
+ Advanced
- Advanced
+ Gevorderde
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
+ <strong>Gevorderde Instellings</strong><hr>Die is gevorderde instellings om die konfigurasie van die gesimuleerde konsole te bepaal.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.
-
+ Debug
- Debug
+ Ontfout
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
- <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
+ <strong>Ontfout Instellings</strong><hr>Hierdie is opsies wat gebruik kan word om interne inligting oor die program te log. <strong>Moenie verander nie behalwe as U weet wat U doen</strong>, dit sal ernstige afname in spoed veroorsaak, en kan groot hoeveelhede skyf spasie mors.
-
+ Confirm Restore Defaults
- Confirm Restore Defaults
+ Bevestig Herstel Verstek
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.
- Are you sure you want to restore the default settings? Any preferences will be lost.
+ Is U seker U wil die verstek instellings herstel? Enige voorkeure sal verloor word.
-
+ Reset UI Settings
- Reset UI Settings
+ Stel terug UI Instellings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?
- The configuration for this game will be replaced by the current global settings.
+ Die konfigurasie vir die speletjie sal vervang word met die huidige globale instellings.
-Any current setting values will be overwritten.
+Enige huidige instelling waardes sal oorskryf word.
-Do you want to continue?
+Wil U voortgaan?
-
+ Per-game configuration copied from global settings.
- Per-game configuration copied from global settings.
+ Per-speletjie konfigurasie gekopieer van globale instellings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?
- The configuration for this game will be cleared.
+ Die konfigurasie vir die speletjie sal verwyder word.
-Any current setting values will be lost.
+Enige huidige instelling waardes sal verlore gaan.
-Do you want to continue?
+Wil U voortgaan?
-
+ Per-game configuration cleared.
- Per-game configuration cleared.
+ Per-speletjie konfigurasie verwyder.
-
+ Recommended Value
- Recommended Value
-
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Use Global Setting [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Use Global Setting [Disabled]
-
-
-
-
- Use Global Setting [%1]
- Use Global Setting [%1]
+ Aanbevole Waarde
@@ -14691,267 +15314,267 @@ Do you want to continue?
PCSX2 Setup Wizard
- PCSX2 Setup Wizard
+ PCSX2 Opstel AssistentLanguage
- Language
+ TaalBIOS Image
- BIOS Image
+ BIOS BeeldGame Directories
- Game Directories
+ Speletjie GidseController Setup
- Controller Setup
+ Kontroleerder OpstellingComplete
- Complete
+ Voltooid<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>
- <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welkom na PCSX2!</span></h1><p>Die assistent sal U help lei deur die konfigurasie stappe benodig om die program te gebruik. Dit word aanbeveel as dit U se eerste PCSX2 installasie is om die opstel leiding te sien by <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By verstek, sal PCSX2 konnekteer na die bediener by <a href="https://pcsx2.net/">pcsx2.net</a> on te kyk vir opdaterings, en as beskikbaar en bevestig, opdatering pakette aflaai van <a href="https://github.com/">github.com</a>. As U nie wil hê PCSX2 moet enige netwerk verbindings maak op opstart nie, moet U die Outomatiese Opdateerings opsie nou ontmerk. Die Outomatiese Opdateering instelling kan later enige tyd verander word in Koppelvlak Instellings.</p><p>Asseblief kies 'n taal en tema om te begin.</p></body></html>Language:
- Language:
+ Taal:Theme:
- Theme:
+ Tema:Enable Automatic Updates
- Enable Automatic Updates
+ Aktiveer Outomatiese Opdaterings<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
- <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
+ <html><head/><body><p>PCSX2 benodig 'n PS2 BIOS om te hardloop.</p><p>Om wettige redes, moet U 'n BIOS <strong>van 'n werklike PS2 eenheid wat U besit kry</strong> (leening tel nie).</p><p>Wanneer dit klaar gedump is, moet die BIOS beeld in die bios gids binne die data gids hieronder getoon geplaas word, of U kan PCSX2 'n alternatiewe gids laat skandeer.</p><p>Instruksies om U se BIOS te dump kan gevind word by <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>BIOS Directory:
- BIOS Directory:
+ BIOS Gids:Browse...
- Browse...
+ Blaai...Reset
- Reset
+ TerugstelFilename
- Filename
+ LeêrnaamVersion
- Version
+ Weergawe
- Open in Explorer...
- Open in Explorer...
+ Open BIOS Folder...
+ Maak BIOS Gids Oop...Refresh List
- Refresh List
+ Herlaai Lys<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
- <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
+ <html><head/><body><p>PCSX2 sal outomaties speletjies skandeer en identifiseer van die gekiesde gidse onder, en die speletjie lys invul.<br>Hierdie speletjies behoort gedump word van skywe wat U besit. Leidings om skywe te dump kan gevind word by <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Ondersteunde formate vir dumps sluit in:</p><p><ul><li>.bin/.iso (ISO Skyf Beelde)</li><li>.mdf (Media beskrywer lêer)</li><li>.chd (Saamgeperste Stukke Data)</li><li>.cso (Saamgeperste ISO)</li><li>.gz (Gzip Saamgeperste ISO)</li></ul></p></p></body></html>Search Directories (will be scanned for games)
- Search Directories (will be scanned for games)
+ Soek Gidse (sal geskandeer word vir speletjies)Add...
- Add...
+ Voeg by...Remove
- Remove
+ VerwyderSearch Directory
- Search Directory
+ Soek GidsScan Recursively
- Scan Recursively
+ Skandeer Rekursief<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
- <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
+ <html><head/><body><p>By verstek, sal PCSX2 U se sleutelbord karteer na die virtuele PS2 kontroleerder.</p><p><span style=" font-weight:700;">Om 'n eksterne kontroleerder te gebruik, moet U dit eers karteer.</span>Op die skerm, kan U enige kontroleerder wat gekoppel is, outomaties karteer. As U se kontroleerder nie gekoppel is nie, kan U dit nou inprop.</p><p>Om kontroleerder bindings te verander in meer detail, of multi-tap te gebruik, maak die Instellings kieslys oop en kies Kotroleerders wanneer U die Opstel Assistent voltooi het.</p></body></html>Controller Port 1
- Controller Port 1
+ Kontroleerder Poort 1Controller Mapped To:
- Controller Mapped To:
+ Kontroleerder Gekarteer Na:Controller Type:
- Controller Type:
+ Kontroleerder Tipe:Default (Keyboard)
- Default (Keyboard)
+ Verstek (Sleutelbord)Automatic Mapping
- Automatic Mapping
+ Outomatiese KarteringController Port 2
- Controller Port 2
+ Kontroleerder Poort 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
- <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Opstelling Voltooi!</span></h1><p>U is nou reg om speletjies te hardloop.</p><p>Verdere opsies is beskikbaar onder die instellings kieslys. U kan ook gebruik maak van die Groot Prent UI vir navigasie heeltemal met 'n kontroleerder.</p><p>Ons hoop U geniet PCSX2.</p></body></html>&Back
- &Back
+ &Terug&Next
- &Next
+ &Volgende&Cancel
- &Cancel
+ &KanselleerWarning
- Warning
+ WaarskuwingA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?
- A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?
+ 'n BIOS beeld is nie gekies nie. PCSX2 <strong> sal nie</strong> speletjies kan hardloop sonder 'n BIOS beeld nie.<br><br> Is U seker U wil voortgaan sonder om 'n BIOS beeld te kies?No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?
- No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
+ Geen speletjie gidse is gekies nie. U sal enige speletjie dumps handmatig moet oopmaak om te speel, PCSX2 se lys sal leeg wees.
-Are you sure you want to continue?
+Is U seker U wil voortgaan?&Finish
- &Finish
+ &VoltooiCancel Setup
- Cancel Setup
+ Kanselleer OpstellingAre you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.
- Are you sure you want to cancel PCSX2 setup?
+ Is U seker U wil die PCSX2 opstelling kanselleer?
-Any changes have been saved, and the wizard will run again next time you start PCSX2.
+Enige verandering is gestoor, en die opstel assistent sal weer hardloop volgende keer U PCSX2 oopmaak.Open Directory...
- Open Directory...
+ Maak Gids Oop...Select Search Directory
- Select Search Directory
+ Kies Soek GidsScan Recursively?
- Scan Recursively?
+ Skandeer Rekursief?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
- Would you like to scan the directory "%1" recursively?
+ Wil U die gids "%1" rekursief skandeer?
-Scanning recursively takes more time, but will identify files in subdirectories.
+Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse.Default (None)
- Default (None)
+ Verstek (Geen)No devices available
- No devices available
+ Geen toestelle beskikbaar nieAutomatic Binding
- Automatic Binding
+ Outomatiese BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
- No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
+ Geen generiese bindings was gegenereer vir toestel '%1'. Die kontroleerder/bron mag dalk nie outomatiese bindings ondersteun nie.
@@ -14960,37 +15583,37 @@ Scanning recursively takes more time, but will identify files in subdirectories.
ENTRYWarning: short space limit. Abbreviate if needed.
- ENTRY
+ INSKRYWINGLABELWarning: short space limit. Abbreviate if needed.
- LABEL
+ ETIKETPCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).
- PC
+ PCINSTRUCTIONWarning: short space limit. Abbreviate if needed.
- INSTRUCTION
+ INSTRUKSIESTACK POINTERWarning: short space limit. Abbreviate if needed.
- STACK POINTER
+ STAPEL WYSERSIZEWarning: short space limit. Abbreviate if needed.
- SIZE
+ GROOTTE
@@ -14999,139 +15622,139 @@ Scanning recursively takes more time, but will identify files in subdirectories.
INVALID
- INVALID
+ ONGELDIGIDWarning: short space limit. Abbreviate if needed.
- ID
+ IDPCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).
- PC
+ PCENTRYWarning: short space limit. Abbreviate if needed.
- ENTRY
+ INSKRYWINGPRIORITYWarning: short space limit. Abbreviate if needed.
- PRIORITY
+ PRIORITEITSTATEWarning: short space limit. Abbreviate if needed.
- STATE
+ STAATWAIT TYPEWarning: short space limit. Abbreviate if needed.
- WAIT TYPE
+ WAG TIPE
-
+ BADRefers to a Thread State in the Debugger.
- BAD
+ SLEG
-
+ RUNRefers to a Thread State in the Debugger.
- RUN
+ HARDLOOP
-
+ READYRefers to a Thread State in the Debugger.
- READY
+ REG
-
+ WAITRefers to a Thread State in the Debugger.
- WAIT
+ WAG
-
+ SUSPENDRefers to a Thread State in the Debugger.
- SUSPEND
+ OPSKORT
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.
- WAIT SUSPEND
+ WAG OPSKORT
-
+ DORMANTRefers to a Thread State in the Debugger.
- DORMANT
+ RUSTEND
-
+ NONERefers to a Thread Wait State in the Debugger.
- NONE
+ GEEN
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.
- WAKEUP REQUEST
+ ONTWAKING VERSOEK
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.
- SEMAPHORE
+ SEMAFOOR
-
+ SLEEPRefers to a Thread Wait State in the Debugger.
- SLEEP
+ SLAAP
-
+ DELAYRefers to a Thread Wait State in the Debugger.
- DELAY
+ VERSUIM
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.
- EVENTFLAG
+ EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.
- MBOX
+ MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.
- VPOOL
+ VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.
- FIXPOOL
+ FIXPOOL
@@ -15139,72 +15762,72 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Webcam (EyeToy)
- Webcam (EyeToy)
+ Webkamera (EyeToy)Sony EyeToy
- Sony EyeToy
+ Sony EyeToyKonami Capture Eye
- Konami Capture Eye
+ Konami Capture EyeDevice Name
- Device Name
+ Toestel NaamSelects the device to capture images from.
- Selects the device to capture images from.
+ Kies die toestel om beelde van te kry.HID Keyboard
- HID Keyboard
+ HID SleutelbordKeyboard
- Keyboard
+ SleutelbordHID Mouse
- HID Mouse
+ HID MuisPointer
- Pointer
+ WyserLeft Button
- Left Button
+ Linker KnoppieRight Button
- Right Button
+ Regter KnoppieMiddle Button
- Middle Button
+ Middel KnoppieKonami Keyboard
- Konami Keyboard
+ Konami SleutelbordGunCon 2
- GunCon 2
+ GunCon 2
@@ -15213,7 +15836,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
- D-Pad Up
+ D-Pad Op
@@ -15222,7 +15845,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
- D-Pad Down
+ D-pad Af
@@ -15231,7 +15854,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
- D-Pad Left
+ D-pad Links
@@ -15240,42 +15863,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
- D-Pad Right
+ D-Pad RegsTrigger
- Trigger
+ SnellerShoot Offscreen
- Shoot Offscreen
+ Skiet AfskermCalibration Shot
- Calibration Shot
+ Kalibrasie SkootA
- A
+ AB
- B
+ BC
- C
+ C
@@ -15286,7 +15909,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
- Select
+ Select
@@ -15297,147 +15920,170 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
- Start
+ StartRelative Left
- Relative Left
+ Relatief LinksRelative Right
- Relative Right
+ Relatief RegsRelative Up
- Relative Up
+ Relatief OpRelative Down
- Relative Down
+ Relatief AfSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
- Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
+ Stel die kruispunt beeld wat die liggeweer sal gebruik. Om 'n kruispunt beeld te stel sal die sisteem wyser afskakel.Cursor Scale
- Cursor Scale
+ Wyser SkaalScales the crosshair image set above.
- Scales the crosshair image set above.
+ Skaal die kruispunt beeld bo gestel.
+
+
+
+ %.0f%%
+ %.0f%%Cursor Color
- Cursor Color
+ Wyser KleurApplies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
- Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
+ Stel 'n kleur na die gekiesde kruispunt beelde, kan gebruik word vir verskeie spelers. Spesifiseer in HTML/CSS formaat (bv. #aabbcc)Manual Screen Configuration
- Manual Screen Configuration
+ Handmatige Skerm KonfigurasieForces the use of the screen parameters below, instead of automatic parameters if available.
- Forces the use of the screen parameters below, instead of automatic parameters if available.
+ Dwing die gebruik van die skerm parameters onder, in plaas van outomatiese parameters as beskikbaar.X Scale (Sensitivity)
- X Scale (Sensitivity)
+ X Skaal (Sensitiwiteit)Scales the position to simulate CRT curvature.
- Scales the position to simulate CRT curvature.
+ Skaal die posisie om die CRT kurwe te simuleer.
+
+
+
+
+ %.2f%%
+ %.2f%%Y Scale (Sensitivity)
- Y Scale (Sensitivity)
+ Y Skaal (Sensitiwiteit)Center X
- Center X
+ Middelpunt XSets the horizontal center position of the simulated screen.
- Sets the horizontal center position of the simulated screen.
+ Stel die horisontale middelpunt posisie van die gesimuleerde skerm.
+
+
+
+
+ %.0fpx
+ %.0fpxCenter Y
- Center Y
+ Middelpunt YSets the vertical center position of the simulated screen.
- Sets the vertical center position of the simulated screen.
+ Stel die vertikale middelpunt posisie van die gesimuleerde skerm.Screen Width
- Screen Width
+ Skerm WydteSets the width of the simulated screen.
- Sets the width of the simulated screen.
+ Stel die wydte van die gesimuleerde skerm.
+
+
+
+
+ %dpx
+ %dpxScreen Height
- Screen Height
+ Skerm HoogteSets the height of the simulated screen.
- Sets the height of the simulated screen.
+ Stel die hoogte van die gesimuleerde skerm.Logitech USB Headset
- Logitech USB Headset
+ Logitech USB OorfoneInput Device
- Input Device
+ InvoertoestelSelects the device to read audio from.
- Selects the device to read audio from.
+ Kies die toestel om oudio van te lees.Output Device
- Output Device
+ Uitvoer ToestelSelects the device to output audio to.
- Selects the device to output audio to.
+ Kies die toestel om oudio uit te voer.
@@ -15445,7 +16091,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Input Latency
- Input Latency
+ Invoer Latensie
@@ -15453,699 +16099,734 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.
- Specifies the latency to the host input device.
+ Spesifiseer die latensie na die bediener invoer toestel.
+
+
+
+
+
+
+
+ %dms
+ %dmsOutput Latency
- Output Latency
+ Uitvoer LatensieSpecifies the latency to the host output device.
- Specifies the latency to the host output device.
+ Spesifiseer die latensie na die bediener uitvoer toestel.USB-Mic: Neither player 1 nor 2 is connected.
- USB-Mic: Neither player 1 nor 2 is connected.
+ USB-Mikrofoon: Nie speler 1 of 2 is gekoppel nie.USB-Mic: Failed to start player {} audio stream.
- USB-Mic: Failed to start player {} audio stream.
+ USB-Mikrofoon: Kon nie speler {} oudio stroom begin nie.Singstar
- Singstar
+ SingstarPlayer 1 Device
- Player 1 Device
+ Speler 1 ToestelSelects the input for the first player.
- Selects the input for the first player.
+ Kies die invoer vir die eerste speler.Player 2 Device
- Player 2 Device
+ Speler 2 ToestelSelects the input for the second player.
- Selects the input for the second player.
+ Kies die invoer vir die tweede speler.Logitech USB Mic
- Logitech USB Mic
+ Logitech USB Mikrofoonusb-msd: Could not open image file '{}'
- usb-msd: Could not open image file '{}'
+ usb-msd: Kon nie beeld lêer '{}' oopmaak nieMass Storage Device
- Mass Storage Device
+ Massa Stoor ToestelModification time to USB mass storage image changed, reattaching.
- Modification time to USB mass storage image changed, reattaching.
+ Wysiging tyd na USB massa stoor beeld verander, dit word herkoppel.Image Path
- Image Path
+ Beeld PadSets the path to image which will back the virtual mass storage device.
- Sets the path to image which will back the virtual mass storage device.
+ Stel die pad na beeld wat die virtuele massa stoor toestel sal ondersteun.Steering Left
- Steering Left
+ Stuur LinksSteering Right
- Steering Right
+ Stuur RegsThrottle
- Throttle
+ VersnellerBrake
- Brake
+ RemCross
- Cross
+ KruisSquare
- Square
+ VierkantCircle
- Circle
+ SirkelTriangle
- Triangle
+ DriehoekL1
- L1
+ L1R1
- R1
+ R1L2
- L2
+ L2R2
- R2
+ R2Force Feedback
- Force Feedback
+ KragterugvoerShift Up / R1
- Shift Up / R1
+ Wissel Op / R1Shift Down / L1
- Shift Down / L1
+ Wissel Af / L1L3
- L3
+ L3R3
- R3
+ R3Menu Up
- Menu Up
+ Kieslys OpMenu Down
- Menu Down
+ Kieslys AfX
- X
+ XY
- Y
+ Y
+
+
+
+ Off
+ Af
+
+
+
+ Low
+ Laag
+
+
+
+ Medium
+ Medium
+
+
+
+ High
+ HoogSteering Smoothing
- Steering Smoothing
+ Stuur GladmaakSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
- Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
+ Maak verandering in stuur gladder na die gespesifiseerde persent per peiling. Benoodig vir die gebruik van sleutelborde.
+
+
+
+
+ %d%%
+ %d%%Steering Deadzone
- Steering Deadzone
+ Stuur DoodsoneSteering axis deadzone for pads or non self centering wheels.
- Steering axis deadzone for pads or non self centering wheels.
+ Stuur asse doodsone vir pads of nie-self sentrering wiele.Steering Damping
- Steering Damping
+ Stuur DempingApplies power curve filter to steering axis values. Dampens small inputs.
- Applies power curve filter to steering axis values. Dampens small inputs.
+ Toepas krag kurwe filter na stuur asse waardes. Versag klein insette.Wheel Device
- Wheel Device
+ Wiel ToestelDriving Force
- Driving Force
+ Driving ForceDriving Force Pro
- Driving Force Pro
+ Driving Force ProDriving Force Pro (rev11.02)
- Driving Force Pro (rev11.02)
+ Driving Force Pro (rev11.02)GT Force
- GT Force
+ GT ForceRock Band Drum Kit
- Rock Band Drum Kit
+ Rock Band Drom StelBlue
- Blue
+ BlouGreen
- Green
+ GroenRed
- Red
+ RooiYellow
- Yellow
+ GeelOrange
- Orange
+ OranjeBuzz Controller
- Buzz Controller
+ Buzz KontroleerderPlayer 1 Red
- Player 1 Red
+ Speler 1 RooiPlayer 1 Blue
- Player 1 Blue
+ Speler 1 BlouPlayer 1 Orange
- Player 1 Orange
+ Speler 1 OranjePlayer 1 Green
- Player 1 Green
+ Speler 1 GroenPlayer 1 Yellow
- Player 1 Yellow
+ Speler 1 GeelPlayer 2 Red
- Player 2 Red
+ Speler 2 RooiPlayer 2 Blue
- Player 2 Blue
+ Speler 2 BlouPlayer 2 Orange
- Player 2 Orange
+ Speler 2 OranjePlayer 2 Green
- Player 2 Green
+ Speler 2 GroenPlayer 2 Yellow
- Player 2 Yellow
+ Speler 2 GeelPlayer 3 Red
- Player 3 Red
+ Speler 3 RooiPlayer 3 Blue
- Player 3 Blue
+ Speler 3 BlouPlayer 3 Orange
- Player 3 Orange
+ Speler 3 OranjePlayer 3 Green
- Player 3 Green
+ Speler 3 GroenPlayer 3 Yellow
- Player 3 Yellow
+ Speler 3 GeelPlayer 4 Red
- Player 4 Red
+ Speler 4 RooiPlayer 4 Blue
- Player 4 Blue
+ Speler 4 BlouPlayer 4 Orange
- Player 4 Orange
+ Speler 4 OranjePlayer 4 Green
- Player 4 Green
+ Speler 4 GroenPlayer 4 Yellow
- Player 4 Yellow
+ Speler 4 GeelKeyboardMania
- KeyboardMania
+ KeyboardManiaC 1
- C 1
+ C 1C# 1
- C# 1
+ C# 1D 1
- D 1
+ D 1D# 1
- D# 1
+ D# 1E 1
- E 1
+ E 1F 1
- F 1
+ F 1F# 1
- F# 1
+ F# 1G 1
- G 1
+ G 1G# 1
- G# 1
+ G# 1A 1
- A 1
+ A 1A# 1
- A# 1
+ A# 1B 1
- B 1
+ B 1C 2
- C 2
+ C 2C# 2
- C# 2
+ C# 2D 2
- D 2
+ D 2D# 2
- D# 2
+ D# 2E 2
- E 2
+ E 2F 2
- F 2
+ F 2F# 2
- F# 2
+ F# 2G 2
- G 2
+ G 2G# 2
- G# 2
+ G#2A 2
- A 2
+ A 2A# 2
- A# 2
+ A# 2B 2
- B 2
+ B 2Wheel Up
- Wheel Up
+ Wiel OpWheel Down
- Wheel Down
+ Wiel AfSega Seamic
- Sega Seamic
+ Sega SeamicStick Left
- Stick Left
+ Stok LinksStick Right
- Stick Right
+ Stok RegsStick Up
- Stick Up
+ Stok OpStick Down
- Stick Down
+ Stok AfZ
- Z
+ ZL
- L
+ LR
- R
+ RFailed to open '{}' for printing.
- Failed to open '{}' for printing.
+ Kon nie '{}' oopmaak vir drukwerk nie.Printer saving to '{}'...
- Printer saving to '{}'...
+ Drukker stoor na '{}'...Printer
- Printer
+ DrukkerNone
- None
+ GeenNot Connected
- Not Connected
+ Nie Verbind nieDefault Input Device
- Default Input Device
+ Verteke Inset ToestelDefault Output Device
- Default Output Device
+ Versteke Uitset ToestelDJ Hero Turntable
- DJ Hero Turntable
+ DJ Hero DraaitafelTriangle / Euphoria
- Triangle / Euphoria
+ Driehoek / EuforieCrossfader Left
- Crossfader Left
+ Kruisdemper LinksCrossfader Right
- Crossfader Right
+ Kruisdemper RegsLeft Turntable Clockwise
- Left Turntable Clockwise
+ Linker Draaitafel KloksgewysLeft Turntable Counterclockwise
- Left Turntable Counterclockwise
+ Linker Draaitafel AntikloksgewysRight Turntable Clockwise
- Right Turntable Clockwise
+ Regter Draaitafel KloksgewysRight Turntable Counterclockwise
- Right Turntable Counterclockwise
+ Regter Draaitafel AntikloksgewysLeft Turntable Green
- Left Turntable Green
+ Linker Draaitafel GroenLeft Turntable Red
- Left Turntable Red
+ Linker Draaitafel RooiLeft Turntable Blue
- Left Turntable Blue
+ Linker Draaitafel BlouRight Turntable Green
- Right Turntable Green
+ Regter Draaitafel GroenRight Turntable Red
- Right Turntable Red
+ Regter Draaitafel Rooi Right Turntable Blue
- Right Turntable Blue
+ Regter Draaitafel BlouApply a multiplier to the turntable
- Apply a multiplier to the turntable
+ Toepas 'n vermenigvuldiger na die draaitafelEffects Knob Left
- Effects Knob Left
+ Effekte Knop LinksEffects Knob Right
- Effects Knob Right
+ Effekte Knop RegsTurntable Multiplier
- Turntable Multiplier
+ Draaitafel Vermenigvuldiger
@@ -16153,390 +16834,390 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Axes
- Axes
+ AsseButtons
- Buttons
+ KnoppiesUSBBindingWidget_DrivingForce
-
+ Hints
- Hints
+ Wenke
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
- To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
+ Om stuur te bind aan meeste moderne 900 grade wiele, draai die wiel een rotasie in die gewenste rigting, dan weer terug na die middelpunt toe.
-
+ Force Feedback
- Force Feedback
+ Kragterugvoer
-
+ D-Pad
- D-Pad
+ D-Pad
-
+ Down
- Down
+ Af
-
+ Left
- Left
+ Links
-
+ Up
- Up
+ Op
-
+ Right
- Right
+ Regs
-
+ L1
- L1
+ L1
-
+ L2
- L2
+ L2
-
+ Brake
- Brake
+ Rem
-
+ Steering Left
- Steering Left
+ Stuur Links
-
+ Steering Right
- Steering Right
+ Stuur Regs
-
+ Select
- Select
+ Select
-
+ Start
- Start
+ Start
-
+ Face Buttons
- Face Buttons
+ Gesig Knoppies
-
+ Circle
- Circle
+ Sirkel
-
+ Cross
- Cross
+ Kruis
-
+ Triangle
- Triangle
+ Driehoek
-
+ Square
- Square
+ Vierkant
-
+ R1
- R1
+ R1
-
+ R2
- R2
+ R2
-
+ Accelerator
- Accelerator
+ VersnellerUSBBindingWidget_GTForce
-
+ Hints
- Hints
+ Wenke
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
- To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
+ Om stuur te bind aan meeste moderne 900 grade wiele, draai die wiel een rotasie in die gewenste rigting, dan weer terug na die middelpunt toe.
-
+ Force Feedback
- Force Feedback
+ Kragterugvoer
-
+ X
- X
+ X
-
+ A
- A
+ A
-
+ Brake
- Brake
+ Rem
-
+ Steering Left
- Steering Left
+ Stuur Links
-
+ Steering Right
- Steering Right
+ Stuur Regs
-
+ Left Paddle
- Left Paddle
+ Linker Paddel
-
+ Right Paddle
- Right Paddle
+ Regter Paddel
-
+ Y
- Y
+ Y
-
+ B
- B
+ B
-
+ Accelerator
- Accelerator
+ VersnellerUSBBindingWidget_GunCon2
-
+ Buttons
- Buttons
+ Knoppies
-
+ A
- A
+ A
-
+ C
- C
+ C
-
+ Start
- Start
+ Start
-
+ Select
- Select
+ Select
-
+ B
- B
+ B
-
+ D-Pad
- D-Pad
+ D-Pad
-
-
+
+ Down
- Down
+ Af
-
-
+
+ Left
- Left
+ Links
-
-
+
+ Up
- Up
+ Op
-
-
+
+ Right
- Right
+ Regs
-
+ Pointer Setup
- Pointer Setup
+ Wyser Opstel
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
- <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
+ <p>By verstek, GunCon2 sal die muis wyser gebruik. Om die muis te gebruik, hoef U <strong> nie</strong> enige bindings in te stel nie behalwe die sneller en knoppies nie.</p>
-<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
+<p>As U 'n kontroleerder wil gebruik, of liggeweer wat n kontroleerder simuleer in plaas van 'n muis, dan moet U dit bind aan Relatiewe Mikking. Andersins, moet Relatiewe Mikking <strong> ongebind gelos word</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Relative Aiming
+ Relatiewe Mikking
-
-
+
+ Trigger
- Trigger
+ Sneller
-
+ Shoot Offscreen
- Shoot Offscreen
+ Skiet Afskerm
-
+ Calibration Shot
- Calibration Shot
+ Kalibrasie Skoot
-
+ Calibration shot is required to pass the setup screen in some games.
- Calibration shot is required to pass the setup screen in some games.
+ Kalibrasie skoot is vereis om die opstel skerm te slaag in party speletjies.USBDeviceWidget
-
+ Device Type
- Device Type
+ Toestel Tipe
-
+ Bindings
- Bindings
+ Bindings
-
+ Settings
- Settings
+ Instellings
-
+ Automatic Mapping
- Automatic Mapping
+ Outomatiese Kartering
-
+ Clear Mapping
- Clear Mapping
+ Verwyder KarteringUSB Port %1
- USB Port %1
+ USB Poort %1No devices available
- No devices available
+ Geen toestelle beskikbaar nieClear Bindings
- Clear Bindings
+ Verwyder BindingsAre you sure you want to clear all bindings for this device? This action cannot be undone.
- Are you sure you want to clear all bindings for this device? This action cannot be undone.
+ Is U seker U wil al die bindings vir die toestel uitvee? Die aksie kan nie ontdoen word nie.Automatic Binding
- Automatic Binding
+ Outomatiese BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
- No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
+ Geen generiese bindings was gegenereer vir toestel '%1'. Die kontroleerder/bron mag dalk nie outomatiese bindings ondersteun nie.VMManager
-
+ Failed to back up old save state {}.
- Failed to back up old save state {}.
+ Kon nie ou stoor staat rugsteun nie {}.
-
+ Failed to save save state: {}.
- Failed to save save state: {}.
+ Kon nie stoor staat stoor nie: {}.
-
+ PS2 BIOS ({})
- PS2 BIOS ({})
+ PS2 BIOS ({})
-
+ Unknown Game
- Unknown Game
+ Onbekende Speletjie
-
+ Error
- Error
+ Fout
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16544,208 +17225,228 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
Please consult the FAQs and Guides for further instructions.
- PCSX2 requires a PS2 BIOS in order to run.
+ PCSX2 benodig a PS2 BIOS om te hardloop.
-For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
+Om wettige redes, *moet* U 'n BIOS van 'n werklike PS2 eenheid wat U besit kry (leening tel nie).
-Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
+Wanneer dit klaar gedump is, moet die BIOS beeld in die bios gids wat binne die data gids is, geplaas word. (Gereedskap Kieslys -> Maak Data Gids Oop).
-Please consult the FAQs and Guides for further instructions.
+Raadpleeg asseblief die FAQs en Guides vir verdere instruksies.
+
+
+
+ Resuming state
+ Besig om staat te hervat
-
+ State saved to slot {}.
- State saved to slot {}.
+ Staat gestoor na gleuf {}.
-
+ Failed to save save state to slot {}.
- Failed to save save state to slot {}.
+ Kon nie stoor staat stoor na gleuf {}.
-
+
+
+ Loading state
+ Besig om staat te laai
+
+
+ There is no save state in slot {}.
- There is no save state in slot {}.
+ Daar is geen stoor staat in gleuf {}.
-
+ Loading state from slot {}...
- Loading state from slot {}...
+ Besig om staat te laai van gleuf {}...
-
+ Saving state to slot {}...
- Saving state to slot {}...
+ Besig om staat te stoor na gleuf {}...
-
+
+ Frame advancing
+ Raam bevordering
+
+
+ Disc removed.
- Disc removed.
+ Skyf verwyder.
-
+ Disc changed to '{}'.
- Disc changed to '{}'.
+ Skyf verander na '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Failed to open new disc image '{}'. Reverting to old image.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Kon nie nuwe skyfbeeld '{}' oopmaak nie. Ou beeld word teruggekeur.
+Fout was: {}
-
- Failed to switch back to old disc image. Removing disc.
- Failed to switch back to old disc image. Removing disc.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Kon nie terug skakel na ou skyfbeeld nie. Skyf word verwyder.
+Fout was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.
- Cheats have been disabled due to achievements hardcore mode.
+ Kroeke is gedeaktiveer as gevolg van prestasies hardcore modus.
-
+ Fast CDVD is enabled, this may break games.
- Fast CDVD is enabled, this may break games.
+ Vinnige CDVD is geaktiveer, dit kan speletjies breek.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.
- Cycle rate/skip is not at default, this may crash or make games run too slow.
+ Siklus tempo/oorslaan is nie op verstek nie, dit mag speletjies laat omval of te stadig hardloop.
-
+ Audio is using async mix, expect desynchronization in FMVs.
- Audio is using async mix, expect desynchronization in FMVs.
+ Oudio gebruik asinkroniseer mengsel, verwag desinkronisasie in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.
- Upscale multiplier is below native, this will break rendering.
+ Opskaal vermenigvuldiger is onder plaaslik, dit sal vertooning breek.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.
- Mipmapping is not set to automatic. This may break rendering in some games.
+ Mipmapping is nie op outomaties gestel nie. Dit mag vertooning in party speletjies breek.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
- Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
+ Tekstuur filtrering is nie op Bilineêr (PS2) gestel nie. Dit sal vertooning breek in party speletjies.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.
- Trilinear filtering is not set to automatic. This may break rendering in some games.
+ Trilinêre filtrering is nie op outomaties gestel nie. Dit mag vertooning in party speletjies breek.
-
+ Blending is below basic, this may break effects in some games.
- Blending is below basic, this may break effects in some games.
+ Vermenging is onder basies, dit mag effekte breek in party speletjies.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.
- Hardware Download Mode is not set to Accurate, this may break rendering in some games.
+ Hardeware Aflaai Modus is nie op Akkuraat gestel nie, dit mag vertooning in party speletjies breek.
-
+ EE FPU Round Mode is not set to default, this may break some games.
- EE FPU Round Mode is not set to default, this may break some games.
+ EE FPU Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.
- EE FPU Clamp Mode is not set to default, this may break some games.
+ EE FPU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek.
-
+ VU Round Mode is not set to default, this may break some games.
- VU Round Mode is not set to default, this may break some games.
+ VU Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.
-
+ VU Clamp Mode is not set to default, this may break some games.
- VU Clamp Mode is not set to default, this may break some games.
+ VU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.
- Game Fixes are not enabled. Compatibility with some games may be affected.
+ Speletjie Regstellings is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.
- Compatibility Patches are not enabled. Compatibility with some games may be affected.
+ Versoenbaarheid Patches is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word.
-
+ Frame rate for NTSC is not default. This may break some games.
- Frame rate for NTSC is not default. This may break some games.
+ Beeldkoers vir NTSC is nie verstek nie. Dit mag party speletjies breek.
-
+ Frame rate for PAL is not default. This may break some games.
- Frame rate for PAL is not default. This may break some games.
+ Beeldkoers vir PAL is nie verstek nie. Dit mag party speletjies breek.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.
- EE Recompiler is not enabled, this will significantly reduce performance.
+ EE herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.
- VU0 Recompiler is not enabled, this will significantly reduce performance.
+ VU0 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.
- VU1 Recompiler is not enabled, this will significantly reduce performance.
+ VU1 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.
- IOP Recompiler is not enabled, this will significantly reduce performance.
+ IOP Herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.
-
+ EE Cache is enabled, this will significantly reduce performance.
- EE Cache is enabled, this will significantly reduce performance.
+ EE kasgeheue is geaktiveer, dit sal werkverrigting ernstig verminder.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.
- EE Wait Loop Detection is not enabled, this may reduce performance.
+ EE Wag Lus Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder.
-
+ INTC Spin Detection is not enabled, this may reduce performance.
- INTC Spin Detection is not enabled, this may reduce performance.
+ INTC Draai Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder.
-
+ Instant VU1 is disabled, this may reduce performance.
- Instant VU1 is disabled, this may reduce performance.
+ Onmiddellike VU1 is gedeaktiveer, dit mag werkverrigting verminder.
-
+ mVU Flag Hack is not enabled, this may reduce performance.
- mVU Flag Hack is not enabled, this may reduce performance.
+ mVU Vlag Hack is nie geaktiveer nie, dit mag werkverrigting verminder.
-
+ GPU Palette Conversion is enabled, this may reduce performance.
- GPU Palette Conversion is enabled, this may reduce performance.
+ GPU Palet bekering is geaktiveer, dit mag werkverrigting verminder.
-
+ Texture Preloading is not Full, this may reduce performance.
- Texture Preloading is not Full, this may reduce performance.
+ Tekstuur Voorlaaiing is nie Vol nie, dit mag werkverrigting verminder.
-
+ Estimate texture region is enabled, this may reduce performance.
- Estimate texture region is enabled, this may reduce performance.
+ Reken tekstuur streek is geaktiveer, dit mag werkverrigting verminder.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts b/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts
index 23a02076390e2..bee4896bea74c 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_ar-SA.ts
@@ -42,7 +42,7 @@
License
- الترخيص
+ الرخصة
@@ -51,7 +51,7 @@
RetroAchievements LoginWindow title
- سجل الدخول لـ(RetroAchievements)
+ تسجيل الدخول لRetroAchievements
@@ -80,32 +80,38 @@
جاهز...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong> توكن الـRetroAchievements الخاص بك لم يعد صالحاً.</strong> عليك إعادة إدخال معلومات الدخول لكي تعمل الإنجازات, كلمة المرور الخاصّة بك لن تُحفظ في PCSX2, سيتم إنشاء توكن وصول وسيتم استخدامه بدلاً من ذلك.
-
+ &Login&تسجيل الدخول
-
+ Logging in...جاري تسجيل الدخول...
-
+ Login Errorخطأ في تسجيل الدخول
-
- Login failed. Please check your username and password, and try again.
- فشل التسجيل. تحقق اسم المستخدم و كلمة المرور، و حاول مرة أخرى.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ فشل تسجيل الدخول.
+ الخطأ: %1
+
+ يرجى التحقق من اسم المستخدم وكلمة المرور الخاصة بك وحاول مرة أخرى.
-
+ Login failed.فشل تسجيل الدخول.
@@ -113,270 +119,507 @@
AchievementSettingsWidget
-
- Global Settings
- الإعدادات العامة
-
-
-
-
+
+ Enable Achievements
- مكن الإنجازات
-
-
-
-
- Show Challenge Indicators
- عرض مؤشرات التحدي
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- تمكين التواجد الغني لـ RAapos
+ تفعيل الإنجازات
-
-
+
+ Enable Hardcore Mode
- مَكِنْ الوضع الصعب
-
-
-
-
- Enable Leaderboards
- مَكِنْ لائحة المتصدرين
+ تفعيل الوضع الصعب
-
+ Test Unofficial Achievements
- اختبار الإنجازات الغير رسمية
-
-
-
-
- Enable Test Mode
- تمكين وضع الاختبار
+ اختبر الجوائز الغير رسمية
-
-
+
+ Enable Sound Effects
- تمكين المؤثرات الصوتية
+ تفعيل المؤثرات الصوتية
-
+ Notificationsالإشعارَات
-
-
- Show Notifications
- أظهر الإشعارات
-
-
-
- Duration
- المدة
-
-
-
-
-
-
+
+ 5 seconds5 ثواني
-
+ Accountالحساب
-
-
+
+ Login...تسجيل الدخول...
-
+ View Profile...عرض الملف الشخصي...
-
- Game Info
- معلومات اللعبة
+
+ Settings
+ إعدادات
-
- <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
- <html><head/><body><p align="justify">PCSX2 يستخدم RetroAchievements كقاعدة بيانات للانجازات ولتتبع آداء اللاعب. لاستخدام الانجازات يرجى انشاء حساب في <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">لعرض قائمة الانجازات داخل اللعبة اضغط على مفتاح الاختصار لـ<span style=" font-weight:600;">فتح قائمة الايقاف</span> و اختر <span style=" font-weight:600;">الانجازات</span> من القائمة.</p></body></html>
+
+
+ Enable Spectator Mode
+ تمكين وضع المشاهد
-
- seconds
- ثواني
+
+
+ Enable Encore Mode
+ تفعيل وضع الظهور
+
+
+ Show Achievement Notifications
+ عرض إشعارات الإنجاز
+
+
+
+ Show Leaderboard Notifications
+ عرض إشعارات المتصدرين
+
+
+
-
-
-
- Unchecked
- غير محدد
+ Enable In-Game Overlays
+ تمكين التراكبات داخل اللعبة
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- عند التمكين وتسجيل الدخول، سيقوم PCSX2 بالبحث عن الإنجازات عند بدء التشغيل.
+
+ Username:
+Login token generated at:
+ اسم المستخدم:
+ تم إنشاء رمز تسجيل الدخول في:
+
+
+
+ Game Info
+ معلومات اللعبة
+
+
+
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
+ <html><head/><body><p align="justify">PCSX2 يستخدم RetroAchievements كقاعدة بيانات للانجازات ولتتبع آداء اللاعب. لاستخدام الانجازات يرجى انشاء حساب في <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">لعرض قائمة الانجازات داخل اللعبة اضغط على مفتاح الاختصار لـ<span style=" font-weight:600;">فتح قائمة الايقاف</span> و اختر <span style=" font-weight:600;">الانجازات</span> من القائمة.</p></body></html>
+
+
+
+
+ Unchecked
+ لم يتم التحقق
+
+
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
- عند التمكين، سيفترض PCSX2 أن جميع الإنجازات مقفلة ولن يرسل أي إشعارات فتح إلى الخادم.
+ عند تفعيل هذا الخيار، سيفترض PCSX2 أن جميع الإنجازات مقفلة ولن يرسل أي إشعارات فتح إلى الخادم.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.عند التمكين، سوف يعرض PCSX2 الإنجازات من مجموعات الإنجازات الغير رسمية. يرجى ملاحظة أن هذه الإنجازات لا يتم تتبعها بواسطة RetroAchievements، لذلك يتم فتحها من جديد في كل مرة.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- عند التمكين، سيتم جمع معلومات بشكل واسع عن مكان التواجد وإرسالها إلي خوادم RetroAchievements حيث يتم دعمها.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
- وضع "التحدي" للإنجازات يشمل تتبع لائحة المتصدرين. يُعطل مميزات حالات الحفظ والغش والحركة البطيئة.
+ تفعيل وضع التحدي للإنجازات, يشمل تتبع لائحة المتصدرين. يُعطل ميزة حفظ الحاله والغش والحركة البطيئة.
-
-
-
-
+
+
+
+ Checked
- محدد
+ تم التحقق
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- تمكين تتبع لوائح المتصدرين والاشتراك بها في الألعاب المدعومة. في حالة تعطيل لوائح المتصدرين سوف تظل تستطيع عرض لوائح المتصدرين، لكن لن يتم الاشتراك بها.
+
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
+ تشغيل المؤثرات الصوتية عند فتح الإنجازات وتقديم الدرجات على لائحة المتصدرين.
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- عرض رسائل منبثقة حول أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين.
+
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
+ عرض أيقونات في الزاوية اليمنى السفلى من الشاشة عندما يكون هناك تحدي أو إنجاز نشط.
-
- Plays sound effects for events such as achievement unlocks and leaderboard submissions.
- تشغيل مؤثرات صوتية عند أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين.
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ عند التمكين وتسجيل الدخول، سيقوم PCSX2 بالبحث عن الإنجازات عند بدء التشغيل.
-
- Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
- عرض أيقونات في الزاوية اليمنى السفلى من الشاشة عندما يكون هناك تحدي أو إنجاز نشط.
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ يعرض رسائل منبثقة حول أحداث مثل فتح الإنجازات وإكمال اللعبة.
-
-
-
- Notification Duration
- مدة الإشعارات
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ يعرض الرسائل المنبثقة عند البدء، أو التقديم، أو فشل تحدي لوحة المتصدرين.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- المدة ، في ثوانٍ ، سوف يبقى إشعار منبثق للإنجازات على الشاشة.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ عند التمكين، ستعمل كل جلسة كما لو لم يتم فتح أي إنجازات.
-
+ Reset Systemإعادة تعيين النظام
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?لن يتم تمكين الوضع الصعب حتى يتم إعادة تعيين النظام. هل تريد إعادة تعيين النظام الآن؟
+
+
+
+ %n seconds
+
+ واحد
+ %n ثانية
+ واحد
+ %n ثانية
+ %n seconds
+ %n seconds
+ %n seconds
+ %n seconds
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.اسم المستخدم: %1
رمز تسجيل الدخول تم إنشاؤه في %2
-
+ Logoutتسجيل الخروج
-
+ Not Logged In.لم يتم تسجيل الدخول.
-
-
- %1 seconds
- %1 ثانية
- Achievements
-
+ Hardcore mode will be enabled on system reset.
- سيتم تمكين الوضع الصعب عند إعادة تعيين النظام.
+ سيتم تفعيل الوضع الصعب عند إعادة تشغيل النظام.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.{0} لا يمكن القيام به بينما الوضع المتشدد نشط. هل تريد تعطيل الوضع المتشدد؟ سيتم إلغاء {0} إذا اخترت لا.
-
+ Hardcore mode is now enabled.
- تم الآن تمكين الوضع الصعب.
+ تم الآن تفعيل الوضع الصعب.
+
+
+
+ {} (Hardcore Mode)
+ {} (الوضع المتشدد)
-
+
+ {} (Unofficial)
+ {} (غير رسمي)
+
+
+
+ Mastered {}
+ متقن {}
+
+
+
+ Leaderboard attempt started.
+ بدأت محاولة المتصدرين.
+
+
+
+ Leaderboard attempt failed.
+ فشلت محاولة المتصدرين.
+
+
+
+ Your Time: {}{}
+ الوقت الخاص بك: {}{}
+
+
+
+ Your Score: {}{}
+ النتيجة الخاصة بك: {}{}
+
+
+
+ Your Value: {}{}
+ القيمة الخاصة بك: {}{}
+
+
+
+ (Submitting)
+ (تقديم)
+
+
+
+ Achievements Disconnected
+ الإنجازات معطلة
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ تعذر إكمال طلب إلغاء القفل. سوف نواصل محاولة إرسال هذا الطلب.
+
+
+
+ Achievements Reconnected
+ تم إعادة الاتصال بالإنجازات
+
+
+
+ All pending unlock requests have completed.
+ لقد اكتملت جميع طلبات إلغاء القفل المعلقة.
+
+
+ Hardcore mode is now disabled.
- تم الآن تعطيل الوضع الصعب.
+ تم تعطيل الوضع الصعب.
+
+
+
+ Confirm Hardcore Mode
+ تأكيد الوضع الصعب
+
+
+
+ Active Challenge Achievements
+ إنجازات التحدي النشط
-
+ (Hardcore Mode) (الوضع المتشدد)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- لقد حصلت علي {0} من {1} إنجازات، و {2} من {3} نِقَاط.
+
+ You have unlocked all achievements and earned {} points!
+ لقد قمت بفتح جميع الإنجازات وحصلت على {} نقاط!
+
+
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ لقد فتحت {0} من انجازات {1} وحصلت على {2} من {3} نقاط.
-
- This game has no achievements.
- هذه اللعبة ليس لها إنجازات.
+
+ {0} achievements, {1} points
+ انجازات {0} ، نقاط {1}
+
+
+
+ Your Time: {0} (Best: {1})
+ وقتك: {0} (الأفضل: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ نتيجتك: {0} (الأفضل: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ القيمة الخاصة بك: {0} (أفضل: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+مركز المتصدرين: {1} من {2}
+
+
+
+ Server error in {0}:
+{1}
+ خطأ في الخادم {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ لقد قمت بفتح {0} من انجازات {1} ، وكسب {2} من {3} نقاط ممكنة.
+
+
+
+ Unknown
+ غير معروف
+
+
+
+ Locked
+ مقفل
+
+
+
+ Unlocked
+ إلغاء القفل
+
+
+
+ Unsupported
+ غير متوافق
+
+
+
+ Unofficial
+ غير رسمي
+
+
+
+ Recently Unlocked
+ تم فتحه مؤخرا
+
+
+
+ Active Challenges
+ التحديات النشطة
+
+
+
+ Almost There
+ اوشكت على الوصول
+
+
+
+ {} points
+ {} نقاط
+
+
+
+ {} point
+ {} نقطة
+
+
+
+ XXX points
+ نقاط XXX
+
+
+
+ Unlocked: {}
+ إلغاء القفل: {}
+
+
+
+ This game has {} leaderboards.
+ تحتوي هذه اللعبة على {} لوحة صدارة.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ يتم تعطيل تقديم النقاط بسبب وضع المتشدد. لوحة المتصدرين مقروءة فقط.
+
+
+
+ Show Best
+ عرض الأفضل
+
+
+
+ Show Nearby
+ عرض قريب
+
+
+
+ Rank
+ الترتيب
+
+
+
+ Name
+ إسم
+
+
+
+ Time
+ الوقت
+
+
+
+ Score
+ النتيجة
+
+
+
+ Value
+ القيمة
+
+
+
+ Date Submitted
+ تاريخ التقديم
+
+
+
+ Downloading leaderboard data, please wait...
+ تحميل بيانات لوحة المتصدرين، يرجى الانتظار...
+
+
+
+
+ Loading...
+ جارٍ التحميل...
+
+
+
+
+ Leaderboard download failed
+ فشل تنزيل لوحة المتصدرين
-
- Leaderboard submission is enabled.
- تم تمكين تقديم لوحة المتصدرين.
+
+ This game has no achievements.
+ هذه اللعبة ليس لها إنجازات.
-
+ Failed to read executable from disc. Achievements disabled.
- فشل في قراءة مِلَفّ التشغيل من القرص، تم تعطيل الإنجازات.
+ فشل في قراءة الـ EXE من القرص، تم تعطيل الإنجازات.
@@ -557,7 +800,7 @@ Login token generated on %2.
Enable Game Fixes
- تمكين إصلاحات الألعاب
+ تفعيل إصلاحات الألعاب
@@ -567,7 +810,7 @@ Login token generated on %2.
Enable Compatibility Patches
- تمكين تصويبات التوافق
+ تفعيل تصحيحات التوافق
@@ -578,403 +821,403 @@ Login token generated on %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.قد يتسبب تغيير هذه الخيارات في مشاكل في الألعاب. قم بالتعديل على مسؤوليتك الخاصة، لن يوفر فريق PCSX2 الدعم أثناء استخدام هذه الإعدادات.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.وضع التقريب:
-
-
-
+
+
+ Nearestالأقرب
-
-
-
+
+
+ Negativeسلبي
-
-
-
+
+
+ Positiveإيجابي
-
-
-
+
+
+ Chop / Zero (Default)Chop / Zero (Default)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.وضع حد الأرقام:
-
-
+
+ Noneلا شيء
-
-
-
+
+
+ Normal (Default)عادي (إفتراضي)
-
+ NoneClampModeلا شيء
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).إضافي + حفظ العلامة
-
+ Fullكامل
-
+ Wait Loop Detectionاكتشاف حلقات الانتظار
-
-
+
+ Enable Recompilerتمكين مُعيد البناء
-
+ Enable Fast Memory Accessتمكين الوصول السريع للذاكرة
-
+ Enable Cache (Slow)تمكين ذاكرة التخزين المؤقت (بطيء)
-
+ INTC Spin Detectionاكتشاف استخدام INTC
-
+ Pause On TLB Missتوقف في حالة فقد TLB
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)
-
+ VU1 Rounding Mode:وضع تقريب VU1:
-
+ mVU Flag Hackتسريع mVU Flag Hack
-
+ Enable VU1 Recompilerتمكين مُعيد بناء برامج VU1
-
+ Enable VU0 Recompiler (Micro Mode)تمكين مُعيد بناء برامج VU0 (في وضع المايكرو)
-
-
+
+ Extraإضافي
-
+ VU0 Clamping Mode:وضع حد الأرقام لوحدة VU0:
-
+ VU0 Rounding Mode:وضع التقريب لوحدة VU0:
-
+ VU1 Clamping Mode:وضع حد الأرقام لوحدة VU1:
-
+ I/O Processor (IOP, MIPS-I)معالج IOP (MIPS-I)
-
+ Game Settingsإعدادات اللعبة
-
+ Enable Game Fixes
- تمكين إصلاحات الألعاب
+ تفعيل إصلاحات الألعاب
-
+ Enable Compatibility Patches
- تمكين تصويبات التوافق
+ تفعيل تصحيحات التوافق
-
+ Frame Rate Controlالتحكم في معدل الإطارات
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. هرتز
-
+ PAL Frame Rate:معدل إطارات PAL:
-
+ NTSC Frame Rate:معدل إطارات NTSC:
-
+ PINE Settingsإعدادات PINE
-
+ Slot:خانة:
-
+ Enable
- تمكين
+ تفعيلAudioSettingsWidget
-
+ Timestretch Settingsإعدادات تمطيط الوقت
-
+ Sequence Length:طول المدة:
-
+ 3030
-
+ Seekwindow Size:حجم نافذة البحث:
-
+ 2020
-
+ Overlap:التداخل:
-
+ 1010
-
+ Restore Defaultsاستعادة الافتراضيات
-
+ Volumeمستوى الصوت
-
+ 100%100٪
-
+ Mixing Settingsإعدادات المزج
-
+ Synchronization:المزامنة:
-
+ TimeStretch (Recommended)تمطيط الوقت (مستحسن)
-
+ Async Mix (Breaks some games!)المزيج الغير متزامن (يعطل بعض الألعاب!)
-
+ None (Audio can skip.)لا شيء (قد يتسبب في تقطع الصوت)
-
+ Expansion:التوزيع:
-
+ Stereo (None, Default)ستيريو (لا شيء، افتراضي)
-
+ Quadraphonic
- Quadraphonic
+ صوت رباعي
-
+ Surround 5.1صوت محيطي 5.1
-
+ Surround 7.1صوت محيطي 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.مستوى ProLogic:
-
+ None (Default)لا شيء (افتراضي)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.فك تشفير ProLogic (أساسي)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.فك تشفير ProLogic II (غيغاهرتز)
-
+ Target Latency:وقت استجابة الهدف:
-
+ 60 ms60 ملي ثانية
-
+ Output Settingsإعدادات الإخراج
-
+ Output Module:وحدة الإخراج:
-
+ Output Latency:وقت استجابة الإخراج:
-
+ 20 ms20 ملي ثانية
-
+ Minimalالحد الأدنى
-
+ Output Backend:محرك الإخراج:
-
+ Maximum Latency:الحد الأقصى للاستجابة:
-
+ Output Device:جهاز الإخراج:
@@ -1162,17 +1405,22 @@ Login token generated on %2.
الإصدار الجديد:
-
+
+ Download Size:
+ حجم التحميل:
+
+
+ Download and Install...التحميل والتثبيت...
-
+ Skip This Updateتخطى هذا التحديث
-
+ Remind Me Laterذكرني لاحقا
@@ -1182,17 +1430,17 @@ Login token generated on %2.
خطأ فى التحديث
-
+ <h2>Changes:</h2><h2>التغييرات:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>تحذير حفظ الحالة </h2><p>تثبيت هذا التحديث سيجعل حفظك <b>غير متوافق</b>. الرجاء التأكد من أنك حفظت ألعابك في بطاقة الذاكرة قبل تثبيت هذا التحديث وإلا سوف تفقد تقدمك في اللعبة</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>تحذير الإعدادات</h2><p>تثبيت هذا التحديث سيعيد تعيين الإعدادات إلى الافتراضيات. يرجى ملاحظة أنه سيتعين عليك إعادة ضبط الإعدادات الخاصة بك بعد هذا التحديث</p>
@@ -1233,6 +1481,11 @@ Login token generated on %2.
+ Download Size: %1 MB
+ حجم التحميل: %1 MB
+
+
+ Loading...جارٍ التحميل...
@@ -1240,63 +1493,63 @@ Login token generated on %2.
BIOSSettingsWidget
-
+ BIOS Directoryمجلد BIOS
-
+ PCSX2 will search for BIOS images in this directory.سيبحث PCSX2 عن ملفات BIOS في هذا المجلد.
-
+ Browse...تصفح...
-
+ Resetإعادة تعيين
-
+ BIOS Selectionاختيار BIOS
-
- Open in Explorer...
- فتح في مدير الملفات...
+
+ Open BIOS Folder...
+ فتح مجلد BIOS...
-
+ Refresh Listتحديث القائمة
-
+ Filenameإسم الملف
-
+ Versionالإصدار
-
+ Options and Patchesالخيارات والتصحيحات
-
+ Fast Boot
- بدء سريع
+ تمهيد سريع
-
+ Fast Forward Bootتسريع الإقلاع
@@ -1394,7 +1647,7 @@ Login token generated on %2.
Enable
- تمكين
+ تفعيل
@@ -1424,91 +1677,84 @@ Login token generated on %2.
BreakpointModel
-
+ Executeتنفيذ
-
- No Condition
- لا شرط
-
-
-
-
+
+ ----
-
-
+ Enabledمفعّل
-
-
+ Disabledمعطَّل
-
+ Readقراءة
-
+ Write(C)(C) = changes, as in "look for changes".كتابة(حالي)
-
+ Writeكتابة
-
+ TYPEWarning: limited space available. Abbreviate if needed.النوع
-
+ OFFSETWarning: limited space available. Abbreviate if needed.إزاحة
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.الحجم / الاسم
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.التعليمات
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.الشرط
-
+ HITSWarning: limited space available. Abbreviate if needed.التطابقات
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- ممَكن
+ X
@@ -1519,7 +1765,7 @@ Login token generated on %2.
موقع قرص اللعبة على محرك أقراص قابل للإزالة، قد تحدث مشاكل في الأداء مثل التقطع والتجميد.
-
+ Saving CDVD block dump to '{}'.حفظ قالب CDVD إلى '{}'.
@@ -1555,39 +1801,39 @@ Login token generated on %2.
ControllerBindingWidget
-
+ Virtual Controller Type
- نوع وحدة التحكم الافتراضية
+ نوع ذراع التحكم الافتراضية
-
+ Bindingsارتباطات الأزرار
-
+ Settingsالإعدادات
-
+ Macrosوحدات الماكرو
-
+ Automatic Mappingتعيين تلقائي
-
+ Clear Mappingمسح التعيينController Port %1
- منفذ وحدة التحكم %1
+ منفذ ذراع التحكم %1
@@ -1620,146 +1866,146 @@ Login token generated on %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.أزرار الاتجاهات
-
-
-
+
+
+ Down
- Down
+ تحت
-
-
-
+
+
+ Left
- Left
+ يسار
-
-
-
+
+
+ Up
- Up
+ فوق
-
-
-
+
+
+ Right
- Right
+ يمين
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.عصا التحكم اليسرى
-
+ Large Motorالمحرك الكبير
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Face Buttons
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Cross
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Square
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Triangle
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Circle
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.عصا التحكم اليمنى
-
+ Small Motorالمحرك الصغير
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure Modifierمعدل الضغط
-
+ AnalogAnalog
@@ -1767,77 +2013,72 @@ Login token generated on %2.
ControllerBindingWidget_Guitar
-
- Form
- شكل
-
-
-
+ Yellowأصفر
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonزر الدفع
-
+ StartStart
-
+ Redأحمر
-
+ Greenأخضر
-
+ Orangeبرتقالي
-
+ SelectSelect
-
+ Strum Up
- Strum Up
+ دقّ على الوتر لأعلى
-
+ Strum Down
- Strum Down
+ دقّ على الوتر لأسفل
-
+ Blueأزرق
-
+ Whammy Bar
- Whammy Bar
+ ذراع هزازة
-
+ Tiltإمالة
@@ -1863,123 +2104,133 @@ Login token generated on %2.
ControllerGlobalSettingsWidget
-
+ SDL Input Sourceمصدر إدخال SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).يدعم مصدر مدخلات SDL معظم أجهزة التحكم، ويوفر وظائف متقدمة لجهازي DualShock 4 و DualSense في وضع البلوتوث مثل: الاهتزاز والتحكم في LED.
-
+ Enable SDL Input Source
- تمكين مصدر إدخال SDL
+ تفعيل مصدر إدخال SDL
-
+ DualShock 4 / DualSense Enhanced Modeالوضع المُحسن لجهازي DualShock 4 و DualSense
-
+ XInput Sourceمصدر إدخال XInput
-
+ Enable XInput Input Source
- تمكين مصدر إدخال XInput
+ تفعيل مصدر إدخال XInput
-
+ DInput Sourceمصدر إدخال DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.يدعم مصدر إدخال DInput أجهزة التحكم القديمة التي لا تدعم XInput. يُستحسن استخدام SDL عوضاً عن هذا، إلا في حالة عدم دعم جهاز التحكم على SDL.
-
+ Enable DInput Input Source
- تمكين مصدر إدخال DInput
+ تفعيل مصدر إدخال DInput
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+
+
+ Ignore Inversion
+ تجاهل عكس الاتجاه
-
+ Profile Settingsإعدادات ملف التعريف
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.عند تمكين هذا الخيار، يمكن تعيين مفاتيح الاختصار في ملف التعريف هذا، وسيتم استخدامها بدلاً من مفاتيح الاختصار العامة. الافتراضي هو استخدام مفاتيح الاختصار العامة دائماً.
-
+ Use Per-Profile Hotkeysاستخدام مفاتيح الاختصار في ملف التعريف
-
-
+
+ Controller LED Settings
- إعدادات LED وحدة التحكم
+ إعدادات LED ذراع التحكم
-
+ Enable SDL Raw Inputتمكين المدخل الخام لـ SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.يوفر مصدر Xinput الدعم لأجهزة تحكم Xbox 360 و Xbox One و Xbox Series ، وأجهزة التحكم الأخرى التي تدعم بروتوكول XInput.
-
+ Controller Multitapمُشترك أجهزة التحكم
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.تُتيح المشتركات عدد يصل إلى 8 أجهزة تحكم. كل مشترك بوفر 4 منافذ. لا تدعم جميع الألعاب المشتركات.
-
+ Multitap on Console Port 1تمكين المشترك في المنفذ: 1
-
+ Multitap on Console Port 2تمكين المشترك في المنفذ: 2
-
+ Mouse/Pointer Sourceمصدر الماوس/المؤشر
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.يسمح لك PCSX2 باستخدام الماوس لمحاكاة حركة العصا التناظرية.
-
+ Settings...الإعدادات...
-
+ Enable Mouse Mapping
- تمكين تعيين الماوس
+ تفعيل تعيين الماوس
-
+ Detected Devicesأجهزة تم اكتشافها
@@ -1989,7 +2240,7 @@ Login token generated on %2.
Controller LED Settings
- إعدادات LED لوحدة التحكم
+ إعدادات LED ذراع التحكم
@@ -2015,58 +2266,58 @@ Login token generated on %2.
ControllerMacroEditWidget
-
+ Binds/Buttonsالارتباطات/الأزرار
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.حدد الأزرار التي تريد تشغيلها مع هذا الماكرو. يتم تنشيط جميع الأزرار معاً.
-
+ Pressureالضغط
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.بالنسبة للأزرار الحساسة للضغط، هذا الشريط يتحكم في مقدار القوة التي سيتم محاكاتها عندما يكون الماكرو نشطاً.
-
-
+
+ 100%٪۱۰۰
-
+ Triggerالمشغّل
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.حدد المشغل لتفعيل هذا الماكرو. يمكن أن يكون هذا زرًا واحداً, أو مزيجًا من الأزرار. انقر مع الضغط على مفتاح Shift للحصول على العديد من المشغلات.
-
+ Deadzone:المنطقة الميتة:
-
+ Frequencyالتردد
-
+ Macro will toggle every N frames.الماكرو سيتم تفعيله كل عدد س من الإطارات.
-
+ Set...تعيين...
@@ -2169,46 +2420,46 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller Settingsإعدادات أذرع تحكم PCSX2
-
+ Editing Profile:تعديل مَلف التعريف:
-
+ New Profileملف تعريف جديد
-
+ Load Profileتحميل ملف تعريف
-
+ Delete Profileحذف ملف التعريف
-
-
+
+ Restore Defaultsاستعادة الافتراضيات
-
-
+
+ Create Input Profileأنشئ ملف تعريف
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2219,35 +2470,35 @@ Enter the name for the new input profile:
أدخل اسم الملف الشخصي الجديد للمدخلات:
-
-
-
-
+
+
+
+ Errorخطأ
-
+ A profile with the name '%1' already exists.يوجد بالفعل ملف تعريف باسم '%1'.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.هل تريد نسخ جميع الارتباطات من ملف التعريف المحدد حاليا إلى ملف التعريف الجديد؟ اختيار \"لا\" سيؤدي إلى إنشاء ملف تعريف فارغ تماما.
-
+ Failed to save the new profile to '%1'.فشل في حفظ ملف التعريف الجديد إلى '%1'.
-
+ Load Input Profile
- أنشئ ملف تعريف
+ تحميل ملف تعريف الإدخال
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2260,12 +2511,12 @@ You cannot undo this action.
لا يمكن التراجع عن هذا.
-
+ Delete Input Profile
- حذف ملف التعريف
+ حذف ملف تعريف الإدخال
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2274,12 +2525,12 @@ You cannot undo this action.
لا يمكنك التراجع عن هذا الإجراء.
-
+ Failed to delete '%1'.فشل في حذف '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2292,49 +2543,49 @@ You cannot undo this action.
لا يمكنك التراجع عن هذا الإجراء.
-
+ Global Settingsالإعدادات العامة
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
- منفذ وحدة التحكم %1%2
+ منفذ ذراع التحكم %1%2
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
- منفذ وحدة التحكم %1
+ منفذ ذراع التحكم %1
%2
-
-
+
+ USB Port %1
%2منفذ USB %1
%2
-
+ Hotkeysمفاتيح الاختصار
-
+ Shared"Shared" refers here to the shared input profile.مشترك
-
+ The input profile named '%1' cannot be found.لا يمكن العثور على ملف الإدخال المسمى '%1'.
@@ -2406,204 +2657,242 @@ You cannot undo this action.
Functions
-
+
+ Module
+ Module
+
+
+
+ Version
+ الإصدار
+
+
+
+ Count
+ Count
+
+
+ Refreshتحديث
-
+ Filterفلتر
-
+ Memory Searchالبحث في الذاكرة
-
+ Endالنهاية
-
+ Valueالقيمة
-
+ Startالبداية
-
+ Typeالنوع
-
+ 1 Byte (8 bits)1 بايت (8 بت)
-
+ 2 Bytes (16 bits)2 بايت (16 بت)
-
+ 4 Bytes (32 bits)4 بايت (32 بت)
-
+ 8 Bytes (64 bits)8 بايت (64 بت)
-
+ FloatFloat
-
+ DoubleDouble
-
+ StringString
-
+ Array of byteمصفوفة من البايت
-
+ HexHex
-
+ Searchالبحث
-
+ Memoryالذاكرة
-
+ Breakpointsنقاط التوقف
-
+ Threadsخيوط المعالجة
-
+ Active Call StackActive Call Stack
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
+ Newجديد
-
+ Editتعديل
-
-
-
+
+
+ Copyنسخ
-
+ Deleteحذف
-
+
+
+
+ Copy all as CSV
+ نسخ الكل كـ CSV
+
+
+
+ Paste from CSV
+ لصق من CSV
+
+
+ Thread List Context MenuThread List Context Menu
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
+
+ Copy Function Nameنسخ اسم الوظيفة
-
+
+ Copy Function Addressنسخة عنوان الوظيفة
-
+
+ Go to in Disassemblyاذهب إلى التفكيك
-
+
+ Go to in Memory Viewانتقل إلى عرض الذاكرة
-
+
+
+ Module Tree
+ Module Tree
+
+
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
+
+
+
+
+ Debuggerمصصح الأخطاء
-
+ Invalid start addressعنوان البدء غير صحيح
-
+ Invalid end addressالعنوان النهاية غير صحيح
-
+ Start address can't be equal to or greater than the end addressلا يمكن لعنوان البدء أن يكون مساوٍ أو أكبر من عنوان النهاية
-
+ Invalid search valueقيمة البحث غير صالحة
-
+ Value is larger than typeValue is larger than type
@@ -2659,22 +2948,22 @@ You cannot undo this action.
DEV9SettingsWidget
-
+ Ethernetاتصال Ethernet
-
+ Ethernet Device:جهاز Ethernet:
-
+ Ethernet Device Type:نوع جهاز Ethernet:
-
+ Intercept DHCPاعتراض DHCP
@@ -2684,135 +2973,130 @@ You cannot undo this action.
مفعّل
-
+ EnabledInterceptDHCPمفعّل
-
+ Subnet Mask:قناع الشبكة الفرعية:
-
+ Gateway Address:عنوان البوابة:
-
-
+
+ Autoتلقائي
-
+ Intercept DHCP:اعتراض DHCP:
-
+ PS2 Address:عنوان PS2:
-
+ DNS1 Address:عنوان DNS1:
-
+ DNS2 Address:عنوان DNS2:
-
+ Internal DNSDNS الداخلي
-
+ Addإضافة
-
+ Deleteحذف
-
+ Exportتصدير
-
+ Importاستيراد
-
+ Per gameللألعاب المخصصة
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1يمكن اختيار DNS الداخلي باستخدام قائمة إسقاط DNS1 أو2 أو بتعيينها إلى 192.0.2.1
-
+ EnabledInternalDNSTableمفعّل
-
+ Hard Disk Driveمحرك القرص صلب
-
+ HDD File:ملف القرص الصلب:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):حجم القرص الصلب (غيغيبايت):
-
+ EnabledHDDمفعّل
-
+ Browseتصفّح
-
+ Create Imageإنشاء صورة
-
-
-
-
- PCAP Bridged
@@ -2845,7 +3129,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]استخدام الإعدادات العامة [%1]
@@ -2865,78 +3149,78 @@ You cannot undo this action.
العنوان
-
-
+
+ Hosts Fileملفات المستضيف
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS Hostsمضيفي DNS
-
+ Exported Successfullyتم التصدير بنجاح
-
+ Failed to open fileفشل فتح الملف
-
+ No Hosts in fileلا يوجد مضيفين في الملف
-
+ Imported Successfullyتم الاستيراد بنجاح
-
-
+
+ Per Game Host listقائمة مضيفين للألعاب المخصصة
-
+ Copy global settings?نسخ الإعدادات العامة؟
-
+ Delete per game host list?حذف قائمة المضيفين للألعاب المخصصة؟
-
+ HDD Image Fileملف صورة محرك القرص الصلب
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?استبدال الملف؟
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2945,22 +3229,22 @@ Do you want to overwrite?
هل تريد استبدالها؟
-
+ HDD Creatorمنشئ القرص الصلب
-
+ HDD image createdتم إنشاء صورة القرص الصلب
-
+ Use Globalاستخدم العام
-
+ Overrideتجاوز
@@ -2968,69 +3252,69 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GSGS
-
+ Draw Dumpingتفريغ الرسم
-
+ Dump GS Drawsتفريغ رسوم GS
-
+ Save RTحفظ مدة العرض
-
+ Save Frameحفظ الإطار
-
+ Save Textureحفظ النسيج
-
+ Save Depthحفظ العمق
-
+ Start Draw Number:
- رقم بدء الرسم:
+ رقم بدء السحب:
-
+ Draw Dump Count:تلقي تفريغ العد:
-
+ Hardware Dump Directory:مكان اخراج تفريغ الرسومات (هاردوير):
-
+ Software Dump Directory:مكان اخراج تفريغ الرسومات (سوفتوير):
-
-
+
+ Browse...تصفح...
-
-
+
+ Open...فتح...
@@ -3043,29 +3327,53 @@ Do you want to overwrite?
مصحح PCSX2
-
-
-
+
+ Runتشغيل
-
+ Step Intoانتقال إلى
-
+
+ F11
+ F11
+
+
+ Step Overتجاوز
-
+
+ F10
+ F10
+
+
+ Step Outخروج
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ دائما في مقدمة النوافذ المفتوحة
+
+
+
+ Show this window on top
+ عرض هذه النافذة في الأعلى
+
+
+ Pauseإيقاف مؤقت
@@ -3078,149 +3386,174 @@ Do you want to overwrite?
تفكيك
-
+ Copy Addressنسخ العنوان
-
+ Copy Instruction Hexنسخ التعليمات (Hex)
-
+ Copy Instruction Textنسخ نص التعليمات
-
+ Assemble new Instruction(s)بناء تعليمات جديدة
-
+ NOP Instruction(s)تعليمات NOP
-
+ Run to Cursorتشغيل إلى المؤشر
-
+ Jump to Cursorالقفز إلى المؤشر
-
+ Toggle Breakpoint
- تمكين/تعطيل نقطة توقف
+ تبديل نقطة التوقف
-
+ Follow Branchتتبع الفرع
-
+ Go to Addressالذهاب إلى عنوان
-
+ Go to in Memory Viewالذهاب إلى طريقة عرض الذاكرة
-
-
+
+ Add Functionإضافة وظيفة
-
-
+
+ Rename Functionإعادة تسمية الوظيفة
-
+ Remove Functionحذف الوظيفة
-
-
+
+ Assemble Errorخطأ في البناء
-
+ Unable to change assembly while core is runningغير قادر على تغيير البناء (assembly) أثناء تشغيل النواة
-
+ Assemble Instructionبناء تعليمات
-
+ Go to addressالذهاب إلى عنوان
-
+ Go to address errorخطأ في الذهاب إلى العنوان
-
+ Invalid addressالعنوان غير صحيح
-
+ Add Function Errorخطأ في إضافة الوظيفة
-
+ A function entry point already exists here. Consider renaming instead.يوجد بالفعل نقطة دخول إلى الوظيفة. فكّر في إعادة تسمية بدلاً من ذلك.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameسيكون طول الوظيفة (0x%1) تعليمات.
أدخل اسم الوظيفة
-
+ Function nameاسم الوظيفة
-
-
+
+ Rename Function Errorخطأ في إعادة تسمية الوظيفة
-
+ Function name cannot be nothing.اسم الدالة لا يمكن أن يكون لا شيء.
-
+ No function / symbol is currently selected.لا توجد وظيفة / رمز محدد حاليا.
-
+
+ Restore Function Error
+ Restore Function Error
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ إستعادة التعليمات
+
+
+
+ Restore Function
+ Restore Function
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS%1 ليس عنوان قابل للاستخدام
@@ -3228,17 +3561,17 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">لم يتم العثور على أية لعبة بصيغة مدعومة.</span></p><p>يُرجى إضافة مجلد يحتوي على ألعب للبدء.</p><p>سوف يتم فحص وإضافة الألعاب بالصيغ الآتية:</p></body></html>
-
+ Add Game Directory...إضافة مجلد ألعاب...
-
+ Scan For New Gamesالبحث عن ألعاب جديدة
@@ -3246,52 +3579,44 @@ Enter function name
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ الخانة: %1 | %2 | EE: %3 % | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ الخانة:%1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSاللعبة: %1 FPS
-
+ Video: %1 FPS (%2%)فيديو: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- معرف اللعبة: %1
-اسم اللعبة: %2
-الإنجازات: %5 (%6)
-
+ اللعبة: %1 (%2)
-
-
- %n points
-
- %n نقطة
- نُقَط %n
- %n points
- %n points
- %n points
- %n points
-
-
-
+ Rich presence inactive or unsupported.خاصية Discord Rich Presence غير نشطة أو غير مدعومة.
-
+ Game not loaded or no RetroAchievements available.اللعبة لم يتم تحميلها أو لا توجد إنجازات RetroAchievements متوفرة.
@@ -3299,192 +3624,192 @@ Achievements: %5 (%6)
EmulationSettingsWidget
-
+ Speed Controlالتحكم بالسرعة
-
+ Normal Speed:السرعة العادية:
-
+ Enable Speed Limiter
- تمكين محدد السرعة
+ تفعيل محدد السرعة
-
+ System Settingsإعدادات النظام
-
+ Enable Instant VU1تمكين VU1 الفوري
-
+ Enable Cheats
- تمكين الشفرات
+ تفعيل الشفرات
-
+ Slow-Motion Speed:سرعة التبطيء:
-
+ Fast-Forward Speed:
- سرعة التقدم:
+ سرعة التقدم السريع:
-
+ Enable Multithreaded VU1 (MTVU)تمكين تعدد مهام وحدة VU1 (MTVU)
-
+ Enable Host Filesystemتمكين نظام ملفات المضيف
-
+ Enable Fast CDVD
- تمكين CDVD السريع
+ تفعيل CDVD السريع
-
+ EE Cycle Skipping:تخطي دورات EE:
-
-
+
+ Disabledمعطَّل
-
+ Mild Underclockتخفيض خفيف لتردد التشغيل
-
+ Moderate Underclockتخفيض متوسط لتردد التشغيل
-
+ Maximum Underclockتخفيض أقصى لتردد التشغيل
-
+ EE Cycle Rate:معدل دورات EE:
-
+ 50% (Underclock)50% (تقليل التردد)
-
+ 60% (Underclock)60% (تقليل التردد)
-
+ 75% (Underclock)75% (تقليل التردد)
-
+ 100% (Normal Speed)100% (سرعة عادية)
-
+ 130% (Overclock)130% (زيادة التردد)
-
+ 180% (Overclock)180% (زيادة التردد)
-
+ 300% (Overclock)300% (زيادة التردد)
-
+ Affinity Control:التحكم في الارتباط:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency Controlسرعة الإطارات / التحكم في التأخير
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. إطارات
-
+ Maximum Frame Latency:الحد الأقصى لتأخر الإطارات:
-
+ Optimal Frame Pacingسرعة الإطارات المثلى
-
+ Scale To Host Refresh Rateمزامنة مع معدل تحديث شاشة المضيف
@@ -3572,11 +3897,21 @@ Achievements: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.يسمح للألعاب و الـ homebrew بالوصول إلى الملفات / المجلدات مباشرة على جهاز الكمبيوتر المضيف.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"
- سرعة التقدم
+ سرعة التقدم السريع
+
+
+
+ 100%
+ ٪۱۰۰
@@ -3641,45 +3976,40 @@ Achievements: %5 (%6)
يُحدد الحد الأقصى لعدد الأُطر التي سيتم معالجتها من قِبل وحدة الGS، قبل أن تستمر وحدة المعالجة المركزية في عملها. ستساعد القيم الأعلى في تحسين الأداء وجعله أكثر استقراراً، لكن سوف يُزيد مدة استجابة الإدخال.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- يُعدل سرعة المحاكاة ليتطابق معدل التحديث الخاص بالجهاز المُحاكى مع الجهاز المضيف، عند تفعيل خياري VSync واعادة أخذ عينات الصوت. هذا يتسبب في أكبر سلاسة في الحركة ممكنة، على حساب احتمال زيادة معدل المحاكة بمعدل لا يزيد عن 1%. هذا الخيار لن يُعطي أي مفعول في حالة اختلاف معدل أُطر الجهاز المحاكى عن الجهاز المضيف بشكل شاسع. يجب على أصحاب شاشات معدل التحديث المتغير تعطيل هذا الخيار.
-
-
-
+ Use Global Setting [%1%]استخدام الإعدادات العامة [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.غير محدود
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.مُخصّص
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]مخصص [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom Speedسرعة مخصصة
-
+ Enter Custom Speedأدخل السرعة المخصصة
@@ -3687,79 +4017,79 @@ Achievements: %5 (%6)
FolderSettingsWidget
-
+ Cache Directoryمجلد ذاكرة التخزين المؤقت
-
-
-
-
-
+
+
+
+
+ Browse...تصفح...
-
-
-
-
-
+
+
+
+
+ Open...فتح...
-
-
-
-
-
+
+
+
+
+ Resetإعادة تعيين
-
+ Used for storing shaders, game list, and achievement data.تستخدم لتخزين الشادرز، وقائمة اللعبة، وبيانات الإنجاز.
-
+ Cheats Directoryمجلد الشفرات
-
+ Used for storing .pnach files containing game cheats.تستخدم لتخزين ملفات pnach التي تحتوي على شفرات الألعاب.
-
+ Covers Directoryمجلد الأغلفة
-
+ Used for storing covers in the game grid/Big Picture UIs.تستخدم لتخزين الأغلفة في نظام عرض شبكة اللعبة أو واجهة استخدام الصورة الكبيرة.
-
+ Snapshots Directoryمجلد لقطات الشاشة
-
+ Used for screenshots and saving GS dumps.يُستخدم لحفظ لقطات الشاشة.
-
+ Save States Directoryمجلد حالات الحفظ
-
+ Used for storing save states.يستخدم لتخزين حالات الحفظ.
@@ -3767,2082 +4097,2102 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.تعذر العثور على أي أجهزة CD/DVD-ROM. الرجاء التأكد من أن لديك أذونات متصلة بالقرص و كافية للوصول إليه.
-
+ Use Global Settingاستخدام الإعدادات العامة
-
+ Automatic binding failed, no devices are available.فشل الربط التلقائي، لا توجد أجهزة متاحة.
-
+ Game title copied to clipboard.تم نسخ عنوان اللعبة إلى الحافظة.
-
+ Game serial copied to clipboard.تم نسخ تسلسل اللعبة إلى الحافظة.
-
+ Game CRC copied to clipboard.تم نسخ CRC اللعبة إلى الحافظة.
-
+ Game type copied to clipboard.تم نسخ نوع اللعبة إلى الحافظة.
-
+ Game region copied to clipboard.تم نسخ منطقة اللعبة إلى الحافظة.
-
+ Game compatibility copied to clipboard.تم نسخ توافق اللعبة إلى الحافظة.
-
+ Game path copied to clipboard.تم نسخ مسار اللعبة إلى الحافظة.
-
+ Per-game controller configuration initialized with global settings.
- تتم تهيئة تكوين وحدة التحكم لكل لعبة باستخدام الإعدادات العامة.
+ تتم تهيئة تكوين ذراع التحكم لكل لعبة باستخدام الإعدادات العامة.
-
+ Controller settings reset to default.
- إعادة تعيين إعدادات وحدة التحكم إلى الافتراضي.
+ إعادة تعيين إعدادات ذراع التحكم إلى الافتراضي.
-
+ No input profiles available.لا توجد ملفات تعريف للمدخلات المتاحة.
-
+ Create New...إنشاء جديدة...
-
+ Enter the name of the input profile you wish to create.أدخل اسم الملف الشخصي للمدخل الذي ترغب في إنشائه.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.هل أنت متأكد من أنك تريد استعادة الإعدادات الافتراضية؟ سيتم فقدان أي تفضيلات.
-
+ Settings reset to defaults.إعادة تعيين الإعدادات إلى الإعدادات الافتراضية.
-
- Quick Save Slot
- فتحة الحفظ السريع
-
-
-
+ No save present in this slot.لا يوجد حفظ في هذه الخانة.
-
+ No save states found.لم يتم العثور على حالات حفظ.
-
+ Failed to delete save state.فشل حذف حالة الحفظ.
-
+ Failed to copy text to clipboard.فشل نسخ النص إلى الحافظة.
-
+ This game has no achievements.هذه اللعبة ليس لها إنجازات.
-
+ This game has no leaderboards.هذه اللعبة ليس لديها المتصدرين.
-
+ Reset Systemإعادة تعيين النظام
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?لن يتم تمكين الوضع الصعب حتى يتم إعادة تعيين النظام. هل تريد إعادة تعيين النظام الآن؟
-
+ Launch a game from images scanned from your game directories.ابدأ لعبة من الصور الممسوحة ضوئيا من أدلة اللعبة الخاصة بك.
-
+ Launch a game by selecting a file/disc image.بدء لعبة عن طريق اختيار صورة ملف/قرص مدمج.
-
+ Start the console without any disc inserted.بدء تشغيل وحدة التحكم دون إدخال أي قرص.
-
+ Start a game from a disc in your PC's DVD drive.ابدأ لعبة من قرص في محرك الأقراص DVD الخاص بك على جهاز الكمبيوتر'.
-
+ Change settings for the emulator.تغيير إعدادات المحاكي.
-
+ Exits the program.الخروج من البرنامج.
-
+ No Bindingلا يوجد ربط
-
+ Setting %s binding %s.إعداد %s ربط %s.
-
+ Push a controller button or axis now.اضغط على زر أو محور وحدة تحكم الآن.
-
+ Timing out in %.0f seconds...مهلة في %.0f ثانية...
-
+ Unknownغير معروف
-
+ OKحسناً
-
+ Select Deviceاختيار الجهاز
-
+ Detailsتفاصيل
-
+ Optionsخيارات
-
+ Copies the current global settings to this game.نسخ الإعدادات العامة الحالية إلى هذه اللعبة.
-
+ Clears all settings set for this game.مسح جميع الإعدادات التي تم تعيينها لهذه اللعبة.
-
+ Behaviourالسُلوك
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.يمنع موفر الشاشة من التفعيل والمضيف من السكون أثناء تشغيل المحاكاة.
-
+ Shows the game you are currently playing as part of your profile on Discord.يعرض اللعبة التي تلعبها حاليا كجزء من ملفك الشخصي على ديسكورد.
-
+ Pauses the emulator when a game is started.إيقاف المحاكي عند بَدْء اللعبة.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.يوقف المحاكي عند تصغير النافذة أو التبديل إلى تطبيق آخر، ويتوقف عند عودتك إلى العمل.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.يوقف المحاكي عند فتح القائمة السريعة، ويتوقف عند إغلاقه.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.يحدد ما إذا كان سيتم عرض توجيه لتأكيد إغلاق المحاكي/اللعبة عند الضغط على المفتاح الساخن.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.يحفظ تلقائياً حالة المحاكي عندما تنخفض الطاقة أو تخرج. يمكنك بعد ذلك الاستئناف مباشرة من حيث توقفت في المرة القادمة.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- تمكين تحميل تراكبات ini من إعدادات الألعاب، أو إعدادات مخصصة لكل لعبة.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.يستخدم سمة خفيفة ملونة بدلاً من السمة المظلمة الافتراضية.
-
+ Game Displayعرض اللعبة
-
- Automatically switches to fullscreen mode when the program is started.
- التبديل تلقائياً إلى وضع ملء الشاشة عند بدء اللعبة.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.التبديل بين ملء الشاشة و النافذة عند النقر على النافذة مرتين.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.إخفاء مؤشر الماوس / المؤشر عندما يكون المحاكي في وضع ملء الشاشة.
-
+ Determines how large the on-screen messages and monitor are.يحدد حجم الرسائل على الشاشة والمراقبة.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.يعرض إشعارات على الشاشة عندما تحدث أحداث مثل إنشاء أو تحميل حالات الحفظ، أخذ لقطات الشاشة، إلخ.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.يظهر سرعة المحاكاة الحالية للنظام في الزاوية العلوية اليمنى من العرض كنسبة مئوية.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.يعرض عدد إطارات الفيديو (أو المزامنة v-syncs) المعروضة لكل ثانية من قبل النظام في الزاوية العلوية اليمنى من العرض.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.يعرض استخدام CPU على أساس خيوط المعالجة في الزاوية العلوية اليمنى من العرض.
-
+ Shows the host's GPU usage in the top-right corner of the display.يعرض المضيف'المستخدم GPU في الزاوية العلوية اليمنى من العرض.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- يعرض الدقة التي تقدمها اللعبة في الزاوية العلوية اليمنى من العرض.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.يعرض إحصائيات حول GS (البدائية، ارسم المكالمات) في الزاوية اليمنى العليا من العرض.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.إظهار المؤشرات عند سرعة الإرسال والتوقف المؤقت وغير ذلك من الحالات غير العادية نشطة.
-
+ Shows the current configuration in the bottom-right corner of the display.يعرض التكوين الحالي في الزاوية اليمنى السفلى من العرض.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.
- يعرض حالة وحدة التحكم الحالية للنظام في الزاوية اليسرى السفلى من العرض.
+ يعرض حالة ذراع التحكم الحالية للنظام في الزاوية اليسرى السفلى من العرض.
-
+ Shows a visual history of frame times in the upper-left corner of the display.يعرض سجلا مرئيا لأوقات الإطار في الزاوية العلوية اليسرى من العرض.
-
+ Displays warnings when settings are enabled which may break games.يعرض تحذيرات عند تمكين الإعدادات التي يمكن أن تكسر الألعاب.
-
+ Resets configuration to defaults (excluding controller settings).
- إعادة تعيين الإعدادات إلى الإعدادات الافتراضية (باستثناء إعدادات وحدة التحكم).
+ إعادة تعيين الإعدادات إلى الإعدادات الافتراضية (باستثناء إعدادات ذراع التحكم).
-
+ Changes the BIOS image used to start future sessions.يغير صورة BIOS المستخدمة لبدء الجلسات المقبلة.
-
+ Automaticتلقائي
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ افتراضي
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ عند التمكين، سيتم تطبيق إعدادات مخصصة لكل لعبة. قم بتعطيل لاستخدام إعدادات العامة دائما.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ سيتم تبديل تلقائيًا إلى وضع ملء الشاشة عند بدء تشغيل اللعبة.
+
+
+ On-Screen Display
- On-Screen Display
+ عارض المعلومات على الشاشه
+
+
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ يعرض مستوى دقة الشاشة للعبة في الزاوية العلوية اليمنى من العرض.
-
+ BIOS Configuration
- BIOS Configuration
+ إعدادات BIOS
-
+ BIOS Selectionاختيار BIOS
-
+ Options and Patches
- Options and Patches
+ الخيارات والتصحيحات
-
+ Skips the intro screen, and bypasses region checks.تخطي شاشة المقدمة، وتجاوز التحقق من المنطقة.
-
+ Speed Controlالتحكم بالسرعة
-
+ Normal Speedالسرعة العادية
-
+ Sets the speed when running without fast forwarding.يضبط السرعة عند التشغيل دون التقديم السريع.
-
+ Fast Forward Speedسرعة التقديم السريع
-
+ Sets the speed when using the fast forward hotkey.تعيين السرعة عند استخدام المفتاح الساخن السريع إلى الأمام.
-
+ Slow Motion Speedسرعة الحركة البطيئة
-
+ Sets the speed when using the slow motion hotkey.تعيين السرعة عند استخدام مفتاح الحركة الساخن البطيء.
-
+ Enable Speed Limiterتمكين محدد السرعة
-
+ When disabled, the game will run as fast as possible.عند التعطيل، سيتم تشغيل اللعبة بأسرع ما يمكن.
-
+ System Settingsإعدادات النظام
-
+ EE Cycle Rate
- EE Cycle Rate
+ معدل دورات EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.
- Underclocks or overclocks the emulated Emotion Engine CPU.
+ إما كسر وإما خفض سرعة معالج EE الذي يحاكى.
-
+ EE Cycle Skipping
- EE Cycle Skipping
-
-
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
+ تخطي دورات EE
-
+ Affinity Control Modeوضع التحكم بالارتباط
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.تثبيت محاكاة المواضيع إلى نواة وحدة المعالجة المركزية لتحسين الأداء / الفرق الزمني.
-
+ Enable MTVU (Multi-Threaded VU1)
- Enable MTVU (Multi-Threaded VU1)
-
-
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
+ تشغيل MTVU (VU1 المتعدد المسارات)
-
+ Enable Instant VU1
- Enable Instant VU1
+ تشغيل VU1 الفوري
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable Cheatsتمكين الشفرات
-
+ Enables loading cheats from pnach files.
- Enables loading cheats from pnach files.
+ تمكين تحميل كود الغش من ملفات pnach.
-
+ Enable Host Filesystem
- تمكين نظام ملفات المضيف
+ تفعيل نظام ملفات المضيف
-
+ Enables access to files from the host: namespace in the virtual machine.تمكين الوصول إلى الملفات من المضيف: مساحة الاسم في الجهاز الافتراضي.
-
+ Enable Fast CDVD
- تمكين CDVD السريع
+ تفعيل CDVD السريع
-
+ Fast disc access, less loading times. Not recommended.قراءة القرص بسرعة أكبر، يؤدي إلى أوقات تحميل أقل. غير مستحسن.
-
+ Frame Pacing/Latency Controlسرعة الإطار/التحكم في زمن الوصول
-
+ Maximum Frame Latencyالحد الأقصى لتأخر الإطارات
-
+ Sets the number of frames which can be queued.يعين عدد الأطر التي يمكن أن تكون في قائمة الانتظار.
-
+ Optimal Frame Pacingسرعة الإطارات المثلى
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
- Adjust To Host Refresh Rate
- ضبط إلى معدل تحديث المضيف
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.تسريع المحاكاة بحيث يتطابق معدل تحديث الضيف مع المضيف.
-
+ Rendererالعارض
-
+ Selects the API used to render the emulated GS.يختار API المستخدم لتقديم نظام GS المحاكاة.
-
+ Sync To Host Refresh (VSync)المزامنة إلى المضيف التحديث (VSync)
-
+ Synchronizes frame presentation with host refresh.مزامنة عرض الإطارات مع معدل تحديث شاشة الجهاز.
-
+ Displayالشاشة
-
+ Aspect Ratioتناسب الأبعاد
-
+ Selects the aspect ratio to display the game content at.يحدد نسبة العرض لعرض محتوى اللعبة.
-
+ FMV Aspect Ratioتناسب أبعاد الأفلام (FMV)
-
+ Selects the aspect ratio for display when a FMV is detected as playing.يحدد نسبة العرض للعرض عندما يتم الكشف عن عنصر FMV كمشغل.
-
+ Deinterlacingتصحيح تشابك الصورة
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.يحدد الخوارزمية المستخدمة لتحويل PS2's المخرجات المتداخلة إلى متقدمة للعرض.
-
+ Screenshot Sizeحجم لقطة الشاشة
-
+ Determines the resolution at which screenshots will be saved.يحدد الدقة التي سيتم حفظ لقطات الشاشة.
-
+ Screenshot Formatصيغة لقطة الشاشة
-
+ Selects the format which will be used to save screenshots.يحدد التنسيق الذي سيتم استخدامه لحفظ لقطات الشاشة.
-
+ Screenshot Qualityجودة لقطة الشاشة
-
+ Selects the quality at which screenshots will be compressed.يحدد الجودة التي سيتم فيها ضغط لقطات الشاشة.
-
+ Vertical Stretchتمدد عمودي
-
+ Increases or decreases the virtual picture size vertically.يزيد أو يقلل حجم الصورة الافتراضية عمودياً.
-
+ Cropاقتصاص
-
+ Crops the image, while respecting aspect ratio.تقطع الصورة، مع احترام نسبة الجوانب.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen Patches
- تمكين شفرات الشاشة العريضة
+ تفعيل شفرات الشاشة العريضة
-
+ Enables loading widescreen patches from pnach files.تمكين تحميل لتصحيحات الشاشة العريضة من ملفات pnach.
-
+ Enable No-Interlacing Patches
- تمكين شفرات إلغاء التداخل
+ تفعيل شفرات إلغاء التداخل
-
+ Enables loading no-interlacing patches from pnach files.تمكين تحميل التصحيحات غير المتشابكة من ملفات pnach.
-
+ Bilinear Upscaling
- Bilinear Upscaling
+ تكبير مع تنعيم
-
+ Smooths out the image when upscaling the console to the screen.يُنعم الصورة عند تكبيرها عن الحجم الأصلي.
-
+ Integer Upscalingترقية عدد صحيح
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.قد يقلل منطقة العرض للتأكد من أن النسبة بين البكسل على شاشة الجهاز إلى البكسل في جهاز الPS2 هي عدد صحيح. قد يؤدي إلى صورة أكثر وضوحا في بعض الألعاب ثنائية الأبعاد.
-
+ Screen Offsetsإزاحة الشاشة
-
+ Enables PCRTC Offsets which position the screen as the game requests.تمكين إزاحة PCRTC التي تضع الشاشة كطلبات اللعبة.
-
+ Show Overscanعرض Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.يمكن إظهار منطقة المسح الزائد (overscan) مع الألعاب التي ترسم أكثر من المنطقة الآمنة من الشاشة.
-
+ Anti-Blurمضاد الضبابية
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.تمكين الاختراقات المضادة للضبابية الداخلية. أقل دقة لتقديم PS2 ولكن ستجعل الكثير من الألعاب تبدو أقل وضوحا.
-
+ Renderingمعالجة الرسم
-
+ Internal Resolutionالدقة الداخلية
-
+ Multiplies the render resolution by the specified factor (upscaling).يضرب دقة العرض بالعامل المحدد (ترقية).
-
+ Mipmappingالإكساءات المصغرة Mipmapping
-
+ Determines how mipmaps are used when rendering textures.يحدد كيفية استخدام الخرائط عند تقديم النصوص.
-
+ Bilinear Filteringتصفية ثنائية الأسلوب
-
+ Selects where bilinear filtering is utilized when rendering textures.يحدد المكان الذي يستخدم فيه التصفية البيانية عند تقديم النصوص.
-
+ Trilinear Filteringفلترة ثلاثية الخط Trilinear
-
+ Selects where trilinear filtering is utilized when rendering textures.يحدد المكان الذي يستخدم فيه التصفية الثلاثية عند تقديم النصوص.
-
+ Anisotropic Filteringتصفية متباين الخواص
-
- Selects where anistropic filtering is utilized when rendering textures.
- يحدد المكان الذي يتم فيه استخدام التصفية عند تقديم النصوص.
-
-
-
+ Ditheringالتشويش (Dithering)
-
+ Selects the type of dithering applies when the game requests it.يحدد نوع الربط الذي ينطبق عندما تطلب اللعبة ذلك.
-
+ Blending Accuracyدقة المزج
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.يحدد مستوى الدقة عند محاكاة أوضاع المزج غير مدعومة بواسطة API الرسومات المضيفة.
-
+ Texture Preloadingالتحميل المسبق للTextures
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.تحميل الTextures كاملة إلى الGPU عند الاستخدام، بدلاً من المناطق المستخدمة فقط. يمكن أن يؤدي إلى تحسين الأداء في بعض الألعاب.
-
+ Software Rendering Threadsعدد خيوط معالجة رسم وضع Software
-
+ Number of threads to use in addition to the main GS thread for rasterization.عدد المواضيع المراد استخدامها بالإضافة إلى الموضوع الرئيسي GS للتعويض.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware Fixesإصلاح الأجهزة
-
+ Manual Hardware Fixesإصلاحات يدوية للأجهزة
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.تعطيل إصلاحات الأجهزة التلقائية، مما يسمح لك بتعيين الإصلاحات يدوياً.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw Startتخطي بداية السحب
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw Endتخطي نهاية السحب
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.تحويل الإطارات المؤقتة من نوع 4 بت و 8 بت على الCPU بدلا من الGPU.
-
- Disable Depth Support
- تعطيل دعم العمق
-
-
-
- Disable the support of depth buffer in the texture cache.
- قم بتعطيل دعم المخزن المؤقت للعمق في ذاكرة التخزين المؤقت للنسيج.
-
-
-
+ Disable Safe Featuresتعطيل الميزات الآمنة
-
+ This option disables multiple safe features.هذا الخيار يعطل ميزات آمنة متعددة.
-
- Disable Render Features
- تعطيل ميزات العرض
-
-
-
+ This option disables game-specific render fixes.هذا الخيار يعطل الإصلاحات الخاصة باللعبة.
-
- Preload Frame
- إطار التحميل المسبق
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.تحميل بيانات GS عند تقديم إطار جديد لتقليد بعض التأثيرات بدقة.
-
+ Disable Partial Invalidationتعطيل التحقق الجزئي
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.يُزيل ذاكرة التخزين المؤقت للرسومات textures بأكملها عند العثور على أية خطأ، بدلا من إزالة الخطأ بمفرده.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.يسمح لذاكرة التخزين المؤقت للنُسج (textures) بإعادة استخدام الجزء الداخلي من الإطار المؤقت السابق كنسيج (texture) مُدخل.
-
+ Read Targets When Closingقراءة الأهداف عند الغلق
-
+ Flushes all targets in the texture cache back to local memory when shutting down.دفع جميع الأهداف في ذاكرة التخزين المؤقت للنسيج إلى الذاكرة المحلية عند الإغلاق.
-
+ Estimate Texture Regionتقدير منطقة النُسج (Textures)
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).يحاول تقليل حجم النُسج عندما لا تقوم الألعاب بتعيينه بنفسها (مثل ألعاب محرك Snowblind).
-
+ GPU Palette ConversionGPU Palette Conversion
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
-
-
-
+ Upscaling Fixes
- Upscaling Fixes
-
-
-
- Half-Pixel Offset
- إزاحة نصف بكسل
+ إصلاحات تكبير الدقة
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.تعديل موازنة النسيج المستهدف.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.يُصلح المشكلات التي تحدث مع تكبير دقة الصورة (مشكلة الخطوط العمودية) في بعض الألعاب.
-
+ Merge Sprite
- Merge Sprite
+ دمج صورة نقطية
-
+ Replaces multiple post-processing sprites with a larger single sprite.يستبدل كائنات متعددة ما بعد المعالجة بكائن واحد أكبر.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.يقلل من دقة GS لتجنب الفجوات بين البكسلات عند الترقية. يصلح النص على لعبة Wild Arms.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.يمكن إصلاح بعض التأثيرات المكسورة التي تعتمد على دقة البكسل الكاملة.
-
+ Texture Replacementاستبدال النُسج (Textures)
-
+ Load Texturesتحميل النُسج (Textures)
-
+ Loads replacement textures where available and user-provided.يحمّل النسيج البديل حيثما كان متاحا وموفرا للمستخدم.
-
+ Asynchronous Texture Loadingتحميل النُسج الغير المتزامن
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.تحميل المنسوجات البديلة على خيوط العمال، وتقليل المواد الدقيقة عند تمكين الاستبدال.
-
+ Precache Replacementsاستبدال Precache
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.تحميل جميع المنسوجات البديلة إلى الذاكرة. غير ضروري مع تحميل غير متزامن.
-
+ Replacements Directoryمجلد استبدال النسيج
-
+ Foldersالمجلدات
-
+ Texture Dumpingإغراق النسيج
-
+ Dump TexturesDump Textures
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
-
-
-
+ Dump Mipmaps
- Dump Mipmaps
+ حفظ Mipmap
-
+ Includes mipmaps when dumping textures.
- Includes mipmaps when dumping textures.
+ يشمل Mipmaps مع تحفيض الصورة نقطية.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-Processingفلاتر ما بعد المعالجة
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.تمكين FXAA ظل ما بعد المعالجة.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Filtersعوامل التصفية
-
+ Shade Boostتعزيز الظل
-
+ Enables brightness/contrast/saturation adjustment.تمكين تعديل السطوع/التباين/التشبع.
-
+ Shade Boost Brightnessزيادة سطوع الظل
-
+ Adjusts brightness. 50 is normal.سطوع التعديلات. 50 أمر طبيعي.
-
+ Shade Boost Contrastتباين تعزيز الظل
-
+ Adjusts contrast. 50 is normal.التعديلات متناقضة. 50 أمر طبيعي.
-
+ Shade Boost Saturationتعزيز التظليل
-
+ Adjusts saturation. 50 is normal.تشبع التعديلات. 50 أمر طبيعي.
-
+ TV Shadersظلال التلفزيون
-
- Selects post-processing TV shader.
- يحدد ظل التلفزيون بعد المعالجة.
-
-
-
+ Advancedإعدادات متقدمة
-
+ Skip Presenting Duplicate Framesتخطي عرض الإطارات المكررة
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- تخطي أطر عرض التي تغيرها don't في ألعاب 25/30fps. يمكن أن تحسن السرعة ولكن تزيد من تأخير الإدخال/تجعل الإطار بوتيرة أسوأ.
-
-
-
+ Disable Threaded Presentationتعطيل Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download Modeوضع تحميل الHardware
-
+ Changes synchronization behavior for GS downloads.تغيير سلوك المزامنة لتنزيلات GS.
-
+ Allow Exclusive Fullscreenالسماح بملء الشاشة الحصري
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer Fetchتعطيل إحضار الإطار المؤقت "frame buffer"
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.يمنع استخدام جلب المخزن المؤقت عندما يكون مدعوماً من GPU.
-
+ Disable Dual-Source Blendingتعطيل مزج المصدر المزدوج
-
+ Prevents the usage of dual-source blending when supported by host GPU.يمنع استخدام المزج ذو المصدر المزدوج عندما يدعمه مضيف GPU.
-
+ Disable Shader Cacheتعطيل Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.يمنع تحميل الظل وخطوط الأنابيب وحفظها على القرص.
-
+ Disable Vertex Shader Expandتعطيل توسيع Vertex Shader
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime Settingsإعدادات وقت التشغيل
-
+ Applies a global volume modifier to all sound produced by the game.تطبيق تعديل مستوى الصوت العالمي على جميع الأصوات التي تنتجها اللعبة.
-
+ Mixing Settingsإعدادات المزج
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output Settingsإعدادات الإخراج
-
+ Determines which API is used to play back audio samples on the host.يحدد أي API يستخدم لتشغيل عينات صوتية على المضيف.
-
+ Sets the average output latency when using the cubeb backend.تعيين متوسط زمن تأخير الإخراج عند استخدام خلفية المكعب.
-
+
+ %d ms (avg)
+ %d ms (avg)
+
+
+ Timestretch Settingsإعدادات تمطيط الوقت
-
+ Affects how the timestretcher operates when not running at 100% speed.يؤثر على كيفية تشغيل أفضل توقيت عندما لا تعمل بسرعة 100٪.
-
+
+ %d ms
+ %d ملي ثانية
+
+
+ Settings and Operationsالإعدادات والعمليات
-
+ Creates a new memory card file or folder.إنشاء ملف أو مجلد بطاقة ذاكرة جديد.
-
+ Simulates a larger memory card by filtering saves only to the current game.محاكاة بطاقة ذاكرة أكبر عن طريق التصفية يحفظ فقط على اللعبة الحالية.
-
+ Automatically ejects Memory Cards when they differ after loading a state.يطرد تلقائياً بطاقات الذاكرة عندما تختلف بعد تحميل الحالة.
-
+ If not set, this card will be considered unplugged.إذا لم يتم تعيين، هذه البطاقة ستعتبر غير موصولة.
-
+ The selected memory card image will be used for this slot.سيتم استخدام صورة بطاقة الذاكرة المحددة لهذه الفتحة.
-
+ Resets the card name for this slot.إعادة تعيين اسم البطاقة لهذه الفتحة.
-
+ Create Memory Cardإنشاء بطاقة ذاكرة
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.أدخل اسم بطاقة الذاكرة التي ترغب في إنشائها، واختيار الحجم. نوصي إما باستخدام بطاقات ذاكرة 8 ميغابايت، أو مجلد بطاقات ذاكرة أفضل توافق.
-
+ Card Name: اسم البطاقة:
-
+ Configurationالتكوين
-
+ Uses game-specific settings for controllers for this game.يستخدم إعدادات خاصة بلعبة للتحكم لهذه اللعبة.
-
+ Copies the global controller configuration to this game.
- ينسخ التكوين العام لوحدة التحكم إلى هذه اللعبة.
+ ينسخ التكوين العام ذراع التحكم إلى هذه اللعبة.
-
+ Resets all configuration to defaults (including bindings).إعادة تعيين كافة الإعدادات إلى الإعدادات الافتراضية (بما في ذلك الارتباطات).
-
+ Replaces these settings with a previously saved input profile.يستبدل هذه الإعدادات بملف تعريف للمدخل محفوظ مسبقاً.
-
+ Stores the current settings to an input profile.يخزن الإعدادات الحالية إلى ملف تعريف الإدخال.
-
+ Input Sourcesمصادر الإدخال
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.يوفر الإهتزاز ودعم تحكم LED على البلوتوث.
-
+ Allow SDL to use raw access to input devices.السماح لـ SDL باستخدام الوصول الخام إلى أجهزة الإدخال.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.يوفر مصدر Xinput الدعم لأجهزة تحكم XBox 360/XBox One/XBox.
-
+ Multitapضغطة متعددة
-
+ Enables an additional three controller slots. Not supported in all games.
- تمكين ثلاثة فتحات إضافية لوحدة التحكم غير مدعومة في جميع الألعاب.
+ تمكين ثلاثة فتحات إضافية ذراع التحكم غير مدعومة في جميع الألعاب.
-
+ Attempts to map the selected port to a chosen controller.محاولات لرسم خريطة المنفذ المحدد إلى وحدة تحكم مختارة.
-
+ No Buttons Selectedلم يتم تحديد أزرار
-
+ Determines how much pressure is simulated when macro is active.يحدد مقدار الضغط الذي يتم محاكاته عندما يكون الماكرو نشطاً.
-
+ Determines the pressure required to activate the macro.يحدد الضغط المطلوب لتفعيل الكلي.
-
+ Toggle every %d framesتبديل كل إطارات %d
-
+ Clears all bindings for this USB controller.مسح جميع الارتباطات لوحدة تحكم USB هذه.
-
+ Data Save Locationsموقع حفظ البيانات
-
+ Show Advanced Settingsإظهار الإعدادات المتقدمة
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.قد يتسبب تغيير هذه الخيارات في مشاكل في الألعاب. قم بالتعديل على مسؤوليتك الخاصة، لن يوفر فريق PCSX2 الدعم أثناء استخدام هذه الإعدادات.
-
+ Logging
- Logging
+ تسجيل الدخول
-
+ System Consoleوحدة تحكم النظام
-
+ Writes log messages to the system console (console window/standard output).كتابة رسائل السجل إلى وحدة تحكم النظام (نافذة وحدة التحكم / الإخراج القياسي).
-
+ File Loggingتسجيل الملف
-
+ Writes log messages to emulog.txt.كتابة رسائل تسجيل الرسائل إلى emulog.txt.
-
+ Verbose Loggingالتسجيل المطول
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log Timestampsسِجِل الطوابع الزمنية
-
+ Writes timestamps alongside log messages.يكتب الطوابع الزمنية إلى جانب رسائل السجل.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.يكتب رسائل تصحيح الأخطاء من اللعبة's EE code إلى وحدة التحكم.
-
+ IOP Consoleوحدة التحكم IOP
-
+ Writes debug messages from the game's IOP code to the console.يكتب رسائل التصحيح من اللعبة'رمز IOP إلى وحدة التحكم.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.سجلات القرص مقروء من الألعاب.
-
+ Emotion Engineمحرك الحركة
-
+ Rounding Modeوضع التقريب
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.يحدد كيفية تدوير نتائج عمليات النقاط العائمة. بعض الألعاب تحتاج إلى إعدادات محددة.
-
+ Clamping Modeوضع حد الأرقام
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.يحدد كيفية التعامل مع أرقام النقاط العائمة خارج النطاق. بعض الألعاب تحتاج إلى إعدادات محددة.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.يترجم كود الآلة لبرامج MIPS-IV 64-bit عند وقت التنفيذ إلى كود الآلة الذي يعمل على معالج الجهاز.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.تمكين محاكاة ذاكرة التخزين المؤقت EE's.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.تسريع كبير لبعض الألعاب، يكاد لا يكون له آثار جانبية على التوافق.
-
+ Enable Wait Loop Detectionتمكين الكشف عن حلقة الانتظار
-
+ Moderate speedup for some games, with no known side effects.تسريع معتدل لبعض الألعاب، بدون آثار جانبية معروفة.
-
+ Enable Fast Memory Accessتمكين الوصول السريع للذاكرة
-
+ Uses backpatching to avoid register flushing on every memory access.يستخدم الترقيع المرجعي (BackPatching) لتجنب تنظيف ذاكرة المعالج عند كل عملية وصول للذاكرة.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.إعادة تجميع وحدة Vu الجديدة مع تحسين التوافق. موصى به.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.تسريع جيد ونسبة توافق عالية، قد يسبب أخطاء في الرسوم.
-
+ I/O Processorمعالج I/O
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ Graphicsالرسومات
-
+ Use Debug Deviceاستخدام جهاز التصحيح
-
- Enables API-level validation of graphics commands
- تمكين التحقق من صحة أوامر الرسومات على مستوى واجهة برمجة التطبيقات (API)
-
-
-
+ Settings
- إعدادات
+ الإعدادات
-
+ No cheats are available for this game.لا تتوفر الغش لهذه اللعبة.
-
+ Cheat Codesرموز الغش
-
+ No patches are available for this game.لا توجد أي تصحيحات متاحة لهذه اللعبة.
-
+ Game Patchesتصحيحات اللعبة
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.تنشيط الغش يمكن أن يتسبب في سلوك لا يمكن التنبؤ به، أو تحطم، أو قفل ناعم، أو كسر الألعاب المحفوظة.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.تنشيط تعديلات اللعبة يمكن أن يسبب سلوكا لا يمكن التنبؤ به، أو تحطمه، أو قفل ناعم، أو كسر الألعاب المحفوظة.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.استخدام التصحيحات على مسؤوليتك الخاصة، فريق PCSX2 لن يقدم أي دعم للمستخدمين الذين قاموا بتمكين تصفيحات اللعبة.
-
+ Game Fixesإصلاحات اللعبة
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.لا ينبغي تعديل إصلاحات اللعبة إلا إذا كنت على علم بما يفعله كل خيار وما يترتب على ذلك من آثار.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.لألعاب Gundam.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG Hackتخطي اختراق MPEG
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- التعامل مع DMAC يكتب عندما يكون مشغولاً.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ لمعلق تحميل SOCOM 2 HUD و Spy Hunter.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Add Hack
-
- Force GIF PATH3 transfers through FIFO
- فرض نقل GIF PATH3 عبر FIFO
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- محاكاة VIFO للقراءة المقبلة. إصلاح ألعاب التحميل البطيء.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- لمعلق تحميل SOCOM 2 HUD و Spy Hunter.
+
+ Quadraphonic
+ صوت رباعي
-
- VU Add Hack
- VU Add Hack
+
+ Load State
+ تحميل الحالة
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- الألعاب التي تحتاج إلى هذا الاختراق لتشغيل: Str Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack تجنب إعادة التجميع المستمرة في بعض الألعاب
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- To avoid sync problems when reading or writing VU registers.
- لتجنب مشكلات المزامنة عند القراءة أو كتابة سجلات VU.
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Preload Frame Data
+ Preload Frame Data
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ Texture Inside RT
+ Texture Inside RT
-
- VU XGkick Sync
- VU XGkick Sync
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Texture Offset X
+ Texture Offset X
-
- Quadraphonic
- Quadraphonic
+
+ Texture Offset Y
+ Texture Offset Y
-
- Load State
- تحميل الحالة
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Emulate GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ Emulate VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ VU XGKick Sync
+ VU XGKick Sync
+
+
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
-
+ Save Stateحفظ الحالة
-
+ Load Resume Stateتحميل حالة الاستئناف
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5851,2221 +6201,2122 @@ Do you want to load this save and continue?
هل تريد تحميل هذا الحفظ والمتابعة؟
-
+ Region: المنطقة:
-
+ Compatibility: التوافق:
-
+ No Game Selectedلم يتم إختيار لعبة
-
+ Search Directoriesمجلد البحث
-
+ Adds a new directory to the game search list.إضافة دليل جديد إلى قائمة البحث في اللعبة.
-
+ Scanning Subdirectoriesالبحث في المجلدات الفرعية
-
+ Not Scanning Subdirectoriesعدم فحص المجلدات الفرعية
-
+ List Settingsإعدادات القوائم
-
+ Sets which view the game list will open to.تعيين أي عرض لقائمة اللعبة سيتم فتحها.
-
+ Determines which field the game list will be sorted by.يحدد الحقل الذي سيتم فرز قائمة اللعبة به.
-
+ Reverses the game list sort order from the default (usually ascending to descending).يعكس ترتيب قائمة اللعبة من الافتراضي (عادة صعودا إلى نزول).
-
+ Cover Settingsإعدادات الغلاف
-
+ Downloads covers from a user-specified URL template.أغلفة التنزيلات من قالب URL المحدد من المستخدم.
-
+ Operationsالعمليات
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ يحدد مكان استخدام الترشيح متباين الخواص عند عرض الأنسجة.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
- Use alternative method to calculate internal FPS to avoid false readings in some games.
+ استخدم طريقة بديلة لحساب FPS الداخلية لتجنب قراءات خاطئة في بعض الألعاب.
-
+ Identifies any new files added to the game directories.تحديد أي ملفات جديدة تضاف إلى أدلّة اللعبة.
-
+ Forces a full rescan of all games previously identified.يفرض إعادة فحص كاملة لجميع الألعاب التي تم تحديدها مسبقا.
-
+ Download Coversتحميل الأغلفة
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- يمكن لـ PCSX2 تنزيل الأغلفة تلقائيا للألعاب التي لا تحتوي حاليا على مجموعة غلاف. نحن لا نستضيف أي صور غلاف، يجب على المستخدم أن يوفر مصدره الخاص للصور.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- في النموذج أدناه، حدد عناوين URL لتنزيل الأغلفة من خلال عنوان URL قالب واحد لكل سطر. المتغيرات التالية متوفرة:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: عنوان اللعبة.
-${filetitle}: عنصر الاسم في اللعبة's اسم الملف.
-${serial}: تسلسل اللعبة.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- مثال: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- استخدم الأرقام التسلسلية في اسم الملف
-
-
-
+ About PCSX2حول PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 هو محاكي PlayStation 2 مجاني ومفتوح المصدر. هدفه محاكاة جهاز PlayStation 2 باستخدام مزيج من مترجمات أو معيدي بناء برامج MIPS وآلة افتراضية لادارة حالات معدات PlayStation 2 الافتراضية، مما يتيح لك لعب ألعاب PlayStation 2 على حاسوبك الخاص، بالاضافة إلى العديد من المميزات الاضافية.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 وPS2 علامات مسجلة لشركة Sony Interactive Entertainment. هذا البرنامج ليس له علاقة بشركة Sony Interactive Entertainment بأي شكل.
-
- XXX points
- نقاط XXX
-
-
-
- Unlocked Achievements
- الإنجازات المفتوحة
-
-
-
- Locked Achievements
- الإنجازات المقفلة
-
-
-
- Active Challenge Achievements
- منجزات التحدي النشطة
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- يتم تعطيل تقديم العلامات بسبب وضع المتشدد. لوحة المتصدرين مقروءة فقط.
-
-
-
- Rank
- Rank
-
-
-
- Name
- إسم
-
-
-
- Time
- الوقت
-
-
-
- Score
- نتيجة
-
-
-
- Downloading leaderboard data, please wait...
- تحميل بيانات لوحة المتصدرين، يرجى الانتظار...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.عند تمكين وتسجيل الدخول، سيقوم PCSX2 بفحص الإنجازات عند بدء التشغيل.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- عند التمكين، سيتم جمع معلومات خاصية Discord Rich Presence وإرسالها إلى الخادم الخاص بها.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.وضع "التحدي" للإنجازات يشمل تتبع لائحة المتصدرين. يُعطل مميزات حالات الحفظ والغش والحركة البطيئة.
-
- Enables tracking and submission of leaderboards in supported games.
- تمكين تتبع وتقديم مجالس المتصدرين في الألعاب المدعومة.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.عرض رسائل منبثقة حول أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.تشغيل مؤثرات صوتية عند أحداث مثل فتح الإنجازات والتقدم على لائحة المتصدرين.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.عرض أيقونات في الزاوية اليمنى السفلى من الشاشة عندما يكون هناك تحدي أو إنجاز نشط.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.عند التمكين، سيتضمن PCSX2 قائمة بالإنجازات من مجموعات غير رسمية. لا يتم تتبع هذه الإنجازات بواسطة Retroieves.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.عند التمكين، سيفترض PCSX2 أن جميع الإنجازات مقفلة ولن يرسل أي إشعارات فتح إلى الخادم.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ Account
- Account
+ حساب
-
+ Logs out of RetroAchievements.تسجيل الخروج من الإنجازات التراجعية.
-
+ Logs in to RetroAchievements.تسجيل الدخول إلى RetroAchievements.
-
+ Current Game
- Current Game
-
-
-
- Achievements Login
- تسجيل الدخول للإنجازات
-
-
-
- Please enter your user name and password for retroachievements.org.
- يرجى إدخال اسم المستخدم وكلمة المرور الخاصة بك من أجل retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- لن يتم حفظ كلمة المرور الخاصة بك في PCSX2، سيتم إنشاء رمز الوصول واستخدامه بدلا من ذلك.
-
-
-
- User Name:
- اسم المستخدم:
-
-
-
- Password:
- كلمة المرور:
+ اللعبة الحالية
-
+ {} is not a valid disc image.{} ليست صورة قرص غير صالحة.
-
+ Automatic mapping completed for {}.تم تعيين تلقائي لـ {}.
-
+ Automatic mapping failed for {}.فشل تعيين تلقائي لـ {}.
-
+ Game settings initialized with global settings for '{}'.تم تهيئة إعدادات اللعبة مع الإعدادات العامة ل '{}'.
-
+ Game settings have been cleared for '{}'.تم مسح إعدادات اللعبة ل '{}'.
-
+ Console Port {}
- Console Port {}
+ منفذ وحدة التحكم {}
-
+ {} (Current){} (الحالية)
-
+ {} (Folder){} (مجلد)
-
+ Memory card name '{}' is not valid.اسم بطاقة الذاكرة '{}' غير صالح.
-
+ Memory Card '{}' created.تم إنشاء بطاقة الذاكرة '{}'.
-
+ Failed to create memory card '{}'.فشل إنشاء بطاقة الذاكرة '{}'.
-
+ A memory card with the name '{}' already exists.توجد بالفعل بطاقة ذاكرة تحمل الاسم '{}'.
-
+ Failed to load '{}'.فشل في تحميل '{}'.
-
+ Input profile '{}' loaded.ملف الإدخال '{}' تم تحميله.
-
+ Input profile '{}' saved.تم حفظ ملف الإدخال '{}'.
-
+ Failed to save input profile '{}'.فشل حفظ ملف تعريف الإدخال '{}'.
-
+ Port {} Controller Typeنوع التحكم في المنفذ {}
-
+ Select Macro {} Bindsحدد ماكرو {} ربط
-
+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.الماكرو سيقوم بتبديل كل {} إطار.
-
+ Port {} Deviceمنفذ {} الجهاز
-
+ Port {} Subtypeالمنفذ {} النوع الفرعي
-
+ {} unlabelled patch codes will automatically activate.{} سيتم تفعيل رموز التصحيح غير المسماة تلقائيًا.
-
+ {} unlabelled patch codes found but not enabled.{} تم العثور على رموز التصحيح غير المسماة ولكن لم يتم تمكينها.
-
+ This Session: {}هذه الجلسة: {}
-
+ All Time: {}كل الوقت: {}
-
+ Save Slot {0}حفظ الخانة {0}
-
+ Saved {}تم الحفظ {}
-
+ {} does not exist.{0} غير موجود.
-
+ {} deleted.{} حذف.
-
+ Failed to delete {}.فشل في حذف {}.
-
+ File: {}ملف: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}المدة التي لعبتها: {}
-
+ Last Played: {}لعبت آخر مرة: {}
-
+ Size: {:.2f} MBالحجم: {:.2f} MB
-
- {} points
- {} نقاط
-
-
-
- {} (Hardcore Mode)
- {} (الوضع المتشدد)
+
+ Left:
+ يسار:
-
- You have unlocked all achievements and earned {} points!
- لقد قمت بفتح جميع الإنجازات وحصلت على {} نقاط!
+
+ Top:
+ أعلى:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- لقد فتحت {} منجزات {}، وكسبت {} من {} نقاط ممكنة.
+
+ Right:
+ يمين:
-
- This game has {} leaderboards.
- تحتوي هذه اللعبة على {} لوحة صدارة.
+
+ Bottom:
+ أسفل:
-
+ Summaryملخص
-
+ Interface Settingsإعدادات الواجهة
-
+ BIOS Settingsإعدادات BIOS
-
+ Emulation Settingsإعدادات المحاكاة
-
+ Graphics Settingsإعدادات الرسومات
-
+ Audio Settingsإعدادات الصوت
-
+ Memory Card Settingsإعدادات بطاقات الذاكرة
-
+ Controller Settingsإعدادات ذراع التحكم
-
+ Hotkey Settingsإعدادات مفتاح الاختصار
-
+ Achievements Settingsإعدادات الانجازات
-
+ Folder Settings
- إعدادات المجلد
+ إعدادات المجلدات
-
+ Advanced Settingsالإعدادات المُتقدّمة
-
+ Patchesالتصحيحات
-
+ Cheatsالغش
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speedسرعة 50%
-
+ 60% Speedسرعة 60%
-
+ 75% Speedسرعة 75%
-
+ 100% Speed (Default)سرعة 100% (افتراضي)
-
+ 130% Speedسرعة 130%
-
+ 180% Speedسرعة 180%
-
+ 300% Speedسرعة 300%
-
+ Normal (Default)عادي (إفتراضي)
-
+ Mild Underclockتخفيض خفيف لتردد التشغيل
-
+ Moderate Underclockتخفيض متوسط لتردد التشغيل
-
+ Maximum Underclockتخفيض أقصى لتردد التشغيل
-
+ Disabledتعطيل
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frameإطار واحد
-
+ 2 Framesإطارين
-
+ 3 Frames3 إطارات
-
+ Noneلا شيء
-
+ Extra + Preserve Signإضافي + حفظ العلامة
-
+ Fullكامل
-
+ Extraإضافي
-
+ Automatic (Default)تلقائي (افتراضي)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ Nullلا شيء
-
+ Offإيقاف
-
+ Onتشغيل
-
+ Adaptiveمتكيف
-
+ Bilinear (Smooth)ثنائي الخط (أملس)
-
+ Bilinear (Sharp)ثنائي الخط (حاد)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)متكيف (الحقل العلوي أولا)
-
+ Adaptive (Bottom Field First)متكيف (الحقل السفلي أولا)
-
+ Native (PS2)دقة (PS2)
-
+ 1.25x Native1.25x الدقة
-
+ 1.5x Native1.5x الدقة
-
+ 1.75x Native1.75x الدقة
-
+ 2x Native (~720p)2x الدقة (~720p)
-
+ 2.25x Native2.25x الدقة
-
+ 2.5x Native2.5x الدقة
-
+ 2.75x Native2.75x الدقة
-
+ 3x Native (~1080p)3x الدقة (~1080p)
-
+ 3.5x Native3.5x الدَّقَّة
-
+ 4x Native (~1440p/2K)4x الدقة (~1440p/2K)
-
+ 5x Native (~1620p)5x الدقة (~1620p)
-
+ 6x Native (~2160p/4K)6x الدقة (~2160p/4K)
-
+ 7x Native (~2520p)7x الدقة (~2520p)
-
+ 8x Native (~2880p)8x الدقة (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)كامل (PS2 Mipmaps)
-
+ Nearestالأقرب
-
+ Bilinear (Forced)ثنائي الخط (إجبار)
-
+ Bilinear (PS2)ثنائي الخط (مثل الPS2)
-
+ Bilinear (Forced excluding sprite)ثنائي الخط (إجبار لكل الإكساءات إلا Sprites)
-
+ Off (None)متوقف (لا شيء)
-
+ Trilinear (PS2)ثلاثي الخط (مثل الPS2)
-
+ Trilinear (Forced)ثلاثي الخط (إجبار)
-
+ Scaledمُكبر
-
+ Unscaled (Default)غير مُكبر (افتراضي)
-
+ Minimumالحد الادنى
-
+ Basic (Recommended)أساسي (مستحسن)
-
+ Mediumمتوسط
-
+ Highعالي
-
+ Full (Slow)كامل (بطيء)
-
+ Maximum (Very Slow)الحد الأقصى (بطيء جدا)
-
+ Off (Default)إيقاف (الافتراضي)
-
+ 2x2x
-
+ 4x4×
-
+ 8x8x
-
+ 16x16x
-
+ Partialجزئي
-
+ Full (Hash Cache)كامل (ذاكرة التخزين المؤقت)
-
+ Force Disabledتعطيل إجباري
-
+ Force Enabled
- تمكين إجباري
+ تفعيل إجباري
-
+ Accurate (Recommended)الدقة (مستحسن)
-
+ Disable Readbacks (Synchronize GS Thread)تعطيل قرائة ذاكرة vram (مزامنة خيط معالجة GS)
-
+ Unsynchronized (Non-Deterministic)غير متزامن (غير حتمي)
-
+ Disabled (Ignore Transfers)معطل (تجاهل عمليات النقل)
-
+ Screen Resolutionدقة الشاشة
-
- Internal Resolution (Uncorrected)
- الدقة الداخلية (ليس له علاقة بتناسب الأبعاد)
+
+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ تمهيد كامل
+
+
+
+ Achievement Notifications
+ إشعارات الإنجاز
+
+
+
+ Leaderboard Notifications
+ إشعارات المتصدرين
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Encore Mode
+ Encore Mode
+
+
+
+ Spectator Mode
+ Spectator Mode
-
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (معطل)
-
+ 1 (64 Max Width)1 (64 عرض أقصى)
-
+ 2 (128 Max Width)2 (128 عرض أقصى)
-
+ 3 (192 Max Width)3 (192 عرض أقصى)
-
+ 4 (256 Max Width)4 (256 عرض أقصى)
-
+ 5 (320 Max Width)5 (320 عرض أقصى)
-
+ 6 (384 Max Width)6 (384 عرض أقصى)
-
+ 7 (448 Max Width)7 (448 عرض أقصى)
-
+ 8 (512 Max Width)8 (512 عرض أقصى)
-
+ 9 (576 Max Width)9 (576 عرض أقصى)
-
+ 10 (640 Max Width)10 (640 عرض أقصى)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (عادي)
-
+ 2 (Aggressive)2 (عنيف)
-
+ Inside Targetداخل الهدف
-
+ Merge Targetsدمج الأهداف
-
+ Normal (Vertex)عادي (Vertex)
-
+ Special (Texture)خاص (Texture)
-
+ Special (Texture - Aggressive)خاص (Texture - Aggressive)
-
+ Halfنصف
-
+ Force Bilinearفرض الصورة ثنائية الخط
-
+ Force Nearestفرض الأقرب
-
+ Disabled (Default)معطل (افتراضي)
-
+ Enabled (Sprites Only)تمكين الرسوم (المتحركة فقط)
-
+ Enabled (All Primitives)تمكين (جميع أساسيات الرسم)
-
+ None (Default)لا شيء (افتراضي)
-
+ Sharpen Only (Internal Resolution)زيادة الحدة فقط (الدقة الداخلية)
-
+ Sharpen and Resize (Display Resolution)زيادة الحدة والحجم (دقة الشاشة)
-
+ Scanline Filterفلتر Scanline
-
+ Diagonal Filterفلتر Diagonal
-
+ Triangular Filterالفلتر الثلاثي
-
+ Wave Filterفلتر Wave
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ Uncompressedغير مضغوط
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)تمديد الوقت (مستحسن)
-
+ Async Mix (Breaks some games!)المزيج الغير متزامن (يعطل بعض الألعاب!)
-
+ None (Audio can skip.)لا شيء (قد يتسبب في تقطع الصوت)
-
+ Stereo (None, Default)ستيريو (لا شيء، افتراضي)
-
+ Surround 5.1صوت محيطي 5.1
-
+ Surround 7.1صوت محيطي 7.1
-
+ No Sound (Emulate SPU2 only)لا يوجد صوت (محاكاة SPU2 فقط)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 ميغابايت [الأكثر توافقاً]
-
+ 16 MB16 ميغابايت
-
+ 32 MB32 ميغابايت
-
+ 64 MB64 ميغابايت
-
+ Folder [Recommended]مجلد [مستحسن]
-
+ 128 KB [PS1]128 كيلوبايت [PS1]
-
+
+ Negative
+ سلبي
+
+
+
+ Positive
+ إيجابي
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
+
+
+ Game Gridشبكة الألعاب
-
+ Game Listقائمة الألعاب
-
+ Game List Settingsإعدادات قائمة اللعبة
-
+ Typeنوع
-
+ Serialسريال
-
+ Titleعنوان
-
+ File Titleعنوان الملف
-
+ CRCCRC
-
+ Time Playedالمدة التي لعبتها
-
+ Last Playedلعبت آخر مرة
-
+ Sizeالحجم
-
+ Select Disc Imageحدد صورة القرص
-
+ Select Disc Driveحدد محرك الأقراص
-
+ Start Fileبدء الملف
-
+ Start BIOSبدء BIOS
-
+ Start Discبدء القرص
-
+ Exitخروج
-
+ Set Input Bindingتعيين ربط الإدخال
-
+ Regionالمنطقة
-
+ Compatibility Ratingتقييم التوافق
-
+ Pathالعنوان
-
+ Disc Pathعنوان القرص
-
+ Select Disc Pathحدد عنوان القرص
-
- Details unavailable for game not scanned in game list.
- التفاصيل غير متوفرة للعبة غير ممسوحة ضوئيا في قائمة اللعبة.
-
-
-
+ Copy Settingsإنسخ الأعدادات
-
+ Clear Settingsمسح الإعدادات
-
+ Inhibit Screensaverمنع شاشة التوقف
-
+
+ Enable Discord Presence
+ تفعيل وجود ديسكورد
+
+
+ Pause On Startإيقاف مؤقت عند البدء
-
+ Pause On Focus Lossإيقاف عند فقدان التركيز
-
+ Pause On Menuالإيقاف المؤقت على القائمة
-
+ Confirm Shutdownتأكيد إيقاف التشغيل
-
+ Save State On Shutdownحفظ الحالة عند إيقاف التشغيل
-
+ Enable Per-Game Settingsتمكين إعدادات اللعبة
-
+ Use Light Themeاستخدام قالب فاتح
-
+ Start Fullscreenبدء ملء الشاشة
-
+ Double-Click Toggles Fullscreen
- تشغيل النقر المزدوج ملء الشاشة
+ تشغيل النقر المزدوج لملء الشاشة
-
+ Hide Cursor In Fullscreenإخفاء المؤشر في ملء الشاشة
-
+ OSD Scaleحجم عارض المعلومات
-
+ Show Messagesعرض الرسائل
-
+ Show Speedعرض السرعة
-
+ Show FPSعرض معدل الإطارات FPS
-
+ Show CPU Usageعرض استخدام CPU
-
+ Show GPU Usageعرض استخدام CPU
-
+ Show Resolutionعرض دقة الشاشة
-
+ Show GS Statisticsعرض إحصائيات GS
-
+ Show Status Indicatorsعرض مؤشرات الحالة
-
+ Show Settingsعرض الإعدادات
-
+ Show Inputsعرض المدخلات
-
+ Show Frame Timesإظهار أوقات الإطار
-
+ Warn About Unsafe Settingsتحذير من الإعدادات غير الآمنة
-
+ Reset Settingsإعادة تعيين الإعدادات
-
+ Change Search Directoryتغيير مجلد البحث
-
+ Fast Boot
- بدء سريع
+ تمهيد سريع
-
+ Output Volumeمستوى الصوت
-
+ Synchronization Modeوضع مزامنة الصوت
-
+ Expansion Modeوضع التوسيع
-
+ Output Moduleوحدة الإخراج
-
+ Latencyوقت الإستجابة
-
+ Sequence Lengthطول المدة
-
+ Seekwindow Sizeحجم نافذة البحث
-
+ Overlapالتداخل
-
+ Memory Card Directoryمجلد بطاقة الذاكرة
-
+ Folder Memory Card Filterترشيح بطاقة الذاكرة التي على هيئة مجلد
-
+ Auto Eject When Loadingإخراج تلقائي عند التحميل
-
+ Createإنشاء
-
+ Cancelإلغاء
-
+ Load Profileتحميل ملف تعريف
-
+ Save Profileحفظ الملف الشخصي
-
+ Per-Game Configurationتكوين per-Game
-
+ Copy Global Settingsنسخ الإعدادات العامة
-
+ Enable SDL Input Source
- تمكين مصدر إدخال SDL
+ تفعيل مصدر إدخال SDL
-
+ SDL DualShock 4 / DualSense Enhanced Modeالوضع المُحسن لجهازي DualShock 4 و DualSense
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input Source
- تمكين مصدر إدخال XInput
+ تفعيل مصدر إدخال XInput
-
+ Enable Console Port 1 Multitapتمكين وحدة التحكم في المنفذ 1 متعدد النقرات
-
+ Enable Console Port 2 Multitapتمكين وحدة التحكم في المنفذ 2 متعدد النقرات
-
+ Controller Port {}{}
- منفذ وحدة التحكم {}{}
+ منفذ ذراع التحكم {}{}
-
+ Controller Port {}
- منفذ وحدة التحكم {}
+ منفذ ذراع التحكم {}
-
+ Controller Type
- نوع وحدة التحكم
+ نوع ذراع التحكم
-
+ Automatic Mappingتعيين تلقائي
-
+ Controller Port {}{} Macrosمنفذ التحكم {}{} ماكرو
-
+ Controller Port {} Macrosمنفذ التحكم {} ماكرو
-
+ Macro Button {}زر ماكرو {}
-
+ Buttonsالأزرار
-
+ Frequencyالتردد
-
+ Pressureالضغط
-
+ Controller Port {}{} Settingsإعدادات منفذ التحكم {}{}
-
+ Controller Port {} Settingsمنفذ التحكم {}{} إعدادات
-
+ USB Port {}منفذ USB {}
-
+ Device Typeنوع الجهاز
-
+ Device Subtypeنوع الجهاز الفرعي
-
+ {} Bindings{} الإرتباطات
-
+ Clear Bindingsمسح الارتباطات
-
+ {} Settings{} إعدادات
-
+ Cache Directoryمجلد ذاكرة التخزين المؤقت
-
+ Covers Directoryمجلد الأغلفة
-
+ Snapshots Directoryمجلد لقطات الشاشة
-
+ Save States Directoryمجلد حالات الحفظ
-
+ Game Settings Directoryمجلد إعدادات اللعبة
-
+ Input Profile Directoryمجلد ملف تعريف الإدخال
-
+ Cheats Directoryمجلد الغش
-
+ Patches Directoryدليل التصحيحات
-
+ Texture Replacements Directoryمجلد استبدال النسيج
-
+ Video Dumping Directoryمجلد الإغراق بالفيديو
-
+ Resume Gameاستئناف اللعبة
-
+ Toggle Frame Limit
- تمكين/تعطيل محدد السرعة
+ تفعيل/تعطيل محدد السرعة
-
+ Game Propertiesخصائص اللعبة
-
+ Achievementsالإنجازات
-
+ Save Screenshotحفظ لقطة الشاشة
-
+ Switch To Software Rendererالتبديل إلى معالج البرنامج
-
+ Switch To Hardware Rendererالتبديل إلى عارض الأجهزة
-
+ Change Discتغيير القرص
-
+ Close Gameإغلاق اللعبة
-
+ Exit Without Savingالخروج بدون حفظ
-
+ Back To Pause Menuالعودة إلى القائمة إيقاف مؤقت
-
+ Exit And Save Stateالخروج و حفظ الحالة
-
+ Leaderboardsلوائح المتصدرين
-
+ Delete Saveحذف الحفظ
-
+ Close Menuإغلاق القائمة
-
- Clean Boot
- بدْأ من جديد
-
-
-
+ Delete Stateحذف الحالة
-
+ Default Bootالتمهيد الافتراضي
-
- Slow Boot
- التمهيد البطيء
-
-
-
+ Reset Play Timeإعادة تعيين وقت التشغيل
-
+ Add Search Directoryإضافة مجلد البحث
-
+ Open in File Browserتشغيله في المتصفح
-
+ Disable Subdirectory Scanningتعطيل فحص الدليل الفرعي
-
+ Enable Subdirectory Scanning
- تمكين البحث في المجلد الفرعي
+ تفعيل البحث في المجلد الفرعي
-
+ Remove From Listإزالة من القائمة
-
+ Default Viewطريقة العرض الافتراضية
-
+ Sort Byترتيب حسب
-
+ Sort Reversedترتيب معكوس
-
+ Scan For New Gamesالبحث عن ألعاب جديدة
-
+ Rescan All Gamesإعادة فحص جميع الألعاب
-
- Start Download
- بدء التحميل
-
-
-
+ Websiteالموقع الإلكتروني
-
+ Support Forumsمنتديات الدعم الفني
-
+ GitHub Repositoryمستودع GitHub
-
+ Licenseالترخيص
-
+ Closeإغلاق
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable Achievements
- تمكين الإنجازات
-
-
-
- Rich Presence
- Rich Presence
+ تفعيل الإنجازات
-
+ Hardcore Modeالوضع المتشدد
-
- Show Notifications
- عرض الإشعارات
-
-
-
+ Sound Effects
- تأثيرات صوتية
-
-
-
- Show Challenge Indicators
- عرض مؤشرات التحدي
+ تأثيرات صوتية
-
+ Test Unofficial Achievementsاختبار الإنجازات غير الرسمية
-
- Test Mode
- وضع الاختبار
-
-
-
+ Username: {}اسم المستخدم: {}
-
+ Login token generated on {}رمز تسجيل الدخول الذي تم إنشاؤه على {}
-
+ Logoutتسجيل الخروج
-
+ Not Logged Inلم يتم تسجيل الدخول
-
+ Loginتسجيل الدخول
-
- Achievements are disabled.
- الإنجازات معطلة.
-
-
-
- Game ID: {}
- معرف اللعبة: {}
-
-
-
- Game Title: {}
- عنوان اللعبة: {}
-
-
-
- Achievements: {} ({} points)
- الإنجازات: {} ({} نقطة)
+
+ Game: {0} ({1})
+ اللعبة: {0} ({1})
-
+ Rich presence inactive or unsupported.خاصية Discord Rich Presence غير نشطة أو غير مدعومة.
-
+ Game not loaded or no RetroAchievements available.اللعبة لم يتم تحميلها أو لا توجد إنجازات RetroAchievements متوفرة.
-
+ Card Enabled
- تمكين البطاقة
+ تفعيل البطاقة
-
+ Card Nameاسم البطاقة
-
+ Eject Cardإخراج البطاقة
@@ -8078,7 +8329,7 @@ ${serial}: تسلسل اللعبة.
تعذّر إعادة الفتح، تجري استعادة الإعدادات القديمة.
-
+ Upscale multiplier set to {}x.ترقية المضاعف إلى {}x.
@@ -8133,12 +8384,12 @@ ${serial}: تسلسل اللعبة.
تعطيل الخرائط التي تم إنشاؤها تلقائياً على واحد أو أكثر من النسيج البديل المضغوط. الرجاء إنشاء خرائط عند ضغط النسيج الخاص بك.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers. كلاهما غير متاحان, هذا يمكن ان يسبب عطل مظهري.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.تدوير وحدة معالجة الرسوم (GPU) أثناء القراءات مفعل، ولكن لا توجد طوابع زمنية معايرة. قد يكون هذا بطيئا جدا.
@@ -8194,7 +8445,7 @@ ${serial}: تسلسل اللعبة.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8205,266 +8456,408 @@ graphical quality, but this will increase system requirements.
جودة الرسوم، ولكن هذا سيزيد من متطلبات النظام.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:يتم تمكين إصلاحات عارض GS العتادي يدوياً، ولم يتم تطبيق الإصلاحات التلقائية:
-
+ No tracks provided.لم يتم توفير أي مسار.
-
+ Hash {} is not in database.التجزئة {} ليست في قاعدة البيانات.
-
+ Data track number does not match data track in database.رقم تتبع البيانات لا يتطابق مع مسار البيانات في قاعدة البيانات.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- المسار {} مع هاش {} غير موجود في قاعدة البيانات.
+ لم يتم العثور على المسار {0} مع التجزئة {1} في قاعدة البيانات.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- المسار {} بتجزئة {} هو لعبة مختلفة ({}).
+ المسار {0} مع التجزئة {1} مخصص للعبة مختلفة ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- المسار {} مع هاش {} لا يتطابق مع مسار قاعدة البيانات.
+ المسار {0} مع التجزئة {1} لا يطابق مسار قاعدة البيانات.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)إصلاحات اللعبة (لا يُوصَى بالتغيير على الصعيد العام)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- هاك التقسيم السلبي لـPFU (لألعاب غاندم)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- هاك عمليات الضرب لـFPU (لـTales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- استخدام السوفتوير لعرض أفلام FMV
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- هاك تخطي MPEG (تجاوز الفيديو/ FMVs)
+ Skip MPEG Hack
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- تحميل هاك TLB (لـ Goemon)
+ Preload TLB Hack
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- هاك وقت معالجة EE (هاك توقيت معالجة عام)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- هاك DMA فوري (جيد لمشاكل محاكاة ذاكرة التخزين المؤقت)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- هاك OPH Flag (لـ Bleach Blade Battlers)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- محاكاة GIF FIFO (صحيح لكن أبطأ)
+ Emulate GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- هاك DMA Busy (يمنع الكتابة عندما ينشغل)
+ DMA Busy Hack
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- تأخير VIF1 Stalls (لـ SOCOM 2 HUD/Spy Hunter)
+ Delay VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- محاكاة VIF FIFO (صحيح لكن أبطأ)
+ Emulate VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- مزامنة VU0 كاملة (صحيح ولكن أبطأ)
+ Full VU0 Synchronization
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (لألعاب Scarface The World is Yours وCrash Tag Team Racing)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (لألعاب Tri-Ace)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (للعبة Superman Returns)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- مزامنة VU (اعمل خلف، ألعاب M-Bit)
+ VU Sync
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- مزامنة VU XGKick (صحيح ولكن أبطأ)
+ VU XGKick Sync
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- إجبار الكشف لـ Blit Internal FPS (عند فشل الكشف التلقائي)
+ Force Blit Internal FPS Detection
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ استخدام السوفتوير لعرض أفلام FMV
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For Tales of Destiny.
+ For Tales of Destiny.
+
+
+
+ For Gundam Games.
+ For Gundam Games.
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ Neverمطلقاً
-
+ Todayاليوم
-
+ Yesterdayيوم أمس
-
+ {}h {}m{} {}m
-
+ {}h {}m {}s{}} {}m {}s
-
+ {}m {}s{} {}m
-
+ {}s{}s
-
+ {} hours{} ساعة
-
+ {} minutes{} دقائق
+
+
+ Downloading cover for {0} [{1}]...
+ جارٍ تنزيل الغلاف لـ {0} [{1}]...
+ GameListModel
-
+ Typeالنوع
-
+ Codeالكود
-
+ Titleالاسم
-
+ File Titleاسم الملف
-
+ CRCCRC
-
+ Time Playedوقت اللعب
-
+ Last Playedلعبت آخر مرة
-
+ Sizeالحجم
-
+ Regionالمنطقة
-
+ Compatibilityالتوافق
@@ -8472,74 +8865,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ البحث عن الألعاب
+
+
+ Search Directories (will be scanned for games)مجلدات البحث (سيتم البحث عن الألعاب فيها)
-
+ Add...إضافة...
-
-
-
+
+
+ Removeإزالة
-
+ Search Directoryمجلد البحث
-
+ Scan Recursivelyالبحث داخل المجلدات الفرعية
-
+ Excluded Paths (will not be scanned)المجلدات المستبعدة (لن يتم البحث فيها)
-
+ Directory...المجلد...
-
+ File...ملف...
-
+ Scan For New Gamesالبحث عن ألعاب جديدة
-
+ Rescan All Gamesإعادة فحص جميع الألعاب
-
+
+ Display
+ العرض
+
+
+
+
+ Prefer English Titles
+ تفضيل العناوين الإنجليزية
+
+
+
+ Unchecked
+ غير محدد
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ بالنسبة للألعاب التي تحمل عنوانا في اللعبة's اللغة الأصلية و واحدة باللغة الإنجليزية، يفضل العنوان الإنجليزي.
+
+
+ Open Directory...فتح المجلد...
-
+ Select Search Directoryحدد مجلد البحث
-
+ Scan Recursively?البحث داخل المجلدات الفرعية؟
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8548,12 +8967,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
سيستغرق البحث في المجلدات الفرعية وقتاً أطول لكن سوف يتعرف على الملفات في المجلدات الفرعية.
-
+ Select Fileاختر ملف
-
+ Select Directoryحدد المجلد
@@ -8561,32 +8980,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game Listقائمة الألعاب
-
+ Game Gridشبكة الألعاب
-
+ Show Titlesإظهار الأسماء
-
+ All Typesكل الأنواع
-
+ All Regionsكل المناطق
-
+ Search...البحث...
@@ -8612,17 +9031,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">المؤلف: </span>كاتب التصحيح </p><p>سيذهب الوصف هنا</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>المؤلف: </strong>%1<br>%2
-
+ Unknownغير معروف
-
+ No description provided.لم يتم تقديم وصف.
@@ -8640,7 +9059,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
إعادة تحميل التعديلات
-
+ There are no patches available for this game.لا توجد أي تعديلات متاحة لهذه اللعبة.
@@ -8659,399 +9078,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Restoreاستعادة
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ تصنيف العنوان:
+
+
+
+ English Title:
+ العنوان باللغة الانجليزية:
+
+
+ Path:العنوان:
-
+ Serial:الرقم التسلسلي:
-
+ CRC::CRC
-
+ Type:النوع:
-
+ PS2 Discقرص PS2
-
+ PS1 Discقرص PS1
-
+ ELF (PS2 Executable)ELF (قابل للتنفيذ في PS2)
-
+ Region:المنطقة:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (البرازيل)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (الصين)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (هونغ كونغ)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (اليابان)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (كوريا)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (تايوان)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (الولايات المتحدة)
-
+ Otherأخرى
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (أستراليا)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (جنوب أفريقيا)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (أستراليا)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (بلجيكا)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (أوروبا أو أستراليا)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (فرنسا)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (فنلندا)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (ألمانيا)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (اليونان)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (إيطاليا)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (الهند)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (أوروبا أو أستراليا)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (هولندا)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (النرويج)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (البرتغال)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (بولندا)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (روسيا)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (أسبانيا)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (إسكندنافيا)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (السويد)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (سويسرا)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (المملكة المتحدة)
-
+ Compatibility:التوافق:
-
+ Unknownغير معروف
-
+ Not Bootableغير قابل للإقلاع
-
+ Reaches Introيصل للمقدمة
-
+ Reaches Menuيصل إلى القائمة
-
+ In-Gameداخل العبة
-
+ Playableقابلة للعب
-
+ Perfectممتاز
-
+ Input Profile:أنشئ ملف تعريف الإدخال:
-
+ SharedRefers to the shared settings profile.مشترك
-
+ Disc Path:عنوان القرص:
-
+ Browse...تصفح...
-
+ Clearتنظيف
-
+ Verifyالتحقق
-
+ Search on Redump.org...البحث في Redump.org...
-
+ Select Disc Pathحدد عنوان القرص
-
+ Game is not a CD/DVD.اللعبة ليست CD/DVD.
-
+ Track list unavailable while virtual machine is running.قائمة التتبع غير متوفرة أثناء تشغيل الجهاز الافتراضي.
-
+ ##
-
+ Modeالوضع
-
-
+
+ Startالبداية
-
-
+
+ Sectorsالقطاعات
-
-
+
+ Sizeالحجم
-
-
+
+ MD5MD5
-
-
+
+ Statusالحالة
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><غير محسوب>
-
+ Errorخطأ
-
+ Cannot verify image while a game is running.لا يمكن التحقق من الصورة أثناء تشغيل اللعبة.
-
+ One or more tracks is missing.مسار واحد أو أكثر مفقود.
-
+ Verified as %1 [%2] (Version %3).تم التحقق منه %1 [%2] (الإصدار %3).
-
+ Verified as %1 [%2].تم التحقق منه %1 [%2].
@@ -9059,62 +9489,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:العارض:
-
+ Adapter:كارت الشاشة:
-
+ Displayالعرض
-
+ Fullscreen Mode:وضع ملء الشاشة:
-
+ Aspect Ratio:تناسب الأبعاد:
-
+ Fit to Window / Fullscreenتلائم مع النافذة / ملء الشاشة
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)معيار تلقائي (4:3 تداخلي / 3:2 تقدمي)
-
-
+
+ Standard (4:3)قياسي (4:3)
-
-
+
+ Widescreen (16:9)شاشة عريضة (16:9)
-
+ FMV Aspect Ratio:تناسب أبعاد الأفلام (FMV):
-
-
-
+
+
+
@@ -9124,12 +9554,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
إيقاف (الافتراضي)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9140,92 +9570,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
تلقائي (افتراضي)
-
+ None (Interlaced, also used by Progressive)لا شيء (متداخل، يعمل أيضاً مع المسح التقدمي)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:فلترة ثنائية الخط:
-
-
+
+ Noneلا شيء
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.ثنائي الخط (أملس)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.ثنائي الخط (حاد)
-
+ Vertical Stretch:التمدد العمودي:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9233,355 +9663,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:اقتطاع:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.يسار:
-
-
-
-
+
+
+
+ pxبكسل
-
+ Top:Warning: short space constraints. Abbreviate if necessary.أعلى:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.يمين:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.أسفل:
-
+ Screen Offsetsإزاحة الشاشة
-
+ VSyncVSync
-
+ Show Overscanإظهار Overscan
-
+ Enable Widescreen Patchesتمكين شفرات الشاشة العريضة
-
+ Enable No-Interlacing Patchesتمكين شفرات إلغاء التداخل
-
+ Anti-Blurمضاد الضبابية
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace Offsetتعطيل إزاحة إطارات المسح المتداخل
-
+ Screenshot Size:حجم لقطة الشاشة:
-
+ Screen Resolutionدقة الشاشة
-
+ Internal Resolutionالدقة الداخلية
-
+ Internal Resolution (Aspect Uncorrected)الدقة الداخلية (ليس له علاقة بتناسب الأبعاد)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:الجودة:
-
-
+
+ Renderingمعالجة الرسم
-
+ Internal Resolution:الدقة الداخلية:
-
+ Mipmapping:الإكساءات المصغرة Mipmapping:
-
-
+
+ Offإيقاف
-
+ Basic (Generated Mipmaps)أساسي (Mipmaps منشئة)
-
+ Full (PS2 Mipmaps)كامل (PS2 Mipmaps)
-
-
+
+ Texture Filtering:فلترة الإكساءات:
-
-
+
+ Nearestالأقرب
-
-
+
+ Bilinear (Forced)ثنائي الخط (إجبار)
-
-
+
+ Bilinear (PS2)ثنائي الخط (مثل الPS2)
-
-
+
+ Bilinear (Forced excluding sprite)ثنائي الخط (إجبار لكل الإكساءات إلا Sprites)
-
+ Trilinear Filtering:فلترة ثلاثية الخط Trilinear:
-
+ Off (None)متوقف (لا شيء)
-
+ Trilinear (PS2)ثلاثي الخط (مثل الPS2)
-
+ Trilinear (Forced)ثلاثي الخط (إجبار)
-
+ Anisotropic Filtering:فلترة متباينة Anisotropic:
-
+ Dithering:التشويش (Dithering):
-
+ Scaledمُكبر
-
+ Unscaled (Default)غير مُكبر (افتراضي)
-
+ Blending Accuracy:دقة مزج الألوان:
-
+ Minimumالحد الادنى
-
+ Basic (Recommended)أساسي (مستحسن)
-
+ Mediumمتوسط
-
+ Highعالي
-
+ Full (Slow)كامل (بطيء)
-
+ Maximum (Very Slow)الحد الأقصى (بطيء جدا)
-
+ Texture Preloading:التحميل المسبق للإكساءات:
-
+ Partialجزئي
-
+ Full (Hash Cache)كامل (تخزين للهاشات)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette Conversionتحويل خريطة الألوان باستخدام بطاقة الرسومات
-
+ Manual Hardware Renderer Fixesإصلاحات يدوية للمعالج
-
+ Spin GPU During Readbacksتدوير وحدة معالجة الرسومات أثناء القراءة منه
-
+ Spin CPU During Readbacksتدوير وحدة المعالجة المركزية أثناء القراءة
-
- Extra Rendering Threads:
- خيوط معالجة الرسم الإضافية:
-
-
-
+ threads خيوط المعالجة
-
+ Mipmappingالإكساءات المصغرة Mipmapping
-
+ Auto Flushالتنظيف التلقائي
-
+ Hardware Fixesإصلاح الأجهزة
-
+ Force Disabledتعطيل إجباري
-
+ Force Enabled
- تمكين إجباري
+ تفعيل إجباري
-
+ CPU Sprite Render Size:حجم العرض للصور اللتي بالمعالج :
-
-
-
+
+
+ 0 (Disabled)
@@ -9589,79 +10024,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (معطل)
-
+ 1 (64 Max Width)1 (64 عرض أقصى)
-
+ 2 (128 Max Width)2 (128 عرض أقصى)
-
+ 3 (192 Max Width)3 (192 عرض أقصى)
-
+ 4 (256 Max Width)4 (256 عرض أقصى)
-
+ 5 (320 Max Width)5 (320 عرض أقصى)
-
+ 6 (384 Max Width)6 (384 عرض أقصى)
-
+ 7 (448 Max Width)7 (448 عرض أقصى)
-
+ 8 (512 Max Width)8 (512 عرض أقصى)
-
+ 9 (576 Max Width)9 (576 عرض أقصى)
-
+ 10 (640 Max Width)10 (640 عرض أقصى)
-
- Skipdraw Range:
- تخطي النطاق:
-
-
-
+ Frame Buffer Conversionتحويل الإطار المؤقت
-
+ Disable Depth Emulationتعطيل محاكاة العمق
-
+ Disable Safe Featuresتعطيل الميزات الآمنة
-
+ Preload Frame Dataتحميل مسبق لبيانات الإطار
@@ -9672,606 +10102,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
تمكين النُسج من داخل هدف الرسم
-
+ 1 (Normal)1 (عادي)
-
+ 2 (Aggressive)2 (عنيف)
-
+ Software CLUT Render:استخدام CPU في معالجة جدول الألوان:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.الهدف كجدول الألوان في وضع Hardware:
-
-
-
+
+
+ Disabled (Default)معطل (افتراضي)
-
+ Enabled (Exact Match)ممكَّن (مطابق بالضبط)
-
+ Enabled (Check Inside Target)تمكين (تحقق من الهدف الداخلي)
-
+ Upscaling Fixesإصلاحات تكبير الدقة
-
+ Half Pixel Offset:نصف بيكسل إزاحة:
-
+ Normal (Vertex)عادي (Vertex)
-
+ Special (Texture)خاص (Texture)
-
+ Special (Texture - Aggressive)خاص (Texture - Aggressive)
-
+ Round Sprite:تقريب الرسوم المتحركة (Sprites):
-
+ Halfنصف
-
+ Fullكامل
-
+ Texture Offsets:إزاحة النسيج:
-
+ X:X:
-
+ Y:Y:
-
+ Merge Spriteدمج Sprite
-
+ Align Spriteمحاذاة رسوم sprite
-
+ Deinterlacing:إلغاء التداخل:
-
+ Sprites Onlyالصور فقط
-
+ Sprites/Trianglesالرسوم المتحركة (Sprites)/المثلثات
-
+ Blended Sprites/Trianglesدمج الصور المقسمة/مثلثات
-
+ Auto Flush:التنظيف التلقائي:
-
+ Enabled (Sprites Only)تمكين الرسوم (المتحركة فقط)
-
+ Enabled (All Primitives)تمكين (جميع أساسيات الرسم)
-
+ Texture Inside RT:تمكين النُسج من داخل هدف الرسم:
-
+ Inside Targetداخل الهدف
-
+ Merge Targetsدمج الأهداف
-
+ Disable Partial Source Invalidationتعطيل التحقق الجزئي من المصدر
-
+ Read Targets When Closingقراءة الأهداف عند الغلق
-
+ Estimate Texture Regionتقدير منطقة النُسج (Textures)
-
+ Disable Render Fixesتعطيل إصلاحات العرض
-
+ Unscaled Palette Texture Drawsرسم النُسج بدون تكبير جداول الألوان
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:تكبير الدقة غير النظيف ثنائي الخط:
-
+ Force Bilinearفرض الصورة ثنائية الخط
-
+ Force Nearestفرض الأقرب
-
+ Texture Replacementاستبدال النُسج (Textures)
-
+ Search Directoryمجلد البحث
-
-
+
+ Browse...تصفح...
-
-
+
+ Open...فتح...
-
-
+
+ Resetإعادة تعيين
-
+ PCSX2 will dump and load texture replacements from this directory.سيقوم PCSX2 بحفظ الإكساءات أو تحميل تبديلات الإكساءات من هذا المجلد.
-
+ Optionsالخيارات
-
+ Dump Texturesحفظ الإكساءات
-
+ Dump Mipmapsحفظ الإكساءات المصغرة Mipmaps
-
+ Dump FMV Texturesحفظ إكساءات الفيديوهات FMV
-
-
- Async Texture Loading
- تحميل الإكساءات الغير المتزامن
-
-
-
+ Load Texturesتحميل الإكساءات
-
+ Precache Texturesالتخزين المؤقت المسبق للإكساءات
-
+ Post-Processingفلاتر ما بعد المعالجة
-
+ Sharpening/Anti-Aliasingزيادة الحدة/مقاومة التعاريج
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxزيادة الحدة المتأقلم مع التباين:
-
-
+
+ None (Default)لا شيء (افتراضي)
-
+ Sharpen Only (Internal Resolution)زيادة الحدة فقط (الدقة الداخلية)
-
+ Sharpen and Resize (Display Resolution)زيادة الحدة والحجم (دقة الشاشة)
-
+ Sharpness:الحدة:
-
+ FXAAFXAA
-
+ Filtersالمرشحات
-
+ TV Shader:ظلال التلفاز:
-
+ Scanline Filterفلتر Scanline
-
+ Diagonal Filterفلتر Diagonal
-
+ Triangular Filterالفلتر الثلاثي
-
+ Wave Filterفلتر Wave
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade Boostتعزيز الظل
-
+ Brightness:السطوع:
-
+ Contrast:التباين:
- Saturationالتشبع
-
+ OSDعارض المعلومات على الشاشه
-
+ On-Screen Displayعارض المعلومات على الشاشه
-
+ OSD Scale:حجم عارض المعلومات:
-
+ Show Indicatorsعرض المؤشرات
-
+ Show Resolutionعرض دقة الشاشة
-
+ Show Inputsعرض المدخلات
-
+ Show GPU Usage
- إظهار استخدام GPU
+ عرض استخدام GPU
-
+ Show Settingsعرض الإعدادات
-
+ Show FPSعرض معدل الإطارات FPS
-
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
+
+
+ Disable Shader Cacheتعطيل Shader Cache
-
+ Disable Vertex Shader Expandتعطيل توسيع Vertex Shader
-
+ Show Statisticsعرض الإحصاءات
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ التشبع:
+
+
+ Show CPU Usageعرض استخدام CPU
-
+ Warn About Unsafe Settingsتحذير من الإعدادات غير الآمنة
-
+ Show Frame Timesعرض أوقات الإطارات
-
+ Recordingالتسجيل
-
+ Video Dumping Directoryمجلد إغراق الفيديو
-
+ Capture Setupإعدادات التسجيل
-
+ Container:الحاوية:
-
-
+
+ Codec:الترميز:
-
-
+
+ Extra Argumentsخيارات اضافية
-
+ Capture Audioتسجيل الصوت
-
+ Resolution:الدقة:
-
+ xx
-
+ Autoتلقائي
-
+ Capture Videoتسجيل الفيديو
-
+ AdvancedAdvanced here refers to the advanced graphics options.إعدادات متقدمة
-
+ Advanced Optionsخيارات متقدمة
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)دقيق (مستحسن)
-
+ Disable Readbacks (Synchronize GS Thread)تعطيل قرائة ذاكرة vram (مزامنة خيط معالجة GS)
-
+ Unsynchronized (Non-Deterministic)غير متزامن (غير حتمي)
-
+ Disabled (Ignore Transfers)معطل (تجاهل عمليات النقل)
-
+ GS Dump Compression:ضغط حفظ GS:
-
+ Uncompressedغير مضغوط
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate Framesتخطي عرض الإطارات المكررة
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10281,69 +10721,63 @@ Swap chain: see Microsoft's Terminology Portal.استعمل Blit Swap Chain
-
+ Disable Threaded Presentationتعطيل Threaded Presentation
-
-
+
+ Bitrate:معدل البت:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. كيلوبايت
-
+ Allow Exclusive Fullscreen:السماح بملء الشاشة الحصري:
-
+ Disallowedعدم السماح
-
+ Allowedمسموح
-
+ Debugging Optionsخيارات التصحيح
-
+ Override Texture Barriers:تجاوز Texture Barriers:
-
+ Use Debug Deviceاستخدام جهاز التصحيح
-
-
- Disable Dual Source Blending
- تعطيل مزج المصدر المزدوج
-
-
-
+ Show Speed Percentages
- نسبة السرعة
+ عرض النسب المئوية للسرعة
-
+ Disable Framebuffer Fetchتعطيل إحضار الإطار المؤقت
@@ -10412,8 +10846,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]استخدام الإعدادات العامة [%1]
@@ -10465,6 +10899,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ Uncheckedغير محدد
@@ -10524,11 +10959,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.يتحكم في مستوى دقة مزج الألوان لوحدة GS الافتراضية. <br> كلما كانت قيمة هذا الإعداد أعلى كلما كانت محاكاة مزج الألوان باستخدام المظللات أدق.<br> يرجى العلم بأن دقة مزج الألوان لعارض Direct3D ستكون أقل منها لعارض OpenGL أو Vulkan.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT Renderاستخدام CPU في معالجة جدول الألوان
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ This option disables game-specific render fixes.
@@ -10580,6 +11025,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.يصلح بعض المشاكل التي تحدث عند تكبير الدقة (مثل ظهور خطوط عمودية) في ألعاب Namco مثل Ace Combat و Tekken و Soul Calibur ،... الخ.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Adjusts brightness. 50 is normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Adjusts contrast. 50 is normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Adjusts saturation. 50 is normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10595,11 +11095,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.يعرض مختلف الإعدادات والقيم الحالية لتلك الإعدادات، مفيدة لتصحيح الأخطاء.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- يعرض حالة وحدة التحكم الحالية للنظام في الزاوية اليسرى السفلى من العرض.
- Displays a graph showing the average frametimes.
@@ -10637,7 +11132,7 @@ Swap chain: see Microsoft's Terminology Portal.
مكن هذا الخيار لجعل معدل تحديث الشاشة في PCSX2 متطابق مع معدل تحديث شاشتك الحالية. يتم تعطيل المزامنة العمودية تلقائياً عند عدم إمكان تشغيلها (مثل في حالة عدم العمل عند سرعة 100%).
-
+ Integer Scalingالتكبير المتناسق
@@ -10726,8 +11221,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless Fullscreenملء الشاشة بدون حدود
@@ -10869,11 +11364,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.يقوم بإجراء عمليات عديمة الفائدة على وحدة معالجة الرسوم أثناء فراءة ذاكرة VRAM لمنعها من الذهاب إلى وضع توفير الطاقة. قد يحسن الأداء ولكن مع زيادة كبيرة في استهلاك الطاقة.
-
-
- Extra Rendering Threads
- خيوط معالجة الرسم الإضافية
- 2 threads
@@ -10924,11 +11414,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range Endنهاية نطاق تخطي الرسم
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- يعطل دعم Depth buffer في ذاكرة التخزين المؤقت للنُسج (texture cache). يمكن أن يساعد في زيادة السرعة ولكن من المحتمل أن يتسبب في العديد من المشاكل في المرئيات.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11046,7 +11531,7 @@ Swap chain: see Microsoft's Terminology Portal.
حجم OSD
-
+ Show OSD Messagesعرض رسائل OSD
@@ -11086,6 +11571,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.يعرض العدادات لاستخدام الرسوم الداخلية، مفيدة لتصحيح الأخطاء.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11139,29 +11629,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ تمكين جهاز التصحيح
+
+
+
+ Enables API-level validation of graphics commands.
+ تمكين التحقق من صحة أوامر الرسومات على مستوى واجهة برمجة التطبيقات (API).
+
+
+ GS Download Modeوضع التحميل GS
-
+ Accurateدقة
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.تخطي التزامن مع موضوع GS واستضافة GPU لتنزيلات GS. يمكن أن يؤدي إلى زيادة كبيرة في سرعة الأنظمة البطيئة، على حساب العديد من آثار الرسوم البيانية المكسورة. إذا تم كسر الألعاب و تمكين هذا الخيار، الرجاء تعطيله أولاً.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.افتراضي
-
-
+
+ (Default)(افتراضي)
@@ -11169,405 +11669,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ Graphics
- القرافيكس
+ الرسومات
-
+ Save Screenshotحفظ لقطة الشاشة
-
+ Toggle Video Captureالتقاط مقطع فيديو
-
+ Save Single Frame GS Dumpحفظ الإطار الفردي GS
-
+ Save Multi Frame GS Dumpحفظ عدة إطارات GS
-
+ Toggle Software Renderingتمكين/تعطيل الرسم من البرنامج نفسه
-
+ Increase Upscale Multiplierزيادة مضاعف ترقية الجودة
-
+ Decrease Upscale Multiplierتقليل مضاعف ترقية الجودة
-
+ Toggle On-Screen Displayتبديل عرض الشاشة
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.تم تعيين نسبة الجوانب إلى '{}'.
-
+ Cycle Hardware MipmappingCycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.تعيين تعيين تخطيط الأجهزة إلى '{}'.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.تم تعيين وضع الفصل إلى '{}'.
-
+ Toggle Texture Dumpingتمكين حفظ رسمات الصورة
-
+ Texture dumping is now enabled.تم تمكين حفظ رسمات الصورة
-
+ Texture dumping is now disabled.تم تعطيل حفظ رسمات الصورة
-
+ Toggle Texture Replacementsتفعيل بدائل للTextures
-
+ Texture replacements are now enabled.بدائل الTextures أصبحت الأن مفعلة.
-
+ Texture replacements are now disabled.بدائل الTextures أصبحت الأن غير مفعلة.
-
+ Reload Texture Replacementsاعادة تفعيل بدائل الTextures
-
+ Texture replacements are not enabled.بدائل الTextures ليست مفعلة.
-
+ Reloading texture replacements...اعادة تفعيل بدائل الTextures....
-
+ Target speed set to {:.0f}%.تم تعيين سرعة الهدف إلى {:.0f}%.
-
+ Volume: Mutedالصوت: كتم الصوت
-
+ Volume: {}%الصوت: {}%
-
- Save slot {} selected (last save: {}).
- حفظ الخانة {} المحددة (الحفظ الأخير: {}).
+
+ Save slot {0} selected (last save: {1}).
+ تم تحديد فتحة الحفظ {0} (آخر حفظ: {1}).
-
+ Save slot {} selected (no save yet).خانة التخزين {} المحددة ( لا يوجد تخزين بعد ).
-
+ No save state found in slot {}.لم يتم العثور على حالة حفظ في الخانة {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ Systemالنظام
-
+ Open Pause Menuفتح قائمة الإيقاف المؤقت
-
+ Open Achievements Listفتح قائمة الانجازات
-
+ Open Leaderboards Listفتح قائمة المتصدرين
-
+ Toggle Pauseإيقاف مؤقت
-
+ Toggle Fullscreenتغيير للشاشة الكاملة
-
+ Toggle Frame Limitتمكين/تعطيل محدد السرعة
-
+ Toggle Turbo / Fast Forwardتبديل توربو / التقدم السريع
-
+ Toggle Slow Motionتغيير الحركة البطيئة
-
+ Turbo / Fast Forward (Hold)توربو / التقدم السريع (معلق)
-
+ Increase Target Speedزيادة سرعة اللعبة
-
+ Decrease Target Speedإنقاص سرعة اللعبة
-
+ Increase Volumeزيادة مستوى الصوت
-
+ Decrease Volumeخفض مستوى الصوت
-
+ Toggle Muteكتم الصوت
-
+ Frame Advanceتقدم الإطار
-
+ Shut Down Virtual Machineإيقاف تشغيل الآلة الظاهرية
-
+ Reset Virtual Machineإعادة تعيين الآلة الظاهرية
-
+ Toggle Input Recording Modeتبديل وضع تسجيل الإدخال
-
-
-
-
+
+
+
+ Save Statesحالات الحفظ
-
+ Select Previous Save Slotحدد خانة حفظ السابقة
-
+ Select Next Save Slotحدد خانة حفظ التالية
-
+ Save State To Selected Slotحفظ الحالة إلى خانة مختارة
-
+ Load State From Selected Slotتحميل الحالة إلى خانة مختارة
-
+ Save State To Slot 1حفظ الحالة إلى خانة 1
-
+ Load State From Slot 1تحميل الحالة إلى خانة 1
-
+ Save State To Slot 2حفظ الحالة إلى خانة 2
-
+ Load State From Slot 2تحميل الحالة إلى خانة 2
-
+ Save State To Slot 3حفظ الحالة إلى خانة 3
-
+ Load State From Slot 3تحميل الحالة إلى خانة 3
-
+ Save State To Slot 4حفظ الحالة إلى خانة 4
-
+ Load State From Slot 4تحميل الحالة من خانة 4
-
+ Save State To Slot 5حفظ الحالة إلى خانة 5
-
+ Load State From Slot 5تحميل الحالة من خانة 5
-
+ Save State To Slot 6حفظ الحالة إلى خانة 6
-
+ Load State From Slot 6تحميل الحالة من خانة 6
-
+ Save State To Slot 7حفظ الحالة إلى خانة 7
-
+ Load State From Slot 7تحميل الحالة من خانة 7
-
+ Save State To Slot 8حفظ الحالة إلى خانة 8
-
+ Load State From Slot 8تحميل الحالة من خانة 8
-
+ Save State To Slot 9حفظ الحالة إلى خانة 9
-
+ Load State From Slot 9تحميل الحالة من خانة 9
-
+ Save State To Slot 10حفظ الحالة إلى خانة 10
-
+ Load State From Slot 10تحميل الحالة من خانة 10
@@ -11726,6 +12226,96 @@ Right click to clear binding
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Analog الأيسر
+
+
+
+ Right Analog
+ Analog الأيمن
+
+
+
+ Cross
+ Cross
+
+
+
+ Square
+ Square
+
+
+
+ Triangle
+ Triangle
+
+
+
+ Circle
+ Circle
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ تحت
+
+
+
+ D-Pad Right️
+ يمين
+
+
+
+ D-Pad Up️
+ فوق
+
+
+
+ D-Pad Left️
+ يسار
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ Select
+
+
+
+ Start
+ Start
+ Input Recording Files (*.p2m2)
@@ -11753,137 +12343,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ Behaviourالسلوك
-
+ Pause On Focus Lossإيقاف عند فقدان التركيز
-
+ Inhibit Screensaverمنع شاشة التوقف
-
+ Save State On Shutdownحفظ الحالة عند إيقاف التشغيل
-
+ Pause On Startإيقاف مؤقت عند البدء
-
+ Confirm Shutdownتأكيد إيقاف التشغيل
-
+ Create Save State Backupsإنشاء نسخ احتياطية لحفظ الحالة
-
+ Enable Discord Presenceتفعيل وجود ديسكورد
-
+ Enable Per-Game Settings
- تمكين إعدادات اللعبة
+ تفعيل إعدادات اللعبة
-
+ Game Displayعرض اللعبة
-
+ Start Fullscreenبدء ملء الشاشة
-
+ Double-Click Toggles Fullscreen
- تشغيل النقر المزدوج ملء الشاشة
+ تشغيل النقر المزدوج لملء الشاشة
-
+ Render To Separate Windowتقديم لنافذة منفصلة
-
+ Hide Main Window When Runningإخفاء النافذة الرئيسية عند التشغيل
-
+ Disable Window Resizingتعطيل تغيير حجم النافذة
-
+ Hide Cursor In Fullscreenإخفاء المؤشر في ملء الشاشة
-
+ Preferencesالإعدادات
-
+ Language:اللغة:
-
+ Theme:السمة:
-
+ Automatic Updater
- المحدث التلقائي
+ التحديث التلقائي
-
+ Update Channel:قناة التحديث:
-
+ Current Version:الإصدار الحالي:
-
+ Enable Automatic Update Check
- تمكين التحديثات التلقائية
+ تفعيل التحقق التلقائي للتحديث
-
+ Check for Updates...التحقق من وجود تحديثات...
@@ -12076,7 +12666,7 @@ Right click to clear binding
يعرض اللعبة التي تلعبها حاليا كجزء من ملفك الشخصي في ديسكورد.
-
+ System Language [Default]لغة النظام [افتراضي]
@@ -12133,14 +12723,14 @@ Right click to clear binding
-
-
+
+ Change Discتغيير القرص
-
+ Load Stateتحميل الحالة
@@ -12227,12 +12817,12 @@ Right click to clear binding
Shut Down &Without Saving
- إيقاف تشغيل &دون حفظ
+ إيقاف تشغيل دون حفظ&Reset
- إعادة تعيين
+ إعادة التشغيل
@@ -12257,7 +12847,7 @@ Right click to clear binding
&Controllers
- وحدة التحكم
+ ذراع التحكم
@@ -12438,13 +13028,13 @@ Right click to clear binding
ControllersIn Toolbar
- وحدة التحكم
+ ذراع التحكمSettingsIn Toolbar
- إعدادات
+ الإعدادات
@@ -12621,7 +13211,7 @@ Right click to clear binding
Controller Logs
- سجلات وحدة التحكم
+ سجلات ذراع التحكم
@@ -12645,13 +13235,13 @@ Right click to clear binding
-
+ Start Big Picture Modeبدء وضع الصورة الكبيرة
-
+ Big PictureIn Toolbarالصور الكبيرة
@@ -12663,7 +13253,7 @@ Right click to clear binding
-
+ Show Advanced Settingsإظهار الإعدادات المتقدمة
@@ -12674,7 +13264,7 @@ Right click to clear binding
-
+ Video Captureالتقاط الفيديو
@@ -12689,27 +13279,27 @@ Right click to clear binding
تحرير التصحيحات...
-
+ Internal Resolutionالدقة الداخلية
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:اختر موقع لحفظ البيانات:
-
+ Do not show againلا تظهر مرة أخرى
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12722,168 +13312,173 @@ Are you sure you want to continue?
هل أنت متأكد من أنك تريد المتابعة؟
-
+ %1 Files (*.%2)%1 ملفات (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+
+
+ Confirm Shutdownتأكيد إيقاف التشغيل
-
+ Are you sure you want to shut down the virtual machine?هل أنت متأكد من أنك تريد إغلاق الجهاز الافتراضي؟
-
+ Save State For Resumeحفظ الحالة للاستئناف
-
-
-
-
-
-
+
+
+
+
+
+ Errorخطأ
-
+ You must select a disc to change discs.يجب عليك تحديد قرص لتغيير الأقراص.
-
+ Properties...خصائص...
-
+ Open Containing Directory...Refers to the directory where a game is contained.فتح مجلد المحتوى...
-
+ Set Cover Image...حدد صورة الغلاف...
-
+ Exclude From Listاستبعاد من القائمة
-
+ Reset Play Timeإعادة تعيين وقت التشغيل
-
+ Default Bootالتمهيد الافتراضي
-
+ Fast Boot
- بدء سريع
+ تمهيد سريع
-
+ Full Boot
- تشغيل كامل
+ تمهيد كامل
-
+ Boot and Debugتشغيل و تصحيح
-
+ Add Search Directory...إضافة مجلد البحث...
-
+ Start Fileبدء الملف
-
+ Start Discبدء القرص
-
+ Select Disc Imageحدد صورة القرص
-
+ Updater Errorخطأ فى التحديث
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>عذراً، أنت تحاول تحديث إصدار PCSX2 الذي ليس إصدار GitHub الرسمي. لمنع التعارض، يتم تمكين التحديث التلقائي فقط على الإصدارات الرسمية.</p><p>للحصول على بناء رسمي، يرجى التحميل من الرابط أدناه:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.التحديث التلقائي غير مدعوم على المنصة الحالية.
-
+ Confirm File Creationتأكيد إنشاء ملف
-
+ The pnach file '%1' does not currently exist. Do you want to create it?الملف pnach '%1' غير موجود حاليا. هل تريد إنشاءه؟
-
+ Failed to create '%1'.فشل إنشاء '%1'.
-
+ Input Recording Files (*.p2m2)إدخال ملفات تسجيل (*.p2m2)
-
+ Pausedمتوقف مؤقتا
-
+ Load State Failedفشل تحميل الحالة
-
+ Cannot load a save state without a running VM.لا يمكن تحميل حالة حفظ بدون تشغيل VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?لا يمكن تحميل ELF الجديد بدون إعادة تعيين الآلة الظاهرية. هل تريد إعادة تعيين الآلة الظاهرية الآن؟
-
+ Cannot change from game to GS dump without shutting down first.لا يمكن التغيير من اللعبة إلى إغراق GS دون إغلاق أولاً.
-
+ Failed to get window info from widgetفشل الحصول على معلومات النافذة من ويدجت
@@ -12898,97 +13493,97 @@ Are you sure you want to continue?
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture Modeإيقاف وضع الصورة الكبيرة
-
+ Exit Big PictureIn Toolbarالخروج من الصورة الكبيرة
-
+ Game Propertiesخصائص اللعبة
-
+ Game properties is unavailable for the current game.خصائص اللعبة غير متوفرة للعبة الحالية.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.تعذر العثور على أي أجهزة CD/DVD-ROM. الرجاء التأكد من أن لديك أذونات متصلة بالقرص و كافية للوصول إليه.
-
+ Select disc drive:حدد محرك الأقراص:
-
+ This save state does not exist.حالة الحفظ هذه غير موجودة.
-
+ Select Cover Imageحدد صورة الغلاف
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- جميع أنواع صور الغلاف (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already Existsالغلاف موجود بالفعل
-
+ A cover image for this game already exists, do you wish to replace it?صورة غلاف لهذه اللعبة موجودة مسبقا، هل ترغب في استبدالها؟
-
-
-
-
+
+
+
+ Copy Errorخطأ في النسخ
-
+ Failed to remove existing cover '%1'فشل في إزالة الغلاف الموجود '%1'
-
+ Failed to copy '%1' to '%2'فشل نسخ '%1' إلى '%2'
-
+ Failed to remove '%1'فشل في إزالة '%1'
-
-
+
+ Confirm Resetتأكيد إعادة التعيين
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ جميع أنواع صور الغلاف (*.jpg *.jpeg *.png *.webpp)
+
+
+ You must select a different file to the current cover image.يجب عليك تحديد ملف مختلف لصورة الغلاف الحالي.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12997,12 +13592,12 @@ This action cannot be undone.
لا يمكن التراجع عن هذا الإجراء.
-
+ Load Resume Stateتحميل حالة الاستئناف
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13015,70 +13610,70 @@ Do you want to load this state, or start from a fresh boot?
هل تريد تحميل هذه الحالة، أو البدء من تشغيل جديد؟
-
+ Fresh Bootتشغيل نظيف
-
+ Delete And Bootاحذف وشغل
-
+ Failed to delete save state file '%1'.فشل في حذف حفظ ملف الحالة '%1'.
-
+ Load State File...تحميل ملف الحالة...
-
+ Load From File...تحميل من ملف...
-
-
+
+ Select Save State Fileحدد ملف حفظ الحالة
-
-
+
+ Save States (*.p2s)حفظ الحالة (*.p2s)
-
+ Delete Save States...حذف حفظ الحالة...
-
+ Undo Load Stateالتراجع عن تحميل الحالة
-
+ Resume (%2)استئناف (%2)
-
+ Load Slot %1 (%2)تحميل الخانة %1 (%2)
-
-
+
+ Delete Save Statesحذف حفظ الحالة
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13087,42 +13682,42 @@ The saves will not be recoverable.
لن تكون عمليات الحفظ قابلة للاسترداد.
-
+ %1 save states deleted.%1 حفظ الحالات المحذوفة.
-
+ Save To File...حفظ إلى ملف...
-
+ Emptyفارغ
-
+ Save Slot %1 (%2)حفظ الخانة %1 (%2)
-
+ Confirm Disc Changeتأكيد تغيير القرص
-
+ Do you want to swap discs or boot the new image (via system reset)?هل تريد تبديل الأقراص أو تشغيل الصورة الجديدة (عبر إعادة تعيين النظام)؟
-
+ Swap Discتبديل القرص
-
+ Resetإعادة تعيين
@@ -13130,8 +13725,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.تم حفظ بطاقة الذاكرة '{}' إلى وحدة التخزين.
@@ -13212,6 +13807,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x أكبر من بطاقة الذاكرة القياسية. قد يكون لديه بعض مشاكل التوافق.
@@ -13262,11 +13858,6 @@ The saves will not be recoverable.
Cannot Convert Memory Cardلا يمكن تحويل بطاقة الذاكرة
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x أكبر كبطاقة الذاكرة القياسية. قد يكون لديه بعض مشاكل التوافق.
- MemoryCardCreateDialog
@@ -13392,103 +13983,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console Portsمنافذ وحدة التحكم
-
+ Memory Cardsبطاقات الذاكرة
-
+ Folder:مجلد:
-
+ Browse...تصفح...
-
+ Open...فتح...
-
+ Resetإعادة تعيين
-
+ Nameالاسم
-
+ Typeنوع
-
+ Formattedتنسيق
-
+ Last Modifiedآخر تعديل
-
+ Refreshتحديث
-
+
+ Createإنشاء
-
+ Duplicateنسخه مطابقه
-
+ Renameإعادة تسمية
-
+ Convertتحويل
-
+ Deleteحذف
-
+ Settings
- إعدادات
+ الإعدادات
-
+ Automatically manage saves based on running gameإدارة عمليات الحفظ تلقائيا بناء على تشغيل اللعبة
-
+ Auto-eject Memory Cards when loading save statesإخراج بطاقات الذاكرة تِلْقائيًا عند تحميل حالات الحفظ
@@ -13658,58 +14250,58 @@ This action cannot be reversed, and you will lose any saves on the card.الذاكرة
-
+ Copy Addressنسخ العنوان
-
+ Go to in disassemblyالذهاب إلى هذا عند التفكيك
-
-
+
+ Go to addressالذهاب إلى عنوان
-
+ Show as 1 byteإظهار كـ 1 بايت
-
+ Show as 2 bytesإظهار كـ 2 بايت
-
+ Show as 4 bytesإظهار كـ 4 بايت
-
+ Show as 8 bytesإظهار كـ 8 بايت
-
+ Copy Byteنسخ بايت
-
+ Copy Segmentنسخ الجزء
-
+ Copy Characterنسخ الأحرف
-
+ Pasteلصق
@@ -13759,10 +14351,15 @@ This action cannot be reversed, and you will lose any saves on the card.أدخل اسم المؤلف
-
+ Input Recording Files (*.p2m2)إدخال ملفات تسجيل (*.p2m2)
+
+
+ Select a File
+ حدد ملف
+ Pad
@@ -13958,6 +14555,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
يعين منطقة العصا التناظرية، أي الجزء من حركة العصا التناظرية التي سيتم تجاهلها.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13974,14 +14581,14 @@ This action cannot be reversed, and you will lose any saves on the card.يضبط المنطقة الميتة لتنشيط الأزرار / المشغلات ، أي جزء المشغل الذي سيتم تجاهله.
-
- Analog light is now on for port {} / slot {}
- ضوء تناظري مفعل الآن للمنفذ {} / فتحة {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- تم إيقاف الضوء التناظري الآن للمنفذ {} / فتحة {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}
@@ -14028,13 +14635,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2
DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- منفذ وحدة التحكم {}، تحتوي الفتحة {} على {} متصل ، لكن حالة الحفظ بها {}.
-ترك نوع وحدة التحكم الأصلية متصلا ، ولكن قد يتسبب ذلك في حدوث مشكلات.
- Strum Up
@@ -14105,40 +14705,63 @@ Leaving the original controller type connected, but this may cause issues.Guitar
غيتار
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.فشل في فتح {}. لا تتوفر التصحيحات المدمجة للعبة.
-
+ {} GameDB patches{} تصحيحات GameDB
-
+ {}{} game patches{}{} تصحيحات اللعبة
-
+ {}{} cheat patches{}{} تصحيحات الغش
-
+ {} are active.{} نشطة.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.لم يتم العثور على أي غش أو تصحيح (شاش واسع النطاق أو توافق أو غير ذلك) / تمكينه.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObject
@@ -14156,13 +14779,13 @@ The URL was: %1
الرابط كان: %1
-
+ HDD Creatorمنشئ القرص الصلب
-
+ Failed to create HDD imageفشل إنشاء صورة قرص صلب
@@ -14367,7 +14990,6 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
-
@@ -14417,222 +15039,243 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ استخدام الإعدادات العامة [Enabled]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ استخدام الإعدادات العامة [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ استخدام الإعدادات العامة [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 Settingsإعدادات PCSX2
-
+ Restore Defaultsاستعادة الافتراضيات
-
+ Copy Global Settings
- انسخ الإعدادات العالمية
+ نسخ الإعدادات العامة
-
+ Clear Settingsمسح الإعدادات
-
+ Closeإغلاق
-
-
- Summary
- ملخص
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>الملخص</strong><hr>تعرض هذه الصفحة تفاصيل حول اللعبة المحددة. سيؤدي تغيير الملف الشخصي للمدخل إلى تعيين مخطط ربط وحدة التحكم لهذه اللعبة إلى أي ملف شخصي يتم اختياره، بدلاً من التكوين الافتراضي (المشارك). يمكن استخدام قائمة المسار والتحقق من الإغراق لتحديد ما إذا كانت صورة القرص الخاص بك تتطابق مع إغراق جيد معروف. إذا لم تكن مطابقة، يمكن كسر اللعبة.
-
+
+
+ Summary
+ ملخص
+
+
+ Summary is unavailable for files not present in game list.الملخص غير متاح للملفات غير الموجودة في قائمة اللعبة.
-
+ Interfaceواجهة المستخدم
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>إعدادات الرسوم البيانية</strong><hr>هذه الخيارات تحدد تكوين إخراج الرسوم البيانية.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية.
+ <strong>إعدادات الواجهة</strong><hr>هذه الخيارات تتحكم في شكل البرمجيات وتصرفاتها.<br><br>الماوس على خيار للحصول على معلومات إضافية.
-
+ Game Listقائمة الألعاب
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>إعدادات قائمة اللعبة</strong><hr>تظهر القائمة أعلاه مجلدات التي سيتم بحثها بواسطة PCSX2 لتعبئة قائمة اللعبة. يمكن إضافة مجلد البحث وإزالتها وتحويلها إلى تكرار / غير متكرر.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>إعدادات بطاقة الذاكرة</strong><hr>إنشاء وتكوين بطاقات الذاكرة هنا.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية.
+ <strong>إعدادات BIOS</strong><hr>تكوين BIOS الخاص بك هنا.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية.
-
+ Emulationالمحاكاة
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>إعدادات الرسوم البيانية</strong><hr>هذه الخيارات تحدد تكوين إخراج الرسوم البيانية.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية.
+ <strong>إعدادات المحاكاة</strong><hr>تحدد هذه الخيارات تكوين سرعة الإطار وإعدادات اللعبة.<br><br>مرر الماوس فوق خيار للحصول على معلومات إضافية.
-
+ Patches
- تصحيحات الألعاب
+ التصحيحات
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>التعديلات</strong><hr>هذا القسم يسمح لك بتحديد التصحيحات الاختيارية لتطبيقها على اللعبة، والتي قد توفر تحسينات الأداء أو الرؤية أو اللعبة.
-
+ Cheatsاكواد الغش
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>الغش</strong><hr>هذا القسم يسمح لك بتحديد الغش الذي ترغب في تمكينه. لا يمكنك تمكين / تعطيل الغش بدون تسميات لملفات pnach القديمة، سيتم تنشيط هذه الملفات تلقائيًا إذا تم تحديد خيار تمكين الغش الرئيسي.
-
+ Game Fixesإصلاحات اللعبة
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>إعدادات إصلاحات اللعبة</strong><hr>يمكن أن تعمل إصلاحات اللعبة حول المحاكاة غير الصحيحة في بعض العناوين.<br>ومع ذلك، يمكن أيضا أن تسبب مشاكل في الألعاب إذا استخدمت بشكل غير صحيح.<br>من الأفضل تركها كلها معطلة ما لم يُنصح بخلاف ذلك.
-
+ Graphicsالرسومات
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>إعدادات الرسوم البيانية</strong><hr>هذه الخيارات تحدد تكوين إخراج الرسوم البيانية.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية.
+ <strong>إعدادات الرسومات</strong><hr>تحدد هذه الخيارات تكوين الإخراج الرسومي.<br><br>مرر الماوس فوق خيار للحصول على معلومات إضافية.
-
+ Audioالصوت
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>إعدادات الرسوم البيانية</strong><hr>هذه الخيارات تحدد تكوين إخراج الرسوم البيانية.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية.
+ <strong>إعدادات الصوت</strong><hr>هذه الخيارات تتحكم في إخراج الصوت من وحدة التحكم.<br><br>الفأرة على خيار للحصول على معلومات إضافية.
-
+ Memory Cardsبطاقات الذاكرة
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>إعدادات بطاقة الذاكرة</strong><hr>إنشاء وتكوين بطاقات الذاكرة هنا.<br><br>الفأرة فوق خيار للحصول على معلومات إضافية.
-
+ Network & HDDالشبكة و القرص الصلب
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>إعدادات الشبكة و HDD</strong><hr>هذه الخيارات تتحكم في اتصال الشبكة و وحدة تخزين HDD الداخلية للوحدة.<br><br>الفأرة حول خيار الحصول على معلومات إضافية.
+ <strong>إعدادات الشبكة و القرص الصلب </strong><hr>هذه الخيارات تتحكم في اتصال الشبكة و وحدة تخزين القرص الصلب الداخلية للوحدة.<br><br>الفأرة حول خيار الحصول على معلومات إضافية.
-
+ Foldersالمجلدات
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
- <strong>إعدادات المجلد</strong><hr>هذه الخيارات التحكم حيث سيوفر PCSX2 ملفات بيانات وقت التشغيل.
+ <strong>إعدادات المجلدات</strong><hr>هذه الخيارات التحكم حيث سيوفر PCSX2 ملفات بيانات وقت التشغيل.
-
+ Achievementsالإنجازات
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>إعدادات الإنجازات</strong><hr>هذه الخيارات تتحكم في تنفيذ الإنجازات التراجعية في PCSX2، مما يسمح لك باكتساب إنجازات في الألعاب الخاصة بك.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.
- ويجري استخدام برنامج التكامل الإقليمي، والدعم المدمج للإنجازات التراجعية معطل.
+ RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ Advancedإعدادات متقدمة
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>الإعدادات المتقدمة</strong><hr>هذه خيارات متقدمة لتحديد تكوين وحدة التحكم المحاكية.<br><br>الفأرة حول خيار الحصول على معلومات إضافية.
-
+ Debugتصحيح الأخطاء
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>إعدادات التصحيح</strong><hr>هذه خيارات يمكن استخدامها لتسجيل المعلومات الداخلية حول التطبيق. <strong>لا تقم بالتعديل إلا إذا كنت تعرف ما تفعله</strong>، وسيسبب تباطؤا كبيرا، ويمكن أن يهدر مساحات كبيرة من القرص.
-
+ Confirm Restore Defaultsتأكيد الاستعادة الافتراضية
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.هل أنت متأكد من أنك تريد استعادة الإعدادات الافتراضية؟ سيتم فقدان أي تفضيلات.
-
+ Reset UI Settings
- إعادة تعيين الإعدادات
+ إعادة تعيين إعدادات واجهة المستخدم
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14645,12 +15288,12 @@ Do you want to continue?
هل تريد الاستمرار؟
-
+ Per-game configuration copied from global settings.تم نسخ إعدادات اللعبة من الإعدادات العالمية.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14663,32 +15306,14 @@ Do you want to continue?
هل تريد الاستمرار؟
-
+ Per-game configuration cleared.تم مسح إعدادات اللعبة.
-
+ Recommended Value
- القيمة المقترحة
-
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- استخدام الإعدادات العامة [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- استخدام الإعدادات العامة [Disabled]
-
-
-
-
- Use Global Setting [%1]
- استخدام الإعدادات العامة [%1]
+ القيمة الموصى بها
@@ -14716,7 +15341,7 @@ Do you want to continue?
Controller Setup
- إعدادات وحدة التحكم
+ إعدادات ذراع التحكم
@@ -14741,7 +15366,7 @@ Do you want to continue?
Enable Automatic Updates
- تمكين التحديثات التلقائية
+ تفعيل التحديثات التلقائية
@@ -14761,7 +15386,7 @@ Do you want to continue?
Reset
- إعادة التشغيل
+ إعادة تعيين
@@ -14775,8 +15400,8 @@ Do you want to continue?
- Open in Explorer...
- فتح في مدير الملفات...
+ Open BIOS Folder...
+ فتح مجلد BIOS...
@@ -14822,19 +15447,19 @@ Do you want to continue?
Controller Port 1
- وحدة التحكم منفذ 1
+ ذراع التحكم منفذ 1Controller Mapped To:
- تم تعيين وحدة التحكم على:
+ تم تعيين ذراع التحكم على:Controller Type:
- نوع وحدة التحكم:
+ نوع ذراع التحكم:
@@ -14852,7 +15477,7 @@ Do you want to continue?
Controller Port 2
- وحدة التحكم منفذ 2
+ ذراع التحكم منفذ 2
@@ -15043,97 +15668,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
نوع الانتظار
-
+ BADRefers to a Thread State in the Debugger.سيئ
-
+ RUNRefers to a Thread State in the Debugger.تشغيل
-
+ READYRefers to a Thread State in the Debugger.جاهز
-
+ WAITRefers to a Thread State in the Debugger.انتظر
-
+ SUSPENDRefers to a Thread State in the Debugger.مشغول
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.انتظر التعليق
-
+ DORMANTRefers to a Thread State in the Debugger.المحتويات
-
+ NONERefers to a Thread Wait State in the Debugger.لاشيء
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.طلب إيقاظ
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.السكون
-
+ DELAYRefers to a Thread Wait State in the Debugger.تأخير
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15339,6 +15964,11 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the crosshair image set above.Scales the crosshair image set above.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15370,6 +16000,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.قياس الموضع لمحاكاة منحنى CRT.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15385,6 +16021,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the horizontal center position of the simulated screen.يعين موقع المركز الأفقي للشاشة المحاكية.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15405,6 +16047,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the width of the simulated screen.تعيين عرض شاشة المحاكاة.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15460,6 +16108,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.يحدد زمن التأخير لجهاز الإدخال المضيف.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15660,6 +16317,26 @@ Scanning recursively takes more time, but will identify files in subdirectories.
YY
+
+
+ Off
+ إيقاف
+
+
+
+ Low
+ منخفض
+
+
+
+ Medium
+ متوسط
+
+
+
+ High
+ عالي
+ Steering Smoothing
@@ -15670,6 +16347,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.عرض التغييرات في التوجيه إلى النسبة المئوية المحددة لكل استطلاع. تحتاج إلى استخدام لوحات المفاتيح.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16140,12 +16823,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Effects Knob Left
- Effects Knob Left
+ مِقبض التأثيرات الأيسرEffects Knob Right
- Effects Knob Right
+ مِقبض التأثيرات الأيمن
@@ -16169,117 +16852,117 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_DrivingForce
-
+ Hintsتلميحات
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.للربط بين التوجيه لمعظم عجلات 900 درجة حديثة، قم بتحويل العجلة الواحدة في الاتجاه المطلوب، ثم العودة مرة أخرى إلى المركز.
-
+ Force FeedbackForce Feedback
-
+ D-Padأزرار الاتجاهات
-
+ Down
- Down
+ تحت
-
+ Left
- Left
+ يسار
-
+ Up
- Up
+ فوق
-
+ Right
- Right
+ يمين
-
+ L1L1
-
+ L2L2
-
+ Brakeالفرامل
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ SelectSelect
-
+ StartStart
-
+ Face ButtonsFace Buttons
-
+ CircleCircle
-
+ CrossCross
-
+ TriangleTriangle
-
+ SquareSquare
-
+ R1R1
-
+ R2R2
-
+ Acceleratorالتسارع
@@ -16287,67 +16970,67 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GTForce
-
+ Hintsتلميحات
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.للربط بين التوجيه لمعظم عجلات 900 درجة حديثة، قم بتحويل العجلة الواحدة في الاتجاه المطلوب، ثم العودة مرة أخرى إلى المركز.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ Brakeالفرامل
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ Left PaddleLeft Paddle
-
+ Right PaddleRight Paddle
-
+ YY
-
+ BB
-
+ AcceleratorAccelerator
@@ -16355,71 +17038,71 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GunCon2
-
+ Buttonsالأزرار
-
+ AA
-
+ CC
-
+ StartStart
-
+ SelectSelect
-
+ BB
-
+ D-Padأزرار الاتجاهات
-
-
+
+ Downتحت
-
-
+
+ Leftيسار
-
-
+
+ Upفوق
-
-
+
+ Rightيمين
-
+ Pointer Setupإعداد المؤشر
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16428,29 +17111,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.تصويب نسبي
-
-
+
+ Triggerالمشغّل
-
+ Shoot Offscreenاطلاق النار خارج الشاشة
-
+ Calibration Shotطلقة معايرة
-
+ Calibration shot is required to pass the setup screen in some games.لقطة المعايرة مطلوبة لتمرير شاشة الإعداد في بعض الألعاب.
@@ -16458,27 +17141,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-
+ Device Typeنوع الجهاز
-
+ Bindingsالإرتباطات
-
+ Settingsالإعدادات
-
+ Automatic Mappingتعيين تلقائي
-
+ Clear Mappingمسح التعيين
@@ -16516,32 +17199,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.فشل النسخ الاحتياطي لحفظ الحالة القديمة {}.
-
+ Failed to save save state: {}.تعذّر حفظ لقطة الشاشة في: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown Gameلعبة مجهولة
-
+ Errorخطأ
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16558,197 +17241,217 @@ Please consult the FAQs and Guides for further instructions.
نرجوا منك التوجة إلى صفحة الأسئلة الشائعة 'FAQs' لمزيد من التعليمات.
-
+
+ Resuming state
+ استئناف الحالة
+
+
+ State saved to slot {}.تم حفظ الحالة في الفتحة {}.
-
+ Failed to save save state to slot {}.فشل حفظ الحالة إلى فتحة {}.
-
+
+
+ Loading state
+ جار تحميل الحالة
+
+
+ There is no save state in slot {}.لا توجد حالة حفظ في الفتحة {}.
-
+ Loading state from slot {}...جاري تحميل الحالة من الفتحة {}...
-
+ Saving state to slot {}...حفظ الحالة إلى الفتحة {}...
-
+
+ Frame advancing
+ تقدم الإطار
+
+
+ Disc removed.تمت إزالة القرص.
-
+ Disc changed to '{}'.تم تغيير القرص إلى '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- فشل في فتح صورة قرص جديد '{}'. العودة إلى الصورة القديمة.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ فشل فتح صورة القرص الجديدة '{}'. العودة إلى الصورة القديمة.
+ الخطأ كان: {}
-
- Failed to switch back to old disc image. Removing disc.
- فشل التبديل إلى صورة القرص القديمة. إزالة القرص.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ فشل في العودة إلى صورة القرص القديمة. إزالة القرص.
+ الخطأ كان: {}
-
+ Cheats have been disabled due to achievements hardcore mode.تم تعطيل الغش بسبب وضع الانجازات الصعبة.
-
+ Fast CDVD is enabled, this may break games.تسريع CDVD يعمل، قد يعطل بعض الألعاب.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.معدل الدورة/تخطي الدورة ليس في الوضع الافتراضي، هذا قد يتعطل أو يجعل الألعاب تسير ببطء شديد.
-
+ Audio is using async mix, expect desynchronization in FMVs.ويستخدم الصوت مزيج الـ async ، ويتوقع إزالة التزامن في FMVs.
-
+ Upscale multiplier is below native, this will break rendering.مضاعف الترقية أقل من الأصل، هذا سيكسر العرض.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.لم يتم تعيين رسم الخرائط تلقائياً. قد يكسر هذا في بعض الألعاب.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.لم يتم تعيين تصفية النسيج إلى Bilinear (PS2). هذا سيكسر العرض في بعض الألعاب.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.لم يتم تعيين رسم الخرائط تلقائياً. قد يكسر هذا في بعض الألعاب.
-
+ Blending is below basic, this may break effects in some games.المزج تحت الاساسي, هذا قد يؤدي إلى كسر التأثيرات في بعض الألعاب.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.لم يتم ضبط وضع تحميل الأجهزة على الدقة، قد يكسر هذا في بعض الألعاب.
-
+ EE FPU Round Mode is not set to default, this may break some games.لم يتم تعيين وضع جولة EE FPU إلى الافتراضي، قد يؤدي هذا إلى كسر بعض الألعاب.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.لم يتم تعيين وضع مصباح EE FPU إلى الافتراضي، قد يؤدي هذا إلى كسر بعض الألعاب.
-
+ VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.رُقَعْ اللعبة مغلق، قد يُأًثِر هذا على بعض الألعاب.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.تعديلات التوافق غير مفعلة. التوافق مع بعض الألعاب قد يتأثر.
-
+ Frame rate for NTSC is not default. This may break some games.معدل الإطارات لـ(NTSC) ليس بافتراضي، قد يؤدي هذا إلى تسارع بعض الألعاب.
-
+ Frame rate for PAL is not default. This may break some games.معدل الإطارات لـ(PAL) ليس بافتراضي، قد يؤدي هذا إلى تسارع بعض الألعاب.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recpiler غير مفعل، وهذا سوف يقلل الأداء بشكل كبير.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.EE Recpiler غير مفعل، وهذا سوف يقلل الأداء بشكل كبير.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.لم يتم تمكين موصل IOP ، وهذا سيقلل الأداء بشكل كبير.
-
+ EE Cache is enabled, this will significantly reduce performance.تم تمكين ذاكرة التخزين المؤقت ، وهذا سيقلل الأداء بشكل كبير.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.لم يتم تمكين الكشف عن حلقة الانتظار، وهذا قد يقلل من الأداء.
-
+ INTC Spin Detection is not enabled, this may reduce performance.الكشف عن الدوران INTC غير مفعل، وهذا قد يقلل من الأداء.
-
+ Instant VU1 is disabled, this may reduce performance.تم تعطيل VU1 الفوري، هذا قد يقلل من اداء الجهاز.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Hack غير مفعل، ، هذا قد يقلل من اداء الجهاز.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU تم تمكين تحويل باليت ، قد يقلل من الأداء.
-
+ Texture Preloading is not Full, this may reduce performance.التحميل المسبق للنسخة ليس كاملا، هذا قد يقلل من الأداء.
-
+ Estimate texture region is enabled, this may reduce performance.منطقة النسيج المقدرة ممكنة، وهذا قد يقلل من الأداء.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts b/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts
index c297cb5fb4ff7..dc453d15ff49b 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_ca-ES.ts
@@ -80,32 +80,38 @@
A punt...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>El teu token d'accés de RetroAchievements ha deixat d'ésser vàlid.</strong> Has de tornar a introduir les teves credencials per a poder fer el seguimient dels teus assoliments. PCSX2 no enmagatzemarà la teva contrasenya, sinó que generarà i utilizarà un token d'accés.
-
+ &Login&Inici de Sessió
-
+ Logging in...S'està iniciant la sessió...
-
+ Login ErrorError d'inici de sessió
-
- Login failed. Please check your username and password, and try again.
- Error d'inici de sessió. Si us plau, comprovi l'usuari i la contrasenya i provi de nou.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
-
+ Login failed.S'ha produït un error en iniciar la sessió.
@@ -113,268 +119,499 @@
AchievementSettingsWidget
-
- Global Settings
- Configuració Global
-
-
-
-
+
+ Enable AchievementsHabilitar Assoliments
-
-
- Show Challenge Indicators
- Mostra Indicadors de Repte
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Activar presència en RA
-
-
-
-
+
+ Enable Hardcore ModeActivar Mode Extrem
-
-
- Enable Leaderboards
- Activar taules de classificació
-
-
-
+ Test Unofficial AchievementsProvar assoliments no oficials
-
-
- Enable Test Mode
- Activar el mode de testeig
-
-
-
-
+
+ Enable Sound EffectsActivar Efectes de So
-
+ NotificationsNotificacions
-
-
- Show Notifications
- Mostrar Notificacions
-
-
-
- Duration
- Duració
-
-
-
-
-
-
+
+ 5 seconds5 segons
-
+ AccountCompte
-
-
+
+ Login...Iniciar sessió...
-
+ View Profile...Veure perfil...
-
+
+ Settings
+ Paràmetres
+
+
+
+
+ Enable Spectator Mode
+ Enable Spectator Mode
+
+
+
+
+ Enable Encore Mode
+ Enable Encore Mode
+
+
+
+
+ Show Achievement Notifications
+ Show Achievement Notifications
+
+
+
+
+ Show Leaderboard Notifications
+ Show Leaderboard Notifications
+
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Username:
+Login token generated at:
+ Username:
+Login token generated at:
+
+
+ Game InfoInformació del joc
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2 fa ús de RetroAchievements com una base de dades d'assoliments i pel procés de seguiment. Per a fer ús dels assoliments, registreu-vos per a obtenir un compte a <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">Per a veure la llista d'assoliments dins del joc, prem la tecla d'accés ràpid per <span style=" font-weight:600;">Obrir Menu de Pausa</span> i tria <span style=" font-weight:600;">Assoliments</span> des del menú.</p></body></html>
+
- seconds
- segons
-
-
-
-
+
+
-
- UncheckedDesactivat
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- En activar aquesta opció amb la sessió iniciada, PCSX2 buscarà assoliments en iniciar un joc.
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.En activar aquesta opció, PCSX2 assumirà que tots els assoliments estan bloquejats i no enviarà cap notificació de desbloqueig al servidor.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.En activar aquesta opció. PCSX2 mostrarà assoliments de col·leccions no oficials. Tingui present que RetroAchievements no fa un seguiment d'aquests assoliments, per tant, es desbloquejaran constantment.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- En activar aquesta opció, es recopilarà informació de presència i s'enviarà als servidors de RetroAchievements quan sigui possible.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.El mode "Repte" per assoliments, incloent-hi el seguiment de la taula de classificació. Deshabilita desar l'estat, les trampes i les funcions de desacceleració.
-
-
-
-
+
+
+
+ CheckedActivat
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Activa el seguiment i enviament de taules de classificació en jocs que siguin compatibles. Si les taules de classificació estan desactivades, encara seràs capaç de veure la classificació i puntuació, però no s'enviarà cap puntuació personal.
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Mostra missatges emergents en certes situacions, com en desbloquejar assoliments i enviar puntuacions a les taules de classificació.
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Reprodueix efectes de so en certes situacions, com en desbloquejar assoliments i enviar puntuacions a les taules de classificació.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Mostra icones a la part inferior dreta de la pantalla quan hi ha un assoliment o un repte actiu.
-
-
-
- Notification Duration
- Duració de la notificació
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Displays popup messages on events such as achievement unlocks and game completion.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- Indica el temps (en segons) que romandrà en pantalla una notificació sobre assoliments.
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ Reset SystemReiniciar el sistema
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?El mode extrem no s'activarà fins que es reiniciï el sistema. Vol reiniciar el sistema ara?
+
+
+
+ %n seconds
+
+ %n seconds
+ %n seconds
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Nom d'usuari: %1
Token d'accès generat a %2.
-
+ LogoutTancar la sessió
-
+ Not Logged In.No s'ha iniciat sessió.
-
-
- %1 seconds
- %1 segons
- Achievements
-
+ Hardcore mode will be enabled on system reset.El mode Hardcore s'activarà amb el reinici del sistema.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.No es pot executar la característica «{0}» mentrestant el mode «hardcore» està actiu. ¿Desitges desactivar el mode «hardcore»? Si selecciones No, es desactivarà la característica «{0}».
-
+ Hardcore mode is now enabled.El mode «hardcore» està activat.
-
+
+ {} (Hardcore Mode)
+ {} (Hardcore Mode)
+
+
+
+ {} (Unofficial)
+ {} (Unofficial)
+
+
+
+ Mastered {}
+ Mastered {}
+
+
+
+ Leaderboard attempt started.
+ Leaderboard attempt started.
+
+
+
+ Leaderboard attempt failed.
+ Leaderboard attempt failed.
+
+
+
+ Your Time: {}{}
+ Your Time: {}{}
+
+
+
+ Your Score: {}{}
+ Your Score: {}{}
+
+
+
+ Your Value: {}{}
+ Your Value: {}{}
+
+
+
+ (Submitting)
+ (Submitting)
+
+
+
+ Achievements Disconnected
+ Achievements Disconnected
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ An unlock request could not be completed. We will keep retrying to submit this request.
+
+
+
+ Achievements Reconnected
+ Achievements Reconnected
+
+
+
+ All pending unlock requests have completed.
+ All pending unlock requests have completed.
+
+
+ Hardcore mode is now disabled.El mode «hardcore» està desactivat.
-
+
+ Confirm Hardcore Mode
+ Confirm Hardcore Mode
+
+
+
+ Active Challenge Achievements
+ Active Challenge Achievements
+
+
+ (Hardcore Mode) (Mode Extrem)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- Has aconseguit {0} de {1} assoliments, i {2} de {3} punts.
+
+ You have unlocked all achievements and earned {} points!
+ You have unlocked all achievements and earned {} points!
-
- This game has no achievements.
- Aquest joc no té assoliments.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+
+
+
+ {0} achievements, {1} points
+ {0} achievements, {1} points
+
+
+
+ Your Time: {0} (Best: {1})
+ Your Time: {0} (Best: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ Your Score: {0} (Best: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Your Value: {0} (Best: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Leaderboard Position: {1} of {2}
-
- Leaderboard submission is enabled.
- L'enviament de puntuació a les taules de classificació està actiu.
+
+ Server error in {0}:
+{1}
+ Server error in {0}:
+{1}
-
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+
+
+
+ Unknown
+ Unknown
+
+
+
+ Locked
+ Locked
+
+
+
+ Unlocked
+ Unlocked
+
+
+
+ Unsupported
+ Unsupported
+
+
+
+ Unofficial
+ Unofficial
+
+
+
+ Recently Unlocked
+ Recently Unlocked
+
+
+
+ Active Challenges
+ Active Challenges
+
+
+
+ Almost There
+ Almost There
+
+
+
+ {} points
+ {} points
+
+
+
+ {} point
+ {} point
+
+
+
+ XXX points
+ XXX points
+
+
+
+ Unlocked: {}
+ Unlocked: {}
+
+
+
+ This game has {} leaderboards.
+ This game has {} leaderboards.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+
+
+
+ Show Best
+ Show Best
+
+
+
+ Show Nearby
+ Show Nearby
+
+
+
+ Rank
+ Rank
+
+
+
+ Name
+ Name
+
+
+
+ Time
+ Time
+
+
+
+ Score
+ Score
+
+
+
+ Value
+ Value
+
+
+
+ Date Submitted
+ Date Submitted
+
+
+
+ Downloading leaderboard data, please wait...
+ Downloading leaderboard data, please wait...
+
+
+
+
+ Loading...
+ Loading...
+
+
+
+
+ Leaderboard download failed
+ Leaderboard download failed
+
+
+
+ This game has no achievements.
+ Aquest joc no té assoliments.
+
+
+ Failed to read executable from disc. Achievements disabled.Error en llegir l'executable del disc. Assoliments desactivats.
@@ -578,220 +815,220 @@ Token d'accès generat a %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Canviar aquestes opcions pot causar que el joc deixi de ser funcional. Modificar sota el seu propi risc. L'equip de PCSX2 no proveirà suport de configuracions si s'han modificat aquestes mateixes.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.Mode d'arrodoniment:
-
-
-
+
+
+ NearestMés proper
-
-
-
+
+
+ NegativeNegatiu
-
-
-
+
+
+ PositivePositiu
-
-
-
+
+
+ Chop / Zero (Default)Eliminar / Zero (Per defecte)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Mode de limitació:
-
-
+
+ NoneCap
-
-
-
+
+
+ Normal (Default)Normal (Per defecte)
-
+ NoneClampModeCap
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Extra + Preservar firma
-
+ FullComplet
-
+ Wait Loop DetectionDetecció de bucles en espera
-
-
+
+ Enable RecompilerActivar Recompilador
-
+ Enable Fast Memory AccessActivar Accés Ràpid a Memòria
-
+ Enable Cache (Slow)Activar Caché (Lent)
-
+ INTC Spin DetectionDetecció de valors INTC
-
+ Pause On TLB MissPausa en fallada TLB
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Unitats Vectorials (VU)
-
+ VU1 Rounding Mode:Mode d'arrodoniment VU1:
-
+ mVU Flag HackCorrecció de l'indicador de mVU
-
+ Enable VU1 RecompilerActiva el recompilador del VU1
-
+ Enable VU0 Recompiler (Micro Mode)Activar Recompilador VU0 (Mode Micro)
-
-
+
+ ExtraExtra
-
+ VU0 Clamping Mode:Mode de limitació VU0:
-
+ VU0 Rounding Mode:Mode d'arrodoniment VU0:
-
+ VU1 Clamping Mode:Mode de limitació VU1:
-
+ I/O Processor (IOP, MIPS-I)Processador I/O (IOP, MIPS-I)
-
+ Game SettingsConfiguració del joc
-
+ Enable Game FixesActivar Correccions de Joc
-
+ Enable Compatibility PatchesActivar Correccions de Compatibilitat
-
+ Frame Rate ControlControl de velocitat de fotogrames
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz
-
+ PAL Frame Rate:Velocitat de Fotogrames PAL:
-
+ NTSC Frame Rate:Velocitat de Fotogrames NTSC:
-
+ PINE SettingsConfiguració PINE
-
+ Slot:Ranura:
-
+ EnableHabilita
@@ -799,182 +1036,182 @@ Token d'accès generat a %2.
AudioSettingsWidget
-
+ Timestretch SettingsConfiguració Timestretch
-
+ Sequence Length:Llargada de seqüència:
-
+ 3030
-
+ Seekwindow Size:Mida de finestra de cerca:
-
+ 2020
-
+ Overlap:Superposició:
-
+ 1010
-
+ Restore DefaultsRestaurar valors predeterminats
-
+ VolumeVolum
-
+ 100%100%
-
+ Mixing SettingsConfiguració de mescla
-
+ Synchronization:Sincronització:
-
+ TimeStretch (Recommended)TimeStretch (Recomanat)
-
+ Async Mix (Breaks some games!)Mescla Asíncrona (Trenca alguns jocs!)
-
+ None (Audio can skip.)Cap (Pot haver-hi talls d'àudio.)
-
+ Expansion:Expansió:
-
+ Stereo (None, Default)Estèreo (Cap, Per defecte)
-
+ Quadraphonic
- Quadraphonic
+ So quadrafònic
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Nivell ProLogic:
-
+ None (Default)Cap (Per defecte)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Descodificació ProLogic (bàsica)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.Descodificació ProLogic II (gigaherz)
-
+ Target Latency:Latència objectiva:
-
+ 60 ms60 ms
-
+ Output SettingsConfiguració de la sortida
-
+ Output Module:Mode de Sortida:
-
+ Output Latency:Latència de Sortida:
-
+ 20 ms20 ms
-
+ MinimalMínim
-
+ Output Backend:«Back-end» de sortida:
-
+ Maximum Latency:Latència Màxima:
-
+ Output Device:Dispositiu de sortida:
@@ -1162,17 +1399,22 @@ Token d'accès generat a %2.
Nova versió:
-
+
+ Download Size:
+ Download Size:
+
+
+ Download and Install...Baixa i instal·la...
-
+ Skip This UpdateOmet aquesta actualització
-
+ Remind Me LaterRecorda-m'ho més tard
@@ -1182,17 +1424,17 @@ Token d'accès generat a %2.
Error de l'actualitzador
-
+ <h2>Changes:</h2><h2>Canvis:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Advertència sobre els desats ràpids</h2><p>La instalació d'aquesta actualizació farà que els teus desats ràpids <b>deixin d'ésser compatibles</b>. Assegura't d'haver desat els teus avenços en una Memory Card abans d'instal·lar aquesta actualizació, o perdràs els esmentats avenços.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Advertència sobre la configuració</h2><p>La instal·lació d'aquesta actualizació reiniciarà la configuració del programa. Recorda que hauràs de tornar a canviar els ajustaments del programa un cop s'hagi aplicat aquesta actualizació.</p>
@@ -1233,6 +1475,11 @@ Token d'accès generat a %2.
+ Download Size: %1 MB
+ Download Size: %1 MB
+
+
+ Loading...Carregant...
@@ -1240,63 +1487,63 @@ Token d'accès generat a %2.
BIOSSettingsWidget
-
+ BIOS DirectoryDirectori de BIOS
-
+ PCSX2 will search for BIOS images in this directory.PCSX2 cercarà imatges de la BIOS en aquest directori.
-
+ Browse...Cercar...
-
+ ResetReinicia
-
+ BIOS SelectionSelecció de BIOS
-
- Open in Explorer...
- Obrir a l'explorador...
+
+ Open BIOS Folder...
+ Open BIOS Folder...
-
+ Refresh ListActualitza la llista
-
+ FilenameNom del Fitxer
-
+ VersionVersió
-
+ Options and PatchesOpcions i pegats
-
+ Fast BootArrencada ràpida
-
+ Fast Forward BootAccelerar la arrencada
@@ -1424,91 +1671,84 @@ Token d'accès generat a %2.
BreakpointModel
-
+ ExecuteExecutar
-
- No Condition
- Sense Condició
-
-
-
-
+
+ ----
-
-
+ EnabledHabilitat
-
-
+ DisabledDeshabilitat
-
+ ReadLlegeix
-
+ Write(C)(C) = changes, as in "look for changes".Escriu(C)
-
+ WriteEscriu
-
+ TYPEWarning: limited space available. Abbreviate if needed.TIPUS
-
+ OFFSETWarning: limited space available. Abbreviate if needed.DESPLAÇ.
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.MIDA/ETIQUETA
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCCIÓ
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDICIÓ
-
+ HITSWarning: limited space available. Abbreviate if needed.EXECUCIONS
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- HABILITAT
+ X
@@ -1519,14 +1759,14 @@ Token d'accès generat a %2.
El disc de joc es troba en una unitat extraïble: poden produir-se problemes de rendiment, com estirades i bloquejos.
-
+ Saving CDVD block dump to '{}'.Desant bolcat de bloc del CDVD a «{}».Audio
- Àudio
+ So
@@ -1555,32 +1795,32 @@ Token d'accès generat a %2.
ControllerBindingWidget
-
+ Virtual Controller TypeTipus de comandament virtual
-
+ BindingsAssignacions
-
+ SettingsConfiguració
-
+ MacrosMacros
-
+ Automatic MappingAssignació automàtica
-
+ Clear MappingEsborrar assignacions
@@ -1620,146 +1860,146 @@ Token d'accès generat a %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Botons de direcció
-
-
-
+
+
+ DownAvall
-
-
-
+
+
+ LeftEsquerra
-
-
-
+
+
+ UpAmunt
-
-
-
+
+
+ RightDreta
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Analògic esquerre
-
+ Large MotorMotor gran
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Botons d'acció
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Creu/X
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Quadrat
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Triangle
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Cercle
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Analògic dret
-
+ Small MotorMotor petit
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierModificador de pressió
-
+ AnalogAnalògic
@@ -1767,77 +2007,72 @@ Token d'accès generat a %2.
ControllerBindingWidget_Guitar
-
- Form
- Formulari
-
-
-
+ YellowGroc
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonPushButton
-
+ StartStart
-
+ RedVermell
-
+ GreenVerd
-
+ OrangeTaronja
-
+ SelectSelect
-
+ Strum UpBarra de toc cap amunt
-
+ Strum DownBarra de toc cap avall
-
+ BlueBlau
-
+ Whammy BarBarra de vibració
-
+ TiltInclinació
@@ -1863,123 +2098,133 @@ Token d'accès generat a %2.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceOrigen d'entrada SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).L'origen d'entrada SDL és compatible amb la majoria de comandaments i ofereix funcionalitats avançades per als comandaments DualShock 4/DualSense en el mode Bluetooth (vibració/control de la llum led).
-
+ Enable SDL Input SourceHabilitar origen d'entrada SDL
-
+ DualShock 4 / DualSense Enhanced ModeMode millorat per a DualShock 4/DualSense
-
+ XInput SourceOrigen X-Input
-
+ Enable XInput Input SourceHabilitar origen d'entrada X-Input
-
+ DInput SourceOrigen D-Input
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.L'origen D-Input ofereix compatibilitat per a comandaments obsolets que no són compatibles amb X-Input. Es recomana accedir amb aquests comandaments mitjançant SDL, però si no són compatibles amb SDL, pots emprar DirectInput.
-
+ Enable DInput Input SourceHabilitar origen d'entrada D-Input
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+ Profile SettingsConfiguració del perfil
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Al activar aquesta opció es podràn assignar tecles d'accés ràpid en aquest perfil d'entrada, que s'utilizaràn en lloc de les tecles globals. Les tecles d'accés ràpid es comparteixen sempre entre tots els perfils de manera predeterminada.
-
+ Use Per-Profile HotkeysUtilitzar tecles d'accés ràpid específiques per al perfil
-
-
+
+ Controller LED SettingsConfiguració LED dels comandaments
-
+ Enable SDL Raw InputHabilitar entrada SDL sense processar
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.L'origen X-Input ofereix compatibilitat per als comandaments de Xbox 360/Xbox One/Xbox Series, així com per aquells comandaments de tercers que tinguin implementat el protocol X-Input.
-
+ Controller MultitapMultitap de comandaments
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Els multitap permeten connectar fins a vuit comandaments a la consola. Un multitap proporciona cuatre ports. No tots els jocs són compatibles amb els multitap.
-
+ Multitap on Console Port 1Multitap en el port del comandament 1
-
+ Multitap on Console Port 2Multitap en el port del comandament 2
-
+ Mouse/Pointer SourceOrigen del ratolí/apuntador
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 et permet emprar el ratolí per a simular el moviment dels joysticks analògics.
-
+ Settings...Configuració...
-
+ Enable Mouse MappingActivar assignacions del ratolí
-
+ Detected DevicesDispositius detectats
@@ -2015,58 +2260,58 @@ Token d'accès generat a %2.
ControllerMacroEditWidget
-
+ Binds/ButtonsAssignacions/Botons
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Selecciona els botons que desitges activar amb aquesta macro. S'activaràn tots els botons alhora.
-
+ PressurePressió
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.Aquest control lliscant ajusta la força simulada en aquells botons sensibles a la pressió quan s'activi la macro.
-
-
+
+ 100%100%
-
+ TriggerDisparador
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Selecciona el disparador que activarà aquesta macro. Pot ésser un botó o una combinació de botons (simultànea). Prem el botó mentre mantens pressionada la tecla Mayús per assignar diversos disparadors.
-
+ Deadzone:Zona morta:
-
+ FrequencyFreqüència
-
+ Macro will toggle every N frames.La macro s'alternarà cada X fotogrames.
-
+ Set...Establir...
@@ -2150,65 +2395,65 @@ Not Configured/Buttons configured
<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>
- <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Configuració d'assignacions del ratolí </span><br/>Aquestes configuracions permeten calibrar el funcionament del ratolí respecte del comandament emulat.</p></body></html>Inertia
- Inertia
+ InèrciaX Dead Zone
- X Dead Zone
+ Zona morta XY Dead Zone
- Y Dead Zone
+ Zona morta Y
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller SettingsPCSX2 Controller Settings
-
+ Editing Profile:Editing Profile:
-
+ New ProfileNew Profile
-
+ Load ProfileLoad Profile
-
+ Delete ProfileDelete Profile
-
-
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2219,35 +2464,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ Error
- Error
+ Error
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2260,12 +2505,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2274,12 +2519,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2292,13 +2537,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2551,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,26 +2560,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.
- Compartit
+ Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -2406,204 +2651,242 @@ You cannot undo this action.
Functions
-
+
+ Module
+ Module
+
+
+
+ Version
+ Version
+
+
+
+ Count
+ Count
+
+
+ RefreshRefresh
-
+ FilterFilter
-
+ Memory SearchMemory Search
-
+ EndEnd
-
+ ValueValue
-
+ StartStart
-
+ TypeTipus
-
+ 1 Byte (8 bits)1 Byte (8 bits)
-
+ 2 Bytes (16 bits)2 Bytes (16 bits)
-
+ 4 Bytes (32 bits)4 Bytes (32 bits)
-
+ 8 Bytes (64 bits)8 Bytes (64 bits)
-
+ FloatFloat
-
+ DoubleDouble
-
+ StringString
-
+ Array of byteArray of byte
-
+ HexHex
-
+ SearchSearch
-
+ MemoryMemory
-
+ BreakpointsBreakpoints
-
+ ThreadsThreads
-
+ Active Call StackActive Call Stack
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
+ NewNou
-
+ EditEdita
-
-
-
+
+
+ CopyCopia
-
+ DeleteEsborra
-
+
+
+
+ Copy all as CSV
+ Copy all as CSV
+
+
+
+ Paste from CSV
+ Paste from CSV
+
+
+ Thread List Context MenuThread List Context Menu
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
+
+ Copy Function NameCopy Function Name
-
+
+ Copy Function AddressCopy Function Address
-
+
+ Go to in DisassemblyGo to in Disassembly
-
+
+ Go to in Memory ViewGo to in Memory View
-
+
+
+ Module Tree
+ Module Tree
+
+
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -2659,22 +2942,22 @@ You cannot undo this action.
DEV9SettingsWidget
-
+ EthernetEthernet
-
+ Ethernet Device:Ethernet Device:
-
+ Ethernet Device Type:Ethernet Device Type:
-
+ Intercept DHCPIntercept DHCP
@@ -2684,135 +2967,130 @@ You cannot undo this action.
Enabled
-
+ EnabledInterceptDHCPEnabled
-
+ Subnet Mask:Subnet Mask:
-
+ Gateway Address:Gateway Address:
-
-
+
+ AutoAuto
-
+ Intercept DHCP:Intercept DHCP:
-
+ PS2 Address:PS2 Address:
-
+ DNS1 Address:DNS1 Address:
-
+ DNS2 Address:DNS2 Address:
-
+ Internal DNSInternal DNS
-
+ AddAdd
-
+ DeleteDelete
-
+ ExportExport
-
+ ImportImport
-
+ Per gamePer game
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
-
+ EnabledInternalDNSTableEnabled
-
+ Hard Disk DriveHard Disk Drive
-
+ HDD File:HDD File:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):HDD Size (GiB):
-
+ EnabledHDDEnabled
-
+ BrowseBrowse
-
+ Create ImageCreate Image
-
-
-
-
- PCAP Bridged
@@ -2845,7 +3123,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -2865,78 +3143,78 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImported Successfully
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2945,22 +3223,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -2968,69 +3246,69 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GSGS
-
+ Draw DumpingDraw Dumping
-
+ Dump GS DrawsDump GS Draws
-
+ Save RTSave RT
-
+ Save FrameSave Frame
-
+ Save TextureSave Texture
-
+ Save DepthSave Depth
-
+ Start Draw Number:Start Draw Number:
-
+ Draw Dump Count:Draw Dump Count:
-
+ Hardware Dump Directory:Hardware Dump Directory:
-
+ Software Dump Directory:Software Dump Directory:
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
@@ -3043,31 +3321,55 @@ Do you want to overwrite?
PCSX2 Debugger
-
-
-
+
+ RunRun
-
+ Step IntoStep Into
-
+
+ F11
+ F11
+
+
+ Step OverStep Over
-
+
+ F10
+ F10
+
+
+ Step OutStep Out
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ Always On Top
+
+
+
+ Show this window on top
+ Show this window on top
+
+
+ Pause
- Pause
+ Pausa
@@ -3078,149 +3380,174 @@ Do you want to overwrite?
Disassembly
-
+ Copy AddressCopy Address
-
+ Copy Instruction HexCopy Instruction Hex
-
+ Copy Instruction TextCopy Instruction Text
-
+ Assemble new Instruction(s)Assemble new Instruction(s)
-
+ NOP Instruction(s)NOP Instruction(s)
-
+ Run to CursorRun to Cursor
-
+ Jump to CursorJump to Cursor
-
+ Toggle BreakpointToggle Breakpoint
-
+ Follow BranchFollow Branch
-
+ Go to AddressGo to Address
-
+ Go to in Memory ViewGo to in Memory View
-
-
+
+ Add FunctionAdd Function
-
-
+
+ Rename FunctionRename Function
-
+ Remove FunctionRemove Function
-
-
+
+ Assemble ErrorAssemble Error
-
+ Unable to change assembly while core is runningUnable to change assembly while core is running
-
+ Assemble InstructionAssemble Instruction
-
+ Go to addressGo to address
-
+ Go to address errorGo to address error
-
+ Invalid addressInvalid address
-
+ Add Function ErrorAdd Function Error
-
+ A function entry point already exists here. Consider renaming instead.A function entry point already exists here. Consider renaming instead.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameFunction will be (0x%1) instructions long.
Enter function name
-
+ Function nameFunction name
-
-
+
+ Rename Function ErrorRename Function Error
-
+ Function name cannot be nothing.Function name cannot be nothing.
-
+ No function / symbol is currently selected.No function / symbol is currently selected.
-
+
+ Restore Function Error
+ Restore Function Error
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ Restore Instruction(s)
+
+
+
+ Restore Function
+ Restore Function
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS%1 NOT VALID ADDRESS
@@ -3228,66 +3555,62 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
-
+ Add Game Directory...
- Add Game Directory...
+ Afegeix un camí...
-
+ Scan For New Games
- Scan For New Games
+ Cerca jocs nousEmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
-
-
- %n points
-
- %n points
- %n points
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
@@ -3295,192 +3618,192 @@ Achievements: %5 (%6)
EmulationSettingsWidget
-
+ Speed ControlSpeed Control
-
+ Normal Speed:Normal Speed:
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ System SettingsSystem Settings
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Slow-Motion Speed:Slow-Motion Speed:
-
+ Fast-Forward Speed:Fast-Forward Speed:
-
+ Enable Multithreaded VU1 (MTVU)Enable Multithreaded VU1 (MTVU)
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ EE Cycle Skipping:EE Cycle Skipping:
-
-
+
+ DisabledDisabled
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ EE Cycle Rate:EE Cycle Rate:
-
+ 50% (Underclock)50% (Underclock)
-
+ 60% (Underclock)60% (Underclock)
-
+ 75% (Underclock)75% (Underclock)
-
+ 100% (Normal Speed)100% (Normal Speed)
-
+ 130% (Overclock)130% (Overclock)
-
+ 180% (Overclock)180% (Overclock)
-
+ 300% (Overclock)300% (Overclock)
-
+ Affinity Control:Affinity Control:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Latency Control
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. frames
-
+ Maximum Frame Latency:Maximum Frame Latency:
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
@@ -3568,12 +3891,22 @@ Achievements: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Allows games and homebrew to access files / folders directly on the host computer.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3637,45 +3970,40 @@ Achievements: %5 (%6)
Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
-
-
-
+ Use Global Setting [%1%]Use Global Setting [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Unlimited
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Custom
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedCustom Speed
-
+ Enter Custom SpeedEnter Custom Speed
@@ -3683,79 +4011,79 @@ Achievements: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryCache Directory
-
-
-
-
-
+
+
+
+
+ Browse...Browse...
-
-
-
-
-
+
+
+
+
+ Open...Open...
-
-
-
-
-
+
+
+
+
+ ResetReset
-
+ Used for storing shaders, game list, and achievement data.Used for storing shaders, game list, and achievement data.
-
+ Cheats DirectoryCheats Directory
-
+ Used for storing .pnach files containing game cheats.Used for storing .pnach files containing game cheats.
-
+ Covers DirectoryCovers Directory
-
+ Used for storing covers in the game grid/Big Picture UIs.Used for storing covers in the game grid/Big Picture UIs.
-
+ Snapshots DirectorySnapshots Directory
-
+ Used for screenshots and saving GS dumps.Used for screenshots and saving GS dumps.
-
+ Save States DirectorySave States Directory
-
+ Used for storing save states.Used for storing save states.
@@ -3763,2082 +4091,2102 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
- Quick Save Slot
- Quick Save Slot
-
-
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Enables loading ini overlays from gamesettings, or custom settings per-game.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
- Automatically switches to fullscreen mode when the program is started.
- Automatically switches to fullscreen mode when the program is started.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Shows the resolution the game is rendering at in the top-right corner of the display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Default
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Automatically switches to fullscreen mode when a game is started.
+
+
+ On-Screen DisplayOn-Screen Display
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Shows the resolution of the game in the top-right corner of the display.
+
+
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
-
-
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1Enable Instant VU1
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
-
-
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
- Preload Frame
- Preload Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
-
-
-
+ Upscaling FixesUpscaling Fixes
-
- Half-Pixel Offset
- Half-Pixel Offset
-
-
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ Folders
- Folders
+ Carpetes
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
-
-
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+
+ %d ms (avg)
+ %d ms (avg)
+
+
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.Resets the card name for this slot.
-
+ Create Memory CardCreate Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
+ Card Name: Card Name:
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ No Buttons SelectedNo Buttons Selected
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ Graphics
- Graphics
+ Gràfics
-
+ Use Debug DeviceUse Debug Device
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.For Gundam games.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Add Hack
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Quadraphonic
+ Quadraphonic
-
- VU Add Hack
- VU Add Hack
+
+ Load State
+ Carrega un estat
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Preload Frame Data
+ Preload Frame Data
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ Texture Inside RT
+ Texture Inside RT
-
- VU XGkick Sync
- VU XGkick Sync
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Texture Offset X
+ Texture Offset X
-
- Quadraphonic
- Quadraphonic
+
+ Texture Offset Y
+ Texture Offset Y
-
- Load State
- Load State
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Emulate GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ Emulate VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ VU XGKick Sync
+ VU XGKick Sync
+
+
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
-
+ Save State
- Save State
+ Desa l'estat
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5847,2221 +6195,2122 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Selecciona com s'aplicarà el filtratge anisotròpic per a renderitzar textures.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- Use Serial File Names
-
-
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
- XXX points
- XXX points
-
-
-
- Unlocked Achievements
- Unlocked Achievements
-
-
-
- Locked Achievements
- Locked Achievements
-
-
-
- Active Challenge Achievements
- Active Challenge Achievements
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
-
-
-
- Rank
- Rank
-
-
-
- Name
- Name
-
-
-
- Time
- Time
-
-
-
- Score
- Score
-
-
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
- Achievements Login
- Achievements Login
-
-
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
-
-
- User Name:
- User Name:
-
-
-
- Password:
- Password:
-
-
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
+ Memory card name '{}' is not valid.Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.Memory Card '{}' created.
-
+ Failed to create memory card '{}'.Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.Macro will toggle every {} frames.
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
- {} points
- {} points
-
-
-
- {} (Hardcore Mode)
- {} (Hardcore Mode)
+
+ Left:
+ Left:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+
+ Top:
+ Top:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ Right:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
+
+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ Full Boot
+
+
+
+ Achievement Notifications
+ Achievement Notifications
+
+
+
+ Leaderboard Notifications
+ Leaderboard Notifications
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Encore Mode
+ Encore Mode
+
+
+
+ Spectator Mode
+ Spectator Mode
-
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [Most Compatible]
-
+ 16 MB16 MB
-
+ 32 MB32 MB
-
+ 64 MB64 MB
-
+ Folder [Recommended]Folder [Recommended]
-
+ 128 KB [PS1]128 KB [PS1]
-
+
+ Negative
+ Negative
+
+
+
+ Positive
+ Positive
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
+
+
+ Game GridGame Grid
-
+ Game List
- Game List
+ Llista de jocs
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start File
- Start File
+ Inicia un fitxer
-
+ Start BIOS
- Start BIOS
+ Inicia el BIOS
-
+ Start Disc
- Start Disc
+ Inicia un disc
-
+ Exit
- Exit
+ Surt
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
-
-
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+
+ Enable Discord Presence
+ Enable Discord Presence
+
+
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
+ Auto Eject When LoadingAuto Eject When Loading
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ Achievements
- Achievements
+ Assoliments
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change Disc
- Change Disc
+ Canvia el disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
- Clean Boot
- Clean Boot
-
-
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
- Slow Boot
- Slow Boot
-
-
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New Games
- Scan For New Games
+ Cerca jocs nous
-
+ Rescan All Games
- Rescan All Games
-
-
-
- Start Download
- Start Download
+ Torna a cercar tots els jocs
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore ModeHardcore Mode
-
- Show Notifications
- Show Notifications
-
-
-
+ Sound Effects
- Sound Effects
-
-
-
- Show Challenge Indicators
- Show Challenge Indicators
+ Sound Effects
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
- Test Mode
- Test Mode
-
-
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
- Achievements are disabled.
- Achievements are disabled.
-
-
-
- Game ID: {}
- Game ID: {}
-
-
-
- Game Title: {}
- Game Title: {}
-
-
-
- Achievements: {} ({} points)
- Achievements: {} ({} points)
+
+ Game: {0} ({1})
+ Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -8074,7 +8323,7 @@ ${serial}: Serial of the game.
Failed to reopen, restoring old configuration.
-
+ Upscale multiplier set to {}x.Upscale multiplier set to {}x.
@@ -8129,12 +8378,12 @@ ${serial}: Serial of the game.
Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
@@ -8190,7 +8439,7 @@ ${serial}: Serial of the game.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8201,266 +8450,408 @@ You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
-
+ No tracks provided.No tracks provided.
-
+ Hash {} is not in database.Hash {} is not in database.
-
+ Data track number does not match data track in database.Data track number does not match data track in database.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- Track {} with hash {} is not found in database.
+ Track {0} with hash {1} is not found in database.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- Track {} with hash {} is for a different game ({}).
+ Track {0} with hash {1} is for a different game ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- Track {} with hash {} does not match database track.
+ Track {0} with hash {1} does not match database track.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Game Fixes (NOT recommended to change globally)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (For Gundam Games)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (For Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Use Software Renderer For FMVs
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Skips Videos/FMVs)
+ Skip MPEG Hack
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (For Goemon)
+ Preload TLB Hack
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE Timing Hack (General Purpose Timing Hack)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Good for cache emulation problems)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (For Bleach Blade Battlers)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (Correct But Slower)
+ Emulate GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Deny Writes When Busy)
+ DMA Busy Hack
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+ Delay VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate VIF FIFO (Correct But Slower)
+ Emulate VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 Synchronization (Correct But Slower)
+ Full VU0 Synchronization
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (For Tri-Ace Games)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+ VU Sync
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Correct But Slower)
+ VU XGKick Sync
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (When auto-detection fails)
+ Force Blit Internal FPS Detection
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Use Software Renderer For FMVs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For Tales of Destiny.
+ For Tales of Destiny.
+
+
+
+ For Gundam Games.
+ For Gundam Games.
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
+
+
+ Downloading cover for {0} [{1}]...
+ Downloading cover for {0} [{1}]...
+ GameListModel
-
+ TypeTipus
-
+ CodeCode
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ RegionRegion
-
+ CompatibilityCompatibility
@@ -8468,74 +8859,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ Game Scanning
+
+
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
-
-
+
+
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ Excluded Paths (will not be scanned)Excluded Paths (will not be scanned)
-
+ Directory...Directory...
-
+ File...File...
-
+ Scan For New Games
- Scan For New Games
+ Cerca jocs nous
-
+ Rescan All Games
- Rescan All Games
+ Torna a cercar tots els jocs
+
+
+
+ Display
+ Display
+
+
+
+
+ Prefer English Titles
+ Prefer English Titles
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ For games with both a title in the game's native language and one in English, prefer the English title.
-
+ Open Directory...Open Directory...
-
+ Select Search DirectorySelect Search Directory
-
+ Scan Recursively?Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8544,12 +8961,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Select FileSelect File
-
+ Select DirectorySelect Directory
@@ -8557,32 +8974,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game List
- Game List
+ Llista de jocs
-
+ Game GridGame Grid
-
+ Show TitlesShow Titles
-
+ All TypesAll Types
-
+ All RegionsAll Regions
-
+ Search...Search...
@@ -8608,17 +9025,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2
-
+ UnknownUnknown
-
+ No description provided.No description provided.
@@ -8636,7 +9053,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reload Patches
-
+ There are no patches available for this game.There are no patches available for this game.
@@ -8655,399 +9072,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ RestoreRestore
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Sorting Title:
+
+
+
+ English Title:
+ English Title:
+
+
+ Path:Path:
-
+ Serial:Serial:
-
+ CRC:CRC:
-
+ Type:Tipus:
-
+ PS2 DiscPS2 Disc
-
+ PS1 DiscPS1 Disc
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:Region:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brazil)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (China)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japan)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (US)
-
+ OtherOther
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (South Africa)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgium)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (France)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finland)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Germany)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Greece)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italy)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norway)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Poland)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Russia)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spain)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Sweden)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)
-
+ Compatibility:Compatibility:
-
+ UnknownUnknown
-
+ Not BootableNot Bootable
-
+ Reaches IntroReaches Intro
-
+ Reaches MenuReaches Menu
-
+ In-GameIn-Game
-
+ PlayablePlayable
-
+ PerfectPerfect
-
+ Input Profile:Input Profile:
-
+ SharedRefers to the shared settings profile.Shared
-
+ Disc Path:Disc Path:
-
+ Browse...Browse...
-
+ ClearClear
-
+ VerifyVerify
-
+ Search on Redump.org...Search on Redump.org...
-
+ Select Disc PathSelect Disc Path
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ ##
-
+ ModeMode
-
-
+
+ StartStart
-
-
+
+ SectorsSectors
-
-
+
+ SizeSize
-
-
+
+ MD5MD5
-
-
+
+ StatusStatus
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ ErrorError
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
@@ -9055,62 +9483,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:Renderer:
-
+ Adapter:Adapter:
-
+ DisplayDisplay
-
+ Fullscreen Mode:Fullscreen Mode:
-
+ Aspect Ratio:Aspect Ratio:
-
+ Fit to Window / FullscreenFit to Window / Fullscreen
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Widescreen (16:9)
-
+ FMV Aspect Ratio:FMV Aspect Ratio:
-
-
-
+
+
+
@@ -9120,12 +9548,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Off (Default)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9136,92 +9564,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Automatic (Default)
-
+ None (Interlaced, also used by Progressive)None (Interlaced, also used by Progressive)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:Bilinear Filtering:
-
-
+
+ NoneNone
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)
-
+ Vertical Stretch:Vertical Stretch:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9229,355 +9657,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Crop:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Left:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Top:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Right:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Bottom:
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetDisable Interlace Offset
-
+ Screenshot Size:Screenshot Size:
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Quality:
-
-
+
+ RenderingRendering
-
+ Internal Resolution:Internal Resolution:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffOff
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
-
+
+ Texture Filtering:Texture Filtering:
-
-
+
+ NearestNearest
-
-
+
+ Bilinear (Forced)Bilinear (Forced)
-
-
+
+ Bilinear (PS2)Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Trilinear Filtering:Trilinear Filtering:
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Dithering:Dithering:
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ Blending Accuracy:Blending Accuracy:
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Texture Preloading:Texture Preloading:
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
-
- Extra Rendering Threads:
- Extra Rendering Threads:
-
-
-
+ threads threads
-
+ MipmappingMipmapping
-
+ Auto FlushAuto Flush
-
+ Hardware FixesHardware Fixes
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ CPU Sprite Render Size:CPU Sprite Render Size:
-
-
-
+
+
+ 0 (Disabled)
@@ -9585,79 +10018,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
- Skipdraw Range:
- Skipdraw Range:
-
-
-
+ Frame Buffer ConversionFrame Buffer Conversion
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
@@ -9668,606 +10096,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Exact Match)Enabled (Exact Match)
-
+ Enabled (Check Inside Target)Enabled (Check Inside Target)
-
+ Upscaling FixesUpscaling Fixes
-
+ Half Pixel Offset:Half Pixel Offset:
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Round Sprite:Round Sprite:
-
+ HalfHalf
-
+ FullFull
-
+ Texture Offsets:Texture Offsets:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ Auto Flush:Auto Flush:
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ Texture Inside RT:Texture Inside RT:
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search DirectorySearch Directory
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
-
-
+
+ ResetReset
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.
-
+ OptionsOptions
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
-
- Async Texture Loading
- Async Texture Loading
-
-
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
-
+ Post-ProcessingPost-Processing
-
+ Sharpening/Anti-AliasingSharpening/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Sharpness:Sharpness:
-
+ FXAAFXAA
-
+ FiltersFilters
-
+ TV Shader:TV Shader:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostShade Boost
-
+ Brightness:Brightness:
-
+ Contrast:Contrast:
- SaturationSaturation
-
+ OSDOSD
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:OSD Scale:
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
-
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
+
+
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Show StatisticsShow Statistics
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ Saturation:
+
+
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
-
+ RecordingRecording
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture SetupCapture Setup
-
+ Container:Container:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsExtra Arguments
-
+ Capture AudioCapture Audio
-
+ Resolution:Resolution:
-
+ xx
-
+ AutoAuto
-
+ Capture VideoCapture Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Advanced
-
+ Advanced OptionsAdvanced Options
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10277,69 +10715,63 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:
-
+ DisallowedDisallowed
-
+ AllowedAllowed
-
+ Debugging OptionsDebugging Options
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
- Disable Dual Source Blending
- Disable Dual Source Blending
-
-
-
+ Show Speed PercentagesShow Speed Percentages
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -10408,8 +10840,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -10461,6 +10893,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedUnchecked
@@ -10520,11 +10953,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ This option disables game-specific render fixes.
@@ -10576,6 +11019,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Adjusts brightness. 50 is normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Adjusts contrast. 50 is normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Adjusts saturation. 50 is normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10591,11 +11089,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Shows the current controller state of the system in the bottom left corner of the display.
- Displays a graph showing the average frametimes.
@@ -10633,7 +11126,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
@@ -10722,8 +11215,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenBorderless Fullscreen
@@ -10865,11 +11358,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
-
- Extra Rendering Threads
- Extra Rendering Threads
- 2 threads
@@ -10920,11 +11408,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw Range End
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11042,7 +11525,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD Scale
-
+ Show OSD MessagesShow OSD Messages
@@ -11082,6 +11565,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11135,29 +11623,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Enable Debug Device
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -11165,405 +11663,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ Graphics
- Graphics
+ Gràfics
-
+ Save ScreenshotSave Screenshot
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayToggle On-Screen Display
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Cycle Hardware MipmappingCycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
-
+ Target speed set to {:.0f}%.Target speed set to {:.0f}%.
-
+ Volume: MutedVolume: Muted
-
+ Volume: {}%Volume: {}%
-
- Save slot {} selected (last save: {}).
- Save slot {} selected (last save: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Save slot {0} selected (last save: {1}).
-
+ Save slot {} selected (no save yet).Save slot {} selected (no save yet).
-
+ No save state found in slot {}.No save state found in slot {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ System
- System
+ Sistema
-
+ Open Pause MenuOpen Pause Menu
-
+ Open Achievements ListOpen Achievements List
-
+ Open Leaderboards ListOpen Leaderboards List
-
+ Toggle PauseToggle Pause
-
+ Toggle FullscreenToggle Fullscreen
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Toggle Turbo / Fast ForwardToggle Turbo / Fast Forward
-
+ Toggle Slow MotionToggle Slow Motion
-
+ Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)
-
+ Increase Target SpeedIncrease Target Speed
-
+ Decrease Target SpeedDecrease Target Speed
-
+ Increase VolumeIncrease Volume
-
+ Decrease VolumeDecrease Volume
-
+ Toggle MuteToggle Mute
-
+ Frame AdvanceFrame Advance
-
+ Shut Down Virtual MachineShut Down Virtual Machine
-
+ Reset Virtual MachineReset Virtual Machine
-
+ Toggle Input Recording ModeToggle Input Recording Mode
-
-
-
-
+
+
+
+ Save StatesSave States
-
+ Select Previous Save SlotSelect Previous Save Slot
-
+ Select Next Save SlotSelect Next Save Slot
-
+ Save State To Selected SlotSave State To Selected Slot
-
+ Load State From Selected SlotLoad State From Selected Slot
-
+ Save State To Slot 1Save State To Slot 1
-
+ Load State From Slot 1Load State From Slot 1
-
+ Save State To Slot 2Save State To Slot 2
-
+ Load State From Slot 2Load State From Slot 2
-
+ Save State To Slot 3Save State To Slot 3
-
+ Load State From Slot 3Load State From Slot 3
-
+ Save State To Slot 4Save State To Slot 4
-
+ Load State From Slot 4Load State From Slot 4
-
+ Save State To Slot 5Save State To Slot 5
-
+ Load State From Slot 5Load State From Slot 5
-
+ Save State To Slot 6Save State To Slot 6
-
+ Load State From Slot 6Load State From Slot 6
-
+ Save State To Slot 7Save State To Slot 7
-
+ Load State From Slot 7Load State From Slot 7
-
+ Save State To Slot 8Save State To Slot 8
-
+ Load State From Slot 8Load State From Slot 8
-
+ Save State To Slot 9Save State To Slot 9
-
+ Load State From Slot 9Load State From Slot 9
-
+ Save State To Slot 10Save State To Slot 10
-
+ Load State From Slot 10Load State From Slot 10
@@ -11721,6 +12219,96 @@ Right click to clear binding
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Left Analog
+
+
+
+ Right Analog
+ Right Analog
+
+
+
+ Cross
+ Cross
+
+
+
+ Square
+ Square
+
+
+
+ Triangle
+ Triangle
+
+
+
+ Circle
+ Circle
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ D-Pad Down
+
+
+
+ D-Pad Right️
+ D-Pad Right️
+
+
+
+ D-Pad Up️
+ D-Pad Up️
+
+
+
+ D-Pad Left️
+ D-Pad Left️
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ Select
+
+
+
+ Start
+ Start
+ Input Recording Files (*.p2m2)
@@ -11748,137 +12336,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ BehaviourBehaviour
-
+ Pause On Focus LossPause On Focus Loss
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Save State On ShutdownSave State On Shutdown
-
+ Pause On StartPause On Start
-
+ Confirm ShutdownConfirm Shutdown
-
+ Create Save State BackupsCreate Save State Backups
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Game DisplayGame Display
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Render To Separate WindowRender To Separate Window
-
+ Hide Main Window When RunningHide Main Window When Running
-
+ Disable Window ResizingDisable Window Resizing
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ PreferencesPreferences
-
+ Language:Language:
-
+ Theme:Theme:
-
+ Automatic UpdaterAutomatic Updater
-
+ Update Channel:Update Channel:
-
+ Current Version:Current Version:
-
+ Enable Automatic Update CheckEnable Automatic Update Check
-
+ Check for Updates...Check for Updates...
@@ -12071,7 +12659,7 @@ Right click to clear binding
Shows the game you are currently playing as part of your profile in Discord.
-
+ System Language [Default]System Language [Default]
@@ -12128,21 +12716,21 @@ Right click to clear binding
-
-
+
+ Change Disc
- Change Disc
+ Canvia el disc
-
+ Load State
- Load State
+ Carrega un estatSave State
- Save State
+ Desa l'estat
@@ -12192,27 +12780,27 @@ Right click to clear binding
Start &File...
- Start &File...
+ Inicia un &fitxer...Start &Disc...
- Start &Disc...
+ Inicia un &disc...Start &BIOS
- Start &BIOS
+ Inicia el &BIOS&Scan For New Games
- &Scan For New Games
+ Cerca &jocs nous&Rescan All Games
- &Rescan All Games
+ &Torna a cercar tots els jocs
@@ -12222,12 +12810,12 @@ Right click to clear binding
Shut Down &Without Saving
- Shut Down &Without Saving
+ Apaga &sense desar&Reset
- &Reset
+ &Reinicia
@@ -12237,37 +12825,37 @@ Right click to clear binding
E&xit
- E&xit
+ S&urt&BIOS
- &BIOS
+ &BIOSEmulation
- Emulation
+ Emulació&Controllers
- &Controllers
+ &Comandaments&Hotkeys
- &Hotkeys
+ &Tecles de drecera&Graphics
- &Graphics
+ &GràficsA&chievements
- A&chievements
+ Asso&liments
@@ -12324,27 +12912,27 @@ Right click to clear binding
Change Disc...In Toolbar
- Change Disc...
+ Canvia el disc...&Audio
- &Audio
+ &SoGame List
- Game List
+ Llista de jocsInterface
- Interface
+ InterfícieAdd Game Directory...
- Add Game Directory...
+ Afegeix un camí...
@@ -12354,22 +12942,22 @@ Right click to clear binding
From File...
- From File...
+ Des d'un fitxer...From Device...
- From Device...
+ Des d'un dispositiu...From Game List...
- From Game List...
+ Des de la llista...Remove Disc
- Remove Disc
+ Treu el disc
@@ -12385,19 +12973,19 @@ Right click to clear binding
Start FileIn Toolbar
- Start File
+ Inicia un fitxerStart DiscIn Toolbar
- Start Disc
+ Inicia un discStart BIOSIn Toolbar
- Start BIOS
+ Inicia el BIOS
@@ -12409,7 +12997,7 @@ Right click to clear binding
ResetIn Toolbar
- Reset
+ Reinicia
@@ -12421,19 +13009,19 @@ Right click to clear binding
Load StateIn Toolbar
- Load State
+ Carrega un estatSave StateIn Toolbar
- Save State
+ Desa l'estatControllersIn Toolbar
- Controllers
+ Comandaments
@@ -12450,17 +13038,17 @@ Right click to clear binding
&Memory Cards
- &Memory Cards
+ &Memory Cards&Network && HDD
- &Network && HDD
+ &Xarxa i disc dur&Folders
- &Folders
+ &Carpetes
@@ -12496,7 +13084,7 @@ Right click to clear binding
Game &Properties
- Game &Properties
+ Propietats del &joc
@@ -12640,13 +13228,13 @@ Right click to clear binding
-
+ Start Big Picture Mode
- Start Big Picture Mode
+ Inicia el mode Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -12658,7 +13246,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -12669,7 +13257,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -12684,27 +13272,27 @@ Right click to clear binding
Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12717,168 +13305,173 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+
+
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start File
- Start File
+ Inicia un fitxer
-
+ Start Disc
- Start Disc
+ Inicia un disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
@@ -12893,97 +13486,97 @@ Are you sure you want to continue?
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- All Cover Image Types (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12992,12 +13585,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13010,70 +13603,70 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...
- Load From File...
+ Carrega des d'un fitxer...
-
-
+
+ Select Save State FileSelect Save State File
-
-
+
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...
- Delete Save States...
+ Suprimeix les captures d'estat...
-
+ Undo Load State
- Undo Load State
+ Desfés la càrrega de l'estat
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)
- Load Slot %1 (%2)
+ Carrega la ranura %1 (%2)
-
-
+
+ Delete Save States
- Delete Save States
+ Suprimeix les captures d'estat
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13082,42 +13675,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...
- Save To File...
+ Desa en un fitxer...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)
- Save Slot %1 (%2)
+ Desa a la ranura %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -13125,8 +13718,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -13207,6 +13800,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.
@@ -13257,11 +13851,6 @@ The saves will not be recoverable.
Cannot Convert Memory CardCannot Convert Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x larger as a standard Memory Card. May have some compatibility issues.
- MemoryCardCreateDialog
@@ -13387,103 +13976,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console PortsConsole Ports
-
+ Memory Cards
- Memory Cards
+ Memory Cards
-
+ Folder:Folder:
-
+ Browse...Browse...
-
+ Open...Open...
-
+ ResetReset
-
+ NameName
-
+ TypeTipus
-
+ FormattedFormatted
-
+ Last ModifiedLast Modified
-
+ RefreshRefresh
-
+
+ CreateCreate
-
+ DuplicateDuplicate
-
+ RenameRename
-
+ ConvertConvert
-
+ DeleteDelete
-
+ Settings
- Settings
+ Paràmetres
-
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ Auto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save states
@@ -13653,58 +14243,58 @@ This action cannot be reversed, and you will lose any saves on the card.Memory
-
+ Copy AddressCopy Address
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to addressGo to address
-
+ Show as 1 byteShow as 1 byte
-
+ Show as 2 bytesShow as 2 bytes
-
+ Show as 4 bytesShow as 4 bytes
-
+ Show as 8 bytesShow as 8 bytes
-
+ Copy ByteCopy Byte
-
+ Copy SegmentCopy Segment
-
+ Copy CharacterCopy Character
-
+ PastePaste
@@ -13731,7 +14321,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Save StateIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.
- Save State
+ Desa l'estat
@@ -13754,10 +14344,15 @@ This action cannot be reversed, and you will lose any saves on the card.Enter Author Name
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
+
+
+ Select a File
+ Select a File
+ Pad
@@ -13953,6 +14548,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13969,14 +14574,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
-
- Analog light is now on for port {} / slot {}
- Analog light is now on for port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Analog light is now off for port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}
@@ -14023,13 +14628,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2
DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Strum Up
@@ -14100,40 +14698,63 @@ Leaving the original controller type connected, but this may cause issues.Guitar
Guitar
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.
-
+ {} GameDB patches{} GameDB patches
-
+ {}{} game patches{}{} game patches
-
+ {}{} cheat patches{}{} cheat patches
-
+ {} are active.{} are active.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObject
@@ -14151,13 +14772,13 @@ The URL was: %1
The URL was: %1
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -14362,7 +14983,6 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
-
@@ -14412,222 +15032,243 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Use Global Setting [Enabled]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Use Global Setting [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ Use Global Setting [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsPCSX2 Settings
-
+ Restore DefaultsRestore Defaults
-
+ Copy Global SettingsCopy Global Settings
-
+ Clear SettingsClear Settings
-
+ CloseClose
-
-
- Summary
- Summary
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
+
+
+ Summary
+ Summary
+
+
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
+ EmulationEmulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
+ AudioAudio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
+ Memory CardsMemory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
+ Network & HDDNetwork & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
-
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14640,12 +15281,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14658,33 +15299,15 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Use Global Setting [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Use Global Setting [Disabled]
-
-
-
-
- Use Global Setting [%1]
- Use Global Setting [%1]
- SetupWizardDialog
@@ -14770,8 +15393,8 @@ Do you want to continue?
- Open in Explorer...
- Open in Explorer...
+ Open BIOS Folder...
+ Open BIOS Folder...
@@ -15038,97 +15661,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.READY
-
+ WAITRefers to a Thread State in the Debugger.WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.NONE
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SLEEP
-
+ DELAYRefers to a Thread Wait State in the Debugger.DELAY
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15334,6 +15957,11 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the crosshair image set above.Scales the crosshair image set above.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15365,6 +15993,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15380,6 +16014,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15400,6 +16040,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the width of the simulated screen.Sets the width of the simulated screen.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15455,6 +16101,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.Specifies the latency to the host input device.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15655,6 +16310,26 @@ Scanning recursively takes more time, but will identify files in subdirectories.
YY
+
+
+ Off
+ Off
+
+
+
+ Low
+ Low
+
+
+
+ Medium
+ Medium
+
+
+
+ High
+ High
+ Steering Smoothing
@@ -15665,6 +16340,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16164,117 +16845,117 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_DrivingForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ D-PadD-Pad
-
+ DownDown
-
+ LeftLeft
-
+ UpUp
-
+ RightRight
-
+ L1L1
-
+ L2L2
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ SelectSelect
-
+ StartStart
-
+ Face ButtonsFace Buttons
-
+ CircleCircle
-
+ CrossCross
-
+ TriangleTriangle
-
+ SquareSquare
-
+ R1R1
-
+ R2R2
-
+ AcceleratorAccelerator
@@ -16282,67 +16963,67 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GTForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ Left PaddleLeft Paddle
-
+ Right PaddleRight Paddle
-
+ YY
-
+ BB
-
+ AcceleratorAccelerator
@@ -16350,71 +17031,71 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GunCon2
-
+ ButtonsButtons
-
+ AA
-
+ CC
-
+ StartStart
-
+ SelectSelect
-
+ BB
-
+ D-PadD-Pad
-
-
+
+ DownDown
-
-
+
+ LeftLeft
-
-
+
+ UpUp
-
-
+
+ RightRight
-
+ Pointer SetupPointer Setup
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16423,29 +17104,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative Aiming
-
-
+
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ Calibration shot is required to pass the setup screen in some games.Calibration shot is required to pass the setup screen in some games.
@@ -16453,27 +17134,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-
+ Device TypeTipus de dispositiu
-
+ BindingsBindings
-
+ Settings
- Settings
+ Paràmetres
-
+ Automatic MappingAutomatic Mapping
-
+ Clear MappingClear Mapping
@@ -16511,32 +17192,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16553,197 +17234,217 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
+
+ Resuming state
+ Resuming state
+
+
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
+
+
+ Loading state
+ Loading state
+
+
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Saving state to slot {}...Saving state to slot {}...
-
+
+ Frame advancing
+ Frame advancing
+
+
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Failed to open new disc image '{}'. Reverting to old image.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
-
- Failed to switch back to old disc image. Removing disc.
- Failed to switch back to old disc image. Removing disc.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.La Caché EE està activada, això reduirà el rendiment significativament.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts b/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts
index 1482cce5ae0ec..80d693a997ef1 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_cs-CZ.ts
@@ -80,32 +80,38 @@
Připraveno...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>Přihlašovací token RetroAchievements již není platný.</strong> Musíte znovu zadat vaše přihlašovací údaje, aby bylo možné zaznamenat úspěchy. Vaše heslo nebude uloženo v PCSX2, přístupový token bude vygenerován a použit.
-
+ &Login&Přihlášení
-
+ Logging in...Přihlašování...
-
+ Login ErrorChyba přihlášení
-
- Login failed. Please check your username and password, and try again.
- Přihlášení se nezdařilo. Zkontrolujte prosím své uživatelské jméno a heslo a zkuste to znovu.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
-
+ Login failed.Přihlášení se nezdařilo.
@@ -113,270 +119,503 @@
AchievementSettingsWidget
-
- Global Settings
- Globální nastavení
-
-
-
-
+
+ Enable AchievementsPovolit Achievementy
-
-
- Show Challenge Indicators
- Zobrazovat indikátor výzvy
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Enable RA's Rich Presence
-
-
-
-
+
+ Enable Hardcore ModePovolit hardcore mód
-
-
- Enable Leaderboards
- Povolit žebříčky
-
-
-
+ Test Unofficial AchievementsTestování neoficiálních Achievementů
-
-
- Enable Test Mode
- Povolit testovací režim
-
-
-
-
+
+ Enable Sound EffectsPovolit zvukové efekty
-
+ NotificationsUpozornění
-
-
- Show Notifications
- Zobrazovat oznámení
-
-
-
- Duration
- Délka zobrazení
-
-
-
-
-
-
+
+ 5 seconds5 sekund
-
+ AccountÚčet
-
-
+
+ Login...Přihlášení...
-
+ View Profile...Zobrazit Profil...
-
+
+ Settings
+ Settings
+
+
+
+
+ Enable Spectator Mode
+ Enable Spectator Mode
+
+
+
+
+ Enable Encore Mode
+ Enable Encore Mode
+
+
+
+
+ Show Achievement Notifications
+ Show Achievement Notifications
+
+
+
+
+ Show Leaderboard Notifications
+ Show Leaderboard Notifications
+
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Username:
+Login token generated at:
+ Username:
+Login token generated at:
+
+
+ Game InfoInformace o Hře
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
+
- seconds
- sekund
-
-
-
-
+
+
-
- UncheckedNezaškrtnuto
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- PCSX2 vyhledá achievementy při načtení hry, pokud je tato možnost povolená a jste přihlášení.
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Pokud je tato možnost povolená, bude PCSX2 předpokládat, že jsou všechny achievementy zamknuté a nebude odesílat žádné upozornění o odemčení na server.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.Pokud je povoleno, PCSX2 zobrazí achievementy z neoficiálních sad. Vezměte na vědomí, že tyto achievementy nejsou sledovány RetroAchievements, takže se odemknou pokaždé.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- Pokud je povoleno, informace o bohaté přítomnosti budou shromažďovány a odeslány na servery RetroAchievements, kde jsou podporovány.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
- "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
+ "Režim výzvy" pro úspěchy, včetně sledování žebříčků. Zakáže funkce save state, cheatů a zpomalení.
-
-
-
-
+
+
+
+ CheckedZkontrolováno
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Povolí sledování a odesílaní žebříčkú v podporovaných hrách. Pokud jsou žebříčky zakázány, budete stále moci zobrazovat žebříčky a skóre, ale žádné skóre nebudou nahrávány.
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Přehrává zvukové efekty pro události, jako je odemknutí achievementú a přidávání žebříčků.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
-
-
- Notification Duration
- Notification Duration
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- The duration, in seconds, an achievement popup notification will remain on screen.
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Displays popup messages on events such as achievement unlocks and game completion.
+
+
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
-
+ Reset SystemResetovat Systém
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore režim nebude povolen dokud systém nebude restartován. Chcete nyní restartovat systém?
+
+
+
+ %n seconds
+
+ %n seconds
+ %n seconds
+ %n seconds
+ %n seconds
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.
- Username: %1
-Login token generated on %2.
+ Uživatelské jméno: %1
+Přihlašovací token vygenerován %2.
-
+ LogoutOdhlásit se
-
+ Not Logged In.Nepřihlášen.
-
-
- %1 seconds
- %1 seconds
- Achievements
-
+ Hardcore mode will be enabled on system reset.
- Hardcore mode will be enabled on system reset.
+ Hardcore režim bude zapnut při resetu systému.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
- {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
+ Akci {0} nelze provést, pokud je aktivní Hardcore režim. Chcete zakázat Hardcore režim? Akce {0} bude zrušena, pokud zvolíte Ne.
-
+ Hardcore mode is now enabled.
- Hardcore mode is now enabled.
+ Hardcore režim je nyní zapnut.
+
+
+
+ {} (Hardcore Mode)
+ {} (Hardcore Mode)
+
+
+
+ {} (Unofficial)
+ {} (Unofficial)
+
+
+
+ Mastered {}
+ Mastered {}
+
+
+
+ Leaderboard attempt started.
+ Leaderboard attempt started.
+
+
+
+ Leaderboard attempt failed.
+ Leaderboard attempt failed.
+
+
+
+ Your Time: {}{}
+ Your Time: {}{}
+
+
+
+ Your Score: {}{}
+ Your Score: {}{}
+
+
+
+ Your Value: {}{}
+ Your Value: {}{}
+
+
+
+ (Submitting)
+ (Submitting)
+
+
+
+ Achievements Disconnected
+ Achievements Disconnected
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ An unlock request could not be completed. We will keep retrying to submit this request.
-
+
+ Achievements Reconnected
+ Achievements Reconnected
+
+
+
+ All pending unlock requests have completed.
+ All pending unlock requests have completed.
+
+
+ Hardcore mode is now disabled.
- Hardcore mode is now disabled.
+ Hardcore režim je nyní vypnut.
+
+
+
+ Confirm Hardcore Mode
+ Confirm Hardcore Mode
-
+
+ Active Challenge Achievements
+ Active Challenge Achievements
+
+
+ (Hardcore Mode) (Hardcore Režim)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- You have earned {0} of {1} achievements, and {2} of {3} points.
+
+ You have unlocked all achievements and earned {} points!
+ You have unlocked all achievements and earned {} points!
-
- This game has no achievements.
- Tato hra nemá žádné achievementy.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+
+
+
+ {0} achievements, {1} points
+ {0} achievements, {1} points
+
+
+
+ Your Time: {0} (Best: {1})
+ Your Time: {0} (Best: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ Your Score: {0} (Best: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Your Value: {0} (Best: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Leaderboard Position: {1} of {2}
+
+
+
+ Server error in {0}:
+{1}
+ Server error in {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+
+
+
+ Unknown
+ Unknown
+
+
+
+ Locked
+ Locked
+
+
+
+ Unlocked
+ Unlocked
+
+
+
+ Unsupported
+ Unsupported
+
+
+
+ Unofficial
+ Unofficial
+
+
+
+ Recently Unlocked
+ Recently Unlocked
-
- Leaderboard submission is enabled.
- Leaderboard submission is enabled.
+
+ Active Challenges
+ Active Challenges
-
+
+ Almost There
+ Almost There
+
+
+
+ {} points
+ {} points
+
+
+
+ {} point
+ {} point
+
+
+
+ XXX points
+ XXX points
+
+
+
+ Unlocked: {}
+ Unlocked: {}
+
+
+
+ This game has {} leaderboards.
+ This game has {} leaderboards.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+
+
+
+ Show Best
+ Show Best
+
+
+
+ Show Nearby
+ Show Nearby
+
+
+
+ Rank
+ Rank
+
+
+
+ Name
+ Name
+
+
+
+ Time
+ Time
+
+
+
+ Score
+ Score
+
+
+
+ Value
+ Value
+
+
+
+ Date Submitted
+ Date Submitted
+
+
+
+ Downloading leaderboard data, please wait...
+ Downloading leaderboard data, please wait...
+
+
+
+
+ Loading...
+ Loading...
+
+
+
+
+ Leaderboard download failed
+ Leaderboard download failed
+
+
+
+ This game has no achievements.
+ Tato hra nemá žádné achievementy.
+
+
+ Failed to read executable from disc. Achievements disabled.
- Failed to read executable from disc. Achievements disabled.
+ Nepodařilo se přečíst spustitelný soubor z disku. Achievementy zakázány.
@@ -557,17 +796,17 @@ Login token generated on %2.
Enable Game Fixes
- Enable Game Fixes
+ Zapnout opravy herAutomatically loads and applies fixes to known problematic games on game start.
- Automatically loads and applies fixes to known problematic games on game start.
+ Automaticky načte a použije opravy u problematických her při jejich spuštění.Enable Compatibility Patches
- Enable Compatibility Patches
+ Zapnout záplaty kompatibility
@@ -578,220 +817,220 @@ Login token generated on %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).
- EmotionEngine (MIPS-IV)
+ EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.Režím Zaokrouhlovaní:
-
-
-
+
+
+ NearestNearest
-
-
-
+
+
+ NegativeNegativní
-
-
-
+
+
+ PositivePozitivní
-
-
-
+
+
+ Chop / Zero (Default)Chop / Zero (Default)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping Mode:
-
-
+
+ None
- None
+ Žádný
-
-
-
+
+
+ Normal (Default)
- Normal (Default)
+ Normální (výchozí)
-
+ NoneClampMode
- None
+ Žádný
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Extra + Preserve Sign
-
+ Full
- Full
+ Úplný
-
+ Wait Loop Detection
- Wait Loop Detection
+ Detekce čekací smyčky
-
-
+
+ Enable RecompilerEnable Recompiler
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Enable Cache (Slow)
- Enable Cache (Slow)
+ Povolit Vyrovnávací Paměť (Pomalé)
-
+ INTC Spin DetectionINTC Spin Detection
-
+ Pause On TLB MissPause On TLB Miss
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)
-
+ VU1 Rounding Mode:Režím Zaokrouhlovaní VU1:
-
+ mVU Flag HackHack mVU značky
-
+ Enable VU1 RecompilerPovolit Rekompilátor VU1
-
+ Enable VU0 Recompiler (Micro Mode)Povolit Rekompilátor VU0 (Mikro Režim)
-
-
+
+ ExtraExtra
-
+ VU0 Clamping Mode:VU0 Clamping Mode:
-
+ VU0 Rounding Mode:VU0 Rounding Mode:
-
+ VU1 Clamping Mode:Režím Zaokrouhlovaní VU1:
-
+ I/O Processor (IOP, MIPS-I)I/O Procesor (IOP, MIPS-I)
-
+ Game SettingsNastavení hry
-
+ Enable Game FixesZapnout opravy her
-
+ Enable Compatibility PatchesZapnout záplaty kompatibility
-
+ Frame Rate ControlOvládání snímkovací frekvence
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz
-
+ PAL Frame Rate:PAL snímkovací frekvence:
-
+ NTSC Frame Rate:NTSC snímkovací frekvence:
-
+ PINE SettingsPINE Settings
-
+ Slot:Sloty:
-
+ EnableZapnout
@@ -799,182 +1038,182 @@ Login token generated on %2.
AudioSettingsWidget
-
+ Timestretch SettingsNastavení časového roztažení
-
+ Sequence Length:Délka sekvence:
-
+ 3030
-
+ Seekwindow Size:Velikost vyhledávacího okna:
-
+ 2020
-
+ Overlap:Přesah:
-
+ 1010
-
+ Restore DefaultsObnovit výchozí
-
+ VolumeHlasitost
-
+ 100%100%
-
+ Mixing SettingsNastavení mixu
-
+ Synchronization:Synchronizace:
-
+ TimeStretch (Recommended)Časové roztažení (doporučeno)
-
+ Async Mix (Breaks some games!)Nesynchronní mixování (Může rozbít některé hry)
-
+ None (Audio can skip.)Žádné (Audio může přeskakovat)
-
+ Expansion:Rozšíření:
-
+ Stereo (None, Default)Stereo (Žádné, Výchozí)
-
+ QuadraphonicQuadraphonic
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Level:
-
+ None (Default)Žádné (Výchozí)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Decoding (basic)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II Decoding (gigaherz)
-
+ Target Latency:Požadovaná latence:
-
+ 60 ms60 ms
-
+ Output SettingsNastavení výstupu
-
+ Output Module:Výstupní modul:
-
+ Output Latency:Výstupní latence:
-
+ 20 ms20 ms
-
+ MinimalMinimální
-
+ Output Backend:Výstupní backend:
-
+ Maximum Latency:Maximální latence:
-
+ Output Device:Výstupní zařízení:
@@ -1081,60 +1320,60 @@ Login token generated on %2.
30 ms
- 30 ms
+ 30 msSeek Window SizeSeek Window: the region of samples (window) the audio stretching algorithm is allowed to search.
- Seek Window Size
+ Velikost vyhledávacího oknaOverlap
- Overlap
+ Přesah10 ms
- 10 ms
+ 10 msPre-applies a volume modifier to the game's audio output before forwarding it to your computer.
- Pre-applies a volume modifier to the game's audio output before forwarding it to your computer.
+ Předem aplikuje modifikátor hlasitosti na zvukový výstup hry před odesláním do vašeho počítače.Use Global Setting [%1]
- Use Global Setting [%1]
+ Použít Globální Nastavení [%1]%1%Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.
- %1%
+ %1%N/APreserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.
- N/A
+ N/A%1 ms
- %1 ms
+ %1 msAverage Latency: %1 ms (%2 ms buffer + %3 ms output)
- Average Latency: %1 ms (%2 ms buffer + %3 ms output)
+ Průměrná Odezva: %1 ms (výstup%2 ms buffer + %3 ms výstup)Average Latency: %1 ms (minimum output latency unknown)
- Average Latency: %1 ms (minimum output latency unknown)
+ Průměrná odezva: %1 ms (minimální výstupní odezva neznámá)
@@ -1144,159 +1383,169 @@ Login token generated on %2.
Automatic Updater
- Automatic Updater
+ Automatické aktualizaceUpdate Available
- Update Available
+ Je k dispozici aktualizaceCurrent Version:
- Current Version:
+ Současná verze: New Version:
- New Version:
+ Nová verze:
-
- Download and Install...
- Download and Install...
+
+ Download Size:
+ Download Size:
- Skip This Update
- Skip This Update
+ Download and Install...
+ Stáhnout a Nainstalovat...
+ Skip This Update
+ Přeskočit tuto aktualizaci
+
+
+ Remind Me Later
- Remind Me Later
+ Připomenout pozdějiUpdater Error
- Updater Error
+ Chyba aktualizace
-
+ <h2>Changes:</h2>
- <h2>Changes:</h2>
+ <h2>Změny:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
- <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
+ <h2>Save State Upozornění</h2><p>Instalace této aktualizace způsobí to, že vaše Save Staty se stanou<b>Nekompatibilními</b>. Ujistěte se prosím, že jste si uložili hru na Paměťovou Kartu před instalovaním této aktualizace. Pokud tak neučiníte, ztratíte postup.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
- <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
+ <h2>Varovaní ohledně Nastavení</h2><p>Instalace této aktualizace obnoví výchozí konfigurace programu. Berte prosím na vědomí, že budete muset překonfigurovat své nastavení po aktualizaci.</p>Savestate Warning
- Savestate Warning
+ Varovaní ohledně Save Statů<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
- <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
+ <h1>VAROVÁNÍ</h1><p style='font-size:12pt;'>Instalace této aktualizace učiní vaše <b>Save Staty nekompatibilními</b>, <i>Ujistěte se, že před pokračováním</i>uložíte veškerý svůj postup do paměťových karet.</p><p>Přejete si pokračovat?</p>Downloading %1...
- Downloading %1...
+ Stahování %1...Cancel
- Cancel
+ StornoNo updates are currently available. Please try again later.
- No updates are currently available. Please try again later.
+ Nejsou k dispozici žádné aktualizace. Zkuste to prosím později.Current Version: %1 (%2)
- Current Version: %1 (%2)
+ Současná verze: %1 (%2)New Version: %1 (%2)
- New Version: %1 (%2)
+ Nová verze: %1 (%2)
+ Download Size: %1 MB
+ Download Size: %1 MB
+
+
+ Loading...
- Loading...
+ Načítání...BIOSSettingsWidget
-
+ BIOS Directory
- BIOS Directory
+ BIOS Složka
-
+ PCSX2 will search for BIOS images in this directory.
- PCSX2 will search for BIOS images in this directory.
+ PCSX2 bude v této složce hledat BIOS soubory.
-
+ Browse...Procházet...
-
+ ResetResetovat
-
+ BIOS SelectionVýběr BIOSu
-
- Open in Explorer...
- Otevřít v Průzkumníku...
+
+ Open BIOS Folder...
+ Open BIOS Folder...
-
+ Refresh ListAktualizovat seznam
-
+ FilenameNázev souboru
-
+ VersionVerze
-
+ Options and PatchesMožnosti a Záplaty
-
+ Fast BootRychlé spouštění
-
+ Fast Forward BootZrychlený boot
@@ -1327,12 +1576,12 @@ Login token generated on %2.
Create / Modify Breakpoint
- Create / Modify Breakpoint
+ Vytvořit / Upravit BreakpointType
- Type
+ Typ
@@ -1344,42 +1593,42 @@ Login token generated on %2.
Memory
- Memory
+ PaměťAddress
- Address
+ Adresa0
- 0
+ 0Read
- Read
+ ČteníWrite
- Write
+ ZápisChange
- Change
+ ZměnaSize
- Size
+ Velikost1
- 1
+ 1
@@ -1408,107 +1657,100 @@ Login token generated on %2.
Invalid address "%1"
- Invalid address "%1"
+ Neplatná adresa "%1"Invalid condition "%1"
- Invalid condition "%1"
+ Neplatná podmínka "%1"Invalid size "%1"
- Invalid size "%1"
+ Neplatná velikost "%1"BreakpointModel
-
+ ExecuteProvést
-
- No Condition
- Žádná podmínka
-
-
-
-
+
+ ----
-
-
+ EnabledZapnuto
-
-
+ DisabledVypnuto
-
+ ReadNačíst
-
+ Write(C)(C) = changes, as in "look for changes".
- Write(C)
+ Zápis (C)
-
+ WriteZápis
-
+ TYPEWarning: limited space available. Abbreviate if needed.Typ
-
+ OFFSETWarning: limited space available. Abbreviate if needed.
- OFFSET
+ POSUN
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.
- SIZE / LABEL
+ VELIKOST / POPIS
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.
- INSTRUCTION
+ POKYN
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- ENABLED
+ X
@@ -1519,7 +1761,7 @@ Login token generated on %2.
Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
-
+ Saving CDVD block dump to '{}'.Saving CDVD block dump to '{}'.
@@ -1555,32 +1797,32 @@ Login token generated on %2.
ControllerBindingWidget
-
+ Virtual Controller TypeVirtual Controller Type
-
+ BindingsBindings
-
+ SettingsSettings
-
+ MacrosMacros
-
+ Automatic MappingAutomatic Mapping
-
+ Clear MappingClear Mapping
@@ -1620,146 +1862,146 @@ Login token generated on %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.D-Pad
-
-
-
+
+
+ DownDown
-
-
-
+
+
+ LeftLeft
-
-
-
+
+
+ UpUp
-
-
-
+
+
+ RightRight
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Left Analog
-
+ Large MotorLarge Motor
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Face Buttons
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Cross
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Square
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Triangle
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Circle
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Right Analog
-
+ Small MotorSmall Motor
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierPressure Modifier
-
+ AnalogAnalog
@@ -1767,79 +2009,74 @@ Login token generated on %2.
ControllerBindingWidget_Guitar
-
- Form
- Form
-
-
-
+ YellowYellow
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonPushButton
-
+ Start
- Start
+ Start
-
+ Red
- Red
+ Červená
-
+ Green
- Green
+ Zelená
-
+ Orange
- Orange
+ Oranžová
-
+ Select
- Select
+ Select
-
+ Strum Up
- Strum Up
+ Břinknout Směrem Nahoru
-
+ Strum Down
- Strum Down
+ Břinknout Směrem Dolů
-
+ Blue
- Blue
+ Modrá
-
+ Whammy Bar
- Whammy Bar
+ Whammy Bar
-
+ Tilt
- Tilt
+ Naklonění
@@ -1847,141 +2084,151 @@ Login token generated on %2.
Restore Default Settings
- Restore Default Settings
+ Obnovit výchozí nastaveníBrowse...
- Browse...
+ Procházet...Select File
- Select File
+ Vybrat SouborControllerGlobalSettingsWidget
-
+ SDL Input Source
- SDL Input Source
+ Vstupní zdroj SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
- The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
+ Vstupní zdroj SDL podporuje většinu controllerů a poskytuje pokročilé funkce pro DualShock 4 / DualSense ovladače v režimu Bluetooth (Vibrace / Ovládaní LED světel).
-
+ Enable SDL Input Source
- Enable SDL Input Source
+ Povolit vstupní zdroj SDL
-
+ DualShock 4 / DualSense Enhanced Mode
- DualShock 4 / DualSense Enhanced Mode
+ DualShock 4 / DualSense Vylepšený režim
-
+ XInput Source
- XInput Source
+ Vstupní zdroj XInput
-
+ Enable XInput Input Source
- Enable XInput Input Source
+ Povolit vstupní zdroj XInput
-
+ DInput Source
- DInput Source
+ Vstupní zdroj DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
- The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
+ Zdroj DInput poskytuje podporu pro starší ovladače, které nepodporují XInput. Doporučuje se přístup k těmto ovladačům přes SDL, ale DirectInput může být použit, pokud nejsou kompatibilní s SDL.
-
+ Enable DInput Input Source
- Enable DInput Input Source
+ Povolit vstupní zdroj DInput
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
-
+ Profile Settings
- Profile Settings
+ Nastavení profilu
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
- When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
+ Pokud je tato možnost povolena, klávesové zkratky mohou být nastaveny v tomto vstupním profilu a budou použity namísto globálních zkratek. Ve výchozím nastavení jsou klávesové zkratky vždy sdíleny mezi všemi profily.
-
+ Use Per-Profile Hotkeys
- Use Per-Profile Hotkeys
+ Použití klávesových zkratek pro každý profil zvlášť
-
-
+
+ Controller LED Settings
- Controller LED Settings
+ Nastavení LED světel ovladače
-
+ Enable SDL Raw Input
- Enable SDL Raw Input
+ Zapnout SDL raw vstup
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
- The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
+ Zdroj XInput poskytuje podporu pro ovladače Xbox 360 / Xbox One / Xbox Series a ovladače třetích stran, které používají XInput protokol.
-
+ Controller Multitap
- Controller Multitap
+ Multitap pro ovladače
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
- The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
+ Multitap umožňuje připojení až 8 ovladačů. Každý multitap poskytuje 4 porty. Multitap není podporován všemi hrami.
-
+ Multitap on Console Port 1
- Multitap on Console Port 1
+ Multitap na portu konzole 1
-
+ Multitap on Console Port 2
- Multitap on Console Port 2
+ Multitap na portu konzole 2
-
+ Mouse/Pointer Source
- Mouse/Pointer Source
+ Zdroj myši/ukazatele
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.
- PCSX2 allows you to use your mouse to simulate analog stick movement.
+ PCSX2 vám umožňuje použít myš k simulaci pohybu analogové páčky.
-
+ Settings...
- Settings...
+ Nastavení...
-
+ Enable Mouse Mapping
- Enable Mouse Mapping
+ Povolit mapování myši
-
+ Detected Devices
- Detected Devices
+ Detekovaná zařízení
@@ -1989,84 +2236,84 @@ Login token generated on %2.
Controller LED Settings
- Controller LED Settings
+ Nastavení LED světel ovladačeSDL-0 LED
- SDL-0 LED
+ SDL-0 LEDSDL-1 LED
- SDL-1 LED
+ SDL-1 LEDSDL-2 LED
- SDL-2 LED
+ SDL-2 LEDSDL-3 LED
- SDL-3 LED
+ SDL-3 LEDControllerMacroEditWidget
-
+ Binds/Buttons
- Binds/Buttons
+ Bindy/Tlačítka
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.
- Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.
+ Vyberte tlačítka, která chcete spustit tímto makrem. Všechna tlačítka jsou aktivována současně.
-
+ Pressure
- Pressure
+ Síla stisku
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.
- For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.
+ Pro tlačítka, která jsou citlivá na stisk, tento posuvník určuje, kolik síly bude simulováno když bude makro aktivní.
-
-
+
+ 100%
- 100%
+ 100%
-
+ Trigger
- Trigger
+ Spouštěč
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
- Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
+ Vyberte spouštěč pro aktivaci tohoto makra. Toto může být jedno tlačítko, nebo kombinace tlačítek. Klikněte při stisku tlačítka Shift pro více spouštěčů.
-
+ Deadzone:
- Deadzone:
+ Mrtvá zóna:
-
+ FrequencyFrequency
-
+ Macro will toggle every N frames.Macro will toggle every N frames.
-
+ Set...Set...
@@ -2169,46 +2416,46 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller SettingsPCSX2 Controller Settings
-
+ Editing Profile:Editing Profile:
-
+ New ProfileNew Profile
-
+ Load ProfileLoad Profile
-
+ Delete ProfileDelete Profile
-
-
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2219,35 +2466,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2260,12 +2507,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2274,12 +2521,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2292,13 +2539,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2553,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,26 +2562,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -2406,204 +2653,242 @@ You cannot undo this action.
Functions
-
+
+ Module
+ Module
+
+
+
+ Version
+ Version
+
+
+
+ Count
+ Count
+
+
+ RefreshRefresh
-
+ FilterFilter
-
+ Memory SearchMemory Search
-
+ EndEnd
-
+ ValueValue
-
+ StartStart
-
+ TypeType
-
+ 1 Byte (8 bits)1 Byte (8 bits)
-
+ 2 Bytes (16 bits)2 Bytes (16 bits)
-
+ 4 Bytes (32 bits)4 Bytes (32 bits)
-
+ 8 Bytes (64 bits)8 Bytes (64 bits)
-
+ FloatFloat
-
+ DoubleDouble
-
+ StringString
-
+ Array of byteArray of byte
-
+ HexHex
-
+ SearchSearch
-
+ MemoryMemory
-
+ BreakpointsBreakpoints
-
+ ThreadsThreads
-
+ Active Call StackActive Call Stack
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
+ NewNew
-
+ EditEdit
-
-
-
+
+
+ CopyCopy
-
+ DeleteDelete
-
+
+
+
+ Copy all as CSV
+ Copy all as CSV
+
+
+
+ Paste from CSV
+ Paste from CSV
+
+
+ Thread List Context MenuThread List Context Menu
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
+
+ Copy Function NameCopy Function Name
-
+
+ Copy Function AddressCopy Function Address
-
+
+ Go to in DisassemblyGo to in Disassembly
-
+
+ Go to in Memory ViewGo to in Memory View
-
+
+
+ Module Tree
+ Module Tree
+
+
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -2659,22 +2944,22 @@ You cannot undo this action.
DEV9SettingsWidget
-
+ EthernetEthernet
-
+ Ethernet Device:Ethernet Device:
-
+ Ethernet Device Type:Ethernet Device Type:
-
+ Intercept DHCPIntercept DHCP
@@ -2684,135 +2969,130 @@ You cannot undo this action.
Enabled
-
+ EnabledInterceptDHCPEnabled
-
+ Subnet Mask:Subnet Mask:
-
+ Gateway Address:Gateway Address:
-
-
+
+ AutoAuto
-
+ Intercept DHCP:Intercept DHCP:
-
+ PS2 Address:PS2 Address:
-
+ DNS1 Address:DNS1 Address:
-
+ DNS2 Address:DNS2 Address:
-
+ Internal DNSInternal DNS
-
+ AddAdd
-
+ DeleteDelete
-
+ ExportExport
-
+ ImportImport
-
+ Per gamePer game
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
-
+ EnabledInternalDNSTableEnabled
-
+ Hard Disk DriveHard Disk Drive
-
+ HDD File:HDD File:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):HDD Size (GiB):
-
+ EnabledHDDEnabled
-
+ BrowseBrowse
-
+ Create ImageCreate Image
-
-
-
-
- PCAP Bridged
@@ -2845,7 +3125,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -2865,78 +3145,78 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImported Successfully
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2945,22 +3225,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -2968,69 +3248,69 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GSGS
-
+ Draw DumpingDraw Dumping
-
+ Dump GS DrawsDump GS Draws
-
+ Save RTSave RT
-
+ Save FrameSave Frame
-
+ Save TextureSave Texture
-
+ Save DepthSave Depth
-
+ Start Draw Number:Start Draw Number:
-
+ Draw Dump Count:Draw Dump Count:
-
+ Hardware Dump Directory:Hardware Dump Directory:
-
+ Software Dump Directory:Software Dump Directory:
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
@@ -3043,29 +3323,53 @@ Do you want to overwrite?
PCSX2 Debugger
-
-
-
+
+ RunRun
-
+ Step IntoStep Into
-
+
+ F11
+ F11
+
+
+ Step OverStep Over
-
+
+ F10
+ F10
+
+
+ Step OutStep Out
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ Always On Top
+
+
+
+ Show this window on top
+ Show this window on top
+
+
+ PausePause
@@ -3078,149 +3382,174 @@ Do you want to overwrite?
Disassembly
-
+ Copy AddressCopy Address
-
+ Copy Instruction HexCopy Instruction Hex
-
+ Copy Instruction TextCopy Instruction Text
-
+ Assemble new Instruction(s)Assemble new Instruction(s)
-
+ NOP Instruction(s)NOP Instruction(s)
-
+ Run to CursorRun to Cursor
-
+ Jump to CursorJump to Cursor
-
+ Toggle BreakpointToggle Breakpoint
-
+ Follow BranchFollow Branch
-
+ Go to AddressGo to Address
-
+ Go to in Memory ViewGo to in Memory View
-
-
+
+ Add FunctionAdd Function
-
-
+
+ Rename FunctionRename Function
-
+ Remove FunctionRemove Function
-
-
+
+ Assemble ErrorAssemble Error
-
+ Unable to change assembly while core is runningUnable to change assembly while core is running
-
+ Assemble InstructionAssemble Instruction
-
+ Go to addressGo to address
-
+ Go to address errorGo to address error
-
+ Invalid addressInvalid address
-
+ Add Function ErrorAdd Function Error
-
+ A function entry point already exists here. Consider renaming instead.A function entry point already exists here. Consider renaming instead.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameFunction will be (0x%1) instructions long.
Enter function name
-
+ Function nameFunction name
-
-
+
+ Rename Function ErrorRename Function Error
-
+ Function name cannot be nothing.Function name cannot be nothing.
-
+ No function / symbol is currently selected.No function / symbol is currently selected.
-
+
+ Restore Function Error
+ Restore Function Error
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ Restore Instruction(s)
+
+
+
+ Restore Function
+ Restore Function
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS%1 NOT VALID ADDRESS
@@ -3228,17 +3557,17 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
-
+ Add Game Directory...Add Game Directory...
-
+ Scan For New GamesScan For New Games
@@ -3246,50 +3575,44 @@ Enter function name
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
-
-
- %n points
-
- %n points
- %n points
- %n points
- %n points
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
@@ -3297,192 +3620,192 @@ Achievements: %5 (%6)
EmulationSettingsWidget
-
+ Speed ControlSpeed Control
-
+ Normal Speed:Normal Speed:
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ System SettingsSystem Settings
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Slow-Motion Speed:Slow-Motion Speed:
-
+ Fast-Forward Speed:Fast-Forward Speed:
-
+ Enable Multithreaded VU1 (MTVU)Enable Multithreaded VU1 (MTVU)
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ EE Cycle Skipping:EE Cycle Skipping:
-
-
+
+ DisabledDisabled
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ EE Cycle Rate:EE Cycle Rate:
-
+ 50% (Underclock)50% (Underclock)
-
+ 60% (Underclock)60% (Underclock)
-
+ 75% (Underclock)75% (Underclock)
-
+ 100% (Normal Speed)100% (Normal Speed)
-
+ 130% (Overclock)130% (Overclock)
-
+ 180% (Overclock)180% (Overclock)
-
+ 300% (Overclock)300% (Overclock)
-
+ Affinity Control:Affinity Control:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Latency Control
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. frames
-
+ Maximum Frame Latency:Maximum Frame Latency:
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
@@ -3570,12 +3893,22 @@ Achievements: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Allows games and homebrew to access files / folders directly on the host computer.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3639,45 +3972,40 @@ Achievements: %5 (%6)
Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
-
-
-
+ Use Global Setting [%1%]Use Global Setting [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Unlimited
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Custom
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedCustom Speed
-
+ Enter Custom SpeedEnter Custom Speed
@@ -3685,79 +4013,79 @@ Achievements: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryCache Directory
-
-
-
-
-
+
+
+
+
+ Browse...Browse...
-
-
-
-
-
+
+
+
+
+ Open...Open...
-
-
-
-
-
+
+
+
+
+ ResetReset
-
+ Used for storing shaders, game list, and achievement data.Used for storing shaders, game list, and achievement data.
-
+ Cheats DirectoryCheats Directory
-
+ Used for storing .pnach files containing game cheats.Used for storing .pnach files containing game cheats.
-
+ Covers DirectoryCovers Directory
-
+ Used for storing covers in the game grid/Big Picture UIs.Used for storing covers in the game grid/Big Picture UIs.
-
+ Snapshots DirectorySnapshots Directory
-
+ Used for screenshots and saving GS dumps.Used for screenshots and saving GS dumps.
-
+ Save States DirectorySave States Directory
-
+ Used for storing save states.Used for storing save states.
@@ -3765,2082 +4093,2102 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
- Quick Save Slot
- Quick Save Slot
-
-
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Enables loading ini overlays from gamesettings, or custom settings per-game.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
- Automatically switches to fullscreen mode when the program is started.
- Automatically switches to fullscreen mode when the program is started.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Shows the resolution the game is rendering at in the top-right corner of the display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Default
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Automatically switches to fullscreen mode when a game is started.
+
+
+ On-Screen DisplayOn-Screen Display
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Shows the resolution of the game in the top-right corner of the display.
+
+
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
-
-
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1Enable Instant VU1
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
-
-
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
- Preload Frame
- Preload Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette Conversion
- GPU Palette Conversion
-
-
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
+ GPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
- Half-Pixel Offset
- Half-Pixel Offset
-
-
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
-
-
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+
+ %d ms (avg)
+ %d ms (avg)
+
+
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.Resets the card name for this slot.
-
+ Create Memory CardCreate Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
+ Card Name: Card Name:
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ No Buttons SelectedNo Buttons Selected
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.For Gundam games.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Add Hack
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Quadraphonic
+ Quadraphonic
-
- VU Add Hack
- VU Add Hack
+
+ Load State
+ Load State
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Preload Frame Data
+ Preload Frame Data
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ Texture Inside RT
+ Texture Inside RT
+
+
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
- VU XGkick Sync
- VU XGkick Sync
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Texture Offset X
+ Texture Offset X
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Texture Offset Y
+ Texture Offset Y
-
- Quadraphonic
- Quadraphonic
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
-
- Load State
- Load State
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Emulate GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ Emulate VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ VU XGKick Sync
+ VU XGKick Sync
+
+
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5849,2221 +6197,2122 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Selects where anisotropic filtering is utilized when rendering textures.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- Use Serial File Names
-
-
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
- XXX points
- XXX points
-
-
-
- Unlocked Achievements
- Unlocked Achievements
-
-
-
- Locked Achievements
- Locked Achievements
-
-
-
- Active Challenge Achievements
- Active Challenge Achievements
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
-
-
-
- Rank
- Rank
-
-
-
- Name
- Name
-
-
-
- Time
- Time
-
-
-
- Score
- Score
-
-
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
- Achievements Login
- Achievements Login
-
-
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
-
-
- User Name:
- User Name:
-
-
-
- Password:
- Password:
-
-
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
+ Memory card name '{}' is not valid.Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.Memory Card '{}' created.
-
+ Failed to create memory card '{}'.Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.Macro will toggle every {} frames.
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
- {} points
- {} points
-
-
-
- {} (Hardcore Mode)
- {} (Hardcore Mode)
+
+ Left:
+ Left:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+
+ Top:
+ Top:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ Right:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
+
+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ Full Boot
+
+
+
+ Achievement Notifications
+ Achievement Notifications
+
+
+
+ Leaderboard Notifications
+ Leaderboard Notifications
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Encore Mode
+ Encore Mode
+
+
+
+ Spectator Mode
+ Spectator Mode
-
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [Most Compatible]
-
+ 16 MB16 MB
-
+ 32 MB32 MB
-
+ 64 MB64 MB
-
+ Folder [Recommended]Folder [Recommended]
-
+ 128 KB [PS1]128 KB [PS1]
-
+
+ Negative
+ Negative
+
+
+
+ Positive
+ Positive
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
+
+
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
-
-
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+
+ Enable Discord Presence
+ Enable Discord Presence
+
+
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
+ Auto Eject When LoadingAuto Eject When Loading
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
- Clean Boot
- Clean Boot
-
-
-
+ Delete StateDelete State
-
+ Default Boot
- Default Boot
-
-
-
- Slow Boot
- Slow Boot
+ Default Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
- Start Download
- Start Download
-
-
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore ModeHardcore Mode
-
- Show Notifications
- Show Notifications
-
-
-
+ Sound EffectsSound Effects
-
- Show Challenge Indicators
- Show Challenge Indicators
-
-
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
- Test Mode
- Test Mode
-
-
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
- Achievements are disabled.
- Achievements are disabled.
-
-
-
- Game ID: {}
- Game ID: {}
-
-
-
- Game Title: {}
- Game Title: {}
-
-
-
- Achievements: {} ({} points)
- Achievements: {} ({} points)
+
+ Game: {0} ({1})
+ Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -8076,7 +8325,7 @@ ${serial}: Serial of the game.
Failed to reopen, restoring old configuration.
-
+ Upscale multiplier set to {}x.Upscale multiplier set to {}x.
@@ -8131,12 +8380,12 @@ ${serial}: Serial of the game.
Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
@@ -8192,7 +8441,7 @@ ${serial}: Serial of the game.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8203,266 +8452,408 @@ You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
-
+ No tracks provided.No tracks provided.
-
+ Hash {} is not in database.Hash {} is not in database.
-
+ Data track number does not match data track in database.Data track number does not match data track in database.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- Track {} with hash {} is not found in database.
+ Track {0} with hash {1} is not found in database.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- Track {} with hash {} is for a different game ({}).
+ Track {0} with hash {1} is for a different game ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- Track {} with hash {} does not match database track.
+ Track {0} with hash {1} does not match database track.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Game Fixes (NOT recommended to change globally)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (For Gundam Games)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (For Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Use Software Renderer For FMVs
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Skips Videos/FMVs)
+ Skip MPEG Hack
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (For Goemon)
+ Preload TLB Hack
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE Timing Hack (General Purpose Timing Hack)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Good for cache emulation problems)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (For Bleach Blade Battlers)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (Correct But Slower)
+ Emulate GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Deny Writes When Busy)
+ DMA Busy Hack
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+ Delay VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate VIF FIFO (Correct But Slower)
+ Emulate VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 Synchronization (Correct But Slower)
+ Full VU0 Synchronization
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (For Tri-Ace Games)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+ VU Sync
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Correct But Slower)
+ VU XGKick Sync
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (When auto-detection fails)
+ Force Blit Internal FPS Detection
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Use Software Renderer For FMVs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For Tales of Destiny.
+ For Tales of Destiny.
+
+
+
+ For Gundam Games.
+ For Gundam Games.
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
+
+
+ Downloading cover for {0} [{1}]...
+ Downloading cover for {0} [{1}]...
+ GameListModel
-
+ TypeType
-
+ CodeCode
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ RegionRegion
-
+ CompatibilityCompatibility
@@ -8470,74 +8861,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ Game Scanning
+
+
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
-
-
+
+
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ Excluded Paths (will not be scanned)Excluded Paths (will not be scanned)
-
+ Directory...Directory...
-
+ File...File...
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+
+ Display
+ Display
+
+
+
+
+ Prefer English Titles
+ Prefer English Titles
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ For games with both a title in the game's native language and one in English, prefer the English title.
+
+
+ Open Directory...Open Directory...
-
+ Select Search DirectorySelect Search Directory
-
+ Scan Recursively?Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8546,12 +8963,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Select FileSelect File
-
+ Select DirectorySelect Directory
@@ -8559,32 +8976,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game ListGame List
-
+ Game GridGame Grid
-
+ Show TitlesShow Titles
-
+ All TypesAll Types
-
+ All RegionsAll Regions
-
+ Search...Search...
@@ -8610,17 +9027,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2
-
+ UnknownUnknown
-
+ No description provided.No description provided.
@@ -8638,7 +9055,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reload Patches
-
+ There are no patches available for this game.There are no patches available for this game.
@@ -8657,399 +9074,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ RestoreRestore
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Sorting Title:
+
+
+
+ English Title:
+ English Title:
+
+
+ Path:Path:
-
+ Serial:Serial:
-
+ CRC:CRC:
-
+ Type:Type:
-
+ PS2 DiscPS2 Disc
-
+ PS1 DiscPS1 Disc
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:Region:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brazil)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (China)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japan)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (US)
-
+ OtherOther
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (South Africa)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgium)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (France)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finland)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Germany)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Greece)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italy)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norway)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Poland)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Russia)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spain)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Sweden)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)
-
+ Compatibility:Compatibility:
-
+ UnknownUnknown
-
+ Not BootableNot Bootable
-
+ Reaches IntroReaches Intro
-
+ Reaches MenuReaches Menu
-
+ In-GameIn-Game
-
+ PlayablePlayable
-
+ PerfectPerfect
-
+ Input Profile:Input Profile:
-
+ SharedRefers to the shared settings profile.Shared
-
+ Disc Path:Disc Path:
-
+ Browse...Browse...
-
+ ClearClear
-
+ VerifyVerify
-
+ Search on Redump.org...Search on Redump.org...
-
+ Select Disc PathSelect Disc Path
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ ##
-
+ ModeMode
-
-
+
+ StartStart
-
-
+
+ SectorsSectors
-
-
+
+ SizeSize
-
-
+
+ MD5MD5
-
-
+
+ StatusStatus
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ ErrorError
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
@@ -9057,62 +9485,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:Renderer:
-
+ Adapter:Adapter:
-
+ DisplayDisplay
-
+ Fullscreen Mode:Fullscreen Mode:
-
+ Aspect Ratio:Aspect Ratio:
-
+ Fit to Window / FullscreenFit to Window / Fullscreen
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Widescreen (16:9)
-
+ FMV Aspect Ratio:FMV Aspect Ratio:
-
-
-
+
+
+
@@ -9122,12 +9550,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Off (Default)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9138,92 +9566,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Automatic (Default)
-
+ None (Interlaced, also used by Progressive)None (Interlaced, also used by Progressive)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:Bilinear Filtering:
-
-
+
+ NoneNone
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)
-
+ Vertical Stretch:Vertical Stretch:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9231,355 +9659,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Crop:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Left:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Top:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Right:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Bottom:
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetDisable Interlace Offset
-
+ Screenshot Size:Screenshot Size:
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Quality:
-
-
+
+ RenderingRendering
-
+ Internal Resolution:Internal Resolution:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffOff
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
-
+
+ Texture Filtering:Texture Filtering:
-
-
+
+ NearestNearest
-
-
+
+ Bilinear (Forced)Bilinear (Forced)
-
-
+
+ Bilinear (PS2)Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Trilinear Filtering:Trilinear Filtering:
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Dithering:Dithering:
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ Blending Accuracy:Blending Accuracy:
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Texture Preloading:Texture Preloading:
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
-
- Extra Rendering Threads:
- Extra Rendering Threads:
-
-
-
+ threads threads
-
+ MipmappingMipmapping
-
+ Auto FlushAuto Flush
-
+ Hardware FixesHardware Fixes
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ CPU Sprite Render Size:CPU Sprite Render Size:
-
-
-
+
+
+ 0 (Disabled)
@@ -9587,79 +10020,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
- Skipdraw Range:
- Skipdraw Range:
-
-
-
+ Frame Buffer ConversionFrame Buffer Conversion
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
@@ -9670,606 +10098,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Exact Match)Enabled (Exact Match)
-
+ Enabled (Check Inside Target)Enabled (Check Inside Target)
-
+ Upscaling FixesUpscaling Fixes
-
+ Half Pixel Offset:Half Pixel Offset:
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Round Sprite:Round Sprite:
-
+ HalfHalf
-
+ FullFull
-
+ Texture Offsets:Texture Offsets:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ Auto Flush:Auto Flush:
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ Texture Inside RT:Texture Inside RT:
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search DirectorySearch Directory
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
-
-
+
+ ResetReset
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.
-
+ OptionsOptions
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
-
- Async Texture Loading
- Async Texture Loading
-
-
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
-
+ Post-ProcessingPost-Processing
-
+ Sharpening/Anti-AliasingSharpening/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Sharpness:Sharpness:
-
+ FXAAFXAA
-
+ FiltersFilters
-
+ TV Shader:TV Shader:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostShade Boost
-
+ Brightness:Brightness:
-
+ Contrast:Contrast:
- SaturationSaturation
-
+ OSDOSD
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:OSD Scale:
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
-
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
+
+
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Show StatisticsShow Statistics
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ Saturation:
+
+
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
-
+ RecordingRecording
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture SetupCapture Setup
-
+ Container:Container:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsExtra Arguments
-
+ Capture AudioCapture Audio
-
+ Resolution:Resolution:
-
+ xx
-
+ AutoAuto
-
+ Capture VideoCapture Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Advanced
-
+ Advanced OptionsAdvanced Options
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10279,69 +10717,63 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:
-
+ DisallowedDisallowed
-
+ AllowedAllowed
-
+ Debugging OptionsDebugging Options
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
- Disable Dual Source Blending
- Disable Dual Source Blending
-
-
-
+ Show Speed PercentagesShow Speed Percentages
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -10410,8 +10842,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -10463,6 +10895,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedUnchecked
@@ -10522,11 +10955,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ This option disables game-specific render fixes.
@@ -10578,6 +11021,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Adjusts brightness. 50 is normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Adjusts contrast. 50 is normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Adjusts saturation. 50 is normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10593,11 +11091,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Shows the current controller state of the system in the bottom left corner of the display.
- Displays a graph showing the average frametimes.
@@ -10635,7 +11128,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
@@ -10724,8 +11217,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenBorderless Fullscreen
@@ -10867,11 +11360,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
-
- Extra Rendering Threads
- Extra Rendering Threads
- 2 threads
@@ -10922,11 +11410,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw Range End
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11044,7 +11527,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD Scale
-
+ Show OSD MessagesShow OSD Messages
@@ -11084,6 +11567,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11137,29 +11625,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Enable Debug Device
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -11167,405 +11665,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGraphics
-
+ Save ScreenshotSave Screenshot
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayToggle On-Screen Display
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Cycle Hardware MipmappingCycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
-
+ Target speed set to {:.0f}%.Target speed set to {:.0f}%.
-
+ Volume: MutedVolume: Muted
-
+ Volume: {}%Volume: {}%
-
- Save slot {} selected (last save: {}).
- Save slot {} selected (last save: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Save slot {0} selected (last save: {1}).
-
+ Save slot {} selected (no save yet).Save slot {} selected (no save yet).
-
+ No save state found in slot {}.No save state found in slot {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemSystem
-
+ Open Pause MenuOpen Pause Menu
-
+ Open Achievements ListOpen Achievements List
-
+ Open Leaderboards ListOpen Leaderboards List
-
+ Toggle PauseToggle Pause
-
+ Toggle FullscreenToggle Fullscreen
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Toggle Turbo / Fast ForwardToggle Turbo / Fast Forward
-
+ Toggle Slow MotionToggle Slow Motion
-
+ Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)
-
+ Increase Target SpeedIncrease Target Speed
-
+ Decrease Target SpeedDecrease Target Speed
-
+ Increase VolumeIncrease Volume
-
+ Decrease VolumeDecrease Volume
-
+ Toggle MuteToggle Mute
-
+ Frame AdvanceFrame Advance
-
+ Shut Down Virtual MachineShut Down Virtual Machine
-
+ Reset Virtual MachineReset Virtual Machine
-
+ Toggle Input Recording ModeToggle Input Recording Mode
-
-
-
-
+
+
+
+ Save StatesSave States
-
+ Select Previous Save SlotSelect Previous Save Slot
-
+ Select Next Save SlotSelect Next Save Slot
-
+ Save State To Selected SlotSave State To Selected Slot
-
+ Load State From Selected SlotLoad State From Selected Slot
-
+ Save State To Slot 1Save State To Slot 1
-
+ Load State From Slot 1Load State From Slot 1
-
+ Save State To Slot 2Save State To Slot 2
-
+ Load State From Slot 2Load State From Slot 2
-
+ Save State To Slot 3Save State To Slot 3
-
+ Load State From Slot 3Load State From Slot 3
-
+ Save State To Slot 4Save State To Slot 4
-
+ Load State From Slot 4Load State From Slot 4
-
+ Save State To Slot 5Save State To Slot 5
-
+ Load State From Slot 5Load State From Slot 5
-
+ Save State To Slot 6Save State To Slot 6
-
+ Load State From Slot 6Load State From Slot 6
-
+ Save State To Slot 7Save State To Slot 7
-
+ Load State From Slot 7Load State From Slot 7
-
+ Save State To Slot 8Save State To Slot 8
-
+ Load State From Slot 8Load State From Slot 8
-
+ Save State To Slot 9Save State To Slot 9
-
+ Load State From Slot 9Load State From Slot 9
-
+ Save State To Slot 10Save State To Slot 10
-
+ Load State From Slot 10Load State From Slot 10
@@ -11725,6 +12223,96 @@ Right click to clear binding
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Left Analog
+
+
+
+ Right Analog
+ Right Analog
+
+
+
+ Cross
+ Cross
+
+
+
+ Square
+ Square
+
+
+
+ Triangle
+ Triangle
+
+
+
+ Circle
+ Circle
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ D-Pad Down
+
+
+
+ D-Pad Right️
+ D-Pad Right️
+
+
+
+ D-Pad Up️
+ D-Pad Up️
+
+
+
+ D-Pad Left️
+ D-Pad Left️
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ Select
+
+
+
+ Start
+ Start
+ Input Recording Files (*.p2m2)
@@ -11752,137 +12340,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ BehaviourBehaviour
-
+ Pause On Focus LossPause On Focus Loss
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Save State On ShutdownSave State On Shutdown
-
+ Pause On StartPause On Start
-
+ Confirm ShutdownConfirm Shutdown
-
+ Create Save State BackupsCreate Save State Backups
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Game DisplayGame Display
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Render To Separate WindowRender To Separate Window
-
+ Hide Main Window When RunningHide Main Window When Running
-
+ Disable Window ResizingDisable Window Resizing
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ PreferencesPreferences
-
+ Language:Language:
-
+ Theme:Theme:
-
+ Automatic UpdaterAutomatic Updater
-
+ Update Channel:Update Channel:
-
+ Current Version:Current Version:
-
+ Enable Automatic Update CheckEnable Automatic Update Check
-
+ Check for Updates...Check for Updates...
@@ -12075,7 +12663,7 @@ Right click to clear binding
Shows the game you are currently playing as part of your profile in Discord.
-
+ System Language [Default]System Language [Default]
@@ -12132,14 +12720,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -12644,13 +13232,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -12662,7 +13250,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -12673,7 +13261,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -12688,27 +13276,27 @@ Right click to clear binding
Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12721,168 +13309,173 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+
+
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
@@ -12897,97 +13490,97 @@ Are you sure you want to continue?
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- All Cover Image Types (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12996,12 +13589,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13014,70 +13607,70 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
-
+
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13086,42 +13679,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -13129,8 +13722,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -13211,6 +13804,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.
@@ -13261,11 +13855,6 @@ The saves will not be recoverable.
Cannot Convert Memory CardCannot Convert Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x larger as a standard Memory Card. May have some compatibility issues.
- MemoryCardCreateDialog
@@ -13391,103 +13980,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console PortsConsole Ports
-
+ Memory CardsMemory Cards
-
+ Folder:Folder:
-
+ Browse...Browse...
-
+ Open...Open...
-
+ ResetReset
-
+ NameName
-
+ TypeType
-
+ FormattedFormatted
-
+ Last ModifiedLast Modified
-
+ RefreshRefresh
-
+
+ CreateCreate
-
+ DuplicateDuplicate
-
+ RenameRename
-
+ ConvertConvert
-
+ DeleteDelete
-
+ SettingsSettings
-
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ Auto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save states
@@ -13657,58 +14247,58 @@ This action cannot be reversed, and you will lose any saves on the card.Memory
-
+ Copy AddressCopy Address
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to addressGo to address
-
+ Show as 1 byteShow as 1 byte
-
+ Show as 2 bytesShow as 2 bytes
-
+ Show as 4 bytesShow as 4 bytes
-
+ Show as 8 bytesShow as 8 bytes
-
+ Copy ByteCopy Byte
-
+ Copy SegmentCopy Segment
-
+ Copy CharacterCopy Character
-
+ PastePaste
@@ -13758,10 +14348,15 @@ This action cannot be reversed, and you will lose any saves on the card.Enter Author Name
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
+
+
+ Select a File
+ Select a File
+ Pad
@@ -13957,6 +14552,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13973,14 +14578,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
-
- Analog light is now on for port {} / slot {}
- Analog light is now on for port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Analog light is now off for port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}
@@ -14027,13 +14632,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2
DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Strum Up
@@ -14104,40 +14702,63 @@ Leaving the original controller type connected, but this may cause issues.Guitar
Guitar
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.
-
+ {} GameDB patches{} GameDB patches
-
+ {}{} game patches{}{} game patches
-
+ {}{} cheat patches{}{} cheat patches
-
+ {} are active.{} are active.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObject
@@ -14155,13 +14776,13 @@ The URL was: %1
The URL was: %1
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -14366,7 +14987,6 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
-
@@ -14416,222 +15036,243 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Use Global Setting [Enabled]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Use Global Setting [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ Use Global Setting [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsPCSX2 Settings
-
+ Restore DefaultsRestore Defaults
-
+ Copy Global SettingsCopy Global Settings
-
+ Clear SettingsClear Settings
-
+ CloseClose
-
-
- Summary
- Summary
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
+
+
+ Summary
+ Summary
+
+
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
+ EmulationEmulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
+ AudioAudio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
+ Memory CardsMemory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
+ Network & HDDNetwork & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
-
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14644,12 +15285,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14662,33 +15303,15 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Use Global Setting [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Use Global Setting [Disabled]
-
-
-
-
- Use Global Setting [%1]
- Use Global Setting [%1]
- SetupWizardDialog
@@ -14774,8 +15397,8 @@ Do you want to continue?
- Open in Explorer...
- Open in Explorer...
+ Open BIOS Folder...
+ Open BIOS Folder...
@@ -15042,97 +15665,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.READY
-
+ WAITRefers to a Thread State in the Debugger.WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.NONE
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SLEEP
-
+ DELAYRefers to a Thread Wait State in the Debugger.DELAY
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15338,6 +15961,11 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the crosshair image set above.Scales the crosshair image set above.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15369,6 +15997,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15384,6 +16018,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15404,6 +16044,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the width of the simulated screen.Sets the width of the simulated screen.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15459,6 +16105,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.Specifies the latency to the host input device.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15659,6 +16314,26 @@ Scanning recursively takes more time, but will identify files in subdirectories.
YY
+
+
+ Off
+ Off
+
+
+
+ Low
+ Low
+
+
+
+ Medium
+ Medium
+
+
+
+ High
+ High
+ Steering Smoothing
@@ -15669,6 +16344,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16168,117 +16849,117 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_DrivingForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ D-PadD-Pad
-
+ DownDown
-
+ LeftLeft
-
+ UpUp
-
+ RightRight
-
+ L1L1
-
+ L2L2
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ SelectSelect
-
+ StartStart
-
+ Face ButtonsFace Buttons
-
+ CircleCircle
-
+ CrossCross
-
+ TriangleTriangle
-
+ SquareSquare
-
+ R1R1
-
+ R2R2
-
+ AcceleratorAccelerator
@@ -16286,67 +16967,67 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GTForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ Left PaddleLeft Paddle
-
+ Right PaddleRight Paddle
-
+ YY
-
+ BB
-
+ AcceleratorAccelerator
@@ -16354,71 +17035,71 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GunCon2
-
+ ButtonsButtons
-
+ AA
-
+ CC
-
+ StartStart
-
+ SelectSelect
-
+ BB
-
+ D-PadD-Pad
-
-
+
+ DownDown
-
-
+
+ LeftLeft
-
-
+
+ UpUp
-
-
+
+ RightRight
-
+ Pointer SetupPointer Setup
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16427,29 +17108,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative Aiming
-
-
+
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ Calibration shot is required to pass the setup screen in some games.Calibration shot is required to pass the setup screen in some games.
@@ -16457,27 +17138,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-
+ Device TypeDevice Type
-
+ BindingsBindings
-
+ SettingsSettings
-
+ Automatic MappingAutomatic Mapping
-
+ Clear MappingClear Mapping
@@ -16515,32 +17196,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16557,197 +17238,217 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
+
+ Resuming state
+ Resuming state
+
+
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
+
+
+ Loading state
+ Loading state
+
+
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Saving state to slot {}...Saving state to slot {}...
-
+
+ Frame advancing
+ Frame advancing
+
+
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Failed to open new disc image '{}'. Reverting to old image.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
-
- Failed to switch back to old disc image. Removing disc.
- Failed to switch back to old disc image. Removing disc.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts b/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts
index e9b49a9d91ab9..969e13968e446 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_da-DK.ts
@@ -80,32 +80,38 @@
Klar...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
+ &Login&Login
-
+ Logging in...Logger ind...
-
+ Login ErrorLoginfejl
-
- Login failed. Please check your username and password, and try again.
- Login failed. Please check your username and password, and try again.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
-
+ Login failed.Login mislykkedes.
@@ -113,268 +119,499 @@
AchievementSettingsWidget
-
- Global Settings
- Globale indstillinger
-
-
-
-
+
+ Enable AchievementsEnable Achievements
-
-
- Show Challenge Indicators
- Show Challenge Indicators
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Enable RA's Rich Presence
-
-
-
-
+
+ Enable Hardcore ModeEnable Hardcore Mode
-
-
- Enable Leaderboards
- Enable Leaderboards
-
-
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
-
- Enable Test Mode
- Enable Test Mode
-
-
-
-
+
+ Enable Sound EffectsEnable Sound Effects
-
+ NotificationsNotifications
-
-
- Show Notifications
- Show Notifications
-
-
-
- Duration
- Duration
-
-
-
-
-
-
+
+ 5 seconds5 seconds
-
+ AccountAccount
-
-
+
+ Login...Login...
-
+ View Profile...Se profil...
-
+
+ Settings
+ Settings
+
+
+
+
+ Enable Spectator Mode
+ Enable Spectator Mode
+
+
+
+
+ Enable Encore Mode
+ Enable Encore Mode
+
+
+
+
+ Show Achievement Notifications
+ Show Achievement Notifications
+
+
+
+
+ Show Leaderboard Notifications
+ Show Leaderboard Notifications
+
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Username:
+Login token generated at:
+ Username:
+Login token generated at:
+
+
+ Game InfoSpilinfo
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
+
- seconds
- seconds
-
-
-
-
+
+
-
- UncheckedIkke markeret
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- When enabled and logged in, PCSX2 will scan for achievements on game load.
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
-
-
-
+
+
+
+ CheckedMarkeret
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
-
-
- Notification Duration
- Notification Duration
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Displays popup messages on events such as achievement unlocks and game completion.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- The duration, in seconds, an achievement popup notification will remain on screen.
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ Reset SystemGenstart system
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
+
+
+
+ %n seconds
+
+ %n seconds
+ %n seconds
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Username: %1
Login token generated on %2.
-
+ LogoutLog ud
-
+ Not Logged In.Ikke logget ind.
-
-
- %1 seconds
- %1 seconds
- Achievements
-
+ Hardcore mode will be enabled on system reset.Hardcore mode will be enabled on system reset.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
-
+ Hardcore mode is now enabled.Hardcore mode is now enabled.
-
+
+ {} (Hardcore Mode)
+ {} (Hardcore Mode)
+
+
+
+ {} (Unofficial)
+ {} (Unofficial)
+
+
+
+ Mastered {}
+ Mastered {}
+
+
+
+ Leaderboard attempt started.
+ Leaderboard attempt started.
+
+
+
+ Leaderboard attempt failed.
+ Leaderboard attempt failed.
+
+
+
+ Your Time: {}{}
+ Your Time: {}{}
+
+
+
+ Your Score: {}{}
+ Your Score: {}{}
+
+
+
+ Your Value: {}{}
+ Your Value: {}{}
+
+
+
+ (Submitting)
+ (Submitting)
+
+
+
+ Achievements Disconnected
+ Achievements Disconnected
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ An unlock request could not be completed. We will keep retrying to submit this request.
+
+
+
+ Achievements Reconnected
+ Achievements Reconnected
+
+
+
+ All pending unlock requests have completed.
+ All pending unlock requests have completed.
+
+
+ Hardcore mode is now disabled.Hardcore mode is now disabled.
-
+
+ Confirm Hardcore Mode
+ Confirm Hardcore Mode
+
+
+
+ Active Challenge Achievements
+ Active Challenge Achievements
+
+
+ (Hardcore Mode) (Hardcore Mode)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- You have earned {0} of {1} achievements, and {2} of {3} points.
+
+ You have unlocked all achievements and earned {} points!
+ You have unlocked all achievements and earned {} points!
+
+
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
-
- This game has no achievements.
- This game has no achievements.
+
+ {0} achievements, {1} points
+ {0} achievements, {1} points
+
+
+
+ Your Time: {0} (Best: {1})
+ Your Time: {0} (Best: {1})
-
- Leaderboard submission is enabled.
- Leaderboard submission is enabled.
+
+ Your Score: {0} (Best: {1})
+ Your Score: {0} (Best: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Your Value: {0} (Best: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Leaderboard Position: {1} of {2}
+
+
+
+ Server error in {0}:
+{1}
+ Server error in {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+
+
+
+ Unknown
+ Unknown
+
+
+
+ Locked
+ Locked
+
+
+
+ Unlocked
+ Unlocked
+
+
+
+ Unsupported
+ Unsupported
+
+
+
+ Unofficial
+ Unofficial
+
+
+
+ Recently Unlocked
+ Recently Unlocked
+
+
+
+ Active Challenges
+ Active Challenges
+
+
+
+ Almost There
+ Almost There
+
+
+
+ {} points
+ {} points
+
+
+
+ {} point
+ {} point
+
+
+
+ XXX points
+ XXX points
+
+
+
+ Unlocked: {}
+ Unlocked: {}
+
+
+
+ This game has {} leaderboards.
+ This game has {} leaderboards.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+
+
+
+ Show Best
+ Show Best
+
+
+
+ Show Nearby
+ Show Nearby
+
+
+
+ Rank
+ Rank
-
+
+ Name
+ Name
+
+
+
+ Time
+ Time
+
+
+
+ Score
+ Score
+
+
+
+ Value
+ Value
+
+
+
+ Date Submitted
+ Date Submitted
+
+
+
+ Downloading leaderboard data, please wait...
+ Downloading leaderboard data, please wait...
+
+
+
+
+ Loading...
+ Loading...
+
+
+
+
+ Leaderboard download failed
+ Leaderboard download failed
+
+
+
+ This game has no achievements.
+ This game has no achievements.
+
+
+ Failed to read executable from disc. Achievements disabled.Failed to read executable from disc. Achievements disabled.
@@ -578,220 +815,220 @@ Login token generated on %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.Rounding Mode:
-
-
-
+
+
+ NearestNærmeste
-
-
-
+
+
+ NegativeNegativ
-
-
-
+
+
+ PositivePositiv
-
-
-
+
+
+ Chop / Zero (Default)Chop / Zero (Default)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping Mode:
-
-
+
+ NoneIngen
-
-
-
+
+
+ Normal (Default)Normal (standard)
-
+ NoneClampModeIngen
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Ekstra + bevar fortegn
-
+ FullFuld
-
+ Wait Loop DetectionWait Loop Detection
-
-
+
+ Enable RecompilerEnable Recompiler
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Enable Cache (Slow)Enable Cache (Slow)
-
+ INTC Spin DetectionINTC Spin Detection
-
+ Pause On TLB MissPause On TLB Miss
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)
-
+ VU1 Rounding Mode:VU1 Rounding Mode:
-
+ mVU Flag HackmVU Flag Hack
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
-
+
+ ExtraEkstra
-
+ VU0 Clamping Mode:VU0 Clamping Mode:
-
+ VU0 Rounding Mode:VU0 Rounding Mode:
-
+ VU1 Clamping Mode:VU1 Clamping Mode:
-
+ I/O Processor (IOP, MIPS-I)I/O Processor (IOP, MIPS-I)
-
+ Game SettingsGame Settings
-
+ Enable Game FixesEnable Game Fixes
-
+ Enable Compatibility PatchesEnable Compatibility Patches
-
+ Frame Rate ControlFrame Rate Control
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz
-
+ PAL Frame Rate:PAL Frame Rate:
-
+ NTSC Frame Rate:NTSC Frame Rate:
-
+ PINE SettingsPINE Settings
-
+ Slot:Slot:
-
+ EnableAktivér
@@ -799,182 +1036,182 @@ Login token generated on %2.
AudioSettingsWidget
-
+ Timestretch SettingsTimestretch Settings
-
+ Sequence Length:Sequence Length:
-
+ 3030
-
+ Seekwindow Size:Seekwindow Size:
-
+ 2020
-
+ Overlap:Overlap:
-
+ 1010
-
+ Restore DefaultsRestore Defaults
-
+ VolumeVolume
-
+ 100%100%
-
+ Mixing SettingsMixing Settings
-
+ Synchronization:Synchronization:
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Expansion:Expansion:
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ QuadraphonicQuadraphonic
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Level:
-
+ None (Default)None (Default)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Decoding (basic)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II Decoding (gigaherz)
-
+ Target Latency:Target Latency:
-
+ 60 ms60 ms
-
+ Output SettingsOutput Settings
-
+ Output Module:Output Module:
-
+ Output Latency:Output Latency:
-
+ 20 ms20 ms
-
+ MinimalMinimal
-
+ Output Backend:Output Backend:
-
+ Maximum Latency:Maximum Latency:
-
+ Output Device:Output Device:
@@ -1162,17 +1399,22 @@ Login token generated on %2.
Ny version:
-
+
+ Download Size:
+ Download Size:
+
+
+ Download and Install...Download og installér...
-
+ Skip This UpdateSpring denne opdatering over
-
+ Remind Me LaterMind mig om det senere
@@ -1182,17 +1424,17 @@ Login token generated on %2.
Opdateringsfejl
-
+ <h2>Changes:</h2><h2>Changes:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
@@ -1233,6 +1475,11 @@ Login token generated on %2.
+ Download Size: %1 MB
+ Download Size: %1 MB
+
+
+ Loading...Loading...
@@ -1240,63 +1487,63 @@ Login token generated on %2.
BIOSSettingsWidget
-
+ BIOS DirectoryBIOS Directory
-
+ PCSX2 will search for BIOS images in this directory.PCSX2 will search for BIOS images in this directory.
-
+ Browse...Browse...
-
+ ResetReset
-
+ BIOS SelectionBIOS Selection
-
- Open in Explorer...
- Open in Explorer...
+
+ Open BIOS Folder...
+ Open BIOS Folder...
-
+ Refresh ListRefresh List
-
+ FilenameFilename
-
+ VersionVersion
-
+ Options and PatchesOptions and Patches
-
+ Fast BootFast Boot
-
+ Fast Forward BootFast Forward Boot
@@ -1424,91 +1671,84 @@ Login token generated on %2.
BreakpointModel
-
+ ExecuteExecute
-
- No Condition
- No Condition
-
-
-
-
+
+ ----
-
-
+ EnabledEnabled
-
-
+ DisabledDisabled
-
+ ReadRead
-
+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ WriteWrite
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.SIZE / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- ENABLED
+ X
@@ -1519,7 +1759,7 @@ Login token generated on %2.
Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
-
+ Saving CDVD block dump to '{}'.Saving CDVD block dump to '{}'.
@@ -1555,32 +1795,32 @@ Login token generated on %2.
ControllerBindingWidget
-
+ Virtual Controller TypeVirtual Controller Type
-
+ BindingsBindings
-
+ SettingsSettings
-
+ MacrosMacros
-
+ Automatic MappingAutomatic Mapping
-
+ Clear MappingClear Mapping
@@ -1620,146 +1860,146 @@ Login token generated on %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.D-Pad
-
-
-
+
+
+ DownDown
-
-
-
+
+
+ LeftLeft
-
-
-
+
+
+ UpUp
-
-
-
+
+
+ RightRight
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Left Analog
-
+ Large MotorLarge Motor
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Face Buttons
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Cross
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Square
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Triangle
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Circle
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Right Analog
-
+ Small MotorSmall Motor
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierPressure Modifier
-
+ AnalogAnalog
@@ -1767,77 +2007,72 @@ Login token generated on %2.
ControllerBindingWidget_Guitar
-
- Form
- Form
-
-
-
+ YellowYellow
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonPushButton
-
+ StartStart
-
+ RedRed
-
+ GreenGreen
-
+ OrangeOrange
-
+ SelectSelect
-
+ Strum UpStrum Up
-
+ Strum DownStrum Down
-
+ BlueBlue
-
+ Whammy BarWhammy Bar
-
+ TiltTilt
@@ -1863,123 +2098,133 @@ Login token generated on %2.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Input Source
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Enhanced Mode
-
+ XInput SourceXInput Source
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ DInput SourceDInput Source
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
-
+ Enable DInput Input SourceEnable DInput Input Source
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+ Profile SettingsProfile Settings
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
-
+ Use Per-Profile HotkeysUse Per-Profile Hotkeys
-
-
+
+ Controller LED SettingsController LED Settings
-
+ Enable SDL Raw InputEnable SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
-
+ Controller MultitapController Multitap
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
-
+ Multitap on Console Port 1Multitap on Console Port 1
-
+ Multitap on Console Port 2Multitap on Console Port 2
-
+ Mouse/Pointer SourceMouse/Pointer Source
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 allows you to use your mouse to simulate analog stick movement.
-
+ Settings...Settings...
-
+ Enable Mouse MappingEnable Mouse Mapping
-
+ Detected DevicesDetected Devices
@@ -2015,58 +2260,58 @@ Login token generated on %2.
ControllerMacroEditWidget
-
+ Binds/ButtonsBinds/Buttons
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.
-
+ PressurePressure
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.
-
-
+
+ 100%100%
-
+ TriggerTrigger
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
-
+ Deadzone:Deadzone:
-
+ FrequencyFrequency
-
+ Macro will toggle every N frames.Macro will toggle every N frames.
-
+ Set...Set...
@@ -2169,46 +2414,46 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller SettingsPCSX2 Controller Settings
-
+ Editing Profile:Editing Profile:
-
+ New ProfileNew Profile
-
+ Load ProfileLoad Profile
-
+ Delete ProfileDelete Profile
-
-
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2219,35 +2464,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2260,12 +2505,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2274,12 +2519,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2292,13 +2537,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2551,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,26 +2560,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -2406,204 +2651,242 @@ You cannot undo this action.
Functions
-
+
+ Module
+ Module
+
+
+
+ Version
+ Version
+
+
+
+ Count
+ Count
+
+
+ RefreshRefresh
-
+ FilterFilter
-
+ Memory SearchMemory Search
-
+ EndEnd
-
+ ValueValue
-
+ StartStart
-
+ TypeType
-
+ 1 Byte (8 bits)1 Byte (8 bits)
-
+ 2 Bytes (16 bits)2 Bytes (16 bits)
-
+ 4 Bytes (32 bits)4 Bytes (32 bits)
-
+ 8 Bytes (64 bits)8 Bytes (64 bits)
-
+ FloatFloat
-
+ DoubleDouble
-
+ StringString
-
+ Array of byteArray of byte
-
+ HexHex
-
+ SearchSearch
-
+ MemoryMemory
-
+ BreakpointsBreakpoints
-
+ ThreadsThreads
-
+ Active Call StackActive Call Stack
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
+ NewNew
-
+ EditEdit
-
-
-
+
+
+ CopyCopy
-
+ DeleteDelete
-
+
+
+
+ Copy all as CSV
+ Copy all as CSV
+
+
+
+ Paste from CSV
+ Paste from CSV
+
+
+ Thread List Context MenuThread List Context Menu
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
+
+ Copy Function NameCopy Function Name
-
+
+ Copy Function AddressCopy Function Address
-
+
+ Go to in DisassemblyGo to in Disassembly
-
+
+ Go to in Memory ViewGo to in Memory View
-
+
+
+ Module Tree
+ Module Tree
+
+
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -2659,22 +2942,22 @@ You cannot undo this action.
DEV9SettingsWidget
-
+ EthernetEthernet
-
+ Ethernet Device:Ethernet Device:
-
+ Ethernet Device Type:Ethernet Device Type:
-
+ Intercept DHCPIntercept DHCP
@@ -2684,135 +2967,130 @@ You cannot undo this action.
Enabled
-
+ EnabledInterceptDHCPEnabled
-
+ Subnet Mask:Subnet Mask:
-
+ Gateway Address:Gateway Address:
-
-
+
+ AutoAuto
-
+ Intercept DHCP:Intercept DHCP:
-
+ PS2 Address:PS2 Address:
-
+ DNS1 Address:DNS1 Address:
-
+ DNS2 Address:DNS2 Address:
-
+ Internal DNSInternal DNS
-
+ AddAdd
-
+ DeleteDelete
-
+ ExportExport
-
+ ImportImport
-
+ Per gamePer game
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
-
+ EnabledInternalDNSTableEnabled
-
+ Hard Disk DriveHard Disk Drive
-
+ HDD File:HDD File:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):HDD Size (GiB):
-
+ EnabledHDDEnabled
-
+ BrowseBrowse
-
+ Create ImageCreate Image
-
-
-
-
- PCAP Bridged
@@ -2845,7 +3123,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -2865,78 +3143,78 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImported Successfully
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2945,22 +3223,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -2968,69 +3246,69 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GSGS
-
+ Draw DumpingDraw Dumping
-
+ Dump GS DrawsDump GS Draws
-
+ Save RTSave RT
-
+ Save FrameSave Frame
-
+ Save TextureSave Texture
-
+ Save DepthSave Depth
-
+ Start Draw Number:Start Draw Number:
-
+ Draw Dump Count:Draw Dump Count:
-
+ Hardware Dump Directory:Hardware Dump Directory:
-
+ Software Dump Directory:Software Dump Directory:
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
@@ -3043,29 +3321,53 @@ Do you want to overwrite?
PCSX2 Debugger
-
-
-
+
+ RunRun
-
+ Step IntoStep Into
-
+
+ F11
+ F11
+
+
+ Step OverStep Over
-
+
+ F10
+ F10
+
+
+ Step OutStep Out
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ Always On Top
+
+
+
+ Show this window on top
+ Show this window on top
+
+
+ PausePause
@@ -3078,149 +3380,174 @@ Do you want to overwrite?
Disassembly
-
+ Copy AddressCopy Address
-
+ Copy Instruction HexCopy Instruction Hex
-
+ Copy Instruction TextCopy Instruction Text
-
+ Assemble new Instruction(s)Assemble new Instruction(s)
-
+ NOP Instruction(s)NOP Instruction(s)
-
+ Run to CursorRun to Cursor
-
+ Jump to CursorJump to Cursor
-
+ Toggle BreakpointToggle Breakpoint
-
+ Follow BranchFollow Branch
-
+ Go to AddressGo to Address
-
+ Go to in Memory ViewGo to in Memory View
-
-
+
+ Add FunctionAdd Function
-
-
+
+ Rename FunctionRename Function
-
+ Remove FunctionRemove Function
-
-
+
+ Assemble ErrorAssemble Error
-
+ Unable to change assembly while core is runningUnable to change assembly while core is running
-
+ Assemble InstructionAssemble Instruction
-
+ Go to addressGo to address
-
+ Go to address errorGo to address error
-
+ Invalid addressInvalid address
-
+ Add Function ErrorAdd Function Error
-
+ A function entry point already exists here. Consider renaming instead.A function entry point already exists here. Consider renaming instead.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameFunction will be (0x%1) instructions long.
Enter function name
-
+ Function nameFunction name
-
-
+
+ Rename Function ErrorRename Function Error
-
+ Function name cannot be nothing.Function name cannot be nothing.
-
+ No function / symbol is currently selected.No function / symbol is currently selected.
-
+
+ Restore Function Error
+ Restore Function Error
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ Restore Instruction(s)
+
+
+
+ Restore Function
+ Restore Function
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS%1 NOT VALID ADDRESS
@@ -3228,17 +3555,17 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
-
+ Add Game Directory...Add Game Directory...
-
+ Scan For New GamesScan For New Games
@@ -3246,48 +3573,44 @@ Enter function name
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
-
-
- %n points
-
- %n points
- %n points
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
@@ -3295,192 +3618,192 @@ Achievements: %5 (%6)
EmulationSettingsWidget
-
+ Speed ControlSpeed Control
-
+ Normal Speed:Normal Speed:
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ System SettingsSystem Settings
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Slow-Motion Speed:Slow-Motion Speed:
-
+ Fast-Forward Speed:Fast-Forward Speed:
-
+ Enable Multithreaded VU1 (MTVU)Enable Multithreaded VU1 (MTVU)
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ EE Cycle Skipping:EE Cycle Skipping:
-
-
+
+ DisabledDisabled
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ EE Cycle Rate:EE Cycle Rate:
-
+ 50% (Underclock)50% (Underclock)
-
+ 60% (Underclock)60% (Underclock)
-
+ 75% (Underclock)75% (Underclock)
-
+ 100% (Normal Speed)100% (Normal Speed)
-
+ 130% (Overclock)130% (Overclock)
-
+ 180% (Overclock)180% (Overclock)
-
+ 300% (Overclock)300% (Overclock)
-
+ Affinity Control:Affinity Control:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Latency Control
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. frames
-
+ Maximum Frame Latency:Maximum Frame Latency:
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
@@ -3568,12 +3891,22 @@ Achievements: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Allows games and homebrew to access files / folders directly on the host computer.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3637,45 +3970,40 @@ Achievements: %5 (%6)
Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
-
-
-
+ Use Global Setting [%1%]Use Global Setting [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Unlimited
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Custom
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedCustom Speed
-
+ Enter Custom SpeedEnter Custom Speed
@@ -3683,79 +4011,79 @@ Achievements: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryCache Directory
-
-
-
-
-
+
+
+
+
+ Browse...Browse...
-
-
-
-
-
+
+
+
+
+ Open...Open...
-
-
-
-
-
+
+
+
+
+ ResetReset
-
+ Used for storing shaders, game list, and achievement data.Used for storing shaders, game list, and achievement data.
-
+ Cheats DirectoryCheats Directory
-
+ Used for storing .pnach files containing game cheats.Used for storing .pnach files containing game cheats.
-
+ Covers DirectoryCovers Directory
-
+ Used for storing covers in the game grid/Big Picture UIs.Used for storing covers in the game grid/Big Picture UIs.
-
+ Snapshots DirectorySnapshots Directory
-
+ Used for screenshots and saving GS dumps.Used for screenshots and saving GS dumps.
-
+ Save States DirectorySave States Directory
-
+ Used for storing save states.Used for storing save states.
@@ -3763,2082 +4091,2102 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
- Quick Save Slot
- Quick Save Slot
-
-
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Enables loading ini overlays from gamesettings, or custom settings per-game.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
- Automatically switches to fullscreen mode when the program is started.
- Automatically switches to fullscreen mode when the program is started.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Shows the resolution the game is rendering at in the top-right corner of the display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Default
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Automatically switches to fullscreen mode when a game is started.
+
+
+ On-Screen DisplayOn-Screen Display
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Shows the resolution of the game in the top-right corner of the display.
+
+
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
-
-
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1Enable Instant VU1
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
-
-
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
- Preload Frame
- Preload Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette Conversion
- GPU Palette Conversion
-
-
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
+ GPU Palette Conversion
-
+ Upscaling FixesUpscaling Fixes
-
- Half-Pixel Offset
- Half-Pixel Offset
-
-
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
-
-
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+
+ %d ms (avg)
+ %d ms (avg)
+
+
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.Resets the card name for this slot.
-
+ Create Memory CardCreate Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
+ Card Name: Card Name:
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ No Buttons SelectedNo Buttons Selected
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.For Gundam games.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Add Hack
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Quadraphonic
+ Quadraphonic
-
- VU Add Hack
- VU Add Hack
+
+ Load State
+ Load State
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Preload Frame Data
+ Preload Frame Data
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ Texture Inside RT
+ Texture Inside RT
+
+
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
- VU XGkick Sync
- VU XGkick Sync
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Texture Offset X
+ Texture Offset X
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Texture Offset Y
+ Texture Offset Y
-
- Quadraphonic
- Quadraphonic
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
-
- Load State
- Load State
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Emulate GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ Emulate VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ VU XGKick Sync
+ VU XGKick Sync
+
+
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5847,2221 +6195,2122 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Selects where anisotropic filtering is utilized when rendering textures.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- Use Serial File Names
-
-
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
- XXX points
- XXX points
-
-
-
- Unlocked Achievements
- Unlocked Achievements
-
-
-
- Locked Achievements
- Locked Achievements
-
-
-
- Active Challenge Achievements
- Active Challenge Achievements
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
-
-
-
- Rank
- Rank
-
-
-
- Name
- Name
-
-
-
- Time
- Time
-
-
-
- Score
- Score
-
-
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
- Achievements Login
- Achievements Login
-
-
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
-
-
- User Name:
- User Name:
-
-
-
- Password:
- Password:
-
-
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
+ Memory card name '{}' is not valid.Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.Memory Card '{}' created.
-
+ Failed to create memory card '{}'.Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.Macro will toggle every {} frames.
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
- {} points
- {} points
-
-
-
- {} (Hardcore Mode)
- {} (Hardcore Mode)
+
+ Left:
+ Left:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+
+ Top:
+ Top:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ Right:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
+
+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ Full Boot
+
+
+
+ Achievement Notifications
+ Achievement Notifications
+
+
+
+ Leaderboard Notifications
+ Leaderboard Notifications
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Encore Mode
+ Encore Mode
+
+
+
+ Spectator Mode
+ Spectator Mode
-
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [Most Compatible]
-
+ 16 MB16 MB
-
+ 32 MB32 MB
-
+ 64 MB64 MB
-
+ Folder [Recommended]Folder [Recommended]
-
+ 128 KB [PS1]128 KB [PS1]
-
+
+ Negative
+ Negative
+
+
+
+ Positive
+ Positive
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
+
+
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
-
-
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+
+ Enable Discord Presence
+ Enable Discord Presence
+
+
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
+ Auto Eject When LoadingAuto Eject When Loading
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
- Clean Boot
- Clean Boot
-
-
-
+ Delete StateDelete State
-
+ Default Boot
- Default Boot
-
-
-
- Slow Boot
- Slow Boot
+ Default Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
- Start Download
- Start Download
-
-
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore ModeHardcore Mode
-
- Show Notifications
- Show Notifications
-
-
-
+ Sound EffectsSound Effects
-
- Show Challenge Indicators
- Show Challenge Indicators
-
-
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
- Test Mode
- Test Mode
-
-
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
- Achievements are disabled.
- Achievements are disabled.
-
-
-
- Game ID: {}
- Game ID: {}
-
-
-
- Game Title: {}
- Game Title: {}
-
-
-
- Achievements: {} ({} points)
- Achievements: {} ({} points)
+
+ Game: {0} ({1})
+ Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -8074,7 +8323,7 @@ ${serial}: Serial of the game.
Failed to reopen, restoring old configuration.
-
+ Upscale multiplier set to {}x.Upscale multiplier set to {}x.
@@ -8129,12 +8378,12 @@ ${serial}: Serial of the game.
Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
@@ -8190,7 +8439,7 @@ ${serial}: Serial of the game.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8201,266 +8450,408 @@ You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
-
+ No tracks provided.No tracks provided.
-
+ Hash {} is not in database.Hash {} is not in database.
-
+ Data track number does not match data track in database.Data track number does not match data track in database.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- Track {} with hash {} is not found in database.
+ Track {0} with hash {1} is not found in database.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- Track {} with hash {} is for a different game ({}).
+ Track {0} with hash {1} is for a different game ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- Track {} with hash {} does not match database track.
+ Track {0} with hash {1} does not match database track.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Game Fixes (NOT recommended to change globally)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (For Gundam Games)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (For Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Use Software Renderer For FMVs
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Skips Videos/FMVs)
+ Skip MPEG Hack
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (For Goemon)
+ Preload TLB Hack
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE Timing Hack (General Purpose Timing Hack)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Good for cache emulation problems)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (For Bleach Blade Battlers)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (Correct But Slower)
+ Emulate GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Deny Writes When Busy)
+ DMA Busy Hack
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+ Delay VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate VIF FIFO (Correct But Slower)
+ Emulate VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 Synchronization (Correct But Slower)
+ Full VU0 Synchronization
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (For Tri-Ace Games)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+ VU Sync
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Correct But Slower)
+ VU XGKick Sync
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (When auto-detection fails)
+ Force Blit Internal FPS Detection
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Use Software Renderer For FMVs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For Tales of Destiny.
+ For Tales of Destiny.
+
+
+
+ For Gundam Games.
+ For Gundam Games.
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
+
+
+ Downloading cover for {0} [{1}]...
+ Downloading cover for {0} [{1}]...
+ GameListModel
-
+ TypeType
-
+ CodeCode
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ RegionRegion
-
+ CompatibilityCompatibility
@@ -8468,74 +8859,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ Game Scanning
+
+
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
-
-
+
+
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ Excluded Paths (will not be scanned)Excluded Paths (will not be scanned)
-
+ Directory...Directory...
-
+ File...File...
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+
+ Display
+ Display
+
+
+
+
+ Prefer English Titles
+ Prefer English Titles
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ For games with both a title in the game's native language and one in English, prefer the English title.
+
+
+ Open Directory...Open Directory...
-
+ Select Search DirectorySelect Search Directory
-
+ Scan Recursively?Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8544,12 +8961,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Select FileSelect File
-
+ Select DirectorySelect Directory
@@ -8557,32 +8974,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game ListGame List
-
+ Game GridGame Grid
-
+ Show TitlesShow Titles
-
+ All TypesAll Types
-
+ All RegionsAll Regions
-
+ Search...Search...
@@ -8608,17 +9025,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2
-
+ UnknownUnknown
-
+ No description provided.No description provided.
@@ -8636,7 +9053,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reload Patches
-
+ There are no patches available for this game.There are no patches available for this game.
@@ -8655,399 +9072,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ RestoreRestore
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Sorting Title:
+
+
+
+ English Title:
+ English Title:
+
+
+ Path:Path:
-
+ Serial:Serial:
-
+ CRC:CRC:
-
+ Type:Type:
-
+ PS2 DiscPS2 Disc
-
+ PS1 DiscPS1 Disc
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:Region:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brazil)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (China)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japan)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (US)
-
+ OtherOther
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (South Africa)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgium)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (France)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finland)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Germany)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Greece)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italy)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norway)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Poland)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Russia)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spain)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Sweden)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)
-
+ Compatibility:Compatibility:
-
+ UnknownUnknown
-
+ Not BootableNot Bootable
-
+ Reaches IntroReaches Intro
-
+ Reaches MenuReaches Menu
-
+ In-GameIn-Game
-
+ PlayablePlayable
-
+ PerfectPerfect
-
+ Input Profile:Input Profile:
-
+ SharedRefers to the shared settings profile.Shared
-
+ Disc Path:Disc Path:
-
+ Browse...Browse...
-
+ ClearClear
-
+ VerifyVerify
-
+ Search on Redump.org...Search on Redump.org...
-
+ Select Disc PathSelect Disc Path
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ ##
-
+ ModeMode
-
-
+
+ StartStart
-
-
+
+ SectorsSectors
-
-
+
+ SizeSize
-
-
+
+ MD5MD5
-
-
+
+ StatusStatus
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ ErrorError
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
@@ -9055,62 +9483,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:Renderer:
-
+ Adapter:Adapter:
-
+ DisplayDisplay
-
+ Fullscreen Mode:Fullscreen Mode:
-
+ Aspect Ratio:Aspect Ratio:
-
+ Fit to Window / FullscreenFit to Window / Fullscreen
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Widescreen (16:9)
-
+ FMV Aspect Ratio:FMV Aspect Ratio:
-
-
-
+
+
+
@@ -9120,12 +9548,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Off (Default)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9136,92 +9564,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Automatic (Default)
-
+ None (Interlaced, also used by Progressive)None (Interlaced, also used by Progressive)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:Bilinear Filtering:
-
-
+
+ NoneNone
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)
-
+ Vertical Stretch:Vertical Stretch:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9229,355 +9657,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Crop:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Left:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Top:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Right:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Bottom:
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetDisable Interlace Offset
-
+ Screenshot Size:Screenshot Size:
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Quality:
-
-
+
+ RenderingRendering
-
+ Internal Resolution:Internal Resolution:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffOff
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
-
+
+ Texture Filtering:Texture Filtering:
-
-
+
+ NearestNearest
-
-
+
+ Bilinear (Forced)Bilinear (Forced)
-
-
+
+ Bilinear (PS2)Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Trilinear Filtering:Trilinear Filtering:
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Dithering:Dithering:
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ Blending Accuracy:Blending Accuracy:
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Texture Preloading:Texture Preloading:
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
-
- Extra Rendering Threads:
- Extra Rendering Threads:
-
-
-
+ threads threads
-
+ MipmappingMipmapping
-
+ Auto FlushAuto Flush
-
+ Hardware FixesHardware Fixes
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ CPU Sprite Render Size:CPU Sprite Render Size:
-
-
-
+
+
+ 0 (Disabled)
@@ -9585,79 +10018,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
- Skipdraw Range:
- Skipdraw Range:
-
-
-
+ Frame Buffer ConversionFrame Buffer Conversion
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
@@ -9668,606 +10096,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Exact Match)Enabled (Exact Match)
-
+ Enabled (Check Inside Target)Enabled (Check Inside Target)
-
+ Upscaling FixesUpscaling Fixes
-
+ Half Pixel Offset:Half Pixel Offset:
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Round Sprite:Round Sprite:
-
+ HalfHalf
-
+ FullFull
-
+ Texture Offsets:Texture Offsets:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ Auto Flush:Auto Flush:
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ Texture Inside RT:Texture Inside RT:
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search DirectorySearch Directory
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
-
-
+
+ ResetReset
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.
-
+ OptionsOptions
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
-
- Async Texture Loading
- Async Texture Loading
-
-
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
-
+ Post-ProcessingPost-Processing
-
+ Sharpening/Anti-AliasingSharpening/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Sharpness:Sharpness:
-
+ FXAAFXAA
-
+ FiltersFilters
-
+ TV Shader:TV Shader:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostShade Boost
-
+ Brightness:Brightness:
-
+ Contrast:Contrast:
- SaturationSaturation
-
+ OSDOSD
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:OSD Scale:
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
-
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
+
+
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Show StatisticsShow Statistics
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ Saturation:
+
+
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
-
+ RecordingRecording
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture SetupCapture Setup
-
+ Container:Container:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsExtra Arguments
-
+ Capture AudioCapture Audio
-
+ Resolution:Resolution:
-
+ xx
-
+ AutoAuto
-
+ Capture VideoCapture Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Advanced
-
+ Advanced OptionsAdvanced Options
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10277,69 +10715,63 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:
-
+ DisallowedDisallowed
-
+ AllowedAllowed
-
+ Debugging OptionsDebugging Options
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
- Disable Dual Source Blending
- Disable Dual Source Blending
-
-
-
+ Show Speed PercentagesShow Speed Percentages
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -10408,8 +10840,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -10461,6 +10893,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedUnchecked
@@ -10520,11 +10953,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ This option disables game-specific render fixes.
@@ -10576,6 +11019,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Adjusts brightness. 50 is normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Adjusts contrast. 50 is normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Adjusts saturation. 50 is normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10591,11 +11089,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Shows the current controller state of the system in the bottom left corner of the display.
- Displays a graph showing the average frametimes.
@@ -10633,7 +11126,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
@@ -10722,8 +11215,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenBorderless Fullscreen
@@ -10865,11 +11358,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
-
- Extra Rendering Threads
- Extra Rendering Threads
- 2 threads
@@ -10920,11 +11408,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw Range End
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11042,7 +11525,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD Scale
-
+ Show OSD MessagesShow OSD Messages
@@ -11082,6 +11565,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11135,29 +11623,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Enable Debug Device
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -11165,405 +11663,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGraphics
-
+ Save ScreenshotSave Screenshot
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayToggle On-Screen Display
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Cycle Hardware MipmappingCycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
-
+ Target speed set to {:.0f}%.Target speed set to {:.0f}%.
-
+ Volume: MutedVolume: Muted
-
+ Volume: {}%Volume: {}%
-
- Save slot {} selected (last save: {}).
- Save slot {} selected (last save: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Save slot {0} selected (last save: {1}).
-
+ Save slot {} selected (no save yet).Save slot {} selected (no save yet).
-
+ No save state found in slot {}.No save state found in slot {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemSystem
-
+ Open Pause MenuOpen Pause Menu
-
+ Open Achievements ListOpen Achievements List
-
+ Open Leaderboards ListOpen Leaderboards List
-
+ Toggle PauseToggle Pause
-
+ Toggle FullscreenToggle Fullscreen
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Toggle Turbo / Fast ForwardToggle Turbo / Fast Forward
-
+ Toggle Slow MotionToggle Slow Motion
-
+ Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)
-
+ Increase Target SpeedIncrease Target Speed
-
+ Decrease Target SpeedDecrease Target Speed
-
+ Increase VolumeIncrease Volume
-
+ Decrease VolumeDecrease Volume
-
+ Toggle MuteToggle Mute
-
+ Frame AdvanceFrame Advance
-
+ Shut Down Virtual MachineShut Down Virtual Machine
-
+ Reset Virtual MachineReset Virtual Machine
-
+ Toggle Input Recording ModeToggle Input Recording Mode
-
-
-
-
+
+
+
+ Save StatesSave States
-
+ Select Previous Save SlotSelect Previous Save Slot
-
+ Select Next Save SlotSelect Next Save Slot
-
+ Save State To Selected SlotSave State To Selected Slot
-
+ Load State From Selected SlotLoad State From Selected Slot
-
+ Save State To Slot 1Save State To Slot 1
-
+ Load State From Slot 1Load State From Slot 1
-
+ Save State To Slot 2Save State To Slot 2
-
+ Load State From Slot 2Load State From Slot 2
-
+ Save State To Slot 3Save State To Slot 3
-
+ Load State From Slot 3Load State From Slot 3
-
+ Save State To Slot 4Save State To Slot 4
-
+ Load State From Slot 4Load State From Slot 4
-
+ Save State To Slot 5Save State To Slot 5
-
+ Load State From Slot 5Load State From Slot 5
-
+ Save State To Slot 6Save State To Slot 6
-
+ Load State From Slot 6Load State From Slot 6
-
+ Save State To Slot 7Save State To Slot 7
-
+ Load State From Slot 7Load State From Slot 7
-
+ Save State To Slot 8Save State To Slot 8
-
+ Load State From Slot 8Load State From Slot 8
-
+ Save State To Slot 9Save State To Slot 9
-
+ Load State From Slot 9Load State From Slot 9
-
+ Save State To Slot 10Save State To Slot 10
-
+ Load State From Slot 10Load State From Slot 10
@@ -11721,6 +12219,96 @@ Right click to clear binding
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Left Analog
+
+
+
+ Right Analog
+ Right Analog
+
+
+
+ Cross
+ Cross
+
+
+
+ Square
+ Square
+
+
+
+ Triangle
+ Triangle
+
+
+
+ Circle
+ Circle
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ D-Pad Down
+
+
+
+ D-Pad Right️
+ D-Pad Right️
+
+
+
+ D-Pad Up️
+ D-Pad Up️
+
+
+
+ D-Pad Left️
+ D-Pad Left️
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ Select
+
+
+
+ Start
+ Start
+ Input Recording Files (*.p2m2)
@@ -11748,137 +12336,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ BehaviourBehaviour
-
+ Pause On Focus LossPause On Focus Loss
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Save State On ShutdownSave State On Shutdown
-
+ Pause On StartPause On Start
-
+ Confirm ShutdownConfirm Shutdown
-
+ Create Save State BackupsCreate Save State Backups
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Game DisplayGame Display
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Render To Separate WindowRender To Separate Window
-
+ Hide Main Window When RunningHide Main Window When Running
-
+ Disable Window ResizingDisable Window Resizing
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ PreferencesPreferences
-
+ Language:Language:
-
+ Theme:Theme:
-
+ Automatic UpdaterAutomatic Updater
-
+ Update Channel:Update Channel:
-
+ Current Version:Current Version:
-
+ Enable Automatic Update CheckEnable Automatic Update Check
-
+ Check for Updates...Check for Updates...
@@ -12071,7 +12659,7 @@ Right click to clear binding
Shows the game you are currently playing as part of your profile in Discord.
-
+ System Language [Default]System Language [Default]
@@ -12128,14 +12716,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -12640,13 +13228,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -12658,7 +13246,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -12669,7 +13257,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -12684,27 +13272,27 @@ Right click to clear binding
Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12717,168 +13305,173 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+
+
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
@@ -12893,97 +13486,97 @@ Are you sure you want to continue?
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- All Cover Image Types (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12992,12 +13585,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13010,70 +13603,70 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
-
+
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13082,42 +13675,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -13125,8 +13718,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -13207,6 +13800,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.
@@ -13257,11 +13851,6 @@ The saves will not be recoverable.
Cannot Convert Memory CardCannot Convert Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x larger as a standard Memory Card. May have some compatibility issues.
- MemoryCardCreateDialog
@@ -13387,103 +13976,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console PortsConsole Ports
-
+ Memory CardsMemory Cards
-
+ Folder:Folder:
-
+ Browse...Browse...
-
+ Open...Open...
-
+ ResetReset
-
+ NameName
-
+ TypeType
-
+ FormattedFormatted
-
+ Last ModifiedLast Modified
-
+ RefreshRefresh
-
+
+ CreateCreate
-
+ DuplicateDuplicate
-
+ RenameRename
-
+ ConvertConvert
-
+ DeleteDelete
-
+ SettingsSettings
-
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ Auto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save states
@@ -13653,58 +14243,58 @@ This action cannot be reversed, and you will lose any saves on the card.Memory
-
+ Copy AddressCopy Address
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to addressGo to address
-
+ Show as 1 byteShow as 1 byte
-
+ Show as 2 bytesShow as 2 bytes
-
+ Show as 4 bytesShow as 4 bytes
-
+ Show as 8 bytesShow as 8 bytes
-
+ Copy ByteCopy Byte
-
+ Copy SegmentCopy Segment
-
+ Copy CharacterCopy Character
-
+ PastePaste
@@ -13754,10 +14344,15 @@ This action cannot be reversed, and you will lose any saves on the card.Enter Author Name
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
+
+
+ Select a File
+ Select a File
+ Pad
@@ -13953,6 +14548,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13969,14 +14574,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
-
- Analog light is now on for port {} / slot {}
- Analog light is now on for port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Analog light is now off for port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}
@@ -14023,13 +14628,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2
DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Strum Up
@@ -14100,40 +14698,63 @@ Leaving the original controller type connected, but this may cause issues.Guitar
Guitar
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.
-
+ {} GameDB patches{} GameDB patches
-
+ {}{} game patches{}{} game patches
-
+ {}{} cheat patches{}{} cheat patches
-
+ {} are active.{} are active.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObject
@@ -14151,13 +14772,13 @@ The URL was: %1
The URL was: %1
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -14362,7 +14983,6 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
-
@@ -14412,222 +15032,243 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Use Global Setting [Enabled]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Use Global Setting [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ Use Global Setting [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsPCSX2 Settings
-
+ Restore DefaultsRestore Defaults
-
+ Copy Global SettingsCopy Global Settings
-
+ Clear SettingsClear Settings
-
+ CloseClose
-
-
- Summary
- Summary
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
+
+
+ Summary
+ Summary
+
+
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
+ EmulationEmulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
+ AudioAudio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
+ Memory CardsMemory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
+ Network & HDDNetwork & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
-
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14640,12 +15281,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14658,33 +15299,15 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Use Global Setting [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Use Global Setting [Disabled]
-
-
-
-
- Use Global Setting [%1]
- Use Global Setting [%1]
- SetupWizardDialog
@@ -14770,8 +15393,8 @@ Do you want to continue?
- Open in Explorer...
- Open in Explorer...
+ Open BIOS Folder...
+ Open BIOS Folder...
@@ -15038,97 +15661,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.READY
-
+ WAITRefers to a Thread State in the Debugger.WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.NONE
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SLEEP
-
+ DELAYRefers to a Thread Wait State in the Debugger.DELAY
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15334,6 +15957,11 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the crosshair image set above.Scales the crosshair image set above.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15365,6 +15993,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15380,6 +16014,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15400,6 +16040,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the width of the simulated screen.Sets the width of the simulated screen.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15455,6 +16101,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.Specifies the latency to the host input device.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15655,6 +16310,26 @@ Scanning recursively takes more time, but will identify files in subdirectories.
YY
+
+
+ Off
+ Off
+
+
+
+ Low
+ Low
+
+
+
+ Medium
+ Medium
+
+
+
+ High
+ High
+ Steering Smoothing
@@ -15665,6 +16340,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16164,117 +16845,117 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_DrivingForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ D-PadD-Pad
-
+ DownDown
-
+ LeftLeft
-
+ UpUp
-
+ RightRight
-
+ L1L1
-
+ L2L2
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ SelectSelect
-
+ StartStart
-
+ Face ButtonsFace Buttons
-
+ CircleCircle
-
+ CrossCross
-
+ TriangleTriangle
-
+ SquareSquare
-
+ R1R1
-
+ R2R2
-
+ AcceleratorAccelerator
@@ -16282,67 +16963,67 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GTForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ Left PaddleLeft Paddle
-
+ Right PaddleRight Paddle
-
+ YY
-
+ BB
-
+ AcceleratorAccelerator
@@ -16350,71 +17031,71 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GunCon2
-
+ ButtonsButtons
-
+ AA
-
+ CC
-
+ StartStart
-
+ SelectSelect
-
+ BB
-
+ D-PadD-Pad
-
-
+
+ DownDown
-
-
+
+ LeftLeft
-
-
+
+ UpUp
-
-
+
+ RightRight
-
+ Pointer SetupPointer Setup
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16423,29 +17104,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative Aiming
-
-
+
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ Calibration shot is required to pass the setup screen in some games.Calibration shot is required to pass the setup screen in some games.
@@ -16453,27 +17134,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-
+ Device TypeDevice Type
-
+ BindingsBindings
-
+ SettingsSettings
-
+ Automatic MappingAutomatic Mapping
-
+ Clear MappingClear Mapping
@@ -16511,32 +17192,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16553,197 +17234,217 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
+
+ Resuming state
+ Resuming state
+
+
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
+
+
+ Loading state
+ Loading state
+
+
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Saving state to slot {}...Saving state to slot {}...
-
+
+ Frame advancing
+ Frame advancing
+
+
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Failed to open new disc image '{}'. Reverting to old image.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
-
- Failed to switch back to old disc image. Removing disc.
- Failed to switch back to old disc image. Removing disc.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts b/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts
index fc429e08abdd2..1ed0cd49a7a97 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_de-DE.ts
@@ -80,32 +80,38 @@
Bereit...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>Dein RetroAchievements-Anmeldetoken ist nicht mehr gültig.</strong> Du musst deine Benutzerdaten neu angeben, damit Erfolge weiter getrackt werden können. Dein Passwort wird nicht in PCSX2 gespeichert, stattdessen wird ein generiertes Zugriffstoken verwendet.
-
+ &Login&Login
-
+ Logging in...Anmeldung läuft...
-
+ Login ErrorFehler bei der Anmeldung
-
- Login failed. Please check your username and password, and try again.
- Anmelden fehlgeschlagen. Bitte überprüfe deinen Benutzernamen sowie Passwort und versuche es erneut.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Login fehlgeschlagen.
+Fehler: %1
+
+Bitte überprüfe deinen Benutzernamen und Passwort und versuche es erneut.
-
+ Login failed.Login fehlgeschlagen.
@@ -113,270 +119,501 @@
AchievementSettingsWidget
-
- Global Settings
- Globale Einstellungen
-
-
-
-
+
+ Enable Achievements
- Trophäen aktivieren
-
-
-
-
- Show Challenge Indicators
- Herausforderungs-Indikatoren zeigen
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Aktiviere die Statusanzeige für RetroAchievements
+ Errungenschaften aktivieren
-
-
+
+ Enable Hardcore ModeHardcore-Modus aktivieren
-
-
- Enable Leaderboards
- Ranglisten aktivieren
-
-
-
+ Test Unofficial AchievementsInoffizielle Errungenschaften testen
-
-
- Enable Test Mode
- Testmodus aktivieren
-
-
-
-
+
+ Enable Sound EffectsSoundeffekte aktivieren
-
+ NotificationsBenachrichtigungen
-
-
- Show Notifications
- Benachrichtigungen anzeigen
-
-
-
- Duration
- Dauer
-
-
-
-
-
-
+
+ 5 seconds5 Sekunden
-
+ AccountAccount
-
-
+
+ Login...Anmelden...
-
+ View Profile...Profil ansehen...
-
+
+ Settings
+ Einstellungen
+
+
+
+
+ Enable Spectator Mode
+ Zuschauermodus aktivieren
+
+
+
+
+ Enable Encore Mode
+ Encore-Modus aktivieren
+
+
+
+
+ Show Achievement Notifications
+ Zeige Benachrichtigungen bei Erreichen von Errungenschaften
+
+
+
+
+ Show Leaderboard Notifications
+ Zeige Benachrichtigungen zu Ranglisten
+
+
+
+
+ Enable In-Game Overlays
+ In-Game Overlays aktivieren
+
+
+
+ Username:
+Login token generated at:
+ Benutzername:
+Anmelde-Token generiert:
+
+
+ Game InfoSpiel-Information
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2 verwendet RetroAchievements als Trophäendatenbank und zur Verfolgung von Fortschritten. Um Trophäen zu nutzen, melde dich bitte für ein Konto unter <a href="https://retroachievements.org/">retroachievements.org</a>an.</p><p align="justify">Um die Trophäenliste im Spiel anzusehen drücke die Taste für <span style=" font-weight:600;">Pause-Menü</span> und wähle <span style=" font-weight:600;">Leistungen</span> aus dem Menü.</p></body></html>
+
- seconds
- sekunden
-
-
-
-
+
+
-
- UncheckedNicht ausgewählt
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- Wenn aktiviert und angemeldet, wird PCSX2 nach Trophäen suchen, während das Spiel geladen wird.
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
- Wenn aktiviert, wird PCSX2 davon ausgehen, dass alle Trophäen gesperrt sind und keine Entsperrbenachrichtigungen an den Server senden.
+ Wenn aktiviert, wird PCSX2 davon ausgehen, dass alle Errungenschaften gesperrt sind und keine Entsperrbenachrichtigungen an den Server senden.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.
- Wenn aktiviert, listet PCSX2 Trophäen von inoffiziellen Sets auf. Bitte beachte, dass diese Trophäen nicht von RetroAchievements verfolgt werden, sodass sie jedes Mal freigeschaltet werden.
-
-
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- Wenn aktiviert, werden Präsenzinformationen gesammelt und an die RetroAchievements Server geschickt.
+ Wenn aktiviert, listet PCSX2 Erfolge von inoffiziellen Sets auf. Bitte beachte, dass diese Errungenschaften nicht von RetroAchievements verfolgt werden, sodass sie jedes Mal freigeschaltet werden.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
- "Challenge" Modus für Trophäen, einschließlich Leaderboard-Verfolgung. Deaktiviert das Speichern des aktuellen Zustands, Cheats und die Slowdown-Funktion.
+ "Challenge" Modus für Errungenschaften, einschließlich Leaderboard-Verfolgung. Deaktiviert das Speichern des aktuellen Zustands, Cheats und die Slowdown-Funktion.
-
-
-
-
+
+
+
+ CheckedAktiviert
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Ermöglicht das Tracking und Einreichen von Ranglisten in unterstützten Spielen. Wenn die Ranglisten deaktiviert sind, können Sie immer noch die Rangliste und die Punkte ansehen, aber es werden keine Punkte hochgeladen.
+
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
+ Spielt Soundeffekte für Ereignisse wie das Freischalten von Errungenschaften und die Teilnahme an der Rangliste ab.
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Zeigt Popup-Nachrichten bei Ereignissen wie Entsperren von Trophäen und Einreichungen der Rangliste.
+
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
+ Zeigt Symbole in der unteren rechten Ecke des Bildschirms an, wenn eine Herausforderung/eine Errungenschaft aktiv ist.
-
- Plays sound effects for events such as achievement unlocks and leaderboard submissions.
- Spielt Soundeffekte für Ereignisse wie das Freischalten von Trophäen und die Teilnahme an der Rangliste ab.
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ Wenn aktiviert und angemeldet, wird PCSX2 nach Errungenschaften während des Startens suchen.
-
- Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
- Zeigt Symbole in der unteren rechten Ecke des Bildschirms an, wenn eine Herausforderung/eine Trophäe aktiv ist.
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Zeigt Popup-Meldungen bei Ereignissen wie der Freischaltung von Errungenschaften und durchspielen eines Spiels.
-
-
-
- Notification Duration
- Benachrichtigungsdauer
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Zeigt eine Popup Benachrichtigung beim Starten, Senden oder Scheitern einer Ranglisten-Herausforderung an.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- Die Dauer, in Sekunden, welche eine Errungenschaft-Popup-Benachrichtigung auf dem Bildschirm bleibt.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ Wenn aktiviert, verhält sich jede Session so, als ob keine Errungenschaften freigeschaltet worden wären.
-
+ Reset SystemSystem zurücksetzen
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
- Hardcore-Modus wird erst aktiviert, wenn das System zurückgesetzt wird. Möchten Sie das System jetzt zurücksetzen?
+ Hardcore-Modus wird erst aktiviert, wenn das System zurückgesetzt wird. Möchtest du das System jetzt zurücksetzen?
+
+
+
+
+ %n seconds
+
+ %n Sekunde
+ %n Sekunden
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Benutzername: %1
Login-Token generiert am %2.
-
+ LogoutAbmelden
-
+ Not Logged In.Nicht eingeloggt.
-
-
- %1 seconds
- %1 Sekunden
- Achievements
-
+ Hardcore mode will be enabled on system reset.Der Hardcore-Modus wird beim Zurücksetzen des Systems aktiviert.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.{0} kann nicht ausgeführt werden, wenn der Hardcore-Modus aktiv ist. Möchtest du den Hardcore-Modus deaktivieren? {0} wird abgebrochen, wenn du Nein wählst.
-
+ Hardcore mode is now enabled.Hardcore-Modus ist jetzt aktiviert.
-
+
+ {} (Hardcore Mode)
+ {} (Hardcore Modus)
+
+
+
+ {} (Unofficial)
+ {} (Inoffiziell)
+
+
+
+ Mastered {}
+ Gemeistert {}
+
+
+
+ Leaderboard attempt started.
+ Ranglistenversuch gestartet.
+
+
+
+ Leaderboard attempt failed.
+ Ranglistenversuch fehlgeschlagen.
+
+
+
+ Your Time: {}{}
+ Deine Zeit: {}{}
+
+
+
+ Your Score: {}{}
+ Deine Punktzahl: {}{}
+
+
+
+ Your Value: {}{}
+ Dein Wert: {}{}
+
+
+
+ (Submitting)
+ (Übermitteln)
+
+
+
+ Achievements Disconnected
+ Errungenschaften getrennt
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ Eine Entsperranfrage konnte nicht abgeschlossen werden. Wir werden weiterhin versuchen, diese Anfrage erneut zu senden.
+
+
+
+ Achievements Reconnected
+ Errungenschaften wieder Verbunden
+
+
+
+ All pending unlock requests have completed.
+ Alle ausstehenden Entsperranfragen sind abgeschlossen.
+
+
+ Hardcore mode is now disabled.Hardcore-Modus ist jetzt deaktiviert.
-
+
+ Confirm Hardcore Mode
+ Hardcore-Modus bestätigen
+
+
+
+ Active Challenge Achievements
+ Errungenschaften der aktiven Herausforderung
+
+
+ (Hardcore Mode) (Hardcore Modus)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- Du hast {0} von {1} Trophäen und {2} von {3} Punkten verdient.
+
+ You have unlocked all achievements and earned {} points!
+ Du hast alle Errungenschaften freigeschaltet und {} Punkte erhalten!
-
- This game has no achievements.
- Für dieses Spiel gibt es keine Trophäen.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ Du hast {0} von {1} Errungenschaften freigeschaltet und {2} von {3} möglichen Punkten erreicht.
+
+
+
+ {0} achievements, {1} points
+ {0} Errungenschaften, {1} Punkte
+
+
+
+ Your Time: {0} (Best: {1})
+ Deine Zeit: {0} (Beste: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ Dein Punktestand: {0} (Beste: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Dein Wert: {0} (Beste: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Ranglisten Position: {1} von {2}
+
+
+
+ Server error in {0}:
+{1}
+ Serverfehler in {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Punkte: {0} ({1} Softcore)
+Ungelesene Nachrichten: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ Du hast {0} von {1} Errungenschaften freigeschaltet und {2} von {3} möglichen Punkten erreicht.
+
+
+
+ Unknown
+ Unbekannt
+
+
+
+ Locked
+ Gesperrt
+
+
+
+ Unlocked
+ Entsperrt
+
+
+
+ Unsupported
+ Nicht unterstützt
+
+
+
+ Unofficial
+ Inoffiziell
+
+
+
+ Recently Unlocked
+ Zuletzt freigeschaltet
+
+
+
+ Active Challenges
+ Aktive Herausforderungen
+
+
+
+ Almost There
+ Beinahe geschafft
+
+
+
+ {} points
+ {} Punkte
+
+
+
+ {} point
+ {} Punkt
+
+
+
+ XXX points
+ XXX Punkte
+
+
+
+ Unlocked: {}
+ Freigeschaltet: {}
+
+
+
+ This game has {} leaderboards.
+ Dieses Spiel hat {} Ranglisten.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ Das Übermitteln von Punkten ist deaktiviert, da der Hardcore-Modus ausgeschaltet ist. Die Ranglisten sind schreibgeschützt.
+
+
+
+ Show Best
+ Zeige Beste
+
+
+
+ Show Nearby
+ Nächste anzeigen
+
+
+
+ Rank
+ Rang
+
+
+
+ Name
+ Name
+
+
+
+ Time
+ Zeit
+
+
+
+ Score
+ Punktzahl
+
+
+
+ Value
+ Wert
+
+
+
+ Date Submitted
+ Einreichungsdatum
+
+
+
+ Downloading leaderboard data, please wait...
+ Ranglistendaten werden heruntergeladen, bitte warten...
+
+
+
+
+ Loading...
+ Lädt ...
-
- Leaderboard submission is enabled.
- Einreichen in die Rangliste ist aktiviert.
+
+
+ Leaderboard download failed
+ Ranglisten Download fehlgeschlagen
-
+
+ This game has no achievements.
+ Dieses Spiel unterstützt keine Errungenschaften.
+
+
+ Failed to read executable from disc. Achievements disabled.
- Fehler beim Lesen der ausführbaren Datei von Disk. Trophäen deaktiviert.
+ Fehler beim Lesen der ausführbaren Datei von Disk. Errungenschaften deaktiviert.
@@ -578,220 +815,220 @@ Login-Token generiert am %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Das Ändern dieser Optionen kann dazu führen, dass Spiele nicht mehr funktionieren. Die Änderung erfolgt auf eigene Gefahr. Das PCSX2-Team bietet keinen Support für Konfigurationen, bei denen diese Einstellungen geändert wurden.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.Rundungsmodus:
-
-
-
+
+
+ NearestNächster
-
-
-
+
+
+ NegativeNegativ
-
-
-
+
+
+ PositivePositiv
-
-
-
+
+
+ Chop / Zero (Default)Chop / Zero (Standard)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping Modus:
-
-
+
+ NoneKeine
-
-
-
+
+
+ Normal (Default)Normal (Standard)
-
+ NoneClampModeKeine
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Extra + Vorzeichen behalten
-
+ FullVoll
-
+ Wait Loop DetectionWarteschleifenerkennung
-
-
+
+ Enable RecompilerRecompiler aktivieren
-
+ Enable Fast Memory AccessSchnellen Speicherzugriff aktivieren
-
+ Enable Cache (Slow)Cache aktivieren (langsam)
-
+ INTC Spin DetectionINTC Spin-Erkennung
-
+ Pause On TLB MissBei TLB Fehlern pausieren
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vektoreinheiten (VU)
-
+ VU1 Rounding Mode:VU1 Rundungsmodus:
-
+ mVU Flag HackmVU-Flaggenhack
-
+ Enable VU1 RecompilerVU1-Recompiler aktivieren
-
+ Enable VU0 Recompiler (Micro Mode)VU0 Recompiler (Micro Modus) aktivieren
-
-
+
+ ExtraExtra
-
+ VU0 Clamping Mode:VU0 Clamping Modus:
-
+ VU0 Rounding Mode:VU0 Rundungsmodus:
-
+ VU1 Clamping Mode:VU1 Clamping Modus:
-
+ I/O Processor (IOP, MIPS-I)I/O-Prozessor (IOP, MIPS-I)
-
+ Game SettingsSpieleinstellungen
-
+ Enable Game FixesGame Fixes aktivieren
-
+ Enable Compatibility PatchesKompatibilitäts-Patches aktivieren
-
+ Frame Rate Control
- Bildfrequenz-Steuerung
+ Bildraten-Steuerung
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz
-
+ PAL Frame Rate:
- PAL-Bildfrequenz:
+ PAL-Frame Rate:
-
+ NTSC Frame Rate:
- NTSC-Bildfrequenz:
+ NTSC-Frame Rate:
-
+ PINE SettingsPINE-Einstellungen
-
+ Slot:Slot:
-
+ EnableAktivieren
@@ -799,182 +1036,182 @@ Login-Token generiert am %2.
AudioSettingsWidget
-
+ Timestretch SettingsTimestretch Einstellungen
-
+ Sequence Length:Sequenzlänge:
-
+ 3030
-
+ Seekwindow Size:Suchfenstergröße:
-
+ 2020
-
+ Overlap:Überlappen:
-
+ 1010
-
+ Restore DefaultsZurücksetzen auf Standardeinstellungen
-
+ VolumeLautstärke
-
+ 100%100%
-
+ Mixing SettingsMixing Einstellungen
-
+ Synchronization:Synchronisierung:
-
+ TimeStretch (Recommended)TimeStretch (Empfohlen)
-
+ Async Mix (Breaks some games!)Async Mix (Kann bei einigen Spiele fehlerhaft sein oder sie unspielbar machen!)
-
+ None (Audio can skip.)Kein Ton (Audio wird übersprungen)
-
+ Expansion:Erweiterung:
-
+ Stereo (None, Default)Stereo (Standard)
-
+ Quadraphonic
- Quadraphonic
+ Quadraphonisch
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic:
-
+ None (Default)Keine (Standard)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Dekodierung (einfach)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II Dekodierung (Gigaherz)
-
+ Target Latency:Ziel-Latenz:
-
+ 60 ms60 ms
-
+ Output SettingsAusgabeeinstellungen
-
+ Output Module:Ausgabemodul:
-
+ Output Latency:Ausgabelatenz:
-
+ 20 ms20 ms
-
+ MinimalMinimal
-
+ Output Backend:Ausgabe-Backend:
-
+ Maximum Latency:Maximale Latenz:
-
+ Output Device:Ausgabe Gerät:
@@ -1162,17 +1399,22 @@ Login-Token generiert am %2.
Neue Version:
-
+
+ Download Size:
+ Downloadgröße:
+
+
+ Download and Install...Herunterladen und installieren...
-
+ Skip This UpdateDieses Update überspringen
-
+ Remind Me LaterSpäter erinnern
@@ -1182,29 +1424,29 @@ Login-Token generiert am %2.
Fehler beim Aktualisieren
-
+ <h2>Changes:</h2><h2>Änderungen:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
- <h2>Save State Warnung:</h2><p>Durch das Installieren dieses Updates werden deine Save States <b>inkompatibel</b>. Bitte stelle sicher, dass deine Spiele vor der Installation dieses Updates auf einer Memory Card gespeichert haben oder du verlierst jedweden Fortschritt.</p>
+ <h2>Save State Warnung:</h2><p>Durch das Installieren dieses Updates werden deine Save States <b>inkompatibel</b>Bitte stelle sicher, dass deine Spiele vor der Installation dieses Updates auf einer Memory Card gespeichert haben oder du verlierst jedweden Fortschritt.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Einstellungswarnung</h2><p>Die Installation dieses Updates wird deine Programmkonfiguration zurücksetzen. Bitte beachte, dass du nach dieser Aktualisierung deine Einstellungen neu konfigurieren musst.</p>Savestate Warning
- Speicher-Zustand Warnung
+ Savestate Warnung<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
- <h1>WARNUNG</h1><p style='font-size:12pt;'>Das Installieren dieses Updates wird deine <b>Save States inkompatibel machen</b>, <i>. Stellen sie sicher, dass der Fortschritt auf einer Memory Card gespeichert wird, bevor sie mit</i>fortfahren.</p><p>Möchten sie fortfahren?</p>
+ <h1>WARNUNG</h1><p style='font-size:12pt;'>Das Installieren dieses Updates wird deine <b>Save States inkompatibel machen</b>, <i>. Stelle sicher, dass der Fortschritt auf einer Memory Card gespeichert wird, bevor du mit</i>fortfährst. </p><p>Möchtest du fortfahren?</p>
@@ -1233,6 +1475,11 @@ Login-Token generiert am %2.
+ Download Size: %1 MB
+ Downloadgröße: %1 MB
+
+
+ Loading...Lädt ...
@@ -1240,63 +1487,63 @@ Login-Token generiert am %2.
BIOSSettingsWidget
-
+ BIOS DirectoryBIOS-Verzeichnis
-
+ PCSX2 will search for BIOS images in this directory.
- PCSX2 wird nach BIOS-Abbildern in diesem Verzeichnis suchen.
+ PCSX2 wird nach BIOS-Images in diesem Verzeichnis suchen.
-
+ Browse...Durchsuchen...
-
+ ResetZurücksetzen
-
+ BIOS SelectionBIOS-Auswahl
-
- Open in Explorer...
- Im Explorer öffnen...
+
+ Open BIOS Folder...
+ BIOS-Ordner öffnen...
-
+ Refresh ListListe aktualisieren
-
+ FilenameDateiname
-
+ VersionVersion
-
+ Options and PatchesOptionen und Patches
-
+ Fast BootFast Boot
-
+ Fast Forward BootSchnelles Booten
@@ -1424,91 +1671,84 @@ Login-Token generiert am %2.
BreakpointModel
-
+ ExecuteAusführen
-
- No Condition
- Keine Bedingung
-
-
-
-
+
+ -----
-
-
+ EnabledAktiviert
-
-
+ DisabledDeaktviert
-
+ ReadLesen
-
+ Write(C)(C) = changes, as in "look for changes".Schreiben(C)
-
+ WriteSchreiben
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.Größe / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUKTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.BEDINGUNG
-
+ HITSWarning: limited space available. Abbreviate if needed.Übereinstimmungen
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- Aktiviert
+ X
@@ -1519,7 +1759,7 @@ Login-Token generiert am %2.
Der Speicherort der Spiele Disk befindet sich auf einem Wechseldatenträger, Performance-Probleme wie Aussetzer und Einfrieren können auftreten.
-
+ Saving CDVD block dump to '{}'.Speichere CDVD-Block-Dump in '{}'.
@@ -1555,32 +1795,32 @@ Login-Token generiert am %2.
ControllerBindingWidget
-
+ Virtual Controller TypeVirtueller Controller Typ
-
+ BindingsBelegung
-
+ SettingsEinstellungen
-
+ MacrosMakros
-
+ Automatic MappingAutomatisches Zuordnen
-
+ Clear MappingZuordnung löschen
@@ -1620,146 +1860,146 @@ Login-Token generiert am %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Steuerkreuz
-
-
-
+
+
+ DownRunter
-
-
-
+
+
+ LeftLinks
-
-
-
+
+
+ UpHoch
-
-
-
+
+
+ RightRechts
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Linker Analogstick
-
+ Large MotorGroßer Motor
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Aktionstasten
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Kreuz
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Quadrat
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Dreieck
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Kreis
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Rechter Analogstick
-
+ Small MotorKleiner Motor
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierDruck Modifikator
-
+ AnalogAnalog
@@ -1767,77 +2007,72 @@ Login-Token generiert am %2.
ControllerBindingWidget_Guitar
-
- Form
- Formular
-
-
-
+ YellowGelb
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonDrucktaste
-
+ StartStart
-
+ RedRot
-
+ GreenGrün
-
+ OrangeOrange
-
+ SelectSelect
-
+ Strum UpSchlagbrett hoch
-
+ Strum DownSchlagbrett runter
-
+ BlueBlau
-
+ Whammy BarTremolo
-
+ TiltNeigen
@@ -1863,123 +2098,133 @@ Login-Token generiert am %2.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Eingabequelle
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Die SDL Eingangsquelle unterstützt die meisten Controller und bietet erweiterte Funktionen für DualShock 4 / DualSense Pads im Bluetooth-Modus (Vibration / LED-Steuerung).
-
+ Enable SDL Input SourceSDL-Eingangsquelle aktivieren
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense erweiterter Modus
-
+ XInput SourceXInput-Quelle
-
+ Enable XInput Input SourceXInput-Eingabequelle aktivieren
-
+ DInput SourceDirect Input Quelle
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Die Direct Input-Quelle bietet Unterstützung für alte Controller, die X Input nicht unterstützen. Stattdessen wird empfohlen, auf diese Controller über SDL zuzugreifen, aber Direct Input kann verwendet werden, wenn diese nicht mit SDL kompatibel sind.
-
+ Enable DInput Input SourceDirect Input-Eingabequelle aktivieren
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Einige Controller von Drittanbietern kennzeichnen ihre Analogsticks fälschlicherweise als invertiert auf der positiven Komponente, aber nicht negativ.</p><p> Daraufhin wird der Analogstick " als voll Ausgeschlagen angezeigt " auch wenn er in neutraler Position ruht. </p><p>Durch Aktivieren dieser Einstellung wird PCSX2 bei der Erstellung der Tastenbelegung die Umkehrung ignoriert, wodurch solche Controller normal funktionieren.</p></body></html>
+
+
+
+ Ignore Inversion
+ Umkehrung ignorieren
+
+
+ Profile SettingsProfil Einstellungen
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Wenn diese Option aktiviert ist, können Hotkeys in diesem Eingabeprofil gesetzt werden und werden anstelle der globalen Hotkeys verwendet. Standardmäßig werden Hotkeys immer zwischen allen Profilen geteilt.
-
+ Use Per-Profile HotkeysPro-Profil-Tastenkürzel verwenden
-
-
+
+ Controller LED SettingsController LED Einstellungen
-
+ Enable SDL Raw InputSDL Raw Input aktivieren
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Die X Input-Quelle unterstützt Xbox 360 / Xbox One / Xbox One / Xbox Serie Controller und Controller, die das X Input-Protokoll nutzen.
-
+ Controller MultitapController MultiTap
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Mit dem Multitap können bis zu 8 Controller an die Konsole angeschlossen werden. Jeder Multitap bietet 4 Ports. Multitap wird nicht von allen Spielen unterstützt.
-
+ Multitap on Console Port 1
- Multitap am Konsolensteckplatz 1
+ Multitap am Konsolenport 1
-
+ Multitap on Console Port 2
- Multitap am Konsolensteckplatz 2
+ Multitap am Konsolenport 2
-
+ Mouse/Pointer SourceMaus/Mauszeiger Quelle
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 ermöglicht es, mit der Maus analoge Stick-Bewegungen zu simulieren.
-
+ Settings...Einstellungen...
-
+ Enable Mouse Mapping
- Maus-Zuordnung aktivieren
+ Maus-Belegung aktivieren
-
+ Detected DevicesErkannte Geräte
@@ -2015,58 +2260,58 @@ Login-Token generiert am %2.
ControllerMacroEditWidget
-
+ Binds/ButtonsTastenbelegungen/Tasten
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Wähle die Tasten aus, die du mit diesem Makro auslösen möchtest. Alle Tasten werden gleichzeitig aktiviert.
-
+ PressureDruck
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.Bei Druckempfindlichen Tasten legt dieser Schieberegler fest, wie viel Kraft simuliert wird, wenn das Makro aktiv ist.
-
-
+
+ 100%100%
-
+ TriggerTrigger
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Wähle den Trigger aus, um dieses Makro zu aktivieren. Dies kann eine einzelne Taste oder eine Kombination von Tasten (Akkord) sein. Shift-Klick für mehrere Trigger.
-
+ Deadzone:Tote Zone:
-
+ FrequencyFrequenz
-
+ Macro will toggle every N frames.Makro wird alle N bilder widerholt.
-
+ Set...Setzen...
@@ -2169,85 +2414,85 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller SettingsPCSX2 Controller-Einstellungen
-
+ Editing Profile:Profil bearbeiten:
-
+ New ProfileNeues Profil
-
+ Load ProfileProfil laden
-
+ Delete ProfileProfil löschen
-
-
+
+ Restore Defaults
- Zurücksetzen auf Standardeinstellungen
+ Standardeinstellungen wiederherstellen
-
-
+
+ Create Input ProfileEingabe Profil erstellen
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:
- Benutzerdefinierte Eingabeprofile werden verwendet, um das allgemeine Eingabeprofil für bestimmte Spiele zu überschreiben.
-Um ein eigenes Eingabeprofil auf ein Spiel anzuwenden, gehen Sie in die Spieleigenschaften, dann ändern Sie das 'Eingabeprofil' auf der Registerkarte Zusammenfassung.
+ Benutzerdefinierte Tastenbelegungsprofile werden verwendet, um das globale Tastenbelegungsprofil für bestimmte Spiele zu überschreiben.
+Um ein eigenes Eingabeprofil bei einem Spiel zu nutzen, gehe zu in die Eigenschaften des Spiels, dann ändere das 'Eingabeprofil' auf dem "Zusammenfassung" Tab.
-Geben Sie den Namen für das neue Eingabeprofil ein:
+Gebe den Namen für das neue Eingabeprofil ein:
-
-
-
-
+
+
+
+ ErrorFehler
-
+ A profile with the name '%1' already exists.Ein Profil mit dem Namen '%1' existiert bereits.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
- Möchten Sie alle Tastenbelegungen aus dem aktuell ausgewählten Profil in das neue Profil kopieren? Wenn Sie "Nein" wählen, wird ein komplett leeres Profil erzeugt.
+ Möchtest du alle Tastenbelegungen aus dem aktuell ausgewählten Profil in das neue Profil kopieren? Wenn du "Nein" wählst, wird ein komplett leeres Profil erzeugt.
-
+ Failed to save the new profile to '%1'.Speichern des neuen Profils in '%1' fehlgeschlagen.
-
+ Load Input ProfileEingabeprofil laden
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2260,12 +2505,12 @@ Alle aktuellen globalen Tastenbelegungen werden entfernt und die Profilzuweisung
Diese Aktion kann nicht rückgängig gemacht werden.
-
+ Delete Input ProfileEingabeprofil löschen
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2274,31 +2519,31 @@ You cannot undo this action.
Sie können diese Aktion nicht rückgängig machen.
-
+ Failed to delete '%1'.Löschen von '%1' fehlgeschlagen.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.
- Sind Sie sicher, dass Sie die Standard-Controller-Konfiguration wiederherstellen möchten?
+ Bist du sicher, dass du die Standard-Controller-Konfiguration wiederherstellen möchtest?
-Alle freigegebenen Belegungen und Einstellungen gehen verloren, aber Ihre Eingabeprofile bleiben erhalten.
+Alle freigegebenen Belegungen und Einstellungen gehen verloren, aber deine Eingabeprofile bleiben erhalten.
-Diese Aktion kann nicht rückgängig gemacht werden.
+Dies kann nicht rückgängig gemacht werden.
-
+ Global SettingsGlobale Einstellungen
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2551,8 @@ Diese Aktion kann nicht rückgängig gemacht werden.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,26 +2560,26 @@ Diese Aktion kann nicht rückgängig gemacht werden.
%2
-
-
+
+ USB Port %1
%2USB Anschluss %1
%2
-
+ HotkeysTastenkürzel
-
+ Shared"Shared" refers here to the shared input profile.Teilen
-
+ The input profile named '%1' cannot be found.Das Eingabeprofil mit dem Namen '%1' konnte nicht gefunden werden.
@@ -2406,204 +2651,242 @@ Diese Aktion kann nicht rückgängig gemacht werden.
Funktionen
-
+
+ Module
+ Modul
+
+
+
+ Version
+ Version
+
+
+
+ Count
+ Anzahl
+
+
+ RefreshAktualisieren
-
+ FilterFilter
-
+ Memory SearchSpeicher-Suche
-
+ EndEnde
-
+ ValueWert
-
+ StartStart
-
+ TypeTyp
-
+ 1 Byte (8 bits)1 Byte (8 Bit)
-
+ 2 Bytes (16 bits)2 Bytes (16 Bit)
-
+ 4 Bytes (32 bits)4 Bytes (32 Bit)
-
+ 8 Bytes (64 bits)8 Bytes (64 Bit)
-
+ FloatFloat
-
+ DoubleDouble
-
+ StringString
-
+ Array of byteByte-Array
-
+ HexHex
-
+ SearchSuche
-
+ MemorySpeicher
-
+ BreakpointsHaltepunkte
-
+ ThreadsThreads
-
+ Active Call StackAktiver Call Stack
-
+ Breakpoint List Context MenuHaltepunktliste Kontextmenü
-
+ NewNeu
-
+ EditBearbeiten
-
-
-
+
+
+ CopyKopieren
-
+ DeleteLöschen
-
+
+
+
+ Copy all as CSV
+ Alles als CSV kopieren
+
+
+
+ Paste from CSV
+ Aus CSV einfügen
+
+
+ Thread List Context MenuHaltepunktliste Kontextmenü
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Entwirrungs Symbole
-
+
+ Copy Function NameFunktionsname kopieren
-
+
+ Copy Function AddressAdresse der Funktion kopieren
-
+
+ Go to in DisassemblyGehe in Disassemblierung
-
+
+ Go to in Memory ViewGehe zu in Speicheransicht
-
+
+
+ Module Tree
+ Modulbaum
+
+
+ Stack List Context MenuHaltepunktliste Kontextmenü
-
-
-
-
-
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressUngültige Startadresse
-
+ Invalid end addressUngültige Endadresse
-
+ Start address can't be equal to or greater than the end addressStartadresse kann nicht gleich oder größer sein als die Endadresse
-
+ Invalid search valueUngültige Suchanfrage
-
+ Value is larger than typeWert ist größer als Typ
@@ -2659,22 +2942,22 @@ Diese Aktion kann nicht rückgängig gemacht werden.
DEV9SettingsWidget
-
+ EthernetNetzwerk
-
+ Ethernet Device:Netzwerk-Gerät:
-
+ Ethernet Device Type:Netzwerk-Gerättyp:
-
+ Intercept DHCPDHCP abfangen
@@ -2684,134 +2967,129 @@ Diese Aktion kann nicht rückgängig gemacht werden.
Aktiviert
-
+ EnabledInterceptDHCPAktiviert
-
+ Subnet Mask:Subnetzmaske:
-
+ Gateway Address:Gateway-Adresse:
-
-
+
+ AutoAuto
-
+ Intercept DHCP:DHCP abfangen:
-
+ PS2 Address:PS2-Adresse:
-
+ DNS1 Address:DNS1 Adresse:
-
+ DNS2 Address:DNS2 Adresse:
-
+ Internal DNS
- Interner DNS
+ Interne DNS
-
+ AddHinzufügen
-
+ DeleteLöschen
-
+ ExportExportieren
-
+ ImportImportieren
-
+ Per gamePro Spiel
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1Internes DNS kann über die DNS1/2 Dropdown-Menüs ausgewählt werden oder indem du es auf 192.0.2.1 setzt
-
+ EnabledInternalDNSTableAktiviert
-
+ Hard Disk DriveFestplattenlaufwerk
-
+ HDD File:Festplatten-Datei:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):
- Festplattengröße (GB):
+ Festplattengröße (GiB):
-
+ EnabledHDDAktiviert
-
+ BrowseDurchsuchen
-
+ Create Image
- Abbild erstellen
-
-
-
-
-
+ Image erstellen
@@ -2845,7 +3123,7 @@ Diese Aktion kann nicht rückgängig gemacht werden.
-
+ Use Global Setting [%1]Globale Einstellung [%1] verwenden
@@ -2865,78 +3143,78 @@ Diese Aktion kann nicht rückgängig gemacht werden.
Adresse
-
-
+
+ Hosts FileHosts-Datei
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyErfolgreich exportiert
-
+ Failed to open fileDatei konnte nicht geöffnet werden
-
+ No Hosts in fileKeine Hosts in der Datei
-
+ Imported SuccessfullyErfolgreich importiert
-
-
+
+ Per Game Host listPro Spiel Host Liste
-
+ Copy global settings?Globale Einstellungen kopieren?
-
+ Delete per game host list?Pro Spiel Host Liste löschen ?
-
+ HDD Image FileHDD Abbild Datei
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?Datei überschreiben?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2945,22 +3223,22 @@ Do you want to overwrite?
Möchtest du es überschreiben?
-
+ HDD CreatorFestplatten-Ersteller
-
+ HDD image createdHDD Image erstellt
-
+ Use GlobalGlobale Einstellungen verwenden
-
+ OverrideÜberschreiben
@@ -2968,69 +3246,69 @@ Möchtest du es überschreiben?
DebugSettingsWidget
-
+ GSGS
-
+ Draw DumpingDumping anzeigen
-
+ Dump GS DrawsGS Draws dumpen
-
+ Save RTRT speichern
-
+ Save FrameBild speichern
-
+ Save TextureTexturen speichern
-
+ Save DepthTiefe speichern
-
+ Start Draw Number:Start-Zeilennummer:
-
+ Draw Dump Count:Anzahl der Zeichenausgaben:
-
+ Hardware Dump Directory:Hardware-Dump Verzeichnis:
-
+ Software Dump Directory:Software Dump Verzeichnis:
-
-
+
+ Browse...Durchsuchen...
-
-
+
+ Open...Öffnen...
@@ -3043,29 +3321,53 @@ Möchtest du es überschreiben?
PCSX2 Debugger
-
-
-
+
+ RunAusführen
-
+ Step IntoEinzel Instruktion ausführen und dann pausieren
-
+
+ F11
+ F11
+
+
+ Step OverNächster Schritt
-
+
+ F10
+ F10
+
+
+ Step OutAusführen bis Rücksprung
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ Immer im Vordergrund
+
+
+
+ Show this window on top
+ Dieses Fenster im Vordergrund anzeigen
+
+
+ PausePause
@@ -3078,149 +3380,174 @@ Möchtest du es überschreiben?
Demontage
-
+ Copy AddressAdresse kopieren
-
+ Copy Instruction HexHex Befehl kopieren
-
+ Copy Instruction TextText Befehl kopieren
-
+ Assemble new Instruction(s)Neue Anleitung(en) zusammenstellen
-
+ NOP Instruction(s)Nop Instruktion
-
+ Run to CursorAusführen bis zum Cursor
-
+ Jump to CursorZum Cursor springen
-
+ Toggle BreakpointHaltepunkt ein/aus
-
+ Follow BranchBranch folgen
-
+ Go to AddressGehe zu Adresse
-
+ Go to in Memory ViewGehe zu in Speicheransicht
-
-
+
+ Add FunctionFunktion hinzufügen
-
-
+
+ Rename FunctionFunktion umbenennen
-
+ Remove FunctionFunktion entfernen
-
-
+
+ Assemble ErrorAssemblierungsfehler
-
+ Unable to change assembly while core is runningAssembly kann nicht geändert werden, während der Core läuft
-
+ Assemble InstructionBefehlssatz Erweiterungen
-
+ Go to addressGehe zu Adresse
-
+ Go to address errorGehe zu Adressfehler
-
+ Invalid addressUngültige Adresse
-
+ Add Function ErrorFunktionsfehler hinzufügen
-
+ A function entry point already exists here. Consider renaming instead.Hier existiert bereits ein Einstiegspunkt. Versuche stattdessen eine Umbenennung.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameFunktion wird (0x%1) lang sein.
Gebe den Funktionsnamen ein
-
+ Function nameFunktionsname
-
-
+
+ Rename Function ErrorFunktionsfehler umbenennen
-
+ Function name cannot be nothing.Funktionsname darf nicht leer sein.
-
+ No function / symbol is currently selected.Keine Funktion / Symbol ist derzeit ausgewählt.
-
+
+ Restore Function Error
+ Funktionsfehler wiederherstellen
+
+
+
+ Unable to stub selected address.
+ Ausgewählte Adresse kann nicht belegt werden.
+
+
+
+ Restore Instruction(s)
+ Anleitung(en) wiederherstellen
+
+
+
+ Restore Function
+ Funktion wiederherstellen
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Funktion
+
+
+ %1 NOT VALID ADDRESS%1 unzulässige Adresse
@@ -3228,17 +3555,17 @@ Gebe den Funktionsnamen ein
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
- <html><head/><body><p><span style=" font-weight:700;"> Keine Spiele im unterstüzten Format wurden gefunden.</span></p><p>Bitte ein Verzeichnis mit Spielen im unterstützten Format hinzufügen.</p><p>Spiele "Dumps" im folgenden Formaten werden unterstützt:</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;"> Keine Spiele im unterstützten Format gefunden.</span></p><p>Bitte ein Verzeichnis mit Spielen im unterstützten Format hinzufügen.</p><p>Spiele "Dumps" im folgenden Formaten werden unterstützt:</p></body></html>
-
+ Add Game Directory...Spielverzeichnis hinzufügen...
-
+ Scan For New GamesNach neuen Spielen suchen
@@ -3246,48 +3573,44 @@ Gebe den Funktionsnamen ein
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSSpiel: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- Spiel-ID: %1
-Spieltitel: %2
-Erfolge: %5 (%6)
-
+ Spiel: %1 (%2)
-
-
- %n points
-
- %n Punkt
- %n Punkte
-
-
-
+ Rich presence inactive or unsupported.Rich-Präsenz inaktiv oder nicht unterstützt.
-
+ Game not loaded or no RetroAchievements available.Spiel nicht geladen oder keine RetroAchievements verfügbar.
@@ -3295,192 +3618,192 @@ Erfolge: %5 (%6)
EmulationSettingsWidget
-
+ Speed ControlGeschwindigkeit
-
+ Normal Speed:Normale Geschwindigkeit:
-
+ Enable Speed LimiterGeschwindigkeitsbegrenzer aktivieren
-
+ System SettingsSystemeinstellungen
-
+ Enable Instant VU1Instant VU1 aktivieren
-
+ Enable CheatsCheats aktivieren
-
+ Slow-Motion Speed:Zeitlupe:
-
+ Fast-Forward Speed:Zeitraffer:
-
+ Enable Multithreaded VU1 (MTVU)Multi-Thread VU1 (MTVU) aktivieren
-
+ Enable Host FilesystemHost-Dateisystem aktivieren
-
+ Enable Fast CDVDFast CDVD aktivieren
-
+ EE Cycle Skipping:EE-Cycle Skipping:
-
-
+
+ DisabledDeaktviert
-
+ Mild UnderclockLeichte Untertaktung
-
+ Moderate UnderclockModerate Untertaktung
-
+ Maximum UnderclockMaximale Untertaktung
-
+ EE Cycle Rate:EE Zyklusrate:
-
+ 50% (Underclock)50% (Untertaktung)
-
+ 60% (Underclock)60 % (Untertaktung)
-
+ 75% (Underclock)75% (Untertaktung)
-
+ 100% (Normal Speed)100% (Normale Geschwindigkeit)
-
+ 130% (Overclock)130% (Übertaktung)
-
+ 180% (Overclock)180% (Übertaktung)
-
+ 300% (Overclock)300% (Übertaktung)
-
+ Affinity Control:Affinitätskontrolle:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Latenzeinstellungen
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. bilder
-
+ Maximum Frame Latency:Maximale Bild Latenz:
-
+ Optimal Frame PacingOptimales Frame Pacing
-
+ Scale To Host Refresh RateAuf Host-Aktualisierungsrate skalieren
@@ -3568,12 +3891,22 @@ Erfolge: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Erlaubt Spielen und Homebrew auf Dateien / Ordner die direkt auf dem Host-Computer liegen zuzugreifen.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Beschleunigt die Emulation, sodass die Aktualisierungsrate des Gastes mit der des Hosts übereinstimmt. Dies führt zu möglichst flüssigen Animationen, allerdings auf Kosten einer potenziellen Erhöhung der Emulationsgeschwindigkeit um weniger als 1 %. „Auf Host-Aktualisierungsrate skalieren“ wird nicht wirksam, wenn die Aktualisierungsrate der Konsole zu weit von der Aktualisierungsrate des Hosts entfernt ist. Benutzer mit Displays mit variabler Bildwiederholfrequenz sollten diese Option deaktivieren.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Zeitraffer Geschwindigkeit
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3637,45 +3970,40 @@ Erfolge: %5 (%6)
Setzt die maximale Anzahl von Frames fest, die in einer Warteschlange zum GS stehen können. Der CPU-Thread wartet jedes mal bis ein Frame fertiggestellt wurde bevor es mit dem nächsten weitermacht . Höhere Werte können bei der Glättung unregelmäßiger Bildzeiten (Frame Times) helfen, fügt aber zusätzliche Eingabeverzögerungen (Input Lag) hinzu.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Stellt die Emulationsgeschwindigkeit so ein, dass die Konsolen-Aktualisierungsrate mit der Aktualisierungsrate des Hosts übereinstimmt, wenn sowohl VSync als auch Audio-Resampling aktiviert sind. Dies führt zu möglichst reibungslosen Animationen auf Kosten einer möglichen Steigerung der Emulationsgeschwindigkeit um weniger als 1%. Skalierung zu Host Aktualisierungsrate wird nicht wirksam, wenn die Aktualisierungsrate der Konsole zu weit von der Aktualisierungsrate des Hosts entfernt ist. Benutzer von Bildschirmen mit variabler Aktualisierungsrate (= Adaptive Sync = Freesync/G-Sync) sollten diese Option deaktivieren.
-
-
-
+ Use Global Setting [%1%]Globale Einstellung verwenden [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Unbegrenzt
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Benutzerdefiniert
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Benutzerdefiniert [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedBenutzerdefinierte Geschwindigkeit
-
+ Enter Custom SpeedBenutzerdefinierte Geschwindigkeit eingeben
@@ -3683,79 +4011,79 @@ Erfolge: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryCache-Verzeichnis
-
-
-
-
-
+
+
+
+
+ Browse...Durchsuchen...
-
-
-
-
-
+
+
+
+
+ Open...Öffnen...
-
-
-
-
-
+
+
+
+
+ ResetZurücksetzen
-
+ Used for storing shaders, game list, and achievement data.
- Wird zum Speichern von Shadern, Spiellisten und Trophäen-Daten verwendet.
+ Wird zum Speichern von Shadern, Spiellisten und Errungenschaften-Daten verwendet.
-
+ Cheats DirectoryCheats Verzeichnis
-
+ Used for storing .pnach files containing game cheats.Verwendet um .pnach Dateien mit Spiel-Cheats zu speichern.
-
+ Covers DirectoryCover-Verzeichnis
-
+ Used for storing covers in the game grid/Big Picture UIs.Verwendet für die Speicherung von Covern im Spielraster/Big Picture UI.
-
+ Snapshots DirectorySnapshot-Verzeichnis
-
+ Used for screenshots and saving GS dumps.Wird für Screenshots und das Speichern von GS-Dumps verwendet.
-
+ Save States DirectorySave State Verzeichnis
-
+ Used for storing save states.Wird verwendet zum Speichern von Save states.
@@ -3763,2082 +4091,2102 @@ Erfolge: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stelle sicher, dass du ein Laufwerk angeschlossen hast und ausreichende Rechte um darauf zuzugreifen.
-
+ Use Global SettingGlobale Einstellung verwenden
-
+ Automatic binding failed, no devices are available.Automatische Bindung fehlgeschlagen, keine Geräte verfügbar.
-
+ Game title copied to clipboard.Spieltitel in die Zwischenablage kopiert.
-
+ Game serial copied to clipboard.Spiel-Seriennummer in die Zwischenablage kopiert.
-
+ Game CRC copied to clipboard.Spiel-CRC in die Zwischenablage kopiert.
-
+ Game type copied to clipboard.Spieltyp in die Zwischenablage kopiert.
-
+ Game region copied to clipboard.Spielregion in die Zwischenablage kopiert.
-
+ Game compatibility copied to clipboard.Spielkompatibilität in die Zwischenablage kopiert.
-
+ Game path copied to clipboard.Spielpfad in Zwischenablage kopiert.
-
+ Per-game controller configuration initialized with global settings.Controller Konfiguration pro Spiel initialisiert mit globalen Einstellungen.
-
+ Controller settings reset to default.Controller-Einstellungen auf Standard zurückgesetzt.
-
+ No input profiles available.Keine Eingabeprofile verfügbar.
-
+ Create New...Neu erstellen...
-
+ Enter the name of the input profile you wish to create.Gib der Tastenbelegung einen Namen.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Willst du die Standardeinstellungen wirklich wiederherstellen? Jegliche Präferenzen gehen verloren.
-
+ Settings reset to defaults.Einstellungen auf Standard zurückgesetzt.
-
- Quick Save Slot
- Schnellspeicherslot
-
-
-
+ No save present in this slot.Kein Speicherstand auf diesem Speicherplatz vorhanden.
-
+ No save states found.Keine Savestates gefunden.
-
+ Failed to delete save state.Löschen des Savestate fehlgeschlagen.
-
+ Failed to copy text to clipboard.Kopieren des Textes in die Zwischenablage fehlgeschlagen.
-
+ This game has no achievements.Dieses Spiel hat keine Erfolge.
-
+ This game has no leaderboards.Dieses Spiel hat keine Ranglisten.
-
+ Reset SystemSystem zurücksetzen
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore-Modus wird erst aktiviert, wenn das System zurückgesetzt wird. Möchtest du das System jetzt zurücksetzen?
-
+ Launch a game from images scanned from your game directories.Spiel vom einem Image starten welches aus dem gescannten Spielordner stammt.
-
+ Launch a game by selecting a file/disc image.Ein Spiel starten indem man die Datei bzw. das Disk image anklickt.
-
+ Start the console without any disc inserted.Die Konsole starten ohne das eine Disk eingelegt ist.
-
+ Start a game from a disc in your PC's DVD drive.Ein Spiel von Disk welches im DVD Laufwerk eingelegt ist starten.
-
+ Change settings for the emulator.Einstellungen des Emulators ändern.
-
+ Exits the program.Beendet das Programm.
-
+ No BindingKeine Zuordnung
-
+ Setting %s binding %s.Einstellung der %sTastenbelegung%s.
-
+ Push a controller button or axis now.Drücke jetzt eine Controller-Taste und/oder bewege einen Stick.
-
+ Timing out in %.0f seconds...Zeitüberschreitung in %.0f Sekunden...
-
+ UnknownUnbekannt
-
+ OKOK
-
+ Select DeviceGerät auswählen
-
+ DetailsDetails
-
+ OptionsEinstellungen
-
+ Copies the current global settings to this game.Kopiert die aktuellen globalen Einstellungen für dieses Spiel.
-
+ Clears all settings set for this game.Löscht alle Einstellungen für dieses Spiel.
-
+ BehaviourVerhalten
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Verhindert das sich der Bildschirmschoner und/oder Energiesparen sich während der Emulation aktivieren.
-
+ Shows the game you are currently playing as part of your profile on Discord.Zeigt das Spiel, das du gerade spielst als Teil deines Profils in Discord an.
-
+ Pauses the emulator when a game is started.Pausiert den Emulator, wenn ein Spiel gestartet wird.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pausiert den Emulator, wenn du das Fenster minimierst oder zu einer anderen Anwendung wechselst. Wechselt man zurück zum Emulator, läuft dieser weiter.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pausiert den Emulator, wenn du das Schnellmenü öffnest und lässt ihn weiterlaufen beim Schließen des Menüs.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Legt fest, ob gefragt werden soll ob man sich sicher ist das man den Emulator/das Spiel schließen möchte, wenn man den Hotkey gedrückt hat.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Speichert den Emulator-Status beim Herunterfahren oder Beenden automatisch. Du kannst beim nächsten Starten dort fortfahren, wo du das letzte Mal aufgehört hast.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Ermöglicht das Laden von ini Overlays aus Spieleinstellungen, oder benutzerdefinierter Einstellungen per Spiel.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Verwendet ein hellgefärbtes Theme statt des dunklen Standard-Themes.
-
+ Game DisplaySpiel Anzeige
-
- Automatically switches to fullscreen mode when the program is started.
- Wechselt beim Programmstart automatisch in den Vollbildmodus.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Wechselt zwischen Vollbild- und Fenstermodus, bei Doppelklick auf das Fenster.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Versteckt den Mauszeiger/Cursor, wenn der Emulator im Vollbildmodus ist.
-
+ Determines how large the on-screen messages and monitor are.Legt fest, wie groß die Nachrichten und die Anzeige auf dem Bildschirm sind.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Zeigt Nachrichten auf dem Bildschirm an, wenn Ereignisse auftreten, wie zum Beispiel das Erstellen/Laden von Zuständen, Screenshots usw.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Zeigt die aktuelle Emulationsgeschwindigkeit des Systems in der oberen rechten Ecke des Displays in Prozent an.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Zeigt die Anzahl der Videobilder (oder v-syncs) an, die pro Sekunde vom System angezeigt werden, in der rechten oberen Ecke des Displays an.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Zeigt die CPU-Auslastung basierend auf den Threads in der rechten oberen Ecke des Bildschirms.
-
+ Shows the host's GPU usage in the top-right corner of the display.Zeigt die CPU-Auslastung des Hosts in der rechten oberen Ecke des Bildschirms.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Zeigt die Auflösung des Spiels in der rechten oberen Ecke des Bildschirms an.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Zeigt Statistiken über GS (primitive, draw calls) in der oberen rechten Ecke des Displays an.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Zeigt an wenn Vorspulen, Pausieren oder andere besondere Zustände aktiv sind.
-
+ Shows the current configuration in the bottom-right corner of the display.Zeigt die aktuelle Konfiguration in der unteren rechten Ecke des Displays an.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Zeigt den aktuellen Controller-Status des Systems in der linken unteren Ecke des Bildschirms an.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Zeigt ein Histogramm der Frametimes in der oberen linken Ecke des Displays an.
-
+ Displays warnings when settings are enabled which may break games.Zeigt Warnungen an, wenn Einstellungen aktiviert sind, die Spiele unspielbar machen können.
-
+ Resets configuration to defaults (excluding controller settings).Setzt die Konfiguration auf Standardwerte zurück (außer Controller-Einstellungen).
-
+ Changes the BIOS image used to start future sessions.Ändert das BIOS-Image, mit dem zukünftige Sitzungen gestartet werden.
-
+ AutomaticAutomatisch
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Standard
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ Wenn diese Option aktiviert ist, werden benutzerdefinierte Einstellungen pro Spiel angewendet. Deaktivieren Sie diese Option, um immer die globale Konfiguration zu verwenden.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Wechselt automatisch in den Vollbildmodus, wenn ein Spiel gestartet wird.
+
+
+ On-Screen Display
- On-Screen Display
+ Bildschirmanzeige
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Zeigt die Auflösung des Spiels in der rechten oberen Ecke des Bildschirms an.
+
+
+ BIOS Configuration
- BIOS Configuration
+ BIOS Konfiguration
-
+ BIOS SelectionBIOS-Auswahl
-
+ Options and Patches
- Options and Patches
+ Optionen und Patches
-
+ Skips the intro screen, and bypasses region checks.Überspringt den Intro Bildschirm und umgeht die Regionsprüfung.
-
+ Speed ControlGeschwindigkeitskontrolle
-
+ Normal SpeedNormale Geschwindigkeit
-
+ Sets the speed when running without fast forwarding.Setzt die Geschwindigkeit beim Ausführen ohne schnellen Vorlauf.
-
+ Fast Forward SpeedVorspul Geschwindigkeit
-
+ Sets the speed when using the fast forward hotkey.Legt die Geschwindigkeit fest, wenn du die Vorspul-Taste drückst.
-
+ Slow Motion SpeedZeitlupen Geschwindigkeit
-
+ Sets the speed when using the slow motion hotkey.Legt die Geschwindigkeit fest, wenn du die Zeitlupen-Taste drückst.
-
+ Enable Speed LimiterGeschwindigkeitsbegrenzer aktivieren
-
+ When disabled, the game will run as fast as possible.Wenn deaktiviert, läuft das Spiel so schnell wie möglich.
-
+ System SettingsSystemeinstellungen
-
+ EE Cycle RateEE Zyklusrate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Unter- oder übertaktet die emulierte Emotion Engine CPU.
-
+ EE Cycle SkippingEE-Cycle Skipping
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Fügt der Emulierten Emotion Engine eine Strafe für die Ausführung von VU-Programmen hinzu.
-
-
-
+ Affinity Control ModeAffinitätskontrollmodus
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Setzt Emulations-Threads fest auf echte CPU-Kerne (anstatt Hyperthreading/SMT Kerne), um eventuell die Performance/Frametimes zu verbessern bzw. Schwankungen zu verringern.
-
+ Enable MTVU (Multi-Threaded VU1)MTVU (Multi-Threaded VU1) aktivieren
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Nutzt einen zweiten Thread für VU1-Mikro-Programme. Gibt einen beträchtlichen Geschwindigkeitsboost.
-
-
-
+ Enable Instant VU1Instant VU1 aktivieren
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduziert das Timeslicing zwischen VU1- und EE-Recompilern, die effektiv VU1 mit unendlicher Geschwindigkeit betreiben.
-
-
-
+ Enable CheatsCheats aktivieren
-
+ Enables loading cheats from pnach files.Aktiviert das Laden von Cheats aus .pnach-Dateien.
-
+ Enable Host FilesystemHost-Dateisystem aktivieren
-
+ Enables access to files from the host: namespace in the virtual machine.Aktiviert den Zugriff auf Dateien vom Host: Namespace in der virtuellen Maschine.
-
+ Enable Fast CDVDFast CDVD aktivieren
-
+ Fast disc access, less loading times. Not recommended.Schneller Disc Zugriff, geringere Ladezeiten. Nicht empfohlen.
-
+ Frame Pacing/Latency ControlFrame Pacing / Latenzkontrolle
-
+ Maximum Frame LatencyMaximale Bild Latenz
-
+ Sets the number of frames which can be queued.Legt die Anzahl der Frames fest, die in der Warteschlange stehen können.
-
+ Optimal Frame PacingOptimales Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronisiert EE und GS Threads nach jedem Frame. Niedrigste Eingabeverzögerung, aber erhöht die Systemanforderungen.
-
- Adjust To Host Refresh Rate
- An Host Aktualisierungsrate anpassen
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Beschleunigt Emulation, sodass die Gast-Aktualisierungsrate mit dem Host übereinstimmt.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Wählt die API aus, die zum Rendern des emulierten GS verwendet wird.
-
+ Sync To Host Refresh (VSync)Sync zum Host aktualisieren (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronisiert Frame-Präsentation mit Host-Aktualisierung.
-
+ DisplayDisplay
-
+ Aspect RatioSeitenverhältnis
-
+ Selects the aspect ratio to display the game content at.Wählt das Seitenverhältnis aus, mit dem das Spiel angezeigt wird.
-
+ FMV Aspect RatioFMV Seitenverhältnis
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Wählt das Seitenverhältnis aus, wenn erkannt wird das ein FMV abgespielt wird.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Wählt den Algorithmus aus, der verwendet wird, um die PS2-Ausgabe von interlace in progressiv zu konvertieren.
-
+ Screenshot SizeScreenshot-Größe
-
+ Determines the resolution at which screenshots will be saved.Bestimmt die Auflösung, in der Screenshots gespeichert werden.
-
+ Screenshot FormatScreenshot-Format
-
+ Selects the format which will be used to save screenshots.Wählt das Format aus, das zum Speichern von Screenshots verwendet wird.
-
+ Screenshot QualityScreenshot-Qualität
-
+ Selects the quality at which screenshots will be compressed.Wählt die Qualität aus, in der Screenshots komprimiert werden.
-
+ Vertical StretchVertikale Streckung
-
+ Increases or decreases the virtual picture size vertically.Erhöht oder verringert die virtuelle vertikale Bildgröße.
-
+ CropZuschneiden
-
+ Crops the image, while respecting aspect ratio.Schneidet das Bild zu, unter Berücksichtigung des Seitenverhältnisses.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesBreitbild-Patches aktivieren
-
+ Enables loading widescreen patches from pnach files.Aktiviert das Laden von de-interlacing-Patches aus Pnach Dateien.
-
+ Enable No-Interlacing PatchesDe-Interlacing-Patches aktivieren
-
+ Enables loading no-interlacing patches from pnach files.Aktiviert das Laden von de-interlacing-Patches aus Pnach Dateien.
-
+ Bilinear UpscalingBilineares Hochskalieren
-
+ Smooths out the image when upscaling the console to the screen.Glättet das Bild beim Hochskalieren der Konsole auf den Bildschirm.
-
+ Integer UpscalingGanzzahl-Hochskalierung
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Fügt dem Anzeigebereich Polster hinzu, um sicherzustellen, dass das Verhältnis zwischen Pixeln auf dem Host zu Pixel in der Konsole eine Ganzzahl (Integer) ist. Dies kann zu einem schärferen Bild in einigen 2D-Spielen führen.
-
+ Screen OffsetsBildschirm-Versatz
-
+ Enables PCRTC Offsets which position the screen as the game requests.Aktiviert PCRTC Offsets welche den Bildschirm gemäß Spielanfrage positionieren.
-
+ Show OverscanOverscan anzeigen
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Aktiviert die Option, den Overscan Bereich bei Spielen anzuzeigen, welche mehr als den sicheren Bereich des Bildschirms anzeigt.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Aktiviert interne Anti-Blur-Hacks. Weniger übereinstimmend mit PS2-Rendering, aber viele Spiele werden weniger verschwommen aussehen.
-
+ RenderingRendering
-
+ Internal ResolutionInterne Auflösung
-
+ Multiplies the render resolution by the specified factor (upscaling).Multipliziert die Renderauflösung mit dem angegebenen Faktor (Hochskalierung).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Legt fest, wie mipmaps beim Rendern von Texturen verwendet werden.
-
+ Bilinear FilteringBilineare Filterung
-
+ Selects where bilinear filtering is utilized when rendering textures.Wählt, wo bilineare Filterung verwendet wird, wenn Texturen dargestellt werden.
-
+ Trilinear FilteringTrilineare Filterung
-
+ Selects where trilinear filtering is utilized when rendering textures.Wählt, wo die trilineare Filterung beim Rendern von Texturen verwendet wird.
-
+ Anisotropic FilteringAnisotropische Filterung
-
- Selects where anistropic filtering is utilized when rendering textures.
- Bestimmt, wo bei der Darstellung von Texturen eine anistropische Filterung verwendet wird.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Wählt die Art des Dithering aus, wenn das Spiel es anfordert.
-
+ Blending AccuracyBlending Genauigkeit
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Bestimmt die Genauigkeitsstufe, wenn Überlagerungsmodi emuliert werden, die von der Host-Grafik-API nicht unterstützt werden.
-
+ Texture PreloadingTextur vorab laden
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Lädt vollständige Texturen bei der Verwendung in die GPU und nicht nur die genutzten Regionen. Kann die Leistung in einigen Spielen verbessern.
-
+ Software Rendering ThreadsSoftware-Rendering-Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Anzahl der zu verwendenden Threads zusätzlich zum GS-Thread zur Rasterung.
-
+ Auto Flush (Software)Auto-Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Erzwingt einen primitiven Flush wenn ein Framebuffer auch eine Input-Textur ist.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Aktiviert Emulation der GS Kantenglättung (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Aktiviert Emulation des GS-Textur Mipmapping.
-
+ Hardware FixesHardware-Fixes
-
+ Manual Hardware FixesManuelle Hardware-Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Deaktiviert automatische Hardware-Korrekturen, sodass Sie Fehler manuell korrigieren können.
-
+ CPU Sprite Render SizeCPU Sprite Rendergröße
-
+ Uses software renderer to draw texture decompression-like sprites.Verwendet Software-Renderer um Textur-Dekompressions-ähnliche Sprites zu zeichnen.
-
+ CPU Sprite Render LevelCPU-Sprite Render-Level
-
+ Determines filter level for CPU sprite render.Bestimmt die Filterebene für CPU-Sprite-Render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Benutzt Software-Renderer um Textur CLUT Punkte/Sprites zu zeichnen.
-
+ Skip Draw StartDraw Start überspringen
-
+ Object range to skip drawing.Objektbereich zum Zeichnen überspringen.
-
+ Skip Draw EndDraw Ende überspringen
-
+ Auto Flush (Hardware)Auto-Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer-Konvertierung
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Konvertierung von 4-Bit und 8-Bit Framebuffer auf der CPU statt auf der GPU.
-
- Disable Depth Support
- Tiefenunterstützung deaktivieren
-
-
-
- Disable the support of depth buffer in the texture cache.
- Deaktivieren Sie die Unterstützung des Tiefenbuffers im Textur-Cache.
-
-
-
+ Disable Safe FeaturesSichere Funktionen deaktivieren
-
+ This option disables multiple safe features.Mit dieser Einstellung werden mehrere Sicherheitsfunktionen deaktiviert.
-
- Disable Render Features
- Render-Korrekturen deaktivieren
-
-
-
+ This option disables game-specific render fixes.Diese Einstellung deaktiviert spiel-spezifische Render-Korrekturen.
-
- Preload Frame
- Frame Vorladen
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Lädt GS-Daten hoch, wenn ein neuer Frame gerendert wird, um einige Effekte genau zu reproduzieren.
-
+ Disable Partial InvalidationTeilweise Ungültigkeit deaktivieren
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Entfernt Textur-Cache-Einträge, wenn es irgendeine Überschneidung gibt, und nicht nur die überschnittenen Bereiche.
-
- Texture Inside Render Target
- Textur innerhalb des Renderziels
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Ermöglicht es dem Textur-Cache, den inneren Teil eines früheren Framebuffers als Eingabetextur wiederzuverwenden.
-
+ Read Targets When ClosingLiest Ziele beim Schließen
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Leert beim Herunterfahren alle Ziele im Textur-Cache zurück in den lokalen Speicher.
-
+ Estimate Texture RegionSchätzung der Textur-Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Versucht, die Texturgröße zu reduzieren, wenn die Spiele sie nicht selbst festlegen (z.B. Snowblind-Spiele).
-
+ GPU Palette ConversionGPU Paletten Konvertierung
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Verwendet Paletten für Texturen auf dem Grafikprozessor statt auf der CPU. Kann in einigen Spielen zu Geschwindigkeitsverbesserungen führen.
-
-
-
+ Upscaling Fixes
- Upscaling Fixes
+ Hochskalierungs Fixes
-
- Half-Pixel Offset
- Halbpixel-Versatz
-
-
-
+ Adjusts vertices relative to upscaling.Passt Scheitelpunkte relativ zur Hochskalierung an.
-
+ Round SpriteRunder Sprite
-
+ Adjusts sprite coordinates.Ändert die Sprite-Koordinaten.
-
+ Bilinear UpscaleBilineare Hochskalierung
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Kann Texturen glätten, da sie beim Hochskalieren bilinear gefiltert werden. Z. B. Brave Sonnenblendung.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Passt die Textur-Offsets an.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteSprite ausrichten
-
+ Fixes issues with upscaling (vertical lines) in some games.Behebt Probleme mit Upscaling (vertikale Zeilen) in einigen Spielen.
-
+ Merge SpriteSprite zusammenführen
-
+ Replaces multiple post-processing sprites with a larger single sprite.Ersetzt mehrere Nachbearbeitungs-Sprites durch ein größeres einzelnes Sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Verringert die GS-Präzision, um Lücken zwischen Pixeln beim Hochskalieren zu vermeiden. Korrigiert den Text in Wild Arms-Spielen.
-
+ Unscaled Palette Texture DrawsUnskalierte Paletten-Textur Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Kann einige defekte Effekte beheben, die auf perfekte Pixelgenauigkeit angewiesen sind.
-
+ Texture ReplacementTextur Ersatz
-
+ Load TexturesTexturen laden
-
+ Loads replacement textures where available and user-provided.Lädt Ersatztexturen, sofern vorhanden und vom Benutzer bereitgestellt.
-
+ Asynchronous Texture LoadingAsynchrones Laden von Texturen
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Lädt Ersatztexturen auf einem Worker-Thread, wodurch Mikrostottern reduziert wird, wenn Ersatztexturen aktiviert sind.
-
+ Precache ReplacementsPrecache-Ersatz
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Lädt alle Ersatztexturen in den Speicher vor. Nicht notwendig bei asynchronem Laden.
-
+ Replacements DirectoryErsetzungs-Verzeichnis
-
+ FoldersOrdner
-
+ Texture DumpingTextur Dumping
-
+ Dump TexturesTexturen dumpen
-
- Dumps replacable textures to disk. Will reduce performance.
- Speichert austauschbare Texturen auf der Festplatte. Verringert die Leistung.
-
-
-
+ Dump MipmapsMipmaps dumpen
-
+ Includes mipmaps when dumping textures.Schließt Mipmaps beim Dumping von Texturen ein.
-
+ Dump FMV TexturesFMV-Texturen dumpen
-
+ Allows texture dumping when FMVs are active. You should not enable this.Erlaubt Textur-Dumping, wenn FMVs aktiv sind. Sie sollten dies nicht aktivieren.
-
+ Post-ProcessingNachbearbeitung
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Aktiviert den FXAA-Nachbearbeitungs-Shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Aktiviert FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS-Schärfe
-
+ Determines the intensity the sharpening effect in CAS post-processing.Bestimmt die Intensität der Schärfe der CAS-Nachbearbeitung.
-
+ FiltersFilter
-
+ Shade BoostSchattierungs Boost
-
+ Enables brightness/contrast/saturation adjustment.Ermöglicht die Anpassung von Helligkeit/Kontrast/Sättigung.
-
+ Shade Boost BrightnessShade Boost Helligkeit
-
+ Adjusts brightness. 50 is normal.Helligkeit einstellen. 50 ist normal.
-
+ Shade Boost ContrastShade Boost Kontrast
-
+ Adjusts contrast. 50 is normal.Kontrast anpassen. 50 ist normal.
-
+ Shade Boost SaturationShade Boost Sättigung
-
+ Adjusts saturation. 50 is normal.Sättigung anpassen. 50 ist normal.
-
+ TV ShadersTV-Shader
-
- Selects post-processing TV shader.
- Wählt den Nachbearbeitungs-TV-Shader aus.
-
-
-
+ AdvancedErweitert
-
+ Skip Presenting Duplicate FramesÜberspringe Darstellung Doppelter Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Überspringt die Anzeige von Frames, die sich in 25/30fps-Spielen nicht ändern. Kann die Geschwindigkeit verbessern, aber den Input Lag erhöhen/den Frame Pacing verschlechtern.
-
-
-
+ Disable Threaded PresentationThreaded-Präsentation deaktivieren
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Stellt Frames auf einem Worker-Thread dar, anstatt auf dem GS-Thread. Kann auf einigen Systemen die Framezeiten verbessern, allerdings auf Kosten eines möglicherweise schlechteren Frame-Pacings.
-
-
-
+ Hardware Download ModeHardware-Download-Modus
-
+ Changes synchronization behavior for GS downloads.Ändert das Synchronisationsverhalten für GS-Downloads.
-
+ Allow Exclusive FullscreenErlaubt exklusiven Vollbildschirm
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Überschreibt die Heuristik des Treibers's um exklusives Vollbild oder direktes Flip/Scanout zu aktivieren.
-
+ Override Texture BarriersTexturbarrieren Überschreiben
-
+ Forces texture barrier functionality to the specified value.Erzwingt die Funktionalität der Texturbarrieren auf den angegebenen Wert.
-
+ GS Dump CompressionGS Dump Komprimierung
-
+ Sets the compression algorithm for GS dumps.Legt den Komprimierungsalgorithmus für GS-Dumps fest.
-
+ Disable Framebuffer FetchFramebuffer-Abruf deaktivieren
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Verhindert die Verwendung von Framebuffer Fetch, wenn dies von der Host-GPU unterstützt wird.
-
+ Disable Dual-Source BlendingDual Source Blending Deaktivieren
-
+ Prevents the usage of dual-source blending when supported by host GPU.Verhindert die Verwendung von Dual-Source-Blending, wenn es von der Host-GPU unterstützt wird.
-
+ Disable Shader CacheShader Cache deaktivieren
-
+ Prevents the loading and saving of shaders/pipelines to disk.Verhindert das Laden und Speichern von Shadern/Pipelines auf der Festplatte.
-
+ Disable Vertex Shader ExpandExpandierung des Vertex-Shaders deaktivieren
-
+ Falls back to the CPU for expanding sprites/lines.Greift auf die CPU zurück, um Sprites/Zeilen zu erweitern.
-
+ Runtime SettingsLaufzeit-Einstellungen
-
+ Applies a global volume modifier to all sound produced by the game.Wendet einen globalen Lautstärkeregler auf alle vom Spiel erzeugten Geräusche an.
-
+ Mixing SettingsMixing-Einstellungen
-
+ Changes when SPU samples are generated relative to system emulation.Ändert, wann SPU-Samples im Verhältnis zur Systememulation erzeugt werden.
-
+ Determines how the stereo output is transformed to greater speaker counts.Legt fest, wie die Stereoausgabe in eine größere Anzahl von Lautsprechern umgewandelt wird.
-
+ Output SettingsAusgabeeinstellungen
-
+ Determines which API is used to play back audio samples on the host.Legt fest, welche API für die Wiedergabe von Audiosamples auf dem Host verwendet wird.
-
+ Sets the average output latency when using the cubeb backend.Legt die durchschnittliche Ausgabelatenz bei Verwendung des Cubeb-Backends fest.
-
+
+ %d ms (avg)
+ %d ms (Durchschn.)
+
+
+ Timestretch SettingsZeitdehnungs-Einstellungen
-
+ Affects how the timestretcher operates when not running at 100% speed.Beeinflusst, wie der Timestretcher funktioniert, wenn er nicht mit 100%iger Geschwindigkeit läuft.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsEinstellungen und Betrieb
-
+ Creates a new memory card file or folder.Erstellt eine neue Memory Card-datei oder einen Ordner.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simuliert eine größere Memory Card, indem für nur das aktuelle Spiel gefiltert wird.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Wirft Memory Cards automatisch aus, wenn sie sich nach dem Laden eines Zustands unterscheiden.
-
+ If not set, this card will be considered unplugged.Falls nicht gesetzt wird diese Karte als nicht eingesteckt angesehen.
-
+ The selected memory card image will be used for this slot.Das ausgewählte Memory Card Abbild wird für diesen Slot verwendet.
-
+ Resets the card name for this slot.Setzt den Kartennamen für diesen Slot zurück.
-
+ Create Memory CardMemory Card erstellen
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Geben Sie den Namen der zu erstellenden Memory Card ein und wählen Sie eine Größe. Wir empfehlen entweder die Verwendung von 8 MB Memory Cards oder den Ordner Memory Cards zur bestmöglichen Kompatibilität.
-
+ Card Name: Name der Karte:
-
+ ConfigurationKonfiguration
-
+ Uses game-specific settings for controllers for this game.Verwendet spielspezifische Einstellungen für Controller für dieses Spiel.
-
+ Copies the global controller configuration to this game.Kopiert die globale Controller-Konfiguration in dieses Spiel.
-
+ Resets all configuration to defaults (including bindings).Setzt alle Einstellungen auf die Standardeinstellungen (einschließlich der Bindungen) zurück.
-
+ Replaces these settings with a previously saved input profile.Ersetzt diese Einstellungen durch ein zuvor gespeichertes Eingabeprofil.
-
+ Stores the current settings to an input profile.Speichert die aktuellen Einstellungen in einem Eingabeprofil.
-
+ Input SourcesEingabequelle
-
+ The SDL input source supports most controllers.Die SDL Eingangsquelle unterstützt die meisten Controller.
-
+ Provides vibration and LED control support over Bluetooth.Unterstützt Vibrations- und LED-Steuerung über Bluetooth.
-
+ Allow SDL to use raw access to input devices.SDL erlauben, Rohzugriff auf Eingabegeräte zu verwenden.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.Die XInput-Quelle bietet Unterstützung für XBox 360/XBox One/XBox Controller.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Ermöglicht zusätzliche drei Controller-Slots. Nicht in allen Spielen unterstützt.
-
+ Attempts to map the selected port to a chosen controller.Versucht, den ausgewählten Steckplatz einem ausgewählten Controller zuzuordnen.
-
+ No Buttons SelectedKeine Tasten ausgewählt
-
+ Determines how much pressure is simulated when macro is active.Legt fest, wie viel Druck simuliert wird, wenn Makro aktiv ist.
-
+ Determines the pressure required to activate the macro.Bestimmt den Druck, der benötigt wird, um das Makro zu aktivieren.
-
+ Toggle every %d framesAlle %d Frames umschalten
-
+ Clears all bindings for this USB controller.Löscht alle Zuordnungen für diesen USB-Controller.
-
+ Data Save LocationsDatenspeicherorte
-
+ Show Advanced SettingsErweiterte Einstellungen anzeigen
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Das Ändern dieser Optionen kann dazu führen, dass Spiele nicht mehr funktionieren. Die Änderung erfolgt auf eigene Gefahr. Das PCSX2-Team bietet keinen Support für Konfigurationen, bei denen diese Einstellungen geändert wurden.
-
+ Logging
- Logging
+ Protokollierung
-
+ System ConsoleSystemkonsole
-
+ Writes log messages to the system console (console window/standard output).Schreibt Logmeldungen in die Systemkonsole (Konsolenfenster/Standardausgabe).
-
+ File LoggingDatei-Protokollierung
-
+ Writes log messages to emulog.txt.Schreibt Logmeldungen in emulog.txt.
-
+ Verbose LoggingAusführliche Protokollierung
-
+ Writes dev log messages to log sinks.Schreibt Entwicklerprotokollnachrichten in die Protokollausgabe.
-
+ Log TimestampsProtokoll-Zeitmarken
-
+ Writes timestamps alongside log messages.Schreibt Zeitstempel neben Log-Nachrichten.
-
+ EE ConsoleEE-Konsole
-
+ Writes debug messages from the game's EE code to the console.Gibt Debug-Nachrichten des EE Codes des Spiels in der Konsole aus.
-
+ IOP ConsoleIOP-Konsole
-
+ Writes debug messages from the game's IOP code to the console.Gibt Debug-Nachrichten des IOP Codes des Spiels in der Konsole aus.
-
+ CDVD Verbose ReadsAusführlicher CDVD Lesemodus
-
+ Logs disc reads from games.Protokolliert Disc-lesungen aus Spielen.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRundungsmodus
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Bestimmt, wie die Ergebnisse der Floating-point Operationen gerundet werden. Einige Spiele benötigen spezielle Einstellungen.
-
+ Clamping ModeClamping Modus
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Legt fest, wie floating point zahlen, die außerhalb des Bereichs liegen, behandelt werden. Einige Spiele benötigen spezielle Einstellungen.
-
+ Enable EE RecompilerEE Recompiler Aktivieren
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Führt eine Just-in-Time-Binärübersetzung von 64-Bit-MIPS-IV-Maschinencode in nativen Code durch.
-
+ Enable EE CacheEE-Cache aktivieren
-
+ Enables simulation of the EE's cache. Slow.Aktiviert die Simulation des EE-Caches. Langsam.
-
+ Enable INTC Spin DetectionINTC Spin-Erkennung aktivieren
-
+ Huge speedup for some games, with almost no compatibility side effects.Erheblicher Geschwindigkeitszuwachs für einige Spiele, fast ohne Kompatibilitätsnebenwirkungen.
-
+ Enable Wait Loop DetectionAktiviere Warteschleifenerkennung
-
+ Moderate speedup for some games, with no known side effects.Leichte Beschleunigung bei einigen Spielen, ohne bekannte Nebenwirkungen.
-
+ Enable Fast Memory AccessSchnellen Speicherzugriff aktivieren
-
+ Uses backpatching to avoid register flushing on every memory access.Verwendet Backpatching, um eine Register-Leerung zu verhindern, bei jedem Speicherzugriff.
-
+ Vector UnitsVektoreinheiten
-
+ VU0 Rounding ModeVU0 Rundungsmodus
-
+ VU0 Clamping ModeVU0 Clamping Modus
-
+ VU1 Rounding ModeVU1 Rundungsmodus
-
+ VU1 Clamping ModeVU1 Clamping Modus
-
+ Enable VU0 Recompiler (Micro Mode)VU0 Recompiler (Micro Modus) aktivieren
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.Neuer Vector Unit Recompiler mit deutlich verbesserter Kompatibilität. Empfohlen.
-
+ Enable VU1 RecompilerVU1 Recompiler aktivieren
-
+ Enable VU Flag OptimizationAktiviere VU Flag Optimierung
-
+ Good speedup and high compatibility, may cause graphical errors.Gute Beschleunigung und hohe Kompatibilität, kann grafische Fehler verursachen.
-
+ I/O ProcessorI/O-Prozessor
-
+ Enable IOP RecompilerIOP Recompiler aktivieren
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Führt just-in-time (JIT) Binärübersetzung von 32-bit MIPS-I Maschinencode zu nativem Code durch.
-
+ GraphicsGrafik
-
+ Use Debug DeviceDebug-Gerät verwenden
-
- Enables API-level validation of graphics commands
- Aktiviert die Validierung von Grafik-Befehlen auf API-Ebene.
-
-
-
+ SettingsEinstellungen
-
+ No cheats are available for this game.Keine Cheats verfügbar für dieses Spiel.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.Keine Patches verfügbar für dieses Spiel.
-
+ Game PatchesSpiel-Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Cheats zu aktivieren kann unvorhersehbares Verhalten hervorrufen, für Crashes und Softlocks sorgen sowie Spielstände korrumpieren.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Patches zu aktivieren kann unvorhersehbares Verhalten hervorrufen, für Crashes und Softlocks sorgen sowie Spielstände korrumpieren.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Benutze Patches auf eigenes Risiko, das PCSX2-Team bietet keine Unterstützung für Benutzer, die Spielpatches aktiviert haben.
-
+ Game FixesSpiel-Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Spiel-Fixes sollten nicht modifiziert werden, es sei denn, du weißt genau, was jede Option tut und welche Auswirkungen das hat.
-
+ FPU Multiply HackFPU Multiplikation Hack
-
+ For Tales of Destiny.Für "Tales of Destiny".
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.Für "Gundam" Spiele.
-
+ Preload TLB HackTLB-Hack vorab laden
-
- To avoid tlb miss on Goemon.
- Damit wird vermieden das der "TLB" verpasst wird bei "Goemon".
-
-
-
- Switch to Software renderer for FMVs.
- Bei FMVs zum Software-Renderer wechseln.
-
-
-
+ Needed for some games with complex FMV rendering.Wird gebraucht bei einigen Spielen die FMV´s komplexer rendern.
-
+ Skip MPEG HackMPEG Hack überspringen
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Überspringt Videos/FMVs in Spielen, um ein Hängenbleiben/Einfrieren des Spiels zu vermeiden.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Bekannt für folgende Spiele: Bleach Blade Battlers, Growlanser II und III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Bekannte Auswirkungen bei folgenden Spielen: Digital Devil Saga (Fixt FMV und Abstürze), SSX (Fixt Grafikfehler und Abstürze).
-
-
-
+ Instant DMA HackSofortiger DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Bekannt bei folgendem Spiel zu funktionieren: Fire Pro Wrestling Z (Grafikfehler beim Ring).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Betroffene Spiele, die bekannt sind: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- DMAC Schreibvorgänge übernehmen, wenn er beschäftigt ist.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ Wenn sich SOCOM 2 HUD oder Spy Hunter beim Laden aufhängen.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Betroffene Spiele, die bekannt sind: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Addition Hack
-
- Force GIF PATH3 transfers through FIFO
- GIF PATH3 Transfers über FIFO erzwingen
+
+ Full VU0 Synchronization
+ Volle VU0 Synchronisierung
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Zwingt enge VU0 Synchronisierung bei jeder COP2 instruction.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simuliere VIF1 FIFO vorzulesen. Behebt langsam ladende Spiele.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Bekannt für folgende Spiele betreffend: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ Auf mögliche float overflows prüfen (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- VIF1 Stalls verzögern (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ Genaues Timing für VU XGKicks benutzen (langsamer).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- Wenn sich SOCOM 2 HUD oder Spy Hunter beim Laden aufhängen.
+
+ Quadraphonic
+ Quadraphonisch
-
- VU Add Hack
- VU Addition Hack
+
+ Load State
+ Savestate laden
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Spiele, die diesen Hack zum Starten benötigen: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Lässt die Emulierte Emotion Engine Zyklen überspringen. Hilft bei einer kleinen Auswahl an Spielen wie Shadow of the Colossus. Meist verschlechtert es aber die Leistung.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I Bit Hack um konstantes recompilen in manchen Spielen zu vermeiden
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Gibt generell einen ein Geschwindigkeitszuwachs auf CPUs mit 4 oder mehr Kernen. Für die meisten Spiele geeignet, einige sind jedoch nicht kompatibel und können sich aufhängen.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Startet VU1 sofort. Bietet eine mittelmässige Geschwindigkeitsverbesserung in den meisten Spielen. Für die meisten Spiele geeignet, aber bei einigen kann es zu Grafikfehlern kommen.
-
- Full VU0 Synchronization
- Volle VU0 Synchronisierung
+
+ Scale To Host Refresh Rate
+ Auf Host-Aktualisierungsrate skalieren
-
- Forces tight VU0 sync on every COP2 instruction.
- Zwingt enge VU0 Synchronisierung bei jeder COP2 instruction.
+
+ Disable Depth Emulation
+ Deaktivieren Sie die Tiefenemulation
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable the support of depth buffers in the texture cache.
+ Deaktivieren Sie die Unterstützung von Tiefenpuffern im Textur-Cache.
-
- To avoid sync problems when reading or writing VU registers.
- Um Sync Probleme zu vermeiden, wenn von den VU Registern gelesen oder geschrieben wird.
+
+ Disable Render Fixes
+ Render-Korrekturen deaktivieren
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Preload Frame Data
+ Frame-Daten vorladen
-
- To check for possible float overflows (Superman Returns).
- Auf mögliche float overflows prüfen (Superman Returns).
+
+ Texture Inside RT
+ Textur innerhalb RT
-
- VU XGkick Sync
- VU XGkick Synchronisieren
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ Wenn aktiviert, konvertiert die GPU Colormap-Texturen, andernfalls wird die CPU es tun. Es handelt sich um einen Ausgleich zwischen GPU und CPU.
-
- Use accurate timing for VU XGKicks (slower).
- Genaues Timing für VU XGKicks benutzen (langsamer).
+
+ Half Pixel Offset
+ Halbpixel-Versatz
-
- Use Blit for internal FPS
- Blit für interne FPS benutzen
+
+ Texture Offset X
+ Texturversatz X
-
- Quadraphonic
- Quadraphonic
+
+ Texture Offset Y
+ Texturversatz Y
-
- Load State
- Savestate laden
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Speichert austauschbare Texturen auf der Festplatte. Reduziert die Leistung.
+
+
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Wendet einen Shader an, der die visuellen Effekte verschiedener Arten von Fernsehgeräten nachbildet.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Überspringt die Anzeige von Frames, die sich in Spielen mit 25/30 Bildern pro Sekunde nicht ändern. Kann die Geschwindigkeit verbessern, aber die Eingabeverzögerung erhöhen/das Frame-Tempo verschlechtern.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Präsentiert Frames im Haupt-GS-Thread anstelle eines Arbeitsthreads. Wird zum Debuggen von Frametime-Problemen verwendet.
+
+
+
+ Enables API-level validation of graphics commands.
+ Ermöglicht die Validierung von Grafikbefehlen auf API-Ebene.
+
+
+
+ Use Software Renderer For FMVs
+ Software-Renderer für FMVs Verwenden
+
+
+
+ To avoid TLB miss on Goemon.
+ Um einen TLB-Fehler bei Goemon zu vermeiden.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ Allzweck-Timing-Hack. Bekannt dafür, folgende Spiele zu beeinflussen: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Gut für Cache-Emulationsprobleme. Bekannt dafür, folgende Spiele zu beeinflussen: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Bekannt dafür, folgende Spiele zu beeinflussen: Bleach Blade Battlers, Growlanser II und III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ GIF FIFO emulieren
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Korrekt aber langsamer. Bekannt dafür, folgende Spiele zu beeinflussen: Fifa Street 2.
-
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Verzögerung von VIF1-Störungen
+
+
+
+ Emulate VIF FIFO
+ VIF FIFO emulieren
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulieren Sie das Vorauslesen des VIF1-FIFO. Betrifft bekanntermaßen folgende Spiele: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Vermeidet die ständige Neukompilierung in einigen Spielen. Bekannt dafür, folgende Spiele zu beeinflussen: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ Für Tri-Ace Spiele: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Lauf hinterher. Um Synchronisierungsprobleme beim Lesen oder Schreiben von VU-Registern zu vermeiden.
+
+
+
+ VU XGKick Sync
+ VU XGKick-Synchronisierung
+
+
+
+ Force Blit Internal FPS Detection
+ Erzwinge die interne FPS-Erkennung von Blit
+
+
+ Save StateSavestate erstellen
-
+ Load Resume StateFortsetzungsstatus laden
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5847,2221 +6195,2122 @@ Do you want to load this save and continue?
Möchten Sie diesen laden und fortfahren?
-
+ Region: Region:
-
+ Compatibility: Kompatibilität:
-
+ No Game SelectedKein Spiel ausgewählt
-
+ Search DirectoriesVerzeichnisse durchsuchen
-
+ Adds a new directory to the game search list.Fügt der Spielsuche ein neues Verzeichnis hinzu.
-
+ Scanning Subdirectories"Unterverzeichnisse durchsuchen"
-
+ Not Scanning SubdirectoriesUnterverzeichnisse nicht durchsuchen
-
+ List SettingsListeneinstellungen
-
+ Sets which view the game list will open to.Legt fest, in welcher Ansicht die Spieleliste geöffnet wird.
-
+ Determines which field the game list will be sorted by.Legt fest, nach welchem Feld die Spielliste sortiert wird.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Kehrt die Sortierung der Spiele um. (Normalerweise aufsteigend bis absteigend).
-
+ Cover SettingsCover-Einstellungen
-
+ Downloads covers from a user-specified URL template.Lädt Covers von einer benutzerdefinierten URL-Vorlage herunter.
-
+ OperationsOperationen
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Wählt wo die Anisotropische Filterung angewendet wird, wenn Texturen gerendert werden.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
- Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Eine alternative Methode nutzen um die internen Fps zu berechnen, um falsch ausgelesene Werte in manchen Spielen zu vermeiden.
-
+ Identifies any new files added to the game directories.Identifiziert alle neuen Dateien, die zu den Spielverzeichnissen hinzugefügt wurden.
-
+ Forces a full rescan of all games previously identified.Erzwingt eine vollständige Neueinlesung aller zuvor identifizierten Spiele.
-
+ Download CoversCover herunterladen
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 kann automatisch Cover für Spiele herunterladen, die derzeit noch kein Cover besitzen. Wir stellen keine Cover-Bilder zur Verfügung, der Benutzer muss seine eigene Quelle bereitstellen.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- Geben Sie in dem unten stehenden Feld die URLs an, von denen die Cover heruntergeladen werden sollen, und zwar eine URL pro Zeile. Die folgenden Variablen sind verfügbar:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Titel des Spiels.
-${filetitle}: Name Komponente des Spiels's Dateiname.
-${serial}: Seriennummer des Spiels.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Beispiel: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- Serielle Dateinamen verwenden
-
-
-
+ About PCSX2Über PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 ist ein freier PlayStation 2 (PS2) Open-Source-Emulator. Sein Zweck ist es, die PS2-Hardware zu emulieren mithilfe einer Kombination aus MIPS-CPU-Interpetern, Recompilern sowie einer virtuellen Maschiene, welche die Hardware-Zustände und den PS2-Systemspeicher verwaltet. So können PS2-Spiele auf dem PC gespielt werden, mit weiteren zusätzlichen Funktionen und Vorteilen.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 und PS2 sind eingetragene Marken von Sony Interactive Entertainment. Diese Anwendung ist in keinster Weise mit Sony Interactive Entertainment verbunden.
-
- XXX points
- XXX Punkte
-
-
-
- Unlocked Achievements
- Freigeschaltene Erfolge
-
-
-
- Locked Achievements
- Gesperrte Erfolge
-
-
-
- Active Challenge Achievements
- Aktive Herausforderungs Erfolge
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Das Einreichen von Spielständen ist deaktiviert, da der Hardcore-Modus ausgeschaltet ist. Die Ranglisten sind schreibgeschützt.
-
-
-
- Rank
- Rang
-
-
-
- Name
- Name
-
-
-
- Time
- Zeit
-
-
-
- Score
- Punkte
-
-
-
- Downloading leaderboard data, please wait...
- Daten der Rangliste werden heruntergeladen, bitte warten...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
- Wenn aktiviert und angemeldet, wird PCSX2 nach Trophäen suchen, während das Spiel geladen wird.
-
-
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- Wenn aktiviert, werden Präsenzinformationen gesammelt und an die RetroAchievements Server geschickt.
+ Wenn aktiviert und angemeldet, wird PCSX2 nach Errungenschaften suchen, während das Spiel geladen wird.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" Modus für Errungenschaften, einschließlich Ranglisten Tracking. Deaktiviert Savestates, Cheats und Zeitlupen Funktionen.
-
- Enables tracking and submission of leaderboards in supported games.
- Ermöglicht die Anzeige und Übermittlung von Ranglisten in unterstützten Spielen.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Zeigt Popup-Meldungen bei Ereignissen wie der Freischaltung von Erfolgen und der Teilnahme an der Rangliste an.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
- Spielt Soundeffekte für Ereignisse wie das Freischalten von Trophäen und die Teilnahme an der Rangliste ab.
+ Spielt Soundeffekte für Ereignisse wie das Freischalten von Errungenschaften und die Teilnahme an der Rangliste ab.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
- Zeigt Symbole in der unteren rechten Ecke des Bildschirms an, wenn eine Herausforderung/eine Trophäe aktiv ist.
+ Zeigt Symbole in der unteren rechten Ecke des Bildschirms an, wenn eine Herausforderung/eine Errungenschaft aktiv ist.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Wenn aktiviert, listet PCSX2 Errungenschaften von inoffiziellen Sets auf. Diese Errungenschaften werden nicht von RetroAchievements aufgezeichnet.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Wenn aktiviert, geht PCSX2 davon aus, dass alle Errungenschaften gesperrt sind und wird keine Nachrichten an den Server senden das Errungenschaften freigeschaltet wurden.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Zeigt Popup-Meldungen an, wenn eine Bestenlisten-Herausforderung gestartet, eingereicht oder nicht bestanden wird.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ Wenn diese Option aktiviert ist, verhält sich jede Sitzung so, als ob keine Erfolge freigeschaltet worden wären.
+
+
+ Account
- Account
+ Konto
-
+ Logs out of RetroAchievements.Meldet dich bei RetroAchievements ab.
-
+ Logs in to RetroAchievements.Meldet sich bei RetroAchievements an.
-
+ Current Game
- Current Game
-
-
-
- Achievements Login
- RetroAchievements Anmeldung
-
-
-
- Please enter your user name and password for retroachievements.org.
- Bitte gib deinen Benutzernamen und Passwort für retroachievements.org ein.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Dein Passwort wird nicht in PCSX2 gespeichert, stattdessen wird ein Zugriffstoken generiert und benutzt.
-
-
-
- User Name:
- Benutzername:
+ Derzeitiges Spiel
-
- Password:
- Passwort:
-
-
-
+ {} is not a valid disc image.{} ist kein gültiges Disc Image.
-
+ Automatic mapping completed for {}.Automatische Zuordnung abgeschlossen für {}.
-
+ Automatic mapping failed for {}.Automatische Zuordnung fehlgeschlagen für {}.
-
+ Game settings initialized with global settings for '{}'.
- Game settings initialized with global settings for '{}'.
+ Die Spieleinstellungen wurden mit globalen Einstellungen für '{}' initialisiert.
-
+ Game settings have been cleared for '{}'.Spieleinstellungen wurden für '{}' gelöscht.
-
+ Console Port {}
- Console Port {}
+ Konsolenanschluss {}
-
+ {} (Current){} (Aktuell)
-
+ {} (Folder){} (Ordner)
-
+ Memory card name '{}' is not valid.Name der Memory Card '{}' ist ungültig.
-
+ Memory Card '{}' created.Memory Card '%1' erstellt.
-
+ Failed to create memory card '{}'.Fehler beim Erstellen der Memory Card '{}'.
-
+ A memory card with the name '{}' already exists.Eine Memory Card mit dem Namen '{}' existiert bereits.
-
+ Failed to load '{}'.Laden von '{}' fehlgeschlagen.
-
+ Input profile '{}' loaded.Eingabeprofil '{}' geladen.
-
+ Input profile '{}' saved.Eingabeprofil '{}' gespeichert.
-
+ Failed to save input profile '{}'.Fehler beim Speichern des Eingabeprofils '{}'.
-
+ Port {} Controller Type
- Port {} Controller Typ
+ Steckplatz {} Controller Typ
-
+ Select Macro {} Binds
- Select Macro {} Binds
+ Wähle Makro {} Zuordnungen
-
+
+ Macro {} Frequency
+ Makro {} Frequenz
+
+
+ Macro will toggle every {} frames.Makro wird alle {} Frames ausgelöst.
-
+ Port {} DeviceSteckplatz {} Gerät
-
+ Port {} SubtypeSteckplatz {} Untertyp
-
+ {} unlabelled patch codes will automatically activate.{} unbeschriftete Patch Codes werden automatisch aktiviert.
-
+ {} unlabelled patch codes found but not enabled.{} unbeschriftete Patch codes gefunden, aber nicht aktiviert.
-
+ This Session: {}Diese Session: {}
-
+ All Time: {}Gesamtzeit: {}
-
+ Save Slot {0}Speicherplatz {0}
-
+ Saved {}{} gespeichert
-
+ {} does not exist.{} existiert nicht.
-
+ {} deleted.{} gelöscht.
-
+ Failed to delete {}.Löschen von {} fehlgeschlagen.
-
+ File: {}Datei: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Spielzeit: {}
-
+ Last Played: {}Zuletzt gespielt: {}
-
+ Size: {:.2f} MBGröße: {:.2f} MB
-
- {} points
- {} Punkte
+
+ Left:
+ Links:
-
- {} (Hardcore Mode)
- {} (Hardcore Modus)
+
+ Top:
+ Oben:
-
- You have unlocked all achievements and earned {} points!
- Du hast alle Trophäen freigeschaltet und hast {} Punkte erhalten!
-
-
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- Du hast {} von {} Errungenschaften freigeschaltet und {} von {} möglichen Punkten erreicht.
+
+ Right:
+ Rechts:
-
- This game has {} leaderboards.
- Dieses Spiel hat {} Ranglisten.
+
+ Bottom:
+ Unten:
-
+ SummaryZusammenfassung
-
+ Interface SettingsOberflächen-Einstellungen
-
+ BIOS SettingsBIOS-Einstellungen
-
+ Emulation SettingsEmulationseinstellungen
-
+ Graphics SettingsGrafikeinstellungen
-
+ Audio SettingsAudio-Einstellungen
-
+ Memory Card SettingsMemory Card-Einstellungen
-
+ Controller SettingsController Einstellungen
-
+ Hotkey SettingsTastaturkürzel Einstellungen
-
+ Achievements Settings
- Trophäen Einstellungen
+ Errungenschaften Einstellungen
-
+ Folder SettingsOrdnereinstellungen
-
+ Advanced SettingsErweiterte Einstellungen
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Geschwindigkeit
-
+ 60% Speed60% Geschwindigkeit
-
+ 75% Speed75% Geschwindigkeit
-
+ 100% Speed (Default)100% Geschwindigkeit (Standard)
-
+ 130% Speed130% Geschwindigkeit
-
+ 180% Speed180% Geschwindigkeit
-
+ 300% Speed300% Geschwindigkeit
-
+ Normal (Default)Normal (Standard)
-
+ Mild UnderclockLeichte Untertaktung
-
+ Moderate UnderclockModerate Untertaktung
-
+ Maximum UnderclockMaximale Untertaktung
-
+ DisabledDeaktiviert
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Harter Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneKeine
-
+ Extra + Preserve SignExtra + Vorzeichen behalten
-
+ FullVoll
-
+ ExtraExtra
-
+ Automatic (Default)Automatisch (Standard)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffAus
-
+ OnAn
-
+ AdaptiveAdaptiv
-
+ Bilinear (Smooth)Bilinear (Glatt)
-
+ Bilinear (Sharp)Bilinear (Scharf)
-
+ Weave (Top Field First, Sawtooth)Weave (oberes Feld zuerst, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (unteres Feld zuerst, Sawtooth)
-
+ Bob (Top Field First)Bob (oberes Feld zuerst)
-
+ Bob (Bottom Field First)Bob (unteres Feld zuerst)
-
+ Blend (Top Field First, Half FPS)
- Blend (Top Field First, Half FPS)
+ Blend (Oberes Feld zuerst, halbe FPS)
-
+ Blend (Bottom Field First, Half FPS)
- Blend (Bottom Field First, Half FPS)
+ Blend (Unteres Feld zuerst, halbe FPS)
-
+ Adaptive (Top Field First)Adaptiv (Oberes Feld zuerst)
-
+ Adaptive (Bottom Field First)Adaptiv (Unteres Feld zuerst)
-
+ Native (PS2)Nativ (PS2)
-
+ 1.25x Native1,25x Nativ
-
+ 1.5x Native1,5x Nativ
-
+ 1.75x Native1,75x Nativ
-
+ 2x Native (~720p)2x Nativ (~720p)
-
+ 2.25x Native2.25x Nativ
-
+ 2.5x Native2.5x Nativ
-
+ 2.75x Native2.75x Nativ
-
+ 3x Native (~1080p)3x Nativ (~1080p)
-
+ 3.5x Native3.5x Nativ
-
+ 4x Native (~1440p/2K)4x Nativ (~1440p/2K)
-
+ 5x Native (~1620p)5x Nativ (~1620p)
-
+ 6x Native (~2160p/4K)6x Nativ (~2160p/4K)
-
+ 7x Native (~2520p)7x Nativ (~2520p)
-
+ 8x Native (~2880p)8x Nativ (~2880p)
-
+ Basic (Generated Mipmaps)Basis (generierte Mipmaps)
-
+ Full (PS2 Mipmaps)Voll (PS2 Mipmaps)
-
+ NearestNächste
-
+ Bilinear (Forced)Bilinear (Erzwungen)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Erzwungen, Außer Sprite)
-
+ Off (None)Aus (Kein)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Erzwungen)
-
+ ScaledAngepasst
-
+ Unscaled (Default)
- Unskaliert (Standart)
+ Unskaliert (Standard)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (empfohlen)
-
+ MediumMittel
-
+ HighHoch
-
+ Full (Slow)Voll (langsam)
-
+ Maximum (Very Slow)Maximum (sehr langsam)
-
+ Off (Default)Aus (Standard)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialTeilweise
-
+ Full (Hash Cache)Voll (Hash Cache)
-
+ Force DisabledErzwinge deaktiviert
-
+ Force EnabledErzwinge aktiviert
-
+ Accurate (Recommended)Genau (empfohlen)
-
+ Disable Readbacks (Synchronize GS Thread)Readbacks deaktivieren (GS Thread synchronisieren)
-
+ Unsynchronized (Non-Deterministic)Unsynchronisiert (nicht deterministisch)
-
+ Disabled (Ignore Transfers)Deaktiviert (Übertragungen ignorieren)
-
+ Screen ResolutionBildschirmauflösung
-
- Internal Resolution (Uncorrected)
- Interne Auflösung (Unkorrigiert)
+
+ Internal Resolution (Aspect Uncorrected)
+ Interne Auflösung (Aspekt unkorrigiert)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Für Spiele, die nicht in der Spieleliste gescannt wurden, können keine Details angezeigt werden.
+
+
+
+ Full Boot
+ Vollständiger Bootvorgang
+
+
+
+ Achievement Notifications
+ Leistungsbenachrichtigungen
+
+
+
+ Leaderboard Notifications
+ Bestenlisten-Benachrichtigungen
+
+
+
+ Enable In-Game Overlays
+ In-Game Overlays aktivieren
+
+
+
+ Encore Mode
+ Encore-Modus
+
+
+
+ Spectator Mode
+ Zuschauer Modus
-
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (deaktiviert)
-
+ 1 (64 Max Width)1 (64 Max. Breite)
-
+ 2 (128 Max Width)2 (128 Max. Breite)
-
+ 3 (192 Max Width)3 (192 Max. Breite)
-
+ 4 (256 Max Width)4 (256 Max. Breite)
-
+ 5 (320 Max Width)5 (320 Max. Breite)
-
+ 6 (384 Max Width)6 (384 Max. Breite)
-
+ 7 (448 Max Width)7 (448 Max. Breite)
-
+ 8 (512 Max Width)8 (512 Max. Breite)
-
+ 9 (576 Max Width)9 (576 Max. Breite)
-
+ 10 (640 Max Width)10 (640 Max. Breite)
-
+ Sprites OnlyNur Sprites
-
+ Sprites/TrianglesSprites/Dreiecke
-
+ Blended Sprites/TrianglesVermischte Sprites/Dreiecke
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressiv)
-
+ Inside TargetInnerhalb des Ziels
-
+ Merge TargetsZiele zusammenführen
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Spezial (Textur)
-
+ Special (Texture - Aggressive)Spezial (Textur - Aggressiv)
-
+ HalfHalb
-
+ Force BilinearErzwinge Bilinear
-
+ Force NearestErzwinge nächstgelegene
-
+ Disabled (Default)Deaktiviert (Standard)
-
+ Enabled (Sprites Only)Aktiviert (nur Sprites)
-
+ Enabled (All Primitives)Aktiviert (alle Primitive)
-
+ None (Default)Keine (Standard)
-
+ Sharpen Only (Internal Resolution)Nur schärfen (Interne Auflösung)
-
+ Sharpen and Resize (Display Resolution)Schärfen und Größe ändern (Bildschirmauflösung)
-
+ Scanline FilterScanline-Filter
-
+ Diagonal FilterDiagonalfilter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWellenfilter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUnkomprimiert
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Empfohlen)
-
+ Async Mix (Breaks some games!)Async Mix (Kann bei einigen Spiele fehlerhaft sein oder sie unspielbar machen!)
-
+ None (Audio can skip.)Keine (Audio kann überspringen)
-
+ Stereo (None, Default)Stereo (Keine, Standard)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Kein Audio (Nur Emuliertes SPU2)
-
+ Cubeb (Cross-platform)Cubeb (Cross-Plattform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [Höchste Kompatibilität]
-
+ 16 MB16 MB
-
+ 32 MB32 MB
-
+ 64 MB64 MB
-
- Folder [Recommended]
- Ordner [Empfohlen]
+
+ Folder [Recommended]
+ Ordner [Empfohlen]
+
+
+
+ 128 KB [PS1]
+ 128 KB [PS1]
+
+
+
+ Negative
+ Negativ
+
+
+
+ Positive
+ Positiv
-
- 128 KB [PS1]
- 128 KB [PS1]
+
+ Chop/Zero (Default)
+ Chop/Zero (Standard)
-
+ Game GridSpiel-Raster
-
+ Game ListSpieleliste
-
+ Game List SettingsSpielelisten-Einstellungen
-
+ TypeTyp
-
+ SerialSeriennummer
-
+ TitleTitel
-
+ File TitleDateiname
-
+ CRCCRC
-
+ Time PlayedGespielte Zeit
-
+ Last PlayedZuletzt gespielt
-
+ SizeDateigröße
-
+ Select Disc ImageDisc-Abbild auswählen
-
+ Select Disc DriveDisc Laufwerk auswählen
-
+ Start FileDatei starten
-
+ Start BIOSBIOS starten
-
+ Start DiscDisc starten
-
+ ExitBeenden
-
+ Set Input BindingEingabebindung festlegen
-
+ RegionRegion
-
+ Compatibility RatingKompatibilitäts-Bewertung
-
+ PathPfad
-
+ Disc PathDisc Pfad
-
+ Select Disc PathDisc Pfad auswählen
-
- Details unavailable for game not scanned in game list.
- Details für das Spiel nicht in der Spielliste gescannt.
-
-
-
+ Copy SettingsEinstellungen Kopieren
-
+ Clear SettingsEinstellungen löschen
-
+ Inhibit ScreensaverBildschirmschoner blockieren
-
+
+ Enable Discord Presence
+ Aktiviere die Statusanzeige für Discord
+
+
+ Pause On StartBeim Start pausieren
-
+ Pause On Focus LossPause bei Fokusverlust
-
+ Pause On MenuPause bei Menü
-
+ Confirm ShutdownHerunterfahren bestätigen
-
+ Save State On ShutdownSavestate beim Herunterfahren erstellen
-
+ Enable Per-Game SettingsSeparate Einstellungen pro Spiel aktivieren
-
+ Use Light ThemeBenutze das helle Thema
-
+ Start FullscreenIm Vollbildmodus starten
-
+ Double-Click Toggles FullscreenDoppelklick schaltet Vollbild um
-
+ Hide Cursor In FullscreenCursor im Vollbild ausblenden
-
+ OSD ScaleOSD-Skalierung
-
+ Show MessagesNachrichten anzeigen
-
+ Show SpeedGeschwindigkeit anzeigen
-
+ Show FPSFPS Anzeigen
-
+ Show CPU UsageCPU-Auslastung anzeigen
-
+ Show GPU UsageGPU-Auslastung anzeigen
-
+ Show ResolutionAuflösung anzeigen
-
+ Show GS StatisticsZeige GS-Statistiken
-
+ Show Status IndicatorsStatusindikatoren anzeigen
-
+ Show SettingsEinstellungen anzeigen
-
+ Show InputsEingaben anzeigen
-
+ Show Frame TimesFrametime anzeigen
-
+ Warn About Unsafe SettingsVor unsicheren Einstellungen warnen
-
+ Reset SettingsEinstellungen zurücksetzen
-
+ Change Search DirectorySuchverzeichnis auswählen
-
+ Fast BootSchnellstart
-
+ Output VolumeAusgabelautstärke
-
+ Synchronization ModeSynchronisationsmodus
-
+ Expansion ModeErweiterungs-Modus
-
+ Output ModuleAusgabemodul
-
+ LatencyLatenz
-
+ Sequence LengthSequenzlänge
-
+ Seekwindow SizeSuchfenstergröße
-
+ OverlapÜberlappen
-
+ Memory Card DirectorySpeicherkarten-Verzeichnis
-
+ Folder Memory Card Filter
- Folder Memory Card Filter
+ Ordner Memorycard-Filter
-
+ Auto Eject When LoadingBeim Laden automatisch auswerfen
-
+ CreateErstellen
-
+ CancelAbbrechen
-
+ Load ProfileProfil laden
-
+ Save ProfileProfil speichern
-
+ Per-Game ConfigurationPro-Spiel-Konfiguration
-
+ Copy Global SettingsGlobale Einstellungen kopieren
-
+ Enable SDL Input SourceSDL-Eingangsquelle aktivieren
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / Erweiterter DualSense Modus
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceXInput-Eingabequelle aktivieren
-
+ Enable Console Port 1 Multitap
- Multitap an Port 1 der Konsole aktivieren
+ Multitap an Steckplatz 1 der Konsole aktivieren
-
+ Enable Console Port 2 Multitap
- Multitap an Port 2 der Konsole aktivieren
+ Multitap an Steckplatz 2 der Konsole aktivieren
-
+ Controller Port {}{}Controller Steckplatz {}{}
-
+ Controller Port {}Controller Steckplatz {}
-
+ Controller TypeController-Typ
-
+ Automatic MappingAutomatisches Zuordnen
-
+ Controller Port {}{} MacrosController Steckplatz {}{} Makros
-
+ Controller Port {} MacrosController Steckplatz {} Makros
-
+ Macro Button {}Makro-Taste {}
-
+ ButtonsTasten
-
+ FrequencyFrequenz
-
+ PressureDruck
-
+ Controller Port {}{} Settings
- Controller-Port {}{} Einstellungen
+ Controller-Steckplatz {}{} Einstellungen
-
+ Controller Port {} Settings
- Controller-Port {} Einstellungen
+ Controller-Steckplatz {} Einstellungen
-
+ USB Port {}USB Anschluss {}
-
+ Device TypeGeräte-Typ
-
+ Device SubtypeGeräteunterart
-
+ {} Bindings{} Belegung
-
+ Clear BindingsBelegung verwerfen
-
+ {} Settings{} Einstellungen
-
+ Cache DirectoryCache-Verzeichnis
-
+ Covers DirectoryCover-Verzeichnis
-
+ Snapshots DirectorySnapshot-Verzeichnis
-
+ Save States DirectorySave State Verzeichnis
-
+ Game Settings DirectorySpieleinstellungen Verzeichnis
-
+ Input Profile DirectoryEingabeprofil-Verzeichnis
-
+ Cheats DirectoryCheats Verzeichnis
-
+ Patches DirectoryPatch-Verzeichnis
-
+ Texture Replacements DirectoryVerzeichnis für Texturersatz
-
+ Video Dumping DirectoryVideo-Dumping-Verzeichnis
-
+ Resume GameSpiel fortsetzen
-
+ Toggle Frame LimitFrame Limiter umschalten
-
+ Game PropertiesSpieleigenschaften
-
+ Achievements
- Trophäen
+ Errungenschaften
-
+ Save ScreenshotScreenshot speichern
-
+ Switch To Software RendererZum Software-Renderer wechseln
-
+ Switch To Hardware RendererZum Hardware-Renderer wechseln
-
+ Change DiscDisc wechseln
-
+ Close GameSpiel beenden
-
+ Exit Without SavingBeenden ohne Speichern
-
+ Back To Pause MenuZurück zum Pause-Menü
-
+ Exit And Save StateBeenden und Status Speichern
-
+ LeaderboardsRanglisten
-
+ Delete SaveSpielstand löschen
-
+ Close MenuMenü schließen
-
- Clean Boot
- Sauberer Start
-
-
-
+ Delete StateStatus löschen
-
+ Default BootStandard-Boot
-
- Slow Boot
- Langsamer Start
-
-
-
+ Reset Play TimeSpielzeit zurücksetzen
-
+ Add Search DirectorySuchverzeichnis hinzufügen
-
+ Open in File BrowserIm Dateimanager öffnen
-
+ Disable Subdirectory ScanningUnterverzeichnissuche deaktivieren
-
+ Enable Subdirectory ScanningUnterverzeichnissuche aktivieren
-
+ Remove From ListAus Liste entfernen
-
+ Default ViewStandardansicht
-
+ Sort BySortieren nach
-
+ Sort ReversedUmgekehrt sortieren
-
+ Scan For New GamesNach neuen Spielen suchen
-
+ Rescan All GamesAlle Spiele erneut scannen
-
- Start Download
- Download starten
-
-
-
+ WebsiteWebseite
-
+ Support ForumsSupportforen
-
+ GitHub RepositoryGitHub-Repository
-
+ LicenseLizenz
-
+ CloseSchließen
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration wird anstelle der integrierten Implementierung von Errungenschaften verwendet.
-
+ Enable Achievements
- Trophäen aktivieren
-
-
-
- Rich Presence
- Rich Presence
+ Errungenschaften aktivieren
-
+ Hardcore ModeHardcore Modus
-
- Show Notifications
- Benachrichtigungen anzeigen
-
-
-
+ Sound EffectsSound-Effekte
-
- Show Challenge Indicators
- Herausforderungs-Indikatoren zeigen
-
-
-
+ Test Unofficial AchievementsTeste inoffizielle Errungenschaften
-
- Test Mode
- Testmodus
-
-
-
+ Username: {}Benutzername: {}
-
+ Login token generated on {}Login-Token generiert am {}
-
+ LogoutAbmelden
-
+ Not Logged InNicht eingeloggt
-
+ LoginAnmelden
-
- Achievements are disabled.
- Erfolge sind deaktiviert.
-
-
-
- Game ID: {}
- Spiel-ID: {}
-
-
-
- Game Title: {}
- Spieltitel: {}
-
-
-
- Achievements: {} ({} points)
- Errungenschaften: {} ({} Punkte)
+
+ Game: {0} ({1})
+ Spiel: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich-Präsenz inaktiv oder nicht unterstützt.
-
+ Game not loaded or no RetroAchievements available.Spiel nicht geladen oder keine RetroAchievements verfügbar.
-
+ Card EnabledSpeicherkarte Aktiv
-
+ Card NameSpeicherkarten Name
-
+ Eject CardSpeicherkarte auswerfen
@@ -8074,7 +8323,7 @@ ${serial}: Seriennummer des Spiels.
Fehler beim erneuten Öffnen, Wiederherstellen der alten Konfiguration.
-
+ Upscale multiplier set to {}x.Hochskalierungs Multiplikator auf {}x gesetzt.
@@ -8129,12 +8378,12 @@ ${serial}: Seriennummer des Spiels.
Deaktiviere automatisch generierte Mipmaps auf einer oder mehreren komprimierten Ersatztexturen. Bitte generiere mipmaps beim Komprimieren deiner Texturen.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil Puffer und Texturbarrieren sind beide nicht verfügbar, dies wird einige grafische Effekte zerstören.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks ist aktiviert, aber kalibrierte Zeitstempel sind nicht verfügbar. Dies kann sehr langsam sein.
@@ -8190,7 +8439,7 @@ ${serial}: Seriennummer des Spiels.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8201,341 +8450,509 @@ Du kannst die Blending Genauigkeit in den Spieleigenschaften anpassen, um die gr
zu verbessern, aber das erhöht auch die Systemanforderungen.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manuelle GS-Hardware-Renderer-Korrekturen sind aktiviert, automatische Korrekturen wurden nicht angewendet:
-
+ No tracks provided.Keine Titel vorhanden.
-
+ Hash {} is not in database.Hash {} ist nicht in der Datenbank.
-
+ Data track number does not match data track in database.Die Tracknummer stimmt nicht mit der Datenspur in der Datenbank überein.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- Track {} mit Hash {} wurde nicht in der Datenbank gefunden.
+ Track {0} mit Hash {1} wurde nicht in der Datenbank gefunden.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- Track {} mit Hash {} ist für ein anderes Spiel ({}).
+ Track {0} mit Hash {1} ist für ein anderes Spiel ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- Track {} mit Hash {} stimmt nicht mit Datenbank-Track überein.
+ Track {0} mit Hash {1} stimmt nicht mit Track in der Datenbank überein.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Spiel-Fixes (NICHT empfohlen global zu ändern)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negativer Divide Hack (Für Gundam Spiele)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (für Schicksalsgeschichte)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Software-Renderer für FMVs Verwenden
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- MPEG Hack überspringen (Videos überspringen/FMVs)
+ MPEG Hack überspringen
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- TLB-Hack vorladen (für Goemon)
+ TLB-Hack vorab laden
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE Timing Hack (Mehrzweck Timing Hack)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Gut für Cache-Emulationsprobleme)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (Für Bleach Blade Battlers)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- GIF FIFO emulieren (Richtig aber langsamer)
+ GIF FIFO emulieren
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Verweigert Schreibzugriffe, wenn beschäftigt)
+ DMA Busy Hack
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- VIF1 Stalls verzögern (für SOCOM 2 HUD/Spy Hunter)
+ VIF1 Stalls verzögern
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- GIF FIFO emulieren (Richtig aber langsamer)
+ VIF FIFO emulieren
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Vollständige VU0-Synchronisierung (Richtig aber langsamer)
+ Volle VU0 Synchronisierung
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (Für Scarface The World is Yours/Crash Tag Team Racing)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Hack hinzufügen (Für Tri-Ace Spiele)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+ VU Sync
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Richtig aber langsamer)
+ VU XGKick Synchronisieren
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (Wenn die automatische Erkennung scheitert)
+ Interne FPS Erkennung durch Blit erzwingen
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Software-Renderer für FMVs Verwenden
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Ungeprüft
+
+
+
+ For Tales of Destiny.
+ Für "Tales of Destiny".
+
+
+
+ For Gundam Games.
+ Für "Gundam" Spiele.
+
+
+
+ To avoid TLB miss on Goemon.
+ Um einen TLB-Fehler bei Goemon zu vermeiden.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Wird für einige Spiele mit komplexem FMV-Rendering benötigt.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Überspringt Videos/FMVs in Spielen, um ein Hängenbleiben/Einfrieren des Spiels zu vermeiden.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Bekannt dafür, folgende Spiele zu beeinflussen: Bleach: Blade Battlers, Growlanser II und III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ Allzweck-Timing-Hack. Bekannt dafür, folgende Spiele zu beeinflussen: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Gut für Cache-Emulationsprobleme. Bekannt dafür, folgende Spiele zu beeinflussen: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Bekannt dafür, folgende Spiele zu beeinflussen: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Korrekt aber langsamer. Bekannt dafür, folgende Spiele zu beeinflussen: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simuliert VIF1 FIFO read-ahead. Bekannt dafür, folgende Spiele zu beeinflussen: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ Um zu verhindern das "SOCOM 2 HUD" und "Spy Hunter" sich beim Laden aufhängen.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ Für Tri-Ace Spiele: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Vermeidet die ständige Neukompilierung in einigen Spielen. Bekannt dafür, folgende Spiele zu beeinflussen: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Erzwingt genaue VU0 Synchronisierung bei jeder COP2-Anweisung.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Lauf hinterher. Um Synchronisierungsprobleme beim Lesen oder Schreiben von VU-Registern zu vermeiden.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ Um auf mögliche float overflows zu prüfen (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Genaues Timing für VU XGKicks benutzen (langsamer).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Verwenden Sie eine alternative Methode zur Berechnung der internen FPS, um in einigen Spielen falsche Messwerte zu vermeiden.GameList
-
+ NeverNie
-
+ TodayHeute
-
+ YesterdayGestern
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} Stunden
-
+ {} minutes{} Minuten
+
+
+ Downloading cover for {0} [{1}]...
+ Cover für {0} [{1}] wird heruntergeladen...
+ GameListModel
-
+ TypeTyp
-
+ CodeSeriennummer
-
+ TitleTitel
-
+ File TitleDateiname
-
+ CRCCRC
-
+ Time PlayedSpielzeit
-
+ Last PlayedZuletzt gespielt
-
+ SizeDateigröße
-
+ RegionRegion
-
+ Compatibility
- Kompabilität
+ KompatibilitätGameListSettingsWidget
-
+
+ Game Scanning
+ Spiele-Scannen
+
+
+ Search Directories (will be scanned for games)Suchverzeichnisse (werden nach Spielen gescannt)
-
+ Add...Hinzufügen...
-
-
-
+
+
+ RemoveEntfernen
-
+ Search DirectoryVerzeichnis durchsuchen
-
+ Scan RecursivelyRekursiv durchsuchen
-
+ Excluded Paths (will not be scanned)Ausgeschlossene Verzeichnisse (werden nicht gescannt)
-
+ Directory...Verzeichnis...
-
+ File...Datei...
-
+ Scan For New GamesNach neuen Spielen suchen
-
+ Rescan All GamesAlle Spiele erneut durchsuchen
-
+
+ Display
+ Display
+
+
+
+
+ Prefer English Titles
+ Englische Titel bevorzugen
+
+
+
+ Unchecked
+ Ungeprüft
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ Für Spiele mit einem Titel in der Muttersprache des Spiels und einem in Englisch, bevorzugen Sie den englischen Titel.
+
+
+ Open Directory...Verzeichnis öffnen...
-
+ Select Search DirectorySuchverzeichnis auswählen
-
+ Scan Recursively?Rekursiv scannen?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8544,12 +8961,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erkennen.
-
+ Select FileDatei auswählen
-
+ Select DirectoryVerzeichnis auswählen
@@ -8557,32 +8974,32 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken
GameListWidget
-
+ Game ListSpieleliste
-
+ Game GridSpiel-Raster
-
+ Show TitlesTitel Anzeigen
-
+ All TypesAlle Typen
-
+ All RegionsAlle Regionen
-
+ Search...Suchen...
@@ -8608,17 +9025,17 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken
<html><head/><body><p><span style=" font-weight:700;">Autor: </span>Patch Autor</p><p>Beschreibung würde hierher gehen</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Autor: </strong>%1<br>%2
-
+ UnknownUnbekannt
-
+ No description provided.Keine Beschreibung verfügbar.
@@ -8636,7 +9053,7 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken
Patches erneut laden
-
+ There are no patches available for this game.Für dieses Spiel sind keine Patches verfügbar.
@@ -8655,399 +9072,410 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken
-
+ RestoreWiederherstellen
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Titel sortieren:
+
+
+
+ English Title:
+ Englischer Titel:
+
+
+ Path:Pfad:
-
+ Serial:Seriennummer:
-
+ CRC:CRC:
-
+ Type:Typ:
-
+ PS2 DiscPS2 Disc
-
+ PS1 DiscPS1 Disc
-
+ ELF (PS2 Executable)ELF (PS2 ausführbar)
-
+ Region:Region:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brasilien)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (China)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japan)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (USA)
-
+ OtherAnderes
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australien)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (Südafrika)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Österreich)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgien)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europa/Australien)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (Frankreich)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finnland)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Deutschland)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Griechenland)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italien)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (Indien)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europa/Australien)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Niederlande)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-KEIN (Norwegen)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Polen)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Russland)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spanien)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Skandinavien)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Schweden)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Schweiz)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (Großbritannien)
-
+ Compatibility:
- Kompabilität:
+ Kompatibilität:
-
+ UnknownUnbekannt
-
+ Not BootableNicht bootfähig
-
+ Reaches IntroErreicht Einleitung
-
+ Reaches MenuErreicht Menü
-
+ In-GameIm Spiel
-
+ PlayableSpielbar
-
+ PerfectPerfekt
-
+ Input Profile:Eingabeprofil:
-
+ SharedRefers to the shared settings profile.Teilen
-
+ Disc Path:Disc Pfad:
-
+ Browse...Durchsuchen...
-
+ ClearLeeren
-
+ VerifyVerifizieren
-
+ Search on Redump.org...Suche auf Redump.org...
-
+ Select Disc PathWähle Disc Pfad
-
+ Game is not a CD/DVD.Spiel ist keine CD/DVD.
-
+ Track list unavailable while virtual machine is running.Trackliste nicht verfügbar, während die virtuelle Maschine läuft.
-
+ ##
-
+ ModeModus
-
-
+
+ StartStart
-
-
+
+ SectorsSektoren
-
-
+
+ SizeGröße
-
-
+
+ MD5MD5
-
-
+
+ StatusStatus
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ ErrorFehler
-
+ Cannot verify image while a game is running.Abbild kann nicht verifiziert werden, während ein Spiel läuft.
-
+ One or more tracks is missing.Ein oder mehrere Titel fehlen.
-
+ Verified as %1 [%2] (Version %3).Verifiziert als %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Als %1 [%2] verifiziert.
@@ -9055,62 +9483,62 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken
GraphicsSettingsWidget
-
+ Renderer:Renderer:
-
+ Adapter:Adapter:
-
+ DisplayDisplay
-
+ Fullscreen Mode:Vollbildmodus:
-
+ Aspect Ratio:Seitenverhältnis:
-
+ Fit to Window / FullscreenAn Fenster anpassen / Vollbild
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Auto-Standard (4:3 Interlaced / 3:2 Progressiv)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Breitbild (16:9)
-
+ FMV Aspect Ratio:FMV Seitenverhältnis:
-
-
-
+
+
+
@@ -9120,12 +9548,12 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken
Aus (Standard)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9136,92 +9564,92 @@ Das Scannen braucht mehr Zeit, aber es wird Dateien in Unterverzeichnissen erken
Automatisch (Voreinstellung)
-
+ None (Interlaced, also used by Progressive)Kein (Interlaced, auch von Progressive verwendet)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (oberes Feld zuerst, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (unteres Feld zuerst, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Oberes Feld zuerst, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Unteres Feld zuerst, volle Bilder)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Mischung (Oberes Feld zuerst, 2 Felder zusammenführen)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Mischung (Unteres Feld zuerst, 2 Felder zusammenführen)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptiv (Oberes Feld zuerst, ähnlich wie Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptiv (Unteres Feld zuerst, ähnlich wie Bob + Weave)
-
+ Bilinear Filtering:Bilineare Filterung:
-
-
+
+ NoneKeine
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Weichgezeichnet)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Scharf)
-
+ Vertical Stretch:Vertikale Streckung:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9229,355 +9657,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Zuschneiden:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Links:
-
-
-
-
+
+
+
+ pxPixel
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Oben:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Rechts:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Unten:
-
+ Screen OffsetsBildschirm-Versatz
-
+ VSyncVertikale Synchronisation
-
+ Show OverscanOverscan anzeigen
-
+ Enable Widescreen PatchesBreitbild-Patches aktivieren
-
+ Enable No-Interlacing PatchesDe-Interlacing-Patches aktivieren
-
+ Anti-BlurBewegungsunschärfe
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetInterlace-Offset deaktivieren
-
+ Screenshot Size:Screenshot-Größe:
-
+ Screen ResolutionBildschirmauflösung
-
+ Internal ResolutionInterne Auflösung
-
+ Internal Resolution (Aspect Uncorrected)Interne Auflösung (Unkorrigiertes Seitenverhältnis)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Qualität:
-
-
+
+ RenderingRendering
-
+ Internal Resolution:Interne Auflösung:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffAus
-
+ Basic (Generated Mipmaps)Basis (generierte Mipmaps)
-
+ Full (PS2 Mipmaps)Voll (PS2 Mipmaps)
-
-
+
+ Texture Filtering:Textur-Filterung:
-
-
+
+ NearestNächste
-
-
+
+ Bilinear (Forced)Bilinear (Erzwungen)
-
-
+
+ Bilinear (PS2)Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Erzwungen, Außer Sprite)
-
+ Trilinear Filtering:Trilineare Filterung:
-
+ Off (None)Aus (Kein)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Erzwungen)
-
+ Anisotropic Filtering:Anisotropische Filterung:
-
+ Dithering:Dithering:
-
+ ScaledAngepasst
-
+ Unscaled (Default)
- Unskaliert (Standart)
+ Unskaliert (Standard)
-
+ Blending Accuracy:Blending Genauigkeit:
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (empfohlen)
-
+ MediumMittel
-
+ HighHoch
-
+ Full (Slow)Voll (langsam)
-
+ Maximum (Very Slow)Maximum (sehr langsam)
-
+ Texture Preloading:Textur-Vorladung:
-
+ PartialTeilweise
-
+ Full (Hash Cache)Voll (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software-Rendering-Threads:
+
+
+
+ Skip Draw Range:
+ Bereich „Zeichnen überspringen“:
+
+
+ GPU Palette ConversionGPU-Palette Konvertierung
-
+ Manual Hardware Renderer FixesManuelle Hardware-Renderer Fixes
-
+ Spin GPU During ReadbacksGPU-Spin während der Lesungen
-
+ Spin CPU During ReadbacksCPU-Spin während der Lesungen
-
- Extra Rendering Threads:
- Zusätzliche Rendering-Threads:
-
-
-
+ threads threads
-
+ MipmappingMipmapping
-
+ Auto FlushAuto-Flush
-
+ Hardware FixesHardware-Korrekturen
-
+ Force DisabledErzwinge deaktiviert
-
+ Force EnabledErzwinge aktiviert
-
+ CPU Sprite Render Size:CPU Sprite Rendergröße:
-
-
-
+
+
+ 0 (Disabled)
@@ -9585,79 +10018,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (deaktiviert)
-
+ 1 (64 Max Width)1 (64 Max. Breite)
-
+ 2 (128 Max Width)2 (128 Max. Breite)
-
+ 3 (192 Max Width)3 (192 Max. Breite)
-
+ 4 (256 Max Width)4 (256 Max. Breite)
-
+ 5 (320 Max Width)5 (320 Max. Breite)
-
+ 6 (384 Max Width)6 (384 Max. Breite)
-
+ 7 (448 Max Width)7 (448 Max. Breite)
-
+ 8 (512 Max Width)8 (512 Max. Breite)
-
+ 9 (576 Max Width)9 (576 Max. Breite)
-
+ 10 (640 Max Width)10 (640 Max. Breite)
-
- Skipdraw Range:
- Skipdraw Größe:
-
-
-
+ Frame Buffer ConversionFramebuffer-Konvertierung
-
+ Disable Depth EmulationDepth Emulation deaktivieren
-
+ Disable Safe FeaturesSafe Features deaktivieren
-
+ Preload Frame DataFrame-Daten vorladen
@@ -9668,606 +10096,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressiv)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)Deaktiviert (Standard)
-
+ Enabled (Exact Match)Aktiviert (Exakte Übereinstimmung)
-
+ Enabled (Check Inside Target)Aktiviert (Innerhalb des Ziels prüfen)
-
+ Upscaling FixesUpscaling-Korrekturen
-
+ Half Pixel Offset:Halb-Pixel-Versatz:
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Spezial (Textur)
-
+ Special (Texture - Aggressive)Spezial (Textur - Aggressiv)
-
+ Round Sprite:Runder Sprite:
-
+ HalfHalb
-
+ FullVoll
-
+ Texture Offsets:Texturversatz:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteSprite zusammenführen
-
+ Align SpriteSprite ausrichten
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites OnlyNur Sprites
-
+ Sprites/TrianglesSprites/Dreiecke
-
+ Blended Sprites/TrianglesVermischte Sprites/Dreiecke
-
+ Auto Flush:Auto-Flush:
-
+ Enabled (Sprites Only)Aktiviert (nur Sprites)
-
+ Enabled (All Primitives)Aktiviert (alle Primitive)
-
+ Texture Inside RT:Textur innerhalb RT:
-
+ Inside TargetInnerhalb des Ziels
-
+ Merge TargetsZiele zusammenführen
-
+ Disable Partial Source InvalidationPartielle Quellen-Invalidierung deaktivieren
-
+ Read Targets When ClosingLese Ziele beim Schließen
-
+ Estimate Texture RegionGeschätzte Textur Region
-
+ Disable Render FixesRender-Korrekturen deaktivieren
-
+ Unscaled Palette Texture DrawsUnskalierte Palettentextur Zeichnungen
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearErzwinge Bilinear
-
+ Force NearestErzwinge nächstgelegene
-
+ Texture ReplacementTexturen Ersetzung
-
+ Search DirectorySuchverzeichnis
-
-
+
+ Browse...Durchsuchen...
-
-
+
+ Open...Öffnen...
-
-
+
+ ResetZurücksetzen
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 dumpt und lädt Texturersetzungen aus diesem Verzeichnis.
-
+ OptionsEinstellungen
-
+ Dump TexturesTexturen dumpen
-
+ Dump MipmapsMipmaps dumpen
-
+ Dump FMV TexturesFMV-Texturen dumpen
-
-
- Async Texture Loading
- Asynchrones Textur laden
-
-
-
+ Load TexturesTexturen laden
-
+ Precache TexturesPrecache Texturen
-
+ Post-ProcessingNachbearbeitung
-
+ Sharpening/Anti-AliasingSchärfe/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxAdaptive Schärfung des Kontrasts:
-
-
+
+ None (Default)Aus (Standard)
-
+ Sharpen Only (Internal Resolution)Nur schärfen (Interne Auflösung)
-
+ Sharpen and Resize (Display Resolution)Schärfen und Größe ändern (Bildschirmauflösung)
-
+ Sharpness:Schärfe:
-
+ FXAAFXAA
-
+ FiltersFilter
-
+ TV Shader:TV-Shader:
-
+ Scanline FilterScanline-Filter
-
+ Diagonal FilterDiagonalfilter
-
+ Triangular FilterDreiecksfilter
-
+ Wave FilterWellenfilter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostSchattierungs Boost
-
+ Brightness:Helligkeit:
-
+ Contrast:Kontrast:
- SaturationSättigung
-
+ OSDOSD
-
+ On-Screen DisplayBildschirmanzeige
-
+ OSD Scale:OSD-Skalierung:
-
+ Show IndicatorsIndikatoren anzeigen
-
+ Show ResolutionAuflösung anzeigen
-
+ Show InputsEingaben anzeigen
-
+ Show GPU UsageGPU-Auslastung anzeigen
-
+ Show SettingsEinstellungen anzeigen
-
+ Show FPSFPS Anzeigen
-
+
+
+ Disable Dual-Source Blending
+ Dual Source Blending Deaktivieren
+
+
+ Disable Shader CacheShader Cache deaktivieren
-
+ Disable Vertex Shader ExpandVertex-Shader-Erweiterung deaktivieren
-
+ Show StatisticsStatistiken anzeigen
-
+
+
+ Asynchronous Texture Loading
+ Asynchrones Laden von Texturen
+
+
+
+ Saturation:
+ Sättigung:
+
+
+ Show CPU UsageCPU-Auslastung anzeigen
-
+ Warn About Unsafe SettingsVor unsicheren Einstellungen warnen
-
+ Show Frame TimesFrametimes anzeigen
-
+ RecordingAufnahme
-
+ Video Dumping DirectoryVideo-Dumping-Verzeichnis
-
+ Capture SetupAufzeichnungseinstellungen
-
+ Container:Format:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsZusätzliche Argumente
-
+ Capture AudioAudio aufnehmen
-
+ Resolution:Auflösung:
-
+ xх
-
+ AutoAutomatisch
-
+ Capture VideoVideo aufnehmen
-
+ AdvancedAdvanced here refers to the advanced graphics options.Erweitert
-
+ Advanced OptionsErweiterte Einstellungen
-
+ Hardware Download Mode:Hardware-Download-Modus:
-
+ Accurate (Recommended)Genau (empfohlen)
-
+ Disable Readbacks (Synchronize GS Thread)Readbacks deaktivieren (GS Thread synchronisieren)
-
+ Unsynchronized (Non-Deterministic)Unsynchronisiert (nicht deterministisch)
-
+ Disabled (Ignore Transfers)Deaktiviert (Übertragungen ignorieren)
-
+ GS Dump Compression:GS Dump Komprimierung:
-
+ UncompressedUnkomprimiert
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesÜberspringe Darstellung Doppelter Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10277,69 +10715,63 @@ Swap chain: see Microsoft's Terminology Portal.Blit Swap-Kette verwenden
-
+ Disable Threaded PresentationThreaded-Präsentation deaktivieren
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.kBit/s
-
+ Allow Exclusive Fullscreen:Exklusiven Vollbildmodus verwenden:
-
+ DisallowedNicht erlaubt
-
+ AllowedErlauben
-
+ Debugging OptionsDebug Optionen
-
+ Override Texture Barriers:Texturbarrieren Überschreiben:
-
+ Use Debug DeviceDebug-Gerät verwenden
-
-
- Disable Dual Source Blending
- Dual Source Blending Deaktivieren
-
-
-
+ Show Speed PercentagesGeschwindigkeit in Prozent anzeigen
-
+ Disable Framebuffer FetchFramebuffer-Abruf deaktivieren
@@ -10408,8 +10840,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Globale Einstellung verwenden [%1]
@@ -10461,6 +10893,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedDeaktiviert
@@ -10520,11 +10953,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Kontrolliert den Genauigkeitsgrad der GS überblendungseinheit der Emulation.<br> Je höher die Einstellung, desto mehr überblendungen werden im Shader akkurat Emuliert und desto größer wird die Geschwindigkeitseinbuße sein.<br> Beachten Sie, dass Direct3D's fähigkeit zu überblenden reduziert ist im Vergleich zu OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Software-Rendering-Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Deaktivieren Sie die Unterstützung von Tiefenpuffern im Textur-Cache. Dies kann helfen, die Geschwindigkeit zu erhöhen, führt aber wahrscheinlich zu verschiedenen Störungen.
+ This option disables game-specific render fixes.
@@ -10576,6 +11019,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Behebt Probleme mit Upscaling (vertikale Linien) in Namco-Spielen wie Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Speichert austauschbare Texturen auf der Festplatte. Reduziert die Leistung.
+
+
+
+ Includes mipmaps when dumping textures.
+ Schließt Mipmaps beim Dumping von Texturen ein.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Ermöglicht Textur-Dumping, wenn FMVs aktiv sind. Sie sollten dies nicht aktivieren.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Lädt Ersatztexturen in einen Arbeitsthread und reduziert so Mikroruckeln, wenn Ersetzungen aktiviert sind.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Lädt Ersatztexturen, sofern verfügbar und vom Benutzer bereitgestellt.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Lädt alle Ersatztexturen vorab in den Speicher. Bei asynchronem Laden nicht erforderlich.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Aktiviert FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Bestimmt die Intensität des Schärfungseffekts bei der CAS-Nachbearbeitung.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Passt die Helligkeit an. 50 ist normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Passt den Kontrast an. 50 ist normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Passt die Sättigung an. 50 ist normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10591,11 +11089,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Zeigt verschiedene Einstellungen und die aktuellen Werte dieser Einstellungen an, nützlich zum Debuggen.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Zeigt den aktuellen Controller-Status des Systems in der linken unteren Ecke des Bildschirms an.
- Displays a graph showing the average frametimes.
@@ -10633,7 +11126,7 @@ Swap chain: see Microsoft's Terminology Portal.
Aktivieren Sie diese Option, um die PCSX2 Aktualisierungsrate mit Ihrem aktuellen Monitor oder Bildschirm abzugleichen. VSync ist automatisch deaktiviert, wenn es nicht möglich ist (z. B. mit einer nicht-100%igen Geschwindigkeit).
-
+ Integer ScalingPixelgenaue Bildskalierung
@@ -10722,8 +11215,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenRandloser Vollbildmodus
@@ -10865,11 +11358,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Übermittelt nutzlose Aufgaben an die GPU während des zurück Lesens, um zu verhindern, dass sie in den Energiesparmodus wechselt. Kann die Leistung verbessern, aber mit einem signifikanten Anstieg des Stromverbrauchs.
-
-
- Extra Rendering Threads
- Zusätzliche Rendering-Threads
- 2 threads
@@ -10920,11 +11408,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndEndbereich des Skipdraw
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Die Unterstützung von Tiefenpuffer innerhalb der Texture Caches deaktivieren. Kann die Geschwindigkeit verbessern aber wird wahrscheinlich verschiedene Glitches verursachen.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11042,7 +11525,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD-Skalierung
-
+ Show OSD MessagesOSD-Meldungen anzeigen
@@ -11082,6 +11565,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Zeigt Zähler für die interne grafische Nutzung, nützlich zum Debuggen.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Zeigt den aktuellen Controller-Status des Systems in der linken unteren Ecke des Bildschirms an.
+ Displays warnings when settings are enabled which may break games.
@@ -11135,29 +11623,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Debug-Gerät aktivieren
+
+
+
+ Enables API-level validation of graphics commands.
+ Aktiviert die Validierung von Grafik-Befehlen auf API-Ebene.
+
+
+ GS Download ModeGS Download-Modus
-
+ AccurateGenau
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Überspringt die Synchronisierung mit dem GS-Thread und dem Host GPU für GS-Downloads. Kann zu einem großen Geschwindigkeitsanstieg auf langsameren Systemen führen, auf Kosten vieler zerstörter grafischer Effekte. Wenn Spiele defekt sind und Sie diese Option aktiviert haben, deaktivieren Sie sie bitte zuerst.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Standard
-
-
+
+ (Default)(Standard)
@@ -11165,405 +11663,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGrafik
-
+ Save ScreenshotScreenshot speichern
-
+ Toggle Video CaptureVideoaufnahme umschalten
-
+ Save Single Frame GS DumpEinzelbild-GS-Dump speichern
-
+ Save Multi Frame GS DumpMulti-Frame GS Dump speichern
-
+ Toggle Software RenderingSoftware Rendering umschalten
-
+ Increase Upscale MultiplierErhöhe Hochskalierungs-Multiplikator
-
+ Decrease Upscale MultiplierVerringere Hochskalierungs-Multiplikator
-
+ Toggle On-Screen DisplayOn-Screen Anzeige umschalten
-
+ Cycle Aspect RatioSeitenverhältnis Durchschalten
-
+ Aspect ratio set to '{}'.Seitenverhältnis auf '{}' gesetzt.
-
+ Cycle Hardware MipmappingHardware-Mipmapping umschalten
-
+ Hardware mipmapping set to '{}'.Hardware-Mipmapping auf '{}' gesetzt.
-
+ Cycle Deinterlace ModeDeinterlace-Modus Durchschalten
-
+ Deinterlace mode set to '{}'.Deinterlace Modus auf '{}' gesetzt.
-
+ Toggle Texture DumpingTextur Dumping umschalten
-
+ Texture dumping is now enabled.Textur Dumping ist jetzt aktiviert.
-
+ Texture dumping is now disabled.Textur Dumping ist jetzt deaktiviert.
-
+ Toggle Texture ReplacementsTexturersatz umschalten
-
+ Texture replacements are now enabled.Texturersetzungen sind jetzt aktiviert.
-
+ Texture replacements are now disabled.Texturersetzungen sind nun deaktiviert.
-
+ Reload Texture ReplacementsTexturersetzungen neu laden
-
+ Texture replacements are not enabled.Texturersetzungen sind nicht aktiviert.
-
+ Reloading texture replacements...Texturersetzungen neu laden...
-
+ Target speed set to {:.0f}%.Zielgeschwindigkeit auf {:.0f} % gesetzt.
-
+ Volume: MutedLautstärke: Stumm
-
+ Volume: {}%Lautstärke: {}%
-
- Save slot {} selected (last save: {}).
- Speicher Slot {} ausgewählt (letzte Speicherung: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Speicher Slot {0} ausgewählt (letzte Speicherung: {1}).
-
+ Save slot {} selected (no save yet).Speicher Slot {} ausgewählt (bisher kein Speicherstand).
-
+ No save state found in slot {}.Kein Status in Slot {} gefunden.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemSystem
-
+ Open Pause MenuPausenmenü öffnen
-
+ Open Achievements List
- Trophäen-Liste öffnen
+ Errungenschafts-Liste öffnen
-
+ Open Leaderboards ListRangliste öffnen
-
+ Toggle PausePause umschalten
-
+ Toggle FullscreenVollbildmodus umschalten
-
+ Toggle Frame LimitFrame Limiter umschalten
-
+ Toggle Turbo / Fast ForwardTurbo / Schnellen Vorlauf umschalten
-
+ Toggle Slow MotionZeitlupe umschalten
-
+ Turbo / Fast Forward (Hold)Turbo / Zeitraffer (Halten)
-
+ Increase Target SpeedZielgeschwindigkeit erhöhen
-
+ Decrease Target SpeedZielgeschwindigkeit verringern
-
+ Increase VolumeLautstärke erhöhen
-
+ Decrease VolumeLautstärke verringern
-
+ Toggle MuteStummschaltung umschalten
-
+ Frame AdvanceEinzelbildvorlauf
-
+ Shut Down Virtual MachineVirtuelle Maschine herunterfahren
-
+ Reset Virtual MachineVirtuelle Maschine zurücksetzen
-
+ Toggle Input Recording ModeEingabe-Aufnahme-Modus-Hotkey
-
-
-
-
+
+
+
+ Save StatesSpeicher-Status
-
+ Select Previous Save SlotVorherigen Speicher-Slot auswählen
-
+ Select Next Save SlotNächsten Speicher-Slot auswählen
-
+ Save State To Selected SlotStatus in ausgewähltem Slot speichern
-
+ Load State From Selected SlotStatus von ausgewähltem Slot laden
-
+ Save State To Slot 1Status in Slot 1 speichern
-
+ Load State From Slot 1Lade Status von Slot 1
-
+ Save State To Slot 2Status in Slot 2 speichern
-
+ Load State From Slot 2Lade Status von Slot 2
-
+ Save State To Slot 3Status in Slot 3 speichern
-
+ Load State From Slot 3Lade Status von Slot 3
-
+ Save State To Slot 4Status in Slot 4 speichern
-
+ Load State From Slot 4Lade Status von Slot 4
-
+ Save State To Slot 5Status in Slot 5 speichern
-
+ Load State From Slot 5Lade Status von Slot 5
-
+ Save State To Slot 6Status in Slot 6 speichern
-
+ Load State From Slot 6Lade Status von Slot 6
-
+ Save State To Slot 7Status in Slot 7 speichern
-
+ Load State From Slot 7Lade Status von Slot 7
-
+ Save State To Slot 8Status in Slot 8 speichern
-
+ Load State From Slot 8Lade Status von Slot 8
-
+ Save State To Slot 9Status in Slot 9 speichern
-
+ Load State From Slot 9Lade Status von Slot 9
-
+ Save State To Slot 10Status in Slot 10 speichern
-
+ Load State From Slot 10Lade Status von Slot 10
@@ -11721,6 +12219,96 @@ Rechtsklick um die Zuordnung zu löschen
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Linker Analog
+
+
+
+ Right Analog
+ Rechter Analog
+
+
+
+ Cross
+ Kreuz
+
+
+
+ Square
+ Quadrat
+
+
+
+ Triangle
+ Dreieck
+
+
+
+ Circle
+ Kreis
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ D-Pad Runter
+
+
+
+ D-Pad Right️
+ D-Pad Rechts
+
+
+
+ D-Pad Up️
+ D-Pad Up️
+
+
+
+ D-Pad Left️
+ D-Pad Links
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ Select
+
+
+
+ Start
+ Start
+ Input Recording Files (*.p2m2)
@@ -11748,137 +12336,137 @@ Rechtsklick um die Zuordnung zu löschen
InterfaceSettingsWidget
-
+ BehaviourVerhalten
-
+ Pause On Focus LossPause bei Fokusverlust
-
+ Inhibit ScreensaverBildschirmschoner blockieren
-
+ Save State On ShutdownStatus beim Herunterfahren speichern
-
+ Pause On StartBei Start pausieren
-
+ Confirm ShutdownHerunterfahren bestätigen
-
+ Create Save State BackupsStatus-Sicherung erstellen
-
+ Enable Discord PresenceAktiviere die Statusanzeige für Discord
-
+ Enable Per-Game SettingsSeparate Einstellungen pro Spiel aktivieren
-
+ Game DisplaySpiel Anzeige
-
+ Start FullscreenIm Vollbildmodus starten
-
+ Double-Click Toggles FullscreenDoppelklick schaltet Vollbild um
-
+ Render To Separate WindowIn separates Fenster rendern
-
+ Hide Main Window When RunningHauptfenster beim Ausführen verbergen
-
+ Disable Window ResizingÄndern der Fenstergröße deaktivieren
-
+ Hide Cursor In FullscreenCursor im Vollbild ausblenden
-
+ PreferencesEigenschaften
-
+ Language:Sprache:
-
+ Theme:Erscheinungsbild:
-
+ Automatic UpdaterAutomatische Aktualisierung
-
+ Update Channel:Update-Kanal:
-
+ Current Version:Aktuelle Version:
-
+ Enable Automatic Update CheckAutomatische Updates aktivieren
-
+ Check for Updates...Nach Updates suchen...
@@ -12071,7 +12659,7 @@ Rechtsklick um die Zuordnung zu löschen
Zeigt das Spiel, das du derzeit spielst als Teil deines Profils in Discord an.
-
+ System Language [Default]Systemsprache (Standard)
@@ -12128,14 +12716,14 @@ Rechtsklick um die Zuordnung zu löschen
-
-
+
+ Change DiscDisc wechseln
-
+ Load StateLade Status
@@ -12267,7 +12855,7 @@ Rechtsklick um die Zuordnung zu löschen
A&chievements
- &Trophäen
+ Errungenschaften
@@ -12640,13 +13228,13 @@ Rechtsklick um die Zuordnung zu löschen
-
+ Start Big Picture ModeBig Picture Mode starten
-
+ Big PictureIn ToolbarBig Picture
@@ -12658,7 +13246,7 @@ Rechtsklick um die Zuordnung zu löschen
-
+ Show Advanced SettingsErweiterte Einstellungen anzeigen
@@ -12669,7 +13257,7 @@ Rechtsklick um die Zuordnung zu löschen
-
+ Video CaptureVideoaufnahme
@@ -12684,27 +13272,27 @@ Rechtsklick um die Zuordnung zu löschen
Patches bearbeiten...
-
+ Internal ResolutionInterne Auflösung
-
+ %1x Scale%1x Skalierung
-
+ Select location to save block dump:Wählen Sie einen Speicherort zum Speichern des Blockdumps:
-
+ Do not show againNicht erneut anzeigen
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12717,168 +13305,173 @@ Das PCSX2-Team wird keine Unterstützung für Konfigurationen bereitstellen, in
Sind Sie sicher, dass Sie fortfahren möchten?
-
+ %1 Files (*.%2)%1 Dateien (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Eingeloggt als %1 (%2, %3 Softcore). %4 ungelesene Nachrichten.
+
+
+ Confirm ShutdownBeenden bestätigen
-
+ Are you sure you want to shut down the virtual machine?Sind Sie sicher, dass Sie die virtuelle Maschine herunterfahren möchten?
-
+ Save State For ResumeStatus zum Fortsetzen speichern
-
-
-
-
-
-
+
+
+
+
+
+ ErrorFehler
-
+ You must select a disc to change discs.Sie müssen eine Disc auswählen, um die Disc zu wechseln.
-
+ Properties...Eigenschaften...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Öffne Verzeichnis...
-
+ Set Cover Image...Cover-Bild festlegen...
-
+ Exclude From ListVon der Liste ausschließen
-
+ Reset Play TimeSpielzeit zurücksetzen
-
+ Default BootStandard-Boot
-
+ Fast BootSchnellstart
-
+ Full BootVollständiger Start
-
+ Boot and DebugStarten und Debuggen
-
+ Add Search Directory...Suchverzeichnis hinzufügen...
-
+ Start FileDatei starten
-
+ Start DiscDisc starten
-
+ Select Disc ImageDisc-Abbild auswählen
-
+ Updater ErrorFehler beim Aktualisieren
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
- <p>Sorry, Sie versuchen eine PCSX2-Version zu aktualisieren, die keine offizielle GitHub Version ist. Um Inkompatibilitäten zu vermeiden, ist der Auto-Updater nur auf offiziellen Builds aktiviert.</p><p>Um eine offizielle Version zu erhalten, laden Sie sich bitte unter folgendem Link herunter:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
+ <p>Sorry, du versucht eine PCSX2-Version zu aktualisieren, die keine offizielle GitHub Version ist. Um Inkompatibilitäten zu vermeiden, ist der Auto-Updater eingestell nur offizielle Builds runterzuladen.</p><p>Um eine offizielle Version zu erhalten, lade dir bitte unter folgendem Link herunter:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatische Aktualisierung wird auf der aktuellen Plattform nicht unterstützt.
-
+ Confirm File CreationBestätige Dateierstellung
-
+ The pnach file '%1' does not currently exist. Do you want to create it?Die pnach Datei '%1' existiert derzeit nicht. Möchten Sie sie erstellen?
-
+ Failed to create '%1'.Fehler beim Erstellen '%1'.
-
+ Input Recording Files (*.p2m2)Aufnahme-Dateien (*.p2m2)
-
+ PausedPausiert
-
+ Load State FailedStatus Laden Fehlgeschlagen
-
+ Cannot load a save state without a running VM.Ein Speicherstatus kann ohne laufende virtuelle Maschine nicht geladen werden.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Die neue ELF kann nicht geladen werden, ohne die virtuelle Maschine zurückzusetzen. Möchten Sie die virtuelle Maschine jetzt zurücksetzen?
-
+ Cannot change from game to GS dump without shutting down first.Kann nicht vom Spiel zu GS Dump wechseln, ohne vorher herunterzufahren.
-
+ Failed to get window info from widgetFehler beim Abrufen der Fensterinformation vom Widget
@@ -12893,97 +13486,97 @@ Sind Sie sicher, dass Sie fortfahren möchten?
Alle Dateitypen (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Rohbilder (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor Datei (*.mdf);;MAME CHD Bilder (*.chd);;CSO Bilder (*.cso);;GZ Bilder (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture ModeBig Picture Mode stoppen
-
+ Exit Big PictureIn ToolbarBig Picture Modus Beenden
-
+ Game PropertiesSpiel-Eigenschaften
-
+ Game properties is unavailable for the current game.Spiel-Eigenschaften sind für das aktuelle Spiel nicht verfügbar.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Es konnten keine CD/DVD-ROM-Geräte gefunden werden. Bitte stellen Sie sicher, dass Sie ein Laufwerk angeschlossen haben und ausreichende Zugriffsrechte haben.
-
+ Select disc drive:Disc Laufwerk auswählen:
-
+ This save state does not exist.Dieser Speicher-Status existiert nicht.
-
+ Select Cover ImageCover-Bild festlegen
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- Alle Cover-Bildtypen (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsCover existiert bereits
-
+ A cover image for this game already exists, do you wish to replace it?Ein Cover-Bild für dieses Spiel existiert bereits, wollen Sie es ersetzen?
-
-
-
-
+
+
+
+ Copy ErrorFehler beim Kopieren
-
+ Failed to remove existing cover '%1'Entfernen des bestehenden Covers '%1' fehlgeschlagen
-
+ Failed to copy '%1' to '%2'Fehler beim Kopieren von '%1' nach '%2'
-
+ Failed to remove '%1'Löschen von '%1' fehlgeschlagen
-
-
+
+ Confirm ResetZurücksetzen bestätigen
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ Alle Cover-Bildtypen (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.Sie müssen eine andere Datei als das aktuelle Coverbild auswählen.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12992,12 +13585,12 @@ This action cannot be undone.
Diese Aktion kann nicht rückgängig gemacht werden.
-
+ Load Resume StateFortsetzungsstatus laden
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13010,70 +13603,70 @@ Do you want to load this state, or start from a fresh boot?
Möchten Sie diesen Status laden oder einen Neustart vornehmen?
-
+ Fresh BootFrischer Start
-
+ Delete And BootLöschen und Booten
-
+ Failed to delete save state file '%1'.Fehler beim Löschen der Status-Datei '%1'.
-
+ Load State File...Lade Status...
-
+ Load From File...Aus Datei laden...
-
-
+
+ Select Save State FileStatusdatei auswählen
-
-
+
+ Save States (*.p2s)Gespeicherter Status (*.p2s)
-
+ Delete Save States...Status löschen...
-
+ Undo Load StateLaden des Savestate rückgängig machen
-
+ Resume (%2)Fortfahren (%2)
-
+ Load Slot %1 (%2)Lade Slot %1 (%2)
-
-
+
+ Delete Save StatesStatus löschen
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13082,42 +13675,42 @@ The saves will not be recoverable.
Die Speicherstände werden nicht wiederherstellbar sein.
-
+ %1 save states deleted.%1 Speicher-Status gelöscht.
-
+ Save To File...In Datei speichern...
-
+ EmptyLeer
-
+ Save Slot %1 (%2)Speicherplatz %1 (%2)
-
+ Confirm Disc ChangeDisc-Wechsel bestätigen
-
+ Do you want to swap discs or boot the new image (via system reset)?Möchten Sie die Discs austauschen oder das neue Image booten (via System-Reset)?
-
+ Swap DiscDisc wechseln
-
+ ResetZurücksetzen
@@ -13125,8 +13718,8 @@ Die Speicherstände werden nicht wiederherstellbar sein.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' wurde gespeichert.
@@ -13197,7 +13790,7 @@ Die Speicherstände werden nicht wiederherstellbar sein.
Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.
- Verwendet einen Ordner auf Ihrem PC-Dateisystem, statt einer Datei. Unbegrenzte Kapazität, unter Beibehaltung der gleichen Kompatibilität wie eine 8 MB Speicherkarte.
+ Verwendet einen Ordner auf deinem PC-Dateisystem, statt einer Datei. Unbegrenzte Kapazität, unter Beibehaltung der gleichen Kompatibilität wie eine 8 MB Speicherkarte.
@@ -13207,6 +13800,7 @@ Die Speicherstände werden nicht wiederherstellbar sein.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x größer als eine Standard Memory Card. Kann manchmal Kompatibilitätsprobleme verursachen.
@@ -13257,11 +13851,6 @@ Die Speicherstände werden nicht wiederherstellbar sein.
Cannot Convert Memory CardMemory Card kann nicht konvertiert werden
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x größer als eine Standard-Memory Card. Könnte manchmal Kompatibilitätsprobleme verursachen.
- MemoryCardCreateDialog
@@ -13387,103 +13976,104 @@ Die Speicherstände werden nicht wiederherstellbar sein.
MemoryCardSettingsWidget
-
+ Console PortsKonsolenanschlüsse
-
+ Memory CardsMemory Cards
-
+ Folder:Ordner:
-
+ Browse...Durchsuchen...
-
+ Open...Öffnen...
-
+ ResetZurücksetzen
-
+ NameName
-
+ TypeTyp
-
+ FormattedFormatiert
-
+ Last ModifiedZuletzt geändert
-
+ RefreshAktualisieren
-
+
+ CreateErstellen
-
+ DuplicateDuplizieren
-
+ RenameUmbenennen
-
+ ConvertKonvertieren
-
+ DeleteLöschen
-
+ SettingsEinstellungen
-
+ Automatically manage saves based on running gameSpielstände automatisch verwalten basierend auf laufendem Spiel
-
+ Auto-eject Memory Cards when loading save statesMemory Card automatisch auswerfen beim Laden des Savestate´s
@@ -13653,58 +14243,58 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic
Speicher
-
+ Copy AddressAdresse kopieren
-
+ Go to in disassemblyGehe zu Disassembly
-
-
+
+ Go to addressGehe zu Adresse
-
+ Show as 1 byteAls 1 Byte anzeigen
-
+ Show as 2 bytesAls 2 Byte anzeigen
-
+ Show as 4 bytesAls 4 Byte anzeigen
-
+ Show as 8 bytesAls 8 Byte anzeigen
-
+ Copy ByteByte kopieren
-
+ Copy SegmentSegment kopieren
-
+ Copy CharacterZeichen kopieren
-
+ PasteEinfügen
@@ -13754,10 +14344,15 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic
Autornamen eingeben
-
+ Input Recording Files (*.p2m2)Eingabe-Aufnahme-Dateien (*.p2m2)
+
+
+ Select a File
+ Wähle eine Datei
+ Pad
@@ -13953,6 +14548,16 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Legt die Deadzone des Analogsticks fest, das heißt den Bereich, in welchem Stick-Bewegungen ignoriert werden.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13969,14 +14574,14 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic
Legt die Deadzone für Buttons und Trigger fest, das heißt den Bereich des Tastendrucks, der ignoriert wird.
-
- Analog light is now on for port {} / slot {}
- Analoglicht ist jetzt eingeschaltet für Port {} / Slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog Licht ist jetzt eingeschaltet für Port {0} / Slot {1}
-
- Analog light is now off for port {} / slot {}
- Analoglicht ist jetzt ausgeschaltet für Port {} / Slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog Licht ist jetzt ausgeschaltet für Port {0} / Slot {1}
@@ -14023,13 +14628,6 @@ Diese Aktion kann nicht rückgängig gemacht werden und Sie verlieren alle Speic
DualShock 2DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Controller-Port {}, Slot {} hat einen {} verbunden, aber der Speicherstand hat einen {}.
-Vorheriger Controller-Typ bleibt verbunden, aber das kann zu Problemen führen.
- Strum Up
@@ -14100,40 +14698,63 @@ Vorheriger Controller-Typ bleibt verbunden, aber das kann zu Problemen führen.<
GuitarGitarre
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller-Steckplatz {0}, Slot {1} hat einen {2} verbunden, aber im Speicherstatus wird ein {3} verwendet.
+Der ursprünglich verbundene Controller-Typ wird weiter verwendet, es können jedoch Probleme auftreten.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Konnte {} nicht öffnen. Integrierte Spielpatches sind nicht verfügbar.
-
+ {} GameDB patches{} GameDB-Patches
-
+ {}{} game patches{}{} Spiel-Patches
-
+ {}{} cheat patches{}{} Cheat-Patches
-
+ {} are active.{} sind aktiv.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.Keine Cheats oder Patches (Breitbild, Kompatibilität oder andere) wurden gefunden / aktiviert.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObject
@@ -14151,13 +14772,13 @@ The URL was: %1
Die URL war: %1
-
+ HDD CreatorFestplatten-Ersteller
-
+ Failed to create HDD imageFehler beim Erstellen des HDD-Abbildes
@@ -14362,7 +14983,6 @@ Andernfalls lösche das Savestate und starte PCSX2 neu.
SettingWidgetBinder
-
@@ -14412,222 +15032,243 @@ Möchten Sie dieses Verzeichnis erstellen?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Globale Einstellung verwenden [Aktiviert]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Globale Einstellung verwenden [Deaktiviert]
+
+
+
+
+ Use Global Setting [%1]
+ Globale Einstellung verwenden [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsPCSX2-Einstellungen
-
+ Restore Defaults
- Standardeinstellungen wiederherstellen
+ Zurücksetzen auf Standardeinstellungen
-
+ Copy Global SettingsGlobale Einstellungen kopieren
-
+ Clear SettingsEinstellungen löschen
-
+ CloseSchließen
-
-
- Summary
- Zusammenfassung
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Zusammenfassung</strong><hr>Diese Seite zeigt Details über das ausgewählte Spiel. Das Ändern des Tastenbelegungsprofils setzt die Einstellungen des Controllers für dieses Spiel, auf das Profil was ausgewählt wird, anstatt auf die Standardkonfiguration (Shared). Die Trackliste und die Dump Verifizierung können verwendet werden, um festzustellen, ob Ihr Disk Image mit einem bekannten guten Dump übereinstimmt. Wenn das Spiel nicht übereinstimmt, kann es sein dass das Spiel nicht funktioniert.
-
+
+
+ Summary
+ Zusammenfassung
+
+
+ Summary is unavailable for files not present in game list.Zusammenfassung ist nicht verfügbar für Dateien, die nicht in der Spielliste vorhanden sind.
-
+ InterfaceBenutzeroberfläche
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Interface-Einstellungen</strong><hr>Diese Optionen steuern das Aussehen und Verhalten der Software.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
+ <strong>Benutzeroberflächen-Einstellungen</strong><hr>Diese Optionen kontrollieren das Aussehen und Verhalten der Software.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
+ Game ListSpieleliste
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Spiellisten-Einstellungen</strong><hr>Die obige Liste zeigt die Verzeichnisse, die von PCSX2 durchsucht werden, um die Spielliste zu füllen. Suchverzeichnisse können hinzugefügt, entfernt und zu rekursiv/nicht-rekursiv gewechselt werden.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS-Einstellungen</strong><hr>Ihr BIOS hier konfigurieren.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
+ <strong>BIOS-Einstellungen</strong><hr>Dein BIOS hier konfigurieren.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
+ EmulationEmulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulationseinstellungen</strong><hr>Diese Optionen bestimmen die Konfiguration von Spielgeschwindigkeit und Spieleinstellungen<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
- <strong>Patches</strong><hr>In diesem Abschnitt können Sie optionale Patches für das Spiel auswählen, die Performance, visuelle oder Gameplay Verbesserungen bieten können.
+ <strong>Patches</strong><hr>In diesem Abschnitt kannst du optionale Patches für das Spiel auswählen, welche Performance, Gameplay und/oder visuelle Verbesserungen bieten können.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
- <strong>Cheats</strong><hr>In diesem Abschnitt können Sie auswählen, welche Cheats Sie aktivieren möchten. Sie können Cheats nicht ohne Kennzeichnung für Pnach-Dateien des alten Formats aktivieren/deaktivieren. Diese werden automatisch aktiviert, wenn die Hauptoption Cheat aktiviert ist.
+ <strong>Cheats</strong><hr>In diesem Abschnitt kannst du auswählen, welche Cheats du aktivieren möchtest. Du kannst Cheats nicht ohne Kennzeichnung für Pnach-Dateien des alten Formats aktivieren/deaktivieren. Diese werden automatisch aktiviert, wenn die Hauptoption Cheat aktiviert ist.
-
+ Game FixesSpiel-Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Spielfixes Einstellungen</strong><hr>Spielfixes können falsche Emulationen in einigen Titeln umgehen.<br>Allerdings können sie auch Probleme in Spielen verursachen, wenn sie falsch verwendet werden.<br>Es ist am besten, sie alle deaktiviert zu lassen, es sei denn, es wird etwas anderes empfohlen.
-
+ GraphicsGrafik
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Grafikeinstellungen</strong><hr>Diese Optionen bestimmen die Konfiguration der grafischen Ausgabe.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
+ AudioAudio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio-Einstellungen</strong><hr>Diese Optionen steuern die Audioausgabe der Konsole.<br><br>Maus über eine Option bewegen für zusätzliche Informationen.
-
+ Memory CardsMemory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Memory Card-Einstellungen</strong><hr>Erstellen und konfigurieren Sie hier Memory Cards.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
+ <strong>Memory Card-Einstellungen</strong><hr>Erstelle und konfiguriere hier Memory Cards.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
+ Network & HDD
- Netzwerk & HDD
+ Netzwerk & Festplatte
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Netzwerk- & Festplatteneinstellungen</strong><hr>Diese Optionen steuern die Netzwerkverbindung und den internen Festplattenspeicher der Konsole.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
+ FoldersOrdner
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Ordnereinstellungen</strong><hr>Diese Optionen legen fest, wo PCSX2 Laufzeitdaten speichern wird.
-
+ AchievementsErrungenschaften
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
- <strong>Trophäen Einstellungen</strong><hr>Diese Optionen steuern die RetroAchievements Implementierung in PCSX2, damit Sie Erfolge in Ihren Spielen erzielen können.
+ <strong>Errungenschaften Einstellungen</strong><hr>Diese Optionen steuert die RetroAchievements Implementierung in PCSX2, damit du Erfolge in Spielen erzielen kannst.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration wird verwendet, integrierte RetroAchievements Unterstützung ist deaktiviert.
-
+ AdvancedErweitert
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Erweiterte Einstellungen</strong><hr>Dies sind erweiterte Optionen zur Bestimmung der Konfiguration der simulierten Konsole.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
+ <strong>Erweiterte Einstellungen</strong><hr>Dies sind erweiterte Optionen zur Konfiguration der simulierten Konsole.<br><br>Mauszeiger über eine Option bewegen für zusätzliche Informationen.
-
+ Debug
- Debuggen
+ Debug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
- <strong>Debug-Einstellungen</strong><hr>Dies sind Optionen, mit denen interne Informationen über die Anwendung protokolliert werden können. <strong>Ändern Sie nichts, es sei denn, Sie wissen, was Sie tun</strong>, es wird zu einer erheblichen Verlangsamung führen und kann große Mengen an Speicherplatz beanspruchen.
+ <strong>Debug-Einstellungen</strong><hr>Dies sind Optionen, mit denen interne Informationen über die Anwendung protokolliert werden können. <strong>Ändere nichts, es sei denn, du weißt, was du tust</strong>, es wird zu einer erheblichen Verlangsamung führen und kann große Mengen an Speicherplatz beanspruchen.
-
+ Confirm Restore Defaults
- Standard wiederherstellen bestätigen
+ Bestätige die Wiederherstellung auf Standardeinstellungen
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Sind Sie sicher, dass Sie die Standardeinstellungen wiederherstellen möchten? Alle gegenwärtigen Einstellungen gehen verloren.
-
+ Reset UI SettingsUI-Einstellungen zurücksetzen
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14640,12 +15281,12 @@ Alle aktuellen Werte werden überschrieben.
Möchten Sie fortfahren?
-
+ Per-game configuration copied from global settings.
- Per-game Konfiguration wurde aus globalen Einstellungen kopiert.
+ Pro-Spiel Konfiguration wurde aus globalen Einstellungen kopiert.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14658,33 +15299,15 @@ Alle aktuellen Einstellungswerte gehen dabei verloren.
Möchten Sie fortfahren?
-
+ Per-game configuration cleared.
- Per-Game-Konfiguration gelöscht.
+ Pro-Spiel-Konfiguration gelöscht.
-
+ Recommended ValueEmpfohlener Wert
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Globale Einstellung verwenden [Aktiviert]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Globale Einstellung verwenden [Deaktiviert]
-
-
-
-
- Use Global Setting [%1]
- Globale Einstellung verwenden [%1]
- SetupWizardDialog
@@ -14770,8 +15393,8 @@ Möchten Sie fortfahren?
- Open in Explorer...
- Im Explorer öffnen...
+ Open BIOS Folder...
+ BIOS-Ordner öffnen...
@@ -15038,97 +15661,97 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.BEREIT
-
+ WAITRefers to a Thread State in the Debugger.WARTEN
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.Auf Unterbrechung warten
-
+ DORMANTRefers to a Thread State in the Debugger.RUHT
-
+ NONERefers to a Thread Wait State in the Debugger.KEIN
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SCHLÄFT
-
+ DELAYRefers to a Thread Wait State in the Debugger.VERZÖGERUNG
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15334,6 +15957,11 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Scales the crosshair image set above.Skaliert das oben eingestellte Fadenkreuzbild.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15365,6 +15993,12 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Scales the position to simulate CRT curvature.Skaliert die Position zum simulieren der CRT-Krümmung.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15380,6 +16014,12 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Sets the horizontal center position of the simulated screen.Legt die horizontale Mittelposition des simulierten Bildschirms fest.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15400,6 +16040,12 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Sets the width of the simulated screen.Legt die Breite des simulierten Bildschirms fest.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15455,6 +16101,15 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Specifies the latency to the host input device.Gibt die Latenz für das Host-Eingabegerät an.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15655,6 +16310,26 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
YY
+
+
+ Off
+ Aus
+
+
+
+ Low
+ Gering
+
+
+
+ Medium
+ Normal
+
+
+
+ High
+ Hoch
+ Steering Smoothing
@@ -15665,6 +16340,12 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Glättet Änderungen in der Steuerung auf den angegebenen Prozentsatz pro Abfrage. Benötigt, wenn Tastaturen verwendet werden.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16164,117 +16845,117 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
USBBindingWidget_DrivingForce
-
+ HintsHinweise
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Um die meisten modernen 900 Grad Lenkräder einzubinden, drehen Sie das Rad eine Drehung in die gewünschte Richtung, dann wieder zurück in die Mitte.
-
+ Force FeedbackForce Feedback
-
+ D-PadSteuerkreuz
-
+ DownRunter
-
+ LeftLinks
-
+ UpHoch
-
+ RightRechts
-
+ L1L1
-
+ L2L2
-
+ BrakeBremse
-
+ Steering LeftLinks lenken
-
+ Steering RightRechts lenken
-
+ SelectSelect
-
+ StartStart
-
+ Face ButtonsAktionstasten
-
+ CircleKreis
-
+ CrossKreuz
-
+ TriangleDreieck
-
+ SquareQuadrat
-
+ R1R1
-
+ R2R2
-
+ AcceleratorGaspedal
@@ -16282,67 +16963,67 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
USBBindingWidget_GTForce
-
+ HintsHinweise
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Um die meisten modernen 900 Grad Lenkräder einzubinden, drehen Sie das Rad eine Drehung in die gewünschte Richtung, dann wieder zurück in die Mitte.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ BrakeBremse
-
+ Steering LeftLinks lenken
-
+ Steering RightRechts lenken
-
+ Left PaddleLinke Schaltwippe
-
+ Right PaddleRechte Schaltwippe
-
+ YY
-
+ BB
-
+ AcceleratorGaspedal
@@ -16350,71 +17031,71 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
USBBindingWidget_GunCon2
-
+ ButtonsKnöpfe
-
+ AA
-
+ CC
-
+ StartStart
-
+ SelectSelect
-
+ BB
-
+ D-PadSteuerkreuz
-
-
+
+ DownRunter
-
-
+
+ LeftLinks
-
-
+
+ UpHoch
-
-
+
+ RightRechts
-
+ Pointer SetupZeigereinstellung
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16423,29 +17104,29 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
<p>Wenn du einen Controller oder eine Lightgun (die einen Controller anstelle einer Maus simuliert) verwenden willst, dann solltest du es zu Relatives Zielen verbinden. Ansonsten sollte Relatives zielen <strong>nicht zugewiesen werden</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relativ anvisieren
-
-
+
+ TriggerAbzug
-
+ Shoot OffscreenOffscreen Schießen
-
+ Calibration ShotKalibrierungsschuss
-
+ Calibration shot is required to pass the setup screen in some games.Kalibrierungsschuss wird benötigt, um den Setup-Bildschirm in einigen Spielen abzuschließen.
@@ -16453,27 +17134,27 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
USBDeviceWidget
-
+ Device TypeGeräte-Typ
-
+ BindingsBelegung
-
+ SettingsEinstellungen
-
+ Automatic MappingAutomatisches Zuordnen
-
+ Clear MappingZuordnung löschen
@@ -16511,32 +17192,32 @@ Das Scannen braucht mehr Zeit, wird aber Dateien in Unterverzeichnissen identifi
VMManager
-
+ Failed to back up old save state {}.Fehler beim Sichern des alten Status {}.
-
+ Failed to save save state: {}.Speichern des Save state fehlgeschlagen.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnbekanntes Spiel
-
+ ErrorFehler
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16553,197 +17234,217 @@ Nach dem Extrahieren sollte dieses BIOS-Abbild im Ordner bios im Datenverzeichni
Bitte lesen Sie die FAQs und Anleitungen für weitere Anweisungen.
-
+
+ Resuming state
+ Status fortsetzen
+
+
+ State saved to slot {}.Status in Slot {} gespeichert.
-
+ Failed to save save state to slot {}.Fehler beim Speichern des Status in Slot {}.
-
+
+
+ Loading state
+ Lade-Status
+
+
+ There is no save state in slot {}.Es gibt keinen Speicherstatus in Slot {}.
-
+ Loading state from slot {}...Lade Status von Slot {}...
-
+ Saving state to slot {}...Speichere Status in Slot {}...
-
+
+ Frame advancing
+ Bildvorlauf
+
+
+ Disc removed.Disc entfernt.
-
+ Disc changed to '{}'.Disc geändert zu '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Fehler beim Öffnen des neuen Disc-Abbildes '{}'. Kehre zum alten Abbild zurück.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Fehler beim Öffnen des neuen Disc-Image '{}'. Kehre zum alten Image zurück.
+Fehlermeldung: {}
-
- Failed to switch back to old disc image. Removing disc.
- Fehler beim Zurückwechseln auf das alte Disc-Abbild. Disc wird entfernt.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Fehler beim Zurückwechseln auf das alte Disc-Image. Disc wird entfernt.
+Fehlermeldung: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats wurden aufgrund des Hardcore-Modus deaktiviert.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD ist aktiviert, dies kann Spiele unspielbar machen.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Zyklusrate/Überspringen ist nicht auf dem Standardwert, dies kann zum Absturz führen oder zu langsam laufen.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio verwendet Async-Mix, Desynchronisierung in FMVs ist zu erwarten.
-
+ Upscale multiplier is below native, this will break rendering.Hochskalierungs-Multiplikator ist unterhalb Nativ, dies wird die Darstellung beeinträchtigen.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping ist nicht auf Automatisch gesetzt. Dies kann die Darstellung in einigen Spielen beeinträchtigen.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texturfilterung ist nicht auf Bilinear (PS2) gesetzt. Dies wird die Darstellung in einigen Spielen beeinträchtigen.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilineares Filtern ist nicht auf Automatisch gesetzt. Dies kann die Darstellung in einigen Spielen beeinträchtigen.
-
+ Blending is below basic, this may break effects in some games.Blending ist unterhalb Basic, dies kann die Effekte in einigen Spielen zerstören.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware-Download-Modus ist nicht auf Genau gesetzt, dies kann die Darstellung in einigen Spielen beeinträchtigen.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Modus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen.
-
+ VU Round Mode is not set to default, this may break some games.VU Rundungsmodus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Modus ist nicht auf Standard gesetzt, dies kann einige Spiele unspielbar machen.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Spielfixes sind nicht aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt werden.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Kompatibilitäts-Patches sind nicht aktiviert. Kompatibilität mit einigen Spielen kann beeinträchtigt sein.
-
+ Frame rate for NTSC is not default. This may break some games.Die Bildrate für NTSC ist nicht standardmäßig. Dies kann einige Spiele beeinträchtigen.
-
+ Frame rate for PAL is not default. This may break some games.Die Bildrate für PAL ist nicht standardmäßig. Dies kann einige Spiele beeinträchtigen.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler ist nicht aktiviert, dies verringert die Leistung erheblich.
-
+ EE Cache is enabled, this will significantly reduce performance.EE-Cache ist aktiviert, dies verringert die Leistung erheblich.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection ist nicht aktiviert, dies kann die Leistung verringern.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection ist nicht aktiviert, was die Leistung verringern könnte.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 ist deaktiviert, dies kann die Leistung verringern.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag-Hack ist nicht aktiviert, dies kann die Leistung mindern.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Konvertierung ist aktiviert, dies kann die Leistung mindern.
-
+ Texture Preloading is not Full, this may reduce performance.Texturvorladung ist nicht voll, dies kann die Leistung verringern.
-
+ Estimate texture region is enabled, this may reduce performance.Geschätzte Textur-Region ist aktiviert, dies kann die Leistung verringern.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts b/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts
index f8285b298d86f..5ca178b8864a7 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_el-GR.ts
@@ -80,32 +80,38 @@
Έτοιμο...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>Το ειδικό σας νόμισμα σύνδεσης RetroAchievements δεν είναι άλλο έγκυρο.</strong>Πρέπει να ξαναπληκτρολογήσετε τα στοιχεία σύνδεσής σας, έτσι ώστε να ανιχνεύονται τα κατορθώματά σας. Ο κωδικός σας δεν θα αποθηκευτεί στο PCSX2. Αντιθέτως, θα δημιουργηθεί και χρησιμοποιηθεί, ένα ειδικό νόμισμα σύνδεσης.
-
+ &Login&Είσοδος
-
+ Logging in...Γίνεται είσοδος...
-
+ Login ErrorΣφάλμα Εισόδου
-
- Login failed. Please check your username and password, and try again.
- Αποτυχία εισόδου. Παρακαλώ ελέγξτε το όνομα χρήστη και τον κωδικό σας και ξαναδοκιμάστε.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Η σύνδεση απέτυχε.
+Σφάλμα: %1
+
+Παρακαλούμε ελέγξτε το όνομα χρήστη και τον κωδικό πρόσβασης σας και προσπαθήστε ξανά.
-
+ Login failed.Αποτυχία εισόδου.
@@ -113,268 +119,499 @@
AchievementSettingsWidget
-
- Global Settings
- Γενικές ρυθμίσεις
-
-
-
-
+
+ Enable AchievementsΕνεργοποίηση Επιτευγμάτων
-
-
- Show Challenge Indicators
- Εμφάνιση Ενδείξεων Πρόκλησης
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Ενεργοποίηση Discord Rich Presence
-
-
-
-
+
+ Enable Hardcore ModeΕνεργοποίηση Λειτουργίας Hardcore
-
-
- Enable Leaderboards
- Ενεργοποίηση Πίνακα Κατάταξης
-
-
-
+ Test Unofficial AchievementsΔοκιμή Ανεπίσημων Επιτευγμάτων
-
-
- Enable Test Mode
- Ενεργοποίηση Δοκιμαστικής Λειτουργίας
-
-
-
-
+
+ Enable Sound EffectsΕνεργοποίηση Ηχητικών Εφέ
-
+ NotificationsΕιδοποιήσεις
-
-
- Show Notifications
- Εμφάνιση Ειδοποιήσεων
-
-
-
- Duration
- Διάρκεια
-
-
-
-
-
-
+
+ 5 seconds5 δευτερόλεπτα
-
+ AccountΛογαριασμός
-
-
+
+ Login...Είσοδος...
-
+ View Profile...Προβολή Προφίλ...
-
- Game Info
- Πληροφορίες Παιχνιδιού
+
+ Settings
+ Ρυθμίσεις
-
- <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
- <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
+
+
+ Enable Spectator Mode
+ Ενεργοποίηση Λειτουργίας Θεατή
-
- seconds
- δευτερόλεπτα
+
+
+ Enable Encore Mode
+ Ενεργοποίηση Λειτουργίας Encore
+
+
+ Show Achievement Notifications
+ Εμφάνιση Ειδοποιήσεων Επιτευγμάτων
+
+
+
+ Show Leaderboard Notifications
+ Εμφάνιση Ειδοποιήσεων Πίνακα Κατάταξης
+
+
+
-
-
-
- Unchecked
- Αποεπιλεγμένο
+ Enable In-Game Overlays
+ Ενεργοποίηση Επικαλύψεων Εντός Παιχνιδιού
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- Όταν ενεργοποιηθεί και συνδεθείτε, το PCSX2 θα σαρώσει για επιτεύγματα κατά τη φόρτωση του παιχνιδιού.
+
+ Username:
+Login token generated at:
+ Όνομα χρήστη:
+Το διακριτικό σύνδεσης δημιουργήθηκε στο:
+
+ Game Info
+ Πληροφορίες Παιχνιδιού
+
+
+
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
+ <html><head/><body><p align="justify">Το PCSX2 χρησιμοποιεί το RetroAchievements ως βάση δεδομένων επιτευγμάτων και για την παρακολούθηση της προόδου σας. Για να χρησιμοποιήσετε επιτεύγματα, παρακαλώ κάντε έναν λογαριασμό στο <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">Για να δείτε τη λίστα επιτευγμάτων στο παιχνίδι, πατήστε το πλήκτρο συντόμευσης για το <span style=" font-weight:600;">Άνοιγμα μενού παύσης</span> και επιλέξτε <span style=" font-weight:600;">Επιτεύγματα</span> από το μενού.</p></body></html>
+
+
+
+
+
+
+ Unchecked
+ Αποεπιλεγμένο
+
+
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Όταν είναι ενεργοποιημένο, το PCSX2 θα υποθέσει ότι όλα τα επιτεύγματα είναι κλειδωμένα και δεν θα αποστέλλει ειδοποιήσεις ξεκλειδώματος στον διακομιστή.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.
- When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.
+ Όταν είναι ενεργοποιημένο, το PCSX2 θα εμφανίζει επιτεύγματα από ανεπίσημες συλλογές. Σημειωτέον ότι αυτά τα επιτεύγματα δεν παρακολουθούνται από το RetroAchievements, συνεπώς ξεκλειδώνουν κάθε φορά.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- Όταν είναι ενεργοποιημένο, οι πληροφορίες του rich presence θα συλλέγονται και θα αποστέλλονται στους διακομιστές RetroAchievements όπου υποστηρίζονται.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
-
-
-
+
+
+
+ CheckedΕπιλεγμένο
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Επιτρέπει την παρακολούθηση και υποβολή πινάκων επιτευγμάτων σε υποστηριζόμενα παιχνίδια. Αν οι πίνακες επιτευγμάτων είναι απενεργοποιημένοι, θα είστε σε θέση να δείτε τον πίνακα κατάταξης και τις βαθμολογίες, αλλά δεν θα μπορείτε να υποβάλλετε βαθμολογίες.
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Εμφανίζει αναδυόμενα μηνύματα σε εκδηλώσεις, όπως ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης.
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Παίζει ηχητικά εφέ για γεγονότα όπως το ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Εμφανίζει εικονίδια στην κάτω δεξιά γωνία της οθόνης όταν μια πρόκληση είναι ενεργή.
-
-
-
- Notification Duration
- Notification Duration
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- The duration, in seconds, an achievement popup notification will remain on screen.
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Displays popup messages on events such as achievement unlocks and game completion.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ Reset SystemΕπανεκκίνηση Συστήματος
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Η λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επανεκκίνηση του συστήματος. Θέλετε να επανεκκινήσετε το σύστημα τώρα;
+
+
+
+ %n seconds
+
+ %n δευτερόλεπτα
+ %n seconds
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Όνομα χρήστη: %1
Το τεκμήριο σύνδεσης δημιουργήθηκε στο %2.
-
+ LogoutΑποσύνδεση
-
+ Not Logged In.Δεν είστε συνδεδεμένοι.
-
-
- %1 seconds
- %1 seconds
- Achievements
-
+ Hardcore mode will be enabled on system reset.
- Hardcore mode will be enabled on system reset.
+ Η λειτουργία Hardcore θα ενεργοποιηθεί κατά την επανεκκίνηση συστήματος.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
- {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
+ Το {0} δεν μπορεί να εκτελεστεί ενώ η λειτουργία hardcore είναι ενεργή. Θέλετε να απενεργοποιήσετε τη λειτουργία hardcore; Το {0} θα ακυρωθεί αν επιλέξετε όχι.
-
+ Hardcore mode is now enabled.
- Hardcore mode is now enabled.
+ Η λειτουργία Hardcore ενεργοποιήθηκε.
+
+
+
+ {} (Hardcore Mode)
+ {} (Hardcore Mode)
+
+
+
+ {} (Unofficial)
+ {} (Ανεπίσημο)
+
+
+
+ Mastered {}
+ Mastered {}
+
+
+
+ Leaderboard attempt started.
+ Leaderboard attempt started.
+
+
+
+ Leaderboard attempt failed.
+ Leaderboard attempt failed.
+
+
+
+ Your Time: {}{}
+ Ο Χρόνος Σας: {}{}
+
+
+
+ Your Score: {}{}
+ Η Βαθμολογία Σας: {}{}
+
+
+
+ Your Value: {}{}
+ Η Τιμή Σας: {}{}
+
+
+
+ (Submitting)
+ (Υποβολή)
+
+
+
+ Achievements Disconnected
+ Αποσυνδέθηκαν Επιτεύγματα
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ An unlock request could not be completed. We will keep retrying to submit this request.
+
+
+
+ Achievements Reconnected
+ Achievements Reconnected
-
+
+ All pending unlock requests have completed.
+ Όλες οι εκκρεμείς αιτήσεις ξεκλειδώματος έχουν ολοκληρωθεί.
+
+
+ Hardcore mode is now disabled.
- Hardcore mode is now disabled.
+ Η λειτουργία Hardcore απενεργοποιήθηκε.
+
+
+
+ Confirm Hardcore Mode
+ Επιβεβαίωση Λειτουργίας Hardcore
+
+
+
+ Active Challenge Achievements
+ Active Challenge Achievements
-
+ (Hardcore Mode) (Λειτουργία Hardcore)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- Έχετε κερδίσει {0} από {1} επιτεύγματα και {2} από {3} πόντους.
+
+ You have unlocked all achievements and earned {} points!
+ You have unlocked all achievements and earned {} points!
-
- This game has no achievements.
- Αυτό το παιχνίδι δεν έχει επιτεύγματα.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+
+
+
+ {0} achievements, {1} points
+ {0} achievements, {1} points
-
- Leaderboard submission is enabled.
- Η υποβολή στον πίνακα κατάταξης είναι ενεργοποιημένη.
+
+ Your Time: {0} (Best: {1})
+ Your Time: {0} (Best: {1})
-
+
+ Your Score: {0} (Best: {1})
+ Your Score: {0} (Best: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Your Value: {0} (Best: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Leaderboard Position: {1} of {2}
+
+
+
+ Server error in {0}:
+{1}
+ Σφάλμα διακομιστή στο {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+
+
+
+ Unknown
+ Άγνωστο
+
+
+
+ Locked
+ Κλειδωμένο
+
+
+
+ Unlocked
+ Ξεκλειδωμένο
+
+
+
+ Unsupported
+ Unsupported
+
+
+
+ Unofficial
+ Ανεπίσημο
+
+
+
+ Recently Unlocked
+ Recently Unlocked
+
+
+
+ Active Challenges
+ Active Challenges
+
+
+
+ Almost There
+ Almost There
+
+
+
+ {} points
+ {} πόντοι
+
+
+
+ {} point
+ {} πόντος
+
+
+
+ XXX points
+ XXX πόντοι
+
+
+
+ Unlocked: {}
+ Ξεκλειδωμένο: {}
+
+
+
+ This game has {} leaderboards.
+ This game has {} leaderboards.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+
+
+
+ Show Best
+ Show Best
+
+
+
+ Show Nearby
+ Show Nearby
+
+
+
+ Rank
+ Κατάταξη
+
+
+
+ Name
+ Όνομα
+
+
+
+ Time
+ Time
+
+
+
+ Score
+ Βαθμολογία
+
+
+
+ Value
+ Value
+
+
+
+ Date Submitted
+ Ημερομηνία Υποβολής
+
+
+
+ Downloading leaderboard data, please wait...
+ Downloading leaderboard data, please wait...
+
+
+
+
+ Loading...
+ Φόρτωση...
+
+
+
+
+ Leaderboard download failed
+ Leaderboard download failed
+
+
+
+ This game has no achievements.
+ Αυτό το παιχνίδι δεν έχει επιτεύγματα.
+
+
+ Failed to read executable from disc. Achievements disabled.Απέτυχε η ανάγνωση του εκτελέσιμου από το δίσκο. Τα επιτεύγματα απενεργοποιήθηκαν.
@@ -391,19 +628,19 @@ Login token generated on %2.
Rounding Mode
- Rounding Mode
+ Λειτουργία ΣτρογγυλοποίησηςChop / Zero (Default)
- Chop / Zero (Default)
+ Απόρριψη / Μηδενισμός δεκαδικών (Προεπιλογή)Clamping Mode
- Clamping Mode
+ Λειτουργία Περιορισμού Εύρους
@@ -457,7 +694,7 @@ Login token generated on %2.
Unchecked
- Unchecked
+ Αποεπιλεγμένο
@@ -478,7 +715,7 @@ Login token generated on %2.
Enable Fast Memory Access
- Enable Fast Memory Access
+ Ενεργοποίηση Γρήγορης Πρόσβασης Μνήμης
@@ -489,7 +726,7 @@ Login token generated on %2.
Pause On TLB Miss
- Pause On TLB Miss
+ Παύση σε TLB Miss
@@ -499,22 +736,22 @@ Login token generated on %2.
VU0 Rounding Mode
- VU0 Rounding Mode
+ Λειτουργία Στρογγυλοποίησης VU0VU1 Rounding Mode
- VU1 Rounding Mode
+ Λειτουργία Στρογγυλοποίησης VU1VU0 Clamping Mode
- VU0 Clamping Mode
+ Λειτουργία Περιορισμού Εύρους VU0VU1 Clamping Mode
- VU1 Clamping Mode
+ Λειτουργία Περιορισμού Εύρους VU1
@@ -547,7 +784,7 @@ Login token generated on %2.
Good speedup and high compatibility, may cause graphical errors.
- Good speedup and high compatibility, may cause graphical errors.
+ Καλή επιτάχυνση απόδοσης και υψηλή συμβατότητα, μπορεί να προκαλέσει γραφικά σφάλματα.
@@ -562,236 +799,236 @@ Login token generated on %2.
Automatically loads and applies fixes to known problematic games on game start.
- Automatically loads and applies fixes to known problematic games on game start.
+ Φορτώνει αυτόματα και εφαρμόζει διορθώσεις σε γνωστά προβληματικά παιχνίδια κατά την εκκίνηση του παιχνιδιού.Enable Compatibility Patches
- Enable Compatibility Patches
+ Ενεργοποίηση Διορθώσεων ΣυμβατότηταςAutomatically loads and applies compatibility patches to known problematic games.
- Automatically loads and applies compatibility patches to known problematic games.
+ Φορτώνει αυτόματα και εφαρμόζει διορθώσεις συμβατότητας σε γνωστά προβληματικά παιχνίδια.AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
- Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
+ Η αλλαγή αυτών των επιλογών μπορεί να προκαλέσει τη μη λειτουργία παιχνιδιών. Εφαρμόστε τροποποιήσεις με δική σας ευθύνη, η ομάδα PCSX2 δεν θα παρέχει υποστήριξη για τροποποιήσεις αυτών των ρυθμίσεων.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).
- EmotionEngine (MIPS-IV)
+ EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.
- Rounding Mode:
+ Λειτουργία Στρογγυλοποίησης:
-
-
-
+
+
+ Nearest
- Nearest
+ Πλησιέστερο ακέραιο
-
-
-
+
+
+ Negative
- Negative
+ Προς-τα-κάτω
-
-
-
+
+
+ Positive
- Positive
+ Προς-τα-πάνω
-
-
-
+
+
+ Chop / Zero (Default)
- Chop / Zero (Default)
+ Απόρριψη / Μηδενισμός δεκαδικών (Προεπιλογή)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.
- Clamping Mode:
+ Λειτουργία Περιορισμού Εύρους:
-
-
+
+ None
- None
+ Καμία
-
-
-
+
+
+ Normal (Default)
- Normal (Default)
+ Κανονική (προεπιλογή)
-
+ NoneClampMode
- None
+ Καμία
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).
- Extra + Preserve Sign
+ Έξτρα + Διατήρηση Πρόσημου
-
+ Full
- Full
+ Πλήρης
-
+ Wait Loop Detection
- Wait Loop Detection
+ Αναμονή Ανίχνευσης Βρόχου
-
-
+
+ Enable RecompilerEnable Recompiler
-
+ Enable Fast Memory Access
- Enable Fast Memory Access
+ Ενεργοποίηση Γρήγορης Πρόσβασης Μνήμης
-
+ Enable Cache (Slow)
- Enable Cache (Slow)
+ Ενεργοποίηση Προσωρινής Μνήμης (Αργή)
-
+ INTC Spin DetectionINTC Spin Detection
-
+ Pause On TLB Miss
- Pause On TLB Miss
+ Παύση σε TLB Miss
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.
- Vector Units (VU)
+ Διανυσματικές Μονάδες (VU)
-
+ VU1 Rounding Mode:
- VU1 Rounding Mode:
+ Λειτουργία Στρογγυλοποίησης VU1:
-
+ mVU Flag HackmVU Flag Hack
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
-
+
+ Extra
- Extra
+ Έξτρα
-
+ VU0 Clamping Mode:VU0 Clamping Mode:
-
+ VU0 Rounding Mode:
- VU0 Rounding Mode:
+ Λειτουργία Στρογγυλοποίησης VU0:
-
+ VU1 Clamping Mode:VU1 Clamping Mode:
-
+ I/O Processor (IOP, MIPS-I)
- I/O Processor (IOP, MIPS-I)
+ Επεξεργαστής I/O (IOP, MIPS-I)
-
+ Game SettingsΡυθμίσεις Παιχνιδιού
-
+ Enable Game Fixes
- Enable Game Fixes
+ Ενεργοποίηση Διορθώσεων Παιχνιδιού
-
+ Enable Compatibility Patches
- Enable Compatibility Patches
+ Ενεργοποίηση Διορθώσεων Συμβατότητας
-
+ Frame Rate Control
- Frame Rate Control
+ Έλεγχος Ρυθμού Καρέ
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.
- hz
+ hz
-
+ PAL Frame Rate:
- PAL Frame Rate:
+ Ρυθμός Ανανέωσης Καρέ PAL:
-
+ NTSC Frame Rate:
- NTSC Frame Rate:
+ Ρυθμός Ανανέωσης Καρέ NTSC:
-
+ PINE SettingsPINE Settings
-
+ Slot:Slot:
-
+ EnableΕνεργοποίηση
@@ -799,189 +1036,189 @@ Login token generated on %2.
AudioSettingsWidget
-
+ Timestretch Settings
- Timestretch Settings
+ Ρυθμίσεις Χρονοεπέκτασης
-
+ Sequence Length:Sequence Length:
-
+ 3030
-
+ Seekwindow Size:Seekwindow Size:
-
+ 2020
-
+ Overlap:Overlap:
-
+ 1010
-
+ Restore DefaultsΕπαναφορά Προεπιλογών
-
+ VolumeΈνταση Ήχου
-
+ 100%100%
-
+ Mixing Settings
- Mixing Settings
+ Ρυθμίσεις Μίξης
-
+ Synchronization:
- Synchronization:
+ Συγχρονισμός:
-
+ TimeStretch (Recommended)
- TimeStretch (Recommended)
+ Χρονοεπέκταση (Προτείνεται)
-
+ Async Mix (Breaks some games!)
- Async Mix (Breaks some games!)
+ Ασύγχρονη Μίξη (χαλάει κάποια παιχνίδια!)
-
+ None (Audio can skip.)
- None (Audio can skip.)
+ Καμία (πιθανά κενά ήχου)
-
+ Expansion:
- Expansion:
+ Επέκταση:
-
+ Stereo (None, Default)
- Stereo (None, Default)
+ Στερεοφωνικό (Καμία, Προεπιλογή)
-
+ Quadraphonic
- Quadraphonic
+ Τετραφωνικό
-
+ Surround 5.1
- Surround 5.1
+ Surround 5.1
-
+ Surround 7.1
- Surround 7.1
+ Surround 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.
- ProLogic Level:
+ Επίπεδο ProLogic:
-
+ None (Default)
- None (Default)
+ Κανένα (Προεπιλογή)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.
- ProLogic Decoding (basic)
+ Αποκωδικοποίηση ProLogic (βασική)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.
- ProLogic II Decoding (gigaherz)
+ Αποκωδικοποίηση ProLogic II (gigaherz)
-
+ Target Latency:
- Target Latency:
+ Στόχος Καθυστέρησης:
-
+ 60 ms
- 60 ms
+ 60 ms
-
+ Output Settings
- Output Settings
+ Ρυθμίσεις Εξόδου
-
+ Output Module:
- Output Module:
+ Μονάδα Εξόδου:
-
+ Output Latency:
- Output Latency:
+ Καθυστέρηση Εξόδου:
-
+ 20 ms
- 20 ms
+ 20 ms
-
+ Minimal
- Minimal
+ Ελάχιστη
-
+ Output Backend:
- Output Backend:
+ Σύστημα Υποστήριξης Εξόδου:
-
+ Maximum Latency:
- Maximum Latency:
+ Μέγιστη Καθυστέρηση:
-
+ Output Device:Συσκευή Εξόδου:Cubeb (Cross-platform)
- Cubeb (Cross-platform)
+ Cubeb (διαπλατφορμικό)
@@ -991,17 +1228,17 @@ Login token generated on %2.
msMeasuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules.
- ms
+ msSynchronization
- Synchronization
+ ΣυγχρονισμόςWhen running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.
- When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.
+ Όταν δεν τρέχει στο 100% της ταχύτητας, ρυθμίζει τον ρυθμό ήχου αντί να απορρίπτει καρέ. Παράγει πολύ καλύτερο ήχο κατά την επιτάχυνση/ επιβράδυνση ταχύτητας.
@@ -1011,18 +1248,18 @@ Login token generated on %2.
Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.
- Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.
+ Καθορίζει πώς η στερεοφωνική έξοδος από το εξομοιωμένο σύστημα αναμιγνύεται σε μεγαλύτερο αριθμό ηχείων εξόδου.Output ModuleCubeb is an audio engine name. Leave as-is.
- Output Module
+ Σύστημα ΕξόδουSelects the library to be used for audio output.
- Selects the library to be used for audio output.
+ Επιλέγει τη βιβλιοθήκη που θα χρησιμοποιηθεί για την έξοδο ήχου.
@@ -1036,7 +1273,7 @@ Login token generated on %2.
Default
- Default
+ Προεπιλογή
@@ -1066,7 +1303,7 @@ Login token generated on %2.
Output Latency
- Output Latency
+ Καθυστέρηση Εξόδου
@@ -1087,27 +1324,27 @@ Login token generated on %2.
Seek Window SizeSeek Window: the region of samples (window) the audio stretching algorithm is allowed to search.
- Seek Window Size
+ Μεγέθους ΠαραθύρουOverlap
- Overlap
+ Επικάλυψη10 ms
- 10 ms
+ 10 msPre-applies a volume modifier to the game's audio output before forwarding it to your computer.
- Pre-applies a volume modifier to the game's audio output before forwarding it to your computer.
+ Προ-εφαρμόζει ένα τροποποιητή έντασης στην εξόδο ήχου παιχνιδιού πριν το προωθήσετε στον υπολογιστή σας.Use Global Setting [%1]
- Use Global Setting [%1]
+ Χρήση Γενικής Ρύθμισης [%1]
@@ -1119,22 +1356,22 @@ Login token generated on %2.
N/APreserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.
- N/A
+ Μη διαθέσιμο%1 ms
- %1 ms
+ %1 msAverage Latency: %1 ms (%2 ms buffer + %3 ms output)
- Average Latency: %1 ms (%2 ms buffer + %3 ms output)
+ Μέση καθυστέρηση: %1 ms (%2 ms buffer + %3 ms έξόδου)Average Latency: %1 ms (minimum output latency unknown)
- Average Latency: %1 ms (minimum output latency unknown)
+ Μέση καθυστέρηση: %1 ms (άγνωστη ελάχιστη καθυστέρηση εξόδου)
@@ -1144,12 +1381,12 @@ Login token generated on %2.
Automatic Updater
- Automatic Updater
+ Αυτόματες ΕνημερωτήςUpdate Available
- Update Available
+ Διαθέσιμη Eνημέρωση
@@ -1162,17 +1399,22 @@ Login token generated on %2.
Νέα Έκδοση:
-
+
+ Download Size:
+ Μέγεθος Λήψης:
+
+
+ Download and Install...Λήψη και Εγκατάσταση...
-
+ Skip This Update
- Skip This Update
+ Παράλειψη Ενημέρωσης
-
+ Remind Me LaterΥπενθύμιση Αργότερα
@@ -1182,17 +1424,17 @@ Login token generated on %2.
Σφάλμα Ενημέρωσης
-
+ <h2>Changes:</h2>
- <h2>Changes:</h2>
+ <h2>Αλλαγές:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
@@ -1209,7 +1451,7 @@ Login token generated on %2.
Downloading %1...
- Downloading %1...
+ Λήψη %1...
@@ -1219,107 +1461,112 @@ Login token generated on %2.
No updates are currently available. Please try again later.
- No updates are currently available. Please try again later.
+ Δεν υπάρχουν διαθέσιμες ενημερώσεις. Παρακαλώ προσπαθήστε ξανά αργότερα.Current Version: %1 (%2)
- Current Version: %1 (%2)
+ Τρέχουσα Έκδοση: %1 (%2)New Version: %1 (%2)
- New Version: %1 (%2)
+ Νέα Έκδοση: %1 (%2)
+ Download Size: %1 MB
+ Download Size: %1 MB
+
+
+ Loading...
- Loading...
+ Φόρτωση...BIOSSettingsWidget
-
+ BIOS Directory
- BIOS Directory
+ Φάκελος BIOS
-
+ PCSX2 will search for BIOS images in this directory.
- PCSX2 will search for BIOS images in this directory.
+ Το PCSX2 θα αναζητήσει εικόνες BIOS σε αυτόν τον φάκελο.
-
+ Browse...
- Browse...
+ Περιήγηση...
-
+ ResetΕπαναφορά
-
+ BIOS Selection
- BIOS Selection
+ Επιλογή BIOS
-
- Open in Explorer...
- Open in Explorer...
+
+ Open BIOS Folder...
+ Open BIOS Folder...
-
+ Refresh List
- Refresh List
+ Ανανέωση Λίστας
-
+ Filename
- Filename
+ Όνομα αρχείου
-
+ VersionΈκδοση
-
+ Options and Patches
- Options and Patches
+ Επιλογές και διορθώσεις
-
+ Fast Boot
- Fast Boot
+ Γρήγορη φόρτωση
-
+ Fast Forward Boot
- Fast Forward Boot
+ Εκκίνηση Γρήγορης ΠροώθησηςChecked
- Checked
+ ΕπιλεγμένοPatches the BIOS to skip the console's boot animation.
- Patches the BIOS to skip the console's boot animation.
+ Εξαναγκάζει το BIOS για να παρακάμψει την οθόνη εκκίνησης της κονσόλας.Unchecked
- Unchecked
+ Μη ΕπιλεγμένοRemoves emulation speed throttle until the game starts to reduce startup time.
- Removes emulation speed throttle until the game starts to reduce startup time.
+ Αφαιρεί τον περιορισμό ταχύτητας εξομοίωσης έως ότου το παιχνίδι αρχίσει να μειώνει το χρόνο εκκίνησης.
@@ -1332,49 +1579,49 @@ Login token generated on %2.
Type
- Type
+ ΤύποςExecute
- Execute
+ ΕκτέλεσηMemory
- Memory
+ ΜνήμηAddress
- Address
+ Διεύθυνση0
- 0
+ 0Read
- Read
+ ΑνάγνωσηWrite
- Write
+ ΕγγραφήChange
- Change
+ ΑλλαγήSize
- Size
+ Μέγεθος
@@ -1384,12 +1631,12 @@ Login token generated on %2.
Condition
- Condition
+ ΣυνθήκηLog
- Log
+ Αρχείο καταγραφής
@@ -1408,107 +1655,100 @@ Login token generated on %2.
Invalid address "%1"
- Invalid address "%1"
+ Μη έγκυρη διεύθυνση "%1"Invalid condition "%1"
- Invalid condition "%1"
+ Μη έγκυρη συνθήκη "%1"Invalid size "%1"
- Invalid size "%1"
+ Μη έγκυρο μέγεθος "%1"BreakpointModel
-
+ Execute
- Execute
-
-
-
- No Condition
- No Condition
+ Εκτέλεση
-
-
+
+ --
- --
+ --
-
-
+ Enabled
- Enabled
+ Ενεργοποιημένο
-
-
+ Disabled
- Disabled
+ Απενεργοποιημένο
-
+ Read
- Read
+ Ανάγνωση
-
+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ WriteWrite
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.
- SIZE / LABEL
+ ΜΕΓΕΘΟΣ / ΕΤΙΚΕΤΑ
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.
- INSTRUCTION
+ ΟΔΗΓΙΑ
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.
- CONDITION
+ ΣΥΝΘΗΚΗ
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- ENABLED
+ X
@@ -1516,17 +1756,17 @@ Login token generated on %2.
Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
- Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
+ Η θέση του δίσκου παιχνιδιού είναι σε μια αφαιρούμενη μονάδα, υπάρχει πιθανότητα προβλημάτων απόδοσης όπως κόλληματα.
-
+ Saving CDVD block dump to '{}'.Saving CDVD block dump to '{}'.Audio
- Audio
+ Ήχος
@@ -1541,7 +1781,7 @@ Login token generated on %2.
Unknown
- Unknown
+ Άγνωστο
@@ -1555,32 +1795,32 @@ Login token generated on %2.
ControllerBindingWidget
-
+ Virtual Controller TypeVirtual Controller Type
-
+ BindingsBindings
-
+ SettingsΡυθμίσεις
-
+ MacrosMacros
-
+ Automatic MappingAutomatic Mapping
-
+ Clear MappingClear Mapping
@@ -1620,226 +1860,221 @@ Login token generated on %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- D-Pad
+ Κατευθυντικά κουμπιά
-
-
-
+
+
+ DownΚάτω
-
-
-
+
+
+ LeftΑριστερά
-
-
-
+
+
+ UpΠάνω
-
-
-
+
+
+ RightΔεξιά
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Left Analog
+ Αριστερός Αναλογικός Μοχλός
-
+ Large Motor
- Large Motor
+ Μεγάλο Μοτέρ
-
+ L2Leave this button name as-is.
- L2
+ L2
-
+ R2Leave this button name as-is.
- R2
+ R2
-
+ L1Leave this button name as-is.
- L1
+ L1
-
+ R1Leave this button name as-is.
- R1
+ R1
-
+ StartLeave this button name as-is or uppercase it entirely.
- Start
+ Start
-
+ SelectLeave this button name as-is or uppercase it entirely.
- Select
+ Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Face Buttons
+ Κουμπιά ενεργειών
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Cross
+ Σταυρός
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Square
+ Τετράγωνο
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Triangle
+ Τρίγωνο
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Circle
+ Κύκλος
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Right Analog
+ Δεξιός Αναλογικός Μοχλός
-
+ Small Motor
- Small Motor
+ Μικρό Μοτέρ
-
+ L3Leave this button name as-is.
- L3
+ L3
-
+ R3Leave this button name as-is.
- R3
+ R3
-
+ Pressure ModifierPressure Modifier
-
+ Analog
- Analog
+ ΑναλογικόControllerBindingWidget_Guitar
-
- Form
- Form
+
+ Yellow
+ Κίτρινο
-
- Yellow
- Yellow
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonPushButton
-
+ StartStart
-
+ Red
- Red
+ Κόκκινο
-
+ Green
- Green
+ Πράσινο
-
+ Orange
- Orange
+ Πορτοκαλί
-
+ Select
- Select
+ Επιλογή
-
+ Strum UpStrum Up
-
+ Strum DownStrum Down
-
+ Blue
- Blue
+ Μπλέ
-
+ Whammy BarWhammy Bar
-
+ Tilt
- Tilt
+ Κλίση
@@ -1857,129 +2092,139 @@ Login token generated on %2.
Select File
- Select File
+ Επιλογή αρχείουControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Input Source
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ DualShock 4 / DualSense Enhanced Mode
- DualShock 4 / DualSense Enhanced Mode
+ Dualshock 4 / Βελτιωμένη Λειτουργία DualSense
-
+ XInput Source
- XInput Source
+ Πηγή Xinput
-
+ Enable XInput Input Source
- Enable XInput Input Source
+ Ενεργοποίηση Πηγής Εισόδου Xinput
-
+ DInput Source
- DInput Source
+ Πηγή DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
- The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
+ Η πηγή DInput παρέχει υποστήριξη για χειριστήρια παλαιού τύπου που δεν υποστηρίζουν το XInput. Συνιστάται η πρόσβαση σε αυτά τα χειριστήρια μέσω του SDL, αλλά το DirectInput μπορεί να χρησιμοποιηθεί αν δεν είναι συμβατό με το SDL.
-
+ Enable DInput Input Source
- Enable DInput Input Source
+ Ενεργοποίηση Πηγής Εισόδου Dinput
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
-
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+ Profile SettingsProfile Settings
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
-
+ Use Per-Profile HotkeysUse Per-Profile Hotkeys
-
-
+
+ Controller LED SettingsController LED Settings
-
+ Enable SDL Raw Input
- Enable SDL Raw Input
+ Ενεργοποίηση SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
-
+ Controller MultitapController Multitap
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
-
+ Multitap on Console Port 1Multitap on Console Port 1
-
+ Multitap on Console Port 2Multitap on Console Port 2
-
+ Mouse/Pointer Source
- Mouse/Pointer Source
+ Πηγή Ποντικιού/Δείκτη
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 allows you to use your mouse to simulate analog stick movement.
-
+ Settings...Ρυθμίσεις...
-
+ Enable Mouse Mapping
- Enable Mouse Mapping
+ Ενεργοποίηση Αντιστοίχισης Ποντικιού
-
+ Detected DevicesDetected Devices
@@ -1994,86 +2239,86 @@ Login token generated on %2.
SDL-0 LED
- SDL-0 LED
+ SDL-0 LEDSDL-1 LED
- SDL-1 LED
+ SDL-1 LEDSDL-2 LED
- SDL-2 LED
+ SDL-2 LEDSDL-3 LED
- SDL-3 LED
+ SDL-3 LEDControllerMacroEditWidget
-
+ Binds/ButtonsBinds/Buttons
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.
-
+ Pressure
- Pressure
+ Πίεση
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.
-
-
+
+ 100%100%
-
+ TriggerTrigger
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
-
+ Deadzone:
- Deadzone:
+ Νεκρή Ζώνη:
-
+ Frequency
- Frequency
+ Συχνότητα
-
+ Macro will toggle every N frames.Macro will toggle every N frames.
-
+ Set...Set...Not Configured
- Not Configured
+ Δεν έχει ρυθμιστεί
@@ -2084,22 +2329,22 @@ Login token generated on %2.
Set Frequency
- Set Frequency
+ Ρύθμιση συχνότηταςFrequency:
- Frequency:
+ Συχνότητα: Macro will not repeat.
- Macro will not repeat.
+ Η μακροεντολή δεν θα επαναληφθεί.Macro will toggle buttons every %1 frames.
- Macro will toggle buttons every %1 frames.
+ Η μακροεντολή θα εναλλάσσει τα κουμπιά κάθε %1 καρέ.
@@ -2107,7 +2352,7 @@ Login token generated on %2.
Controller Port %1 Macros
- Controller Port %1 Macros
+ Μακροεντολές Θύρας Χειριστηρίου %1
@@ -2117,7 +2362,7 @@ Login token generated on %2.
Macro 1
Not Configured/Buttons configured
- Macro %1
+ Μακροεντολή %1
%2
@@ -2126,12 +2371,12 @@ Not Configured/Buttons configured
Mouse Mapping Settings
- Mouse Mapping Settings
+ Ρυθμίσεις Χαρτογράφησης ΠοντικιούY Speed
- Y Speed
+ Ταχύτητα Y
@@ -2140,12 +2385,12 @@ Not Configured/Buttons configured
10
- 10
+ 10X Speed
- X Speed
+ Ταχύτητα X
@@ -2160,55 +2405,55 @@ Not Configured/Buttons configured
X Dead Zone
- X Dead Zone
+ Νεκρή Ζώνη XY Dead Zone
- Y Dead Zone
+ Νεκρή Ζώνη Y
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller SettingsPCSX2 Controller Settings
-
+ Editing Profile:
- Editing Profile:
+ Επεξεργασία Προφίλ:
-
+ New Profile
- New Profile
+ Νέο Προφίλ
-
+ Load Profile
- Load Profile
+ Φόρτωση Προφίλ
-
+ Delete Profile
- Delete Profile
+ Διαγραφή Προφίλ
-
-
+
+ Restore Defaults
- Restore Defaults
+ Επαναφορά Προεπιλογών
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2219,35 +2464,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ Error
- Error
+ Σφάλμα
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2260,12 +2505,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2274,12 +2519,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2292,13 +2537,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2551,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,26 +2560,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -2344,12 +2589,12 @@ You cannot undo this action.
Download Covers
- Download Covers
+ Λήψη ΕξώφυλλωνPCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
+ Το PCSX2 μπορεί να κατεβάσει αυτόματα τα εξώφυλλα για παιχνίδια που δεν έχουν επί του παρόντος ένα σετ εξώφυλλων. Το PCSX2 δεν διαθέτει εικόνες εξώφυλλων, συνεπώς ο χρήστης πρέπει να παρέχει τη δική του πηγή εξώφυλλων.
@@ -2375,22 +2620,22 @@ You cannot undo this action.
Start
- Start
+ ΈναρξηClose
- Close
+ ΚλείσιμοDownload complete.
- Download complete.
+ Η λήψη ολοκληρώθηκε.Stop
- Stop
+ Διακοπή
@@ -2406,206 +2651,244 @@ You cannot undo this action.
Functions
-
+
+ Module
+ Πρόσθετο
+
+
+
+ Version
+ Έκδοση
+
+
+
+ Count
+ Count
+
+
+ RefreshRefresh
-
+ FilterFilter
-
+ Memory Search
- Memory Search
+ Αναζήτηση Μνήμης
-
+ End
- End
+ Τέλος
-
+ ValueValue
-
+ Start
- Start
+ Έναρξη
-
+ TypeType
-
+ 1 Byte (8 bits)
- 1 Byte (8 bits)
+ 1 Byte (8 bits)
-
+ 2 Bytes (16 bits)
- 2 Bytes (16 bits)
+ 2 Bytes (16 bits)
-
+ 4 Bytes (32 bits)
- 4 Bytes (32 bits)
+ 4 Bytes (32 bits)
-
+ 8 Bytes (64 bits)
- 8 Bytes (64 bits)
+ 8 Bytes (64 bits)
-
+ FloatFloat
-
+ DoubleDouble
-
+ StringString
-
+ Array of byteArray of byte
-
+ HexHex
-
+ Search
- Search
+ Αναζήτηση
-
+ Memory
- Memory
+ Μνήμη
-
+ BreakpointsBreakpoints
-
+ ThreadsThreads
-
+ Active Call StackActive Call Stack
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
+ NewNew
-
+ Edit
- Edit
+ Επεξεργασία
-
-
-
+
+
+ Copy
- Copy
+ Αντιγραφή
-
+ Delete
- Delete
+ Διαγραφή
+
+
+
+
+
+ Copy all as CSV
+ Αντιγραφή όλων ως CSV
+
+
+
+ Paste from CSV
+ Επικόλληση από CSV
-
+ Thread List Context MenuThread List Context Menu
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
+
+ Copy Function NameCopy Function Name
-
+
+ Copy Function AddressCopy Function Address
-
+
+ Go to in DisassemblyGo to in Disassembly
-
+
+ Go to in Memory ViewGo to in Memory View
-
+
+
+ Module Tree
+ Module Tree
+
+
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
+
+
+
+
+ Debugger
- Debugger
+ Αποσφαλματωτής
-
+ Invalid start address
- Invalid start address
+ Μη έγκυρη διεύθυνση αρχής
-
+ Invalid end address
- Invalid end address
+ Μη έγκυρη διεύθυνση τέλους
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Invalid search value
- Invalid search value
+ Μη έγκυρη τιμή αναζήτησης
-
+ Value is larger than type
- Value is larger than type
+ Η τιμή είναι μεγαλύτερη από τον τύπο
@@ -2623,12 +2906,12 @@ You cannot undo this action.
OK
- OK
+ ΟΚCancel
- Cancel
+ Άκυρο
@@ -2638,180 +2921,175 @@ You cannot undo this action.
Name
- Name
+ ΌνομαUrl
- Url
+ Διεύθυνση URLAddress
- Address
+ ΔιεύθυνσηEnabled
- Enabled
+ ΕνεργόDEV9SettingsWidget
-
+ Ethernet
- Ethernet
+ Ethernet
-
+ Ethernet Device:
- Ethernet Device:
+ Συσκευή Ethernet:
-
+ Ethernet Device Type:
- Ethernet Device Type:
+ Τύπος Συσκευής Ethernet:
-
+ Intercept DHCP
- Intercept DHCP
+ Παρεμβολή DHCPEnabled
- Enabled
+ Ενεργοποιημένο
-
+ EnabledInterceptDHCP
- Enabled
+ Ενεργοποιημένο
-
+ Subnet Mask:
- Subnet Mask:
+ Μάσκα Υποδικτύου:
-
+ Gateway Address:
- Gateway Address:
+ Διεύθυνση Πύλης:
-
-
+
+ Auto
- Auto
+ Αυτόματο
-
+ Intercept DHCP:Intercept DHCP:
-
+ PS2 Address:
- PS2 Address:
+ Διεύθυνση PS2:
-
+ DNS1 Address:DNS1 Address:
-
+ DNS2 Address:DNS2 Address:
-
+ Internal DNSInternal DNS
-
+ Add
- Add
+ Προσθήκη
-
+ Delete
- Delete
+ Διαγραφή
-
+ Export
- Export
+ Εξαγωγή
-
+ Import
- Import
+ Εισαγωγή
-
+ Per game
- Per game
+ Ανά παιχνίδι
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
-
+ EnabledInternalDNSTable
- Enabled
+ Ενεργοποιημένο
-
+ Hard Disk Drive
- Hard Disk Drive
+ Σκληρός Δίσκος
-
+ HDD File:
- HDD File:
+ Αρχείο Σκληρού Δίσκου:
-
+ 40
- 40
+ 40
-
+ 120
- 120
+ 120
-
+ HDD Size (GiB):
- HDD Size (GiB):
+ Μέγεθος Σκληρού Δίσκου (GiB):
-
+ EnabledHDD
- Enabled
+ Ενεργοποιημένο
-
+ BrowseBrowse
-
+ Create Image
- Create Image
-
-
-
-
-
+ Δημιουργία Εικόνας
@@ -2845,122 +3123,122 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]Name
- Name
+ ΌνομαUrl
- Url
+ Διεύθυνση URLAddress
- Address
+ Διεύθυνση
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS Hosts
- DNS Hosts
+ Φιλοξενητής DNS
-
+ Exported Successfully
- Exported Successfully
+ Επιτυχής Εξαγωγή
-
+ Failed to open file
- Failed to open file
+ Αποτυχία ανοίγματος αρχείου
-
+ No Hosts in fileNo Hosts in file
-
+ Imported Successfully
- Imported Successfully
+ Επιτυχής εισαγωγή
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?
- Copy global settings?
+ Αντιγραφή γενικών ρυθμίσεων;
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image File
- HDD Image File
+ Αρχείο Εικόνας Σκληρού Δίσκου
-
+ HDD (*.raw)
- HDD (*.raw)
+ Σκληρός δίσκος (*.raw)
-
+ Overwrite File?
- Overwrite File?
+ Αντικατάσταση αρχείου;
-
+ HDD image "%1" already exists?
Do you want to overwrite?
- HDD image "%1" already exists?
+ Η Εικόνα Σκληρού Δίσκου "%1" υπάρχει ήδη.
-Do you want to overwrite?
+Θέλετε να αντικαταστήσετε;
-
+ HDD Creator
- HDD Creator
+ Δημιουργός Σκληρού Δίσκου
-
+ HDD image created
- HDD image created
+ Δημιουργήθηκε εικόνα Σκληρού Δίσκου
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -2968,71 +3246,71 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GS
- GS
+ GS
-
+ Draw DumpingDraw Dumping
-
+ Dump GS DrawsDump GS Draws
-
+ Save RTSave RT
-
+ Save FrameSave Frame
-
+ Save TextureSave Texture
-
+ Save DepthSave Depth
-
+ Start Draw Number:Start Draw Number:
-
+ Draw Dump Count:Draw Dump Count:
-
+ Hardware Dump Directory:Hardware Dump Directory:
-
+ Software Dump Directory:Software Dump Directory:
-
-
+
+ Browse...Browse...
-
-
+
+ Open...
- Open...
+ Άνοιγμα...
@@ -3040,34 +3318,58 @@ Do you want to overwrite?
PCSX2 Debugger
- PCSX2 Debugger
+ Αποσφαλματωτής PCSX2
-
-
-
+
+ Run
- Run
+ Εκτέλεση
-
+ Step IntoStep Into
-
+
+ F11
+ F11
+
+
+ Step OverStep Over
-
+
+ F10
+ F10
+
+
+ Step OutStep Out
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ Always On Top
+
+
+
+ Show this window on top
+ Show this window on top
+
+
+ Pause
- Pause
+ Παύση
@@ -3078,149 +3380,174 @@ Do you want to overwrite?
Disassembly
-
+ Copy Address
- Copy Address
+ Αντιγραφή διεύθυνσης
-
+ Copy Instruction HexCopy Instruction Hex
-
+ Copy Instruction TextCopy Instruction Text
-
+ Assemble new Instruction(s)Assemble new Instruction(s)
-
+ NOP Instruction(s)NOP Instruction(s)
-
+ Run to CursorRun to Cursor
-
+ Jump to CursorJump to Cursor
-
+ Toggle BreakpointToggle Breakpoint
-
+ Follow BranchFollow Branch
-
+ Go to AddressGo to Address
-
+ Go to in Memory ViewGo to in Memory View
-
-
+
+ Add FunctionAdd Function
-
-
+
+ Rename FunctionRename Function
-
+ Remove FunctionRemove Function
-
-
+
+ Assemble ErrorAssemble Error
-
+ Unable to change assembly while core is runningUnable to change assembly while core is running
-
+ Assemble InstructionAssemble Instruction
-
+ Go to addressGo to address
-
+ Go to address errorGo to address error
-
+ Invalid addressInvalid address
-
+ Add Function ErrorAdd Function Error
-
+ A function entry point already exists here. Consider renaming instead.A function entry point already exists here. Consider renaming instead.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameFunction will be (0x%1) instructions long.
Enter function name
-
+ Function nameFunction name
-
-
+
+ Rename Function ErrorRename Function Error
-
+ Function name cannot be nothing.Function name cannot be nothing.
-
+ No function / symbol is currently selected.No function / symbol is currently selected.
-
+
+ Restore Function Error
+ Restore Function Error
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ Restore Instruction(s)
+
+
+
+ Restore Function
+ Restore Function
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS%1 NOT VALID ADDRESS
@@ -3228,17 +3555,17 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
-
+ Add Game Directory...Add Game Directory...
-
+ Scan For New GamesScan For New Games
@@ -3246,48 +3573,44 @@ Enter function name
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2
- %1x%2
+ %1x%2
-
+ Game: %1 FPS
- Game: %1 FPS
+ Παιχνίδι: %1 FPS
-
+ Video: %1 FPS (%2%)
- Video: %1 FPS (%2%)
+ Βίντεο: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
-
-
- %n points
-
- %n points
- %n points
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
@@ -3295,192 +3618,192 @@ Achievements: %5 (%6)
EmulationSettingsWidget
-
+ Speed Control
- Speed Control
+ Έλεγχος Tαχύτητας
-
+ Normal Speed:
- Normal Speed:
+ Κανονική Ταχύτητα:
-
+ Enable Speed Limiter
- Enable Speed Limiter
+ Ενεργοποίηση Περιορισμού Ταχύτητας
-
+ System Settings
- System Settings
+ Ρυθμίσεις Συστήματος
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable Cheats
- Enable Cheats
+ Ενεργοποίηση Cheats
-
+ Slow-Motion Speed:
- Slow-Motion Speed:
+ Ταχύτητα Αργής Κίνησης:
-
+ Fast-Forward Speed:
- Fast-Forward Speed:
+ Ταχύτητα Γρήγορης Προώθησης:
-
+ Enable Multithreaded VU1 (MTVU)
- Enable Multithreaded VU1 (MTVU)
+ Ενεργοποίηση Πολυνηματικού VU1 (MTVU1)
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ EE Cycle Skipping:
- EE Cycle Skipping:
+ Παράκαμψη Κύκλου EE:
-
-
+
+ Disabled
- Disabled
+ Απενεργοποιημένο
-
+ Mild Underclock
- Mild Underclock
+ Μικρός Υποχρονισμός
-
+ Moderate Underclock
- Moderate Underclock
+ Μέτριος Υποχρονισμός
-
+ Maximum Underclock
- Maximum Underclock
+ Μέγιστος Υποχρονισμός
-
+ EE Cycle Rate:
- EE Cycle Rate:
+ Ρυθμός Κύκλων EE:
-
+ 50% (Underclock)
- 50% (Underclock)
+ 50% (Υποχρονισμός)
-
+ 60% (Underclock)
- 60% (Underclock)
+ 60% (Υποχρονισμός)
-
+ 75% (Underclock)
- 75% (Underclock)
+ 75% (Υποχρονισμός)
-
+ 100% (Normal Speed)
- 100% (Normal Speed)
+ 100% (Κανονική Ταχύτητα)
-
+ 130% (Overclock)
- 130% (Overclock)
+ 130% (Υπερχρονισμός)
-
+ 180% (Overclock)
- 180% (Overclock)
+ 180% (Υπερχρονισμός)
-
+ 300% (Overclock)
- 300% (Overclock)
+ 300% (Υπερχρονισμός)
-
+ Affinity Control:Affinity Control:
-
+ EE > VU > GS
- EE > VU > GS
+ EE > VU > GS
-
+ EE > GS > VU
- EE > GS > VU
+ EE > GS > VU
-
+ VU > EE > GS
- VU > EE > GS
+ VU > EE > GS
-
+ VU > GS > EE
- VU > GS > EE
+ VU > GS > EE
-
+ GS > EE > VU
- GS > EE > VU
+ GS > EE > VU
-
+ GS > VU > EE
- GS > VU > EE
+ GS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Latency Control
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. frames
-
+ Maximum Frame Latency:Maximum Frame Latency:
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
@@ -3493,46 +3816,46 @@ Achievements: %5 (%6)
Normal Speed
- Normal Speed
+ Κανονική ΤαχύτηταSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.
- Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.
+ Ορίζει τον στόχο ταχύτητας εξομοίωσης. Δεν εγγυάται ότι η ταχύτητα θα επιτευχθεί, και αν δεν επιτευχθεί, ο εξομοιωτής θα τρέξει όσο πιο γρήγορα μπορεί.User Preference
- User Preference
+ Προτιμήσεις ΧρήστηSpeed Limiter
- Speed Limiter
+ Περιοριστής ταχύτηταςChecked
- Checked
+ ΕπιλεγμένοLimits the emulation to the appropriate framerate for the currently running game.
- Limits the emulation to the appropriate framerate for the currently running game.
+ Περιορίζει την εξομοίωση στον κατάλληλο ρυθμό ανανέωσης για το τρέχον παιχνίδι.Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.
- Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.
+ Οι υψηλότερες τιμές μπορεί να αυξήσουν τον εσωτερικό ρυθμό ανανέωσης καρέ στα παιχνίδια, αλλά θα αυξήσουν σημαντικά τις απαιτήσεις του επεξεργαστή σας. Οι χαμηλότερες τιμές θα μειώσουν το φορτίο του επεξεργαστή σας επιτρέποντας στα ελαφριά παιχνίδια να τρέχουν πλήρη ταχύτητα σε λιγότερο δυνατούς επεξεργαστές.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.
- Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Κάνει την προσομοίωση του Emotion Engine να παραλείπει κύκλους. Βοηθά ένα μικρό υποσύνολο παιχνιδιών όπως το Shadow of the Colossus. Τις περισσότερες φορές είναι επιβλαβές για την απόδοση.
@@ -3551,54 +3874,64 @@ Achievements: %5 (%6)
Unchecked
- Unchecked
+ ΑποεπιλεγμένοFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.
- Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.
+ Γρήγορη πρόσβαση δίσκου, χαμηλότεροι χρόνοι φόρτωσης. Ελέγξτε τη συμβατότητα του HDLoader για γνωστά παιχνίδια που έχουν προβλήματα με αυτό.Automatically loads and applies cheats on game start.
- Automatically loads and applies cheats on game start.
+ Αυτόματη φόρτωση και εφαρμογή cheats κατά την εκκίνηση του παιχνιδιού.Allows games and homebrew to access files / folders directly on the host computer.
- Allows games and homebrew to access files / folders directly on the host computer.
+ Επιτρέπει σε παιχνίδια και homebrew να έχουν πρόσβαση σε αρχεία / φακέλους απευθείας στον υπολογιστή σας.
+
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"
- Fast-Forward Speed
+ Ταχύτητα Γρήγορης Προώθησης
+
+
+
+ 100%
+ 100%Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
- Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
+ Ορίζει την ταχύτητα γρήγορης προώθησης. Αυτή η ταχύτητα θα χρησιμοποιηθεί όταν πατηθεί/ενεργοποιηθεί το πλήκτρο συντόμευσης.Slow-Motion SpeedThe "User Preference" string will appear after the text "Recommended Value:"
- Slow-Motion Speed
+ Ταχύτητα Αργής ΚίνησηςSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.
- Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.
+ Ορίζει την ταχύτητα αργής κίνησης. Αυτή η ταχύτητα θα χρησιμοποιηθεί όταν πατηθεί/ενεργοποιηθεί το πλήκτρο συντόμευσης αργής κίνησης.EE Cycle Rate
- EE Cycle Rate
+ Ρυθμός Κύκλου EEEE Cycle Skip
- EE Cycle Skip
+ Παράκαμψη Κύκλων EE
@@ -3609,17 +3942,17 @@ Achievements: %5 (%6)
Enable Multithreaded VU1 (MTVU1)
- Enable Multithreaded VU1 (MTVU1)
+ Ενεργοποίηση Πολυνηματικού VU1 (MTVU1)Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
- Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Γενικά μια επιτάχυνση σε επεξεργαστές με 4 ή περισσότερους πυρήνες. Ασφαλές για τα περισσότερα παιχνίδια, αλλά μερικά είναι ασύμβατα και μπορεί να κολλήσουν.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.
- Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.
+ Ορίζει το μέγεθος ουράς VSync σε 0, κάνοντας κάθε καρέ να ολοκληρωθεί και να παρουσιαστεί από το GS πριν από την απόκριση εισαγωγής χειρηστηρίου και αρχίσει το επόμενο καρέ. Χρησιμοποιώντας αυτή τη ρύθμιση μπορεί να μειώσει την καθυστέρηση εισόδου με κόστος μετρήσιμα υψηλότερες απαιτήσεις επεξεργαστή και κάρτας γραφικών.
@@ -3637,125 +3970,120 @@ Achievements: %5 (%6)
Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
-
-
-
+ Use Global Setting [%1%]
- Use Global Setting [%1%]
+ Χρήση Γενικής Ρύθμισης [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
- Unlimited
+ Απεριόριστη
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
- Custom
+ Προσαρμοσμένη
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
- Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
+ Προσαρμοσμένη [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom Speed
- Custom Speed
+ Προσαρμοσμένη ταχύτητα
-
+ Enter Custom Speed
- Enter Custom Speed
+ Εισαγωγή Προσαρμοσμένης ΤαχύτηταςFolderSettingsWidget
-
+ Cache Directory
- Cache Directory
+ Φάκελος προσωρινή μνήμης
-
-
-
-
-
+
+
+
+
+ Browse...
- Browse...
+ Περιήγηση...
-
-
-
-
-
+
+
+
+
+ Open...
- Open...
+ Άνοιγμα...
-
-
-
-
-
+
+
+
+
+ Reset
- Reset
+ Επαναφορά
-
+ Used for storing shaders, game list, and achievement data.Used for storing shaders, game list, and achievement data.
-
+ Cheats DirectoryCheats Directory
-
+ Used for storing .pnach files containing game cheats.Used for storing .pnach files containing game cheats.
-
+ Covers Directory
- Covers Directory
+ Κατάλογος Εξώφυλλων
-
+ Used for storing covers in the game grid/Big Picture UIs.Used for storing covers in the game grid/Big Picture UIs.
-
+ Snapshots Directory
- Snapshots Directory
+ Κατάλογος Στιγμιότυπων
-
+ Used for screenshots and saving GS dumps.
- Used for screenshots and saving GS dumps.
+ Χρησιμοποιείται για στιγμιότυπα οθόνης και αποθήκευση εξαγωγών GS.
-
+ Save States DirectorySave States Directory
-
+ Used for storing save states.Used for storing save states.
@@ -3763,2082 +4091,2102 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
- Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
+ Δεν βρέθηκαν συσκευές CD/DVD-ROM. Παρακαλώ βεβαιωθείτε ότι έχετε συνδεδεμένη μονάδα δίσκου και επαρκή δικαιώματα πρόσβασης σε αυτήν.
-
+ Use Global Setting
- Use Global Setting
+ Χρήση Γενικής Ρύθμισης
-
+ Automatic binding failed, no devices are available.
- Automatic binding failed, no devices are available.
+ Η αυτόματη σύνδεση απέτυχε, δεν υπάρχουν διαθέσιμες συσκευές.
-
+ Game title copied to clipboard.
- Game title copied to clipboard.
+ Ο τίτλος του παιχνιδιού αντιγράφηκε στο πρόχειρο.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.
- Game type copied to clipboard.
+ Ο τύπος παιχνιδιού αντιγράφηκε στο πρόχειρο.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.
- Game path copied to clipboard.
+ Η διαδρομή παιχνιδιού αντιγράφηκε στο πρόχειρο.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.
- No input profiles available.
+ Δεν υπάρχουν διαθέσιμα προφίλ εισόδου.
-
+ Create New...
- Create New...
+ Δημιουργία Νέου...
-
+ Enter the name of the input profile you wish to create.
- Enter the name of the input profile you wish to create.
+ Εισάγετε το όνομα του προφίλ εισόδου που θέλετε να δημιουργήσετε.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.
- Are you sure you want to restore the default settings? Any preferences will be lost.
+ Είστε βέβαιοι ότι θέλετε να επαναφέρετε τις προεπιλεγμένες ρυθμίσεις? Οποιεσδήποτε προτιμήσεις θα χαθούν.
-
+ Settings reset to defaults.
- Settings reset to defaults.
+ Οι ρυθμίσεις επαναφέρθηκαν στις προεπιλογές.
-
- Quick Save Slot
- Quick Save Slot
-
-
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.
- Failed to copy text to clipboard.
+ Η αντιγραφή στο πρόχειρο απέτυχε.
-
+ This game has no achievements.
- This game has no achievements.
+ Αυτό το παιχνίδι δεν έχει επιτεύγματα.
-
+ This game has no leaderboards.
- This game has no leaderboards.
+ Αυτό το παιχνίδι δεν έχει πίνακες κατάταξης.
-
+ Reset System
- Reset System
+ Επανεκκίνηση Συστήματος
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
- Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
+ Η λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επανεκκίνηση του συστήματος. Θέλετε να επανεκκινήσετε το σύστημα τώρα;
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.
- Start the console without any disc inserted.
+ Ξεκινήστε την κονσόλα χωρίς εισαγωγή δίσκου.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.
- Exits the program.
+ Τερματίζει το πρόγραμμα.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ Unknown
- Unknown
+ Άγνωστο
-
+ OK
- OK
+ ΟΚ
-
+ Select Device
- Select Device
+ Επιλογή Συσκευής
-
+ Details
- Details
+ Λεπτομέρειες
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.
- Clears all settings set for this game.
+ Καθαρίζει όλες τις ρυθμίσεις που έχουν οριστεί για αυτό το παιχνίδι.
-
+ Behaviour
- Behaviour
+ Συμπεριφορά
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.
- Prevents the screen saver from activating and the host from sleeping while emulation is running.
+ Αποτρέπει την ενεργοποίηση της προφύλαξης οθόνης και τον υπολογιστή να τεθεί σε αναστολή κατά την λειτουργία εξομοίωσης.
-
+ Shows the game you are currently playing as part of your profile on Discord.
- Shows the game you are currently playing as part of your profile on Discord.
+ Εμφανίζει το παιχνίδι που παίζετε αυτή τη στιγμή στο προφίλ σας στο Discord.
-
+ Pauses the emulator when a game is started.
- Pauses the emulator when a game is started.
+ Παύση του εξομοιωτή κατά την εκκίνηση του παιχνιδιού.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
- Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
+ Παύση του εξομοιωτή όταν ελαχιστοποιείτε το παράθυρο ή μεταβείτε σε άλλη εφαρμογή και συνέχιση κατά την επαναφορά του παραθύρου.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.
- Pauses the emulator when you open the quick menu, and unpauses when you close it.
+ Παύση του εξομοιωτή όταν ανοίγετε το γρήγορο μενού και συνέχιση όταν το κλείσετε.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
- Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
+ Καθορίζει αν θα εμφανίζεται μια ερώτηση που θα επιβεβαιώνει το κλείσιμο του εξομοιωτή/ παιχνιδιού όταν πατηθεί η συντόμευση πληκτρολογίου.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
- Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
-
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Enables loading ini overlays from gamesettings, or custom settings per-game.
+ Αποθηκεύει αυτόματα την κατάσταση εξομοιωτή κατά την ενεργοποίηση ή την έξοδο. Μπορείτε στη συνέχεια να συνεχίσετε απευθείας από εκεί που σταματήσατε την επόμενη φορά.
-
+ Uses a light coloured theme instead of the default dark theme.
- Uses a light coloured theme instead of the default dark theme.
+ Χρησιμοποιεί ένα ανοιχτόχρωμο θέμα αντί για το προεπιλεγμένο σκούρο θέμα.
-
+ Game DisplayGame Display
-
- Automatically switches to fullscreen mode when the program is started.
- Automatically switches to fullscreen mode when the program is started.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
- Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
+ Κρύβει το δείκτη του ποντικιού/δρομέα όταν ο εξομοιωτής είναι σε λειτουργία πλήρους οθόνης.
-
+ Determines how large the on-screen messages and monitor are.
- Determines how large the on-screen messages and monitor are.
+ Καθορίζει πόσο μεγάλα είναι τα μηνύματα και οι πληροφορίες στην οθόνη.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Shows the resolution the game is rendering at in the top-right corner of the display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.
- Shows the current controller state of the system in the bottom-left corner of the display.
+ Εμφανίζει την τρέχουσα κατάσταση του χειριστηρίου στην κάτω αριστερή γωνία της οθόνης.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.
- Displays warnings when settings are enabled which may break games.
+ Εμφανίζει προειδοποιήσεις όταν είναι ενεργοποιημένες ρυθμίσεις μπορούν να σπάσουν παιχνίδια.
-
+ Resets configuration to defaults (excluding controller settings).
- Resets configuration to defaults (excluding controller settings).
+ Επαναφέρει τις ρύθμισης παραμέτρων στις προεπιλογές (εκτός των ρυθμίσεων χειριστηρίου).
-
+ Changes the BIOS image used to start future sessions.
- Changes the BIOS image used to start future sessions.
+ Αλλάζει την εικόνα BIOS που χρησιμοποιείται για την έναρξη μελλοντικών συνεδριών.
-
+ Automatic
- Automatic
+ Αυτόματο
+
+
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Προεπιλογή
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Automatically switches to fullscreen mode when a game is started.
-
+ On-Screen DisplayOn-Screen Display
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Shows the resolution of the game in the top-right corner of the display.
+
+
+ BIOS Configuration
- BIOS Configuration
+ Ρυθμίσεις BIOS
-
+ BIOS Selection
- BIOS Selection
+ Επιλογή BIOS
-
+ Options and Patches
- Options and Patches
+ Επιλογές και διορθώσεις
-
+ Skips the intro screen, and bypasses region checks.
- Skips the intro screen, and bypasses region checks.
+ Παραλείπει την εισαγωγική οθόνη και παρακάμπτει τους ελέγχους γεωγραφικής περιοχής.
-
+ Speed Control
- Speed Control
+ Έλεγχος Tαχύτητας
-
+ Normal Speed
- Normal Speed
+ Κανονική Ταχύτητα
-
+ Sets the speed when running without fast forwarding.
- Sets the speed when running without fast forwarding.
+ Ορίζει την ταχύτητα όταν εκτελείται χωρίς γρήγορη προώθηση.
-
+ Fast Forward Speed
- Fast Forward Speed
+ Ταχύτητα Γρήγορης Προώθησης
-
+ Sets the speed when using the fast forward hotkey.
- Sets the speed when using the fast forward hotkey.
+ Ορίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση γρήγορης προώθησης.
-
+ Slow Motion Speed
- Slow Motion Speed
+ Ταχύτητα Αργής Κίνησης
-
+ Sets the speed when using the slow motion hotkey.
- Sets the speed when using the slow motion hotkey.
+ Ορίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση αργής κίνησης.
-
+ Enable Speed Limiter
- Enable Speed Limiter
+ Ενεργοποίηση Περιορισμού Ταχύτητας
-
+ When disabled, the game will run as fast as possible.
- When disabled, the game will run as fast as possible.
+ Όταν απενεργοποιηθεί, το παιχνίδι θα εκτελεστεί όσο το δυνατόν γρηγορότερα.
-
+ System Settings
- System Settings
+ Ρυθμίσεις Συστήματος
-
+ EE Cycle Rate
- EE Cycle Rate
+ Ρυθμός Κύκλων EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.
- Underclocks or overclocks the emulated Emotion Engine CPU.
+ Υποχρονισμός ή υπερχρονισμός του προσομοιωμένου Emotion Engine.
-
+ EE Cycle Skipping
- EE Cycle Skipping
-
-
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
+ Παράκαμψη Κύκλων EE
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1Enable Instant VU1
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable Cheats
- Enable Cheats
+ Ενεργοποίηση Cheats
-
+ Enables loading cheats from pnach files.
- Enables loading cheats from pnach files.
+ Επιτρέπει τη φόρτωση cheats από αρχεία pnach.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVD
- Enable Fast CDVD
+ Ενεργοποίηση Γρήγορου CDVD
-
+ Fast disc access, less loading times. Not recommended.
- Fast disc access, less loading times. Not recommended.
+ Γρήγορη πρόσβαση στο δίσκο, λιγότεροι χρόνοι φόρτωσης. Δεν συνιστάται.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ Display
- Display
+ Οθόνη
-
+ Aspect Ratio
- Aspect Ratio
+ Αναλογία Διαστάσεων
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot Size
- Screenshot Size
+ Μέγεθος Στιγμιότυπου Οθόνης
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot Format
- Screenshot Format
+ Μορφή Στιγμιότυπου Οθόνης
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot Quality
- Screenshot Quality
+ Ποιότητα Στιγμιότυπου Οθόνης
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ Crop
- Crop
+ Περικοπή
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer Upscaling
- Integer Upscaling
+ Ακέραια Ανακλιμάκωση
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-Blur
- Anti-Blur
+ Αντιθόλωμα
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
- Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
+ Επιτρέπει τα hack αντιθολώματος. Λιγότερο ακριβής απόδοση απεικόνισης PS2, αλλά θα κάνει πολλά παιχνίδια να φαίνονται λιγότερο θολά.
-
+ RenderingRendering
-
+ Internal Resolution
- Internal Resolution
+ Εσωτερική Ανάλυση
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear Filtering
- Bilinear Filtering
+ Διγραμμικό Φιλτράρισμα
-
+ Selects where bilinear filtering is utilized when rendering textures.
- Selects where bilinear filtering is utilized when rendering textures.
+ Επιλέγει όπου χρησιμοποιείται το διγραμμικό φιλτράρισμα κατά την απόδοση υφών.
-
+ Trilinear Filtering
- Trilinear Filtering
+ Τριγραμμικό Φιλτράρισμα
-
+ Selects where trilinear filtering is utilized when rendering textures.
- Selects where trilinear filtering is utilized when rendering textures.
+ Επιλέγει όπου χρησιμοποιείται το τριγραμμικό φιλτράρισμα κατά την απόδοση υφών.
-
+ Anisotropic Filtering
- Anisotropic Filtering
-
-
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
+ Ανισοτροπικό φιλτράρισμα
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture Preloading
- Texture Preloading
+ Προφόρτωση Υφών
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
- Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
+ Φορτώνει όλες τις υφές στην κάρτα γραφικών κατά τη χρήση, αντί μόνο των περιοχών που χρησιμοποιούνται. Μπορεί να βελτιώσει την απόδοση σε ορισμένα παιχνίδια.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)
- Edge AA (AA1)
+ Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).
- Enables emulation of the GS's edge anti-aliasing (AA1).
+ Ενεργοποιεί την εξομοίωση της εξομάλυνσης Edge AA (AA1) του GS.
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware Fixes
- Hardware Fixes
+ Διορθώσεις Υλικού
-
+ Manual Hardware Fixes
- Manual Hardware Fixes
+ Χειροκίνητες Διορθώσεις Υλικού
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.
- Disables automatic hardware fixes, allowing you to set fixes manually.
+ Απενεργοποιεί τις αυτόματες διορθώσεις υλικού, επιτρέποντάς σας να ορίσετε διορθώσεις χειροκίνητα.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
-
-
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
- Preload Frame
- Preload Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
-
-
-
+ Upscaling FixesUpscaling Fixes
-
- Half-Pixel Offset
- Half-Pixel Offset
-
-
-
+ Adjusts vertices relative to upscaling.
- Adjusts vertices relative to upscaling.
+ Ρυθμίζει τις κορυφές σε σχέση με την κλιμάκωση.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms Hack
- Wild Arms Hack
+ Hack για το Wild Arms
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
- Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
+ Μειώνει την ακρίβεια του GS για την αποφυγή κενών μεταξύ εικονοστοιχείων κατά την αναβάθμιση. Διορθώνει το κείμενο στους τίτλους Wild Arms.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture Replacement
- Texture Replacement
+ Αντικατάσταση Υφών
-
+ Load Textures
- Load Textures
+ Φόρτωση Υφών
-
+ Loads replacement textures where available and user-provided.
- Loads replacement textures where available and user-provided.
+ Αντικαθιστά υφές όπου είναι διαθέσιμες και ο παρέχονται από τον χρήστη.
-
+ Asynchronous Texture Loading
- Asynchronous Texture Loading
+ Ασύγχρονη Φόρτωση Υφών
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
- Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Φορτώνει τις υφές αντικατάστασης σε ένα νήμα εργασιών, μειώνοντας τα μικροκολλήματα όταν είναι ενεργοποιημένη η αντικατάσταση υφών.
-
+ Precache Replacements
- Precache Replacements
+ Προφόρτωση Υφών Αντικατάστασης
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
- Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Προφορτώνει όλες τις υφές αντικατάστασης στη μνήμη. Δεν είναι απαραίτητο με την ασύγχρονη φόρτωση.
-
+ Replacements Directory
- Replacements Directory
+ Φάκελος Υφών Αντικαταστάσης
-
+ Folders
- Folders
+ Φάκελοι
-
+ Texture Dumping
- Texture Dumping
+ Εξαγωγή Υφών
-
+ Dump Textures
- Dump Textures
+ Εξαγωγή Υφών
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
-
-
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-Processing
- Post-Processing
+ Μετα-επεξεργασία
-
+ FXAA
- FXAA
+ FXAA
-
+ Enables FXAA post-processing shader.
- Enables FXAA post-processing shader.
+ Ενεργοποιεί τη μετα-επεξεργασία FXAA.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Filters
- Filters
+ Φίλτρα
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+
+ %d ms (avg)
+ %d ms (avg)
+
+
+ Timestretch Settings
- Timestretch Settings
+ Ρυθμίσεις Χρονοεπέκτασης
-
+ Affects how the timestretcher operates when not running at 100% speed.
- Affects how the timestretcher operates when not running at 100% speed.
+ Επηρεάζει τον τρόπο λειτουργίας χρονοεπέκτασης όταν δεν εκτελείται με ταχύτητα 100%.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.
- Creates a new memory card file or folder.
+ Δημιουργεί ένα νέο αρχείο ή φάκελο καρτών μνήμης.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.Resets the card name for this slot.
-
+ Create Memory CardCreate Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
+ Card Name: Card Name:
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ No Buttons SelectedNo Buttons Selected
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ Logging
- Logging
+ Καταγραφή
-
+ System Console
- System Console
+ Κονσόλα Συστήματος
-
+ Writes log messages to the system console (console window/standard output).
- Writes log messages to the system console (console window/standard output).
+ Γράφει μηνύματα καταγραφής στην κονσόλα συστήματος (παράθυρο κονσόλας/τυπική έξοδο).
-
+ File Logging
- File Logging
+ Καταγραφή Αρχείων
-
+ Writes log messages to emulog.txt.
- Writes log messages to emulog.txt.
+ Γράφει μηνύματα καταγραφής στο emulog.txt.
-
+ Verbose Logging
- Verbose Logging
+ Λεπτομερής καταγραφή
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log Timestamps
- Log Timestamps
+ Καταγραφή Χρονοσημάνσεων
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ Graphics
- Graphics
+ Γραφικά
-
+ Use Debug DeviceUse Debug Device
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ Settings
- Settings
+ Ρυθμίσεις
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.For Gundam games.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Add Hack
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Quadraphonic
+ Quadraphonic
-
- VU Add Hack
- VU Add Hack
+
+ Load State
+ Φόρτωση κατάστασης
+
+
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Preload Frame Data
+ Preload Frame Data
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Texture Inside RT
+ Texture Inside RT
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
- VU XGkick Sync
- VU XGkick Sync
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Texture Offset X
+ Texture Offset X
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Texture Offset Y
+ Texture Offset Y
-
- Quadraphonic
- Quadraphonic
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
-
- Load State
- Load State
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Emulate GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ Emulate VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ VU XGKick Sync
+ VU XGKick Sync
+
+
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5847,2221 +6195,2122 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region:
- Region:
+ Περιοχή:
-
+ Compatibility:
- Compatibility:
+ Συμβατότητα:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Selects where anisotropic filtering is utilized when rendering textures.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
- Download Covers
- Download Covers
-
-
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- Use Serial File Names
-
-
-
- About PCSX2
- About PCSX2
-
-
-
- PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
- PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
-
-
- PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
- PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
-
-
- XXX points
- XXX points
-
-
-
- Unlocked Achievements
- Unlocked Achievements
-
-
-
- Locked Achievements
- Locked Achievements
-
-
-
- Active Challenge Achievements
- Active Challenge Achievements
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
-
-
-
- Rank
- Rank
-
-
-
- Name
- Name
+
+ Download Covers
+ Download Covers
-
- Time
- Time
+
+ About PCSX2
+ Σχετικά Με Pcx2
-
- Score
- Score
+
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
+
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
+ Τα σήματα PlayStation 2 και PS2 είναι καταχωρημένα στην Sony Interactive Entertainment. Αυτή η εφαρμογή δεν συνδέεται με κανέναν τρόπο με την Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
- When enabled and logged in, PCSX2 will scan for achievements on startup.
-
-
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
+ Όταν είναι ενεργοποιημένο και συνδεδεμένο, το PCSX2 θα σαρώνει για επιτεύγματα κατά την εκκίνηση.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
+ Εμφανίζει αναδυόμενα μηνύματα σε γεγονότα, όπως ξεκλείδωμα επιτευγμάτων και υποβολές πίνακα κατάταξης.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
- Plays sound effects for events such as achievement unlocks and leaderboard submissions.
+ Παίζει ηχητικά εφέ για γεγονότα όπως το ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
- Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
+ Εμφανίζει εικονίδια στην κάτω δεξιά γωνία της οθόνης όταν μια πρόκληση είναι ενεργή.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ Όταν ενεργοποιηθεί, κάθε συνεδρία θα συμπεριφέρεται σαν να μην έχει ξεκλειδωθεί κανένα επίτευγμα.
+
+
+ Account
- Account
+ Λογαριασμός
-
+ Logs out of RetroAchievements.
- Logs out of RetroAchievements.
+ Αποσύνδεση από RetroAchievements.
-
+ Logs in to RetroAchievements.
- Logs in to RetroAchievements.
+ Σύνδεση στο RetroAchievements.
-
+ Current GameCurrent Game
-
- Achievements Login
- Achievements Login
-
-
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
-
-
- User Name:
- User Name:
-
-
-
- Password:
- Password:
-
-
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
+ Memory card name '{}' is not valid.Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.Memory Card '{}' created.
-
+ Failed to create memory card '{}'.Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.Macro will toggle every {} frames.
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}
- Saved {}
+ Αποθηκεύτηκε {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.
- {} deleted.
+ {} διαγράφηκε.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
- {} points
- {} points
-
-
-
- {} (Hardcore Mode)
- {} (Hardcore Mode)
+
+ Left:
+ Left:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+
+ Top:
+ Top:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ Right:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]
- 2% [1 FPS (NTSC) / 1 FPS (PAL)]
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]
- 10% [6 FPS (NTSC) / 5 FPS (PAL)]
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]
- 25% [15 FPS (NTSC) / 12 FPS (PAL)]
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]
- 50% [30 FPS (NTSC) / 25 FPS (PAL)]
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]
- 75% [45 FPS (NTSC) / 37 FPS (PAL)]
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]
- 90% [54 FPS (NTSC) / 45 FPS (PAL)]
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]
- 100% [60 FPS (NTSC) / 50 FPS (PAL)]
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]
- 110% [66 FPS (NTSC) / 55 FPS (PAL)]
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]
- 120% [72 FPS (NTSC) / 60 FPS (PAL)]
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]
- 150% [90 FPS (NTSC) / 75 FPS (PAL)]
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]
- 175% [105 FPS (NTSC) / 87 FPS (PAL)]
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]
- 200% [120 FPS (NTSC) / 100 FPS (PAL)]
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]
- 300% [180 FPS (NTSC) / 150 FPS (PAL)]
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]
- 400% [240 FPS (NTSC) / 200 FPS (PAL)]
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]
- 500% [300 FPS (NTSC) / 250 FPS (PAL)]
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]
- 1000% [600 FPS (NTSC) / 500 FPS (PAL)]
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed
- 50% Speed
+ 50% Ταχύτητα
-
+ 60% Speed
- 60% Speed
+ 60% Ταχύτητα
-
+ 75% Speed
- 75% Speed
+ 75% Ταχύτητα
-
+ 100% Speed (Default)
- 100% Speed (Default)
+ 100% Ταχύτητα (Προεπιλογή)
-
+ 130% Speed
- 130% Speed
+ 130% Ταχύτητα
-
+ 180% Speed
- 180% Speed
+ 180% Ταχύτητα
-
+ 300% Speed
- 300% Speed
+ 300% Ταχύτητα
-
+ Normal (Default)
- Normal (Default)
+ Κανονικό (προεπιλογή)
-
+ Mild Underclock
- Mild Underclock
+ Μικρός Υποχρονισμός
-
+ Moderate Underclock
- Moderate Underclock
+ Μέτριος Υποχρονισμός
-
+ Maximum Underclock
- Maximum Underclock
+ Μέγιστος Υποχρονισμός
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ None
- None
+ Καμία
-
+ Extra + Preserve Sign
- Extra + Preserve Sign
+ Έξτρα + Διατήρηση Πρόσημου
-
+ Full
- Full
+ Πλήρης
-
+ Extra
- Extra
+ Έξτρα
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11
- Direct3D 11
+ Direct3D 11
-
+ Direct3D 12
- Direct3D 12
+ Direct3D 12
-
+ OpenGL
- OpenGL
+ OpenGL
-
+ Vulkan
- Vulkan
+ Vulkan
-
+ Metal
- Metal
+ Metal
-
+ Software
- Software
+ Λογισμικό
-
+ Null
- Null
+ Κανένα
-
+ OffOff
-
+ OnOn
-
+ Adaptive
- Adaptive
+ Προσαρμόσιμο
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x
- 2x
+ 2x
-
+ 4x
- 4x
+ 4x
-
+ 8x
- 8x
+ 8x
-
+ 16x
- 16x
+ 16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen Resolution
- Screen Resolution
+ Ανάλυση Οθόνης
+
+
+
+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ Full Boot
+
+
+
+ Achievement Notifications
+ Achievement Notifications
+
+
+
+ Leaderboard Notifications
+ Leaderboard Notifications
-
- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
-
+
+ Encore Mode
+ Encore Mode
+
+
+
+ Spectator Mode
+ Spectator Mode
+
+
+ PNG
- PNG
+ PNG
-
+ JPEG
- JPEG
+ JPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)
- LZMA (xz)
+ LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)
- TimeStretch (Recommended)
+ Χρονοεπέκταση (Προτείνεται)
-
+ Async Mix (Breaks some games!)
- Async Mix (Breaks some games!)
+ Ασύγχρονη Μίξη (χαλάει κάποια παιχνίδια!)
-
+ None (Audio can skip.)
- None (Audio can skip.)
+ Καμία (πιθανά κενά ήχου)
-
+ Stereo (None, Default)
- Stereo (None, Default)
+ Στερεοφωνικό (Καμία, Προεπιλογή)
-
+ Surround 5.1
- Surround 5.1
+ Surround 5.1
-
+ Surround 7.1
- Surround 7.1
+ Surround 7.1
-
+ No Sound (Emulate SPU2 only)
- No Sound (Emulate SPU2 only)
+ Χωρίς ήχο (Προσομοίωση SPU2 μόνο)
-
+ Cubeb (Cross-platform)
- Cubeb (Cross-platform)
+ Cubeb (διαπλατφορμικό)
-
+ XAudio2
- XAudio2
+ XAudio2
-
+ PS2 (8MB)
- PS2 (8MB)
+ PS2 (8MB)
-
+ PS2 (16MB)
- PS2 (16MB)
+ PS2 (16MB)
-
+ PS2 (32MB)
- PS2 (32MB)
+ PS2 (32MB)
-
+ PS2 (64MB)
- PS2 (64MB)
+ PS2 (64MB)
-
+ PS1
- PS1
+ PS1
-
+ 8 MB [Most Compatible]
- 8 MB [Most Compatible]
+ 8 MB [Συμβατότερο]
-
+ 16 MB
- 16 MB
+ 16 MB
-
+ 32 MB
- 32 MB
+ 32 MB
-
+ 64 MB
- 64 MB
+ 64 MB
-
+ Folder [Recommended]Folder [Recommended]
-
+ 128 KB [PS1]
- 128 KB [PS1]
+ 128 KB [PS1]
+
+
+
+ Negative
+ Negative
+
+
+
+ Positive
+ Positive
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRC
- CRC
+ CRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
-
-
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+
+ Enable Discord Presence
+ Enable Discord Presence
+
+
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast Boot
- Fast Boot
+ Γρήγορη φόρτωση
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ Latency
- Latency
+ Καθυστέρηση
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
+ Auto Eject When LoadingAuto Eject When Loading
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings
- {} Settings
+ {} Ρυθμίσεις
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ Leaderboards
- Leaderboards
+ Πίνακες κατάταξης
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
- Clean Boot
- Clean Boot
-
-
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
- Slow Boot
- Slow Boot
-
-
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
- Start Download
- Start Download
-
-
-
+ Website
- Website
+ Ιστοσελίδα
-
+ Support Forums
- Support Forums
+ Φόρουμ υποστήριξης
-
+ GitHub Repository
- GitHub Repository
+ Αποθετήριο GitHub
-
+ License
- License
+ Άδεια Χρήσης
-
+ Close
- Close
+ Κλείσιμο
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable Achievements
- Enable Achievements
-
-
-
- Rich Presence
- Rich Presence
+ Ενεργοποίηση Επιτευγμάτων
-
+ Hardcore Mode
- Hardcore Mode
-
-
-
- Show Notifications
- Show Notifications
+ Λειτουργία Hardcore
-
+ Sound Effects
- Sound Effects
+ Ηχητικά εφέ
-
- Show Challenge Indicators
- Show Challenge Indicators
-
-
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
- Test Mode
- Test Mode
-
-
-
+ Username: {}
- Username: {}
+ Όνομα Χρήστη: {}
-
+ Login token generated on {}Login token generated on {}
-
+ Logout
- Logout
+ Αποσύνδεση
-
+ Not Logged In
- Not Logged In
+ Δεν είστε συνδεδεμένοι
-
+ Login
- Login
-
-
-
- Achievements are disabled.
- Achievements are disabled.
-
-
-
- Game ID: {}
- Game ID: {}
-
-
-
- Game Title: {}
- Game Title: {}
+ Σύνδεση
-
- Achievements: {} ({} points)
- Achievements: {} ({} points)
+
+ Game: {0} ({1})
+ Παιχνίδι: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -8074,7 +8323,7 @@ ${serial}: Serial of the game.
Failed to reopen, restoring old configuration.
-
+ Upscale multiplier set to {}x.Upscale multiplier set to {}x.
@@ -8129,12 +8378,12 @@ ${serial}: Serial of the game.
Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
@@ -8154,27 +8403,27 @@ ${serial}: Serial of the game.
Name
- Name
+ ΌνομαAuthor
- Author
+ ΔημιουργόςDescription
- Description
+ ΠεριγραφήEnable All
- Enable All
+ Ενεργοποίηση ΌλωνDisable All
- Disable All
+ Απενεργοποίηση Όλων
@@ -8190,7 +8439,7 @@ ${serial}: Serial of the game.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8201,266 +8450,408 @@ You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
-
+ No tracks provided.No tracks provided.
-
+ Hash {} is not in database.Hash {} is not in database.
-
+ Data track number does not match data track in database.Data track number does not match data track in database.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- Track {} with hash {} is not found in database.
+ Track {0} with hash {1} is not found in database.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- Track {} with hash {} is for a different game ({}).
+ Track {0} with hash {1} is for a different game ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- Track {} with hash {} does not match database track.
+ Track {0} with hash {1} does not match database track.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Game Fixes (NOT recommended to change globally)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (For Gundam Games)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (For Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Use Software Renderer For FMVs
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Skips Videos/FMVs)
+ Skip MPEG Hack
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (For Goemon)
+ Preload TLB Hack
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE Timing Hack (General Purpose Timing Hack)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Good for cache emulation problems)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (For Bleach Blade Battlers)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (Correct But Slower)
+ Emulate GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Deny Writes When Busy)
+ DMA Busy Hack
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+ Delay VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate VIF FIFO (Correct But Slower)
+ Emulate VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 Synchronization (Correct But Slower)
+ Full VU0 Synchronization
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (For Tri-Ace Games)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+ VU Sync
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Correct But Slower)
+ VU XGKick Sync
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (When auto-detection fails)
+ Force Blit Internal FPS Detection
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Use Software Renderer For FMVs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For Tales of Destiny.
+ For Tales of Destiny.
+
+
+
+ For Gundam Games.
+ For Gundam Games.
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ NeverNever
-
+ Today
- Today
+ Σήμερα
-
+ Yesterday
- Yesterday
+ Χθές
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
+
+
+ Downloading cover for {0} [{1}]...
+ Downloading cover for {0} [{1}]...
+ GameListModel
-
+ TypeType
-
+ CodeCode
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ RegionRegion
-
+ CompatibilityCompatibility
@@ -8468,74 +8859,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ Game Scanning
+
+
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
-
-
+
+
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ Excluded Paths (will not be scanned)Excluded Paths (will not be scanned)
-
+ Directory...Directory...
-
+ File...File...
-
+ Scan For New Games
- Scan For New Games
+ Σάρωση Για Νέα Παιχνίδια
-
+ Rescan All Games
- Rescan All Games
+ Επανασάρωση Όλων Των Παιχνιδιών
+
+
+
+ Display
+ Display
+
+
+
+
+ Prefer English Titles
+ Prefer English Titles
-
+
+ Unchecked
+ Unchecked
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ For games with both a title in the game's native language and one in English, prefer the English title.
+
+
+ Open Directory...Open Directory...
-
+ Select Search DirectorySelect Search Directory
-
+ Scan Recursively?Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8544,12 +8961,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Select FileSelect File
-
+ Select DirectorySelect Directory
@@ -8557,32 +8974,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game ListGame List
-
+ Game GridGame Grid
-
+ Show TitlesShow Titles
-
+ All TypesAll Types
-
+ All RegionsAll Regions
-
+ Search...Search...
@@ -8608,17 +9025,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2
-
+ UnknownUnknown
-
+ No description provided.No description provided.
@@ -8636,7 +9053,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reload Patches
-
+ There are no patches available for this game.There are no patches available for this game.
@@ -8655,399 +9072,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ RestoreRestore
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Sorting Title:
+
+
+
+ English Title:
+ English Title:
+
+
+ Path:Path:
-
+ Serial:Serial:
-
+ CRC:CRC:
-
+ Type:Type:
-
+ PS2 DiscPS2 Disc
-
+ PS1 DiscPS1 Disc
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:
- Region:
+ Περιοχή:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.
- NTSC-B (Brazil)
+ NTSC-B (Βραζιλία)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.
- NTSC-C (China)
+ NTSC-C (Κίνα)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.
- NTSC-HK (Hong Kong)
+ NTSC-HK (Χονγκ Κονγκ)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.
- NTSC-J (Japan)
+ NTSC-J (Ιαπωνία)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.
- NTSC-K (Korea)
+ NTSC-K (Κορέα)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.
- NTSC-U (US)
+ NTSC-U (ΗΠΑ)
-
+ Other
- Other
+ Άλλο
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.
- PAL-A (Australia)
+ PAL-A (Αυστραλία)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.
- PAL-AF (South Africa)
+ PAL-AF (Νότια Αφρική)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.
- PAL-BE (Belgium)
+ PAL-BE (Βέλγιο)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.
- PAL-E (Europe/Australia)
+ PAL-E (Ευρώπη/Αυστραλία)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.
- PAL-F (France)
+ PAL-F (Γαλλία)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.
- PAL-FI (Finland)
+ PAL-FI (Φινλανδία)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.
- PAL-G (Germany)
+ PAL-G (Γερμανία)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.
- PAL-GR (Greece)
+ PAL-GR (Ελλάδα)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.
- PAL-I (Italy)
+ PAL-I (Ιταλία)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.
- PAL-IN (India)
+ PAL-IN (Ινδία)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.
- PAL-M (Europe/Australia)
+ PAL-M (Ευρώπη/Αυστραλία)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.
- PAL-NL (Netherlands)
+ PAL-NL (Ολλανδία)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.
- PAL-NO (Norway)
+ PAL-NO (Νορβηγία)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.
- PAL-P (Portugal)
+ PAL-P (Πορτογαλία)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.
- PAL-PL (Poland)
+ PAL-PL (Πολωνία)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.
- PAL-R (Russia)
+ PAL-R (Ρωσία)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.
- PAL-S (Spain)
+ PAL-S (Ισπανία)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Sweden)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)
-
+ Compatibility:Compatibility:
-
+ UnknownUnknown
-
+ Not BootableNot Bootable
-
+ Reaches IntroReaches Intro
-
+ Reaches MenuReaches Menu
-
+ In-GameIn-Game
-
+ PlayablePlayable
-
+ PerfectPerfect
-
+ Input Profile:Input Profile:
-
+ SharedRefers to the shared settings profile.Shared
-
+ Disc Path:Disc Path:
-
+ Browse...Browse...
-
+ ClearClear
-
+ VerifyVerify
-
+ Search on Redump.org...Search on Redump.org...
-
+ Select Disc PathSelect Disc Path
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ ##
-
+ ModeMode
-
-
+
+ StartStart
-
-
+
+ SectorsSectors
-
-
+
+ Size
- Size
+ Μέγεθος
-
-
+
+ MD5MD5
-
-
+
+ StatusStatus
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ Error
- Error
+ Σφάλμα
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
@@ -9055,62 +9483,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:Renderer:
-
+ Adapter:Adapter:
-
+ DisplayDisplay
-
+ Fullscreen Mode:Fullscreen Mode:
-
+ Aspect Ratio:Aspect Ratio:
-
+ Fit to Window / FullscreenFit to Window / Fullscreen
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Widescreen (16:9)
-
+ FMV Aspect Ratio:FMV Aspect Ratio:
-
-
-
+
+
+
@@ -9120,12 +9548,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Off (Default)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9136,92 +9564,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Automatic (Default)
-
+ None (Interlaced, also used by Progressive)None (Interlaced, also used by Progressive)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:Bilinear Filtering:
-
-
+
+ NoneNone
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)
-
+ Vertical Stretch:Vertical Stretch:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9229,355 +9657,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Crop:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Left:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Top:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Right:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Bottom:
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetDisable Interlace Offset
-
+ Screenshot Size:Screenshot Size:
-
+ Screen Resolution
- Screen Resolution
+ Ανάλυση Οθόνης
-
+ Internal Resolution
- Internal Resolution
+ Εσωτερική Ανάλυση
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+ PNG
- PNG
+ PNG
-
+ JPEG
- JPEG
+ JPEG
-
+ Quality:
- Quality:
+ Ποιότητα:
-
-
+
+ RenderingRendering
-
+ Internal Resolution:Internal Resolution:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffOff
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
-
+
+ Texture Filtering:Texture Filtering:
-
-
+
+ NearestNearest
-
-
+
+ Bilinear (Forced)Bilinear (Forced)
-
-
+
+ Bilinear (PS2)Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Trilinear Filtering:Trilinear Filtering:
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Dithering:Dithering:
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ Blending Accuracy:Blending Accuracy:
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Texture Preloading:Texture Preloading:
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
-
- Extra Rendering Threads:
- Extra Rendering Threads:
-
-
-
+ threads threads
-
+ MipmappingMipmapping
-
+ Auto FlushAuto Flush
-
+ Hardware FixesHardware Fixes
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ CPU Sprite Render Size:CPU Sprite Render Size:
-
-
-
+
+
+ 0 (Disabled)
@@ -9585,79 +10018,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
- Skipdraw Range:
- Skipdraw Range:
-
-
-
+ Frame Buffer ConversionFrame Buffer Conversion
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
@@ -9668,606 +10096,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Exact Match)Enabled (Exact Match)
-
+ Enabled (Check Inside Target)Enabled (Check Inside Target)
-
+ Upscaling FixesUpscaling Fixes
-
+ Half Pixel Offset:Half Pixel Offset:
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Round Sprite:Round Sprite:
-
+ HalfHalf
-
+ FullFull
-
+ Texture Offsets:Texture Offsets:
-
+ X:
- X:
+ X:
-
+ Y:
- Y:
+ Y:
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ Auto Flush:Auto Flush:
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ Texture Inside RT:Texture Inside RT:
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search DirectorySearch Directory
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
-
-
+
+ ResetReset
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.
-
+ OptionsOptions
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
-
- Async Texture Loading
- Async Texture Loading
-
-
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
-
+ Post-ProcessingPost-Processing
-
+ Sharpening/Anti-AliasingSharpening/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Sharpness:Sharpness:
-
+ FXAA
- FXAA
+ FXAA
-
+ FiltersFilters
-
+ TV Shader:TV Shader:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostShade Boost
-
+ Brightness:Brightness:
-
+ Contrast:Contrast:
- SaturationSaturation
-
+ OSDOSD
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:OSD Scale:
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
-
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
+
+
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Show StatisticsShow Statistics
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ Saturation:
+
+
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
-
+ RecordingRecording
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture SetupCapture Setup
-
+ Container:Container:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsExtra Arguments
-
+ Capture AudioCapture Audio
-
+ Resolution:
- Resolution:
+ Ανάλυση:
-
+ x
- x
+ x
-
+ AutoAuto
-
+ Capture VideoCapture Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Advanced
-
+ Advanced Options
- Advanced Options
+ Επιλογές για προχωρημένους
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10277,69 +10715,63 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
-
+
+ Bitrate:
- Bitrate:
+ Ρυθμός μετάδοσης bit:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.
- kbps
+ kbps
-
+ Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:
-
+ DisallowedDisallowed
-
+ AllowedAllowed
-
+ Debugging OptionsDebugging Options
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
- Disable Dual Source Blending
- Disable Dual Source Blending
-
-
-
+ Show Speed PercentagesShow Speed Percentages
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -10348,70 +10780,70 @@ Swap chain: see Microsoft's Terminology Portal.
Direct3D 11Graphics backend/engine type. Leave as-is.
- Direct3D 11
+ Direct3D 11Direct3D 12Graphics backend/engine type. Leave as-is.
- Direct3D 12
+ Direct3D 12OpenGLGraphics backend/engine type. Leave as-is.
- OpenGL
+ OpenGLVulkanGraphics backend/engine type. Leave as-is.
- Vulkan
+ VulkanMetalGraphics backend/engine type. Leave as-is.
- Metal
+ MetalSoftwareGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.
- Software
+ ΛογισμικόNullNull here means that this is a graphics backend that will show nothing.
- Null
+ Κανένα2x
- 2x
+ 2x4x
- 4x
+ 4x8x
- 8x
+ 8x16x
- 16x
+ 16x
-
-
+
+ Use Global Setting [%1]
- Use Global Setting [%1]
+ Χρήση Γενικής Ρύθμισης [%1]
@@ -10461,6 +10893,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedUnchecked
@@ -10482,7 +10915,7 @@ Swap chain: see Microsoft's Terminology Portal.
Bilinear Filtering
- Bilinear Filtering
+ Διγραμμικό Φιλτράρισμα
@@ -10520,11 +10953,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ This option disables game-specific render fixes.
@@ -10576,6 +11019,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Adjusts brightness. 50 is normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Adjusts contrast. 50 is normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Adjusts saturation. 50 is normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10591,11 +11089,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Shows the current controller state of the system in the bottom left corner of the display.
- Displays a graph showing the average frametimes.
@@ -10633,7 +11126,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
@@ -10692,7 +11185,7 @@ Swap chain: see Microsoft's Terminology Portal.
50%
- 50%
+ 50%
@@ -10703,7 +11196,7 @@ Swap chain: see Microsoft's Terminology Portal.
100%
- 100%
+ 100%
@@ -10722,8 +11215,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenBorderless Fullscreen
@@ -10865,11 +11358,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
-
- Extra Rendering Threads
- Extra Rendering Threads
- 2 threads
@@ -10907,7 +11395,7 @@ Swap chain: see Microsoft's Terminology Portal.
0
- 0
+ 0
@@ -10920,11 +11408,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw Range End
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11042,7 +11525,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD Scale
-
+ Show OSD MessagesShow OSD Messages
@@ -11082,6 +11565,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11135,29 +11623,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Enable Debug Device
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -11165,407 +11663,407 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGraphics
-
+ Save ScreenshotSave Screenshot
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayToggle On-Screen Display
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Cycle Hardware MipmappingCycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
-
+ Target speed set to {:.0f}%.Target speed set to {:.0f}%.
-
+ Volume: MutedVolume: Muted
-
+ Volume: {}%Volume: {}%
-
- Save slot {} selected (last save: {}).
- Save slot {} selected (last save: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Save slot {0} selected (last save: {1}).
-
+ Save slot {} selected (no save yet).Save slot {} selected (no save yet).
-
+ No save state found in slot {}.No save state found in slot {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ System
- System
+ Σύστημα
-
+ Open Pause MenuOpen Pause Menu
-
+ Open Achievements ListOpen Achievements List
-
+ Open Leaderboards List
- Open Leaderboards List
+ Άνοιγμα Λίστας Πινάκων Κατάταξης
-
+ Toggle PauseToggle Pause
-
+ Toggle FullscreenToggle Fullscreen
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Toggle Turbo / Fast ForwardToggle Turbo / Fast Forward
-
+ Toggle Slow MotionToggle Slow Motion
-
+ Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)
-
+ Increase Target SpeedIncrease Target Speed
-
+ Decrease Target SpeedDecrease Target Speed
-
+ Increase VolumeIncrease Volume
-
+ Decrease VolumeDecrease Volume
-
+ Toggle MuteToggle Mute
-
+ Frame AdvanceFrame Advance
-
+ Shut Down Virtual MachineShut Down Virtual Machine
-
+ Reset Virtual MachineReset Virtual Machine
-
+ Toggle Input Recording ModeToggle Input Recording Mode
-
-
-
-
+
+
+
+ Save StatesSave States
-
+ Select Previous Save SlotSelect Previous Save Slot
-
+ Select Next Save SlotSelect Next Save Slot
-
+ Save State To Selected Slot
- Save State To Selected Slot
+ Αποθήκευση Κατάστασης Στην Επιλεγμένη Υποδοχή
-
+ Load State From Selected Slot
- Load State From Selected Slot
+ Φόρτωση Κατάστασης Από Επιλεγμένη Υποδοχή
-
+ Save State To Slot 1
- Save State To Slot 1
+ Αποθήκευση Κατάστασης Στην Υποδοχή 1
-
+ Load State From Slot 1
- Load State From Slot 1
+ Φόρτωση Κατάσταση Από Την Υποδοχή 1
-
+ Save State To Slot 2
- Save State To Slot 2
+ Αποθήκευση Κατάστασης Στην Υποδοχή 2
-
+ Load State From Slot 2
- Load State From Slot 2
+ Φόρτωση Κατάσταση Από Την Υποδοχή 2
-
+ Save State To Slot 3
- Save State To Slot 3
+ Αποθήκευση Κατάστασης Στην Υποδοχή 3
-
+ Load State From Slot 3
- Load State From Slot 3
+ Φόρτωση Κατάσταση Από Την Υποδοχή 3
-
+ Save State To Slot 4
- Save State To Slot 4
+ Αποθήκευση Κατάστασης Στην Υποδοχή 4
-
+ Load State From Slot 4
- Load State From Slot 4
+ Φόρτωση Κατάσταση Από Την Υποδοχή 4
-
+ Save State To Slot 5
- Save State To Slot 5
+ Αποθήκευση Κατάστασης Στην Υποδοχή 5
-
+ Load State From Slot 5
- Load State From Slot 5
+ Φόρτωση Κατάσταση Από Την Υποδοχή 5
-
+ Save State To Slot 6
- Save State To Slot 6
+ Αποθήκευση Κατάστασης Στην Υποδοχή 6
-
+ Load State From Slot 6
- Load State From Slot 6
+ Φόρτωση Κατάσταση Από Την Υποδοχή 6
-
+ Save State To Slot 7
- Save State To Slot 7
+ Αποθήκευση Κατάστασης Στην Υποδοχή 7
-
+ Load State From Slot 7
- Load State From Slot 7
+ Φόρτωση Κατάσταση Από Την Υποδοχή 7
-
+ Save State To Slot 8
- Save State To Slot 8
+ Αποθήκευση Κατάστασης Στην Υποδοχή 8
-
+ Load State From Slot 8
- Load State From Slot 8
+ Φόρτωση Κατάσταση Από Την Υποδοχή 8
-
+ Save State To Slot 9
- Save State To Slot 9
+ Αποθήκευση Κατάστασης Στην Υποδοχή 9
-
+ Load State From Slot 9
- Load State From Slot 9
+ Φόρτωση Κατάσταση Από Την Υποδοχή 9
-
+ Save State To Slot 10
- Save State To Slot 10
+ Αποθήκευση Κατάστασης Στην Υποδοχή 10
-
+ Load State From Slot 10
- Load State From Slot 10
+ Φόρτωση Κατάσταση Από Την Υποδοχή 10
@@ -11668,58 +12166,148 @@ Right click to clear binding
-
-
- Push Button/Axis... [%1]
- Push Button/Axis... [%1]
+
+
+ Push Button/Axis... [%1]
+ Push Button/Axis... [%1]
+
+
+
+ InputRecordingViewer
+
+
+ Input Recording Viewer
+ Input Recording Viewer
+
+
+
+ File
+ Αρχείο
+
+
+
+ Edit
+ Επεξεργασία
+
+
+
+ View
+ Προβολή
+
+
+
+ Open
+ Άνοιγμα
+
+
+
+ Close
+ Κλείσιμο
+
+
+
+ %1 %2
+ %1 %2
+
+
+
+ %1
+ %1
+
+
+
+ %1 [%2]
+ %1 [%2]
+
+
+
+ Left Analog
+ Left Analog
+
+
+
+ Right Analog
+ Right Analog
+
+
+
+ Cross
+ Cross
+
+
+
+ Square
+ Square
+
+
+
+ Triangle
+ Triangle
+
+
+
+ Circle
+ Circle
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
-
-
- InputRecordingViewer
-
- Input Recording Viewer
- Input Recording Viewer
+
+ R2
+ R2
-
- File
- Αρχείο
+
+ D-Pad Down
+ D-Pad Down
-
- Edit
- Επεξεργασία
+
+ D-Pad Right️
+ D-Pad Right️
-
- View
- Προβολή
+
+ D-Pad Up️
+ D-Pad Up️
-
- Open
- Άνοιγμα
+
+ D-Pad Left️
+ D-Pad Left️
-
- Close
- Κλείσιμο
+
+ L3
+ L3
-
- %1 %2
- %1 %2
+
+ R3
+ R3
-
- %1
- %1
+
+ Select
+ Select
-
- %1 [%2]
- %1 [%2]
+
+ Start
+ Start
@@ -11748,137 +12336,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ BehaviourBehaviour
-
+ Pause On Focus LossPause On Focus Loss
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Save State On ShutdownSave State On Shutdown
-
+ Pause On StartPause On Start
-
+ Confirm ShutdownConfirm Shutdown
-
+ Create Save State BackupsCreate Save State Backups
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Game DisplayGame Display
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Render To Separate WindowRender To Separate Window
-
+ Hide Main Window When RunningHide Main Window When Running
-
+ Disable Window ResizingDisable Window Resizing
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ PreferencesPreferences
-
+ Language:Γλώσσα:
-
+ Theme:Theme:
-
+ Automatic UpdaterAutomatic Updater
-
+ Update Channel:Update Channel:
-
+ Current Version:Current Version:
-
+ Enable Automatic Update CheckEnable Automatic Update Check
-
+ Check for Updates...Check for Updates...
@@ -11972,7 +12560,7 @@ Right click to clear binding
Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.
- Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.
+ Αυτόματος έλεγχος για ενημερώσεις του προγράμματος κατά την εκκίνηση. Οι ενημερώσεις μπορούν να αναβληθούν μέχρι αργότερα ή να παραλειφθούν εντελώς.
@@ -12008,7 +12596,7 @@ Right click to clear binding
Prevents the main window from being resized.
- Prevents the main window from being resized.
+ Αποτρέπει την αλλαγή μεγέθους του κύριου παραθύρου.
@@ -12032,12 +12620,12 @@ Right click to clear binding
Pauses the emulator when a game is started.
- Pauses the emulator when a game is started.
+ Παύση του εξομοιωτή κατά την εκκίνηση του παιχνιδιού.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
- Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
+ Παύση του εξομοιωτή όταν ελαχιστοποιείτε το παράθυρο ή μεταβείτε σε άλλη εφαρμογή και συνέχιση κατά την επαναφορά του παραθύρου.
@@ -12071,7 +12659,7 @@ Right click to clear binding
Shows the game you are currently playing as part of your profile in Discord.
-
+ System Language [Default]System Language [Default]
@@ -12128,14 +12716,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -12252,17 +12840,17 @@ Right click to clear binding
&Controllers
- &Controllers
+ &Χειριστήρια&Hotkeys
- &Hotkeys
+ &Πλήκτρα συντόμευσης&Graphics
- &Graphics
+ &Γραφικά
@@ -12277,7 +12865,7 @@ Right click to clear binding
Fullscreen
- Fullscreen
+ Πλήρης Οθόνη
@@ -12287,7 +12875,7 @@ Right click to clear binding
&GitHub Repository...
- &GitHub Repository...
+ &Αποθετήριο GitHub...
@@ -12318,7 +12906,7 @@ Right click to clear binding
FullscreenIn Toolbar
- Fullscreen
+ Πλήρης Οθόνη
@@ -12344,7 +12932,7 @@ Right click to clear binding
Add Game Directory...
- Add Game Directory...
+ Προσθήκη Καταλόγου Παιχνιδιού...
@@ -12354,22 +12942,22 @@ Right click to clear binding
From File...
- From File...
+ Από αρχείο...From Device...
- From Device...
+ Από Τη Συσκευή...From Game List...
- From Game List...
+ Από Τη Λίστα Παιχνιδιών...Remove Disc
- Remove Disc
+ Αφαίρεση Δίσκου
@@ -12397,13 +12985,13 @@ Right click to clear binding
Start BIOSIn Toolbar
- Start BIOS
+ Έναρξη BIOSShut DownIn Toolbar
- Shut Down
+ Τερματισμός λειτουργίας
@@ -12421,31 +13009,31 @@ Right click to clear binding
Load StateIn Toolbar
- Load State
+ Φόρτωση κατάστασηςSave StateIn Toolbar
- Save State
+ Αποθήκευση ΚατάστασηςControllersIn Toolbar
- Controllers
+ ΧειριστήριαSettingsIn Toolbar
- Settings
+ ΡυθμίσειςScreenshotIn Toolbar
- Screenshot
+ Στιγμιότυπο οθόνης
@@ -12605,7 +13193,7 @@ Right click to clear binding
SettingsThis section refers to the Input Recording submenu.
- Settings
+ Ρυθμίσεις
@@ -12640,13 +13228,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -12658,7 +13246,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -12669,7 +13257,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -12684,27 +13272,27 @@ Right click to clear binding
Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12717,168 +13305,173 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+
+
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorΣφάλμα
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
@@ -12893,97 +13486,97 @@ Are you sure you want to continue?
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- All Cover Image Types (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12992,12 +13585,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13010,70 +13603,70 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
-
+
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13082,42 +13675,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -13125,8 +13718,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -13157,30 +13750,30 @@ The saves will not be recoverable.
8 MB File
- 8 MB File
+ Αρχείο 8 Mb16 MB File
- 16 MB File
+ Αρχείο 16 Mb32 MB File
- 32 MB File
+ Αρχείο 32 Mb64 MB File
- 64 MB File
+ Αρχείο 64 MbFolder
- Folder
+ Φάκελος
@@ -13207,6 +13800,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.
@@ -13257,11 +13851,6 @@ The saves will not be recoverable.
Cannot Convert Memory CardCannot Convert Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x larger as a standard Memory Card. May have some compatibility issues.
- MemoryCardCreateDialog
@@ -13297,7 +13886,7 @@ The saves will not be recoverable.
16 MB
- 16 MB
+ 16 MB
@@ -13308,12 +13897,12 @@ The saves will not be recoverable.
32 MB
- 32 MB
+ 32 MB64 MB
- 64 MB
+ 64 MB
@@ -13387,103 +13976,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console PortsConsole Ports
-
+ Memory CardsMemory Cards
-
+ Folder:Folder:
-
+ Browse...Browse...
-
+ Open...Open...
-
+ ResetReset
-
+ NameName
-
+ TypeType
-
+ FormattedFormatted
-
+ Last ModifiedLast Modified
-
+ RefreshRefresh
-
+
+ CreateΔημιουργία
-
+ DuplicateDuplicate
-
+ RenameΜετονομασία
-
+ ConvertΜετατροπή
-
+ DeleteΔιαγραφή
-
+ SettingsΡυθμίσεις
-
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ Auto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save states
@@ -13512,7 +14102,7 @@ The saves will not be recoverable.
Eject Memory Card
- Eject Memory Card
+ Εξαγωγή Κάρτας Μνήμης
@@ -13524,13 +14114,13 @@ The saves will not be recoverable.
Not yet implemented.
- Not yet implemented.
+ Δεν έχει εφαρμοστεί ακόμη.Delete Memory Card
- Delete Memory Card
+ Διαγραφή Κάρτας Μνήμης
@@ -13538,22 +14128,22 @@ The saves will not be recoverable.
Rename Memory Card
- Rename Memory Card
+ Μετονομασία Κάρτας ΜνήμηςNew Card Name
- New Card Name
+ Νέο Όνομα ΚάρταςNew name is invalid, it must end with .ps2
- New name is invalid, it must end with .ps2
+ Το νέο όνομα δεν είναι έγκυρο, πρέπει να τελειώνει με .ps2New name is invalid, a card with this name already exists.
- New name is invalid, a card with this name already exists.
+ Νέο όνομα δεν είναι έγκυρο, μια κάρτα με αυτό το όνομα υπάρχει ήδη.
@@ -13563,7 +14153,7 @@ The saves will not be recoverable.
This Memory Card is unknown.
- This Memory Card is unknown.
+ Αυτή η κάρτα μνήμης είναι άγνωστη.
@@ -13653,60 +14243,60 @@ This action cannot be reversed, and you will lose any saves on the card.Memory
-
+ Copy AddressCopy Address
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to address
- Go to address
+ Μεταβείτε στη διεύθυνση
-
+ Show as 1 byte
- Show as 1 byte
+ Εμφάνιση ως 1 byte
-
+ Show as 2 bytes
- Show as 2 bytes
+ Εμφάνιση ως 2 byte
-
+ Show as 4 bytes
- Show as 4 bytes
+ Εμφάνιση ως 4 byte
-
+ Show as 8 bytes
- Show as 8 bytes
+ Εμφάνιση ως 8 byte
-
+ Copy Byte
- Copy Byte
+ Αντιγραφή Byte
-
+ Copy SegmentCopy Segment
-
+ Copy CharacterCopy Character
-
+ Paste
- Paste
+ Επικόλληση
@@ -13754,10 +14344,15 @@ This action cannot be reversed, and you will lose any saves on the card.Enter Author Name
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
+
+
+ Select a File
+ Select a File
+ Pad
@@ -13953,6 +14548,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13969,14 +14574,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
-
- Analog light is now on for port {} / slot {}
- Analog light is now on for port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Analog light is now off for port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}
@@ -14016,59 +14621,52 @@ This action cannot be reversed, and you will lose any saves on the card.
Not Connected
- Not Connected
+ Μη συνδεδεμένοDualShock 2
- DualShock 2
-
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
+ DualShock 2Strum Up
- Strum Up
+ Γραντζούνισμα προς-τα-πάνωStrum Down
- Strum Down
+ Γραντζούνισμα προς-τα-κάτωGreen Fret
- Green Fret
+ Πράσινο ΔαχτυλοθεσίοRed Fret
- Red Fret
+ Κόκκινο ΔαχτυλοθεσίοYellow Fret
- Yellow Fret
+ Κίτρινο ΔαχτυλοθεσίοBlue Fret
- Blue Fret
+ Μπλε ΔαχτυλοθεσίοOrange Fret
- Orange Fret
+ Πορτοκαλί ΔαχτυλοθεσίοWhammy Bar
- Whammy Bar
+ Μπάρα Whammy/Τρέμολο
@@ -14098,48 +14696,71 @@ Leaving the original controller type connected, but this may cause issues.
Guitar
- Guitar
+ Κιθάρα
+
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.Patch
-
+ Failed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.
-
+ {} GameDB patches{} GameDB patches
-
+ {}{} game patches{}{} game patches
-
+ {}{} cheat patches{}{} cheat patches
-
+ {} are active.{} are active.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObjectFailed to open URL
- Failed to open URL
+ Απέτυχε το άνοιγμα της διεύθυνσης URL
@@ -14151,13 +14772,13 @@ The URL was: %1
The URL was: %1
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -14279,7 +14900,7 @@ The URL was: %1
Change Value
- Change Value
+ Αλλαγή Τιμής
@@ -14330,18 +14951,18 @@ The URL was: %1
Cubeb (Cross-platform)Cubeb is an audio engine name. Leave as-is.
- Cubeb (Cross-platform)
+ Cubeb (διαπλατφορμικό)No Sound (Emulate SPU2 only)
- No Sound (Emulate SPU2 only)
+ Χωρίς ήχο (Προσομοίωση SPU2 μόνο)XAudio2XAudio2 is an audio engine name. Leave as-is.
- XAudio2
+ XAudio2
@@ -14362,23 +14983,22 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
- Reset
- Reset
+ ΕπαναφοράDefault:
- Default:
+ Προεπιλογή: Confirm Folder
- Confirm Folder
+ Επιβεβαίωση Φακέλου
@@ -14387,247 +15007,268 @@ Otherwise delete the savestate and do a fresh boot.
%1
Do you want to create this directory?
- The chosen directory does not currently exist:
+ Ο επιλεγμένος φάκελος δεν υπάρχει:
%1
-Do you want to create this directory?
+Θέλετε να δημιουργήσετε αυτόν τον φάκελο;Error
- Error
+ ΣφάλμαFolder path cannot be empty.
- Folder path cannot be empty.
+ Η διαδρομή του φακέλου δεν μπορεί να είναι κενή.Select folder for %1
- Select folder for %1
+ Επιλογή φακέλου για %1SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Χρήση Γενικής Ρύθμισης [Ενεργή]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Χρήση Γενικής Ρύθμισης [Ανενεργή]
+
+
+
+
+ Use Global Setting [%1]
+ Χρήση Γενικής Ρύθμισης [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsPCSX2 Settings
-
+ Restore DefaultsRestore Defaults
-
+ Copy Global SettingsCopy Global Settings
-
+ Clear SettingsClear Settings
-
+ CloseClose
-
-
- Summary
- Summary
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
+
+
+ Summary
+ Summary
+
+
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOS
- BIOS
+ BIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
+ EmulationEmulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game Fixes
- Game Fixes
+ Διορθώσεις Παιχνιδιών
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ Graphics
- Graphics
+ Γραφικά
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
+ Audio
- Audio
+ Ήχος
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
+ Memory Cards
- Memory Cards
+ Κάρτες Μνήμης
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
+ Network & HDD
- Network & HDD
+ Δίκτυο & Σκληρός Δίσκος
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
+ Folders
- Folders
+ Φάκελοι
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ Achievements
- Achievements
+ Επιτεύγματα
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
-
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14640,12 +15281,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14658,65 +15299,47 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Use Global Setting [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Use Global Setting [Disabled]
-
-
-
-
- Use Global Setting [%1]
- Use Global Setting [%1]
- SetupWizardDialogPCSX2 Setup Wizard
- PCSX2 Setup Wizard
+ Οδηγός Εγκατάστασης PCSX2Language
- Language
+ ΓλώσσαBIOS Image
- BIOS Image
+ Εικόνα BIOSGame Directories
- Game Directories
+ Τοποθεσίες παιχνιδιώνController Setup
- Controller Setup
+ Ρύθμιση ΧειριστηρίουComplete
- Complete
+ Ολοκληρώθηκε
@@ -14726,17 +15349,17 @@ Do you want to continue?
Language:
- Language:
+ Γλώσσα:Theme:
- Theme:
+ Θέμα:Enable Automatic Updates
- Enable Automatic Updates
+ Ενεργοποίηση Αυτόματων Ενημερώσεων
@@ -14746,37 +15369,37 @@ Do you want to continue?
BIOS Directory:
- BIOS Directory:
+ Φάκελος BIOS:Browse...
- Browse...
+ Περιήγηση...Reset
- Reset
+ ΕπαναφοράFilename
- Filename
+ Όνομα αρχείουVersion
- Version
+ Έκδοση
- Open in Explorer...
- Open in Explorer...
+ Open BIOS Folder...
+ Open BIOS Folder...Refresh List
- Refresh List
+ Ανανέωση Λίστας
@@ -14786,18 +15409,18 @@ Do you want to continue?
Search Directories (will be scanned for games)
- Search Directories (will be scanned for games)
+ Φάκελοι αναζήτησης (θα σαρωθούν για παιχνίδια)Add...
- Add...
+ Προσθήκη...Remove
- Remove
+ Αφαίρεση
@@ -14898,26 +15521,26 @@ Are you sure you want to continue?
Cancel Setup
- Cancel Setup
+ Ακύρωση ΡύθμισηςAre you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.
- Are you sure you want to cancel PCSX2 setup?
+ Είστε βέβαιοι ότι θέλετε να ακυρώσετε την εγκατάσταση PCSX2?
-Any changes have been saved, and the wizard will run again next time you start PCSX2.
+Οποιεσδήποτε αλλαγές έχουν αποθηκευτεί, και ο οδηγός θα τρέξει ξανά την επόμενη φορά που θα ξεκινήσετε το PCSX2.Open Directory...
- Open Directory...
+ Άνοιγμα Φακέλου...Select Search Directory
- Select Search Directory
+ Επιλογή Φακέλου Αναζήτησης
@@ -15038,97 +15661,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.READY
-
+ WAITRefers to a Thread State in the Debugger.WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.NONE
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SLEEP
-
+ DELAYRefers to a Thread Wait State in the Debugger.DELAY
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15144,37 +15767,37 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sony EyeToy
- Sony EyeToy
+ Sony EyeToyKonami Capture Eye
- Konami Capture Eye
+ Konami Capture EyeDevice Name
- Device Name
+ Όνομα ΣυσκευήςSelects the device to capture images from.
- Selects the device to capture images from.
+ Επιλέγει τη συσκευή από την οποία θα καταγράφονται οι εικόνες.HID Keyboard
- HID Keyboard
+ Πληκτρολόγιο HIDKeyboard
- Keyboard
+ ΠληκτρολόγιοHID Mouse
- HID Mouse
+ Ποντίκι HID
@@ -15199,12 +15822,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
- Konami Keyboard
+ Πληκτρολόγιο KonamiGunCon 2
- GunCon 2
+ GunCon 2
@@ -15213,7 +15836,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
- D-Pad Up
+ Σταυρός Κατεύθυνσης Επάνω
@@ -15222,7 +15845,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
- D-Pad Down
+ Σταυρός Κατεύθυνσης Κάτω
@@ -15231,7 +15854,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
- D-Pad Left
+ Σταυρός Κατεύθυνσης Αριστερά
@@ -15240,7 +15863,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
- D-Pad Right
+ Σταυρός Κατεύθυνσης Δεξιά
@@ -15262,20 +15885,20 @@ Scanning recursively takes more time, but will identify files in subdirectories.
A
- A
+ AB
- B
+ BC
- C
+ C
@@ -15286,7 +15909,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Select
- Select
+ Select
@@ -15297,7 +15920,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Start
- Start
+ Start
@@ -15334,6 +15957,11 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the crosshair image set above.Scales the crosshair image set above.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15365,6 +15993,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15380,6 +16014,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15400,6 +16040,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the width of the simulated screen.Sets the width of the simulated screen.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15413,31 +16059,31 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Logitech USB Headset
- Logitech USB Headset
+ Ακουστικά USB LogitechInput Device
- Input Device
+ Συσκευή ΕισόδουSelects the device to read audio from.
- Selects the device to read audio from.
+ Επιλέγει τη συσκευή από την οποία θα εισάγει ήχο.Output Device
- Output Device
+ Συσκευή ΕξόδουSelects the device to output audio to.
- Selects the device to output audio to.
+ Επιλέγει τη συσκευή στην οποία θα εξάγει ήχο.
@@ -15445,7 +16091,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Input Latency
- Input Latency
+ Καθυστέρηση Εισόδου
@@ -15453,67 +16099,76 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.
- Specifies the latency to the host input device.
+ Καθορίζει την καθυστέρηση στη συσκευή εισόδου.
+
+
+
+
+
+
+
+ %dms
+ %dmsOutput Latency
- Output Latency
+ Καθυστέρηση ΕξόδουSpecifies the latency to the host output device.
- Specifies the latency to the host output device.
+ Καθορίζει την καθυστέρηση στη συσκευή εξόδου.USB-Mic: Neither player 1 nor 2 is connected.
- USB-Mic: Neither player 1 nor 2 is connected.
+ Μικρόφωνο USB: Ούτε ο παίκτης 1 ούτε ο παίκτης 2 είναι συνδεδεμένος.USB-Mic: Failed to start player {} audio stream.
- USB-Mic: Failed to start player {} audio stream.
+ Μικρόφωνο USB: Αποτυχία έναρξης ροής ήχου του παίκτη {}.Singstar
- Singstar
+ SingstarPlayer 1 Device
- Player 1 Device
+ Συσκευή Παίκτη 1Selects the input for the first player.
- Selects the input for the first player.
+ Επιλέγει την είσοδο για τον πρώτο παίκτη.Player 2 Device
- Player 2 Device
+ Συσκευή Παίκτη 2Selects the input for the second player.
- Selects the input for the second player.
+ Επιλέγει την είσοδο για το δεύτερο παίκτη.Logitech USB Mic
- Logitech USB Mic
+ USB Μικρόφωνο Logitechusb-msd: Could not open image file '{}'
- usb-msd: Could not open image file '{}'
+ usb- msd: Αδυναμία ανοίγματος αρχείου εικόνας '{}'Mass Storage Device
- Mass Storage Device
+ Συσκευή μαζικής αποθήκευσης
@@ -15535,14 +16190,14 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Steering Left
- Steering Left
+ Τιμόνι ΑριστεράSteering Right
- Steering Right
+ Τιμόνι Δεξιά
@@ -15556,56 +16211,56 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Brake
- Brake
+ ΦρένοCross
- Cross
+ ΣταυρόςSquare
- Square
+ ΤετράγωνοCircle
- Circle
+ ΚύκλοςTriangle
- Triangle
+ ΤρίγωνοL1
- L1
+ L1R1
- R1
+ R1L2
- L2
+ L2R2
- R2
+ R2
@@ -15626,12 +16281,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
L3
- L3
+ L3R3
- R3
+ R3
@@ -15647,13 +16302,33 @@ Scanning recursively takes more time, but will identify files in subdirectories.
X
- X
+ XY
- Y
+ Y
+
+
+
+ Off
+ Off
+
+
+
+ Low
+ Low
+
+
+
+ Medium
+ Medium
+
+
+
+ High
+ High
@@ -15665,6 +16340,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -15708,12 +16389,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GT Force
- GT Force
+ GT ForceRock Band Drum Kit
- Rock Band Drum Kit
+ Ντραμς Rock Band
@@ -15743,232 +16424,232 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Buzz Controller
- Buzz Controller
+ Χειριστήριο BuzzPlayer 1 Red
- Player 1 Red
+ Παίκτης 1 ΚόκκινοPlayer 1 Blue
- Player 1 Blue
+ Παίκτης 1 ΜπλεPlayer 1 Orange
- Player 1 Orange
+ Παίκτης 1 ΠορτοκαλίPlayer 1 Green
- Player 1 Green
+ Παίκτης 1 ΠράσινοPlayer 1 Yellow
- Player 1 Yellow
+ Παίκτης 1 ΚίτρινοPlayer 2 Red
- Player 2 Red
+ Παίκτης 2 ΚόκκινοPlayer 2 Blue
- Player 2 Blue
+ Παίκτης 2 ΜπλεPlayer 2 Orange
- Player 2 Orange
+ Παίκτης 2 ΠορτοκαλίPlayer 2 Green
- Player 2 Green
+ Παίκτης 2 ΠράσινοPlayer 2 Yellow
- Player 2 Yellow
+ Παίκτης 2 ΚίτρινοPlayer 3 Red
- Player 3 Red
+ Παίκτης 3 ΚόκκινοPlayer 3 Blue
- Player 3 Blue
+ Παίκτης 3 ΜπλεPlayer 3 Orange
- Player 3 Orange
+ Παίκτης 3 ΠορτοκαλίPlayer 3 Green
- Player 3 Green
+ Παίκτης 3 ΠράσινοPlayer 3 Yellow
- Player 3 Yellow
+ Παίκτης 3 ΚίτρινοPlayer 4 Red
- Player 4 Red
+ Παίκτης 4 ΚόκκινοPlayer 4 Blue
- Player 4 Blue
+ Παίκτης 4 ΜπλεPlayer 4 Orange
- Player 4 Orange
+ Παίκτης 4 ΠορτοκαλίPlayer 4 Green
- Player 4 Green
+ Παίκτης 4 ΠράσινοPlayer 4 Yellow
- Player 4 Yellow
+ Παίκτης 4 ΚίτρινοKeyboardMania
- KeyboardMania
+ KeyboardManiaC 1
- C 1
+ Ντο 1C# 1
- C# 1
+ Ντο# 1D 1
- D 1
+ Ρε 1D# 1
- D# 1
+ Ρε# 1E 1
- E 1
+ Μι 1F 1
- F 1
+ Φα 1F# 1
- F# 1
+ Φα# 1G 1
- G 1
+ Σολ 1G# 1
- G# 1
+ Σολ# 1A 1
- A 1
+ Λα 1A# 1
- A# 1
+ Λα# 1B 1
- B 1
+ ΣιC 2
- C 2
+ Ντο 2C# 2
- C# 2
+ Ντο# 2D 2
- D 2
+ Ρε 2D# 2
- D# 2
+ Ρε# 2E 2
- E 2
+ Μι 2F 2
- F 2
+ Φα 2F# 2
- F# 2
+ Φα# 2G 2
- G 2
+ Σολ 2G# 2
- G# 2
+ Σολ# 2A 2
- A 2
+ Λα 2A# 2
- A# 2
+ Λα# 2B 2
- B 2
+ Σι 2
@@ -15983,7 +16664,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sega Seamic
- Sega Seamic
+ Sega Seamic
@@ -16008,17 +16689,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Z
- Z
+ ZL
- L
+ LR
- R
+ R
@@ -16033,7 +16714,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
- Printer
+ Εκτυπωτής
@@ -16045,107 +16726,107 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Not Connected
- Not Connected
+ Μη συνδεδεμένοDefault Input Device
- Default Input Device
+ Προεπιλεγμένη Συσκευή ΕισόδουDefault Output Device
- Default Output Device
+ Προεπιλεγμένη Συσκευή ΕξόδουDJ Hero Turntable
- DJ Hero Turntable
+ Πικάπ DJ HeroTriangle / Euphoria
- Triangle / Euphoria
+ Τρίγωνο / EuphoriaCrossfader Left
- Crossfader Left
+ Αριστερό CrossfaderCrossfader Right
- Crossfader Right
+ Δεξί CrossfaderLeft Turntable Clockwise
- Left Turntable Clockwise
+ Αριστερό Πικάπ ΔεξιόστροφαLeft Turntable Counterclockwise
- Left Turntable Counterclockwise
+ Αριστερό Πικάπ ΑριστερόστροφαRight Turntable Clockwise
- Right Turntable Clockwise
+ Δεξί Πικάπ ΔεξιόστροφαRight Turntable Counterclockwise
- Right Turntable Counterclockwise
+ Δεξί Πικάπ ΔεξιόστροφαLeft Turntable Green
- Left Turntable Green
+ Αριστερό Πικάπ ΠράσινοLeft Turntable Red
- Left Turntable Red
+ Αριστερό Πικάπ ΚόκκινοLeft Turntable Blue
- Left Turntable Blue
+ Αριστερό Πικάπ ΜπλεRight Turntable Green
- Right Turntable Green
+ Δεξί Πικάπ ΠράσινοRight Turntable Red
- Right Turntable Red
+ Δεξί Πικάπ Κόκκινο Right Turntable Blue
- Right Turntable Blue
+ Δεξί Πικάπ ΜπλεApply a multiplier to the turntable
- Apply a multiplier to the turntable
+ Εφαρμογή ενός πολλαπλασιαστή στο πικάπEffects Knob Left
- Effects Knob Left
+ Πλήκτρο Εφέ ΑριστεράEffects Knob Right
- Effects Knob Right
+ Πλήκτρο Εφέ ΔεξιάTurntable Multiplier
- Turntable Multiplier
+ Πολλαπλασιαστής Πικάπ
@@ -16153,268 +16834,268 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Axes
- Axes
+ ΆξονεςButtons
- Buttons
+ ΚουμπιάUSBBindingWidget_DrivingForce
-
+ Hints
- Hints
+ Συμβουλές
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force Feedback
- Force Feedback
+ Ανάδραση Τιμονιού
-
+ D-Pad
- D-Pad
+ Κατευθυντικά κουμπιά
-
+ Down
- Down
+ Κάτω
-
+ Left
- Left
+ Αριστερά
-
+ Up
- Up
+ Πάνω
-
+ Right
- Right
+ Δεξιά
-
+ L1
- L1
+ L1
-
+ L2
- L2
+ L2
-
+ Brake
- Brake
+ Φρένο
-
+ Steering Left
- Steering Left
+ Τιμόνι Αριστερά
-
+ Steering Right
- Steering Right
+ Τιμόνι Δεξιά
-
+ Select
- Select
+ Select
-
+ Start
- Start
+ Start
-
+ Face Buttons
- Face Buttons
+ Κουμπιά ενεργειών
-
+ Circle
- Circle
+ Κύκλος
-
+ Cross
- Cross
+ Σταυρός
-
+ Triangle
- Triangle
+ Τρίγωνο
-
+ Square
- Square
+ Τετράγωνο
-
+ R1
- R1
+ R1
-
+ R2
- R2
+ R2
-
+ Accelerator
- Accelerator
+ ΓκάζιUSBBindingWidget_GTForce
-
+ Hints
- Hints
+ Συμβουλές
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ X
- X
+ X
-
+ A
- A
+ A
-
+ Brake
- Brake
+ Φρένο
-
+ Steering Left
- Steering Left
+ Τιμόνι Αριστερά
-
+ Steering Right
- Steering Right
+ Τιμόνι Δεξιά
-
+ Left Paddle
- Left Paddle
+ Αριστερό Πετάλι
-
+ Right Paddle
- Right Paddle
+ Δεξί Πετάλι
-
+ Y
- Y
+ Y
-
+ B
- B
+ B
-
+ Accelerator
- Accelerator
+ ΓκάζιUSBBindingWidget_GunCon2
-
+ Buttons
- Buttons
+ Κουμπιά
-
+ A
- A
+ A
-
+ C
- C
+ C
-
+ Start
- Start
+ Start
-
+ Select
- Select
+ Select
-
+ B
- B
+ B
-
+ D-Pad
- D-Pad
+ Κατευθυντικά κουμπιά
-
-
+
+ Down
- Down
+ Κάτω
-
-
+
+ Left
- Left
+ Αριστερά
-
-
+
+ Up
- Up
+ Πάνω
-
-
+
+ Right
- Right
+ Δεξιά
-
+ Pointer SetupPointer Setup
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16423,29 +17104,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative Aiming
-
-
+
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ Calibration shot is required to pass the setup screen in some games.Calibration shot is required to pass the setup screen in some games.
@@ -16453,39 +17134,39 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-
+ Device Type
- Device Type
+ Τύπος Συσκευής
-
+ BindingsBindings
-
+ Settings
- Settings
+ Ρυθμίσεις
-
+ Automatic MappingAutomatic Mapping
-
+ Clear MappingClear MappingUSB Port %1
- USB Port %1
+ Θύρα USB %1No devices available
- No devices available
+ Καμία διαθέσιμη συσκευή
@@ -16511,32 +17192,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})
- PS2 BIOS ({})
+ PS2 BIOS ({})
-
+ Unknown Game
- Unknown Game
+ Άγνωστο Παιχνίδι
-
+ Error
- Error
+ Σφάλμα
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16544,206 +17225,226 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
Please consult the FAQs and Guides for further instructions.
- PCSX2 requires a PS2 BIOS in order to run.
+ Το PCSX2 απαιτεί μια εικόνα PS2 BIOS για να τρέξει.
-For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
+Για νομικούς λόγους, *πρέπει* να εξάγετε μια εικόνα BIOS από μια πραγματική κονσόλα PS2 που έχετε στην κατοχή σας (ο δανεισμός δεν μετράει).
-Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
+όταν την εξάγετε, αυτή η εικόνα του BIOS θα πρέπει να τοποθετηθεί στο φάκελο bios στον κατάλογο δεδομένων (Μενού Εργαλεία -> Άνοιγμα φάκελου δεδομένων).
-Please consult the FAQs and Guides for further instructions.
+Συμβουλευτείτε τις Συχνές Ερωτήσεις και τους Οδηγούς για περαιτέρω οδηγίες.
+
+
+
+ Resuming state
+ Resuming state
-
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
+
+
+ Loading state
+ Loading state
+
+
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Saving state to slot {}...Saving state to slot {}...
-
+
+ Frame advancing
+ Frame advancing
+
+
+ Disc removed.Ο δίσκος αφαιρέθηκε.
-
+ Disc changed to '{}'.Ο δίσκος άλλαξε σε '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Αποτυχία ανοίγματος νέας εικόνας δίσκου '{}'. Επαναφορά στην παλιά εικόνα.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
-
- Failed to switch back to old disc image. Removing disc.
- Αποτυχία επιστροφής στην παλιά εικόνα του δίσκου. Αφαίρεση δίσκου.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Τα cheat έχουν απενεργοποιηθεί λόγω της λειτουργίας hardcore επιτευγμάτων.
-
+ Fast CDVD is enabled, this may break games.Το γρήγορο CDVD είναι ενεργοποιημένο, αυτό μπορεί να κάνει παιχνίδια να μην λειτουργούν.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.
- Audio is using async mix, expect desynchronization in FMVs.
+ Ο ήχος έχει τεθεί σε Ασύγχρονη Μίξη, αναμένετε αποσυγχρονισμό σε βίντεο FMV.
-
+ Upscale multiplier is below native, this will break rendering.
- Upscale multiplier is below native, this will break rendering.
+ Ο πολλαπλασιαστής ανάλυσης είναι κάτω από την εγγενή ανάλυση του PS2, αυτό θα δημιουργήσει προβλήματα προβολής.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
- Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
+ Το φιλτράρισμα υφών δεν έχει οριστεί σε Διγραμμικό (PS2). Αυτό θα προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.
- Trilinear filtering is not set to automatic. This may break rendering in some games.
+ Το τριγραμμικό φιλτράρισμα δεν είναι ρυθμισμένο σε αυτόματο. Ενδέχεται να προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_es-419.ts b/pcsx2-qt/Translations/pcsx2-qt_es-419.ts
index d83645e064a5c..aba26cde50c82 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_es-419.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_es-419.ts
@@ -32,7 +32,7 @@
Support Forums
- Foro de soporte
+ Foros de Soporte
@@ -67,7 +67,7 @@
User Name:
- Nombre de Usuario:
+ Nombre de usuario:
@@ -80,32 +80,38 @@
Listo...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>Tu token de acceso de RetroAchievements ha dejado de ser válido.</strong> Debes volver a introducir tus credenciales para poder hacer el seguimiento de tus logros. PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso.
-
+ &Login&Iniciar sesión
-
+ Logging in...Iniciando sesión...
-
+ Login ErrorError iniciando sesion
-
- Login failed. Please check your username and password, and try again.
- Error al iniciar sesión. Comprueba tu nombre de usuario y contraseña e inténtalo de nuevo.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
-
+ Login failed.Error al iniciar sesión.
@@ -113,268 +119,499 @@
AchievementSettingsWidget
-
- Global Settings
- Configuración global
-
-
-
-
+
+ Enable AchievementsActivar Logros
-
-
- Show Challenge Indicators
- Mostrar Indicadores de Desafío
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Habilitar Rich Presence de RA
-
-
-
-
+
+ Enable Hardcore ModeActivar Modo Hardcore
-
-
- Enable Leaderboards
- Activar Tablas de Clasificación
-
-
-
+ Test Unofficial AchievementsProbar Logros no Oficiales
-
-
- Enable Test Mode
- Habilitar Modo Prueba
-
-
-
-
+
+ Enable Sound EffectsActivar Efectos de Sonido
-
+ NotificationsNotificaciones
-
-
- Show Notifications
- Ver Notificaciones
-
-
-
- Duration
- Duración
-
-
-
-
-
-
+
+ 5 seconds5 segundos
-
+ AccountCuenta
-
-
+
+ Login...Iniciar sesión...
-
+ View Profile...Ver Perfil...
-
- Game Info
- Información del Juego
+
+ Settings
+ Ajustes
-
- <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
- <html><head/><body><p align="justify">PCSX2 usa RetroAchievements como base de datos de logros y para hacer seguimiento del progreso. Para usar logros, crea una cuenta en <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para er la lista de logros dentro del juego, presiona la tecla de acceso rápido <span style=" font-weight:600;">Abrir Menú de Pausa</span> y selecciona <span style=" font-weight:600;">Logros</span> desde el menú.</p></body></html>
+
+
+ Enable Spectator Mode
+ Enable Spectator Mode
-
- seconds
- segundos
+
+
+ Enable Encore Mode
+ Enable Encore Mode
+
+
+ Show Achievement Notifications
+ Show Achievement Notifications
+
+
+
+ Show Leaderboard Notifications
+ Show Leaderboard Notifications
+
+
+
-
-
-
- Unchecked
- Desactivado
+ Enable In-Game Overlays
+ Enable In-Game Overlays
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- Al activar esta opción e iniciar sesión, PCSX2 buscará logros al iniciar un juego.
+
+ Username:
+Login token generated at:
+ Username:
+Login token generated at:
+
+ Game Info
+ Información del juego
+
+
+
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
+ <html><head/><body><p align="justify">PCSX2 usa RetroAchievements como base de datos de logros y para hacer seguimiento del progreso. Para usar logros, crea una cuenta en <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para er la lista de logros dentro del juego, presiona la tecla de acceso rápido <span style=" font-weight:600;">Abrir Menú de Pausa</span> y selecciona <span style=" font-weight:600;">Logros</span> desde el menú.</p></body></html>
+
+
+
+
+
+
+ Unchecked
+ Desactivado
+
+
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. Ten en cuenta que RetroAchievements no hace un seguimiento de estos logros, así que se desbloquearán constantemente.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- Al activar esta opción, se recopilará la información de presencia y se enviará a los servidores de RetroAchievements en aquellos casos que sean compatibles.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Modo «Desafio» para logros, incluyendo seguimiento de tablas de clasificación. Desactiva los Save State, Trucos, y funciones de ralentizado.
-
-
-
-
+
+
+
+ CheckedActivado
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Activa el seguimiento y envío de tablas de clasificación en los juegos que sean compatibles. Si se desactivan las tablas de clasificación, podrás seguir viendo las tablas y sus puntuaciones, pero no se enviará ninguna puntuación.
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Muestra mensajes emergentes en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas.
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío.
-
-
-
- Notification Duration
- Duración de la notificación
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Displays popup messages on events such as achievement unlocks and game completion.
+
+
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- La duración, en segundos, una notificación emergente de logros permanecerá en pantalla.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
-
+ Reset SystemReiniciar sistema
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora?
+
+
+
+ %n seconds
+
+ %n seconds
+ %n seconds
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Nombre de usuario: %1
Token de acceso generado el %2.
-
+ LogoutCerrar sesión
-
+ Not Logged In.No se ha iniciado sesión.
-
-
- %1 seconds
- %1 segundos
- Achievements
-
+ Hardcore mode will be enabled on system reset.El modo Hardcore será habilitado al reiniciar el sistema.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.{0} no se puede realizar mientras el modo hardcore esté activo. ¿Quieres deshabilitar el modo hardcore? {0} será cancelado si seleccionas No.
-
+ Hardcore mode is now enabled.El modo «hardcore» está activado.
-
+
+ {} (Hardcore Mode)
+ {} (Hardcore Mode)
+
+
+
+ {} (Unofficial)
+ {} (Unofficial)
+
+
+
+ Mastered {}
+ Mastered {}
+
+
+
+ Leaderboard attempt started.
+ Leaderboard attempt started.
+
+
+
+ Leaderboard attempt failed.
+ Leaderboard attempt failed.
+
+
+
+ Your Time: {}{}
+ Your Time: {}{}
+
+
+
+ Your Score: {}{}
+ Your Score: {}{}
+
+
+
+ Your Value: {}{}
+ Your Value: {}{}
+
+
+
+ (Submitting)
+ (Submitting)
+
+
+
+ Achievements Disconnected
+ Achievements Disconnected
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ An unlock request could not be completed. We will keep retrying to submit this request.
+
+
+
+ Achievements Reconnected
+ Achievements Reconnected
+
+
+
+ All pending unlock requests have completed.
+ All pending unlock requests have completed.
+
+
+ Hardcore mode is now disabled.El modo «hardcore» está desactivado.
-
+
+ Confirm Hardcore Mode
+ Confirm Hardcore Mode
+
+
+
+ Active Challenge Achievements
+ Active Challenge Achievements
+
+
+ (Hardcore Mode) (Modo Hardcore)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- Has ganado {0} de {1} logros y {2} de {3} puntos.
+
+ You have unlocked all achievements and earned {} points!
+ You have unlocked all achievements and earned {} points!
-
- This game has no achievements.
- Este juego no tiene logros.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+
+
+
+ {0} achievements, {1} points
+ {0} achievements, {1} points
+
+
+
+ Your Time: {0} (Best: {1})
+ Your Time: {0} (Best: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ Your Score: {0} (Best: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Your Value: {0} (Best: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Leaderboard Position: {1} of {2}
+
+
+
+ Server error in {0}:
+{1}
+ Server error in {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+
+
+
+ Unknown
+ Desconocido
+
+
+
+ Locked
+ Bloqueado
+
+
+
+ Unlocked
+ Desbloqueado
+
+
+
+ Unsupported
+ No soportado
+
+
+
+ Unofficial
+ No oficial
+
+
+
+ Recently Unlocked
+ Desbloqueado recientemente
+
+
+
+ Active Challenges
+ Active Challenges
+
+
+
+ Almost There
+ Almost There
+
+
+
+ {} points
+ {} puntos
+
+
+
+ {} point
+ {} punto
+
+
+
+ XXX points
+ XXX points
+
+
+
+ Unlocked: {}
+ Desbloqueado: {}
+
+
+
+ This game has {} leaderboards.
+ This game has {} leaderboards.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+
+
+
+ Show Best
+ Show Best
+
+
+
+ Show Nearby
+ Show Nearby
+
+
+
+ Rank
+ Rank
+
+
+
+ Name
+ Name
+
+
+
+ Time
+ Time
+
+
+
+ Score
+ Score
+
+
+
+ Value
+ Value
+
+
+
+ Date Submitted
+ Date Submitted
+
+
+
+ Downloading leaderboard data, please wait...
+ Downloading leaderboard data, please wait...
+
+
+
+
+ Loading...
+ Loading...
+
+
+
+
+ Leaderboard download failed
+ Leaderboard download failed
-
- Leaderboard submission is enabled.
- El envío de información a las tablas de clasificación está activado.
+
+ This game has no achievements.
+ Este juego no tiene logros.
-
+ Failed to read executable from disc. Achievements disabled.Error al leer el ejecutable del disco. Logros desactivados.
@@ -567,7 +804,7 @@ Token de acceso generado el %2.
Enable Compatibility Patches
- Activar Parches de Compatibilidad
+ Activar parches de compatibilidad
@@ -578,220 +815,220 @@ Token de acceso generado el %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Cambiar estas opciones pueden causar que algunos juegos dejen de funcionar. Modificar bajo tu propio riesgo, el equipo de PCSX2 no dará soporte para dichas configuraciones.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.Modo de redondeo:
-
-
-
+
+
+ Nearest
- Vecino más cercano
+ Más cercano
-
-
-
+
+
+ NegativeNegativo
-
-
-
+
+
+ PositivePositivo
-
-
-
+
+
+ Chop / Zero (Default)Eliminar/cero (predeterminado)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Modo de limitación:
-
-
+
+ NoneNada
-
-
-
+
+
+ Normal (Default)Normal (predeterminado)
-
+ NoneClampModeNada
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Extra + conservar signo
-
+ FullCompleto
-
+ Wait Loop DetectionEsperar detección de bucle
-
-
+
+ Enable RecompilerActivar recompilador
-
+ Enable Fast Memory AccessHabilitar acceso rápido a memoria
-
+ Enable Cache (Slow)Habilitar caché (lento)
-
+ INTC Spin DetectionDetección de valores de INTC
-
+ Pause On TLB MissPausar al fallar el TLB
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Unidades vectoriales (VU)
-
+ VU1 Rounding Mode:Modo de redondeo del VU1:
-
+ mVU Flag HackHack de indicador mVU
-
+ Enable VU1 RecompilerHabilitar recompilador del VU1
-
+ Enable VU0 Recompiler (Micro Mode)Habilitar recompilador del VU0 (modo micro)
-
-
+
+ ExtraExtra
-
+ VU0 Clamping Mode:Modo de limitación del VU0:
-
+ VU0 Rounding Mode:Modo de redondeo del VU0:
-
+ VU1 Clamping Mode:Modo de limitación del VU1:
-
+ I/O Processor (IOP, MIPS-I)Procesador de E/S (IOP, MIPS-I)
-
+ Game SettingsAjustes de Juego
-
+ Enable Game FixesActivar Arreglos de Juegos
-
+ Enable Compatibility PatchesHabilitar parches de compatibilidad
-
+ Frame Rate ControlControl de velocidad de fotogramas
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz
-
+ PAL Frame Rate:Velocidad de fotogramas PAL:
-
+ NTSC Frame Rate:Velocidad de fotogramas NTSC:
-
+ PINE SettingsAjustes de PINE
-
+ Slot:
- Ranura:
+ Puerto:
-
+ EnableActivar
@@ -799,182 +1036,182 @@ Token de acceso generado el %2.
AudioSettingsWidget
-
+ Timestretch SettingsAjustes de expansión de tiempo
-
+ Sequence Length:Longitud de secuencia:
-
+ 3030
-
+ Seekwindow Size:Tamaño de ventana de búsqueda:
-
+ 2020
-
+ Overlap:Solapamiento:
-
+ 1010
-
+ Restore Defaults
- Restaurar valores predeterminados
+ Restaurar por defecto
-
+ VolumeVolumen
-
+ 100%100 %
-
+ Mixing SettingsAjustes de mezcla
-
+ Synchronization:Sincronización:
-
+ TimeStretch (Recommended)Expansión de tiempo (recomendada)
-
+ Async Mix (Breaks some games!)Mezcla asíncrona (¡rompe algunos juegos!)
-
+ None (Audio can skip.)Ninguna (puede haber cortes de audio)
-
+ Expansion:Expansión:
-
+ Stereo (None, Default)Estéreo (ninguna, predeterminada)
-
+ Quadraphonic
- Quadraphonic
+ Cuadrafónico
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Nivel de ProLogic:
-
+ None (Default)Ninguno (predeterminado)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Decodificación ProLogic (básica)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.Decodificación ProLogic II (gigaherz)
-
+ Target Latency:Latencia objetivo:
-
+ 60 ms60 ms
-
+ Output SettingsAjustes de salida
-
+ Output Module:Módulo de salida:
-
+ Output Latency:Latencia de salida:
-
+ 20 ms20 ms
-
+ MinimalMínima
-
+ Output Backend:«Back-end» de salida:
-
+ Maximum Latency:Latencia máxima:
-
+ Output Device:Dispositivo de salida:
@@ -1162,17 +1399,22 @@ Token de acceso generado el %2.
Nueva versión:
-
+
+ Download Size:
+ Tamaño de descarga:
+
+
+ Download and Install...Descargar e instalar...
-
+ Skip This UpdateSaltar esta actualización
-
+ Remind Me LaterRecordar más tarde
@@ -1182,17 +1424,17 @@ Token de acceso generado el %2.
Error del actualizador
-
+ <h2>Changes:</h2><h2>Cambios:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Advertencia sobre los guardados rápidos</h2><p>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>. Asegúrate de haber guardado tus avances en una Memory Card antes de instalar esta actualización, o perderás dichos avances.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Advertencia sobre la configuración</h2><p>La instalación de esta actualización reiniciará la configuración del programa. Recuerda que tendrás que volver a cambiar los ajustes del programa una vez se haya aplicado esta actualización.</p>
@@ -1233,6 +1475,11 @@ Token de acceso generado el %2.
+ Download Size: %1 MB
+ Tamaño de descarga %1 MB
+
+
+ Loading...Cargando...
@@ -1240,66 +1487,66 @@ Token de acceso generado el %2.
BIOSSettingsWidget
-
+ BIOS DirectoryDirectorio de BIOS
-
+ PCSX2 will search for BIOS images in this directory.PCSX2 buscará imágenes BIOS en este directorio.
-
+ Browse...Buscar...
-
+ ResetReiniciar
-
+ BIOS SelectionSelección de BIOS
-
- Open in Explorer...
- Abrir en el explorador...
+
+ Open BIOS Folder...
+ Abrir carpeta de BIOS...
-
+ Refresh ListActualizar lista
-
+ FilenameNombre de archivo
-
+ VersionVersión
-
+ Options and PatchesOpciones y parches
-
+ Fast Boot
- Arranque rápido
+ Encendido rápido
-
+ Fast Forward Boot
- Arranque rápido
+ Inicio rápido
@@ -1418,97 +1665,90 @@ Token de acceso generado el %2.
Invalid size "%1"
- Invalid size "%1"
+ Tamaño inválido "%1"BreakpointModel
-
+ ExecuteEjecución
-
- No Condition
- Sin condición
-
-
-
-
+
+ ----
-
-
+ EnabledActivar
-
-
+ DisabledDesactivada
-
+ ReadLectura
-
+ Write(C)(C) = changes, as in "look for changes".Escritura (C)
-
+ WriteEscritura
-
+ TYPEWarning: limited space available. Abbreviate if needed.TIPO
-
+ OFFSETWarning: limited space available. Abbreviate if needed.DESPLAZ
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.TAM./ETIQUETA
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCCIÓN
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDICIÓN
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- ACTIVO
+ X
@@ -1519,7 +1759,7 @@ Token de acceso generado el %2.
El juego se encuentra en una unidad extraible, pueden producirse problemas de rendimiento.
-
+ Saving CDVD block dump to '{}'.Saving CDVD block dump to '{}'.
@@ -1555,44 +1795,44 @@ Token de acceso generado el %2.
ControllerBindingWidget
-
+ Virtual Controller Type
- Virtual Controller Type
+ Tipo de control virtual
-
+ BindingsAsignaciones
-
+ SettingsConfiguración
-
+ MacrosMacros
-
+ Automatic MappingAsignación automática
-
+ Clear MappingBorrar asignacionesController Port %1
- Mando %1
+ Puerto de control %1No devices available
- No devices available
+ No hay dispositivos disponibles
@@ -1604,7 +1844,7 @@ Token de acceso generado el %2.
Are you sure you want to clear all bindings for this controller? This action cannot be undone.Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).
- ¿Seguro que quieres borrar todas las asignaciones de este mando? Esta acción no se puede deshacer.
+ ¿Seguro que quieres borrar todas las asignaciones de este control? Esta acción no puede deshacerse.
@@ -1614,152 +1854,152 @@ Token de acceso generado el %2.
No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
- No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
+ Ninguna asignación general fue generada para el dispositivo '%1'. El control/origen podría no ser compatible con el mapeo automático.ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Botones de dirección
-
-
-
+
+
+ DownAbajo
-
-
-
+
+
+ LeftIzquierda
-
-
-
+
+
+ UpArriba
-
-
-
+
+
+ RightDerecha
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Joystick analógico izquierdo
-
+ Large MotorMotor grande
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.
- Iniciar
+ Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Botones de acción
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Cruz
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Cuadrado
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Triángulo
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Círculo
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Joystick analógico derecho
-
+ Small MotorMotor pequeño
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierModificador de presión
-
+ AnalogAnálogo
@@ -1767,77 +2007,72 @@ Token de acceso generado el %2.
ControllerBindingWidget_Guitar
-
- Form
- Form
-
-
-
+ YellowAmarillo
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonPushButton
-
+ Start
- Iniciar
+ Start
-
+ RedRojo
-
+ GreenVerde
-
+ OrangeNaranja
-
+ SelectSelect
-
+ Strum UpBarra de toque hacia arriba
-
+ Strum DownBarra de toque hacia abajo
-
+ BlueAzul
-
+ Whammy BarWhammy Bar
-
+ TiltInclinar
@@ -1863,123 +2098,133 @@ Token de acceso generado el %2.
ControllerGlobalSettingsWidget
-
+ SDL Input Source
- SDL Input Source
+ Fuente de entrada SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
- El origen de entrada SDL soporta la mayoría de mandos y ofrece funcionalidades avanzadas para mandos DualShock 4 / DualSense en modo Bluetooth (Vibración / Control sobre las luces LED).
+ La fuente de entrada SDL soporta la mayoría de controles y ofrece funcionalidades avanzadas para DualShock 4 / DualSense en modo Bluetooth (vibración / control de LED).
-
+ Enable SDL Input SourceActivar fuente de entrada SDL
-
+ DualShock 4 / DualSense Enhanced ModeModo mejorado para DualShock 4/DualSense
-
+ XInput SourceOrigen XInput
-
+ Enable XInput Input Source
- Enable XInput Input Source
+ Activar fuente de entrada XInput
-
+ DInput SourceOrigen DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
- The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
+ El origen XInput ofrece compatibilidad para controles de legado que no son compatibles con XInput. Se recomienda acceder a estos controles a través de SDL, pero si no son compatibles con SDL se puede utilizar DirectInput.
-
+ Enable DInput Input Source
- Enable DInput Input Source
+ Activar fuente de entrada DInput
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignorar inversión
-
+ Profile SettingsAjustes de perfil
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Al activar esta opción se podrán asignar teclas de acceso rápido a este perfil de entrada, que se utilizarán en vez de las teclas globales. Las teclas de acceso rápido se comparten siempre entre todos los perfiles de forma predeterminada.
-
+ Use Per-Profile HotkeysUse Per-Profile Hotkeys
-
-
+
+ Controller LED Settings
- Controller LED Settings
+ Configuración del LED del control
-
+ Enable SDL Raw Input
- Enable SDL Raw Input
+ Activar entrada sin procesar SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
- The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
+ La fuente XInput ofrece compatibilidad para los controles de Xbox 360 / Xbox One / Xbox Series, y controles de terceros que implementen el protocolo XInput.
-
+ Controller Multitap
- Controller Multitap
+ Multitap
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
- The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
+ El multitap permite conectar hasta 8 controles a la consola. Cada multitap proporciona 4 puertos. Multitap no está soportado por todos los juegos.
-
+ Multitap on Console Port 1
- Multitap en el puerto de mando 1
+ Multitap en el puerto de la consola 1
-
+ Multitap on Console Port 2
- Multitap en el puerto de mando 2
+ Multitap en el puerto de la consola 2
-
+ Mouse/Pointer SourceOrigen de ratón/puntero
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 te permite utilizar el ratón para simular el movimiento de los joysticks analógicos.
-
+ Settings...Ajustes...
-
+ Enable Mouse Mapping
- Enable Mouse Mapping
+ Activar mapeo del ratón
-
+ Detected DevicesDispositivos detectados
@@ -1989,7 +2234,7 @@ Token de acceso generado el %2.
Controller LED Settings
- Ajustes del LED de los mandos
+ Ajustes del LED de los controles
@@ -2015,65 +2260,65 @@ Token de acceso generado el %2.
ControllerMacroEditWidget
-
+ Binds/ButtonsAsignaciones/Botones
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Selecciona los botones que deseas activar con esta macro. Se activarán todos los botones a la vez.
-
+ PressurePresión
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.
- For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.
+ Para botones sensibles a la presión, este deslizador controla cuánta fuerza será simulada cuando el macro esté activo.
-
-
+
+ 100%100 %
-
+ TriggerDisparador
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
-
+ Deadzone:Zona muerta:
-
+ FrequencyFrecuencia
-
+ Macro will toggle every N frames.Macro will toggle every N frames.
-
+ Set...Set...Not Configured
- No configurada
+ No configurado
@@ -2169,46 +2414,46 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller SettingsAjustes de control de PCSX2
-
+ Editing Profile:Editando perfil:
-
+ New ProfileNuevo perfil
-
+ Load ProfileCargar perfil
-
+ Delete ProfileBorrar perfil
-
-
+
+ Restore DefaultsRestaurar predeterminados
-
-
+
+ Create Input Profile
- Create Input Profile
+ Crear perfil de entrada
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2219,95 +2464,95 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.
- A profile with the name '%1' already exists.
+ Un perfil con el nombre '%1' ya existe.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.
- Failed to save the new profile to '%1'.
+ Fallo al guardar el nuevo perfil en '%1'.
-
+ Load Input Profile
- Cargar perfil de Input
+ Cargar perfil de entrada
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
- ¿Estás seguro que quieres cargar el perfil de Input llamado '%1'?
+ Are you sure you want to load the input profile named '%1'?
-Todas las asignaciones globales se removeran y se cargaran las asignaciones del perfil.
+All current global bindings will be removed, and the profile bindings loaded.
-No puedes deshacer esta acción.
+You cannot undo this action.
-
+ Delete Input Profile
- Eliminar perfil de Input
+ Borrar perfil de entrada
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
- ¿Estás seguro de que quieres eliminar el perfil de Input llamado '%1'?
+ Are you sure you want to delete the input profile named '%1'?
-No puedes deshacer esta acción.
+You cannot undo this action.
-
+ Failed to delete '%1'.
- Error al borrar '%1'.
+ Fallo al borrar '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.
- ¿Estás seguro que deseas restaurar la configuración predeterminada del mando?
+ Are you sure you want to restore the default controller configuration?
-Todas las asignaciones y configuraciónes compartidas se eliminarán, pero se conservaran tus perfiles de Input.
+All shared bindings and configuration will be lost, but your input profiles will remain.
-No puedes deshacer esta acción.
+You cannot undo this action.
-
+ Global SettingsAjustes globales
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
- Puerto de conrol %1%2
+ Puerto de control %1%2
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,26 +2560,26 @@ No puedes deshacer esta acción.
%2
-
-
+
+ USB Port %1
%2Puerto USB %1
%2
-
+ HotkeysTeclas de acceso rápido
-
+ Shared"Shared" refers here to the shared input profile.Compartido
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -2406,204 +2651,242 @@ No puedes deshacer esta acción.
Funciones
-
+
+ Module
+ Módulo
+
+
+
+ Version
+ Versión
+
+
+
+ Count
+ Conteo
+
+
+ RefreshActualizar
-
+ FilterFiltrar
-
+ Memory SearchBuscar en memoria
-
+ EndFin
-
+ ValueValor
-
+ StartIniciar
-
+ TypeTipo
-
+ 1 Byte (8 bits)1 Byte (8 bits)
-
+ 2 Bytes (16 bits)2 Bytes (16 bits)
-
+ 4 Bytes (32 bits)4 Bytes (32 bits)
-
+ 8 Bytes (64 bits)8 Bytes (64 bits)
-
+ FloatFloat
-
+ DoubleDouble
-
+ StringString
-
+ Array of byteArray of byte
-
+ HexHex
-
+ SearchBuscar
-
+ MemoryMemoria
-
+ BreakpointsBreakpoints
-
+ ThreadsHilos
-
+ Active Call StackActive Call Stack
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
+ NewNuevo
-
+ EditEditar
-
-
-
+
+
+ CopyCopiar
-
+ DeleteBorrar
-
- Thread List Context Menu
- Thread List Context Menu
+
+
+
+ Copy all as CSV
+ Copiar todo como CSV
-
+
+ Paste from CSV
+ Pegar desde CSV
+
+
+
+ Thread List Context Menu
+ Thread List Context Menu
+
+
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
+
+ Copy Function NameCopiar nombre de función
-
+
+ Copy Function AddressCopiar dirección de función
-
+
+ Go to in DisassemblyGo to in Disassembly
-
+
+ Go to in Memory ViewGo to in Memory View
-
+
+
+ Module Tree
+ Árbol de módulo
+
+
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
+
+
+
+
+ DebuggerDepurador
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -2659,22 +2942,22 @@ No puedes deshacer esta acción.
DEV9SettingsWidget
-
+ EthernetEthernet
-
+ Ethernet Device:Dispositivo Ethernet:
-
+ Ethernet Device Type:Tipo de dispositivo Ethernet:
-
+ Intercept DHCPIntercept DHCP
@@ -2684,135 +2967,130 @@ No puedes deshacer esta acción.
Habilitada
-
+ EnabledInterceptDHCPHabilitada
-
+ Subnet Mask:Subnet Mask:
-
+ Gateway Address:Dirección de Gateway:
-
-
+
+ AutoAutomática
-
+ Intercept DHCP:Interceptar DHCP:
-
+ PS2 Address:Dirección de PS2:
-
+ DNS1 Address:Dirección de DNS1:
-
+ DNS2 Address:Dirección de DNS2:
-
+ Internal DNSDNS interno
-
+ AddAgrergar
-
+ DeleteBorrar
-
+ ExportExportar
-
+ ImportImportar
-
+ Per gameSegún el juego
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1El DNS interno puede seleccionarse mediante las listas desplegables de DNS1/2 o configurando ambos a 192.0.2.1
-
+ EnabledInternalDNSTableActivado
-
+ Hard Disk DriveHDD
-
+ HDD File:Archivo de HDD:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):Tamaño del HDD (GiB):
-
+ EnabledHDDActivado
-
+ BrowseBuscar
-
+ Create ImageCrear imagen
-
-
-
-
- PCAP Bridged
@@ -2845,7 +3123,7 @@ No puedes deshacer esta acción.
-
+ Use Global Setting [%1]Usar ajuste global [%1]
@@ -2865,78 +3143,78 @@ No puedes deshacer esta acción.
Dirección
-
-
+
+ Hosts FileArchivo Hosts
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsHosts DNS
-
+ Exported SuccessfullyExportado con éxito
-
+ Failed to open fileError al abrir el archivo
-
+ No Hosts in fileNo hay hosts en el archivo
-
+ Imported SuccessfullyImportado con éxito
-
-
+
+ Per Game Host listPor lista de hosts de juego
-
+ Copy global settings?¿Copiar ajustes globales?
-
+ Delete per game host list?¿Borrar por lista de hosts del juego?
-
+ HDD Image FileArchivo de imagen de HDD
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?¿Sobreescribir archivo?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2945,22 +3223,22 @@ Do you want to overwrite?
¿Quieres sobreescribir?
-
+ HDD CreatorCreador de HDD
-
+ HDD image createdImagen de HDD creada
-
+ Use GlobalUsar global
-
+ OverrideSobreponer
@@ -2968,69 +3246,69 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GSGS
-
+ Draw DumpingVocaldos de dibujo
-
+ Dump GS DrawsVolcar dibujos de GS
-
+ Save RTGuardar RT
-
+ Save FrameCuardar cuadro
-
+ Save TextureGuardar textura
-
+ Save DepthGuardar profundidad
-
+ Start Draw Number:Número de dibujo inicial:
-
+ Draw Dump Count:Dibujar número de vocado:
-
+ Hardware Dump Directory:Directorio de vocado de hardware:
-
+ Software Dump Directory:Directorio de vocado de software:
-
-
+
+ Browse...Buscar...
-
-
+
+ Open...Abrir...
@@ -3043,29 +3321,53 @@ Do you want to overwrite?
Depurador de PCSX2
-
-
-
+
+ RunEjecutar
-
+ Step IntoEntrar
-
+
+ F11
+ F11
+
+
+ Step OverPasar sobre
-
+
+ F10
+ F10
+
+
+ Step OutSalir
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ Siempre encima
+
+
+
+ Show this window on top
+ Mostrar esta ventana encima
+
+
+ PausePausar
@@ -3078,149 +3380,174 @@ Do you want to overwrite?
Desensamblador
-
+ Copy AddressCopiar dirección
-
+ Copy Instruction HexCopiar Hex de instrucción
-
+ Copy Instruction TextCopiar texto de instrucción
-
+ Assemble new Instruction(s)Ensamblar nueva(s) instrucción(ones)
-
+ NOP Instruction(s)Instrucción(ones) NOP
-
+ Run to CursorEjecutar a cursor
-
+ Jump to CursorSaltar a cursor
-
+ Toggle BreakpointAlternar breakpoint
-
+ Follow BranchSeguir rama
-
+ Go to AddressIr a dirección
-
+ Go to in Memory ViewIr al visualizador de memoria
-
-
+
+ Add FunctionAñadir función
-
-
+
+ Rename FunctionRenombrar función
-
+ Remove FunctionQuitar función
-
-
+
+ Assemble ErrorError de ensamblado
-
+ Unable to change assembly while core is runningNo es posible cambiar el ensamblado mientras se ejecuta el núcleo
-
+ Assemble InstructionInstrucción de ensablador
-
+ Go to addressIr a dirección
-
+ Go to address errorIr al error de la dirección
-
+ Invalid addressDirección no válida
-
+ Add Function ErrorAñadir error de función
-
+ A function entry point already exists here. Consider renaming instead.Ya existe un punto de entrada de función. Considere renombrar en su lugar.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameLa función tendra (0x%1) instrucciones.
Inserta el nombre de función
-
+ Function nameNombre de función
-
-
+
+ Rename Function ErrorError al renombrar la función
-
+ Function name cannot be nothing.Nombre de función no puede estar vacío.
-
+ No function / symbol is currently selected.No hay función / simbolo seleccionado actualmente.
-
+
+ Restore Function Error
+ Error al restaurar función
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ Restaurar instrucción(es)
+
+
+
+ Restore Function
+ Restaurar función
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS%1 NO ES UNA DIRECCIÓN VALIDA
@@ -3228,17 +3555,17 @@ Inserta el nombre de función
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">No se han podido encontrar juegos en formatos soportados.</span></p><p>Por favor añade un directorio con juegos para comenzar.</p><p>Dumps de juegos en los siguientes formatos serán escaneados y listados:</p></body></html>
-
+ Add Game Directory...Añadir directorio de juegos...
-
+ Scan For New GamesEscanear juegos nuevos
@@ -3246,48 +3573,44 @@ Inserta el nombre de función
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSJuego: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- ID del Juego: %1
-Titulo del Juego: %2
-Logros: %5 (%6)
-
+ Game: %1 (%2)
-
-
- %n points
-
- %n puntos
- %n points
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
@@ -3295,192 +3618,192 @@ Logros: %5 (%6)
EmulationSettingsWidget
-
+ Speed Control
- Speed Control
+ Control de Velocidad
-
+ Normal Speed:
- Normal Speed:
+ Velocidad Normal:
-
+ Enable Speed Limiter
- Enable Speed Limiter
+ Habilitar Limitador de Velocidad
-
+ System Settings
- System Settings
+ Ajustes del Sistema
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Slow-Motion Speed:Slow-Motion Speed:
-
+ Fast-Forward Speed:Fast-Forward Speed:
-
+ Enable Multithreaded VU1 (MTVU)Enable Multithreaded VU1 (MTVU)
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enable Fast CDVDHabilitar CDVD rápido
-
+ EE Cycle Skipping:Omisión de ciclos del EE:
-
-
+
+ DisabledDeshabilitada
-
+ Mild UnderclockUnderclock leve
-
+ Moderate UnderclockUnderclock moderado
-
+ Maximum UnderclockUnderclock máximo
-
+ EE Cycle Rate:Frecuencia de ciclos del EE:
-
+ 50% (Underclock)50% (Underclock)
-
+ 60% (Underclock)60% (Underclock)
-
+ 75% (Underclock)75% (Underclock)
-
+ 100% (Normal Speed)100% (Velocidad normal)
-
+ 130% (Overclock)130% (Overclock)
-
+ 180% (Overclock)180% (Overclock)
-
+ 300% (Overclock)300% (Overclock)
-
+ Affinity Control:Control de afinidad:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Latency Control
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. cuadros
-
+ Maximum Frame Latency:Maximum Frame Latency:
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
@@ -3526,7 +3849,7 @@ Logros: %5 (%6)
Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.
- Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.
+ Valores más altos pueden aumentar los cuadros por segundo internos en los juegos, pero aumentarán sustancialmente los requerimientos de la CPU. Valores más bajos reducirán la carga de la CPU permitiendo a los juegos ligeros correr a toda velocidad en CPUs más débiles.
@@ -3568,12 +3891,22 @@ Logros: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Allows games and homebrew to access files / folders directly on the host computer.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3614,7 +3947,7 @@ Logros: %5 (%6)
Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
- Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generalmente acelera CPUs con 4 más núcleos. Seguro para la mayoría de juegos, pero algunos pocos son incompatibles y podrían colgarse.
@@ -3637,45 +3970,40 @@ Logros: %5 (%6)
Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
-
-
-
+ Use Global Setting [%1%]Use Global Setting [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Unlimited
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Custom
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedCustom Speed
-
+ Enter Custom SpeedEnter Custom Speed
@@ -3683,79 +4011,79 @@ Logros: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryCache Directory
-
-
-
-
-
+
+
+
+
+ Browse...Browse...
-
-
-
-
-
+
+
+
+
+ Open...Open...
-
-
-
-
-
+
+
+
+
+ ResetReiniciar
-
+ Used for storing shaders, game list, and achievement data.Used for storing shaders, game list, and achievement data.
-
+ Cheats DirectoryCheats Directory
-
+ Used for storing .pnach files containing game cheats.Used for storing .pnach files containing game cheats.
-
+ Covers DirectoryCovers Directory
-
+ Used for storing covers in the game grid/Big Picture UIs.
- Used for storing covers in the game grid/Big Picture UIs.
+ Usado para almacenar las carátulas en las interfaces de cuadrícula de juegos y Big Picture.
-
+ Snapshots DirectoryDirectorio de capturas de imagen
-
+ Used for screenshots and saving GS dumps.Usado para capturas de pantalla y guardar volcados de GS.
-
+ Save States DirectoryDirectorio de estados guardados
-
+ Used for storing save states.Usado para almacenar estados guardados.
@@ -3763,2082 +4091,2102 @@ Logros: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
- Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
+ No se pudo encontrar ningún dispositivo de CD/DVD-ROM. Por favor asegúrese de tener un lector conectado y suficientes permisos para acceder a el.
-
+ Use Global SettingUtilizar configuración global
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.
- Game title copied to clipboard.
+ Título del juego copiado al portapapeles.
-
+ Game serial copied to clipboard.
- Game serial copied to clipboard.
+ Número de serie del juego copiado al portapapeles.
-
+ Game CRC copied to clipboard.
- Game CRC copied to clipboard.
+ CRC del juego copiado al portapapeles.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.
- Game region copied to clipboard.
+ Región del juego copiada al portapapeles.
-
+ Game compatibility copied to clipboard.
- Game compatibility copied to clipboard.
+ Compatibilidad del juego copiada al portapapeles.
-
+ Game path copied to clipboard.
- Game path copied to clipboard.
+ Ruta del juego copiada al portapapeles.
-
+ Per-game controller configuration initialized with global settings.
- Per-game controller configuration initialized with global settings.
+ Configuración de control por juego iniciada con la configuración global.
-
+ Controller settings reset to default.
- Controller settings reset to default.
+ Configuración del control reiniciada a sus valores predeterminados.
-
+ No input profiles available.
- No input profiles available.
+ No hay perfiles de entrada disponibles.
-
+ Create New...
- Create New...
+ Crear Nuevo...
-
+ Enter the name of the input profile you wish to create.
- Enter the name of the input profile you wish to create.
+ Introduzca el nombre del perfil de entrada que desee crear.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
- Quick Save Slot
- Quick Save Slot
-
-
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.
- Failed to copy text to clipboard.
+ Fallo al copiar el texto al portapapeles.
-
+ This game has no achievements.
- This game has no achievements.
+ Este juego no tiene logros.
-
+ This game has no leaderboards.
- This game has no leaderboards.
+ Este juego no tiene tablas de clasificación.
-
+ Reset SystemRestablecer sistema
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Salir del programa.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.
- Push a controller button or axis now.
+ Oprima un botón o eje ahora.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKAceptar
-
+ Select DeviceSelect Device
-
+ DetailsDetalles
-
+ OptionsOpciones
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourComportamiento
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Enables loading ini overlays from gamesettings, or custom settings per-game.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
- Automatically switches to fullscreen mode when the program is started.
- Automatically switches to fullscreen mode when the program is started.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Shows the resolution the game is rendering at in the top-right corner of the display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.
- Shows the current controller state of the system in the bottom-left corner of the display.
+ Muestra el estado actual del control del sistema en la esquina inferior izquierda de la pantalla.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).
- Resets configuration to defaults (excluding controller settings).
+ Restablece la configuración por defecto (excluyendo los ajustes del control).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Default
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Automatically switches to fullscreen mode when a game is started.
+
+
+ On-Screen DisplayOn-Screen Display
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Shows the resolution of the game in the top-right corner of the display.
+
+
+ BIOS Configuration
- BIOS Configuration
+ Configuracion del BIOS
-
+ BIOS SelectionBIOS Selection
-
+ Options and Patches
- Options and Patches
+ Opciones y parches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
-
-
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1Enable Instant VU1
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable CheatsActivar cheats
-
+ Enables loading cheats from pnach files.Permite cargar cheats de archivos ".pnach".
-
+ Enable Host FilesystemActivar sistema de archivos del host
-
+ Enables access to files from the host: namespace in the virtual machine.Activa el acceso a los archivos desde el host: namespace en la máquina virtual.
-
+ Enable Fast CDVDActivar CDVD rápido
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyLatencia máxima de fotogramas
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioRelación de aspecto
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDesentrelazado
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeTamaño de capturas de pantalla
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityCalidad de captura de pantalla
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropRecortar
-
+ Crops the image, while respecting aspect ratio.Recorta la imagen, respetando la relación de aspecto.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesActivar parches Widescreen
-
+ Enables loading widescreen patches from pnach files.Permite cargar parches widescreen de archivos ".pnach".
-
+ Enable No-Interlacing PatchesActivar parches "No-Interlacing"
-
+ Enables loading no-interlacing patches from pnach files.Permite activar parches "No-Interlacing" de archivos ".pnach".
-
+ Bilinear UpscalingEscalado bilinear
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Desenfoque
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRenderizado
-
+ Internal Resolution
- Resolución Interna
+ Resolución interna
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear Filtering
- Bilinear Filtering
+ Filtrado bilineal
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic Filtering
- Anisotropic Filtering
+ Filtrado anisotrópico
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
-
-
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
- Preload Frame
- Preload Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
-
-
-
+ Upscaling FixesUpscaling Fixes
-
- Half-Pixel Offset
- Half-Pixel Offset
-
-
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleEscalado bilineal
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesCargar texturas
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
-
-
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Procesamiento
-
+ FXAA
- FXAA
+ FXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFiltros
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.
- Adjusts brightness. 50 is normal.
+ Ajusta el brillo. 50 es normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Ajusta el contraste. El valor 50 es lo normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.
- Adjusts saturation. 50 is normal.
+ Ajusta la saturación. 50 es normal.
-
+ TV ShadersTV Shaders
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+
+ %d ms (avg)
+ %d ms (avg)
+
+
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.Resets the card name for this slot.
-
+ Create Memory CardCrear Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
+ Card Name: Card Name:
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.
- Copies the global controller configuration to this game.
+ Copia la configuración global de control a este juego.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.
- The SDL input source supports most controllers.
+ La fuente de entrada SDL soporta la mayoría de controles.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
- The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
+ La fuente XInput proporciona compatibilidad para los controles de Xbox 360/Xbox One/Xbox Series.
-
+ Multitap
- Multitap
+ Multitap
-
+ Enables an additional three controller slots. Not supported in all games.
- Enables an additional three controller slots. Not supported in all games.
+ Habilita tres puertos de control adicionales. No compatible en todos los juegos.
-
+ Attempts to map the selected port to a chosen controller.
- Attempts to map the selected port to a chosen controller.
+ Intenta mapear el puerto seleccionado a un control elegido.
-
+ No Buttons SelectedNo Buttons Selected
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced Settings
- Show Advanced Settings
+ Mostrar Ajustes Avanzados
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
- Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
+ Cambiar estas opciones pueden causar que los juegos dejen de funcionar. Modificar bajo su propio riesgo, el equipo de PCSX2 no dará soporte para configuraciones con estos ajustes cambiados.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.
- Writes log messages to emulog.txt.
+ Escribe mensajes de registro en emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.For Gundam games.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Add Hack
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Quadraphonic
+ Cuadrafónico
-
- VU Add Hack
- VU Add Hack
+
+ Load State
+ Load State
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Preload Frame Data
+ Preload Frame Data
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ Texture Inside RT
+ Texture Inside RT
-
- VU XGkick Sync
- VU XGkick Sync
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Texture Offset X
+ Texture Offset X
-
- Quadraphonic
- Quadraphonic
+
+ Texture Offset Y
+ Texture Offset Y
-
- Load State
- Load State
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Emulate GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ Emulate VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ VU XGKick Sync
+ VU XGKick Sync
+
+
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
+
+
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5847,2221 +6195,2122 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Selecciona dónde es utilizado el filtrado anisotrópico al renderizar texturas.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- Use Serial File Names
-
-
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
- XXX points
- XXX points
-
-
-
- Unlocked Achievements
- Unlocked Achievements
-
-
-
- Locked Achievements
- Locked Achievements
-
-
-
- Active Challenge Achievements
- Active Challenge Achievements
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
-
-
-
- Rank
- Rank
-
-
-
- Name
- Name
-
-
-
- Time
- Time
-
-
-
- Score
- Score
-
-
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ Account
- Account
+ Cuenta
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current Game
- Current Game
-
-
-
- Achievements Login
- Achievements Login
+ Juego actual
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
-
-
- User Name:
- User Name:
-
-
-
- Password:
- Password:
-
-
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}
- Console Port {}
+ Puerto de la consola {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
+ Memory card name '{}' is not valid.Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.Memory Card '{}' created.
-
+ Failed to create memory card '{}'.Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.Macro will toggle every {} frames.
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
- {} points
- {} points
+
+ Left:
+ Left:
-
- {} (Hardcore Mode)
- {} (Hardcore Mode)
+
+ Top:
+ Top:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+
+ Right:
+ Right:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Bottom:
+ Bottom:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
-
-
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller Settings
- Controller Settings
+ Ajustes del control
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x
- 2x
+ 2x
-
+ 4x
- 4x
+ 4x
-
+ 8x
- 8x
+ 8x
-
+ 16x
- 16x
+ 16x
-
+ Partial
- Partial
+ Parcial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
+
+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ Full Boot
-
+
+ Achievement Notifications
+ Achievement Notifications
+
+
+
+ Leaderboard Notifications
+ Leaderboard Notifications
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Encore Mode
+ Encore Mode
+
+
+
+ Spectator Mode
+ Spectator Mode
+
+
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ Uncompressed
- Uncompressed
+ Sin comprimir
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)
- PS2 (8MB)
+ PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [Most Compatible]
-
+ 16 MB16 MB
-
+ 32 MB32 MB
-
+ 64 MB64 MB
-
+ Folder [Recommended]Folder [Recommended]
-
+ 128 KB [PS1]
- 128 KB [PS1]
+ 128 KB [PS1]
+
+
+
+ Negative
+ Negative
-
+
+ Positive
+ Positive
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
+
+
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time Played
- Time Played
+ Tiempo jugado
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc Image
- Select Disc Image
+ Seleccionar imagen de disco
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOS
- Start BIOS
+ Iniciar BIOS
-
+ Start Disc
- Start Disc
+ Iniciar disco
-
+ Exit
- Exit
+ Salir
-
+ Set Input BindingSet Input Binding
-
+ Region
- Region
+ Región
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
-
-
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+
+ Enable Discord Presence
+ Enable Discord Presence
+
+
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ Latency
- Latency
+ Latencia
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
+ Auto Eject When LoadingAuto Eject When Loading
-
+ CreateCreate
-
+ CancelCancel
-
+ Load Profile
- Load Profile
+ Cargar perfil
-
+ Save Profile
- Save Profile
+ Guardar perfil
-
+ Per-Game Configuration
- Per-Game Configuration
+ Configuración por juego
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}
- Controller Port {}{}
+ Puerto de control {}{}
-
+ Controller Port {}
- Controller Port {}
+ Puerto de control {}
-
+ Controller Type
- Controller Type
+ Tipo de control
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} Macros
- Controller Port {}{} Macros
+ Macros de Puerto de control {}{}
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} Settings
- Controller Port {}{} Settings
+ Ajustes del puerto de control {}{}
-
+ Controller Port {} Settings
- Controller Port {} Settings
+ Ajustes del puerto de control {}
-
+ USB Port {}
- USB Port {}
+ Conector USB {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
- Clean Boot
- Clean Boot
-
-
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
- Slow Boot
- Slow Boot
-
-
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
- Start Download
- Start Download
-
-
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore ModeHardcore Mode
-
- Show Notifications
- Show Notifications
-
-
-
+ Sound EffectsSound Effects
-
- Show Challenge Indicators
- Show Challenge Indicators
-
-
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
- Test Mode
- Test Mode
-
-
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
- Achievements are disabled.
- Achievements are disabled.
-
-
-
- Game ID: {}
- Game ID: {}
-
-
-
- Game Title: {}
- Game Title: {}
-
-
-
- Achievements: {} ({} points)
- Achievements: {} ({} points)
+
+ Game: {0} ({1})
+ Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -8074,24 +8323,24 @@ ${serial}: Serial of the game.
Failed to reopen, restoring old configuration.
-
+ Upscale multiplier set to {}x.Upscale multiplier set to {}x.Saving screenshot to '{}'.
- Guardando captura de pantalla a '{}'.
+ Guardando captura de pantalla en '{}'.Saved screenshot to '{}'.
- Captura de pantalla guardada a '{}'.
+ Captura de pantalla guardada en '{}'.Failed to save screenshot to '{}'.
- Fallo al guardar captura de pantalla a '{}'.
+ Fallo al guardar captura de pantalla en '{}'.
@@ -8129,12 +8378,12 @@ ${serial}: Serial of the game.
Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
@@ -8190,7 +8439,7 @@ ${serial}: Serial of the game.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8201,266 +8450,408 @@ You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
-
- Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
- Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
+
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
+
+
+
+ No tracks provided.
+ No tracks provided.
+
+
+
+ Hash {} is not in database.
+ Hash {} is not in database.
+
+
+
+ Data track number does not match data track in database.
+ Data track number does not match data track in database.
+
+
+
+ Track {0} with hash {1} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
+
+
+
+
+ Track {0} with hash {1} is for a different game ({2}).
+
+ Track {0} with hash {1} is for a different game ({2}).
+
+
+
+
+ Track {0} with hash {1} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
+
+
+
+
+ GameFixSettingsWidget
+
+
+ Game Fixes (NOT recommended to change globally)
+ Game Fixes (NOT recommended to change globally)
+
+
+
+
+ FPU Negative Divide Hack
+ FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
+ FPU Negative Divide Hack
+
+
+
+
+ FPU Multiply Hack
+ FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
+ FPU Multiply Hack
+
+
+
+
+ Skip MPEG Hack
+ MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
+ Skip MPEG Hack
+
+
+
+
+ Preload TLB Hack
+ TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
+ Preload TLB Hack
+
+
+
+
+ EE Timing Hack
+ EE: Emotion Engine. Leave as-is.
+ EE Timing Hack
+
+
+
+
+ Instant DMA Hack
+ DMA: Direct Memory Access. Leave as-is.
+ Instant DMA Hack
+
+
+
+
+ OPH Flag Hack
+ OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
+ OPH Flag Hack
+
+
+
+
+ Emulate GIF FIFO
+ GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
+ Emulate GIF FIFO
-
- No tracks provided.
- No tracks provided.
+
+
+ DMA Busy Hack
+ DMA: Direct Memory Access. Leave as-is.
+ DMA Busy Hack
-
- Hash {} is not in database.
- Hash {} is not in database.
+
+
+ Delay VIF1 Stalls
+ VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
+ Delay VIF1 Stalls
-
- Data track number does not match data track in database.
- Data track number does not match data track in database.
+
+
+ Emulate VIF FIFO
+ VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
+ Emulate VIF FIFO
-
- Track {} with hash {} is not found in database.
-
- Track {} with hash {} is not found in database.
-
+
+
+ Full VU0 Synchronization
+ VU0 = VU (Vector Unit) 0. Leave as-is.
+ Full VU0 Synchronization
-
- Track {} with hash {} is for a different game ({}).
-
- Track {} with hash {} is for a different game ({}).
-
+
+
+ VU I Bit Hack
+ VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
+ VU I Bit Hack
-
- Track {} with hash {} does not match database track.
-
- Track {} with hash {} does not match database track.
-
+
+
+ VU Add Hack
+ VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
+ VU Add Hack
-
-
- GameFixSettingsWidget
-
- Game Fixes (NOT recommended to change globally)
- Game Fixes (NOT recommended to change globally)
+
+
+ VU Overflow Hack
+ VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
+ VU Overflow Hack
-
- FPU Negative Divide Hack (For Gundam Games)
- FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ VU Sync
+ VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
+ VU Sync
-
- FPU Multiply Hack (For Tales of Destiny)
- FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ VU XGKick Sync
+ VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
+ VU XGKick Sync
-
+
+
+ Force Blit Internal FPS Detection
+ Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
+ Force Blit Internal FPS Detection
+
+
+
+ Use Software Renderer For FMVsFMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVs
-
- Skip MPEG Hack (Skips Videos/FMVs)
- MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Unchecked
-
- Preload TLB Hack (For Goemon)
- TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (For Goemon)
+
+ For Tales of Destiny.
+ For Tales of Destiny.
-
- EE Timing Hack (General Purpose Timing Hack)
- EE: Emotion Engine. Leave as-is.
- EE Timing Hack (General Purpose Timing Hack)
+
+ For Gundam Games.
+ For Gundam Games.
-
- Instant DMA Hack (Good for cache emulation problems)
- DMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Good for cache emulation problems)
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
-
- OPH Flag Hack (For Bleach Blade Battlers)
- OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (For Bleach Blade Battlers)
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
-
- Emulate GIF FIFO (Correct But Slower)
- GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (Correct But Slower)
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
-
- DMA Busy Hack (Deny Writes When Busy)
- DMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Deny Writes When Busy)
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
- VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
- Emulate VIF FIFO (Correct But Slower)
- VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate VIF FIFO (Correct But Slower)
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
- Full VU0 Synchronization (Correct But Slower)
- VU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 Synchronization (Correct But Slower)
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
- VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
-
- VU Add Hack (For Tri-Ace Games)
- VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (For Tri-Ace Games)
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
- VU Overflow Hack (Superman Returns)
- VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- VU Sync (Run Behind, M-Bit games)
- VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
- VU XGKick Sync (Correct But Slower)
- VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Correct But Slower)
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
- Force Blit Internal FPS Detection (When auto-detection fails)
- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
+
+
+ Downloading cover for {0} [{1}]...
+ Descargando carátula para {0} [{1}]...
+ GameListModel
-
+ TypeType
-
+ CodeCode
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ RegionRegion
-
+ CompatibilityCompatibility
@@ -8468,74 +8859,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ Escaneo de juegos
+
+
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Agregar...
-
-
-
+
+
+ RemoveRemove
-
+ Search Directory
- Search Directory
+ Seleccionar directorio
-
+ Scan RecursivelyScan Recursively
-
+ Excluded Paths (will not be scanned)Excluded Paths (will not be scanned)
-
+ Directory...Directorio...
-
+ File...Archivo...
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+
+ Display
+ Pantalla
+
+
+
+
+ Prefer English Titles
+ Preferir títulos en inglés
+
+
+
+ Unchecked
+ Desmarcado
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ For games with both a title in the game's native language and one in English, prefer the English title.
+
+
+ Open Directory...Open Directory...
-
+ Select Search DirectorySelect Search Directory
-
+ Scan Recursively?Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8544,12 +8961,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Select FileSeleccionar archivo
-
+ Select DirectorySeleccionar directorio
@@ -8557,32 +8974,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game ListGame List
-
+ Game GridGame Grid
-
+ Show TitlesShow Titles
-
+ All TypesAll Types
-
+ All RegionsAll Regions
-
+ Search...Search...
@@ -8608,17 +9025,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2
-
+ UnknownUnknown
-
+ No description provided.No description provided.
@@ -8636,7 +9053,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reload Patches
-
+ There are no patches available for this game.There are no patches available for this game.
@@ -8655,399 +9072,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ RestoreRestaurar
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Ordenanto título:
+
+
+
+ English Title:
+ Título en inglés:
+
+
+ Path:Path:
-
+ Serial:Serial:
-
+ CRC:CRC:
-
+ Type:Type:
-
+ PS2 DiscPS2 Disc
-
+ PS1 DiscPS1 Disc
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:Region:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brazil)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (China)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japan)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (US)
-
+ OtherOther
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (South Africa)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgium)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (France)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finland)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Germany)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Greece)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italy)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norway)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Polonia)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Russia)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spain)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Sweden)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)
-
+ Compatibility:Compatibility:
-
+ UnknownUnknown
-
+ Not BootableNot Bootable
-
+ Reaches IntroReaches Intro
-
+ Reaches MenuReaches Menu
-
+ In-GameIn-Game
-
+ PlayablePlayable
-
+ PerfectPerfect
-
+ Input Profile:Input Profile:
-
+ SharedRefers to the shared settings profile.
- Shared
+ Compartido
-
+ Disc Path:Disc Path:
-
+ Browse...Browse...
-
+ ClearClear
-
+ VerifyVerificar
-
+ Search on Redump.org...Search on Redump.org...
-
+ Select Disc PathSelect Disc Path
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ ##
-
+ ModeModo
-
-
+
+ StartStart
-
-
+
+ SectorsSectores
-
-
+
+ SizeTamaño
-
-
+
+ MD5MD5
-
-
+
+ StatusEstado
-
-
-
-
-
-
+
+
+
+
+
+ %1
- %1
+ %1
-
-
+
+ <not computed><not computed>
-
+ ErrorError
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
@@ -9055,62 +9483,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:Renderer:
-
+ Adapter:Adapter:
-
+ DisplayDisplay
-
+ Fullscreen Mode:Modo pantalla completa:
-
+ Aspect Ratio:Aspect Ratio:
-
+ Fit to Window / FullscreenAjustar a ventana / pantalla completa
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Widescreen (16:9)
-
+ FMV Aspect Ratio:FMV Aspect Ratio:
-
-
-
+
+
+
@@ -9120,12 +9548,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Off (Default)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9136,92 +9564,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Automatic (Default)
-
+ None (Interlaced, also used by Progressive)None (Interlaced, also used by Progressive)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:Bilinear Filtering:
-
-
+
+ NoneNone
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)
-
+ Vertical Stretch:Vertical Stretch:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9229,355 +9657,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Crop:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Left:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Top:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Right:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Bottom:
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetDisable Interlace Offset
-
+ Screenshot Size:Tamaño de captura de pantalla:
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Quality:
-
-
+
+ RenderingRendering
-
+ Internal Resolution:Internal Resolution:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffOff
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
-
+
+ Texture Filtering:Texture Filtering:
-
-
+
+ NearestNearest
-
-
+
+ Bilinear (Forced)Bilinear (Forced)
-
-
+
+ Bilinear (PS2)Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Trilinear Filtering:Trilinear Filtering:
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Dithering:Dithering:
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ Blending Accuracy:Blending Accuracy:
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Texture Preloading:Texture Preloading:
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
-
- Extra Rendering Threads:
- Extra Rendering Threads:
-
-
-
+ threads threads
-
+ MipmappingMipmapping
-
+ Auto FlushAuto Flush
-
+ Hardware FixesHardware Fixes
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ CPU Sprite Render Size:CPU Sprite Render Size:
-
-
-
+
+
+ 0 (Disabled)
@@ -9585,79 +10018,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
- Skipdraw Range:
- Skipdraw Range:
-
-
-
+ Frame Buffer ConversionFrame Buffer Conversion
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
@@ -9668,606 +10096,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Exact Match)Enabled (Exact Match)
-
+ Enabled (Check Inside Target)Enabled (Check Inside Target)
-
+ Upscaling FixesUpscaling Fixes
-
+ Half Pixel Offset:Half Pixel Offset:
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Round Sprite:Round Sprite:
-
+ HalfHalf
-
+ FullFull
-
+ Texture Offsets:Texture Offsets:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ Auto Flush:Auto Flush:
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ Texture Inside RT:Texture Inside RT:
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search DirectorySearch Directory
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
-
-
+
+ ResetReiniciar
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.
-
+ OptionsOptions
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
-
- Async Texture Loading
- Async Texture Loading
-
-
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
-
+ Post-ProcessingPost-Processing
-
+ Sharpening/Anti-AliasingSharpening/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Sharpness:Sharpness:
-
+ FXAAFXAA
-
+ FiltersFilters
-
+ TV Shader:TV Shader:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostShade Boost
-
+ Brightness:Brightness:
-
+ Contrast:Contrast:
- SaturationSaturation
-
+ OSDOSD
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:OSD Scale:
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
-
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
+
+
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Show StatisticsShow Statistics
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ Saturación:
+
+
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
-
+ RecordingRecording
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture SetupCapture Setup
-
+ Container:Container:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsExtra Arguments
-
+ Capture AudioCapture Audio
-
+ Resolution:Resolution:
-
+ xx
-
+ AutoAuto
-
+ Capture VideoCapture Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Advanced
-
+ Advanced OptionsAdvanced Options
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10277,69 +10715,63 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Permitir pantalla completa exclusiva:
-
+ DisallowedDisallowed
-
+ AllowedAllowed
-
+ Debugging OptionsDebugging Options
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
- Disable Dual Source Blending
- Disable Dual Source Blending
-
-
-
+ Show Speed PercentagesShow Speed Percentages
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -10408,8 +10840,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -10461,6 +10893,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedUnchecked
@@ -10520,11 +10953,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ This option disables game-specific render fixes.
@@ -10576,6 +11019,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Adjusts brightness. 50 is normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Adjusts contrast. 50 is normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Adjusts saturation. 50 is normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10591,11 +11089,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Shows the current controller state of the system in the bottom left corner of the display.
- Displays a graph showing the average frametimes.
@@ -10633,7 +11126,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
@@ -10722,8 +11215,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenPantalla completa sin bordes
@@ -10803,7 +11296,7 @@ Swap chain: see Microsoft's Terminology Portal.
Control the texture filtering of the emulation.
- Control the texture filtering of the emulation.
+ Controla el filtrado de texturas de la emulación.
@@ -10865,11 +11358,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
-
- Extra Rendering Threads
- Extra Rendering Threads
- 2 threads
@@ -10920,11 +11408,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw Range End
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11042,7 +11525,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD Scale
-
+ Show OSD MessagesShow OSD Messages
@@ -11082,6 +11565,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11135,29 +11623,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Enable Debug Device
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -11165,405 +11663,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGraphics
-
+ Save ScreenshotGuardar captura de pantalla
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayAlternar presentación en pantalla
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Cycle Hardware MipmappingCycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
-
+ Target speed set to {:.0f}%.Target speed set to {:.0f}%.
-
+ Volume: MutedVolume: Muted
-
+ Volume: {}%Volume: {}%
-
- Save slot {} selected (last save: {}).
- Save slot {} selected (last save: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Save slot {0} selected (last save: {1}).
-
+ Save slot {} selected (no save yet).Save slot {} selected (no save yet).
-
+ No save state found in slot {}.No se encontro estado guardado en ranura {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemSystem
-
+ Open Pause MenuAbrir menú de pausa
-
+ Open Achievements ListOpen Achievements List
-
+ Open Leaderboards ListOpen Leaderboards List
-
+ Toggle PauseAlternar pausa
-
+ Toggle FullscreenAlternar pantalla completa
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Toggle Turbo / Fast ForwardToggle Turbo / Fast Forward
-
+ Toggle Slow MotionToggle Slow Motion
-
+ Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)
-
+ Increase Target SpeedIncrease Target Speed
-
+ Decrease Target SpeedDecrease Target Speed
-
+ Increase VolumeIncrease Volume
-
+ Decrease VolumeDecrease Volume
-
+ Toggle MuteToggle Mute
-
+ Frame AdvanceFrame Advance
-
+ Shut Down Virtual MachineApagar maquina virtual
-
+ Reset Virtual MachineReiniciar maquina virtual
-
+ Toggle Input Recording ModeToggle Input Recording Mode
-
-
-
-
+
+
+
+ Save StatesEstados guardados
-
+ Select Previous Save SlotSelect Previous Save Slot
-
+ Select Next Save SlotSelect Next Save Slot
-
+ Save State To Selected SlotGuardar estado a la ranura seleccionada
-
+ Load State From Selected SlotCargar estado desde ranura seleccionada
-
+ Save State To Slot 1
- Guardar estado a ranura 1
+ Guardar estado en ranura 1
-
+ Load State From Slot 1Cargar estado desde ranura 1
-
+ Save State To Slot 2
- Guardar estado a ranura 2
+ Guardar estado en ranura 2
-
+ Load State From Slot 2Cargar estado desde ranura 2
-
+ Save State To Slot 3
- Guardar estado a ranura 3
+ Guardar estado en ranura 3
-
+ Load State From Slot 3Cargar estado desde ranura 3
-
+ Save State To Slot 4
- Guardar estado a ranura 4
+ Guardar estado en ranura 4
-
+ Load State From Slot 4Cargar estado desde ranura 4
-
+ Save State To Slot 5
- Guardar estado a ranura 5
+ Guardar estado en ranura 5
-
+ Load State From Slot 5Cargar estado desde ranura 5
-
+ Save State To Slot 6
- Guardar estado a ranura 6
+ Guardar estado en ranura 6
-
+ Load State From Slot 6Cargar estado desde ranura 6
-
+ Save State To Slot 7
- Guardar estado a ranura 7
+ Guardar estado en ranura 7
-
+ Load State From Slot 7Cargar estado desde ranura 7
-
+ Save State To Slot 8
- Guardar estado a ranura 8
+ Guardar estado en ranura 8
-
+ Load State From Slot 8Cargar estado desde ranura 8
-
+ Save State To Slot 9
- Guardar estado a ranura 9
+ Guardar estado en ranura 9
-
+ Load State From Slot 9Cargar estado desde ranura 9
-
+ Save State To Slot 10
- Guardar estado a ranura 10
+ Guardar estado en ranura 10
-
+ Load State From Slot 10Cargar estado desde ranura 10
@@ -11721,6 +12219,96 @@ Right click to clear binding
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Izquierda analógica
+
+
+
+ Right Analog
+ Derecha analógica
+
+
+
+ Cross
+ Cruz
+
+
+
+ Square
+ Cuadrado
+
+
+
+ Triangle
+ Triangulo
+
+
+
+ Circle
+ Círculo
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ D-Pad Abajo
+
+
+
+ D-Pad Right️
+ D-Pad Derecha
+
+
+
+ D-Pad Up️
+ D-Pad Arriba
+
+
+
+ D-Pad Left️
+ D-Pad Izquierda
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ Select
+
+
+
+ Start
+ Start
+ Input Recording Files (*.p2m2)
@@ -11748,137 +12336,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ BehaviourBehaviour
-
+ Pause On Focus LossPausar al perder foco
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Save State On ShutdownGuardar estado al apagar
-
+ Pause On StartPausar al iniciar
-
+ Confirm ShutdownConfirmar apagado
-
+ Create Save State BackupsCrear copias de respaldo de estado guardado
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Game DisplayGame Display
-
+ Start FullscreenIniciar pantalla completa
-
+ Double-Click Toggles FullscreenDoble clic alterna pantalla completa
-
+ Render To Separate WindowRender To Separate Window
-
+ Hide Main Window When RunningHide Main Window When Running
-
+ Disable Window ResizingDisable Window Resizing
-
+ Hide Cursor In FullscreenOcultar cursor en pantalla completa
-
+ PreferencesPreferences
-
+ Language:Language:
-
+ Theme:Theme:
-
+ Automatic UpdaterAutomatic Updater
-
+ Update Channel:Update Channel:
-
+ Current Version:Current Version:
-
+ Enable Automatic Update CheckEnable Automatic Update Check
-
+ Check for Updates...Check for Updates...
@@ -11891,25 +12479,25 @@ Right click to clear binding
Dark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Dark Fusion (Gray) [Dark]
+ Dark Fusion (gris) [Oscuro]Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Dark Fusion (Blue) [Dark]
+ Dark Fusion (azul) [Oscuro]Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Untouched Lagoon (Grayish Green/-Blue ) [Light]
+ Untouched Lagoon (verde grisáceo/-azul) [Claro]Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Baby Pastel (Pink) [Light]
+ Baby Pastel (rosa) [Claro]
@@ -11921,19 +12509,19 @@ Right click to clear binding
PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- PCSX2 (White/Blue) [Light]
+ PCSX2 (blanco/azul) [Claro]Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Scarlet Devil (Red/Purple) [Dark]
+ Scarlet Devil (rojo/púrpura) [Oscuro]Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Violet Angel (Blue/Purple) [Dark]
+ Violet Angel (azul/púrpura) [Oscuro]
@@ -11945,13 +12533,13 @@ Right click to clear binding
Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Ruby (Black/Red) [Dark]
+ Ruby (negro/rojo) [Oscuro]Sapphire (Black/Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Sapphire (Black/Blue) [Dark]
+ Sapphire (negro/azul) [Oscuro]
@@ -12043,7 +12631,7 @@ Right click to clear binding
Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Do not translate the ".backup" extension.
- Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.
+ Crea una copia de seguridad de un estado guardado si este ya existe cuando el guardado es creado.
@@ -12071,9 +12659,9 @@ Right click to clear binding
Shows the game you are currently playing as part of your profile in Discord.
-
+ System Language [Default]
- System Language [Default]
+ Idioma del sistema [Predeterminado]
@@ -12119,23 +12707,23 @@ Right click to clear binding
PCSX2
- PCSX2
+ PCSX2&System
- &System
+ &Sistema
-
-
+
+ Change DiscCambiar disco
-
+ Load StateCargar estado
@@ -12147,12 +12735,12 @@ Right click to clear binding
S&ettings
- S&ettings
+ A&justes&Help
- &Help
+ &Ayuda
@@ -12162,32 +12750,32 @@ Right click to clear binding
Switch Renderer
- Switch Renderer
+ Cambiar renderizador&View
- &View
+ &Vista&Window Size
- &Window Size
+ &Tamaño de la ventana&Tools
- &Tools
+ &HerramientasInput Recording
- Input Recording
+ Grabar entradaToolbar
- Toolbar
+ Barra de herramientas
@@ -12212,7 +12800,7 @@ Right click to clear binding
&Rescan All Games
- &Rescan All Games
+ &Reescanear todos los juegos
@@ -12237,42 +12825,42 @@ Right click to clear binding
E&xit
- E&xit
+ S&alir&BIOS
- &BIOS
+ &BIOSEmulation
- Emulation
+ Emulación&Controllers
- &Controllers
+ &Controles&Hotkeys
- &Hotkeys
+ &Atajos de teclado&Graphics
- &Graphics
+ &GráficosA&chievements
- A&chievements
+ L&ogros&Post-Processing Settings...
- &Post-Processing Settings...
+ &Ajustes de posprocesado...
@@ -12282,37 +12870,37 @@ Right click to clear binding
Resolution Scale
- Resolution Scale
+ Escala de resolución&GitHub Repository...
- &GitHub Repository...
+ Repositorio de &GitHub...Support &Forums...
- Support &Forums...
+ &Foros de soporte...&Discord Server...
- &Discord Server...
+ Servidor de &Discord...Check for &Updates...
- Check for &Updates...
+ Buscar &actualizaciones...About &Qt...
- About &Qt...
+ Acerca de &Qt...&About PCSX2...
- &About PCSX2...
+ Acerca de PCSX2...
@@ -12329,27 +12917,27 @@ Right click to clear binding
&Audio
- &Audio
+ &AudioGame List
- Game List
+ Lista de juegosInterface
- Interface
+ InterfazAdd Game Directory...
- Add Game Directory...
+ Añadir directorio de juegos...&Settings
- &Settings
+ &Ajustes
@@ -12369,7 +12957,7 @@ Right click to clear binding
Remove Disc
- Remove Disc
+ Extraer disco
@@ -12433,13 +13021,13 @@ Right click to clear binding
ControllersIn Toolbar
- Controllers
+ ControlesSettingsIn Toolbar
- Settings
+ Ajustes
@@ -12450,27 +13038,27 @@ Right click to clear binding
&Memory Cards
- &Memory Cards
+ &Memory Cards&Network && HDD
- &Network && HDD
+ &Red y HDD&Folders
- &Folders
+ &Carpetas&Toolbar
- &Toolbar
+ &Barra de herramientasLock Toolbar
- Lock Toolbar
+ Bloquear barra de herramientas
@@ -12485,7 +13073,7 @@ Right click to clear binding
Game &List
- Game &List
+ &Lista de juegos
@@ -12496,12 +13084,12 @@ Right click to clear binding
Game &Properties
- Game &Properties
+ &Propiedades del juegoGame &Grid
- Game &Grid
+ &Cuadrícula de juegos
@@ -12640,16 +13228,16 @@ Right click to clear binding
-
+ Start Big Picture Mode
- Iniciar modo de imagen grande
+ Iniciar modo Big Picture
-
+ Big PictureIn Toolbar
- Imagen grande
+ Big Picture
@@ -12658,7 +13246,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -12669,7 +13257,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -12684,27 +13272,27 @@ Right click to clear binding
Editar parches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12717,168 +13305,173 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+
+
+ Confirm ShutdownConfirmar apagado
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeGuardar estado para reanudar
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.Debes seleccionar un disco para cambiar discos.
-
+ Properties...Properties...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From List
- Exclude From List
+ Excluir de la lista
-
+ Reset Play TimeReinciar tiempo de juego
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileIniciar archivo
-
+ Start DiscIniciar disco
-
+ Select Disc Image
- Select Disc Image
+ Seleccionar imagen de disco
-
+ Updater Error
- Updater Error
+ Error del actualizador
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
- <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
+ <p>Lo sentimos, estás intentando actualizar una versión de PCSX2 que no es una publicación oficial de GitHub. Para evitar incompatibilidades, el actualizador automático sólo está habilitado en compilaciones oficiales.</p><p>Para obtener una compilación oficial, por favor descargue desde el siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.
- Automatic updating is not supported on the current platform.
+ La actualización automática no es compatible con esta plataforma.
-
+ Confirm File CreationConfirmar creación de archivo
-
+ The pnach file '%1' does not currently exist. Do you want to create it?
- The pnach file '%1' does not currently exist. Do you want to create it?
+ El archivo pnach '%1' no existe. ¿Desea crearlo?
-
+ Failed to create '%1'.
- Failed to create '%1'.
+ Error al crear '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPausado
-
+ Load State FailedFallo al cargar estado
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
@@ -12893,97 +13486,97 @@ Are you sure you want to continue?
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture Mode
- Stop Big Picture Mode
+ Detener modo Big Picture
-
+ Exit Big PictureIn Toolbar
- Exit Big Picture
+ Salir del Big Picture
-
+ Game Properties
- Game Properties
+ Propiedades del juego
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.Este estado guardado no existe.
-
+ Select Cover ImageSelect Cover Image
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- All Cover Image Types (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Fallo al eliminar '%1'
-
-
+
+ Confirm ResetConfirmar reinicio
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12992,12 +13585,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13010,70 +13603,70 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Cargar archivo de estado...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSeleccionar archivo de estado guardado
-
-
+
+ Save States (*.p2s)Estados guardados (*.p2s)
-
+ Delete Save States...Borrar estados guardados...
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesBorrar estados guardados
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13082,42 +13675,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 estado guardado borrado.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirmar cambio de disco
-
+ Do you want to swap discs or boot the new image (via system reset)?
- Do you want to swap discs or boot the new image (via system reset)?
+ ¿Deseas cambiar de discos o arrancar la nueva imagen (a través del reinicio del sistema)?
-
+ Swap Disc
- Swap Disc
+ Cambiar disco
-
+ ResetReiniciar
@@ -13125,8 +13718,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -13207,6 +13800,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.
@@ -13257,11 +13851,6 @@ The saves will not be recoverable.
Cannot Convert Memory CardCannot Convert Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x larger as a standard Memory Card. May have some compatibility issues.
- MemoryCardCreateDialog
@@ -13338,7 +13927,7 @@ The saves will not be recoverable.
This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.
- El tamaño estándar ofrecido por Sony para Memory Cards de PS1, solo compatible con los juegos de PS1.
+ Este es el tamaño estándar de Memory Card de PS1 ofrecido por Sony, solo compatible con los juegos de PS1.
@@ -13353,22 +13942,22 @@ The saves will not be recoverable.
Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
- Error al crear la Memory Card: ya existe otra Memory Card con el nombre «%1» contiene uno o más caracteres inválidos.
+ Error al crear la Memory Card, porque el nombre '%1' contiene uno o más caracteres inválidos.Failed to create the Memory Card, because another card with the name '%1' already exists.
- Error al crear la Memory Card, ya existe otra Memory Card con el nombre «%1».
+ Error al crear la Memory Card, porque ya existe otra con el nombre '%1'.Failed to create the Memory Card, the log may contain more information.
- Error al crear la Memory Card. El registro podría contener más información.
+ Error al crear la Memory Card, el registro podría contener más información.Memory Card '%1' created.
- Memory Card «%1» creada.
+ Memory Card '%1' creada.
@@ -13387,103 +13976,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console PortsConsole Ports
-
+ Memory CardsMemory Cards
-
+ Folder:Folder:
-
+ Browse...Browse...
-
+ Open...Open...
-
+ ResetReiniciar
-
+ NameName
-
+ TypeType
-
+ FormattedFormatted
-
+ Last ModifiedLast Modified
-
+ RefreshRefresh
-
+
+ CreateCreate
-
+ DuplicateDuplicate
-
+ RenameRename
-
+ ConvertConvert
-
+ DeleteDelete
-
+ SettingsSettings
-
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ Auto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save states
@@ -13653,58 +14243,58 @@ This action cannot be reversed, and you will lose any saves on the card.Memory
-
+ Copy AddressCopiar dirección
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to addressGo to address
-
+ Show as 1 byteShow as 1 byte
-
+ Show as 2 bytesShow as 2 bytes
-
+ Show as 4 bytesShow as 4 bytes
-
+ Show as 8 bytesShow as 8 bytes
-
+ Copy ByteCopy Byte
-
+ Copy SegmentCopy Segment
-
+ Copy CharacterCopy Character
-
+ PastePaste
@@ -13754,10 +14344,15 @@ This action cannot be reversed, and you will lose any saves on the card.Enter Author Name
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
+
+
+ Select a File
+ Selecciona un archivo
+ Pad
@@ -13953,6 +14548,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13969,14 +14574,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
-
- Analog light is now on for port {} / slot {}
- Analog light is now on for port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Analog light is now off for port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}
@@ -14023,13 +14628,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2
DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Strum Up
@@ -14100,40 +14698,63 @@ Leaving the original controller type connected, but this may cause issues.Guitar
Guitarra
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.
-
+ {} GameDB patches{} GameDB patches
-
+ {}{} game patches{}{} game patches
-
+ {}{} cheat patches{}{} cheat patches
-
+ {} are active.{} are active.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 usa tu cámara para emular una cámara EyeToy conectada a la PS2 virtual
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 usa tu micrófono para emular un micrófono USB conectado a la PS2 virtual
+
+ QObject
@@ -14151,13 +14772,13 @@ The URL was: %1
The URL was: %1
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -14362,7 +14983,6 @@ De otro modo borra el estado guardado y realiza un arranque nuevo.
SettingWidgetBinder
-
@@ -14412,222 +15032,243 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Usar configuración(es) global(es) [Enabled]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Usar configuración(es) global(es) [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ Use Global Setting [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 Settings
- PCSX2 Settings
+ Ajustes de PCSX2
-
+ Restore Defaults
- Restore Defaults
+ Restaurar predeterminados
-
+ Copy Global SettingsCopiar ajustes globales
-
+ Clear SettingsLimpiar ajustes
-
+ Close
- Close
-
-
-
-
- Summary
- Summary
+ Cerrar
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
+
+
+ Summary
+ Sumario
+
+
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ Interface
- Interface
+ Interfaz
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
+ Game List
- Game List
+ Lista de juegos
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOS
- BIOS
+ BIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
+ EmulationEmulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
+ AudioAudio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
+ Memory CardsMemory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
+ Network & HDDNetwork & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
-
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI Settings
- Reinciar ajustes de UI
+ Reset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14640,12 +15281,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14658,33 +15299,15 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Use Global Setting [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Use Global Setting [Disabled]
-
-
-
-
- Use Global Setting [%1]
- Use Global Setting [%1]
- SetupWizardDialog
@@ -14770,8 +15393,8 @@ Do you want to continue?
- Open in Explorer...
- Open in Explorer...
+ Open BIOS Folder...
+ Abrir carpeta de BIOS...
@@ -14817,7 +15440,7 @@ Do you want to continue?
Controller Port 1
- Controller Port 1
+ Puerto de control 1
@@ -14829,7 +15452,7 @@ Do you want to continue?
Controller Type:
- Controller Type:
+ Tipo de control:
@@ -14847,12 +15470,12 @@ Do you want to continue?
Controller Port 2
- Controller Port 2
+ Puerto de control 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
- <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">¡Configuración completa!</span></h1><p>Ahora estás listo para ejecutar juegos.</p><p>Opciones adicionales están disponibles en el menú de ajustes. También puedes usar la interfaz de usuario Big Picture para navegar completamente con un control.</p><p>Esperamos que disfrutes usando PCSX2.</p></body></html>
@@ -15038,97 +15661,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.READY
-
+ WAITRefers to a Thread State in the Debugger.WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.NONE
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SLEEP
-
+ DELAYRefers to a Thread Wait State in the Debugger.DELAY
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15139,12 +15762,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Webcam (EyeToy)
- Webcam (EyeToy)
+ Webcam (EyeToy)Sony EyeToy
- Sony EyeToy
+ Sony EyeToy
@@ -15169,7 +15792,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Keyboard
- Keyboard
+ Teclado
@@ -15213,7 +15836,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
- D-Pad Up
+ Botones de dirección Arriba
@@ -15222,7 +15845,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Down
- D-Pad Down
+ Botones de dirección Abajo
@@ -15231,7 +15854,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Left
- D-Pad Left
+ Botones de dirección Izquierda
@@ -15240,7 +15863,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
- D-Pad Right
+ Botones de dirección Derecha
@@ -15334,6 +15957,11 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the crosshair image set above.Scales the crosshair image set above.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15365,6 +15993,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15380,6 +16014,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15400,6 +16040,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the width of the simulated screen.Sets the width of the simulated screen.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15455,6 +16101,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.Specifies the latency to the host input device.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15655,6 +16310,26 @@ Scanning recursively takes more time, but will identify files in subdirectories.
YY
+
+
+ Off
+ Off
+
+
+
+ Low
+ Low
+
+
+
+ Medium
+ Medium
+
+
+
+ High
+ High
+ Steering Smoothing
@@ -15665,6 +16340,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16060,7 +16741,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
DJ Hero Turntable
- Mando DJ Hero Turntable
+ Tornamesa DJ Hero
@@ -16153,128 +16834,128 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Axes
- Axes
+ EjesButtons
- Buttons
+ BotonesUSBBindingWidget_DrivingForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ D-PadD-Pad
-
+ DownDown
-
+ LeftLeft
-
+ UpUp
-
+ RightRight
-
+ L1L1
-
+ L2L2
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ SelectSelect
-
+ StartStart
-
+ Face ButtonsFace Buttons
-
+ CircleCirculo
-
+ CrossCruz
-
+ TriangleTriangulo
-
+ SquareCuadrado
-
+ R1R1
-
+ R2R2
-
+ AcceleratorAccelerator
@@ -16282,67 +16963,67 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GTForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ Left PaddleLeft Paddle
-
+ Right PaddleRight Paddle
-
+ YY
-
+ BB
-
+ AcceleratorAcelerador
@@ -16350,71 +17031,71 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GunCon2
-
+ ButtonsBotones
-
+ AA
-
+ CC
-
+ StartStart
-
+ SelectSelect
-
+ BB
-
+ D-PadD-Pad
-
-
+
+ DownAbajo
-
-
+
+ LeftIzquierda
-
-
+
+ UpArriba
-
-
+
+ RightDerecha
-
+ Pointer SetupPointer Setup
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16423,29 +17104,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative Aiming
-
-
+
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ Calibration shot is required to pass the setup screen in some games.Calibration shot is required to pass the setup screen in some games.
@@ -16453,54 +17134,54 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-
+ Device TypeTipo de dispositivo
-
+ BindingsBindings
-
+ SettingsAjustes
-
+ Automatic MappingAutomatic Mapping
-
+ Clear MappingClear MappingUSB Port %1
- USB Port %1
+ Conector USB %1No devices available
- No devices available
+ Ningún dispositivo disponibleClear Bindings
- Clear Bindings
+ Quitar asignacionesAre you sure you want to clear all bindings for this device? This action cannot be undone.
- Are you sure you want to clear all bindings for this device? This action cannot be undone.
+ ¿Está seguro de que quiere quitar todas las asignaciones para este dispositivo? Esta acción no puede deshacerse.Automatic Binding
- Automatic Binding
+ Asignación automática
@@ -16511,32 +17192,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Fallo al guardar estado guardado: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameJuego desconocido
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16544,206 +17225,226 @@ For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
Please consult the FAQs and Guides for further instructions.
- PCSX2 requires a PS2 BIOS in order to run.
+ PCSX2 requiere un BIOS de PS2 para poder ejecutarse.
-For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
+Por razones legales, *debes* obtener un BIOS de una unidad PS2 real de tu propiedad (el préstamo no cuenta).
-Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
+Una vez descargada, esta imagen del BIOS debe colocarse en la carpeta BIOS dentro del directorio de datos (Menú Herramientas -> Abrir directorio de datos).
-Please consult the FAQs and Guides for further instructions.
+Por favor consulte las preguntas frecuentes y las guías para obtener más instrucciones.
+
+
+
+ Resuming state
+ Reanudando estado
-
+ State saved to slot {}.
- Guardar estado a ranura {}.
+ Estado guardado en la ranura {}.
-
+ Failed to save save state to slot {}.
- Fallo al guardar estado a ranura {}.
+ Fallo al guardar estado en la ranura {}.
-
+
+
+ Loading state
+ Cargando estado
+
+
+ There is no save state in slot {}.
- No hay estado guardado en ranura {}.
+ No hay estado guardado en la ranura {}.
-
+ Loading state from slot {}...
- Cargando estade desde ranura {}...
+ Cargando estado desde la ranura {}...
-
+ Saving state to slot {}...Saving state to slot {}...
-
+
+ Frame advancing
+ Avance de cuadros
+
+
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disco cambiado a '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Failed to open new disc image '{}'. Reverting to old image.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
-
- Failed to switch back to old disc image. Removing disc.
- Failed to switch back to old disc image. Removing disc.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts b/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts
index 770a0f2726d87..d8f52ce5b5682 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_es-ES.ts
@@ -80,32 +80,38 @@
En espera...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>Tu token de acceso de RetroAchievements ha dejado de ser válido.</strong> Debes volver a introducir tus credenciales para poder hacer el seguimiento de tus logros. PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso.
-
+ &Login&Iniciar sesión
-
+ Logging in...Iniciando sesión...
-
+ Login ErrorError de inicio de sesión
-
- Login failed. Please check your username and password, and try again.
- Error al iniciar la sesión. Comprueba tu nombre de usuario y contraseña y vuelve a intentarlo.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ No se ha podido iniciar la sesión.
+Error: %1
+
+Comprueba tu nombre de usuario y contraseña y vuelve a intentarlo.
-
+ Login failed.Error al iniciar sesión.
@@ -113,268 +119,499 @@
AchievementSettingsWidget
-
- Global Settings
- Configuración global
-
-
-
-
+
+ Enable AchievementsHabilitar logros
-
-
- Show Challenge Indicators
- Mostrar indicadores de desafío
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Habilitar presencia en RA
-
-
-
-
+
+ Enable Hardcore ModeHabilitar modo «hardcore»
-
-
- Enable Leaderboards
- Habilitar tablas de clasificación
-
-
-
+ Test Unofficial AchievementsProbar logros no oficiales
-
-
- Enable Test Mode
- Habilitar modo de pruebas
-
-
-
-
+
+ Enable Sound EffectsHabilitar efectos de sonido
-
+ NotificationsNotificaciones
-
-
- Show Notifications
- Mostrar notificaciones
-
-
-
- Duration
- Duración
-
-
-
-
-
-
+
+ 5 seconds5 segundos
-
+ AccountCuenta
-
-
+
+ Login...Iniciar sesión...
-
+ View Profile...Ver perfil...
-
+
+ Settings
+ Configuración
+
+
+
+
+ Enable Spectator Mode
+ Habilitar modo espectador
+
+
+
+
+ Enable Encore Mode
+ Habilitar modo «encore» (nueva partida)
+
+
+
+
+ Show Achievement Notifications
+ Mostrar notificaciones de logros
+
+
+
+
+ Show Leaderboard Notifications
+ Mostrar notificaciones de tablas
+
+
+
+
+ Enable In-Game Overlays
+ Superposiciones dentro del juego
+
+
+
+ Username:
+Login token generated at:
+ Nombre de usuario:
+Token de acceso generado el:
+
+
+ Game InfoInformación del juego
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2 utiliza RetroAchievements como base de datos de logros y para hacer un seguimiento de tus progresos. Si quieres utilizar los logros, debes registrarte en <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para ver la lista de logros durante una partida, pulsa la tecla de acceso rápido para <span style=" font-weight:600;">abrir el menú de pausa</span> y selecciona en el menú la opción <span style=" font-weight:600;">Logros</span>.</p></body></html>
+
- seconds
- segundos
-
-
-
-
+
+
-
- Uncheckeddesactivado
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- Al activar esta opción y una vez hayas iniciado sesión, PCSX2 buscará logros al iniciar un juego.
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. Ten en cuenta que RetroAchievements no hace un seguimiento de estos logros, así que se desbloquearán constantemente.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- Al activar esta opción, se recopilará la información de presencia y se enviará a los servidores de RetroAchievements en aquellos casos que sean compatibles.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.El modo más desafiante, que incluye un seguimiento de las tablas de clasificación. Desactiva las características de guardado rápido, trucos y ralentización.
-
-
-
-
+
+
+
+ Checkedactivado
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Activa el seguimiento y envío de tablas de clasificación para aquellos juegos que sean compatibles. Si desactivas las tablas de clasificación, podrás seguir viendo las tablas y sus puntuaciones, pero no se enviará ninguna puntuación.
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Muestra mensajes emergentes en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas.
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío.
-
-
-
- Notification Duration
- Duración de notificaciones
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ Al activar esta opción e iniciar una sesión, PCSX2 buscará logros al arrancar.
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Muestra mensajes emergentes en ciertas situaciones, como el desbloqueo de logros o al pasarte un juego.
+
+
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Muestra mensajes emergentes al activar, enviar o fracasar un desafío de una tabla de clasificación.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- Indica el tiempo (en segundos) que permanecerá en pantalla una notificación sobre logros.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ Al activar esta opción, cada sesión de juego se comportará como si no se hubiesen desbloqueado logros.
-
+ Reset SystemReiniciar el sistema
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora?
+
+
+
+ %n seconds
+
+ %n segundo
+ %n segundos
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Nombre de usuario: %1
Token de acceso generado el %2.
-
+ LogoutCerrar sesión
-
+ Not Logged In.No se ha iniciado sesión.
-
-
- %1 seconds
- %1 segundos
- Achievements
-
+ Hardcore mode will be enabled on system reset.El modo «hardcore» se activará al reiniciar el sistema.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
- No se puede ejecutar la característica «{0}» mientras el modo «hardcore» esté activo. ¿Deseas desactivar el modo «hardcore»? Si seleccionas No, se desactivará la característica «{0}».
+ No se puede ejecutar la característica de {0} mientras el modo «hardcore» esté activo. ¿Deseas desactivar el modo «hardcore»? Si seleccionas No, se cancelará la acción.
-
+ Hardcore mode is now enabled.El modo «hardcore» está activado.
-
+
+ {} (Hardcore Mode)
+ {} (modo «hardcore»)
+
+
+
+ {} (Unofficial)
+ {} (no oficial)
+
+
+
+ Mastered {}
+ Has dominado {}
+
+
+
+ Leaderboard attempt started.
+ Intento de entrar en tabla de clasificación iniciado.
+
+
+
+ Leaderboard attempt failed.
+ Intento de entrar en tabla de clasificación fallido.
+
+
+
+ Your Time: {}{}
+ Tu tiempo: {}{}
+
+
+
+ Your Score: {}{}
+ Tu puntuación: {}{}
+
+
+
+ Your Value: {}{}
+ Tu valor: {}{}
+
+
+
+ (Submitting)
+ (enviando)
+
+
+
+ Achievements Disconnected
+ Logros desconectados
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ No se ha podido completar una petición de desbloqueo. La petición seguirá reenviándose.
+
+
+
+ Achievements Reconnected
+ Logros reconectados
+
+
+
+ All pending unlock requests have completed.
+ Se han completado todas las peticiones de desbloqueo pendientes.
+
+
+ Hardcore mode is now disabled.El modo «hardcore» está desactivado.
-
+
+ Confirm Hardcore Mode
+ Confirmar modo «hardcore»
+
+
+
+ Active Challenge Achievements
+ Logros de desafío activos
+
+
+ (Hardcore Mode) (modo «hardcore»)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
+
+ You have unlocked all achievements and earned {} points!
+ ¡Has desbloqueado todos los logros y has ganado {} puntos!
+
+
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.Has obtenido {0} de {1} logros y {2} de {3} puntos.
-
- This game has no achievements.
- Este juego no tiene logros.
+
+ {0} achievements, {1} points
+ {0} logros, {1} puntos
+
+
+
+ Your Time: {0} (Best: {1})
+ Tu tiempo: {0} (Mejor: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ Tu puntuación: {0} (Mejor: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Tu valor: {0} (Mejor: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Posición en tabla: {1} de {2}
+
+
+
+ Server error in {0}:
+{1}
+ Error del servidor en {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Puntuación: {0} ({1} en modo normal)
+Mensajes sin leer: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ Has obtenido {0} de {1} logros y {2} de {3} puntos.
+
+
+
+ Unknown
+ Desconocidos
+
+
+
+ Locked
+ Bloqueados
+
+
+
+ Unlocked
+ Desbloqueados
+
+
+
+ Unsupported
+ No admitidos
+
+
+
+ Unofficial
+ No oficiales
+
+
+
+ Recently Unlocked
+ Desbloqueados recientemente
+
+
+
+ Active Challenges
+ Desafíos activos
+
+
+
+ Almost There
+ A punto de desbloquearse
+
+
+
+ {} points
+ {} puntos
+
+
+
+ {} point
+ {} punto
+
+
+
+ XXX points
+ XXX puntos
+
+
+
+ Unlocked: {}
+ Desbloqueado: {}
+
+
+
+ This game has {} leaderboards.
+ Este juego tiene {} tablas de clasificación.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ No se enviarán puntuaciones porque el modo «hardcore» está desactivado. Las tablas de puntuaciones están en modo de solo lectura.
+
+
+
+ Show Best
+ Mostrar primeros
+
+
+
+ Show Nearby
+ Mostrar cercanos
+
+
+
+ Rank
+ Rango
+
+
+
+ Name
+ Nombre
+
+
+
+ Time
+ Fecha
+
+
+
+ Score
+ Puntuación
+
+
+
+ Value
+ Valor
+
+
+
+ Date Submitted
+ Fecha de envío
+
+
+
+ Downloading leaderboard data, please wait...
+ Descargando datos de la tabla de clasificación, espera...
+
+
+
+
+ Loading...
+ Cargando...
-
- Leaderboard submission is enabled.
- El envío de información a las tablas de clasificación está activado.
+
+
+ Leaderboard download failed
+ Error al descargar la tabla de clasificación
-
+
+ This game has no achievements.
+ Este juego no tiene logros.
+
+
+ Failed to read executable from disc. Achievements disabled.Error al leer el ejecutable del disco. Logros desactivados.
@@ -441,12 +678,12 @@ Token de acceso generado el %2.
Wait Loop DetectionWait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).
- Detección de bucles en espera
+ Detección de bucles de esperaModerate speedup for some games, with no known side effects.
- Mejora moderadamente la velocidad de algunos juegos sin tener efectos secundarios conocidos.
+ Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos.
@@ -468,7 +705,7 @@ Token de acceso generado el %2.
INTC Spin DetectionINTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.
- Detección de valores de INTC
+ Detección de bucles en el INTC
@@ -494,7 +731,7 @@ Token de acceso generado el %2.
Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.
- Cuando haya un fallo de ejecución del TLB, se pausará la máquina virtual en lugar de ignorar el error y continuar. Ten en cuenta que la máquina se parará al final del bloque, no en la instrucción que provoque la excepción. Para saber cuál es la dirección donde ha tenido lugar el acceso inválido, ve a la consola.
+ Cuando haya un fallo de ejecución del TLB, se pausará la máquina virtual en lugar de ignorar el error y continuar. Ten en cuenta que se parará al final del bloque, no en la instrucción que provoque la excepción. Para saber cuál es la dirección donde ha tenido lugar el acceso inválido, ve a la consola.
@@ -578,220 +815,220 @@ Token de acceso generado el %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Cambiar estas opciones puede provocar que los juegos dejen de funcionar. Modifícalas por tu cuenta y riesgo: el equipo de PCSX2 no dará soporte técnico a configuraciones que tengan estos ajustes cambiados.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.Modo de redondeo:
-
-
-
+
+
+ NearestPor proximidad
-
-
-
+
+
+ NegativeNegativo
-
-
-
+
+
+ PositivePositivo
-
-
-
+
+
+ Chop / Zero (Default)Eliminar/cero (predeterminado)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Modo de limitación:
-
-
+
+ NoneNo hacer nada
-
-
-
+
+
+ Normal (Default)Normal (predeterminado)
-
+ NoneClampModeDesactivado
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Extra + conservar signo
-
+ FullCompleto
-
+ Wait Loop Detection
- Detección de bucles en espera
+ Detección de bucles de espera
-
-
+
+ Enable RecompilerHabilitar recompilador
-
+ Enable Fast Memory AccessHabilitar acceso rápido a memoria
-
+ Enable Cache (Slow)Habilitar caché (lento)
-
+ INTC Spin Detection
- Detección de valores de INTC
+ Detección de bucles en el INTC
-
+ Pause On TLB MissPausar al fallar el TLB
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (unidades vectoriales, VU)
-
+ VU1 Rounding Mode:Modo de redondeo de la VU1:
-
+ mVU Flag HackCorrección del indicador de mVU
-
+ Enable VU1 RecompilerHabilitar recompilador de la VU1
-
+ Enable VU0 Recompiler (Micro Mode)Habilitar recompilador de la VU0 (modo micro)
-
-
+
+ ExtraExtra
-
+ VU0 Clamping Mode:Modo de limitación de la VU0:
-
+ VU0 Rounding Mode:Modo de redondeo de la VU0:
-
+ VU1 Clamping Mode:Modo de limitación de la VU1:
-
+ I/O Processor (IOP, MIPS-I)Procesador de E/S (IOP, MIPS-I)
-
+ Game SettingsAjustes para juegos
-
+ Enable Game FixesHabilitar correcciones para juegos
-
+ Enable Compatibility PatchesHabilitar parches de compatibilidad
-
+ Frame Rate ControlControl de velocidad de fotogramas
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.
- hz
+ Hz
-
+ PAL Frame Rate:Velocidad de fotogramas PAL:
-
+ NTSC Frame Rate:Velocidad de fotogramas NTSC:
-
+ PINE SettingsAjustes de PINE
-
+ Slot:
- Ranura:
+ «Slot»:
-
+ EnableHabilitar
@@ -799,182 +1036,182 @@ Token de acceso generado el %2.
AudioSettingsWidget
-
+ Timestretch SettingsAjustes de expansión de tiempo
-
+ Sequence Length:Longitud de secuencia:
-
+ 3030
-
+ Seekwindow Size:Tamaño de ventana de búsqueda:
-
+ 2020
-
+ Overlap:Solapamiento:
-
+ 1010
-
+ Restore DefaultsRestaurar valores predeterminados
-
+ VolumeVolumen
-
+ 100%100 %
-
+ Mixing SettingsAjustes de mezcla
-
+ Synchronization:Sincronización:
-
+ TimeStretch (Recommended)Expansión de tiempo (recomendada)
-
+ Async Mix (Breaks some games!)Mezcla asíncrona (¡rompe algunos juegos!)
-
+ None (Audio can skip.)Ninguna (puede haber cortes de audio)
-
+ Expansion:Expansión:
-
+ Stereo (None, Default)Estéreo (ninguna, predeterminada)
-
+ Quadraphonic
- Quadraphonic
+ Sonido cuadrafónico
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Nivel de ProLogic:
-
+ None (Default)Ninguno (predeterminado)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Decodificación ProLogic (básica)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.Decodificación ProLogic II (gigaherz)
-
+ Target Latency:Latencia objetivo:
-
+ 60 ms60 ms
-
+ Output SettingsAjustes de salida
-
+ Output Module:Módulo de salida:
-
+ Output Latency:Latencia de salida:
-
+ 20 ms20 ms
-
+ MinimalMínima
-
+ Output Backend:«Back-end» de salida:
-
+ Maximum Latency:Latencia máxima:
-
+ Output Device:Dispositivo de salida:
@@ -1011,7 +1248,7 @@ Token de acceso generado el %2.
Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.
- Determina cómo se mezclará la salida estéreo del sistema emulado a un número mayor de altavoces.
+ Determina cómo se remezclará la salida estéreo del sistema emulado a un número mayor de altavoces.
@@ -1061,7 +1298,7 @@ Token de acceso generado el %2.
Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.
- Determina el tamaño del búfer que intentará mantener lleno el expansor de tiempo. A efectos prácticos, selecciona la latencia media, ya que el audio será expandido o contraído para mantener el tamaño del búfer dentro de los límites.
+ Determina el tamaño del búfer que intentará ocupar el expansor de tiempo. A efectos prácticos, selecciona la latencia media, ya que el audio será ampliado o reducido para mantener el tamaño del búfer dentro de los límites.
@@ -1071,7 +1308,7 @@ Token de acceso generado el %2.
Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.
- Determina la latencia entre el búfer y la salida de audio del «host». Puede reducirse por debajo de la latencia objetivo para minimizar el retraso en la señal de audio.
+ Determina la latencia entre el búfer y la salida de audio del equipo. Puede reducirse por debajo de la latencia objetivo para minimizar el retraso en la señal de audio.
@@ -1162,17 +1399,22 @@ Token de acceso generado el %2.
Versión más reciente:
-
+
+ Download Size:
+ Tamaño de descarga:
+
+
+ Download and Install...Descargar e instalar...
-
+ Skip This UpdateOmitir esta actualización
-
+ Remind Me LaterRecordar más tarde
@@ -1182,17 +1424,17 @@ Token de acceso generado el %2.
Error del actualizador
-
+ <h2>Changes:</h2><h2>Cambios:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Advertencia sobre los guardados rápidos</h2><p>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>. Asegúrate de haber guardado tus avances en una Memory Card antes de instalar esta actualización, o perderás dichos avances.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Advertencia sobre la configuración</h2><p>La instalación de esta actualización reiniciará la configuración del programa. Recuerda que tendrás que volver a cambiar los ajustes del programa una vez se haya aplicado esta actualización.</p>
@@ -1233,6 +1475,11 @@ Token de acceso generado el %2.
+ Download Size: %1 MB
+ Tamaño de descarga: %1 MB
+
+
+ Loading...Cargando...
@@ -1240,63 +1487,63 @@ Token de acceso generado el %2.
BIOSSettingsWidget
-
+ BIOS DirectoryDirectorio de BIOS
-
+ PCSX2 will search for BIOS images in this directory.PCSX2 buscará imágenes de la BIOS en este directorio.
-
+ Browse...Buscar...
-
+ ResetReiniciar
-
+ BIOS SelectionSelección de BIOS
-
- Open in Explorer...
- Abrir en el explorador...
+
+ Open BIOS Folder...
+ Abrir carpeta de BIOS...
-
+ Refresh ListActualizar lista
-
+ FilenameNombre de archivo
-
+ VersionVersión
-
+ Options and PatchesOpciones y parches
-
+ Fast BootArranque rápido
-
+ Fast Forward BootAcelerar arranque
@@ -1424,91 +1671,84 @@ Token de acceso generado el %2.
BreakpointModel
-
+ ExecuteEjecución
-
- No Condition
- Sin condición
-
-
-
-
+
+ ----
-
-
+ EnabledActivado
-
-
+ DisabledDesactivado
-
+ ReadLectura
-
+ Write(C)(C) = changes, as in "look for changes".Escritura (C)
-
+ WriteEscritura
-
+ TYPEWarning: limited space available. Abbreviate if needed.TIPO
-
+ OFFSETWarning: limited space available. Abbreviate if needed.DESPLAZ.
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.TAM./ETIQUETA
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCCIÓN
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDICIÓN
-
+ HITSWarning: limited space available. Abbreviate if needed.EJECUCIONES
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- ACTIVO
+ X
@@ -1519,7 +1759,7 @@ Token de acceso generado el %2.
El disco de juego se encuentra en una unidad extraíble: pueden producirse problemas de rendimiento, como pueden ser tirones y cuelgues.
-
+ Saving CDVD block dump to '{}'.Guardando volcado de bloque del CDVD en «{}».
@@ -1555,32 +1795,32 @@ Token de acceso generado el %2.
ControllerBindingWidget
-
+ Virtual Controller TypeTipo de mando virtual
-
+ BindingsAsignaciones
-
+ SettingsConfiguración
-
+ MacrosMacros
-
+ Automatic MappingAsignación automática
-
+ Clear MappingBorrar asignaciones
@@ -1620,146 +1860,146 @@ Token de acceso generado el %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Botones de dirección
-
-
-
+
+
+ DownAbajo
-
-
-
+
+
+ LeftIzquierda
-
-
-
+
+
+ UpArriba
-
-
-
+
+
+ RightDerecha
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Joystick analógico izquierdo
-
+ Large MotorMotor grande
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.START
-
+ SelectLeave this button name as-is or uppercase it entirely.SELECT
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Botones de acción
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Cruz/X
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Cuadrado
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Triángulo
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Círculo
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Joystick analógico derecho
-
+ Small MotorMotor pequeño
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierModificador de presión
-
+ AnalogANALOG
@@ -1767,77 +2007,72 @@ Token de acceso generado el %2.
ControllerBindingWidget_Guitar
-
- Form
- Formulario
-
-
-
+ YellowAmarillo
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonPushButton
-
+ StartSTART
-
+ RedRojo
-
+ GreenVerde
-
+ OrangeNaranja
-
+ SelectSELECT
-
+ Strum UpBarra de toque hacia arriba
-
+ Strum DownBarra de toque hacia abajo
-
+ BlueAzul
-
+ Whammy BarBarra de trémolo
-
+ TiltInclinación
@@ -1847,7 +2082,7 @@ Token de acceso generado el %2.
Restore Default Settings
- Valores predeterminados
+ Restaurar configuración predeterminada
@@ -1863,123 +2098,133 @@ Token de acceso generado el %2.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceOrigen de entrada SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).El origen de entrada SDL es compatible con la mayoría de mandos y ofrece funcionalidades avanzadas para los mandos DualShock 4/DualSense en el modo Bluetooth (vibración/control de la luz led).
-
+ Enable SDL Input SourceHabilitar origen de entrada SDL
-
+ DualShock 4 / DualSense Enhanced ModeModo mejorado para DualShock 4/DualSense
-
+ XInput SourceOrigen XInput
-
+ Enable XInput Input SourceHabilitar origen de entrada XInput
-
+ DInput SourceOrigen DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.El origen DInput ofrece compatibilidad para mandos obsoletos que no son compatibles con XInput. Se recomienda acceder a estos mandos a través de SDL, pero si no son compatibles con SDL, puedes utilizar DirectInput.
-
+ Enable DInput Input SourceHabilitar origen de entrada DInput
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Algunos mandos de terceros indican erróneamente que los valores positivos de sus joysticks analógicos están invertidos, pero no hacen lo mismo con los valores negativos.</p><p>Esto producirá que el joystick analógico se quede «enganchado», aunque se encuentre en su posición neutral. </p><p>Al activar esta opción, indicarás a PCSX2 que ignore los indicadores de inversión al crear asignaciones, lo que permitirá que estos mandos funcionen correctamente.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignorar inversión
+
+
+ Profile SettingsAjustes del perfil
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Al activar esta opción se podrán asignar teclas de acceso rápido a este perfil de entrada, que se utilizarán en vez de las teclas globales. Las teclas de acceso rápido se comparten siempre entre todos los perfiles de forma predeterminada.
-
+ Use Per-Profile HotkeysUtilizar teclas de acceso rápido específicas para el perfil
-
-
+
+ Controller LED SettingsAjustes del led de los mandos
-
+ Enable SDL Raw InputHabilitar entrada sin procesar SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.El origen XInput ofrece compatibilidad para los mandos de Xbox 360/Xbox One/Xbox Series, así como para aquellos mandos de terceros que tengan implementado el protocolo XInput.
-
+ Controller MultitapMultitap de mandos
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Los multitap permiten conectar hasta ocho mandos a la consola. Un multitap proporciona cuatro puertos. No todos los juegos son compatibles con los multitap.
-
+ Multitap on Console Port 1Multitap en el puerto de mando 1
-
+ Multitap on Console Port 2Multitap en el puerto de mando 2
-
+ Mouse/Pointer SourceOrigen de ratón/puntero
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 te permite utilizar el ratón para simular el movimiento de los joysticks analógicos.
-
+ Settings...Configurar...
-
+ Enable Mouse MappingHabilitar asignaciones del ratón
-
+ Detected DevicesDispositivos detectados
@@ -2015,58 +2260,58 @@ Token de acceso generado el %2.
ControllerMacroEditWidget
-
+ Binds/ButtonsAsignaciones/Botones
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Selecciona los botones que deseas activar con esta macro. Se activarán todos los botones a la vez.
-
+ PressurePresión
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.Este control deslizante ajusta la fuerza que se simulará en aquellos botones sensibles a la presión cuando se active la macro.
-
-
+
+ 100%100 %
-
+ TriggerDesencadenador
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Selecciona el desencadenador que activará esta macro. Puede ser un botón o una combinación de botones (simultánea). Pulsa el botón mientras mantienes pulsada la tecla Mayús para asignar varios desencadenadores.
-
+ Deadzone:Zona muerta:
-
+ FrequencyFrecuencia
-
+ Macro will toggle every N frames.La macro se alternará cada X fotogramas.
-
+ Set...Establecer...
@@ -2169,46 +2414,46 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller SettingsAjustes de mandos de PCSX2
-
+ Editing Profile:Perfil a editar:
-
+ New ProfilePerfil nuevo
-
+ Load ProfileCargar perfil
-
+ Delete ProfileEliminar perfil
-
-
+
+ Restore DefaultsRestaurar valores predeterminados
-
-
+
+ Create Input ProfileCrear perfil de entrada
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2219,35 +2464,35 @@ Para aplicar un perfil de entrada personalizado a un juego, ve a sus propiedades
Introduce el nombre del perfil de entrada nuevo:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.Ya existe un perfil con el nombre «%1».
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.¿Deseas copiar todas las asociaciones del perfil actual al nuevo? Si seleccionas No, se creará un perfil en blanco.
-
+ Failed to save the new profile to '%1'.Error al guardar el perfil nuevo en «%1».
-
+ Load Input ProfileCargar perfil de entrada
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2260,12 +2505,12 @@ Se perderán todas las asociaciones globales y las asociaciones del perfil carga
No es posible deshacer esta acción.
-
+ Delete Input ProfileEliminar perfil de entrada
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2274,12 +2519,12 @@ You cannot undo this action.
No es posible deshacer esta acción.
-
+ Failed to delete '%1'.Error al eliminar «%1».
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2292,13 +2537,13 @@ Se perderán todas las asociaciones y configuraciones compartidas, pero se conse
No es posible deshacer esta acción.
-
+ Global SettingsAjustes globales
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2551,8 @@ No es posible deshacer esta acción.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,26 +2560,26 @@ No es posible deshacer esta acción.
%2
-
-
+
+ USB Port %1
%2Puerto USB %1
%2
-
+ HotkeysTeclas de acceso rápido
-
+ Shared"Shared" refers here to the shared input profile.Compartido
-
+ The input profile named '%1' cannot be found.No se ha podido encontrar el perfil de entrada «%1».
@@ -2354,7 +2599,7 @@ No es posible deshacer esta acción.
<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>
- <html><head/><body><p>Introduce en el siguiente cuadro de texto las direcciones URL desde las que se descargarán las carátulas, escribiendo una URL de plantilla por línea. Estas son las variables disponibles:</p><p><span style=" font-style:italic;">${title}:</span> título del juego.<br/><span style=" font-style:italic;">${filetitle}:</span> elemento del nombre de archivo del juego.<br/><span style=" font-style:italic;">${serial}:</span> número de serie del juego.</p><p><span style=" font-weight:700;">Ejemplo:</span> https://www.ejemplo-de-un-dominio-que-no-es-real.com/caratulas/${serial}.jpg</p></body></html>
+ <html><head/><body><p>Introduce en el siguiente cuadro de texto las direcciones URL desde las que se descargarán las carátulas, escribiendo un modelo de URL por línea. Estas son las variables disponibles:</p><p><span style=" font-style:italic;">${title}:</span> título del juego.<br/><span style=" font-style:italic;">${filetitle}:</span> elemento del nombre de archivo del juego.<br/><span style=" font-style:italic;">${serial}:</span> número de serie del juego.</p><p><span style=" font-weight:700;">Ejemplo:</span> https://www.ejemplo-de-un-dominio-que-no-es-real.com/caratulas/${serial}.jpg</p></body></html>
@@ -2406,204 +2651,242 @@ No es posible deshacer esta acción.
Funciones
-
+
+ Module
+ Módulo
+
+
+
+ Version
+ Versión
+
+
+
+ Count
+ Recuento
+
+
+ RefreshActualizar
-
+ FilterFiltrar
-
+ Memory SearchBuscar en memoria
-
+ EndFin
-
+ ValueValor
-
+ StartInicio
-
+ TypeTipo
-
+ 1 Byte (8 bits)1 byte (8 bits)
-
+ 2 Bytes (16 bits)2 bytes (16 bits)
-
+ 4 Bytes (32 bits)4 bytes (32 bits)
-
+ 8 Bytes (64 bits)8 bytes (64 bits)
-
+ FloatValor de coma flotante
-
+ DoubleDoble
-
+ StringCadena de texto
-
+ Array of byte
- Vector de bytes
+ Matriz de bytes
-
+ HexHexad.
-
+ SearchBuscar
-
+ MemoryMemoria
-
+ BreakpointsPuntos de interrupción
-
+ ThreadsSubprocesos
-
+ Active Call StackPila de llamadas activa
-
+ Breakpoint List Context MenuMenú contextual de lista de puntos de interrupción
-
+ NewNuevo
-
+ EditEditar
-
-
-
+
+
+ CopyCopiar
-
+ DeleteEliminar
-
+
+
+
+ Copy all as CSV
+ Copiar todo en formato CSV
+
+
+
+ Paste from CSV
+ Pegar de formato CSV
+
+
+ Thread List Context MenuMenú contextual de lista de subprocesos
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Descifrar símbolos
-
+
+ Copy Function NameCopiar nombre de función
-
+
+ Copy Function AddressCopiar dirección de función
-
+
+ Go to in DisassemblyVer en desensamblador
-
+
+ Go to in Memory ViewVer en visualizador de memoria
-
+
+
+ Module Tree
+ Árbol del módulo
+
+
+ Stack List Context MenuMenú contextual de la lista de la pila
-
-
-
-
-
+
+
+
+
+ DebuggerDepurador
-
+ Invalid start addressDirección de inicio no válida
-
+ Invalid end addressDirección de fin no válida
-
+ Start address can't be equal to or greater than the end addressLa dirección de inicio no puede ser igual o superior a la dirección de fin
-
+ Invalid search valueValor a buscar no válido
-
+ Value is larger than typeEl valor es mayor que el tipo
@@ -2633,7 +2916,7 @@ No es posible deshacer esta acción.
Selected
- Seleccionada
+ Seleccionado
@@ -2653,28 +2936,28 @@ No es posible deshacer esta acción.
Enabled
- Habilitada
+ HabilitadoDEV9SettingsWidget
-
+ EthernetEthernet
-
+ Ethernet Device:Dispositivo Ethernet:
-
+ Ethernet Device Type:Tipo de dispositivo Ethernet:
-
+ Intercept DHCPInterceptar DHCP
@@ -2684,135 +2967,130 @@ No es posible deshacer esta acción.
Habilitado
-
+ EnabledInterceptDHCPHabilitar
-
+ Subnet Mask:Máscara de subred:
-
+ Gateway Address:Dirección de puerta de enlace:
-
-
+
+ AutoAutomática
-
+ Intercept DHCP:Interceptar DHCP:
-
+ PS2 Address:Dirección de PS2:
-
+ DNS1 Address:Dirección de DNS1:
-
+ DNS2 Address:Dirección de DNS2:
-
+ Internal DNSDNS interno
-
+ AddAñadir
-
+ DeleteEliminar
-
+ ExportExportar
-
+ ImportImportar
-
+ Per game
- Según el juego
+ Individual
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
- El DNS interno puede seleccionarse mediante las listas desplegables de DNS1/2 o configurando ambos a 192.0.2.1
+ El DNS interno puede seleccionarse con las listas desplegables de DNS1/2 o configurando ambos a 192.0.2.1
-
+ EnabledInternalDNSTableHabilitar
-
+ Hard Disk DriveDisco duro
-
+ HDD File:Archivo de HDD:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):Tamaño del HDD (GiB):
-
+ EnabledHDDHabilitar
-
+ BrowseBuscar
-
+ Create ImageCrear imagen
-
-
-
-
- PCAP Bridged
@@ -2845,7 +3123,7 @@ No es posible deshacer esta acción.
-
+ Use Global Setting [%1]Utilizar configuración global [%1]
@@ -2865,78 +3143,78 @@ No es posible deshacer esta acción.
Dirección
-
-
+
+ Hosts FileArchivo de hosts
-
-
+
+ ini (*.ini)Archivo .ini (*.ini)
+
-
-
-
+
+ DNS HostsHosts de DNS
-
+ Exported SuccessfullyDatos exportados correctamente
-
+ Failed to open fileError al abrir el archivo
-
+ No Hosts in fileNo hay hosts en el archivo
-
+ Imported SuccessfullyDatos importados correctamente
-
-
+
+ Per Game Host list
- Lista de hosts para cada juego
+ Lista de hosts específica para el juego
-
+ Copy global settings?¿Copiar la configuración global?
-
+ Delete per game host list?
- ¿Eliminar la lista de hosts para cada juego?
+ ¿Eliminar la lista de hosts específica para el juego?
-
+ HDD Image FileArchivo de imagen de disco duro
-
+ HDD (*.raw)Archivo de imagen de disco duro (*.raw)
-
+ Overwrite File?¿Sobrescribir el archivo?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2945,22 +3223,22 @@ Do you want to overwrite?
¿Deseas sobrescribirla?
-
+ HDD Creator
- Creador de imágenes de disco duro
+ Creador de imágenes
-
+ HDD image createdImagen de disco duro creada
-
+ Use Global
- Usar configuración global
+ Usar global
-
+ OverrideReemplazar
@@ -2968,69 +3246,69 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GSGS
-
+ Draw Dumping
- Volcado de dibujados
+ Volcado de dibujados («draws»)
-
+ Dump GS DrawsVolcar dibujados del GS
-
+ Save RTGuardar RT
-
+ Save FrameGuardar fotograma
-
+ Save TextureGuardar textura
-
+ Save DepthGuardar profundidad
-
+ Start Draw Number:Número de dibujado inicial:
-
+ Draw Dump Count:Número de dibujados a volcar:
-
+ Hardware Dump Directory:Directorio de volcados por hardware:
-
+ Software Dump Directory:Directorio de volcados por software:
-
-
+
+ Browse...Buscar...
-
-
+
+ Open...Abrir...
@@ -3043,29 +3321,53 @@ Do you want to overwrite?
Depurador de PCSX2
-
-
-
+
+ RunEjecutar
-
+ Step IntoPaso a paso
-
+
+ F11
+ F11
+
+
+ Step OverPaso a paso por
-
+
+ F10
+ F10
+
+
+ Step OutSalir
-
+
+ Shift+F11
+ Mayús+F11
+
+
+
+ Always On Top
+ Siempre visible
+
+
+
+ Show this window on top
+ Muestra esta ventana por encima de las demás
+
+
+ PausePausar
@@ -3078,167 +3380,192 @@ Do you want to overwrite?
Desensamblador
-
+ Copy AddressCopiar dirección
-
+ Copy Instruction HexCopiar instrucción (en hexadecimal)
-
+ Copy Instruction TextCopiar instrucción (en texto)
-
+ Assemble new Instruction(s)Ensamblar instrucción(ones) nueva(s)
-
+ NOP Instruction(s)
- Instrucción(ones) NOP
+ Introducir NOP en instrucción(ones)
-
+ Run to CursorEjecutar hasta cursor
-
+ Jump to CursorSaltar a cursor
-
+ Toggle BreakpointAlternar punto de interrupción
-
+ Follow BranchSeguir rama
-
+ Go to AddressIr a dirección
-
+ Go to in Memory ViewVer en visualizador de memoria
-
-
+
+ Add FunctionAñadir función
-
-
+
+ Rename FunctionRenombrar función
-
+ Remove FunctionEliminar función
-
-
+
+ Assemble ErrorError de ensamblador
-
+ Unable to change assembly while core is runningNo se puede cambiar el código ensamblador mientras el núcleo esté en funcionamiento
-
+ Assemble InstructionInstrucción de ensamblador
-
+ Go to addressIr a dirección
-
+ Go to address errorIr al error de dirección
-
+ Invalid addressDirección no válida
-
+ Add Function ErrorAñadir error de función
-
+ A function entry point already exists here. Consider renaming instead.Ya existe aquí un punto de entrada a función. Deberías cambiar su nombre en su lugar.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameLa función tendrá (0x%1) instrucciones.
Introduce el nombre de la función
-
+ Function nameNombre de función
-
-
+
+ Rename Function ErrorError al renombrar la función
-
+ Function name cannot be nothing.El nombre de la función no puede estar en blanco.
-
+ No function / symbol is currently selected.No se ha seleccionado una función o símbolo.
-
+
+ Restore Function Error
+ Error al restaurar la función
+
+
+
+ Unable to stub selected address.
+ No se ha podido introducir un «stub» en la dirección seleccionada.
+
+
+
+ Restore Instruction(s)
+ Restaurar instrucción(ones)
+
+
+
+ Restore Function
+ Restaurar función
+
+
+
+ Stub (NOP) Function
+ Introducir «stub» (NOP) en función
+
+
+ %1 NOT VALID ADDRESS
- %1 NO ES UNA DIRECCIÓN VÁLIDA
+ %1 DIRECCIÓN INVÁLIDAEmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">No se han encontrado juegos en formatos compatibles.</span></p><p>Introduce un directorio que contenga juegos para comenzar.</p><p>Se buscarán y listarán los volcados de juegos que estén en los siguientes formatos:</p></body></html>
-
+ Add Game Directory...Añadir directorio de juegos...
-
+ Scan For New GamesBuscar juegos nuevos
@@ -3246,48 +3573,44 @@ Introduce el nombre de la función
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Espacio: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Espacio: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1 × %2
-
+ Game: %1 FPSJuego: %1 FPS
-
+ Video: %1 FPS (%2%)Vídeo: %1 FPS (%2 %)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- ID del juego: %1
-Título del juego: %2
-Logros: %5 (%6)
-
+ Juego: %1 (%2)
-
-
- %n points
-
- %n punto
- %n puntos
-
-
-
+ Rich presence inactive or unsupported.
- El modo de «Rich Presence» no se encuentra activo o no está soportado.
+ El modo de «Rich Presence» no se encuentra activo o no es compatible.
-
+ Game not loaded or no RetroAchievements available.No se ha cargado un juego o no tiene RetroAchievements disponibles.
@@ -3295,192 +3618,192 @@ Logros: %5 (%6)
EmulationSettingsWidget
-
+ Speed ControlControl de velocidad
-
+ Normal Speed:Velocidad normal:
-
+ Enable Speed LimiterHabilitar limitador de velocidad
-
+ System SettingsAjustes del sistema
-
+ Enable Instant VU1Habilitar VU1 instantánea
-
+ Enable CheatsHabilitar trucos
-
+ Slow-Motion Speed:Velocidad de cámara lenta:
-
+ Fast-Forward Speed:Velocidad de avance rápido:
-
+ Enable Multithreaded VU1 (MTVU)Habilitar VU1 multihilo (MTVU)
-
+ Enable Host FilesystemHabilitar sistema de archivos del equipo
-
+ Enable Fast CDVDHabilitar CDVD rápido
-
+ EE Cycle Skipping:Omisión de ciclos del EE:
-
-
+
+ DisabledOpción desactivada
-
+ Mild UnderclockBajar ligeramente la velocidad
-
+ Moderate UnderclockBajar moderadamente la velocidad
-
+ Maximum UnderclockBajada máxima de velocidad
-
+ EE Cycle Rate:Frecuencia de ciclos del EE:
-
+ 50% (Underclock)50 % (reducida)
-
+ 60% (Underclock)60 % (reducida)
-
+ 75% (Underclock)75 % (reducida)
-
+ 100% (Normal Speed)100 % (velocidad normal)
-
+ 130% (Overclock)130 % (acelerada)
-
+ 180% (Overclock)180 % (acelerada)
-
+ 300% (Overclock)300 % (acelerada)
-
+ Affinity Control:Control de afinidad:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency Control
- Duración de fotogramas/Control de latencia
+ Ritmo de fotogramas/Control de latencia
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. fotogramas
-
+ Maximum Frame Latency:Latencia máxima de fotogramas:
-
+ Optimal Frame Pacing
- Duración de fotogramas óptima
+ Ritmo de fotogramas óptimo
-
+ Scale To Host Refresh RateEscalar a la frec. actualización del equipo
@@ -3568,12 +3891,22 @@ Logros: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Permite a juegos y aplicaciones «homebrew» acceder directamente a archivos o carpetas de tu equipo.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Acelera la emulación para que la frecuencia de actualización de la consola sea igual a la del equipo. Mejorará la fluidez de las animaciones a costa de aumentar potencialmente la velocidad de emulación en menos de un 1 %. Esta opción no se aplicará si la frecuencia de actualización de la consola es demasiado diferente a la del equipo. Los usuarios que utilicen monitores con frecuencia de actualización variable (VRR) deberían desactivar esta opción.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Velocidad de avance rápido
+
+
+ 100%
+ 100 %
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3604,7 +3937,7 @@ Logros: %5 (%6)
Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.
- Establece la prioridad para hilos específicos en un orden concreto, ignorando al programador del sistema. Podría ayudar a aquellas CPU con núcleos grandes (P) y pequeños (E, por ejemplo, para CPU de Intel de la generación 12 o superiores, o también de otros proveedores, como AMD).
+ Establece la prioridad para subprocesos específicos en un orden concreto, ignorando al programador del sistema. Podría ayudar a aquellas CPU con núcleos grandes (P) y pequeños (E, por ejemplo, para CPU de Intel de la generación 12 o superiores, o también de otros proveedores, como AMD).
@@ -3637,45 +3970,40 @@ Logros: %5 (%6)
Establece la cantidad máxima de fotogramas que podrán ponerse en la cola del GS antes de que el subproceso de la CPU espere a que un fotograma sea completado para poder continuar. Un valor alto podría ayudar a suavizar las duraciones de fotogramas irregulares, pero añadirá más retraso en la entrada de los controles.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Ajusta la velocidad de emulación para que la frecuencia de actualización de la consola sea igual a la del equipo al activar tanto la sincronía vertical (V-Sync) como el remuestreo de audio. Mejorará la fluidez de las animaciones a costa de aumentar potencialmente la velocidad de emulación en menos de un 1 %. Esta opción no se aplicará si la frecuencia de actualización de la consola es demasiado diferente a la del equipo. Los usuarios que utilicen monitores con frecuencia de actualización variable (VRR) deberían desactivar esta opción.
-
-
-
+ Use Global Setting [%1%]Utilizar configuración global [%1 %]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1 % [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Ilimitada
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Personalizada
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Personalizada [%1 % / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedVelocidad personalizada
-
+ Enter Custom SpeedIntroduce la velocidad personalizada
@@ -3683,79 +4011,79 @@ Logros: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryDirectorio de la caché
-
-
-
-
-
+
+
+
+
+ Browse...Buscar...
-
-
-
-
-
+
+
+
+
+ Open...Abrir...
-
-
-
-
-
+
+
+
+
+ ResetReiniciar
-
+ Used for storing shaders, game list, and achievement data.Utilizado para almacenar sombreadores, la lista de juegos y los datos de los logros.
-
+ Cheats DirectoryDirectorio de trucos
-
+ Used for storing .pnach files containing game cheats.Utilizado para almacenar los archivos .pnach que contienen trucos de juegos.
-
+ Covers DirectoryDirectorio de carátulas
-
+ Used for storing covers in the game grid/Big Picture UIs.Utilizado para almacenar las carátulas de las interfaces de cuadrícula de juegos y Big Picture.
-
+ Snapshots DirectoryDirectorio de capturas de imagen
-
+ Used for screenshots and saving GS dumps.Utilizado para almacenar las capturas de pantalla y los volcados del GS.
-
+ Save States DirectoryDirectorio de guardados rápidos
-
+ Used for storing save states.Utilizado para almacenar los guardados rápidos.
@@ -3763,4305 +4091,4226 @@ Logros: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.No se han podido encontrar dispositivos de CD/DVD-ROM. Asegúrate de tener una unidad conectada y los permisos necesarios para poder acceder a la misma.
-
+ Use Global SettingUtilizar configuración global
-
+ Automatic binding failed, no devices are available.Error durante la asignación automática: no hay dispositivos disponibles.
-
+ Game title copied to clipboard.Título del juego copiado al portapapeles.
-
+ Game serial copied to clipboard.
- N.º de serie del juego copiado al portapapeles.
+ Número de serie del juego copiado al portapapeles.
-
+ Game CRC copied to clipboard.CRC del juego copiado al portapapeles.
-
+ Game type copied to clipboard.Tipo del juego copiado al portapapeles.
-
+ Game region copied to clipboard.
- Región del juego copiado al portapapeles.
+ Región del juego copiada al portapapeles.
-
+ Game compatibility copied to clipboard.Compatibilidad del juego copiada al portapapeles.
-
+ Game path copied to clipboard.Ruta del juego copiada al portapapeles.
-
+ Per-game controller configuration initialized with global settings.
- Configuración de mandos según el juego iniciada con la configuración global.
+ Configuración de mandos específica para el juego iniciada con la configuración global.
-
+ Controller settings reset to default.
- Configuración del mando reiniciada a sus valores predeterminados.
+ Configuración de mandos restablecida a sus valores predeterminados.
-
+ No input profiles available.No hay perfiles de entrada disponibles.
-
+ Create New...Crear nuevo...
-
+ Enter the name of the input profile you wish to create.Introduce el nombre del perfil de entrada que deseas crear.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.¿Seguro que deseas restaurar la configuración predeterminada? Se perderán todas tus preferencias.
-
+ Settings reset to defaults.Configuración restablecida a sus valores predeterminados.
-
- Quick Save Slot
- Espacio de guardado rápido
-
-
-
+ No save present in this slot.No hay un guardado en este espacio.
-
+ No save states found.No se han encontrado guardados rápidos.
-
+ Failed to delete save state.Error al eliminar el guardado rápido.
-
+ Failed to copy text to clipboard.Error al copiar el texto al portapapeles.
-
+ This game has no achievements.Este juego no tiene logros.
-
+ This game has no leaderboards.Este juego no tiene tablas de clasificación.
-
+ Reset SystemReiniciar el sistema
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?El modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora?
-
+ Launch a game from images scanned from your game directories.
- Ejecuta un juego de las imágenes encontradas en tus directorios de juegos.
+ Ejecuta un juego que esté entre las imágenes encontradas en tus directorios de juegos.
-
+ Launch a game by selecting a file/disc image.Ejecuta un juego seleccionando un archivo o imagen de disco.
-
+ Start the console without any disc inserted.
- Inicia la consola sin insertar un disco.
+ Inicia la consola sin introducir un disco.
-
+ Start a game from a disc in your PC's DVD drive.Inicia un juego desde la unidad de DVD de tu equipo.
-
+ Change settings for the emulator.Cambia la configuración del emulador.
-
+ Exits the program.Cierra el programa.
-
+ No BindingSin asignar
-
+ Setting %s binding %s.%s: configurando asociación para «%s».
-
+ Push a controller button or axis now.Pulsa un botón o eje del mando.
-
+ Timing out in %.0f seconds...Esperando %.0f segundos...
-
+ UnknownElemento desconocido
-
+ OKAceptar
-
+ Select DeviceSeleccionar dispositivo
-
+ DetailsDetalles
-
+ OptionsOpciones
-
+ Copies the current global settings to this game.Copia la configuración global actual a este juego.
-
+ Clears all settings set for this game.
- Elimina todos los ajustes establecidos para este juego.
+ Elimina toda la configuración establecida específicamente para este juego.
-
+ BehaviourComportamiento
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.
- Evita que el salvapantallas se active y que el equipo entre en suspensión cuando se esté ejecutando la emulación.
+ Evita que el salvapantallas se active o que el equipo entre en suspensión cuando se esté ejecutando una emulación.
-
+ Shows the game you are currently playing as part of your profile on Discord.Muestra en tu perfil de Discord el nombre del juego al que estés jugando.
-
+ Pauses the emulator when a game is started.Pausa el emulador en cuanto se ejecute un juego.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
- Pausa el emulador al minimizar la ventana o cambiar a otra aplicación, saliendo de la pausa al volver.
+ Pausa el emulador al minimizar la ventana o cambiar a otra aplicación. La emulación se reanudará al volver a PCSX2.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pausa el emulador al abrir el menú rápido y lo reanuda al cerrarlo.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determina si se mostrará una ventana o no para confirmar el apagado del emulador/juego tras pulsar la tecla de acceso rápido correspondiente.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Crea un guardado rápido automático de la emulación al apagar la misma o al salir del emulador. Así podrás reanudar tu partida justo donde la dejaste.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Permite cargar superposiciones en formato .ini de los ajustes para juegos o del ajuste individual para cada juego.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Utiliza un tema de color claro en lugar del tema oscuro predeterminado.
-
+ Game Display
- Imagen del juego
+ Visualización del juego
-
- Automatically switches to fullscreen mode when the program is started.
- Cambia automáticamente al modo a pantalla completa cuando se ejecute el programa.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.
- Cambia entre los modos a pantalla completa y de ventana al hacer doble clic en la misma.
+ Cambia entre los modos a pantalla completa y de ventana al hacer doble clic en la última.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Oculta el puntero/cursor del ratón cuando el emulador pase al modo a pantalla completa.
-
+ Determines how large the on-screen messages and monitor are.Determina el tamaño de los mensajes en pantalla en relación con el monitor.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Muestra mensajes en pantalla en ciertas situaciones, como la creación o carga de guardados rápidos, al capturar la pantalla, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Muestra la velocidad de emulación actual del sistema en la esquina superior derecha de la imagen, en forma de porcentaje.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
- Muestra el número de fotogramas de vídeo (o v-syncs) mostrados por segundo por el sistema en la esquina superior derecha de la imagen.
+ Muestra el número de fotogramas de vídeo (o «v-syncs») mostrados por segundo por el sistema en la esquina superior derecha de la imagen.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.
- Muestra el uso de la CPU según sus hilos en la esquina superior derecha de la imagen.
+ Muestra el uso de la CPU según sus subprocesos en la esquina superior derecha de la imagen.
-
+ Shows the host's GPU usage in the top-right corner of the display.
- Muestra el uso de la CPU del «host» en la esquina superior derecha de la imagen.
-
-
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Muestra la resolución del juego en la esquina superior derecha de la imagen.
+ Muestra el uso de la GPU del equipo en la esquina superior derecha de la imagen.
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
- Muestra estadísticas del GS (primitivos, llamadas de dibujado) en la esquina superior derecha de la imagen.
+ Muestra estadísticas del GS (primitivos, llamadas de dibujado/«draw calls») en la esquina superior derecha de la imagen.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Muestra indicadores cuando se active el avance rápido, la pausa y otros estados anómalos.
-
+ Shows the current configuration in the bottom-right corner of the display.Muestra la configuración actual en la esquina inferior derecha de la imagen.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la pantalla.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Muestra un historial visual de duraciones de fotogramas en la esquina superior izquierda de la imagen.
-
+ Displays warnings when settings are enabled which may break games.Muestra advertencias cuando se activen ajustes que puedan romper los juegos.
-
+ Resets configuration to defaults (excluding controller settings).Restablece la configuración a los valores predeterminados (excluyendo la configuración de los mandos).
-
+ Changes the BIOS image used to start future sessions.Cambia la imagen de la BIOS que se utilizará en las sesiones futuras.
-
+ AutomaticValor automático
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Predeterminado
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ Al activar esta opción se aplicarán ajustes personalizados para cada juego. Desactiva esta opción para utilizar siempre la configuración global.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Cambia automáticamente al modo a pantalla completa cuando se ejecute un juego.
+
+
+ On-Screen Display
- On-Screen Display
+ Presentación en pantalla
-
+
+ %d%%
+ %d %%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Muestra la resolución del juego en la esquina superior derecha de la imagen.
+
+
+ BIOS Configuration
- BIOS Configuration
+ Configuración de la BIOS
-
+ BIOS SelectionSelección de BIOS
-
+ Options and Patches
- Options and Patches
+ Opciones y parches
-
+ Skips the intro screen, and bypasses region checks.Omite la pantalla de introducción y las comprobaciones de región.
-
+ Speed ControlControl de velocidad
-
+ Normal SpeedVelocidad normal
-
+ Sets the speed when running without fast forwarding.
- Establece la velocidad de ejecución sin utilizar el avance rápido.
+ Establece la velocidad de ejecución cuando no se utilice el avance rápido.
-
+ Fast Forward SpeedVelocidad de avance rápido
-
+ Sets the speed when using the fast forward hotkey.Establece la velocidad de ejecución al pulsar la tecla de avance rápido.
-
+ Slow Motion SpeedVelocidad a cámara lenta
-
+ Sets the speed when using the slow motion hotkey.Establece la velocidad de ejecución al pulsar la tecla de cámara lenta.
-
+ Enable Speed LimiterHabilitar limitador de velocidad
-
+ When disabled, the game will run as fast as possible.Al desactivar esta opción, el juego se ejecutará lo más rápido posible.
-
+ System SettingsAjustes del sistema
-
+ EE Cycle RateFrecuencia de ciclos del EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Acelera o frena la velocidad de la CPU emulada del Emotion Engine.
-
+ EE Cycle SkippingOmisión de ciclos del EE
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Añade una penalización al Emotion Engine emulado por cada ejecución de programas de las VU.
-
-
-
+ Affinity Control ModeControl de afinidad
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
- Asigna hilos de la emulación a otros núcleos de la CPU, lo que podría mejorar el rendimiento o la variación de la duración de fotogramas.
+ Asigna hilos de la emulación a otros núcleos de la CPU, lo que podría mejorar el rendimiento o reducir la variación de la duración de fotogramas.
-
+ Enable MTVU (Multi-Threaded VU1)Habilitar MTVU (VU1 multihilo)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Utiliza un segundo hilo para los microprogramas de la VU1, mejorando el rendimiento.
-
-
-
+ Enable Instant VU1Habilitar VU1 instantánea
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduce la repartición de tiempo entre los recompiladores de la VU1 y del EE, lo que ejecutará la VU1 a una velocidad de reloj infinita.
-
-
-
+ Enable CheatsHabilitar trucos
-
+ Enables loading cheats from pnach files.Permite cargar trucos de archivos .pnach.
-
+ Enable Host FilesystemHabilitar sistema de archivos del equipo
-
+ Enables access to files from the host: namespace in the virtual machine.
- Activa el acceso a archivos del equipo: un espacio de nombres en la máquina virtual.
+ Activa el acceso a archivos desde el espacio de nombres «host:» en la máquina virtual.
-
+ Enable Fast CDVDHabilitar CDVD rápido
-
+ Fast disc access, less loading times. Not recommended.Accede más rápido al disco, reduciendo los tiempos de carga. Opción no recomendable.
-
+ Frame Pacing/Latency Control
- Duración de fotogramas/Control de latencia
+ Ritmo de fotogramas/Control de latencia
-
+ Maximum Frame LatencyLatencia máxima de fotogramas
-
+ Sets the number of frames which can be queued.Establece el número de fotogramas que pueden ser puestos en cola.
-
+ Optimal Frame Pacing
- Duración de fotogramas óptima
+ Ritmo de fotogramas óptimo
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Sincroniza los subprocesos del EE y del GS al acabar cada fotograma. Reduce la latencia de entrada, pero aumenta los requisitos del sistema.
-
- Adjust To Host Refresh Rate
- Escalar a la frecuencia de actualización del equipo
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Acelera la emulación para que la frecuencia de actualización de la emulación coincida con la del equipo.
-
+ RendererRenderizador
-
+ Selects the API used to render the emulated GS.Selecciona la API que se utilizará para renderizar el GS emulado.
-
+ Sync To Host Refresh (VSync)Sincronizar a la frecuencia del equipo (sincronía vertical)
-
+ Synchronizes frame presentation with host refresh.Sincroniza la presentación de cada fotograma con la frecuencia de actualización del equipo.
-
+ DisplayImagen
-
+ Aspect RatioRelación de aspecto
-
+ Selects the aspect ratio to display the game content at.Selecciona la relación de aspecto con la que se mostrará el contenido de los juegos.
-
+ FMV Aspect Ratio
- Relación de aspecto de FMV
+ Relación de aspecto de vídeos FMV
-
+ Selects the aspect ratio for display when a FMV is detected as playing.
- Selecciona la relación de aspecto de la imagen cuando se detecte la reproducción de un vídeo FMV.
+ Selecciona la relación de aspecto que tendrá la imagen cuando se detecte la reproducción de un vídeo FMV.
-
+ DeinterlacingDesentrelazado
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selecciona el algoritmo que se utilizará para convertir la imagen entrelazada de PS2 en progresiva.
-
+ Screenshot SizeTamaño de capturas de pantalla
-
+ Determines the resolution at which screenshots will be saved.Determina la resolución con la que se guardarán las capturas de pantalla.
-
+ Screenshot FormatFormato de capturas de pantalla
-
+ Selects the format which will be used to save screenshots.Selecciona el formato que se utilizará para guardar las capturas de pantalla.
-
+ Screenshot QualityCalidad de capturas de pantalla
-
+ Selects the quality at which screenshots will be compressed.Selecciona la calidad con la que se comprimirán las capturas de pantalla.
-
+ Vertical StretchEstiramiento vertical
-
+ Increases or decreases the virtual picture size vertically.Aumenta o disminuye verticalmente el tamaño de la imagen virtual.
-
+ CropRecortar
-
+ Crops the image, while respecting aspect ratio.
- Recorta la imagen respetando la relación de aspecto.
+ Recorta la imagen preservando la relación de aspecto.
-
+
+ %dpx
+ %d px
+
+
+ Enable Widescreen Patches
- Habilitar parches para pantallas panorámicas
+ Habilitar parches de imagen panorámica
-
+ Enables loading widescreen patches from pnach files.
- Permite cargar parches para pantallas panorámicas de archivos .pnach.
+ Permite cargar parches de imagen panorámica a partir de archivos .pnach.
-
+ Enable No-Interlacing PatchesHabilitar parches para desactivar el entrelazado
-
+ Enables loading no-interlacing patches from pnach files.
- Permite cargar parches para desactivar el entrelazado de archivos .pnach.
+ Permite cargar parches para desactivar el entrelazado a partir de archivos .pnach.
-
+ Bilinear UpscalingEscalado bilineal
-
+ Smooths out the image when upscaling the console to the screen.Suaviza la imagen de la consola al escalar la imagen.
-
+ Integer UpscalingEscalado por números enteros
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
- Rellena el área de visualización para garantizar que la relación entre píxeles mostrados en el equipo y píxeles de la consola sea un número entero. Podría producir una imagen más nítida en algunos juegos 2D.
+ Rellena el área de visualización para que la relación entre píxeles del equipo y de la consola sea un número entero. Podría mejorar la nitidez en algunos juegos 2D.
-
+ Screen OffsetsCompensación de imagen
-
+ Enables PCRTC Offsets which position the screen as the game requests.Activa las compensaciones del PCRTC, que posicionan la pantalla según lo requiera el juego.
-
+ Show OverscanMostrar área de sobrebarrido
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.
- Permite mostrar el área de sobrebarrido para aquellos juegos que dibujan más allá del área segura de la pantalla.
+ Permite mostrar el área de sobrebarrido para aquellos juegos que muestran imágenes más allá del área segura de la pantalla.
-
+ Anti-BlurFiltro antiborrosidad
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Activa las correcciones internas antiborrosidad. Es menos fiel al renderizado original de PS2, pero hará que muchos juegos parezcan menos borrosos.
-
+ RenderingRenderizado
-
+ Internal ResolutionResolución interna
-
+ Multiplies the render resolution by the specified factor (upscaling).
- Multiplica la resolución de renderizado por el factor especificado.
+ Multiplica la resolución de renderizado por el factor especificado para escalarla.
-
+ Mipmapping«Mipmapping»
-
+ Determines how mipmaps are used when rendering textures.Determina el uso de «mipmaps» al renderizar texturas.
-
+ Bilinear FilteringFiltrado bilineal
-
+ Selects where bilinear filtering is utilized when rendering textures.Selecciona cómo se aplicará el filtrado bilineal para renderizar texturas.
-
+ Trilinear FilteringFiltrado trilineal
-
+ Selects where trilinear filtering is utilized when rendering textures.Selecciona cómo se aplicará el filtrado trilineal para renderizar texturas.
-
+ Anisotropic FilteringFiltrado anisotrópico
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selecciona cómo se aplicará el filtrado anisotrópico para renderizar texturas.
-
-
-
+ DitheringTramado
-
+ Selects the type of dithering applies when the game requests it.
- Selecciona el tipo de tramado que se aplicará cuando lo requiera el juego.
+ Selecciona el tipo de tramado que se aplicará cuando lo requiera un juego.
-
+ Blending AccuracyPrecisión de mezcla
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determina la precisión al emular modos de mezcla que no sean compatibles con la API gráfica del equipo.
-
+ Texture PreloadingPrecarga de texturas
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Envía las texturas completas a la GPU en cuanto sean utilizadas, sin limitarse a las regiones utilizadas. Podría mejorar el rendimiento en algunos juegos.
-
+ Software Rendering Threads
- Hilos de renderizado por software
+ Subprocesos para el renderizado por software
-
+ Number of threads to use in addition to the main GS thread for rasterization.
- El número de hilos que se utilizarán a la vez que el hilo principal del GS para la rasterización.
+ El número de subprocesos que se utilizarán a la vez que el subproceso principal del GS para la rasterización.
-
+ Auto Flush (Software)
- Limpieza automática (software)
+ Vaciado automático (software)
-
+ Force a primitive flush when a framebuffer is also an input texture.
- Fuerza una limpieza de primitivos cuando un búfer de fotogramas sea también una textura de entrada.
+ Fuerza un vaciado de primitivos cuando un búfer de fotogramas sea también una textura de entrada.
-
+ Edge AA (AA1)Suavizado de bordes (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Activa la emulación del sistema de suavizado de bordes del GS (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Activa la emulación del sistema de «mipmapping» de texturas del GS.
-
+ Hardware FixesCorrecciones para hardware
-
+ Manual Hardware Fixes
- Correcciones manuales para hardware
+ Correcciones manuales para el renderizador por hardware
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.
- Desactiva las correcciones automáticas para hardware, permitiéndote configurarlas manualmente.
+ Desactiva las correcciones automáticas para el renderizador por hardware, permitiéndote configurarlas manualmente.
-
+ CPU Sprite Render SizeTamaño del renderizado de sprites en CPU
-
+ Uses software renderer to draw texture decompression-like sprites.Utiliza el renderizador por software para aquellos dibujados que puedan ser utilizados en la descompresión de texturas.
-
+ CPU Sprite Render LevelNivel del renderizado de sprites en CPU
-
+ Determines filter level for CPU sprite render.
- Determina el grado del filtro del renderizado de sprites en la CPU.
+ Determina el nivel del filtro del renderizado de sprites en la CPU.
-
+ Software CLUT RenderRenderizado de CLUT por software
-
+ Uses software renderer to draw texture CLUT points/sprites.
- Utiliza el renderizador por software para dibujar los puntos/sprites de los CLUT de las texturas.
+ Utiliza el renderizador por software para dibujar los puntos/sprites que utilicen los CLUT de las texturas.
-
+ Skip Draw StartInicio de omisión de dibujado
-
+ Object range to skip drawing.Indica el rango de objetos que se omitirán.
-
+ Skip Draw EndFin de omisión de dibujado
-
+ Auto Flush (Hardware)
- Limpieza automática (hardware)
+ Vaciado automático (hardware)
-
+ CPU Framebuffer Conversion
- Conversión de búfer de fotogramas en la CPU
+ Conversión del búfer de fotogramas en la CPU
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Convierte los búferes de fotogramas de 4 y 8 bits en la CPU, no en la GPU.
-
- Disable Depth Support
- Desactivar soporte de profundidad
-
-
-
- Disable the support of depth buffer in the texture cache.
- Desactiva el soporte del búfer de profundidad en la caché de texturas.
-
-
-
+ Disable Safe Features
- Desactivar funcionalidades seguras
+ Deshabilitar funcionalidades seguras
-
+ This option disables multiple safe features.Esta opción desactiva varias funcionalidades seguras.
-
- Disable Render Features
- Desactivar funcionalidades de renderizado
-
-
-
+ This option disables game-specific render fixes.Esta opción desactiva las correcciones de renderizado específicas para cada juego.
-
- Preload Frame
- Precargar fotogramas
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.
- Envía los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente.
+ Transmite los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente.
-
+ Disable Partial Invalidation
- Desactivar invalidación parcial
+ Deshabilitar invalidación parcial
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Elimina las entradas de la caché de texturas en cuanto ocurra alguna intersección en vez de eliminar solo las zonas donde haya intersecciones.
-
- Texture Inside Render Target
- Texturas dentro de RT
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Permite a la caché de texturas reutilizar como textura de entrada la parte interior de un búfer de fotogramas anterior.
-
+ Read Targets When ClosingLeer objetivos al cerrar
-
+ Flushes all targets in the texture cache back to local memory when shutting down.
- Limpia todos los objetivos de la caché de texturas de vuelta a la memoria local al apagar la máquina virtual.
+ Vacía todos los objetivos de la caché de texturas en la memoria local al apagar la máquina virtual.
-
+ Estimate Texture RegionCalcular regiones de texturas
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Intenta reducir el tamaño de las texturas cuando los juegos no lo establezcan por sí mismos (por ejemplo, los juegos que utilicen el motor gráfico Snowblind).
-
+ GPU Palette ConversionConversión de paletas en la GPU
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Aplica las paletas a las texturas de la GPU en lugar de la CPU. Esto puede resultar en mejoras de velocidad en algunos juegos.
-
-
-
+ Upscaling Fixes
- Upscaling Fixes
-
-
-
- Half-Pixel Offset
- Compensación de medio píxel
+ Correcciones para escalado
-
+ Adjusts vertices relative to upscaling.Ajusta los vértices en función del factor de escalado.
-
+ Round SpriteRedondear sprites
-
+ Adjusts sprite coordinates.Ajusta las coordenadas de los sprites.
-
+ Bilinear UpscaleEscalado bilineal
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
- Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol.
+ Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol en Brave.
-
- TC Offset X
- Compensación X de texturas
-
-
-
+ Adjusts target texture offsets.Ajusta la compensación de las texturas objetivo.
-
- TC Offset Y
- Compensación Y de texturas
-
-
-
+ Align SpriteAlinear sprites
-
+ Fixes issues with upscaling (vertical lines) in some games.Soluciona problemas al escalar la imagen (líneas verticales) en ciertos juegos.
-
+ Merge SpriteFusionar sprites
-
+ Replaces multiple post-processing sprites with a larger single sprite.
- Reemplaza el uso de varios fragmentos de sprites para el posprocesado por un único sprite más grande.
+ Reemplaza el uso de varios fragmentos de sprites con fines de posprocesado por un único sprite más grande.
-
+ Wild Arms HackCorrección para Wild Arms
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Reduce la precisión del GS para evitar vacíos entre píxeles al escalar la imagen. Corrige el texto en los juegos de Wild Arms.
-
+ Unscaled Palette Texture Draws
- Dibujar texturas de paletas sin escala
+ Dibujar texturas de paletas sin escalarlas
-
+ Can fix some broken effects which rely on pixel perfect precision.
- Puede corregir algunos efectos rotos que dependen de una precisión exacta al píxel.
+ Puede corregir algunos efectos rotos que requieran de una precisión exacta.
-
+ Texture ReplacementReemplazo de texturas
-
+ Load TexturesCargar texturas
-
+ Loads replacement textures where available and user-provided.Carga texturas de reemplazo si están disponibles.
-
+ Asynchronous Texture LoadingCarga de texturas asincrónica
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
- Carga las texturas de reemplazo en un hilo de trabajo, lo que reducirá los tirones al activar los reemplazos.
+ Carga las texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones al activar los reemplazos.
-
+ Precache ReplacementsPrecachear reemplazos
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
- Precarga en la memoria todas las texturas de reemplazo. Opción no necesaria al usar la carga asincrónica.
+ Precarga en la memoria todas las texturas de reemplazo. No es necesario activar esta opción al usar la carga asincrónica.
-
+ Replacements DirectoryDirectorio de reemplazos
-
+ FoldersCarpetas
-
+ Texture DumpingVolcado de texturas
-
+ Dump TexturesVolcar texturas
-
- Dumps replacable textures to disk. Will reduce performance.
- Vuelca las texturas reemplazables al disco. El rendimiento se reducirá.
-
-
-
+ Dump MipmapsVolcar «mipmaps»
-
+ Includes mipmaps when dumping textures.Vuelca las texturas con sus «mipmaps».
-
+ Dump FMV TexturesVolcar texturas de vídeos FMV
-
+ Allows texture dumping when FMVs are active. You should not enable this.Habilita el volcado de texturas durante la reproducción de vídeos FMV. No se recomienda activar esta opción.
-
+ Post-ProcessingPosprocesado
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Activa el sombreador de posprocesado FXAA (Fast approXimate Anti-Aliasing).
-
+ Contrast Adaptive SharpeningRealce por contraste adaptativo (CAS)
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Habilita el realce por contraste adaptativo FidelityFX.
-
+ CAS SharpnessRealzado del CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determina la intensidad del efecto de realzado del posprocesado CAS.
-
+ FiltersFiltros
-
+ Shade Boost
- Ajustar tono
+ Mejora del tono
-
+ Enables brightness/contrast/saturation adjustment.Permite ajustar el brillo, el contraste y la saturación.
-
+ Shade Boost Brightness
- Ajustar brillo
+ Mejorar brillo
-
+ Adjusts brightness. 50 is normal.Ajusta el brillo. Un valor de 50 es lo normal.
-
+ Shade Boost Contrast
- Ajustar contraste
+ Mejorar contraste
-
+ Adjusts contrast. 50 is normal.Ajusta el contraste. Un valor de 50 es lo normal.
-
+ Shade Boost Saturation
- Ajustar saturación
+ Mejorar saturación
-
+ Adjusts saturation. 50 is normal.Ajusta la saturación. Un valor de 50 es lo normal.
-
+ TV ShadersSombreadores de TV
-
- Selects post-processing TV shader.
- Selecciona un sombreador de posprocesado de tipo televisor.
-
-
-
+ Advanced
- Avanzadas
+ Avanzados
-
+ Skip Presenting Duplicate FramesOmitir fotogramas duplicados
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Omite la presentación de fotogramas que no cambien en juegos a 25/30 FPS. Puede mejorar la velocidad, pero también aumentar el retraso de entrada o empeorar el ritmo de fotogramas.
-
-
-
+ Disable Threaded Presentation
- Desactivar presentación multihilo
+ Deshabilitar presentación multihilo
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presenta los fotogramas en el hilo principal del GS en vez de utilizar un hilo de trabajo. Podría mejorar las duraciones de fotogramas en algunos equipos a costa de poder afectar al ritmo de fotogramas.
-
-
-
+ Hardware Download ModeModo de descarga de hardware
-
+ Changes synchronization behavior for GS downloads.Cambia el comportamiento de la sincronización en las descargas del GS.
-
+ Allow Exclusive FullscreenPantalla completa exclusiva
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
- Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados directos/«scanout».
+ Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados/«scanout» directos.
-
+ Override Texture BarriersInvalidar barreras de texturas
-
+ Forces texture barrier functionality to the specified value.Fuerza la funcionalidad de las barreras de texturas al valor especificado.
-
+ GS Dump CompressionCompresión de volcados del GS
-
+ Sets the compression algorithm for GS dumps.Establece el algoritmo de compresión para los volcados del GS.
-
+ Disable Framebuffer Fetch
- Desactivar acceso al búfer de fotogramas
+ Deshabilitar acceso al búfer de fotogramas
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Desactiva el acceso al búfer de fotogramas si la GPU del equipo es compatible con esta característica.
-
+ Disable Dual-Source Blending
- Desactivar mezcla de doble origen
+ Deshabilitar mezcla de doble origen
-
+ Prevents the usage of dual-source blending when supported by host GPU.Desactiva el uso de las mezclas de doble origen si la GPU del equipo es compatible con esta característica.
-
+ Disable Shader Cache
- Desactivar caché de sombreadores
+ Deshabilitar caché de sombreadores
-
+ Prevents the loading and saving of shaders/pipelines to disk.Impide la carga y almacenamiento de sombreadores/canalizaciones al disco.
-
+ Disable Vertex Shader Expand
- Desactivar expansión de sombreadores de vértices
+ Deshabilitar expansión de sombreadores de vértices
-
+ Falls back to the CPU for expanding sprites/lines.Utiliza la CPU como respaldo para la expansión de sprites/líneas.
-
+ Runtime SettingsAjustes de ejecución
-
+ Applies a global volume modifier to all sound produced by the game.Aplica un modificador global de volumen a todos los sonidos que produzca el juego.
-
+ Mixing SettingsAjustes de mezcla
-
+ Changes when SPU samples are generated relative to system emulation.Cambia el momento en el que se generarán las muestras de la SPU con relación a la emulación del sistema.
-
+ Determines how the stereo output is transformed to greater speaker counts.
- Determina la forma en la que se transformará la salida estéreo a un número superior de altavoces.
+ Determina la forma en la que se transformará la salida estéreo a un número mayor de altavoces.
-
+ Output SettingsAjustes de salida
-
+ Determines which API is used to play back audio samples on the host.Determina la API que se utilizará para reproducir las muestras de audio en el equipo.
-
+ Sets the average output latency when using the cubeb backend.Establece la latencia media de salida al utilizar el «back-end» Cubeb.
-
+
+ %d ms (avg)
+ %d ms (media)
+
+
+ Timestretch SettingsAjustes de expansión de tiempo
-
+ Affects how the timestretcher operates when not running at 100% speed.Afecta al funcionamiento del expansor de tiempo cuando la emulación no se ejecute a una velocidad del 100 %.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsAjustes y operaciones
-
+ Creates a new memory card file or folder.Crea un nuevo archivo o carpeta de Memory Card.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simula que la Memory Card tiene más espacio filtrando los datos guardados para mostrar solo los del juego actual.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Expulsa automáticamente las Memory Cards al cargar un guardado rápido en el que sean diferentes.
-
+ If not set, this card will be considered unplugged.Al desactivar esta opción, esta Memory Card se considerará desconectada.
-
+ The selected memory card image will be used for this slot.La Memory Card que se utilizará para esta ranura.
-
+ Resets the card name for this slot.Reinicia el nombre de la Memory Card de esta ranura.
-
+ Create Memory CardCrear Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Introduce el nombre de la Memory Card que deseas crear y elige un tamaño. Por motivos de compatibilidad, recomendamos utilizar Memory Cards de 8 MB o carpetas de Memory Card.
-
+ Card Name: Nombre de Memory Card:
-
+ ConfigurationConfiguración
-
+ Uses game-specific settings for controllers for this game.Utiliza una configuración de mandos específica para este juego.
-
+ Copies the global controller configuration to this game.
- Copia la configuración global de mandos a este juego.
+ Copia la configuración global de mandos a la de este juego.
-
+ Resets all configuration to defaults (including bindings).Restablece toda la configuración a sus valores predeterminados (incluyendo las asignaciones).
-
+ Replaces these settings with a previously saved input profile.
- Reemplaza esta configuración con un perfil de entrada existente.
+ Reemplaza esta configuración por la de un perfil de entrada existente.
-
+ Stores the current settings to an input profile.Guarda la configuración actual a un perfil de entrada.
-
+ Input SourcesOrígenes de entrada
-
+ The SDL input source supports most controllers.El origen de entrada SDL es compatible con la mayoría de mandos.
-
+ Provides vibration and LED control support over Bluetooth.Ofrece soporte para vibración y control de luces led a través de Bluetooth.
-
+ Allow SDL to use raw access to input devices.Permite que SDL pueda acceder a los datos sin procesar de los dispositivos de entrada.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.El origen XInput ofrece compatibilidad para los mandos de Xbox 360/Xbox One/Xbox Series.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.
- Habilita tres puertos de mando adicionales. No todos los juegos lo permiten.
+ Habilita tres puertos de mando adicionales. El multitap no es compatible con todos los juegos.
-
+ Attempts to map the selected port to a chosen controller.
- Intenta asignar el puerto seleccionado a un mando concreto.
+ Intenta asignar los controles de este puerto a un mando o control.
-
+ No Buttons SelectedNo se han seleccionado botones
-
+ Determines how much pressure is simulated when macro is active.Determina la cantidad de presión que se simulará cuando se active la macro.
-
+ Determines the pressure required to activate the macro.Determina la presión necesaria para activar la macro.
-
+ Toggle every %d framesAlternar cada %d fotograma(s)
-
+ Clears all bindings for this USB controller.Borra todas las asignaciones para este mando USB.
-
+ Data Save LocationsUbicaciones de datos guardados
-
+ Show Advanced SettingsMostrar ajustes avanzados
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
- Cambiar estas opciones puede provocar que los juegos dejen de funcionar. Modifícalas por tu cuenta y riesgo: el equipo de PCSX2 no dará soporte técnico a configuraciones que tengan estos ajustes cambiados.
+ Cambiar estas opciones puede provocar que los juegos dejen de funcionar. El equipo de PCSX2 no te dará soporte técnico si has cambiado estos ajustes.
-
+ Logging
- Logging
+ Registros
-
+ System ConsoleConsola del sistema
-
+ Writes log messages to the system console (console window/standard output).Escribe mensajes de registro en la consola del sistema (ventana de consola/salida estándar).
-
+ File Logging
- Registro de archivos
+ Registro en archivo
-
+ Writes log messages to emulog.txt.
- Escribe mensajes de registro en el archivo emulog.txt.
+ Escribe los mensajes del registro en el archivo emulog.txt.
-
+ Verbose LoggingRegistro detallado
-
+ Writes dev log messages to log sinks.Escribe mensajes de registro de desarrollo en los receptores de registro.
-
+ Log TimestampsMarcas de tiempo en los registros
-
+ Writes timestamps alongside log messages.
- Escribe marcas de tiempo dentro de los mensajes de registro.
+ Escribe marcas de tiempo junto con los mensajes de registro.
-
+ EE ConsoleConsola del EE
-
+ Writes debug messages from the game's EE code to the console.Escribe mensajes de depuración del código EE del juego a la consola.
-
+ IOP ConsoleConsola del IOP
-
+ Writes debug messages from the game's IOP code to the console.Escribe mensajes de depuración del código IOP del juego a la consola.
-
+ CDVD Verbose ReadsLecturas detalladas del CDVD
-
+ Logs disc reads from games.
- Registra las lecturas en disco de los juegos.
+ Registra las lecturas a disco de los juegos.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeModo de redondeo
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determina cómo se redondearán los resultados de las operaciones de coma flotante. Algunos juegos necesitan un ajuste concreto.
-
+ Clamping ModeModo de limitación
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determina cómo se gestionarán los números de coma flotante que estén fuera de rango. Algunos juegos necesitan un ajuste concreto.
-
+ Enable EE RecompilerHabilitar recompilador del EE
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Realiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a código nativo.
-
+ Enable EE CacheHabilitar caché del EE
-
+ Enables simulation of the EE's cache. Slow.
- Permite simular la caché del EE. Es una opción lenta.
+ Permite simular la caché del EE. Lento.
-
+ Enable INTC Spin Detection
- Detección de valores de INTC
+ Detección de bucles en el INTC
-
+ Huge speedup for some games, with almost no compatibility side effects.Mejora en gran medida la velocidad de algunos juegos sin tener casi ningún efecto secundario en la compatibilidad.
-
+ Enable Wait Loop Detection
- Detección de bucles en espera
+ Detección de bucles de espera
-
+ Moderate speedup for some games, with no known side effects.
- Mejora moderadamente la velocidad de algunos juegos sin tener efectos secundarios conocidos.
+ Mejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos.
-
+ Enable Fast Memory AccessHabilitar acceso rápido a memoria
-
+ Uses backpatching to avoid register flushing on every memory access.Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria.
-
+ Vector UnitsVector Units (unidades vectoriales, VU)
-
+ VU0 Rounding ModeModo de redondeo de la VU0
-
+ VU0 Clamping ModeModo de limitación de la VU0
-
+ VU1 Rounding ModeModo de redondeo de la VU1
-
+ VU1 Clamping ModeModo de limitación de la VU1
-
+ Enable VU0 Recompiler (Micro Mode)Habilitar recompilador de la VU0 (modo micro)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.
- Un nuevo recompilador de la Vector Unit con una compatibilidad muy mejorada. Opción recomendada.
+ Un nuevo recompilador de las Vector Units con una compatibilidad muy mejorada. Opción recomendada.
-
+ Enable VU1 RecompilerHabilitar recompilador de la VU1
-
+ Enable VU Flag OptimizationHabilitar optimización de indicadores de las VU
-
+ Good speedup and high compatibility, may cause graphical errors.Mejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos.
-
+ I/O ProcessorProcesador de E/S
-
+ Enable IOP RecompilerHabilitar recompilador del IOP
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a código nativo.
-
+ GraphicsGráficos
-
+ Use Debug DeviceUtilizar dispositivo de depuración
-
- Enables API-level validation of graphics commands
- Activa una validación a nivel de API de los comandos de gráficos.
-
-
-
+ SettingsAjustes
-
+ No cheats are available for this game.No hay trucos disponibles para este juego.
-
+ Cheat CodesCódigos de trucos
-
+ No patches are available for this game.No hay parches disponibles para este juego.
-
+ Game PatchesParches de juego
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
- La activación de trucos puede provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar las partidas guardadas.
+ Los trucos pueden provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar tus partidas.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
- La activación de parches puede provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar las partidas guardadas.
+ Los parches pueden provocar comportamientos impredecibles, cuelgues, bloqueos por software o dañar tus partidas.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
- Utiliza los parches bajo tu propia responsabilidad: el equipo de PCSX2 no proporcionará soporte a aquellos usuarios que tengan activados parches de juegos.
+ Utiliza los parches bajo tu propia responsabilidad: el equipo de PCSX2 no dará soporte a quienes utilicen parches de juegos.
-
+ Game FixesCorrecciones para juegos
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
- Las correcciones para juegos no deberían ser modificadas a menos que sepas perfectamente qué hace cada opción y las consecuencias de modificarlas.
+ Estas correcciones no deberían cambiarse si no sabes perfectamente qué hace cada opción y sus consecuencias.
-
+ FPU Multiply Hack
- Corrección de multipliaciones de la FPU
+ Corrección de multiplicaciones de la FPU
-
+ For Tales of Destiny.Para Tales of Destiny.
-
+ FPU Negative Div HackCorrección de división negativa en la FPU
-
+ For Gundam games.Para los juegos de Gundam.
-
+ Preload TLB HackCorrección de precarga del TLB
-
- To avoid tlb miss on Goemon.
- Para evitar los fallos de TLB en los juegos de Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Utilizar el renderizador por software para los vídeos FMV
-
-
-
+ Needed for some games with complex FMV rendering.Necesario para algunos juegos que renderizan los vídeos FMV de una forma compleja.
-
+ Skip MPEG HackCorrección para omitir el formato MPEG
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Omite los vídeos o FMV de los juegos para evitar cuelgues o bloqueos.
-
+ OPH Flag HackCorrección del indicador OPH
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Afecta a los siguientes juegos: Bleach Blade Battlers, Growlanser II y III, Wizardry.
-
-
-
+ EE Timing HackCorrección de sincronización del EE
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Afecta a los siguientes juegos: Digital Devil Saga (corrige los vídeos FMV y los cuelgues), SSX (corrige gráficos dañados y cuelgues).
-
-
-
+ Instant DMA HackCorrección de DMA instantáneo
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Afecta a los siguientes juegos: Fire Pro Wrestling Z (gráficos del ring dañados).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Afecta a los siguientes juegos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- Gestionar las escrituras DMAC cuando esté saturado
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ Para la interfaz de SOCOM 2 y los cuelgues al cargar en Spy Hunter.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Afecta a los siguientes juegos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ Corrección de sumas de las VU
-
- Force GIF PATH3 transfers through FIFO
- Forzar transferencias PATH3 del GIF a ir por el FIFO
+
+ Full VU0 Synchronization
+ Sincronización total de la VU0
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Fuerza una sincronización estricta de la VU0 por cada instrucción COP2.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simula las lecturas adelantadas FIFO del VIF1. Corrige los juegos de carga lenta.
+
+ VU Overflow Hack
+ Corrección de desbordamiento de las VU
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Afecta a los siguientes juegos: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ Comprueba los posibles desbordamientos en los valores de coma flotante (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Retrasar paralizaciones del VIF1 (FIFO del VIF1)
+
+ Use accurate timing for VU XGKicks (slower).
+ Utiliza una sincronización precisa para los XGKicks de las VU (más lenta).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- Para la interfaz de SOCOM 2 y los cuelgues al cargar en Spy Hunter.
+
+ Quadraphonic
+ Sonido cuadrafónico
-
- VU Add Hack
- Corrección de sumas de las VU
+
+ Load State
+ Cargar guardado rápido
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Juegos que necesitan esta corrección para poder arrancar: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Omite ciclos de procesamiento del Emotion Engine emulado. Ayuda a pocos juegos, como SOTC. En la mayoría de los casos es perjudicial para el rendimiento.
-
- VU I bit Hack avoid constant recompilation in some games
- Corrección del bit I de las VU
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Suele mejorar la velocidad en aquellas CPU que tengan cuatro o más núcleos. Una opción segura para la mayoría de juegos, pero algunos son incompatibles y podrían quedarse colgados.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Para Scarface The World is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Ejecuta la VU1 de forma instantánea. Mejora levemente la velocidad en la mayoría de juegos. Es una opción segura para casi todos, pero algunos podrían mostrar errores gráficos.
-
- Full VU0 Synchronization
- Sincronización total de la VU0
+
+ Scale To Host Refresh Rate
+ Escalar a la frecuencia de actualización del equipo
-
- Forces tight VU0 sync on every COP2 instruction.
- Fuerza una sincronización estricta de la VU0 por cada instrucción COP2.
+
+ Disable Depth Emulation
+ Deshabilitar emulación de profundidad
-
- VU Sync (Run behind)
- Sincronizar las VU
+
+ Disable the support of depth buffers in the texture cache.
+ Desactiva el soporte de los búferes de profundidad en la caché de texturas.
-
- To avoid sync problems when reading or writing VU registers.
- Para evitar problemas de sincronización al leer o escribir en los registros de las VU.
+
+ Disable Render Fixes
+ Deshabilitar correcciones de renderizado
-
- VU Overflow Hack
- Corrección de desbordamiento de la VU
+
+ Preload Frame Data
+ Precargar datos de fotograma
-
- To check for possible float overflows (Superman Returns).
- Comprueba los posibles desbordamientos en los valores de coma flotante (Superman Returns).
+
+ Texture Inside RT
+ Texturas dentro de RT
-
- VU XGkick Sync
- Sincronizar XGKick de la VU
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ Al activar esta opción, la GPU convertirá las texturas con mapas de colores. En caso contrario, lo hará la CPU. Compensa la GPU y la CPU.
-
- Use accurate timing for VU XGKicks (slower).
- Utiliza una sincronización precisa para los XGKicks de las VU (más lenta).
+
+ Half Pixel Offset
+ Compensación de medio píxel
-
- Use Blit for internal FPS
- Utilizar el BLIT para los FPS internos
+
+ Texture Offset X
+ Compensación X de texturas
-
- Quadraphonic
- Quadraphonic
+
+ Texture Offset Y
+ Compensación Y de texturas
-
- Load State
- Cargar guardado rápido
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Vuelca las texturas reemplazables al disco. El rendimiento se reducirá.
+
+
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Aplica un sombreador que reproduce los efectos visuales de varios tipos de televisores.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Omite los fotogramas que no cambien en juegos a 25/30 FPS. Puede mejorar la velocidad, pero también aumentar el retraso de entrada o empeorar el ritmo de fotogramas.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presenta los fotogramas en el subproceso principal del GS en vez de utilizar un subproceso de trabajo. Ideal para depurar problemas de duración de fotogramas.
+
+
+
+ Enables API-level validation of graphics commands.
+ Activa una validación a nivel de API de los comandos de gráficos.
+
+
+
+ Use Software Renderer For FMVs
+ Utilizar el renderizador por software para los vídeos FMV
+
+
+
+ To avoid TLB miss on Goemon.
+ Para evitar los fallos del TLB en los juegos de Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ Corrección de sincronización de uso general. Afecta a los siguientes juegos: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Ideal para problemas de emulación de caché. Afecta a los siguientes juegos: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Afecta a los siguientes juegos: Bleach Blade Battlers, Growlanser II y III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Emular FIFO del GIF
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Más correcto, pero más lento. Afecta a los siguientes juegos: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ Corrección para DMA saturado
+
+
+
+ Delay VIF1 Stalls
+ Retrasar paralizaciones del VIF1
+
+
+
+ Emulate VIF FIFO
+ Emular FIFO del VIF
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simula las lecturas adelantadas FIFO del VIF1. Afecta a los siguientes juegos: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ Corrección del bit I de las VU
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Evita la recompilación constante de algunos juegos. Afecta a los siguientes: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ Para juegos de Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ Sincronizar las VU
-
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Para evitar problemas de sincronización al leer o escribir en los registros de las VU.
+
+
+
+ VU XGKick Sync
+ Sincronizar XGKicks de las VU
+
+
+
+ Force Blit Internal FPS Detection
+ Forzar detección interna de FPS mediante el BLIT
+
+
+ Save State
- Guardado rápido
+ Crear guardado rápido
-
+ Load Resume State
- Cargar guardado rápido de continuación
+ Cargar guardado de continuación
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
- Se ha encontrado un guardado rápido de continuación para este juego en: %1.
+ Se ha encontrado un guardado de continuación con fecha: %s.
¿Deseas cargar este guardado rápido?
-
+ Region: Región:
-
+ Compatibility: Compatibilidad:
-
+ No Game SelectedNo se ha seleccionado un juego
-
+ Search DirectoriesDirectorios de búsqueda
-
+ Adds a new directory to the game search list.Añade un directorio nuevo a la lista de búsqueda de juegos.
-
+ Scanning SubdirectoriesBúsqueda en subdirectorios activada
-
+ Not Scanning SubdirectoriesBúsqueda en subdirectorios desactivada
-
+ List SettingsAjustes de la lista
-
+ Sets which view the game list will open to.Establece la vista inicial de la lista de juegos.
-
+ Determines which field the game list will be sorted by.Determina el campo que se utilizará para ordenar la lista de juegos.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Invierte el orden predeterminado de la lista de juegos (normalmente de ascendente a descendente).
-
+ Cover SettingsAjustes de carátulas
-
+ Downloads covers from a user-specified URL template.
- Descarga las carátulas de una URL de plantilla especificada por el usuario.
+ Descarga las carátulas de un modelo de URL especificado por el usuario.
-
+ OperationsOperaciones
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Selecciona cómo se aplicará el filtrado anisotrópico para renderizar texturas.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
- Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Utiliza un método alternativo para calcular los FPS internos y evitar falsas lecturas en algunos juegos.
-
+ Identifies any new files added to the game directories.Identifica cualquier archivo nuevo que se haya añadido a los directorios de juegos.
-
+ Forces a full rescan of all games previously identified.Fuerza una búsqueda completa de todos los juegos ya identificados.
-
+ Download CoversDescargar carátulas
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 puede descargar automáticamente las carátulas de aquellos juegos que no tengan una carátula asignada. No alojamos ninguna imagen: es el usuario quien debe proporcionarlas.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- Introduce en el siguiente cuadro de texto las direcciones URL desde las que se descargarán las carátulas, escribiendo una URL de plantilla por línea. Estas son las variables disponibles:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: título del juego.
-${filetitle}: elemento del nombre de archivo del juego.
-${serial}: número de serie del juego.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- número de serie del juego.: https://www.ejemplo-de-un-dominio-que-no-es-real.com/caratulas/${serial}.jpg
-
-
-
- Use Serial File Names
- Usar números de serie como nombres de archivo
-
-
-
+ About PCSX2Acerca de PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto, cuyo fin es emular el hardware de PS2 mediante una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. De esta forma puedes ejecutar juegos de PS2 en tu PC con todo tipo de prestaciones y beneficios adicionales.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 y PS2 son marcas registradas de Sony Interactive Entertainment. Esta aplicación no está afiliada de ninguna forma con Sony Interactive Entertainment.
-
- XXX points
- XXX puntos
-
-
-
- Unlocked Achievements
- Logros desbloqueados
-
-
-
- Locked Achievements
- Logros bloqueados
-
-
-
- Active Challenge Achievements
- Logros de desafío activos
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Se han desactivado los trucos porque el modo de logros «hardcore» está activado. Las tablas de clasificación están en modo de solo lectura.
-
-
-
- Rank
- Rango
-
-
-
- Name
- Nombre
-
-
-
- Time
- Fecha
-
-
-
- Score
- Puntuación
-
-
-
- Downloading leaderboard data, please wait...
- Descargando datos de la tabla de clasificación, espera...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Al activar esta opción y una vez hayas iniciado sesión, PCSX2 buscará logros al arrancar.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- Al activar esta opción, se recopilará la información de presencia y se enviará al servidor en aquellos casos que sean compatibles.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.El modo más desafiante, que incluye un seguimiento de las tablas de clasificación. Desactiva las características de guardado rápido, trucos y ralentización.
-
- Enables tracking and submission of leaderboards in supported games.
- Activa el seguimiento y envío de tablas de clasificación para aquellos juegos que sean compatibles.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Muestra mensajes emergentes en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Reproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. RetroAchievements no hará un seguimiento de estos logros.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Al activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Muestra mensajes emergentes al activar, enviar o fracasar un desafío de una tabla de clasificación.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ Al activar esta opción, cada sesión de juego se comportará como si no se hubiesen desbloqueado logros.
+
+
+ Account
- Account
+ Cuenta
-
+ Logs out of RetroAchievements.Cierra la sesión de RetroAchievements.
-
+ Logs in to RetroAchievements.Inicia sesión en RetroAchievements.
-
+ Current Game
- Current Game
+ Juego actual
-
- Achievements Login
- Inicio de sesión en RetroAchievements
-
-
-
- Please enter your user name and password for retroachievements.org.
- Introduce tu nombre de usuario y contraseña de retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso.
-
-
-
- User Name:
- Usuario:
-
-
-
- Password:
- Contraseña:
-
-
-
+ {} is not a valid disc image.{} no es una imagen de disco válida.
-
+ Automatic mapping completed for {}.Asignación automática de {} finalizada.
-
+ Automatic mapping failed for {}.Error en la asignación automática de {}.
-
+ Game settings initialized with global settings for '{}'.Ajustes del juego «{}» creados con la configuración global.
-
+ Game settings have been cleared for '{}'.Ajustes del juego «{}» borrados.
-
+ Console Port {}
- Console Port {}
+ Puerto {} de la consola
-
+ {} (Current){} (actual)
-
+ {} (Folder){} (carpeta)
-
+ Memory card name '{}' is not valid.Nombre de Memory Card «{}» no válido.
-
+ Memory Card '{}' created.Memory Card «{}» creada.
-
+ Failed to create memory card '{}'.Error al crear la Memory Card «{}».
-
+ A memory card with the name '{}' already exists.Ya existe una Memory Card con el nombre «{}».
-
+ Failed to load '{}'.Error al cargar «{}».
-
+ Input profile '{}' loaded.Perfil de entrada «{}» cargado.
-
+ Input profile '{}' saved.Perfil de entrada «{}» guardado.
-
+ Failed to save input profile '{}'.Error al guardar el perfil de entrada «{}».
-
+ Port {} Controller TypeTipo de mando del puerto {}
-
+ Select Macro {} BindsSeleccionar asignaciones de la macro {}
-
+
+ Macro {} Frequency
+ Frecuencia de la macro {}
+
+
+ Macro will toggle every {} frames.La macro se alternará cada {} fotogramas.
-
+ Port {} DeviceDispositivo del puerto {}
-
+ Port {} SubtypeSubtipo del puerto {}
-
+ {} unlabelled patch codes will automatically activate.
- Se activará(n) automáticamente {} código o códigos de parches sin etiquetar.
+ Se activará(n) automáticamente {} código(s) de parches sin etiquetar.
-
+ {} unlabelled patch codes found but not enabled.
- Se ha(n) encontrado {} código o códigos de parches, pero no ha(n) sido activados.
+ Se ha(n) encontrado {} código(s) de parches, pero no ha(n) sido activado(s).
-
+ This Session: {}Esta sesión: {}
-
+ All Time: {}
- Absoluto: {}
+ Tiempo total: {}
-
+ Save Slot {0}Espacio de guardado {0}
-
+ Saved {}Fecha: {}
-
+ {} does not exist.{} no existe.
-
+ {} deleted.
- {} ha sido eliminado.
+ Se ha eliminado: {}.
-
+ Failed to delete {}.Error al eliminar {}.
-
+ File: {}Archivo: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Tiempo jugado: {}
-
+ Last Played: {}Última partida: {}
-
+ Size: {:.2f} MBTamaño: {:.2f} MB
-
- {} points
- {} puntos
+
+ Left:
+ Izda.:
-
- {} (Hardcore Mode)
- {} (modo «hardcore»)
+
+ Top:
+ Arriba:
-
- You have unlocked all achievements and earned {} points!
- ¡Has desbloqueado todos los logros y has ganado {} puntos!
+
+ Right:
+ Dcha.:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- Has desbloqueado {} de {} logros, ganando {} de {} puntos.
+
+ Bottom:
+ Abajo:
-
- This game has {} leaderboards.
- Este juego tiene {} tablas de clasificación.
-
-
-
+ SummaryResumen
-
+ Interface SettingsAjustes de la interfaz
-
+ BIOS SettingsAjustes de BIOS
-
+ Emulation SettingsAjustes de emulación
-
+ Graphics SettingsAjustes de gráficos
-
+ Audio SettingsAjustes de audio
-
+ Memory Card Settings
- Ajustes de Memory Card
+ Ajustes de Memory Cards
-
+ Controller SettingsAjustes de mandos
-
+ Hotkey SettingsAjustes de teclas de acceso rápido
-
+ Achievements SettingsAjustes de logros
-
+ Folder SettingsAjustes de carpetas
-
+ Advanced SettingsAjustes avanzados
-
+ PatchesParches
-
+ CheatsTrucos
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2 % [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10 % [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25 % [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50 % [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75 % [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90 % [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100 % [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110 % [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120 % [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150 % [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175 % [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200 % [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300 % [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400 % [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500 % [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000 % [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% SpeedVelocidad al 50 %
-
+ 60% SpeedVelocidad al 60 %
-
+ 75% SpeedVelocidad al 75 %
-
+ 100% Speed (Default)Velocidad al 100 % (predeterminada)
-
+ 130% SpeedVelocidad al 130 %
-
+ 180% SpeedVelocidad al 180 %
-
+ 300% SpeedVelocidad al 300 %
-
+ Normal (Default)Normal (valor predeterminado)
-
+ Mild UnderclockBajar ligeramente la velocidad
-
+ Moderate UnderclockBajar moderadamente la velocidad
-
+ Maximum UnderclockBajada máxima de velocidad
-
+ DisabledOpción desactivada
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 fotogramas (sincronización forzada)
-
+ 1 Frame1 fotograma
-
+ 2 Frames2 fotogramas
-
+ 3 Frames3 fotogramas
-
+ NoneNo hacer nada
-
+ Extra + Preserve SignExtra + conservar signo
-
+ Full
- Completo
+ Todo
-
+ ExtraExtra
-
+ Automatic (Default)Ajuste automático (predeterminado)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNulo
-
+ OffNo
-
+ OnSí
-
+ AdaptiveAdaptativo
-
+ Bilinear (Smooth)Bilineal (suavizado)
-
+ Bilinear (Sharp)Bilineal (realzado)
-
+ Weave (Top Field First, Sawtooth)
- «Weave» (empezando por el campo superior, muestra dientes de sierra)
+ «Weave» (campo superior, muestra dientes de sierra)
-
+ Weave (Bottom Field First, Sawtooth)
- «Weave» (empezando por el campo inferior, muestra dientes de sierra)
+ «Weave» (campo inferior, muestra dientes de sierra)
-
+ Bob (Top Field First)Bob (empezando por el campo superior)
-
+ Bob (Bottom Field First)Bob (empezando por el campo inferior)
-
+ Blend (Top Field First, Half FPS)
- Fusión («Blend», empezando por el campo superior, FPS a la mitad)
+ Fusión («Blend», campo superior, FPS a la mitad)
-
+ Blend (Bottom Field First, Half FPS)
- Fusión («Blend», empezando por el campo inferior, FPS a la mitad)
+ Fusión («Blend», campo inferior, FPS a la mitad)
-
+ Adaptive (Top Field First)Adaptativo (empezando por el campo superior)
-
+ Adaptive (Bottom Field First)Adaptativo (empezando por el campo inferior)
-
+ Native (PS2)Nativa (PS2)
-
+ 1.25x NativeNativa ×1,25
-
+ 1.5x NativeNativa ×1,5
-
+ 1.75x NativeNativa ×1,75
-
+ 2x Native (~720p)Nativa ×2 (~720p)
-
+ 2.25x NativeNativa ×2,25
-
+ 2.5x NativeNativa ×2,5
-
+ 2.75x NativeNativa ×2,75
-
+ 3x Native (~1080p)Nativa ×3 (~1080p)
-
+ 3.5x NativeNativa ×3,5
-
+ 4x Native (~1440p/2K)Nativa ×4 (~1440p/2K)
-
+ 5x Native (~1620p)Nativa ×4 (~1620p)
-
+ 6x Native (~2160p/4K)Nativa ×6 (~2160p/4K)
-
+ 7x Native (~2520p)Nativa ×7 (~2520p)
-
+ 8x Native (~2880p)Nativa ×8 (~2880p)
-
+ Basic (Generated Mipmaps)Básico (mipmaps generados)
-
+ Full (PS2 Mipmaps)Completo (mipmaps de PS2)
-
+ NearestVecino más cercano
-
+ Bilinear (Forced)Bilineal (forzado)
-
+ Bilinear (PS2)Bilineal (estilo PS2)
-
+ Bilinear (Forced excluding sprite)Bilineal (forzado salvo a sprites)
-
+ Off (None)
- Desactivado (no usar)
+ Desactivar filtro trilineal
-
+ Trilinear (PS2)Trilineal (estilo PS2)
-
+ Trilinear (Forced)Trilineal (forzado)
-
+ ScaledA escala
-
+ Unscaled (Default)Sin escalar (predeterminado)
-
+ MinimumMínima
-
+ Basic (Recommended)Básica (recomendada)
-
+ MediumMedia
-
+ HighAlta
-
+ Full (Slow)Completa (lenta)
-
+ Maximum (Very Slow)Máxima (muy lenta)
-
+ Off (Default)Sin cambiar (predeterminado)
-
+ 2xx2
-
+ 4xx4
-
+ 8xx8
-
+ 16xx16
-
+ PartialParcial
-
+ Full (Hash Cache)Completa (caché con «hashes»)
-
+ Force DisabledForzar desactivación
-
+ Force EnabledForzar activación
-
+ Accurate (Recommended)Preciso (recomendado)
-
+ Disable Readbacks (Synchronize GS Thread)
- Desactivar cotejado (sincronizar el hilo del GS)
+ Deshabilitar cotejado (sincronizar el subproceso del GS)
-
+ Unsynchronized (Non-Deterministic)Sin sincronizar (no determinista)
-
+ Disabled (Ignore Transfers)Desactivado (ignorar las transferencias)
-
+ Screen ResolutionResolución de pantalla
-
- Internal Resolution (Uncorrected)
- Resolución interna (sin corregir)
+
+ Internal Resolution (Aspect Uncorrected)
+ Resolución interna (sin corregir el aspecto)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ No se pueden mostrar detalles para aquellos juegos que no se encuentren en la lista de juegos.
+
+
+
+ Full Boot
+ Arranque completo
+
+
+
+ Achievement Notifications
+ Notificaciones de logros
-
+
+ Leaderboard Notifications
+ Notificaciones de tablas de clasificación
+
+
+
+ Enable In-Game Overlays
+ Superposiciones dentro del juego
+
+
+
+ Encore Mode
+ Modo «encore» (de nueva partida)
+
+
+
+ Spectator Mode
+ Modo espectador
+
+
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (desactivar)
-
+ 1 (64 Max Width)1 (ancho máximo de 64)
-
+ 2 (128 Max Width)2 (ancho máximo de 128)
-
+ 3 (192 Max Width)3 (ancho máximo de 192)
-
+ 4 (256 Max Width)4 (ancho máximo de 256)
-
+ 5 (320 Max Width)5 (ancho máximo de 320)
-
+ 6 (384 Max Width)6 (ancho máximo de 384)
-
+ 7 (448 Max Width)7 (ancho máximo de 448)
-
+ 8 (512 Max Width)8 (ancho máximo de 512)
-
+ 9 (576 Max Width)9 (ancho máximo de 576)
-
+ 10 (640 Max Width)10 (ancho máximo de 640)
-
+ Sprites OnlySolo sprites
-
+ Sprites/TrianglesSprites/Triángulos
-
+ Blended Sprites/TrianglesSprites fusionados/Triángulos
-
+ 1 (Normal)1 (normal)
-
+ 2 (Aggressive)2 (agresivo)
-
+ Inside TargetDentro del objetivo
-
+ Merge TargetsFusionar objetivos
-
+ Normal (Vertex)Normal (vértices)
-
+ Special (Texture)Especial (texturas)
-
+ Special (Texture - Aggressive)Especial (texturas, agresivo)
-
+ Half
- La mitad
+ Medio píxel
-
+ Force BilinearForzar bilineal
-
+ Force NearestForzar vecino más cercano
-
+ Disabled (Default)Opción desactivada (predeterminado)
-
+ Enabled (Sprites Only)Activada (solo sprites)
-
+ Enabled (All Primitives)Activada (todos los primitivos)
-
+ None (Default)No (predeterminado)
-
+ Sharpen Only (Internal Resolution)Solo realzar (mediante resolución interna)
-
+ Sharpen and Resize (Display Resolution)Realzar y redimensionar (resolución de visualización)
-
+ Scanline FilterFiltro de líneas de exploración
-
+ Diagonal FilterFiltro diagonal
-
+ Triangular FilterFiltro triangular
-
+ Wave FilterFiltro ondulado
-
+ Lottes CRTCRT de Lottes
-
+ 4xRGSSRGSSx4
-
+ NxAGSSAGSSxN
-
+ UncompressedSin comprimir
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)Expansión de tiempo (recomendada)
-
+ Async Mix (Breaks some games!)Mezcla asíncrona (¡rompe algunos juegos!)
-
+ None (Audio can skip.)Ninguna (puede haber cortes de audio)
-
+ Stereo (None, Default)Estéreo (ninguna, predeterminada)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Sin sonido (emular solo la SPU2)
-
+ Cubeb (Cross-platform)Cubeb (multiplataforma)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8 MB)
-
+ PS2 (16MB)PS2 (16 MB)
-
+ PS2 (32MB)PS2 (32 MB)
-
+ PS2 (64MB)PS2 (64 MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [lo más compatible]
-
+ 16 MB16 MB
-
+ 32 MB32 MB
-
+ 64 MB64 MB
-
+ Folder [Recommended]Carpeta [recomendada]
-
+ 128 KB [PS1]128 KB [PS1]
-
+
+ Negative
+ Negativo
+
+
+
+ Positive
+ Positivo
+
+
+
+ Chop/Zero (Default)
+ Eliminar/cero (predeterminado)
+
+
+ Game GridCuadrícula de juegos
-
+ Game ListLista de juegos
-
+ Game List SettingsAjustes de la lista de juegos
-
+ TypeTipo
-
+ SerialN.º de serie
-
+ TitleTítulo
-
+ File TitleTítulo del archivo
-
+ CRCCRC
-
+ Time PlayedTiempo jugado
-
+ Last PlayedÚltima partida
-
+ SizeTamaño
-
+ Select Disc ImageSeleccionar imagen de disco
-
+ Select Disc DriveSeleccionar unidad de disco
-
+ Start FileEjecutar archivo
-
+ Start BIOSEjecutar BIOS
-
+ Start DiscEjecutar disco
-
+ ExitSalir
-
+ Set Input Binding
- Establecer asignaciones de entrada
+ Establecer asignación de entrada
-
+ RegionRegión
-
+ Compatibility RatingValoración de compatibilidad
-
+ PathRuta
-
+ Disc PathRuta del disco
-
+ Select Disc PathSeleccionar ruta del disco
-
- Details unavailable for game not scanned in game list.
- No hay detalles para un juego que no se encuentre en la lista de juegos.
-
-
-
+ Copy SettingsCopiar configuración
-
+ Clear SettingsBorrar configuración
-
+ Inhibit ScreensaverDesactivar salvapantallas
-
+
+ Enable Discord Presence
+ Habilitar presencia en Discord
+
+
+ Pause On StartPausar nada más iniciar
-
+ Pause On Focus LossPausar al pasar a segundo plano
-
+ Pause On MenuPausar al entrar en el menú
-
+ Confirm ShutdownConfirmar apagado
-
+ Save State On ShutdownCrear guardado rápido al apagar
-
+ Enable Per-Game SettingsHabilitar ajustes individuales para cada juego
-
+ Use Light ThemeUsar tema claro
-
+ Start FullscreenIniciar a pantalla completa
-
+ Double-Click Toggles FullscreenHacer doble clic para pantalla completa
-
+ Hide Cursor In FullscreenOcultar cursor en pantalla completa
-
+ OSD ScaleEscala de presentación en pantalla
-
+ Show MessagesMostrar mensajes
-
+ Show SpeedMostrar velocidad
-
+ Show FPSMostrar FPS
-
+ Show CPU UsageMostrar uso de la CPU
-
+ Show GPU UsageMostrar uso de la GPU
-
+ Show ResolutionMostrar resolución
-
+ Show GS StatisticsMostrar estadísticas del GS
-
+ Show Status IndicatorsMostrar indicadores de estado
-
+ Show SettingsMostrar ajustes
-
+ Show InputsMostrar entradas
-
+ Show Frame TimesMostrar duraciones de fotogramas
-
+ Warn About Unsafe SettingsAdvertir de ajustes que no sean seguros
-
+ Reset SettingsReiniciar ajustes
-
+ Change Search DirectoryCambiar directorio de búsqueda
-
+ Fast BootArranque rápido
-
+ Output VolumeVolumen de salida
-
+ Synchronization ModeModo de sincronización
-
+ Expansion ModeModo de expansión
-
+ Output ModuleMódulo de salida
-
+ LatencyLatencia
-
+ Sequence LengthLongitud de secuencia
-
+ Seekwindow SizeTamaño de ventana de búsqueda
-
+ OverlapSolapamiento
-
+ Memory Card DirectoryDirectorio de Memory Cards
-
+ Folder Memory Card Filter
- Filtrar carpeta de Memory Card
+ Filtrar carpetas de Memory Card
-
+ Auto Eject When LoadingExpulsar automáticamente al cargar
-
+ CreateCrear
-
+ CancelCancelar
-
+ Load ProfileCargar perfil
-
+ Save ProfileGuardar perfil
-
+ Per-Game Configuration
- Configuración manual del juego
+ Configuración específica para el juego
-
+ Copy Global SettingsCopiar configuración global
-
+ Enable SDL Input SourceHabilitar origen de entrada SDL
-
+ SDL DualShock 4 / DualSense Enhanced ModeModo SDL mejorado para DualShock 4/DualSense
-
+ SDL Raw InputEntrada sin procesar SDL
-
+ Enable XInput Input SourceHabilitar origen de entrada XInput
-
+ Enable Console Port 1 MultitapHabilitar multitap en el puerto de mando 1
-
+ Enable Console Port 2 MultitapHabilitar multitap en el puerto de mando 2
-
+ Controller Port {}{}Puerto de mando {}{}
-
+ Controller Port {}Puerto de mando {}
-
+ Controller TypeTipo de mando
-
+ Automatic MappingAsignación automática
-
+ Controller Port {}{} MacrosMacros del puerto de mando {}{}
-
+ Controller Port {} MacrosMacros del puerto de mando {}
-
+ Macro Button {}
- Botón de macro {}
+ Botones de macro {}
-
+ ButtonsBotones
-
+ FrequencyFrecuencia
-
+ PressurePresión
-
+ Controller Port {}{} SettingsAjustes del puerto de mando {}{}
-
+ Controller Port {} SettingsAjustes del puerto de mando {}
-
+ USB Port {}Puerto USB {}
-
+ Device TypeTipo de dispositivo
-
+ Device SubtypeSubtipo de dispositivo
-
+ {} BindingsAsignaciones de {}
-
+ Clear BindingsBorrar asignaciones
-
+ {} SettingsAjustes de {}
-
+ Cache DirectoryDirectorio de la caché
-
+ Covers DirectoryDirectorio de carátulas
-
+ Snapshots DirectoryDirectorio de capturas de imagen
-
+ Save States DirectoryDirectorio de guardados rápidos
-
+ Game Settings DirectoryDirectorio de ajustes de juegos
-
+ Input Profile DirectoryDirectorio de perfiles de entrada
-
+ Cheats DirectoryDirectorio de trucos
-
+ Patches DirectoryDirectorio de parches
-
+ Texture Replacements DirectoryDirectorio de texturas de reemplazo
-
+ Video Dumping DirectoryDirectorio de volcado de vídeos
-
+ Resume GameContinuar partida
-
+ Toggle Frame LimitAlternar limitador de fotogramas
-
+ Game PropertiesPropiedades del juego
-
+ AchievementsLogros
-
+ Save ScreenshotGuardar captura de pantalla
-
+ Switch To Software RendererCambiar a renderizador por software
-
+ Switch To Hardware RendererCambiar a renderizador por hardware
-
+ Change DiscCambiar disco
-
+ Close GameCerrar juego
-
+ Exit Without SavingSalir sin guardar
-
+ Back To Pause MenuVolver al menú de pausa
-
+ Exit And Save StateSalir y hacer un guardado rápido
-
+ LeaderboardsTablas de clasificación
-
+ Delete Save
- Borrar archivo
+ Eliminar guardado rápido
-
+ Close MenuCerrar menú
-
- Clean Boot
- Arranque limpio
-
-
-
+ Delete StateEliminar guardado rápido
-
+ Default BootArranque predeterminado
-
- Slow Boot
- Arranque lento
-
-
-
+ Reset Play TimeRestablecer tiempo jugado
-
+ Add Search DirectoryAñadir directorio de búsqueda
-
+ Open in File BrowserAbrir en el explorador de archivos
-
+ Disable Subdirectory Scanning
- Desactivar búsqueda en subdirectorios
+ Deshabilitar búsqueda en subdirectorios
-
+ Enable Subdirectory Scanning
- Activar búsqueda en subdirectorios
+ Habilitar búsqueda en subdirectorios
-
+ Remove From ListQuitar de la lista
-
+ Default ViewVista predeterminada
-
+ Sort By
- Ordenar por
+ Orden
-
+ Sort ReversedInvertir orden
-
+ Scan For New GamesBuscar juegos nuevos
-
+ Rescan All GamesVolver a buscar todos los juegos
-
- Start Download
- Comenzar descarga
-
-
-
+ WebsitePágina web
-
+ Support ForumsForos para asistencia técnica
-
+ GitHub RepositoryRepositorio de GitHub
-
+ LicenseLicencia
-
+ CloseCerrar
-
+ RAIntegration is being used instead of the built-in achievements implementation.Se está utilizando RAIntegration en vez de la implementación nativa de logros.
-
+ Enable AchievementsHabilitar logros
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore ModeModo «hardcore»
-
- Show Notifications
- Mostrar notificaciones
-
-
-
+ Sound EffectsEfectos de sonido
-
- Show Challenge Indicators
- Mostrar indicadores de desafío
-
-
-
+ Test Unofficial AchievementsProbar logros no oficiales
-
- Test Mode
- Modo de pruebas
-
-
-
+ Username: {}Usuario: {}
-
+ Login token generated on {}Token de acceso generado el {}
-
+ LogoutCerrar sesión
-
+ Not Logged InNo se ha iniciado sesión
-
+ Login
- Iniciar sesión
-
-
-
- Achievements are disabled.
- Los logros están desactivados.
-
-
-
- Game ID: {}
- ID del juego: {}
-
-
-
- Game Title: {}
- Título del juego: {}
+ Iniciar sesión
-
- Achievements: {} ({} points)
- Logros: {} ({} puntos)
+
+ Game: {0} ({1})
+ Juego: {0} ({1})
-
+ Rich presence inactive or unsupported.El modo de «Rich Presence» no se encuentra activo o no está soportado.
-
+ Game not loaded or no RetroAchievements available.No se ha cargado un juego o no tiene RetroAchievements disponibles.
-
+ Card Enabled
- Memory Card activada
+ Activar Memory Card
-
+ Card NameNombre de Memory Card
-
+ Eject CardExpulsar Memory Card
@@ -8074,9 +8323,9 @@ ${serial}: número de serie del juego.
Error al reabrir, restaurando la configuración antigua.
-
+ Upscale multiplier set to {}x.
- Multiplicador de escalado establecido en x{}.
+ Multiplicador de escalado cambiado a x{}.
@@ -8101,12 +8350,12 @@ ${serial}: número de serie del juego.
CAS is not available, your graphics driver does not support the required functionality.
- CAS no está disponible: tu controlador gráfico no es compatible con la característica necesaria.
+ CAS no está disponible: tu controlador gráfico no es compatible con la funcionalidad necesaria.Saving {0} GS dump {1} to '{2}'
- Guardando {0} volcado GS {1} en «{2}»
+ Guardando volcado del GS {0} {1} en «{2}»
@@ -8116,7 +8365,7 @@ ${serial}: número de serie del juego.
Saved GS dump to '{}'.
- Guardando volcado GS en «{}».
+ Guardando volcado del GS en «{}».
@@ -8129,12 +8378,12 @@ ${serial}: número de serie del juego.
Desactivando los «mipmaps» autogenerados de una o más texturas de reemplazo comprimidas. Se recomienda generar «mipmaps» al comprimir tus texturas.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Los búferes de símbolos y las barreras de texturas no están disponibles: algunos efectos gráficos fallarán.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.La opción «Mantener la GPU en marcha al cotejar» está activada, pero las marcas de tiempo calibradas no están disponibles. El proceso podría ser muy lento.
@@ -8184,13 +8433,13 @@ ${serial}: número de serie del juego.
%1 unlabelled patch codes will automatically activate.
- Se activará(n) automáticamente %1 código o códigos de parches sin etiquetar.
+ Se activará(n) automáticamente %1 código(s) de parches sin etiquetar.GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8202,263 +8451,405 @@ del juego para mejorar la calidad gráfica, pero aumentarán
los requisitos del sistema.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Se han activado las correcciones manuales para el renderizador por hardware del GS. No se han aplicado las siguientes correcciones automáticas:
-
+ No tracks provided.No hay pistas.
-
+ Hash {} is not in database.El «hash» {} no se encuentra en la base de datos.
-
+ Data track number does not match data track in database.El número de la pista de datos no concuerda con el de la base de datos.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- La pista {} con el «hash» {} no existe en la base de datos.
+ La pista {0} con el «hash» {1} no existe en la base de datos.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- La pista {} con el «hash» {} corresponde a otro juego ({}).
+ La pista {0} con el «hash» {1} corresponde a otro juego ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- La pista {} con el «hash» {} no se corresponde con la pista de la base de datos.
+ La pista {0} con el «hash» {1} no se corresponde con la pista de la base de datos.GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Correcciones para juegos (NO SE RECOMIENDA cambiarlos de forma global)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- Corrección de división negativa en la FPU (para los juegos de Gundam)
+ Corrección de división negativa en la FPU
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- Corrección de multiplicaciones de la FPU (para Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Utilizar el renderizador por software para los vídeos FMV
+ Corrección de multiplicaciones de la FPU
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Corrección para omitir el formato MPEG (omite los vídeos/FMV)
+ Corrección para omitir el formato MPEG
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Corrección de precarga del TLB (para los juegos de Goemon)
+ Corrección de precarga del TLB
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- Corrección de sincronización del EE (para uso general)
+ Corrección de sincronización del EE
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Corrección de DMA instantáneo (ideal si hay problemas de emulación de caché)
+ Corrección de DMA instantáneo
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- Corrección del indicador OPH (para Bleach Blade Battlers)
+ Corrección del indicador OPH
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emular FIFO del GIF (más correcto, pero más lento)
+ Emular FIFO del GIF
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- Corrección para DMA saturado (bloquea las escrituras al estar ocupado)
+ Corrección para DMA saturado
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Retrasar paralizaciones del VIF1 (para la interfaz de SOCOM 2 o Spy Hunter)
+ Retrasar paralizaciones del VIF1
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emular FIFO del VIF (más correcto, pero más lento)
+ Emular FIFO del VIF
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Sincronización total de la VU0 (más correcta, pero más lenta)
+ Sincronización total de la VU0
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- Corrección del bit I de la VU (para Scarface The World is Yours/Crash Tag Team Racing)
+ Corrección del bit I de las VU
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- Corrección de sumas de la VU (para los juegos de Tri-Ace)
+ Corrección de sumas de las VU
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- Corrección de desbordamiento de la VU (Superman Returns)
+ Corrección de desbordamiento de las VU
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- Sincronizar la VU (juegos con problemas de ralentizaciones o que usen M-Bits)
+ Sincronizar las VU
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- Sincronizar XGKick de la VU (más correcto, pero más lento)
+ Sincronizar XGKicks de las VU
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Forzar detección interna de FPS mediante el BLIT (para cuando falle la detección automática)
+ Forzar detección interna de FPS mediante el BLIT
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Utilizar el renderizador por software para los vídeos FMV
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ desactivado
+
+
+
+ For Tales of Destiny.
+ Para Tales of Destiny.
+
+
+
+ For Gundam Games.
+ Para los juegos de Gundam.
+
+
+
+ To avoid TLB miss on Goemon.
+ Para evitar los fallos del TLB en los juegos de Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Necesario para algunos juegos que renderizan los vídeos FMV de una forma compleja.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Omite los vídeos o FMV de los juegos para evitar cuelgues o bloqueos.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Afecta a los siguientes juegos: Bleach Blade Battlers, Growlanser II y III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ Corrección de sincronización de uso general. Afecta a los siguientes juegos: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Ideal para problemas de emulación de caché. Afecta a los siguientes juegos: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Afecta a los siguientes juegos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Más correcto, pero más lento. Afecta a los siguientes juegos: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simula las lecturas adelantadas FIFO del VIF1. Afecta a los siguientes juegos: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ Para la interfaz de SOCOM 2 y los cuelgues al cargar en Spy Hunter.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ Para juegos de Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Evita la recompilación constante de algunos juegos. Afecta a los siguientes: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Fuerza una sincronización estricta de la VU0 por cada instrucción COP2.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Para evitar problemas de sincronización al leer o escribir en los registros de las VU.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ Comprueba los posibles desbordamientos en los valores de coma flotante (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Utiliza una sincronización precisa para los XGKicks de las VU (más lenta).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Utiliza un método alternativo para calcular los FPS internos y evitar falsas lecturas en algunos juegos.GameList
-
+ NeverNunca
-
+ TodayHoy
-
+ YesterdayAyer
-
+ {}h {}m{} h {} m
-
+ {}h {}m {}s{} h {} m {} s
-
+ {}m {}s{} m {} s
-
+ {}s{} s
-
+ {} hours{} horas
-
+ {} minutes{} minutos
+
+
+ Downloading cover for {0} [{1}]...
+ Descargando carátula para {0} [{1}]...
+ GameListModel
-
+ TypeTipo
-
+ CodeN.º serie
-
+ TitleTítulo
-
+ File TitleTítulo del archivo
-
+ CRCCRC
-
+ Time PlayedTiempo jugado
-
+ Last PlayedÚltima partida
-
+ SizeTamaño
-
+ RegionRegión
-
+ CompatibilityCompatibilidad
@@ -8466,74 +8857,100 @@ los requisitos del sistema.
GameListSettingsWidget
-
+
+ Game Scanning
+ Búsqueda de juegos
+
+
+ Search Directories (will be scanned for games)Directorios de búsqueda (de juegos)
-
+ Add...Añadir...
-
-
-
+
+
+ RemoveQuitar
-
+ Search DirectoryDirectorio de búsqueda
-
+ Scan Recursively
- Búsqueda recursiva
+ Recursividad
-
+ Excluded Paths (will not be scanned)Rutas a excluir (donde no se buscarán juegos)
-
+ Directory...Directorio...
-
+ File...Archivo...
-
+ Scan For New GamesBuscar juegos nuevos
-
+ Rescan All GamesVolver a buscar todos los juegos
-
+
+ Display
+ Visualización
+
+
+
+
+ Prefer English Titles
+ Preferir títulos en inglés
+
+
+
+ Unchecked
+ desactivado
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ Si el título original de un juego no se corresponde con el título en inglés, mostrará el título en inglés.
+
+
+ Open Directory...Abrir directorio...
-
+ Select Search DirectorySeleccionar directorio de búsqueda
-
+ Scan Recursively?¿Buscar de forma recursiva?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8542,12 +8959,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que se encuentre en subdirectorios.
-
+ Select FileSeleccionar archivo
-
+ Select DirectorySeleccionar directorio
@@ -8555,32 +8972,32 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que
GameListWidget
-
+ Game ListLista de juegos
-
+ Game GridCuadrícula de juegos
-
+ Show TitlesMostrar títulos
-
+ All TypesTodos los tipos
-
+ All RegionsTodas las regiones
-
+ Search...Buscar...
@@ -8606,17 +9023,17 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que
<html><head/><body><p><span style=" font-weight:700;">Autor: </span>Autor del parche</p><p>Aquí iría la descripción</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Autor: </strong>%1<br>%2
-
+ UnknownDesconocido
-
+ No description provided.No se ha proporcionado una descripción.
@@ -8634,7 +9051,7 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que
Recargar parches
-
+ There are no patches available for this game.No hay parches disponibles para este juego.
@@ -8649,403 +9066,414 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que
Clear the line to restore the original title...
- Borra la línea para restaurar el título original...
+ Deja la línea en blanco para restaurar el título original...
-
+ RestoreRestaurar
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Título a usar al ordenar:
+
+
+
+ English Title:
+ Título en inglés:
+
+
+ Path:Ruta:
-
+ Serial:N.º de serie:
-
+ CRC:CRC:
-
+ Type:Tipo:
-
+ PS2 DiscDisco de PS2
-
+ PS1 DiscDisco de PS1
-
+ ELF (PS2 Executable)ELF (ejecutable de PS2)
-
+ Region:Región:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brasil)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (China)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japón)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Corea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwán)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (EE.UU.)
-
+ OtherOtra
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (Sudáfrica)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Bélgica)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europa/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (Francia)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finlandia)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Alemania)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Grecia)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italia)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europa/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Países Bajos)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Noruega)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Polonia)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Rusia)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (España)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Escandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Suecia)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Suiza)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (Reino Unido)
-
+ Compatibility:Compatibilidad:
-
+ UnknownDesconocida
-
+ Not BootableNo ejecutable
-
+ Reaches IntroLlega hasta la introducción
-
+ Reaches MenuLlega hasta los menús
-
+ In-GameLlega hasta dentro del juego
-
+ PlayableJugable
-
+ PerfectPerfecta
-
+ Input Profile:Perfil de entrada:
-
+ SharedRefers to the shared settings profile.Compartido
-
+ Disc Path:Ruta del disco:
-
+ Browse...Buscar...
-
+ ClearBorrar
-
+ VerifyVerificar
-
+ Search on Redump.org...Buscar en Redump.org...
-
+ Select Disc PathSeleccionar ruta del disco
-
+ Game is not a CD/DVD.El juego no es un CD/DVD.
-
+ Track list unavailable while virtual machine is running.La lista de pistas no estará disponible mientras se ejecute la máquina virtual.
-
+ #N.º
-
+ ModeModo
-
-
+
+ StartInicio
-
-
+
+ SectorsSectores
-
-
+
+ SizeTamaño
-
-
+
+ MD5MD5
-
-
+
+ StatusEstado
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed>
- <sin calcular>
+ (sin calcular)
-
+ ErrorError
-
+ Cannot verify image while a game is running.No se puede verificar la imagen mientras se esté ejecutando un juego.
-
+ One or more tracks is missing.Faltan una o más pistas.
-
+ Verified as %1 [%2] (Version %3).Verificado como %1 [%2] (Versión %3).
-
+ Verified as %1 [%2].Verificado como %1 [%2].
@@ -9053,62 +9481,62 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que
GraphicsSettingsWidget
-
+ Renderer:Renderizador:
-
+ Adapter:Adaptador:
-
+ DisplayImagen
-
+ Fullscreen Mode:Modo a pantalla completa:
-
+ Aspect Ratio:Relación de aspecto:
-
+ Fit to Window / FullscreenAjustar a ventana/pantalla completa
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Estándar automática (4:3/3:2 progresivo)
-
-
+
+ Standard (4:3)Estándar (4:3)
-
-
+
+ Widescreen (16:9)Panorámica (16:9)
-
+ FMV Aspect Ratio:Relación de aspecto de vídeos FMV:
-
-
-
+
+
+
@@ -9118,12 +9546,12 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que
Sin cambiar (predeterminado)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9134,92 +9562,92 @@ La búsqueda recursiva llevará más tiempo, pero identificará todo archivo que
Ajuste automático (predeterminado)
-
+ None (Interlaced, also used by Progressive)
- Nulo (imagen entrelazada, también se utiliza para el modo progresivo)
+ No desentrelazar (también se utiliza para el modo progresivo)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.«Weave» (empezando por el campo superior, muestra dientes de sierra)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.«Weave» (empezando por el campo inferior, muestra dientes de sierra)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (empezando por el campo superior, muestra los fotogramas completos)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (empezando por el campo inferior, muestra los fotogramas completos)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Fusión («Blend», empezando por el campo superior, fusiona ambos campos)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Fusión («Blend», empezando por el campo inferior, fusiona ambos campos)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptativo (empezando por el campo superior, similar a Bob + «Weave»)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptativo (empezando por el campo inferior, similar a Bob + «Weave»)
-
+ Bilinear Filtering:Filtrado bilineal:
-
-
+
+ NoneNo
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilineal (suavizado)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilineal (realzado)
-
+ Vertical Stretch:Estiramiento vertical:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9227,355 +9655,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Recortar:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Izda.:
-
-
-
-
+
+
+
+ px
- px
+ px
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Arriba:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Dcha.:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Abajo:
-
+ Screen OffsetsCompensación de imagen
-
+ VSyncSincronización vertical («V-Sync»)
-
+ Show OverscanMostrar área de sobrebarrido
-
+ Enable Widescreen Patches
- Habilitar parches para pantallas panorámicas
+ Habilitar parches de imagen panorámica
-
+ Enable No-Interlacing PatchesHabilitar parches para desactivar el entrelazado
-
+ Anti-BlurFiltro antiborrosidad
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace Offset
- Desactivar compensación de entrelazado
+ Deshabilitar compensación de entrelazado
-
+ Screenshot Size:Tamaño de capturas de pantalla:
-
+ Screen ResolutionResolución de pantalla
-
+ Internal ResolutionResolución interna
-
+ Internal Resolution (Aspect Uncorrected)Resolución interna (sin corregir el aspecto)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Calidad:
-
-
+
+ RenderingRenderizado
-
+ Internal Resolution:Resolución interna:
-
+ Mipmapping:
- «Mipmapping»
+ «Mipmapping»:
-
-
+
+ OffNo
-
+ Basic (Generated Mipmaps)Básico (mipmaps generados)
-
+ Full (PS2 Mipmaps)Completo (mipmaps de PS2)
-
-
+
+ Texture Filtering:Filtrado de texturas:
-
-
+
+ NearestVecino más cercano
-
-
+
+ Bilinear (Forced)Bilineal (forzado)
-
-
+
+ Bilinear (PS2)Bilineal (estilo PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilineal (forzado salvo a sprites)
-
+ Trilinear Filtering:Filtrado trilineal:
-
+ Off (None)
- Desactivado (no usar)
+ Desactivar filtro trilineal
-
+ Trilinear (PS2)Trilineal (estilo PS2)
-
+ Trilinear (Forced)Trilineal (forzado)
-
+ Anisotropic Filtering:Filtrado anisotrópico:
-
+ Dithering:Tramado:
-
+ ScaledA escala
-
+ Unscaled (Default)Sin escalar (predeterminado)
-
+ Blending Accuracy:Precisión de mezcla:
-
+ MinimumMínima
-
+ Basic (Recommended)Básica (recomendada)
-
+ MediumMedia
-
+ HighAlta
-
+ Full (Slow)Completa (lenta)
-
+ Maximum (Very Slow)Máxima (muy lenta)
-
+ Texture Preloading:Precarga de texturas:
-
+ PartialParcial
-
+ Full (Hash Cache)Completa (caché con «hashes»)
-
+
+ Software Rendering Threads:
+ Subprocesos de renderizado:
+
+
+
+ Skip Draw Range:
+ Rango de «skipdraw»:
+
+
+ GPU Palette ConversionConversión de paletas en la GPU
-
+ Manual Hardware Renderer FixesCorrecciones manuales para el renderizador por hardware
-
+ Spin GPU During ReadbacksMantener la GPU en marcha al cotejar
-
+ Spin CPU During ReadbacksMantener la CPU en marcha al cotejar
-
- Extra Rendering Threads:
- Hilos adicionales de renderizado:
-
-
-
+ threads
- hilos
+ subprocesos
-
+ Mipmapping«Mipmapping»
-
+ Auto Flush
- Limpieza automática
+ Vaciado automático
-
+ Hardware FixesCorrecciones para hardware
-
+ Force DisabledForzar desactivación
-
+ Force EnabledForzar activación
-
+ CPU Sprite Render Size:
- Tamaño del renderizado de sprites en CPU:
+ Tamaño render. sprites en CPU:
-
-
-
+
+
+ 0 (Disabled)
@@ -9583,79 +10016,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (desactivar)
-
+ 1 (64 Max Width)1 (ancho máximo de 64)
-
+ 2 (128 Max Width)2 (ancho máximo de 128)
-
+ 3 (192 Max Width)3 (ancho máximo de 192)
-
+ 4 (256 Max Width)4 (ancho máximo de 256)
-
+ 5 (320 Max Width)5 (ancho máximo de 320)
-
+ 6 (384 Max Width)6 (ancho máximo de 384)
-
+ 7 (448 Max Width)7 (ancho máximo de 448)
-
+ 8 (512 Max Width)8 (ancho máximo de 512)
-
+ 9 (576 Max Width)9 (ancho máximo de 576)
-
+ 10 (640 Max Width)10 (ancho máximo de 640)
-
- Skipdraw Range:
- Rango de «skipdraw»:
-
-
-
+ Frame Buffer Conversion
- Conversión de búfer de fotogramas
+ Conversión del búfer de fotogramas
-
+ Disable Depth Emulation
- Desactivar emulación de profundidad
+ Deshabilitar emulación de profundidad
-
+ Disable Safe Features
- Desactivar funcionalidades seguras
+ Deshabilitar funcionalidades seguras
-
+ Preload Frame DataPrecargar datos de fotograma
@@ -9666,606 +10094,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texturas dentro de RT
-
+ 1 (Normal)1 (normal)
-
+ 2 (Aggressive)2 (agresivo)
-
+ Software CLUT Render:Renderizado de CLUT por software:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.
- Destinar CLUTs a GPU:
+ Destinar CLUT a GPU:
-
-
-
+
+
+ Disabled (Default)Opción desactivada (predeterminado)
-
+ Enabled (Exact Match)Opción activada (coincidencia exacta)
-
+ Enabled (Check Inside Target)Opción activada (comprobar objetivos)
-
+ Upscaling FixesCorrecciones para escalado
-
+ Half Pixel Offset:Compensación de medio píxel:
-
+ Normal (Vertex)Normal (vértices)
-
+ Special (Texture)Especial (texturas)
-
+ Special (Texture - Aggressive)Especial (texturas, agresivo)
-
+ Round Sprite:Redondear sprites:
-
+ Half
- La mitad
+ Medio píxel
-
+ FullTodo
-
+ Texture Offsets:Compensación de texturas:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteFusionar sprites
-
+ Align SpriteAlinear sprites
-
+ Deinterlacing:Desentrelazado:
-
+ Sprites OnlySolo sprites
-
+ Sprites/TrianglesSprites/Triángulos
-
+ Blended Sprites/TrianglesSprites fusionados/Triángulos
-
+ Auto Flush:
- Limpieza automática:
+ Vaciado automático:
-
+ Enabled (Sprites Only)
- Activada (solo sprites)
+ Opción activada (solo sprites)
-
+ Enabled (All Primitives)
- Activada (todos los primitivos)
+ Opción activada (todos los primitivos)
-
+ Texture Inside RT:Texturas dentro de RT:
-
+ Inside TargetDentro del objetivo
-
+ Merge TargetsFusionar objetivos
-
+ Disable Partial Source Invalidation
- Desactivar invalidación parcial de origen
+ Deshabilitar invalidación parcial de origen
-
+ Read Targets When ClosingLeer objetivos al cerrar
-
+ Estimate Texture RegionCalcular regiones de texturas
-
+ Disable Render Fixes
- Desactivar correcciones de renderizado
+ Deshabilitar correcciones de renderizado
-
+ Unscaled Palette Texture Draws
- Dibujar texturas de paletas sin escala
+ Dibujar texturas de paletas sin escalarlas
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Corrección para Wild Arms
-
+ Bilinear Dirty Upscale:Escalado bilineal «sucio»:
-
+ Force BilinearForzar bilineal
-
+ Force NearestForzar vecino más cercano
-
+ Texture ReplacementReemplazo de texturas
-
+ Search DirectoryDirectorio de búsqueda
-
-
+
+ Browse...Buscar...
-
-
+
+ Open...Abrir...
-
-
+
+ ResetReiniciar
-
+ PCSX2 will dump and load texture replacements from this directory.
- PCSX2 volcará y cargará las texturas de reemplazo de este directorio.
+ PCSX2 volcará y cargará las texturas de reemplazo usando este directorio.
-
+ OptionsOpciones
-
+ Dump TexturesVolcar texturas
-
+ Dump MipmapsVolcar «mipmaps»
-
+ Dump FMV TexturesVolcar texturas de vídeos FMV
-
-
- Async Texture Loading
- Carga de texturas asincrónica
-
-
-
+ Load TexturesCargar texturas
-
+ Precache TexturesPrecachear texturas
-
+ Post-ProcessingPosprocesado
-
+ Sharpening/Anti-AliasingRealce/suavizado de bordes
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx
- Realce por contraste adaptativo:
+ Realce por contraste adaptativo (CAS):
-
-
+
+ None (Default)No (predeterminado)
-
+ Sharpen Only (Internal Resolution)Solo realzar (mediante resolución interna)
-
+ Sharpen and Resize (Display Resolution)Realzar y redimensionar (resolución de visualización)
-
+ Sharpness:Realzado:
-
+ FXAAFXAA
-
+ FiltersFiltros
-
+ TV Shader:Sombreador de TV:
-
+ Scanline FilterFiltro de líneas de exploración
-
+ Diagonal FilterFiltro diagonal
-
+ Triangular FilterFiltro triangular
-
+ Wave FilterFiltro ondulado
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.CRT de Lottes
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)Muestreo por reducción x4 RGSS («Rotated Grid SuperSampling»)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)Muestreo por reducción NxAGSS («Nx Automatic Grid SuperSampling»)
-
+ Shade Boost
- Ajustar tono
+ Mejora del tono
-
+ Brightness:Brillo:
-
+ Contrast:Contraste:
- Saturation
- Saturación:
+ Saturación
-
+ OSDPresentación en pantalla
-
+ On-Screen DisplayPresentación en pantalla
-
+ OSD Scale:Escala:
-
+ Show IndicatorsMostrar indicadores
-
+ Show ResolutionMostrar resolución
-
+ Show InputsMostrar entradas
-
+ Show GPU UsageMostrar uso de la GPU
-
+ Show SettingsMostrar ajustes
-
+ Show FPSMostrar FPS
-
+
+
+ Disable Dual-Source Blending
+ Deshabilitar mezcla de doble origen
+
+
+ Disable Shader Cache
- Desactivar caché de sombreadores
+ Deshabilitar caché de sombreadores
-
+ Disable Vertex Shader Expand
- Desactivar expansión de sombreadores de vértices
+ Deshabilitar expansión de sombreadores de vértices
-
+ Show StatisticsMostrar estadísticas
-
+
+
+ Asynchronous Texture Loading
+ Carga de texturas asincrónica
+
+
+
+ Saturation:
+ Saturación:
+
+
+ Show CPU UsageMostrar uso de la CPU
-
+ Warn About Unsafe SettingsAdvertir de ajustes que no sean seguros
-
+ Show Frame TimesMostrar duraciones de fotogramas
-
+ RecordingGrabación
-
+ Video Dumping DirectoryDirectorio de volcado de vídeos
-
+ Capture SetupConfiguración de captura
-
+ Container:Contenedor:
-
-
+
+ Codec:Códec:
-
-
+
+ Extra ArgumentsArgumentos adicionales
-
+ Capture AudioCapturar audio
-
+ Resolution:Resolución:
-
+ x ×
-
+ AutoAutom.
-
+ Capture VideoCapturar vídeo
-
+ AdvancedAdvanced here refers to the advanced graphics options.
- Avanzadas
+ Avanzado
-
+ Advanced OptionsOpciones avanzadas
-
+ Hardware Download Mode:Modo de descarga de hardware:
-
+ Accurate (Recommended)Preciso (recomendado)
-
+ Disable Readbacks (Synchronize GS Thread)
- Desactivar cotejado (sincronizar el hilo del GS)
+ Deshabilitar cotejado (sincronizar el subproceso del GS)
-
+ Unsynchronized (Non-Deterministic)Sin sincronizar (no determinista)
-
+ Disabled (Ignore Transfers)Desactivado (ignorar las transferencias)
-
+ GS Dump Compression:Compresión de volcados del GS:
-
+ UncompressedSin comprimir
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesOmitir fotogramas duplicados
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10275,72 +10713,66 @@ Swap chain: see Microsoft's Terminology Portal.Utilizar cadena de intercambio de BLITs
-
+ Disable Threaded Presentation
- Desactivar presentación multihilo
+ Deshabilitar presentación multihilo
-
-
+
+ Bitrate:Tasa de bits:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Pantalla completa exclusiva:
-
+ DisallowedDesactivada
-
+ AllowedActivada
-
+ Debugging OptionsOpciones de depuración
-
+ Override Texture Barriers:Invalidar barreras de texturas:
-
+ Use Debug DeviceUtilizar dispositivo de depuración
-
-
- Disable Dual Source Blending
- Desactivar mezcla de doble origen
-
-
-
+ Show Speed PercentagesMostrar porcentajes de velocidad
-
+ Disable Framebuffer Fetch
- Desactivar acceso al búfer de fotogramas
+ Deshabilitar acceso al búfer de fotogramas
@@ -10406,8 +10838,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Utilizar configuración global [%1]
@@ -10459,13 +10891,14 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckeddesactivadoAutomatically loads and applies widescreen patches on game start. Can cause issues.
- Carga y aplica automáticamente los parches de pantalla panorámica al iniciar el juego. Podría causar problemas.
+ Carga y aplica automáticamente los parches de imagen panorámica al iniciar el juego. Podría provocar problemas.
@@ -10485,7 +10918,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
- Activa el filtro de posprocesado lineal. Suaviza la imagen completa a medida que se muestre en pantalla. Corrige la posición entre píxeles.
+ Activa el filtro de posprocesado lineal. Suaviza la imagen completa al mostrarla en pantalla. Corrige la colocación entre píxeles.
@@ -10501,7 +10934,7 @@ Swap chain: see Microsoft's Terminology Portal.
FMV Aspect Ratio
- Relación de aspecto de FMV
+ Relación de aspecto de vídeos FMV
@@ -10518,11 +10951,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Controla el grado de precisión de la emulación de la unidad de mezclas del GS.<br> Cuanto más elevado sea el ajuste, más mezclas se emularán en el sombreador con precisión y más repercutirá en la velocidad.<br> Ten en cuenta que las mezclas en Direct3D tienen una capacidad reducida respecto a OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Subprocesos para el renderizado por software
+ Software CLUT RenderRenderizado de CLUT por software
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Desactiva el soporte de los búferes de profundidad en la caché de texturas. Podría ayudar a mejorar la velocidad, pero es probable que provoque todo tipo de problemas.
+ This option disables game-specific render fixes.
@@ -10536,7 +10979,7 @@ Swap chain: see Microsoft's Terminology Portal.
Framebuffer Conversion
- Conversión de búfer de fotogramas
+ Conversión del búfer de fotogramas
@@ -10546,12 +10989,12 @@ Swap chain: see Microsoft's Terminology Portal.
Uploads GS data when rendering a new frame to reproduce some effects accurately.
- Envía los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente.
+ Transmite los datos del GS al renderizar un fotograma nuevo para poder reproducir algunos efectos fielmente.Disabled
- Desactivada
+ desactivada
@@ -10561,7 +11004,7 @@ Swap chain: see Microsoft's Terminology Portal.
Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
- Limpia todos los objetivos de la caché de texturas de vuelta a la memoria local al apagar la máquina virtual. Puede evitar que se pierdan elementos visuales al hacer guardados rápidos o al cambiar de renderizador, pero también puede provocar corrupción gráfica.
+ Vacía todos los objetivos de la caché de texturas en la memoria local al apagar la máquina virtual. Puede evitar que se pierdan elementos visuales al hacer guardados rápidos o al cambiar de renderizador, pero también puede provocar corrupción gráfica.
@@ -10574,6 +11017,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Soluciona problemas al escalar la imagen (líneas verticales) en juegos de Namco, tales como Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Vuelca las texturas reemplazables al disco. El rendimiento se reducirá.
+
+
+
+ Includes mipmaps when dumping textures.
+ Vuelca las texturas con sus «mipmaps».
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Habilita el volcado de texturas durante la reproducción de vídeos FMV. No se recomienda activar esta opción.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Carga las texturas de reemplazo en un subproceso de trabajo, lo que reducirá los tirones al activar los reemplazos.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Carga texturas de reemplazo si están disponibles.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Precarga en la memoria todas las texturas de reemplazo. No es necesario activar esta opción al usar la carga asincrónica.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Habilita el realce por contraste adaptativo (CAS) FidelityFX.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determina la intensidad del efecto de realzado del posprocesado CAS.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Ajusta el brillo. Un valor de 50 es lo normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Ajusta el contraste. Un valor de 50 es lo normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Ajusta la saturación. Un valor de 50 es lo normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10582,18 +11080,13 @@ Swap chain: see Microsoft's Terminology Portal.
Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
- Muestra indicadores con forma de iconos en pantalla para los estados de emulación, como al pausar, el modo turbo, el avance rápido y la cámara lenta.
+ Muestra indicadores con forma de iconos en pantalla para los estados de emulación, como la pausa, el modo turbo, el avance rápido y la cámara lenta.Displays various settings and the current values of those settings, useful for debugging.Muestra varios ajustes y los valores actuales de los mismos. Ideal para depurar.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la pantalla.
- Displays a graph showing the average frametimes.
@@ -10607,7 +11100,7 @@ Swap chain: see Microsoft's Terminology Portal.
Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
- Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados directos/«scanout».<br>Al desactivar la pantalla completa exclusiva, el cambio de tareas y las superposiciones podrían ir de forma más fluida a costa de aumentar la latencia de entrada.
+ Reemplaza la heurística del controlador para activar el modo de pantalla completa exclusiva o para volteados/«scanout» directos.<br>Al desactivar la pantalla completa exclusiva, el cambio de tareas y las superposiciones podrían ir de forma más fluida a costa de aumentar la latencia de entrada.
@@ -10631,7 +11124,7 @@ Swap chain: see Microsoft's Terminology Portal.
Activa esta opción para igualar la frecuencia de actualización de PCSX2 con la de tu monitor o pantalla actual. Se desactivará automáticamente la sincronía vertical cuando no sea posible aplicarla (p. ej.: una velocidad de ejecución que no sea del 100 %).
-
+ Integer ScalingEscalado por números enteros
@@ -10639,7 +11132,7 @@ Swap chain: see Microsoft's Terminology Portal.
Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
- Rellena el área de visualización para garantizar que la relación entre píxeles mostrados en el equipo y píxeles de la consola sea un número entero. Podría producir una imagen más nítida en algunos juegos 2D.
+ Rellena el área de visualización para que la relación entre píxeles mostrados en el equipo y píxeles de la consola sea un número entero. Podría producir una imagen más nítida en algunos juegos 2D.
@@ -10654,7 +11147,7 @@ Swap chain: see Microsoft's Terminology Portal.
Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
- Cambia la relación de aspecto con la que se mostrará en pantalla la salida de la consola. El valor predeterminado es «Estándar automático (4:3/3:2 progresivo)», el cual ajustará automáticamente la relación de aspecto a la que tendrían los juegos en un televisor de la época.
+ Cambia la relación de aspecto con la que se mostrará en pantalla la salida de imagen de la consola. El valor predeterminado es «Estándar automático (4:3/3:2 progresivo)», el cual ajustará automáticamente la relación de aspecto a la que tendrían los juegos en un televisor de la época.
@@ -10720,8 +11213,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenPantalla completa sin bordes
@@ -10816,7 +11309,7 @@ Swap chain: see Microsoft's Terminology Portal.
Reduces texture aliasing at extreme viewing angles.
- Reduce los dientes de sierra en aquellas texturas que se muestren con ángulos de visión extremos.
+ Reduce el efecto de escalones en aquellas texturas que se muestren con ángulos de visión extremos.
@@ -10841,7 +11334,7 @@ Swap chain: see Microsoft's Terminology Portal.
Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
- Transmite texturas enteras a la vez en vez de fragmentos pequeños, evitando transmitir materiales redundantes cuando sea posible. Mejora el rendimiento en la mayoría de juegos, pero una pequeña cantidad de los mismos podría ir más lento.
+ Envía texturas enteras de un golpe en vez de fragmentos pequeños, evitando transmitir materiales redundantes cuando sea posible. Mejora el rendimiento en la mayoría de juegos, pero una pequeña cantidad de los mismos podría ir más lento.
@@ -10863,26 +11356,21 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Envía tareas inútiles a la GPU mientras está cotejando para evitar que entre en un modo de ahorro de energía. Podría mejorar el rendimiento, pero aumentará significativamente el consumo de energía.
-
-
- Extra Rendering Threads
- Hilos adicionales de renderizado
- 2 threads
- 2 hilos
+ 2 subprocesosNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
- El número de hilos destinados a renderizar: 0 significa usar un solo hilo, 2 o más usar varios hilos (1 es para fines de depuración). Si tienes 4 hilos en tu CPU, elige 2 o 3. También puedes calcular la forma de conseguir el mejor rendimiento (cantidad de hilos de CPU - 2). Con 7 o más hilos no ganarás mucho más rendimiento, o incluso podrías empeorarlo.
+ El número de subprocesos destinados a renderizar: 0 significa usar uno solo, 2 o más significa usar varios subprocesos (1 es para fines de depuración). Si tienes 4 núcleos en tu CPU, elige 2 o 3. También puedes calcular la forma de conseguir el mejor rendimiento (cantidad de núcleos de CPU - 2). Con 7 o más subprocesos no ganarás mucho más rendimiento, o incluso podrías empeorarlo.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
- Fuerza una limpieza de primitivos cuando un búfer de fotogramas sea también una textura de entrada. Corrige algunos efectos de procesado, como las sombras de la saga Jak y la radiosidad en GTA:SA.
+ Fuerza un vaciado de primitivos cuando un búfer de fotogramas sea también una textura de entrada. Corrige algunos efectos de procesado, como las sombras de la saga Jak y la radiosidad en GTA:SA.
@@ -10892,7 +11380,7 @@ Swap chain: see Microsoft's Terminology Portal.
CPU Sprite Renderer Size
- Tamaño del renderizador de sprites en CPU
+ Tamaño del renderizado de sprites en CPU
@@ -10911,18 +11399,13 @@ Swap chain: see Microsoft's Terminology Portal.
Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
- Omite el dibujado de superficies, desde la superficie del cuadro izquierdo hasta la superficie indicada en el cuadro derecho.
+ Omite el dibujado de superficies desde la superficie indicada en el cuadro izquierdo hasta la indicada en el cuadro derecho.Skipdraw Range EndFin del rango de «skipdraw»
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Desactiva el soporte del búfer de profundidad en la caché de texturas. Podría ayudar a mejorar la velocidad, pero es probable que provoque todo tipo de problemas.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -10979,18 +11462,18 @@ Swap chain: see Microsoft's Terminology Portal.
Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
- Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol.
+ Podría suavizar las texturas al aplicarles un filtro bilineal tras escalarlas. P. ej.: destellos del sol en Brave.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
- Reemplaza el uso de varios fragmentos de sprites para el posprocesado por un único sprite más grande. Reduce la aparición de líneas al escalar la imagen.
+ Reemplaza el uso de varios fragmentos de sprites con fines de posprocesado por un único sprite más grande. Reduce la aparición de líneas al escalar la imagen.Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx
- Realce por contraste adaptativo
+ Realce por contraste adaptativo (CAS)
@@ -11005,7 +11488,7 @@ Swap chain: see Microsoft's Terminology Portal.
Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
- Aplica el algoritmo de suavizado de bordes FXAA para mejorar la calidad visual de los juegos.
+ Aplica el algoritmo de suavizado de bordes FXAA (Fast approXimate Anti-Aliasing) para mejorar la calidad visual de los juegos.
@@ -11040,7 +11523,7 @@ Swap chain: see Microsoft's Terminology Portal.
Escala de la presentación
-
+ Show OSD MessagesMostrar mensajes en pantalla
@@ -11068,18 +11551,23 @@ Swap chain: see Microsoft's Terminology Portal.
Shows host's CPU utilization.
- Muestra el consumo de la CPU del equipo.
+ Muestra el uso de la CPU del equipo.Shows host's GPU utilization.
- Muestra el consumo de la GPU del equipo.
+ Muestra el uso de la GPU del equipo.Shows counters for internal graphical utilization, useful for debugging.Muestra contadores sobre el uso gráfico interno, útiles para fines de depuración.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Muestra el estado actual del mando del sistema en la esquina inferior izquierda de la pantalla.
+ Displays warnings when settings are enabled which may break games.
@@ -11093,7 +11581,7 @@ Swap chain: see Microsoft's Terminology Portal.
Leave It Blank
- Dejar en blanco
+ dejar en blanco
@@ -11119,43 +11607,53 @@ Swap chain: see Microsoft's Terminology Portal.
Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
- Cuando se utilice el renderizador de Direct3D 11, este utilizará un modelo de presentación por BLIT en vez de voltear la imagen. Suele producir un rendimiento más lento pero podría ser necesario para utilizar ciertas aplicaciones de «streaming» o para desbloquear las velocidades de fotogramas en algunos equipos.
+ Cuando se utilice el renderizador de Direct3D 11, este utilizará un modelo de presentación por BLIT en vez de voltear la imagen. Suele producir un rendimiento más lento, pero podría ser necesario para utilizar ciertas aplicaciones de «streaming» o para desbloquear las velocidades de fotogramas en algunos equipos.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
- Detecta cuándo se van a presentar fotogramas inactivos en juegos a 25/30 FPS y omite su presentación. El fotograma seguirá renderizándose, pero la GPU tendrá más tiempo para completarlo (esto NO ES omitir fotogramas). Puede suavizar las fluctuaciones en las duraciones de fotogramas cuando la CPU y la GPU estén siendo utilizadas al máximo, pero hará que la sincronización de fotogramas sea más inconsistente y puede aumentar el retraso de la señal de entrada.
+ Detecta cuándo se van a presentar fotogramas inactivos en juegos a 25/30 FPS y omite su presentación. El fotograma seguirá renderizándose, pero la GPU tendrá más tiempo para completarlo (esto NO ES omitir fotogramas). Puede suavizar las fluctuaciones en las duraciones de fotogramas cuando la CPU y la GPU estén siendo utilizadas al máximo, pero hará que el ritmo de fotogramas sea más inconsistente y puede aumentar el retraso de la señal de entrada.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
- Presenta los fotogramas en el hilo principal del GS en vez de utilizar un hilo de trabajo. Se utiliza para depurar problemas de duración de fotogramas. Podría reducir la probabilidad de omitir algún fotograma o reducir el rasgado de imagen a costa de provocar duraciones de fotogramas más erráticas. Solo funciona con el renderizador de Vulkan.
+ Presenta los fotogramas en el subproceso principal del GS en vez de utilizar un subproceso de trabajo. Se utiliza para depurar problemas de duración de fotogramas. Podría reducir la probabilidad de omitir algún fotograma o reducir el rasgado de imagen a costa de provocar duraciones de fotogramas más erráticas. Solo funciona con el renderizador de Vulkan.
+
+
+
+ Enable Debug Device
+ Habilitar dispositivo de depuración
+
+
+
+ Enables API-level validation of graphics commands.
+ Activa una validación a nivel de API de los comandos de gráficos.
-
+ GS Download ModeModo de descarga del GS
-
+ AccuratePreciso
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Deja de sincronizar las descargas del GS entre el subproceso del GS y la GPU del equipo. Podría aumentar significativamente la velocidad en sistemas más lentos a costa de romper muchos efectos gráficos. Si los juegos se muestran mal y tienes esta opción activada, te recomendamos que la desactives antes de nada.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Predeterminado
-
-
+
+ (Default)(Valor predeterminado)
@@ -11163,405 +11661,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGráficos
-
+ Save ScreenshotGuardar captura de pantalla
-
+ Toggle Video CaptureAlternar captura de vídeo
-
+ Save Single Frame GS DumpGuardar volcado de un fotograma del GS
-
+ Save Multi Frame GS DumpGuardar volcado multifotograma del GS
-
+ Toggle Software RenderingAlternar renderizador por software
-
+ Increase Upscale MultiplierAumentar multiplicador de escalado
-
+ Decrease Upscale MultiplierReducir multiplicador de escalado
-
+ Toggle On-Screen DisplayAlternar presentación en pantalla
-
+ Cycle Aspect RatioAlternar relación de aspecto
-
+ Aspect ratio set to '{}'.Relación de aspecto establecida en «{}».
-
+ Cycle Hardware MipmappingAlternar «mipmapping» de hardware
-
+ Hardware mipmapping set to '{}'.«Mipmapping» de hardware establecido en «{}».
-
+ Cycle Deinterlace ModeAlternar modo de desentrelazado
-
+ Deinterlace mode set to '{}'.Modo de desentrelazado establecido en «{}».
-
+ Toggle Texture DumpingAlternar volcado de texturas
-
+ Texture dumping is now enabled.Volcado de texturas activado.
-
+ Texture dumping is now disabled.Volcado de texturas desactivado.
-
+ Toggle Texture ReplacementsAlternar reemplazo de texturas
-
+ Texture replacements are now enabled.Reemplazo de texturas activado.
-
+ Texture replacements are now disabled.Reemplazo de texturas desactivado.
-
+ Reload Texture ReplacementsRecargar texturas de reemplazo
-
+ Texture replacements are not enabled.El reemplazo de texturas no está activado.
-
+ Reloading texture replacements...Recargando texturas de reemplazo...
-
+ Target speed set to {:.0f}%.Velocidad objetivo establecida en {:.0f} %.
-
+ Volume: MutedVolumen: silenciado
-
+ Volume: {}%Volumen: {} %
-
- Save slot {} selected (last save: {}).
- Espacio de guardado {} seleccionado (último guardado: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Espacio de guardado {0} seleccionado (último guardado: {1}).
-
+ Save slot {} selected (no save yet).Espacio de guardado {} seleccionado (sin guardado).
-
+ No save state found in slot {}.No se ha encontrado un guardado rápido en el espacio {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemSistema
-
+ Open Pause MenuAbrir menú de pausa
-
+ Open Achievements ListAbrir lista de logros
-
+ Open Leaderboards ListAbrir lista de tablas de clasificación
-
+ Toggle PauseAlternar pausa
-
+ Toggle FullscreenAlternar pantalla completa
-
+ Toggle Frame LimitAlternar limitador de fotogramas
-
+ Toggle Turbo / Fast ForwardAlternar turbo/avance rápido
-
+ Toggle Slow MotionAlternar cámara lenta
-
+ Turbo / Fast Forward (Hold)Turbo/Avance rápido (mantener)
-
+ Increase Target SpeedAumentar velocidad objetivo
-
+ Decrease Target SpeedReducir velocidad objetivo
-
+ Increase VolumeSubir volumen
-
+ Decrease VolumeBajar volumen
-
+ Toggle MuteAlternar silencio de audio
-
+ Frame AdvanceAvanzar fotograma
-
+ Shut Down Virtual MachineApagar máquina virtual
-
+ Reset Virtual MachineReiniciar máquina virtual
-
+ Toggle Input Recording ModeAlternar modo de grabación de entrada
-
-
-
-
+
+
+
+ Save StatesGuardados rápidos
-
+ Select Previous Save SlotSeleccionar espacio de guardado anterior
-
+ Select Next Save SlotSeleccionar espacio de guardado siguiente
-
+ Save State To Selected SlotCrear guardado rápido en el espacio seleccionado
-
+ Load State From Selected SlotCargar guardado rápido del espacio seleccionado
-
+ Save State To Slot 1Crear guardado rápido en el espacio 1
-
+ Load State From Slot 1Cargar guardado rápido del espacio 1
-
+ Save State To Slot 2Crear guardado rápido en el espacio 2
-
+ Load State From Slot 2Cargar guardado rápido del espacio 2
-
+ Save State To Slot 3Crear guardado rápido en el espacio 3
-
+ Load State From Slot 3Cargar guardado rápido del espacio 3
-
+ Save State To Slot 4Crear guardado rápido en el espacio 4
-
+ Load State From Slot 4Cargar guardado rápido del espacio 4
-
+ Save State To Slot 5Crear guardado rápido en el espacio 5
-
+ Load State From Slot 5Cargar guardado rápido del espacio 5
-
+ Save State To Slot 6Crear guardado rápido en el espacio 6
-
+ Load State From Slot 6Cargar guardado rápido del espacio 6
-
+ Save State To Slot 7Crear guardado rápido en el espacio 7
-
+ Load State From Slot 7Cargar guardado rápido del espacio 7
-
+ Save State To Slot 8Crear guardado rápido en el espacio 8
-
+ Load State From Slot 8Cargar guardado rápido del espacio 8
-
+ Save State To Slot 9Crear guardado rápido en el espacio 9
-
+ Load State From Slot 9Cargar guardado rápido del espacio 9
-
+ Save State To Slot 10Crear guardado rápido en el espacio 10
-
+ Load State From Slot 10Cargar guardado rápido del espacio 10
@@ -11649,7 +12147,8 @@ Mayús. + Clic izquierdo: añadir más asignaciones
Right click to clear binding
- Clic derecho: eliminar asignación
+
+Clic derecho: eliminar asignación
@@ -11718,6 +12217,96 @@ Right click to clear binding
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Analógico izdo.
+
+
+
+ Right Analog
+ Analógico dcho.
+
+
+
+ Cross
+ Cruz/X
+
+
+
+ Square
+ Cuadrado
+
+
+
+ Triangle
+ Triángulo
+
+
+
+ Circle
+ Círculo
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ Botón abajo
+
+
+
+ D-Pad Right️
+ Botón dcha.
+
+
+
+ D-Pad Up️
+ Botón arriba
+
+
+
+ D-Pad Left️
+ Botón izda.
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ SELECT
+
+
+
+ Start
+ START
+ Input Recording Files (*.p2m2)
@@ -11745,137 +12334,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ BehaviourComportamiento
-
+ Pause On Focus LossPausar al pasar a segundo plano
-
+ Inhibit ScreensaverDesactivar salvapantallas
-
+ Save State On ShutdownCrear guardado rápido al apagar
-
+ Pause On StartPausar nada más iniciar
-
+ Confirm ShutdownConfirmar apagado
-
+ Create Save State BackupsCrear copias de seguridad de guardados rápidos
-
+ Enable Discord PresenceHabilitar presencia en Discord
-
+ Enable Per-Game SettingsHabilitar ajustes individuales para cada juego
-
+ Game Display
- Imagen del juego
+ Visualización del juego
-
+ Start FullscreenIniciar a pantalla completa
-
+ Double-Click Toggles FullscreenHacer doble clic para pantalla completa
-
+ Render To Separate WindowRenderizar en una ventana independiente
-
+ Hide Main Window When RunningOcultar ventana principal al ejecutar
-
+ Disable Window ResizingDesactivar cambio de tamaño de ventana
-
+ Hide Cursor In FullscreenOcultar cursor en pantalla completa
-
+ PreferencesPreferencias
-
+ Language:Idioma:
-
+ Theme:Tema:
-
+ Automatic UpdaterActualizador automático
-
+ Update Channel:Canal de actualizaciones:
-
+ Current Version:Versión actual:
-
+ Enable Automatic Update CheckHabilitar comprobación automática de actualizaciones
-
+ Check for Updates...Buscar actualizaciones...
@@ -11980,7 +12569,7 @@ Right click to clear binding
Prevents the screen saver from activating and the host from sleeping while emulation is running.
- Evita que el salvapantallas se active y que el equipo entre en suspensión cuando se esté ejecutando la emulación.
+ Evita que el salvapantallas se active o que el equipo entre en suspensión cuando se esté ejecutando una emulación.
@@ -12034,7 +12623,7 @@ Right click to clear binding
Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
- Pausa el emulador al minimizar la ventana o cambiar a otra aplicación, saliendo de la pausa al volver.
+ Pausa el emulador al minimizar la ventana o cambiar a otra aplicación. La emulación se reanudará al volver a PCSX2.
@@ -12068,7 +12657,7 @@ Right click to clear binding
Muestra en tu perfil de Discord el nombre del juego al que estés jugando.
-
+ System Language [Default]Idioma del sistema [predeterminado]
@@ -12125,14 +12714,14 @@ Right click to clear binding
-
-
+
+ Change DiscCambiar disco
-
+ Load StateCargar guardado rápido
@@ -12563,7 +13152,7 @@ Right click to clear binding
Enable Verbose Logging
- Habilitar registros detallados
+ Habilitar registro detallado
@@ -12618,7 +13207,7 @@ Right click to clear binding
Enable &File Logging
- Habilitar registros de &archivos
+ Habilitar registro en &archivo
@@ -12637,13 +13226,13 @@ Right click to clear binding
-
+ Start Big Picture ModeIniciar modo Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -12655,7 +13244,7 @@ Right click to clear binding
-
+ Show Advanced SettingsMostrar ajustes avanzados
@@ -12666,7 +13255,7 @@ Right click to clear binding
-
+ Video CaptureCapturar vídeo
@@ -12681,27 +13270,27 @@ Right click to clear binding
Editar parches...
-
+ Internal ResolutionResolución interna
-
+ %1x ScaleEscala x%1
-
+ Select location to save block dump:Seleccionar dónde se guardará el volcado de bloque:
-
+ Do not show againNo volver a mostrar
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12714,168 +13303,173 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q
¿Seguro que quieres continuar?
-
+ %1 Files (*.%2)Archivos %1 (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: sesión iniciada como %1 (%2, %3 en modo normal). %4 mensajes sin leer.
+
+
+ Confirm ShutdownConfirmar apagado
-
+ Are you sure you want to shut down the virtual machine?¿Seguro que quieres apagar la máquina virtual?
-
+ Save State For Resume
- Crear un guardado rápido para continuar más tarde
+ Crear un guardado para continuar más tarde
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.Es necesario seleccionar un disco para poder cambiar de disco.
-
+ Properties...Propiedades...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Abrir carpeta que contiene el archivo...
-
+ Set Cover Image...Establecer imagen de carátula...
-
+ Exclude From ListExcluir de la lista
-
+ Reset Play TimeRestablecer tiempo jugado
-
+ Default BootArranque predeterminado
-
+ Fast BootArranque rápido
-
+ Full BootArranque completo
-
+ Boot and DebugArrancar con depurador
-
+ Add Search Directory...Añadir directorio de búsqueda...
-
+ Start FileEjecutar archivo
-
+ Start DiscEjecutar disco
-
+ Select Disc ImageSeleccionar imagen de disco
-
+ Updater ErrorError del actualizador
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Lamentablemente, estás intentando actualizar una versión de PCSX2 que no es una versión oficial de GitHub. El actualizador automático solo está activado en las compilaciones oficiales para evitar incompatibilidades.</p><p>Si deseas conseguir una compilación oficial, te rogamos que la descargues del siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Las actualizaciones automáticas no son compatibles con esta plataforma.
-
+ Confirm File CreationConfirmar creación de archivo
-
+ The pnach file '%1' does not currently exist. Do you want to create it?No existe el archivo pnach «%1». ¿Deseas crearlo?
-
+ Failed to create '%1'.Error al crear «%1».
-
+ Input Recording Files (*.p2m2)Archivos de grabaciones de entrada (*.p2m2)
-
+ PausedEn pausa
-
+ Load State FailedError al cargar el guardado rápido
-
+ Cannot load a save state without a running VM.No se puede guardar rápidamente si no se está ejecutando una VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?No se puede cargar el ELF nuevo sin reiniciar la máquina virtual. ¿Deseas reiniciarla ahora?
-
+ Cannot change from game to GS dump without shutting down first.No se puede cambiar de un juego a un volcado del GS sin apagar la máquina virtual primero.
-
+ Failed to get window info from widgetError al obtener la información de la ventana a partir del widget
@@ -12890,97 +13484,97 @@ El equipo de PCSX2 no dará soporte técnico alguno a cualquier configuración q
Todos los tipos de archivo (*.bin *.iso *.cue *.chd *.cso *.gz *.dump);;Imágenes RAW de una sola pista (*.bin *.iso);;Archivo CUE (*.cue);;Archivo de Media Descriptor (*.mdf);;Imágenes CHD de MAME (*.chd);;Imágenes CSO (*.cso);;Imágenes GZ (*.gz);;Volcados de bloque (*.dump)
-
+ Stop Big Picture ModeDetener modo Big Picture
-
+ Exit Big PictureIn ToolbarSalir de Big Picture
-
+ Game PropertiesPropiedades del juego
-
+ Game properties is unavailable for the current game.No hay propiedades disponibles para el juego actual.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.No se han podido encontrar dispositivos de CD/DVD-ROM. Asegúrate de tener una unidad conectada y los permisos necesarios para poder acceder a la misma.
-
+ Select disc drive:Seleccionar unidad de disco:
-
+ This save state does not exist.Este guardado rápido no existe.
-
+ Select Cover ImageSeleccionar imagen de carátula
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- Todos los tipos de imágenes de carátula (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsLa carátula ya existe
-
+ A cover image for this game already exists, do you wish to replace it?Ya existe una imagen de carátula para este juego, ¿deseas reemplazarla?
-
-
-
-
+
+
+
+ Copy ErrorError de copiado
-
+ Failed to remove existing cover '%1'
- Error al eliminar la portada existente «%1»
+ Error al eliminar la carátula existente «%1»
-
+ Failed to copy '%1' to '%2'Error al copiar «%1» a «%2»
-
+ Failed to remove '%1'Error al eliminar «%1».
-
-
+
+ Confirm ResetConfirmar reinicio
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ Todos los tipos de imágenes de carátula (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.
- Debes seleccionar un archivo distinto a la imagen actual de la carátula.
+ Debes seleccionar un archivo que no sea la imagen actual de la carátula.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12989,132 +13583,132 @@ This action cannot be undone.
Esta acción no se puede deshacer.
-
+ Load Resume State
- Cargar guardado rápido de continuación
+ Cargar guardado de continuación
-
+ A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?
- Se ha encontrado un guardado rápido de continuación para este juego en:
+ Se ha encontrado un guardado de continuación para este juego en:
%1.
¿Deseas cargar este guardado rápido o empezar desde el principio?
-
+ Fresh BootEmpezar de cero
-
+ Delete And BootEliminar y empezar
-
+ Failed to delete save state file '%1'.Error al eliminar el archivo de guardado rápido «%1».
-
+ Load State File...Cargar archivo de guardado rápido...
-
+ Load From File...Cargar archivo...
-
-
+
+ Select Save State FileSeleccionar archivo de guardado rápido
-
-
+
+ Save States (*.p2s)Archivos de guardado rápido (*.p2s)
-
+ Delete Save States...Eliminar guardados rápidos...
-
+ Undo Load StateDeshacer carga de guardado rápido
-
+ Resume (%2)Continuación (%2)
-
+ Load Slot %1 (%2)Cargar espacio %1 (%2)
-
-
+
+ Delete Save StatesEliminar guardados rápidos
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.¿Seguro que deseas eliminar todos los guardados rápidos de: %1?
-No podrás recuperar los archivos de guardado.
+Si continúas, no podrás recuperarlos.
-
+ %1 save states deleted.Guardados rápidos eliminados: %1.
-
+ Save To File...Guardar en archivo...
-
+ EmptyVacío
-
+ Save Slot %1 (%2)Espacio de guardado %1 (%2)
-
+ Confirm Disc ChangeConfirmar cambio de disco
-
+ Do you want to swap discs or boot the new image (via system reset)?¿Desas cambiar de disco o ejecutar la imagen nueva (reiniciando el sistema)?
-
+ Swap DiscCambiar de disco
-
+ ResetReiniciar
@@ -13122,8 +13716,8 @@ No podrás recuperar los archivos de guardado.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card «{}» guardada en almacenamiento.
@@ -13204,6 +13798,7 @@ No podrás recuperar los archivos de guardado.
+ 2x larger than a standard Memory Card. May have some compatibility issues.El doble de grande que una Memory Card estándar. Podría dar algunos problemas de compatibilidad.
@@ -13254,11 +13849,6 @@ No podrás recuperar los archivos de guardado.
Cannot Convert Memory CardNo se puede convertir la Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- El doble de grande que una Memory Card estándar. Podría dar algunos problemas de compatibilidad.
- MemoryCardCreateDialog
@@ -13384,103 +13974,104 @@ No podrás recuperar los archivos de guardado.
MemoryCardSettingsWidget
-
+ Console PortsPuertos de la consola
-
+ Memory CardsMemory Cards
-
+ Folder:Carpeta:
-
+ Browse...Buscar...
-
+ Open...Abrir...
-
+ ResetReiniciar
-
+ NameNombre
-
+ TypeTipo
-
+ FormattedFormateada
-
+ Last ModifiedÚltima modificación
-
+ RefreshActualizar
-
+
+ CreateCrear
-
+ DuplicateDuplicar
-
+ RenameRenombrar
-
+ ConvertConvertir
-
+ DeleteEliminar
-
+ SettingsAjustes
-
+ Automatically manage saves based on running gameAdministrar automáticamente los archivos guardados según el juego ejecutado
-
+ Auto-eject Memory Cards when loading save statesExpulsar automáticamente las Memory Cards al cargar un guardado rápido
@@ -13650,58 +14241,58 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten
Memoria
-
+ Copy AddressCopiar dirección
-
+ Go to in disassemblyVer en desensamblador
-
-
+
+ Go to addressIr a dirección
-
+ Show as 1 byteMostrar como 1 byte
-
+ Show as 2 bytesMostrar como 2 bytes
-
+ Show as 4 bytesMostrar como 4 bytes
-
+ Show as 8 bytesMostrar como 8 bytes
-
+ Copy ByteCopiar byte
-
+ Copy SegmentCopiar segmento
-
+ Copy CharacterCopiar carácter
-
+ PastePegar
@@ -13751,10 +14342,15 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten
Nombre del autor
-
+ Input Recording Files (*.p2m2)Archivos de grabaciones de entrada (*.p2m2)
+
+
+ Select a File
+ Seleccionar archivo
+ Pad
@@ -13950,6 +14546,16 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Establece la zona muerta de los joysticks analógicos, es decir, cuánto movimiento se ignorará de los joysticks.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f %%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13966,14 +14572,14 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten
Establece la zona de inactividad para activar los botones o gatillos, es decir, la distancia de la pulsación que será ignorada.
-
- Analog light is now on for port {} / slot {}
- La luz del modo analógico ha sido activada en el puerto {}/ranura {}
+
+ Analog light is now on for port {0} / slot {1}
+ La luz del modo analógico ha sido activada en el puerto {0}/ranura {1}
-
- Analog light is now off for port {} / slot {}
- La luz del modo analógico ha sido desactivada en el puerto {}/ranura {}
+
+ Analog light is now off for port {0} / slot {1}
+ La luz del modo analógico ha sido desactivada en el puerto {0}/ranura {1}
@@ -13988,7 +14594,7 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten
Increases or decreases the intensity of low frequency vibration sent by the game.
- Aumenta o disminuye la intensidad de las vibraciones de baja frecuencia enviadas por el juego.
+ Aumenta o disminuye la intensidad de las vibraciones de baja frecuencia transmitidas por el juego.
@@ -13998,7 +14604,7 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten
Increases or decreases the intensity of high frequency vibration sent by the game.
- Aumenta o disminuye la intensidad de las vibraciones de alta frecuencia enviadas por el juego.
+ Aumenta o disminuye la intensidad de las vibraciones de alta frecuencia transmitidas por el juego.
@@ -14020,15 +14626,6 @@ Esta acción no se puede deshacer y perderás cualquier partida guardada que ten
DualShock 2DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- El puerto de mando {}, ranura {}, tiene conectado un dispositivo {},
-pero el guardado rápido tiene un dispositivo {}.
-Manteniendo el tipo de mando original conectado, pero podría
-haber problemas.
- Strum Up
@@ -14099,38 +14696,63 @@ haber problemas.
GuitarGuitarra
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ El puerto de mando {0}, ranura {1}, tiene conectado un dispositivo {2},
+pero el guardado rápido tiene un dispositivo {3}.
+Manteniendo el tipo de mando original conectado, pero podría
+haber problemas.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Error al abrir {}. Los parches de juego integrados no están disponibles.
-
+ {} GameDB patches{} parche(s) en GameDB
-
+ {}{} game patches{}{} parche(s) de juego
-
+ {}{} cheat patches{}{} parche(s) de trucos
-
+ {} are active.{} activos.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.
- No se han encontrado o activado trucos o parches (de pantalla panorámica, compatibilidad u otros).
+ No se han encontrado o activado trucos o parches (de imagen panorámica, compatibilidad u otros).
+
+
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 usa tu cámara para poder emular una cámara EyeToy conectada a la PS2 virtual
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 usa tu micrófono para poder emular un micrófono USB conectado a la PS2 virtual
@@ -14150,13 +14772,13 @@ The URL was: %1
URL introducida: %1
-
+ HDD Creator
- Creador de imágenes de disco duro
+ Creador de imágenes
-
+ Failed to create HDD imageError al crear la imagen de disco duro
@@ -14351,7 +14973,7 @@ URL introducida: %1
You can download PCSX2 {} from pcsx2.net and make a normal memory card save.
Otherwise delete the savestate and do a fresh boot.
- Este guardado rápido es de una versión no compatible y no puede ser utilizado.
+ Este guardado rápido es de una versión no compatible y no puede utilizarse.
Puedes descargar la versión {} de PCSX2 desde la web pcsx2.net
y guardar con ella una partida normal en una Memory Card.
@@ -14362,7 +14984,6 @@ De lo contrario, elimina el guardado rápido y arranca el emulador desde cero.
SettingWidgetBinder
-
@@ -14412,222 +15033,243 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Utilizar configuración global [activar]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Utilizar configuración global [desactivar]
+
+
+
+
+ Use Global Setting [%1]
+ Utilizar configuración global [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsAjustes de PCSX2
-
+ Restore DefaultsRestaurar valores predeterminados
-
+ Copy Global SettingsCopiar configuración global
-
+ Clear SettingsBorrar configuración
-
+ CloseCerrar
-
-
- Summary
- Resumen
+
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
+ <strong>Resumen</strong><hr>Esta página muestra información detallada sobre el juego seleccionado. Si cambias el perfil de entrada, se utilizará el esquema de control del mando que selecciones para este juego en lugar de la configuración predeterminada (el perfil compartido). La lista de pistas y la verificación del volcado sirven para determinar si tu imagen de disco coincide con la de un volcado correcto conocido. En caso de no coincidir, el juego podría estar dañado.
-
- <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
- <strong>Resumen</strong><hr>Esta página muestra información detallada sobre el juego seleccionado. Si cambias el perfil de entrada, seleccionarás el esquema de control del mando de este juego del perfil elegido en lugar de la configuración predeterminada (el perfil compartido). La lista de pistas y la verificación del volcado sirven para determinar si tu imagen de disco coincide con la de un volcado correcto conocido. En caso de no coincidir, el juego podría estar dañado.
+
+
+ Summary
+ Resumen
-
+ Summary is unavailable for files not present in game list.
- Los archivos que no se encuentran presentes en la lista de juegos no tienen resumen.
+ Los archivos que no se encuentren presentes en la lista de juegos no tienen resumen.
-
+ InterfaceInterfaz
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de la interfaz</strong><hr>Estas opciones controlan la aparicencia y comportamiento de la aplicación.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional.
+ <strong>Ajustes de la interfaz</strong><hr>Estas opciones controlan la apariencia y comportamiento de la aplicación.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
+ Game ListLista de juegos
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
- <strong>Ajustes de la lista de juegos</strong><hr>La lista que hay encima muestra los directorios donde PCSX2 buscará juegos con los que llenar la lista. Se pueden añadir o quitar directorios, así como hacer que se busquen en ellos de forma recursiva o no recursiva.
+ <strong>Ajustes de la lista de juegos</strong><hr>La lista de la parte superior muestra los directorios en los que PCSX2 buscará juegos para llenar la lista. Se pueden añadir o quitar directorios, así como hacer que la búsqueda sea recursiva o no recursiva.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de la BIOS</strong><hr>Aquí podrás configurar tu BIOS.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional.
+ <strong>Ajustes de la BIOS</strong><hr>Aquí podrás configurar tu BIOS.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
+ EmulationEmulación
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de la emulación</strong><hr>Estas opciones determinan la configuración de la fluidez de los fotogramas y los ajustes de los juegos.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional.
+ <strong>Ajustes de la emulación</strong><hr>Estas opciones determinan la configuración del ritmo de fotogramas y los ajustes para los juegos.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
+ PatchesParches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Parches</strong><hr>Esta sección te permite elegir los parches opcionales que puedes aplicar al juego, los cuales podrían ofrecer mejoras de rendimiento, visuales o de jugabilidad.
-
+ CheatsTrucos
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
- <strong>Trucos</strong><hr>Esta sección te permite elegir los trucos que quieras activar. No podrás activar o desactivar trucos sin etiquetar de los archivos .pnach del formato antiguo: estos se activarán automáticamente si activas la opción principal de trucos.
+ <strong>Trucos</strong><hr>Esta sección te permite elegir los trucos que quieras activar. No podrás activar o desactivar trucos sin etiquetar de los archivos .pnach del formato antiguo: estos se activarán automáticamente al activar la opción general de trucos.
-
+ Game Fixes
- Correcciones para juegos
+ Correcciones
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
- <strong>Ajustes de correcciones de juegos</strong><hr>Las correcciones de juegos ofrecen soluciones alternativas a problemas de emulación incorrecta en ciertos juegos.<br>No obstante, si se usan incorrectamente, también pueden provocar problemas en los juegos.<br>Lo mejor es dejar todo desactivado a menos que se aconseje lo contrario.
+ <strong>Ajustes de correcciones de juegos</strong><hr>Las correcciones de juegos ofrecen soluciones alternativas a problemas de emulación incorrecta en ciertos juegos.<br>No obstante, un mal uso de las correcciones también puede provocar problemas en los juegos.<br>Lo mejor es dejar todo desactivado a menos que se aconseje lo contrario.
-
+ GraphicsGráficos
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de gráficos</strong><hr>Estas opciones determinan la configuración de los gráficos mostrados.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional.
+ <strong>Ajustes de gráficos</strong><hr>Estas opciones determinan la configuración de la salida de gráficos.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
+ AudioAudio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de audio</strong><hr>Estas opciones controlan la salida de audio de la consola.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional.
+ <strong>Ajustes de audio</strong><hr>Estas opciones controlan la salida de audio de la consola.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
+ Memory CardsMemory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de las Memory Card</strong><hr>Aquí podrás crear y configurar las Memory Cards.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional.
+ <strong>Ajustes de las Memory Cards</strong><hr>Aquí podrás crear Memory Cards y configurarlas.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
+ Network & HDDRed y disco duro
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Ajustes de red y disco duro</strong><hr>Estas opciones controlan la conectividad de red y el almacenamiento del disco duro interno de la consola.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional.
+ <strong>Ajustes de red y disco duro</strong><hr>Estas opciones controlan la conectividad de red y el almacenamiento del disco duro interno de la consola.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
+ FoldersCarpetas
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Ajustes de carpetas</strong><hr>Estas opciones controlan las rutas donde PCSX2 almacenará datos durante su ejecución.
-
+ AchievementsLogros
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
- <strong>Ajustes de logros</strong><hr>Estas opciones controlan la implementación de RetroAchievements en PCSX2, con la que podrás ganar logros en tus juegos.
+ <strong>Ajustes de logros</strong><hr>Estas opciones controlan la implementación de RetroAchievements en PCSX2, con la que podrás obtener logros en tus juegos.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.Se está utilizando RAIntegration, pero el soporte integrado de RetroAchievements está desactivado.
-
+ Advanced
- Avanzados
+ Avanzado
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>Ajustes avanzados</strong><hr>Estos ajustes avanzados determinan la configuración de la consola emulada.<br><br>Mueve el cursor del ratón sobre una opción para obtener información adicional.
+ <strong>Ajustes avanzados</strong><hr>Estas opciones avanzadas determinan la configuración de la consola emulada.<br><br>Mueve el cursor del ratón sobre una opción para ver más información.
-
+ DebugDepuración
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
- <strong>Ajustes de depuración</strong><hr>Estas opciones se pueden utilizar para registrar la información interna de la aplicación. <strong>No modifiques estos ajustes a menos que sepas lo que estás haciendo</strong>, provocarán ralentizaciones importantes y podrías ocupar buena parte de tu espacio en disco.
+ <strong>Ajustes de depuración</strong><hr>Estas opciones se pueden utilizar para registrar la información interna de la aplicación. <strong>No modifiques estos ajustes a menos que sepas lo que estás haciendo</strong>, ya que provocarán ralentizaciones importantes y podrías saturar buena parte de tu espacio en disco.
-
+ Confirm Restore DefaultsConfirmar restauración de valores predeterminados
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.¿Seguro que deseas restaurar la configuración predeterminada? Se perderán todas tus preferencias.
-
+ Reset UI SettingsReiniciar ajustes de interfaz
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14640,12 +15282,12 @@ Se sobrescribirá cualquier ajuste actual.
¿Deseas continuar?
-
+ Per-game configuration copied from global settings.
- Configuración del juego copiada de la configuración global.
+ Configuración específica para el juego copiada de la configuración global.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14658,33 +15300,15 @@ Se perderá cualquier ajuste actual.
¿Deseas continuar?
-
+ Per-game configuration cleared.
- Configuración del juego borrada.
+ Configuración específica para el juego borrada.
-
+ Recommended ValueValor recomendado
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Utilizar configuración global [activar]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Utilizar configuración global [desactivar]
-
-
-
-
- Use Global Setting [%1]
- Utilizar configuración global [%1]
- SetupWizardDialog
@@ -14770,8 +15394,8 @@ Se perderá cualquier ajuste actual.
- Open in Explorer...
- Abrir en el explorador...
+ Open BIOS Folder...
+ Abrir carpeta de BIOS...
@@ -15038,97 +15662,97 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
TIPO DE ESPERA
-
+ BADRefers to a Thread State in the Debugger.MALO
-
+ RUNRefers to a Thread State in the Debugger.EJECUTANDO
-
+ READYRefers to a Thread State in the Debugger.LISTO
-
+ WAITRefers to a Thread State in the Debugger.EN ESPERA
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPENDIDO
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.ESPERA SUSPENDIDO
-
+ DORMANTRefers to a Thread State in the Debugger.INACTIVO
-
+ NONERefers to a Thread Wait State in the Debugger.NINGUNO
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.REACTIVACIÓN SOLICITADA
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMÁFORO
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SUSPENSIÓN
-
+ DELAYRefers to a Thread Wait State in the Debugger.RETRASO
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.MARC. EVENTO
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15334,6 +15958,11 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
Scales the crosshair image set above.Cambia la escala de la imagen de punto de mira establecida arriba.
+
+
+ %.0f%%
+ %.0f %%
+ Cursor Color
@@ -15365,6 +15994,12 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
Scales the position to simulate CRT curvature.Escala la posición para simular la curvatura de un televisor CRT.
+
+
+
+ %.2f%%
+ %.2f %%
+ Y Scale (Sensitivity)
@@ -15380,6 +16015,12 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
Sets the horizontal center position of the simulated screen.Establece el centro horizontal de la pantalla simulada.
+
+
+
+ %.0fpx
+ %.0f px
+ Center Y
@@ -15400,6 +16041,12 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
Sets the width of the simulated screen.Establece el ancho de la pantalla simulada.
+
+
+
+ %dpx
+ %d px
+ Screen Height
@@ -15455,6 +16102,15 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
Specifies the latency to the host input device.Especifica la latencia respecto al dispositivo de entrada del «host».
+
+
+
+
+
+
+ %dms
+ %d ms
+ Output Latency
@@ -15655,6 +16311,26 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
YY
+
+
+ Off
+ Desactivada
+
+
+
+ Low
+ Baja
+
+
+
+ Medium
+ Media
+
+
+
+ High
+ Alta
+ Steering Smoothing
@@ -15665,6 +16341,12 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Suaviza los cambios en la dirección al porcentaje especificado por cada sondeo. Necesario si vas a utilizar un teclado.
+
+
+
+ %d%%
+ %d %%
+ Steering Deadzone
@@ -16164,117 +16846,117 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
USBBindingWidget_DrivingForce
-
+ HintsConsejos
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Si quieres asignar la dirección a la mayoría de volantes modernos con 900°, da una vuelta completa con el volante en la dirección deseada y luego vuelve a llevarlo a su posición neutral.
-
+ Force FeedbackForce Feedback
-
+ D-PadBotones de dirección
-
+ DownAbajo
-
+ LeftIzquierda
-
+ UpArriba
-
+ RightDerecha
-
+ L1L1
-
+ L2L2
-
+ BrakeFreno
-
+ Steering LeftGirar a la izquierda
-
+ Steering RightGirar a la derecha
-
+ SelectSELECT
-
+ StartSTART
-
+ Face ButtonsBotones de acción
-
+ CircleCírculo
-
+ CrossCruz/X
-
+ TriangleTriángulo
-
+ SquareCuadrado
-
+ R1R1
-
+ R2R2
-
+ AcceleratorAcelerador
@@ -16282,67 +16964,67 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
USBBindingWidget_GTForce
-
+ HintsConsejos
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Si quieres asignar la dirección a la mayoría de volantes modernos con 900°, da una vuelta completa con el volante en la dirección deseada y luego vuelve a llevarlo a su posición neutral.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ BrakeFreno
-
+ Steering LeftGirar a la izquierda
-
+ Steering RightGirar a la derecha
-
+ Left PaddlePedal izquierdo
-
+ Right PaddlePedal derecho
-
+ YY
-
+ BB
-
+ AcceleratorAcelerador
@@ -16350,71 +17032,71 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
USBBindingWidget_GunCon2
-
+ ButtonsBotones
-
+ AA
-
+ CC
-
+ StartSTART
-
+ SelectSELECT
-
+ BB
-
+ D-PadBotones de dirección
-
-
+
+ DownAbajo
-
-
+
+ LeftIzquierda
-
-
+
+ UpArriba
-
-
+
+ RightDerecha
-
+ Pointer SetupConfiguración del puntero
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16423,29 +17105,29 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
<p>Si quieres utilizar un mando o una pistola de luz que simule ser un mando en vez de un ratón, debes asignarlo a los elementos de Apuntado relativo. En caso contrario, esta sección <strong>debe quedar sin asignar</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Apuntado relativo
-
-
+
+ TriggerGatillo
-
+ Shoot OffscreenDisparar fuera de la pantalla
-
+ Calibration ShotDisparar para calibrar
-
+ Calibration shot is required to pass the setup screen in some games.Algunos juegos necesitan los disparos de calibración para poder avanzar más allá de sus pantallas de calibración.
@@ -16453,27 +17135,27 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
USBDeviceWidget
-
+ Device TypeTipo de dispositivo
-
+ BindingsAsignaciones
-
+ SettingsConfiguración
-
+ Automatic MappingAsignación automática
-
+ Clear MappingBorrar asignaciones
@@ -16511,32 +17193,32 @@ La búsqueda recursiva lleva más tiempo, pero identificará los archivos que se
VMManager
-
+ Failed to back up old save state {}.Error al crear la copia de seguridad del guardado rápido antiguo {}.
-
+ Failed to save save state: {}.Error al crear el guardado rápido {}.
-
+ PS2 BIOS ({})BIOS de PS2 ({})
-
+ Unknown GameJuego desconocido
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16553,197 +17235,217 @@ Una vez hayas volcado una imagen de la BIOS, deberás guardarla en la carpeta «
Para más instrucciones, consulta las páginas de preguntas frecuentes («FAQ») y las guías.
-
+
+ Resuming state
+ guardados rápidos de continuación
+
+
+ State saved to slot {}.Guardado rápido creado en el espacio {}.
-
+ Failed to save save state to slot {}.Error al crear el guardado rápido en el espacio {}.
-
+
+
+ Loading state
+ carga de guardados rápidos
+
+
+ There is no save state in slot {}.No hay un guardado rápido en el espacio {}.
-
+ Loading state from slot {}...Cargando guardado rápido del espacio {}...
-
+ Saving state to slot {}...Creando guardado rápido en el espacio {}...
-
+
+ Frame advancing
+ avance de fotogramas
+
+
+ Disc removed.Disco extraído.
-
+ Disc changed to '{}'.Disco cambiado a «{}».
-
- Failed to open new disc image '{}'. Reverting to old image.
- Error al abrir la nueva imagen de disco «{}». Cambiando a la imagen antigua.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Error al abrir la nueva imagen de disco «{}». Cambiando a la imagen antigua.
+Mensaje de error: {}
-
- Failed to switch back to old disc image. Removing disc.
- Error al cambiar a la imagen del disco antiguo. Eliminando disco.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Error al cambiar a la imagen del disco antiguo. Extrayendo disco.
+Mensaje de error: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Se han desactivado los trucos porque el modo de logros «hardcore» está activado.
-
+ Fast CDVD is enabled, this may break games.CDVD rápido activado: podrían romperse los juegos.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.La frecuencia/omisión de ciclos no están en sus valores predeterminados: podría haber cuelgues o los juegos podrían ir muy lentos.
-
+ Audio is using async mix, expect desynchronization in FMVs.El audio está utilizando una mezcla asíncrona: los vídeos FMV se mostrarán desincronizados.
-
+ Upscale multiplier is below native, this will break rendering.El multiplicador de escala está por debajo del valor nativo: el renderizado fallará.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.El «mipmapping» no está configurado en automático. Podría fallar el renderizado de algunos juegos.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.El filtrado de texturas no está configurado como bilineal (PS2). Fallará el renderizado de algunos juegos.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.El filtro trilineal no está configurado en automático. Podría fallar el renderizado de algunos juegos.
-
+ Blending is below basic, this may break effects in some games.La mezcla está configurada a un nivel por debajo del básico: podrían fallar los efectos de algunos juegos.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.El modo de descarga de hardware no está configurado como preciso: podría fallar el renderizado en algunos juegos.
-
+ EE FPU Round Mode is not set to default, this may break some games.El modo de redondeo de la FPU del EE no está configurado con su valor predeterminado: podrían fallar algunos juegos.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.El modo de limitación de la FPU del EE no está configurado con su valor predeterminado: podrían fallar algunos juegos.
-
+ VU Round Mode is not set to default, this may break some games.El modo de redondeo de las VU no está configurado con su valor predeterminado: podrían fallar algunos juegos.
-
+ VU Clamp Mode is not set to default, this may break some games.El modo de limitación de las VU no está configurado con su valor predeterminado: podrían fallar algunos juegos.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.
- Las correcciones para juegos no están activadas. La compatibilidad con algunos juegos puede verse afectada.
+ Las correcciones para juegos no están activadas. La compatibilidad con algunos juegos podría verse afectada.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.
- Los parches de compatibilidad no están activados. La compatibilidad con algunos juegos puede verse afectada.
+ Los parches de compatibilidad no están activados. La compatibilidad con algunos juegos podría verse afectada.
-
+ Frame rate for NTSC is not default. This may break some games.La velocidad de fotogramas NTSC no tiene su valor predeterminado: podrían fallar algunos juegos.
-
+ Frame rate for PAL is not default. This may break some games.La velocidad de fotogramas PAL no tiene su valor predeterminado: podrían fallar algunos juegos.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.El recompilador del EE no está activado: el rendimiento se reducirá significativamente.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.El recompilador de la VU0 no está activado: el rendimiento se reducirá significativamente.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.El recompilador de la VU1 no está activado: el rendimiento se reducirá significativamente.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.El recompilador del IOP no está activado: el rendimiento se reducirá significativamente.
-
+ EE Cache is enabled, this will significantly reduce performance.
- La caché del E está activada: el rendimiento se reducirá significativamente.
+ La caché del EE está activada: el rendimiento se reducirá significativamente.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.
- La detección de bucles en espera no está activada: el rendimiento podría reducirse.
+ La detección de bucles de espera en el EE no está activada: el rendimiento podría reducirse.
-
+ INTC Spin Detection is not enabled, this may reduce performance.
- La detección de valores de INTC no está activada: el rendimiento podría reducirse.
+ La detección de bucles en el INTC no está activada: el rendimiento podría reducirse.
-
+ Instant VU1 is disabled, this may reduce performance.La VU1 instantánea está desactivada: el rendimiento podría reducirse.
-
+ mVU Flag Hack is not enabled, this may reduce performance.La corrección del indicador de mVU no está activada: el rendimiento podría reducirse.
-
+ GPU Palette Conversion is enabled, this may reduce performance.La conversión de paletas en la GPU está activada: el rendimiento podría reducirse.
-
+ Texture Preloading is not Full, this may reduce performance.La precarga de texturas no está configurada como completa: el rendimiento podría reducirse.
-
+ Estimate texture region is enabled, this may reduce performance.El cálculo de regiones de texturas está activado: el rendimiento podría reducirse.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts b/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts
index a1f0d908e7e23..554040579afcb 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_fa-IR.ts
@@ -80,32 +80,38 @@
آماده...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>توکن ورود به سیستم RetroAchievements شما دیگر معتبر نیست.</strong> برای ردیابی دستاوردهای خود، باید خود را دوباره به سیستم وارد کنید. رمز عبور شما در PCSX2 ذخیره نمی شود. بنابراین یک توکن درست و ذخیره می شود.
-
+ &Login&ورود
-
+ Logging in...درحال ورود شدن به سیستم...
-
+ Login Errorخطا در ورود به سیستم
-
- Login failed. Please check your username and password, and try again.
- خطایی پیش آمد. لطفا نام کاربری و گذرواژه خود را بررسی، و دوباره امتحان کنید.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ ورود به سیستم ناموفق بود.
+خطا: %1
+
+لطفاً نام کاربری و رمز عبور خود را بررسی کنید و دوباره امتحان کنید.
-
+ Login failed.ورود به سیستم ناموفق بود.
@@ -113,268 +119,499 @@
AchievementSettingsWidget
-
- Global Settings
- تنظیمات عمومی
-
-
-
-
+
+ Enable Achievementsفعال کردن دستاورد ها
-
-
- Show Challenge Indicators
- نمایش شاخص های چالش
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- فعال کردن همسان سازی RA با برنامه دیسکورد
-
-
-
-
+
+ Enable Hardcore Modeفعال کردن حالت هاردکور
-
-
- Enable Leaderboards
- فعال کردن تابلو های امتیازات
-
-
-
+ Test Unofficial Achievementsامتحان کردن دستاوردهای غیر رسمی
-
-
- Enable Test Mode
- فعال کردن حالت آزمایشی
-
-
-
-
+
+ Enable Sound Effectsفعال کردن افکت های صوتی
-
+ Notificationsاعلانات
-
-
- Show Notifications
- نمایش اعلان ها
-
-
-
- Duration
- مدت
-
-
-
-
-
-
+
+ 5 seconds۵ ثانیه
-
+ Accountحساب کاربری
-
-
+
+ Login...ورود به سیستم...
-
+ View Profile...مشاهده پروفایل...
-
+
+ Settings
+ تنظیمات
+
+
+
+
+ Enable Spectator Mode
+ فعال کردن حالت تماشاگر
+
+
+
+
+ Enable Encore Mode
+ فعال کردن حالت اِنکور
+
+
+
+
+ Show Achievement Notifications
+ نمایش اعلان های دستاورد ها
+
+
+
+
+ Show Leaderboard Notifications
+ نمایش اعلان های جدول امتیاز ها
+
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Username:
+Login token generated at:
+ نام کاربری:
+کد (توکن) ورود در ایجاد شد:
+
+
+ Game Infoاطلاعات بازی
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">برنامه PCSX2 از RetroAchievements به عنوان پایگاه داده دستاوردها و برای ردیابی پیشرفت استفاده می کند. برای استفاده از دستاوردها، لطفاً برای یک حساب در <a href="https://retroachievements.org/">retroachievements.org</a> ثبت نام کنید.</p><p align="justify">برای مشاهده فهرست دستاوردها در بازی، کلید میانبر را برای <span style=" font-weight:600;">باز کردن منوی مکث</span> فشار دهید و سپس <span style=" font-weight:600;">دستاورد ها</span> را از منو انتخاب کنید.</p></body></html>
+
- seconds
- ثانیه
-
-
-
-
+
+
-
- Uncheckedفعال نشده
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- وقتی فعال شد و به سیستم وارد شدید، PCSX2 دستاوردها را در بارگذاری بازی اسکن می کند.
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.وقتی فعال باشد، PCSX2 فرض میکند که تمام دستاوردها قفل شدهاند و هیچ اعلان باز کردن قفل را به سرور ارسال نمیکند.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.وقتی PCSX2 فعال باشد، دستاوردهای مجموعههای غیر رسمی را فهرست میکند. لطفاً توجه داشته باشید که این دستاوردها توسط RetroAchievements ردیابی نمی شوند، بنابراین هر بار قفل آن ها را باز می کنند.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- وقتی فعال باشد، اطلاعات حضور غنی جمعآوری میشود و به سرورهای RetroAchievements که در آن پشتیبانی میشود، ارسال میشود.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."حالت" چالش برای دستاورد ها، دارای ردیابی جدول امتیازات. ذخیره حالت کنونی بازی، تقلبات و امکانات کند کردن بازی غیر فعال می شود.
-
-
-
-
+
+
+
+ Checkedفعال شده
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- ردیابی و ارسال تابلوهای امتیازات را در بازی های پشتیبانی شده، فعال می کند. اگر تابلوی امتیازات غیرفعال باشد، همچنان میتوانید تابلوی امتیازات را مشاهده کنید، اما هیچ امتیازی آپلود نخواهد شد.
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- پیامهای پاپ آپ در رویدادهایی مانند باز کردن قفل دستاوردها و ارسالهای تابلوی امتیازات نمایش داده میشود.
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.جلوه های صوتی را برای رویدادهایی مانند باز کردن قفل دستاوردها و ارسال امتیازات پخش می کند.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.هنگامی که یک چالش یا دستاورد اولیه فعال است، آیکون ها را در گوشه سمت راست پایین صفحه نمایش نشان میدهد.
-
-
-
- Notification Duration
- مدت زمان اعلان
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Displays popup messages on events such as achievement unlocks and game completion.
+
+
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- مدت زمان، در ثانیه، یک اعلان پاپ آپ دستاورد روی صفحه باقی می ماند.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
-
+ Reset Systemبازنشانی سیستم
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?حالت هاردکور فعال نخواهد شد تا وقتی که سیستم بازنشانی نشده است. آیا میخواهید سیستم را بازنشانی کنید؟
+
+
+
+ %n seconds
+
+ %n ثانيه
+ %n ثانيه
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.نام کاربری: %1
کد ورود در %2 ایجاد شد.
-
+ Logoutخروج از سیستم
-
+ Not Logged In.وارد نشده اید.
-
-
- %1 seconds
- %1 ثانيه
- Achievements
-
+ Hardcore mode will be enabled on system reset.حالت هاردکور بعد از شروع مجدد سیستم فعال خواهد شد.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.وقتی حالت هاردکور فعال است، {0} قابل اجرا نیست. آیا می خواهید حالت هاردکور را غیرفعال کنید؟ اگر گزینه «خیر» را انتخاب کنید، {0} لغو خواهد شد.
-
+ Hardcore mode is now enabled.حالت هاردکور فعال شد.
-
+
+ {} (Hardcore Mode)
+ {} (حالت هاردکور)
+
+
+
+ {} (Unofficial)
+ {} (غیر رسمی)
+
+
+
+ Mastered {}
+ مسلط به {}
+
+
+
+ Leaderboard attempt started.
+ تلاش برای تابلوی امتیازات آغاز شد.
+
+
+
+ Leaderboard attempt failed.
+ تلاش برای تابلوی امتیازات شکست خورد.
+
+
+
+ Your Time: {}{}
+ زمان شما: {}{}
+
+
+
+ Your Score: {}{}
+ امتیاز شما: {}{}
+
+
+
+ Your Value: {}{}
+ مقدار شما: {}{}
+
+
+
+ (Submitting)
+ (درحال ثبت کردن)
+
+
+
+ Achievements Disconnected
+ اتصال به دستاوردها قطع شد
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ درخواست باز کردن قفل تکمیل نشد. ما به تلاش مجدد برای ارسال این درخواست ادامه خواهیم داد.
+
+
+
+ Achievements Reconnected
+ Achievements Reconnected
+
+
+
+ All pending unlock requests have completed.
+ All pending unlock requests have completed.
+
+
+ Hardcore mode is now disabled.حالت هاردکور غیرفعال شد.
-
+
+ Confirm Hardcore Mode
+ Confirm Hardcore Mode
+
+
+
+ Active Challenge Achievements
+ Active Challenge Achievements
+
+
+ (Hardcore Mode) (حالت هاردکور)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- شما {0} دستاورد از {1} دستاورد بدست آورده اید، و {2} امتیاز از {3} امتیاز را بدست آورده اید.
+
+ You have unlocked all achievements and earned {} points!
+ You have unlocked all achievements and earned {} points!
-
- This game has no achievements.
- این بازی دستاوردی ندارد.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ شما قفل {0} دستاورد از {1} دستاوردها را باز کردهاید و {2} از {3} امتیاز کسب کردهاید.
+
+
+
+ {0} achievements, {1} points
+ {0} دستاورد، {1} امتیاز
+
+
+
+ Your Time: {0} (Best: {1})
+ زمان شما: {0} (بهترین: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ امتیاز شما: {0} (بهترین: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ مقدار شما: {0} (بهترین: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+موقعیت تابلوی امتیازات: {1} از {2}
+
+
+
+ Server error in {0}:
+{1}
+ خطا سرور در {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ شما قفل {0} از {1} دستاوردها را باز کردهاید و {2} از {3} امتیاز ممکن را کسب کردهاید.
+
+
+
+ Unknown
+ ناشناخته
+
+
+
+ Locked
+ قفل شد
+
+
+
+ Unlocked
+ باز شده
+
+
+
+ Unsupported
+ پشتیبانی نشده
+
+
+
+ Unofficial
+ غیر رسمی
+
+
+
+ Recently Unlocked
+ Recently Unlocked
+
+
+
+ Active Challenges
+ Active Challenges
+
+
+
+ Almost There
+ تقریبا نزدیکی
+
+
+
+ {} points
+ {} امتیاز
+
+
+
+ {} point
+ {} امتیاز
+
+
+
+ XXX points
+ XXX امتیاز
+
+
+
+ Unlocked: {}
+ باز شده: {}
+
+
+
+ This game has {} leaderboards.
+ این بازی {} جدول امتیازات دارد.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ ارسال نمرات غیرفعال است زیرا حالت هاردکور خاموش است. تابلوهای امتیازات روی حالت فقط خواندن هستند.
+
+
+
+ Show Best
+ نمایش بهترین
+
+
+
+ Show Nearby
+ نمایش نزدیکترین
+
+
+
+ Rank
+ رتبه
+
+
+
+ Name
+ نام
+
+
+
+ Time
+ زمان
+
+
+
+ Score
+ امتیاز
-
- Leaderboard submission is enabled.
- ثبت امتیاز در جدول امتیازات فعال است.
+
+ Value
+ مقدار
+
+
+
+ Date Submitted
+ تاریخ ارسال
+
+
+
+ Downloading leaderboard data, please wait...
+ در حال بارگیری داده های تابلوی امتیازات، لطفاً صبر کنید...
+
+
+
+
+ Loading...
+ در حال بارگذاری...
+
+
+
+
+ Leaderboard download failed
+ دانلود تابلوی امتیازات انجام نشد
+
+
+
+ This game has no achievements.
+ این بازی دستاوردی ندارد.
-
+ Failed to read executable from disc. Achievements disabled.فایل اجرایی از دیسک خوانده نشد. دستاوردها غیرفعال شدند.
@@ -578,220 +815,220 @@ Login token generated on %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.تغییر این تنظیمات ممکن است باعث شود بازی ها غیرقابل پخش شوند. با مسئولیت خود تغییر دهید، تیم PCSX2 از تنظیمات با تغییر این تنظیمات پشتیبانی نمی کند.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).پردازنده EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.حالت گرد کردن:
-
-
-
+
+
+ Nearestنزدیکترین
-
-
-
+
+
+ Negativeمنفی
-
-
-
+
+
+ Positiveمثبت
-
-
-
+
+
+ Chop / Zero (Default)خورد کردن یا صفر (پیشفرض)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.حالت محدود کردن:
-
-
+
+ Noneهیچکدام
-
-
-
+
+
+ Normal (Default)معمولی (پیشفرض)
-
+ NoneClampModeهیچکدام
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).اضافات + نگه داشتن علامت
-
+ Fullکامل
-
+ Wait Loop Detectionتشخیص حلقه انتظار
-
-
+
+ Enable Recompilerفعال کردن مفسیر
-
+ Enable Fast Memory Accessفعال کردن دسترسی سریع به حافظه
-
+ Enable Cache (Slow)فعال کردن حافظه پنهان (کند)
-
+ INTC Spin Detectionتشخیص چرخش INTC
-
+ Pause On TLB Missمکث کردن در TLB هنگام خطا
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)
-
+ VU1 Rounding Mode:حالت گرد کردن VU1:
-
+ mVU Flag Hackنادیده گرفتن پرچمگذاری mVU
-
+ Enable VU1 Recompilerفعال کردن مفسیر VU1
-
+ Enable VU0 Recompiler (Micro Mode)فعال کردن مفسیر VU0 (حالت میکرو)
-
-
+
+ Extraاضافات
-
+ VU0 Clamping Mode:حالت محدود کردن VU0:
-
+ VU0 Rounding Mode:حالت گرد کردن VU0:
-
+ VU1 Clamping Mode:حالت محدود کردن VU1:
-
+ I/O Processor (IOP, MIPS-I)پردازنده ورودی/خروجی (IOP، MIPS-I)
-
+ Game Settingsتنظیمات بازی
-
+ Enable Game Fixesفعال سازی رفع ایرادات و اصلاحات بازی
-
+ Enable Compatibility Patchesفعال کردن پچ های سازگاری
-
+ Frame Rate Controlکنترل نرخ فریم
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. هرتز
-
+ PAL Frame Rate:نرخ فریم PAL:
-
+ NTSC Frame Rate:نرخ فریم NTSC:
-
+ PINE Settingsتنظیمات PINE
-
+ Slot:اسلات:
-
+ Enableفعال کردن
@@ -799,182 +1036,182 @@ Login token generated on %2.
AudioSettingsWidget
-
+ Timestretch Settingsتنظیمات Timestretch
-
+ Sequence Length:میزان توالی:
-
+ 30۳۰
-
+ Seekwindow Size:پیدا کزدن اندازه پنجره:
-
+ 20۲۰
-
+ Overlap:همپوشانی:
-
+ 10۱۰
-
+ Restore Defaultsبازیابی تنظیمات پیشفرض
-
+ Volumeدرجه صدا
-
+ 100%۱۰۰٪
-
+ Mixing Settingsتنظیمات میکسینگ
-
+ Synchronization:همگام سازی:
-
+ TimeStretch (Recommended)TimeStretch (توصیه شده)
-
+ Async Mix (Breaks some games!)Async Mix (ممکن است بازی ها را خراب کند!)
-
+ None (Audio can skip.)هیچکدام (صدا رد شود.)
-
+ Expansion:افزونه:
-
+ Stereo (None, Default)استریو (پیشفرض)
-
+ Quadraphonic
- Quadraphonic
+ کوادروفونیک
-
+ Surround 5.1صدای فراگیر ۵٫۱
-
+ Surround 7.1صدای فراگیر ۷٫۱
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.میزان ProLogic:
-
+ None (Default)هیچکدام (پیشفرض)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.رمزگشایی ProLogic (معمولی)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.رمزگشایی ProLogic II (گیگاهرتز)
-
+ Target Latency:زمان تاخیر هدفگیری شده:
-
+ 60 ms۶۰ میلیثانیه
-
+ Output Settingsتنظیمات خروجی
-
+ Output Module:ماژول خروجی:
-
+ Output Latency:زمان تاخیر خروجی:
-
+ 20 ms۲۰ میلیثانیه
-
+ Minimalکمترین
-
+ Output Backend:خروجی بکاند:
-
+ Maximum Latency:زمان تاخیر حداکثر:
-
+ Output Device:دستگاه خروجی:
@@ -1162,17 +1399,22 @@ Login token generated on %2.
نسخه جدید:
-
+
+ Download Size:
+ Download Size:
+
+
+ Download and Install...دانلود و نصب...
-
+ Skip This Updateگذشتن از این بروزرسانی
-
+ Remind Me Laterبعدا یادآوری کن
@@ -1182,17 +1424,17 @@ Login token generated on %2.
خطا در برنامه بروزرسان
-
+ <h2>Changes:</h2><h2>تغییرات:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>اخطار در ذخیره کردن وضعیت:</h2><p>نصب این بهروزرسانی باعث می شود که وضعیت هایی که ذخیره کرده اید<b>دچار ایراد شود</b>. لطفاً قبل از نصب این بهروزرسانی، مطمئن شوید که بازیهای خود را در کارت حافظه این شبیهساز ذخیره کردهاید، وگرنه پیشرفت خود را از دست خواهید داد.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>اخطار تنظیمات</h2><p>نصب این بهروزرسانی، تنظیمات برنامه شما را بازنشانی میکند. لطفاً توجه داشته باشید که پس از این بهروزرسانی باید تنظیمات خود را مجدداً تنظیم کنید.</p>
@@ -1233,6 +1475,11 @@ Login token generated on %2.
+ Download Size: %1 MB
+ Download Size: %1 MB
+
+
+ Loading...در حال بارگذاری...
@@ -1240,63 +1487,63 @@ Login token generated on %2.
BIOSSettingsWidget
-
+ BIOS Directoryپوشه BIOS
-
+ PCSX2 will search for BIOS images in this directory.PCSX2 فیال های BIOS را در این پوشه جستجو می کند.
-
+ Browse...مسیر...
-
+ Resetبازنشانی
-
+ BIOS Selectionانتخاب BIOS
-
- Open in Explorer...
- باز کردن اکسپلورر...
+
+ Open BIOS Folder...
+ باز کردن پوشه بایوس...
-
+ Refresh Listتازه سازی لیست
-
+ Filenameنام فایل
-
+ Versionنسخه
-
+ Options and Patchesتنظیمات و پچ ها
-
+ Fast Bootبوت سریع
-
+ Fast Forward Bootجلو بردن سریع بوت
@@ -1424,91 +1671,84 @@ Login token generated on %2.
BreakpointModel
-
+ Executeاجرا
-
- No Condition
- بدون وضعیت
-
-
-
-
+
+ ----
-
-
+ Enabledفعال
-
-
+ Disabledغیرفعال
-
+ Readخواندن
-
+ Write(C)(C) = changes, as in "look for changes".نوشتن(تغییرات)
-
+ Writeنوشتن
-
+ TYPEWarning: limited space available. Abbreviate if needed.نوع
-
+ OFFSETWarning: limited space available. Abbreviate if needed.آفست
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.سایز یا برچسب
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.راهنما
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.شرایط
-
+ HITSWarning: limited space available. Abbreviate if needed.ضربات
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- فعال شد
+ X
@@ -1519,7 +1759,7 @@ Login token generated on %2.
محل دیسک بازی روی یک درایو قابل جابجایی است، ممکن است مشکلات عملکردی مانند لگ و فریز شدن رخ دهد.
-
+ Saving CDVD block dump to '{}'.درحال ذخیرهسازی اطلاغات سی دی یا دی وی دی به «{}».
@@ -1555,32 +1795,32 @@ Login token generated on %2.
ControllerBindingWidget
-
+ Virtual Controller Typeنوع دسته مجازی
-
+ Bindingsاتصالات
-
+ Settingsتنظیمات
-
+ Macrosماکروها
-
+ Automatic Mappingپیوند کردن خودکار
-
+ Clear Mappingپاک کردن اتصالات دسته
@@ -1620,146 +1860,146 @@ Login token generated on %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.دی-پد
-
-
-
+
+
+ Downپایین
-
-
-
+
+
+ Leftچپ
-
-
-
+
+
+ Upبالا
-
-
-
+
+
+ Rightراست
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.آنالوگ چپ
-
+ Large Motorموتور بزرگ
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.دکمه های اصلی
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.ضرب در
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.مربع
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.مثلث
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.دایره
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.آنالوگ راست
-
+ Small Motorموتور کوچک
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure Modifierتعدیل کننده فشار
-
+ Analogآنالوگ
@@ -1767,77 +2007,72 @@ Login token generated on %2.
ControllerBindingWidget_Guitar
-
- Form
- فرم
-
-
-
+ Yellowزرد
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonدکمه را فشار دهید
-
+ Startشروع
-
+ Redقرمز
-
+ Greenسبز
-
+ OrangeOrange
-
+ Selectانتخاب
-
+ Strum Upاسترام بالا
-
+ Strum Downاسترام پایین
-
+ Blueآبی
-
+ Whammy BarWhammy Bar
-
+ Tiltکج
@@ -1863,123 +2098,133 @@ Login token generated on %2.
ControllerGlobalSettingsWidget
-
+ SDL Input Sourceمنبع ورودی SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).منبع ورودی SDL از اکثر دسته ها پشتیبانی می کند و قابلیت های پیشرفته ای را برای دسته های DualShock 4 و یا DualSense در حالت بلوتوث (لرزش، کنترل و LED) ارائه می دهد.
-
+ Enable SDL Input Sourceفعال کردن منبع ورودی SDL
-
+ DualShock 4 / DualSense Enhanced Modeحالت پیشرفته DualShock 4 یا DualSense
-
+ XInput Sourceمنبع XInput
-
+ Enable XInput Input Sourceفعال کردن منبع ورودی XInput
-
+ DInput Sourceمنبع DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.منبع DInput از دسته های قدیمی که از XInput پشتیبانی نمی کنند را پشتیبانی می کند. دسترسی به این دسته ها از طریق SDL توصیه می شود، اما DirectInput می تواند در صورتی که دسته با SDL سازگار نباشد، استفاده شود.
-
+ Enable DInput Input Sourceفعال کردن منبع ورودی DInput
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>برخی از کنترلکنندههای شخص ثالث به اشتباه میلههای آنالوگ خود را بهعنوان معکوس روی مولفه مثبت علامتگذاری میکنند، اما منفی نیستند.</p><p>در نتیجه، آنالوگ گیر میکند. حتی در حالت استراحت و موقعیت خنثی (استفاده نشدن) هم آنالوگ ایراد دار باشد. </p><p>فعال کردن این تنظیم به PCSX2 میگوید که هنگام ایجاد پیوندها، وارونگی آنالوگ را نادیده بگیرد و به چنین دسته هایی اجازه میدهد تا به طور عادی کار کنند.</p></body></html>
+
+
+
+ Ignore Inversion
+ نادیده گرفتن وارونگی
+
+
+ Profile Settingsتنظیمات پروفایل
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.هنگامی که این گزینه فعال است، کلیدهای میانبر را می توان در این پروفایل ورودی تنظیم کرد و به جای کلیدهای میانبر سراسری استفاده می شود. به طور پیش فرض، کلیدهای میانبر همیشه بین همه پروفایل ها به اشتراک گذاشته می شود.
-
+ Use Per-Profile Hotkeysمیانبر ها بر اساس پروفایل
-
-
+
+ Controller LED Settingsتنظیمات LED دسته
-
+ Enable SDL Raw Inputفعال کردن منبع ورودی خام SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.منبع XInput از دسته های Xbox 360 ،Xbox One ،Xbox Series و دسته های متفرقه که پروتکل XInput را پیادهسازی می کنند، پشتیبانی می کند.
-
+ Controller MultitapController Multitap
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.مولتی تپ می تواند تا ۸ دسته را به کنسول متصل کند. هر مولتی تپ دارای ۴ درگاه است. مولتی تپ توسط همه بازی ها پشتیبانی نمی شود.
-
+ Multitap on Console Port 1Multitap on Console Port 1
-
+ Multitap on Console Port 2Multitap on Console Port 2
-
+ Mouse/Pointer Sourceمنبع ماوس یا اشارهگر
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 به شما امکان می دهد از ماوس خود برای شبیه سازی حرکت آنالوگ استفاده کنید.
-
+ Settings...تنظیمات...
-
+ Enable Mouse MappingEnable Mouse Mapping
-
+ Detected Devicesدستگاه های شناخته شده
@@ -2015,58 +2260,58 @@ Login token generated on %2.
ControllerMacroEditWidget
-
+ Binds/Buttonsاتصالات یا دکمهها
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.دکمه هایی را که می خواهید با این ماکرو فعال کنید، انتخاب کنید. همه دکمه ها به طور همزمان فعال می شوند.
-
+ Pressureفشار
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.برای دکمههایی که به فشار حساس هستند، این اسلایدر کنترل میکند که چه مقدار نیرو در هنگام فعال بودن ماکرو شبیهسازی شود.
-
-
+
+ 100%۱۰۰٪
-
+ Triggerاجرا
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.دکمه شروع را برای فعال کردن این ماکرو انتخاب کنید. این می تواند یک دکمه یا ترکیبی از دکمه ها باشد. برای داشتن چندین شروع کننده ماکرو، شیفت و کلیک کنید.
-
+ Deadzone:ددزون:
-
+ Frequencyفرکانس
-
+ Macro will toggle every N frames.ماکرو از n فریم شروع میشود.
-
+ Set...تنظیم...
@@ -2169,101 +2414,103 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller Settings
- تنظیمات دسته PCSX2
+ PCSX2 Controller Settings
-
+ Editing Profile:
- ویرایش پروفایل:
+ Editing Profile:
-
+ New Profile
- پروفایل جدید
+ New Profile
-
+ Load Profile
- بارگذاری پروفایل
+ Load Profile
-
+ Delete Profile
- حذف پروفايل
+ Delete Profile
-
-
+
+ Restore Defaults
- بازیابی تنظیمات پیشفرض
+ Restore Defaults
-
-
+
+ Create Input Profile
- ایجاد پروفایل ورودی
+ Create Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:
- پروفایل های ورودی سفارشی برای لغو پروفایل ورودی مشترک برای بازی های خاص استفاده می شود.
-برای اعمال پروفایل ورودی سفارشی به یک بازی، به بخش «ویژگی های بازی» بروید، سپس «نمایه ورودی» را در برگه «خلاصه» تغییر دهید.
+ Custom input profiles are used to override the Shared input profile for specific games.
+To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
-نام پروفایل ورودی جدید را وارد کنید:
+Enter the name for the new input profile:
-
-
-
-
+
+
+
+ Error
- خطا
+ Error
-
+ A profile with the name '%1' already exists.
- پروفایلی با نام «%1» وجود دارد.
+ A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
- آیا می خواهید همه پیوندها را از پروفایل انتخاب شده فعلی در پروفایل جدید کپی کنید؟ با انتخاب گزینه «خیر»، یک پروفایل کاملا خالی ایجاد می شود.
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.
- خطا در ذخیره پروفایل جدید در «%1».
+ Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
- آیا مطمئن هستید که می خواهید پروفایل ورودی با نام «%1» را بارگیری کنید؟
+ Are you sure you want to load the input profile named '%1'?
+
+All current global bindings will be removed, and the profile bindings loaded.
-همه پیوند های فعلی حذف خواهند شد و پیوندهای پروفایل بارگیری می شوند.
+You cannot undo this action.
-
+ Delete Input Profile
- حذف پروفايل ورودی
+ Delete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2272,67 +2519,67 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.
- حذف «%1» ناموفق بود.
+ Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.
- آیا مطمئن هستید که می خواهید پیکربندی دسته پیش فرض را بازیابی کنید؟
+ Are you sure you want to restore the default controller configuration?
-همه پیوند های مشترک و پیکربندی از بین خواهند رفت، اما پروفایل های ورودی شما باقی خواهند ماند.
+All shared bindings and configuration will be lost, but your input profiles will remain.
-شما نمی توانید این عمل را واگرد کنید.
+You cannot undo this action.
-
+ Global Settings
- تنظیمات عمومی
+ Global Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
- پورت دسته %1%2
+ Controller Port %1%2
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
- پورت دسته %1
+ Controller Port %1
%2
-
-
+
+ USB Port %1
%2
- درگاه USB %1
+ USB Port %1
%2
-
+ Hotkeys
- کلیدهای میانبر
+ Hotkeys
-
+ Shared"Shared" refers here to the shared input profile.
- مشترک
+ Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -2404,204 +2651,242 @@ You cannot undo this action.
تابعها
-
+
+ Module
+ Module
+
+
+
+ Version
+ Version
+
+
+
+ Count
+ Count
+
+
+ Refreshرفرش
-
+ Filterفیلتر
-
+ Memory Searchجستجوی حافظه
-
+ Endپایان
-
+ Valueمقدار
-
+ Startشروع
-
+ Typeنوع
-
+ 1 Byte (8 bits)١ بایت (۸ بیت)
-
+ 2 Bytes (16 bits)۲ بایت (١۶ بیت)
-
+ 4 Bytes (32 bits)۴ بایت (۳۲ بیت)
-
+ 8 Bytes (64 bits)۸ بایت (۶۴ بیت)
-
+ FloatFloat
-
+ DoubleDouble
-
+ Stringرشته متنی
-
+ Array of byteچیدمان از بایت
-
+ Hexهگزادسیمال
-
+ Searchجستجو
-
+ Memoryحافظه
-
+ Breakpointsنقاط توقف
-
+ Threadsرشته های اجرایی
-
+ Active Call Stackپشته فراخوانی فعال
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
+ Newجدید
-
+ Editویرایش
-
-
-
+
+
+ Copyکپی
-
+ Deleteحذف
-
+
+
+
+ Copy all as CSV
+ کپی کردن همه بهصورت CSV
+
+
+
+ Paste from CSV
+ الصاق کردن همه بهصورت CSV
+
+
+ Thread List Context MenuThread List Context Menu
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++دستکاری سمبل ها
-
+
+ Copy Function Nameکپی نام تابع
-
+
+ Copy Function Addressکپی کردن آدرس تابع
-
+
+ Go to in Disassemblyرفتن به حالت دیساسمبلی
-
+
+ Go to in Memory ViewGo to in Memory View
-
+
+
+ Module Tree
+ Module Tree
+
+
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
+
+
+
+
+ Debuggerاشکال زدا
-
+ Invalid start addressآدرس شروع اشتباه
-
+ Invalid end addressآدرس پایانی اشتباه
-
+ Start address can't be equal to or greater than the end addressآدرس شروع نمی تواند مساوی یا بزرگتر از آدرس پایان باشد
-
+ Invalid search valueمقدار نامعتبر برای جستجو
-
+ Value is larger than typeمقدار بیشتر از نوع است
@@ -2657,22 +2942,22 @@ You cannot undo this action.
DEV9SettingsWidget
-
+ Ethernetاترنت
-
+ Ethernet Device:دستگاه اترنت:
-
+ Ethernet Device Type:نوع دستگاه اترنت:
-
+ Intercept DHCPIntercept DHCP
@@ -2682,135 +2967,130 @@ You cannot undo this action.
فعال
-
+ EnabledInterceptDHCPفعال
-
+ Subnet Mask:سابنت ماسک:
-
+ Gateway Address:آدرس گیتوی:
-
-
+
+ Autoخودکار
-
+ Intercept DHCP:Intercept DHCP:
-
+ PS2 Address:آدرس PS2:
-
+ DNS1 Address:آدرس DNS1:
-
+ DNS2 Address:آدرس DNS2:
-
+ Internal DNSDNS داخلی
-
+ Addافزودن
-
+ Deleteحذف
-
+ Exportاکسپورت
-
+ Importایمپورت
-
+ Per gameبرای هر بازی
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
-
+ EnabledInternalDNSTableفعال
-
+ Hard Disk Driveهارد دیسک درایو
-
+ HDD File:فایل هارد:
-
+ 40۴۰
-
+ 120۱۲۰
-
+ HDD Size (GiB):سایز هارد (گیگابایت):
-
+ EnabledHDDفعال
-
+ Browseمسیر
-
+ Create Imageفایل را بساز
-
-
-
-
- PCAP Bridged
@@ -2843,7 +3123,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]استفاده از تنظیمات عمومی [%1]
@@ -2863,78 +3143,78 @@ You cannot undo this action.
آدرس
-
-
+
+ Hosts Fileفایل هاستها
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS Hostsهاست های DNS
-
+ Exported Successfullyبا موفقیت اکسپورت شد
-
+ Failed to open fileباز شدن فایل ناموفق بود
-
+ No Hosts in fileNo Hosts in file
-
+ Imported Successfullyبا موفقیت وارد شد
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?کپی تنظیمات عمومی؟
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image Fileفایل هارد
-
+ HDD (*.raw)هارد (*.raw)
-
+ Overwrite File?فایل بازنویسی شود؟
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2943,22 +3223,22 @@ Do you want to overwrite?
آیا میخواهید ادامه دهید؟
-
+ HDD Creatorسازنده هارد
-
+ HDD image createdفایل هارد تولید شد
-
+ Use Globalاستفاده از تنظیمات عمومی
-
+ Overrideبازنویسی
@@ -2966,69 +3246,69 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GSGS
-
+ Draw Dumpingاستخراج اطلاعات شبیه سازی
-
+ Dump GS Drawsاستخراج اطلاعات GS
-
+ Save RTذخیره کردن هدف رندر
-
+ Save Frameذخیره فریم
-
+ Save Textureذخیرهٔ بافت
-
+ Save Depthذخیره عمق
-
+ Start Draw Number:Start Draw Number:
-
+ Draw Dump Count:Draw Dump Count:
-
+ Hardware Dump Directory:Hardware Dump Directory:
-
+ Software Dump Directory:Software Dump Directory:
-
-
+
+ Browse...مسیر...
-
-
+
+ Open...باز...
@@ -3041,29 +3321,53 @@ Do you want to overwrite?
اشکال زدا PCSX2
-
-
-
+
+ Runاجرا
-
+ Step Intoاجرای مرحله به مرحله کد
-
+
+ F11
+ F١١
+
+
+ Step Overرد شدن از کد هایی که لازم به اجرا نیست
-
+
+ F10
+ F١۰
+
+
+ Step Outخروج از کد و شروع از اول اشکال زدایی
-
+
+ Shift+F11
+ Shift+F١١
+
+
+
+ Always On Top
+ Always On Top
+
+
+
+ Show this window on top
+ Show this window on top
+
+
+ Pauseمکث
@@ -3076,149 +3380,174 @@ Do you want to overwrite?
دیساسمبلی
-
+ Copy Addressکپی کردن آدرس
-
+ Copy Instruction HexCopy Instruction Hex
-
+ Copy Instruction TextCopy Instruction Text
-
+ Assemble new Instruction(s)Assemble new Instruction(s)
-
+ NOP Instruction(s)NOP Instruction(s)
-
+ Run to Cursorاجرای به سمت مکاننما
-
+ Jump to Cursorپریدن به سمت مکاننما
-
+ Toggle BreakpointToggle Breakpoint
-
+ Follow Branchدنبال کردن شعبه
-
+ Go to Addressرفتن به آدرس
-
+ Go to in Memory ViewGo to in Memory View
-
-
+
+ Add Functionافزودن تابع
-
-
+
+ Rename FunctionRename Function
-
+ Remove FunctionRemove Function
-
-
+
+ Assemble ErrorAssemble Error
-
+ Unable to change assembly while core is runningUnable to change assembly while core is running
-
+ Assemble InstructionAssemble Instruction
-
+ Go to addressرفتن به آدرس
-
+ Go to address errorخطا در رفتن به آدرس
-
+ Invalid addressآدرس اشتباه
-
+ Add Function Errorخطا در افزودن تابع
-
+ A function entry point already exists here. Consider renaming instead.A function entry point already exists here. Consider renaming instead.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameFunction will be (0x%1) instructions long.
Enter function name
-
+ Function nameنام تابع
-
-
+
+ Rename Function Errorخطا در تغییر نام تابع
-
+ Function name cannot be nothing.Function name cannot be nothing.
-
+ No function / symbol is currently selected.No function / symbol is currently selected.
-
+
+ Restore Function Error
+ Restore Function Error
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ Restore Instruction(s)
+
+
+
+ Restore Function
+ Restore Function
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS%1 آدرس درست نیست
@@ -3226,17 +3555,17 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">هیچ بازیی در پسوند و فرمت های پشتیبانی شده پیدا نشد.</span></p><p>لطفا یک پوشه دارای بازی برای شروع اضافه کنید.</p><p>پسوند و فرمت های پشتیبانی شده در این لیست اسکن خواهد شد:</p></body></html>
-
+ Add Game Directory...افزودن پوشه بازی...
-
+ Scan For New Gamesاسکن برای بازی های جدید
@@ -3244,48 +3573,44 @@ Enter function name
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSبازی: %1 فریمدرثانیه
-
+ Video: %1 FPS (%2%)ویدیو: %1 فریمدرثانیه (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- کد بازی: %1
-اسم بازی: %2
-دستاورد ها: %5 (%6)
-
+ بازی: %1 (%2)
-
-
- %n points
-
- %n امتیاز
- %n points
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.بازی بارگذاری نشده است یا دستاوردی در RetroAchievements وجود ندارد.
@@ -3293,192 +3618,192 @@ Achievements: %5 (%6)
EmulationSettingsWidget
-
+ Speed Controlکنترل سرعت
-
+ Normal Speed:سرعت عادی:
-
+ Enable Speed Limiterفعال کردن محدود کننده سرعت
-
+ System Settingsتنظیمات سیستم
-
+ Enable Instant VU1فعال کردن VU1 فوری
-
+ Enable Cheatsفعال کردن تقلب ها
-
+ Slow-Motion Speed:سرعت حرکت آهسته:
-
+ Fast-Forward Speed:سزعت جلو بردن:
-
+ Enable Multithreaded VU1 (MTVU)فعال کردن VU1 (MTVU) چندرشته ای
-
+ Enable Host Filesystemفعال کردن فایلسیستم کاربر
-
+ Enable Fast CDVDفعال کردن سی دی و دی وی دی سریع
-
+ EE Cycle Skipping:EE Cycle Skipping:
-
-
+
+ Disabledغیرفعال
-
+ Mild Underclockآندرکلاک نسبتا متوسط
-
+ Moderate Underclockآندرکلاک متوسط
-
+ Maximum Underclockآندرکلاک ماکسیموم (حداکثر)
-
+ EE Cycle Rate:نرخ چرخه EE:
-
+ 50% (Underclock)۵۰% (آندرکلاک)
-
+ 60% (Underclock)۶۰% (اندرکلاک)
-
+ 75% (Underclock)۷۵% (آندرکلاک)
-
+ 100% (Normal Speed)١۰۰ (سرعت معمولی)
-
+ 130% (Overclock)١۳۰% (اورکلاک)
-
+ 180% (Overclock)١۸۰% (اورکلاک)
-
+ 300% (Overclock)٣٠٠% (اورکلاک)
-
+ Affinity Control:Affinity Control:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Latency Control
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. فریم
-
+ Maximum Frame Latency:زمان تاخیر حداکثر فریم:
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
@@ -3566,12 +3891,22 @@ Achievements: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Allows games and homebrew to access files / folders directly on the host computer.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ سرعت شبیهسازی را افزایش میدهد تا نرخ تازهسازی شبیهساز با میزبان مطابقت داشته باشد. این منجر به نرمترین انیمیشنهای ممکن میشود، به قیمت افزایش بالقوه سرعت شبیهسازی کمتر از ١%. در صورتی که نرخ تازه سازی کنسول بیش از حد از نرخ تازه سازی میزبان فاصله داشته باشد، گزینه «مقیاس به نرخ تازه سازی میزبان» اعمال نمی شود. کاربرانی که نمایشگرهای نرخ نوسازی متغیر دارند باید این گزینه را غیرفعال کنند.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"سزعت جلو بردن
+
+
+ 100%
+ ۱۰۰٪
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3612,7 +3947,7 @@ Achievements: %5 (%6)
Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
- Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ به طور کلی سرعت را در پردازنده هایی با ۴ هسته یا بیشتر را افزایش می دهد. برای اکثر بازیها ایمن است، اما تعداد کمی از آنها ناسازگار هستند و ممکن است هنگ بکنند.
@@ -3635,45 +3970,40 @@ Achievements: %5 (%6)
حداکثر تعداد فریمهایی را که میتوان در صف GS قرار داد را تنظیم میکند، قبل از اینکه رشته های پردازنده قبل از ادامه منتظر بماند تا یکی از آنها کارش تکمیل شود. مقادیر بالاتر می تواند به نرم کردن زمان های فریم نامنظم کمک کند، اما تاخیر ورودی اضافی پیش می آید.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- وقتی تنظیمات VSync و نمونه گیری مجدد صوتی فعال هستند، سرعت شبیهسازی را طوری تنظیم میکند که نرخ تازهسازی کنسول با نرخ تازهسازی سیستم مطابقت داشته باشد. این منجر به درست شدن تمیزترین انیمیشنهای ممکن میشود و باعث می شود سرعت شبیه سازی کمتر از ١% بالا برود. اگر نرخ تازهسازی کنسول بیش از حد از نرخ تازهسازی سیستم فاصله داشته باشد، گزینه تطابق با نرخ تازه سازی سیستم اعمال نمیشود. اگر مانیتوری دارید که نرخ تازه سازی متغیر دارد باید این گزینه را غیرفعال کنید.
-
-
-
+ Use Global Setting [%1%]استفاده از تنظیمات عمومی [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 فریم در ثانیه در NTSC و یا %3 فریمدرثانیه در PAL]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.نامحدود
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.سفارشی
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]دلخواه [سرعت شبیهسازی %1%، %2 فریم در ثانیه در NTSC و یا %3 فریمدرثانیه در PAL]
-
+ Custom Speedسرعت دلخواه
-
+ Enter Custom Speedسرعت دلخواه مورد نظر را وارد کنید
@@ -3681,79 +4011,79 @@ Achievements: %5 (%6)
FolderSettingsWidget
-
+ Cache Directoryپوشه حافظه پنهان
-
-
-
-
-
+
+
+
+
+ Browse...مسیر...
-
-
-
-
-
+
+
+
+
+ Open...باز کردن...
-
-
-
-
-
+
+
+
+
+ Resetبازنشانی
-
+ Used for storing shaders, game list, and achievement data.Used for storing shaders, game list, and achievement data.
-
+ Cheats DirectoryCheats Directory
-
+ Used for storing .pnach files containing game cheats.Used for storing .pnach files containing game cheats.
-
+ Covers DirectoryCovers Directory
-
+ Used for storing covers in the game grid/Big Picture UIs.Used for storing covers in the game grid/Big Picture UIs.
-
+ Snapshots DirectorySnapshots Directory
-
+ Used for screenshots and saving GS dumps.Used for screenshots and saving GS dumps.
-
+ Save States DirectorySave States Directory
-
+ Used for storing save states.Used for storing save states.
@@ -3761,2082 +4091,2102 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.هیچ دستگاه درایو سی دی یا دی وی دی پیدا نشد. لطفاً مطمئن شوید که یک درایو متصل و مجوزهای کافی برای دسترسی به آن را دارد.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...ایجاد...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.آیا شما مطمئن هستید که میخواید به تنظیمات پیش فرض برگردید؟ تمامی تغییرات ایجاد شده از بین می رود.
-
+ Settings reset to defaults.
- Settings reset to defaults.
+ تنظیمات به حالت پیشفرض بازنشانی شد.
-
- Quick Save Slot
- Quick Save Slot
-
-
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.
- This game has no achievements.
+ این بازی دستاوردی ندارد.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset Systemبازنشانی سیستم
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.
- Exits the program.
+ از برنامه خارج می شود.
-
+ No Bindingبدون اتصال
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ Unknownناشناخته
-
+ OKتأیید
-
+ Select Device
- Select Device
+ دستگاه را انتخاب کنید
-
+ Detailsجزئیات
-
+ Optionsگزینهها
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ Behaviourعملکرد
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.هنگامی که پنجره را مینیمایز میکنید یا برنامه دیگری را استفاده میکنید، شبیهساز موقتاً متوقف میکند و وقتی که به شبیهساز برمیگردید، شبیهساز شروع به کار میکند.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.تعیین می کند که آیا هنگام فشار دادن کلید میانبر، درخواستی برای تأیید خاموش شدن ماشین مجازی یا بازی نمایش داده می شود.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.به طور خودکار وضعیت شبیهساز را هنگام خاموش کردن یا خارج شدن ذخیره می کند. سپس میتوانید دفعه بعد مستقیماً از جایی که بازی را ترک کردید، ادامه بدهید.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Enables loading ini overlays from gamesettings, or custom settings per-game.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game Displayنمایش بازی
-
- Automatically switches to fullscreen mode when the program is started.
- Automatically switches to fullscreen mode when the program is started.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.هنگامی که رویدادهایی مانند ایجاد یا بارگیری حالت های ذخیره شده، گرفتن اسکرین شات و غیره رخ می دهد، پیام هایی را روی صفحه نمایش را نشان می دهد.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
- Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
+ سرعت شبیه سازی فعلی سیستم را در گوشه سمت راست بالای صفحه نمایش به صورت درصد نشان می دهد.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.تعداد فریم های ویدیویی (یا v-sync) نمایش داده شده در هر ثانیه توسط سیستم در گوشه سمت راست بالای صفحه نمایش را نشان می دهد.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Shows the resolution the game is rendering at in the top-right corner of the display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ Automaticخودکار
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ پیشفرض
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ وقتی فعال باشد، تنظیمات سفارشی برای هر بازی اعمال خواهد شد. غیرفعال کنید تا همیشه از تنظیمات عمومی استفاده کنید.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Automatically switches to fullscreen mode when a game is started.
+
+
+ On-Screen DisplayOn-Screen Display
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Shows the resolution of the game in the top-right corner of the display.
+
+
+ BIOS Configuration
- BIOS Configuration
+ تنظیمات بایوس
-
+ BIOS Selection
- BIOS Selection
+ انتخاب BIOS
-
+ Options and Patches
- Options and Patches
+ تنظیمات و پچ ها
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed Control
- Speed Control
+ کنترل سرعت
-
+ Normal Speedسرعت معمولی
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward Speed
- Fast Forward Speed
+ سزعت جلو بردن
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion Speed
- Slow Motion Speed
+ سرعت حرکت آهسته
-
+ Sets the speed when using the slow motion hotkey.
- Sets the speed when using the slow motion hotkey.
+ سرعت حرکت آهسته را تنظیم می کند موقعی که کلید میانبر حرکت آهسته فشار داده می شود.
-
+ Enable Speed Limiter
- Enable Speed Limiter
+ فعال کردن محدود کننده سرعت
-
+ When disabled, the game will run as fast as possible.
- When disabled, the game will run as fast as possible.
+ وقتی که غیر فعال باشد، بازی با حداکثر سرعت ممکن اجرا می شود.
-
+ System Settings
- System Settings
+ تنظیمات سیستم
-
+ EE Cycle Rate
- EE Cycle Rate
+ نرخ چرخه EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.
- Underclocks or overclocks the emulated Emotion Engine CPU.
+ آندکلاک یا اورکلاک پردازنده شبیه سازی شده Emotion Engine را انجام می دهد.
-
+ EE Cycle SkippingEE Cycle Skipping
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
-
-
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1
- Enable Instant VU1
-
-
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
+ فعال کردن VU1 فوری
-
+ Enable Cheats
- Enable Cheats
+ فعال کردن تقلب ها
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVD
- Enable Fast CDVD
+ فعال کردن سی دی و دی وی دی سریع
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
- Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
-
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
+ رشته های EE و GS را بعد از هر فریم همگام سازی کنید. کمترین تأخیر ورودی را دارد، اما نیازمند مشخصات بالاتری است.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ Rendererرندر کننده
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ Displayصفحه نمایش
-
+ Aspect Ratioنسبت تصویر
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot Sizeاندازه اسکرینشات
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot Formatفرمت اسکرینشات
-
+ Selects the format which will be used to save screenshots.
- Selects the format which will be used to save screenshots.
+ فرمتی را انتخاب می کند که برای ذخیره اسکرین شات استفاده می شود.
-
+ Screenshot Quality
- Screenshot Quality
+ کیفیت اسکرینشات
-
+ Selects the quality at which screenshots will be compressed.
- Selects the quality at which screenshots will be compressed.
+ کیفیت فشرده سازی اسکرین شات ها را انتخاب می کند.
-
+ Vertical Stretch
- Vertical Stretch
+ کشش عمودی
-
+ Increases or decreases the virtual picture size vertically.
- Increases or decreases the virtual picture size vertically.
+ اندازه تصویر مجازی را به صورت عمودی افزایش یا کاهش می دهد.
-
+ Cropبریدن
-
+ Crops the image, while respecting aspect ratio.
- Crops the image, while respecting aspect ratio.
+ تصویر را برش می دهد، در حالی که نسبت تصویر را رعایت می کند.
-
+
+ %dpx
+ %dپیکسل
+
+
+ Enable Widescreen Patches
- Enable Widescreen Patches
+ فعال کردن پچ های صفحه عریض (وایداسکرین)
-
+ Enables loading widescreen patches from pnach files.
- Enables loading widescreen patches from pnach files.
+ بارگیری پچ های صفحه عریض (وایداسکرین) را از فایل های Pnach فعال می کند.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.برای اطمینان از اینکه نسبت بین پیکسل های سیستم اصلی به پیکسل های کنسول یک عدد صحیح باشد، به ناحیه های نمایش پدینگ اضافه می کند. ممکن است در برخی از بازیهای دوبعدی تصویر واضحتری ایجاد کند.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show Overscan
- Show Overscan
+ نمایش ناحیه خارج از صفحه نمایش
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.
- Enables the option to show the overscan area on games which draw more than the safe area of the screen.
+ گزینه نمایش «ناحیه خارج از صفحه نمایش» را در بازی هایی که بیشتر از ناحیه امن صفحه نمایش ترسیم می کنند، فعال می کند.
-
+ Anti-Blurضد تاری
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
- Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
+ هک های داخلی ضد تاری را فعال می کند. دقت کمتری نسبت به رندر پلیاستیشن ۲ دارد اما باعث می شود بسیاری از بازی ها کمتر تار به نظر برسند.
-
+ Rendering
- درحال رندر
+ رندرینگ
-
+ Internal Resolution
- Internal Resolution
+ رزولوشن داخلی
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ Mipmappingمیپمپینگ
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
-
-
-
+ Ditheringدیترینگ
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
- Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
+ سطح دقت را هنگام شبیهسازی حالتهای ترکیبی که توسط API گرافیک میزبان پشتیبانی نمیشوند را تعیین میکند.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.در هنگام استفاده، به جای مناطق مورد استفاده، بافتهای کامل را در GPU آپلود میکند. می تواند عملکرد را در برخی از بازی ها بهبود بخشد.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
-
-
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
- Preload Frame
- Preload Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.
- Removes texture cache entries when there is any intersection, rather than only the intersected areas.
+ ورودیهای کش بافت را در صورت وجود هر تقاطعی، به جای مناطق متقاطع، حذف میکند.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
-
-
-
+ Upscaling FixesUpscaling Fixes
-
- Half-Pixel Offset
- Half-Pixel Offset
-
-
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round Spriteگرد کردن اسپرایت
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align Spriteتراز کردن اسپرایت
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge Spriteادغام کردن اسپرایت
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
- Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
+ دقت GS را برای جلوگیری از شکاف بین پیکسل ها هنگام ارتقاء رزولوشن کاهش می دهد. متن بازیهای Wild Arms را درست میکند.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load Textures
- Load Textures
+ بارگذاری بافت ها
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
- Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ بافت های جایگزین را بر روی یک رشته عملکردی بار می کند و در صورت فعال بودن جایگزینی، لگ های ریز را کاهش می دهد.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ Foldersپوشه ها
-
+ Texture DumpingTexture Dumping
-
+ Dump Textures
- Dump Textures
-
-
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
+ ذخیرهٔ بافت ها
-
+ Dump Mipmapsذخیره کردن بافت های میپمپ
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-Processing
- Post-Processing
+ پس پردازش
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS Sharpness
- CAS Sharpness
+ تیزی CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Filtersفیلتر ها
-
+ Shade Boost
- Shade Boost
+ تقویت شیدر
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV Shadersشیدرهای تلویزیون
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ Advancedپیشرفته
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- از نمایش فریم هایی که در بازی های ۲۵ یا ۳۰ فریم بر ثانیه تغییر نمی کنند، صرفنظر می کند. می تواند سرعت را بهبود ببخشد، اما تاخیر ورودی را افزایش می دهد یا سرعت فریم را بدتر می کند.
-
-
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- فریم ها را به جای رشته GS، روی یک رشته کارگر ارائه می دهد. میتواند زمانهای فریم را در برخی از سیستمها، به قیمت سرعتدهی بالقوه بدتر فریم، بهبود بخشد.
-
-
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime Settings
- Runtime Settings
+ تنظیمات رانتایم (Runtime)
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing Settings
- Mixing Settings
+ تنظیمات میکسینگ
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output Settings
- Output Settings
+ تنظیمات خروجی
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+
+ %d ms (avg)
+ %d میلیثانیه (میانگین)
+
+
+ Timestretch Settings
- Timestretch Settings
+ تنظیمات Timestretch
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+
+ %d ms
+ %d ميليثانيه
+
+
+ Settings and Operations
- Settings and Operations
+ تنظیمات و عملیات ها
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.Resets the card name for this slot.
-
+ Create Memory Card
- Create Memory Card
+ درست کردن مموری کارت
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.نام مموری کارتی را که می خواهید ایجاد کنید، وارد کنید و اندازه آن را انتخاب کنید. توصیه میکنیم از مموری کارت های ۸ مگابایتی یا مموری کارت های پوشه ای برای بهترین سازگاری استفاده کنید.
-
+ Card Name:
- Card Name:
+ نام کارت:
-
+ Configuration
- Configuration
+ تنظیمات
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input Sources
- Input Sources
+ منبع ورودی ها
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ Multitap
- Multitap
+ مولتیتپ
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ No Buttons SelectedNo Buttons Selected
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced Settings
- Show Advanced Settings
+ نمایش تنظیمات پیشرفته
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.تغییر این تنظیمات ممکن است باعث شود بازی ها غیرقابل پخش شوند. با مسئولیت خود تغییر دهید، تیم PCSX2 از تنظیمات با تغییر این تنظیمات پشتیبانی نمی کند.
-
+ Logging
- Logging
+ ایجاد تاریخچه
-
+ System Console
- System Console
+ کنسول سیستم
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File Loggingلاگ کردن فایل
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE کنسول
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion Engine
- Emotion Engine
+ ایموشن انجین (Emotion Engine)
-
+ Rounding Mode
- Rounding Mode
+ حالت گرد کردن
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.
- Determines how the results of floating-point operations are rounded. Some games need specific settings.
+ نحوه گرد شدن نتایج عملیات ممیز شناور (floating-point) را مشخص می کند. برخی از بازی ها نیاز به تنظیمات مشخصی دارند.
-
+ Clamping Mode
- Clamping Mode
+ حالت محدود کردن
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.ترجمه باینری بهموقع کد ماشین MIPS-IV ۶۴ بیتی را به کد بومی انجام میدهد.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O Processor
- I/O Processor
+ پردازنده ورودی و خروجی
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.ترجمه باینری بهموقع کد ماشین MIPS-I ۳۲ بیتی را به کد بومی انجام میدهد.
-
+ Graphicsگرافیک
-
+ Use Debug DeviceUse Debug Device
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ Settingsتنظیمات
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat Codes
- Cheat Codes
+ کد های تقلب
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game Patchesپچ های بازی
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
- Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
+ فعال کردن پچ های بازی میتواند باعث رفتار غیرقابل پیشبینی، خرابی، قفل های نرم افزاری یا خرابی بازیهای ذخیره شده شود.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
- Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
+ از پچ ها با مسئولیت خود استفاده کنید، تیم PCSX2 هیچ پشتیبانی برای کاربرانی که پچ های بازی را فعال کردهاند ارائه نمیکند.
-
+ Game Fixesپچ های بازی
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.اصلاحات بازی نباید اصلاح شود مگر اینکه از عملکرد هر گزینه و پیامدهای آن آگاه باشید.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.For Gundam games.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- شناخته شده است که بر روی بازی های زیر تأثیر می گذارد: Digital Devil Saga (رفع FMV و خرابی ها)، SSX (رفع مشکلات گرافیکی و خرابی ها).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ VU Add Hack
+ VU Add Hack
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- (Fifa Street 2).
- (فیفا خیابونی ۲).
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Quadraphonic
+ کوادروفونیک
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Load State
+ بارگیری وضعیت ذخیره شده
-
- VU Add Hack
- VU Add Hack
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ چرخههای پرش پردازنده EmotionEngine (EE) شبیهسازی شده را انجام میدهد. به زیر مجموعه کوچکی از بازی هایی مانند Shadow of the Colossus کمک می کند. بیشتر اوقات برای عملکرد شبیهساز مضر است.
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ به طور کلی سرعت را در پردازنده هایی با ۴ هسته یا بیشتر را افزایش می دهد. برای اکثر بازیها ایمن است، اما تعداد کمی از آنها ناسازگار هستند و ممکن است هنگ بکنند.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ VU1 را فوراً اجرا می کند. در اکثر بازیها، سرعت خیلی کم بهبود مییابد. برای اکثر بازی ها استفاده از VU1 ایمن است، اما تعداد کمی از بازی ها ممکن است خطاهای گرافیکی داشته باشند.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Preload Frame Data
+ Preload Frame Data
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Texture Inside RT
+ Texture Inside RT
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ هنگامی که پردازنده گرافیکی فعال باشد، بافت های نقشه رنگی را تبدیل می کند، در غیر این صورت پردازنده این کار را انجام می دهد. این یک معامله بین پردازنده گرافیکی و پردازنده است.
-
- VU XGkick Sync
- VU XGkick Sync
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Texture Offset X
+ Texture Offset X
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Texture Offset Y
+ Texture Offset Y
-
- Quadraphonic
- Quadraphonic
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
-
- Load State
- بارگیری وضعیت ذخیره شده
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ از نمایش فریم هایی که در بازی های ۲۵ یا ۳۰ فریم بر ثانیه تغییر نمی کنند، صرفنظر می کند. می تواند سرعت را بهبود ببخشد، اما تاخیر ورودی را افزایش می دهد یا سرعت فریم را بدتر می کند.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ فریم هایی را به جای رشته عملکردی ازائه دهد، بر روی رشته اصلی GS ارائه می دهد. برای اشکال زدایی مسائل فریم تایم استفاده می شود.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ شناخته شده است که بر روی بازی های زیر تأثیر می گذارد: Bleach Blade Battlers، Growlanser II and III، Wizardry.
+
+
+
+ Emulate GIF FIFO
+ GIF FIFO را شبیه سازی کن
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
-
+
+ Emulate VIF FIFO
+ Emulate VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ پیش خوانی VIF1 FIFO را شبیه سازی میکند. شناخته شده است که بر بازی های زیر تأثیر می گذارد: Test Drive Unlimited، Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ از کامپایل مجدد مداوم در برخی بازی ها جلوگیری می کند. بر روی بازی های زیر تأثیر می گذارد: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ همگامسازی VU
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ VU XGKick Sync
+ VU XGKick Sync
+
+
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
+
+
+ Save Stateذخیرهٔ وضعیت
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5845,2221 +6195,2122 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: ریجن:
-
+ Compatibility:
- Compatibility:
+ سازگاری:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List Settings
- List Settings
+ تنظيمات ليست
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover Settings
- Cover Settings
+ تنظیمات کاور
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ Operationsعملیات
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Selects where anisotropic filtering is utilized when rendering textures.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download Covers
- Download Covers
-
-
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 میتواند بهطور خودکار کاور بازیهایی را که در حال حاضر عکس کاور ندارند، دانلود کند. ما هیچ تصویر جلدی را در وبسایتمان برای دانلود نمیگذاریم، کاربر باید منبع خود را برای تصاویر ارائه دهد.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- در فرم زیر، نشانیهای اینترنتی را برای دانلود کاورها با یک لینک یا URL الگو در هر خط مشخص کنید. متغیرهای زیر در دسترس هستند:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: عنوان بازی.
-${filetitle}: نام جزء نام فایل بازی.
-${serial}: سریال بازی.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- Use Serial File Names
+ دانلود کاور ها
-
+ About PCSX2
- About PCSX2
+ درباره PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 یک شبیه ساز رایگان و منبع باز پلی استیشن 2 (PS2) است. هدف این برنامه، شبیه سازی سخت افزار پلی استیشن ۲ با استفاده از ترکیبی از کامپایلر یا مترجمان CPU MIPS و مفسیر می باشد و دارای یک ماشین مجازی است که سخت افزار و حافظه سیستم پلی استیشن ۲ را مدیریت می کند. این به شما امکان می دهد که بازی های پلی استیشن ۲ را با بسیاری از ویژگی ها و مزایا بازی کنید.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 و PS2 علائم تجاری ثبت شده شرکت Sony Interactive Entertainment هستند. این برنامه به هیچ وجه به شرکت Sony Interactive Entertainment وابسته نیست.
-
- XXX points
- XXX امتیاز
-
-
-
- Unlocked Achievements
- دستاورد های فعال شده
-
-
-
- Locked Achievements
- Locked Achievements
-
-
-
- Active Challenge Achievements
- Active Challenge Achievements
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
-
-
-
- Rank
- رتبه
-
-
-
- Name
- نام
-
-
-
- Time
- زمان
-
-
-
- Score
- امتیاز
-
-
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.«حالت چالش» برای دستاورد ها، دارای ردیابی جدول امتیازات. ذخیره حالت کنونی بازی، تقلبات و امکانات کند کردن بازی غیر فعال می شود.
-
- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.وقتی فعال باشد، PCSX2 دستاوردهای مجموعههای غیر رسمی را فهرست میکند. این دستاوردها توسط RetroAchievements ردیابی نمی شوند.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.وقتی فعال باشد، PCSX2 فرض میکند که تمام دستاوردها قفل شدهاند و هیچ اعلان باز کردن قفل را به سرور ارسال نمیکند.
-
- Account
- Account
-
-
-
- Logs out of RetroAchievements.
- Logs out of RetroAchievements.
-
-
-
- Logs in to RetroAchievements.
- Logs in to RetroAchievements.
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
- Current Game
- Current Game
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
-
- Achievements Login
- Achievements Login
-
-
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
+
+ Account
+ حساب کاربری
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
+
+ Logs out of RetroAchievements.
+ از RetroAchievements خارج می شود.
-
- User Name:
- User Name:
+
+ Logs in to RetroAchievements.
+ وارد RetroAchievements می شود.
-
- Password:
- گذرواژه:
+
+ Current Game
+ بازی فعلی
-
+ {} is not a valid disc image.
- {} is not a valid disc image.
+ {} یک فایل دیسک معتبر نیست.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}
- Console Port {}
+ پورت کنسول {}
-
+ {} (Current){} (فعلی)
-
+ {} (Folder)
- {} (Folder)
+ {} (پوشه)
-
+ Memory card name '{}' is not valid.Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.Memory Card '{}' created.
-
+ Failed to create memory card '{}'.Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.Macro will toggle every {} frames.
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}همه زمان: {}
-
+ Save Slot {0}
- Save Slot {0}
+ اسلات ذخیره {0}
-
+ Saved {}{} ذخیره شد
-
+ {} does not exist.
- {} does not exist.
+ {} وجود ندارد.
-
+ {} deleted.
- {} deleted.
+ {} حذف شد.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}فایل: {}
-
+ CRC: {:08X}
- CRC: {:08X}
+ CRC: {:08X}
-
+ Time Played: {}
- Time Played: {}
+ زمان سپری شده در این بازی: {}
-
+ Last Played: {}
- Last Played: {}
+ آخرین دفعه بازی شده: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
- {} points
- {} امتیاز
-
-
-
- {} (Hardcore Mode)
- {} (Hardcore Mode)
+
+ Left:
+ چپ:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+
+ Top:
+ بالا:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ راست:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ پایین:
-
+ Summaryخلاصه
-
+ Interface Settings
- Interface Settings
+ تنظیمات رابط کاربری
-
+ BIOS Settings
- BIOS Settings
+ تنظیمات BIOS
-
+ Emulation Settings
- Emulation Settings
+ تنظیمات شبیه ساز
-
+ Graphics Settings
- Graphics Settings
+ تنظیمات گرافیک
-
+ Audio Settings
- Audio Settings
+ تنظیمات صدا
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder Settings
- Folder Settings
+ تنظیمات پوشه
-
+ Advanced Settings
- Advanced Settings
+ تنظیمات پیشرفته
-
+ Patchesپچ ها
-
+ Cheatsتقلبات
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed۵۰% سرعت
-
+ 60% Speed۶۰% سرعت
-
+ 75% Speed۷۵% سرعت
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speedسرعت ١۳۰%
-
+ 180% Speedسرعت ١۸۰%
-
+ 300% Speedسرعت ٣٠٠%
-
+ Normal (Default)
- Normal (Default)
+ معمولی (پیشفرض)
-
+ Mild Underclock
- Mild Underclock
+ آندرکلاک نسبتا متوسط
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum Underclock
- Maximum Underclock
+ آندرکلاک ماکسیموم (حداکثر)
-
+ Disabledغیرفعال
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame١ فریم
-
+ 2 Frames۲ فریم
-
+ 3 Frames۳ فریم
-
+ Noneهیچکدام
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ Fullکامل
-
+ Extraاضافات
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11
- Direct3D 11
+ Direct3D 11
-
+ Direct3D 12
- Direct3D 12
+ Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ Metalفلزی
-
+ Softwareنرمافزاری
-
+ Nullخالی
-
+ Offخاموش
-
+ Onروشن
-
+ Adaptiveتطبیقی
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)پیشفرض (PS2)
-
+ 1.25x Native۲۵/١ برابر پیشفرض
-
+ 1.5x Native۵/١ برابر پیشفرض
-
+ 1.75x Native۷۵/١ برابر پیشفرض
-
+ 2x Native (~720p)۲ برابر پیشفرض (حدود ۷۲۰p)
-
+ 2.25x Native۲/۲۵ برابر پیشفرض
-
+ 2.5x Native۲/۵ برابر پیشفرض
-
+ 2.75x Native۲/۷۵ برابر پیشفرض
-
+ 3x Native (~1080p)۳ برابر پیشفرض (حدود ١۰۸۰p)
-
+ 3.5x Native۳/۵ برابر پیشفرض
-
+ 4x Native (~1440p/2K)۴ برابر پیشفرض (حدود ١۴۴۰p یا ۲K)
-
+ 5x Native (~1620p)۵ برابر پیشفرض (حدود ١۶۲۰p)
-
+ 6x Native (~2160p/4K)۶ برابر پیشفرض (حدود ۲١۶۰p یا ۴K)
-
+ 7x Native (~2520p)۷ برابر پیشفرض (حدود ۲۵۲۰p)
-
+ 8x Native (~2880p)۸ برابر پیشفرض (حدود ۲۸۸۰p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ Nearestنزدیکترین
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)
- Bilinear (PS2)
+ دوخطی (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)خاموش (هیچکدام)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Scaledمقیاس یافته
-
+ Unscaled (Default)Unscaled (Default)
-
+ Minimumحداقل
-
+ Basic (Recommended)Basic (Recommended)
-
+ Mediumمتوسط
-
+ Highزیاد
-
+ Full (Slow)کامل (کند)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)
- Off (Default)
+ خاموش (پیشفرض)
-
+ 2x۲ برابر
-
+ 4x۴ برابر
-
+ 8x۸ برابر
-
+ 16x١۶ برابر
-
+ Partialجزئی
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force Disabled
- Force Disabled
+ غیرفعال شده اجباری
-
+ Force Enabled
- Force Enabled
+ فعال شده اجباری
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen Resolution
- Screen Resolution
+ رزولوشن صفحه
+
+
+
+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ بوت کامل
+
+
+
+ Achievement Notifications
+ Achievement Notifications
-
- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
+
+ Leaderboard Notifications
+ Leaderboard Notifications
-
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Encore Mode
+ حالت اِنکور
+
+
+
+ Spectator Mode
+ حالت تماشاگر
+
+
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)۰ (غیرفعال)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites Onlyفقط اسپرایت
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)١ (معمولی)
-
+ 2 (Aggressive)
- 2 (Aggressive)
+ ۲ (تهاجمی)
-
+ Inside Target
- Inside Target
+ داخل هدف
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Halfنصف
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)
- Disabled (Default)
+ غیرفعال (پیش فرض)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)
- None (Default)
+ هیچکدام (پیشفرض)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave Filterفیلتر موجی
-
+ Lottes CRTشیدر سیآرتی لوتِس
-
+ 4xRGSS۴xRGSS
-
+ NxAGSSNxAGSS
-
+ Uncompressedفشرده سازی نشده
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)
- Zstandard (zst)
+ Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)
- None (Audio can skip.)
+ هیچکدام (صدا رد شود.)
-
+ Stereo (None, Default)
- Stereo (None, Default)
+ استریو (هیچکدام، پیشفرض)
-
+ Surround 5.1صدای فراگیر ۵٫۱
-
+ Surround 7.1صدای فراگیر ۷٫۱
-
+ No Sound (Emulate SPU2 only)
- No Sound (Emulate SPU2 only)
+ بدون صدا: (فقط SPU2 را شبیهسازی کند)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (۸ مگابایت)
-
+ PS2 (16MB)PS2 (١۶ مگابایت)
-
+ PS2 (32MB)PS2 (۳۲ مگابایت)
-
+ PS2 (64MB)PS2 (۶۴ مگابایت)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]
- 8 MB [Most Compatible]
+ ۸ مگابایت [بهترین]
-
+ 16 MB١۶ مگابایت
-
+ 32 MB۳۲ مگابایت
-
+ 64 MB۶۴ مگابایت
-
+ Folder [Recommended]
- Folder [Recommended]
+ پوشه [توصیه شده]
-
+ 128 KB [PS1]١۲۸ كيلوبايت [PS1]
-
+
+ Negative
+ منفی
+
+
+
+ Positive
+ مثبت
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
+
+
+ Game Gridنماد های بازی
-
+ Game Listلیست بازی
-
+ Game List Settings
- Game List Settings
+ تنظيمات ليست بازی
-
+ Typeنوع
-
+ Serialسریال
-
+ Titleعنوان
-
+ File Titleعنوان فایل
-
+ CRCCRC
-
+ Time Playedزمان سپری شده در این بازی
-
+ Last Playedآخرین دفعه بازی شده
-
+ Sizeحجم
-
+ Select Disc Image
- Select Disc Image
+ انتخاب فایل دیسک
-
+ Select Disc Drive
- Select Disc Drive
+ انتخاب دیسک درایو
-
+ Start Fileشروع از فایل
-
+ Start BIOSشروع بایوس
-
+ Start Discشروع از دیسک
-
+ Exitخروج
-
+ Set Input BindingSet Input Binding
-
+ Regionریجن
-
+ Compatibility RatingCompatibility Rating
-
+ Pathمسیر
-
+ Disc Pathمسیر دیسک
-
+ Select Disc PathSelect Disc Path
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
-
-
-
+ Copy Settings
- Copy Settings
+ کپی کردن تنظیمات
-
+ Clear Settings
- Clear Settings
+ پاک کردن تنظیمات
-
+ Inhibit ScreensaverInhibit Screensaver
-
+
+ Enable Discord Presence
+ Enable Discord Presence
+
+
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD Scaleمقیاس متن اطلاعاتها
-
+ Show Messages
- Show Messages
+ نمایش پیامها
-
+ Show Speedنمایش سرعت
-
+ Show FPSنمایش نرخ فریم
-
+ Show CPU Usage
- Show CPU Usage
+ نمایش کارکرد پردازنده
-
+ Show GPU Usage
- Show GPU Usage
+ نمایس کارکرد پردازنده گرافیکی
-
+ Show Resolution
- Show Resolution
+ نمایش رزولوشن
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show Settings
- Show Settings
+ نمایش تنظیمات
-
+ Show Inputsنشان دادن ورودی ها
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset Settings
- Reset Settings
+ تنظیم مجدد تنظیمات
-
+ Change Search DirectoryChange Search Directory
-
+ Fast Bootبوت سریع
-
+ Output Volume
- Output Volume
+ حجم صدای خروجی
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output Module
- Output Module
+ ماژول خروجی
-
+ Latencyتاخیر
-
+ Sequence Length
- Sequence Length
+ میزان توالی
-
+ Seekwindow Size
- Seekwindow Size
+ پیدا کزدن اندازه پنجره
-
+ Overlapهمپوشانی
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
+ Auto Eject When LoadingAuto Eject When Loading
-
+ Createایجاد
-
+ Cancelانصراف
-
+ Load Profile
- Load Profile
+ بارگذاری پروفایل
-
+ Save Profile
- Save Profile
+ ذخیره پروفایل
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw Input
- SDL Raw Input
+ منبع ورودی خام SDL
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}
- Controller Port {}{}
+ پورت دسته {}{}
-
+ Controller Port {}
- Controller Port {}
+ پورت دسته {}
-
+ Controller TypeController Type
-
+ Automatic Mapping
- Automatic Mapping
+ پیوند کردن خودکار
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ Buttonsدکمهها
-
+ Frequencyفرکانس
-
+ Pressureفشار
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}درگاه USB {}
-
+ Device Typeنوع دستگاه
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} پیوند ها
-
+ Clear Bindings
- Clear Bindings
+ پاک کردن پیوند ها
-
+ {} Settings{} تنظیمات
-
+ Cache Directory
- Cache Directory
+ پوشه حافظه پنهان
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume Gameادامه بازی
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game Properties
- Game Properties
+ مشخصات بازی
-
+ Achievements
- Achievements
+ دستاوردها
-
+ Save Screenshot
- Save Screenshot
+ ذخیره اسکرینشات
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change Discتغییر دیسک
-
+ Close Gameبستن بازی
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ Leaderboards
- Leaderboards
+ تابلو امتیازات
-
+ Delete Saveحذف سیو
-
+ Close Menuبستن منو
-
- Clean Boot
- بوت تازه
-
-
-
+ Delete State
- Delete State
+ حذف وضعیت ذخیره شده
-
+ Default Boot
- Default Boot
-
-
-
- Slow Boot
- بوت کند
+ بوت پیشفرض
-
+ Reset Play Time
- Reset Play Time
+ بازنشانی زمان سپری شده در این بازی
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From List
- Remove From List
+ حذف از لیست
-
+ Default View
- Default View
+ نمای پیشفرض
-
+ Sort Byترتیب بر اساس
-
+ Sort Reversed
- Sort Reversed
+ ترتيب به صورت معكوس
-
+ Scan For New Games
- Scan For New Games
+ اسکن برای بازی های جدید
-
+ Rescan All Games
- Rescan All Games
-
-
-
- Start Download
- Start Download
+ اسکن دوباره تمام بازی ها
-
+ Websiteوبسایت
-
+ Support Forums
- Support Forums
+ انجمن های پشتیبانی
-
+ GitHub Repository
- GitHub Repository
+ منبع GitHub
-
+ Licenseمجوز ها
-
+ Closeبستن
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore Mode
- Hardcore Mode
+ حالت هاردکور
-
- Show Notifications
- Show Notifications
-
-
-
+ Sound Effects
- Sound Effects
-
-
-
- Show Challenge Indicators
- Show Challenge Indicators
+ جلوه های صوتی
-
+ Test Unofficial Achievements
- Test Unofficial Achievements
-
-
-
- Test Mode
- حالت آزمایشی
+ امتحان کردن دستاوردهای غیر رسمی
-
+ Username: {}نام کاربری: {}
-
+ Login token generated on {}Login token generated on {}
-
+ Logout
- خروج از سیستم
-
-
-
- Not Logged In
- Not Logged In
-
-
-
- Login
- ورود به سیستم
-
-
-
- Achievements are disabled.
- Achievements are disabled.
+ خروج از سیستم
-
- Game ID: {}
- آیدی بازی: {}
+
+ Not Logged In
+ وارد نشده اید
-
- Game Title: {}
- Game Title: {}
+
+ Login
+ ورود به سیستم
-
- Achievements: {} ({} points)
- Achievements: {} ({} points)
+
+ Game: {0} ({1})
+ بازی: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card Enabled
- Card Enabled
+ کارت فعال شده
-
+ Card Nameنام کارت
-
+ Eject Cardخارج کردن کارت
@@ -8072,9 +8323,9 @@ ${serial}: سریال بازی.
Failed to reopen, restoring old configuration.
-
+ Upscale multiplier set to {}x.
- Upscale multiplier set to {}x.
+ ضریب ارتقاء رزولوشن بر روی {} برابر تنظیم شده است.
@@ -8127,14 +8378,14 @@ ${serial}: سریال بازی.
غیرفعال کردن میپمپ های تولید شده خودکار در یک یا چند بافت جایگزین فشرده. لطفاً هنگام فشرده سازی بافت های خود، میپمپ ها را ایجاد کنید.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
- Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
+ چرخش پردازنده گرافیکی در حین بازخوانیها فعال است، اما مهرهای زمانی کالیبرهشده در دسترس نیستند. این ممکن است خیلی کند باشد.
@@ -8188,7 +8439,7 @@ ${serial}: سریال بازی.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8199,266 +8450,408 @@ graphical quality, but this will increase system requirements.
که باعث بهتر شدن کیفیت گرافیکی، اما این قدرت مورد نیاز برای اجرا را افزایش می دهد.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
-
+ No tracks provided.No tracks provided.
-
+ Hash {} is not in database.Hash {} is not in database.
-
+ Data track number does not match data track in database.Data track number does not match data track in database.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- Track {} with hash {} is not found in database.
+ Track {0} with hash {1} is not found in database.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- Track {} with hash {} is for a different game ({}).
+ Track {0} with hash {1} is for a different game ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- Track {} with hash {} does not match database track.
+ Track {0} with hash {1} does not match database track.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)اصلاحات و پچ های بازی (توصیه نمی شود برای تغییر در کل برنامه)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (For Gundam Games)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (For Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Use Software Renderer For FMVs
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Skips Videos/FMVs)
+ Skip MPEG Hack
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (For Goemon)
+ Preload TLB Hack
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE Timing Hack (General Purpose Timing Hack)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Good for cache emulation problems)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (For Bleach Blade Battlers)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (Correct But Slower)
+ Emulate GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Deny Writes When Busy)
+ DMA Busy Hack
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+ Delay VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate VIF FIFO (Correct But Slower)
+ Emulate VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 Synchronization (Correct But Slower)
+ Full VU0 Synchronization
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (For Tri-Ace Games)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+ همگامسازی VU
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Correct But Slower)
+ VU XGKick Sync
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (When auto-detection fails)
+ Force Blit Internal FPS Detection
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Use Software Renderer For FMVs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ فعال نشده
+
+
+
+ For Tales of Destiny.
+ For Tales of Destiny.
+
+
+
+ For Gundam Games.
+ برای بازی های گاندم (Gundam).
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ پیش خوانی VIF1 FIFO را شبیه سازی میکند. شناخته شده است که بر بازی های زیر تأثیر می گذارد: Test Drive Unlimited، Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ از کامپایل مجدد مداوم در برخی بازی ها جلوگیری می کند. بر روی بازی های زیر تأثیر می گذارد: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ Neverهرگز
-
+ Todayامروز
-
+ Yesterdayدیروز
-
+ {}h {}m{}س {}د
-
+ {}h {}m {}s{}س {}د {}ث
-
+ {}m {}s{}د {}ث
-
+ {}s{}ث
-
+ {} hours{} ساعت
-
+ {} minutes{} دقیقه
+
+
+ Downloading cover for {0} [{1}]...
+ Downloading cover for {0} [{1}]...
+ GameListModel
-
+ Typeنوع
-
+ Codeکد
-
+ Titleعنوان
-
+ File Titleعنوان فایل
-
+ CRCCRC
-
+ Time Playedزمان سپری شده در این بازی
-
+ Last Playedآخرین دفعه بازی شده
-
+ Sizeحجم
-
+ Regionریجن
-
+ Compatibilityسازگاری
@@ -8466,74 +8859,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ Game Scanning
+
+
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...افزودن...
-
-
-
+
+
+ Removeحذف
-
+ Search Directory
- Search Directory
+ پوشه مورد جستجو
-
+ Scan Recursivelyزیرمجموعهای اسکن کند
-
+ Excluded Paths (will not be scanned)Excluded Paths (will not be scanned)
-
+ Directory...پوشه...
-
+ File...فایل...
-
+ Scan For New Games
- Scan For New Games
+ اسکن برای بازی های جدید
-
+ Rescan All Gamesاسکن دوباره تمام بازی ها
-
+
+ Display
+ Display
+
+
+
+
+ Prefer English Titles
+ Prefer English Titles
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ For games with both a title in the game's native language and one in English, prefer the English title.
+
+
+ Open Directory...
- Open Directory...
+ باز کردن پوشه...
-
+ Select Search DirectorySelect Search Directory
-
+ Scan Recursively?زیرمجموعهای اسکن کند؟
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8542,45 +8961,45 @@ Scanning recursively takes more time, but will identify files in subdirectories.
اسکن کرد به طور زیرمجموعه ای وقت بیشتری می برد، ولی فایل های داخل پوشه های دیگر هم اسکن و شناسایی می کند.
-
+ Select Fileانتخاب فایل
-
+ Select Directory
- Select Directory
+ انتخاب پوشهGameListWidget
-
+ Game Listجدول بازی
-
+ Game Gridنماد های بازی
-
+ Show Titlesنمایش عنوانها
-
+ All Typesهمه انواع
-
+ All Regionsتمامی ریجن ها
-
+ Search...جستجو...
@@ -8606,17 +9025,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">نویسنده پچ: </span>برنامهنویس پچ</p><p>توضیحات اینجا میرود</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2
-
+ Unknownناشناخته
-
+ No description provided.توضیحی ارائه نشده است.
@@ -8634,7 +9053,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reload Patches
-
+ There are no patches available for this game.There are no patches available for this game.
@@ -8653,399 +9072,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Restoreبازیابی
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Sorting Title:
+
+
+
+ English Title:
+ English Title:
+
+
+ Path:مسیر:
-
+ Serial:سریال:
-
+ CRC:CRC:
-
+ Type:نوع:
-
+ PS2 Discدیسک PS2
-
+ PS1 Discدیسک PS1
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:ریجن:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (برزیل)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (چین)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (هنگ کنگ)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (ژاپن)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (کره)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (تایوان)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (آمریکا)
-
+ Otherدیگر
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.
- PAL-A (Australia)
+ PAL-A (استرالیا)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (آفریقا جنوبی)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (اتریش)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (بلژیک)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (اروپا/استرالیا)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (فرانسه)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (فلاند)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (آلمان)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (یونان)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (ایتالیا)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (هند)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (اروپا/استرالیا)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (هلند)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (نروژ)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (پرتغال)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (لهستان)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (روسیه)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (اسپانیا)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (اسکاندیناوی)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (سوئد)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (سوییس)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (انگلستان)
-
+ Compatibility:سازگاری:
-
+ Unknownناشناخته
-
+ Not Bootableغیرقابل بوت
-
+ Reaches IntroReaches Intro
-
+ Reaches Menuبه منو می رسد
-
+ In-Gameداخل بازی
-
+ Playableقابل پخش
-
+ Perfectعالی
-
+ Input Profile:پروفايل ورودی:
-
+ SharedRefers to the shared settings profile.مشترک
-
+ Disc Path:مسیر دیسک:
-
+ Browse...مسیر...
-
+ Clearپاک کردن
-
+ Verifyبررسی
-
+ Search on Redump.org...Search on Redump.org...
-
+ Select Disc Pathانتخاب مسیر دیسک
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ ##
-
+ Modeحالت
-
-
+
+ Startشروع
-
-
+
+ Sectorsسکتورها
-
-
+
+ Sizeحجم
-
-
+
+ MD5MD۵
-
-
+
+ Statusوضعیت
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed>
- <not computed>
+ <محاسبه نشده>
-
+ Errorخطا
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
@@ -9053,62 +9483,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:رندر کننده:
-
+ Adapter:کارت گرافیک:
-
+ Displayصفحه نمایش
-
+ Fullscreen Mode:
- Fullscreen Mode:
+ حالت تمامصفحه:
-
+ Aspect Ratio:نسبت تصویر:
-
+ Fit to Window / FullscreenFit to Window / Fullscreen
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
-
+
+ Standard (4:3)استاندارد (۴:۳)
-
-
+
+ Widescreen (16:9)
- Widescreen (16:9)
+ صفحه عریض (۱۶ در ۹)
-
+ FMV Aspect Ratio:FMV Aspect Ratio:
-
-
-
+
+
+
@@ -9118,12 +9548,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
خاموش (پیشفرض)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9134,92 +9564,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Automatic (Default)
-
+ None (Interlaced, also used by Progressive)None (Interlaced, also used by Progressive)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:Bilinear Filtering:
-
-
+
+ Noneهیچکدام
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)
-
+ Vertical Stretch:Vertical Stretch:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9227,355 +9657,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:بریدن:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.چپ:
-
-
-
-
+
+
+
+ pxپیکسل
-
+ Top:Warning: short space constraints. Abbreviate if necessary.بالا:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.راست:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.پایین:
-
+ Screen OffsetsScreen Offsets
-
+ VSyncهمگامسازی عمودی یا V-Sync
-
+ Show Overscan
- Show Overscan
+ نمایش ناحیه خارج از صفحه نمایش
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-Blurضد تاری
-
+ Ctrl+SCtrl + S
-
+ Disable Interlace OffsetDisable Interlace Offset
-
+ Screenshot Size:
- Screenshot Size:
+ اندازه اسکرینشات:
-
+ Screen Resolution
- Screen Resolution
+ رزولوشن صفحه
-
+ Internal ResolutionInternal Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:کیفیت:
-
-
+
+ Rendering
- درحال رندر
+ رندرینگ
-
+ Internal Resolution:Internal Resolution:
-
+ Mipmapping:بافت های میپمپینگ:
-
-
+
+ Offخاموش
-
+ Basic (Generated Mipmaps)معمولی (میپمپ تولید شده)
-
+ Full (PS2 Mipmaps)کامل (میپمپ های PS2)
-
-
+
+ Texture Filtering:Texture Filtering:
-
-
+
+ Nearestنزدیکترین
-
-
+
+ Bilinear (Forced)Bilinear (Forced)
-
-
+
+ Bilinear (PS2)دوخطی (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Trilinear Filtering:Trilinear Filtering:
-
+ Off (None)خاموش (هیچکدام)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Dithering:دیترینگ:
-
+ Scaledمقیاس یافته
-
+ Unscaled (Default)Unscaled (Default)
-
+ Blending Accuracy:Blending Accuracy:
-
+ Minimumحداقل
-
+ Basic (Recommended)معمولی (توصیه شده)
-
+ Mediumمتوسط
-
+ Highزیاد
-
+ Full (Slow)کامل (کند)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Texture Preloading:Texture Preloading:
-
+ Partialجزئی
-
+ Full (Hash Cache)Full (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
-
- Extra Rendering Threads:
- Extra Rendering Threads:
-
-
-
+ threads رشته های اجرایی
-
+ Mipmappingبافت های میپمپینگ
-
+ Auto Flushفلاش خودکار
-
+ Hardware FixesHardware Fixes
-
+ Force Disabledغیرفعال شده اجباری
-
+ Force Enabled
- Force Enabled
+ فعال شده اجباری
-
+ CPU Sprite Render Size:CPU Sprite Render Size:
-
-
-
+
+
+ 0 (Disabled)
@@ -9583,79 +10018,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
۰ (غیرفعال)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
- Skipdraw Range:
- Skipdraw Range:
-
-
-
+ Frame Buffer ConversionFrame Buffer Conversion
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
@@ -9666,606 +10096,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)١ (معمولی)
-
+ 2 (Aggressive)۲ (تهاجمی)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)
- Disabled (Default)
+ غیرفعال (پیش فرض)
-
+ Enabled (Exact Match)Enabled (Exact Match)
-
+ Enabled (Check Inside Target)Enabled (Check Inside Target)
-
+ Upscaling FixesUpscaling Fixes
-
+ Half Pixel Offset:Half Pixel Offset:
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Round Sprite:گرد کردن اسپرایت:
-
+ Halfنصف
-
+ Fullکامل
-
+ Texture Offsets:Texture Offsets:
-
+ X:X:
-
+ Y:Y:
-
+ Merge Spriteادغام کردن اسپرایت
-
+ Align Spriteتراز کردن اسپرایت
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites Onlyفقط اسپرایت
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ Auto Flush:فلاش خودکار:
-
+ Enabled (Sprites Only)فعال (فقط اسپرایت)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ Texture Inside RT:Texture Inside RT:
-
+ Inside Targetداخل هدف
-
+ Merge TargetsMerge Targets
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search Directory
- Search Directory
+ پوشه مورد جستجو
-
-
+
+ Browse...مسیر...
-
-
+
+ Open...باز...
-
-
+
+ Resetبازنشانی
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.
-
+ Optionsگزینهها
-
+ Dump Texturesذخیرهٔ بافت ها
-
+ Dump Mipmapsذخیره کردن بافت های میپمپ
-
+ Dump FMV TexturesDump FMV Textures
-
-
- Async Texture Loading
- Async Texture Loading
-
-
-
+ Load Textures
- Load Textures
+ بارگذاری بافت ها
-
+ Precache TexturesPrecache Textures
-
+ Post-Processingپس پردازش
-
+ Sharpening/Anti-AliasingSharpening/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)هیچکدام (پیشفرض)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Sharpness:تیزی:
-
+ FXAAFXAA
-
+ Filtersفیلتر ها
-
+ TV Shader:شیدر تلویزیون:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave Filterفیلتر موجی
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.شیدر سیآرتی لوتِس
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade Boostتقویت شیدر
-
+ Brightness:روشنایی:
-
+ Contrast:کنتراست:
- Saturationاشباع رنگ
-
+ OSDتنظیمات اطلاعات شبیه سازی بر روی صفحه
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:مقیاس متن اطلاعاتها:
-
+ Show IndicatorsShow Indicators
-
+ Show Resolutionنمایش رزولوشن
-
+ Show Inputsنشان دادن ورودی ها
-
+ Show GPU Usageنمایس کارکرد پردازنده گرافیکی
-
+ Show Settingsنمایش تنظیمات
-
+ Show FPSنمایش نرخ فریم
-
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
+
+
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Show Statisticsنشان دادن امارها
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ اشباع رنگ:
+
+
+ Show CPU Usageنمایش کارکرد پردازنده
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
-
+ Recording
- در حال ضبط
+ ضبط
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture Setupتنظیمات ضبط
-
+ Container:فرمت:
-
-
+
+ Codec:کدک:
-
-
+
+ Extra ArgumentsExtra Arguments
-
+ Capture Audioضبط صدا
-
+ Resolution:رزولوشن:
-
+ xx
-
+ Autoخودکار
-
+ Capture Videoضبط ویدئو
-
+ AdvancedAdvanced here refers to the advanced graphics options.تنظیمات پیشرفته
-
+ Advanced Options
- Advanced Options
+ تنظیمات پیشرفته
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)دقیق (توصیه شده)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ Uncompressedفشرده سازی نشده
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10275,69 +10715,63 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
-
+
+ Bitrate:نرخ بیتریت:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. كيلوبايت
-
+ Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:
-
+ Disallowedاجازه داده نشده
-
+ Allowedمجاز
-
+ Debugging OptionsDebugging Options
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
- Disable Dual Source Blending
- Disable Dual Source Blending
-
-
-
+ Show Speed Percentages
- Show Speed Percentages
+ نمایش درصد سرعت
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -10406,8 +10840,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]استفاده از تنظیمات عمومی [%1]
@@ -10459,6 +10893,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ Uncheckedفعال نشده
@@ -10496,7 +10931,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enables the option to show the overscan area on games which draw more than the safe area of the screen.
- Enables the option to show the overscan area on games which draw more than the safe area of the screen.
+ گزینه نمایش «ناحیه خارج از صفحه نمایش» را در بازی هایی که بیشتر از ناحیه قابل نمایش در صفحه نمایش ترسیم می کنند را فعال می کند.
@@ -10518,11 +10953,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.سطح دقت شبیهسازی واحد ترکیب GS را کنترل کنید.<br> هر چه تنظیم بالاتر باشد، ترکیب بافت بیشتری در سایهزن شبیهسازی میشود و کاهش سرعت بالاتر خواهد بود.<br> توجه داشته باشید که ترکیب کننده Direct3D سازگاری کمتری نسبت به OpenGL و یا Vulkan دارد.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ پشتیبانی از بافرهای عمق را در کش بافت غیرفعال کنید. این می تواند به افزایش سرعت کمک کند، اما احتمالاً اشکالات مختلفی را ایجاد می کند.
+ This option disables game-specific render fixes.
@@ -10572,7 +11017,62 @@ Swap chain: see Microsoft's Terminology Portal.
Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.
- Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
+ مشکلات افزایش رزولوشن (خطوط عمودی) در بازی های Namco مانند Ace Combat، Tekken، Soul Calibur و غیره را برطرف می کند.
+
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ بافت های جایگزین را بر روی یک رشته عملکردی بار می کند و در صورت فعال بودن جایگزینی، لگ های ریز را کاهش می دهد.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Adjusts brightness. 50 is normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Adjusts contrast. 50 is normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Adjusts saturation. 50 is normal.
@@ -10582,18 +11082,13 @@ Swap chain: see Microsoft's Terminology Portal.
Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
- Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
+ نشانگرهای نماد های «اطلاعات شبیه سازی بر روی صفحه» را برای حالت های شبیه سازی مانند توقف، توربو، سریع به جلو و حرکت آهسته نشان می دهد.Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Shows the current controller state of the system in the bottom left corner of the display.
- Displays a graph showing the average frametimes.
@@ -10623,7 +11118,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
- Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
+ هک های داخلی ضد تاری را فعال می کند. دقت کمتری نسبت به رندر پلیاستیشن ۲ دارد اما باعث می شود بسیاری از بازی ها کمتر تار به نظر برسند.
@@ -10631,7 +11126,7 @@ Swap chain: see Microsoft's Terminology Portal.
این گزینه را فعال کنید تا نرخ تازه سازی PCSX2 را با مانیتور یا صفحه نمایش فعلی شما مطابقت داشته باشد. VSync امکانپذیر نباشد و به طور خودکار غیرفعال می شود (مثلاً با سرعت غیر 100٪ اجرا می شود).
-
+ Integer ScalingInteger Scaling
@@ -10679,7 +11174,7 @@ Swap chain: see Microsoft's Terminology Portal.
Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
- Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
+ فرمتی را انتخاب می کند که برای ذخیره اسکرین شات استفاده می شود. فرمت JPEG فایل های کوچکتری تولید می کند، اما جزئیات داخل اسکرین شات از دست می رود.
@@ -10720,8 +11215,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenBorderless Fullscreen
@@ -10846,7 +11341,7 @@ Swap chain: see Microsoft's Terminology Portal.
When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
- When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ هنگامی که پردازنده گرافیکی فعال باشد، بافت های نقشه رنگی را تبدیل می کند، در غیر این صورت پردازنده این کار را انجام می دهد. این یک معامله بین پردازنده گرافیکی و پردازنده است.
@@ -10863,11 +11358,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.کارهای بیهوده را در حین بازخوانی به پردازنده گرافیکی ارسال می کند تا از رفتن آن به حالت های ذخیره انرژی جلوگیری کند. ممکن است عملکرد را بهبود بخشد اما با افزایش قابل توجهی در مصرف برق ممکن است داشته باشد.
-
-
- Extra Rendering Threads
- Extra Rendering Threads
- 2 threads
@@ -10918,11 +11408,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw Range End
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- پشتیبانی از بافر عمق را در کش بافت غیرفعال می کند. این می تواند به افزایش سرعت کمک کند اما احتمالاً اشکالات مختلفی ایجاد می کند.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -10969,7 +11454,7 @@ Swap chain: see Microsoft's Terminology Portal.
Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.
- Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
+ دقت GS را برای جلوگیری از شکاف بین پیکسل ها هنگام ارتقاء رزولوشن کاهش می دهد. متن در بازیهای Wild Arms را درست می کند.
@@ -10984,7 +11469,7 @@ Swap chain: see Microsoft's Terminology Portal.
Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
- Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
+ اسپرايت هاي متعدد با حالت سنگفرشي را با یک اسپرایت بزرگ جایگزین می کند. خطوط مختلف افزایش مقیاس را کاهش می دهد.
@@ -11040,7 +11525,7 @@ Swap chain: see Microsoft's Terminology Portal.
مقیاس متن اطلاعاتها
-
+ Show OSD MessagesShow OSD Messages
@@ -11058,7 +11543,7 @@ Swap chain: see Microsoft's Terminology Portal.
Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
- Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
+ سرعت شبیه سازی فعلی سیستم را در گوشه سمت راست بالای صفحه نمایش به صورت درصد نشان می دهد.
@@ -11080,6 +11565,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11093,7 +11583,7 @@ Swap chain: see Microsoft's Terminology Portal.
Leave It Blank
- Leave It Blank
+ خالی بگذارید
@@ -11133,29 +11623,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Enable Debug Device
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+ GS Download ModeGS Download Mode
-
+ Accurateدقت
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.از همگام سازی با رشته GS و GPU سیستم برای دانلودهای GS صرفنظر می کند. می تواند منجر به افزایش سرعت زیاد در سیستم های کندتر شود و باعث خرابی بسیاری از جلوه های گرافیکی شود. اگر بازی ها نادرست اجرا میشوند و این گزینه را فعال کرده اید، لطفاً ابتدا آن را غیرفعال کنید.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.پیشفرض
-
-
+
+ (Default)(پیشفرض)
@@ -11163,405 +11663,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ Graphicsگرافیک
-
+ Save Screenshotذخیره اسکرینشات
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayToggle On-Screen Display
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Cycle Hardware Mipmappingچرخه میپمپینگ سخت افزاری
-
+ Hardware mipmapping set to '{}'.میپمپینگ سختافزار بر روی «{}» تنظیم شده است.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
-
+ Target speed set to {:.0f}%.Target speed set to {:.0f}%.
-
+ Volume: Mutedدرجه صدا: بی ضدا
-
+ Volume: {}%درجه صدا: {}%
-
- Save slot {} selected (last save: {}).
- Save slot {} selected (last save: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Save slot {0} selected (last save: {1}).
-
+ Save slot {} selected (no save yet).Save slot {} selected (no save yet).
-
+ No save state found in slot {}.No save state found in slot {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ Systemسیستم
-
+ Open Pause MenuOpen Pause Menu
-
+ Open Achievements ListOpen Achievements List
-
+ Open Leaderboards ListOpen Leaderboards List
-
+ Toggle Pauseفعال کردن مکث کردن
-
+ Toggle FullscreenToggle Fullscreen
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Toggle Turbo / Fast ForwardToggle Turbo / Fast Forward
-
+ Toggle Slow MotionToggle Slow Motion
-
+ Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)
-
+ Increase Target SpeedIncrease Target Speed
-
+ Decrease Target SpeedDecrease Target Speed
-
+ Increase Volumeافزایش میزان صدا
-
+ Decrease Volumeکاهش میزان صدا
-
+ Toggle Muteحالت بیصدا
-
+ Frame AdvanceFrame Advance
-
+ Shut Down Virtual MachineShut Down Virtual Machine
-
+ Reset Virtual Machine
- Reset Virtual Machine
+ بازنشانی ماشین مجازی
-
+ Toggle Input Recording ModeToggle Input Recording Mode
-
-
-
-
+
+
+
+ Save Statesذخیرهٔ وضعیت ها
-
+ Select Previous Save SlotSelect Previous Save Slot
-
+ Select Next Save SlotSelect Next Save Slot
-
+ Save State To Selected SlotSave State To Selected Slot
-
+ Load State From Selected SlotLoad State From Selected Slot
-
+ Save State To Slot 1Save State To Slot 1
-
+ Load State From Slot 1Load State From Slot 1
-
+ Save State To Slot 2Save State To Slot 2
-
+ Load State From Slot 2Load State From Slot 2
-
+ Save State To Slot 3Save State To Slot 3
-
+ Load State From Slot 3Load State From Slot 3
-
+ Save State To Slot 4Save State To Slot 4
-
+ Load State From Slot 4Load State From Slot 4
-
+ Save State To Slot 5Save State To Slot 5
-
+ Load State From Slot 5Load State From Slot 5
-
+ Save State To Slot 6Save State To Slot 6
-
+ Load State From Slot 6Load State From Slot 6
-
+ Save State To Slot 7Save State To Slot 7
-
+ Load State From Slot 7Load State From Slot 7
-
+ Save State To Slot 8Save State To Slot 8
-
+ Load State From Slot 8Load State From Slot 8
-
+ Save State To Slot 9Save State To Slot 9
-
+ Load State From Slot 9Load State From Slot 9
-
+ Save State To Slot 10Save State To Slot 10
-
+ Load State From Slot 10Load State From Slot 10
@@ -11719,6 +12219,96 @@ Right click to clear binding
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ آنالوگ چپ
+
+
+
+ Right Analog
+ آنالوگ راست
+
+
+
+ Cross
+ ضرب در
+
+
+
+ Square
+ مربع
+
+
+
+ Triangle
+ مثلث
+
+
+
+ Circle
+ دایره
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ دی-پد پایین
+
+
+
+ D-Pad Right️
+ دی-پد راست️
+
+
+
+ D-Pad Up️
+ دی-پد بالا️
+
+
+
+ D-Pad Left️
+ دی-پد چپ️
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ انتخاب
+
+
+
+ Start
+ شروع
+ Input Recording Files (*.p2m2)
@@ -11746,137 +12336,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ Behaviourعملکرد
-
+ Pause On Focus LossPause On Focus Loss
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Save State On Shutdownذخیره وضعیت موقع خاموش کردن
-
+ Pause On StartPause On Start
-
+ Confirm ShutdownConfirm Shutdown
-
+ Create Save State BackupsCreate Save State Backups
-
+ Enable Discord Presenceفعال کردن همسان سازی با برنامه دیسکورد
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Game Displayنمایش بازی
-
+ Start Fullscreenشروع در حالت تمام صفحه
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Render To Separate WindowRender To Separate Window
-
+ Hide Main Window When RunningHide Main Window When Running
-
+ Disable Window ResizingDisable Window Resizing
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ Preferencesترجیحات رابط کاربری
-
+ Language:زبان:
-
+ Theme:تم:
-
+ Automatic Updater
- Automatic Updater
+ بهروزرسان خودکار
-
+ Update Channel:Update Channel:
-
+ Current Version:
- Current Version:
+ نسخه فعلی:
-
+ Enable Automatic Update CheckEnable Automatic Update Check
-
+ Check for Updates...Check for Updates...
@@ -11996,7 +12586,7 @@ Right click to clear binding
When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
- When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ وقتی فعال باشد، تنظیمات سفارشی برای هر بازی اعمال خواهد شد. برای استفاده از تنظیمات عمومی، آن را غیرفعال کنید.
@@ -12069,9 +12659,9 @@ Right click to clear binding
Shows the game you are currently playing as part of your profile in Discord.
-
+ System Language [Default]
- System Language [Default]
+ زبان سیستم [پیشفرض]
@@ -12099,7 +12689,7 @@ Right click to clear binding
Preferences...
- Preferences...
+ ترجیحات رابط کاربری...
@@ -12126,14 +12716,14 @@ Right click to clear binding
-
-
+
+ Change Discتغییر دیسک
-
+ Load Stateبارگیری وضعیت ذخیره شده
@@ -12210,7 +12800,7 @@ Right click to clear binding
&Rescan All Games
- &Rescan All Games
+ &اسکن دوباره تمام بازی ها
@@ -12300,7 +12890,7 @@ Right click to clear binding
Check for &Updates...
- Check for &Updates...
+ بررسي برای &بروزرسانیها...
@@ -12362,7 +12952,7 @@ Right click to clear binding
From Game List...
- From Game List...
+ از لیست بازی...
@@ -12494,7 +13084,7 @@ Right click to clear binding
Game &Properties
- Game &Properties
+ مشخصات& بازی
@@ -12559,7 +13149,7 @@ Right click to clear binding
Enable System Console
- Enable System Console
+ فعال کردن کنسول سیستم
@@ -12638,13 +13228,13 @@ Right click to clear binding
-
+ Start Big Picture Modeشروع حالت تصویر بزرگ
-
+ Big PictureIn Toolbarتصویر بزرگ
@@ -12656,7 +13246,7 @@ Right click to clear binding
-
+ Show Advanced Settingsنمایش تنظیمات پیشرفته
@@ -12667,7 +13257,7 @@ Right click to clear binding
-
+ Video Captureضبط ویدئو
@@ -12682,27 +13272,27 @@ Right click to clear binding
Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scaleمقیاس %1x
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show again
- Do not show again
+ دوباره نشان داده نشود
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12715,168 +13305,173 @@ Are you sure you want to continue?
آیا مطمئن هستید که میخواهید ادامه دهید؟
-
+ %1 Files (*.%2)%1 فایل (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+
+
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ Errorخطا
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...مشخصات...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...
-
+ Set Cover Image...تنطیم تصویر کاور...
-
+ Exclude From ListExclude From List
-
+ Reset Play Timeبازنشانی زمان سپری شده در این بازی
-
+ Default Bootبوت پیشفرض
-
+ Fast Bootبوت سریع
-
+ Full Bootبوت کامل
-
+ Boot and Debugبوت و اشکال زدایی
-
+ Add Search Directory...Add Search Directory...
-
+ Start Fileشروع از فایل
-
+ Start Discشروع از دیسک
-
+ Select Disc ImageSelect Disc Image
-
+ Updater Errorخطا در برنامه بروزرسان
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>با عرض پوزش، شما در حال به روز رسانی نسخه PCSX2 هستید که نسخه رسمی GitHub نیست. برای جلوگیری از ناسازگاریها، بهروزرسانی خودکار فقط در نسخههای رسمی فعال است.</p><p>برای دریافت نسخه رسمی، لطفاً از لینک زیر دانلود کنید:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File Creation
- Confirm File Creation
+ تایید ایجاد فایل
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ Pausedمکث شد
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?ELF جدید بدون تنظیم مجدد ماشین مجازی قابل بارگیری نیست. آیا اکنون می خواهید ماشین مجازی را ریست کنید؟
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
@@ -12891,97 +13486,97 @@ Are you sure you want to continue?
تمامی فرمت ها: (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;فایل خام تک تراک (*.bin *.iso);;فایل نشانهگذاری دیسک (*.cue);;فایل توضیح دهنده زسانه ای(*.mdf);;فایل MAME CHD (*.chd);;فایل CSO (*.cso);;فایل GZ (*.gz);;داده های استخراجی بلوکی (*.dump)
-
+ Stop Big Picture Mode
- Stop Big Picture Mode
+ توقف حالت تصویر بزرگ
-
+ Exit Big PictureIn Toolbar
- Exit Big Picture
+ خروج از تصویر بزرگ
-
+ Game Propertiesمشخصات بازی
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.هیچ درایو سیدی یا دیویدی پیدا نشد. لطفاً مطمئن شوید که یک درایو متصل و مجوزهای کافی برای دسترسی به آن دارید.
-
+ Select disc drive:انتخاب درایو سیدی:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover Imageانتخاب تصویر کاور
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- All Cover Image Types (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already Existsکاور از قبل وجود داشت
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy Errorکپی خطا
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm Resetتأیید بازنشاندن کنسول
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12990,12 +13585,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13008,70 +13603,70 @@ Do you want to load this state, or start from a fresh boot?
آیا می خواهید این وضعیت را بارگیری کنید یا از یک بوت تازه شروع کنید؟
-
+ Fresh Bootبوت تازه
-
+ Delete And Bootحذف و بوت
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...
- Load State File...
+ بارگیری از فایل وضعیت ذخیره شده...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State File
- Select Save State File
+ انتخاب فایل وضعیت ذخیره شده
-
-
+
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)ادامه (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save States
- Delete Save States
+ حذف وضعیت ذخیره شده
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13080,42 +13675,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.
- %1 save states deleted.
+ %1 وضعیت ذخیره پاک شد.
-
+ Save To File...ذخیره کردن در فایل...
-
+ Emptyخالی
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap Discعوض کردن دیسک
-
+ Resetبازنشانی کنسول
@@ -13123,8 +13718,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -13205,6 +13800,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.
@@ -13255,11 +13851,6 @@ The saves will not be recoverable.
Cannot Convert Memory CardCannot Convert Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x larger as a standard Memory Card. May have some compatibility issues.
- MemoryCardCreateDialog
@@ -13270,7 +13861,7 @@ The saves will not be recoverable.
Create Memory Card
- Create Memory Card
+ درست کردن مموری کارت
@@ -13285,7 +13876,7 @@ The saves will not be recoverable.
8 MB [Most Compatible]
- 8 MB [Most Compatible]
+ ۸ مگابایت [بهترین]
@@ -13321,7 +13912,7 @@ The saves will not be recoverable.
Folder [Recommended]
- Folder [Recommended]
+ پوشه [توصیه شده]
@@ -13351,12 +13942,12 @@ The saves will not be recoverable.
Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
- Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
+ ایجاد کارت حافظه ناموفق بود، زیرا نام «%1» حاوی یک یا چند کاراکتر نامعتبر است.Failed to create the Memory Card, because another card with the name '%1' already exists.
- Failed to create the Memory Card, because another card with the name '%1' already exists.
+ مموری کارت ایجاد نشد، زیرا کارت دیگری با نام «%1» درحال حاضر وجود دارد.
@@ -13385,103 +13976,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console Portsپورت های کنسول
-
+ Memory Cardsمموری کارت ها
-
+ Folder:پوشه:
-
+ Browse...مسیر...
-
+ Open...باز...
-
+ Resetبازنشانی
-
+ Nameنام
-
+ Typeنوع
-
+ Formattedفرمت شد
-
+ Last Modifiedآخرین ویرایش
-
+ Refreshرفرش
-
+
+ Createایجاد
-
+ Duplicateنسخه برداری
-
+ Renameتغییر نام
-
+ Convertتبدیل
-
+ Deleteحذف
-
+ Settingsتنظیمات
-
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ Auto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save states
@@ -13528,7 +14120,7 @@ The saves will not be recoverable.
Delete Memory Card
- Delete Memory Card
+ حذف مموری کارت
@@ -13536,7 +14128,7 @@ The saves will not be recoverable.
Rename Memory Card
- Rename Memory Card
+ تغییر نام مموری کارت
@@ -13561,7 +14153,7 @@ The saves will not be recoverable.
This Memory Card is unknown.
- This Memory Card is unknown.
+ مموری کارت ناشناخته می باشد.
@@ -13651,58 +14243,58 @@ This action cannot be reversed, and you will lose any saves on the card.حافظه
-
+ Copy Address
- Copy Address
+ کپی کردن آدرس
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to addressرفتن به آدرس
-
+ Show as 1 byteنمایش بر اساس ١ بایت
-
+ Show as 2 bytesShow as 2 bytes
-
+ Show as 4 bytesShow as 4 bytes
-
+ Show as 8 bytesShow as 8 bytes
-
+ Copy Byteکپی کردن بایت
-
+ Copy Segmentکپی کردن سگمنت
-
+ Copy Characterکپی کردن کاراکتر
-
+ Pasteجای گذاری
@@ -13752,10 +14344,15 @@ This action cannot be reversed, and you will lose any saves on the card.Enter Author Name
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
+
+
+ Select a File
+ Select a File
+ Pad
@@ -13951,6 +14548,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13967,19 +14574,19 @@ This action cannot be reversed, and you will lose any saves on the card.ددزون را برای فعال کردن دکمه ها یا دکمه های ماشهای تنظیم می کند. به طور مثال، یعنی بخشی از ماشه نادیده گرفته میشود.
-
- Analog light is now on for port {} / slot {}
- Analog light is now on for port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Analog light is now off for port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}Analog Sensitivity
- Analog Sensitivity
+ حساسیت آنالوگ
@@ -14021,13 +14628,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2
DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- پورت دسته {}، اسلات {} یک {} متصل است، اما حالت ذخیره دارای {} است.
-اتصال بر روی نوع کنترلکننده اصلی می ماند، اما ممکن است مشکلاتی ایجاد کند.
- Strum Up
@@ -14098,46 +14698,69 @@ Leaving the original controller type connected, but this may cause issues.Guitar
گیتار
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ پورت دسته {0}، اسلات {1} یک {2} متصل است، اما حالت ذخیره دارای {3} است.
+اتصال بر روی نوع کنترلکننده اصلی می ماند، اما ممکن است مشکلاتی ایجاد کند.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.
-
+ {} GameDB patches{} GameDB patches
-
+ {}{} game patches{}{} game patches
-
+ {}{} cheat patches
- {}{} cheat patches
+ {}{} پچ های تقلب
-
+ {} are active.{} فعال هستند.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.هیچ تقلب یا پچ (صفحه عریض، سازگارسازی یا موارد دیگر) یافت یا فعال نشد.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObjectFailed to open URL
- Failed to open URL
+ باز کردن لینک ناموفق بود
@@ -14149,16 +14772,16 @@ The URL was: %1
The URL was: %1
-
+ HDD Creatorسازنده فایل هارد
-
+ Failed to create HDD image
- Failed to create HDD image
+ خطا در ایجاد فایل هارد درایو
@@ -14333,7 +14956,7 @@ The URL was: %1
No Sound (Emulate SPU2 only)
- No Sound (Emulate SPU2 only)
+ بدون صدا: (فقط SPU2 را شبیهسازی کند)
@@ -14360,7 +14983,6 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
-
@@ -14399,7 +15021,7 @@ Do you want to create this directory?
Folder path cannot be empty.
- Folder path cannot be empty.
+ مسیر پوشه نمیتواند خالی باشد.
@@ -14410,278 +15032,281 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Use Global Setting [Enabled]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Use Global Setting [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ استفاده از تنظیمات عمومی [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 Settings
- تنظیمات PCSX2
+ PCSX2 Settings
-
+ Restore DefaultsRestore Defaults
-
+ Copy Global SettingsCopy Global Settings
-
+ Clear SettingsClear Settings
-
+ Close
- بستن
+ Close
-
-
- Summary
- خلاصه
+
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
- <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
- <strong>خلاصه</strong><hr>این صفحه جزئیات بازی انتخاب شده را نشان می دهد. با تغییر پروفایل ورودی، بهجای پیکربندی پیشفرض (اشتراکگذاری شده)، طرح نوع اتصال دسته برای این بازی به هر پروفایلی که انتخاب شده، انتخاب میشود. فهرست آهنگ و تأیید داده استخراج شده را می توان برای تعیین اینکه آیا فایل دیسک شما با یک استخراج درست و خوب شناخته شده مطابقت دارد یا خیر، استفاده می شود. اگر مطابقت نداشته باشد، ممکن است بازی خراب شود.
+
+
+ Summary
+ Summary
-
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ Interface
- رابط کاربری
+ Interface
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات رابط کاربری</strong><hr>این گزینهها نحوه ظاهر و رفتار نرمافزار را کنترل میکنند.<br><br>برای اطلاعات بیشتر، ماوس را روی گزینهای قرار دهید.
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
+ Game List
- جدول بازی
+ Game List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
- <strong>تنظیمات فهرست بازی</strong><hr>لیست بالا فهرست راهنماهایی را نشان میدهد که توسط PCSX2 برای تکمیل فهرست بازی جستجو میشوند. پوشه های مورد نیاز برای جستجو را می توان اضافه، حذف و به حالت های زیرمجموعهای و تک پوشهای اسکن کرد.
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOS
- بایوس
+ BIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات بایوس</strong><hr>بایوس خود را در اینجا تنظیم کنید.<br><br>برای اطلاعات بیشتر، ماوس خود را روی گزینه ای قرار دهید.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
+ Emulation
- شبیهسازی
+ Emulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات شبیهساز</strong><hr>این گزینهها تنظیمات سرعت فریم و تنظیمات بازی را تعیین میکنند.<br><br>برای اطلاعات بیشتر، ماوس را روی یک گزینه قرار دهید.
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
+ Patches
- پچ ها
+ Patches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
- <strong>پچ ها</strong><hr>این بخش به شما امکان میدهد پچ های اختیاری را برای اعمال در بازی انتخاب کنید، که ممکن است بهبود عملکرد، دیداری یا بازی را ارائه دهد.
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ Cheats
- تقلبات
+ Cheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
- <strong>تقلبها</strong><hr>این بخش به شما امکان میدهد تقلبهایی را که میخواهید فعال کنید، انتخاب کنید. شما نمیتوانید تقلبهای بدون برچسب را برای فرمت های قدیمی فایلهای PNACH را فعال یا غیرفعال کنید، اگر گزینه فعال کردن تقلب اصلی علامت زده شود، بهطور خودکار فعال میشود.
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game Fixes
- پچ های بازی
+ Game Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
- <strong>تنظیمات اصلاحات بازی</strong><hr>اصلاخات بازی را میتوانند در مواقعی که شبیهسازی نادرست اجرا می شود را برطرف کنند.<br>اما، در صورت استفاده نادرست از این اصلاحات میتوانند در بازیها نیز مشکل ایجاد کنند.<br>بهتر است همه آنها را غیرفعال رها کنید مگر اینکه توصیه دیگری داده شود.
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ Graphics
- گرافیک
+ Graphics
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات گرافیک</strong><hr>این گزینهها پیکربندی خروجی گرافیکی را تعیین میکنند.<br><br>برای اطلاعات بیشتر، ماوس را روی یک گزینه قرار دهید.
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
+ Audio
- صدا
+ Audio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات صوتی</strong><hr>این گزینهها خروجی صوتی کنسول را کنترل میکنند.<br><br>برای اطلاعات بیشتر، ماوس را روی گزینهای قرار دهید.
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
+ Memory Cards
- مموری کارت ها
+ Memory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات کارت حافظه</strong><hr>کارت های حافظه را در اینجا ایجاد و پیکربندی کنید.<br><br>برای اطلاعات بیشتر، ماوس را روی گزینه ای قرار دهید.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
+ Network & HDD
- شبکه و هارد درایو
+ Network & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات شبکه و هارد دیسک</strong><hr>این گزینهها برای اتصال شبکه و حافظه داخلی هارد دیسک کنسول را کنترل میکنند.<br><br>برای اطلاعات بیشتر، ماوس را روی گزینهای قرار دهید.
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
+ Folders
- پوشه ها
+ Folders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
- <strong>تنظیمات پوشه</strong><hr>این گزینهها کنترل میکنند که PCSX2 کجا فایلهای دادهای زمان اجرا را ذخیره کند.
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ Achievements
- دستاوردها
+ Achievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
- <strong>تنظیمات دستاوردها</strong><hr>این گزینهها اجرای RetroAchievements را در PCSX2 کنترل میکنند و به شما امکان میدهند که در بازیهای خود دستاوردهایی را کسب کنید.
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ Advanced
- پیشرفته
+ Advanced
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
- <strong>تنظیمات پیشرفته</strong><hr>اینها گزینههای پیشرفتهای برای تعیین پیکربندی کنسول شبیهسازی شده هستند.<br><br>برای اطلاعات بیشتر، ماوس را روی یک گزینه قرار دهید.
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
-
+ Debug
- اشکال زدايي
+ Debug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
- <strong>تنظیمات اشکال زدایی</strong><hr>اینها گزینه هایی هستند که می توانند برای ثبت اطلاعات داخلی برنامه مورد استفاده قرار گیرند. <strong>اگر نمی دانید چه کاری انجام می دهید، تغییر ندهید</strong>، این کار باعث کندی قابل توجهی می شود و می تواند حجم زیادی از فضای دیسک را هدر دهد.
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?
- پیکربندی های این بازی با تنظیمات عمومی فعلی جایگزین خواهد شد.
+ The configuration for this game will be replaced by the current global settings.
-هر مقداری که در تنظیمات هست، بازنویسی خواهد شد.
+Any current setting values will be overwritten.
-آیا می خواهید ادامه دهید؟
+Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?
- پیکربندی های این بازی پاک خواهد شد.
+ The configuration for this game will be cleared.
-هر مقداری که در تنظیمات هست از دست خواهد رفت.
+Any current setting values will be lost.
-آیا می خواهید ادامه دهید؟
+Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended Value
- مقدار پیشنهادی
-
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Use Global Setting [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Use Global Setting [Disabled]
-
-
-
-
- Use Global Setting [%1]
- Use Global Setting [%1]
+ Recommended Value
@@ -14768,8 +15393,8 @@ Do you want to continue?
- Open in Explorer...
- Open in Explorer...
+ Open BIOS Folder...
+ باز کردن پوشه بایوس...
@@ -14800,7 +15425,7 @@ Do you want to continue?
Search Directory
- Search Directory
+ پوشه مورد جستجو
@@ -14827,7 +15452,7 @@ Do you want to continue?
Controller Type:
- Controller Type:
+ نوع دسته:
@@ -14944,7 +15569,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Automatic Binding
- Automatic Binding
+ پیوند دادن خودکار
@@ -15036,97 +15661,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
نوع انتظاز
-
+ BADRefers to a Thread State in the Debugger.بد
-
+ RUNRefers to a Thread State in the Debugger.اجرا
-
+ READYRefers to a Thread State in the Debugger.آماده
-
+ WAITRefers to a Thread State in the Debugger.انتظار
-
+ SUSPENDRefers to a Thread State in the Debugger.تعلیق
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.انتظار و تعلیق
-
+ DORMANTRefers to a Thread State in the Debugger.غیرفعال
-
+ NONERefers to a Thread Wait State in the Debugger.هیجکدام
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.سمافور
-
+ SLEEPRefers to a Thread Wait State in the Debugger.خواب
-
+ DELAYRefers to a Thread Wait State in the Debugger.تأخير
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.پرچم رویداد
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15147,7 +15772,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Capture Eye
- Konami Capture Eye
+ Konami Capture Eye
@@ -15197,7 +15822,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Konami Keyboard
- Konami Keyboard
+ کیبورد کونامی (Konami)
@@ -15325,17 +15950,22 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Cursor Scale
- Cursor Scale
+ مقیاس مکان نماScales the crosshair image set above.Scales the crosshair image set above.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
- Cursor Color
+ رنگ مکان نما
@@ -15363,6 +15993,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15378,6 +16014,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15398,6 +16040,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the width of the simulated screen.Sets the width of the simulated screen.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15453,6 +16101,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.Specifies the latency to the host input device.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15501,7 +16158,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Logitech USB Mic
- Logitech USB Mic
+ میکروفون یواسبی لوجیتک
@@ -15540,7 +16197,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Steering Right
- Steering Right
+ چرخش به راست
@@ -15614,7 +16271,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Shift Up / R1
- Shift Up / R1
+ دنده بالا / R1
@@ -15653,6 +16310,26 @@ Scanning recursively takes more time, but will identify files in subdirectories.
YY
+
+
+ Off
+ Off
+
+
+
+ Low
+ Low
+
+
+
+ Medium
+ Medium
+
+
+
+ High
+ High
+ Steering Smoothing
@@ -15663,6 +16340,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -15696,7 +16379,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Driving Force Pro
- Driving Force Pro
+ Driving Force Pro
@@ -15846,7 +16529,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
KeyboardMania
- KeyboardMania
+ کیبوردمانیا
@@ -16162,117 +16845,117 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_DrivingForce
-
+ Hintsنکات
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.برای پیوند فرمان از اکثر چرخهای 900 درجه مدرن، چرخ را یک دور در جهت دلخواه بچرخانید و سپس دوباره به مرکز برگردانید.
-
+ Force Feedbackﺑﺎﺯﺧﻮﺭﺩ اجباری
-
+ D-Padدی-پد
-
+ Downپایین
-
+ Leftچپ
-
+ Upبالا
-
+ Rightراست
-
+ L1L1
-
+ L2L2
-
+ Brakeترمز
-
+ Steering Leftچرخش به چپ
-
+ Steering Rightچرخش به راست
-
+ SelectSelect
-
+ StartStart
-
+ Face Buttonsدکمه های اصلی
-
+ Circleدایره
-
+ Crossضربدر
-
+ Triangleمثلث
-
+ Squareمربع
-
+ R1R1
-
+ R2R2
-
+ Acceleratorشتاب دهنده
@@ -16280,67 +16963,67 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GTForce
-
+ Hintsنکات
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.برای پیوند فرمان از اکثر چرخهای 900 درجه مدرن، چرخ را یک دور در جهت دلخواه بچرخانید و سپس دوباره به مرکز برگردانید.
-
+ Force Feedbackﺑﺎﺯﺧﻮﺭﺩ اجباری
-
+ XX
-
+ AA
-
+ Brakeترمز
-
+ Steering Leftچرخش به چپ
-
+ Steering Rightچرخش به راست
-
+ Left Paddleپدال چپ
-
+ Right Paddleپدال راست
-
+ YY
-
+ BB
-
+ Acceleratorشتاب دهنده
@@ -16348,71 +17031,71 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GunCon2
-
+ Buttonsدکمهها
-
+ AA
-
+ CC
-
+ Startشروع
-
+ Selectانتخاب
-
+ BB
-
+ D-Padدی-پد
-
-
+
+ Downپایین
-
-
+
+ Leftچپ
-
-
+
+ Upبالا
-
-
+
+ Rightراست
-
+ Pointer SetupPointer Setup
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16421,29 +17104,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>اگر می خواهید از یک کنترلر یا لایتگان استفاده کنید که یک کنترلر را به جای ماوس شبیه سازی می کند، باید آن را بر روی گزینه «هدف گیری نسبی» متصل کنید. در غیر این صورت، هدف نسبی باید <strong>قید نشده باشد</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative Aiming
-
-
+
+ Triggerاجرا
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ Calibration shot is required to pass the setup screen in some games.Calibration shot is required to pass the setup screen in some games.
@@ -16451,27 +17134,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-
+ Device Typeنوع دستگاه
-
+ Bindingsپیوند ها
-
+ Settingsتنظیمات
-
+ Automatic Mappingپیوند خودکار
-
+ Clear Mappingپاک کردن اتصالات دسته
@@ -16509,32 +17192,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.پشتیبان گیری از وضعیت ذخیره شذه {} ناموفق بود.
-
+ Failed to save save state: {}.ذخیره وضعیت ذخیره شده در {} انجام نشد.
-
+ PS2 BIOS ({})
- PS2 BIOS ({})
+ بایوس PS2 ({})
-
+ Unknown Game
- Unknown Game
+ بازی ناشناخته
-
+ Errorخطا
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16545,197 +17228,217 @@ Please consult the FAQs and Guides for further instructions.برنامه PCSX2 برای اجرا به بایوس PS2 نیاز دارد. به دلایل قانونی، باید یک بایوس از یک دستگاه PS2 واقعی که مالک آن هستید، تهیه کنید (قرض گرفتن به حساب نمی آید). پس از استخراج بایوس، این فایل بایوس باید در پوشه «bios» در فهرست داده های نشان داده شده در زیر قرار گیرد، و یا می توانید به PCSX2 دستور دهید تا یک فهرست دیگر را اسکن کند. راهنمای استخراج بایوس خود را میتوانید در این سایت پیدا کنید: pcsx2.net.
-
+
+ Resuming state
+ Resuming state
+
+
+ State saved to slot {}.وضعیت به {} ذخیره شد.
-
+ Failed to save save state to slot {}.ذخیره وضعیت در اسلات {} انجام نشد.
-
+
+
+ Loading state
+ در حال بارگیری وضعیت ذخیره شده
+
+
+ There is no save state in slot {}.هیچ وضعیت ذخیره شده ای در اسلات {} وجود ندارد.
-
+ Loading state from slot {}...در حال بارگیری وضعیت از اسلات {}...
-
+ Saving state to slot {}...درحال ذخیره وضعیت به اسلات{}...
-
+
+ Frame advancing
+ Frame advancing
+
+
+ Disc removed.دیسک حذف شد.
-
+ Disc changed to '{}'.دیسک به «{}» عوض شد.
-
- Failed to open new disc image '{}'. Reverting to old image.
- فایل دیسک جدید در «{}» باز نشد. درحال بازگشت به فایل دیسک قدیمی.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
-
- Failed to switch back to old disc image. Removing disc.
- بازگشت به فایل دیسک قدیمی انجام نشد. در حال برداشتن دیسک.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.تقلب ها به علت روشن بودن حالت هاردکور در دستاوردها غیرفعال شده است.
-
+ Fast CDVD is enabled, this may break games.بارگذاری سریع سی دی و دی وی دی فعال است، این ممکن است بعضی از بازی ها را نادرست اجرا کند.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.صدا از ترکیب غیر هماهنگ استفاده میکند، انتظار عدم همگامسازی در FMV را داشته باشید.
-
+ Upscale multiplier is below native, this will break rendering.ضریب ارتقاء رزولوشن کمتر از معمولی است، این رندر را خراب میکند.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.میپمپینگ کردن بافت ها روی اتوماتیک تنظیم نشده است. این ممکن است رندر را در بعضی ها خراب کند.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.فیلترینگ بافت بر روی دوخطی (PS2) تنظیم نشده است. این باعث خراب شدن رندر در برخی بازی ها می شود.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.فیلتر سه خطی روی خودکار تنظیم نشده است. این ممکن است رندر در برخی بازی ها را خراب کند.
-
+ Blending is below basic, this may break effects in some games.دقت ترکیب بافت پایینتر از معمولی تنظیم شده است، این ممکن است در برخی از بازی ها جلوه ها را خراب کند.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.حالت گرد کردن EE FPU روی پیشفرض تنظیم نشده است، ممکن است برخی از بازیها را درس اجرا نکند.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.حالت گرد کردن EE FPU روی پیشفرض تنظیم نشده است، ممکن است برخی از بازیها را درست اجرا نکند.
-
+ VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.حالت محدود کردن VU روی پیشفرض تنظیم نشده است، ممکن است برخی از بازیها را درست اجرا نکند.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.پچ های سازگارسازی فعال نیستند. سازگاری با برخی از بازی ها ممکن است تحت تأثیر قرار گیرد.
-
+ Frame rate for NTSC is not default. This may break some games.نرخ فریم برای NTSC به صورت پیشفرض نیست. این ممکن است برخی از بازی ها را نادرست اجرا کند.
-
+ Frame rate for PAL is not default. This may break some games.نرخ فریم برای PAL به صورت پیشفرض نیست. این ممکن است برخی از بازی ها را نادرست اجرا کند.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.مفسیر EE فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.مفسیر VU0 فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.مفسیر VU1 فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.مفسیر IOP فعال نیست، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد.
-
+ EE Cache is enabled, this will significantly reduce performance.حافظه پنهان EE فعال است، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.تشخیص حلقه انتظار EE، این به طور قابل توجهی سرعت عملکرد را کاهش می دهد.
-
+ INTC Spin Detection is not enabled, this may reduce performance.تشخیص چرخش INTC فعال نیست، این ممکن است سرعت عملکرد را کاهش دهد.
-
+ Instant VU1 is disabled, this may reduce performance.VU1 فوری غیرفعال است، این ممکن است سرعت عملکرد را کاهش دهد.
-
+ mVU Flag Hack is not enabled, this may reduce performance.پرچمگذاری mVU فعال نیست، این ممکن است عملکرد را کاهش دهد.
-
+ GPU Palette Conversion is enabled, this may reduce performance.تبدیل پالت کارت گرافیک فعال است، این ممکن است سرعت عملکرد را کاهش دهد.
-
+ Texture Preloading is not Full, this may reduce performance.پیش بارگذاری بافت کامل نیست، این ممکن است سزعت عملکرد را کاهش دهد.
-
+ Estimate texture region is enabled, this may reduce performance.منطقه بافت تخمینی فعال است، این ممکن است سرعت عملکرد را کاهش دهد.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts b/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts
index 8239a4c8ae39f..85c7632d633ef 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_fi-FI.ts
@@ -80,32 +80,38 @@
Valmis...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>Sinun RetroAchievements kirjautumistunnuksesi ei ole enää voimassa.</strong> Sinun on syötettävä tunnuksesi uudelleen, jotta saavutuksia voidaan seurata. Salasanasi ei tallennu PCSX2:ssa; sen sijaan luodaan ja käytetään kirjautumistunnusta.
-
+ &Login&Sisäänkirjautuminen
-
+ Logging in...Kirjaudutaan sisään...
-
+ Login Error
- Kirjautumisvirhe
+ Virhe sisäänkirjautumisessa
-
- Login failed. Please check your username and password, and try again.
- Kirjautuminen epäonnistui. Tarkista käyttäjänimesi ja salasanasi ja yritä uudelleen.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Kirjautuminen epäonnistui.
+Vika: %1
+
+Tarkista tunnuksesi ja salasanasi ja yritä uudestaan.
-
+ Login failed.Kirjautuminen epäonnistui.
@@ -113,268 +119,499 @@
AchievementSettingsWidget
-
- Global Settings
- Yleiset asetukset
-
-
-
-
+
+ Enable AchievementsOta saavutukset käyttöön
-
-
- Show Challenge Indicators
- Näytä haasteilmaisimet
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Ota RA:n Rich Presence käyttöön
-
-
-
-
+
+ Enable Hardcore Mode
- Ota Kovanaamatila käyttöön
-
-
-
-
- Enable Leaderboards
- Ota tulostaulukot käyttöön
+ Ota hardcore-tila käyttöön
-
+ Test Unofficial AchievementsTestaa epävirallisia saavutuksia
-
-
- Enable Test Mode
- Ota testitila käyttöön
-
-
-
-
+
+ Enable Sound EffectsOta äänitehosteet käyttöön
-
+ NotificationsIlmoitukset
-
-
- Show Notifications
- Näytä ilmoitukset
-
-
-
- Duration
- Kestoaika
-
-
-
-
-
-
+
+ 5 seconds5 sekuntia
-
+ AccountTili
-
-
+
+ Login...Sisäänkirjautuminen...
-
+ View Profile...Näytä profiili...
-
+
+ Settings
+ Asetukset
+
+
+
+
+ Enable Spectator Mode
+ Enable Spectator Mode
+
+
+
+
+ Enable Encore Mode
+ Enable Encore Mode
+
+
+
+
+ Show Achievement Notifications
+ Show Achievement Notifications
+
+
+
+
+ Show Leaderboard Notifications
+ Show Leaderboard Notifications
+
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Username:
+Login token generated at:
+ Username:
+Login token generated at:
+
+
+ Game InfoPelitiedot
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2 käyttää RetroAchievements:ia saavutustietokantana ja edistymisen seurantaan. Voit käyttää saavutuksia rekisteröimällä tilin osoitteessa <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Voit tarkastella saavutusluetteloa pelissä painamalla <span style=" font-weight:600;">avaa taukovalikko</span> -pikanäppäintä, ja valitsemalla <span style=" font-weight:600;">saavutukset</span> valikosta.</p></body></html>
+
- seconds
- sekuntit
-
-
-
-
+
+
-
- UncheckedEi käytössä
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- Kun tämä on käytössä ja olet kirjautunut sisään, PCSX2 etsii saavutuksia pelin latauksen aikana.
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Kun tämä on käytössä, PCSX2 olettaa, että kaikki saavutukset on lukittu, eikä lähetä lukituksen avausilmoituksia palvelimelle.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.Kun tämä on käytössä, PCSX2 listaa saavutukset epävirallisista lajitelmista. Huomaa, että RetroAchievements ei seuraa näitä saavutuksia, joten ne avautuvat joka kerta.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- Kun käytössä, rich presence -tiedot kerätään ja lähetetään RetroAchievements-palvelimille, joissa sitä tuetaan.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Haaste" tila saavutuksille, mukaan lukien tulosten seuranta. Poistaa käytöstä tallennus pisteet, cheatit, ja hidastustoiminnot.
-
-
-
-
+
+
+
+ CheckedKäytössä
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Mahdollistaa tulostaulukoiden seurannan ja lähettämisen tuetuissa peleissä. Jos tulostaulukot on poistettu käytöstä, voit silti tarkastella tulostaulukkoa ja tuloksia, mutta pisteitä ei lähetetä.
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Näyttää ponnahdusviestit tapahtumista, kuten saavutusten avaamisesta ja tulosten lähettämisestä.
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Toistaa äänitehosteita tietyissä tapauksissa, kuten saavutusten avaamisessa ja tulosten lähettämisessä.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Näyttää kuvakkeita näytön oikeassa alakulmassa, kun haaste/saavutus on aktiivinen.
-
-
-
- Notification Duration
- Ilmoituksen Kestoaika
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Displays popup messages on events such as achievement unlocks and game completion.
+
+
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- Aika sekunneissa saavutusten ilmoitus ikkunan näkymiselle.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
-
+ Reset System
- Palauta järjestelmä alkutilaan
+ Nollaa järjestelmä
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
- Kovanaamatilaa ei oteta käyttöön ennen järjestelmän nollausta. Haluatko nollata järjestelmän nyt?
+ Hardcore-tilaa ei oteta käyttöön ennen järjestelmän nollausta. Haluatko nollata järjestelmän nyt?
+
+
+
+
+ %n seconds
+
+ %n sekunttia
+ %n seconds
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Käyttäjätunnus: %1
Kirjautumistunnus luotu %2.
-
+ LogoutKirjaudu ulos
-
+ Not Logged In.Ei kirjautuneena.
-
-
- %1 seconds
- %1 sekunttia
- Achievements
-
+ Hardcore mode will be enabled on system reset.
- Hardcore tila otetaan käyttöön järjestelmän resetoituessa.
+ Hardcore-tila otetaan käyttöön järjestelmän nollautuessa.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.{0} ei voida suorittaa kun hardcore-tila on aktiivinen. Haluatko hardcore-tilan pois käytöstä? {0} peruutetaan jos valitset Ei.
-
+ Hardcore mode is now enabled.
- Kovanaama-tila on nyt käytössä.
+ Hardcore-tila on nyt käytössä.
+
+
+
+ {} (Hardcore Mode)
+ {} (Hardcore-tila)
+
+
+
+ {} (Unofficial)
+ {} (Epävirallinen)
+
+
+
+ Mastered {}
+ Masteroitu {}
+
+
+
+ Leaderboard attempt started.
+ Tulostaulu yritys aloitettu.
+
+
+
+ Leaderboard attempt failed.
+ Tulostaulu yritys epäonnistui.
+
+
+
+ Your Time: {}{}
+ Sinun Aikasi: {}{}
-
+
+ Your Score: {}{}
+ Sinun Tuloksesi: {}{}
+
+
+
+ Your Value: {}{}
+ Sinun Arvosi: {}{}
+
+
+
+ (Submitting)
+ (Lähetetään)
+
+
+
+ Achievements Disconnected
+ Saavutukset Katkaistu
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ Avaus pyyntöä ei pystytty suorittamaan. Jatkamme pyynnön lähetyksen yrittämistä.
+
+
+
+ Achievements Reconnected
+ Saavutukset Yhdistetty Uudelleen
+
+
+
+ All pending unlock requests have completed.
+ Kaikki vireillä olevat avaus pyynnöt on suoritettu.
+
+
+ Hardcore mode is now disabled.
- Kovanaamatila on poistettu käytöstä.
+ Hardcore-tila on poistettu käytöstä.
+
+
+
+ Confirm Hardcore Mode
+ Vahvista Hardcore-tila
-
+
+ Active Challenge Achievements
+ Aktiivi Haaste Saavutukset
+
+
+ (Hardcore Mode)
- (Kovanaamatila)
+ (Hardcore-tila)
+
+
+
+ You have unlocked all achievements and earned {} points!
+ Olet avannut kaikki saavutukset ja ansainnut {} pistettä!
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- Olet avannut {0} {1} saavutuksesta ja saanut {2} {3} pisteestä.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ Olet avannut {0} / {1} saavutuksista ja ansainnut {2} / {3} pistettä.
-
- This game has no achievements.
- Tämä peli ei tue saavutuksia.
+
+ {0} achievements, {1} points
+ {0} saavutusta, {1} pistettä
+
+
+
+ Your Time: {0} (Best: {1})
+ Sinun Aikasi: {0} (Paras: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ Sinun Tuloksesi: {0} (Paras: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Sinun Arvosi: {0} (Paras: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Tulostaulu Sija: {1} / {2}
+
+
+
+ Server error in {0}:
+{1}
+ Server error in {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Tulos: {0} ({1} softcore)
+Lukemattomat viestit: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ Olet avannut {0} / {1} saavutusta ja ansainnut {2} / {3} pistettä.
+
+
+
+ Unknown
+ Tuntematon
+
+
+
+ Locked
+ Lukittu
+
+
+
+ Unlocked
+ Avattu
+
+
+
+ Unsupported
+ Tukematon
+
+
+
+ Unofficial
+ Epävirallinen
+
+
+
+ Recently Unlocked
+ Äskettäin Avattu
+
+
+
+ Active Challenges
+ Aktiiviset Haasteet
+
+
+
+ Almost There
+ Melkein Valmis
+
+
+
+ {} points
+ {} pisteet
+
+
+
+ {} point
+ {} piste
+
+
+
+ XXX points
+ XXX pisteet
+
+
+
+ Unlocked: {}
+ Avattu: {}
+
+
+
+ This game has {} leaderboards.
+ Tällä pelillä on {} tulostaulua.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ Tuloksien lähetys ei ole käytössä koska hardcore-tila on pois päältä. Tulostaulut ovat vain luettavia.
+
+
+
+ Show Best
+ Näytä Paras
+
+
+
+ Show Nearby
+ Näytä Lähin
+
+
+
+ Rank
+ Sijoitus
+
+
+
+ Name
+ Nimi
+
+
+
+ Time
+ Aika
+
+
+
+ Score
+ Tulos
+
+
+
+ Value
+ Arvo
+
+
+
+ Date Submitted
+ Lähetys Päivä
+
+
+
+ Downloading leaderboard data, please wait...
+ Ladataan tulostaulu dataa, odota...
+
+
+
+
+ Loading...
+ Ladataan...
+
+
+
+
+ Leaderboard download failed
+ Tulostaulu lataus epäonnistui
-
- Leaderboard submission is enabled.
- Tulosten lähettäminen on päällä.
+
+ This game has no achievements.
+ Tällä pelillä ei ole saavutuksia.
-
+ Failed to read executable from disc. Achievements disabled.Ajotiedoston lukeminen levyltä epäonnistui. Saavutukset poistettu käytöstä.
@@ -386,19 +623,19 @@ Kirjautumistunnus luotu %2.
Use Global Setting [%1]
- Käytä yleisiä asetuksia [%1]
+ Käytä Globaaleja Asetuksia [%1]Rounding Mode
- Pyöristystila
+ Pyöristys-tilaChop / Zero (Default)
- Pilko / nolla (oletus)
+ Pilko / Nolla (Oletus)
@@ -462,7 +699,7 @@ Kirjautumistunnus luotu %2.
Interpreter only, provided for diagnostic.
- Vain interpreter, tarkoitettu diagnosointiin.
+ Vain tulkki, tarkoitettu diagnosointiin.
@@ -499,22 +736,22 @@ Kirjautumistunnus luotu %2.
VU0 Rounding Mode
- VU0-pyöristystila
+ VU0 Pyöristys-tilaVU1 Rounding Mode
- VU1-pyöristystila
+ VU1 Pyöristys-tilaVU0 Clamping Mode
- VU0-rajoitustila
+ VU0 Rajoitus-tilaVU1 Clamping Mode
- VU1-rajoitustila
+ VU1 Rajoitus-tila
@@ -578,220 +815,220 @@ Kirjautumistunnus luotu %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Näiden asetusten muuttaminen voi aiheuttaa sen, että pelit eivät toimi. Muokkaa omalla vastuullasi, PCSX2-tiimi ei tarjoa tukea kokoonpanoille, joissa näitä asetuksia on muutettu.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.
- Pyöristystila:
+ Pyöristys-tila:
-
-
-
+
+
+ NearestLähin
-
-
-
+
+
+ NegativeNegatiivinen
-
-
-
+
+
+ PositivePositiivinen
-
-
-
+
+
+ Chop / Zero (Default)
- Pilko / nolla (oletus)
+ Pilko / Nolla (Oletus)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.
- Rajoitustila:
+ Rajoitus-tila:
-
-
+
+ NoneEi mitään
-
-
-
+
+
+ Normal (Default)Normaali (oletus)
-
+ NoneClampModeEi mitään
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Ekstra + Säilytä Etumerkki
-
+ FullTäysi
-
+ Wait Loop DetectionOdotussilmukoiden havaitseminen
-
-
+
+ Enable RecompilerOta uudelleenkääntäjä käyttöön
-
+ Enable Fast Memory AccessOta käyttöön nopea muistin käyttö
-
+ Enable Cache (Slow)Ota välimuisti käyttöön (hidas)
-
+ INTC Spin DetectionINTC Spin -tunnistus
-
+ Pause On TLB MissPysäytys TLB:n puuttuessa
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vektoriyksiköt (VU)
-
+ VU1 Rounding Mode:
- VU1-pyöristystila:
+ VU1 Pyöristys-tila:
-
+ mVU Flag HackmVU-korjaus
-
+ Enable VU1 RecompilerOta käyttöön VU1-uudelleenkääntäjä
-
+ Enable VU0 Recompiler (Micro Mode)Ota käyttöön VU0-uudelleenkääntäjä (mikrotila)
-
-
+
+ ExtraExtra
-
+ VU0 Clamping Mode:VU0-rajoitustila:
-
+ VU0 Rounding Mode:VU0-pyöristystila:
-
+ VU1 Clamping Mode:VU1-rajoitustila:
-
+ I/O Processor (IOP, MIPS-I)I/O-prosessori (IOP, MIPS-I)
-
+ Game SettingsPeliasetukset
-
+ Enable Game FixesOta pelikorjaukset käyttöön
-
+ Enable Compatibility PatchesOta yhteensopivuuskorjaukset käyttöön
-
+ Frame Rate ControlKuvataajuuden säätö
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz
-
+ PAL Frame Rate:PAL-kuvataajuus:
-
+ NTSC Frame Rate:NTSC-kuvataajuus:
-
+ PINE SettingsPINE-asetukset
-
+ Slot:Korttipaikka:
-
+ EnablePäälle
@@ -799,182 +1036,182 @@ Kirjautumistunnus luotu %2.
AudioSettingsWidget
-
+ Timestretch SettingsÄänenvenytysasetukset
-
+ Sequence Length:Sekvenssin pituus:
-
+ 3030
-
+ Seekwindow Size:Hakuikkunan koko:
-
+ 2020
-
+ Overlap:Päällekkäisyys:
-
+ 1010
-
+ Restore Defaults
- Palauta oletusarvot
+ Palauta Oletusarvot
-
+ VolumeÄänenvoimakkuus
-
+ 100%100 %
-
+ Mixing SettingsMiksausasetukset
-
+ Synchronization:Synkronointi:
-
+ TimeStretch (Recommended)TimeStretch (Suositeltu)
-
+ Async Mix (Breaks some games!)Async Mix (Rikkoo joitakin pelejä!)
-
+ None (Audio can skip.)Ei mitään (ääni voi hyppiä)
-
+ Expansion:Laajennus:
-
+ Stereo (None, Default)Stereo (ei mitään, oletus)
-
+ QuadraphonicQuadraphonic
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Taso:
-
+ None (Default)Ei mitään (oletus)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Dekoodaus (perus)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II Dekoodaus (gigaherz)
-
+ Target Latency:Tavoite viive:
-
+ 60 ms60 ms
-
+ Output SettingsLähtöasetukset
-
+ Output Module:Lähtömoduuli:
-
+ Output Latency:Lähtöviive:
-
+ 20 ms20 ms
-
+ MinimalMinimaalinen
-
+ Output Backend:Lähdön taustaohjelma:
-
+ Maximum Latency:Maksimiviive:
-
+ Output Device:Ulostulolaite:
@@ -1162,17 +1399,22 @@ Kirjautumistunnus luotu %2.
Uusi versio:
-
+
+ Download Size:
+ Download Size:
+
+
+ Download and Install...Lataa ja asenna...
-
+ Skip This UpdateOhita tämä päivitys
-
+ Remind Me LaterMuistuta myöhemmin
@@ -1182,17 +1424,17 @@ Kirjautumistunnus luotu %2.
Päivitysvirhe
-
+ <h2>Changes:</h2><h2>Muutokset:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Varoitus tilatallennuksista</h2><p>Tämän päivityksen asennus tekee tilatallennuksistasi <b>yhteensopimattomia</b>. Varmista, että olet tallentanut pelisi muistikortille, ennen tämän päivityksen asentamista, jotta vältyt edistymisesi katoamiselta.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Varoitus</h2><p>Tämän päivityksen asentaminen nollaa ohjelman asetukset. Huomioithan, että sinun täytyy määrittää asetukset uudelleen tämän päivityksen jälkeen.</p>
@@ -1233,6 +1475,11 @@ Kirjautumistunnus luotu %2.
+ Download Size: %1 MB
+ Download Size: %1 MB
+
+
+ Loading...Ladataan...
@@ -1240,63 +1487,63 @@ Kirjautumistunnus luotu %2.
BIOSSettingsWidget
-
+ BIOS DirectoryBIOS-kansio
-
+ PCSX2 will search for BIOS images in this directory.PCSX2 etsii BIOS-tiedostoja tästä kansiosta.
-
+ Browse...Selaa...
-
+ ResetNollaa muutokset
-
+ BIOS SelectionBIOS:ksen valinta
-
- Open in Explorer...
- Avaa Explorerissa...
+
+ Open BIOS Folder...
+ Open BIOS Folder...
-
+ Refresh ListPäivitä lista
-
+ FilenameTiedoston nimi
-
+ VersionVersio
-
+ Options and PatchesAsetukset ja korjaukset
-
+ Fast BootNopea käynnistys
-
+ Fast Forward BootPikakäynnistys
@@ -1424,91 +1671,84 @@ Kirjautumistunnus luotu %2.
BreakpointModel
-
+ ExecuteSuorita
-
- No Condition
- Ei ehtoa
-
-
-
-
+
+ ----
-
-
+ EnabledKäytössä
-
-
+ DisabledEi käytössä
-
+ ReadLue
-
+ Write(C)(C) = changes, as in "look for changes".Kirjoita(M)
-
+ WriteKirjoita
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYYPPI
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.KOKO / NIMI
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.
- KÄSKY
+ OHJE
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.EHTO
-
+ HITSWarning: limited space available. Abbreviate if needed.OSUMAT
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- KÄYTÖSSÄ
+ X
@@ -1519,7 +1759,7 @@ Kirjautumistunnus luotu %2.
Pelilevyn sijainti on siirrettävällä levyllä, saattaa aiheuttaa suorituskyvyn ongelmia, kuten nykimistä ja jäätymistä.
-
+ Saving CDVD block dump to '{}'.
Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
@@ -1556,34 +1796,34 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
ControllerBindingWidget
-
+ Virtual Controller TypeVirtuaalisen ohjaimen tyyppi
-
+ BindingsNäppäinsidokset
-
+ SettingsAsetukset
-
+ MacrosMakrot
-
+ Automatic Mapping
- Automaattinen kartoitus
+ Automaattinen Kartoitus
-
+ Clear Mapping
- Tyhjennä kartoitus
+ Tyhjennä Kartoitus
@@ -1599,7 +1839,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
Clear BindingsBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).
- Poista sidokset
+ Poista Sidokset
@@ -1610,7 +1850,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
Automatic Binding
- Automaattinen sidonta
+ Automaattinen Sidonta
@@ -1621,146 +1861,146 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Ristiohjain
-
-
-
+
+
+ DownAlas
-
-
-
+
+
+ LeftVasen
-
-
-
+
+
+ UpYlös
-
-
-
+
+
+ RightOikea
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Vasen sauva
-
+ Large MotorIso moottori
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Etupuolen näppäimet
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Risti
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Neliö
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Kolmio
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Ympyrä
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Oikea sauva
+ Oikea Sauva
-
+ Small Motor
- Pieni moottori
+ Pieni Moottori
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierPaineensäädin
-
+ AnalogAnaloginen
@@ -1768,77 +2008,72 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
ControllerBindingWidget_Guitar
-
- Form
- Muoto
-
-
-
+ YellowKeltainen
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonPainaPainiketta
-
+ StartStart
-
+ RedPunainen
-
+ GreenVihreä
-
+ OrangeOranssi
-
+ SelectSelect
-
+ Strum UpYlössoitto
-
+ Strum DownAlassoitto
-
+ BlueSininen
-
+ Whammy BarVibrakampi
-
+ TiltKallistus
@@ -1848,7 +2083,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
Restore Default Settings
- Palauta oletusasetukset
+ Palauta Oletusasetukset
@@ -1864,125 +2099,135 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL-syöttölähde
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL-syötelähde tukee useimpia ohjaimia ja tarjoaa edistyneitä toimintoja DualShock 4 / DualSense -tyypeille Bluetooth-tilassa (värinä / LED-ohjaus).
-
+ Enable SDL Input SourceOta SDL-syöttölähde käyttöön
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense tehostettu tila
-
+ XInput SourceXInput-lähde
-
+ Enable XInput Input SourceOta XInput-syöttölähde käyttöön
-
+ DInput SourceDInput-lähde
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput-lähde tarjoaa tuen perinteisille ohjaimille, jotka eivät tue XInputia. Näiden ohjainten käyttäminen SDL:n kautta on suositeltavaa, mutta DirectInputia voidaan käyttää, jos ne eivät ole yhteensopivia SDL:n kanssa.
-
+ Enable DInput Input SourceOta DInput-syöttölähde käyttöön
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+ Profile SettingsProfiiliasetukset
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Kun asetus on käytössä, pikanäppäimet voidaan määrittää tässä syöttöprofiilissa, ja niitä voidaan käyttää yleisten pikanäppäinten asemesta. Kaikki profiilit käyttävät oletuksena aina samoja pikanäppäimiä.
-
+ Use Per-Profile Hotkeys
- Käytä profiilikohtaisia pikanäppäimiä
+ Käytä Profiilikohtaisia Pikanäppäimiä
-
-
+
+ Controller LED SettingsOhjaimen LED-asetukset
-
+ Enable SDL Raw InputOta SDL-raakasyöte käyttöön
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput-lähde tarjoaa tukea Xbox 360 / Xbox One / Xbox Series -ohjaimille ja kolmannen osapuolen ohjaimille, jotka käyttävät XInput-yhteyskäytäntöä.
-
+ Controller MultitapMoniohjainsovitin
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Moniohjainsovitin mahdollistaa jopa 8 ohjaimen yhdistämisen konsoliin. Jokaisessa moniohjainsovitimessa on 4 porttia. Kaikki pelit eivät tue moniohjainsovitinta.
-
+ Multitap on Console Port 1Moniohjainsovitin konsolin portissa 1
-
+ Multitap on Console Port 2Moniohjainsovitin konsolin portissa 2
-
+ Mouse/Pointer SourceHiiren/osoittimen lähde
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 mahdollistaa hiiren käytön analogisen sauvan liikkeen simuloimiseksi.
-
+ Settings...Asetukset...
-
+ Enable Mouse MappingOta hiiren kartoitus käyttöön
-
+ Detected Devices
- Havaitut laitteet
+ Havaitut Laitteet
@@ -2016,58 +2261,58 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
ControllerMacroEditWidget
-
+ Binds/ButtonsNäppäinsidokset/painikkeet
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Valitse näppäimet, jotka haluat käynnistää tällä makrolla. Kaikki näppäimet aktivoituvat samanaikaisesti.
-
+ PressurePaine
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.Paineherkkien näppäinten kohdalla tämä liukusäädin ohjaa, kuinka paljon voimaa simuloidaan makron ollessa aktiivinen.
-
-
+
+ 100%100 %
-
+ TriggerLiipaisin
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Valitse laukaisin joka aktivoi tämän makron. Tämä voi olla yksittäinen nappi, tai yhdistelmä nappeja (sointu). Shift-klikkaa käyttääksesi useampaa laukaisinta.
-
+ Deadzone:Katvealue:
-
+ FrequencyTaajuus
-
+ Macro will toggle every N frames.Macro lukitsee joka N ruudunpäivityksellä.
-
+ Set...Aseta...
@@ -2085,7 +2330,7 @@ Tallentaa CDVD-lohkon kopion kohteeseen '{}'.
Set Frequency
- Aseta taajuus
+ Aseta Taajuus
@@ -2127,7 +2372,7 @@ Not Configured/Buttons configured
Mouse Mapping Settings
- Hiiren kartoituksen asetukset
+ Hiiren Kartoituksen Asetukset
@@ -2170,172 +2415,174 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller Settings
- PCSX2-ohjainasetukset
+ PCSX2 Controller Settings
-
+ Editing Profile:
- Muokataan profiilia:
+ Editing Profile:
-
+ New ProfileUusi profiili
-
+ Load ProfileLataa profiili
-
+ Delete ProfilePoista profiili
-
-
+
+ Restore Defaults
- Palauta oletusarvot
+ Restore Defaults
-
-
+
+ Create Input Profile
- Luo syöteprofiili
+ Create Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:
- Mukautettuja ohjausprofiileja käytetään ylikirjoittamaan Jaettuja ohjausprofiileja tiettyihin peleihin.
-Asettaaksesi mukautetun ohjausprofiilin tietylle pelille, mene kohtaan Pelin Ominaisuudet, muuta 'Ohjausprofiili' Yhteenveto täbissä.
+ Custom input profiles are used to override the Shared input profile for specific games.
+To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
-Syötä ohjausprofiilin nimi:
+Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorVirhe
-
+ A profile with the name '%1' already exists.
- '%1'-niminen profiili on jo olemassa.
+ A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
- Haluatko kopioida kaikki näppäinsidokset valitusta profiilista uuteen profiiliin? Jos valitset Ei, profiili luodaan täysin tyhjänä.
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.
- Uuden profiilin tallentaminen kohteeseen '%1' epäonnistui.
+ Failed to save the new profile to '%1'.
-
+ Load Input Profile
- Lataa syöteprofiili
+ Load Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
- Haluatko varmasti ladata syöteprofiilin nimeltä '%1'?
+ Are you sure you want to load the input profile named '%1'?
-Kaikki nykyiset yleiset sidokset poistetaan ja profiilin sidokset ladataan.
+All current global bindings will be removed, and the profile bindings loaded.
-Tätä toimintoa ei voi kumota.
+You cannot undo this action.
-
+ Delete Input Profile
- Poista syöteprofiili
+ Delete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
- Haluatko varmasti poistaa syöteprofiilin nimeltä '%1'?
+ Are you sure you want to delete the input profile named '%1'?
-Et voi kumota tätä toimintoa.
+You cannot undo this action.
-
+ Failed to delete '%1'.
- Kohteen '%1' poistaminen epäonnistui.
+ Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.
- Oletko varma, että haluat palauttaa ohjaimen oletusasetukset?
+ Are you sure you want to restore the default controller configuration?
-Kaikki jaetut sidokset ja määritelmät katoavat, mutta syöteprofiilisi säilyvät.
+All shared bindings and configuration will be lost, but your input profiles will remain.
-Tätä toimintoa ei voi peruuttaa.
+You cannot undo this action.
-
+ Global Settings
- Yleiset asetukset
+ Global Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
- Ohjainportti %1%2%3
+ Controller Port %1%2
+%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
- Ohjainportti %1%2
+ Controller Port %1
+%2
-
-
+
+ USB Port %1
%2
- USB-portti %1
+ USB Port %1
%2
-
+ HotkeysPikanäppäimet
-
+ Shared"Shared" refers here to the shared input profile.
- Jaettu
+ Shared
-
+ The input profile named '%1' cannot be found.
- Syöteprofiilia '%1' ei löytynyt.
+ The input profile named '%1' cannot be found.
@@ -2405,204 +2652,242 @@ Tätä toimintoa ei voi peruuttaa.
Toiminnot
-
+
+ Module
+ Module
+
+
+
+ Version
+ Version
+
+
+
+ Count
+ Count
+
+
+ RefreshVirkistä
-
+ FilterSuodatin
-
+ Memory SearchMuistihaku
-
+ EndLopeta
-
+ ValueArvo
-
+ StartAloita
-
+ TypeTyyppi
-
+ 1 Byte (8 bits)1 tavu (8 bittiä)
-
+ 2 Bytes (16 bits)2 tavua (16 bittiä)
-
+ 4 Bytes (32 bits)4 tavua (32 bittiä)
-
+ 8 Bytes (64 bits)8 tavua (64 bittiä)
-
+ FloatLiukuluku
-
+ DoubleKahden tarkkuuden liukuluku
-
+ StringMerkkijono
-
+ Array of byteTaulukko tavuista
-
+ HexHeksa
-
+ SearchEtsi
-
+ MemoryMuisti
-
+ BreakpointsPysäytyskohdat
-
+ ThreadsSäikeet
-
+ Active Call StackAktiivinen kutsupino
-
+ Breakpoint List Context MenuKeskeytyspisteiden luettelon pikavalikko
-
+ NewUusi
-
+ EditMuokkaa
-
-
-
+
+
+ CopyKopioi
-
+ DeletePoista
-
+
+
+
+ Copy all as CSV
+ Copy all as CSV
+
+
+
+ Paste from CSV
+ Paste from CSV
+
+
+ Thread List Context MenuSäieluettelon pikavalikko
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Pura symbolit
-
+
+ Copy Function NameKopioi toiminnonnimi
-
+
+ Copy Function AddressKopioi funktion osoite
-
+
+ Go to in DisassemblySiirry purkukoodinäkymään
-
+
+ Go to in Memory ViewSiirry muistinäkymään
-
+
+
+ Module Tree
+ Module Tree
+
+
+ Stack List Context MenuPinoluettelon pikavalikko
-
-
-
-
-
+
+
+
+
+ DebuggerVirheenjäljitin
-
+ Invalid start addressVirheellinen alkuosoite
-
+ Invalid end addressVirheellinen loppuosoite
-
+ Start address can't be equal to or greater than the end addressAloitusosoite ei voi olla yhtä suuri tai suurempi kuin loppuosoite
-
+ Invalid search valueVirheellinen hakuarvo
-
+ Value is larger than typeArvo on suurempi kuin tyyppi
@@ -2658,22 +2943,22 @@ Tätä toimintoa ei voi peruuttaa.
DEV9SettingsWidget
-
+ EthernetEthernet
-
+ Ethernet Device:Ethernet-laite:
-
+ Ethernet Device Type:Ethernet-laitteen tyyppi:
-
+ Intercept DHCPPysäytä DHCP
@@ -2683,135 +2968,130 @@ Tätä toimintoa ei voi peruuttaa.
Käytössä
-
+ EnabledInterceptDHCPKäytössä
-
+ Subnet Mask:Aliverkon peite:
-
+ Gateway Address:Yhdyskäytävän osoite:
-
-
+
+ AutoAutomaattinen
-
+ Intercept DHCP:Pysäytä DHCP:
-
+ PS2 Address:PS2-osoite:
-
+ DNS1 Address:DNS1-osoite:
-
+ DNS2 Address:DNS2-osoite:
-
+ Internal DNSSisäinen DNS
-
+ AddLisää
-
+ DeletePoista
-
+ ExportVie
-
+ ImportTuo
-
+ Per gamePeliä kohti
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1Sisäinen DNS voidaan valita käyttämällä DNS1/2 pudotusta tai asettamalla ne 192.0.2.1
-
+ EnabledInternalDNSTableKäytössä
-
+ Hard Disk DriveKiintolevy
-
+ HDD File:HDD-tiedosto:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):HDD Koko (GiB):
-
+ EnabledHDDKäytössä
-
+ BrowseSelaa
-
+ Create ImageLuo kuva
-
-
-
-
- PCAP Bridged
@@ -2844,7 +3124,7 @@ Tätä toimintoa ei voi peruuttaa.
-
+ Use Global Setting [%1]Käytä yleistä asetusta [%1]
@@ -2864,78 +3144,78 @@ Tätä toimintoa ei voi peruuttaa.
Osoite
-
-
+
+ Hosts FileIsännän Tiedosto
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsDNS Isännät
-
+ Exported SuccessfullyViety onnistuneesti
-
+ Failed to open fileTiedoston avaaminen epäonnistui
-
+ No Hosts in fileEi Isäntiä tiedostossa
-
+ Imported SuccessfullyTuotu onnistuneesti
-
-
+
+ Per Game Host listPer Peli Isäntä lista
-
+ Copy global settings?Kopioidaanko yleiset asetukset?
-
+ Delete per game host list?Poista per peli isäntä lista?
-
+ HDD Image FileHDD-kuvatiedosto
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?Haluatko korvata tiedoston?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2944,22 +3224,22 @@ Do you want to overwrite?
Haluatko korvata sen?
-
+ HDD CreatorHDD Luoja
-
+ HDD image createdHDD-kuva luotu
-
+ Use GlobalKäytä Globaalia
-
+ OverrideOhita
@@ -2967,69 +3247,69 @@ Haluatko korvata sen?
DebugSettingsWidget
-
+ GSGS
-
+ Draw DumpingDraw Dumping
-
+ Dump GS DrawsDump GS Draws
-
+ Save RTTallenna RT
-
+ Save FrameTallenna Frame
-
+ Save TextureTallenna Tekstuuri
-
+ Save DepthTallenna Syvyys
-
+ Start Draw Number:Start Draw Number:
-
+ Draw Dump Count:Draw Dump Count:
-
+ Hardware Dump Directory:Laitteisto Dumppi Kansio:
-
+ Software Dump Directory:Ohjelmisto Dumppi Kansio:
-
-
+
+ Browse...Selaa...
-
-
+
+ Open...Avaa...
@@ -3042,29 +3322,53 @@ Haluatko korvata sen?
PCSX2-virheenjäljitin
-
-
-
+
+ RunSuorita
-
+ Step IntoAstu Sisään
-
+
+ F11
+ F11
+
+
+ Step OverAstu Yli
-
+
+ F10
+ F10
+
+
+ Step OutAstu Ulos
-
+
+ Shift+F11
+ Vaihto+F11
+
+
+
+ Always On Top
+ Always On Top
+
+
+
+ Show this window on top
+ Show this window on top
+
+
+ PauseTauko
@@ -3077,149 +3381,174 @@ Haluatko korvata sen?
Purku
-
+ Copy AddressKopioi osoite
-
+ Copy Instruction HexKopioi Ohje Hexi
-
+ Copy Instruction TextKopioi ohjeteksti
-
+ Assemble new Instruction(s)Kokoa uudet ohjeet
-
+ NOP Instruction(s)NOP-ohjeet
-
+ Run to CursorSuorita kursoriin asti
-
+ Jump to CursorSiirry kursoriin asti
-
+ Toggle BreakpointVaihda keskeytyskohta
-
+ Follow BranchSeuraa haaraa
-
+ Go to AddressSiirry osoitteeseen
-
+ Go to in Memory ViewSiirry muistinäkymään
-
-
+
+ Add FunctionLisää funktio
-
-
+
+ Rename FunctionNimeä funktio uudelleen
-
+ Remove FunctionPoista funktio
-
-
+
+ Assemble ErrorKokoamisvirhe
-
+ Unable to change assembly while core is runningKokoamista ei voida muuttaa, kun ydin on käynnissä
-
+ Assemble InstructionKokoamisen ohjeistus
-
+ Go to addressSiirry osoitteeseen
-
+ Go to address errorVirhe osoitteeseen siirtymisessä
-
+ Invalid addressVirheellinen osoite
-
+ Add Function ErrorVirhe toiminnonlisäyksessä
-
+ A function entry point already exists here. Consider renaming instead.Funktion aloituspiste on jo olemassa. Harkitse uudelleennimeämistä.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameFunktio on (0x%1) ohjeen pituinen.
Anna funktion nimi
-
+ Function nameToiminnonnimi
-
-
+
+ Rename Function ErrorVirhe toiminnon uudelleenimeämisessä
-
+ Function name cannot be nothing.Funktion nimi ei voi olla tyhjä.
-
+ No function / symbol is currently selected.Yhtään funktiota / symbolia ei ole tällä hetkellä valittu.
-
+
+ Restore Function Error
+ Virhe toiminnon palauttamisessa
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ Restore Instruction(s)
+
+
+
+ Restore Function
+ Palauta toiminto
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS%1 PÄTEMÄTÖN OSOITE
@@ -3227,17 +3556,17 @@ Anna funktion nimi
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">Yhtään pelejä ei löytynyt tuetussa muodossa.</span></p><p>Lisää kansio, jossa on pelejä aloittaaksesi.</p><p>Pelikopiot seuraavissa muodoissa skannataan ja lisätään listaan:</p></body></html>
-
+ Add Game Directory...Lisää pelikansio...
-
+ Scan For New GamesEtsi uusia pelejä
@@ -3245,48 +3574,44 @@ Anna funktion nimi
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSPeli: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2 %)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- Pelin ID: %1
-Peli otsikko: %2
-Saavutukset: %5 (%6)
-
+ Game: %1 (%2)
-
-
- %n points
-
- %n pistettä
- %n pistettä
-
-
-
+ Rich presence inactive or unsupported.Rikas läsnäolo epäaktiivinen tai tukematon.
-
+ Game not loaded or no RetroAchievements available.Peliä ei ole ladattu tai RetroAchievements-saavutuksia ei ole saatavilla.
@@ -3294,192 +3619,192 @@ Saavutukset: %5 (%6)
EmulationSettingsWidget
-
+ Speed ControlNopeuden hallinta
-
+ Normal Speed:Normaali nopeus:
-
+ Enable Speed LimiterOta käyttöön nopeudenrajoitin
-
+ System SettingsJärjestelmäasetukset
-
+ Enable Instant VU1Ota käyttöön välitön VU1
-
+ Enable CheatsOta huijaukset käyttöön
-
+ Slow-Motion Speed:Hidastuksen nopeus:
-
+ Fast-Forward Speed:Pikakelauksen nopeus:
-
+ Enable Multithreaded VU1 (MTVU)Ota käyttöön monisäikeinen VU1 (MTVU)
-
+ Enable Host FilesystemOta isäntätiedostojärjestelmä käyttöön
-
+ Enable Fast CDVDOta nopea CDVD käyttöön
-
+ EE Cycle Skipping:EE-syklin ohitus:
-
-
+
+ DisabledEi käytössä
-
+ Mild UnderclockLievä alikellotus
-
+ Moderate UnderclockKohtalainen alikellotus
-
+ Maximum UnderclockEnimmäisalikellotus
-
+ EE Cycle Rate:EE-syklitaajuus:
-
+ 50% (Underclock)50 % (alikellotus)
-
+ 60% (Underclock)60 % (alikellotus)
-
+ 75% (Underclock)75 % (alikellotus)
-
+ 100% (Normal Speed)100 % (normaalinopeus)
-
+ 130% (Overclock)130 % (ylikellotus)
-
+ 180% (Overclock)180 % (ylikellotus)
-
+ 300% (Overclock)300 % (ylikellotus)
-
+ Affinity Control:Affinity Control:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlKuvanrytmitys / viiveen hallinta
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. kuvaa
-
+ Maximum Frame Latency:Kuvan maksimi viive:
-
+ Optimal Frame PacingOptimaalinen ruudnpäivityksen tahditus
-
+ Scale To Host Refresh RateSkaalaa isännän päivitysnopeuteen
@@ -3567,12 +3892,22 @@ Saavutukset: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Mahdollistaa pelien ja kotitekoisten ohjelmistojen pääsyn tiedostoihin / kansioihin suoraan isäntätietokoneella.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Pikakelauksen nopeus
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3636,45 +3971,40 @@ Saavutukset: %5 (%6)
Asettaa enimmäismäärän kuvia, jotka voidaan laittaa jonoon GS:lle, ennen kuin prosessorin säie odottaa yhden niistä valmistumista ennen jatkamista. Suuremmat arvot voivat auttaa tasoittamaan epäsäännöllisiä ruutuaikoja, mutta lisäävät ylimääräistä syöttöviivettä.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Säätää emulointinopeutta, jotta konsolin virkistystaajuus vastaa isännän virkistystaajuutta, kun sekä pystytahdistus- että äänen uudelleenotanta -asetukset ovat käytössä. Tämä johtaa mahdollisimman sileisiin animaatioihin, mikä saattaa lisätä emulointinopeutta alle 1 prosentilla. Scale To Host -virkistystaajuus ei astu voimaan, jos konsolin virkistystaajuus eroaa liikaa isännän virkistystaajuudesta. Käyttäjien, joilla on vaihteleva virkistystaajuusnäyttö, kannattaisi poistaa tämä asetus käytöstä.
-
-
-
+ Use Global Setting [%1%]
- Käytä yleistä asetusta [%1%]
+ Käytä globaalia asetusta [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Rajoittamaton
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Mukautettu
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Mukautettu [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedMukautettu nopeus
-
+ Enter Custom SpeedAnna mukautettu nopeus
@@ -3682,79 +4012,79 @@ Saavutukset: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryVälimuistin hakemisto
-
-
-
-
-
+
+
+
+
+ Browse...Selaa...
-
-
-
-
-
+
+
+
+
+ Open...Avaa...
-
-
-
-
-
+
+
+
+
+ ResetNollaa
-
+ Used for storing shaders, game list, and achievement data.Käytetään shaderin, peliluettelon ja saavutustietojen tallentamiseen.
-
+ Cheats DirectoryHuijaushakemisto
-
+ Used for storing .pnach files containing game cheats.Säilyttää .pnach tiedostoja joissa peli huijauksia.
-
+ Covers DirectoryKansi Kansio
-
+ Used for storing covers in the game grid/Big Picture UIs.Säilyttää kansia peli grid/Big Picture Käyttöliittymissä.
-
+ Snapshots DirectorySnäppikuvien Kansio
-
+ Used for screenshots and saving GS dumps.Käytetään kuvakaappauksiin ja GS dumppeihin.
-
+ Save States DirectoryTilatallennushakemisto
-
+ Used for storing save states.Käytetään tilatallennusten tallentamiseen.
@@ -3762,2082 +4092,2102 @@ Saavutukset: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.CD/DVD-ROM-laitteita ei löytynyt. Varmista että laite on yhdistetty ja sinulla on lupa sen käyttöön.
-
+ Use Global SettingKäytä Globaalia Asetusta
-
+ Automatic binding failed, no devices are available.Automaattinen sidonta epäonnistui, ei laitteita saatavilla.
-
+ Game title copied to clipboard.Pelin nimi kopioitu leikepöydälle.
-
+ Game serial copied to clipboard.Pelin numerosarja kopioitu leikepöydälle.
-
+ Game CRC copied to clipboard.Pelin CRC kopioitu leikepöydälle.
-
+ Game type copied to clipboard.Pelin tyyppi kopioitu leikepöydälle.
-
+ Game region copied to clipboard.Pelin alue kopioitu leikepöydälle.
-
+ Game compatibility copied to clipboard.Pelin yhteensopivuus kopioitu leikepöydälle.
-
+ Game path copied to clipboard.Pelin polku kopioitu leikepöydälle.
-
+ Per-game controller configuration initialized with global settings.Per peli ohjain konfiguraatio alustettu globaaleilla asetuksilla.
-
+ Controller settings reset to default.Ohjain asetukset nollattu oletusarvoisiksi.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Luo Uusi...
-
+ Enter the name of the input profile you wish to create.Syötä syöte profiilin nimi jonka tahdot luoda.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Oletko varma että tahdot palauttaa oletusarvoiset asetukset? Kaikki mukautukset menetetään.
-
+ Settings reset to defaults.Asetukset nollattu oletusarvoisiksi.
-
- Quick Save Slot
- Pika Tallennus Paikka
-
-
-
+ No save present in this slot.Ei tallennuksia tällä paikalla.
-
+ No save states found.Ei tallennus tiloja löydetty.
-
+ Failed to delete save state.Tallennus tilan poisto epäonnistui.
-
+ Failed to copy text to clipboard.Tekstin kopiointi leikepöydälle epäonnistui.
-
+ This game has no achievements.Tässä pelissä ei ole saavutuksia.
-
+ This game has no leaderboards.Tässä pelissä ei ole tulostauluja.
-
+ Reset SystemNollaa Järjestelmä
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore-tilaa ei kytketä päälle kunnes järjestelmä on nollattu. Tahdotko nollata systeemin nyt?
-
+ Launch a game from images scanned from your game directories.Käynnistä peli kuvista jotka ovat skannattu sinun peli-kansioista.
-
+ Launch a game by selecting a file/disc image.Käynnistä peli valitsemalla file/disc kuva.
-
+ Start the console without any disc inserted.Käynnistä konsoli ilman syötettyä levyä.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Muuta emulaattorin asetuksia.
-
+ Exits the program.Poistuu ohjelmasta.
-
+ No BindingEi Sidontaa
-
+ Setting %s binding %s.Asetetaan %s sidontaa %s.
-
+ Push a controller button or axis now.Paina ohjaimen näppäintä tai ohjaustattia nyt.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownTuntematon
-
+ OKOK
-
+ Select DeviceValitse laite
-
+ DetailsTiedot
-
+ OptionsAsetukset
-
+ Copies the current global settings to this game.Kopioi nykyiset yleiset asetukset tähän peliin.
-
+ Clears all settings set for this game.Poistaa kaikki tämän pelin asetukset.
-
+ BehaviourKäyttäytyminen
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Estää näytönsäästäjää aktivoitumasta ja koneen menemisen lepotilaan emuloinnin aikana.
-
+ Shows the game you are currently playing as part of your profile on Discord.Näyttää pelin, jota paraikaa pelaat osana profiiliasi Discordissa.
-
+ Pauses the emulator when a game is started.Pysäyttää emulaattorin kun peli on käynnistetty.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pysäyttää emulaattorin kun minimoit ikkunan tai vaihdat toiseen applikaatioon ja jatkaa kun vaihdat takaisin.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pysäyttää emulaattorin kun avaat pikavalikon ja jatkaa kun suljet sen.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Määrittää näytetäänkö konfirmaatio prompti kun emulaattori/peli suljetaan pikanäppäimellä.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automaattisesti tallentaa emulaattorin tilan kun emulaattorista poistutaan tai koneen virtaa sammutetaan. Voit siten jatkaa suoraan siitä mihin viimeksi jäit.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Mahdollistaa ini overlayn latauksen peliasetuksista tai per peli mukautetuista asetuksista.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Käyttää vaalean väristä teemaa oletusarvoisen tumman teeman sijasta.
-
+ Game Display
- Game Display
-
-
-
- Automatically switches to fullscreen mode when the program is started.
- Automaattisesti vaihtaa koko näyttö-tilaan kun ohjelma käynnistetään.
+ Pelinäkymä
-
+ Switches between full screen and windowed when the window is double-clicked.Vaihtuu koko näytön ja ikkunan väliin, kun ikkunaa napsautetaan kahdesti.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Piilottaa hiiren osoittimen/kohdistimen emulaattorin ollessa koko näytön tilassa.
-
+ Determines how large the on-screen messages and monitor are.Määrittää ruudulla olevien viestien ja näytön suuruuden.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Näyttää järjestelmän nykyisen emulointinopeuden näytön oikeassa yläkulmassa prosentteina.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Näyttää suorittimen käytön säikeeseen, näytön oikeassa yläkulmassa.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Shows the resolution the game is rendering at in the top-right corner of the display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.
- Displays warnings when settings are enabled which may break games.
+ Näyttää varoituksia kun päällä on asetuksia jotka saattavat hajoittaa pelejä.
-
+ Resets configuration to defaults (excluding controller settings).
- Resets configuration to defaults (excluding controller settings).
+ Nollaa konfiguraation oletusarvoiseksi (ohjainasetuksia lukuunottamatta).
-
+ Changes the BIOS image used to start future sessions.
- Changes the BIOS image used to start future sessions.
+ Muuttaa BIOS kuvaa mitä käytetään tulevaisuuden sessioiden starttaukseen.
-
+ AutomaticAutomaattinen
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Default
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Siirtyy automaattisesti koko näytön tilaan, kun peli käynnistetään.
+
+
+ On-Screen DisplayOn-Screen Display
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Shows the resolution of the game in the top-right corner of the display.
+
+
+ BIOS Configuration
- BIOS Configuration
+ BIOS konfiguraatio
-
+ BIOS SelectionBIOS:ksen valinta
-
+ Options and Patches
- Options and Patches
+ Asetukset ja Paikkaukset
-
+ Skips the intro screen, and bypasses region checks.Ohittaa intro ruudun, ja ohittaa alue tarkistukset.
-
+ Speed ControlNopeuden hallinta
-
+ Normal SpeedNormaali nopeus
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedPikakelauksen nopeus
-
+ Sets the speed when using the fast forward hotkey.
- Sets the speed when using the fast forward hotkey.
+ Asettaa nopeuden kun käytössä on eteenpäin kelaus pikanappi.
-
+ Slow Motion SpeedHidastuksen nopeus
-
+ Sets the speed when using the slow motion hotkey.Asettaa nopeuden kun käyttää nopeuden hidastus pikanäppäintä.
-
+ Enable Speed LimiterOta käyttöön nopeudenrajoitin
-
+ When disabled, the game will run as fast as possible.Kun pois käytöstä, peli käy niin nopeasti kuin mahdollista.
-
+ System SettingsJärjestelmäasetukset
-
+ EE Cycle RateEE-syklitaajuus
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Alikellottaa tai ylikellottaa emuloidun Emotion Engine CPU:un.
-
+ EE Cycle SkippingEE-syklin ohitus
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Lisää rangaistuksen Emuloituun Emotion Engine:en VU ohjelman toteutuksesta.
-
-
-
+ Affinity Control ModeTaipumus Hallinta Tila
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1Enable Instant VU1
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable CheatsOta huijaukset käyttöön
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDOta nopea CDVD käyttöön
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlKuvanrytmitys / viiveen hallinta
-
+ Maximum Frame LatencyKuvan maksimi viive
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderöijä
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ Display
- Display
+ Näyttö
-
+ Aspect Ratio
- Aspect Ratio
+ Kuvasuhde
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect Ratio
- FMV Aspect Ratio
+ FMV Kuvasuhde
-
+ Selects the aspect ratio for display when a FMV is detected as playing.
- Selects the aspect ratio for display when a FMV is detected as playing.
+ Valitsee kuvasuhteen ruudulle kun FMV pyörii.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot Size
- Screenshot Size
+ Kuvakaappauksen Koko
-
+ Determines the resolution at which screenshots will be saved.
- Determines the resolution at which screenshots will be saved.
+ Päättää resoluution jolla kuvakaappaukset tallennetaan.
-
+ Screenshot Format
- Screenshot Format
+ Kuvakaappauksen Formaatti
-
+ Selects the format which will be used to save screenshots.
- Selects the format which will be used to save screenshots.
+ Valitsee formaatin mitä käytetään kuvakaappauksien tallentamiseen.
-
+ Screenshot Quality
- Screenshot Quality
+ Kuvakaappauksen Laatu
-
+ Selects the quality at which screenshots will be compressed.
- Selects the quality at which screenshots will be compressed.
+ Valitsee laadun millä kuvakaappaukset kompressoidaan.
-
+ Vertical Stretch
- Vertical Stretch
+ Vertikaalinen Venytys
-
+ Increases or decreases the virtual picture size vertically.
- Increases or decreases the virtual picture size vertically.
+ Kasvattaa tai pienentää virtuaalisen kuvan kokoa vertikaalisesti.
-
+ Crop
- Crop
+ Rajaa
-
+ Crops the image, while respecting aspect ratio.
- Crops the image, while respecting aspect ratio.
+ Rajaa kuvan kunnioittamalla kuvasuhdetta.
+
+
+
+ %dpx
+ %dpx
-
+ Enable Widescreen Patches
- Enable Widescreen Patches
+ Käytä Leveänruudun Paikkauksia
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilineaarinen Skaalaus
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen Offsets
- Screen Offsets
+ Ruutu Offsetit
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurSumennuksenesto
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRenderöinti
-
+ Internal ResolutionSisäinen resoluutio
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmappaus
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilineaarinen suodatus
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotrooppinen Suodatus
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTekstuurin Esilataus
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesLaitteistokorjaukset
-
+ Manual Hardware Fixes
- Manual Hardware Fixes
+ Manuaaliset Laitteisto Korjaukset
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
-
-
-
+ Disable Safe Features
- Disable Safe Features
+ Poista Käytöstä Turvaominaisuudet
-
+ This option disables multiple safe features.
- This option disables multiple safe features.
+ Tämä vaihtoehto poistaa käytöstä useita turvaominaisuuksia.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
- Preload Frame
- Preload Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
-
-
-
+ Upscaling Fixes
- Upscaling Fixes
-
-
-
- Half-Pixel Offset
- Half-Pixel Offset
+ Skaalaus Korjaukset
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture Replacement
- Texture Replacement
+ Tekstuurin Korvaus
-
+ Load Textures
- Load Textures
+ Lataa Tekstuuri
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersKansiot
-
+ Texture Dumping
- Texture Dumping
+ Tekstuuri Dumppaus
-
+ Dump Textures
- Dump Textures
-
-
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
+ Dumppaa Tekstuureja
-
+ Dump Mipmaps
- Dump Mipmaps
+ Dumppaa MipMäppejä
-
+ Includes mipmaps when dumping textures.
- Includes mipmaps when dumping textures.
+ Sisältää mipmäpit kun tekstuureja dumpataan.
-
+ Dump FMV Textures
- Dump FMV Textures
+ Dumppaa FMV Tekstuureja
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingJälkikäsittely
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Ottaa FXAA-jälkikäsittelyn shaderin käyttöön.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Filters
- Filters
+ Filtterit
-
+ Shade Boost
- Shade Boost
+ Varjo Boostaus
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ AdvancedLisäasetukset
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsUlostulon asetukset
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+
+ %d ms (avg)
+ %d ms (avg)
+
+
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsAsetukset ja toiminnot
-
+ Creates a new memory card file or folder.
- Creates a new memory card file or folder.
+ Luo uuden muistikortti-tiedoston tai kansion.
-
+ Simulates a larger memory card by filtering saves only to the current game.
- Simulates a larger memory card by filtering saves only to the current game.
+ Simuloi suurempaa muistikorttia filtteroimalla tallennuksia ainoastaan nykyiseen peliin.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.Resets the card name for this slot.
-
+ Create Memory CardLuo muistikortti
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
+ Card Name: Kortin nimi:
-
+ ConfigurationAsetukset
-
+ Uses game-specific settings for controllers for this game.
- Uses game-specific settings for controllers for this game.
+ Käytä peli kohtaisia asetuksia ohjaimille tässä pelissä.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ No Buttons SelectedPainikkeita Ei Valittu
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save Locations
- Data Save Locations
+ Datan Tallennus Paikat
-
+ Show Advanced Settings
- Show Advanced Settings
+ Näytä Kehittyneet Asetukset
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System Console
- System Console
+ Systeemi Konsoli
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Konsoli
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Konsoli
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModePyöristystila
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Clamping ModeRajoitustila
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector Units
- Vector Units
+ Vektori Yksiköt
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ Graphics
- Graphics
+ Grafiikat
-
+ Use Debug Device
- Use Debug Device
+ Käytä Debug Laitetta
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ SettingsAsetukset
-
+ No cheats are available for this game.Ei huijauskoodeja saatavilla tälle pelille.
-
+ Cheat CodesHuijauskoodit
-
+ No patches are available for this game.
- No patches are available for this game.
+ Ei paikkauksia saatavilla tähän peliin.
-
+ Game Patches
- Pelin Patchit
+ Pelin Korjaukset
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
- Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
+ Huijausten aktivointi voi aiheuttaa arvaamatonta käyttäytymistä, cräshejä, soft-lockeja tai hajonneita pelitallennuksia.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
- Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
+ Peli paikkausten aktivointi voi aiheuttaa arvaamatonta käyttäytymistä, cräshejä, soft-lockeja tai hajonneita pelitallennuksia.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
- Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
+ Käytä paikkauksia omalla vastuulla, PCSX2 tiimi ei anna tukea käyttäjille jotka ovat käyttäneet peli paikkauksia.
-
+ Game FixesPelikorjaukset
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
- Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
+ Peli korjauksia ei pitäisi muokata ellet ymmärrä mitä jokainen vaihtoehto tekee ja mitä seuraksia niillä on.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.For Gundam games.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Add Hack
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Quadraphonic
+ Quadraphonic
-
- VU Add Hack
- VU Add Hack
+
+ Load State
+ Lataa Tila
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Preload Frame Data
+ Preload Frame Data
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ Texture Inside RT
+ Texture Inside RT
-
- VU XGkick Sync
- VU XGkick Sync
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Texture Offset X
+ Texture Offset X
-
- Quadraphonic
- Quadraphonic
+
+ Texture Offset Y
+ Texture Offset Y
-
- Load State
- Load State
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Emuloi GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ Emuloi VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ VU XGKick Sync
+ VU XGKick Sync
+
+
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
-
+ Save State
- Save State
+ Tallenna Tila
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5846,2221 +6196,2122 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region:
- Region:
+ Alue:
-
+ Compatibility:
- Compatibility:
+ Yhteensopivuus:
-
+ No Game Selected
- No Game Selected
+ Ei Peliä Valittuna
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List Settings
- List Settings
+ Lista Asetukset
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsKansiasetukset
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ Operations
- Operations
+ Operaatiot
+
+
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Selects where anisotropic filtering is utilized when rendering textures.
-
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversLataa kannet
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- Use Serial File Names
-
-
-
+ About PCSX2Tietoja PCSX2:sta
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
- PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
+ PCSX2 on ilmainen ja open-source PlayStation 2 (PS2) emulaattori. Sen tarkoitus on emuloida PS2' laitteistoa käyttäen MIPS CPU Tulkkaajia, Uudelleenkääntäjiä ja Virtuaalista Konetta joka käsittelee laitteisto tiloja ja PS2 systeemin muistia. Tämä mahdollistaa PS2:n pelien pelaamisen PC:llä monilla uusilla mahdollisuuksilla ja eduilla.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
- PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
-
-
- XXX points
- XXX points
-
-
-
- Unlocked Achievements
- Unlocked Achievements
-
-
-
- Locked Achievements
- Locked Achievements
-
-
-
- Active Challenge Achievements
- Active Challenge Achievements
+ Playstation 2 ja PS2 ovat Sony Interactive Enternainment:in rekisteröityjä tavaramerkkejä. Tämä applikaatio ei ole millään tavalla tekemisissä Sony Interactive Enternainment:in kanssa.
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
-
-
-
- Rank
- Sija
-
-
-
- Name
- Nimi
-
-
-
- Time
- Aika
-
-
-
- Score
- Pisteet
-
-
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ Account
- Account
+ Tili
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current Game
- Current Game
+ Nykyinen Peli
-
- Achievements Login
- Achievements Login
-
-
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
-
-
- User Name:
- Käyttäjänimi:
-
-
-
- Password:
- Salasana:
-
-
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
+ Memory card name '{}' is not valid.Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.Memory Card '{}' created.
-
+ Failed to create memory card '{}'.Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.Macro will toggle every {} frames.
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}Tämä Istunto: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Tallennettu {}
-
+ {} does not exist.
- {} does not exist.
+ {} ei ole olemassa.
-
+ {} deleted.{} poistettu.
-
+ Failed to delete {}.
- Failed to delete {}.
+ Epäonnistui poistamaan {}.
-
+ File: {}Tiedosto: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}
- Time Played: {}
+ Pelattu Aika: {}
-
+ Last Played: {}Viimeksi pelattu: {}
-
+ Size: {:.2f} MB
- Size: {:.2f} MB
-
-
-
- {} points
- {} pistettä
+ Koko: {:.2f} MB
-
- {} (Hardcore Mode)
- {} (Hardcore Mode)
+
+ Left:
+ Left:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+
+ Top:
+ Top:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ Right:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ Bottom:
-
+ SummaryYhteenveto
-
+ Interface SettingsKäyttöliittymän asetukset
-
+ BIOS SettingsBIOS Asetukset
-
+ Emulation SettingsEmulaatio Asetukset
-
+ Graphics SettingsGrafiikka Asetukset
-
+ Audio SettingsÄäni Asetukset
-
+ Memory Card SettingsMuistikortin Asetukset
-
+ Controller SettingsOhjaimen Asetukset
-
+ Hotkey SettingsPikanäppäin Asetukset
-
+ Achievements SettingsSaavutusten Asetukset
-
+ Folder SettingsKansio Asetukset
-
+ Advanced SettingsLisäasetukset
-
+ PatchesKorjaukset
-
+ CheatsHuijaukset
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2 % [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50 % [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75 % [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90 % [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110 % [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120 % [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150 % [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed
- 50% Speed
+ 50% Nopeus
-
+ 60% Speed
- 60% Speed
+ 60% Nopeus
-
+ 75% Speed
- 75% Speed
+ 75% Nopeus
-
+ 100% Speed (Default)
- 100% Speed (Default)
+ 100% Nopeus (Oletus)
-
+ 130% Speed
- 130% Speed
+ 130% Nopeus
-
+ 180% Speed
- 180% Speed
+ 180% Nopeus
-
+ 300% Speed
- 300% Speed
+ 300% Nopeus
-
+ Normal (Default)
- Normal (Default)
+ Normaali (Oletus)
-
+ Mild Underclock
- Mild Underclock
+ Mieto Alikellotus
-
+ Moderate Underclock
- Moderate Underclock
+ Kohtalainen Alikellotus
-
+ Maximum Underclock
- Maximum Underclock
+ Maksimi Alikellotus
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ Full
- Full
+ Täysi
-
+ Extra
- Extra
+ Ekstra
-
+ Automatic (Default)
- Automatic (Default)
+ Automaattinen (Oletus)
-
+ Direct3D 11
- Direct3D 11
+ Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareOhjelmisto
-
+ NullTyhjä
-
+ OffPois
-
+ OnPäällä
-
+ AdaptiveMukautuva
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Natiivi (PS2)
-
+ 1.25x Native1.25x Natiivi
-
+ 1.5x Native1.5x Natiivi
-
+ 1.75x Native1.75x Natiivi
-
+ 2x Native (~720p)2x Natiivi (~720p)
-
+ 2.25x Native2.25x Natiivi
-
+ 2.5x Native2.5x Natiivi
-
+ 2.75x Native2.75x Natiivi
-
+ 3x Native (~1080p)3x Natiivi (~1080p)
-
+ 3.5x Native3.5x Natiivi
-
+ 4x Native (~1440p/2K)4x Natiivi (~1440p/2K)
-
+ 5x Native (~1620p)5x Natiivi (~1620p)
-
+ 6x Native (~2160p/4K)6x Natiivi (~2160p/4K)
-
+ 7x Native (~2520p)7x Natiivi (~2520p)
-
+ 8x Native (~2880p)8x Natiivi (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)
- Full (PS2 Mipmaps)
+ Täysi (PS2 Mipmapit)
-
+ NearestLähin
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Pois (Ei mitään)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledSkaalattu
-
+ Unscaled (Default)Skaalaamaton (oletus)
-
+ MinimumMinimi
-
+ Basic (Recommended)Perus (Suositeltu)
-
+ Medium
- Medium
+ Keskiverto
-
+ High
- High
+ Korkea
-
+ Full (Slow)
- Full (Slow)
+ Täysi (Hidas)
-
+ Maximum (Very Slow)
- Maximum (Very Slow)
+ Maksimi (Tosi Hidas)
-
+ Off (Default)
- Off (Default)
+ Pois (Oletus)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Partial
- Partial
+ Osittainen
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen Resolution
- Screen Resolution
+ Ruutu Resoluutio
-
- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
+
+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
-
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ Täysi käynnistys
+
+
+
+ Achievement Notifications
+ Saavutus Ilmoitukset
+
+
+
+ Leaderboard Notifications
+ Tulostaulu Ilmoitukset
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Encore Mode
+ Encore Mode
+
+
+
+ Spectator Mode
+ Spectator Mode
+
+
+ PNG
- PNG
+ PNG
-
+ JPEG
- JPEG
+ JPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Half
- Half
+ Puoli
-
+ Force BilinearForce Bilinear
-
+ Force Nearest
- Force Nearest
+ Pakoita Lähin
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)
- Sharpen Only (Internal Resolution)
+ Vain Terävöitys (Sisäinen Resoluutio)
-
+ Sharpen and Resize (Display Resolution)
- Sharpen and Resize (Display Resolution)
+ Terävöitä ja Muuta Kokoa (Näyttö Resoluutio)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [Yhteensopivin]
-
+ 16 MB16 MB
-
+ 32 MB32 MB
-
+ 64 MB64 MB
-
+ Folder [Recommended]Kansio [Recommended]
-
+ 128 KB [PS1]128 KB [PS1]
-
+
+ Negative
+ Negative
+
+
+
+ Positive
+ Positive
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
+
+
+ Game Grid
- Game Grid
+ Peli Gridi
-
+ Game List
- Game List
+ Peli Lista
-
+ Game List Settings
- Game List Settings
+ Peli Lista Asetukset
-
+ Type
- Type
+ Tyyppi
-
+ SerialSerial
-
+ Title
- Title
+ Nimike
-
+ File Title
- File Title
+ Tiedosto Nimike
-
+ CRCCRC
-
+ Time Played
- Time Played
+ Pelattu Aika
-
+ Last Played
- Last Played
+ Viimeksi Pelattu
-
+ Size
- Size
+ Koko
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start File
- Start File
+ Käynnistä Tiedosto
-
+ Start BIOSKäynnistä BIOS
-
+ Start DiscStart Disc
-
+ ExitPoistu
-
+ Set Input BindingSet Input Binding
-
+ RegionAlue
-
+ Compatibility Rating
- Compatibility Rating
+ Yhteensopivuus Arvio
-
+ PathPolku
-
+ Disc PathLevyn Polku
-
+ Select Disc PathSelect Disc Path
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
-
-
-
+ Copy SettingsKopioi Asetukset
-
+ Clear SettingsTyhjennä Asetukset
-
+ Inhibit ScreensaverEstä Näytönsäästäjä
-
+
+ Enable Discord Presence
+ Enable Discord Presence
+
+
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownVahvista Sammutus
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesNäytä Viestit
-
+ Show SpeedNäytä Nopeus
-
+ Show FPSNäytä FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show Settings
- Show Settings
+ Näytä Asetukset
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset Settings
- Reset Settings
+ Nollaa Asetukset
-
+ Change Search Directory
- Change Search Directory
+ Muuta Haku Luettelo
-
+ Fast BootNopea käynnistys
-
+ Output Volume
- Output Volume
+ Ulostulo Volyymi
-
+ Synchronization Mode
- Synchronization Mode
+ Synkronisaatio-tila
-
+ Expansion Mode
- Expansion Mode
+ Laajennus-tila
-
+ Output Module
- Output Module
+ Ulostulo Moduuli
-
+ LatencyViive
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
+ Auto Eject When LoadingAuto Eject When Loading
-
+ Create
- Create
+ Luo
-
+ Cancel
- Cancel
+ Peruuta
-
+ Load Profile
- Load Profile
+ Lataa Profiili
-
+ Save Profile
- Save Profile
+ Tallenna Profiili
-
+ Per-Game Configuration
- Per-Game Configuration
+ Per-peli Konfiguraatio
-
+ Copy Global Settings
- Copy Global Settings
+ Kopioi Globaalit Asetukset
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ Buttons
- Buttons
+ Napit
-
+ Frequency
- Frequency
+ Taajuus
-
+ Pressure
- Pressure
+ Paine
-
+ Controller Port {}{} Settings
- Controller Port {}{} Settings
+ Ohjain Portti {}{} Asetukset
-
+ Controller Port {} Settings
- Controller Port {} Settings
+ Ohjain Portti {} Asetukset
-
+ USB Port {}
- USB Port {}
+ USB Portti {}
-
+ Device Type
- Device Type
+ Laite Tyyppi
-
+ Device Subtype
- Device Subtype
+ Laite Alityyppi
-
+ {} Bindings
- {} Bindings
+ {} Sidokset
-
+ Clear Bindings
- Clear Bindings
+ Tyhjennä Sidokset
-
+ {} Settings
- {} Settings
+ {} Asetukset
-
+ Cache DirectoryCache Directory
-
+ Covers Directory
- Covers Directory
+ Kansi Luettelo
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume Game
- Resume Game
+ Jatka Peliä
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game Properties
- Game Properties
+ Peli Ominaisuudet
-
+ Achievements
- Achievements
+ Saavutukset
-
+ Save Screenshot
- Save Screenshot
+ Tallenna Kuvakaappaus
-
+ Switch To Software Renderer
- Switch To Software Renderer
+ Vaihda Software Renderöijään
-
+ Switch To Hardware Renderer
- Switch To Hardware Renderer
+ Vaihda Hardware Renderöijään
-
+ Change Disc
- Change Disc
+ Vaihda Levy
-
+ Close Game
- Close Game
+ Sulje Peli
-
+ Exit Without Saving
- Exit Without Saving
+ Poistu Tallentamatta
-
+ Back To Pause Menu
- Back To Pause Menu
+ Takaisin Taukovalikkoon
-
+ Exit And Save State
- Exit And Save State
+ Poistu Ja Tallenna Tila
-
+ Leaderboards
- Leaderboards
+ Tulostaulut
-
+ Delete Save
- Delete Save
+ Poista Tallennus
-
+ Close Menu
- Close Menu
+ Sulje Valikko
-
- Clean Boot
- Clean Boot
-
-
-
+ Delete State
- Delete State
+ Poista Tila
-
+ Default Boot
- Default Boot
-
-
-
- Slow Boot
- Slow Boot
+ Oletus Käynnistys
-
+ Reset Play Time
- Reset Play Time
+ Nollaa Peli Aika
-
+ Add Search Directory
- Add Search Directory
+ Lisää Hakuluettelo
-
+ Open in File Browser
- Open in File Browser
+ Avaa Tiedosto Selaimessa
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From List
- Remove From List
+ Poista Listalta
-
+ Default View
- Default View
+ Oletus Näkymä
-
+ Sort By
- Sort By
+ Järjestele
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
- Start Download
- Aloita Lataus
-
-
-
+ WebsiteVerkkosivu
-
+ Support ForumsTukifoorumit
-
+ GitHub RepositoryGitHub-repositorio
-
+ LicenseLisenssi
-
+ CloseSulje
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore Mode
- Hardcore Mode
-
-
-
- Show Notifications
- Show Notifications
+ Hardcore-tila
-
+ Sound Effects
- Sound Effects
+ Ääniefektit
-
- Show Challenge Indicators
- Show Challenge Indicators
-
-
-
+ Test Unofficial Achievements
- Test Unofficial Achievements
-
-
-
- Test Mode
- Testitila
+ Testaa Epävirallisia Saavutuksia
-
+ Username: {}Käyttäjätunnus: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutKirjaudu ulos
-
+ Not Logged InEi kirjautuneena
-
+ LoginKirjaudu
-
- Achievements are disabled.
- Achievements are disabled.
+
+ Game: {0} ({1})
+ Game: {0} ({1})
-
- Game ID: {}
- Pelin ID: {}
-
-
-
- Game Title: {}
- Pelin Nimi: {}
-
-
-
- Achievements: {} ({} points)
- Saavutukset: {} ({} pistettä)
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameKortin Nimi
-
+ Eject CardPoista Kortti
@@ -8070,10 +8321,10 @@ ${serial}: Serial of the game.
Failed to reopen, restoring old configuration.
- Failed to reopen, restoring old configuration.
+ Uudelleenavaus epäonnistui, palautetaan vanhaa konfiguraatiota.
-
+ Upscale multiplier set to {}x.Upscale multiplier set to {}x.
@@ -8128,12 +8379,12 @@ ${serial}: Serial of the game.
Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
@@ -8158,7 +8409,7 @@ ${serial}: Serial of the game.
Author
- Tekijä
+ Julkaisija
@@ -8189,7 +8440,7 @@ ${serial}: Serial of the game.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8200,266 +8451,408 @@ You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
-
+ No tracks provided.No tracks provided.
-
- Hash {} is not in database.
- Hash {} is not in database.
+
+ Hash {} is not in database.
+ Hash {} is not in database.
+
+
+
+ Data track number does not match data track in database.
+ Data track number does not match data track in database.
+
+
+
+ Track {0} with hash {1} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
+
+
+
+
+ Track {0} with hash {1} is for a different game ({2}).
+
+ Track {0} with hash {1} is for a different game ({2}).
+
+
+
+
+ Track {0} with hash {1} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
+
+
+
+
+ GameFixSettingsWidget
+
+
+ Game Fixes (NOT recommended to change globally)
+ Game Fixes (NOT recommended to change globally)
+
+
+
+
+ FPU Negative Divide Hack
+ FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
+ FPU Negative Divide Hack
+
+
+
+
+ FPU Multiply Hack
+ FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
+ FPU Multiply Hack
+
+
+
+
+ Skip MPEG Hack
+ MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
+ Skip MPEG Hack
+
+
+
+
+ Preload TLB Hack
+ TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
+ Preload TLB Hack
+
+
+
+
+ EE Timing Hack
+ EE: Emotion Engine. Leave as-is.
+ EE Timing Hack
+
+
+
+
+ Instant DMA Hack
+ DMA: Direct Memory Access. Leave as-is.
+ Instant DMA Hack
+
+
+
+
+ OPH Flag Hack
+ OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
+ OPH Flag Hack
+
+
+
+
+ Emulate GIF FIFO
+ GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
+ Emulate GIF FIFO
+
+
+
+
+ DMA Busy Hack
+ DMA: Direct Memory Access. Leave as-is.
+ DMA Busy Hack
+
+
+
+
+ Delay VIF1 Stalls
+ VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
+ Delay VIF1 Stalls
+
+
+
+
+ Emulate VIF FIFO
+ VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
+ Emulate VIF FIFO
+
+
+
+
+ Full VU0 Synchronization
+ VU0 = VU (Vector Unit) 0. Leave as-is.
+ Full VU0 Synchronization
+
+
+
+
+ VU I Bit Hack
+ VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
+ VU I Bit Hack
+
+
+
+
+ VU Add Hack
+ VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
+ VU Add Hack
+
+
+
+
+ VU Overflow Hack
+ VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
+ VU Overflow Hack
-
- Data track number does not match data track in database.
- Data track number does not match data track in database.
+
+
+ VU Sync
+ VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
+ VU Sync
-
- Track {} with hash {} is not found in database.
-
- Track {} with hash {} is not found in database.
-
+
+
+ VU XGKick Sync
+ VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
+ VU XGKick Sync
-
- Track {} with hash {} is for a different game ({}).
-
- Track {} with hash {} is for a different game ({}).
-
+
+
+ Force Blit Internal FPS Detection
+ Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
+ Force Blit Internal FPS Detection
-
- Track {} with hash {} does not match database track.
-
- Track {} with hash {} does not match database track.
-
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Use Software Renderer For FMVs
-
-
- GameFixSettingsWidget
-
- Game Fixes (NOT recommended to change globally)
- Game Fixes (NOT recommended to change globally)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Unchecked
-
- FPU Negative Divide Hack (For Gundam Games)
- FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (For Gundam Games)
+
+ For Tales of Destiny.
+ For Tales of Destiny.
-
- FPU Multiply Hack (For Tales of Destiny)
- FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (For Tales of Destiny)
+
+ For Gundam Games.
+ For Gundam Games.
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Use Software Renderer For FMVs
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
-
- Skip MPEG Hack (Skips Videos/FMVs)
- MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Skips Videos/FMVs)
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
-
- Preload TLB Hack (For Goemon)
- TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (For Goemon)
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
-
- EE Timing Hack (General Purpose Timing Hack)
- EE: Emotion Engine. Leave as-is.
- EE Timing Hack (General Purpose Timing Hack)
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
- Instant DMA Hack (Good for cache emulation problems)
- DMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Good for cache emulation problems)
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
-
- OPH Flag Hack (For Bleach Blade Battlers)
- OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (For Bleach Blade Battlers)
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
-
- Emulate GIF FIFO (Correct But Slower)
- GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (Correct But Slower)
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- DMA Busy Hack (Deny Writes When Busy)
- DMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Deny Writes When Busy)
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
- VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
-
- Emulate VIF FIFO (Correct But Slower)
- VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate VIF FIFO (Correct But Slower)
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Full VU0 Synchronization (Correct But Slower)
- VU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 Synchronization (Correct But Slower)
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
- VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
-
- VU Add Hack (For Tri-Ace Games)
- VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (For Tri-Ace Games)
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- VU Overflow Hack (Superman Returns)
- VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
-
- VU Sync (Run Behind, M-Bit games)
- VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- VU XGKick Sync (Correct But Slower)
- VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Correct But Slower)
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- Force Blit Internal FPS Detection (When auto-detection fails)
- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ NeverEi Koskaan
-
+ TodayTänään
-
+ YesterdayEilen
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} tuntia
-
+ {} minutes{} minuuttia
+
+
+ Downloading cover for {0} [{1}]...
+ Ladataan kantta kohteelle {0} [{1}]...
+ GameListModel
-
+ TypeTyyppi
-
+ Code
- Code
+ Koodi
-
+ Title
- Title
+ Nimike
-
+ File Title
- File Title
+ Tiedosto Nimike
-
+ CRCCRC-arvo
-
+ Time PlayedPeliaika
-
+ Last PlayedViimeksi pelattu
-
+ SizeKoko
-
+ RegionAlue
-
+ CompatibilityYhteensopivuus
@@ -8467,74 +8860,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ Game Scanning
+
+
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Lisää...
-
-
-
+
+
+ RemovePoista
-
+ Search Directory
- Search Directory
+ Hakuluettelo
-
+ Scan RecursivelySkannaa rekursiivisesti
-
+ Excluded Paths (will not be scanned)Excluded Paths (will not be scanned)
-
+ Directory...Hakemisto...
-
+ File...Tiedosto...
-
+ Scan For New GamesEtsi uusia pelejä
-
+ Rescan All GamesUudelleenskannaa kaikki pelit
-
+
+ Display
+ Display
+
+
+
+
+ Prefer English Titles
+ Prefer English Titles
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ For games with both a title in the game's native language and one in English, prefer the English title.
+
+
+ Open Directory...Avaa hakemisto...
-
+ Select Search Directory
- Select Search Directory
+ Valitse Hakuluettelo
-
+ Scan Recursively?Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8543,12 +8962,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemistoista.
-
+ Select FileValitse tiedosto
-
+ Select DirectoryValitse hakemisto
@@ -8556,32 +8975,32 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
GameListWidget
-
+ Game ListPeliluettelo
-
+ Game GridGame Grid
-
+ Show Titles
- Show Titles
+ Näytä Nimikkeet
-
+ All TypesKaikki tyypit
-
+ All RegionsKaikki alueet
-
+ Search...Etsi...
@@ -8592,7 +9011,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Patch Title
- Patch Title
+ Paikka Nimike
@@ -8607,17 +9026,17 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Tekijä: </strong>%1<br>%2
-
+ UnknownTuntematon
-
+ No description provided.Ei kuvausta.
@@ -8635,7 +9054,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Lataa korjaukset uudelleen
-
+ There are no patches available for this game.Ei korjauksia saatavilla tähän peliin.
@@ -8645,408 +9064,419 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Title:
- Title:
+ Nimike:Clear the line to restore the original title...
- Clear the line to restore the original title...
+ Tyhjennä linja palauttaaksesi alkuperäisen nimikkeen...
-
+ Restore
- Restore
+ Palauta
- Path:
- Path:
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Sorting Title:
+ English Title:
+ English Title:
+
+
+
+ Path:
+ Polku:
+
+
+ Serial:Sarjanumero:
-
+ CRC:CRC:
-
+ Type:Tyyppi:
-
+ PS2 DiscPS2-levy
-
+ PS1 DiscPS1-levy
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:Alue:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brasilia)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (Kiina)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hongkong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japani)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (Yhdysvallat)
-
+ Other
- Other
+ Muu
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (Etelä-Afrikka)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Itävalta)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgia)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Eurooppa/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (Ranska)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Suomi)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Saksa)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Kreikka)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italia)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (Intia)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Eurooppa/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Alankomaat)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norja)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugali)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Puola)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Venäjä)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Espanja)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Skandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Ruotsi)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Sveitsi)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (Iso-Britannia)
-
+ Compatibility:Yhteensopivuus:
-
+ UnknownTuntematon
-
+ Not BootableKäynnistymätön
-
+ Reaches IntroReaches Intro
-
+ Reaches MenuPääsee valikkoon
-
+ In-GameIn-Game
-
+ PlayablePelattava
-
+ Perfect
- Perfect
+ Täydellinen
-
+ Input Profile:Syöteprofiili:
-
+ SharedRefers to the shared settings profile.Jaettu
-
+ Disc Path:Disc Path:
-
+ Browse...Selaa...
-
+ Clear
- Clear
+ Tyhjennä
-
+ Verify
- Verify
+ Vahvista
-
+ Search on Redump.org...Search on Redump.org...
-
+ Select Disc PathSelect Disc Path
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ ##
-
+ Mode
- Mode
+ Tila
-
-
+
+ Start
- Start
+ Käynnistä
-
-
+
+ Sectors
- Sectors
+ Sektorit
-
-
+
+ SizeKoko
-
-
+
+ MD5MD5
-
-
+
+ Status
- Status
+ Tila
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ ErrorVirhe
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
@@ -9054,62 +9484,62 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
GraphicsSettingsWidget
-
+ Renderer:Hahmonnin:
-
+ Adapter:
- Adapter:
+ Adapteri:
-
+ DisplayNäyttö
-
+ Fullscreen Mode:Koko näytön tila:
-
+ Aspect Ratio:Kuvasuhde:
-
+ Fit to Window / FullscreenSovita ikkunaan / koko näyttöön
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Automaattinen Standardi (4:3 Interloitu / 3:2 Progressiivi)
-
-
+
+ Standard (4:3)Vakio (4:3)
-
-
+
+ Widescreen (16:9)Laajakuva (16:9)
-
+ FMV Aspect Ratio:FMV-kuvasuhde:
-
-
-
+
+
+
@@ -9119,12 +9549,12 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Pois Käytöstä (Oletus)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9135,92 +9565,92 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Automaattinen (oletus)
-
+ None (Interlaced, also used by Progressive)Ei mitään (Interlaced, Progressive myös käyttää)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:Bilinear Filtering:
-
-
+
+ NoneEi mitään
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)
-
+ Vertical Stretch:Vertical Stretch:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9228,355 +9658,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:
- Crop:
+ Rajaa:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.
- Left:
+ Vasen:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.
- Top:
+ Yläosa:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.
- Right:
+ Oikea:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.
- Bottom:
+ Alaosa:
-
+ Screen Offsets
- Screen Offsets
+ Ruutu Offsetit
-
+ VSyncPystytahdistus
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurSumennuksenesto
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetDisable Interlace Offset
-
+ Screenshot Size:Kuvakaappauksen koko:
-
+ Screen ResolutionNäytön kuvatarkkuus
-
+ Internal Resolution
- Internal Resolution
+ Sisäinen Resoluutio
-
+ Internal Resolution (Aspect Uncorrected)
- Internal Resolution (Aspect Uncorrected)
+ Sisäinen Resoluutio (Korjaamaton Aspekti)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Laatu:
-
-
+
+ RenderingHahmonnus
-
+ Internal Resolution:
- Internal Resolution:
+ Sisäinen Resoluutio:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffPois päältä
-
+ Basic (Generated Mipmaps)
- Basic (Generated Mipmaps)
+ Perus (Generoidut Mipmapit)
-
+ Full (PS2 Mipmaps)
- Full (PS2 Mipmaps)
+ Täysi (PS2 Mipmaps)
-
-
+
+ Texture Filtering:
- Texture Filtering:
+ Tekstuuri Filtterointi:
-
-
+
+ NearestLähin
-
-
+
+ Bilinear (Forced)Bilinear (Forced)
-
-
+
+ Bilinear (PS2)Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Trilinear Filtering:Trilinear Filtering:
-
+ Off (None)Pois (Ei mitään)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Anisotropic Filtering:
- Anisotropic Filtering:
+ Anisotrooppinen Filtteröinti:
-
+ Dithering:Dithering:
-
+ ScaledSkaalattu
-
+ Unscaled (Default)Skaalaamaton (oletus)
-
+ Blending Accuracy:Blending Accuracy:
-
+ Minimum
- Minimum
+ Minimi
-
+ Basic (Recommended)
- Basic (Recommended)
+ Perus (Suositeltu)
-
+ MediumMedium
-
+ HighKorkea
-
+ Full (Slow)
- Full (Slow)
+ Täysi (Hidas)
-
+ Maximum (Very Slow)
- Maximum (Very Slow)
+ Maksimi (Tosi Hidas)
-
+ Texture Preloading:
- Texture Preloading:
+ Tekstuuri Esilataus:
-
+ PartialOsittainen
-
+ Full (Hash Cache)Full (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
-
- Extra Rendering Threads:
- Extra Rendering Threads:
-
-
-
+ threads säikeet
-
+ Mipmapping
- Mipmapping
+ Mipmäppäys
-
+ Auto FlushAuto Flush
-
+ Hardware FixesLaitteistokorjaukset
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ CPU Sprite Render Size:CPU Sprite Render Size:
-
-
-
+
+
+ 0 (Disabled)
@@ -9584,79 +10019,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (ei käytössä)
-
+ 1 (64 Max Width)1 (64 enimmäisleveys)
-
+ 2 (128 Max Width)2 (128 enimmäisleveys)
-
+ 3 (192 Max Width)3 (192 enimmäisleveys)
-
+ 4 (256 Max Width)4 (256 enimmäisleveys)
-
+ 5 (320 Max Width)5 (320 enimmäisleveys)
-
+ 6 (384 Max Width)6 (384 enimmäisleveys)
-
+ 7 (448 Max Width)7 (448 enimmäisleveys)
-
+ 8 (512 Max Width)8 (512 enimmäisleveys)
-
+ 9 (576 Max Width)9 (576 enimmäisleveys)
-
+ 10 (640 Max Width)10 (640 enimmäisleveys)
-
- Skipdraw Range:
- Skipdraw Range:
-
-
-
+ Frame Buffer ConversionFrame Buffer Conversion
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
@@ -9667,606 +10097,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)1 (normaali)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)Ei käytössä (oletus)
-
+ Enabled (Exact Match)Enabled (Exact Match)
-
+ Enabled (Check Inside Target)Enabled (Check Inside Target)
-
+ Upscaling Fixes
- Upscaling Fixes
+ Skaalaus Korjaukset
-
+ Half Pixel Offset:Half Pixel Offset:
-
+ Normal (Vertex)
- Normal (Vertex)
+ Normaali (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Round Sprite:Round Sprite:
-
+ Half
- Half
+ Puolikas
-
+ Full
- Full
+ Täysi
-
+ Texture Offsets:Texture Offsets:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ Auto Flush:Auto Flush:
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ Texture Inside RT:Texture Inside RT:
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesPoista hahmonnuskorjaukset käytöstä
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search DirectorySearch Directory
-
-
+
+ Browse...Selaa...
-
-
+
+ Open...Avaa...
-
-
+
+ Reset
- Reset
+ Nollaa
-
+ PCSX2 will dump and load texture replacements from this directory.
- PCSX2 will dump and load texture replacements from this directory.
+ PCSX2 dumppaa ja lataa tekstuuri korvauksia tästä luettelosta.
-
+ OptionsAsetukset
-
+ Dump Textures
- Dump Textures
+ Dumppaa Tekstuureja
-
+ Dump Mipmaps
- Dump Mipmaps
+ Dumppaa Mipmäppejä
-
+ Dump FMV Textures
- Dump FMV Textures
-
-
-
-
- Async Texture Loading
- Async Texture Loading
+ Dumppaa FMV Tekstuureja
-
+ Load TexturesLataa tekstuurit
-
+ Precache TexturesPrecache Textures
-
+ Post-Processing
- Post-Processing
+ Jälkiprosessointi
-
+ Sharpening/Anti-Aliasing
- Sharpening/Anti-Aliasing
+ Terävöitys/Anti-Aliasiointi
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)Ei mitään (oletus)
-
+ Sharpen Only (Internal Resolution)
- Sharpen Only (Internal Resolution)
+ Vain Terävöitys (Sisäinen Resoluutio)
-
+ Sharpen and Resize (Display Resolution)
- Sharpen and Resize (Display Resolution)
+ Terävöitys ja Koon Muutto (Ruudun Resoluutio)
-
+ Sharpness:Terävyys:
-
+ FXAAFXAA
-
+ FiltersSuodattimet
-
+ TV Shader:TV Shader:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostShade Boost
-
+ Brightness:Kirkkaus:
-
+ Contrast:
- Contrast:
+ Kontrasti:
- Saturation
- Saturation
+ Kylläisyys
-
+ OSDOSD
-
+ On-Screen DisplayKuvaruutunäyttö
-
+ OSD Scale:OSD Scale:
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsNäytä syötteet
-
+ Show GPU UsageNäytä grafiikkasuorittimen käyttö
-
+ Show SettingsNäytä asetukset
-
+ Show FPSNäytä kuvataajuus
-
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
+
+
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Show StatisticsNäytä tilastot
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ Saturation:
+
+
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
-
+ RecordingNauhoitetaan
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture SetupCapture Setup
-
+ Container:Container:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra Arguments
- Extra Arguments
+ Ekstra Argumentteja
-
+ Capture AudioTallenna ääntä
-
+ Resolution:Kuvatarkkuus:
-
+ xx
-
+ Auto
- Auto
+ Auto
-
+ Capture Video
- Capture Video
+ Ota Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Lisäasetukset
-
+ Advanced OptionsLisäasetukset
-
+ Hardware Download Mode:
- Hardware Download Mode:
+ Laitteisto Lataus-tila:
-
+ Accurate (Recommended)Tarkka (Suositeltu)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ UncompressedPakkaamaton
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10276,69 +10716,63 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
-
+
+ Bitrate:Bittinopeus:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:
-
+ Disallowed
- Disallowed
+ Epähyväksytty
-
+ Allowed
- Allowed
+ Hyväksytty
-
+ Debugging OptionsVirheenjäljitysasetukset
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
- Disable Dual Source Blending
- Disable Dual Source Blending
-
-
-
+ Show Speed PercentagesShow Speed Percentages
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -10383,7 +10817,7 @@ Swap chain: see Microsoft's Terminology Portal.
NullNull here means that this is a graphics backend that will show nothing.
- Null
+ Tyhjä
@@ -10407,10 +10841,10 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]
- Use Global Setting [%1]
+ Käytä Globaalia Asetusta [%1]
@@ -10460,6 +10894,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedUnchecked
@@ -10519,11 +10954,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ This option disables game-specific render fixes.
@@ -10575,6 +11020,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Säätää kirkkautta. 50 on normaali.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Säätää kontrastia. 50 on normaali.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Säätää saturaatiota. 50 on normaali.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10590,11 +11090,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Shows the current controller state of the system in the bottom left corner of the display.
- Displays a graph showing the average frametimes.
@@ -10632,7 +11127,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
@@ -10707,12 +11202,12 @@ Swap chain: see Microsoft's Terminology Portal.
Vertical Stretch
- Vertical Stretch
+ Vertikaali VenytysStretches (< 100%) or squashes (> 100%) the vertical component of the display.
- Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
+ Venyttää (< 100%) tai kasaa (> 100%) ruudun vertikaalisen komponentin.
@@ -10721,8 +11216,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenBorderless Fullscreen
@@ -10734,7 +11229,7 @@ Swap chain: see Microsoft's Terminology Portal.
Left
- Left
+ Vasen
@@ -10752,7 +11247,7 @@ Swap chain: see Microsoft's Terminology Portal.
Top
- Top
+ Yläosa
@@ -10762,7 +11257,7 @@ Swap chain: see Microsoft's Terminology Portal.
Right
- Right
+ Oikea
@@ -10772,7 +11267,7 @@ Swap chain: see Microsoft's Terminology Portal.
Bottom
- Bottom
+ Alaosa
@@ -10797,7 +11292,7 @@ Swap chain: see Microsoft's Terminology Portal.
Texture Filtering
- Texture Filtering
+ Tekstuuri Filtterointi
@@ -10864,11 +11359,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
-
- Extra Rendering Threads
- Extra Rendering Threads
- 2 threads
@@ -10919,11 +11409,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw Range End
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11041,7 +11526,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD Scale
-
+ Show OSD MessagesNäytä kuvaruutunäytön viestit
@@ -11081,6 +11566,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11134,29 +11624,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Enable Debug Device
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+ GS Download ModeGS Download Mode
-
+ AccurateTarkka
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Oletus
-
-
+
+ (Default)(Oletus)
@@ -11164,405 +11664,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGrafiikat
-
+ Save ScreenshotTallenna kuvakaappaus
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayToggle On-Screen Display
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Cycle Hardware MipmappingCycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
-
+ Target speed set to {:.0f}%.Target speed set to {:.0f}%.
-
+ Volume: MutedÄänenvoimakkuus: mykistetty
-
+ Volume: {}%Äänenvoimakkuus: {}%
-
- Save slot {} selected (last save: {}).
- Tallennuspaikka {} valittu (viimeinen tallennus: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Save slot {0} selected (last save: {1}).
-
+ Save slot {} selected (no save yet).Tallennuspaikka {} valittu (ei vielä tallennusta).
-
+ No save state found in slot {}.Tallennettua tilaa ei löytynyt paikasta {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemJärjestelmä
-
+ Open Pause MenuAvaa taukovalikko
-
+ Open Achievements ListAvaa saavutusluettelo
-
+ Open Leaderboards List
- Open Leaderboards List
+ Avaa Tulostaulu Lista
-
+ Toggle PauseToggle Pause
-
+ Toggle FullscreenToggle Fullscreen
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Toggle Turbo / Fast ForwardToggle Turbo / Fast Forward
-
+ Toggle Slow MotionToggle Slow Motion
-
+ Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)
-
+ Increase Target SpeedIncrease Target Speed
-
+ Decrease Target SpeedDecrease Target Speed
-
+ Increase VolumeLisää äänenvoimakkuutta
-
+ Decrease VolumeVähennä äänenvoimakkuutta
-
+ Toggle MuteToggle Mute
-
+ Frame AdvanceFrame Advance
-
+ Shut Down Virtual MachineSammuta virtuaalikone
-
+ Reset Virtual MachineReset Virtual Machine
-
+ Toggle Input Recording ModeToggle Input Recording Mode
-
-
-
-
+
+
+
+ Save StatesTallennetut tilat
-
+ Select Previous Save SlotValitse edellinen tallennuspaikka
-
+ Select Next Save SlotValitse seuraava tallennuspaikka
-
+ Save State To Selected SlotTallenna tila valittuun paikkaan
-
+ Load State From Selected SlotLataa tila valitusta paikasta
-
+ Save State To Slot 1Tallenna tila paikkaan 1
-
+ Load State From Slot 1Lataa tila paikasta 1
-
+ Save State To Slot 2Tallenna tila paikkaan 2
-
+ Load State From Slot 2Lataa tila paikasta 2
-
+ Save State To Slot 3Tallenna tila paikkaan 3
-
+ Load State From Slot 3Lataa tila paikasta 3
-
+ Save State To Slot 4Tallenna tila paikkaan 4
-
+ Load State From Slot 4Lataa tila paikasta 4
-
+ Save State To Slot 5Tallenna tila paikkaan 5
-
+ Load State From Slot 5Lataa tila paikasta 5
-
+ Save State To Slot 6Tallenna tila paikkaan 6
-
+ Load State From Slot 6Lataa tila paikasta 6
-
+ Save State To Slot 7Tallenna tila paikkaan 7
-
+ Load State From Slot 7Lataa tila paikasta 7
-
+ Save State To Slot 8Tallenna tila paikkaan 8
-
+ Load State From Slot 8Lataa tila paikasta 8
-
+ Save State To Slot 9Tallenna tila paikkaan 9
-
+ Load State From Slot 9Lataa tila paikasta 9
-
+ Save State To Slot 10Tallenna tila paikkaan 10
-
+ Load State From Slot 10Lataa tila paikasta 10
@@ -11720,6 +12220,96 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Left Analog
+
+
+
+ Right Analog
+ Right Analog
+
+
+
+ Cross
+ Cross
+
+
+
+ Square
+ Square
+
+
+
+ Triangle
+ Triangle
+
+
+
+ Circle
+ Circle
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ D-Pad Down
+
+
+
+ D-Pad Right️
+ D-Pad Right️
+
+
+
+ D-Pad Up️
+ D-Pad Up️
+
+
+
+ D-Pad Left️
+ D-Pad Left️
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ Select
+
+
+
+ Start
+ Start
+ Input Recording Files (*.p2m2)
@@ -11747,137 +12337,137 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
InterfaceSettingsWidget
-
+ Behaviour
- Behaviour
+ Käyttäytyminen
-
+ Pause On Focus LossPause On Focus Loss
-
+ Inhibit ScreensaverEstä näytönsäästäjä
-
+ Save State On ShutdownTallenna tila sammuttaessa
-
+ Pause On StartPause On Start
-
+ Confirm ShutdownVahvista sammutus
-
+ Create Save State BackupsCreate Save State Backups
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Game DisplayPelinäkymä
-
+ Start FullscreenKäynnistä koko näytön tilassa
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Render To Separate WindowRender To Separate Window
-
+ Hide Main Window When RunningHide Main Window When Running
-
+ Disable Window ResizingDisable Window Resizing
-
+ Hide Cursor In FullscreenPiilota kohdistin kokonäyttötilassa
-
+ PreferencesPreferences
-
+ Language:Kieli:
-
+ Theme:Teema:
-
+ Automatic UpdaterAutomaattinen päivittäjä
-
+ Update Channel:Update Channel:
-
+ Current Version:Nykyinen versio:
-
+ Enable Automatic Update CheckOta automaattinen päivitysten tarkistus käyttöön
-
+ Check for Updates...Tarkista päivitykset...
@@ -12070,7 +12660,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
Näyttää pelin, jota paraikaa pelaat osana profiiliasi Discordissa.
-
+ System Language [Default]Järjestelmän kieli [Default]
@@ -12085,12 +12675,12 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
Hide %1
- Hide %1
+ Piiloita %1Hide Others
- Hide Others
+ Piiloita Muut
@@ -12100,12 +12690,12 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
Preferences...
- Preferences...
+ Mieltymykset...Quit %1
- Quit %1
+ Lopeta %1
@@ -12127,14 +12717,14 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
-
-
+
+ Change DiscVaihda levy
-
+ Load StateLataa pelitallenne
@@ -12161,7 +12751,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
Switch Renderer
- Switch Renderer
+ Vaihda Renderöijää
@@ -12281,7 +12871,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
Resolution Scale
- Resolution Scale
+ Resoluution Skaala
@@ -12317,7 +12907,7 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
FullscreenIn Toolbar
- Fullscreen
+ Koko Näyttö
@@ -12402,31 +12992,31 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
Shut DownIn Toolbar
- Shut Down
+ SammutaResetIn Toolbar
- Reset
+ NollaaPauseIn Toolbar
- Pause
+ PysäytäLoad StateIn Toolbar
- Load State
+ Lataa TilaSave StateIn Toolbar
- Save State
+ Tallenna Tila
@@ -12639,71 +13229,71 @@ Poista sidos napsauttamalla hiiren kakkospainikkeella
-
+ Start Big Picture ModeKäynnistä televisiotila
-
+ Big PictureIn Toolbar
- Big Picture
+ Iso KuvaCover Downloader...
- Cover Downloader...
+ Kansi Lataaja...
-
+ Show Advanced SettingsNäytä lisäasetuksetRecording Viewer
- Recording Viewer
+ Tallennus Katsoja
-
+ Video Capture
- Video Capture
+ Videon OttoEdit Cheats...
- Edit Cheats...
+ Muokkaa Huijauksia...Edit Patches...
- Edit Patches...
+ Muokkaa Paikkauksia...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againÄlä näytä uudelleen
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12716,168 +13306,173 @@ PCSX2-tiimi ei tarjoa mitään tukea määrtityksille, jotka muokkaavat näitä
Haluatko varmasti jatkaa?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+
+
+ Confirm ShutdownVahvista sammutus
-
+ Are you sure you want to shut down the virtual machine?Haluatko varmasti sammuttaa virtuaalikoneen?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorVirhe
-
+ You must select a disc to change discs.
- You must select a disc to change discs.
+ Valitse levy tai vaihda levyjä.
-
+ Properties...Ominaisuudet...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...
-
+ Set Cover Image...Aseta kansikuva...
-
+ Exclude From ListJätä luettelosta pois
-
+ Reset Play TimeNollaa peliaika
-
+ Default BootOletus Käynnistys
-
+ Fast BootNopea käynnistys
-
+ Full BootTäysi käynnistys
-
+ Boot and DebugKäynnistys ja virheenjäljitys
-
+ Add Search Directory...Lisää hakukansio...
-
+ Start FileKäynnistä tiedosto
-
+ Start DiscKäynnistä levy
-
+ Select Disc ImageValitse levykuva
-
+ Updater Error
- Updater Error
+ Päivittäjä Virhe
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Nykyisellä alustalla ei tueta automaattista päivitystä.
-
+ Confirm File Creation
- Confirm File Creation
+ Vahvista Tiedoston Luonti
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPysäytetty
-
+ Load State Failed
- Load State Failed
+ Lataa Tila Epäonnistui
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
@@ -12892,111 +13487,111 @@ Haluatko varmasti jatkaa?
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture Mode
- Stop Big Picture Mode
+ Lopeta Iso Kuva-tila
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesPelin ominaisuudet
-
+ Game properties is unavailable for the current game.Pelin ominaisuudet eivät ole saatavilla nykyiselle pelille.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Valitse levyasema:
-
+ This save state does not exist.Tätä tilatallennusta ei ole olemassa.
-
+ Select Cover ImageValitse kansikuva
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- Kaikki kansikuvatyypit (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already Exists
- Cover Already Exists
+ Kansi On Jo Olemassa
-
+ A cover image for this game already exists, do you wish to replace it?Kansikuva tälle pelille on jo olemassa, haluatko korvata sen?
-
-
-
-
+
+
+
+ Copy ErrorKopiointivirhe
-
+ Failed to remove existing cover '%1'
- Failed to remove existing cover '%1'
+ Nykyisen kannen '%1' poisto epäonnistui
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'
- Failed to remove '%1'
+ '%1' poisto epäonnistui
-
-
+
+ Confirm ResetVahvista nollaus
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.
- You must select a different file to the current cover image.
+ Valitse eri tiedosto nykyiseen kansi kuvaan.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
- Are you sure you want to reset the play time for '%1'?
+ Oletko varma että tahdot nollata peli ajan pelille '%1'?
-This action cannot be undone.
+Tätä toimintoa ei voi kumota.
-
+ Load Resume State
- Load Resume State
+ Lataa Jatko Tila
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13009,70 +13604,70 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh Boot
- Fresh Boot
+ Uusi Käynnistys
-
+ Delete And Boot
- Delete And Boot
+ Poista Ja Käynnistä
-
+ Failed to delete save state file '%1'.Tallennetun tilan tiedoston '%1' poistaminen epäonnistui.
-
+ Load State File...
- Load State File...
+ Lataa Tila Tiedosto...
-
+ Load From File...Lataa tiedostosta...
-
-
+
+ Select Save State FileValitse pelitilan tallennustiedosto
-
-
+
+ Save States (*.p2s)Pelitallenteet (*.p2s)
-
+ Delete Save States...Poista pelitallenteet...
-
+ Undo Load StateKumoa pelitilan lataus
-
+ Resume (%2)Jatka (%2)
-
+ Load Slot %1 (%2)Lataa paikka %1 (%2)
-
-
+
+ Delete Save StatesPoista pelitallenteet
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13081,42 +13676,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 tallennettua tilaa poistettu.
-
+ Save To File...Tallenna tiedostoon...
-
+ EmptyTyhjä
-
+ Save Slot %1 (%2)Tallenna paikka %1 (%2)
-
+ Confirm Disc ChangeVahvista levyn vaihto
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscVaihda levy
-
+ ResetNollaa
@@ -13124,8 +13719,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -13145,12 +13740,12 @@ The saves will not be recoverable.
Convert Memory Card
- Convert Memory Card
+ Konvertoi MuistikorttiConversion Type
- Conversion Type
+ Konversio Tyyppi
@@ -13206,6 +13801,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.
@@ -13227,7 +13823,7 @@ The saves will not be recoverable.
Convert Memory Card FailedMemoryCardType should be left as-is.
- Convert Memory Card Failed
+ Muistikortin Konvertointi Epäonnistui
@@ -13239,7 +13835,7 @@ The saves will not be recoverable.
Conversion Complete
- Conversion Complete
+ Konversio Suoritettu
@@ -13254,12 +13850,7 @@ The saves will not be recoverable.
Cannot Convert Memory Card
- Cannot Convert Memory Card
-
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2 kertaa suurempi kuin tavallinen muistikortti. Todennäköisesti yhteensopivuusongelmia.
+ Muistikorttia Ei Voi Konvertoida
@@ -13291,7 +13882,7 @@ The saves will not be recoverable.
This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.
- This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.
+ Tämä on standardi Sony varattu koko ja on tuettu kaikissa peleissä ja BIOS versioissa.
@@ -13302,7 +13893,7 @@ The saves will not be recoverable.
A typical size for third-party Memory Cards which should work with most games.
- A typical size for third-party Memory Cards which should work with most games.
+ Tyypillinen koko kolmannen osapuolen Muistikortille jonka pitäisi toimia suurimmassa osassa peleistä.
@@ -13386,103 +13977,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console Ports
- Console Ports
+ Konsoli Portit
-
+ Memory CardsMuistikortit
-
+ Folder:Kansio:
-
+ Browse...Selaa...
-
+ Open...Avaa...
-
+ Reset
- Reset
+ Nollaa
-
+ NameNimi
-
+ TypeTyyppi
-
+ Formatted
- Formatted
+ Formatoitu
-
+ Last ModifiedViimeksi muokattu
-
+ RefreshLataa uudelleen
-
+
+ CreateLuo
-
+ Duplicate
- Kahdenna
+ Monista
-
+ RenameNimeä uudelleen
-
+ Convert
- Convert
+ Konvertoi
-
+ DeletePoista
-
+ SettingsAsetukset
-
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ Auto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save states
@@ -13652,58 +14244,58 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk
Muisti
-
+ Copy Address
- Copy Address
+ Kopioi Osoite
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to addressSiirry osoitteeseen
-
+ Show as 1 byteNäytä 1:nä tavuna
-
+ Show as 2 bytesNäytä 2:na tavuna
-
+ Show as 4 bytesNäytä 4:nä tavuna
-
+ Show as 8 bytesNäytä 8:na tavuna
-
+ Copy ByteCopy Byte
-
+ Copy SegmentCopy Segment
-
+ Copy CharacterCopy Character
-
+ PasteLiitä
@@ -13753,10 +14345,15 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk
Anna tekijän nimi
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
+
+
+ Select a File
+ Select a File
+ Pad
@@ -13810,12 +14407,12 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk
Start
- Start
+ AloitaL1 (Left Bumper)
- L1 (Left Bumper)
+ L1 (Vasen Puskuri)
@@ -13825,7 +14422,7 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk
R1 (Right Bumper)
- R1 (Right Bumper)
+ R1 (Oikea Puskuri)
@@ -13952,6 +14549,16 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13968,14 +14575,14 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk
Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
-
- Analog light is now on for port {} / slot {}
- Analog light is now on for port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Analog light is now off for port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}
@@ -14022,13 +14629,6 @@ Tätä toimintoa ei voi peruuttaa, ja menetät jokaisen kortilla oleva tallennuk
DualShock 2DualShock 2 -ohjain
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Strum Up
@@ -14072,7 +14672,7 @@ Leaving the original controller type connected, but this may cause issues.
Tilt Up
- Tilt Up
+ Ylös Kallistus
@@ -14099,40 +14699,63 @@ Leaving the original controller type connected, but this may cause issues.Guitar
Kitara
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.{} ei voitu avata. Sisäänrakennettuja pelikorjauksia ei ole saatavilla.
-
+ {} GameDB patches{} GameDB patches
-
+ {}{} game patches{}{} game patches
-
+ {}{} cheat patches{}{} cheat patches
-
+ {} are active.{} are active.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObject
@@ -14150,13 +14773,13 @@ The URL was: %1
URL-osoite oli: %1
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageHDD-kuvaa ei voitu luoda
@@ -14190,7 +14813,7 @@ URL-osoite oli: %1
Information
- Information
+ Tietoa
@@ -14218,7 +14841,7 @@ URL-osoite oli: %1
Information
- Information
+ Tietoa
@@ -14258,7 +14881,7 @@ URL-osoite oli: %1
Copy Value
- Kopioi arvo
+ Kopioi Arvo
@@ -14288,7 +14911,7 @@ URL-osoite oli: %1
Go to in Memory
- Siirry muistiin
+ Siirry Muistiin
@@ -14361,12 +14984,11 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
- Reset
- Reset
+ Nollaa
@@ -14377,7 +14999,7 @@ Otherwise delete the savestate and do a fresh boot.
Confirm Folder
- Confirm Folder
+ Vahvista Kansio
@@ -14395,7 +15017,7 @@ Do you want to create this directory?
Error
- Error
+ Virhe
@@ -14411,222 +15033,243 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Käytä yleistä asetusta [Käytössä]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Käytä yleistä asetusta [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ Käytä Globaalia Asetusta [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 Settings
- PCSX2-asetukset
+ PCSX2 Settings
-
+ Restore Defaults
- Palauta oletusarvot
+ Restore Defaults
-
+ Copy Global SettingsCopy Global Settings
-
+ Clear SettingsClear Settings
-
+ Close
- Sulje
-
-
-
-
- Summary
- Yhteenveto
+ Close
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
+
+
+ Summary
+ Summary
+
+
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
+ Game List
- Peliluettelo
+ Game List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOS
- BIOS
+ BIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>BIOS-asetukset</strong><hr>Määritä BIOS tässä.<br><br>Siirrä hiiri vaihtoehdon päälle lisätietojen saamiseksi.
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
+ Emulation
- Emulaatio
+ Emulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
+ Patches
- Korjaukset
+ Patches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
- <strong>Korjaukset</strong><hr>Tässä osiossa voit valita peliin lisättävät valinnaiset korjaukset, jotka voivat parantaa suorituskykyä, visuaalisuutta tai pelattavuutta.
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ Cheats
- Huijaukset
+ Cheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game Fixes
- Pelikorjaukset
+ Game Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ Graphics
- Grafiikat
+ Graphics
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
+ Audio
- Ääni
+ Audio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
+ Memory Cards
- Muistikortit
+ Memory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>Muistikortin asetukset</strong><hr>Luo ja määritä muistikortit täällä.<br><br>Siirrä hiiri asetuksen päälle lisätietojen saamiseksi.
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
+ Network & HDD
- Verkko ja kiintolevy
+ Network & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
+ Folders
- Kansiot
+ Folders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ Achievements
- Saavutukset
+ Achievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.
- RAIntegration on käytössä, sisäänrakennettu RetroAchievements-tuki otetaan pois käytöstä.
+ RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ Advanced
- Lisäasetukset
+ Advanced
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
-
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI Settings
- Palauta käyttöliittymäasetusten oletusarvot
+ Reset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14639,12 +15282,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14657,32 +15300,14 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended Value
- Suositus
-
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Käytä yleistä asetusta [Käytössä]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Käytä yleistä asetusta [Disabled]
-
-
-
-
- Use Global Setting [%1]
- Use Global Setting [%1]
+ Recommended Value
@@ -14769,8 +15394,8 @@ Do you want to continue?
- Open in Explorer...
- Avaa Explorerissa...
+ Open BIOS Folder...
+ Open BIOS Folder...
@@ -14841,7 +15466,7 @@ Do you want to continue?
Automatic Mapping
- Automatic Mapping
+ Automaattinen Mappaus
@@ -15037,97 +15662,97 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.VALMIS
-
+ WAITRefers to a Thread State in the Debugger.WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.EI MITÄÄN
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.
- SLEEP
+ NUKU
-
+ DELAYRefers to a Thread Wait State in the Debugger.
- DELAY
+ VIIVÄSTYS
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15198,7 +15823,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Konami Keyboard
- Konami Keyboard
+ Konami Näppäimistö
@@ -15285,7 +15910,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Select
- Select
+ Valitse
@@ -15333,6 +15958,11 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Scales the crosshair image set above.Scales the crosshair image set above.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15364,6 +15994,12 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15379,6 +16015,12 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15392,17 +16034,23 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Screen Width
- Screen Width
+ Ruudun LeveysSets the width of the simulated screen.Sets the width of the simulated screen.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
- Screen Height
+ Ruudun Korkeus
@@ -15426,7 +16074,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Selects the device to read audio from.
- Selects the device to read audio from.
+ Valitsee laitteen mistä lukea audiota.
@@ -15454,6 +16102,15 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Specifies the latency to the host input device.Specifies the latency to the host input device.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15534,14 +16191,14 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Steering Left
- Steering Left
+ Ohjaus VasenSteering Right
- Steering Right
+ Ohjaus Oikea
@@ -15635,12 +16292,12 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Menu Up
- Menu Up
+ Valikko YlösMenu Down
- Menu Down
+ Valikko Alas
@@ -15654,6 +16311,26 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
YY
+
+
+ Off
+ Off
+
+
+
+ Low
+ Low
+
+
+
+ Medium
+ Medium
+
+
+
+ High
+ High
+ Steering Smoothing
@@ -15664,6 +16341,12 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -15687,7 +16370,7 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Wheel Device
- Wheel Device
+ Ratti Laite
@@ -15972,12 +16655,12 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
Wheel Up
- Wheel Up
+ Ratti YlösWheel Down
- Wheel Down
+ Ratti Alas
@@ -16163,117 +16846,117 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
USBBindingWidget_DrivingForce
-
+ HintsVihjeet
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ D-PadRistiohjain
-
+ DownAlas
-
+ LeftVasen
-
+ UpYlös
-
+ RightOikea
-
+ L1L1
-
+ L2L2
-
+ BrakeJarru
-
+ Steering LeftRattiohjaus vasemmalle
-
+ Steering RightRattiohjaus oikealle
-
+ SelectSelect
-
+ StartStart
-
+ Face ButtonsFace Buttons
-
+ CircleYmpyrä
-
+ CrossRisti
-
+ TriangleKolmio
-
+ SquareNeliö
-
+ R1R1
-
+ R2R2
-
+ AcceleratorKiihdytin
@@ -16281,67 +16964,67 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
USBBindingWidget_GTForce
-
+ HintsVihjeet
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Määrittääksesi ohjauksen useimmille nykyaikaisille 900 asteen ohjauspyörille, käännä ohjauspyörä yksi kierros haluttuun suuntaan, ja sitten takaisin keskiasentoon.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ BrakeJarru
-
+ Steering LeftRattiohjaus vasemmalle
-
+ Steering RightRattiohjaus oikealle
-
+ Left PaddleVasen poljin
-
+ Right PaddleOikea poljin
-
+ YY
-
+ BB
-
+ AcceleratorKiihdytin
@@ -16349,71 +17032,71 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
USBBindingWidget_GunCon2
-
+ ButtonsNäppäimet
-
+ AA
-
+ CC
-
+ StartStart
-
+ Select
- Select
+ Valitse
-
+ BB
-
+ D-PadD-Pad
-
-
+
+ Down
- Down
+ Alas
-
-
+
+ Left
- Left
+ Vasemmalle
-
-
+
+ Up
- Up
+ Ylös
-
-
+
+ Right
- Right
+ Oikealle
-
+ Pointer SetupPointer Setup
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16422,29 +17105,29 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
<p>Jos haluat käyttää ohjainta tai valopistoolia, joka simuloi ohjainta hiiren asemesta, sinun tulee sitoa se Relative Aimingiin. Muussa tapauksessa Relative Aiming tulee <strong>tulee jättää sidostamatta</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative Aiming
-
-
+
+ Trigger
- Trigger
+ Liipaisin
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotKalibrointilaukaus
-
+ Calibration shot is required to pass the setup screen in some games.Joissakin peleissä vaaditaan kalibrointilaukaus, jotta asetusnäytöstä pääsee etenemään.
@@ -16452,29 +17135,29 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
USBDeviceWidget
-
+ Device TypeLaitetyyppi
-
+ BindingsNäppäinsidokset
-
+ SettingsAsetukset
-
+ Automatic Mapping
- Automatic Mapping
+ Automaattiset Mäppäykset
-
+ Clear Mapping
- Clear Mapping
+ Tyhjennä Mäppäykset
@@ -16510,32 +17193,32 @@ Rekursiivinen skannaus vie enemmän aikaa, mutta tunnistaa tiedostot alihakemist
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameTuntematon peli
-
+ ErrorVirhe
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16552,197 +17235,217 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
+
+ Resuming state
+ Resuming state
+
+
+ State saved to slot {}.Tila tallennettu paikkaan {}.
-
+ Failed to save save state to slot {}.Tilan tallennus paikkaan {} epäonnistui.
-
+
+
+ Loading state
+ Loading state
+
+
+ There is no save state in slot {}.Paikassa {} ei ole tilatallennusta.
-
+ Loading state from slot {}...Ladataan tilaa paikasta {}...
-
+ Saving state to slot {}...Tallennetaan tilaa paikkaan {}...
-
+
+ Frame advancing
+ Frame advancing
+
+
+ Disc removed.Levy poistettu asemasta.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Failed to open new disc image '{}'. Reverting to old image.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
-
- Failed to switch back to old disc image. Removing disc.
- Failed to switch back to old disc image. Removing disc.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.
- Huijaukset on poistettu käytöstä saavutusten kovanaamatilassa.
+ Huijaukset on poistettu käytöstä saavutusten hardcore-tilassa.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU-Rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä.
-
+ VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU-Rajoitustila ei ole oletusarvossa, tämä voi rikkoa joitakin pelejä.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Pelikorjaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Yhteensopivuuskorjaukset eivät ole käytössä. Tämä saattaa vaikuttaa joidenkin pelien yhteensopivuuteen.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler ei ole käytössä, tämä vähentää merkittävästi suorituskykyä.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler ei ole käytössä, tämä vähentää merkittävästi suorituskykyä.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler ei ole käytössä, tämä vähentää merkittävästi suorituskykyä.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler ei ole käytössä, tämä vähentää merkittävästi suorituskykyä.
-
+ EE Cache is enabled, this will significantly reduce performance.EE-välimuisti on käytössä, tämä vähentää merkittävästi suorituskykyä.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 on poistettu käytöstä, tämä saattaa heikentää suorituskykyä.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU korjaus ei ole käytössä, tämä voi heikentää suorituskykyä.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.
- Texture Preloading is not Full, this may reduce performance.
+ Tekstuurin Esilataus ei ole Täysi, tämä saattaa vähentää suorituskykyä.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts b/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts
index 027c620184ad0..547e7f9a28224 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_fr-FR.ts
@@ -17,12 +17,12 @@
<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>
- <html><head/><body><p>PCSX2 est un émulateur de PlayStation 2 (PS2) libre et open-source. Il vise à reproduire le comportement du matériel de la PS2 en combinant des interpréteurs et recompilateurs de CPU MIPS avec une machine virtuelle servant à gérer les états matériels et la mémoire système de la PS2. PCSX2 vous permet de jouer à des jeux de PS2 sur votre PC et d'améliorer votre expérience de jeu en tirant partie du grand nombre de fonctionnalités mises à votre disposition.</p></body></html>
+ <html><head/><body><p>PCSX2 est un émulateur de PlayStation 2 (PS2) libre et open-source. Il vise à reproduire le comportement du matériel de la PS2 en combinant des interpréteurs et recompilateurs de CPU MIPS, avec une machine virtuelle servant à gérer les états matériels et la mémoire système de la PS2. PCSX2 vous permet de jouer à des jeux de PS2 sur votre PC et d'améliorer votre expérience de jeu en tirant partie du grand nombre de fonctionnalités mises à votre disposition.</p></body></html><html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>
- <html><head/><body><p>PlayStation 2 et PS2 sont des marques déposées de Sony Interactive Entertainment. Cette application n'est aucunement affiliée à Sony Interactive Entertainment.</p></body></html>
+ <html><head/><body><p>PlayStation 2 et PS2 sont des marques déposées de Sony Interactive Entertainment. Cette application n'est pas affiliée de quelque manière que ce soit à Sony Interactive Entertainment.</p></body></html>
@@ -62,7 +62,7 @@
Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Veuillez entrer le nom d'utilisateur et le mot de passe pour retroachievements.org ci-dessous. Votre mot de passe ne sera pas sauvegardé dans PCSX2, un jeton d'accès sera généré et utilisé à la place.
+ Veuillez saisir ci-dessous votre nom d'utilisateur et votre mot de passe pour vous connecter à retroachievements.org. Votre mot de passe ne sera pas enregistré dans PCSX2. À la place, un jeton d'accès sera généré et utilisé pour vous authentifier.
@@ -77,306 +77,543 @@
Ready...
- Prêt...
+ Prêt…
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.
- <strong>Votre jeton de connexion RetroAcheivement n'est plus valide.</strong> Il faut saisir vos lettres de créance à nouveau pour que les accomplissements sont suivies. Votre mot de passe ne sauvegardera pas dans PCSX2, un jeton d'accès va être généré et utilisé au lieu.
+ <strong>Votre jeton de connexion RetroAcheivements n'est plus valide.</strong> Vous devez saisir à nouveau vos identifiants pour continuer à effectuer le suivi des succès. Votre mot de passe ne sera pas enregistré dans PCSX2. À la place, un jeton d'accès sera généré et utilisé pour vous authentifier.
-
+ &Login
- &Connexion
+ &Se connecter
-
+ Logging in...
- Connexion en cours...
+ Connexion en cours…
-
+ Login Error
- Erreur de Connexion
+ Erreur de connexion
-
- Login failed. Please check your username and password, and try again.
- Impossible de se connecter. Veuillez vérifier votre nom d'utilisateur et mot de passe puis réessayez.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Échec de la connexion.
+Erreur : %1
+
+Veuillez vérifier votre nom d'utilisateur et votre mot de passe et réessayer.
-
+ Login failed.
- La connexion a échoué.
+ Échec de la connexion.AchievementSettingsWidget
-
- Global Settings
- Réglages Globaux
-
-
-
-
+
+ Enable Achievements
- Activer les Succès
-
-
-
-
- Show Challenge Indicators
- Afficher les alertes défis
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Activer Rich Presence sur RA
+ Activer les succès
-
-
+
+ Enable Hardcore ModeActiver le mode hardcore
-
-
- Enable Leaderboards
- Participer aux classements
-
-
-
+ Test Unofficial Achievements
- Tester les Succès Non-Officiels
-
-
-
-
- Enable Test Mode
- Activer le Mode Test
+ Tester les succès non officiels
-
-
+
+ Enable Sound Effects
- Activer les Effets Sonores
+ Activer les effets sonores
-
+ NotificationsNotifications
-
-
- Show Notifications
- Afficher les Notifications
-
-
-
- Duration
- Durée
-
-
-
-
-
-
+
+ 5 seconds
- 5 secondes
+ 5 secondes
-
+ AccountCompte
-
-
+
+ Login...
- Connexion...
+ Se connecter…
-
+ View Profile...
- Voir le Profil...
+ Accéder au profil…
-
- Game Info
- Informations du jeu
+
+ Settings
+ Paramètres
-
- <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
- <html><head/><body><p align="justify">PCSX2 se connecte à RetroAchievements pour récupérer les succès et suivre votre progression. Pour utiliser les succès, créez un compte sur <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Pour afficher la liste des succès quand vous êtes en jeu, utilisez le raccourci clavier <span style=" font-weight:600;">Ouvrir le menu pause</span> et sélectionnez <span style=" font-weight:600;">Succès</span>.</p></body></html>
+
+
+ Enable Spectator Mode
+ Activer le mode spectateur
-
- seconds
- secondes
+
+
+ Enable Encore Mode
+ Activer le mode encore
+
+
+ Show Achievement Notifications
+ Afficher les notifications succès
+
+
+
+ Show Leaderboard Notifications
+ Afficher les notifications classement
+
+
+
-
-
-
- Unchecked
- Non coché
+ Enable In-Game Overlays
+ Activer les overlays
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- Lorsqu'elle est activée et connectée, PCSX2 scannera les succès au lancement du jeu.
+
+ Username:
+Login token generated at:
+ Nom d'utilisateur :
+Jeton de connexion généré le :
+
+
+
+ Game Info
+ Informations sur le jeu
+
+
+
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
+ <html><head/><body><p align="justify">PCSX2 se connecte à RetroAchievements pour récupérer les succès et suivre votre progression. Pour utiliser les succès, créez un compte sur <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Pour afficher la liste des succès pendant une partie, utilisez le raccourci <span style=" font-weight:600;">Ouvrir le menu pause</span> et sélectionnez <span style=" font-weight:600;">Succès</span>.</p></body></html>
+
+
- When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
- Lorsqu'elle est activée, PCSX2 supposera que tous les succès sont verrouillés et n'enverra aucune notification de déverrouillage au serveur.
+
+
+ Unchecked
+ décoché
-
- When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.
- Lorsqu'elle est activée, PCSX2 listera l'ensemble des succès non-officiels. Veuillez noter que ces succès ne sont pas suivis par RetroAchievements, ils se déverrouillent donc à chaque fois.
+
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
+ Lorsque cette option est activée, PCSX2 considère que tous les succès sont verrouillés et aucune notification de déverrouillage n'est envoyée au serveur.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- Lorsque cette option est activée, les informations rich presence sont collectées et envoyées aux serveurs RetroAchievements.
+
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.
+ Lorsque cette option est activée, PCSX2 liste les succès provenant d'ensembles non officiels. Veuillez noter que RetroAchievements n'effectue pas le suivi de ces succès, ils peuvent donc être déverrouillés plusieurs fois.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Activer le mode défi et les classements. La sauvegarde d'état, les codes de triche et le ralenti seront désactivés.
-
-
-
-
+
+
+
+ Checked
- Coché
+ coché
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Activer le suivi et la participation aux classements dans les jeux pris en charge. Si vous désactivez la participation aux classements, vous pourrez toujours voir les classements et les scores mais aucun score ne sera envoyé.
+
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
+ Jouer des effets sonores lors d'événements tels qu'un succès déverrouillé ou la participation à un classement.
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Afficher un pop-up lors d'événements tels que l'obtention d'un succès ou la participation à un classement.
+
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
+ Afficher l'icône des succès pouvant être débloqués dans le coin inférieur droit de l'écran.
-
- Plays sound effects for events such as achievement unlocks and leaderboard submissions.
- Jouer des effets sonores lors d'événements tels que l'obtention d'un succès ou la participation à un classement.
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ Lorsque cette option est activée et que vous êtes connecté(e) à RetroAchievements, PCSX2 scanne les succès à son lancement.
-
- Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
- Afficher l'icône des succès pouvant être débloqués dans le coin inférieur droit de l'écran.
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Afficher un pop-up lors d'événements tels qu'un succès déverrouillé ou lorsque vous finissez un jeu.
-
-
-
- Notification Duration
- Durée de la notification
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Afficher un pop-up lorsqu'un défi débute, lors de l'envoi de votre participation et lorsque vous échouez.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- La durée, en secondes, qu'une notification de l'achèvement restera à l'écran.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ Lorsque cette option est activée, les succès sont verrouillés à chaque nouvelle session de jeu.
-
+ Reset System
- Réinitialiser le Système
+ Réinitialiser le système
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Le mode hardcore sera activé après la réinitialisation du système. Voulez-vous réinitialiser le système maintenant ?
+
+
+
+ %n seconds
+
+ %n seconde
+ %n secondes
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Nom d'utilisateur : %1
Jeton de connexion généré le %2.
-
+ Logout
- Déconnexion
+ Se déconnecter
-
+ Not Logged In.
- Non connecté.
-
-
-
- %1 seconds
- %1 secondes
+ Déconnecté(e).Achievements
-
+ Hardcore mode will be enabled on system reset.Le mode hardcore sera activé après la réinitialisation du système.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
- Impossible d'effectuer « {0} » lorsque le mode hardcore est activé. Voulez-vous désactiver le mode hardcore ? L'opération « {0} » sera annulée si vous sélectionnez Non.
+ {0} est impossible lorsque le mode hardcore est activé. Voulez-vous désactiver le mode hardcore ? L'opération sera annulée si vous sélectionnez Non.
-
+ Hardcore mode is now enabled.Le mode hardcore est maintenant activé.
-
+
+ {} (Hardcore Mode)
+ {} (mode hardcore)
+
+
+
+ {} (Unofficial)
+ {} (non officiel)
+
+
+
+ Mastered {}
+ Vous maîtrisez {}
+
+
+
+ Leaderboard attempt started.
+ Début du défi.
+
+
+
+ Leaderboard attempt failed.
+ Vous avez échoué à ce défi.
+
+
+
+ Your Time: {}{}
+ Temps : {}{}
+
+
+
+ Your Score: {}{}
+ Score : {}{}
+
+
+
+ Your Value: {}{}
+ Valeur : {}{}
+
+
+
+ (Submitting)
+ (envoi en cours)
+
+
+
+ Achievements Disconnected
+ Déconnecté de RetroAchievements
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ La demande de déverrouillage a échoué. Nous allons la renvoyer jusqu'à ce qu'elle soit acceptée.
+
+
+
+ Achievements Reconnected
+ Connecté à RetroAchievements
+
+
+
+ All pending unlock requests have completed.
+ Les demandes de déverrouillage en attente ont été transmises avec succès.
+
+
+ Hardcore mode is now disabled.Le mode hardcore est maintenant désactivé.
-
+
+ Confirm Hardcore Mode
+ Confirmation du mode hardcore
+
+
+
+ Active Challenge Achievements
+ Défis actifs
+
+
+ (Hardcore Mode) (mode hardcore)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- Vous avez remporté {0} des {1} succès, et {2} des {3} points.
+
+ You have unlocked all achievements and earned {} points!
+ Vous avez déverrouillé tous les succès et gagné {} points !
-
- This game has no achievements.
- Ce jeu n'a aucun succès.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ Vous avez déverrouillé {0} succès sur {1} et gagné {2} points sur {3}.
+
+
+
+ {0} achievements, {1} points
+ {0} succès, {1} points
+
+
+
+ Your Time: {0} (Best: {1})
+ Temps : {0} (Meilleur temps : {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ Score : {0} (Meilleur score : {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Valeur : {0} (Meilleure valeur : {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Classé(e) n° {1} sur {2}
+
+
+
+ Server error in {0}:
+{1}
+ Erreur du serveur ({0}) :
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Score : {0} (Softcore : {1})
+Messages non lus : {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ Vous avez déverrouillé {0} succès sur {1} et gagné {2} points sur {3}.
+
+
+
+ Unknown
+ Inconnu(e)
+
+
+
+ Locked
+ Verrouillé
+
+
+
+ Unlocked
+ Déverrouillé
+
+
+
+ Unsupported
+ Non pris en charge
+
+
+
+ Unofficial
+ Non officiel
+
+
+
+ Recently Unlocked
+ Déverrouillé récemment
+
+
+
+ Active Challenges
+ Défis actifs
+
+
+
+ Almost There
+ Vous y êtes presque !
+
+
+
+ {} points
+ {} points
+
+
+
+ {} point
+ {} point
+
+
+
+ XXX points
+ XXX points
+
+
+
+ Unlocked: {}
+ Déverrouillé le : {}
+
+
+
+ This game has {} leaderboards.
+ Ce jeu a {} classements.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ L'envoi des scores est désactivé car le mode hardcore est désactivé. Les classements sont en lecture seule.
+
+
+
+ Show Best
+ Afficher le haut du classement
+
+
+
+ Show Nearby
+ Afficher autour de votre position
+
+
+
+ Rank
+ Rang
+
+
+
+ Name
+ Nom
+
+
+
+ Time
+ Temps
+
+
+
+ Score
+ Score
+
+
+
+ Value
+ Valeur
-
- Leaderboard submission is enabled.
- La participation aux classements est activée.
+
+ Date Submitted
+ Date de participation
-
+
+ Downloading leaderboard data, please wait...
+ Téléchargement des données du classement, veuillez patienter…
+
+
+
+
+ Loading...
+ Chargement…
+
+
+
+
+ Leaderboard download failed
+ Échec du téléchargement du classement
+
+
+
+ This game has no achievements.
+ Aucun succès disponible pour ce jeu.
+
+
+ Failed to read executable from disc. Achievements disabled.
- Échec de la lecture de l'exécutable depuis le disque. Les succès sont désactivés.
+ Échec de la lecture de l'exécutable depuis le disque. Succès désactivés.
@@ -430,7 +667,7 @@ Jeton de connexion généré le %2.
Checked
- Coché
+ coché
@@ -446,7 +683,7 @@ Jeton de connexion généré le %2.
Moderate speedup for some games, with no known side effects.
- Amélioration modérée des performances de certains jeux, et aucun effet négatif connu.
+ Amélioration modérée des performances de certains jeux et aucun effet négatif connu.
@@ -457,12 +694,12 @@ Jeton de connexion généré le %2.
Unchecked
- Décoché
+ décochéInterpreter only, provided for diagnostic.
- Interpréteur seulement, utilisé pour les diagnostics.
+ Interpréteur uniquement, utilisé pour les diagnostics.
@@ -542,7 +779,7 @@ Jeton de connexion généré le %2.
mVU Flag HackmVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)
- mVU Flag Hack
+ Hack « mVU Flag »
@@ -562,7 +799,7 @@ Jeton de connexion généré le %2.
Automatically loads and applies fixes to known problematic games on game start.
- Charge et applique automatiquement des correctifs au lancement des jeux ayant des problèmes connus.
+ Charger et appliquer automatiquement des correctifs au lancement des jeux ayant des problèmes connus.
@@ -578,220 +815,220 @@ Jeton de connexion généré le %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.La modification de ces options pourrait rendre vos jeux inutilisables. C'est à vos risques et périls : l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ces paramètres.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).Emotion Engine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.Rounding Mode :
-
-
-
+
+
+ NearestNearest
-
-
-
+
+
+ NegativeNegative
-
-
-
+
+
+ PositivePositive
-
-
-
+
+
+ Chop / Zero (Default)Chop / Zero (par défaut)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping Mode :
-
-
+
+ None
- Aucun
+ None
-
-
-
+
+
+ Normal (Default)Normal (par défaut)
-
+ NoneClampMode
- Aucune
+ None
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Extra + Preserve Sign
-
+ FullFull
-
+ Wait Loop DetectionDétection de l'attente active
-
-
+
+ Enable RecompilerActiver le recompilateur
-
+ Enable Fast Memory AccessActiver l'accès rapide à la mémoire
-
+ Enable Cache (Slow)Activer le cache (lent)
-
+ INTC Spin DetectionDétection des boucles INTC
-
+ Pause On TLB MissMettre en pause lors d'un TLB Miss
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)
-
+ VU1 Rounding Mode:VU1 Rounding Mode :
-
+ mVU Flag Hack
- mVU Flag Hack
+ Hack « mVU Flag »
-
+ Enable VU1 RecompilerActiver le recompilateur VU1
-
+ Enable VU0 Recompiler (Micro Mode)Activer le recompilateur VU0 (mode micro)
-
-
+
+ ExtraExtra
-
+ VU0 Clamping Mode:VU0 Clamping Mode :
-
+ VU0 Rounding Mode:VU0 Rounding Mode :
-
+ VU1 Clamping Mode:VU1 Clamping Mode :
-
+ I/O Processor (IOP, MIPS-I)I/O Processor (IOP, MIPS-I)
-
+ Game SettingsParamètres de jeu
-
+ Enable Game FixesActiver les correctifs
-
+ Enable Compatibility PatchesActiver les patchs de compatibilité
-
+ Frame Rate ControlContrôle du taux de rafraîchissement
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.
- Hz
+ Hz
-
+ PAL Frame Rate:Taux de rafraîchissement PAL :
-
+ NTSC Frame Rate:Taux de rafraîchissement NTSC :
-
+ PINE SettingsParamètres PINE
-
+ Slot:Emplacement :
-
+ EnableActiver
@@ -799,182 +1036,182 @@ Jeton de connexion généré le %2.
AudioSettingsWidget
-
+ Timestretch SettingsParamètres TimeStretch
-
+ Sequence Length:Longueur de la séquence :
-
+ 3030
-
+ Seekwindow Size:Taille de la Seekwindow :
-
+ 2020
-
+ Overlap:Superposition :
-
+ 1010
-
+ Restore Defaults
- Réinitialiser
+ Rétablir les valeurs par défaut
-
+ VolumeVolume
-
+ 100%100 %
-
+ Mixing SettingsParamètres de mixage
-
+ Synchronization:Synchronisation :
-
+ TimeStretch (Recommended)TimeStretch (recommandé)
-
+ Async Mix (Breaks some games!)Mixage asynchrone (casse certains jeux !)
-
+ None (Audio can skip.)
- Aucun (le son peut être saccadé)
+ Aucune (le son peut être saccadé)
-
+ Expansion:
- Expansion :
+ Upmixing :
-
+ Stereo (None, Default)
- Stéréo (désactivée, par défaut)
+ Stéréo (désactivé, par défaut)
-
+ Quadraphonic
- Quadraphonic
+ Quadriphonique
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Niveau ProLogic :
-
+ None (Default)Désactivé (par défaut)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Décodage ProLogic (basique)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.Décodage ProLogic II (gigaherz)
-
+ Target Latency:Latence cible :
-
+ 60 ms60 ms
-
+ Output SettingsParamètres de sortie
-
+ Output Module:Module de sortie :
-
+ Output Latency:
- Latence en sortie :
+ Latence de sortie :
-
+ 20 ms20 ms
-
+ Minimal
- Minimum
+ Minimale
-
+ Output Backend:Backend :
-
+ Maximum Latency:Latence maximale :
-
+ Output Device:Périphérique de sortie :
@@ -991,7 +1228,7 @@ Jeton de connexion généré le %2.
msMeasuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules.
- ms
+ ms
@@ -1006,12 +1243,12 @@ Jeton de connexion généré le %2.
Expansion
- Extension
+ UpmixingDetermines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.
- Déterminez la façon dont la sortie stéréo du système émulé doit être utilisée avec un nombre plus important de haut-parleurs.
+ Déterminez la manière d'utiliser la sortie stéréo du système émulé avec un nombre plus important de haut-parleurs.
@@ -1041,7 +1278,7 @@ Jeton de connexion généré le %2.
When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.
- Lorsque le module de sortie audio supporte plusieurs backends, vous pouvez définir ici l'API à utiliser pour la sortie audio.
+ Lorsque le module de sortie audio prend en charge plusieurs backends, vous pouvez définir ici l'API à utiliser pour la sortie audio.
@@ -1066,7 +1303,7 @@ Jeton de connexion généré le %2.
Output Latency
- Latence en sortie
+ Latence de sortie
@@ -1081,7 +1318,7 @@ Jeton de connexion généré le %2.
30 ms
- 30 ms
+ 30 ms
@@ -1097,7 +1334,7 @@ Jeton de connexion généré le %2.
10 ms
- 10 ms
+ 10 ms
@@ -1134,7 +1371,7 @@ Jeton de connexion généré le %2.
Average Latency: %1 ms (minimum output latency unknown)
- Latence moyenne : %1 ms (latence en sortie minimale inconnue)
+ Latence moyenne : %1 ms (latence de sortie minimale inconnue)
@@ -1149,7 +1386,7 @@ Jeton de connexion généré le %2.
Update Available
- Mise à Jour Disponible
+ Mise à jour disponible
@@ -1162,44 +1399,49 @@ Jeton de connexion généré le %2.
Nouvelle version :
-
- Download and Install...
- Télécharger et Installer...
+
+ Download Size:
+ Taille du téléchargement :
- Skip This Update
- Ignorer cette Mise à Jour
+ Download and Install...
+ Télécharger et installer…
+ Skip This Update
+ Ignorer cette version
+
+
+ Remind Me Later
- Me le Rappeler Plus Tard
+ Me le rappeler plus tardUpdater Error
- Erreur de Mise à Jour
+ Erreur lors de la mise à jour
-
+ <h2>Changes:</h2><h2>Changements :</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
- <h2>Avertissement de la Sauvegarde</h2><p>Installer cette mise à jour rendra vos sauvegardes <b>incompatibles</b>. Veuillez vous assurer que vous avez sauvegardé vos jeux à une carte SD avant d'installer cette mise à jour ou vous perdrez du progrès.</p>
+ <h2>Attention</h2><p>L'installation de cette mise à jour rendra <b>incompatibles</b> vos sauvegardes d'état. Assurez-vous d'avoir sauvegardé votre progression dans tous vos jeux sur la Memory Card avant d'installer cette mise à jour ou vous perdrez votre progression.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Avertissement</h2><p>L'installation de cette mise à jour réinitialisera la configuration du programme. N'oubliez pas de reconfigurer vos paramètres après la mise à jour.</p>Savestate Warning
- Avertissement de sauvegarde d'état
+ Avertissement
@@ -1209,7 +1451,7 @@ Jeton de connexion généré le %2.
Downloading %1...
- Téléchargement de %1...
+ Téléchargement de %1…
@@ -1233,93 +1475,98 @@ Jeton de connexion généré le %2.
+ Download Size: %1 MB
+ Taille du téléchargement : %1 Mo
+
+
+ Loading...
- Chargement ...
+ Chargement…BIOSSettingsWidget
-
+ BIOS DirectoryDossier du BIOS
-
+ PCSX2 will search for BIOS images in this directory.PCSX2 va rechercher des images de BIOS dans ce dossier.
-
+ Browse...
- Parcourir...
+ Parcourir…
-
+ ResetRéinitialiser
-
+ BIOS SelectionSélection du BIOS
-
- Open in Explorer...
- Ouvrir dans l'Explorateur de Fichiers...
+
+ Open BIOS Folder...
+ Ouvrir le dossier du BIOS…
-
+ Refresh List
- Actualiser la Liste
+ Actualiser
-
+ FilenameNom de fichier
-
+ VersionVersion
-
+ Options and PatchesOptions et patchs
-
+ Fast Boot
- Démarrage Rapide
+ Démarrage rapide
-
+ Fast Forward Boot
- Démarrage rapide
+ Démarrage accéléréChecked
- Coché
+ cochéPatches the BIOS to skip the console's boot animation.
- Patcher le BIOS pour sauter l'animation de démarrage de la console.
+ Patcher le BIOS pour passer l'animation de démarrage de la console.Unchecked
- Non Coché
+ décochéRemoves emulation speed throttle until the game starts to reduce startup time.
- Supprime la limite de vitesse d'émulation jusqu'au lancement du jeu pour réduire le temps de démarrage.
+ Déverrouiller la vitesse d'émulation jusqu'au lancement du jeu pour réduire le temps de démarrage.
@@ -1327,7 +1574,7 @@ Jeton de connexion généré le %2.
Create / Modify Breakpoint
- Créer / Modifier le Point d'Arrêt
+ Créer ou modifier un point d'arrêt
@@ -1338,7 +1585,7 @@ Jeton de connexion généré le %2.
Execute
- Exécuter
+ Exécution
@@ -1369,7 +1616,7 @@ Jeton de connexion généré le %2.
Change
- Modifier
+ Modification
@@ -1389,7 +1636,7 @@ Jeton de connexion généré le %2.
Log
- Journal
+ Journaliser
@@ -1408,107 +1655,100 @@ Jeton de connexion généré le %2.
Invalid address "%1"
- Adresse "%1" invalide
+ Adresse « %1 » invalide.Invalid condition "%1"
- Condition "%1" invalide
+ Condition « %1 » invalide.Invalid size "%1"
- Taille "%1" invalide
+ Taille « %1 » invalide.BreakpointModel
-
+ Execute
- Exécuter
-
-
-
- No Condition
- Aucune Condition
+ Exécution
-
-
+
+ --
- --
+ –
-
-
+ EnabledActivé
-
-
+ DisabledDésactivé
-
+ ReadLecture
-
+ Write(C)(C) = changes, as in "look for changes".
- Écriture(C)
+ Écriture (C)
-
+ WriteÉcriture
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.
- DECALAGE
+ ADRESSE
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.
- TAILLE / LABEL
+ TAILLE / ÉTIQUETTE
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.
- ICI
+ ACCÈS
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- ACTIVÉ
+ X
@@ -1516,17 +1756,17 @@ Jeton de connexion généré le %2.
Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
- L'emplacement du disque de jeu est sur un lecteur amovible, des problèmes de performance tels que des saccades et des plantages peuvent survenir.
+ Le disque de jeu se situe sur un disque amovible, vous pourriez rencontrer des problèmes de performance tels que des saccades ou des plantages.
-
+ Saving CDVD block dump to '{}'.
- Sauvegarde du dump du bloc CDVD vers '{}'.
+ Blockdump CDVD enregistré dans le fichier : « {} ».Audio
- Son
+ Audio
@@ -1555,34 +1795,34 @@ Jeton de connexion généré le %2.
ControllerBindingWidget
-
+ Virtual Controller Type
- Type de Contrôleur Virtuel
+ Type de manette virtuelle
-
+ BindingsAssociations
-
+ Settings
- Réglages
+ Paramètres
-
+ MacrosMacros
-
+ Automatic MappingAssociation automatique
-
+ Clear Mapping
- Effacer les Associations
+ Effacer les associations
@@ -1598,7 +1838,7 @@ Jeton de connexion généré le %2.
Clear BindingsBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).
- Tout Effacer
+ Effacer les associations
@@ -1609,237 +1849,232 @@ Jeton de connexion généré le %2.
Automatic Binding
- Configuration Automatique
+ Association automatiqueNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
- Aucune association par défaut n'a été générée pour le périphérique '%1'. Le contrôleur ou la source peut ne pas prendre en charge la configuration automatique.
+ Impossible de générer des associations génériques pour le périphérique « %1 ». La manette ou la source d'entrées n'est peut-être pas compatible avec l'association automatique.ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Croix Directionnelle
+ Touches directionnelles
-
-
-
+
+
+ DownBas
-
-
-
+
+
+ LeftGauche
-
-
-
+
+
+ UpHaut
-
-
-
+
+
+ Right
- Droit
+ Droite
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Analogique Gauche
+ Joystick analogique gauche
-
+ Large Motor
- Grand Moteur
+ Gros moteur
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.
- Démarrer
+ START
-
+ SelectLeave this button name as-is or uppercase it entirely.
- Sélectionner
+ SELECT
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Boutons Façade
+ Touches d'action
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Croix
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Carré
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Triangle
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Rond
+ Cercle
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Analogique Droit
+ Joystick analogique droit
-
+ Small Motor
- Petit Moteur
+ Petit moteur
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierModificateur de pression
-
+ Analog
- Analogique
+ ANALOGControllerBindingWidget_Guitar
-
- Form
- Fenêtre
-
-
-
+ YellowJaune
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButton
- Bouton Poussoir
+ PushButton
-
+ Start
- Start
+ START
-
+ RedRouge
-
+ GreenVert
-
+ OrangeOrange
-
+ Select
- Select
+ SELECT
-
+ Strum UpGratter vers le haut
-
+ Strum DownGratter vers le bas
-
+ BlueBleu
-
+ Whammy Bar
- Whammy
+ Vibrato
-
+ Tilt
- Inclinaison
+ Incliner
@@ -1847,12 +2082,12 @@ Jeton de connexion généré le %2.
Restore Default Settings
- Rétablir les Paramètres par Défaut
+ Rétablir les paramètres par défautBrowse...
- Parcourir...
+ Parcourir…
@@ -1863,125 +2098,135 @@ Jeton de connexion généré le %2.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSource d'entrées SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
- La source d'entrées SDL permet la prise en charge de la plupart des manettes et fournit des fonctionnalités avancées pour les manettes DualShock 4 et DualSense en mode Bluetooth (dont les vibrations et le contrôle des LED).
+ La source d'entrées SDL permet la prise en charge de la plupart des manettes et fournit des fonctionnalités avancées pour les manettes DualShock 4 et DualSense en mode Bluetooth (dont la prise en charge des vibrations et le contrôle des LED).
-
+ Enable SDL Input SourceActiver la source d'entrées SDL
-
+ DualShock 4 / DualSense Enhanced Mode
- Mode Amélioré DualShock 4 / DualSense
+ Mode amélioré pour DualShock 4 et DualSense
-
+ XInput SourceSource XInput
-
+ Enable XInput Input SourceActiver la source d'entrées XInput
-
+ DInput SourceSource DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
- La source DirectInput permet la prise en charge des anciennes manettes qui sont incompatibles avec XInput. Nous vous recommandons l'utilisation de SDL avec ces manettes, mais DirectInput peut être utilisé si elles ne sont pas compatibles avec SDL.
+ La source DirectInput permet la prise en charge des anciennes manettes, incompatibles avec XInput. Nous vous recommandons l'utilisation de SDL avec ces manettes, mais DirectInput peut être utilisé si elles ne sont pas compatibles avec SDL.
-
+ Enable DInput Input SourceActiver la source d'entrées DInput
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Certaines manettes non-officielles indiquent que les valeurs positives de leurs joysticks analogiques sont inversées, mais oublient de le faire pour les valeurs négatives.</p><p>Résultat : les joysticks analogiques restent bloqués en position haute, même sans les toucher. </p><p>Activer cette option aura pour effet d'indiquer à PCSX2 d'ignorer les flags d'inversion au moment d'associer les touches, permettant à ces manettes de fonctionner correctement.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignorer l'inversion
+
+
+ Profile Settings
- Paramètres du Profil
+ Paramètres du profil
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
- Lorsque cette option est activée, les raccourcis clavier sont définis par profil d'entrée et utilisés à la place des raccourcis clavier globaux. Par défaut, les raccourcis clavier sont partagés entre tous les profils.
+ Lorsque cette option est activée, les raccourcis sont définis par profil d'entrée et utilisés à la place des raccourcis globaux. Par défaut, les raccourcis sont partagés entre tous les profils.
-
+ Use Per-Profile Hotkeys
- Raccourcis clavier par profil
+ Raccourcis par profil
-
-
+
+ Controller LED SettingsParamètres des LED des manettes
-
+ Enable SDL Raw InputActiver l'entrée brute SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
- La source XInput permet la prise en charge des manettes Xbox 360, Xbox One, Xbox Series, et de toutes les manettes compatibles avec le protocole XInput.
+ La source XInput permet la prise en charge des manettes Xbox 360, Xbox One, Xbox Series et de toutes les manettes compatibles avec le protocole XInput.
-
+ Controller Multitap
- Multitap pour Manettes
+ Multitap
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Le multitap permet de connecter jusqu'à 8 manettes à la console. Chaque multitap fournit 4 ports. Le multitap n'est pas pris en charge par tous les jeux.
-
+ Multitap on Console Port 1
- Multitap sur le Port 1 de la Console
+ Multitap sur le port console 1
-
+ Multitap on Console Port 2
- Multitap sur le Port 2 de la Console
+ Multitap sur le port console 2
-
+ Mouse/Pointer Source
- Source Pointeur / Souris
+ Souris
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.
- PCSX2 vous permet d'utiliser votre souris pour simuler le mouvement d'un stick analogique.
+ PCSX2 vous permet d'utiliser votre souris pour simuler le mouvement d'un joystick analogique.
-
+ Settings...
- Paramètres...
+ Paramètres…
-
+ Enable Mouse Mapping
- Activer l'Association de la Souris
+ Activer l'association de la souris
-
+ Detected Devices
- Appareils Détectés
+ Périphériques détectés
@@ -2015,65 +2260,65 @@ Jeton de connexion généré le %2.
ControllerMacroEditWidget
-
+ Binds/Buttons
- Associations/Boutons
+ Boutons
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.
- Sélectionnez les boutons que vous souhaitez activer avec cette macro. Tous les boutons sont activés simultanément.
+ Sélectionnez les boutons que vous souhaitez que cette macro active. Tous les boutons sont activés simultanément.
-
+ PressurePression
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.
- Pour les touches sensibles à la pression, ce curseur contrôle quelle force sera simulée lorsque la macro est active.
+ Pour les touches sensibles à la pression, ce curseur contrôle la force à simuler lors de l'utilisation de la macro.
-
-
+
+ 100%100 %
-
+ TriggerDéclencheur
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
- Sélectionnez le déclencheur utilisé pour activer cette macro. Le déclencheur peut être un seul bouton, ou une combinaison de boutons. Shift-clic pour utiliser plusieurs déclencheurs.
+ Définissez comment activer la macro. Le déclencheur peut être un seul bouton ou une combinaison de boutons. Shift-clic pour définir plusieurs déclencheurs.
-
+ Deadzone:Zone morte :
-
+ FrequencyFréquence
-
+ Macro will toggle every N frames.
- La Macro s'activera toutes les N images.
+ La macro alternera d'état toutes les N images.
-
+ Set...
- Définir...
+ Définir…Not Configured
- Non Configurée
+ Non configurée
@@ -2084,7 +2329,7 @@ Jeton de connexion généré le %2.
Set Frequency
- Définir la Fréquence
+ Définir la fréquence
@@ -2094,12 +2339,12 @@ Jeton de connexion généré le %2.
Macro will not repeat.
- La Macro ne se répétera pas.
+ La macro ne s'activera qu'une seule fois.Macro will toggle buttons every %1 frames.
- La Macro activera les boutons toutes les %1 images.
+ La macro alternera l'état des touches toutes les %1 images.
@@ -2107,7 +2352,7 @@ Jeton de connexion généré le %2.
Controller Port %1 Macros
- Macros de la manette %1
+ Macros du port de manette %1
@@ -2126,7 +2371,7 @@ Not Configured/Buttons configured
Mouse Mapping Settings
- Paramètres de mappage de la souris
+ Paramètres d'association de la souris
@@ -2150,7 +2395,7 @@ Not Configured/Buttons configured
<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>
- <html><head/><body><p><span style=" font-weight:700;">Paramètres du Mappage de la Souris</span><br/>Ces Paramètres gèrent le comportement lors du mappage de souris à une manette émulé.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Paramètres d'association de la souris</span><br/>Ces paramètres vous permettent d'ajuster le comportement de la souris lorsque vous l'associez à une manette virtuelle.</p></body></html>
@@ -2160,145 +2405,145 @@ Not Configured/Buttons configured
X Dead Zone
- Zone Morte X
+ Zone morte XY Dead Zone
- Zone Morte Y
+ Zone morte Y
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller Settings
- Paramètres des manettes
+ Paramètres des manettes PCSX2
-
+ Editing Profile:Profil :
-
+ New Profile
- Nouveau Profil
+ Nouveau profil
-
+ Load ProfileCharger le profil
-
+ Delete Profile
- Supprimer le Profil
+ Supprimer le profil
-
-
+
+ Restore Defaults
- Rétablir les Paramètres par Défaut
+ Rétablir les paramètres par défaut
-
-
+
+ Create Input ProfileCréer un profil d'entrée
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:
- Les profils d'entrée personnalisés vous permettent de modifier le profil d'entrée partagé afin de le personnaliser pour chacun de vos jeux.
-Pour appliquer un profil d'entrée personnalisé, ouvrez les propriétés du jeu puis sélectionnez un profil d'entrée depuis l'onglet « Résumé ».
+ Les profils d'entrée personnalisés vous permettent d'ajuster le profil d'entrée partagé pour chacun de vos jeux.
+Pour associer un profil d'entrée personnalisé à un jeu, ouvrez les propriétés du jeu puis sélectionnez un profil d'entrée depuis l'onglet « Résumé ».
Saisissez le nom du nouveau profil d'entrée :
-
-
-
-
+
+
+
+ ErrorErreur
-
+ A profile with the name '%1' already exists.
- Un profil avec le nom '%1' existe déjà.
+ Un profil nommé « %1 » existe déjà.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
- Voulez-vous copier toutes les associations du profil actuellement sélectionné vers le nouveau profil ? Sélectionner Non créera un profil complètement vide.
+ Voulez-vous copier toutes les associations du profil actuel vers le nouveau profil ? Si vous sélectionnez Non, un profil totalement vide sera créé.
-
+ Failed to save the new profile to '%1'.
- Échec de l'enregistrement du nouveau profil dans '%1'.
+ Échec de l'enregistrement du nouveau profil sous « %1 ».
-
+ Load Input Profile
- Charger le profil d'entrée
+ Charger un profil d'entrée
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
- Voulez-vous vraiment charger le profil d'entrée '%1' ?
+ Voulez-vous vraiment charger le profil d'entrée « %1 » ?
-Les associations de touches globales actuelles seront supprimées et remplacées par les associations de touches du profil.
+Les associations globales actuelles seront supprimées et remplacées par les associations du profil.
Cette action est irréversible.
-
+ Delete Input Profile
- Supprimer le profil d'entrée
+ Supprimer un profil d'entrée
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
- Voulez-vous vraiment supprimer le profil d'entrée '%1' ?
+ Voulez-vous vraiment supprimer le profil d'entrée « %1 » ?
Cette action est irréversible.
-
+ Failed to delete '%1'.
- Échec de la suppression '%1'.
+ Échec de la suppression de « %1 ».
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.
- Voulez-vous vraiment restaurer la configuration par défaut de la manette ?
+ Voulez-vous vraiment rétablir les paramètres des manettes par défaut ?
-Les associations de touches et les configurations partagées seront perdues, mais vos profils d'entrée seront conservés.
+La configuration partagée et ses associations seront perdues mais vos profils d'entrée seront conservés.
Cette action est irréversible.
-
+ Global Settings
- Paramètres Globaux
+ Paramètres globaux
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2551,8 @@ Cette action est irréversible.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,28 +2560,28 @@ Cette action est irréversible.
%2
-
-
+
+ USB Port %1
%2Port USB %1
%2
-
+ Hotkeys
- Touche de Raccourcis
+ Raccourcis
-
+ Shared"Shared" refers here to the shared input profile.Partagé
-
+ The input profile named '%1' cannot be found.
- Le profil d'entrée '%1' est introuvable.
+ Impossible de trouver le profil d'entrée « %1 ».
@@ -2344,32 +2589,32 @@ Cette action est irréversible.
Download Covers
- Télécharger les Jaquettes
+ Télécharger des jaquettesPCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 peut télécharger automatiquement les jaquettes pour les jeux qui n'en n'ont pas encore. Nous n'hébergeons aucune jaquette, l'utilisateur doit fournir sa propre source pour les images.
+ PCSX2 peut télécharger automatiquement les jaquettes manquantes. Nous n'hébergeons aucune jaquette, l'utilisateur doit fournir sa propre source.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>
- <html><head/><body><p>Dans la case ci-dessous, spécifiez les URL pour télécharger les jaquettes, avec une URL par ligne. Les variables suivantes sont disponibles :</p><p><span style=" font-style:italic;">${title}:</span> Titre du jeu.<br/><span style=" font-style:italic;">${filetitle}:</span> Nom de la composante du jeu's nom de fichier.<br/><span style=" font-style:italic;">${serial}:</span> Numéro de série du jeu.</p><p><span style=" font-weight:700;">Exemple :</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>
+ <html><head/><body><p>Dans la case ci-dessous, spécifiez les URL à utiliser pour télécharger les jaquettes, avec une URL modèle par ligne. Liste des variables disponibles :</p><p><span style=" font-style:italic;">${title} :</span> nom du jeu.<br/><span style=" font-style:italic;">${filetitle} :</span> nom du jeu provenant d'une composante du nom de fichier.<br/><span style=" font-style:italic;">${serial} :</span> numéro de série du jeu.</p><p><span style=" font-weight:700;">Exemple :</span> https://www.exemple-faux-domaine.com/jaquettes/${serial}.jpg</p></body></html>By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.
- Par défaut, les jaquettes téléchargées seront sauvegardées avec le titre du jeu's. Si ce n'est pas votre souhait, vous pouvez cocher la case "Utiliser le numéro de série comme nom" ci-dessous. Utiliser le numéros de séries au lieu des titres de jeu évitera les conflits lorsque plusieurs régions du même jeu sont utilisées.
+ Par défaut, les jaquettes téléchargées sont enregistrées dans un fichier portant le nom du jeu. Si cela ne vous convient pas, vous pouvez cocher la case « Utiliser le numéro de série pour nommer les fichiers » ci-dessous. Utiliser le numéro de série permettra d'éviter les conflits si vous avez plusieurs versions du même jeu.Use Serial File Names
- Utiliser le Numéro de Séries comme Nom
+ Utiliser le numéro de série pour nommer les fichiersWaiting to start...
- En attente de démarrage...
+ En attente…
@@ -2406,206 +2651,244 @@ Cette action est irréversible.
Fonctions
-
- Refresh
- Rafraîchir
+
+ Module
+ Module
-
- Filter
- Filtrer
+
+ Version
+ Version
+ Count
+ Nombre
+
+
+
+ Refresh
+ Actualiser
+
+
+
+ Filter
+ Filtre
+
+
+ Memory Search
- Recherche Mémoire
+ Recherche mémoire
-
+ EndFin
-
+ ValueValeur
-
+ Start
- Démarrer
+ Début
-
+ TypeType
-
+ 1 Byte (8 bits)
- 1 octet (8 bits)
+ 1 octet (8 bits)
-
+ 2 Bytes (16 bits)
- 2 octets (16 bits)
+ 2 octets (16 bits)
-
+ 4 Bytes (32 bits)
- 4 octets (32 bits)
+ 4 octets (32 bits)
-
+ 8 Bytes (64 bits)
- 8 octets (64 bits)
+ 8 octets (64 bits)
-
+ Float
- Flottant
+ Float
-
+ DoubleDouble
-
+ String
- Chaîne de caractères
+ String
-
+ Array of byte
- Tableau d'octet
+ Tableau d'octets
-
+ Hex
- Hex
+ Hexa
-
+ SearchRechercher
-
+ MemoryMémoire
-
+ BreakpointsPoints d'arrêt
-
+ Threads
- Fils d'exécution
+ Threads
-
+ Active Call Stack
- Pile d’appel active
+ Pile d'appels
-
+ Breakpoint List Context Menu
- Menu contextuel de la liste de points d'arrêt
+ Menu contextuel de la liste des points d'arrêt
-
+ NewNouveau
-
+ Edit
- Éditer
+ Modifier
-
-
-
+
+
+ CopyCopier
-
+ DeleteSupprimer
-
+
+
+
+ Copy all as CSV
+ Tout copier en CSV
+
+
+
+ Paste from CSV
+ Coller depuis un CSV
+
+
+ Thread List Context Menu
- Menu contextuel de la liste de fils d'exécution
+ Menu contextuel de la liste des threads
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++
- Reformer les symboles
+ Décoder les symboles
-
+
+ Copy Function NameCopier le nom de la fonction
-
+
+ Copy Function AddressCopier l'adresse de la fonction
-
+
+ Go to in Disassembly
- Aller au désassemblage
+ Aller à l'adresse dans le désassembleur
-
+
+ Go to in Memory View
- Aller à la vue Mémoire
+ Aller à l'adresse dans la vue mémoire
+
+
+
+
+ Module Tree
+ Arborescence des modules
-
+ Stack List Context Menu
- Menu contextuel de la liste de fils d'exécution
+ Menu contextuel de la pile d'appels
-
-
-
-
-
+
+
+
+
+ DebuggerDébogueur
-
+ Invalid start address
- Adresse de début invalide
+ Adresse de début invalide.
-
+ Invalid end address
- Adresse de fin invalide
+ Adresse de fin invalide.
-
+ Start address can't be equal to or greater than the end address
- L'adresse de début ne peut pas être supérieure ou égale à l'adresse de fin
+ L'adresse de début ne peut pas être supérieure ou égale à l'adresse de fin.
-
+ Invalid search value
- Valeur de recherche invalide
+ Valeur à rechercher invalide.
-
+ Value is larger than type
- La valeur est supérieure au type
+ Valeur trop grande pour le type.
@@ -2613,12 +2896,12 @@ Cette action est irréversible.
Network DNS Hosts Import/Export
- Importer/Exporter les hôtes DNS du Réseau
+ Importer/exporter les hôtes DNSSelect Hosts
- Sélectionner les hôtes
+ Sélectionnez des hôtes.
@@ -2659,24 +2942,24 @@ Cette action est irréversible.
DEV9SettingsWidget
-
+ EthernetEthernet
-
+ Ethernet Device:Périphérique Ethernet :
-
+ Ethernet Device Type:Type de périphérique Ethernet :
-
+ Intercept DHCP
- Intercepter le DHCP
+ Interception du DHCP
@@ -2684,144 +2967,139 @@ Cette action est irréversible.
Activé
-
+ EnabledInterceptDHCP
- Activé
+ Activée
-
+ Subnet Mask:Masque de sous-réseau :
-
+ Gateway Address:Adresse de la passerelle :
-
-
+
+ Auto
- Automatique
+ Auto
-
+ Intercept DHCP:
- Intercepter le DHCP :
+ Interception du DHCP :
-
+ PS2 Address:Adresse de la PS2 :
-
+ DNS1 Address:Adresse du DNS 1 :
-
+ DNS2 Address:Adresse du DNS 2 :
-
+ Internal DNSDNS interne
-
+ AddAjouter
-
+ DeleteSupprimer
-
+ ExportExporter
-
+ ImportImporter
-
+ Per gamePar jeu
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
- Les DNS internes peuvent être sélectionnés en utilisant les listes déroulantes DNS1/2, ou en les définissants à 192.0.2.1
+ Choisissez le DNS interne dans les listes déroulantes DNS 1 et 2 ou utilisez l'adresse 192.0.2.1
-
+ EnabledInternalDNSTableActivé
-
+ Hard Disk Drive
- Disque Dur
+ Disque dur
-
+ HDD File:Fichier :
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):Taille (Gio) :
-
+ EnabledHDDActivé
-
+ BrowseParcourir
-
+ Create Image
- Créer une Image
-
-
-
-
-
+ Créer une imagePCAP Bridged
- PCAP couvert
+ PCAP (pont)PCAP Switched
- PCAP changé
+ PCAP (switch)
@@ -2845,7 +3123,7 @@ Cette action est irréversible.
-
+ Use Global Setting [%1]Utiliser le paramètre global [%1]
@@ -2865,102 +3143,102 @@ Cette action est irréversible.
Adresse
-
-
+
+ Hosts File
- Fichiers Hosts
+ Fichier hosts
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsHôtes DNS
-
+ Exported Successfully
- Exporté avec Succès
+ Exportation réussie.
-
+ Failed to open file
- Échec de l'ouverture du fichier
+ Échec de l'ouverture du fichier.
-
+ No Hosts in file
- Aucun hôte dans le fichier
+ Le fichier ne contient aucun hôte.
-
+ Imported Successfully
- Importé avec Succès
+ Importation réussie.
-
-
+
+ Per Game Host listListe d'hôtes par jeu
-
+ Copy global settings?
- Copier les réglages globaux ?
+ Copier les paramètres globaux ?
-
+ Delete per game host list?
- Supprimer la liste d'hôtes par jeu ?
+ Supprimer la liste d'hôtes par jeu ?
-
+ HDD Image File
- Fichier de l'image du disque dur
+ Image de disque dur
-
+ HDD (*.raw)Disque dur (*.raw)
-
+ Overwrite File?
- Écraser le Fichier ?
+ Écraser le fichier ?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
- L'image de disque dur "%1" existe déjà.
+ L'image de disque dur « %1 » existe déjà.
Voulez-vous l'écraser ?
-
+ HDD CreatorCréation du disque dur
-
+ HDD image created
- Image de disque dur créée
+ Image de disque dur créée.
-
+ Use Global
- Utiliser le paramètre global
+ Utiliser les paramètres globaux
-
+ OverrideModifier
@@ -2968,71 +3246,71 @@ Voulez-vous l'écraser ?
DebugSettingsWidget
-
+ GSGS
-
+ Draw DumpingDump des dessins
-
+ Dump GS DrawsDumper les dessins du GS
-
+ Save RT
- Enregistrer RT
+ Enregistrer la cible du rendu
-
+ Save Frame
- Sauvegarder l'image
+ Enregistrer l'image
-
+ Save Texture
- Enregistrer la Texture
+ Enregistrer la texture
-
+ Save Depth
- Enregistrer la Profondeur
+ Enregistrer la profondeur
-
+ Start Draw Number:Numéro du premier dessin :
-
+ Draw Dump Count:Nombre de dumps de dessin :
-
+ Hardware Dump Directory:Dossier des dumps matériels :
-
+ Software Dump Directory:Dossier des dumps logiciels :
-
-
+
+ Browse...
- Parcourir...
+ Parcourir…
-
-
+
+ Open...
- Ouvrir...
+ Ouvrir…
@@ -3043,29 +3321,53 @@ Voulez-vous l'écraser ?
Débogueur PCSX2
-
-
-
+
+ RunExécuter
-
+ Step IntoPas à pas détaillé
-
+
+ F11
+ F11
+
+
+ Step OverPas à pas principal
-
+
+ F10
+ F10
+
+
+ Step OutPas à pas sortant
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ Toujours visible
+
+
+
+ Show this window on top
+ Garder cette fenêtre toujours visible
+
+
+ PausePause
@@ -3078,149 +3380,174 @@ Voulez-vous l'écraser ?
Désassembleur
-
+ Copy Address
- Copier l'Adresse
+ Copier l'adresse
-
+ Copy Instruction Hex
- Copier l'Instruction Hex
+ Copier l'hexa de l'instruction
-
+ Copy Instruction Text
- Copier l'Instruction Text
+ Copier l'instruction au format texte
-
+ Assemble new Instruction(s)
- Assembler nouvelle(s) instruction(s)
+ Assembler des instructions
-
+ NOP Instruction(s)
- Instruction(s) NOP
+ NOPer des instructions
-
+ Run to CursorExécuter jusqu'au curseur
-
+ Jump to Cursor
- Aller jusqu'au curseur
+ Sauter vers l'emplacement du curseur
-
+ Toggle Breakpoint
- Basculer le point d'arrêt
+ Activer/désactiver un point d'arrêt
-
+ Follow Branch
- Suivre la Branche
+ Aller à la cible de la branche
-
+ Go to Address
- Aller à l'adresse
+ Aller à une adresse
-
+ Go to in Memory View
- Aller à la vue Mémoire
+ Aller à l'adresse dans la vue mémoire
-
-
+
+ Add FunctionAjouter une fonction
-
-
+
+ Rename FunctionRenommer la fonction
-
+ Remove FunctionSupprimer la fonction
-
-
+
+ Assemble ErrorErreur lors de l'assemblage
-
+ Unable to change assembly while core is running
- Impossible de changer le code assembleur lorsque le noyau est en cours d'exécution
+ Impossible de modifier l'assembleur lorsque le noyau est en cours d'exécution.
-
+ Assemble Instruction
- Instructions pour l'assemblage
+ Assembler une instruction
-
+ Go to address
- Aller à l’adresse
+ Aller à une adresse
-
+ Go to address error
- Aller à l'adresse d'erreur
+ Erreur « aller à une adresse »
-
+ Invalid address
- Adresse invalide
+ Adresse invalide.
-
+ Add Function Error
- Erreur d'ajout de fonction
+ Erreur lors de l'ajout de la fonction
-
+ A function entry point already exists here. Consider renaming instead.
- Une fonction de point d'entrée existe déjà. Pensez plutôt à la renommer.
+ Un point d'entrée de fonction existe déjà à cet emplacement. Renommez plutôt la fonction existante.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function name
- La fonction sera longue de (0x%1) instructions.
+ La fonction comptera (0x%1) instructions.
Saisissez le nom de la fonction :
-
+ Function nameNom de la fonction
-
-
+
+ Rename Function Error
- Erreur de renommage de fonction
+ Erreur lors du renommage de la fonction
-
+ Function name cannot be nothing.Le nom de la fonction ne peut pas être vide.
-
+ No function / symbol is currently selected.
- Aucune fonction et aucun symbole n'est actuellement sélectionné.
+ Aucune fonction ni symbole sélectionné.
+
+
+
+ Restore Function Error
+ Erreur lors du rétablissement de la fonction
+
+
+
+ Unable to stub selected address.
+ L'adresse sélectionnée est impossible à NOPer.
-
+
+ Restore Instruction(s)
+ Rétablir des instructions
+
+
+
+ Restore Function
+ Rétablir la fonction
+
+
+
+ Stub (NOP) Function
+ NOPer la fonction
+
+
+ %1 NOT VALID ADDRESS%1 ADRESSE INVALIDE
@@ -3228,17 +3555,17 @@ Saisissez le nom de la fonction :
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
- <html><head/><body><p><span style=" font-weight:700;">Aucun jeu dans un format pris en charge n'a été trouvé.</span></p><p>Commencez par ajouter un dossier contenant des jeux.</p><p>Les dumps de jeux aux formats suivants seront scannés puis listés :</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Aucun jeu dans un format pris en charge n'a été trouvé.</span></p><p>Pour commencer, ajoutez un dossier contenant des jeux.</p><p>Les dumps de jeux aux formats suivants seront scannés puis listés :</p></body></html>
-
+ Add Game Directory...
- Ajouter un dossier...
+ Ajouter un dossier…
-
+ Scan For New GamesActualiser la liste des jeux
@@ -3246,241 +3573,237 @@ Saisissez le nom de la fonction :
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Emplacement : %1 | %2 | EE : %3 % | VU : %4 % | GS : %5 %
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Emplacement : %1 | %2 | EE : %3 % | GS : %4 %
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPS
- Jeu : %1 IPS
+ Jeu : %1 IPS
-
+ Video: %1 FPS (%2%)Vidéo : %1 IPS (%2 %)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- ID Jeu : %1
-Titre Jeu : %2
-Succès : %5 (%6)
-
+ Jeu : %1 (%2)
-
-
- %n points
-
- %n points
- %n points
-
-
-
+ Rich presence inactive or unsupported.Rich Presence inactive ou non prise en charge.
-
+ Game not loaded or no RetroAchievements available.
- Jeu non chargé ou aucun Rétro Succès disponible.
+ Aucun jeu chargé ou aucun RetroAchievements disponible.EmulationSettingsWidget
-
+ Speed Control
- Contrôle de la Vitesse
+ Contrôle de la vitesse
-
+ Normal Speed:
- Vitesse Normale :
+ Vitesse normale :
-
+ Enable Speed LimiterActiver le limiteur de vitesse
-
+ System Settings
- Paramètres Système
+ Paramètres système
-
+ Enable Instant VU1
- Activer le VU1 instantané
+ Activer « Instant VU1 »
-
+ Enable CheatsActiver les codes de triche
-
+ Slow-Motion Speed:
- Vitesse de ralenti :
+ Vitesse du ralenti :
-
+ Fast-Forward Speed:
- Vitesse d'avance rapide :
+ Vitesse d'avance rapide :
-
+ Enable Multithreaded VU1 (MTVU)
- Activer le VU1 multi-threadé (MTVU)
+ Activer MTVU (VU1 multithreadée)
-
+ Enable Host FilesystemActiver le système de fichiers hôte
-
+ Enable Fast CDVD
- Activer le CDVD rapide
+ Activer « Fast CDVD »
-
+ EE Cycle Skipping:
- Saut de cycle EE :
+ Saut de cycle EE :
-
-
+
+ DisabledDésactivé
-
+ Mild Underclock
- Léger underclock
+ Underclock léger
-
+ Moderate UnderclockUnderclock modéré
-
+ Maximum UnderclockUnderclock maximal
-
+ EE Cycle Rate:
- Taux de cycle EE :
+ Cadence de l'EE :
-
+ 50% (Underclock)50 % (underclock)
-
+ 60% (Underclock)60 % (underclock)
-
+ 75% (Underclock)75 % (underclock)
-
+ 100% (Normal Speed)100 % (vitesse normale)
-
+ 130% (Overclock)130 % (overclock)
-
+ 180% (Overclock)
- 180 % (overclock)
+ 180 % (overclock)
-
+ 300% (Overclock)300 % (overclock)
-
+ Affinity Control:
- Contrôle de l'Affinité :
+ Contrôle de l'affinité :
-
+ EE > VU > GS
- EE > VU > GS
+ EE > VU > GS
-
+ EE > GS > VU
- EE > GS > VU
+ EE > GS > VU
-
+ VU > EE > GS
- VU > EE > GS
+ VU > EE > GS
-
+ VU > GS > EE
- VU > GS > EE
+ VU > GS > EE
-
+ GS > EE > VU
- GS > EE > VU
+ GS > EE > VU
-
+ GS > VU > EE
- GS > VU > EE
+ GS > VU > EE
-
+ Frame Pacing / Latency ControlCadence d'image et contrôle de la latence
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box.
- images
+ images
-
+ Maximum Frame Latency:Latence d'image maximale :
-
+ Optimal Frame PacingCadence d'image optimale
-
+ Scale To Host Refresh RateUtiliser le taux de rafraîchissement de l'hôte
@@ -3493,18 +3816,18 @@ Succès : %5 (%6)
Normal Speed
- Vitesse Normale
+ Vitesse normaleSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.
- Définissez la vitesse d'émulation souhaitée. Rien ne garantie que cette vitesse sera atteinte et si elle ne l'est pas, l'émulateur fonctionnera aussi rapidement qu'il le peut.
+ Définissez la vitesse d'émulation cible. Rien ne garantit que cette vitesse sera atteinte et, si elle ne l'est pas, l'émulateur s'exécutera aussi vite que possible.User Preference
- Préférence Utilisateur
+ préférence utilisateur
@@ -3516,17 +3839,17 @@ Succès : %5 (%6)
Checked
- Cochée
+ cochéLimits the emulation to the appropriate framerate for the currently running game.
- Limite l'émulation à la vitesse appropriée au jeu en cours d'exécution.
+ Limiter la fréquence d'images à une valeur adaptée au jeu en cours d'exécution.Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.
- Des valeurs plus élevées peuvent augmenter la fréquence d'images interne aux jeux, mais l'utilisation du CPU augmentera significativement. Des valeurs plus basses réduiront la charge du CPU, ce qui permettra à des jeux légers de fonctionner à pleine vitesse sur des CPU plus faibles.
+ Des valeurs plus élevées peuvent augmenter la fréquence d'images interne des jeux, mais l'utilisation du CPU augmentera significativement. Des valeurs plus basses réduiront la charge du CPU, ce qui permettra à des jeux légers de fonctionner à pleine vitesse sur des CPU plus faibles.
@@ -3537,12 +3860,12 @@ Succès : %5 (%6)
Affinity Control
- Contrôle de l'Affinité
+ Contrôle de l'affinitéRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
- Exécute le VU1 instantanément. Fournit une modeste amélioration de vitesse dans la plupart des jeux. Sûr pour la plupart des jeux, mais quelques-uns peuvent exposer des erreurs graphiques.
+ Exécuter instantanément la VU1. Amélioration modeste des performances dans la plupart des jeux. Fonctionne bien avec la plupart des jeux, mais il pourrait y avoir des problèmes d'affichage dans certains jeux.
@@ -3551,22 +3874,27 @@ Succès : %5 (%6)
Unchecked
- Non Cochée
+ décochéFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.
- Accès rapide au disque, diminue les temps de chargement. Vérifiez les listes de compatibilité de HDLoader pour les jeux connus ayant des problèmes avec cette option.
+ Accès rapide au disque, temps de chargement réduits. Les listes de compatibilité HDLoader vous permettront de connaître les jeux incompatibles avec cette option.Automatically loads and applies cheats on game start.
- Charge et applique automatiquement au lancement du jeu les codes de triche.
+ Charger et appliquer automatiquement les codes de triche au lancement du jeu.Allows games and homebrew to access files / folders directly on the host computer.
- Permet aux jeux et homebrews à accéder aux fichiers / dossiers directement sur l'ordinateur hôte.
+ Permettre aux jeux et aux homebrews d'accéder aux fichiers et aux dossiers présents sur l'ordinateur hôte.
+
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Accélérer l'émulation pour que le taux de rafraîchissement de l'invité corresponde à celui de l'hôte. Cela améliorera la fluidité des animations, au prix d'accélérer l'émulation jusqu'à 1 %. Cette option est automatiquement désactivée s'il y a trop d'écart entre le taux de rafraîchissement de la console et celui de l'hôte. Si vous avez un écran à taux de rafraîchissement variable, désactivez cette option.
@@ -3574,47 +3902,52 @@ Succès : %5 (%6)
The "User Preference" string will appear after the text "Recommended Value:"Vitesse d'avance rapide
+
+
+ 100%
+ 100 %
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
- Définissez la vitesse d'avance rapide. Cette vitesse sera utilisée lorsque la touche d'avance rapide sera pressée/activée.
+ Définissez la vitesse d'avance rapide. Cette vitesse sera utilisée lors de l'utilisation du raccourci « Avance rapide ».Slow-Motion SpeedThe "User Preference" string will appear after the text "Recommended Value:"
- Vitesse de ralenti
+ Vitesse du ralentiSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.
- Définissez la vitesse du ralenti. Cette vitesse sera utilisée lorsque la touche de ralenti sera pressée/activée.
+ Définissez la vitesse du ralenti. Cette vitesse sera utilisée lors de l'utilisation du raccourci « Ralenti ».EE Cycle Rate
- Taux de cycle EE
+ Cadence de l'EEEE Cycle Skip
- Saut de Cycle EE
+ Saut de cycle EESets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.
- Définir la priorité pour des threads spécifiques dans un ordre spécifique ignorant le planificateur système. Peut aider les processeurs avec des gros cœurs (P) et des petits cœurs (E) (par exemple, des processeurs Intel 12ème génération ou plus récent, ou des processeurs de Intel ou d'autres fournisseurs tel que AMD).
+ Définir la priorité de certains threads dans un ordre spécifique en ignorant le planificateur système. Cela peut aider les CPU ayant des gros cœurs (P) et des petits cœurs (E) (par exemple, les processeurs Intel 12ème génération ou plus récents, ou des processeurs de Intel ou d'autres fournisseurs tel que AMD).Enable Multithreaded VU1 (MTVU1)
- Activer le VU1 multi-threadé (MTVU1)
+ Activer MTVU1 (VU1 multithreadée)Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
- Cette option améliore généralement les performances si vous avez un processeur avec 4 cœurs ou plus. Fonctionne bien avec la plupart des jeux, mais certains jeux sont incompatibles et pourraient se bloquer.
+ Cette option améliore généralement les performances si vous avez un CPU avec 4 cœurs ou plus. Fonctionne bien avec la plupart des jeux, mais certains jeux sont incompatibles et pourraient se bloquer.
@@ -3629,133 +3962,128 @@ Succès : %5 (%6)
2 Frames
- 2 images
+ 2 imagesSets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
- Définissez le nombre maximum d'images pouvant être en attente du GS, avant que le thread CPU ne doive attendre que l'une d'elles soit terminée pour pouvoir reprendre. Augmenter la valeur peut permettre de lisser les variations de durées d'image, mais cela rajoute de la latence d’entrée.
-
-
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Lorsque la VSync et le rééchantillonnage audio sont activés, la vitesse de l'émulation est ajustée pour que le taux de rafraîchissement de la console corresponde à celui de l'hôte. Les animations seront plus fluides, mais cela peut accélérer la vitesse de l'émulation jusqu'à 1 %. Cette option est automatiquement désactivée s'il y a trop d'écart entre le taux de rafraîchissement de la console et celui de l'hôte. Si vous avez un écran à taux de rafraîchissement variable, désactivez cette option.
+ Définissez le nombre maximum d'images pouvant être en attente du GS, avant que le thread CPU ne doive attendre qu'une des images soit terminée avant de reprendre. Augmenter la valeur peut permettre de lisser les variations de durées d'image, mais cela rajoutera de la latence d'entrée.
-
+ Use Global Setting [%1%]Utiliser le paramètre global [%1 %]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1 % [%2 IPS (NTSC), %3 IPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
- Illimité
+ Illimitée
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
- Personnalisé
+ Personnalisée
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
- Personnalisé [%1 % / %2 IPS (NTSC), %3 IPS (PAL)]
+ Personnalisé [%1 %, %2 IPS (NTSC), %3 IPS (PAL)]
-
+ Custom Speed
- Vitesse Personnalisées
+ Vitesse personnalisée
-
+ Enter Custom Speed
- Entrez la Vitesse Personnalisée
+ Saisissez la vitesse désiréeFolderSettingsWidget
-
+ Cache DirectoryDossier du cache
-
-
-
-
-
+
+
+
+
+ Browse...
- Parcourir...
+ Parcourir…
-
-
-
-
-
+
+
+
+
+ Open...
- Ouvrir...
+ Ouvrir…
-
-
-
-
-
+
+
+
+
+ ResetRéinitialiser
-
+ Used for storing shaders, game list, and achievement data.
- Utilisé pour stocker les shaders, la liste des jeux, et les données des succès.
+ Utilisé pour stocker les shaders, la liste des jeux et les données des succès.
-
+ Cheats DirectoryDossier des codes de triche
-
+ Used for storing .pnach files containing game cheats.Utilisé pour stocker les fichiers .pnach contenant des codes de triche.
-
+ Covers DirectoryDossier des jaquettes
-
+ Used for storing covers in the game grid/Big Picture UIs.
- Utilisé pour stocker les jaquettes des jeux pour le mode grille / interfaces Big Picture.
+ Utilisé pour stocker les jaquettes pour la grille des jeux et pour l'interface Big Picture.
-
+ Snapshots DirectoryDossier des instantanés
-
+ Used for screenshots and saving GS dumps.Utilisé pour stocker les captures d'écran et les dumps du GS.
-
+ Save States DirectoryDossier des sauvegardes d'état
-
+ Used for storing save states.Utilisé pour stocker les sauvegardes d'état.
@@ -3763,4307 +4091,4228 @@ Succès : %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Aucun périphérique CD/DVD-ROM trouvé. Assurez-vous qu'un lecteur est bien connecté et que vous avez les autorisations nécessaires pour y accéder.
-
+ Use Global SettingUtiliser le paramètre global
-
+ Automatic binding failed, no devices are available.
- L'association automatique a échoué, aucun périphérique disponible.
+ Échec de l'association automatique, aucun périphérique disponible.
-
+ Game title copied to clipboard.
- Titre du jeu copié dans le presse-papiers.
+ Nom du jeu copié dans le presse-papiers.
-
+ Game serial copied to clipboard.Numéro de série du jeu copié dans le presse-papiers.
-
+ Game CRC copied to clipboard.CRC du jeu copié dans le presse-papiers.
-
+ Game type copied to clipboard.
- Type du jeu copié dans le presse-papiers.
+ Type de jeu copié dans le presse-papiers.
-
+ Game region copied to clipboard.Région du jeu copiée dans le presse-papiers.
-
+ Game compatibility copied to clipboard.Compatibilité du jeu copiée dans le presse-papiers.
-
+ Game path copied to clipboard.
- Chemin du jeu copié dans le presse-papiers.
+ Chemin d'accès au jeu copié dans le presse-papiers.
-
+ Per-game controller configuration initialized with global settings.
- Configuration de la manette spécifique au jeu initialisée aux paramètres globaux.
+ Configuration des manettes propre au jeu initialisée aux paramètres globaux.
-
+ Controller settings reset to default.Paramètres des manettes réinitialisés.
-
+ No input profiles available.Aucun profil d'entrée disponible.
-
+ Create New...
- Créer un profil...
+ Créer un profil…
-
+ Enter the name of the input profile you wish to create.Saisissez le nom du profil d'entrée que vous souhaitez créer.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.
- Voulez-vous vraiment restaurer les paramètres par défaut ? Toutes vos préférences seront perdues.
+ Voulez-vous vraiment rétablir les paramètres par défaut ? Toutes vos préférences seront perdues.
-
+ Settings reset to defaults.Paramètres réinitialisés.
-
- Quick Save Slot
- Emplacement de sauvegarde rapide
-
-
-
+ No save present in this slot.
- Aucune sauvegarde dans cet emplacement.
+ Aucune sauvegarde à cet emplacement.
-
+ No save states found.Aucune sauvegarde d'état trouvée.
-
+ Failed to delete save state.Échec de la suppression de la sauvegarde d'état.
-
+ Failed to copy text to clipboard.
- Échec de la copie des données dans le presse-papiers.
+ Échec de la copie des données vers le presse-papiers.
-
+ This game has no achievements.
- Ce jeu n'a aucun succès.
+ Aucun succès disponible pour ce jeu.
-
+ This game has no leaderboards.
- Ce jeu n'a aucun classement.
+ Aucun classement disponible pour ce jeu.
-
+ Reset SystemRéinitialiser le système
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Le mode hardcore sera activé après la réinitialisation du système. Voulez-vous réinitialiser le système maintenant ?
-
+ Launch a game from images scanned from your game directories.Lancer un jeu à partir d'images scannées dans vos dossiers de jeux.
-
+ Launch a game by selecting a file/disc image.Lancer un jeu en sélectionnant une image disque ou un fichier.
-
+ Start the console without any disc inserted.Démarrer la console sans insérer de jeu.
-
+ Start a game from a disc in your PC's DVD drive.Lancer un jeu à partir du disque se trouvant dans le lecteur DVD de votre PC.
-
+ Change settings for the emulator.
- Modifiez les paramètres de l'émulateur.
+ Modifier les paramètres de l'émulateur.
-
+ Exits the program.Quitter le programme.
-
+ No BindingAucune
-
+ Setting %s binding %s.%s : association de %s.
-
+ Push a controller button or axis now.Appuyez sur un bouton ou poussez un axe de votre manette.
-
+ Timing out in %.0f seconds...
- %.0f secondes...
+ %.0f secondes restantes…
-
+ UnknownInconnu(e)
-
+ OKOK
-
+ Select Device
- Sélectionner un périphérique
+ Sélectionnez un périphérique
-
+ DetailsDétails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.
- Copier les paramètres globaux actuels dans les paramètres spécifiques à ce jeu.
+ Copier les paramètres globaux actuels dans les paramètres propres à ce jeu.
-
+ Clears all settings set for this game.
- Efface tous les paramètres définis pour ce jeu.
+ Effacer tous les paramètres définis pour ce jeu.
-
+ BehaviourComportement
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.
- Empêche l’économiseur d’écran de s'activer et l’hôte de se mettre en veille pendant que l’émulation est en cours d'exécution.
+ Empêcher l'économiseur d'écran de s'activer et l'hôte de se mettre en veille pendant que l'émulation est en cours d'exécution.
-
+ Shows the game you are currently playing as part of your profile on Discord.
- Affiche le jeu auquel vous êtes en train de jouer dans votre profil Discord.
+ Afficher le jeu auquel vous êtes en train de jouer dans votre profil Discord.
-
+ Pauses the emulator when a game is started.
- Met en pause l'émulateur lorsqu'un jeu est lancé.
+ Mettre en pause l'émulateur lors du lancement d'un jeu.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
- Met en pause l'émulateur lorsque vous minimisez la fenêtre ou que vous utilisez une autre application. L'émulation reprendra lorsque vous reviendrez sur PCSX2.
+ Mettre en pause l'émulateur lorsque vous minimisez la fenêtre ou que vous utilisez une autre application. L'émulation reprendra lorsque vous reviendrez sur PCSX2.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.
- Met en pause l'émulateur lorsque vous ouvrez le menu rapide, et reprend l'émulation lorsque vous le fermez.
+ Mettre en pause l'émulateur lorsque vous ouvrez le menu rapide et reprendre l'émulation lorsque vous le fermez.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
- Une confirmation vous sera demandée avant d'arrêter la machine virtuelle avec un raccourci clavier.
+ Une confirmation vous sera demandée lors de l'utilisation du raccourci « Éteindre la machine virtuelle ».
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
- Enregistre automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer.
-
-
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Active le chargement des surcouches ini à partir des paramètres de jeu ou des paramètres personnalisés par jeu.
+ Enregistrer automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer.
-
+ Uses a light coloured theme instead of the default dark theme.Utiliser un thème clair à la place du thème sombre par défaut.
-
+ Game DisplayAffichage du jeu
-
- Automatically switches to fullscreen mode when the program is started.
- Bascule automatiquement en mode plein écran lorsque le programme est lancé.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.
- Basculer entre les modes plein écran et fenêtré lors d'un double-clic sur la fenêtre.
+ Basculer entre les modes plein écran et fenêtré lors d'un double-clic dans la fenêtre.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
- Masquer le pointeur/curseur de la souris lorsque l'émulateur est en mode plein écran.
+ Masquer le pointeur/curseur de la souris lorsque le mode plein écran est activé.
-
+ Determines how large the on-screen messages and monitor are.Déterminez la taille des graphiques et des messages affichés à l'écran.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
- Afficher des messages sur l'écran lors d'événements tels que la création ou le chargement d'une sauvegarde d'état, la prise d'une capture d'écran, etc.
+ Afficher un message à l'écran lors d'événements tels que la création ou le chargement d'une sauvegarde d'état, la prise d'une capture d'écran, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Afficher la vitesse d'émulation actuelle du système en pourcentage dans le coin supérieur droit de l'écran.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Afficher le nombre d'images (ou de synchronisations verticales) du système par seconde dans le coin supérieur droit de l'écran.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.
- Afficher l'utilisation du processeur en fonction des threads dans le coin supérieur droit de l'écran.
+ Afficher l'utilisation du CPU en fonction des threads dans le coin supérieur droit de l'écran.
-
+ Shows the host's GPU usage in the top-right corner of the display.Afficher l'utilisation du GPU de l'hôte dans le coin supérieur droit de l'écran.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Affiche la résolution à laquelle le jeu effectue son rendu dans le coin supérieur droit de l'écran.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Afficher des statistiques sur le GS (primitives, draw calls) dans le coin supérieur droit de l'écran.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Afficher des indicateurs lorsque vous activez l'avance rapide, mettez en pause, ou qu'un autre état anormal est actif.
-
+ Shows the current configuration in the bottom-right corner of the display.Afficher la configuration actuelle dans le coin inférieur droit de l'écran.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Afficher l'état système de la manette dans le coin inférieur gauche de l'écran.
-
+ Shows a visual history of frame times in the upper-left corner of the display.
- Afficher un historique des durées d'image dans le coin supérieur gauche de l'écran.
+ Afficher un historique visuel des durées d'image dans le coin supérieur gauche de l'écran.
-
+ Displays warnings when settings are enabled which may break games.
- Afficher des avertissements lorsque des paramètres pouvant causer un mauvais fonctionnement des jeux sont actifs.
+ Afficher des avertissements lorsque des paramètres pouvant affecter le bon fonctionnement des jeux sont activés.
-
+ Resets configuration to defaults (excluding controller settings).Réinitialiser les paramètres (sauf les paramètres des manettes).
-
+ Changes the BIOS image used to start future sessions.
- Modifie l'image du BIOS utilisée pour démarrer les prochaines sessions.
+ Sélectionnez l'image de BIOS à utiliser lors des prochaines sessions.
-
+ AutomaticAutomatique
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Par défaut
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ Lorsque cette option est activée, les paramètres propres à chaque jeu sont appliqués. Désactivez l'option pour toujours utiliser les paramètres globaux.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Basculer automatiquement en mode plein écran au lancement d'un jeu.
+
+
+ On-Screen Display
- On-Screen Display
+ Affichage à l'écran
+
+
+
+ %d%%
+ %d %%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Afficher la résolution du jeu dans le coin supérieur droit de l'écran.
-
+ BIOS Configuration
- BIOS Configuration
+ Configuration du BIOS
-
+ BIOS SelectionSélection du BIOS
-
+ Options and Patches
- Options and Patches
+ Options et patchs
-
+ Skips the intro screen, and bypasses region checks.
- Permet de passer l'écran de démarrage et de faire fonctionner un jeu venant d'une autre région.
+ Passer l'écran de démarrage et faire fonctionner les jeux provenant d'autres régions.
-
+ Speed ControlContrôle de la vitesse
-
+ Normal SpeedVitesse normale
-
+ Sets the speed when running without fast forwarding.
- Permet de définir la vitesse d'exécution hors avance rapide.
+ Définissez la vitesse d'exécution hors avance rapide.
-
+ Fast Forward SpeedVitesse d'avance rapide
-
+ Sets the speed when using the fast forward hotkey.
- Permet de définir la vitesse lors de l'appui sur la touche d'avance rapide.
+ Définissez la vitesse à utiliser lors de l'utilisation du raccourci « Avance rapide ».
-
+ Slow Motion Speed
- Vitesse de ralenti
+ Vitesse du ralenti
-
+ Sets the speed when using the slow motion hotkey.
- Permet de définir la vitesse lors de l'appui sur la touche de ralenti.
+ Définissez la vitesse à utiliser lors de l'utilisation du raccourci « Activer/désactiver le ralenti ».
-
+ Enable Speed LimiterActiver le limiteur de vitesse
-
+ When disabled, the game will run as fast as possible.
- En désactivant le limiteur de vitesse, le jeu s'exécutera aussi vite que possible.
+ Lorsque cette option est désactivée, le jeu s'exécute à la vitesse maximale.
-
+ System SettingsParamètres système
-
+ EE Cycle Rate
- Taux de cycle EE
+ Cadence de l'EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocker ou overclocker le CPU de l'Emotion Engine émulé.
-
+ EE Cycle SkippingSaut de cycle EE
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Pénaliser l'Emotion Engine émulé pour exécuter des programmes VU.
-
-
-
+ Affinity Control ModeMode de contrôle de l'affinité
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
- Associer les threads de l'émulateur à un cœur du CPU pour améliorer potentiellement les performances et les variations des durées d'image.
+ Associer certains threads de l'émulateur à certains cœurs CPU pour potentiellement améliorer les performances et lisser les variations de durée d'image.
-
+ Enable MTVU (Multi-Threaded VU1)
- Activer MTVU (VU1 multi-threadé)
-
-
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Utiliser un thread supplémentaire pour les microprogrammes VU1. Boost de vitesse considérable.
+ Activer MTVU (VU1 multithreadée)
-
+ Enable Instant VU1
- Activer le VU1 instantané
+ Activer « Instant VU1 »
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Réduire la division du temps processeur entre les recompilateurs VU1 et EE, ce qui permet d'exécuter le VU1 à une vitesse d'horloge infinie.
-
-
-
+ Enable CheatsActiver les codes de triche
-
+ Enables loading cheats from pnach files.Activer le chargement des codes de triche à partir des fichiers pnach.
-
+ Enable Host FilesystemActiver le système de fichiers hôte
-
+ Enables access to files from the host: namespace in the virtual machine.Activer l'accès aux fichiers de l'hôte dans la machine virtuelle par l'espace de noms « host: ».
-
+ Enable Fast CDVD
- Activer le CDVD rapide
+ Activer « Fast CDVD »
-
+ Fast disc access, less loading times. Not recommended.
- Accès rapide au disque et temps de chargement plus courts. Activation déconseillée.
+ Accès rapide au disque et temps de chargement plus courts. Déconseillé.
-
+ Frame Pacing/Latency ControlCadence d'image et contrôle de la latence
-
+ Maximum Frame LatencyLatence d'image maximale
-
+ Sets the number of frames which can be queued.Définissez le nombre d'images pouvant être mises en attente.
-
+ Optimal Frame PacingCadence d'image optimale
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
- Synchroniser les threads EE et GS après chaque image. Vous obtiendrez la latence d'entrée minimale, mais cela demandera plus de ressources.
-
-
-
- Adjust To Host Refresh Rate
- Utiliser le taux de rafraîchissement de l'hôte
+ Synchroniser les threads EE et GS après chaque image. La latence d'entrée sera minimisée mais cela demandera plus de ressources.
-
+ Speeds up emulation so that the guest refresh rate matches the host.Accélérer l'émulation pour que le taux de rafraîchissement de l'invité corresponde à celui de l'hôte.
-
+ RendererMoteur de rendu
-
+ Selects the API used to render the emulated GS.Sélectionnez l'API à utiliser pour le rendu du GS émulé.
-
+ Sync To Host Refresh (VSync)Synchroniser les rafraîchissements avec l'hôte (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchroniser la présentation des images avec le rafraîchissement de l'hôte.
-
+ DisplayAffichage
-
+ Aspect Ratio
- Ratio d'aspect
+ Format d'image
-
+ Selects the aspect ratio to display the game content at.
- Sélectionnez le ratio d'aspect à utiliser pour l'affichage du jeu.
+ Sélectionnez le format d'image à utiliser pour l'affichage du jeu.
-
+ FMV Aspect Ratio
- Ratio d'aspect des FMV
+ Format d'image FMV
-
+ Selects the aspect ratio for display when a FMV is detected as playing.
- Sélectionnez le ratio d'aspect à utiliser lorsque la lecture d'une cinématique vidéo est détectée.
+ Sélectionnez le format d'image à utiliser lorsque la lecture d'une cinématique vidéo est détectée.
-
+ DeinterlacingDésentrelacement
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
- Sélectionnez l'algorithme utilisé pour convertir la sortie entrelacée de la PS2 en signal progressif adapté à l'affichage.
+ Sélectionnez l'algorithme à utiliser pour convertir la sortie entrelacée de la PS2 en signal progressif adapté à l'affichage.
-
+ Screenshot SizeTaille des captures d'écran
-
+ Determines the resolution at which screenshots will be saved.Déterminez la résolution à laquelle les captures d'écran doivent être enregistrées.
-
+ Screenshot FormatFormat des captures d'écran
-
+ Selects the format which will be used to save screenshots.
- Sélectionnez le format qui sera utilisé pour enregistrer les captures d'écran.
+ Sélectionnez le format à utiliser pour enregistrer les captures d'écran.
-
+ Screenshot QualityQualité des captures d'écran
-
+ Selects the quality at which screenshots will be compressed.
- Sélectionnez la qualité à utiliser pour la compression des captures d'écran.
+ Sélectionnez la qualité des captures d'écran compressées.
-
+ Vertical StretchÉtirement vertical
-
+ Increases or decreases the virtual picture size vertically.
- Agrandit ou réduit verticalement la taille de l'image virtuelle.
+ Agrandir ou réduire verticalement l'image virtuelle.
-
+ CropRognage
-
+ Crops the image, while respecting aspect ratio.
- Rogner l'image en respectant le ratio d'aspect.
+ Rogner l'affichage tout en respectant le format d'image.
-
+
+ %dpx
+ %d px
+
+
+ Enable Widescreen PatchesActiver les patchs écran large
-
+ Enables loading widescreen patches from pnach files.Activer le chargement des patchs écran large à partir des fichiers pnach.
-
+ Enable No-Interlacing PatchesPatchs de désactivation de l'entrelacement
-
+ Enables loading no-interlacing patches from pnach files.Activer le chargement des patchs de désactivation de l'entrelacement à partir des fichiers pnach.
-
+ Bilinear UpscalingMise à l'échelle bilinéaire
-
+ Smooths out the image when upscaling the console to the screen.
- Lisse l'image lors de la mise à l'échelle de la sortie vidéo de la console à l'écran.
+ La mise à l'échelle bilinéaire lisse l'image lors de la mise à l'échelle de la sortie vidéo de la console à la résolution de l'écran.
-
+ Integer UpscalingMise à l'échelle par multiplicateur entier
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Ajouter une zone de remplissage autour de la sortie vidéo pour s'assurer que le ratio entre les pixels de l'hôte et les pixels de la console soit un nombre entier. Vous obtiendrez une image plus nette dans certains jeux 2D.
-
+ Screen OffsetsDécalage de l'écran
-
+ Enables PCRTC Offsets which position the screen as the game requests.
- Activer les Offsets PCRTC qui permettent de positionner l'écran comme demandé par le jeu.
+ Activer les « PCRTC Offsets » qui permettent de positionner l'écran comme demandé par le jeu.
-
+ Show Overscan
- Afficher la zone de surbalayage
+ Surbalayage (overscan)
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.
- Affiche la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran.
+ Afficher la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran.
-
+ Anti-BlurAnti-flou
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
- Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais beaucoup de jeux seront moins flous.
+ Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais cela rendra beaucoup de jeux moins flous.
-
+ RenderingRendu
-
+ Internal ResolutionRésolution interne
-
+ Multiplies the render resolution by the specified factor (upscaling).
- Multiplier la résolution du rendu par le multiplicateur spécifié (mise à l'échelle du rendu).
+ Multiplier la résolution du rendu par la valeur spécifiée (mise à l'échelle du rendu).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.
- Déterminez la façon dont les mipmaps doivent être utilisées lors du rendu des textures.
+ Déterminez la manière d'utiliser les mipmaps dans le rendu des textures.
-
+ Bilinear FilteringFiltrage bilinéaire
-
+ Selects where bilinear filtering is utilized when rendering textures.Sélectionnez où utiliser le filtrage bilinéaire dans le rendu des textures.
-
+ Trilinear FilteringFiltrage trilinéaire
-
+ Selects where trilinear filtering is utilized when rendering textures.Sélectionnez où utiliser le filtrage trilinéaire dans le rendu des textures.
-
+ Anisotropic FilteringFiltrage anisotrope
-
- Selects where anistropic filtering is utilized when rendering textures.
- Sélectionnez où utiliser le filtrage anisotrope dans le rendu des textures.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Sélectionnez le type de dithering à appliquer lorsque le jeu demande son utilisation.
-
+ Blending Accuracy
- Précision du blending
+ Précision des fusions
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
- Déterminez le niveau de précision de l'émulation des types de blending non pris en charge par le moteur de rendu de l'hôte.
+ Déterminez le niveau de précision de l'émulation des modes de fusion qui ne sont pas pris en charge par le moteur de rendu de l'hôte.
-
+ Texture PreloadingPréchargement des textures
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Transférer au GPU les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela peut améliorer les performances dans certains jeux.
-
+ Software Rendering ThreadsThreads de rendu logiciel
-
+ Number of threads to use in addition to the main GS thread for rasterization.
- Nombre de threads additionnels à utiliser pour la rastérisation en plus du thread principal du GS.
+ Nombre de threads à utiliser pour la rastérisation en plus du thread principal du GS.
-
+ Auto Flush (Software)
- Auto-flush (logiciel)
+ Purge auto. (logiciel)
-
+ Force a primitive flush when a framebuffer is also an input texture.Forcer une purge des primitives lorsqu'un framebuffer est aussi utilisé comme texture d'entrée.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Activer l'émulation de l'edge anti-aliasing du GS (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Activer l'émulation du mipmapping des textures du GS.
-
+ Hardware FixesCorrectifs matériels
-
+ Manual Hardware FixesCorrectifs matériels manuels
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.
- Désactiver les correctifs matériels automatiques pour vous permettre de choisir manuellement les correctifs à appliquer.
+ Désactiver les correctifs matériels automatiques pour pouvoir choisir manuellement les correctifs à appliquer.
-
+ CPU Sprite Render SizeTaille du rendu CPU des sprites
-
+ Uses software renderer to draw texture decompression-like sprites.Utiliser le moteur de rendu logiciel pour les dessins identifiés comme étant de la décompression de textures.
-
+ CPU Sprite Render LevelNiveau du rendu CPU des sprites
-
+ Determines filter level for CPU sprite render.
- Déterminez le niveau du filtre pour le rendu des sprites par le CPU.
+ Déterminez le niveau de filtre pour le rendu CPU des sprites.
-
+ Software CLUT Render
- Rendu CLUT logiciel
+ Rendu logiciel des CLUT
-
+ Uses software renderer to draw texture CLUT points/sprites.
- Utiliser le moteur de rendu logiciel pour dessiner les points et les sprites utilisant la texture CLUT.
+ Utiliser le moteur de rendu logiciel pour dessiner les points et les sprites des textures de palettes.
-
+ Skip Draw Start
- Début du Skip Draw
+ Début du Skipdraw
-
+ Object range to skip drawing.Valeurs limites des objets à ne pas dessiner.
-
+ Skip Draw End
- Fin du Skip Draw
+ Fin du Skipdraw
-
+ Auto Flush (Hardware)
- Auto-flush (matériel)
+ Purge auto. (matériel)
-
+ CPU Framebuffer Conversion
- Conversion CPU du framebuffer
+ Conversion CPU des framebuffers
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
- Utiliser le CPU pour convertir les framebuffers 4 bits et 8 bits plutôt que le GPU.
+ Utiliser le CPU pour convertir les framebuffers 4 bits et 8 bits plutôt que le GPU.
-
- Disable Depth Support
- Désactiver l'émulation de la profondeur
-
-
-
- Disable the support of depth buffer in the texture cache.
- Désactiver l'utilisation du depth buffer dans le cache des textures.
-
-
-
+ Disable Safe FeaturesDésactiver les fonctionnalités sûres
-
+ This option disables multiple safe features.Cette option désactive plusieurs fonctionnalités sûres.
-
- Disable Render Features
- Désactive les fonctionnalités de rendu
-
-
-
+ This option disables game-specific render fixes.
- Cette option désactive les correctifs de rendu spécifiques au jeu.
+ Cette option désactive les correctifs de rendu propres à chaque jeu.
-
- Preload Frame
- Précharger les données des images
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Transférer les données du GS lors du rendu d'une nouvelle image pour reproduire correctement certains effets.
-
+ Disable Partial InvalidationDésactiver l'invalidation partielle
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.
- Supprimer une entrée du cache des textures lorsqu'elle en croise une autre, plutôt que de supprimer une zone spécifique de la texture.
-
-
-
- Texture Inside Render Target
- Texture dans la cible du rendu
+ Supprimer les entrées du cache des textures comportant des régions d'autres entrées, plutôt que de supprimer les régions en double.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
- Autoriser le cache des textures à réutiliser une partie d'un framebuffer précédent en texture d'entrée.
+ Autoriser le cache des textures à utiliser en texture d'entrée une partie d'un framebuffer précédent.
-
+ Read Targets When ClosingLire les cibles lors de la fermeture
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Au moment d'éteindre la machine virtuelle, transférer les cibles du cache des textures dans la mémoire locale.
-
+ Estimate Texture Region
- Estimer la zone de texture
+ Estimer la taille des textures
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
- Essayer de réduire la taille des textures lorsque le jeu ne la définit pas (exemple : les jeux Snowblind).
+ Essayer de réduire la taille des textures lorsque les jeux ne la définissent pas eux-mêmes (exemple : les jeux Snowblind).
-
+ GPU Palette ConversionConversion de palette GPU
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Utiliser le GPU pour appliquer les palettes aux textures plutôt que le CPU. Cela peut améliorer les performances dans certains jeux.
-
-
-
+ Upscaling Fixes
- Upscaling Fixes
-
-
-
- Half-Pixel Offset
- Décalage demi-pixel
+ Correctifs de mise à l'échelle
-
+ Adjusts vertices relative to upscaling.Ajuster les sommets en fonction du niveau de mise à l'échelle.
-
+ Round SpriteArrondir les sprites
-
+ Adjusts sprite coordinates.Ajuster les coordonnées des sprites.
-
+ Bilinear UpscaleMise à l'échelle bilinéaire
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Cette option permet, lors de la mise à l'échelle, de lisser les textures sur lesquelles le filtrage bilinéaire est appliqué. Exemple : la lueur du soleil dans Brave.
-
- TC Offset X
- Décalage TC X
-
-
-
+ Adjusts target texture offsets.
- Ajuste les décalages de la texture ciblée.
-
-
-
- TC Offset Y
- Décalage TC Y
+ Ajuster le décalage des textures cibles.
-
+ Align SpriteAligner les sprites
-
+ Fixes issues with upscaling (vertical lines) in some games.
- Corriger certains problèmes liés à la mise à l'échelle, comme les lignes verticales dans les jeux Namco (Ace Combat, Tekken, Soul Calibur, etc.).
+ Corriger des problèmes liés à la mise à l'échelle, comme les lignes verticales apparaissant dans certains jeux.
-
+ Merge SpriteFusionner les sprites
-
+ Replaces multiple post-processing sprites with a larger single sprite.Fusionner les sprites sur lesquels le post-traitement doit être appliqué.
-
+ Wild Arms Hack
- Hack Wild Arms
+ Hack « Wild Arms »
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Diminuer la précision du GS pour éviter les écarts entre les pixels lors de la mise à l'échelle. Corrige le texte sur les jeux Wild Arms.
-
+ Unscaled Palette Texture Draws
- Dessins avec palette non redimensionnée
+ Ne pas redimensionner les textures de palette
-
+ Can fix some broken effects which rely on pixel perfect precision.Activer cette option peut corriger certains effets nécessitant une précision au pixel près.
-
+ Texture ReplacementTextures de remplacement
-
+ Load TexturesCharger les textures
-
+ Loads replacement textures where available and user-provided.
- Charger les textures de remplacement fournies par l'utilisateur lorsqu'elles sont disponibles.
+ Charger les textures de remplacement fournies par l'utilisateur.
-
+ Asynchronous Texture Loading
- Chargement des textures asynchrone
+ Chargement asynchrone des textures
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Charger les textures de remplacement sur un thread séparé afin d'éviter les micro-ralentissements lorsque les textures de remplacement sont activées.
-
+ Precache Replacements
- Préchargement des textures de remplacement
+ Mise en cache anticipée des textures de remplacement
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Précharger en mémoire l'ensemble des textures de remplacement. L'activation de cette option n'est pas nécessaire si le chargement asynchrone est activé.
-
+ Replacements DirectoryDossier des textures de remplacement
-
+ FoldersDossiers
-
+ Texture DumpingDumping des textures
-
+ Dump TexturesDumper les textures
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumper sur le disque les textures pouvant être remplacées. Cela réduira les performances.
-
-
-
+ Dump MipmapsDumper les mipmaps
-
+ Includes mipmaps when dumping textures.Inclure les mipmaps lors du dumping des textures.
-
+ Dump FMV TexturesDumper les textures des FMV
-
+ Allows texture dumping when FMVs are active. You should not enable this.Autoriser le dumping des textures lorsqu'une cinématique vidéo est en cours de lecture. Vous ne devriez pas activer cette option.
-
+ Post-ProcessingPost-traitement
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Activer le shader de post-traitement FXAA.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Activer FidelityFX Contrast Adaptive Sharpening.
-
+ CAS Sharpness
- Netteté du CAS
+ Netteté CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.
- Déterminez l'intensité de l'effet de netteté du CAS.
+ Déterminez l'intensité de l'effet de netteté du post-traitement CAS.
-
+ FiltersFiltres
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Activer l'ajustement de la luminosité, du contraste et de la saturation.
-
+ Shade Boost BrightnessLuminosité Shade Boost
-
+ Adjusts brightness. 50 is normal.Ajustez la luminosité. 50 correspond à la luminosité normale.
-
+ Shade Boost ContrastContraste Shade Boost
-
+ Adjusts contrast. 50 is normal.Ajustez le contraste. 50 correspond au contraste normal.
-
+ Shade Boost SaturationSaturation Shade Boost
-
+ Adjusts saturation. 50 is normal.Ajustez la saturation. 50 correspond à la saturation normale.
-
+ TV ShadersShaders TV
-
- Selects post-processing TV shader.
- Sélectionnez un shader de post-traitement TV.
-
-
-
+ AdvancedAvancé
-
+ Skip Presenting Duplicate Frames
- Sauter la présentation d'images en double
-
-
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Sauter l'affichage des images qui sont identiques à la précédente dans les jeux à 25 ou 30 IPS. Cette option peut améliorer les performances au prix d'une latence d'entrée plus importante et d'une cadence d'image dégradée.
+ Sauter la présentation des images en double
-
+ Disable Threaded PresentationDésactiver la présentation threadée
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Présenter les images sur un thread séparé plutôt que sur le thread du GS. Cela peut améliorer les durées d'image sur certains systèmes, au prix d'une cadence d'image potentiellement dégradée.
-
-
-
+ Hardware Download ModeMode de téléchargement matériel
-
+ Changes synchronization behavior for GS downloads.Modifier la façon dont la synchronisation des téléchargements GS s'effectue.
-
+ Allow Exclusive FullscreenAutoriser le mode plein écran exclusif
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Modifier les heuristiques du pilote pour activer le mode plein écran exclusif, aussi appelé « direct flip » ou « direct scanout ».
-
+ Override Texture Barriers
- Barrières de textures
+ Barrières de texture
-
+ Forces texture barrier functionality to the specified value.
- Choisir le fonctionnement des barrières de textures.
+ Choisir le fonctionnement des barrières de texture.
-
+ GS Dump CompressionCompression des dumps du GS
-
+ Sets the compression algorithm for GS dumps.
- Choisir l'algorithme de compression à utiliser pour les dumps du GS.
+ Définissez l'algorithme de compression à utiliser pour les dumps du GS.
-
+ Disable Framebuffer FetchDésactiver la récupération du framebuffer
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Empêcher la récupération du framebuffer par le GPU de l'hôte, s'il prend en charge l'opération.
-
+ Disable Dual-Source Blending
- Désactiver le blending dual source
+ Désactiver le Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.
- Empêcher le blending dual source par le GPU de l'hôte, s'il prend en charge l'opération.
+ Empêcher le GPU de l'hôte d'utiliser le « Dual-Source Blending » (fusion double source), s'il prend en charge l'opération.
-
+ Disable Shader CacheDésactiver le cache des shaders
-
+ Prevents the loading and saving of shaders/pipelines to disk.Empêcher le chargement et l'enregistrement des shaders et des pipelines sur le disque dur.
-
+ Disable Vertex Shader Expand
- Désactiver l'agrandissement des vertex shaders
+ Désactiver l'expansion par vertex shader
-
+ Falls back to the CPU for expanding sprites/lines.Utiliser le CPU pour étendre les sprites et les lignes.
-
+ Runtime SettingsParamètres d'exécution
-
+ Applies a global volume modifier to all sound produced by the game.
- Appliquer un modificateur de volume global à tous les sons produits par le jeu.
+ Appliquer un modificateur de volume global aux sons produits par le jeu.
-
+ Mixing SettingsParamètres de mixage
-
+ Changes when SPU samples are generated relative to system emulation.Modifier le moment où les échantillons SPU doivent être générés par rapport à l'émulation du système.
-
+ Determines how the stereo output is transformed to greater speaker counts.
- Déterminez la façon dont la sortie stéréo du système émulé doit être utilisée avec un nombre plus important de haut-parleurs.
+ Déterminez la manière d'utiliser la sortie stéréo du système émulé avec un nombre plus important de haut-parleurs.
-
+ Output SettingsParamètres de sortie
-
+ Determines which API is used to play back audio samples on the host.Déterminez l'API à utiliser pour lire les échantillons audio sur l'hôte.
-
+ Sets the average output latency when using the cubeb backend.
- Définir la latence en sortie moyenne lors de l'utilisation du backend Cubeb.
+ Définir la latence de sortie moyenne lors de l'utilisation du backend Cubeb.
+
+
+
+ %d ms (avg)
+ %d ms (moy.)
-
+ Timestretch SettingsParamètres TimeStretch
-
+ Affects how the timestretcher operates when not running at 100% speed.
- Modifier le fonctionnement du timestretcher lorsque la vitesse d'exécution est différente de 100%.
+ Modifier le fonctionnement de TimeStretch lorsque la vitesse d'exécution est différente de 100 %.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsParamètres et opérations
-
+ Creates a new memory card file or folder.Créer une nouvelle Memory Card au format fichier ou dossier.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simuler une Memory Card plus grande en cachant aux jeux les sauvegardes provenant d'autres jeux.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Lors du chargement d'une sauvegarde d'état, éjecter automatiquement les Memory Cards dont l'état est différent de celui stocké dans la sauvegarde d'état.
-
+ If not set, this card will be considered unplugged.
- Désactiver cette option revient à ne pas insérer la Memory Card.
+ En désactivant cette option, la Memory Card est considérée comme retirée.
-
+ The selected memory card image will be used for this slot.L'image de Memory Card sélectionnée sera utilisée dans cette fente.
-
+ Resets the card name for this slot.Réinitialiser le nom de la carte à insérer dans cette fente.
-
+ Create Memory CardCréer une Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Saisissez le nom de la Memory Card que vous souhaitez créer et choisissez une taille. Pour une compatibilité optimale, nous vous recommandons les Memory Cards de 8 Mo et les Memory Cards au format dossier.
-
+ Card Name: Nom de la carte :
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.
- Personnaliser les paramètres des manettes pour ce jeu.
+ Utiliser des paramètres des manettes propres à ce jeu.
-
+ Copies the global controller configuration to this game.
- Copier les paramètres des manettes globaux dans les paramètres spécifiques à ce jeu.
+ Copier les paramètres globaux des manettes dans les paramètres propres à ce jeu.
-
+ Resets all configuration to defaults (including bindings).Réinitialiser tous les paramètres (dont les paramètres des manettes).
-
+ Replaces these settings with a previously saved input profile.
- Remplacer les paramètres actuels par un profil d'entrée enregistré précédemment.
+ Remplacer les paramètres actuels par les paramètres d'un profil d'entrée enregistré précédemment.
-
+ Stores the current settings to an input profile.Enregistrer les paramètres actuels dans un profil d'entrée.
-
+ Input SourcesSources d'entrées
-
+ The SDL input source supports most controllers.La source d'entrées SDL permet la prise en charge de la plupart des manettes.
-
+ Provides vibration and LED control support over Bluetooth.
- Activer le contrôle des vibrations et des LED par Bluetooth.
+ Activer la prise en charge des vibrations et le contrôle des LED par Bluetooth.
-
+ Allow SDL to use raw access to input devices.Autoriser SDL à utiliser l'accès brut aux périphériques d'entrée.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
- La source XInput permet la prise en charge des manettes Xbox 360, Xbox One et Xbox Series.
+ La source XInput permet la prise en charge des manettes Xbox 360, Xbox One et Xbox Series.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Ajouter trois emplacements de manette supplémentaires. Le multitap n'est pas pris en charge par tous les jeux.
-
+ Attempts to map the selected port to a chosen controller.Essayer d'assigner le périphérique de votre choix au port sélectionné.
-
+ No Buttons SelectedAucun bouton sélectionné
-
+ Determines how much pressure is simulated when macro is active.
- Déterminez la quantité de pression simulée lors de l'utilisation des macros.
+ Déterminez la quantité de pression à simuler lors de l'utilisation de la macro.
-
+ Determines the pressure required to activate the macro.
- Déterminez la pression requise pour activer la macro.
+ Déterminez la quantité de pression requise pour activer la macro.
-
+ Toggle every %d frames
- Alterner toutes les %d images
+ Alterner l'état toutes les %d images
-
+ Clears all bindings for this USB controller.
- Effacer toutes les associations de touches de cette manette USB.
+ Effacer toutes les associations pour cette manette USB.
-
+ Data Save Locations
- Emplacements des données à enregistrer
+ Emplacements d'enregistrement des données
-
+ Show Advanced SettingsAfficher les paramètres avancés
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.La modification de ces options pourrait rendre vos jeux inutilisables. C'est à vos risques et périls : l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ces paramètres.
-
+ Logging
- Logging
+ Journalisation
-
+ System ConsoleConsole système
-
+ Writes log messages to the system console (console window/standard output).Journaliser les événements dans la console système (fenêtre de la console ou sortie standard).
-
+ File LoggingJournalisation dans un fichier
-
+ Writes log messages to emulog.txt.Journaliser les événements dans le fichier emulog.txt.
-
+ Verbose LoggingJournalisation détaillée
-
+ Writes dev log messages to log sinks.
- Envoyer les journaux développeurs dans les puits de logs.
+ Envoyer les messages destinés aux développeurs vers les puits de logs.
-
+ Log TimestampsHorodatage des journaux
-
+ Writes timestamps alongside log messages.
- Dater tous les événements à journaliser.
+ Ajouter la date et l'heure aux messages des journaux.
-
+ EE Console
- Console de l'EE
+ Console EE
-
+ Writes debug messages from the game's EE code to the console.Écrire dans la console les messages de débogage du jeu provenant du code exécuté sur l'EE.
-
+ IOP Console
- Console de l'IOP
+ Console IOP
-
+ Writes debug messages from the game's IOP code to the console.Écrire dans la console les messages de débogage du jeu provenant du code exécuté sur l'IOP.
-
+ CDVD Verbose Reads
- Détail des lectures CDVD
+ Détails des lectures CDVD
-
+ Logs disc reads from games.Journaliser les lectures du disque par les jeux.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.
- Déterminez la façon dont sont arrondis les résultats des opérations sur des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux.
+ Déterminez la manière d'arrondir les résultats des opérations sur des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux.
-
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.
- Déterminez la façon de gérer le dépassement des limites des nombres à virgule flottante. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux.
+ Déterminez la manière de gérer les nombres à virgule flottante hors limites. Il peut être nécessaire d'ajuster ce paramètre pour certains jeux.
-
+ Enable EE RecompilerActiver le recompilateur EE
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
- Traduire dynamiquement le code machine MIPS-IV 64 bits en code natif.
+ Traduire dynamiquement le code machine MIPS-IV 64 bits en code natif.
-
+ Enable EE CacheActiver le cache de l'EE
-
+ Enables simulation of the EE's cache. Slow.
- Activer la simulation du cache de l'EE. C'est lent.
+ Activer la simulation du cache de l'EE. Activer l'option dégrade les performances.
-
+ Enable INTC Spin DetectionActiver la détection des boucles INTC
-
+ Huge speedup for some games, with almost no compatibility side effects.
- Augmentation considérable de la vitesse d'émulation de certains jeux. Impact sur la compatibilité très faible.
+ Amélioration colossale des performances de certains jeux. Impact sur la compatibilité très faible.
-
+ Enable Wait Loop DetectionActiver la détection de l'attente active
-
+ Moderate speedup for some games, with no known side effects.
- Amélioration modérée des performances de certains jeux, et aucun effet négatif connu.
+ Amélioration modérée des performances de certains jeux et aucun effet négatif connu.
-
+ Enable Fast Memory AccessActiver l'accès rapide à la mémoire
-
+ Uses backpatching to avoid register flushing on every memory access.Utiliser le backpatching pour éviter de transférer le contenu des registres dans la mémoire de l'hôte à chaque accès à la mémoire.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Activer le recompilateur VU0 (mode micro)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.Nouveau recompilateur pour les Vector Units dont la compatibilité a été grandement améliorée. Activation recommandée.
-
+ Enable VU1 RecompilerActiver le recompilateur VU1
-
+ Enable VU Flag OptimizationActiver l'optimisation du VU Status Flag
-
+ Good speedup and high compatibility, may cause graphical errors.Bonne amélioration des performances et compatibilité élevée, mais peut causer des problèmes d'affichage.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerActiver le recompilateur IOP
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
- Traduire dynamiquement le code machine MIPS-I 32 bits en code natif.
+ Traduire dynamiquement le code machine MIPS-I 32 bits en code natif.
-
+ GraphicsGraphismes
-
+ Use Debug DeviceUtiliser le périphérique de débogage
-
- Enables API-level validation of graphics commands
- Activer la validation au niveau de l'API des commandes graphiques.
-
-
-
+ SettingsParamètres
-
+ No cheats are available for this game.Aucun code de triche disponible pour ce jeu.
-
+ Cheat CodesCodes de triche
-
+ No patches are available for this game.Aucun patch disponible pour ce jeu.
-
+ Game PatchesPatchs
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.L'activation des codes de triche peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.L'activation des patchs peut entraîner des comportements imprévisibles tels que des plantages, des soft-locks ou la corruption de vos sauvegardes.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Utilisez les patchs à vos risques et périls, l'équipe PCSX2 ne fournira aucune assistance aux utilisateurs qui ont activé les patchs.
-
+ Game FixesCorrectifs
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
- Ne modifiez pas les correctifs vous-même, à moins que vous connaissiez la signification de chaque option et ce que leur activation implique.
+ Ne modifiez pas les correctifs vous-même, à moins que vous compreniez la signification de chaque option et ce que leur activation implique.
-
+ FPU Multiply Hack
- Multiplicateur de hack FPU
+ Hack « FPU Multiply »
-
+ For Tales of Destiny.Pour Tales of Destiny.
-
+ FPU Negative Div Hack
- Hack Div Négatif de FPU
+ Hack « FPU Negative Div »
-
+ For Gundam games.Pour les jeux Gundam.
-
+ Preload TLB Hack
- Précharger le Hack TLB
-
-
-
- To avoid tlb miss on Goemon.
- Pour éviter de rater le tlb sur Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Utiliser le moteur de rendu logiciel pour les cinématiques vidéo.
+ Hack « Preload TLB »
-
+ Needed for some games with complex FMV rendering.
- Nécessaire pour certains jeux avec un rendu FMV complexe.
+ Nécessaire pour certains jeux dont le rendu des cinématiques vidéo est complexe.
-
+ Skip MPEG Hack
- Ignorer le Hack MPEG
+ Hack « Skip MPEG »
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.
- Ignore les vidéos ou les FMV dans les jeux pour éviter les hangs ou les gels du jeu.
+ Passer les cinématiques vidéo (FMV) des jeux afin d'éviter les freezes.
-
+ OPH Flag Hack
- Hack du flag OPH
+ Hack « OPH Flag »
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Connu pour affecter les jeux suivants : Bleach Blade Battler, Growlanser II, Growlanser III, Wizardry.
+
+ EE Timing Hack
+ Hack « EE Timing »
-
- EE Timing Hack
- Hack de Timing de l'Emotion Engine
+
+ Instant DMA Hack
+ Hack « Instant DMA »
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Connu pour affecter les jeux suivants : Digital Devil Saga (répare les FMV et les crashes), SSX (répare les mauvais graphismes et les crashes).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Affecte les jeux connus suivants : Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Instant DMA Hack
- Hack instantané d'accès direct à la mémoire (DMA)
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ Pour l'ATH de SOCOM 2 et le freeze pendant les chargements dans Spy Hunter.
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Connu pour affecter les jeux suivants : Fire Pro Wrestling Z (mauvais graphismes sur le ring).
+
+ VU Add Hack
+ Hack « VU Add »
-
- Handle DMAC writes when it is busy.
- Gère les écritures du contrôleur d'accès direct à la mémoire (DMAC) quand il est déjà occupé.
+
+ Full VU0 Synchronization
+ Synchronisation complète de la VU0
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Connu pour affecter les jeux suivants : Mana Khemia 1, Metal Saga, Pilot Down Behind Ennemy Lines.
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forcer une synchronisation forte de la VU0 à chaque instruction COP2.
-
- Force GIF PATH3 transfers through FIFO
- Forcer les transferts GIF PATH3 via FIFO
+
+ VU Overflow Hack
+ Hack « VU Overflow »
-
- (Fifa Street 2).
- (FIFA Street 2).
+
+ To check for possible float overflows (Superman Returns).
+ Prendre en charge les débordements éventuels des nombres flottants (Superman Returns).
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simuler le VIF1 FIFO readahead. Corrige les lenteurs de chargement de certains jeux.
+
+ Use accurate timing for VU XGKicks (slower).
+ Cadencer précisément les XGKicks des VU (lent).
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Affecte les jeux connus suivants : Test Drive Unlimited, Transformers.
+
+ Quadraphonic
+ Quadriphonique
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Délai des stalles VIF1 (VIF1 FIFO)
+
+ Load State
+ Charger un état
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- Pour l'ATH de SOCOM 2 et le hang de chargement de Spy Hunter.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Faire sauter des cycles à l'Emotion Engine émulé. Cette option peut aider un nombre restreint de jeux tels que SOTC. La plupart du temps, activer l'option dégrade les performances.
-
- VU Add Hack
- Hack d'addition des VU
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Cette option améliore généralement les performances si vous avez un CPU avec 4 cœurs ou plus. Fonctionne bien avec la plupart des jeux, mais certains jeux sont incompatibles et pourraient se bloquer.
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Jeux qui ont besoin de ce hack pour démarrer : Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Exécuter instantanément la VU1. Amélioration modeste des performances dans la plupart des jeux. Fonctionne bien avec la plupart des jeux, mais il pourrait y avoir des problèmes d'affichage dans certains jeux.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack évite une recompilation constante dans certains jeux
+
+ Scale To Host Refresh Rate
+ Utiliser le taux de rafraîchissement de l'hôte
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Disable Depth Emulation
+ Désactiver l'émulation de la profondeur
-
- Full VU0 Synchronization
- Synchronisation complète de VU0
+
+ Disable the support of depth buffers in the texture cache.
+ Désactiver l'utilisation du depth buffer dans le cache des textures.
-
- Forces tight VU0 sync on every COP2 instruction.
- Forcer une synchronisation VU0 serrée sur chaque instruction COP2.
+
+ Disable Render Fixes
+ Désactiver les correctifs de rendu
-
- VU Sync (Run behind)
- Synchronisation VU (En retard)
+
+ Preload Frame Data
+ Précharger les données des images
-
- To avoid sync problems when reading or writing VU registers.
- Pour éviter des problèmes de synchronisation lors de la lecture ou de l'écriture des registres VU.
+
+ Texture Inside RT
+ Texture dans la cible du rendu
-
- VU Overflow Hack
- Hack de débordement VU
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ Lorsque cette option est activée, le GPU convertit les textures utilisant une palette à la place du CPU. C'est un moyen de répartir la charge de travail entre le GPU et le CPU.
-
- To check for possible float overflows (Superman Returns).
- Pour vérifier d'éventuels débordements de flotteurs (Superman Returns).
+
+ Half Pixel Offset
+ Décalage demi-pixel
-
- VU XGkick Sync
- Synchronisation de VU XGkick
+
+ Texture Offset X
+ Décalage X des textures
-
- Use accurate timing for VU XGKicks (slower).
- Utiliser un chronométrage précis pour les VU XGKicks (lent).
+
+ Texture Offset Y
+ Décalage Y des textures
-
- Use Blit for internal FPS
- Utiliser BLIT pour détecter la fréquence d'images interne
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumper sur le disque les textures pouvant être remplacées. Cela réduira les performances.
-
- Quadraphonic
- Quadraphonic
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Appliquer un shader qui reproduit les effets visuels de différents types de télévisions.
-
- Load State
- Charger l'état
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Sauter l'affichage des images identiques à la précédente dans les jeux à 25 ou 30 IPS. Activer cette option peut améliorer les performances au prix d'une latence d'entrée plus importante et d'une cadence d'image dégradée.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Présenter les images sur le thread principal du GS plutôt qu'un thread séparé. Cela permet de déboguer les problèmes liés aux durées d'image.
+
+
+
+ Enables API-level validation of graphics commands.
+ Activer la validation au niveau de l'API des commandes graphiques.
+
+
+
+ Use Software Renderer For FMVs
+ Utiliser le moteur de rendu logiciel pour les cinématiques vidéo
-
+
+ To avoid TLB miss on Goemon.
+ Permet d'éviter un TLB Miss pendant l'émulation de Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ Hack de timing à usage général. Affecte les jeux connus suivants : Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Corriger des problèmes d'émulation du cache. Affecte les jeux connus suivants : Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Affecte les jeux connus suivants : Bleach Blade Battlers, Growlanser II et III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Émuler le FIFO de la GIF
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct mais plus lent. Affecte les jeux connus suivants : FIFA Street 2.
+
+
+
+ DMA Busy Hack
+ Hack « DMA Busy »
+
+
+
+ Delay VIF1 Stalls
+ Retarder les arrêts de la VIF1
+
+
+
+ Emulate VIF FIFO
+ Émuler le FIFO de la VIF
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simuler le VIF1 FIFO readahead. Affecte les jeux connus suivants : Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ Hack « VU I Bit »
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Permet d'éviter de recompiler constamment dans certains jeux. Affecte les jeux connus suivants : Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ Pour les jeux Tri-Ace : Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ Synchronisation des VU
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ « Run Behind », éviter les problèmes de synchronisation lors des opérations de lecture et d'écriture dans les registres des VU.
+
+
+
+ VU XGKick Sync
+ Synchronisation par XGKick des VU
+
+
+
+ Force Blit Internal FPS Detection
+ Forcer la détection par BLIT de la fréquence d'images interne
+
+
+ Save StateSauvegarder l'état
-
+ Load Resume StateCharger la sauvegarde automatique
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
- Une sauvegarde d'état automatique créée à %s a été trouvée.
+ Une sauvegarde d'état automatique créée %s a été trouvée.
Voulez-vous charger cette sauvegarde et continuer ?
-
+ Region: Région :
-
+ Compatibility:
- Compatibilité:
+ Compatibilité :
-
+ No Game SelectedAucun jeu sélectionné
-
+ Search Directories
- Rechercher dans les dossiers
+ Dossiers
-
+ Adds a new directory to the game search list.Ajouter un nouveau dossier dans lequel rechercher des jeux à ajouter à la liste.
-
+ Scanning Subdirectories
- Scan des sous-dossiers
+ Sous-dossiers à scanner
-
+ Not Scanning SubdirectoriesPas de scan des sous-dossiers
-
+ List SettingsParamètres de la liste
-
+ Sets which view the game list will open to.
- Définir la vue à utiliser lors de l'ouverture de la liste des jeux.
+ Définissez le mode d'affichage à utiliser lors de l'ouverture de la liste des jeux.
-
+ Determines which field the game list will be sorted by.
- Déterminez par quel champ la liste de jeux sera triée.
+ Déterminez par quel champ la liste des jeux sera triée.
-
+ Reverses the game list sort order from the default (usually ascending to descending).
- Inverser l'ordre de tri par défaut de la liste des jeux (habituellement : croissant > décroissant).
+ Inverser l'ordre de tri par défaut de la liste des jeux (en général : croissant > décroissant).
-
+ Cover SettingsParamètres des jaquettes
-
+ Downloads covers from a user-specified URL template.
- Télécharge les jaquettes à partir d'une URL spécifiée par l'utilisateur.
+ Télécharger les jaquettes à partir d'une URL modèle fournie par l'utilisateur.
-
+ OperationsOpérations
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Sélectionnez où utiliser le filtrage anisotrope dans le rendu des textures.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
- Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Utiliser une méthode alternative de calcul de la fréquence d'images interne (plus fiable avec certains jeux).
-
+ Identifies any new files added to the game directories.
- Identifie tous les nouveaux fichiers ajoutés aux répertoires de jeu.
+ Identifier les nouveaux fichiers ajoutés aux dossiers de jeu.
-
+ Forces a full rescan of all games previously identified.Forcer un nouveau scan de tous les jeux précédemment identifiés.
-
+ Download Covers
- Télécharger les jaquettes
-
-
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 peut télécharger automatiquement les jaquettes pour les jeux qui n'en n'ont pas encore. Nous n'hébergeons aucune jaquette, l'utilisateur doit fournir sa propre source pour les images.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- Dans le formulaire ci-dessous, spécifiez les liens de téléchargement des jaquettes, avec une URL par ligne. Les variables suivantes sont disponibles :
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title} : nom du jeu.
-${filetitle} : nom du jeu provenant d'une composante du nom de fichier.
-${serial} : numéro de série du jeu.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Exemple : https://www.example-not-a-real-domain.com/covers/${serial}.jpg
+ Télécharger des jaquettes
-
- Use Serial File Names
- Utiliser les noms de fichiers standardisés
-
-
-
+ About PCSX2À propos de PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
- PCSX2 est un émulateur de PlayStation 2 (PS2) libre et open-source. Il vise à reproduire le comportement du matériel de la PS2 en combinant des interpréteurs et recompilateurs de CPU MIPS avec une machine virtuelle servant à gérer les états matériels et la mémoire système de la PS2. PCSX2 vous permet de jouer à des jeux de PS2 sur votre PC et d'améliorer votre expérience de jeu en tirant partie du grand nombre de fonctionnalités mises à votre disposition.
+ PCSX2 est un émulateur de PlayStation 2 (PS2) libre et open-source. Il vise à reproduire le comportement du matériel de la PS2 en combinant des interpréteurs et recompilateurs de CPU MIPS, avec une machine virtuelle servant à gérer les états matériels et la mémoire système de la PS2. PCSX2 vous permet de jouer à des jeux de PS2 sur votre PC et d'améliorer votre expérience de jeu en tirant partie du grand nombre de fonctionnalités mises à votre disposition.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
- PlayStation 2 et PS2 sont des marques déposées de Sony Interactive Entertainment. Cette application n'est aucunement affiliée à Sony Interactive Entertainment.
-
-
-
- XXX points
- XXX points
-
-
-
- Unlocked Achievements
- Succès obtenus
-
-
-
- Locked Achievements
- Succès verrouillés
-
-
-
- Active Challenge Achievements
- Défis actifs
+ PlayStation 2 et PS2 sont des marques déposées de Sony Interactive Entertainment. Cette application n'est pas affiliée de quelque manière que ce soit à Sony Interactive Entertainment.
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- L'envoi des scores est désactivé car le mode hardcore est désactivé. Les classements sont en lecture seule.
-
-
-
- Rank
- Rang
-
-
-
- Name
- Nom
-
-
-
- Time
- Temps
-
-
-
- Score
- Score
-
-
-
- Downloading leaderboard data, please wait...
- Téléchargement des données du classement, veuillez patienter ...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
- Si vous activez cette option et que vous êtes connecté(e) à RetroAchievements, PCSX2 scannera les succès à son lancement.
-
-
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- Lorsque cette option est activée, les informations rich presence sont collectées et envoyées au serveur.
+ Lorsque cette option est activée et que vous êtes connecté(e) à RetroAchievements, PCSX2 scanne les succès à son lancement.
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Activer le mode défi et les classements. La sauvegarde d'état, les codes de triche et le ralenti seront désactivés.
-
- Enables tracking and submission of leaderboards in supported games.
- Activer le suivi et la participation aux classements dans les jeux pris en charge.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Afficher un pop-up lors d'événements tels que l'obtention d'un succès ou la participation à un classement.
+ Afficher un pop-up lors d'événements tels qu'un succès déverrouillé ou la participation à un classement.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
- Jouer des effets sonores lors d'événements tels que l'obtention d'un succès ou la participation à un classement.
+ Jouer des effets sonores lors d'événements tels qu'un succès déverrouillé ou la participation à un classement.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Afficher l'icône des succès pouvant être débloqués dans le coin inférieur droit de l'écran.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
- When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
+ Lorsque cette option est activée, PCSX2 liste les succès provenant d'ensembles non officiels. RetroAchievements n'effectue pas le suivi de ces succès.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
- When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
+ Lorsque cette option est activée, PCSX2 considère que tous les succès sont verrouillés et aucune notification de déverrouillage n'est envoyée au serveur.
+
+
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Afficher un pop-up lorsqu'un défi débute, lors de l'envoi de votre participation et lorsque vous échouez.
-
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ Lorsque cette option est activée, chaque session se comporte comme si tous les succès étaient verrouillés.
+
+
+ Account
- Account
+ Compte
-
+ Logs out of RetroAchievements.Se déconnecter de RetroAchievements.
-
+ Logs in to RetroAchievements.Se connecter à RetroAchievements.
-
+ Current Game
- Current Game
+ Jeu actuel
-
- Achievements Login
- Connexion à RetroAchievements
-
-
-
- Please enter your user name and password for retroachievements.org.
- Veuillez saisir votre nom d'utilisateur et votre mot de passe pour vous connecter à retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Votre mot de passe ne sera pas enregistré dans PCSX2. À la place, un jeton d'accès est généré et utilisé pour se connecter.
-
-
-
- User Name:
- Nom d'utilisateur :
-
-
-
- Password:
- Mot de passe :
-
-
-
+ {} is not a valid disc image.{} n'est pas une image disque valide.
-
+ Automatic mapping completed for {}.Association automatique de {} réussie.
-
+ Automatic mapping failed for {}.Association automatique de {} échouée.
-
+ Game settings initialized with global settings for '{}'.Les paramètres du jeu ont été initialisés aux paramètres globaux pour « {} ».
-
+ Game settings have been cleared for '{}'.Les paramètres du jeu ont été effacés pour « {} ».
-
+ Console Port {}
- Console Port {}
+ Fente {}
-
+ {} (Current)
- {} (Actuel)
+ {} (actuel)
-
+ {} (Folder)
- {} (Dossier)
+ {} (dossier)
-
+ Memory card name '{}' is not valid.
- Le nom de la carte mémoire '{}' n'est pas valide.
+ « {} » n'est pas un nom de Memory Card valide.
-
+ Memory Card '{}' created.
- Carte mémoire '{}' créée.
+ Memory Card « {} » créée.
-
+ Failed to create memory card '{}'.
- Impossible de créer la carte mémoire '{}'.
+ Échec de la création de la Memory Card « %1 ».
-
+ A memory card with the name '{}' already exists.
- Une carte mémoire avec le nom '{}' existe déjà.
+ Une Memory Card nommée « {} » existe déjà.
-
+ Failed to load '{}'.
- Impossible de charger '{}'.
+ Échec du chargement de « {} ».
-
+ Input profile '{}' loaded.Profil d'entrée « {} » chargé.
-
+ Input profile '{}' saved.Profil d'entrée « {} » enregistré.
-
+ Failed to save input profile '{}'.
- Échec de l'enregistrement du profil dans '{}'.
+ Échec de l'enregistrement du profil « {} ».
-
+ Port {} Controller Type
- Type de la manette {}
+ Type de manette (port {})
-
+ Select Macro {} BindsSélectionnez les associations de la macro {}
-
+
+ Macro {} Frequency
+ Fréquence de la macro {}
+
+
+ Macro will toggle every {} frames.La macro alternera d'état toutes les {} images.
-
+ Port {} DevicePériphérique port {}
-
+ Port {} SubtypeSous-type port {}
-
+ {} unlabelled patch codes will automatically activate.
- {} unlabelled patch codes will automatically activate.
+ {} codes de patch sans étiquette seront activés automatiquement.
-
+ {} unlabelled patch codes found but not enabled.
- {} unlabelled patch codes found but not enabled.
+ {} codes de patch sans étiquette ont été trouvés mais ils ne seront pas activés.
-
+ This Session: {}Session actuelle : {}
-
+ All Time: {}Temps total : {}
-
+ Save Slot {0}
- Save Slot {0}
+ Emplacement {0}
-
+ Saved {}
- Saved {}
+ Sauvegardé : {}
-
+ {} does not exist.{} n'existe pas.
-
+ {} deleted.{} supprimé.
-
+ Failed to delete {}.Échec de la suppression de {}.
-
+ File: {}Fichier : {}
-
+ CRC: {:08X}CRC : {:08X}
-
+ Time Played: {}Temps de jeu : {}
-
+ Last Played: {}Lancé pour la dernière fois : {}
-
+ Size: {:.2f} MBTaille : {:.2f} Mo
-
- {} points
- {} points
+
+ Left:
+ Gauche :
-
- {} (Hardcore Mode)
- {} (mode hardcore)
+
+ Top:
+ Haut :
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
-
-
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ Droite :
-
- This game has {} leaderboards.
- Ce jeu a {} classements.
+
+ Bottom:
+ Bas :
-
+ SummaryRésumé
-
+ Interface SettingsParamètres de l'interface
-
+ BIOS SettingsParamètres BIOS
-
+ Emulation SettingsParamètres d'émulation
-
+ Graphics SettingsParamètres des graphismes
-
+ Audio SettingsParamètres audio
-
+ Memory Card SettingsParamètres Memory Card
-
+ Controller SettingsParamètres des manettes
-
+ Hotkey SettingsParamètres des raccourcis
-
+ Achievements SettingsParamètres des succès
-
+ Folder SettingsParamètres des dossiers
-
+ Advanced SettingsParamètres avancés
-
+ PatchesPatchs
-
+ CheatsTriche
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]
- 2% [1 FPS (NTSC) / 1 FPS (PAL)]
+ 2 % [1 IPS (NTSC), 1 IPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]
- 10% [6 FPS (NTSC) / 5 FPS (PAL)]
+ 10 % [6 IPS (NTSC), 5 IPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]
- 25% [15 FPS (NTSC) / 12 FPS (PAL)]
+ 25 % [15 IPS (NTSC), 12 IPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]
- 50% [30 FPS (NTSC) / 25 FPS (PAL)]
+ 50 % [30 IPS (NTSC), 25 IPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]
- 75% [45 FPS (NTSC) / 37 FPS (PAL)]
+ 75 % [45 IPS (NTSC), 37 IPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]
- 90% [54 FPS (NTSC) / 45 FPS (PAL)]
+ 90 % [54 IPS (NTSC), 45 IPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]
- 100% [60 FPS (NTSC) / 50 FPS (PAL)]
+ 100 % [60 IPS (NTSC), 50 IPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]
- 110% [66 FPS (NTSC) / 55 FPS (PAL)]
+ 110 % [66 IPS (NTSC), 55 IPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]
- 120% [72 FPS (NTSC) / 60 FPS (PAL)]
+ 120 % [72 IPS (NTSC), 60 IPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]
- 150% [90 FPS (NTSC) / 75 FPS (PAL)]
+ 150 % [90 IPS (NTSC), 75 IPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]
- 175% [105 FPS (NTSC) / 87 FPS (PAL)]
+ 175 % [105 IPS (NTSC), 87 IPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]
- 200% [120 FPS (NTSC) / 100 FPS (PAL)]
+ 200 % [120 IPS (NTSC), 100 IPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]
- 300% [180 FPS (NTSC) / 150 FPS (PAL)]
+ 300 % [180 IPS (NTSC), 150 IPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]
- 400% [240 FPS (NTSC) / 200 FPS (PAL)]
+ 400 % [240 IPS (NTSC), 200 IPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]
- 500% [300 FPS (NTSC) / 250 FPS (PAL)]
+ 500 % [300 IPS (NTSC), 250 IPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]
- 1000% [600 FPS (NTSC) / 500 FPS (PAL)]
+ 1000 % [600 IPS (NTSC), 500 IPS (PAL)]
-
+ 50% Speed50 %
-
+ 60% Speed60 %
-
+ 75% Speed75 %
-
+ 100% Speed (Default)100 % (par défaut)
-
+ 130% Speed130 %
-
+ 180% Speed180 %
-
+ 300% Speed300 %
-
+ Normal (Default)
- Normal (Par défaut)
+ Normal (par défaut)
-
+ Mild Underclock
- Léger underclock
+ Underclock léger
-
+ Moderate UnderclockUnderclock modéré
-
+ Maximum UnderclockUnderclock maximal
-
+ DisabledDésactivé
-
+ EE > VU > GS
- EE > VU > GS
+ EE > VU > GS
-
+ EE > GS > VU
- EE > GS > VU
+ EE > GS > VU
-
+ VU > EE > GS
- VU > EE > GS
+ VU > EE > GS
-
+ VU > GS > EE
- VU > GS > EE
+ VU > GS > EE
-
+ GS > EE > VU
- GS > EE > VU
+ GS > EE > VU
-
+ GS > VU > EE
- GS > VU > EE
+ GS > VU > EE
-
+ 0 Frames (Hard Sync)
- 0 Frames (Hard Sync)
+ 0 image (synchronisation forte)
-
+ 1 Frame
- 1 Frame
+ 1 image
-
+ 2 Frames
- 2 Frames
+ 2 images
-
+ 3 Frames
- 3 Frames
+ 3 images
-
+ None
- None
+ Aucun
-
+ Extra + Preserve Sign
- Extra + Preserve Sign
+ Extra + préserver le signe
-
+ FullComplet
-
+ ExtraExtra
-
+ Automatic (Default)
- Automatique (Par Défaut)
+ Automatique (par défaut)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareLogiciel
-
+ NullInactif
-
+ Off
- Désactivée
+ Désactivé(e)
-
+ On
- Activée
+ Activé(e)
-
+ AdaptiveAdaptatif
-
+ Bilinear (Smooth)Bilinéaire (lisse)
-
+ Bilinear (Sharp)Bilinéaire (net)
-
+ Weave (Top Field First, Sawtooth)
- Weave (Top Field First, Sawtooth)
+ Weave (trame du haut en premier, effet dents de scie)
-
+ Weave (Bottom Field First, Sawtooth)
- Weave (Bottom Field First, Sawtooth)
+ Weave (trame du bas en premier, effet dents de scie)
-
+ Bob (Top Field First)
- Bob (Top Field First)
+ Bob (trame du haut en premier)
-
+ Bob (Bottom Field First)
- Bob (Bottom Field First)
+ Bob (trame du bas en premier)
-
+ Blend (Top Field First, Half FPS)
- Blend (Top Field First, Half FPS)
+ Blend (trame du haut en premier, IPS divisées de moitié)
-
+ Blend (Bottom Field First, Half FPS)
- Blend (Bottom Field First, Half FPS)
+ Blend (trame du bas en premier, IPS divisées de moitié)
-
+ Adaptive (Top Field First)
- Adaptive (Top Field First)
+ Adaptatif (trame du haut en premier)
-
+ Adaptive (Bottom Field First)
- Adaptive (Bottom Field First)
+ Adaptatif (trame du bas en premier)
-
+ Native (PS2)
- Native (PS2)
+ Native (PS2)
-
+ 1.25x Native
- 1.25x Native
+ 1.25x Native
-
+ 1.5x Native
- 1.5x Native
+ 1.5x Native
-
+ 1.75x Native
- 1.75x Natif
+ 1.75x Native
-
+ 2x Native (~720p)
- 2x Natif (~720p)
+ 2x Native (~720p)
-
+ 2.25x Native
- 2.25x Natif
+ 2.25x Native
-
+ 2.5x Native
- 2.5x Natif
+ 2.5x Native
-
+ 2.75x Native
- 2.75x Natif
+ 2.75x Native
-
+ 3x Native (~1080p)
- 3x Natif (~1080p)
+ 3x Native (~1080p)
-
+ 3.5x Native
- 3.5x Natif
+ 3.5x Native
-
+ 4x Native (~1440p/2K)
- 4x Natif (~1440p/2K)
+ 4x Native (~1440p/2K)
-
+ 5x Native (~1620p)
- 5x Natif (~1620p)
+ 5x Native (~1620p)
-
+ 6x Native (~2160p/4K)
- 6x Natif (~2160p/4K)
+ 6x Native (~2160p/4K)
-
+ 7x Native (~2520p)
- 7x Natif (~2520p)
+ 7x Native (~2520p)
-
+ 8x Native (~2880p)
- 8x Natif (~2880p)
+ 8x Native (~2880p)
-
+ Basic (Generated Mipmaps)
- Basic (Generated Mipmaps)
+ Basique (mipmaps générées)
-
+ Full (PS2 Mipmaps)
- Full (PS2 Mipmaps)
+ Complet (mipmaps PS2)
-
+ Nearest
- Nearest
+ Nearest (au plus proche)
-
+ Bilinear (Forced)
- Bilinear (Forced)
+ Bilinéaire (forcé)
-
+ Bilinear (PS2)
- Bilinear (PS2)
+ Bilinéaire (PS2)
-
+ Bilinear (Forced excluding sprite)
- Bilinear (Forced excluding sprite)
+ Bilinéaire (forcé, sprites exclus)
-
+ Off (None)
- Off (None)
+ Désactivé
-
+ Trilinear (PS2)
- Trilinear (PS2)
+ Trilinéaire (PS2)
-
+ Trilinear (Forced)
- Trilinear (Forced)
+ Trilinéaire (forcé)
-
+ Scaled
- Scaled
+ Mis à l'échelle
-
+ Unscaled (Default)Taille originale (par défaut)
-
+ Minimum
- Minimum
+ Minimale
-
+ Basic (Recommended)
- Basic (Recommended)
+ Basique (recommandé)
-
+ Medium
- Medium
+ Moyenne
-
+ High
- High
+ Élevée
-
+ Full (Slow)
- Full (Slow)
+ Complète (lent)
-
+ Maximum (Very Slow)
- Maximum (Very Slow)
+ Maximale (très lent)
-
+ Off (Default)
- Désactivé (Par défaut)
+ Désactivé (par défaut)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartiel
-
+ Full (Hash Cache)Complet (Hash Cache)
-
+ Force Disabled
- Forcer la désactivation
+ Désactivé (forcé)
-
+ Force Enabled
- Forcer l'activation
+ Activé (forcé)
-
+ Accurate (Recommended)
- Précis (Recommandé)
+ Précis (recommandé)
-
+ Disable Readbacks (Synchronize GS Thread)
- Disable Readbacks (Synchronize GS Thread)
+ Désactiver les readbacks (synchroniser le thread GS)
-
+ Unsynchronized (Non-Deterministic)
- Unsynchronized (Non-Deterministic)
+ Non synchronisé (non-déterministe)
-
+ Disabled (Ignore Transfers)
- Disabled (Ignore Transfers)
+ Désactivé (ignorer les transferts)
-
+ Screen Resolution
- Résolution de l'écran
+ Résolution d'affichage
+
+
+
+ Internal Resolution (Aspect Uncorrected)
+ Résolution interne (format original)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Impossible d'afficher les détails des jeux ne faisant pas partie de la liste des jeux.
+
+
+
+ Full Boot
+ Démarrage complet
+
+
+
+ Achievement Notifications
+ Notifications succès
-
- Internal Resolution (Uncorrected)
- Résolution interne (aspect original)
+
+ Leaderboard Notifications
+ Notifications classement
-
+
+ Enable In-Game Overlays
+ Activer les overlays
+
+
+
+ Encore Mode
+ Mode encore
+
+
+
+ Spectator Mode
+ Mode spectateur
+
+
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)
- 0 (Désactivé)
+ 0 (désactivé)
-
+ 1 (64 Max Width)
- 1 (64 Max Width)
+ 1 (Largeur max. : 64)
-
+ 2 (128 Max Width)
- 2 (128 Max Width)
+ 2 (Largeur max. : 128)
-
+ 3 (192 Max Width)
- 3 (192 Max Width)
+ 3 (Largeur max. : 192)
-
+ 4 (256 Max Width)
- 4 (256 Max Width)
+ 4 (Largeur max. : 256)
-
+ 5 (320 Max Width)
- 5 (320 Max Width)
+ 5 (Largeur max. : 320)
-
+ 6 (384 Max Width)
- 6 (384 Max Width)
+ 6 (Largeur max. : 384)
-
+ 7 (448 Max Width)
- 7 (448 Max Width)
+ 7 (Largeur max. : 448)
-
+ 8 (512 Max Width)
- 8 (512 Max Width)
+ 8 (Largeur max. : 512)
-
+ 9 (576 Max Width)
- 9 (576 Max Width)
+ 9 (Largeur max. : 576)
-
+ 10 (640 Max Width)
- 10 (640 Max Width)
+ 10 (Largeur max. : 640)
-
+ Sprites Only
- Sprites Only
+ Sprites uniquement
-
+ Sprites/Triangles
- Sprites/Triangles
+ Sprites et triangles
-
+ Blended Sprites/Triangles
- Blended Sprites/Triangles
+ Sprites et triangles mélangés
-
+ 1 (Normal)
- 1 (Normal)
+ 1 (normal)
-
+ 2 (Aggressive)
- 2 (Aggressive)
+ 2 (agressif)
-
+ Inside Target
- Inside Target
+ Dans la cible
-
+ Merge Targets
- Merge Targets
+ Fusionner les cibles
-
+ Normal (Vertex)
- Normal (Vertex)
+ Normal (sommet)
-
+ Special (Texture)
- Special (Texture)
+ Spécial (texture)
-
+ Special (Texture - Aggressive)
- Special (Texture - Aggressive)
+ Spécial (texture, agressif)
-
+ Half
- Half
+ Moitié
-
+ Force Bilinear
- Force Bilinear
+ Forcer « bilinéaire »
-
+ Force Nearest
- Force Nearest
+ Forcer « au plus proche »
-
+ Disabled (Default)
- Disabled (Default)
+ Désactivé (par défaut)
-
+ Enabled (Sprites Only)
- Enabled (Sprites Only)
+ Activé (sprites uniquement)
-
+ Enabled (All Primitives)
- Enabled (All Primitives)
+ Activé (toutes les primitives)
-
+ None (Default)
- None (Default)
+ Désactivé (par défaut)
-
+ Sharpen Only (Internal Resolution)
- Améliorer seulement la netteté (résolution interne)
+ Netteté uniquement (résolution interne)
-
+ Sharpen and Resize (Display Resolution)
- Sharpen and Resize (Display Resolution)
+ Netteté et mise à l'échelle (résolution d'affichage)
-
+ Scanline Filter
- Scanline Filter
+ Filtre scanline
-
+ Diagonal Filter
- Diagonal Filter
+ Filtre diagonale
-
+ Triangular Filter
- Triangular Filter
+ Filtre triangulaire
-
+ Wave Filter
- Wave Filter
+ Filtre vague
-
+ Lottes CRT
- Lottes CRT
+ Lottes CRT
-
+ 4xRGSS
- 4xRGSS
+ 4xRGSS
-
+ NxAGSS
- NxAGSS
+ NxAGSS
-
+ Uncompressed
- Uncompressed
+ Sans compression
-
+ LZMA (xz)
- LZMA (xz)
+ LZMA (xz)
-
+ Zstandard (zst)
- Zstandard (zst)
+ Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (recommandé)
-
+ Async Mix (Breaks some games!)
- Async Mix (Breaks some games!)
+ Mixage asynchrone (casse certains jeux !)
-
+ None (Audio can skip.)
- None (Audio can skip.)
+ Aucune (le son peut être saccadé)
-
+ Stereo (None, Default)
- Stereo (None, Default)
+ Stéréo (désactivé, par défaut)
-
+ Surround 5.1
- Surround 5.1
+ Surround 5.1
-
+ Surround 7.1
- Surround 7.1
+ Surround 7.1
-
+ No Sound (Emulate SPU2 only)
- No Sound (Emulate SPU2 only)
+ Aucun son (émulation seule du SPU2)
-
+ Cubeb (Cross-platform)
- Cubeb (Cross-platform)
+ Cubeb (multiplateforme)
-
+ XAudio2
- XAudio2
+ XAudio2
-
+ PS2 (8MB)PS2 (8 Mo)
-
+ PS2 (16MB)PS2 (16 Mo)
-
+ PS2 (32MB)PS2 (32 Mo)
-
+ PS2 (64MB)PS2 (64 Mo)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 Mo [Meilleure compatibilité]
-
+ 16 MB16 Mo
-
+ 32 MB32 Mo
-
+ 64 MB64 Mo
-
+ Folder [Recommended]
- Folder [Recommended]
+ Dossier [Recommandé]
-
+ 128 KB [PS1]
- 128 KB [PS1]
+ 128 Ko [PS1]
+
+
+
+ Negative
+ Negative
+
+
+
+ Positive
+ Positive
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (par défaut)
-
+ Game Grid
- Grille de jeux
+ Grille des jeux
-
+ Game ListListe des jeux
-
+ Game List SettingsParamètres de la liste des jeux
-
+ TypeType
-
+ SerialNuméro de série
-
+ Title
- Titre
+ Nom
-
+ File Title
- Titre du fichier
+ Nom fichier
-
+ CRCCRC
-
+ Time PlayedTemps de jeu
-
+ Last Played
- Lancé pour la dernière fois
+ Dernier lancement
-
+ SizeTaille
-
+ Select Disc Image
- Sélectionner une image disque
+ Sélectionnez une image disque
-
+ Select Disc Drive
- Sélectionner un lecteur de disque
+ Sélectionnez un lecteur de disque
-
+ Start FileLancer un fichier
-
+ Start BIOSLancer le BIOS
-
+ Start DiscLancer un disque
-
+ ExitQuitter
-
+ Set Input Binding
- Set Input Binding
+ Définir une association
-
+ RegionRégion
-
+ Compatibility RatingNote de compatibilité
-
+ Path
- Emplacement
+ Chemin d'accès
-
+ Disc Path
- Chemin du disque
+ Chemin d'accès au disque
-
+ Select Disc Path
- Sélectionner le chemin du disque
-
-
-
- Details unavailable for game not scanned in game list.
- Les détails ne sont pas disponibles pour les jeux ne faisant pas partie de la liste des jeux.
+ Sélectionnez l'emplacement du disque
-
+ Copy SettingsCopier les paramètres
-
+ Clear Settings
- Réinitialiser les paramètres
+ Effacer les paramètres
-
+ Inhibit Screensaver
- Inhiber l'économiseur d'écran
+ Bloquer l'économiseur d'écran
-
+
+ Enable Discord Presence
+ Activer la Rich Presence Discord
+
+
+ Pause On Start
- Mettre en pause au démarrage
+ Mettre en pause au lancement
-
+ Pause On Focus LossMettre en pause lors de la perte du focus
-
+ Pause On Menu
- Mettre en pause dans le menu
+ Mettre en pause lors de l'ouverture du menu
-
+ Confirm Shutdown
- Confirmer l'arrêt de la machine virtuelle
+ Confirmer l'extinction
-
+ Save State On Shutdown
- Sauvegarder l'état lors de l'arrêt
+ Sauvegarder l'état lors de l'extinction
-
+ Enable Per-Game Settings
- Activer les paramètres par jeu
+ Activer les paramètres propres aux jeux
-
+ Use Light ThemeUtiliser le thème clair
-
+ Start Fullscreen
- Démarrer en plein écran
+ Démarrer en mode plein écran
-
+ Double-Click Toggles Fullscreen
- Double-cliquer pour basculer en plein écran
+ Double-cliquer pour basculer en mode plein écran
-
+ Hide Cursor In Fullscreen
- Masquer le pointeur de la souris en plein écran
+ Masquer le curseur en mode plein écran
-
+ OSD Scale
- Échelle OSD
+ Échelle de l'affichage à l'écran (OSD)
-
+ Show MessagesAfficher les messages
-
+ Show SpeedAfficher la vitesse
-
+ Show FPSAfficher la fréquence d'images
-
+ Show CPU UsageAfficher l'utilisation du CPU
-
+ Show GPU UsageAfficher l'utilisation du GPU
-
+ Show ResolutionAfficher la résolution
-
+ Show GS Statistics
- Show GS Statistics
+ Afficher des statistiques sur le GS
-
+ Show Status Indicators
- Show Status Indicators
+ Afficher des indicateurs de statut
-
+ Show SettingsAfficher les paramètres
-
+ Show Inputs
- Show Inputs
+ Afficher les entrées
-
+ Show Frame Times
- Show Frame Times
+ Afficher les durées d'image
-
+ Warn About Unsafe SettingsAvertir des paramètres dangereux
-
+ Reset SettingsRéinitialiser les paramètres
-
+ Change Search Directory
- Modifier le dossier de recherche
+ Changer de dossier
-
+ Fast BootDémarrage rapide
-
+ Output VolumeVolume de sortie
-
+ Synchronization Mode
- Synchronization Mode
+ Mode de synchronisation
-
+ Expansion Mode
- Expansion Mode
+ Mode d'upmixing
-
+ Output Module
- Output Module
+ Module de sortie
-
+ Latency
- Latency
+ Latence
-
+ Sequence Length
- Sequence Length
+ Longueur de séquence
-
+ Seekwindow Size
- Seekwindow Size
+ Taille de la Seekwindow
-
+ Overlap
- Overlap
+ Superposition
-
+ Memory Card DirectoryDossier des Memory Cards
-
+ Folder Memory Card Filter
- Folder Memory Card Filter
+ Filtrer les sauvegardes des Memory Cards au format dossier
-
+ Auto Eject When LoadingÉjection automatique lors du chargement
-
+ CreateCréer
-
+ CancelAnnuler
-
+ Load ProfileCharger un profil
-
+ Save Profile
- Enregistrer un profil
+ Enregistrer dans un profil
-
+ Per-Game Configuration
- Configuration spécifique au jeu
+ Configuration propre au jeu
-
+ Copy Global SettingsCopier les paramètres globaux
-
+ Enable SDL Input SourceActiver la source d'entrées SDL
-
+ SDL DualShock 4 / DualSense Enhanced Mode
- SDL DualShock 4 / DualSense Enhanced Mode
+ Mode amélioré SDL pour DualShock 4 et DualSense
-
+ SDL Raw Input
- SDL Raw Input
+ Entrée brute SDL
-
+ Enable XInput Input SourceActiver la source d'entrées XInput
-
+ Enable Console Port 1 Multitap
- Enable Console Port 1 Multitap
+ Activer le multitap sur le port console 1
-
+ Enable Console Port 2 Multitap
- Enable Console Port 2 Multitap
+ Activer le multitap sur le port console 2
-
+ Controller Port {}{}Port de manette {}{}
-
+ Controller Port {}Port de manette {}
-
+ Controller Type
- Controller Type
+ Type de manette
-
+ Automatic Mapping
- Automatic Mapping
+ Association automatique
-
+ Controller Port {}{} Macros
- Macros de la manette {}{}
+ Macros du port de manette {}{}
-
+ Controller Port {} Macros
- Macros de la manette {}
+ Macros du port de manette {}
-
+ Macro Button {}
- Macro Button {}
+ Bouton macro {}
-
+ ButtonsBoutons
-
+ FrequencyFréquence
-
+ PressurePression
-
+ Controller Port {}{} Settings
- Paramètres de la manette {}{}
+ Paramètres du port de manette {}{}
-
+ Controller Port {} Settings
- Paramètres de la manette {}
+ Paramètres du port de manette {}
-
+ USB Port {}Port USB {}
-
+ Device TypeType de périphérique
-
+ Device Subtype
- Device Subtype
+ Sous-type du périphérique
-
+ {} Bindings
- {} Bindings
+ {} associations
-
+ Clear BindingsEffacer les associations
-
+ {} SettingsParamètres de {}
-
+ Cache DirectoryDossier du cache
-
+ Covers DirectoryDossier des jaquettes
-
+ Snapshots DirectoryDossier des instantanés
-
+ Save States DirectoryDossier des sauvegardes d'état
-
+ Game Settings DirectoryDossier des paramètres des jeux
-
+ Input Profile DirectoryDossier des profils d'entrée
-
+ Cheats DirectoryDossier des codes de triche
-
+ Patches DirectoryDossier des patchs
-
+ Texture Replacements DirectoryDossier des textures de remplacement
-
+ Video Dumping DirectoryDossier des dumps vidéo
-
+ Resume GameReprendre la partie
-
+ Toggle Frame Limit
- Activer la limite d'images
+ Activer/désactiver la limite d'images
-
+ Game PropertiesPropriétés du jeu
-
+ AchievementsSuccès
-
+ Save Screenshot
- Enregistrer une capture d’écran
+ Enregistrer une capture d'écran
-
+ Switch To Software RendererBasculer vers le moteur de rendu logiciel
-
+ Switch To Hardware RendererBasculer vers le moteur de rendu matériel
-
+ Change DiscChanger de disque
-
+ Close GameQuitter le jeu
-
+ Exit Without SavingQuitter sans sauvegarder
-
+ Back To Pause MenuRevenir au menu pause
-
+ Exit And Save StateQuitter et sauvegarder l'état
-
+ LeaderboardsClassements
-
+ Delete SaveSupprimer la sauvegarde
-
+ Close MenuFermer le menu
-
- Clean Boot
- Clean Boot
-
-
-
+ Delete StateSupprimer l'état
-
+ Default BootDémarrage par défaut
-
- Slow Boot
- Slow Boot
-
-
-
+ Reset Play TimeRéinitialiser le temps de jeu
-
+ Add Search DirectoryAjouter un dossier
-
+ Open in File BrowserOuvrir dans l'explorateur de fichiers
-
+ Disable Subdirectory ScanningDésactiver le scan des sous-dossiers
-
+ Enable Subdirectory ScanningActiver le scan des sous-dossiers
-
+ Remove From ListRetirer de la liste
-
+ Default ViewAffichage par défaut
-
+ Sort ByTrier par
-
+ Sort Reversed
- Sort Reversed
+ Tri inversé
-
+ Scan For New Games
- Scan For New Games
+ Actualiser la liste des jeux
-
+ Rescan All GamesRescanner tous les jeux
-
- Start Download
- Télécharger
-
-
-
+ WebsiteSite web
-
+ Support ForumsForums d'assistance
-
+ GitHub RepositoryDépôt GitHub
-
+ LicenseLicence
-
+ CloseFermer
-
+ RAIntegration is being used instead of the built-in achievements implementation.
- RAIntegration is being used instead of the built-in achievements implementation.
+ RAIntegration est utilisé à la place de l'implémentation des succès intégrée.
-
+ Enable AchievementsActiver les succès
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore ModeMode hardcore
-
- Show Notifications
- Afficher les notifications
-
-
-
+ Sound EffectsEffets sonores
-
- Show Challenge Indicators
- Show Challenge Indicators
-
-
-
+ Test Unofficial Achievements
- Tester les succès non-officiels
-
-
-
- Test Mode
- Mode test
+ Tester les succès non officiels
-
+ Username: {}Nom d'utilisateur : {}
-
+ Login token generated on {}Jeton de connexion généré : {}
-
+ LogoutSe déconnecter
-
+ Not Logged InDéconnecté(e)
-
+ LoginSe connecter
-
- Achievements are disabled.
- Les succès sont désactivés.
-
-
-
- Game ID: {}
- Game ID: {}
-
-
-
- Game Title: {}
- Game Title: {}
-
-
-
- Achievements: {} ({} points)
- Succès : {} ({} points)
+
+ Game: {0} ({1})
+ Jeu : {0} ({1})
-
+ Rich presence inactive or unsupported.
- Rich presence inactive or unsupported.
+ Rich Presence inactive ou non prise en charge.
-
+ Game not loaded or no RetroAchievements available.
- Game not loaded or no RetroAchievements available.
+ Aucun jeu chargé ou aucun RetroAchievements disponible.
-
+ Card Enabled
- Card Enabled
+ Memory Card activée
-
+ Card Name
- Card Name
+ Nom de la Memory Card
-
+ Eject Card
- Eject Card
+ Éjecter la Memory Card
@@ -8071,72 +8320,72 @@ ${serial} : numéro de série du jeu.
Failed to reopen, restoring old configuration.
- Échec de la réouverture, restauration de l'ancienne configuration.
+ Échec de la réouverture, rétablissement de l'ancienne configuration.
-
+ Upscale multiplier set to {}x.Multiplicateur de mise à l'échelle défini sur {}x.Saving screenshot to '{}'.
- Enregistrement de la capture d'écran vers '{}'.
+ Capture d'écran enregistrée dans le fichier : « {} ».Saved screenshot to '{}'.
- Capture d'écran enregistrée vers '{}'.
+ Capture d'écran enregistrée sous « {} ».Failed to save screenshot to '{}'.
- Échec de l'enregistrement de la capture d'écran vers '{}'.
+ Échec de l'enregistrement de la capture d'écran dans le fichier « {} ».Host GPU device encountered an error and was recovered. This may have broken rendering.
- Le périphérique GPU de l'hôte a rencontré une erreur et a été récupéré. Cela peut avoir un rendu défectueux.
+ Le périphérique GPU de l'hôte a rencontré un problème et a été récupéré. Vous pourriez avoir des problèmes d'affichage.CAS is not available, your graphics driver does not support the required functionality.
- CAS indisponible. Votre pilote graphique ne prend pas en charge les fonctionnalités requises.
+ CAS indisponible : votre pilote graphique ne prend pas en charge les fonctionnalités requises.Saving {0} GS dump {1} to '{2}'
- Enregistrement d'un dump du GS « {0}, {1} » dans '{2}'
+ Dump du GS « {0}, {1} » enregistré sous : « {2} ».Failed to render/download screenshot.
- Échec du rendu/téléchargement de la capture d'écran.
+ Échec du rendu ou du téléchargement de la capture d'écran.Saved GS dump to '{}'.
- Dump du GS enregistré : '{}'.
+ Dump du GS enregistré sous « {} ».Hash cache has used {:.2f} MB of VRAM, disabling.
- Le cache de hachage a utilisé {:.2f} Mo de VRAM, désactivation.
+ Le hash cache a utilisé {:.2f} Mo de VRAM, désactivation.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
- Désactivation de la génération des mipmaps d'une ou plusieurs textures de remplacement compressées. Veuillez générer les mipmaps lors de la compression de vos textures.
+ Désactivation de la génération des mipmaps d'une ou plusieurs textures de remplacement compressées. Veuillez générer les mipmaps au moment de compresser vos textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
- Les buffers de tencil et les barrières de texture ne sont pas disponibles, ce qui brisera certains effets graphiques.
+ Les stencil buffers et les barrières de texture sont indisponibles, cela pourrait casser certains effets visuels.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
- Garder le GPU actif lors des readbacks est activé, mais les « calibrated timestamps » sont indisponibles.
+ Garder le GPU actif lors des readbacks est activé, mais les « calibrated timestamps » sont indisponibles. Les performances pourraient être sévèrement dégradées.
@@ -8184,283 +8433,426 @@ ${serial} : numéro de série du jeu.
%1 unlabelled patch codes will automatically activate.
- %1 codes sans étiquette seront automatiquement activés.
+ %1 codes de patch sans étiquette seront activés automatiquement.GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
- {0} La précision du blending actuelle est {1}.
-La précision du blending recommandée pour ce jeu est {2}.
-Vous pouvez ajuster la précision du blending dans les propriétés du jeu pour
-améliorer la qualité des graphismes, mais cela demandera plus de ressources.
+ {0} Précision des fusions actuelle : « {1} ».
+Précision des fusions recommandée pour ce jeu : « {2} ».
+Vous pouvez ajuster la précision des fusions dans les propriétés
+du jeu pour améliorer la qualité des graphismes, mais cela
+demandera plus de ressources.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Les correctifs manuels du moteur de rendu GS matériel sont activés. Ces correctifs automatiques n'ont pas été appliqués :
-
+ No tracks provided.Aucune piste fournie.
-
+ Hash {} is not in database.Le hash {} est absent de la base de données.
-
- Data track number does not match data track in database.
- Le nombre de pistes de données ne correspond à celui dans la base de données.
+
+ Data track number does not match data track in database.
+ Le nombre de pistes de données ne correspond au nombre dans la base de données.
+
+
+
+ Track {0} with hash {1} is not found in database.
+
+ La piste {0} ayant pour hash {1} est introuvable dans la base de données.
+
+
+
+
+ Track {0} with hash {1} is for a different game ({2}).
+
+ La piste {0} ayant pour hash {1} appartient à un autre jeu ({2}).
+
+
+
+
+ Track {0} with hash {1} does not match database track.
+
+ La piste {0} ayant pour hash {1} ne correspond pas à la piste dans la base de données.
+
+
+
+
+ GameFixSettingsWidget
+
+
+ Game Fixes (NOT recommended to change globally)
+ Correctifs (modification globale déconseillée)
+
+
+
+
+ FPU Negative Divide Hack
+ FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
+ Hack « FPU Negative Divide »
+
+
+
+
+ FPU Multiply Hack
+ FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
+ Hack « FPU Multiply »
+
+
+
+
+ Skip MPEG Hack
+ MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
+ Hack « Skip MPEG »
+
+
+
+
+ Preload TLB Hack
+ TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
+ Hack « Preload TLB »
+
+
+
+
+ EE Timing Hack
+ EE: Emotion Engine. Leave as-is.
+ Hack « EE Timing »
+
+
+
+
+ Instant DMA Hack
+ DMA: Direct Memory Access. Leave as-is.
+ Hack « Instant DMA »
+
+
+
+
+ OPH Flag Hack
+ OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
+ Hack « OPH Flag »
+
+
+
+
+ Emulate GIF FIFO
+ GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
+ Émuler le FIFO de la GIF
+
+
+
+
+ DMA Busy Hack
+ DMA: Direct Memory Access. Leave as-is.
+ Hack « DMA Busy »
+
+
+
+
+ Delay VIF1 Stalls
+ VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
+ Retarder les arrêts de la VIF1
+
+
+
+
+ Emulate VIF FIFO
+ VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
+ Émuler le FIFO de la VIF
+
+
+
+
+ Full VU0 Synchronization
+ VU0 = VU (Vector Unit) 0. Leave as-is.
+ Synchronisation complète de la VU0
+
+
+
+
+ VU I Bit Hack
+ VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
+ Hack « VU I Bit »
+
+
+
+
+ VU Add Hack
+ VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
+ Hack « VU Add »
+
+
+
+
+ VU Overflow Hack
+ VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
+ Hack « VU Overflow »
+
+
+
+
+ VU Sync
+ VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
+ Synchronisation des VU
-
- Track {} with hash {} is not found in database.
-
- La piste {} de hash {} est introuvable dans la base de données.
-
+
+
+ VU XGKick Sync
+ VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
+ Synchronisation par XGKick des VU
-
- Track {} with hash {} is for a different game ({}).
-
- La piste {} ayant pour hash {} appartient à un autre jeu ({}).
-
+
+
+ Force Blit Internal FPS Detection
+ Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
+ Forcer la détection par BLIT de la fréquence d'images interne
-
- Track {} with hash {} does not match database track.
-
- La piste {} ayant pour hash {} ne correspond pas à la piste dans la base de données.
-
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Utiliser le moteur de rendu logiciel pour les cinématiques vidéo
-
-
- GameFixSettingsWidget
-
- Game Fixes (NOT recommended to change globally)
- Correctifs (modification globale déconseillée)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ décoché
-
- FPU Negative Divide Hack (For Gundam Games)
- FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- Hack de division négative du FPU (pour les jeux Gundam)
+
+ For Tales of Destiny.
+ Pour Tales of Destiny.
-
- FPU Multiply Hack (For Tales of Destiny)
- FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- Hack de multiplication du FPU (pour Tales of Destiny)
+
+ For Gundam Games.
+ Pour les jeux Gundam.
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Utiliser le moteur de rendu logiciel pour les cinématiques vidéo
+
+ To avoid TLB miss on Goemon.
+ Permet d'éviter un TLB Miss pendant l'émulation de Goemon.
-
- Skip MPEG Hack (Skips Videos/FMVs)
- MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Hack « Skip MPEG » (saute les cinématiques vidéo)
+
+ Needed for some games with complex FMV rendering.
+ Nécessaire pour certains jeux dont le rendu des cinématiques vidéo est complexe.
-
- Preload TLB Hack (For Goemon)
- TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Hack de préchargement du TLB (pour Goemon)
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Passer les cinématiques vidéo (FMV) des jeux afin d'éviter les freezes.
-
- EE Timing Hack (General Purpose Timing Hack)
- EE: Emotion Engine. Leave as-is.
- Hack de rythme du EE (hack général du rythme)
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Affecte les jeux connus suivants : Bleach Blade Battlers, Growlanser II et III, Wizardry.
-
- Instant DMA Hack (Good for cache emulation problems)
- DMA: Direct Memory Access. Leave as-is.
- Hack du DMA instantané (aide avec les problèmes d'émulation du cache)
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ Hack de timing à usage général. Affecte les jeux connus suivants : Digital Devil Saga, SSX.
-
- OPH Flag Hack (For Bleach Blade Battlers)
- OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- Hack du flag OPH (pour Bleach Blade Battlers)
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Corriger des problèmes d'émulation du cache. Affecte les jeux connus suivants : Fire Pro Wrestling Z.
-
- Emulate GIF FIFO (Correct But Slower)
- GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Émuler le FIFO de la GIF (correct mais plus lent)
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Affecte les jeux connus suivants : Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- DMA Busy Hack (Deny Writes When Busy)
- DMA: Direct Memory Access. Leave as-is.
- Hack d'activité DMA (refuser l'écriture lorsqu'il est occupé)
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct mais plus lent. Affecte les jeux connus suivants : FIFA Street 2.
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
- VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Retarder les arrêts de la VIF1 (pour Spy Hunter et l'ATH de SOCOM 2)
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simuler le VIF1 FIFO readahead. Affecte les jeux connus suivants : Test Drive Unlimited, Transformers.
-
- Emulate VIF FIFO (Correct But Slower)
- VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Émuler le FIFO de la VIF (correct mais plus lent)
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ Pour l'ATH de SOCOM 2 et le freeze pendant les chargements dans Spy Hunter.
-
- Full VU0 Synchronization (Correct But Slower)
- VU0 = VU (Vector Unit) 0. Leave as-is.
- Synchronisation complète de la VU0 (correct mais plus lent)
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ Pour les jeux Tri-Ace : Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
- VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- Hack du bit I des VU (pour Scarface The World is Yours et Crash Tag Team Racing)
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Permet d'éviter de recompiler constamment dans certains jeux. Affecte les jeux connus suivants : Scarface The World is Yours, Crash Tag Team Racing.
-
- VU Add Hack (For Tri-Ace Games)
- VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- Hack d'addition des VU (pour les jeux de Tri-Ace)
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forcer une synchronisation forte de la VU0 à chaque instruction COP2.
-
- VU Overflow Hack (Superman Returns)
- VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- Hack de débordement des VU (pour Superman Returns)
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ « Run Behind », éviter les problèmes de synchronisation lors des opérations de lecture et d'écriture dans les registres des VU.
-
- VU Sync (Run Behind, M-Bit games)
- VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- Synchronisation des VU (« Run Behind », jeux avec M-Bit)
+
+ To check for possible float overflows (Superman Returns).
+ Prendre en charge les débordements éventuels des nombres flottants (Superman Returns).
-
- VU XGKick Sync (Correct But Slower)
- VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- Synchronisation du XGKick des VU (correct mais plus lent)
+
+ Use accurate timing for VU XGKicks (slower).
+ Cadencer précisément les XGKicks des VU (lent).
-
- Force Blit Internal FPS Detection (When auto-detection fails)
- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Forcer la détection par BLIT de la fréquence d'images interne (quand la détection automatique échoue)
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Utiliser une méthode alternative de calcul de la fréquence d'images interne (plus fiable avec certains jeux).GameList
-
+ NeverJamais
-
+ TodayAujourd'hui
-
+ YesterdayHier
-
+ {}h {}m{} h {} min
-
+ {}h {}m {}s{} h {} min {} s
-
+ {}m {}s{} h {} min
-
+ {}s{} s
-
+ {} hours{} heures
-
+ {} minutes{} minutes
+
+
+ Downloading cover for {0} [{1}]...
+ Téléchargement de la jaquette de {0} [{1}]…
+ GameListModel
-
+ TypeType
-
+ CodeCode
-
+ Title
- Titre
+ Nom
-
+ File Title
- Titre du Fichier
+ Nom fichier
-
+ CRCCRC
-
+ Time PlayedTemps de jeu
-
+ Last Played
- Lancé pour la dernière fois
+ Dernier lancement
-
+ SizeTaille
-
+ RegionRégion
-
+ CompatibilityCompatibilité
@@ -8468,88 +8860,114 @@ améliorer la qualité des graphismes, mais cela demandera plus de ressources.
GameListSettingsWidget
-
+
+ Game Scanning
+ Scan des jeux
+
+
+ Search Directories (will be scanned for games)Dossiers scannés à la recherche de jeux
-
+ Add...
- Ajouter...
+ Ajouter…
-
-
-
+
+
+ Remove
- Enlever
+ Retirer
-
+ Search DirectoryDossier
-
+ Scan RecursivelyScanner les sous-dossiers
-
+ Excluded Paths (will not be scanned)
- Chemins exclus du scan
+ Chemins d'accès exclus du scan
-
+ Directory...
- Dossier...
+ Dossier…
-
+ File...
- Fichier...
+ Fichier…
-
+ Scan For New GamesActualiser la liste des jeux
-
+ Rescan All GamesRescanner tous les jeux
-
+
+ Display
+ Affichage
+
+
+
+
+ Prefer English Titles
+ Préférer les noms anglais
+
+
+
+ Unchecked
+ décoché
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ Si le nom original du jeu est différent du nom anglais, préférer le nom anglais.
+
+
+ Open Directory...
- Ouvrir le Dossier...
+ Ouvrir le dossier…
-
+ Select Search DirectorySélectionner un dossier
-
+ Scan Recursively?Scanner les sous-dossiers ?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
- Voulez-vous scanner les sous-dossiers de "%1" ?
+ Voulez-vous scanner les sous-dossiers de « %1 » ?
Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un sous-dossier pourront être identifiés.
-
+ Select FileSélectionner un fichier
-
+ Select DirectorySélectionner un dossier
@@ -8557,34 +8975,34 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
GameListWidget
-
+ Game ListListe des jeux
-
+ Game Grid
- Grille de Jeux
+ Grille des jeux
-
+ Show Titles
- Montrer les Titres
+ Afficher le nom
-
+ All Types
- Tous Types
+ Tous les types
-
+ All Regions
- Toutes Régions
+ Toutes les régions
-
+ Search...
- Chercher...
+ Rechercher…
@@ -8593,7 +9011,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Patch Title
- Titre du correctif
+ Nom du patch
@@ -8605,20 +9023,20 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
- <html><head/><body><p><span style=" font-weight:700;">Auteur : </span>Auteur du correctif</p><p>La description irait ici</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Auteur : </span>Auteur du patch</p><p>La description irait ici</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Auteur : </strong>%1<br>%2
-
+ UnknownInconnu
-
+ No description provided.Aucune description fournie.
@@ -8636,7 +9054,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Recharger les patchs
-
+ There are no patches available for this game.Aucun patch disponible pour ce jeu.
@@ -8646,486 +9064,497 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Title:
- Titre :
+ Nom :Clear the line to restore the original title...
- Effacer la ligne pour restaurer le titre original...
+ Effacez la ligne pour revenir au titre original…
-
+ Restore
- Restaurer
+ Rétablir
- Path:
- Chemin :
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Nom de tri :
- Serial:
- Numéro de Série :
+ English Title:
+ Nom anglais :
- CRC:
- CRC :
+ Path:
+ Chemin d'accès :
+ Serial:
+ Numéro de série :
+
+
+
+ CRC:
+ CRC :
+
+
+ Type:
- Type :
+ Type :
-
+ PS2 DiscDisque PS2
-
+ PS1 Disc
- Disque PSOne
+ Disque PS1
-
+ ELF (PS2 Executable)
- ELF (Exécutable PS2)
+ ELF (exécutable PS2)
-
+ Region:
- Région :
+ Région :
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brésil)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (Chine)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japon)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Corée)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taïwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (USA)
-
+ OtherAutre
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australie)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.
- PAL-AF (Afrique du SUD)
+ PAL-AF (Afrique du Sud)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Autriche)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgique)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.
- PAL-E (Europe/Australie)
+ PAL-E (Europe et Australie)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (France)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finlande)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Allemagne)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Grèce)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italie)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (Inde)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.
- PAL-M (Europe/Australie)
+ PAL-M (Europe et Australie)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Pays-Bas)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norvège)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Pologne)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Russie)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Espagne)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavie)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Suède)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Suisse)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (Royaume-Uni)
-
+ Compatibility:
- Compatibilité :
+ Compatibilité :
-
+ Unknown
- Inconnu
+ Inconnue
-
+ Not BootableNe démarre pas
-
+ Reaches Intro
- Arrive à l'Introduction
+ Atteint l'intro
-
+ Reaches Menu
- Arrive au Menu
+ Atteint le menu
-
+ In-Game
- En Jeu
+ En jeu
-
+ PlayableJouable
-
+ Perfect
- Parfait
+ Parfaite
-
+ Input Profile:Profil d'entrée :
-
+ SharedRefers to the shared settings profile.Partagé
-
+ Disc Path:
- Chemin du Disque :
+ Chemin d'accès au disque :
-
+ Browse...
- Parcourir...
+ Parcourir…
-
+ Clear
- Nettoyer
+ Effacer
-
+ VerifyVérifier
-
+ Search on Redump.org...
- Rechercher sur Redump.org...
+ Rechercher sur Redump.org…
-
+ Select Disc Path
- Sélectionner le chemin du disque
+ Sélectionner l'emplacement du disque
-
+ Game is not a CD/DVD.Ce jeu n'est pas un CD ou un DVD.
-
+ Track list unavailable while virtual machine is running.Liste des pistes indisponible lorsque la machine virtuelle est en cours d'exécution.
-
+ ##
-
+ ModeMode
-
-
+
+ Start
- Start
+ Début
-
-
+
+ SectorsSecteurs
-
-
+
+ SizeTaille
-
-
+
+ MD5MD5
-
-
+
+ StatusStatut
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed>
- <not computed>
+ (pas encore calculé)
-
+ ErrorErreur
-
+ Cannot verify image while a game is running.
- Impossible de vérifier l'image pendant l'exécution d'un jeu.
+ Impossible de vérifier l'image pendant qu'un jeu est en cours d'exécution.
-
+ One or more tracks is missing.Une ou plusieurs pistes sont manquantes.
-
+ Verified as %1 [%2] (Version %3).
- Confirmé : %1 [%2] (version %3).
+ Vérifié : %1 [%2] (version %3).
-
+ Verified as %1 [%2].
- Confirmé : %1 [%2].
+ Vérifié : %1 [%2].GraphicsSettingsWidget
-
+ Renderer:
- Moteur de Rendu :
+ Moteur de rendu :
-
+ Adapter:
- Adaptateur :
+ Adaptateur :
-
+ DisplayAffichage
-
+ Fullscreen Mode:
- Mode Plein Écran :
+ Mode plein écran :
-
+ Aspect Ratio:
- Ratio d'aspect :
+ Format d'image :
-
+ Fit to Window / Fullscreen
- Ajuster à la Fenêtre / Plein Écran
+ Ajuster à la fenêtre ou à l'écran
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)
- Standard Auto (4:3 entrelacé / 3:2 progressif)
+ Standard auto (4:3 entrelacé, 3:2 progressif)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Écran large (16:9)
-
+ FMV Aspect Ratio:
- Ratio d'aspect FMV :
+ Format d'image FMV :
-
-
-
+
+
+ Off (Default)
- Désactivé (Par Défaut)
+ Désactivé (par défaut)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9133,531 +9562,531 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Automatic (Default)
- Automatique (Par Défaut)
+ Automatique (par défaut)
-
+ None (Interlaced, also used by Progressive)
- Aucun (Entrelacé, également utilisé en Progressif)
+ Aucun
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.
- Tressage (Champ supérieur en premier, Dent de scie)
+ Weave (trame du haut en premier, effet dents de scie)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (trame du bas en premier, effet dents de scie)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (trame du haut en premier, images entières)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (trame du bas en premier, images entières)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (trame du haut en premier, fusion de deux trames)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (trame du bas en premier, fusion de deux trames)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptatif (trame du haut en premier, comparable à Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptatif (trame du bas en premier, comparable à Bob + Weave)
-
+ Bilinear Filtering:Filtrage bilinéaire :
-
-
+
+ NoneAucun
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.
- Bilinéaire (doux)
+ Bilinéaire (lisse)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.
- Bilinéaire (Net)
+ Bilinéaire (net)
-
+ Vertical Stretch:
- Étirement Vertical :
+ Étirement vertical :
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.
- %
+ %
-
+ Crop:
- Rogner :
+ Rognage :
-
+ Left:Warning: short space constraints. Abbreviate if necessary.
- Gauche :
+ Gauche :
-
-
-
-
+
+
+
+ px
- px
+ px
-
+ Top:Warning: short space constraints. Abbreviate if necessary.
- Haut :
+ Haut :
-
+ Right:Warning: short space constraints. Abbreviate if necessary.
- Droite :
+ Droite :
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.
- Bas :
+ Bas :
-
+ Screen OffsetsDécalage de l'écran
-
+ VSyncVSync
-
+ Show Overscan
- Afficher la zone de surbalayage
+ Surbalayage (overscan)
-
+ Enable Widescreen PatchesActiver les patchs écran large
-
+ Enable No-Interlacing PatchesPatchs de désactivation de l'entrelacement
-
+ Anti-BlurAnti-flou
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetDésactiver le décalage d'entrelacement
-
+ Screenshot Size:Taille des captures d'écran :
-
+ Screen Resolution
- Résolution d'Écran
+ Résolution d'affichage
-
+ Internal ResolutionRésolution interne
-
+ Internal Resolution (Aspect Uncorrected)
- Résolution interne (aspect original)
+ Résolution interne (format original)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:
- Qualité :
+ Qualité :
-
-
+
+ RenderingRendu
-
+ Internal Resolution:
- Résolution interne :
+ Résolution interne :
-
+ Mipmapping:Mipmapping :
-
-
+
+ OffDésactivé
-
+ Basic (Generated Mipmaps)Basique (mipmaps générées)
-
+ Full (PS2 Mipmaps)Complet (mipmaps PS2)
-
-
+
+ Texture Filtering:Filtrage des textures :
-
-
+
+ Nearest
- Le Plus Proche
+ Nearest (au plus proche)
-
-
+
+ Bilinear (Forced)
- Bilinéaire (Forcé)
+ Bilinéaire (forcé)
-
-
+
+ Bilinear (PS2)Bilinéaire (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)
- Bilinéaire (Forcé excepté pour les images 2D)
+ Bilinéaire (forcé, sprites exclus)
-
+ Trilinear Filtering:Filtrage trilinéaire :
-
+ Off (None)
- Désactivé (Aucun)
+ Désactivé
-
+ Trilinear (PS2)Trilinéaire (PS2)
-
+ Trilinear (Forced)Trilinéaire (forcé)
-
+ Anisotropic Filtering:Filtrage anisotrope :
-
+ Dithering:Dithering :
-
+ ScaledMis à l'échelle
-
+ Unscaled (Default)Taille originale (par défaut)
-
+ Blending Accuracy:
- Précision du Blending :
+ Précision des fusions :
-
+ Minimum
- Minimum
+ Minimale
-
+ Basic (Recommended)
- Basique (Recommandé)
+ Basique (recommandé)
-
+ Medium
- Moyen
+ Moyenne
-
+ HighÉlevée
-
+ Full (Slow)
- Complet (Lent)
+ Complète (lent)
-
+ Maximum (Very Slow)
- Maximum (Très Lent)
+ Maximale (très lent)
-
+ Texture Preloading:Préchargement des textures :
-
+ PartialPartiel
-
+ Full (Hash Cache)Complet (Hash Cache)
-
+
+ Software Rendering Threads:
+ Threads de rendu logiciel :
+
+
+
+ Skip Draw Range:
+ Limites du Skipdraw :
+
+
+ GPU Palette ConversionConversion de palette GPU
-
+ Manual Hardware Renderer FixesCorrectifs manuels du moteur de rendu matériel
-
+ Spin GPU During ReadbacksGarder le GPU actif lors des readbacks
-
+ Spin CPU During ReadbacksGarder le CPU actif lors des readbacks
-
- Extra Rendering Threads:
- Fils d'Exécution Supplémentaires :
-
-
-
+ threads
- fils d'exécution
+ threads
-
+ Mipmapping
- Mipmappage
+ Mipmapping
-
+ Auto Flush
- Auto-flush
+ Purge auto.
-
+ Hardware FixesCorrectifs matériels
-
+ Force Disabled
- Forcer la Désactivation
+ Désactivé (forcé)
-
+ Force Enabled
- Forcer l'Activation
+ Activé (forcé)
-
+ CPU Sprite Render Size:
- Taille du rendu CPU des sprites :
+ Taille rendu CPU sprites :
-
-
-
+
+
+ 0 (Disabled)0 (Disabled)
- 0 (Désactivé)
+ 0 (désactivé)
-
+ 1 (64 Max Width)
- 1 (Largeur max 64)
+ 1 (Largeur max. : 64)
-
+ 2 (128 Max Width)
- 2 (Largeur max 128)
+ 2 (Largeur max. : 128)
-
+ 3 (192 Max Width)
- 3 (Largeur max 192)
+ 3 (Largeur max. : 192)
-
+ 4 (256 Max Width)
- 4 (Largeur max 256)
+ 4 (Largeur max. : 256)
-
+ 5 (320 Max Width)
- 5 (Largeur max 320)
+ 5 (Largeur max. : 320)
-
+ 6 (384 Max Width)
- 6 (Largeur max 384)
+ 6 (Largeur max. : 384)
-
+ 7 (448 Max Width)
- 7 (Largeur max 448)
+ 7 (Largeur max. : 448)
-
+ 8 (512 Max Width)
- 8 (Largeur max 512)
+ 8 (Largeur max. : 512)
-
+ 9 (576 Max Width)
- 9 (Largeur max 576)
+ 9 (Largeur max. : 576)
-
+ 10 (640 Max Width)
- 10 (Largeur max 640)
+ 10 (Largeur max. : 640)
-
- Skipdraw Range:
- Limites du Skipdraw :
-
-
-
+ Frame Buffer Conversion
- Conversion du framebuffer
+ Conversion des framebuffers
-
+ Disable Depth EmulationDésactiver l'émulation de la profondeur
-
+ Disable Safe FeaturesDésactiver les fonctionnalités sûres
-
+ Preload Frame DataPrécharger les données des images
@@ -9665,681 +10094,685 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
- Texture dans la cible du rendu
+ Texture dans RT
-
+ 1 (Normal)
- 1 (Normal)
+ 1 (normal)
-
+ 2 (Aggressive)
- 2 (Aggressif)
+ 2 (agressif)
-
+ Software CLUT Render:
- Rendu CLUT logiciel :
+ Rendu logiciel des CLUT :
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.
- Cible CLUT du GPU :
+ CLUT dans une cible GPU :
-
-
-
+
+
+ Disabled (Default)
- Désactivé (Par Défaut)
+ Désactivé (par défaut)
-
+ Enabled (Exact Match)
- Activé (Correspondance Exacte)
+ Activé (correspondance exacte)
-
+ Enabled (Check Inside Target)
- Activé (Vérifier dans la cible)
+ Activé (vérifier dans la cible)
-
+ Upscaling FixesCorrectifs de mise à l'échelle
-
+ Half Pixel Offset:Décalage demi-pixel :
-
+ Normal (Vertex)
- Normal (Vertex)
+ Normal (sommet)
-
+ Special (Texture)
- Spécial (Texture)
+ Spécial (texture)
-
+ Special (Texture - Aggressive)
- Spécial (Texture - Agressif)
+ Spécial (texture, agressif)
-
+ Round Sprite:
- Arrondir les sprites :
+ Arrondir les sprites :
-
+ Half
- Demi
+ Moitié
-
+ FullComplet
-
+ Texture Offsets:
- Décalage de textures :
+ Décalage des textures :
-
+ X:
- X :
+ X :
-
+ Y:
- Y :
+ Y :
-
+ Merge SpriteFusionner les sprites
-
+ Align SpriteAligner les sprites
-
+ Deinterlacing:
- Désentrelacement :
+ Désentrelacement :
-
+ Sprites OnlySprites uniquement
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/Triangles
- Sprites/Triangles mélangés
+ Sprites et triangles mélangés
-
+ Auto Flush:
- Auto-flush :
+ Purge auto. :
-
+ Enabled (Sprites Only)
- Activé (Sprites Uniquement)
+ Activé (sprites uniquement)
-
+ Enabled (All Primitives)
- Activé (Tous les primitifs)
+ Activé (toutes les primitives)
-
+ Texture Inside RT:Texture dans la cible du rendu :
-
+ Inside TargetDans la cible
-
+ Merge TargetsFusionner les cibles
-
+ Disable Partial Source InvalidationDésactiver l'invalidation partielle des sources
-
+ Read Targets When ClosingLire les cibles lors de la fermeture
-
+ Estimate Texture Region
- Estimer la zone de texture
+ Estimer la taille des textures
-
+ Disable Render FixesDésactiver les correctifs de rendu
-
+ Unscaled Palette Texture Draws
- Dessins avec palette non redimensionnée
+ Ne pas redim. les textures de palette
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.
- Hack Wild Arms
+ Hack « Wild Arms »
-
+ Bilinear Dirty Upscale:Mise à l'échelle bilinéaire rapide :
-
+ Force Bilinear
- Forcer bilinéaire
+ Forcer « bilinéaire »
-
+ Force Nearest
- Forcer le plus proche
+ Forcer « au plus proche »
-
+ Texture Replacement
- Textures de remplacement
+ Textures de rempl.
-
+ Search DirectoryDossier
-
-
+
+ Browse...
- Parcourir...
+ Parcourir…
-
-
+
+ Open...
- Ouvrir...
+ Ouvrir…
-
-
+
+ ResetRéinitialiser
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 utilisera ce dossier pour dumper les textures et charger les textures de remplacement.
-
+ OptionsOptions
-
+ Dump TexturesDumper les textures
-
+ Dump MipmapsDumper les mipmaps
-
+ Dump FMV Textures
- Dumper les textures des FMV
-
-
-
-
- Async Texture Loading
- Chargement des textures asynchrone
+ Dumper les textures FMV
-
+ Load Textures
- Charger les Textures
+ Charger les textures
-
+ Precache Textures
- Anticiper la mise en cache des textures
+ Mise en cache anticipée des textures
-
+ Post-Processing
- Post-Traitement
+ Post-traitement
-
+ Sharpening/Anti-Aliasing
- Affûtage / Anti-Crénelage
+ Netteté et anticrénelage
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx
- Contrast Adaptive Sharpening :
+ Contrast Adaptive Sharpening :
-
-
+
+ None (Default)
- Aucun (Par Défaut)
+ Désactivé (par défaut)
-
+ Sharpen Only (Internal Resolution)
- Améliorer seulement la netteté (résolution interne)
+ Netteté uniquement (résolution interne)
-
+ Sharpen and Resize (Display Resolution)
- Rendre Net et Redimensionner (Résolution affichée)
+ Netteté et mise à l'échelle (résolution d'affichage)
-
+ Sharpness:
- Netteté :
+ Netteté :
-
+ FXAAFXAA
-
+ FiltersFiltres
-
+ TV Shader:Shader TV :
-
+ Scanline Filter
- Filtre de Ligne de Balayage
+ Filtre scanline
-
+ Diagonal Filter
- Filtre Diagonale
+ Filtre diagonale
-
+ Triangular Filter
- Filtre Triangulaire
+ Filtre triangulaire
-
+ Wave Filter
- Filtre Vague
+ Filtre vague
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.
- Effet TV cathodique de Lottes
+ Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)
- Échantillonnage descendant 4xRGSS (4x Super-échantillonnage de la grille pivotée)
+ 4xRGSS (suréchantillonnage x4 à grille pivotée)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)
- Échantillonnage descendant NxAGSS (Super-échantillonnage automatique de la grille)
+ NxAGSS (suréchantillonnage Nx à grille automatique)
-
+ Shade BoostShade Boost
-
+ Brightness:
- Luminosité :
+ Luminosité :
-
+ Contrast:
- Contraste :
+ Contraste :
- SaturationSaturation
-
+ OSDOSD
-
+ On-Screen Display
- Affichage à l'Écran (OSD)
+ Affichage à l'écran (OSD)
-
+ OSD Scale:
- Échelle de l'OSD :
+ Échelle de l'affichage à l'écran :
-
+ Show Indicators
- Afficher les Indicateurs
+ Afficher des indicateurs
-
+ Show Resolution
- Afficher la Résolution
+ Afficher la résolution
-
+ Show Inputs
- Afficher les Saisis d'Entrées
+ Afficher les entrées
-
+ Show GPU Usage
- Afficher l'Utilisation du GPU
+ Afficher l'utilisation du GPU
-
+ Show Settings
- Afficher les Paramètres
+ Afficher les paramètres
-
+ Show FPSAfficher la fréquence d'images
-
+
+
+ Disable Dual-Source Blending
+ Désactiver le Dual-Source Blending
+
+
+ Disable Shader CacheDésactiver le cache des shaders
-
+ Disable Vertex Shader Expand
- Désactiver l'agrandissement des vertex shaders
+ Désactiver l'expansion par vertex shader
-
+ Show Statistics
- Afficher les Statistiques
+ Afficher des statistiques
-
+
+
+ Asynchronous Texture Loading
+ Chargement asynchrone des textures
+
+
+
+ Saturation:
+ Saturation :
+
+
+ Show CPU Usage
- Afficher l'Utilisation du CPU
+ Afficher l'utilisation du CPU
-
+ Warn About Unsafe Settings
- Avertissement de l'Utilisation de Paramètres risqués
+ Avertir des paramètres dangereux
-
+ Show Frame TimesAfficher les durées d'image
-
+ RecordingEnregistrement
-
+ Video Dumping DirectoryDossier des dumps vidéo
-
+ Capture SetupConfiguration de la capture
-
+ Container:
- Conteneur :
+ Conteneur :
-
-
+
+ Codec:
- Codec :
+ Codec :
-
-
+
+ Extra Arguments
- Arguments Supplémentaires
+ Arguments supplémentaires
-
+ Capture Audio
- Capturer le son
+ Capture audio
-
+ Resolution:
- Résolution :
+ Résolution :
-
+ xx
-
+ Auto
- Auto
+ Auto.
-
+ Capture Video
- Capturer une vidéo
+ Capture vidéo
-
+ AdvancedAdvanced here refers to the advanced graphics options.Avancé
-
+ Advanced OptionsOptions avancées
-
+ Hardware Download Mode:Mode de téléchargement matériel :
-
+ Accurate (Recommended)
- Précis (Recommandé)
+ Précis (recommandé)
-
+ Disable Readbacks (Synchronize GS Thread)Désactiver les readbacks (synchroniser le thread GS)
-
+ Unsynchronized (Non-Deterministic)Non synchronisé (non-déterministe)
-
+ Disabled (Ignore Transfers)
- Désactivé (Ignorer les Transferts)
+ Désactivé (ignorer les transferts)
-
+ GS Dump Compression:
- Compression des dumps du GS:
+ Compression des dumps du GS :
-
+ Uncompressed
- Non Compressé
+ Sans compression
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate Frames
- Sauter la présentation d'images en double
+ Sauter la présentation des images en double
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.
- Utilisez la chaîne d'échange bit
+ Utiliser la chaîne d'échange BLIT
-
+ Disable Threaded PresentationDésactiver la présentation threadée
-
-
+
+ Bitrate:
- Débit :
+ Débit :
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.
- kbps
+ kbps
-
+ Allow Exclusive Fullscreen:Autoriser le mode plein écran exclusif :
-
+ DisallowedInterdit
-
+ AllowedAutorisé
-
+ Debugging OptionsOptions de débogage
-
+ Override Texture Barriers:
- Barrières de textures :
+ Barrières de texture :
-
+ Use Debug DeviceUtiliser le périphérique de débogage
-
-
- Disable Dual Source Blending
- Désactiver le blending dual source
-
-
-
+ Show Speed PercentagesAfficher les pourcentages de vitesse
-
+ Disable Framebuffer FetchDésactiver la récupération du framebuffer
@@ -10408,8 +10841,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Utiliser le paramètre global [%1]
@@ -10461,8 +10894,9 @@ Swap chain: see Microsoft's Terminology Portal.
+ Unchecked
- Non coché
+ décoché
@@ -10477,7 +10911,7 @@ Swap chain: see Microsoft's Terminology Portal.
Disables interlacing offset which may reduce blurring in some situations.
- Désactive le décalage d'entrelacement qui peut réduire le flou dans certaines situations.
+ Désactiver le décalage d'entrelacement, cela pourrait atténuer le flou dans certaines situations.
@@ -10487,63 +10921,73 @@ Swap chain: see Microsoft's Terminology Portal.
Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
- Active le filtre de post-traitement bilinéaire. Lisse l'image globale telle qu'elle est affichée sur l'écran. Corrige le positionnement entre les pixels.
+ Activer le filtre post-traitement bilinéaire. Ce filtre lisse l'image au moment de l'afficher à l'écran. Cela permet de corriger l'alignement des pixels.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.
- Activer les Offsets PCRTC qui permettent de positionner l'écran comme demandé par le jeu. Cette option est utile pour certains jeux comme WipEout Fusion pour son effet d'agitation de l'écran, mais elle peut rendre l'image floue.
+ Activer les « PCRTC Offsets » qui permettent de positionner l'écran comme demandé par le jeu. Cette option est utile pour certains jeux comme WipEout Fusion pour son effet d'agitation de l'écran, mais elle peut rendre l'image floue.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
- Affiche la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran.
+ Afficher la zone de surbalayage pour les jeux qui dessinent au-delà de la zone sûre de l'écran.FMV Aspect Ratio
- Ratio d'aspect des FMV
+ Format d'image FMVOverrides the full-motion video (FMV) aspect ratio.
- Modifier le ratio d'aspect pendant les cinématiques vidéo (FMV).
+ Changer de format d'image pendant les cinématiques vidéo (FMV).Control the texture's trilinear filtering of the emulation.
- Contrôle le filtrage trilinéaire des textures.
+ Contrôlez l'utilisation du filtrage trilinéaire des textures.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
- Contrôle la précision de l'émulation de la blending unit du GS.<br> Plus le paramètre est élevé, plus l'émulation du blending sera précise et plus il y aura une pénalité de vitesse.<br> Notez que l'émulation du blending de Direct3D est de moins bonne qualité que celle d'OpenGL ou Vulkan.
+ Contrôlez la précision de l'émulation de la blending unit du GS.<br> Plus le paramètre est élevé, meilleure est l'émulation des fusions et plus la pénalité de vitesse est importante.<br> Notez que l'émulation des fusions est plus limitée avec Direct3D qu'avec OpenGL et Vulkan.
+
+
+
+ Software Rendering Threads
+ Threads de rendu logicielSoftware CLUT Render
- Rendu CLUT logiciel
+ Rendu logiciel des CLUT
+
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Désactiver l'utilisation du depth buffer dans le cache des textures. Activer cette option peut accélérer l'émulation mais aussi engendrer un certain nombre de glitchs.This option disables game-specific render fixes.
- Cette option désactive les correctifs de rendu spécifiques au jeu.
+ Cette option désactive les correctifs de rendu propres à chaque jeu.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
- Par défaut, le cache des textures prend en charge les invalidations partielles. Malheureusement, cette opération est très coûteuse en puissance pour le processeur. Ce hack remplace les invalidations partielles par une suppression complète de la texture pour réduire la charge du processeur. Cette option améliore les performances des jeux basés sur le moteur Snowblind.
+ Par défaut, le cache des textures prend en charge les invalidations partielles. Malheureusement, cette opération est très coûteuse pour le CPU. Ce hack remplace les invalidations partielles par une suppression complète de la texture pour réduire la charge CPU. Cette option améliore les performances des jeux basés sur le moteur Snowblind.Framebuffer Conversion
- Conversion du framebuffer
+ Conversion des framebuffersConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
- Fait convertir les framebuffers 4 bits et 8 bits par le CPU plutôt que le GPU. Aide les jeux Harry Potter et Stuntman. L'option a un impact important sur la performance.
+ Utiliser le CPU pour convertir les framebuffers 4 bits et 8 bits plutôt que le GPU. Aide à l'émulation des jeux Harry Potter et Stuntman. Cette option impacte fortement les performances.
@@ -10553,12 +10997,12 @@ Swap chain: see Microsoft's Terminology Portal.
Disabled
- Désactivé
+ désactivéAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
- Autoriser le cache des textures à réutiliser une partie d'un framebuffer précédent en texture d'entrée.
+ Autoriser le cache des textures à utiliser en texture d'entrée une partie d'un framebuffer précédent.
@@ -10568,38 +11012,88 @@ Swap chain: see Microsoft's Terminology Portal.
Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
- Tente de réduire la taille de la texture lorsque les jeux ne la définissent pas eux-mêmes (jeux Snowblind par exemple).
+ Essayer de réduire la taille des textures lorsque les jeux ne la définissent pas eux-mêmes (exemple : les jeux Snowblind).Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.
- Corriger certains problèmes liés à la mise à l'échelle, comme les lignes verticales dans les jeux Namco (Ace Combat, Tekken, Soul Calibur, etc.).
+ Corriger des problèmes liés à la mise à l'échelle, comme les lignes verticales apparaissant dans les jeux Namco (Ace Combat, Tekken, Soul Calibur, etc.).
+
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumper sur le disque les textures pouvant être remplacées. Cela réduira les performances.
+
+
+
+ Includes mipmaps when dumping textures.
+ Inclure les mipmaps lors du dumping des textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Autoriser le dumping des textures lorsqu'une cinématique vidéo est en cours de lecture. Vous ne devriez pas activer cette option.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Charger les textures de remplacement sur un thread séparé afin d'éviter les micro-ralentissements lorsque les textures de remplacement sont activées.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Charger les textures de remplacement fournies par l'utilisateur.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Précharger en mémoire l'ensemble des textures de remplacement. L'activation de cette option n'est pas nécessaire si le chargement asynchrone est activé.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Activer FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Déterminez l'intensité de l'effet de netteté du post-traitement CAS.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Ajustez la luminosité. 50 correspond à la luminosité normale.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Ajustez le contraste. 50 correspond au contraste normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Ajustez la saturation. 50 correspond à la saturation normale.Scales the size of the onscreen OSD from 50% to 500%.
- Met à l'échelle l'OSD de 50 % à 500 %.
+ Modifier la taille de l'affichage à l'écran entre 50 % et 500 %.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
- Affiche une icône dans l'OSD indiquant l'état de l'émulation, tels que : En pause, Turbo, Avance rapide, et Ralenti.
+ Afficher une icône à l'écran indiquant l'état actuel de l'émulation, tel que : mise en pause, turbo, avance rapide et ralenti.Displays various settings and the current values of those settings, useful for debugging.
- Affiche des paramètres divers et leur valeur actuelle. Utile au débogage.
-
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Affiche l'état système de la manette dans le coin inférieur gauche de l'écran.
+ Afficher divers paramètres et leur valeur actuelle. Utile au débogage.Displays a graph showing the average frametimes.
- Affiche un graphique montrant la moyenne des durées d'image.
+ Afficher un graphique montrant la moyenne des durées d'image.
@@ -10620,20 +11114,20 @@ Swap chain: see Microsoft's Terminology Portal.
Checked
- Coché
+ cochéEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
- Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais beaucoup de jeux seront moins flous.
+ Activer les hacks internes anti-flou. L'image sera moins fidèle au rendu PS2 mais cela rendra beaucoup de jeux moins flous.Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
- Activez cette option pour faire correspondre le taux de rafraîchissement de PCSX2 avec celui de votre écran. La VSync est désactivée automatiquement quand elle ne peut pas fonctionner (par exemple : vitesse d'exécution différente de 100 %).
+ Activez cette option pour faire correspondre le taux de rafraîchissement de PCSX2 avec celui de votre écran. La VSync est désactivée automatiquement si nécessaire (par exemple : vitesse d'exécution différente de 100 %).
-
+ Integer ScalingMise à l'échelle par multiplicateur entier
@@ -10646,17 +11140,17 @@ Swap chain: see Microsoft's Terminology Portal.
Aspect Ratio
- Ratio d'aspect
+ Format d'imageAuto Standard (4:3/3:2 Progressive)
- Standard Auto (4:3/3:2 progressif)
+ Standard auto (4:3 et 3:2 progressif)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
- Modifie le ratio d'aspect utilisé pour l'affichage de la sortie vidéo de la console. La valeur par défaut est Standard Auto (4:3/3:2 progressif) : le ratio d'aspect est ajusté pour correspondre à la manière dont le jeu serait affiché sur un téléviseur typique de l'époque.
+ Modifier le format d'image utilisé pour l'affichage de la sortie vidéo de la console. La valeur par défaut est Standard auto (4:3 et 3:2 progressif) : le format d'image est ajusté pour correspondre à la manière dont le jeu serait affiché sur une télévision typique de l'époque.
@@ -10671,7 +11165,7 @@ Swap chain: see Microsoft's Terminology Portal.
Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
- Déterminez la résolution à laquelle les captures d'écran doivent être sauvegardées. Les résolutions internes préservent plus de détails au prix de la taille du fichier.
+ Déterminez la résolution à laquelle les captures d'écran doivent être enregistrées. Les options « résolution interne » préservent plus de détails au prix d'une taille de fichier plus importante.
@@ -10681,7 +11175,7 @@ Swap chain: see Microsoft's Terminology Portal.
Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
- Sélectionnez le format qui sera utilisé pour enregistrer les captures d'écran. Le format JPEG permet d'obtenir des fichiers plus petits, mais vous perdrez en détails.
+ Sélectionnez le format à utiliser pour enregistrer les captures d'écran. Le format JPEG permet d'obtenir des fichiers plus petits, mais vous perdrez en détails.
@@ -10697,7 +11191,7 @@ Swap chain: see Microsoft's Terminology Portal.
Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
- Sélectionnez la qualité à laquelle les captures d'écran seront compressées. Des valeurs plus élevées préservent plus de détails pour JPEG, et réduisent la taille du fichier pour PNG.
+ Sélectionnez la qualité des captures d'écran compressées. Des valeurs plus élevées permettent de préserver plus de détails pour JPEG et de réduire la taille du fichier pour PNG.
@@ -10713,7 +11207,7 @@ Swap chain: see Microsoft's Terminology Portal.
Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
- Étire (< 100 %) ou aplatit (> 100 %) en hauteur l'affichage.
+ Étirer (< 100 %) ou aplatir (> 100 %) la composante verticale de l'affichage.
@@ -10722,15 +11216,15 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenFenêtré sans bordureChooses the fullscreen resolution and frequency.
- Choisit la résolution et la fréquence en plein écran.
+ Choisissez la résolution et la fréquence à utiliser pour le mode plein écran.
@@ -10743,12 +11237,12 @@ Swap chain: see Microsoft's Terminology Portal.
0px
- 0px
+ 0 pxChanges the number of pixels cropped from the left side of the display.
- Change le nombre de pixels recadrés depuis le côté gauche de l'affichage.
+ Modifier le nombre de pixels à rogner depuis le côté gauche de l'écran.
@@ -10758,7 +11252,7 @@ Swap chain: see Microsoft's Terminology Portal.
Changes the number of pixels cropped from the top of the display.
- Change le nombre de pixels recadrés depuis le côté supérieur de l'affichage.
+ Modifier le nombre de pixels à rogner depuis le haut de l'écran.
@@ -10768,7 +11262,7 @@ Swap chain: see Microsoft's Terminology Portal.
Changes the number of pixels cropped from the right side of the display.
- Change le nombre de pixels recadrés depuis le côté droit de l'affichage.
+ Modifier le nombre de pixels à rogner depuis le côté droit de l'écran.
@@ -10778,22 +11272,22 @@ Swap chain: see Microsoft's Terminology Portal.
Changes the number of pixels cropped from the bottom of the display.
- Change le nombre de pixels recadrés depuis le côté inférieur de l'affichage.
+ Modifier le nombre de pixels à rogner depuis le bas de l'écran.Native (PS2) (Default)
- Natif (PS2) (Par défaut)
+ Native (PS2) (par défaut)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
- Contrôle la résolution à laquelle les jeux sont rendus. Utiliser une résolution élevée peut impacter la performance sur les GPU anciens ou d'entrée de gamme.<br>Utiliser une résolution autre que la résolution native peut causer des problèmes graphiques mineurs dans certains jeux.<br>La résolution des cinématiques vidéo restera inchangée car les fichiers vidéo sont pré-rendus.
+ Contrôlez la résolution à laquelle effectuer le rendu. Utiliser une résolution élevée peut impacter les performances sur les GPU anciens ou d'entrée de gamme.<br>Utiliser une résolution autre que la résolution native peut causer des problèmes graphiques mineurs dans certains jeux.<br>La résolution des cinématiques vidéo restera inchangée car les fichiers vidéo sont pré-rendus.Control the accuracy level of the mipmapping emulation.
- Contrôle le niveau de précision de l'émulation du mipmapping.
+ Contrôlez le niveau de précision de l'émulation du mipmapping.
@@ -10803,7 +11297,7 @@ Swap chain: see Microsoft's Terminology Portal.
Control the texture filtering of the emulation.
- Contrôle le filtrage des textures.
+ Contrôlez le filtrage des textures.
@@ -10818,7 +11312,7 @@ Swap chain: see Microsoft's Terminology Portal.
Reduces texture aliasing at extreme viewing angles.
- Réduit le crénelage des textures dans les angles de vue extrêmes.
+ Améliore la qualité des textures à des angles de vue extrêmes.
@@ -10828,12 +11322,12 @@ Swap chain: see Microsoft's Terminology Portal.
Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
- Réduire l'effet de bande entre les couleurs et améliore la profondeur de couleur perçue.<br> Désactivé : désactiver tout dithering.<br> Taille originale : dithering natif. Effet minime qui n'augmente pas la taille des carrés lors de la mise à l'échelle.<br> Mis à l'échelle : prendre en compte la mise à l'échelle. Effet de dithering maximal.
+ Réduit l'effet de bande entre les couleurs et améliore la profondeur de couleur perçue.<br> Désactivé : désactiver tout dithering.<br> Taille originale : dithering natif. Effet minime qui n'augmente pas la taille des carrés lors de la mise à l'échelle.<br> Mis à l'échelle : prendre en compte la mise à l'échelle. Effet de dithering maximal.Blending Accuracy
- Précision du blending
+ Précision des fusions
@@ -10843,12 +11337,12 @@ Swap chain: see Microsoft's Terminology Portal.
Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
- Transférer les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela permet d'éviter de transférer inutilement des données. Cette option améliore les performances dans la plupart des jeux, mais peut en ralentir quelques-uns.
+ Transférer les textures à utiliser dans leur entièreté, plutôt que des régions spécifiques. Cela évite les transferts de données inutiles. Cette option améliore les performances dans la plupart des jeux, mais peut en ralentir quelques-uns.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
- Quand activé, le GPU convertit les textures colormap, sinon le CPU le fera. C'est un compromis entre GPU et CPU.
+ Lorsque cette option est activée, le GPU convertit les textures utilisant une palette à la place du CPU. C'est un moyen de répartir la charge de travail entre le GPU et le CPU.
@@ -10863,22 +11357,17 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
- Envoie des opérations inutiles au GPU lors des readbacks afin d'éviter qu'il passe en mode économie d'énergie. Peut améliorer les performances, au prix d'une augmentation significative de la consommation d'énergie.
-
-
-
- Extra Rendering Threads
- Threads de rendu supplémentaires
+ Envoyer des opérations inutiles au GPU lors des readbacks afin d'éviter qu'il passe en mode économie d'énergie. Cela peut améliorer les performances, au prix d'une augmentation significative de la consommation d'énergie.2 threads
- 2 threads
+ 2 threadsNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
- Nombre de threads de rendu : 0 pour un seul thread, 2 ou plus pour utiliser plusieurs threads (1 sert au débogage). Si vous avez 4 threads sur votre CPU, choisissez 2 ou 3. Vous pouvez calculer comment obtenir les meilleures performances (nombre de threads du CPU - 2). Utiliser 7 threads ou plus n'améliorera pas les performances et pourrait même les dégrader.
+ Nombre de threads de rendu : 0 pour un seul thread, 2 ou plus pour utiliser plusieurs threads (1 sert au débogage). Si vous avez 4 threads sur votre CPU, choisissez 2 ou 3. Vous pouvez calculer comment obtenir les meilleures performances (nombre de threads du CPU - 2). Utiliser 7 threads ou plus n'améliorera pas significativement les performances et pourrait même les dégrader.
@@ -10889,12 +11378,12 @@ Swap chain: see Microsoft's Terminology Portal.
Enables mipmapping, which some games require to render correctly.
- Active le mipmapping, nécessaire au rendu correct de certains jeux.
+ Activer le mipmapping, nécessaire au rendu correct de certains jeux.CPU Sprite Renderer Size
- Taille du moteur de rendu CPU des sprites
+ Taille du rendu CPU des sprites
@@ -10913,22 +11402,17 @@ Swap chain: see Microsoft's Terminology Portal.
Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
- Désactiver le dessin des surfaces se trouvant dans une zone dont les limites peuvent être spécifiées dans les champs de gauche et de droite.
+ Ne pas dessiner les surfaces se trouvant dans la zone dont les limites peuvent être spécifiées dans les champs de gauche et de droite.Skipdraw Range EndFin du Skipdraw
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Désactiver l'utilisation du depth buffer dans le cache des textures. Activer cette option peut accélérer l'émulation mais aussi engendrer un certain nombre de glitchs.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
- Cette option désactive plusieurs fonctionnalités sûres. Elle désactive le rendu précis à l'échelle des lignes et des points qui est utile pour les jeux Xenosaga. Elle désactive également le nettoyage précis de la mémoire du GS par le CPU, et laisse le GPU s'en charger, ce qui est utile pour les jeux Kingdom Hearts.
+ Cette option désactive plusieurs fonctionnalités sûres. Elle désactive le rendu précis à l'échelle des lignes et des points qui est utile pour les jeux Xenosaga. Elle désactive également le nettoyage précis de la mémoire du GS par le CPU et laisse le GPU s'en charger, ce qui est utile pour les jeux Kingdom Hearts.
@@ -10938,7 +11422,7 @@ Swap chain: see Microsoft's Terminology Portal.
Might fix some misaligned fog, bloom, or blend effect.
- Peut corriger l'alignement des effets de brouillard, de bloom ou de blending.
+ Activer cette option peut corriger l'alignement du brouillard, du flou lumineux ou des effets de fusion.
@@ -10948,24 +11432,24 @@ Swap chain: see Microsoft's Terminology Portal.
Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
- Corrige l'échantillonnage des textures de sprites 2D lors de la mise à l'échelle. Corrige les lignes dans les sprites des jeux tels que Ar tonelico lors de la mise à l'échelle. Demi pour les sprites plats, Plein pour tous les sprites.
+ Corriger l'échantillonnage des textures de sprites 2D lors de la mise à l'échelle. Cela fait disparaître les lignes apparaissant dans les sprites de certains jeux tels que Ar tonelico lors de la mise à l'échelle. « Moitié » pour les sprites plats, « Complet » pour tous les sprites.Texture Offsets X
- Décalage de textures X
+ Décalage X des texturesOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.
- Décalage des coordonnées ST/UV des textures. Corrige quelques problèmes bizarres avec les textures et peut également corriger l'alignement de certains effets post-traitement.
+ Décalage des coordonnées ST/UV des textures. Corrige quelques problèmes de texture bizarres et peut également corriger l'alignement de certains effets post-traitement.Texture Offsets Y
- Décalage de textures Y
+ Décalage Y des textures
@@ -11002,12 +11486,12 @@ Swap chain: see Microsoft's Terminology Portal.
Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
- Permet d'ajuster la saturation, le contraste et la luminosité. Les valeurs de luminosité, de saturation et de contraste sont par défaut à 50.
+ Activer l'ajustement de la saturation, du contraste et de la luminosité. Valeur par défaut de ces trois options : 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
- Applique l'algorithme d'anti-aliasing FXAA pour améliorer la qualité visuelle des jeux.
+ Appliquer l'algorithme d'anticrénelage FXAA pour améliorer la qualité visuelle des jeux.
@@ -11034,58 +11518,63 @@ Swap chain: see Microsoft's Terminology Portal.
Applies a shader which replicates the visual effects of different styles of television set.
- Applique un shader qui reproduit les effets visuels des différents styles de téléviseur.
+ Appliquer un shader qui reproduit les effets visuels de différents types de télévisions.OSD Scale
- Échelle OSD
+ Échelle de l'affichage à l'écran
-
+ Show OSD Messages
- Afficher les messages OSD
+ Afficher des messages à l'écranShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
- Affiche des messages à l'écran lorsque des événements se produisent, tels que des états de sauvegarde en cours de création/chargement, des captures d'écran en cours, etc.
+ Afficher un message à l'écran lors d'événements tels que la création ou le chargement d'une sauvegarde d'état, la prise d'une capture d'écran, etc.Shows the internal frame rate of the game in the top-right corner of the display.
- Affiche la fréquence d'images interne au jeu dans le coin supérieur droit de l'écran.
+ Afficher la fréquence d'images interne au jeu dans le coin supérieur droit de l'écran.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
- Affiche la vitesse d'émulation actuelle du système dans le coin supérieur droit de l'écran en pourcentage.
+ Afficher la vitesse d'émulation actuelle du système en pourcentage dans le coin supérieur droit de l'écran.Shows the resolution of the game in the top-right corner of the display.
- Affiche la résolution du jeu dans le coin supérieur droit de l'écran.
+ Afficher la résolution du jeu dans le coin supérieur droit de l'écran.Shows host's CPU utilization.
- Affiche l'utilisation du CPU de l'hôte.
+ Afficher l'utilisation du CPU de l'hôte.Shows host's GPU utilization.
- Affiche l'utilisation du GPU de l'hôte.
+ Afficher l'utilisation du GPU de l'hôte.Shows counters for internal graphical utilization, useful for debugging.
- Affiche les compteurs pour l'utilisation graphique interne, utile pour le débogage.
+ Afficher des compteurs à propos de l'utilisation graphique interne. Utile au débogage.
+
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Afficher l'état système de la manette dans le coin inférieur gauche de l'écran.Displays warnings when settings are enabled which may break games.
- Affiche des avertissements lorsque les paramètres qui peuvent endommager les jeux sont activés.
+ Afficher des avertissements lorsque des paramètres pouvant affecter le bon fonctionnement des jeux sont activés.
@@ -11095,17 +11584,17 @@ Swap chain: see Microsoft's Terminology Portal.
Leave It Blank
- Laisser vide
+ videParameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast"
- Paramètres passés au codec vidéo sélectionné.<br> Vous devez utiliser '=' pour séparer la clé de la valeur et ':' pour séparer deux paires l'une de l'autre.<br> Par exemple : "crf = 21 : preset = veryfast"
+ Paramètres à passer au codec vidéo sélectionné.<br> Utilisez '=' pour séparer la clé de sa valeur et ':' pour séparer les paires clé/valeur.<br> Exemple : "crf = 21 : preset = veryfast".Override Texture Barriers
- Barrières de textures
+ Barrières de texture
@@ -11115,49 +11604,59 @@ Swap chain: see Microsoft's Terminology Portal.
Change the compression algorithm used when creating a GS dump.
- Change l'algorithme de compression utilisé lors de la création d'un dump du GS.
+ Modifier l'algorithme de compression à utiliser pour les dumps du GS.Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
- Utilise un modèle de présentation de blit au lieu de retourner lorsque le moteur de rendu Direct3D 11 est utilisé. Cela se traduit généralement par des performances plus lentes, mais peut être nécessaire pour certaines applications de streaming, ou pour délimiter les framerates sur certains systèmes.
+ Utiliser un modèle de présentation BLIT plutôt que de « flipper » lorsque vous utilisez le moteur de rendu Direct3D 11. En général, activer cette option dégrade les performances, mais son activation peut être nécessaire pour certaines applications de streaming ou pour déplafonner la fréquence d'images sur certains systèmes.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
- Détecte quand des images en double sont présentées dans des jeux à 25 ou 30 IPS et saute leur présentation. Le rendu de ces images est toujours effectué mais le GPU a plus de temps pour les terminer (ce n'est PAS du saut d'images). L'option peut permettre de lisser les durées d'image lorsque le CPU ou le GPU sont au maximum de leur capacité, mais la cadence d'image sera moins constante et la latence d’entrée peut augmenter.
+ Détecter quand des images en double sont présentées dans des jeux à 25 ou 30 IPS et sauter leur présentation. Le rendu de ces images est toujours effectué mais le GPU a plus de temps pour les terminer (ce n'est PAS du saut d'images). L'option peut permettre de lisser les durées d'image lorsque la charge CPU ou GPU est maximale, mais la cadence d'image sera plus variable et la latence d'entrée peut augmenter.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
- Présenter les images sur le thread principal du GS plutôt qu'un thread séparé. Cela permet de déboguer les problèmes liés aux durées d'image. L'option pourrait réduire le risque de manquer une image et le déchirement au détriment de durées d'image plus erratiques. Elle ne s'applique qu'au moteur de rendu Vulkan.
+ Présenter les images sur le thread principal du GS plutôt qu'un thread séparé. Cela permet de déboguer les problèmes liés aux durées d'image. Activer cette option peut réduire le risque de manquer une image et peut réduire le déchirement, au prix de durées d'image plus erratiques. Ne s'applique qu'au moteur de rendu Vulkan.
+ Enable Debug Device
+ Activer le périphérique de débogage
+
+
+
+ Enables API-level validation of graphics commands.
+ Activer la validation au niveau de l'API des commandes graphiques.
+
+
+ GS Download Mode
- Mode De Téléchargement du GS
+ Mode de téléchargement GS
-
+ AccuratePrécis
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
- Passe la synchronisation avec le thread du GS et du GPU hôte pour les téléchargements du GS. Peut entraîner une grande amélioration de vitesse sur les systèmes plus lents, au prix de nombreux effets graphiques cassés. Si les jeux sont cassés et cette option est activée, veuillez la désactiver d'abord.
+ Ne pas synchroniser le thread GS et le GPU hôte lors des téléchargements GS. Cela peut grandement améliorer les performances mais cela cassera un grand nombre d'effets visuels. Si les jeux ne fonctionnent pas correctement et que cette option est activée, veuillez la désactiver.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Par défaut
-
-
+
+ (Default)(Par défaut)
@@ -11165,407 +11664,407 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGraphismes
-
+ Save Screenshot
- Enregistrer une capture d’écran
+ Enregistrer une capture d'écran
-
+ Toggle Video CaptureActiver/désactiver la capture vidéo
-
+ Save Single Frame GS Dump
- Enregistrer un dump du GS d'une seule image
+ Enregistrer un dump du GS contenant 1 image
-
+ Save Multi Frame GS Dump
- Enregistrer un dump du GS de plusieurs images
+ Enregistrer un dump du GS contenant plusieurs images
-
+ Toggle Software Rendering
- Activer/désactiver le rendu logiciel
+ Activer/désactiver le moteur de rendu logiciel
-
+ Increase Upscale MultiplierAugmenter le multiplicateur de mise à l'échelle
-
+ Decrease Upscale MultiplierDiminuer le multiplicateur de mise à l'échelle
-
+ Toggle On-Screen Display
- Activer/désactiver l'OSD
+ Activer/désactiver l'affichage à l'écran (OSD)
-
+ Cycle Aspect Ratio
- Modifier le ratio d'aspect
+ Changer de format d'image
-
+ Aspect ratio set to '{}'.
- Ratio d'aspect défini sur '{}'.
+ Format d'image défini sur « {} ».
-
+ Cycle Hardware Mipmapping
- Mipmapping matériel du cycle
+ Changer de mode de mipmapping matériel
-
+ Hardware mipmapping set to '{}'.
- Mipmapping matériel défini sur '{}'.
+ Mipmapping matériel défini sur « {} ».
-
+ Cycle Deinterlace Mode
- Mode de désentrelacement du cycle
+ Changer de mode de désentrelacement
-
+ Deinterlace mode set to '{}'.
- Mode de désentrelacement défini sur '{}'.
+ Mode de désentrelacement défini sur « {} ».
-
+ Toggle Texture DumpingActiver/désactiver le dumping des textures
-
+ Texture dumping is now enabled.
- Le dumping de textures est maintenant activé.
+ Le dumping des textures est maintenant activé.
-
+ Texture dumping is now disabled.
- Le dumping de textures est maintenant désactivé.
+ Le dumping des textures est maintenant désactivé.
-
+ Toggle Texture ReplacementsActiver/désactiver les textures de remplacement
-
+ Texture replacements are now enabled.Les textures de remplacement sont maintenant activées.
-
+ Texture replacements are now disabled.Les textures de remplacement sont maintenant désactivées.
-
+ Reload Texture ReplacementsRecharger les textures de remplacement
-
+ Texture replacements are not enabled.
- Les textures de remplacement ne sont pas activées.
+ Les textures de remplacement n'ont pas été activées.
-
+ Reloading texture replacements...
- Rechargement des textures de remplacement...
+ Rechargement des textures de remplacement…
-
+ Target speed set to {:.0f}%.
- Vitesse cible définie à {:.0f} %.
+ Vitesse cible définie sur {:.0f} %.
-
+ Volume: Muted
- Volume : Muet
+ Volume : muet
-
+ Volume: {}%Volume : {} %
-
- Save slot {} selected (last save: {}).
- Emplacement de sauvegarde {} sélectionné (Dernière sauvegarde : {}).
+
+ Save slot {0} selected (last save: {1}).
+ Emplacement de sauvegarde {0} sélectionné (dernière sauvegarde : {1}).
-
+ Save slot {} selected (no save yet).
- Emplacement de sauvegarde {} sélectionné (Pas encore sauvegardé).
+ Emplacement de sauvegarde {} sélectionné (vide).
-
+ No save state found in slot {}.
- Aucune sauvegarde d'état trouvé dans l'emplacement {}.
+ Aucune sauvegarde d'état trouvée à l'emplacement {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemSystème
-
+ Open Pause MenuOuvrir le menu pause
-
+ Open Achievements List
- Liste des Succès
+ Ouvrir la liste des succès
-
+ Open Leaderboards ListOuvrir la liste des classements
-
+ Toggle Pause
- Mettre en pause ou reprendre
+ Mettre en pause/reprendre
-
+ Toggle Fullscreen
- Basculer en plein écran
+ Activer/désactiver le mode plein écran
-
+ Toggle Frame Limit
- Activer la limite d'images
+ Activer/désactiver la limite d'images
-
+ Toggle Turbo / Fast Forward
- Basculer Turbo / Avance rapide
+ Activer/désactiver l'avance rapide (turbo)
-
+ Toggle Slow Motion
- Basculer le ralenti
+ Activer/désactiver le ralenti
-
+ Turbo / Fast Forward (Hold)
- Turbo / Avance rapide (maintenir)
+ Avance rapide (maintenir appuyé)
-
+ Increase Target SpeedAugmenter la vitesse cible
-
+ Decrease Target SpeedDiminuer la vitesse cible
-
+ Increase Volume
- Augmenter le Volume
+ Augmenter le volume
-
+ Decrease Volume
- Diminuer le Volume
+ Diminuer le volume
-
+ Toggle Mute
- Basculer en mode Muet
+ Couper/remettre le son
-
+ Frame AdvanceImage par image
-
+ Shut Down Virtual MachineÉteindre la machine virtuelle
-
+ Reset Virtual MachineRéinitialiser la machine virtuelle
-
+ Toggle Input Recording Mode
- Basculer le mode d'enregistrement d'entrées
+ Changer de mode d'enregistrement d'entrées
-
-
-
-
+
+
+
+ Save StatesSauvegardes d'état
-
+ Select Previous Save SlotSélectionner l'emplacement de sauvegarde précédent
-
+ Select Next Save SlotSélectionner l'emplacement de sauvegarde suivant
-
+ Save State To Selected Slot
- Sauvegarder l'état dans l'emplacement sélectionné
+ Sauvegarder l'état à l'emplacement sélectionné
-
+ Load State From Selected Slot
- Charger l'état dans l'emplacement sélectionné
+ Charger l'état à l'emplacement sélectionné
-
+ Save State To Slot 1
- Sauvegarder l'état dans l'emplacement 1
+ Sauvegarder l'état à l'emplacement 1
-
+ Load State From Slot 1
- Charger l'état depuis l'emplacement 1
+ Charger l'état à l'emplacement 1
-
+ Save State To Slot 2
- Sauvegarder l'état dans l'emplacement 2
+ Sauvegarder l'état à l'emplacement 2
-
+ Load State From Slot 2
- Charger l'état depuis l'emplacement 2
+ Charger l'état à l'emplacement 2
-
+ Save State To Slot 3
- Sauvegarder l'état dans l'emplacement 3
+ Sauvegarder l'état à l'emplacement 3
-
+ Load State From Slot 3
- Charger l'état depuis l'emplacement 3
+ Charger l'état à l'emplacement 3
-
+ Save State To Slot 4
- Sauvegarder l'état dans l'emplacement 4
+ Sauvegarder l'état à l'emplacement 4
-
+ Load State From Slot 4
- Charger l'état depuis l'emplacement 4
+ Charger l'état à l'emplacement 4
-
+ Save State To Slot 5
- Sauvegarder l'état dans l'emplacement 5
+ Sauvegarder l'état à l'emplacement 5
-
+ Load State From Slot 5
- Charger l'état depuis l'emplacement 5
+ Charger l'état à l'emplacement 5
-
+ Save State To Slot 6
- Sauvegarder l'état dans l'emplacement 6
+ Sauvegarder l'état à l'emplacement 6
-
+ Load State From Slot 6
- Charger l'état depuis l'emplacement 6
+ Charger l'état à l'emplacement 6
-
+ Save State To Slot 7
- Sauvegarder l'état dans l'emplacement 7
+ Sauvegarder l'état à l'emplacement 7
-
+ Load State From Slot 7
- Charger l'état depuis l'emplacement 7
+ Charger l'état à l'emplacement 7
-
+ Save State To Slot 8
- Sauvegarder l'état dans l'emplacement 8
+ Sauvegarder l'état à l'emplacement 8
-
+ Load State From Slot 8
- Charger l'état depuis l'emplacement 8
+ Charger l'état à l'emplacement 8
-
+ Save State To Slot 9
- Sauvegarder l'état dans l'emplacement 9
+ Sauvegarder l'état à l'emplacement 9
-
+ Load State From Slot 9
- Charger l'état depuis l'emplacement 9
+ Charger l'état à l'emplacement 9
-
+ Save State To Slot 10
- Sauvegarder l'état dans l'emplacement 10
+ Sauvegarder l'état à l'emplacement 10
-
+ Load State From Slot 10
- Charger l'état depuis l'emplacement 10
+ Charger l'état à l'emplacement 10
@@ -11573,7 +12072,7 @@ Swap chain: see Microsoft's Terminology Portal.
Edit Bindings
- Éditer les contrôles
+ Modifier les associations
@@ -11583,7 +12082,7 @@ Swap chain: see Microsoft's Terminology Portal.
Sensitivity:
- Sensibilité :
+ Sensibilité :
@@ -11594,27 +12093,27 @@ Swap chain: see Microsoft's Terminology Portal.
Deadzone:
- Zone morte :
+ Zone morte :Add Binding
- Ajouter une touche
+ Ajouter une associationRemove Binding
- Supprimer une touche
+ Supprimer une associationClear Bindings
- Effacer les touches
+ Effacer les associationsBindings for %1 %2
- Contrôles pour %1 %2
+ Associations pour %1 %2
@@ -11625,7 +12124,7 @@ Swap chain: see Microsoft's Terminology Portal.
Push Button/Axis... [%1]
- Appuyer sur Bouton/Axe... [%1]
+ Actionnez un bouton/axe… [%1]
@@ -11644,20 +12143,20 @@ Left click to assign a new button
Shift + left click for additional bindings
-Clic gauche : assigner un bouton
-Maj + clic gauche : utiliser plusieurs associations de touches
+Clic gauche : associer un bouton
+Maj + clic gauche : utiliser plusieurs associations
Right click to clear binding
-Clic droit : effacer l'association
+Clic droit : effacer les associations
No bindings registered
- Aucune association de touches
+ Aucune association enregistrée
@@ -11671,7 +12170,7 @@ Clic droit : effacer l'association
Push Button/Axis... [%1]
- Appuyer sur Bouton/Axe... [%1]
+ Actionnez un bouton/axe… [%1]
@@ -11689,7 +12188,7 @@ Clic droit : effacer l'association
Edit
- Éditer
+ Édition
@@ -11721,6 +12220,96 @@ Clic droit : effacer l'association
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Joystick analogique gauche
+
+
+
+ Right Analog
+ Joystick analogique droit
+
+
+
+ Cross
+ Croix
+
+
+
+ Square
+ Carré
+
+
+
+ Triangle
+ Triangle
+
+
+
+ Circle
+ Cercle
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ Touche directionnelle (bas)
+
+
+
+ D-Pad Right️
+ Touche directionnelle (droite️)
+
+
+
+ D-Pad Up️
+ Touche directionnelle (haut️)
+
+
+
+ D-Pad Left️
+ Touche directionnelle (gauche️)
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ SELECT
+
+
+
+ Start
+ START
+ Input Recording Files (*.p2m2)
@@ -11737,7 +12326,7 @@ Clic droit : effacer l'association
No devices with vibration motors were detected.
- Aucun périphérique avec moteurs de vibration n'a été détecté.
+ Aucun périphérique avec moteur de vibration détecté.
@@ -11748,216 +12337,216 @@ Clic droit : effacer l'association
InterfaceSettingsWidget
-
+ BehaviourComportement
-
+ Pause On Focus LossMettre en pause lors de la perte du focus
-
+ Inhibit Screensaver
- Inhiber l'économiseur d'écran
+ Bloquer l'économiseur d'écran
-
+ Save State On Shutdown
- Sauvegarder l'état lors de l'arrêt
+ Sauvegarder l'état lors de l'extinction
-
+ Pause On StartMettre en pause au lancement
-
+ Confirm Shutdown
- Confirmer l'arrêt de la machine virtuelle
+ Confirmer l'extinction
-
+ Create Save State Backups
- Créer des backups de sauvegardes d'état
+ Créer une copie des sauvegardes d'état
-
+ Enable Discord Presence
- Activer Rich Presence sur Discord
+ Activer la Rich Presence Discord
-
+ Enable Per-Game Settings
- Activer les paramètres par jeu
+ Activer les paramètres propres aux jeux
-
+ Game DisplayAffichage du jeu
-
+ Start Fullscreen
- Démarrer en plein écran
+ Démarrer en mode plein écran
-
+ Double-Click Toggles Fullscreen
- Double-cliquer pour basculer en plein écran
+ Double-cliquer pour basculer en mode plein écran
-
+ Render To Separate WindowAfficher le jeu dans une autre fenêtre
-
+ Hide Main Window When Running
- Masquer la fenêtre principale lors de l'exécution
+ Masquer la fenêtre principale pendant l'émulation
-
+ Disable Window Resizing
- Désactiver le redimensionnement des fenêtres
+ Fenêtre principale de taille fixe
-
+ Hide Cursor In Fullscreen
- Masquer le curseur en plein écran
+ Masquer le curseur en mode plein écran
-
+ PreferencesPréférences
-
+ Language:
- Langue :
+ Langue :
-
+ Theme:
- Thème :
+ Thème :
-
+ Automatic UpdaterMise à jour automatique
-
+ Update Channel:
- Canal de Mise à jour :
+ Canal de mise à jour :
-
+ Current Version:Version actuelle :
-
+ Enable Automatic Update Check
- Activer la vérification automatique des mises à jour
+ Rechercher automatiquement les mises à jour
-
+ Check for Updates...
- Rechercher les Mises à jour...
+ Rechercher des mises à jour…Native
- Natif
+ NativeDark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Fusion Sombre (Gris) [Sombre]
+ Dark Fusion (gris) [Sombre]Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Fusion Sombre (Bleu) [Sombre]
+ Dark Fusion (bleu) [Sombre]Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Lagune intacte (Vert/-Bleu gris) [Clair]
+ Untouched Lagoon (vert gris/gris bleu) [Clair]Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Bébé pastel (Rose) [Clair]
+ Baby Pastel (rose) [Clair]Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Pizza Time! (Brun/Blanc Crème) [Clair]
+ Pizza Time! (orange/crème) [Clair]PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- PCSX2 (Blanc/Bleu) [Clair]
+ PCSX2 (blanc/bleu) [Clair]Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Diable écarlate (Rouge/Violet) [Sombre]
+ Scarlet Devil (rouge/violet) [Sombre]Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Ange Violet (Bleu/Violet) [Sombre]
+ Violet Angel (bleu/violet) [Sombre]Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Ciel Cobalt (Bleu) [Sombre]
+ Cobalt Sky (bleu) [Sombre]Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Rubis (Noir/Rouge) [Sombre]
+ Ruby (noir/rouge) [Sombre]Sapphire (Black/Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
- Saphir (Noir/Bleu) [Sombre]
+ Saphir (noir/bleu) [Sombre]Custom.qss [Drop in PCSX2 Folder]"Custom.qss" must be kept as-is.
- Custom.qss [Déposer dans le dossier PCSX2]
+ Custom.qss [À déposer dans le dossier PCSX2]
@@ -11967,12 +12556,12 @@ Clic droit : effacer l'association
Checked
- Coché
+ cochéAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.
- Vérifier les mises à jour au lancement de l'application. Les mises à jour peuvent être reportées à plus tard ou ignorées.
+ Rechercher des mises à jour automatiquement au lancement de l'application. Les mises à jour peuvent être reportées à plus tard ou ignorées.
@@ -11983,32 +12572,32 @@ Clic droit : effacer l'association
Prevents the screen saver from activating and the host from sleeping while emulation is running.
- Empêche l’économiseur d’écran de s'activer et l’hôte de se mettre en veille pendant que l’émulation est en cours d'exécution.
+ Empêcher l'économiseur d'écran de s'activer et l'hôte de se mettre en veille pendant que l'émulation est en cours d'exécution.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.
- Demander une confirmation avant d'éteindre la machine virtuelle avec un raccourci clavier.
+ Une confirmation vous sera demandée lors de l'utilisation du raccourci « Éteindre la machine virtuelle ».Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
- Enregistre automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer.
+ Enregistrer automatiquement l'état de l'émulateur lorsque vous éteignez le système ou que vous quittez PCSX2. Vous pourrez ensuite reprendre directement à partir de l'endroit où vous avez arrêté de jouer.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
- Lorsque cette option est activée, vos paramètres spécifiques à chaque jeu seront appliqués. Désactivez l'option pour toujours utiliser les paramètres globaux.
+ Lorsque cette option est activée, les paramètres propres à chaque jeu sont appliqués. Désactivez l'option pour toujours utiliser les paramètres globaux.Allows switching in and out of fullscreen mode by double-clicking the game window.
- Permet de basculer le mode plein écran en double-cliquant sur la fenêtre de jeu.
+ Permettre de basculer entre les modes plein écran et fenêtré en double-cliquant dans la fenêtre du jeu.Prevents the main window from being resized.
- Empêche la fenêtre principale d'être redimensionnée.
+ Empêcher la fenêtre principale d'être redimensionnée.
@@ -12021,7 +12610,7 @@ Clic droit : effacer l'association
Unchecked
- Non Coché
+ décoché
@@ -12032,48 +12621,48 @@ Clic droit : effacer l'association
Pauses the emulator when a game is started.
- Met en pause l'émulateur lorsqu'un jeu est lancé.
+ Mettre en pause l'émulateur lors du lancement d'un jeu.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
- Met en pause l'émulateur lorsque vous minimisez la fenêtre ou que vous utilisez une autre application. L'émulation reprendra lorsque vous reviendrez sur PCSX2.
+ Mettre en pause l'émulateur lorsque vous minimisez la fenêtre ou que vous utilisez une autre application. L'émulation reprendra lorsque vous reviendrez sur PCSX2.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Do not translate the ".backup" extension.
- Lorsque vous faites une sauvegarde d'état, créer une copie de la sauvegarde d'état. La copie de sauvegarde porte le suffixe .backup.
+ Lors de la création d'une sauvegarde d'état, créer une copie de la sauvegarde existante. La copie de sauvegarde porte le suffixe .backup.Automatically switches to fullscreen mode when a game is started.
- Bascule automatiquement en mode plein écran lorsqu'un jeu est lancé.
+ Basculer automatiquement en mode plein écran au lancement d'un jeu.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
- Masque le pointeur/curseur de la souris lorsque l'émulateur est en mode plein écran.
+ Masquer le pointeur/curseur de la souris lorsque le mode plein écran est activé.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.
- Affiche le jeu dans une fenêtre séparée. Si la case est décochée, le jeu sera affiché à la place de la liste des jeux.
+ Afficher la sortie vidéo du jeu dans une fenêtre séparée. Si la case est décochée, le jeu est affiché à la place de la liste des jeux.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.
- Masquer la fenêtre principale (et la liste des jeux) lorsqu'un jeu est en cours d'exécution. Pour activer cette option, cochez « Afficher le jeu dans une autre fenêtre ».
+ Masquer la fenêtre principale (et la liste des jeux) lorsqu'un jeu est en cours d'exécution. Pour activer cette option, activez d'abord « Afficher le jeu dans une autre fenêtre ».Shows the game you are currently playing as part of your profile in Discord.
- Affiche le jeu auquel vous êtes en train de jouer dans votre profil Discord.
+ Afficher le jeu auquel vous êtes en train de jouer dans votre profil Discord.
-
+ System Language [Default]
- Langue système [par défaut]
+ Langue du système [Par défaut]
@@ -12096,12 +12685,12 @@ Clic droit : effacer l'association
Show All
- Afficher tout
+ Tout afficherPreferences...
- Préférences...
+ Préférences…
@@ -12128,21 +12717,21 @@ Clic droit : effacer l'association
-
-
+
+ Change Disc
- Changer le disque
+ Changer de disque
-
+ Load State
- Charger l'État
+ Charger un étatSave State
- Sauvegarder l’État
+ Sauvegarder l'état
@@ -12152,7 +12741,7 @@ Clic droit : effacer l'association
&Help
- &Aide
+ A&ide
@@ -12187,17 +12776,17 @@ Clic droit : effacer l'association
Toolbar
- Barre d’outils
+ Barre d'outilsStart &File...
- Lancer un &Fichier...
+ Lancer un &fichier…Start &Disc...
- Lancer un &Disque...
+ Lancer un &disque…
@@ -12207,12 +12796,12 @@ Clic droit : effacer l'association
&Scan For New Games
- &Actualiser la liste des jeux
+ Ac&tualiser la liste des jeux&Rescan All Games
- &Rescanner tous les jeux
+ R&escanner tous les jeux
@@ -12222,7 +12811,7 @@ Clic droit : effacer l'association
Shut Down &Without Saving
- &Éteindre sans sauvegarder
+ Éteindre &sans sauvegarder
@@ -12232,7 +12821,7 @@ Clic droit : effacer l'association
&Pause
- &Pause
+ &Mettre en pause
@@ -12252,12 +12841,12 @@ Clic droit : effacer l'association
&Controllers
- &Manettes
+ Ma&nettes&Hotkeys
- &Raccourcis clavier
+ Ra&ccourcis
@@ -12272,47 +12861,47 @@ Clic droit : effacer l'association
&Post-Processing Settings...
- &Paramètres post-traitement...
+ &Paramètres post-traitement…Fullscreen
- Plein écran
+ Mode plein écranResolution Scale
- Échelle des résolutions
+ Multiplicateur de résolution&GitHub Repository...
- Dépôt &GitHub...
+ Dépôt &GitHub…Support &Forums...
- &Forums d'assistance...
+ &Forums d'assistance…&Discord Server...
- Serveur &Discord...
+ Serveur &Discord…Check for &Updates...
- Vérifier les mises à jo&ur...
+ &Rechercher des mises à jour…About &Qt...
- À propos de &Qt...
+ À propos de &Qt…&About PCSX2...
- &À propos de PCSX2...
+ &À propos de PCSX2…
@@ -12324,12 +12913,12 @@ Clic droit : effacer l'association
Change Disc...In Toolbar
- Changer le disque...
+ Chang. disque&Audio
- &Son
+ &Audio
@@ -12344,7 +12933,7 @@ Clic droit : effacer l'association
Add Game Directory...
- Ajouter un dossier...
+ Ajouter un dossier…
@@ -12354,27 +12943,27 @@ Clic droit : effacer l'association
From File...
- À partir d'un fichier...
+ À partir d'un fichier…From Device...
- À partir d'un périphérique...
+ À partir d'un périphérique…From Game List...
- À partir de la liste des jeux...
+ À partir de la liste des jeux…Remove Disc
- Retirer le disque
+ Éjecter le disqueGlobal State
- État Global
+ État global
@@ -12385,19 +12974,19 @@ Clic droit : effacer l'association
Start FileIn Toolbar
- Lancer un Fichier
+ Lanc. fichierStart DiscIn Toolbar
- Lancer un Disque
+ Lanc. disqueStart BIOSIn Toolbar
- Lancer le BIOS
+ Lanc. BIOS
@@ -12421,19 +13010,19 @@ Clic droit : effacer l'association
Load StateIn Toolbar
- Charger l'état
+ Charg. étatSave StateIn Toolbar
- Sauvegarder l’état
+ Sauv. étatControllersIn Toolbar
- Contrôleurs
+ Manettes
@@ -12445,7 +13034,7 @@ Clic droit : effacer l'association
ScreenshotIn Toolbar
- Capture d'écran
+ Capt. écran
@@ -12465,7 +13054,7 @@ Clic droit : effacer l'association
&Toolbar
- &Barre d'outils
+ Barre d'&outils
@@ -12475,7 +13064,7 @@ Clic droit : effacer l'association
&Status Bar
- &Barre d'État
+ Barre d'&état
@@ -12501,17 +13090,17 @@ Clic droit : effacer l'association
Game &Grid
- &Grille du jeu
+ &Grille des jeuxShow Titles (Grid View)
- Afficher les titres (vue de la grille)
+ Afficher les titres (mode grille)Zoom &In (Grid View)
- Zoom &avant (Vue Grille)
+ Zoom a&vant (mode grille)
@@ -12521,7 +13110,7 @@ Clic droit : effacer l'association
Zoom &Out (Grid View)
- Zoom &arrière (Vue grille)
+ Zoom a&rrière (mode grille)
@@ -12531,22 +13120,22 @@ Clic droit : effacer l'association
Refresh &Covers (Grid View)
- &Actualiser les jaquettes (vue grille)
+ A&ctualiser les jaquettes (mode grille)Open Memory Card Directory...
- Ouvrir le dossier des Memory Cards...
+ Ouvrir le dossier des Memory Cards…Open Data Directory...
- Ouvrir le dossier des données...
+ Ouvrir le dossier des données…Toggle Software Rendering
- Basculer le rendu logiciel
+ Activer/désactiver le moteur de rendu logiciel
@@ -12571,17 +13160,17 @@ Clic droit : effacer l'association
Enable EE Console Logging
- Activer la journalisation de la console EE
+ Activer la console EEEnable IOP Console Logging
- Activer la journalisation de la console IOP
+ Activer la console IOPSave Single Frame GS Dump
- Enregistrer un dump du GS d'une seule image
+ Enregistrer un dump du GS contenant 1 image
@@ -12611,7 +13200,7 @@ Clic droit : effacer l'association
Input Recording Logs
- Journaux des enregistrements d'entrées
+ Journaux d'enregistrement d'entrées
@@ -12626,12 +13215,12 @@ Clic droit : effacer l'association
Enable CDVD Read Logging
- Activer la journalisation de lecture CDVD
+ Activer la journalisation des lectures CDVDSave CDVD Block Dump
- Enregistrer le Dump du bloc CDVD
+ Enregistrer un blockdump CDVD
@@ -12640,13 +13229,13 @@ Clic droit : effacer l'association
-
+ Start Big Picture ModeLancer le mode Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -12654,11 +13243,11 @@ Clic droit : effacer l'association
Cover Downloader...
- Téléchargement de couverture...
+ Télécharger des jaquettes…
-
+ Show Advanced SettingsAfficher les paramètres avancés
@@ -12669,411 +13258,416 @@ Clic droit : effacer l'association
-
+ Video CaptureCapture vidéoEdit Cheats...
- Éditer les codes de triche ...
+ Modifier les codes de triche…Edit Patches...
- Modifier les patchs...
+ Modifier les patchs…
-
+ Internal ResolutionRésolution interne
-
+ %1x Scale
- Échelle %1x
+ %1x
-
+ Select location to save block dump:
- Sélectionnez l'emplacement pour enregistrer le dumping de bloc :
+ Sélectionnez où enregistrer le blockdump :
-
+ Do not show again
- Ne plus montrer
+ Ne plus afficher ce message
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?
- Modifier les paramètres avancés peut avoir des effets indésirables sur les jeux comme des problèmes d'affichage, des freezes, et même la corruption de vos sauvegardes. Nous vous déconseillons de modifier les paramètres avancés, à moins que vous sachiez ce que vous faites et la signification de chaque paramètre.
+ Modifier les paramètres avancés peut avoir des effets indésirables sur les jeux comme des problèmes d'affichage, des freezes et même la corruption de vos sauvegardes. Nous vous déconseillons de modifier les paramètres avancés, à moins que vous sachiez ce que vous faites et la signification de chaque paramètre.
L'équipe PCSX2 ne fournira aucune assistance aux utilisateurs ayant modifié ces paramètres. Vous devrez vous débrouiller par vous-même.
Voulez-vous vraiment continuer ?
-
+ %1 Files (*.%2)Fichiers %1 (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA : connecté en tant que %1 (%2, softcore : %3). %4 messages non lus.
+
+
+ Confirm Shutdown
- Confirmer l'arrêt de la machine virtuelle
+ Confirmer l'extinction
-
+ Are you sure you want to shut down the virtual machine?Voulez-vous vraiment éteindre la machine virtuelle ?
-
+ Save State For Resume
- Enregistrer l'état pour la reprise
+ Sauvegarder l'état pour reprendre plus tard
-
-
-
-
-
-
+
+
+
+
+
+ ErrorErreur
-
+ You must select a disc to change discs.Vous devez sélectionner un disque pour changer de disque.
-
+ Properties...
- Propriétés...
+ Propriétés…
-
+ Open Containing Directory...Refers to the directory where a game is contained.
- Ouvrir l'emplacement du fichier...
+ Ouvrir l'emplacement du fichier…
-
+ Set Cover Image...
- Définir l'image de couverture...
+ Définir la jaquette…
-
+ Exclude From ListExclure de la liste
-
+ Reset Play TimeRéinitialiser le temps de jeu
-
+ Default BootDémarrage par défaut
-
+ Fast BootDémarrage rapide
-
+ Full BootDémarrage complet
-
+ Boot and DebugDémarrer et déboguer
-
+ Add Search Directory...
- Ajouter un dossier...
+ Ajouter un dossier…
-
+ Start File
- Lancer un Fichier
+ Lancer un fichier
-
+ Start Disc
- Lancer un Disque
+ Lancer un disque
-
+ Select Disc Image
- Sélectionner l'image disque
+ Sélectionnez une image disque
-
+ Updater Error
- Erreur de Mise à Jour
+ Erreur lors de la mise à jour
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Désolé, la mise à jour automatique de PCSX2 ne fonctionne qu'avec les versions officielles afin d'éviter des problèmes de compatibilité.</p><p>Vous pouvez obtenir une version officielle à partir du lien ci-dessous :</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.La mise à jour automatique n'est pas prise en charge sur votre plateforme.
-
+ Confirm File CreationConfirmer la création du fichier
-
+ The pnach file '%1' does not currently exist. Do you want to create it?
- The pnach file '%1' does not currently exist. Do you want to create it?
+ Le fichier pnach « %1 » n'existe pas. Voulez-vous le créer ?
-
+ Failed to create '%1'.
- Failed to create '%1'.
+ Échec de la création de « %1 ».
-
+ Input Recording Files (*.p2m2)Enregistrements d'entrées (*.p2m2)
-
+ PausedEn pause
-
+ Load State FailedÉchec du chargement de l'état
-
+ Cannot load a save state without a running VM.Impossible de charger une sauvegarde d'état sans machine virtuelle en cours d'exécution.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
- The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
+ Le chargement d'un nouvel ELF nécessite la réinitialisation de la machine virtuelle. Voulez-vous réinitialiser la machine virtuelle ?
-
+ Cannot change from game to GS dump without shutting down first.
- Cannot change from game to GS dump without shutting down first.
+ Impossible de lire un dump du GS sans éteindre la machine virtuelle.
-
+ Failed to get window info from widget
- Impossible d'obtenir les informations sur la fenêtre depuis le widget
+ Échec de l'obtention des informations sur la fenêtre à partir du widgetAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
- Tous les types de fichiers (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Images brutes simples-pistes (*.bin *.iso);;Fichiers CUE (*.cue);;Media Descriptor File (*.mdf);;Images CHD MAME (*.chd);;Images CSO (*.cso);;Images GZ (*.gz);;Exécutables ELF (*.elf);;Exécutables IRX (*.irx);;Dumps du GS (*.gs *.gs.xz *.gs.zst);;Blockdumps (*.dump)
+ Tous les types de fichiers (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Images brutes à 1 piste (*.bin *.iso);;Fichiers CUE (*.cue);;Media Descriptor File (*.mdf);;Images CHD pour MAME (*.chd);;Images CSO (*.cso);;Images GZ (*.gz);;Exécutables ELF (*.elf);;Exécutables IRX (*.irx);;Dumps du GS (*.gs *.gs.xz *.gs.zst);;Blockdumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
- Tous les types de fichiers (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Images brutes à piste unique (*.bin *.iso);Feuilles de fichiers (*. ue);;;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);GZ Images (*.gz);Bloc Dumps (*.dump)
+ Tous les types de fichiers (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Images brutes à 1 piste (*.bin *.iso);;Fichiers CUE (*.cue);;Media Descriptor File (*.mdf);;Images CHD pour MAME (*.chd);;Images CSO (*.cso);;Images GZ (*.gz);;Blockdumps (*.dump)
-
+ Stop Big Picture ModeQuitter le mode Big Picture
-
+ Exit Big PictureIn Toolbar
- Quitter Big Picture
+ Quitter BP
-
+ Game PropertiesPropriétés du jeu
-
+ Game properties is unavailable for the current game.
- Les propriétés du jeu ne sont pas disponibles pour le jeu actuel.
+ Les propriétés du jeu sont indisponibles pour le jeu actuel.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Aucun périphérique CD/DVD-ROM trouvé. Assurez-vous qu'un lecteur est bien connecté et que vous avez les autorisations nécessaires pour y accéder.
-
+ Select disc drive:
- Sélectionner un lecteur de disque :
+ Sélectionnez un lecteur de disque :
-
+ This save state does not exist.Cette sauvegarde d'état n'existe pas.
-
+ Select Cover Image
- Sélectionner l'image de couverture
+ Sélectionner une jaquette
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- Tous les types d'image de couverture (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already Exists
- La couverture existe déjà
+ Jaquette existante
-
+ A cover image for this game already exists, do you wish to replace it?
- Il existe déjà une image de jaquette, voulez-vous la remplacer ?
+ Ce jeu a déjà une jaquette, voulez-vous la remplacer ?
-
-
-
-
+
+
+
+ Copy ErrorErreur de copie
-
+ Failed to remove existing cover '%1'
- Impossible de supprimer la couverture existante '%1'
+ Échec de la suppression de la jaquette existante « %1 ».
-
+ Failed to copy '%1' to '%2'
- Impossible de copier '%1' vers '%2'
+ Échec de la copie de « %1 » vers « %2 ».
-
+ Failed to remove '%1'
- Échec de la suppression de '%1'
+ Échec de la suppression de « %1 ».
-
-
+
+ Confirm ResetConfirmer la réinitialisation
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ Tous les types de jaquettes (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.
- You must select a different file to the current cover image.
+ Vous devez sélectionner un fichier différent de la jaquette actuelle.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
- Voulez-vous vraiment réinitialiser le temps de jeu pour '%1' ?
+ Voulez-vous vraiment réinitialiser le temps de jeu pour « %1 » ?
Cette action est irréversible.
-
+ Load Resume StateCharger la sauvegarde automatique
-
+ A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?
- Une sauvegarde d'état automatique pour ce jeu a été trouvée ici :
+ Une sauvegarde d'état automatique pour ce jeu a été trouvée :
-%1.
+%1
Voulez-vous charger cette sauvegarde ou lancer le jeu normalement ?
-
+ Fresh Boot
- Démarrer normalement
+ Lancer normalement
-
+ Delete And Boot
- Effacer et démarrer
+ Supprimer et lancer
-
+ Failed to delete save state file '%1'.
- Échec de la suppression de la sauvegarde d'état '%1'.
+ Échec de la suppression de la sauvegarde d'état « %1 ».
-
+ Load State File...
- Charger le fichier d'état...
+ Charger l'état depuis un fichier…
-
+ Load From File...
- Charger depuis fichier...
+ Charger depuis un fichier…
-
-
+
+ Select Save State FileSélectionner un fichier de sauvegarde d'état
-
-
+
+ Save States (*.p2s)
- Sauvegardes d'états (*.p2s)
+ Sauvegardes d'état (*.p2s)
-
+ Delete Save States...
- Supprimer les sauvegardes d'état...
+ Supprimer les sauvegardes d'état…
-
+ Undo Load State
- Annuler le chargement de sauvegarde instantanée
+ Annuler le chargement d'état
-
+ Resume (%2)Reprendre (%2)
-
+ Load Slot %1 (%2)
- Charger l'emplacement %1 (%2)
+ Charger l'état à l'emplacement %1 (%2)
-
-
+
+ Delete Save StatesSupprimer les sauvegardes d'état
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13082,53 +13676,53 @@ The saves will not be recoverable.
Les sauvegardes ne pourront pas être récupérées.
-
+ %1 save states deleted.
- %1 sauvegardes d'état supprimées.
+ %1 sauvegardes d'état supprimées.
-
+ Save To File...
- Sauvegarder dans un fichier...
+ Sauvegarder dans un fichier…
-
+ Empty
- Vide
+ vide
-
+ Save Slot %1 (%2)
- Sauver l'emplacement %1 (%2)
+ Sauvegarder à l'emplacement %1 (%2)
-
+ Confirm Disc ChangeConfirmer le changement de disque
-
+ Do you want to swap discs or boot the new image (via system reset)?
- Voulez-vous changer les disques ou démarrer la nouvelle image (via la réinitialisation du système) ?
+ Voulez-vous échanger les disques, ou redémarrer le système avec la nouvelle image disque insérée ?
-
+ Swap Disc
- Permuter le disque
+ Échanger les disques
-
+ Reset
- Réinitialiser
+ RedémarrerMemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.
- La Memory Card '{}' a bien été enregistrée.
+ La Memory Card « {} » a bien été enregistrée.
@@ -13185,7 +13779,7 @@ Les sauvegardes ne pourront pas être récupérées.
<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>
- <center><strong>Note :</strong> la conversion d'une Memory Card crée une <strong>COPIE</strong> de la Memory Card originale. <strong>AUCUNE donnée de la Memory Card originale ne sera supprimée, modifiée, ou remplacée lors de ce processus.</strong></center>
+ <center><strong>Note :</strong> la conversion d'une Memory Card crée une <strong>COPIE</strong> de la Memory Card originale. <strong>AUCUNE donnée de la Memory Card originale ne sera supprimée, modifiée, ou remplacée au cours de ce processus.</strong></center>
@@ -13207,6 +13801,7 @@ Les sauvegardes ne pourront pas être récupérées.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x plus grande qu'une Memory Card standard. Il peut y avoir des problèmes de compatibilité.
@@ -13245,7 +13840,7 @@ Les sauvegardes ne pourront pas être récupérées.
Memory Card "%1" converted to "%2"
- Memory Card "%1" convertie en "%2"
+ Memory Card « %1 » convertie vers « %2 ».
@@ -13257,11 +13852,6 @@ Les sauvegardes ne pourront pas être récupérées.
Cannot Convert Memory CardImpossible de convertir la Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x plus grande qu'une Memory Card standard. Il peut y avoir des problèmes de compatibilité.
- MemoryCardCreateDialog
@@ -13318,22 +13908,22 @@ Les sauvegardes ne pourront pas être récupérées.
Low compatibility warning: yes, it's very big, but may not work with many games.
- Attention : faible compatibilité. Oui, c'est une grande taille, mais la Memory Card ne fonctionnera pas avec beaucoup de jeux.
+ Attention : faible compatibilité. Certes, c'est une grande taille, mais la Memory Card ne fonctionnera pas avec beaucoup de jeux.Folder [Recommended]
- Dossier [Recommended]
+ Dossier [Recommandé]Store Memory Card contents in the host filesystem instead of a file.
- Stocker le contenu de la Memory Card sur le système de fichiers hôte plutôt que dans un fichier.
+ Stocker le contenu de la Memory Card sur le système de fichiers de l'hôte plutôt que dans un fichier.128 KB (PS1)
- 128 Ko (PS1)
+ 128 Ko (PS1)
@@ -13343,32 +13933,32 @@ Les sauvegardes ne pourront pas être récupérées.
Use NTFS Compression
- Utiliser la Compression NTFS
+ Utiliser la compression NTFSNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
- La compression NTFS est intégrée au système de fichiers, rapide, très fiable, et fonctionne bien avec les Memory Cards. Son activation est vivement recommandée.
+ La compression NTFS est intégrée au système de fichiers, rapide, très fiable et fonctionne bien avec les Memory Cards. Son activation est vivement recommandée.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
- Échec de la création de la Memory Card : '%1' contient un ou plusieurs caractères invalides.
+ Échec de la création de la Memory Card : « %1 » contient un ou plusieurs caractères invalides.Failed to create the Memory Card, because another card with the name '%1' already exists.
- Échec de la création de la Memory Card. Une autre Memory Card porte également le nom '%1'.
+ Échec de la création de la Memory Card. Une autre Memory Card également nommée « %1 » existe déjà.Failed to create the Memory Card, the log may contain more information.
- Échec de la création de la Memory Card. Les journaux contiennent peut-être plus d'informations.
+ Échec de la création de la Memory Card. Vous trouverez peut-être plus d'informations dans le journal de l'application.Memory Card '%1' created.
- Memory Card '%1' créée.
+ Memory Card « %1 » créée.
@@ -13387,103 +13977,104 @@ Les sauvegardes ne pourront pas être récupérées.
MemoryCardSettingsWidget
-
+ Console Ports
- Ports de la console
+ Fentes
-
+ Memory CardsMemory Cards
-
+ Folder:Dossier :
-
+ Browse...
- Parcourir...
+ Parcourir…
-
+ Open...
- Ouvrir...
+ Ouvrir…
-
+ ResetRéinitialiser
-
+ NameNom
-
+ TypeType
-
+ Formatted
- Formaté
+ Formatée
-
+ Last ModifiedDernière modification
-
+ Refresh
- Rafraîchir
+ Actualiser
-
+
+ CreateCréer
-
+ DuplicateDupliquer
-
+ RenameRenommer
-
+ ConvertConvertir
-
+ DeleteSupprimer
-
+ SettingsParamètres
-
+ Automatically manage saves based on running game
- Gérer automatiquement les sauvegardes en fonction du jeu en cours
+ Gérer automatiquement les sauvegardes en fonction du jeu en cours d'exécution
-
+ Auto-eject Memory Cards when loading save statesÉjecter les Memory Cards lors du chargement d'une sauvegarde d'état
@@ -13492,17 +14083,17 @@ Les sauvegardes ne pourront pas être récupérées.
Checked
- Coché
+ coché(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
- (Type dossier uniquement, taille de carte : auto) Charge uniquement les sauvegardes du jeu en cours d'exécution. Permet de stocker un maximum de sauvegardes.
+ (Format dossier uniquement, taille de carte : auto) Charger uniquement les sauvegardes du jeu en cours d'exécution. Cela permet de stocker un maximum de sauvegardes.Swap Memory Cards
- Permuter les Memory Cards
+ Échanger les Memory Cards
@@ -13530,7 +14121,7 @@ Les sauvegardes ne pourront pas être récupérées.
Delete Memory Card
- Supprimer la Memory Card
+ Supprimer une Memory Card
@@ -13538,7 +14129,7 @@ Les sauvegardes ne pourront pas être récupérées.
Rename Memory Card
- Renommer la Memory Card
+ Renommer une Memory Card
@@ -13548,7 +14139,7 @@ Les sauvegardes ne pourront pas être récupérées.
New name is invalid, it must end with .ps2
- Le nouveau nom est invalide, il doit se terminer par .ps2
+ Le nouveau nom est invalide, il doit se terminer par « .ps2 ».
@@ -13570,19 +14161,19 @@ Les sauvegardes ne pourront pas être récupérées.
Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
- Voulez-vous vraiment supprimer la Memory Card '%1' ?
+ Voulez-vous vraiment supprimer la Memory Card « %1 » ?
Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irréversible.Failed to delete the Memory Card. The log may have more information.
- Échec de la suppression de la Memory Card. Les journaux contiennent peut-être plus d'informations.
+ Échec de la suppression de la Memory Card. Vous trouverez peut-être plus d'informations dans le journal de l'application.Failed to rename Memory Card. The log may contain more information.
- Échec du renommage de la Memory Card. Les journaux contiennent peut-être plus d'informations.
+ Échec du renommage de la Memory Card. Vous trouverez peut-être plus d'informations dans le journal de l'application.
@@ -13617,7 +14208,7 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
PS1 (128KB)
- PS1 (128Ko)
+ PS1 (128 Ko)
@@ -13628,7 +14219,7 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
PS2 (Folder)
- PS2 (Dossier)
+ PS2 (dossier)
@@ -13642,7 +14233,7 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
%1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.
- %1 [Manquant]
+ %1 [Introuvable]
@@ -13653,58 +14244,58 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
Mémoire
-
+ Copy AddressCopier l'adresse
-
+ Go to in disassemblyAller vers au désassemblage
-
-
+
+ Go to address
- Aller à l’adresse
+ Aller à une adresse
-
+ Show as 1 byte
- Afficher comme 1 octet
+ Grouper par 1 octet
-
+ Show as 2 bytesAfficher comme 2 octets
-
+ Show as 4 bytes
- Afficher comme 4 octets
+ Grouper par 4 octets
-
+ Show as 8 bytes
- Afficher comme 8 octets
+ Grouper par 8 octets
-
+ Copy ByteCopier l'octet
-
+ Copy SegmentCopier le segment
-
+ Copy CharacterCopier le caractère
-
+ PasteColler
@@ -13714,12 +14305,12 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
New Input Recording
- Nouvel enregistrement d'entrées
+ Créer un enregistrement d'entréesSelect Recording Type
- Sélectionner un type d'enregistrement
+ Sélectionnez le type d'enregistrement
@@ -13736,12 +14327,12 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>
- <html><head/><body><p align="center"><span style=" color:#ff0000;">Attention ! Un enregistrement d'entrées démarré à partir d'une sauvegarde d'état ne fonctionnera pas sur les versions futures de PCSX2 pour des raisons de compatibilité.</span></p></body></html>
+ <html><head/><body><p align="center"><span style=" color:#ff0000;">Attention ! Un enregistrement d'entrées démarré à partir d'une sauvegarde d'état ne pourra pas être utilisé sur les versions futures de PCSX2 pour des raisons de compatibilité.</span></p></body></html>Select File Path
- Sélectionner le chemin du fichier
+ Sélectionner l'emplacement du fichier
@@ -13751,35 +14342,40 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
Enter Author Name
- Entrer le nom de l'auteur
+ Saisissez le nom de l'auteur
-
+ Input Recording Files (*.p2m2)Enregistrements d'entrées (*.p2m2)
+
+
+ Select a File
+ Sélectionnez un fichier
+ PadD-Pad Up
- Croix directionnelle Haut
+ Touche directionnelle (haut️)D-Pad Right
- Croix directionnelle Droite
+ Touche directionnelle (droite️)D-Pad Down
- Croix directionnelle Bas
+ Touche directionnelle (bas)D-Pad Left
- Croix directionnelle Gauche
+ Touche directionnelle (gauche️)
@@ -13805,158 +14401,168 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
Select
- Select
+ SELECTStart
- Start
+ STARTL1 (Left Bumper)
- L1 (Bumper Gauche)
+ L1 (bumper de gauche)L2 (Left Trigger)
- L2 (Gâchette Gauche)
+ L2 (gâchette de gauche)R1 (Right Bumper)
- R1 (Bumper Droit)
+ R1 (bumper de droite)R2 (Right Trigger)
- R2 (Gâchette Droite)
+ R2 (gâchette de droite)L3 (Left Stick Button)
- L3 (Bouton Stick Gauche)
+ L3 (bouton du joystick gauche)R3 (Right Stick Button)
- R3 (Bouton Stick Droit)
+ R3 (bouton du joystick droit)Analog Toggle
- Basculer Analogique
+ Bouton ANALOGApply Pressure
- Appliquer une pression
+ Appliquer la pressionLeft Stick Up
- Stick gauche vers le haut
+ Joystick analogique gauche (haut)Left Stick Right
- Stick gauche vers la droite
+ Joystick analogique gauche (droite)Left Stick Down
- Stick gauche vers le bas
+ Joystick analogique gauche (bas)Left Stick Left
- Stick gauche vers la gauche
+ Joystick analogique gauche (gauche)Right Stick Up
- Stick droit vers le haut
+ Joystick analogique droit (haut)Right Stick Right
- Stick droit vers la droite
+ Joystick analogique droit (droite)Right Stick Down
- Stick droit vers le bas
+ Joystick analogique droit (bas)Right Stick Left
- Stick droit vers la gauche
+ Joystick analogique droit (gauche)Large (Low Frequency) Motor
- Grand Moteur (Basse Fréquence)
+ Gros moteur (basse fréquence)Small (High Frequency) Motor
- Petit moteur (Haute Fréquence)
+ Petit moteur (haute fréquence)Not Inverted
- Pas inversé
+ NormalInvert Left/Right
- Inverser Gauche/Droite
+ Inverser gauche et droiteInvert Up/Down
- Inverser Haut/Bas
+ Inverser haut et basInvert Left/Right + Up/Down
- Inverser Gauche/Droite + Haut/Bas
+ Inverser gauche et droite + haut et basInvert Left Stick
- Inverser le Stick Gauche
+ Inversion du joystick gaucheInverts the direction of the left analog stick.
- Inverse la direction du stick analogique gauche.
+ Inverser la direction du joystick analogique gauche.Invert Right Stick
- Inverser le Stick Droit
+ Inversion du joystick droitInverts the direction of the right analog stick.
- Inverse la direction du stick analogique droit.
+ Inverser la direction du joystick analogique droit.Analog Deadzone
- Zone Morte Analogique
+ Zone morte des joysticks analogiquesSets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
- Définissez la zone morte du stick analogique, c'est-à-dire la zone dans laquelle le déplacement du stick n'est pas pris en compte.
+ Définissez la zone morte des joysticks analogiques, c'est-à-dire la zone dans laquelle le déplacement d'un joystick n'est pas pris en compte.
+
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f %%Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
- Définit le multiplicateur des axes du stick analogique. Nous vous recommandons de choisir une valeur comprise entre 1,30 et 1,40 lorsque vous utilisez une manette récente comme la DualShock 4 ou la manette d'Xbox One.
+ Définissez le multiplicateur des axes des joysticks analogiques. Nous vous recommandons de choisir une valeur comprise entre 1,30 et 1,40 lorsque vous utilisez une manette récente comme la DualShock 4 ou la manette Xbox One.
@@ -13966,32 +14572,32 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
- Définissez la zone morte des boutons et des gâchettes, c'est-à-dire la zone dans laquelle l'appui sur le bouton ou la gâchette est ignoré.
+ Définissez la zone morte des boutons et des gâchettes, c'est-à-dire la zone dans laquelle l'appui sur le bouton ou sur la gâchette n'est pas pris en compte.
-
- Analog light is now on for port {} / slot {}
- Port {}, emplacement {} : LED du bouton Analog activée.
+
+ Analog light is now on for port {0} / slot {1}
+ Port {0}, emplacement {1} : LED du bouton ANALOG activée.
-
- Analog light is now off for port {} / slot {}
- Port {}, emplacement {} : LED du bouton Analog désactivée.
+
+ Analog light is now off for port {0} / slot {1}
+ Port {0}, emplacement {1} : LED du bouton ANALOG désactivée.Analog Sensitivity
- Sensibilité Analogique
+ Sensibilité des joysticks analogiquesLarge Motor Vibration Scale
- Échelle de vibration du grand moteur
+ Échelle de vibration du gros moteurIncreases or decreases the intensity of low frequency vibration sent by the game.
- Augmente ou diminue l'intensité des vibrations de basse fréquence envoyées par le jeu.
+ Augmenter ou diminuer l'intensité des vibrations de basse fréquence envoyées par le jeu.
@@ -14001,7 +14607,7 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
Increases or decreases the intensity of high frequency vibration sent by the game.
- Augmente ou diminue l'intensité des vibrations de haute fréquence envoyées par le jeu.
+ Augmenter ou diminuer l'intensité des vibrations de haute fréquence envoyées par le jeu.
@@ -14016,19 +14622,12 @@ Vous perdrez toutes les sauvegardes qui s'y trouvent. Cette action est irrévers
Not Connected
- Non Connecté
+ DéconnectéDualShock 2
- DualShock 2
-
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Périphérique connecté au port de manette {}, emplacement {} : {}. Ce périphérique n'est pas celui qui était connecté lors de la sauvegarde d'état : {}.
-Le périphérique connecté ne sera pas modifié, mais cela pourrait engendrer des problèmes.
+ DualShock 2
@@ -14068,97 +14667,122 @@ Le périphérique connecté ne sera pas modifié, mais cela pourrait engendrer d
Whammy Bar
- Whammy
+ VibratoTilt Up
- Pencher vers le haut
+ Incliner vers le hautWhammy Bar Deadzone
- Zone morte de la whammy
+ Zone morte du vibratoSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.
- Définissez la zone morte de la whammy. Les entrées inférieures à cette valeur ne seront pas envoyées à la PS2.
+ Définissez la zone morte du vibrato. Les valeurs d'entrée inférieures à cette valeur ne seront pas transmises à la PS2.Whammy Bar Sensitivity
- Sensibilité de la whammy
+ Sensibilité du vibratoSets the whammy bar axis scaling factor.
- Définissez le multiplicateur de l'axe de la whammy.
+ Définissez le multiplicateur de l'axe du vibrato.GuitarGuitare
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Périphérique connecté au port de manette {0}, emplacement {1} : {2}. La sauvegarde d'état a un périphérique différent : {3}.
+Le périphérique connecté ne sera pas modifié, mais cela pourrait engendrer des problèmes.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.
- Impossible d'ouvrir {}. Les patchs intégrés sont indisponibles.
+ Échec de l'ouverture de {}. Les patchs intégrés sont indisponibles.
-
+ {} GameDB patches{} patchs GameDB
-
+ {}{} game patches{}{} patchs
-
+ {}{} cheat patches
- {}{} codes de triche
+ {}{} codes de triche
-
+ {} are active.
- {} sont actifs.
+ {} patchs activés.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.Aucun code de triche ou patch (écran large, compatibilité, ou autre) trouvé et activé.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 utilise votre caméra pour émuler une caméra EyeToy branchée sur la PS2 virtuelle
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 utilise votre microphone pour émuler un microphone USB branché sur la PS2 virtuelle
+
+ QObjectFailed to open URL
- Impossible d'ouvrir l'URL
+ Échec de l'ouverture de l'URLFailed to open URL.
The URL was: %1
- Impossible d'ouvrir l'URL. L'URL était : %1
+ Échec de l'ouverture de l'URL.
+
+L'URL était : %1
-
+ HDD CreatorCréation du disque dur
-
+ Failed to create HDD image
- Impossible de créer l'image de disque dur.
+ Impossible de créer une image de disque dur.
@@ -14217,7 +14841,7 @@ The URL was: %1
Information
- Informations
+ Information
@@ -14225,19 +14849,19 @@ The URL was: %1
Register View
- Vue du registre
+ Affichage des registresView as hex
- Voir en hexadécimal
+ Afficher en hexaView as float
- Voir en virgule flottante
+ Afficher en nombre flottant
@@ -14247,47 +14871,47 @@ The URL was: %1
Copy Bottom Half
- Changer la moitié inférieure
+ Copier la moitié inférieureCopy Segment
- Copier Segment
+ Copier le segmentCopy Value
- Copier Valeur
+ Copier la valeurChange Top Half
- Changer la moitié supérieure
+ Modifier la moitié supérieureChange Bottom Half
- Changer la moitié inférieure
+ Modifier la moitié inférieureChange Segment
- Changer Segment
+ Modifier le segmentChange Value
- Changer Valeur
+ Modifier la valeurGo to in Disassembly
- Aller vers au désassemblage
+ Aller à l'adresse dans le désassembleurGo to in Memory
- Aller vers en Mémoire
+ Aller à l'adresse dans la vue mémoire
@@ -14304,12 +14928,12 @@ The URL was: %1
Invalid hexadecimal register value.
- Valeur de registre hexadécimale invalide.
+ Valeur hexadécimale invalide.Invalid floating-point register value.
- Valeur de registre à virgule flottante invalide.
+ Nombre à virgule flottante invalide.
@@ -14322,18 +14946,18 @@ The URL was: %1
Requested audio output device '{}' not found, using default.
- Périphérique de sortie audio demandé '{}' introuvable, utilisation du périphérique par défaut.
+ Périphérique de sortie audio demandé (« {} ») introuvable, utilisation du périphérique par défaut.Cubeb (Cross-platform)Cubeb is an audio engine name. Leave as-is.
- Cubeb (cross-platform)
+ Cubeb (multiplateforme)No Sound (Emulate SPU2 only)
- Aucun son (émulation seule du SPU2)
+ Aucun son (émulation du SPU2 seule)
@@ -14353,14 +14977,13 @@ Otherwise delete the savestate and do a fresh boot.
La version de cette sauvegarde d'état n'est plus prise en charge.
Vous pouvez télécharger PCSX2 {} depuis pcsx2.net et sauvegarder sur la Memory Card.
-Sinon, vous pouvez supprimer la sauvegarde d'état et faire un démarrage normal.
+Sinon, vous pouvez supprimer la sauvegarde d'état et lancer le jeu normalement.
SettingWidgetBinder
-
@@ -14404,284 +15027,287 @@ Voulez-vous créer ce dossier ?
Select folder for %1
- Sélectionner un dossier %1
+ Sélectionner un dossier (%1)SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Utiliser le paramètre global [Activé]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Utiliser le paramètre global [Désactivé]
+
+
+
+
+ Use Global Setting [%1]
+ Utiliser le paramètre global [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsParamètres PCSX2
-
+ Restore DefaultsRétablir les paramètres par défaut
-
+ Copy Global SettingsCopier les paramètres globaux
-
+ Clear Settings
- Réinitialiser les paramètres
+ Effacer les paramètres
-
+ CloseFermer
-
-
- Summary
- Résumé
+
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
+ <strong>Résumé</strong><hr>Cette page affiche des détails à propos du jeu sélectionné. Sélectionner un profil d'entrée a pour effet d'utiliser la configuration des manettes du profil sélectionné à la place de la configuration par défaut (« Partagé »). La liste des pistes et la vérification permettent de déterminer si votre image disque est identique à une autre copie valide. Si la vérification échoue, votre jeu pourrait ne pas fonctionner correctement.
-
- <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
- <strong>Résumé</strong><hr>Cette page affiche les détails du jeu sélectionné. Le changement du profil d'entrée permet d'utiliser les associations de touches du profil sélectionné plutôt que celles de la configuration par défaut (« Partagé »). La liste des pistes et la vérification permettent de déterminer si votre image disque est identique à une autre copie valide. S'il n'y a pas de correspondance, le jeu pourrait mal fonctionner.
+
+
+ Summary
+ Résumé
-
+ Summary is unavailable for files not present in game list.Le résumé n'est pas disponible pour les fichiers qui ne sont pas présents dans la liste des jeux.
-
+ InterfaceInterface
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
- <strong>Paramètres d'interface</strong><hr>Ces options contrôlent l'apparence et le comportement du logiciel.<br><br>Pour plus d'informations, survolez une option avec la souris.
+ <strong>Paramètres de l'interface</strong><hr>Ces options vous permettent de contrôler l'apparence et le comportement du logiciel.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
+ Game ListListe des jeux
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Paramètres de la liste des jeux</strong><hr>La liste ci-dessus vous indique les dossiers qui seront scannés par PCSX2 pour remplir la liste des jeux. Les dossiers peuvent être ajoutés et retirés, et vous pouvez choisir de scanner, ou non, les sous-dossiers.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
- <strong>Paramètres de BIOS</strong><hr>Ici, vous pouvez configurer votre BIOS.<br><br>Pour plus d'informations, survolez une option avec la souris.
+ <strong>Paramètres BIOS</strong><hr>Ici, vous pouvez configurer votre BIOS.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
+ EmulationÉmulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Paramètres d'émulation</strong><hr>Ces options déterminent la cadence d'images et les paramètres de jeu.<br><br>Pour plus d'informations, survolez une option avec la souris.
+ <strong>Paramètres d'émulation</strong><hr>Ces options déterminent la cadence d'image et les paramètres de jeu.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
+ PatchesPatchs
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patchs</strong><hr>Cette section vous permet de sélectionner des patchs optionnels à appliquer au jeu, qui peuvent fournir des améliorations de performances, de graphismes ou de gameplay.
-
+ CheatsTriche
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
- <strong>Triche</strong><hr>Cette section vous permet de choisir les codes de triche à activer. Les codes de triche dans l'ancien format pnach ne peuvent pas être activés ou désactivés individuellement. Ils seront activés si vous cochez l'option « Activer les codes de triche ».
+ <strong>Triche</strong><hr>Cette section vous permet de choisir les codes de triche à activer. Les codes de triche dans l'ancien format pnach ne peuvent pas être activés ou désactivés individuellement, ils seront activés automatiquement en cochant l'option « Activer les codes de triche ».
-
+ Game FixesCorrectifs
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Paramètres des correctifs</strong><hr>Les correctifs peuvent permettre de contourner les problèmes d'émulation de certains titres.<br>Néanmoins, ils peuvent également créer des problèmes s'ils sont utilisés de façon incorrecte.<br>Nous vous conseillons de les laisser désactivés sauf avis contraire.
-
+ GraphicsGraphismes
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Paramètres des graphismes</strong><hr>Ces options déterminent la configuration de la sortie vidéo.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
+ Audio
- Son
+ Audio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>Paramètres audio</strong><hr>Ces options contrôlent la sortie audio de la console.<br><br>Pour plus d'informations, survolez une option avec la souris.
+ <strong>Paramètres audio</strong><hr>Ces options vous permettent de contrôler la sortie audio de la console.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
+ Memory CardsMemory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Paramètres Memory Card</strong><hr>Ici, vous pouvez créer et configurer les Memory Cards.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
+ Network & HDD
- Réseau et disque dur
+ Réseau/disque dur
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>Paramètres du réseau et du disque dur</strong><hr>Ces options vous permettent de contrôler la connexion réseau et le disque dur interne de la console.<br><br>Pour plus d'informations, survolez une option avec la souris.
+ <strong>Paramètres réseau et disque dur</strong><hr>Ces options vous permettent de contrôler la connexion réseau et le disque dur interne de la console.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
+ FoldersDossiers
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Paramètres des dossiers</strong><hr>Ces options vous permettent de contrôler les emplacements où PCSX2 enregistre un certain nombre de données.
-
+ AchievementsSuccès
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Paramètres des succès</strong><hr>Ces options vous permettent de contrôler l'implémentation de RetroAchievements dans PCSX2. RetroAchievements vous permet d'obtenir des succès dans vos jeux rétro.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration est en cours d'utilisation, l'intégration native de RetroAchievements est désactivée.
-
+ AdvancedAvancé
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Paramètres avancés</strong><hr>Options avancées permettant de déterminer la configuration de la console simulée.<br><br>Pour plus d'informations, survolez une option avec la souris.
-
+ DebugDébogage
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
- <strong>Paramètres de débogage</strong><hr>Ce sont des options qui peuvent être utilisées pour enregistrer des informations internes à propos de l'application. <strong>Ne modifiez que si vous savez ce que vous faites</strong>, Cela provoquera un ralentissement considérable, et peut gaspiller beaucoup d'espace disque.
+ <strong>Paramètres de débogage</strong><hr>Ces options vous permettent d'enregistrer des informations internes sur l'application. <strong>Modifiez ces options uniquement si vous savez ce que vous faites</strong>, leur activation provoquera un ralentissement considérable de l'application et peut gaspiller beaucoup d'espace disque.
-
+ Confirm Restore Defaults
- Confirmer la restauration par défaut
+ Rétablir les paramètres par défaut
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.
- Voulez-vous vraiment restaurer les paramètres par défaut ? Toutes vos préférences seront perdues.
+ Voulez-vous vraiment rétablir les paramètres par défaut ? Toutes vos préférences seront perdues.
-
+ Reset UI Settings
- Réinitialiser les paramètres de l'IU
+ Réinitialiser les paramètres de l'interface
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?
- Les paramètres spécifiques à ce jeu seront remplacés par les paramètres globaux.
+ Les paramètres propres à ce jeu seront remplacés par les paramètres globaux.
-Les valeurs actuelles des paramètres seront remplacées.
+Les valeurs actuelles des paramètres seront perdues.
Voulez-vous vraiment continuer ?
-
+ Per-game configuration copied from global settings.
- Configuration spécifique au jeu copiée des paramètres globaux.
+ Les paramètres propres à ce jeu ont été remplacés par les paramètres globaux.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?
- Les paramètres spécifiques à ce jeu seront effacés.
+ Les paramètres propres à ce jeu seront effacés.
Les valeurs actuelles des paramètres seront perdues.
Voulez-vous vraiment continuer ?
-
+ Per-game configuration cleared.
- Configuration spécifique au jeu effacée.
+ Paramètres propres au jeu effacés.
-
+ Recommended Value
- Valeur recommandée
-
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Utiliser le paramètre global [Activé]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Utiliser le paramètre global [Désactivé]
-
-
-
-
- Use Global Setting [%1]
- Utiliser le paramètre global [%1]
+ Valeur recommandée
@@ -14699,7 +15325,7 @@ Voulez-vous vraiment continuer ?
BIOS Image
- Image du BIOS
+ Image de BIOS
@@ -14709,7 +15335,7 @@ Voulez-vous vraiment continuer ?
Controller Setup
- Configuration des manettes
+ Manettes
@@ -14719,7 +15345,7 @@ Voulez-vous vraiment continuer ?
<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>
- <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Bienvenue sur PCSX2 !</span></h1><p>Cet assistant vous guidera à travers les étapes de configuration nécessaires pour pouvoir utiliser l'application. Si vous utilisez l'application pour la première fois, nous vous recommandons de lire le guide de configuration à l'adresse <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>Par défaut, PCSX2 se connecte à <a href="https://pcsx2.net/">pcsx2.net</a> pour vérifier la présence d'une mise à jour et télécharge les packages de mise à jour depuis <a href="https://github.com/">github.com</a>. Si vous ne souhaitez pas que PCSX2 se connecte au réseau à son lancement, décochez la case « Activer les mises à jour automatiques ». Ce paramètre peut être modifié à tout moment dans les paramètres de l'interface.</p><p>Pour commencer, choisissez une langue et un thème.</p></body></html>
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Bienvenue dans PCSX2 !</span></h1><p>Cet assistant vous guidera à travers les étapes de configuration nécessaires avant de pouvoir utiliser l'application. Si vous utilisez l'application pour la première fois, nous vous recommandons de lire le guide de configuration à l'adresse <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>Par défaut, PCSX2 se connecte à <a href="https://pcsx2.net/">pcsx2.net</a> pour rechercher les mises à jour et télécharge les packages de mise à jour depuis <a href="https://github.com/">github.com</a>. Si vous ne souhaitez pas que PCSX2 se connecte au réseau à son lancement, décochez la case « Activer les mises à jour automatiques ». Ce paramètre peut être modifié à tout moment dans les paramètres de l'interface.</p><p>Pour commencer, choisissez une langue et un thème.</p></body></html>
@@ -14739,7 +15365,7 @@ Voulez-vous vraiment continuer ?
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
- <html><head/><body><p>Pour pouvoir utiliser PCSX2, il vous faut un BIOS de PS2.</p><p>Pour des raisons juridiques, vous devez obtenir un BIOS <strong>depuis une PS2 vous appartenant</strong>. (Vous ne pouvez pas en emprunter une.)</p><p>Une fois dumpée, l'image du BIOS doit être placée dans le dossier « bios » présent dans le dossier des données affiché ci-dessous, ou bien vous pouvez demander à PCSX2 de scanner un autre dossier.</p><p>Vous trouverez un guide pour dumper votre BIOS sur <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
+ <html><head/><body><p>Pour pouvoir utiliser PCSX2, il vous faut un BIOS de PS2.</p><p>Pour des raisons juridiques, vous devez obtenir un BIOS <strong>depuis une console PS2 qui vous appartient</strong>. (Vous ne pouvez pas en emprunter une.)</p><p>Une fois dumpée, l'image du BIOS doit être placée dans le dossier « bios » situé dans le dossier des données affiché ci-dessous, ou bien vous pouvez demander à PCSX2 de scanner un autre dossier.</p><p>Vous trouverez un guide pour dumper votre BIOS sur <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
@@ -14749,7 +15375,7 @@ Voulez-vous vraiment continuer ?
Browse...
- Parcourir...
+ Parcourir…
@@ -14768,8 +15394,8 @@ Voulez-vous vraiment continuer ?
- Open in Explorer...
- Ouvrir dans l'explorateur...
+ Open BIOS Folder...
+ Ouvrir le dossier du BIOS…
@@ -14779,7 +15405,7 @@ Voulez-vous vraiment continuer ?
<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
- <html><head/><body><p>PCSX2 remplira automatiquement sa liste de jeux en scannant les dossiers ci-dessous.<br>Ces jeux doivent être dumpés à partir de disques qui vous appartiennent. Vous trouverez un guide pour dumper des disques sur <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Formats de fichier pris en charge :</p><p><ul><li>.bin/.iso (Images disques ISO)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (ISO compressé)</li><li>.gz (ISO compressé au format Gzip)</li></ul></p></p></body></html>
+ <html><head/><body><p>PCSX2 remplira automatiquement sa liste de jeux en scannant les dossiers ci-dessous.<br>Ces jeux doivent être dumpés à partir de disques qui vous appartiennent. Vous trouverez un guide pour dumper des disques sur <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Formats de fichier pris en charge :</p><p><ul><li>.bin/.iso (Images disque ISO)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (ISO compressé)</li><li>.gz (ISO compressé au format gzip)</li></ul></p></p></body></html>
@@ -14789,13 +15415,13 @@ Voulez-vous vraiment continuer ?
Add...
- Ajouter...
+ Ajouter…Remove
- Enlever
+ Retirer
@@ -14810,7 +15436,7 @@ Voulez-vous vraiment continuer ?
<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
- <html><head/><body><p>Par défaut, PCSX2 associe la manette PS2 virtuelle à votre clavier.</p><p><span style=" font-weight:700;">Pour utiliser une manette externe, il vous faut associer ses boutons. </span>Vous pouvez brancher votre manette si ce n'est pas déjà fait.</p><p>Pour modifier plus en détail les associations de boutons ou utiliser un Multitap, ouvrez le menu « Paramètres » et sélectionnez « Manettes ».</p></body></html>
+ <html><head/><body><p>Par défaut, PCSX2 associe la manette PS2 virtuelle à votre clavier.</p><p><span style=" font-weight:700;">Pour utiliser une manette externe, il vous faut associer ses boutons. </span>Vous pouvez brancher votre manette si ce n'est pas déjà fait.</p><p>Pour modifier plus en détail les associations de boutons ou utiliser un multitap, ouvrez le menu « Paramètres » et sélectionnez « Manettes ».</p></body></html>
@@ -14834,7 +15460,7 @@ Voulez-vous vraiment continuer ?
Default (Keyboard)
- Par défaut (Clavier)
+ Par défaut (clavier)
@@ -14850,7 +15476,7 @@ Voulez-vous vraiment continuer ?
<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
- <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuration terminée !</span></h1><p>Vous pouvez désormais jouer à des jeux.</p><p>Plus d'options sont disponibles dans le menu « Paramètres ». Vous pouvez également utiliser l'interface Big Picture pour contrôler l'application avec une manette.</p><p>Nous espérons que vous apprécierez PCSX2.</p></body></html>
+ <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Configuration terminée !</span></h1><p>Tout est prêt, vous pouvez désormais jouer à des jeux.</p><p>Plus d'options sont disponibles dans le menu « Paramètres ». Vous pouvez également utiliser l'interface Big Picture pour contrôler l'application avec une manette.</p><p>Nous espérons que vous apprécierez PCSX2.</p></body></html>
@@ -14884,7 +15510,7 @@ Voulez-vous vraiment continuer ?
No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?
- Aucun dossier de jeu sélectionné. La liste de PCSX2 sera vide : vous devrez ouvrir chaque jeu manuellement.
+ Aucun dossier sélectionné. La liste de PCSX2 sera vide : vous devrez ouvrir chaque jeu manuellement.
Voulez-vous vraiment continuer ?
@@ -14905,12 +15531,12 @@ Voulez-vous vraiment continuer ?
Any changes have been saved, and the wizard will run again next time you start PCSX2.
Voulez-vous vraiment annuler la configuration de PCSX2 ?
-Les modifications appliquées ont été enregistrées. L'assistant de configuration s'exécutera à nouveau au prochain démarrage de PCSX2.
+Les modifications appliquées ont été enregistrées. L'assistant de configuration s'exécutera à nouveau lors du prochain démarrage de PCSX2.
Open Directory...
- Ouvrir un dossier...
+ Ouvrir le dossier…
@@ -14927,14 +15553,14 @@ Les modifications appliquées ont été enregistrées. L'assistant de configurat
Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
- Voulez-vous scanner les sous-dossiers de "%1" ?
+ Voulez-vous scanner les sous-dossiers de « %1 » ?
Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un sous-dossier pourront être identifiés.Default (None)
- Par défaut (Aucun)
+ Par défaut (aucun)
@@ -14949,7 +15575,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
- Les associations génériques n'ont pas pu être générées pour le périphérique '%1'. La manette ou la source d'entrée n'est peut-être pas compatible avec l'association automatique.
+ Impossible de générer des associations génériques pour le périphérique « %1 ». La manette ou la source d'entrées n'est peut-être pas compatible avec l'association automatique.
@@ -14964,7 +15590,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
LABELWarning: short space limit. Abbreviate if needed.
- LABEL
+ ÉTIQUETTE
@@ -15033,100 +15659,100 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
WAIT TYPEWarning: short space limit. Abbreviate if needed.
- TYPE D'ATT.
+ TYPE D'ATTENTE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.
- PRÊT
+ READY
-
+ WAITRefers to a Thread State in the Debugger.
- ATT.
+ WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.
- SUSPENDRE
+ SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.
- AUCUN
+ NONE
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SLEEP
-
+ DELAYRefers to a Thread Wait State in the Debugger.DELAY
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15157,7 +15783,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Selects the device to capture images from.
- Sélectionnez le périphérique à partir duquel capturer des images.
+ Sélectionnez le périphérique à utiliser pour la capture d'images.
@@ -15182,17 +15808,17 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Left Button
- Bouton Gauche
+ Bouton de gaucheRight Button
- Bouton Droit
+ Bouton de droiteMiddle Button
- Bouton Milieu
+ Bouton du milieu
@@ -15202,7 +15828,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
GunCon 2
- GunCon 2
+ GunCon 2
@@ -15211,7 +15837,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
D-Pad Up
- Croix directionnelle Haut
+ Touche directionnelle (haut️)
@@ -15220,7 +15846,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
D-Pad Down
- Croix directionnelle Bas
+ Touche directionnelle (bas)
@@ -15229,7 +15855,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
D-Pad Left
- Croix directionnelle Gauche
+ Touche directionnelle (gauche️)
@@ -15238,7 +15864,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
D-Pad Right
- Croix directionnelle Droite
+ Touche directionnelle (droite️)
@@ -15284,7 +15910,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Select
- Select
+ SELECT
@@ -15295,27 +15921,27 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Start
- Start
+ STARTRelative Left
- Relatif gauche
+ Relatif (gauche)Relative Right
- Relatif droite
+ Relatif (droite)Relative Up
- Relatif haut
+ Relatif (haut)Relative Down
- Relatif bas
+ Relatif (bas)
@@ -15330,7 +15956,12 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Scales the crosshair image set above.
- Met à l'échelle l'image de viseur définie ci-dessus.
+ Mise à l'échelle de l'image de viseur définie ci-dessus.
+
+
+
+ %.0f%%
+ %.0f %%
@@ -15340,7 +15971,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
- Applique une couleur aux images à utiliser comme viseur. Cette option permet d'aider à différencier les viseurs des joueurs. Spécifiez la couleur au format HTML/CSS (par exemple : #aabbcc).
+ Appliquer une couleur aux images à utiliser comme viseur. Cette option vous permet d'aider à différencier les viseurs des joueurs. Spécifiez la couleur au format HTML/CSS (par exemple : #aabbcc).
@@ -15350,23 +15981,29 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Forces the use of the screen parameters below, instead of automatic parameters if available.
- Force l'utilisation des paramètres d'écran ci-dessous, au lieu des paramètres automatiques, si disponible.
+ Forcer l'utilisation des paramètres d'écran ci-dessous à la place des paramètres automatiques (si disponibles).X Scale (Sensitivity)
- Échelle X (Sensibilité)
+ Échelle X (sensibilité)Scales the position to simulate CRT curvature.
- Modifie sa position afin de simuler la courbure d'un écran à tubes cathodiques.
+ Modifier la position du curseur pour simuler la courbure d'un écran à tubes cathodiques.
+
+
+
+
+ %.2f%%
+ %.2f %%Y Scale (Sensitivity)
- Échelle Y (Sensibilité)
+ Échelle Y (sensibilité)
@@ -15378,6 +16015,12 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Sets the horizontal center position of the simulated screen.Définissez la position horizontale du centre de l'écran simulé.
+
+
+
+ %.0fpx
+ %.0f px
+ Center Y
@@ -15398,6 +16041,12 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Sets the width of the simulated screen.Définissez la largeur de l'écran simulé.
+
+
+
+ %dpx
+ %d px
+ Screen Height
@@ -15406,7 +16055,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Sets the height of the simulated screen.
- Définissez la largeur de l'écran simulé.
+ Définissez la hauteur de l'écran simulé.
@@ -15425,12 +16074,12 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Selects the device to read audio from.
- Sélectionnez le périphérique à partir duquel lire l'audio.
+ Sélectionnez le périphérique à utiliser pour l'enregistrement audio.Output Device
- Périphérique de Sortie
+ Périphérique de sortie
@@ -15451,17 +16100,26 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Specifies the latency to the host input device.
- Spécifie la latence du périphérique d'entrée de l'hôte.
+ Spécifiez la latence pour le périphérique d'entrée hôte.
+
+
+
+
+
+
+
+ %dms
+ %d msOutput Latency
- Latence de Sortie
+ Latence de sortieSpecifies the latency to the host output device.
- Spécifie la latence du périphérique de sortie de l'hôte.
+ Spécifiez la latence pour le périphérique de sortie hôte.
@@ -15481,22 +16139,22 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Player 1 Device
- Périphérique Joueur 1
+ Périphérique du joueur 1Selects the input for the first player.
- Sélectionnez l'entrée pour le premier joueur.
+ Sélectionnez le périphérique à utiliser pour le joueur 1.Player 2 Device
- Périphérique Joueur 2
+ Périphérique du joueur 2Selects the input for the second player.
- Sélectionnez l'entrée pour le second joueur.
+ Sélectionnez le périphérique à utiliser pour le joueur 2.
@@ -15506,7 +16164,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
usb-msd: Could not open image file '{}'
- usb-msd: Impossible d'ouvrir le fichier image '{}'
+ usb-msd: Impossible d'ouvrir le fichier image « {} »
@@ -15516,31 +16174,31 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Modification time to USB mass storage image changed, reattaching.
- L'heure de modification de l'image de stockage de masse USB a été modifiée, rebranchement en cours.
+ La date de modification de l'image du stockage de masse USB a été modifiée, réinsertion du périphérique.Image Path
- Emplacement de l'image
+ Chemin d'accès à l'imageSets the path to image which will back the virtual mass storage device.
- Définissez le chemin vers l'image à utiliser pour le périphérique de stockage de masse virtuel.
+ Définissez le chemin d'accès à l'image à utiliser pour le périphérique de stockage de masse virtuel.Steering Left
- Virage à Gauche
+ Rotation (gauche)Steering Right
- Virage à Droite
+ Rotation (droite)
@@ -15609,7 +16267,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Force Feedback
- Retour de Force
+ Retour de force
@@ -15634,12 +16292,12 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Menu Up
- Menu Haut
+ Menu (haut)Menu Down
- Menu Bas
+ Menu (bas)
@@ -15653,20 +16311,46 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
YY
+
+
+ Off
+ Désactivé
+
+
+
+ Low
+ Faible
+
+
+
+ Medium
+ Moyen
+
+
+
+ High
+ Élevé
+ Steering Smoothing
- Lissage de Virage
+ LissageSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
- Lisse le déplacement du volant par le pourcentage spécifié à chaque interrogation du périphérique d'entrée. Cette option est nécessaire pour contrôler un volant virtuel avec un clavier de façon convenable.
+ Lisser les changements de rotation par le pourcentage spécifié à chaque interrogation du périphérique d'entrée. Utilisez cette option pour contrôler de façon convenable un volant virtuel avec un clavier.
+
+
+
+
+ %d%%
+ %d %%Steering Deadzone
- Zone Morte de Virage
+ Zone morte de la direction
@@ -15676,17 +16360,17 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Steering Damping
- Amortissement de Virage
+ Amortisseur de directionApplies power curve filter to steering axis values. Dampens small inputs.
- Applique une courbe filtre aux valeurs des axes du volant. Atténue les faibles valeurs.
+ Appliquer une courbe filtre aux valeurs de la direction du volant. Atténue les petits mouvements de volant.Wheel Device
- Périphérique de volant
+ Volant
@@ -15711,7 +16395,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Rock Band Drum Kit
- Kit de Batterie Rock Band
+ Batterie Rock Band
@@ -15746,102 +16430,102 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Player 1 Red
- Joueur 1 Rouge
+ Joueur 1 (rouge)Player 1 Blue
- Joueur 1 Bleu
+ Joueur 1 (bleu)Player 1 Orange
- Joueur 1 Orange
+ Joueur 1 (orange)Player 1 Green
- Joueur 1 Vert
+ Joueur 1 (vert)Player 1 Yellow
- Joueur 1 Jaune
+ Joueur 1 (jaune)Player 2 Red
- Joueur 2 Rouge
+ Joueur 2 (rouge)Player 2 Blue
- Joueur 2 Bleu
+ Joueur 2 (bleu)Player 2 Orange
- Joueur 2 Orange
+ Joueur 2 (orange)Player 2 Green
- Joueur 2 Vert
+ Joueur 2 (vert)Player 2 Yellow
- Joueur 2 Jaune
+ Joueur 2 (jaune)Player 3 Red
- Joueur 3 Rouge
+ Joueur 3 (rouge)Player 3 Blue
- Joueur 3 Bleu
+ Joueur 3 (bleu)Player 3 Orange
- Joueur 3 Orange
+ Joueur 3 (orange)Player 3 Green
- Joueur 3 Vert
+ Joueur 3 (vert)Player 3 Yellow
- Joueur 3 Jaune
+ Joueur 3 (jaune)Player 4 Red
- Joueur 4 Rouge
+ Joueur 4 (rouge)Player 4 Blue
- Joueur 4 Bleu
+ Joueur 4 (bleu)Player 4 Orange
- Joueur 4 Orange
+ Joueur 4 (orange)Player 4 Green
- Joueur 4 Vert
+ Joueur 4 (vert)Player 4 Yellow
- Joueur 4 Jaune
+ Joueur 4 (jaune)
@@ -15851,132 +16535,132 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
C 1
- C 1
+ Do 1C# 1
- C# 1
+ Do# 1D 1
- D 1
+ Ré 1D# 1
- D# 1
+ Ré# 1E 1
- E 1
+ Mi 1F 1
- F 1
+ Fa 1F# 1
- F# 1
+ Fa# 1G 1
- G 1
+ Sol 1G# 1
- G# 1
+ Sol# 1A 1
- A 1
+ La 1A# 1
- A# 1
+ La# 1B 1
- B 1
+ Si 1C 2
- C 2
+ Do 2C# 2
- C# 2
+ Do# 2D 2
- D 2
+ Ré 2D# 2
- D# 2
+ Ré# 2E 2
- E 2
+ Mi 2F 2
- F 2
+ Fa 2F# 2
- F# 2
+ Fa# 2G 2
- G 2
+ Sol 2G# 2
- G# 2
+ Sol# 2A 2
- A 2
+ La 2A# 2
- A# 2
+ La# 2B 2
- B 2
+ Si 2Wheel Up
- Molette Haut
+ Molette (haut)Wheel Down
- Molette Bas
+ Molette (bas)
@@ -15986,22 +16670,22 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Stick Left
- Stick Gauche
+ Stick (gauche)Stick Right
- Stick Droite
+ Stick (droite)Stick Up
- Stick Haut
+ Stick (haut)Stick Down
- Stick Bas
+ Stick (bas)
@@ -16021,12 +16705,12 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Failed to open '{}' for printing.
- Impossible d'ouvrir '{}' pour impression.
+ Échec de l'ouverture de « {} » pour l'impression.Printer saving to '{}'...
- Sauvegarde de l'imprimante vers '{}'...
+ Enregistrement de l'impression sous « {} »…
@@ -16043,7 +16727,7 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Not Connected
- Non Connecté
+ Déconnecté
@@ -16068,77 +16752,77 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Crossfader Left
- Crossfader gauche
+ Crossfader (gauche)Crossfader Right
- Crossfader droite
+ Crossfader (droite)Left Turntable Clockwise
- Platine de gauche, sens horaire
+ Platine de gauche (sens horaire)Left Turntable Counterclockwise
- Platine de gauche, sens anti-horaire
+ Platine de gauche (sens antihoraire)Right Turntable Clockwise
- Platine de droite, sens horaire
+ Platine de droite (sens horaire)Right Turntable Counterclockwise
- Platine de droite, sens anti-horaire
+ Platine de droite (sens antihoraire)Left Turntable Green
- Platine de gauche, vert
+ Platine de gauche (vert)Left Turntable Red
- Platine de gauche, rouge
+ Platine de gauche (rouge)Left Turntable Blue
- Platine de gauche, bleu
+ Platine de gauche (bleu)Right Turntable Green
- Platine de droite, vert
+ Platine de droite (vert)Right Turntable Red
- Platine de gauche, rouge
+ Platine de droite (rouge)Right Turntable Blue
- Platine de gauche, bleu
+ Platine de droite (bleu)Apply a multiplier to the turntable
- Appliquer un multiplicateur à la platine
+ Appliquer un multiplicateur à la platine.Effects Knob Left
- Bouton effets gauche
+ Bouton effets (gauche)Effects Knob Right
- Bouton effets droite
+ Bouton effets (droite)
@@ -16162,117 +16846,117 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
USBBindingWidget_DrivingForce
-
+ HintsConseils
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
- Pour associer la direction à un volant moderne à 900 degrés, tournez le volant complètement dans une des directions, puis ramenez-le au centre.
+ Pour associer la direction d'un volant moderne à 900 degrés, effectuez une rotation du volant dans la direction voulue, puis ramenez-le au centre.
-
+ Force FeedbackRetour de force
-
+ D-Pad
- Croix Directionnelle
+ Touches directionnelles
-
+ DownBas
-
+ LeftGauche
-
+ UpHaut
-
+ RightDroite
-
+ L1L1
-
+ L2L2
-
+ BrakeFrein
-
+ Steering Left
- Virage à Gauche
+ Rotation (gauche)
-
+ Steering Right
- Virage à Droite
+ Rotation (droite)
-
+ Select
- Select
+ SELECT
-
+ Start
- Start
+ START
-
+ Face Buttons
- Boutons de face
+ Touches d'action
-
+ CircleCercle
-
+ CrossCroix
-
+ TriangleTriangle
-
+ SquareCarré
-
+ R1R1
-
+ R2R2
-
+ AcceleratorAccélérateur
@@ -16280,67 +16964,67 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
USBBindingWidget_GTForce
-
+ Hints
- Indices
+ Conseils
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
- Pour associer la direction à un volant moderne à 900 degrés, tournez le volant complètement dans une des directions, puis ramenez-le au centre.
+ Pour associer la direction d'un volant moderne à 900 degrés, effectuez une rotation du volant dans la direction voulue, puis ramenez-le au centre.
-
+ Force Feedback
- Retour de Force
+ Retour de force
-
+ XX
-
+ AA
-
+ BrakeFrein
-
+ Steering Left
- Virage à Gauche
+ Rotation (gauche)
-
+ Steering Right
- Virage à Droite
+ Rotation (droite)
-
+ Left Paddle
- Pédale de Gauche
+ Pédale de gauche
-
+ Right Paddle
- Pédale de Droite
+ Pédale de droite
-
+ YY
-
+ BB
-
+ AcceleratorAccélérateur
@@ -16348,102 +17032,102 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
USBBindingWidget_GunCon2
-
+ ButtonsBoutons
-
+ AA
-
+ CC
-
+ Start
- Start
+ START
-
+ Select
- Select
+ SELECT
-
+ BB
-
+ D-Pad
- Croix directionnelle
+ Touches directionnelles
-
-
+
+ DownBas
-
-
+
+ LeftGauche
-
-
+
+ UpHaut
-
-
+
+ RightDroite
-
+ Pointer SetupConfiguration du pointeur
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
- <p>Par défaut, le GunCon2 utilise le pointeur de la souris. Pour utiliser la souris, <strong>ne configurez pas</strong> d'associations de touches autres que la gâchette et les boutons.</p>
+ <p>Par défaut, le pointeur de la souris est utilisé pour viser avec le GunCon 2. Pour utiliser la souris, <strong>ne configurez pas</strong> d'associations autres que la gâchette et les boutons.</p>
-<p>Si vous souhaitez utiliser une manette ou un lightgun qui simule une manette plutôt qu'une souris, utilisez la visée relative. Sinon, <strong>n'associez rien à la visée relative</strong>.</p>
+<p>Si vous souhaitez utiliser une manette ou un lightgun simulant une manette à la place de la souris, utilisez la visée relative. Sinon, <strong>n'associez rien à la visée relative</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Visée relative
-
-
+
+ TriggerGâchette
-
+ Shoot OffscreenTir hors écran
-
+ Calibration ShotTir de calibrage
-
+ Calibration shot is required to pass the setup screen in some games.Le tir de calibrage est requis par certains jeux pour passer l'écran de configuration.
@@ -16451,29 +17135,29 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
USBDeviceWidget
-
+ Device Type
- Type de Périphérique
+ Type de périphérique
-
+ Bindings
- Touches
+ Associations
-
+ SettingsParamètres
-
+ Automatic MappingAssociation automatique
-
+ Clear Mapping
- Effacer le mappage
+ Effacer les associations
@@ -16488,53 +17172,53 @@ Scanner les sous-dossiers prend plus de temps mais les jeux se trouvant dans un
Clear Bindings
- Effacer les touches
+ Effacer les associationsAre you sure you want to clear all bindings for this device? This action cannot be undone.
- Voulez-vous vraiment effacer toutes les associations de touches de ce périphérique ? Cette action est irréversible.
+ Voulez-vous vraiment effacer toutes les associations pour ce périphérique ? Cette action est irréversible.Automatic Binding
- Configuration Automatique
+ Association automatiqueNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
- Aucune association par défaut n'a été générée pour le périphérique '%1'. Le contrôleur ou la source peut ne pas prendre en charge la configuration automatique.
+ Impossible de générer des associations génériques pour le périphérique « %1 ». La manette ou la source d'entrées n'est peut-être pas compatible avec l'association automatique.VMManager
-
+ Failed to back up old save state {}.
- Échec du backup de l'ancienne sauvegarde état {}.
+ Échec de la copie de la sauvegarde d'état existante « {} ».
-
+ Failed to save save state: {}.
- Échec de la sauvegarde de l'état dans l'emplacement: {}.
+ Échec de la sauvegarde de l'état à l'emplacement {}.
-
+ PS2 BIOS ({})BIOS PS2 ({})
-
+ Unknown GameJeu inconnu
-
+ ErrorErreur
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16551,199 +17235,217 @@ Une fois dumpée, l'image du BIOS doit être placée dans le dossier « bios
Pour plus d'informations, consultez la FAQ et les guides.
-
+
+ Resuming state
+ La reprise
+
+
+ State saved to slot {}.
- État sauvegardé vers l'emplacement {}.
+ État sauvegardé à l'emplacement {}.
-
+ Failed to save save state to slot {}.
- Échec de la sauvegarde de l'état dans l'emplacement {}.
+ Échec de la sauvegarde de l'état à l'emplacement {}.
-
+
+
+ Loading state
+ Chargement d'un état
+
+
+ There is no save state in slot {}.
- Il n'y a pas d'état de sauvegarde dans l'emplacement {}.
+ Il n'y a aucune sauvegarde d'état à l'emplacement {}.
-
+ Loading state from slot {}...
- Chargement de l'était depuis l'emplacement {}...
+ Chargement de l'état à l'emplacement {}…
-
+ Saving state to slot {}...
- Enregistrement de l'état vers l'emplacement {}...
+ Sauvegarde de l'état à l'emplacement {}…
-
+
+ Frame advancing
+ Avancer d'une image
+
+
+ Disc removed.
- Disque retiré.
+ Disque éjecté.
-
+ Disc changed to '{}'.
- Disque changé en '{}'.
+ Nouveau disque inséré : « {} ».
-
- Failed to open new disc image '{}'. Reverting to old image.
- Échec de l'ouverture de la nouvelle image disque '{}'. Rétablissement de l'ancienne image.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Échec de l'ouverture de la nouvelle image disque « {} ». Rétablissement de l'image précédente. ({})
-
- Failed to switch back to old disc image. Removing disc.
- Impossible de revenir à l'ancienne image disque. Éjection du disque.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Impossible de revenir à l'image disque précédente. Éjection du disque. ({})
-
+ Cheats have been disabled due to achievements hardcore mode.Les codes de triche ont été désactivés suite à l'activation du mode hardcore des succès.
-
+ Fast CDVD is enabled, this may break games.
- Le CDVD rapide est activé, cela peut casser les jeux.
+ « Fast CDVD » est activé, cela pourrait casser certains jeux.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.
- Le taux de cycle et/ou le saut de cycle n'est pas à sa valeur par défaut. Cela pourrait causer des plantages et des ralentissements.
+ La cadence et/ou le saut de cycle n'est pas défini sur sa valeur par défaut. Cela pourrait causer des plantages et des ralentissements.
-
+ Audio is using async mix, expect desynchronization in FMVs.
- Le mixage asynchrone est activé : les cinématiques vidéo peuvent être désynchronisées.
+ Mixage audio en mode asynchrone, les cinématiques vidéo peuvent être désynchronisées.
-
+ Upscale multiplier is below native, this will break rendering.
- Le multiplicateur de mise à l'échelle est inférieur à natif, cela cassera le rendu.
+ Le multiplicateur de mise à l'échelle est inférieur à « Native », cela causera des problèmes d'affichage.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.
- Le mipmapping n'est pas réglé sur automatique. Cela peut casser le rendu dans certains jeux.
+ Le mipmapping n'est pas défini sur automatique. Cela pourrait causer des problèmes d'affichage dans certains jeux.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
- Le filtrage des textures n'est pas défini sur Bilinéaire (PS2). Cela cassera le rendu de certains jeux.
+ Le filtrage des textures n'est pas défini sur Bilinéaire (PS2). Cela causera des problèmes d'affichage dans certains jeux.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.
- Le filtrage trilinéaire n'est pas défini sur automatique. Cela peut casser le rendu de certains jeux.
+ Le filtrage trilinéaire n'est pas défini sur automatique. Cela pourrait causer des problèmes d'affichage dans certains jeux.
-
+ Blending is below basic, this may break effects in some games.
- Le blending est inférieur à basique. Cela peut casser les effets de certains jeux.
+ La précision des fusions est inférieure à basique. Cela pourrait casser les effets de certains jeux.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.
- Le mode de téléchargement matériel n'est pas défini sur Précis, ce qui peut casser le rendu de certains jeux.
+ Le mode de téléchargement matériel n'est pas défini sur « Précis », cela pourrait causer des problèmes d'affichage dans certains jeux.
-
+ EE FPU Round Mode is not set to default, this may break some games.
- Le EE FPU Rounding Mode n'est pas à sa valeur par défaut. Cela peut casser certains jeux.
+ Le EE FPU Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.
- La gestion des limites numériques du FPU du EE n'a pas sa valeur par défaut. Cela peut casser certains jeux.
+ Le Clamping Mode EE n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux.
-
+ VU Round Mode is not set to default, this may break some games.
- Le VU Rounding Mode n'est pas à sa valeur par défaut. Cela peut casser certains jeux.
+ Le VU Rounding Mode n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux.
-
+ VU Clamp Mode is not set to default, this may break some games.
- La gestion des limites numériques des VU n'a pas sa valeur par défaut. Cela peut casser certains jeux.
+ Le Clamping Mode VU n'est pas défini sur sa valeur par défaut, cela pourrait casser certains jeux.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Les correctifs sont désactivés. La compatibilité avec certains jeux pourrait être affectée.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.
- Patchs de compatibilité désactivés. La compatibilité avec certains jeux peut être affectée.
+ Patchs de compatibilité désactivés. Le bon fonctionnement de certains jeux peut être affecté.
-
+ Frame rate for NTSC is not default. This may break some games.
- Le taux d'images NTSC n'est pas celui par défaut. Cela peut casser certains jeux.
+ La fréquence d'images pour NTSC n'est pas définie sur sa valeur par défaut. Cela pourrait casser certains jeux.
-
+ Frame rate for PAL is not default. This may break some games.
- Le taux d'images PAL n'est pas celui par défaut. Cela peut casser certains jeux.
+ La fréquence d'images pour PAL n'est pas définie sur sa valeur par défaut. Cela pourrait casser certains jeux.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.
- Le recompilateur EE n'est pas activé, cela réduira considérablement les performances.
+ Le recompilateur EE est désactivé, cela réduira considérablement les performances.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.
- Le recompilateur VU0 n'est pas activé, cela réduira considérablement les performances.
+ Le recompilateur VU0 est désactivé, cela réduira considérablement les performances.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.
- Le recompilateur VU1 n'est pas activé, cela réduira considérablement les performances.
+ Le recompilateur VU1 est désactivé, cela réduira considérablement les performances.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.
- Le recompilateur IOP n'est pas activé, cela réduira considérablement les performances.
+ Le recompilateur IOP est désactivé, cela réduira considérablement les performances.
-
+ EE Cache is enabled, this will significantly reduce performance.
- Le cache EE est activé, cela réduira considérablement les performances.
+ Le cache EE est activé, les performances pourraient être dégradées.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.La détection de l'attente active est désactivée, les performances pourraient être dégradées.
-
+ INTC Spin Detection is not enabled, this may reduce performance.La détection des boucles INTC est désactivée, les performances pourraient être dégradées.
-
+ Instant VU1 is disabled, this may reduce performance.
- La VU1 instantanée est désactivée, cela peut réduire les performances.
+ « Instant VU1 » est désactivé, les performances pourraient être dégradées.
-
+ mVU Flag Hack is not enabled, this may reduce performance.
- Le hack de Flag du mVU n'est pas activé, cela peut réduire les performances.
+ Le hack « mVU Flag » est désactivé, les performances pourraient être dégradées.
-
+ GPU Palette Conversion is enabled, this may reduce performance.
- La conversion de palette GPU est activée, cela peut réduire les performances.
+ « Conversion de palette GPU » est activé, les performances pourraient être dégradées.
-
+ Texture Preloading is not Full, this may reduce performance.
- Le préchargement des textures n'est pas Plein, cela peut réduire les performances.
+ Le préchargement des textures n'est pas défini sur « Complet », les performances pourraient être dégradées.
-
+ Estimate texture region is enabled, this may reduce performance.
- La zone de texture estimée est activée, cela peut réduire les performances.
+ « Estimer la taille des textures » est activé, les performances pourraient être dégradées.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts b/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts
index 04e3645c19da9..43cf0900ca636 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_he-IL.ts
@@ -80,32 +80,38 @@
מוכן...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>כניסתך עבור RetroAchievements כבר לא תקפה.</strong> על מנת לחדש מעקב על השיגיך נא להכניס מחדש את פרטי המשתמש. סיסמתך לא תישמר בPCSX2, במקום יווצר קוד גישה למטרת כניסה.
-
+ &Loginהתחבר/י
-
+ Logging in...מתחבר...
-
+ Login Errorשגיאת התחברות
-
- Login failed. Please check your username and password, and try again.
- התחברות נכשלה. בדוק את שם המשתמש והסיסמה ונסה שנית.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
-
+ Login failed.התחברות נכשלה.
@@ -113,268 +119,501 @@
AchievementSettingsWidget
-
- Global Settings
- הגדרות כלליות
-
-
-
-
+
+ Enable Achievementsהפעל השיגים
-
-
- Show Challenge Indicators
- הצג את מחוון האתגרים
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Enable RA's Rich Presence
-
-
-
-
+
+ Enable Hardcore Modeאפשר מצב הארדקור
-
-
- Enable Leaderboards
- הפעל לוח תחרותי
-
-
-
+ Test Unofficial Achievementsבחן השיגים לא רישמיים
-
-
- Enable Test Mode
- אפשר מצב ניסיוני
-
-
-
-
+
+ Enable Sound Effectsאפשר אפקטים קוליים
-
+ Notificationsהתראות
-
-
- Show Notifications
- הצג התראות
-
-
-
- Duration
- Duration
-
-
-
-
-
-
+
+ 5 seconds5 שניות
-
+ Accountחשבון
-
-
+
+ Login...התחבר...
-
+ View Profile...צפה בפרופיל...
-
+
+ Settings
+ הגדרות
+
+
+
+
+ Enable Spectator Mode
+ Enable Spectator Mode
+
+
+
+
+ Enable Encore Mode
+ Enable Encore Mode
+
+
+
+
+ Show Achievement Notifications
+ Show Achievement Notifications
+
+
+
+
+ Show Leaderboard Notifications
+ Show Leaderboard Notifications
+
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Username:
+Login token generated at:
+ Username:
+Login token generated at:
+
+
+ Game Infoמידע על המשחק
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2 משתמש במערכת בשם RetroAchievements כמרכז נתונים ועבור מעקב על התקדמות. כדי לשתמש בהשיגים, נא צור משתמש בכתובת <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">כדי לראות את רשימת ההשיגים בתוך המשחק, נא לחץ על קיצור הדרך עבור Open Pause Menu <span style=" font-weight:600;">Open Pause Menu</span> ובחר <span style=" font-weight:600;">הישגים</span> מן התפריט.</p></body></html>
+
- seconds
- שניות
-
-
-
-
+
+
-
- Uncheckedלא נבדק
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- כאשר הפונקציה פעילה עם משתמש מחובר, PCSX2 יסרוק את הישיגייך בזמן טעינת המשחק.
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.כאשר הפונקציה פעילה, PCSX2 יניח שכל ההשיגים נעולים ולא ישלח התראה לפתיחת ההשיג לשרת.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.כאשר הפונקציה פעילה, PCSX2 יראה השיגים המגיעים מרשימות השיגים לא רשמיות. נא לשים לב שההשיגים האלו אינם עוברים מעקב על ידי RetroAchievements, לכן הם יפתחו כל פעם.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- כאשר הפונקציה פעילה, מידע נוכחות עשירה יאסף וישלח לשרתי RetroAchievements במידה והמידע נתמך.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.מצב "אתגר" עבור השיגים, למשל מעקב לוח מתחרים. הפונקציה מנתרלת מצבי שמירה, cheats, ופונקציות האטה.
-
-
-
-
+
+
+
+ Checkedנבדק
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- הפונקציה מאפשרת מעקב אחר הגשות ללוח המתחרים במשחקים נתמחים. אם לוח המתחרים מנותרלים, צפיה בלוח המתחרים ובתוצאות תשאר פעילה, אך תוצאות נוספות לא יועלו.
+
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
+ משמיע אפקטים קוליים עבור אירועים כמו פתיחת הישגים והגשות של לוח תוצאות.
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
+
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
- Plays sound effects for events such as achievement unlocks and leaderboard submissions.
- Plays sound effects for events such as achievement unlocks and leaderboard submissions.
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
-
- Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
- Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Displays popup messages on events such as achievement unlocks and game completion.
-
-
-
- Notification Duration
- משך התראה
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- The duration, in seconds, an achievement popup notification will remain on screen.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
-
+ Reset Systemאתחל מערכת
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Хардкор режим не будет включён, пока система не будет перезагружена. Вы хотите перезапустить систему прямо сейчас?
+
+
+
+ %n seconds
+
+ %n seconds
+ %n seconds
+ %n seconds
+ %n seconds
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Username: %1
Login token generated on %2.
-
+ Logoutהתנתק/י
-
+ Not Logged In.לא מחובר/ת.
-
-
- %1 seconds
- %1 seconds
- Achievements
-
+ Hardcore mode will be enabled on system reset.מצב Hardcore יופעל לאחר אתחול המערכת.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
-
+ Hardcore mode is now enabled.Hardcore mode is now enabled.
-
+
+ {} (Hardcore Mode)
+ {} (Hardcore Mode)
+
+
+
+ {} (Unofficial)
+ {} (לא רשמי)
+
+
+
+ Mastered {}
+ Mastered {}
+
+
+
+ Leaderboard attempt started.
+ Leaderboard attempt started.
+
+
+
+ Leaderboard attempt failed.
+ Leaderboard attempt failed.
+
+
+
+ Your Time: {}{}
+ Your Time: {}{}
+
+
+
+ Your Score: {}{}
+ Your Score: {}{}
+
+
+
+ Your Value: {}{}
+ Your Value: {}{}
+
+
+
+ (Submitting)
+ (Submitting)
+
+
+
+ Achievements Disconnected
+ Achievements Disconnected
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ An unlock request could not be completed. We will keep retrying to submit this request.
+
+
+
+ Achievements Reconnected
+ Achievements Reconnected
+
+
+
+ All pending unlock requests have completed.
+ All pending unlock requests have completed.
+
+
+ Hardcore mode is now disabled.Hardcore mode is now disabled.
-
+
+ Confirm Hardcore Mode
+ Confirm Hardcore Mode
+
+
+
+ Active Challenge Achievements
+ Active Challenge Achievements
+
+
+ (Hardcore Mode) (Hardcore Mode)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- הרווחת {0} מתוך {1} השיגים, ו {2} מתוך {3} נקודות.
+
+ You have unlocked all achievements and earned {} points!
+ You have unlocked all achievements and earned {} points!
-
- This game has no achievements.
- למשחק אין השיגים.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+
+
+
+ {0} achievements, {1} points
+ {0} achievements, {1} points
+
+
+
+ Your Time: {0} (Best: {1})
+ Your Time: {0} (Best: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ Your Score: {0} (Best: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Your Value: {0} (Best: {1})
-
- Leaderboard submission is enabled.
- Leaderboard submission is enabled.
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Leaderboard Position: {1} of {2}
-
+
+ Server error in {0}:
+{1}
+ Server error in {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+
+
+
+ Unknown
+ לא ידוע
+
+
+
+ Locked
+ נעול
+
+
+
+ Unlocked
+ Unlocked
+
+
+
+ Unsupported
+ Unsupported
+
+
+
+ Unofficial
+ לא רשמי
+
+
+
+ Recently Unlocked
+ Recently Unlocked
+
+
+
+ Active Challenges
+ Active Challenges
+
+
+
+ Almost There
+ Almost There
+
+
+
+ {} points
+ {} points
+
+
+
+ {} point
+ {} point
+
+
+
+ XXX points
+ XXX points
+
+
+
+ Unlocked: {}
+ Unlocked: {}
+
+
+
+ This game has {} leaderboards.
+ This game has {} leaderboards.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+
+
+
+ Show Best
+ Show Best
+
+
+
+ Show Nearby
+ Show Nearby
+
+
+
+ Rank
+ Rank
+
+
+
+ Name
+ שם
+
+
+
+ Time
+ זמן
+
+
+
+ Score
+ ניקוד
+
+
+
+ Value
+ ערך
+
+
+
+ Date Submitted
+ Date Submitted
+
+
+
+ Downloading leaderboard data, please wait...
+ Downloading leaderboard data, please wait...
+
+
+
+
+ Loading...
+ טוען...
+
+
+
+
+ Leaderboard download failed
+ Leaderboard download failed
+
+
+
+ This game has no achievements.
+ למשחק אין השיגים.
+
+
+ Failed to read executable from disc. Achievements disabled.Failed to read executable from disc. Achievements disabled.
@@ -430,7 +669,7 @@ Login token generated on %2.
Checked
- Checked
+ נבדק
@@ -578,220 +817,220 @@ Login token generated on %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.Rounding Mode:
-
-
-
+
+
+ Nearestהקרוב
-
-
-
+
+
+ Negativeשלילי
-
-
-
+
+
+ Positiveחיובי
-
-
-
+
+
+ Chop / Zero (Default)Chop / Zero (Default)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping Mode:
-
-
+
+ Noneללא
-
-
-
+
+
+ Normal (Default)רגיל (ברירת מחדל)
-
+ NoneClampModeללא
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Extra + Preserve Sign
-
+ Fullהכל
-
+ Wait Loop DetectionWait Loop Detection
-
-
+
+ Enable Recompilerהפעל קומפילציה מחדש
-
+ Enable Fast Memory Accessהפעל נגישות זיכרון מהירה
-
+ Enable Cache (Slow)Enable Cache (Slow)
-
+ INTC Spin DetectionINTC Spin Detection
-
+ Pause On TLB MissPause On TLB Miss
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Unit (יחידת וקטור)
-
+ VU1 Rounding Mode:VU1 Rounding Mode:
-
+ mVU Flag Hack
- mVU Flag Hack
+ הפעל את מודיפיקציית רכיב ה-mVU
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
-
+
+ Extraתוספות
-
+ VU0 Clamping Mode:
- VU0 Clamping Mode:
+ מצב הידוק VU0:
-
+ VU0 Rounding Mode:VU0 Rounding Mode:
-
+ VU1 Clamping Mode:VU1 Clamping Mode:
-
+ I/O Processor (IOP, MIPS-I)I/O Processor (IOP, MIPS-I)
-
+ Game Settingsהגדרות משחק
-
+ Enable Game Fixesהפעלת תיקוני משחק
-
+ Enable Compatibility Patchesהפעלת עדכוני תאימות
-
+ Frame Rate Controlשליטה בכמות תמונות לשנייה
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. הרץ
-
+ PAL Frame Rate:תמונות לשנייה PAL:
-
+ NTSC Frame Rate:תמונות לשנייה NTSC:
-
+ PINE Settings
- PINE Settings
+ הגדרות PINE
-
+ Slot:תאים:
-
+ Enableאפשר
@@ -799,182 +1038,182 @@ Login token generated on %2.
AudioSettingsWidget
-
+ Timestretch SettingsTimestretch Settings
-
+ Sequence Length:גודל רצף:
-
+ 3030
-
+ Seekwindow Size:Seekwindow Size:
-
+ 2020
-
+ Overlap:חפיפה:
-
+ 1010
-
+ Restore Defaultsשחזר לברירת מחדל
-
+ Volumeעוצמת שמע
-
+ 100%100%
-
+ Mixing Settingsהגדרות ערבול
-
+ Synchronization:סינכרון:
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)ערבול אסינכרוני (עלול לשבור משחקים!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Expansion:הרחבה:
-
+ Stereo (None, Default)סטריאו (ללא, ברירת מחדל)
-
+ QuadraphonicQuadraphonic
-
+ Surround 5.1סטראונד 5.1
-
+ Surround 7.1סטראונד 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Level:
-
+ None (Default)ללא (בררת מחדל)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Decoding (basic)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II פענוח (gigaherz)
-
+ Target Latency:עיקוב מיועד:
-
+ 60 ms60 מילישנייה
-
+ Output Settingsהגדרות פלט
-
+ Output Module:מודל פלט:
-
+ Output Latency:עיקוב הפלט:
-
+ 20 ms20 מילישנייה
-
+ Minimalמינימלי
-
+ Output Backend:פלט השרת:
-
+ Maximum Latency:עיכוב מירבי:
-
+ Output Device:מכשיר הפלט:
@@ -1017,7 +1256,7 @@ Login token generated on %2.
Output ModuleCubeb is an audio engine name. Leave as-is.
- Output Module
+ מודול פלט
@@ -1036,7 +1275,7 @@ Login token generated on %2.
Default
- Default
+ ברירת מחדל
@@ -1046,7 +1285,7 @@ Login token generated on %2.
Output Device
- Output Device
+ מכשיר הפלט
@@ -1056,7 +1295,7 @@ Login token generated on %2.
Target Latency
- Target Latency
+ עיקוב מיועד
@@ -1066,7 +1305,7 @@ Login token generated on %2.
Output Latency
- Output Latency
+ עיקוב הפלט
@@ -1076,12 +1315,12 @@ Login token generated on %2.
Sequence Length
- Sequence Length
+ גודל רצף30 ms
- 30 ms
+ 30 מילי-שניות
@@ -1092,12 +1331,12 @@ Login token generated on %2.
Overlap
- Overlap
+ חפיפה10 ms
- 10 ms
+ 10 מילי-שניות
@@ -1113,7 +1352,7 @@ Login token generated on %2.
%1%Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.
- %1%
+ %1%
@@ -1124,7 +1363,7 @@ Login token generated on %2.
%1 ms
- %1 ms
+ %1 מילי-שניות
@@ -1162,17 +1401,22 @@ Login token generated on %2.
גרסה חדשה:
-
+
+ Download Size:
+ Download Size:
+
+
+ Download and Install...הורד והתקן...
-
+ Skip This Updateדלג על עדכון זה
-
+ Remind Me Laterהזכר לי מאוחר יותר
@@ -1182,17 +1426,17 @@ Login token generated on %2.
שגיאת עדכון
-
+ <h2>Changes:</h2><h2>Changes:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
@@ -1209,7 +1453,7 @@ Login token generated on %2.
Downloading %1...
- Downloading %1...
+ מוריד %1...
@@ -1224,15 +1468,20 @@ Login token generated on %2.
Current Version: %1 (%2)
- Current Version: %1 (%2)
+ גרסה נוכחית: %1 (%2)New Version: %1 (%2)
- New Version: %1 (%2)
+ גרסה חדשה: %1 (%2)
+ Download Size: %1 MB
+ Download Size: %1 MB
+
+
+ Loading...טוען...
@@ -1240,63 +1489,63 @@ Login token generated on %2.
BIOSSettingsWidget
-
+ BIOS Directoryתיקיית BIOS
-
+ PCSX2 will search for BIOS images in this directory.PCSX2 will search for BIOS images in this directory.
-
+ Browse...עיין...
-
+ Resetאיפוס
-
+ BIOS Selectionבחירת BIOS
-
- Open in Explorer...
- פתח בתיקייה...
+
+ Open BIOS Folder...
+ Open BIOS Folder...
-
+ Refresh Listרענן רשימה
-
+ Filenameשם הקובץ
-
+ Versionגרסה
-
+ Options and Patchesאפשרויות ופאצ׳ים
-
+ Fast Bootהפעלה מהירה
-
+ Fast Forward BootFast Forward Boot
@@ -1424,91 +1673,84 @@ Login token generated on %2.
BreakpointModel
-
+ Executeבצע
-
- No Condition
- No Condition
-
-
-
-
+
+ --
- --
+ --
-
-
+ Enabled
- Enabled
+ מופעל
-
-
+ Disabled
- Disabled
+ מושבת
-
+ Read
- Read
+ קריאה
-
+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ Write
- Write
+ כתיבה
-
+ TYPEWarning: limited space available. Abbreviate if needed.
- TYPE
+ סוג
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.SIZE / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- ENABLED
+ X
@@ -1519,29 +1761,29 @@ Login token generated on %2.
Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
-
+ Saving CDVD block dump to '{}'.Saving CDVD block dump to '{}'.Audio
- Audio
+ שֵׁמַעMode 1
- Mode 1
+ מצב 1Mode 2
- Mode 2
+ מצב 2Unknown
- Unknown
+ לא ידוע
@@ -1549,50 +1791,50 @@ Login token generated on %2.
Select LED Color
- Select LED Color
+ בחר צבע LEDControllerBindingWidget
-
+ Virtual Controller Type
- Virtual Controller Type
+ סוג בקר וירטואלי
-
+ BindingsBindings
-
+ Settings
- Settings
+ הגדרות
-
+ MacrosMacros
-
+ Automatic Mapping
- Automatic Mapping
+ מיפוי אוטומטי
-
+ Clear Mapping
- Clear Mapping
+ נקה מיפויController Port %1
- Controller Port %1
+ יציאת בקר %1No devices available
- No devices available
+ אין מכשירים זמינים
@@ -1609,7 +1851,7 @@ Login token generated on %2.
Automatic Binding
- Automatic Binding
+ מיפוי אוטומטי
@@ -1620,146 +1862,146 @@ Login token generated on %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- D-Pad
+ D-Pad
-
-
-
+
+
+ Down
- Down
+ למטה
-
-
-
+
+
+ Left
- Left
+ שמאל
-
-
-
+
+
+ Up
- Up
+ למעלה
-
-
-
+
+
+ Right
- Right
+ ימין
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Left Analog
-
+ Large Motorמנוע גדול
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.לחצני צורות
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.איקס
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.ריבוע
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.משולש
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.עיגול
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.מוט ימני
-
+ Small Motorמנוע קטן
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierPressure Modifier
-
+ Analogאנלוגי
@@ -1767,77 +2009,72 @@ Login token generated on %2.
ControllerBindingWidget_Guitar
-
- Form
- Form
-
-
-
+ Yellow
- Yellow
-
-
-
-
-
-
-
-
-
-
-
-
-
+ צהוב
+
+
+
+
+
+
+
+
+
+
+
+
+ PushButtonPushButton
-
+ Start
- Start
+ התחל
-
+ Red
- Red
+ אדום
-
+ Green
- Green
+ ירוק
-
+ Orange
- Orange
+ כתום
-
+ SelectSelect
-
+ Strum UpStrum Up
-
+ Strum DownStrum Down
-
+ Blue
- Blue
+ כחול
-
+ Whammy BarWhammy Bar
-
+ TiltTilt
@@ -1863,123 +2100,133 @@ Login token generated on %2.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL Input Source
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Enhanced Mode
-
+ XInput Source
- XInput Source
+ מקור XInput
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ DInput Source
- DInput Source
+ מקור DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
- The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
+ מקור DInput מספק תמיכה לבקרים מדור קודם שאינם תומכים ב-XInput. גישה לבקרים אלה דרך SDL במקום מומלצת, אך ניתן להשתמש ב-DirectInput אם הם אינם תואמים ל-SDL.
-
+ Enable DInput Input SourceEnable DInput Input Source
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+ Profile Settingsהגדרות פרופיל
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
-
+ Use Per-Profile Hotkeysהשתמש בקיצורי מקלדת פר פרופיל
-
-
+
+ Controller LED Settingsהגדרות נורת השלט
-
+ Enable SDL Raw InputEnable SDL Raw Input
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
-
+ Controller MultitapController Multitap
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
-
+ Multitap on Console Port 1Multitap on Console Port 1
-
+ Multitap on Console Port 2Multitap on Console Port 2
-
+ Mouse/Pointer SourceMouse/Pointer Source
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 מאפשר לך להשתמש בעכבר בשביל לדמות תזוזה עם בקר אנלוגי.
-
+ Settings...הגדרות...
-
+ Enable Mouse Mappingהפעל מיפוי עכבר
-
+ Detected Devicesמכשירים גלויים
@@ -1994,92 +2241,92 @@ Login token generated on %2.
SDL-0 LED
- SDL-0 LED
+ SDL-0 LEDSDL-1 LED
- SDL-1 LED
+ SDL-1 LEDSDL-2 LED
- SDL-2 LED
+ SDL-2 LEDSDL-3 LED
- SDL-3 LED
+ SDL-3 LEDControllerMacroEditWidget
-
+ Binds/ButtonsBinds/Buttons
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.
-
+ Pressure
- Pressure
+ לחץ
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.
-
-
+
+ 100%
- 100%
+ 100%
-
+ Trigger
- Trigger
+ הדק
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
-
+ Deadzone:
- Deadzone:
+ שטח מת:
-
+ FrequencyFrequency
-
+ Macro will toggle every N frames.Macro will toggle every N frames.
-
+ Set...Set...Not Configured
- Not Configured
+ לא מוגדר%1%
- %1%
+ %1%
@@ -2126,12 +2373,12 @@ Not Configured/Buttons configured
Mouse Mapping Settings
- Mouse Mapping Settings
+ הגדרות מיפוי עכברY Speed
- Y Speed
+ מהירות Y
@@ -2140,12 +2387,12 @@ Not Configured/Buttons configured
10
- 10
+ 10X Speed
- X Speed
+ מהירות X
@@ -2160,55 +2407,55 @@ Not Configured/Buttons configured
X Dead Zone
- X Dead Zone
+ שטח מת XY Dead Zone
- Y Dead Zone
+ שטח מת Y
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller SettingsPCSX2 Controller Settings
-
+ Editing Profile:Editing Profile:
-
+ New ProfileNew Profile
-
+ Load ProfileLoad Profile
-
+ Delete ProfileDelete Profile
-
-
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2219,35 +2466,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2260,12 +2507,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2274,12 +2521,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2292,13 +2539,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2553,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,26 +2562,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -2344,12 +2591,12 @@ You cannot undo this action.
Download Covers
- Download Covers
+ הורד עטיפותPCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
+ PCSX2 יכול להוריד באופן אוטומטי עטיפות למשחקים שאין להם כרגע ערכת עטיפות. איננו מספקים תמונות עטיפה, המשתמש חייב לספק מקור משלו לתמונות.
@@ -2369,28 +2616,28 @@ You cannot undo this action.
Waiting to start...
- Waiting to start...
+ מחכה להתחיל...Start
- Start
+ התחלClose
- Close
+ סגורDownload complete.
- Download complete.
+ ההורדה הושלמה.Stop
- Stop
+ עצור
@@ -2403,209 +2650,247 @@ You cannot undo this action.
Functions
- Functions
+ פונקציות
-
- Refresh
- Refresh
+
+ Module
+ Module
-
+
+ Version
+ Version
+
+
+
+ Count
+ Count
+
+
+
+ Refresh
+ רענן
+
+
+ FilterFilter
-
+ Memory SearchMemory Search
-
+ EndEnd
-
+ Value
- Value
+ ערך
-
+ Start
- Start
+ התחל
-
+ Type
- Type
+ סוג
-
+ 1 Byte (8 bits)
- 1 Byte (8 bits)
+ 1 בַּיְט (8 סיביות)
-
+ 2 Bytes (16 bits)
- 2 Bytes (16 bits)
+ 2 בַּיְט (16 סיביות)
-
+ 4 Bytes (32 bits)
- 4 Bytes (32 bits)
+ 4 בַּיְט (32 סיביות)
-
+ 8 Bytes (64 bits)
- 8 Bytes (64 bits)
+ 8 בַּיְט (64 סיביות)
-
+ Float
- Float
+ נקודה צפה
-
+ DoubleDouble
-
+ StringString
-
+ Array of byteArray of byte
-
+ HexHex
-
+ Search
- Search
+ חיפוש
-
+ Memory
- Memory
+ זיכרון
-
+ Breakpoints
- Breakpoints
+ נקודות עצירה
-
+ Threads
- Threads
+ תהליכונים
-
+ Active Call StackActive Call Stack
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
+ New
- New
+ חדש
-
+ Edit
- Edit
+ עריכה
-
-
-
+
+
+ Copy
- Copy
+ העתק
-
+ Delete
- Delete
+ למחוק
+
+
+
+
+
+ Copy all as CSV
+ Copy all as CSV
+
+
+
+ Paste from CSV
+ Paste from CSV
-
+ Thread List Context MenuThread List Context Menu
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
+
+ Copy Function Name
- Copy Function Name
+ העתק את שם הפונקציה
-
+
+ Copy Function Address
- Copy Function Address
+ העתק את כתובת הפונקציה
-
+
+ Go to in DisassemblyGo to in Disassembly
-
+
+ Go to in Memory ViewGo to in Memory View
-
+
+
+ Module Tree
+ Module Tree
+
+
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start address
- Invalid start address
+ כתובת התחלה לא חוקית
-
+ Invalid end address
- Invalid end address
+ כתובת סיום לא חוקית
-
+ Start address can't be equal to or greater than the end address
- Start address can't be equal to or greater than the end address
+ כתובת ההתחלה אינה יכולה להיות שווה או גדולה יותר מכתובת הסיום
-
+ Invalid search value
- Invalid search value
+ ערך חיפוש לא חוקי
-
+ Value is larger than type
- Value is larger than type
+ הערך גדול מהסוג
@@ -2618,200 +2903,195 @@ You cannot undo this action.
Select Hosts
- Select Hosts
+ בחר מארחיםOK
- OK
+ אישורCancel
- Cancel
+ ביטולSelected
- Selected
+ נבחרName
- Name
+ שםUrl
- Url
+ כתובת UrlAddress
- Address
+ כתובתEnabled
- Enabled
+ מופעלDEV9SettingsWidget
-
+ Ethernet
- Ethernet
+ Ethernet
-
+ Ethernet Device:
- Ethernet Device:
+ מכשיר Ethernet:
-
+ Ethernet Device Type:
- Ethernet Device Type:
+ סוג התקן Ethernet:
-
+ Intercept DHCPIntercept DHCPEnabled
- Enabled
+ מופעל
-
+ EnabledInterceptDHCP
- Enabled
+ מופעל
-
+ Subnet Mask:
- Subnet Mask:
+ מסכת רשת משנה:
-
+ Gateway Address:Gateway Address:
-
-
+
+ Auto
- Auto
+ אוטומטי
-
+ Intercept DHCP:Intercept DHCP:
-
+ PS2 Address:
- PS2 Address:
+ כתובת PS2:
-
+ DNS1 Address:
- DNS1 Address:
+ כתובת DNS1:
-
+ DNS2 Address:
- DNS2 Address:
+ כתובת DNS2:
-
+ Internal DNS
- Internal DNS
+ DNS פנימי
-
+ Add
- Add
+ הוסף
-
+ Delete
- Delete
+ למחוק
-
+ Export
- Export
+ ייצא
-
+ Import
- Import
+ יבוא
-
+ Per game
- Per game
+ לכל משחק
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
- Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
+ ניתן לבחור DNS פנימי באמצעות התפריטים הנפתחים DNS1/2, או על ידי הגדרתם ל-192.0.2.1
-
+ EnabledInternalDNSTable
- Enabled
+ מופעל
-
+ Hard Disk Drive
- Hard Disk Drive
+ כונן קשיח
-
+ HDD File:HDD File:
-
+ 40
- 40
+ 40
-
+ 120
- 120
+ 120
-
+ HDD Size (GiB):HDD Size (GiB):
-
+ EnabledHDD
- Enabled
+ מופעל
-
+ Browse
- Browse
+ עיין
-
+ Create Image
- Create Image
-
-
-
-
-
+ צור תמונה
@@ -2836,107 +3116,107 @@ You cannot undo this action.
Manual
- Manual
+ ידניInternal
- Internal
+ פנימי
-
+ Use Global Setting [%1]Use Global Setting [%1]Name
- Name
+ שםUrl
- Url
+ כתובת UrlAddress
- Address
+ כתובת
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)
- ini (*.ini)
+ ini (*.ini)
+
-
-
-
+
+ DNS HostsDNS Hosts
-
+ Exported Successfully
- Exported Successfully
+ ייוצא בהצלחה
-
+ Failed to open file
- Failed to open file
+ פתיחת קובץ נכשלה
-
+ No Hosts in fileNo Hosts in file
-
+ Imported Successfully
- Imported Successfully
+ יובא בהצלחה
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?
- Copy global settings?
+ להעתיק הגדרות גלובליות?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image File
- HDD Image File
+ קובץ תמונה של דיסק קשיח
-
+ HDD (*.raw)
- HDD (*.raw)
+ HDD (*.raw)
-
+ Overwrite File?
- Overwrite File?
+ לדרוס את הקובץ?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2945,22 +3225,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -2968,71 +3248,71 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GS
- GS
+ GS
-
+ Draw DumpingDraw Dumping
-
+ Dump GS DrawsDump GS Draws
-
+ Save RTSave RT
-
+ Save Frame
- Save Frame
+ שמור פריים
-
+ Save TextureSave Texture
-
+ Save DepthSave Depth
-
+ Start Draw Number:Start Draw Number:
-
+ Draw Dump Count:Draw Dump Count:
-
+ Hardware Dump Directory:Hardware Dump Directory:
-
+ Software Dump Directory:Software Dump Directory:
-
-
+
+ Browse...
- Browse...
+ עיין...
-
-
+
+ Open...
- Open...
+ פתח...
@@ -3040,32 +3320,56 @@ Do you want to overwrite?
PCSX2 Debugger
- PCSX2 Debugger
+ PCSX2 Debugger
-
-
-
+
+ Run
- Run
+ הרץ
-
+ Step IntoStep Into
-
+
+ F11
+ F11
+
+
+ Step OverStep Over
-
+
+ F10
+ F10
+
+
+ Step OutStep Out
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ Always On Top
+
+
+
+ Show this window on top
+ Show this window on top
+
+
+ PausePause
@@ -3078,411 +3382,430 @@ Do you want to overwrite?
Disassembly
-
+ Copy Address
- Copy Address
+ העתק כתובת
-
+ Copy Instruction HexCopy Instruction Hex
-
+ Copy Instruction TextCopy Instruction Text
-
+ Assemble new Instruction(s)Assemble new Instruction(s)
-
+ NOP Instruction(s)NOP Instruction(s)
-
+ Run to CursorRun to Cursor
-
+ Jump to Cursor
- Jump to Cursor
+ קפוץ לסמן
-
+ Toggle BreakpointToggle Breakpoint
-
+ Follow BranchFollow Branch
-
+ Go to Address
- Go to Address
+ עבור לכתובת
-
+ Go to in Memory ViewGo to in Memory View
-
-
+
+ Add Function
- Add Function
+ הוסף פונקציה
-
-
+
+ Rename Function
- Rename Function
+ שנה שם פונקציה
-
+ Remove Function
- Remove Function
+ הסר פונקציה
-
-
+
+ Assemble ErrorAssemble Error
-
+ Unable to change assembly while core is runningUnable to change assembly while core is running
-
+ Assemble InstructionAssemble Instruction
-
+ Go to address
- Go to address
+ עבור לכתובת
-
+ Go to address errorGo to address error
-
+ Invalid address
- Invalid address
+ כתובת לא חוקית
-
+ Add Function ErrorAdd Function Error
-
+ A function entry point already exists here. Consider renaming instead.
- A function entry point already exists here. Consider renaming instead.
+ נקודת כניסה לפונקציה כבר קיימת כאן. שקול לשנות את השם במקום זאת.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameFunction will be (0x%1) instructions long.
Enter function name
-
+ Function name
- Function name
+ שם הפונקציה
-
-
+
+ Rename Function ErrorRename Function Error
-
+ Function name cannot be nothing.
- Function name cannot be nothing.
+ שם הפונקציה לא יכול להיות כלום.
-
+ No function / symbol is currently selected.
- No function / symbol is currently selected.
+ לא נבחר כרגע פונקציה/סמל.
+
+
+
+ Restore Function Error
+ Restore Function Error
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ Restore Instruction(s)
+
+
+
+ Restore Function
+ Restore Function
-
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS
- %1 NOT VALID ADDRESS
+ %1 כתובת לא חוקיתEmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
-
+ Add Game Directory...
- Add Game Directory...
+ הוסף ספריית משחקים...
-
+ Scan For New Games
- Scan For New Games
+ סרוק למשחקים חדשיםEmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2
- %1x%2
+ %1x%2
-
+ Game: %1 FPS
- Game: %1 FPS
+ משחק: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ משחק: %1 (%2)
-
-
- %n points
-
- %n points
- %n points
- %n points
- %n points
-
-
-
+ Rich presence inactive or unsupported.
- Rich presence inactive or unsupported.
+ נוכחות עשירה לא פעילה או לא נתמכת.
-
+ Game not loaded or no RetroAchievements available.
- Game not loaded or no RetroAchievements available.
+ המשחק לא נטען או שאין RetroAchievements זמינים.EmulationSettingsWidget
-
+ Speed Control
- Speed Control
+ בקרת מהירות
-
+ Normal Speed:
- Normal Speed:
+ מהירות רגילה:
-
+ Enable Speed Limiter
- Enable Speed Limiter
+ הפעל את מגביל המהירות
-
+ System Settings
- System Settings
+ הגדרות מערכת
-
+ Enable Instant VU1
- Enable Instant VU1
+ אפשר Instant VU1
-
+ Enable Cheats
- Enable Cheats
+ אפשר צ'יטים
-
+ Slow-Motion Speed:Slow-Motion Speed:
-
+ Fast-Forward Speed:Fast-Forward Speed:
-
+ Enable Multithreaded VU1 (MTVU)Enable Multithreaded VU1 (MTVU)
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ EE Cycle Skipping:EE Cycle Skipping:
-
-
+
+ Disabled
- Disabled
+ מושבת
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ EE Cycle Rate:
- EE Cycle Rate:
+ קצב מחזור EE:
-
+ 50% (Underclock)
- 50% (Underclock)
+ 50% (Underclock)
-
+ 60% (Underclock)
- 60% (Underclock)
+ 60% (Underclock)
-
+ 75% (Underclock)
- 75% (Underclock)
+ 75% (Underclock)
-
+ 100% (Normal Speed)
- 100% (Normal Speed)
+ 100% (Normal Speed)
-
+ 130% (Overclock)
- 130% (Overclock)
+ 130% (Overclock)
-
+ 180% (Overclock)
- 180% (Overclock)
+ 180% (Overclock)
-
+ 300% (Overclock)
- 300% (Overclock)
+ 300% (Overclock)
-
+ Affinity Control:Affinity Control:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Latency Control
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. frames
-
+ Maximum Frame Latency:Maximum Frame Latency:
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
@@ -3495,7 +3818,7 @@ Achievements: %5 (%6)
Normal Speed
- Normal Speed
+ מהירות רגילה
@@ -3506,29 +3829,30 @@ Achievements: %5 (%6)
User Preference
- User Preference
+ העדפות משתמשSpeed Limiter
- Speed Limiter
+ מגביל מהירותChecked
- Checked
+ נבדקLimits the emulation to the appropriate framerate for the currently running game.
- Limits the emulation to the appropriate framerate for the currently running game.
+ מגביל את האמולציה לקצב הפריימים המתאים למשחק הפועל כעת.Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.
- Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.
+ ערכים גבוהים יותר עשויים להגביר את קצב הפריימים הפנימי במשחקים, אך יגדילו את דרישות המעבד באופן משמעותי.
+ערכים נמוכים יותר יפחיתו את עומס המעבד ויאפשרו למשחקים קלים לפעול במלוא המהירות במעבדים חלשים יותר.
@@ -3553,22 +3877,27 @@ Achievements: %5 (%6)
Unchecked
- Unchecked
+ לא נבדקFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.
- Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.
+ גישה מהירה לדיסק, פחות זמני טעינה. בדוק את רשימות התאימות של HDLoader עבור משחקים ידועים שיש להם בעיות עם זה.Automatically loads and applies cheats on game start.
- Automatically loads and applies cheats on game start.
+ טוען אוטומטית ומחיל צ'יטים עם תחילת המשחק.Allows games and homebrew to access files / folders directly on the host computer.
- Allows games and homebrew to access files / folders directly on the host computer.
+ מאפשר למשחקים ול-homebrew לגשת לקבצים/תיקיות ישירות במחשב המארח.
+
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
@@ -3576,6 +3905,11 @@ Achievements: %5 (%6)
The "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3595,7 +3929,7 @@ Achievements: %5 (%6)
EE Cycle Rate
- EE Cycle Rate
+ קצב מחזור EE
@@ -3606,7 +3940,7 @@ Achievements: %5 (%6)
Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.
- Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).
+ מגדיר את העדיפות עבור תהליכונים ספציפיים בסדר מסוים תוך התעלמות מתזמן המערכת. עשוי לעזור למעבדים עם ליבות גדולות (P) וקטנות (E) (למשל, מעבדי אינטל מהדור ה-12 או חדש יותר של אינטל או ספקים אחרים כגון AMD).
@@ -3616,7 +3950,7 @@ Achievements: %5 (%6)
Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
- Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ בדרך כלל האצה במעבדים עם 4 ליבות או יותר. בטוח עבור רוב המשחקים, אבל כמה מהם אינם תואמים ועשויים להיתקע.
@@ -3639,125 +3973,120 @@ Achievements: %5 (%6)
Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
-
-
-
+ Use Global Setting [%1%]
- Use Global Setting [%1%]
+ השתמש בהגדרה גלובלית [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
- Unlimited
+ ללא הגבלה
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
- Custom
+ מותאם אישית
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom Speed
- Custom Speed
+ מהירות מותאמת אישית
-
+ Enter Custom Speed
- Enter Custom Speed
+ הזן מהירות מותאמת אישיתFolderSettingsWidget
-
+ Cache Directory
- Cache Directory
+ ספריית זיכרון מטמון
-
-
-
-
-
+
+
+
+
+ Browse...
- Browse...
+ עיין...
-
-
-
-
-
+
+
+
+
+ Open...
- Open...
+ פתח...
-
-
-
-
-
+
+
+
+
+ Reset
- Reset
+ איפוס
-
+ Used for storing shaders, game list, and achievement data.
- Used for storing shaders, game list, and achievement data.
+ משמש לאחסון הצללות, רשימת משחקים ונתוני הישגים.
-
+ Cheats Directory
- Cheats Directory
+ ספריית צ'יטים
-
+ Used for storing .pnach files containing game cheats.
- Used for storing .pnach files containing game cheats.
+ משמש לאחסון קבצי .pnach המכילים צ'יטים במשחק.
-
+ Covers Directory
- Covers Directory
+ ספריית עטיפות
-
+ Used for storing covers in the game grid/Big Picture UIs.Used for storing covers in the game grid/Big Picture UIs.
-
+ Snapshots DirectorySnapshots Directory
-
+ Used for screenshots and saving GS dumps.Used for screenshots and saving GS dumps.
-
+ Save States DirectorySave States Directory
-
+ Used for storing save states.Used for storing save states.
@@ -3765,2082 +4094,2102 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global Setting
- Use Global Setting
+ השתמש בהגדרה גלובלית
-
+ Automatic binding failed, no devices are available.
- Automatic binding failed, no devices are available.
+ מיפוי אוטומטי נכשל, אין מכשירים זמינים.
-
+ Game title copied to clipboard.
- Game title copied to clipboard.
+ כותרת המשחק הועתקה ללוח.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.
- Game type copied to clipboard.
+ סוג המשחק הועתק ללוח.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.
- Game path copied to clipboard.
+ נתיב המשחק הועתק ללוח.
-
+ Per-game controller configuration initialized with global settings.
- Per-game controller configuration initialized with global settings.
+ תצורת בקר לכל משחק אותחלה עם הגדרות גלובליות.
-
+ Controller settings reset to default.
- Controller settings reset to default.
+ הגדרות הבקר אופסו לברירת המחדל.
-
+ No input profiles available.
- No input profiles available.
+ אין פרופילי קלט זמינים.
-
+ Create New...
- Create New...
+ צור חדש...
-
+ Enter the name of the input profile you wish to create.
- Enter the name of the input profile you wish to create.
+ הזן את השם של פרופיל הקלט שברצונך ליצור.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.
- Are you sure you want to restore the default settings? Any preferences will be lost.
+ האם אתה בטוח שברצונך לשחזר את הגדרות ברירת המחדל? כל ההעדפות יאבדו.
-
+ Settings reset to defaults.
- Settings reset to defaults.
-
-
-
- Quick Save Slot
- Quick Save Slot
+ ההגדרות אופסו לברירות המחדל.
-
+ No save present in this slot.
- No save present in this slot.
+ אין שמירה נוכחת בחריץ זה.
-
+ No save states found.
- No save states found.
+ לא נמצאו מצבי שמירה.
-
+ Failed to delete save state.
- Failed to delete save state.
+ מחיקת מצב השמירה נכשלה.
-
+ Failed to copy text to clipboard.
- Failed to copy text to clipboard.
+ ההעתקה של הטקסט ללוח נכשלה.
-
+ This game has no achievements.
- This game has no achievements.
+ למשחק הזה אין הישגים.
-
+ This game has no leaderboards.
- This game has no leaderboards.
+ למשחק הזה אין לוחות הישגים.
-
+ Reset System
- Reset System
+ אתחל מערכת
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ Unknown
- Unknown
+ לא ידוע
-
+ OKOK
-
+ Select Device
- Select Device
+ בחירת התקן
-
+ Details
- Details
+ פרטים
-
+ Options
- Options
+ אפשרויות
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ Behaviour
- Behaviour
+ התנהגות
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Enables loading ini overlays from gamesettings, or custom settings per-game.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
- Automatically switches to fullscreen mode when the program is started.
- Automatically switches to fullscreen mode when the program is started.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
- Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
+ מסתיר את מצביע/סמן העכבר כאשר האמולטור נמצא במצב מסך מלא.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
- Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
+ מציג הודעות על המסך כאשר מתרחשים אירועים כגון מצבי שמירה שנוצרים/נטענים, צילומי מסך מבוצעים וכו'.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
- Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
+ מציג את מהירות האמולציה הנוכחית של המערכת בפינה הימנית העליונה של התצוגה באחוזים.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Shows the resolution the game is rendering at in the top-right corner of the display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ Automatic
- Automatic
+ אוטומטי
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Default
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Automatically switches to fullscreen mode when a game is started.
+
+
+ On-Screen Display
- On-Screen Display
+ תצוגה על המסך
+
+
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS Configuration
- BIOS Configuration
+ תצורת BIOS
-
+ BIOS Selection
- BIOS Selection
+ בחירת BIOS
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.
- Skips the intro screen, and bypasses region checks.
+ מדלג על מסך הפתיחה ועוקף את בדיקות האזור.
-
+ Speed Control
- Speed Control
+ בקרת מהירות
-
+ Normal Speed
- Normal Speed
+ מהירות רגילה
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed Limiter
- Enable Speed Limiter
+ הפעל את מגביל המהירות
-
+ When disabled, the game will run as fast as possible.
- When disabled, the game will run as fast as possible.
+ כאשר מושבת, המשחק יפעל מהר ככל האפשר.
-
+ System Settings
- System Settings
+ הגדרות מערכת
-
+ EE Cycle Rate
- EE Cycle Rate
+ קצב מחזור EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
-
-
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1Enable Instant VU1
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable Cheats
- Enable Cheats
+ אפשר צ'יטים
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ Display
- Display
+ תצוגה
-
+ Aspect Ratio
- Aspect Ratio
+ יחס גובה-רוחב
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ Deinterlacing
- Deinterlacing
+ ביטול שזירה (Deinterlacing)
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)
- Edge AA (AA1)
+ קצה AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware Fixes
- Hardware Fixes
+ תיקוני חומרה
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
-
-
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
- Preload Frame
- Preload Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
-
-
-
+ Upscaling FixesUpscaling Fixes
-
- Half-Pixel Offset
- Half-Pixel Offset
-
-
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load Textures
- Load Textures
+ טען טקסטורות
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ Folders
- Folders
+ תיקיות
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
-
-
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAA
- FXAA
+ FXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS Sharpness
- CAS Sharpness
+ חדות CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ Filters
- Filters
+ מסננים
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output Settings
- Output Settings
+ הגדרות פלט
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+
+ %d ms (avg)
+ %d ms (avg)
+
+
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.Resets the card name for this slot.
-
+ Create Memory CardCreate Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
+ Card Name: Card Name:
-
+ Configuration
- Configuration
+ תצורה
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input Sources
- Input Sources
+ מקורות קלט
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ No Buttons SelectedNo Buttons Selected
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O Processor
- I/O Processor
+ מעבד I/O
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ Settings
- Settings
+ הגדרות
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.For Gundam games.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Add Hack
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Quadraphonic
+ קוואדראפוני
-
- VU Add Hack
- VU Add Hack
+
+ Load State
+ Load State
+
+
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Preload Frame Data
+ Preload Frame Data
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Texture Inside RT
+ Texture Inside RT
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
- VU XGkick Sync
- VU XGkick Sync
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Texture Offset X
+ Texture Offset X
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Texture Offset Y
+ Texture Offset Y
-
- Quadraphonic
- Quadraphonic
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
-
- Load State
- Load State
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+
+ Emulate GIF FIFO
+ Emulate GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ Emulate VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ VU XGKick Sync
+ VU XGKick Sync
+
+
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
+
+
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5849,2223 +6198,2124 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility:
- Compatibility:
+ תאימות:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List Settings
- List Settings
+ הגדרות רשימה
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Selects where anisotropic filtering is utilized when rendering textures.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download Covers
- Download Covers
-
-
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- Use Serial File Names
-
-
-
- About PCSX2
- About PCSX2
-
-
-
- PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
- PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
-
-
- PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
- PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
-
-
- XXX points
- XXX points
-
-
-
- Unlocked Achievements
- Unlocked Achievements
-
-
-
- Locked Achievements
- Locked Achievements
-
-
-
- Active Challenge Achievements
- Active Challenge Achievements
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
-
-
-
- Rank
- Rank
-
-
-
- Name
- Name
+ הורד עטיפות
-
- Time
- Time
+
+ About PCSX2
+ אודות PCSX2
-
- Score
- Score
+
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
+
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ Account
- Account
+ חשבון
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current Game
- Current Game
-
-
-
- Achievements Login
- Achievements Login
-
-
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
-
-
- User Name:
- User Name:
-
-
-
- Password:
- Password:
+ משחק נוכחי
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}
- Console Port {}
+ יציאת בקר {}
-
+ {} (Current)
- {} (Current)
+ {} (נוכחי)
-
+ {} (Folder)
- {} (Folder)
+ {} (תיקייה)
-
+ Memory card name '{}' is not valid.Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.Memory Card '{}' created.
-
+ Failed to create memory card '{}'.Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.Macro will toggle every {} frames.
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.
- {} deleted.
+ {} נמחק.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}
- CRC: {:08X}
+ CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
- {} points
- {} points
-
-
-
- {} (Hardcore Mode)
- {} (Hardcore Mode)
+
+ Left:
+ Left:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+
+ Top:
+ Top:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ Right:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ Bottom:
-
+ Summary
- Summary
+ סיכום
-
+ Interface SettingsInterface Settings
-
+ BIOS Settings
- BIOS Settings
+ הגדרות BIOS
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio Settings
- Audio Settings
+ הגדרות שמע
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder Settings
- Folder Settings
+ הגדרות תיקייה
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed
- 50% Speed
+ 50% מהירות
-
+ 60% Speed
- 60% Speed
+ 60% מהירות
-
+ 75% Speed
- 75% Speed
+ 75% מהירות
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed
- 130% Speed
+ 130% מהירות
-
+ 180% Speed
- 180% Speed
+ 180% מהירות
-
+ 300% Speed
- 300% Speed
+ 300% מהירות
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ None
- None
+ ללא
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ Full
- Full
+ מלא
-
+ Extra
- Extra
+ תוספות
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11
- Direct3D 11
+ Direct3D 11
-
+ Direct3D 12
- Direct3D 12
+ Direct3D 12
-
+ OpenGL
- OpenGL
+ OpenGL
-
+ Vulkan
- Vulkan
+ Vulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ Null
- Null
+ ריק
-
+ Off
- Off
+ כבוי
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)
- Native (PS2)
+ טבעי (PS2)
-
+ 1.25x Native
- 1.25x Native
+ 1.25x טבעי
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native
- 1.75x Native
+ 1.75x טבעי
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native
- 2.25x Native
+ 2.25x טבעי
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native
- 2.75x Native
+ 2.75x טבעי
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)
- Bilinear (PS2)
+ Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)
- Trilinear (PS2)
+ Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ High
- High
+ גבוה
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)
- Off (Default)
+ כבוי (ברירת מחדל)
-
+ 2x
- 2x
+ 2x
-
+ 4x
- 4x
+ 4x
-
+ 8x
- 8x
+ 8x
-
+ 16x
- 16x
+ 16x
-
+ Partial
- Partial
+ חלקי
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
+
+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ Full Boot
+
+
+
+ Achievement Notifications
+ Achievement Notifications
+
+
+
+ Leaderboard Notifications
+ Leaderboard Notifications
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Encore Mode
+ Encore Mode
-
+
+ Spectator Mode
+ מצב צופה
+
+
+ PNG
- PNG
+ PNG
-
+ JPEG
- JPEG
+ JPEG
-
+ 0 (Disabled)
- 0 (Disabled)
+ 0 (מושבת)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Half
- Half
+ חצי
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS
- 4xRGSS
+ 4xRGSS
-
+ NxAGSS
- NxAGSS
+ NxAGSS
-
+ Uncompressed
- Uncompressed
+ לא דחוס
-
+ LZMA (xz)
- LZMA (xz)
+ LZMA (xz)
-
+ Zstandard (zst)
- Zstandard (zst)
+ Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1
- Surround 5.1
+ 5.1 צליל היקפי (סראונד)
-
+ Surround 7.1
- Surround 7.1
+ 7.1 צליל היקפי (סראונד)
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2
- XAudio2
+ XAudio2
-
+ PS2 (8MB)
- PS2 (8MB)
+ PS2 (8MB)
-
+ PS2 (16MB)
- PS2 (16MB)
+ PS2 (16MB)
-
+ PS2 (32MB)
- PS2 (32MB)
+ PS2 (32MB)
-
+ PS2 (64MB)
- PS2 (64MB)
+ PS2 (64MB)
-
+ PS1
- PS1
+ PS1
-
+ 8 MB [Most Compatible]8 MB [Most Compatible]
-
+ 16 MB
- 16 MB
+ 16 MB
-
+ 32 MB
- 32 MB
+ 32 MB
-
+ 64 MB
- 64 MB
+ 64 MB
-
+ Folder [Recommended]Folder [Recommended]
-
+ 128 KB [PS1]
- 128 KB [PS1]
+ 128 KB [PS1]
+
+
+
+ Negative
+ Negative
+
+
+
+ Positive
+ Positive
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
-
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ Type
- Type
+ סוג
-
+ SerialSerial
-
+ Title
- Title
+ כותרת
-
+ File Title
- File Title
+ כותרת הקובץ
-
+ CRC
- CRC
+ CRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ Size
- Size
+ גודל
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ Region
- Region
+ אזור
-
+ Compatibility RatingCompatibility Rating
-
+ Path
- Path
+ נתיב
-
+ Disc Path
- Disc Path
+ נתיב דיסק
-
+ Select Disc PathSelect Disc Path
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
-
-
-
+ Copy Settings
- Copy Settings
+ העתק הגדרות
-
+ Clear Settings
- Clear Settings
+ נקה הגדרות
-
+ Inhibit ScreensaverInhibit Screensaver
-
+
+ Enable Discord Presence
+ Enable Discord Presence
+
+
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On Menu
- Pause On Menu
+ השהה בתפריט
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light Theme
- Use Light Theme
+ השתמש בערכת נושא בהירה
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show Messages
- Show Messages
+ הצג הודעות
-
+ Show Speed
- Show Speed
+ הצג מהירות
-
+ Show FPS
- Show FPS
+ הצג FPS
-
+ Show CPU Usage
- Show CPU Usage
+ הצג שימוש ב-CPU
-
+ Show GPU Usage
- Show GPU Usage
+ הצג שימוש ב-GPU
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show Settings
- Show Settings
+ הצג הגדרות
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset Settings
- Reset Settings
+ אפס הגדרות
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output Volume
- Output Volume
+ עוצמת פלט
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output Module
- Output Module
+ מודול פלט
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
+ Auto Eject When LoadingAuto Eject When Loading
-
+ CreateCreate
-
+ Cancel
- Cancel
+ ביטול
-
+ Load Profile
- Load Profile
+ טען פרופיל
-
+ Save Profile
- Save Profile
+ שמור פרופיל
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ Buttons
- Buttons
+ מקשים
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}
- USB Port {}
+ יציאת USB {}
-
+ Device Type
- Device Type
+ סוג מכשיר
-
+ Device Subtype
- Device Subtype
+ סוג משנה של התקן
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings
- {} Settings
+ {} הגדרות
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume Game
- Resume Game
+ המשך משחק
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game Properties
- Game Properties
+ מאפייני משחק
-
+ Achievements
- Achievements
+ הישגים
-
+ Save Screenshot
- Save Screenshot
+ שמירת צילום מסך
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close Game
- Close Game
+ סגור משחק
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ Leaderboards
- Leaderboards
+ לוח תוצאות
-
+ Delete Save
- Delete Save
+ מחיקת שמירה
-
+ Close Menu
- Close Menu
-
-
-
- Clean Boot
- Clean Boot
+ סגור תפריט
-
+ Delete StateDelete State
-
+ Default Boot
- Default Boot
+ אתחול ברירת מחדל
-
- Slow Boot
- Slow Boot
-
-
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default View
- Default View
+ תצוגת ברירת מחדל
-
+ Sort By
- Sort By
+ מיין לפי
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
- Start Download
- Start Download
-
-
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ Close
- Close
+ סגור
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore ModeHardcore Mode
-
- Show Notifications
- Show Notifications
-
-
-
+ Sound Effects
- Sound Effects
-
-
-
- Show Challenge Indicators
- Show Challenge Indicators
+ אפקטים קוליים
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
- Test Mode
- Test Mode
-
-
-
+ Username: {}
- Username: {}
+ שם משתמש: {}
-
+ Login token generated on {}Login token generated on {}
-
+ Logout
- Logout
+ התנתק/י
-
+ Not Logged In
- Not Logged In
+ לא מחובר/ת
-
+ Login
- Login
-
-
-
- Achievements are disabled.
- Achievements are disabled.
-
-
-
- Game ID: {}
- Game ID: {}
-
-
-
- Game Title: {}
- Game Title: {}
+ התחבר
-
- Achievements: {} ({} points)
- Achievements: {} ({} points)
+
+ Game: {0} ({1})
+ משחק: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject Card
- Eject Card
+ הוצא כרטיס
@@ -8076,7 +8326,7 @@ ${serial}: Serial of the game.
Failed to reopen, restoring old configuration.
-
+ Upscale multiplier set to {}x.Upscale multiplier set to {}x.
@@ -8131,12 +8381,12 @@ ${serial}: Serial of the game.
Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
@@ -8151,37 +8401,37 @@ ${serial}: Serial of the game.
Enable Cheats
- Enable Cheats
+ אפשר צ'יטיםName
- Name
+ שםAuthor
- Author
+ מחברDescription
- Description
+ תיאורEnable All
- Enable All
+ אפשר הכלDisable All
- Disable All
+ השבת הכלReload Cheats
- Reload Cheats
+ טען מחדש צ'יטים
@@ -8192,7 +8442,7 @@ ${serial}: Serial of the game.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8203,341 +8453,509 @@ You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
-
+ No tracks provided.No tracks provided.
-
+ Hash {} is not in database.Hash {} is not in database.
-
+ Data track number does not match data track in database.Data track number does not match data track in database.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- Track {} with hash {} is not found in database.
+ Track {0} with hash {1} is not found in database.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- Track {} with hash {} is for a different game ({}).
+ Track {0} with hash {1} is for a different game ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- Track {} with hash {} does not match database track.
+ Track {0} with hash {1} does not match database track.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Game Fixes (NOT recommended to change globally)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (For Gundam Games)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (For Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Use Software Renderer For FMVs
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Skips Videos/FMVs)
+ Skip MPEG Hack
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (For Goemon)
+ Preload TLB Hack
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE Timing Hack (General Purpose Timing Hack)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Good for cache emulation problems)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (For Bleach Blade Battlers)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (Correct But Slower)
+ Emulate GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Deny Writes When Busy)
+ DMA Busy Hack
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+ Delay VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate VIF FIFO (Correct But Slower)
+ Emulate VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 Synchronization (Correct But Slower)
+ Full VU0 Synchronization
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (For Tri-Ace Games)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+ VU Sync
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Correct But Slower)
+ VU XGKick Sync
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (When auto-detection fails)
+ Force Blit Internal FPS Detection
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Use Software Renderer For FMVs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For Tales of Destiny.
+ For Tales of Destiny.
+
+
+
+ For Gundam Games.
+ For Gundam Games.
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ Never
- Never
+ לעולם לא
-
+ Today
- Today
+ היום
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s
- {}s
+ {}s
-
+ {} hours
- {} hours
+ {} שעות
-
+ {} minutes
- {} minutes
+ {} דקות
+
+
+
+ Downloading cover for {0} [{1}]...
+ Downloading cover for {0} [{1}]...GameListModel
-
+ Type
- Type
+ סוג
-
+ Code
- Code
+ קוד
-
+ Title
- Title
+ כותרת
-
+ File Title
- File Title
+ כותרת הקובץ
-
+ CRC
- CRC
+ CRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ Size
- Size
+ גודל
-
+ Region
- Region
+ אזור
-
+ Compatibility
- Compatibility
+ תאימותGameListSettingsWidget
-
+
+ Game Scanning
+ Game Scanning
+
+
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...
- Add...
+ הוסף...
-
-
-
+
+
+ Remove
- Remove
+ הסר
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ Excluded Paths (will not be scanned)Excluded Paths (will not be scanned)
-
+ Directory...Directory...
-
+ File...
- File...
+ קובץ...
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+
+ Display
+ Display
+
+
+
+
+ Prefer English Titles
+ Prefer English Titles
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ For games with both a title in the game's native language and one in English, prefer the English title.
+
+
+ Open Directory...Open Directory...
-
+ Select Search DirectorySelect Search Directory
-
+ Scan Recursively?Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8546,12 +8964,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Select File
- Select File
+ בחר קובץ
-
+ Select DirectorySelect Directory
@@ -8559,34 +8977,34 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game ListGame List
-
+ Game GridGame Grid
-
+ Show TitlesShow Titles
-
+ All Types
- All Types
+ כל הסוגים
-
+ All Regions
- All Regions
+ כל האזורים
-
+ Search...
- Search...
+ חיפוש...
@@ -8601,7 +9019,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Enabled
- Enabled
+ מופעל
@@ -8610,17 +9028,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2
-
+ Unknown
- Unknown
+ לא ידוע
-
+ No description provided.No description provided.
@@ -8630,7 +9048,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
- Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
+ הפעלת תיקוני משחק עלולה לגרום להתנהגות בלתי צפויה, קריסה, נעילות רכות או משחקים שמורים שבורים. השתמש בתיקונים על אחריותך בלבד, צוות PCSX2 לא יספק תמיכה למשתמשים שהפעילו תיקוני משחקים.
@@ -8638,7 +9056,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reload Patches
-
+ There are no patches available for this game.There are no patches available for this game.
@@ -8648,7 +9066,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Title:
- Title:
+ כותרת:
@@ -8657,399 +9075,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Restore
- Restore
+ שחזור
- Path:
- Path:
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Sorting Title:
+ English Title:
+ English Title:
+
+
+
+ Path:
+ נתיב:
+
+
+ Serial:Serial:
-
+ CRC:
- CRC:
+ CRC:
-
+ Type:
- Type:
+ סוג:
-
+ PS2 Disc
- PS2 Disc
+ דיסק PS2
-
+ PS1 Disc
- PS1 Disc
+ דיסק PS1
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:Region:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.
- NTSC-B (Brazil)
+ NTSC-B (Brazil)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.
- NTSC-C (China)
+ NTSC-C (China)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.
- NTSC-J (Japan)
+ NTSC-J (Japan)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.
- NTSC-K (Korea)
+ NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.
- NTSC-T (Taiwan)
+ NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.
- NTSC-U (US)
+ NTSC-U (US)
-
+ Other
- Other
+ אחר
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (South Africa)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgium)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.
- PAL-F (France)
+ PAL-F (France)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finland)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.
- PAL-G (Germany)
+ PAL-G (Germany)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.
- PAL-GR (Greece)
+ PAL-GR (Greece)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.
- PAL-I (Italy)
+ PAL-I (Italy)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.
- PAL-IN (India)
+ PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.
- PAL-NO (Norway)
+ PAL-NO (Norway)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.
- PAL-PL (Poland)
+ PAL-PL (Poland)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.
- PAL-R (Russia)
+ PAL-R (Russia)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.
- PAL-S (Spain)
+ PAL-S (Spain)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.
- PAL-SW (Sweden)
+ PAL-SW (Sweden)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)
-
+ Compatibility:
- Compatibility:
+ תאימות:
-
+ Unknown
- Unknown
+ לא ידוע
-
+ Not Bootable
- Not Bootable
+ לא ניתן לאתחול
-
+ Reaches IntroReaches Intro
-
+ Reaches MenuReaches Menu
-
+ In-GameIn-Game
-
+ PlayablePlayable
-
+ PerfectPerfect
-
+ Input Profile:
- Input Profile:
+ פרופיל קלט:
-
+ SharedRefers to the shared settings profile.
- Shared
+ משותף
-
+ Disc Path:
- Disc Path:
+ נתיב דיסק:
-
+ Browse...
- Browse...
+ עיין...
-
+ Clear
- Clear
+ נקה
-
+ Verify
- Verify
+ אימות
-
+ Search on Redump.org...Search on Redump.org...
-
+ Select Disc PathSelect Disc Path
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ #
- #
+ #
-
+ Mode
- Mode
+ מצב
-
-
+
+ Start
- Start
+ התחל
-
-
+
+ SectorsSectors
-
-
+
+ Size
- Size
+ גודל
-
-
+
+ MD5
- MD5
+ MD5
-
-
+
+ StatusStatus
-
-
-
-
-
-
+
+
+
+
+
+ %1
- %1
+ %1
-
-
+
+ <not computed><not computed>
-
+ Error
- Error
+ שגיאה
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
@@ -9057,77 +9486,77 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:Renderer:
-
+ Adapter:Adapter:
-
+ DisplayDisplay
-
+ Fullscreen Mode:Fullscreen Mode:
-
+ Aspect Ratio:
- Aspect Ratio:
+ יחס גובה-רוחב:
-
+ Fit to Window / FullscreenFit to Window / Fullscreen
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Widescreen (16:9)
-
+ FMV Aspect Ratio:FMV Aspect Ratio:
-
-
-
+
+
+ Off (Default)
- Off (Default)
+ כבוי (ברירת מחדל)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9138,528 +9567,528 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Automatic (Default)
-
+ None (Interlaced, also used by Progressive)None (Interlaced, also used by Progressive)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:Bilinear Filtering:
-
-
+
+ NoneNone
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)
-
+ Vertical Stretch:Vertical Stretch:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.
- %
+ %
-
+ Crop:Crop:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.
- Left:
+ שמאל:
-
-
-
-
+
+
+
+ px
- px
+ px
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Top:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.
- Right:
+ ימין:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Bottom:
-
+ Screen OffsetsScreen Offsets
-
+ VSync
- VSync
+ VSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
-
+ Ctrl+S
- Ctrl+S
+ Ctrl+S
-
+ Disable Interlace OffsetDisable Interlace Offset
-
+ Screenshot Size:Screenshot Size:
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+ PNG
- PNG
+ PNG
-
+ JPEG
- JPEG
+ JPEG
-
+ Quality:Quality:
-
-
+
+ RenderingRendering
-
+ Internal Resolution:Internal Resolution:
-
+ Mipmapping:Mipmapping:
-
-
+
+ Off
- Off
+ כבוי
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
-
+
+ Texture Filtering:Texture Filtering:
-
-
+
+ NearestNearest
-
-
+
+ Bilinear (Forced)Bilinear (Forced)
-
-
+
+ Bilinear (PS2)
- Bilinear (PS2)
+ Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Trilinear Filtering:Trilinear Filtering:
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)
- Trilinear (PS2)
+ Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Dithering:Dithering:
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ Blending Accuracy:Blending Accuracy:
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ High
- High
+ גבוה
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Texture Preloading:Texture Preloading:
-
+ Partial
- Partial
+ חלקי
-
+ Full (Hash Cache)Full (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
-
- Extra Rendering Threads:
- Extra Rendering Threads:
-
-
-
+ threads threads
-
+ MipmappingMipmapping
-
+ Auto FlushAuto Flush
-
+ Hardware Fixes
- Hardware Fixes
+ תיקוני חומרה
-
+ Force Disabled
- Force Disabled
+ כפה מושבת
-
+ Force EnabledForce Enabled
-
+ CPU Sprite Render Size:CPU Sprite Render Size:
-
-
-
+
+
+ 0 (Disabled)0 (Disabled)
- 0 (Disabled)
+ 0 (מושבת)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
- Skipdraw Range:
- Skipdraw Range:
-
-
-
+ Frame Buffer ConversionFrame Buffer Conversion
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
@@ -9670,606 +10099,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Exact Match)Enabled (Exact Match)
-
+ Enabled (Check Inside Target)Enabled (Check Inside Target)
-
+ Upscaling FixesUpscaling Fixes
-
+ Half Pixel Offset:Half Pixel Offset:
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)מיוחד (טקסטורה)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Round Sprite:Round Sprite:
-
+ Halfחצי
-
+ Fullמלא
-
+ Texture Offsets:Texture Offsets:
-
+ X:
- X:
+ X:
-
+ Y:
- Y:
+ Y:
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
-
+ Deinterlacing:
- Deinterlacing:
+ ביטול שזירה (Deinterlacing):
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ Auto Flush:Auto Flush:
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ Texture Inside RT:Texture Inside RT:
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search DirectorySearch Directory
-
-
+
+ Browse...
- Browse...
+ עיין...
-
-
+
+ Open...
- Open...
+ פתח...
-
-
+
+ Reset
- Reset
+ איפוס
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.
-
+ Options
- Options
+ אפשרויות
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
-
- Async Texture Loading
- Async Texture Loading
-
-
-
+ Load Textures
- Load Textures
+ טען טקסטורות
-
+ Precache TexturesPrecache Textures
-
+ Post-ProcessingPost-Processing
-
+ Sharpening/Anti-AliasingSharpening/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Sharpness:
- Sharpness:
+ חדות:
-
+ FXAA
- FXAA
+ FXAA
-
+ Filters
- Filters
+ מסננים
-
+ TV Shader:TV Shader:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostShade Boost
-
+ Brightness:
- Brightness:
+ בהירות:
-
+ Contrast:
- Contrast:
+ ניגודיות:
- Saturation
- Saturation
+ רוויה
-
+ OSD
- OSD
+ OSD
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:OSD Scale:
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU Usage
- Show GPU Usage
+ הצג שימוש ב-GPU
-
+ Show Settings
- Show Settings
+ הצג הגדרות
-
+ Show FPS
- Show FPS
+ הצג FPS
+
+
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
-
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Show StatisticsShow Statistics
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ Saturation:
+
+
+ Show CPU Usage
- Show CPU Usage
+ הצג שימוש ב-CPU
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
-
+ Recording
- Recording
+ מקליט
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture SetupCapture Setup
-
+ Container:Container:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsExtra Arguments
-
+ Capture AudioCapture Audio
-
+ Resolution:Resolution:
-
+ x
- x
+ x
-
+ Auto
- Auto
+ אוטומטי
-
+ Capture VideoCapture Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Advanced
-
+ Advanced OptionsAdvanced Options
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ Uncompressed
- Uncompressed
+ לא דחוס
-
+ LZMA (xz)
- LZMA (xz)
+ LZMA (xz)
-
+ Zstandard (zst)
- Zstandard (zst)
+ Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10279,69 +10718,63 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.
- kbps
+ kbps
-
+ Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:
-
+ DisallowedDisallowed
-
+ Allowed
- Allowed
+ מורשה
-
+ Debugging OptionsDebugging Options
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
- Disable Dual Source Blending
- Disable Dual Source Blending
-
-
-
+ Show Speed PercentagesShow Speed Percentages
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -10350,25 +10783,25 @@ Swap chain: see Microsoft's Terminology Portal.
Direct3D 11Graphics backend/engine type. Leave as-is.
- Direct3D 11
+ Direct3D 11Direct3D 12Graphics backend/engine type. Leave as-is.
- Direct3D 12
+ Direct3D 12OpenGLGraphics backend/engine type. Leave as-is.
- OpenGL
+ OpenGLVulkanGraphics backend/engine type. Leave as-is.
- Vulkan
+ Vulkan
@@ -10380,38 +10813,38 @@ Swap chain: see Microsoft's Terminology Portal.
SoftwareGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.
- Software
+ תוכנהNullNull here means that this is a graphics backend that will show nothing.
- Null
+ ריק2x
- 2x
+ 2x4x
- 4x
+ 4x8x
- 8x
+ 8x16x
- 16x
+ 16x
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -10463,8 +10896,9 @@ Swap chain: see Microsoft's Terminology Portal.
+ Unchecked
- Unchecked
+ לא נבדק
@@ -10522,11 +10956,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ This option disables game-specific render fixes.
@@ -10555,7 +10999,7 @@ Swap chain: see Microsoft's Terminology Portal.
Disabled
- Disabled
+ מושבת
@@ -10578,6 +11022,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Adjusts brightness. 50 is normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Adjusts contrast. 50 is normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Adjusts saturation. 50 is normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10593,11 +11092,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Shows the current controller state of the system in the bottom left corner of the display.
- Displays a graph showing the average frametimes.
@@ -10635,7 +11129,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
@@ -10648,7 +11142,7 @@ Swap chain: see Microsoft's Terminology Portal.
Aspect Ratio
- Aspect Ratio
+ יחס גובה-רוחב
@@ -10663,7 +11157,7 @@ Swap chain: see Microsoft's Terminology Portal.
Deinterlacing
- Deinterlacing
+ ביטול שזירה (Deinterlacing)
@@ -10694,7 +11188,7 @@ Swap chain: see Microsoft's Terminology Portal.
50%
- 50%
+ 50%
@@ -10705,7 +11199,7 @@ Swap chain: see Microsoft's Terminology Portal.
100%
- 100%
+ 100%
@@ -10720,12 +11214,12 @@ Swap chain: see Microsoft's Terminology Portal.
Fullscreen Mode
- Fullscreen Mode
+ מצב מסך מלא
-
-
+
+ Borderless FullscreenBorderless Fullscreen
@@ -10737,7 +11231,7 @@ Swap chain: see Microsoft's Terminology Portal.
Left
- Left
+ שמאל
@@ -10745,7 +11239,7 @@ Swap chain: see Microsoft's Terminology Portal.
0px
- 0px
+ 0px
@@ -10765,7 +11259,7 @@ Swap chain: see Microsoft's Terminology Portal.
Right
- Right
+ ימין
@@ -10867,11 +11361,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
-
- Extra Rendering Threads
- Extra Rendering Threads
- 2 threads
@@ -10909,7 +11398,7 @@ Swap chain: see Microsoft's Terminology Portal.
0
- 0
+ 0
@@ -10922,11 +11411,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw Range End
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -10999,7 +11483,7 @@ Swap chain: see Microsoft's Terminology Portal.
Sharpness
- Sharpness
+ חדות
@@ -11014,19 +11498,19 @@ Swap chain: see Microsoft's Terminology Portal.
Brightness
- Brightness
+ בהירות50
- 50
+ 50Contrast
- Contrast
+ ניגודיות
@@ -11044,7 +11528,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD Scale
-
+ Show OSD MessagesShow OSD Messages
@@ -11084,6 +11568,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11097,7 +11586,7 @@ Swap chain: see Microsoft's Terminology Portal.
Leave It Blank
- Leave It Blank
+ השאר את זה ריק
@@ -11137,435 +11626,445 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Enable Debug Device
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+ GS Download ModeGS Download Mode
-
+ Accurate
- Accurate
+ מדויק
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.
- Default
+ ברירת מחדל
-
-
+
+ (Default)
- (Default)
+ (ברירת מחדל)Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGraphics
-
+ Save Screenshot
- Save Screenshot
+ שמור צילום מסך
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayToggle On-Screen Display
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Cycle Hardware MipmappingCycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
-
+ Target speed set to {:.0f}%.Target speed set to {:.0f}%.
-
+ Volume: Muted
- Volume: Muted
+ עוצמת הקול: מושתק
-
+ Volume: {}%
- Volume: {}%
+ עוצמת שמע: {}%
-
- Save slot {} selected (last save: {}).
- Save slot {} selected (last save: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Save slot {0} selected (last save: {1}).
-
+ Save slot {} selected (no save yet).Save slot {} selected (no save yet).
-
+ No save state found in slot {}.No save state found in slot {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ System
- System
+ מערכת
-
+ Open Pause MenuOpen Pause Menu
-
+ Open Achievements ListOpen Achievements List
-
+ Open Leaderboards ListOpen Leaderboards List
-
+ Toggle PauseToggle Pause
-
+ Toggle FullscreenToggle Fullscreen
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Toggle Turbo / Fast ForwardToggle Turbo / Fast Forward
-
+ Toggle Slow MotionToggle Slow Motion
-
+ Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)
-
+ Increase Target SpeedIncrease Target Speed
-
+ Decrease Target SpeedDecrease Target Speed
-
+ Increase Volume
- Increase Volume
+ הגבר את עוצמת הקול
-
+ Decrease Volume
- Decrease Volume
+ הנמך את עוצמת הקול
-
+ Toggle Mute
- Toggle Mute
+ הפעל/כבה השתקה
-
+ Frame AdvanceFrame Advance
-
+ Shut Down Virtual MachineShut Down Virtual Machine
-
+ Reset Virtual MachineReset Virtual Machine
-
+ Toggle Input Recording ModeToggle Input Recording Mode
-
-
-
-
+
+
+
+ Save StatesSave States
-
+ Select Previous Save SlotSelect Previous Save Slot
-
+ Select Next Save SlotSelect Next Save Slot
-
+ Save State To Selected SlotSave State To Selected Slot
-
+ Load State From Selected SlotLoad State From Selected Slot
-
+ Save State To Slot 1Save State To Slot 1
-
+ Load State From Slot 1Load State From Slot 1
-
+ Save State To Slot 2Save State To Slot 2
-
+ Load State From Slot 2Load State From Slot 2
-
+ Save State To Slot 3Save State To Slot 3
-
+ Load State From Slot 3Load State From Slot 3
-
+ Save State To Slot 4Save State To Slot 4
-
+ Load State From Slot 4Load State From Slot 4
-
+ Save State To Slot 5Save State To Slot 5
-
+ Load State From Slot 5Load State From Slot 5
-
+ Save State To Slot 6Save State To Slot 6
-
+ Load State From Slot 6Load State From Slot 6
-
+ Save State To Slot 7Save State To Slot 7
-
+ Load State From Slot 7Load State From Slot 7
-
+ Save State To Slot 8Save State To Slot 8
-
+ Load State From Slot 8Load State From Slot 8
-
+ Save State To Slot 9Save State To Slot 9
-
+ Load State From Slot 9Load State From Slot 9
-
+ Save State To Slot 10Save State To Slot 10
-
+ Load State From Slot 10Load State From Slot 10
@@ -11585,18 +12084,18 @@ Swap chain: see Microsoft's Terminology Portal.
Sensitivity:
- Sensitivity:
+ רגישות:100%
- 100%
+ 100%Deadzone:
- Deadzone:
+ שטח מת:
@@ -11606,12 +12105,12 @@ Swap chain: see Microsoft's Terminology Portal.
Remove Binding
- Remove Binding
+ הסר מיפויClear Bindings
- Clear Bindings
+ נקה מיפויים
@@ -11621,7 +12120,7 @@ Swap chain: see Microsoft's Terminology Portal.
Close
- Close
+ סגור
@@ -11633,7 +12132,7 @@ Swap chain: see Microsoft's Terminology Portal.
%1%
- %1%
+ %1%
@@ -11672,58 +12171,148 @@ Right click to clear binding
-
-
- Push Button/Axis... [%1]
- Push Button/Axis... [%1]
+
+
+ Push Button/Axis... [%1]
+ Push Button/Axis... [%1]
+
+
+
+ InputRecordingViewer
+
+
+ Input Recording Viewer
+ Input Recording Viewer
+
+
+
+ File
+ קובץ
+
+
+
+ Edit
+ עריכה
+
+
+
+ View
+ View
+
+
+
+ Open
+ פתח
+
+
+
+ Close
+ סגור
+
+
+
+ %1 %2
+ %1 %2
+
+
+
+ %1
+ %1
+
+
+
+ %1 [%2]
+ %1 [%2]
+
+
+
+ Left Analog
+ Left Analog
+
+
+
+ Right Analog
+ Right Analog
+
+
+
+ Cross
+ Cross
+
+
+
+ Square
+ Square
+
+
+
+ Triangle
+ Triangle
+
+
+
+ Circle
+ Circle
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
-
-
- InputRecordingViewer
-
- Input Recording Viewer
- Input Recording Viewer
+
+ R2
+ R2
-
- File
- File
+
+ D-Pad Down
+ D-Pad Down
-
- Edit
- Edit
+
+ D-Pad Right️
+ D-Pad Right️
-
- View
- View
+
+ D-Pad Up️
+ D-Pad Up️
-
- Open
- Open
+
+ D-Pad Left️
+ D-Pad Left️
-
- Close
- Close
+
+ L3
+ L3
-
- %1 %2
- %1 %2
+
+ R3
+ R3
-
- %1
- %1
+
+ Select
+ Select
-
- %1 [%2]
- %1 [%2]
+
+ Start
+ Start
@@ -11736,7 +12325,7 @@ Right click to clear binding
Error
- Error
+ שגיאה
@@ -11752,137 +12341,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ Behaviour
- Behaviour
+ התנהגות
-
+ Pause On Focus LossPause On Focus Loss
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Save State On ShutdownSave State On Shutdown
-
+ Pause On StartPause On Start
-
+ Confirm ShutdownConfirm Shutdown
-
+ Create Save State BackupsCreate Save State Backups
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Game Display
- Game Display
+ תצוגת משחק
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Render To Separate WindowRender To Separate Window
-
+ Hide Main Window When RunningHide Main Window When Running
-
+ Disable Window ResizingDisable Window Resizing
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ Preferences
- Preferences
+ העדפות
-
+ Language:
- Language:
+ שפה:
-
+ Theme:Theme:
-
+ Automatic UpdaterAutomatic Updater
-
+ Update Channel:Update Channel:
-
+ Current Version:Current Version:
-
+ Enable Automatic Update CheckEnable Automatic Update Check
-
+ Check for Updates...Check for Updates...
@@ -11982,7 +12571,7 @@ Right click to clear binding
%1 (%2)Variable %1 shows the version number and variable %2 shows a timestamp.
- %1 (%2)
+ %1 (%2)
@@ -12025,7 +12614,7 @@ Right click to clear binding
Unchecked
- Unchecked
+ לא נבדק
@@ -12075,7 +12664,7 @@ Right click to clear binding
Shows the game you are currently playing as part of your profile in Discord.
-
+ System Language [Default]System Language [Default]
@@ -12085,12 +12674,12 @@ Right click to clear binding
Services
- Services
+ שירותיםHide %1
- Hide %1
+ הסתר את %1
@@ -12100,12 +12689,12 @@ Right click to clear binding
Show All
- Show All
+ הצג הכולPreferences...
- Preferences...
+ העדפות...
@@ -12115,7 +12704,7 @@ Right click to clear binding
About %1
- About %1
+ אודות %1
@@ -12123,7 +12712,7 @@ Right click to clear binding
PCSX2
- PCSX2
+ PCSX2
@@ -12132,14 +12721,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -12156,7 +12745,7 @@ Right click to clear binding
&Help
- &Help
+ &עזרה
@@ -12176,7 +12765,7 @@ Right click to clear binding
&Window Size
- &Window Size
+ &גודל חלון
@@ -12191,7 +12780,7 @@ Right click to clear binding
Toolbar
- Toolbar
+ סרגל כלים
@@ -12246,7 +12835,7 @@ Right click to clear binding
&BIOS
- &BIOS
+ &BIOS
@@ -12256,12 +12845,12 @@ Right click to clear binding
&Controllers
- &Controllers
+ &בקרי משחק&Hotkeys
- &Hotkeys
+ &מקשי קיצור
@@ -12281,7 +12870,7 @@ Right click to clear binding
Fullscreen
- Fullscreen
+ מסך מלא
@@ -12316,19 +12905,19 @@ Right click to clear binding
&About PCSX2...
- &About PCSX2...
+ &אודות PCSX2...FullscreenIn Toolbar
- Fullscreen
+ מסך מלאChange Disc...In Toolbar
- Change Disc...
+ שנה דיסק...
@@ -12343,7 +12932,7 @@ Right click to clear binding
Interface
- Interface
+ ממשק
@@ -12358,7 +12947,7 @@ Right click to clear binding
From File...
- From File...
+ מקובץ...
@@ -12407,13 +12996,13 @@ Right click to clear binding
Shut DownIn Toolbar
- Shut Down
+ כיבויResetIn Toolbar
- Reset
+ איפוס
@@ -12437,19 +13026,19 @@ Right click to clear binding
ControllersIn Toolbar
- Controllers
+ בקרי משחקSettingsIn Toolbar
- Settings
+ הגדרותScreenshotIn Toolbar
- Screenshot
+ צילום מסך
@@ -12459,22 +13048,22 @@ Right click to clear binding
&Network && HDD
- &Network && HDD
+ &רשת && דיסק קשיח&Folders
- &Folders
+ &תיקיות&Toolbar
- &Toolbar
+ &סרגל כליםLock Toolbar
- Lock Toolbar
+ נעל סרגל כלים
@@ -12520,7 +13109,7 @@ Right click to clear binding
Ctrl++
- Ctrl++
+ Ctrl++
@@ -12530,7 +13119,7 @@ Right click to clear binding
Ctrl+-
- Ctrl+-
+ Ctrl+-
@@ -12591,7 +13180,7 @@ Right click to clear binding
NewThis section refers to the Input Recording submenu.
- New
+ חדש
@@ -12603,13 +13192,13 @@ Right click to clear binding
StopThis section refers to the Input Recording submenu.
- Stop
+ עצורSettingsThis section refers to the Input Recording submenu.
- Settings
+ הגדרות
@@ -12644,16 +13233,16 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn Toolbar
- Big Picture
+ תמונה גדולה
@@ -12662,7 +13251,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -12673,14 +13262,14 @@ Right click to clear binding
-
+ Video CaptureVideo CaptureEdit Cheats...
- Edit Cheats...
+ ערוך צ'יטים...
@@ -12688,201 +13277,206 @@ Right click to clear binding
Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?
- Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
+ לשינוי הגדרות מתקדמות יכולות להיות השפעות בלתי צפויות על משחקים, כולל תקלות גרפיות, נעילות ואפילו קבצי שמירה פגומים. אנו לא ממליצים לשנות הגדרות מתקדמות אלא אם כן אתה יודע מה אתה עושה, ואת ההשלכות של שינוי כל הגדרה.
-The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
+צוות PCSX2 לא יספק כל תמיכה עבור תצורות שמשנות את ההגדרות הללו, אתה לבד.
-Are you sure you want to continue?
+האם אתה בטוח שאתה רוצה להמשיך?
-
+ %1 Files (*.%2)
- %1 Files (*.%2)
+ %1 קבצים (*.%2)
+
+
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
-
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ Error
- Error
+ שגיאה
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default Boot
- Default Boot
+ אתחול ברירת מחדל
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
@@ -12897,97 +13491,97 @@ Are you sure you want to continue?
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- All Cover Image Types (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12996,12 +13590,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13014,70 +13608,70 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
-
+
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13086,51 +13680,51 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...
- Save To File...
+ שמירה לקובץ...
-
+ Empty
- Empty
+ ריק
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ Reset
- Reset
+ איפוסMemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -13184,7 +13778,7 @@ The saves will not be recoverable.
Folder
- Folder
+ תיקייה
@@ -13194,7 +13788,7 @@ The saves will not be recoverable.
Progress
- Progress
+ התקדמות
@@ -13211,6 +13805,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.
@@ -13261,11 +13856,6 @@ The saves will not be recoverable.
Cannot Convert Memory CardCannot Convert Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x larger as a standard Memory Card. May have some compatibility issues.
- MemoryCardCreateDialog
@@ -13301,7 +13891,7 @@ The saves will not be recoverable.
16 MB
- 16 MB
+ 16 MB
@@ -13312,12 +13902,12 @@ The saves will not be recoverable.
32 MB
- 32 MB
+ 32 MB64 MB
- 64 MB
+ 64 MB
@@ -13337,7 +13927,7 @@ The saves will not be recoverable.
128 KB (PS1)
- 128 KB (PS1)
+ 128 KB (PS1)
@@ -13380,114 +13970,115 @@ The saves will not be recoverable.
Yes
- Yes
+ כןNo
- No
+ לאMemoryCardSettingsWidget
-
+ Console PortsConsole Ports
-
+ Memory CardsMemory Cards
-
+ Folder:
- Folder:
+ תיקייה:
-
+ Browse...
- Browse...
+ עיין...
-
+ Open...
- Open...
+ פתח...
-
+ Reset
- Reset
+ איפוס
-
+ Name
- Name
+ שם
-
+ Type
- Type
+ סוג
-
+ FormattedFormatted
-
+ Last ModifiedLast Modified
-
+ Refresh
- Refresh
+ רענן
-
+
+ CreateCreate
-
+ DuplicateDuplicate
-
+ RenameRename
-
+ ConvertConvert
-
+ DeleteDelete
-
+ Settings
- Settings
+ הגדרות
-
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ Auto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save states
@@ -13511,7 +14102,7 @@ The saves will not be recoverable.
Port %1
- Port %1
+ יציאה %1
@@ -13523,7 +14114,7 @@ The saves will not be recoverable.
Error
- Error
+ שגיאה
@@ -13606,33 +14197,33 @@ This action cannot be reversed, and you will lose any saves on the card.
PS2 (16MB)
- PS2 (16MB)
+ PS2 (16MB)PS2 (32MB)
- PS2 (32MB)
+ PS2 (32MB)PS2 (64MB)
- PS2 (64MB)
+ PS2 (64MB)PS1 (128KB)
- PS1 (128KB)
+ PS1 (128KB)Unknown
- Unknown
+ לא ידועPS2 (Folder)
- PS2 (Folder)
+ PS2 (תיקייה)
@@ -13640,13 +14231,13 @@ This action cannot be reversed, and you will lose any saves on the card.
%1 [%2]
- %1 [%2]
+ %1 [%2]%1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.
- %1 [Missing]
+ %1 [Missing]
@@ -13657,60 +14248,60 @@ This action cannot be reversed, and you will lose any saves on the card.Memory
-
+ Copy Address
- Copy Address
+ העתק כתובת
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to address
- Go to address
+ עבור לכתובת
-
+ Show as 1 byte
- Show as 1 byte
+ הצג כבייט 1
-
+ Show as 2 bytesShow as 2 bytes
-
+ Show as 4 bytesShow as 4 bytes
-
+ Show as 8 bytesShow as 8 bytes
-
+ Copy ByteCopy Byte
-
+ Copy SegmentCopy Segment
-
+ Copy Character
- Copy Character
+ העתק דמות
-
+ Paste
- Paste
+ הדבק
@@ -13729,7 +14320,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Power OnIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.
- Power On
+ הדלקה
@@ -13750,7 +14341,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Browse
- Browse
+ עיין
@@ -13758,22 +14349,27 @@ This action cannot be reversed, and you will lose any saves on the card.Enter Author Name
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
+
+
+ Select a File
+ Select a File
+ PadD-Pad Up
- D-Pad Up
+ D-Pad למעלהD-Pad Right
- D-Pad Right
+ D-Pad ימין
@@ -13788,12 +14384,12 @@ This action cannot be reversed, and you will lose any saves on the card.
Triangle
- Triangle
+ משולשCircle
- Circle
+ עיגול
@@ -13803,7 +14399,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Square
- Square
+ ריבוע
@@ -13815,7 +14411,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Start
- Start
+ התחל
@@ -13855,7 +14451,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Apply Pressure
- Apply Pressure
+ הפעל לחץ
@@ -13957,6 +14553,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13973,14 +14579,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
-
- Analog light is now on for port {} / slot {}
- Analog light is now on for port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Analog light is now off for port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}
@@ -14020,19 +14626,12 @@ This action cannot be reversed, and you will lose any saves on the card.
Not Connected
- Not Connected
+ לא מחוברDualShock 2
- DualShock 2
-
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
+ DualShock 2
@@ -14102,42 +14701,65 @@ Leaving the original controller type connected, but this may cause issues.
Guitar
- Guitar
+ גיטרה
+
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.Patch
-
+ Failed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.
-
+ {} GameDB patches{} GameDB patches
-
+ {}{} game patches{}{} game patches
-
+ {}{} cheat patches{}{} cheat patches
-
+ {} are active.{} are active.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObject
@@ -14155,13 +14777,13 @@ The URL was: %1
The URL was: %1
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -14177,7 +14799,7 @@ The URL was: %1
Cancel
- Cancel
+ ביטול
@@ -14185,17 +14807,17 @@ The URL was: %1
Error
- Error
+ שגיאהQuestion
- Question
+ שאלהInformation
- Information
+ מידע
@@ -14203,27 +14825,27 @@ The URL was: %1
PCSX2
- PCSX2
+ PCSX2Cancel
- Cancel
+ ביטולError
- Error
+ שגיאהQuestion
- Question
+ שאלהInformation
- Information
+ מידע
@@ -14248,7 +14870,7 @@ The URL was: %1
Copy Top Half
- Copy Top Half
+ העתק את החצי העליון
@@ -14345,7 +14967,7 @@ The URL was: %1
XAudio2XAudio2 is an audio engine name. Leave as-is.
- XAudio2
+ XAudio2
@@ -14366,12 +14988,11 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
- Reset
- Reset
+ איפוס
@@ -14382,7 +15003,7 @@ Otherwise delete the savestate and do a fresh boot.
Confirm Folder
- Confirm Folder
+ אשר את התיקיה
@@ -14400,7 +15021,7 @@ Do you want to create this directory?
Error
- Error
+ שגיאה
@@ -14416,222 +15037,243 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Use Global Setting [Enabled]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Use Global Setting [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ Use Global Setting [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsPCSX2 Settings
-
+ Restore DefaultsRestore Defaults
-
+ Copy Global SettingsCopy Global Settings
-
+ Clear SettingsClear Settings
-
+ CloseClose
-
-
- Summary
- Summary
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
+
+
+ Summary
+ Summary
+
+
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
+ EmulationEmulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
+ AudioAudio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
+ Memory CardsMemory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
+ Network & HDDNetwork & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
-
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14644,12 +15286,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14662,33 +15304,15 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Use Global Setting [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Use Global Setting [Disabled]
-
-
-
-
- Use Global Setting [%1]
- Use Global Setting [%1]
- SetupWizardDialog
@@ -14700,7 +15324,7 @@ Do you want to continue?
Language
- Language
+ שפה
@@ -14730,7 +15354,7 @@ Do you want to continue?
Language:
- Language:
+ שפה:
@@ -14755,32 +15379,32 @@ Do you want to continue?
Browse...
- Browse...
+ עיין...Reset
- Reset
+ איפוסFilename
- Filename
+ שם הקובץVersion
- Version
+ גרסה
- Open in Explorer...
- Open in Explorer...
+ Open BIOS Folder...
+ Open BIOS Folder...Refresh List
- Refresh List
+ רענן רשימה
@@ -14795,13 +15419,13 @@ Do you want to continue?
Add...
- Add...
+ הוסף...Remove
- Remove
+ הסר
@@ -14872,13 +15496,13 @@ Do you want to continue?
&Cancel
- &Cancel
+ &ביטולWarning
- Warning
+ אזהרה
@@ -14897,12 +15521,12 @@ Are you sure you want to continue?
&Finish
- &Finish
+ &סיוםCancel Setup
- Cancel Setup
+ בטל את ההגדרה
@@ -14964,19 +15588,19 @@ Scanning recursively takes more time, but will identify files in subdirectories.
ENTRYWarning: short space limit. Abbreviate if needed.
- ENTRY
+ כניסהLABELWarning: short space limit. Abbreviate if needed.
- LABEL
+ תוויתPCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).
- PC
+ PC
@@ -14988,13 +15612,13 @@ Scanning recursively takes more time, but will identify files in subdirectories.
STACK POINTERWarning: short space limit. Abbreviate if needed.
- STACK POINTER
+ מצביע מחסניתSIZEWarning: short space limit. Abbreviate if needed.
- SIZE
+ גודל
@@ -15003,31 +15627,31 @@ Scanning recursively takes more time, but will identify files in subdirectories.
INVALID
- INVALID
+ לא חוקיIDWarning: short space limit. Abbreviate if needed.
- ID
+ מספר מזההPCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).
- PC
+ PCENTRYWarning: short space limit. Abbreviate if needed.
- ENTRY
+ כניסהPRIORITYWarning: short space limit. Abbreviate if needed.
- PRIORITY
+ עדיפות
@@ -15042,97 +15666,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.READY
-
+ WAITRefers to a Thread State in the Debugger.WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.NONE
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SLEEP
-
+ DELAYRefers to a Thread Wait State in the Debugger.DELAY
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.
- MBOX
+ MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15168,12 +15792,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
HID Keyboard
- HID Keyboard
+ מקלדת HIDKeyboard
- Keyboard
+ מקלדת
@@ -15183,7 +15807,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Pointer
- Pointer
+ מצביע
@@ -15193,22 +15817,22 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Right Button
- Right Button
+ כפתור ימניMiddle Button
- Middle Button
+ כפתור אמצעיKonami Keyboard
- Konami Keyboard
+ מקלדת KonamiGunCon 2
- GunCon 2
+ GunCon 2
@@ -15217,7 +15841,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Up
- D-Pad Up
+ D-Pad למעלה
@@ -15244,12 +15868,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
D-Pad Right
- D-Pad Right
+ D-Pad ימיןTrigger
- Trigger
+ הדק
@@ -15266,20 +15890,20 @@ Scanning recursively takes more time, but will identify files in subdirectories.
A
- A
+ AB
- B
+ BC
- C
+ C
@@ -15331,17 +15955,22 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Cursor Scale
- Cursor Scale
+ גודל הסמןScales the crosshair image set above.Scales the crosshair image set above.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
- Cursor Color
+ צבע הסמן
@@ -15369,6 +15998,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15377,17 +16012,23 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Center X
- Center X
+ מרכז XSets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
- Center Y
+ מרכז Y
@@ -15397,17 +16038,23 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Screen Width
- Screen Width
+ רוחב מסךSets the width of the simulated screen.Sets the width of the simulated screen.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
- Screen Height
+ גובה מסך
@@ -15424,7 +16071,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Input Device
- Input Device
+ מכשיר קלט
@@ -15436,7 +16083,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Output Device
- Output Device
+ מכשיר הפלט
@@ -15459,6 +16106,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.Specifies the latency to the host input device.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15482,7 +16138,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Singstar
- Singstar
+ Singstar
@@ -15553,7 +16209,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Throttle
- Throttle
+ מַצעֶרֶת
@@ -15574,42 +16230,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Square
- Square
+ ריבועCircle
- Circle
+ עיגולTriangle
- Triangle
+ משולשL1
- L1
+ L1R1
- R1
+ R1L2
- L2
+ L2R2
- R2
+ R2
@@ -15630,12 +16286,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
L3
- L3
+ L3R3
- R3
+ R3
@@ -15651,13 +16307,33 @@ Scanning recursively takes more time, but will identify files in subdirectories.
X
- X
+ XY
- Y
+ Y
+
+
+
+ Off
+ Off
+
+
+
+ Low
+ Low
+
+
+
+ Medium
+ Medium
+
+
+
+ High
+ High
@@ -15669,6 +16345,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -15712,7 +16394,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GT Force
- GT Force
+ GT Force
@@ -15722,27 +16404,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Blue
- Blue
+ כחולGreen
- Green
+ ירוקRed
- Red
+ אדוםYellow
- Yellow
+ צהובOrange
- Orange
+ כתום
@@ -15752,102 +16434,102 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Player 1 Red
- Player 1 Red
+ שחקן 1 אדוםPlayer 1 Blue
- Player 1 Blue
+ שחקן 1 כחולPlayer 1 Orange
- Player 1 Orange
+ שחקן 1 כתוםPlayer 1 Green
- Player 1 Green
+ שחקן 1 ירוקPlayer 1 Yellow
- Player 1 Yellow
+ שחקן 1 צהובPlayer 2 Red
- Player 2 Red
+ שחקן 2 אדוםPlayer 2 Blue
- Player 2 Blue
+ שחקן 2 כחולPlayer 2 Orange
- Player 2 Orange
+ שחקן 2 כתוםPlayer 2 Green
- Player 2 Green
+ שחקן 2 ירוקPlayer 2 Yellow
- Player 2 Yellow
+ שחקן 2 צהובPlayer 3 Red
- Player 3 Red
+ שחקן 3 אדוםPlayer 3 Blue
- Player 3 Blue
+ שחקן 3 כחולPlayer 3 Orange
- Player 3 Orange
+ שחקן 3 כתוםPlayer 3 Green
- Player 3 Green
+ שחקן 3 ירוקPlayer 3 Yellow
- Player 3 Yellow
+ שחקן 3 צהובPlayer 4 Red
- Player 4 Red
+ שחקן 4 אדוםPlayer 4 Blue
- Player 4 Blue
+ שחקן 4 כחולPlayer 4 Orange
- Player 4 Orange
+ שחקן 4 כתוםPlayer 4 Green
- Player 4 Green
+ שחקן 4 ירוקPlayer 4 Yellow
- Player 4 Yellow
+ שחקן 4 צהוב
@@ -15857,122 +16539,122 @@ Scanning recursively takes more time, but will identify files in subdirectories.
C 1
- C 1
+ C 1C# 1
- C# 1
+ C# 1D 1
- D 1
+ D 1D# 1
- D# 1
+ D# 1E 1
- E 1
+ E 1F 1
- F 1
+ F 1F# 1
- F# 1
+ F# 1G 1
- G 1
+ G 1G# 1
- G# 1
+ G# 1A 1
- A 1
+ A 1A# 1
- A# 1
+ A# 1B 1
- B 1
+ B 1C 2
- C 2
+ C 2C# 2
- C# 2
+ C# 2D 2
- D 2
+ D 2D# 2
- D# 2
+ D# 2E 2
- E 2
+ E 2F 2
- F 2
+ F 2F# 2
- F# 2
+ F# 2G 2
- G 2
+ G 2G# 2
- G# 2
+ G# 2A 2
- A 2
+ A 2A# 2
- A# 2
+ A# 2B 2
- B 2
+ B 2
@@ -16012,17 +16694,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Z
- Z
+ ZL
- L
+ LR
- R
+ R
@@ -16037,19 +16719,19 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Printer
- Printer
+ מדפסתNone
- None
+ ללאNot Connected
- Not Connected
+ לא מחובר
@@ -16157,128 +16839,128 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Axes
- Axes
+ ציריםButtons
- Buttons
+ מקשיםUSBBindingWidget_DrivingForce
-
+ Hints
- Hints
+ רמזים
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ D-Pad
- D-Pad
+ D-Pad
-
+ Down
- Down
+ למטה
-
+ Left
- Left
+ שמאל
-
+ Up
- Up
+ למעלה
-
+ Right
- Right
+ ימין
-
+ L1
- L1
+ L1
-
+ L2
- L2
+ L2
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ SelectSelect
-
+ Start
- Start
+ התחל
-
+ Face ButtonsFace Buttons
-
+ Circle
- Circle
+ עיגול
-
+ Cross
- Cross
+ איקס
-
+ Triangle
- Triangle
+ משולש
-
+ SquareSquare
-
+ R1
- R1
+ R1
-
+ R2
- R2
+ R2
-
+ AcceleratorAccelerator
@@ -16286,67 +16968,67 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GTForce
-
+ Hints
- Hints
+ רמזים
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ X
- X
+ X
-
+ A
- A
+ A
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ Left PaddleLeft Paddle
-
+ Right Paddle
- Right Paddle
+ דוושה ימנית
-
+ Y
- Y
+ Y
-
+ B
- B
+ B
-
+ AcceleratorAccelerator
@@ -16354,71 +17036,71 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GunCon2
-
+ Buttons
- Buttons
+ מקשים
-
+ A
- A
+ A
-
+ C
- C
+ C
-
+ Start
- Start
+ התחל
-
+ SelectSelect
-
+ B
- B
+ B
-
+ D-Pad
- D-Pad
+ D-Pad
-
-
+
+ Down
- Down
+ למטה
-
-
+
+ Left
- Left
+ שמאל
-
-
+
+ Up
- Up
+ למעלה
-
-
+
+ Right
- Right
+ ימין
-
+ Pointer SetupPointer Setup
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16427,29 +17109,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative Aiming
-
-
+
+ Trigger
- Trigger
+ הדק
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ Calibration shot is required to pass the setup screen in some games.Calibration shot is required to pass the setup screen in some games.
@@ -16457,34 +17139,34 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-
+ Device TypeDevice Type
-
+ BindingsBindings
-
+ Settings
- Settings
+ הגדרות
-
+ Automatic MappingAutomatic Mapping
-
+ Clear MappingClear MappingUSB Port %1
- USB Port %1
+ יציאת USB %1
@@ -16494,7 +17176,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Clear Bindings
- Clear Bindings
+ נקה מיפויים
@@ -16515,32 +17197,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})
- PS2 BIOS ({})
+ PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ Error
- Error
+ שגיאה
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16557,197 +17239,217 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
+
+ Resuming state
+ Resuming state
+
+
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
+
+
+ Loading state
+ Loading state
+
+
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Saving state to slot {}...Saving state to slot {}...
-
+
+ Frame advancing
+ Frame advancing
+
+
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Failed to open new disc image '{}'. Reverting to old image.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
-
- Failed to switch back to old disc image. Removing disc.
- Failed to switch back to old disc image. Removing disc.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts b/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts
index eba4f8e00b1d4..3debbc558f417 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_hi-IN.ts
@@ -80,32 +80,38 @@
तैयार है
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>आपका रेट्रोअचीवमेंट्स लॉगिन टोकन अब मान्य नहीं है।</strong> उपलब्धियों को ट्रैक करने के लिए आपको अपनी साख दोबारा दर्ज करनी होगी। आपका पासवर्ड PCSX2 में सहेजा नहीं जाएगा, इसके बजाय एक एक्सेस टोकन बनाया और उपयोग किया जाएगा।
-
+ &Loginलॉग इन करें
-
+ Logging in...लॉगिन कर रहे है...
-
+ Login Errorलॉग इन करने में त्रुटि
-
- Login failed. Please check your username and password, and try again.
- लॉगिन विफल। अपने यूज़रनेम और पासवर्ड की जाँच करें और पुन: प्रयास करें।
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ लॉगिन असफल।
+गलती: %1
+
+ कृपया अपने यूज़रनेम और पासवर्ड की जाँच करें और पुन: प्रयास करें।
-
+ Login failed.लॉगिन असफल है
@@ -113,271 +119,502 @@
AchievementSettingsWidget
-
- Global Settings
- ग्लोबल सेटिंग
-
-
-
-
+
+ Enable Achievementsउपलब्धियाँ सक्षम करें
-
-
- Show Challenge Indicators
- चुनौती संकेतक दिखाएँ?
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- RA का रिच उपस्थिति सक्षम करें
-
-
-
-
+
+ Enable Hardcore Modeहार्डकोर मोड सक्षम करें
-
-
- Enable Leaderboards
- लीडरबोर्ड सक्षम करें
-
-
-
+ Test Unofficial Achievementsअनौपचारिक अचीवमेंट्स का परीक्षण करें
-
-
- Enable Test Mode
- टेस्ट मोड सक्षम करें
-
-
-
-
+
+ Enable Sound Effectsध्वनि प्रभाव सक्षम करें
-
+ Notificationsसूचनाएं
-
-
- Show Notifications
- सूचनाएं दिखाएं
-
-
-
- Duration
- अवधि
-
-
-
-
-
-
+
+ 5 seconds5 सेकंड
-
+ Accountअकाउंट
-
-
+
+ Login...लॉग इन करें...
-
+ View Profile...प्रोफ़ाइल देखें...
-
+
+ Settings
+ समायोजन
+
+
+
+
+ Enable Spectator Mode
+ दर्शक मोड सक्षम करे
+
+
+
+
+ Enable Encore Mode
+ ऐणकोर मोड सक्षम करे
+
+
+
+
+ Show Achievement Notifications
+ उपलब्धियों की सूचनाएं दिखाए
+
+
+
+
+ Show Leaderboard Notifications
+ लीडर बोर्ड की सूचनाएं दिखाए
+
+
+
+
+ Enable In-Game Overlays
+ ईन-गेम ओवरलय सक्षम करे
+
+
+
+ Username:
+Login token generated at:
+ उपयोगकर्ता नाम:
+लॉगिन टोकन उत्पन्न किया गया:
+
+
+ Game Infoगेम की जानकारी
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2 RetroAchievements को एक उपलब्धी डेटाबेस और प्रोग्रेस ट्रैकिंग के लिए इस्तमाल कर्ता है। उपलब्धियां का इस्तमाल करने के लिए कृपया एक अकाउंट बनाएं <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify"> गेम के दोरान उपलब्धियां की लिस्ट देखने के लिए हॉटकी दबायें <span style=" font-weight:600;">विराम मेन्यू खोलिये़</span> और मेन्यू में से <span style=" font-weight:600;">उपलब्धियां</span>चुनिए।</p></body></html>
+
- seconds
- सेकंड
-
-
-
-
+
+
-
- Uncheckedअनियंत्रित
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- इनेबल और लॉग इन होने पर PCSX2 गेम लोड पर उपलब्धियों के लिए स्कैन करेगा।
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.इनेबल होने पर, PCSX2 मान लेगा कि सभी उपलब्धियाँ लॉक हो गई हैं और सर्वर पर कोई अनलॉक सूचना नहीं भेजेगा।
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.इनेबल होने पर, PCSX2 अनौपचारिक स्टेटस मे से उपलब्धियों की सूची देगा।
कृपया ध्यान रखें कि ये उपलब्धिये़ RetroAchievements के द्वारा ट्रैक नहीं की जाएंगी, तो यह हर बार खुलेंगे।
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- इनेबल होने पर, रिच उपस्थिति की जानकारी एकांत्रित की जाएगी और RetroAchievements के सर्वर को भेजी जाएगी जब सहायता हो।
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."चुनती"उपलब्धियां और लीडर बोर्ड ट्रैकिंग के लिए मोड। सेव स्टेट, चिटस और स्लोडाउन के समारोह को बंध कर देता है।
-
-
-
-
+
+
+
+ Checkedनियंत्रित
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- लीडर बर्ड्स को ट्रैक करके जमा करना, समर्थित गेम्स मे इनेबल कर्ता है। अगर लीडर बर्ड्स बंध हों, तो भी आप लीडर बर्ड्स और स्कोर देख पाएंगे, मगर कोई स्कोर अपलोड नहीं किया जाएगा।
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- उपलब्धियां खुलने और लीडर बर्ड्स प्रविष्टियाँ होने पर पॉप अप संदेशों को दिखाता है।
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.उपलब्धियां खुलने और लीडर बर्ड्स प्रविष्टियाँ होने पर आवाज का प्रभाव बजाता है।
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.चुनौती/दुरुस्त उपलब्धी सक्रिय होते समाए निचले-दाएं स्क्रीन के कोने पर आइकनस दिखाता है।
-
-
-
- Notification Duration
- अधिसूचना का दौरान
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ सक्षम और लॉग इन होने पर PCSX2 गेम लोड पर उपलब्धियों के लिए स्कैन करेगा।
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ उपलब्धियां खुलने और गेम समापन होने पर पॉप अप संदेशों को दिखाता है।
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- The duration, in seconds, an achievement popup notification will remain on screen.
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ लीडर बोर्ड चुनौती को शुरू, जमा करते या हारते समय पॉपअप संदेश दिखाता है।
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ सक्षम होने पर, हर सत्र ऐसा बर्ताव करेगा जैसे कोई उपलब्धियां ना खुली हो।
-
+ Reset System
- रिसेट सिस्टम
+ रीसेट सिस्टम
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
- Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
+ हार्डकोर मोड सिस्टम रिसेट होने से पहले सक्षम नहीं होगा, क्या आप सिस्टम को अभी रिसेट करना चाहते हैं?
+
+
+
+
+ %n seconds
+
+ %n सेकंड
+ %n seconds
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.
- Username: %1
-Login token generated on %2.
+ उपयोगकर्ता नाम: %1
+लॉगिन टोकन %2 पर उत्पन्न किया गया है।
-
+ Logoutलॉगआउट
-
+ Not Logged In.लॉग इन नहीं हैं
-
-
- %1 seconds
- %1 सेकंड
- Achievements
-
+ Hardcore mode will be enabled on system reset.
- Hardcore mode will be enabled on system reset.
+ हार्डकोर मोड सिस्टम रिसेट पर सक्षम होगा।
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
- {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
+ हार्डकोर मोड के सक्रिय होने पर {0} नहीं किया जा सकता है। क्या आप हार्डकोर मोड को असक्षम करना चाहते हैं? नहीं चुन्ने पर {0} रद्द हो जाएगा।
-
+ Hardcore mode is now enabled.हार्डकोर मोड अब सक्षम है।
-
+
+ {} (Hardcore Mode)
+ {} (हार्डकोर मोड)
+
+
+
+ {} (Unofficial)
+ {} (अनौपचारिक)
+
+
+
+ Mastered {}
+ महारती {}
+
+
+
+ Leaderboard attempt started.
+ लीडर बोर्ड चेष्टा शुरू हो गई।
+
+
+
+ Leaderboard attempt failed.
+ लीडर बोर्ड चेष्टा असफल रही।
+
+
+
+ Your Time: {}{}
+ आपका समय: {}{}
+
+
+
+ Your Score: {}{}
+ आपका अंक:{}{}
+
+
+
+ Your Value: {}{}
+ आपका मह्त्व: {}{}
+
+
+
+ (Submitting)
+ (जमा हो रहा है)
+
+
+
+ Achievements Disconnected
+ उपलब्धियां कट गयी।
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ एक खोलने की विन्ती पूरी नहीं की जा सकी। हम इस विन्ती को भेजने की कोशिस करते करेंगे।
+
+
+
+ Achievements Reconnected
+ उपलब्धियां जुड़ गई।
+
+
+
+ All pending unlock requests have completed.
+ सभी लंबित खुलने वाली विन्तीयां पूरी हो चुकी है।
+
+
+ Hardcore mode is now disabled.हार्डकोर मोड अब असक्षम है।
-
+
+ Confirm Hardcore Mode
+ हार्डकोर मोड स्थायी करें
+
+
+
+ Active Challenge Achievements
+ चालू चुनौती की उपलब्धियां
+
+
+ (Hardcore Mode) (हार्डकोर मोड)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- You have earned {0} of {1} achievements, and {2} of {3} points.
+
+ You have unlocked all achievements and earned {} points!
+ आपने सारी उपलब्धियां खोल ली है और {} अंक कमाये है।
-
- This game has no achievements.
- इस गेम मे कोई उपलब्धियां नहीं हैं।
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ आपने {0} मे से {1} उपलब्धियां खोल ली है, और {2} मे से {3} सम्भावित अंक कमाये है।
+
+
+
+ {0} achievements, {1} points
+ {0} उपलब्धियां, {1} अंक
+
+
+
+ Your Time: {0} (Best: {1})
+ आपका समय: {0} (श्रेष्ट: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ आपका अंक: {0} (श्रेष्ट: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ आपका मह्त्व: {0} (श्रेष्ट: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+लीडर बोर्ड स्तिथि: {1} मे {2}
+
+
+
+ Server error in {0}:
+{1}
+ {0} मे सर्वर की तुष्टि:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ अंक: {0}({1} सॉफ्टकोर)
+अपठित संदेश: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ आपने {1} मे से {0} उपलब्धियां खोल ली है, {3} मे से {2} सम्भावित अंक कमाये है।
+
+
+
+ Unknown
+ अनजान
+
+
+
+ Locked
+ अवरोधित
+
+
+
+ Unlocked
+ खुला
+
+
+
+ Unsupported
+ असमर्थित
+
+
+
+ Unofficial
+ अनौपचारिक
+
+
+
+ Recently Unlocked
+ हाल ही में खुला गया
+
+
+
+ Active Challenges
+ चालू चुनौतियां
+
+
+
+ Almost There
+ लगभग हो गया!
+
+
+
+ {} points
+ {} अंक
+
+
+
+ {} point
+ {} अंक
+
+
+
+ XXX points
+ XXX अंक
+
+
+
+ Unlocked: {}
+ खुल गया: {}
-
- Leaderboard submission is enabled.
- लीडर बोर्ड जमा करना सक्षम है।
+
+ This game has {} leaderboards.
+ इस गेम मे {} लीडर बोर्ड है।
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ अंक भेजना असक्षम है क्यूंकि हार्डकोर मोड बंध है। लीडर बोर्ड अब केवल पढ़ने के लिए है।
+
+
+
+ Show Best
+ श्रेष्ट दिखाएं
+
+
+
+ Show Nearby
+ पास के दिखाएं
+
+
+
+ Rank
+ स्थान
+
+
+
+ Name
+ नाम
-
+
+ Time
+ समय
+
+
+
+ Score
+ अंक
+
+
+
+ Value
+ मूल्य
+
+
+
+ Date Submitted
+ सबमिट करने की तारीख
+
+
+
+ Downloading leaderboard data, please wait...
+ लीडर बोर्ड डाटा डाउनलोड हो रहा है, कृपया प्रतीक्षा करे।
+
+
+
+
+ Loading...
+ लोड हो रहा है...
+
+
+
+
+ Leaderboard download failed
+ लीडर बोर्ड डाउनलोड असफल
+
+
+
+ This game has no achievements.
+ इस गेम मे कोई उपलब्धियां नहीं हैं।
+
+
+ Failed to read executable from disc. Achievements disabled.
- Failed to read executable from disc. Achievements disabled.
+ निष्पादन को डिस्क से पढ़ने मे असफलता। उपलब्धियां असक्रिय है।
@@ -447,542 +684,542 @@ Login token generated on %2.
Moderate speedup for some games, with no known side effects.
- Moderate speedup for some games, with no known side effects.
+ कुछ गेम्स के लिए मध्यम गतिबढ़न, बगेर किसी जाने माने दूश प्रभाव के साथ।Enable Cache (Slow)
- Enable Cache (Slow)
+ द्रुतिका सक्षम करे (धीमा)Unchecked
- Unchecked
+ अनियंत्रितInterpreter only, provided for diagnostic.
- Interpreter only, provided for diagnostic.
+ केवल ईनटरर्पेटर, निदान के लिए प्रदान किया गया।INTC Spin DetectionINTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.
- INTC Spin Detection
+ INTC स्पिन डिटेक्शनHuge speedup for some games, with almost no compatibility side effects.
- Huge speedup for some games, with almost no compatibility side effects.
+ कुछ गेम्स के लिए विशाल गतिबढ़न, बगैर किसी सुसंगति दूश प्रभाव के साथ।Enable Fast Memory Access
- Enable Fast Memory Access
+ तेज मेमोरी एक्सेस सक्षम करेUses backpatching to avoid register flushing on every memory access."Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)
- Uses backpatching to avoid register flushing on every memory access.
+ बेकपैचिंग का उपयोग करके रजिस्टर फ्लशिंग का बचाव कर्ता है हर मेमोरी एक्सेस पर।Pause On TLB Miss
- Pause On TLB Miss
+ TLB चुकने पर ठेरनाPauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.
- Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.
+ TLB चुकने पर वर्चुअल मशीन को अनदेखा करने और जारी रखने के बजाय उसे रोक देता है। ध्यान दें कि VM ब्लॉक के अंत के बाद रुकेगा, न कि उस निर्देश पर जिसके कारण अपवाद हुआ। उस पते को देखने के लिए कंसोल का संदर्भ लें जहां अमान्य पहुंच हुई थी।VU0 Rounding Mode
- VU0 Rounding Mode
+ VU0 राऊंडिंग मोडVU1 Rounding Mode
- VU1 Rounding Mode
+ VU1 राऊंडिंग मोडVU0 Clamping Mode
- VU0 Clamping Mode
+ VU0 क्लैंपिंग मोडVU1 Clamping Mode
- VU1 Clamping Mode
+ VU1 क्लैंपिंग मोडEnable VU0 Recompiler (Micro Mode)VU0 = Vector Unit 0. One of the PS2's processors.
- Enable VU0 Recompiler (Micro Mode)
+ VU0 रिकम्पाईलर सक्षम करे (माइक्रो मोड)Enables VU0 Recompiler.
- Enables VU0 Recompiler.
+ VU0 रिकम्पाईलर सक्षम कर्ता हैEnable VU1 RecompilerVU1 = Vector Unit 1. One of the PS2's processors.
- Enable VU1 Recompiler
+ VU1 रिकम्पाईलर सक्षम करेEnables VU1 Recompiler.
- Enables VU1 Recompiler.
+ VU1 रिकम्पाईलर सक्षम कर्ता हैmVU Flag HackmVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)
- mVU Flag Hack
+ mVU फ्लैग हैकGood speedup and high compatibility, may cause graphical errors.
- Good speedup and high compatibility, may cause graphical errors.
+ अच्छा गतिबढ़ण और उच्च अनुकूलता, मगर ग्राफिकल त्रुटियाँ कर सकता है।Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.
- Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.
+ 32-बीट MIPS-IV मशीन कोड को x86 मे जस्ट-ईन-टाईम अनुवाद कर्ता है।Enable Game Fixes
- Enable Game Fixes
+ गेम फिक्स सक्षम करेंAutomatically loads and applies fixes to known problematic games on game start.
- Automatically loads and applies fixes to known problematic games on game start.
+ खुद ब खुद ज्ञात समस्यात्मक गेम्स मे फिक्स लगाता है गेम के शुरू होने पर।Enable Compatibility Patches
- Enable Compatibility Patches
+ कम्पेटिबिलीटी पेचीस सक्षम करेAutomatically loads and applies compatibility patches to known problematic games.
- Automatically loads and applies compatibility patches to known problematic games.
+ खुद ब खुद ज्ञात समस्यात्मक गेम्स मे सुसंगति पैच लगाता है।AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
- Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
+ इन विकल्पों को बदलने से गेम्स गैर-कार्यात्मक हो सकते हैं। अपने जोखिम पर संशोधित करें, PCSX2 टीम इन सेटिंग्स में बदलाव के साथ कॉन्फ़िगरेशन के लिए सहायता प्रदान नहीं करेगी।
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).
- EmotionEngine (MIPS-IV)
+ EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.
- Rounding Mode:
+ राऊंडिंग मोड:
-
-
-
+
+
+ Nearest
- Nearest
+ नेयरेस्ट
-
-
-
+
+
+ Negative
- Negative
+ नेगेटिव
-
-
-
+
+
+ Positive
- Positive
+ पौसेटिव
-
-
-
+
+
+ Chop / Zero (Default)
- Chop / Zero (Default)
+ चौप / जिरो (डिफौलट)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.
- Clamping Mode:
+ क्लैंपिंग मोड:
-
-
+
+ None
- None
+ कोई नहीं
-
-
-
+
+
+ Normal (Default)
- Normal (Default)
+ नॉर्मल (डिफॉल्ट)
-
+ NoneClampMode
- None
+ कोई नहीं
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).
- Extra + Preserve Sign
+ एक्स्ट्रा + पर्रीसर्व साइन
-
+ Full
- Full
+ पूरा
-
+ Wait Loop Detection
- Wait Loop Detection
+ वेट लुप डिटेक्शन
-
-
+
+ Enable Recompiler
- Enable Recompiler
+ रिकम्पाईलर सक्षम करे
-
+ Enable Fast Memory Access
- Enable Fast Memory Access
+ तेज मेमोरी एक्सेस सक्षम करे
-
+ Enable Cache (Slow)
- Enable Cache (Slow)
+ द्रुतिका सक्षम करे (धीमा)
-
+ INTC Spin Detection
- INTC Spin Detection
+ INTC स्पिन डिटेक्शन
-
+ Pause On TLB Miss
- Pause On TLB Miss
+ TLB चुकने पर ठेरना
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.
- Vector Units (VU)
+ वेक्टर यूनिट्स (VU)
-
+ VU1 Rounding Mode:
- VU1 Rounding Mode:
+ VU1 राऊंडिंग मोड:
-
+ mVU Flag Hack
- mVU Flag Hack
+ mVU फ्लैग हैक
-
+ Enable VU1 Recompiler
- Enable VU1 Recompiler
+ VU1 रिकम्पाईलर सक्षम करे
-
+ Enable VU0 Recompiler (Micro Mode)
- Enable VU0 Recompiler (Micro Mode)
+ VU0 रिकम्पाईलर सक्षम करे (माइक्रो मोड)
-
-
+
+ Extra
- Extra
+ अतिरिक्त
-
+ VU0 Clamping Mode:
- VU0 Clamping Mode:
+ VU0 क्लैंपिंग मोड:
-
+ VU0 Rounding Mode:
- VU0 Rounding Mode:
+ VU0 राऊंडिंग मोड:
-
+ VU1 Clamping Mode:
- VU1 Clamping Mode:
+ VU1 क्लैंपिंग मोड:
-
+ I/O Processor (IOP, MIPS-I)
- I/O Processor (IOP, MIPS-I)
+ I/O प्रोसेसर (IOP, MIPS-I)
-
+ Game Settings
- Game Settings
+ गेम की सेटिंग
-
+ Enable Game Fixes
- Enable Game Fixes
+ गेम फिक्स सक्षम करें
-
+ Enable Compatibility Patches
- Enable Compatibility Patches
+ कम्पेटिबिलीटी पेचीस सक्षम करे
-
+ Frame Rate Control
- Frame Rate Control
+ फ्रेम रेट नियंत्रण
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.
- hz
+ hz
-
+ PAL Frame Rate:
- PAL Frame Rate:
+ PAL फ्रेम रेट:
-
+ NTSC Frame Rate:
- NTSC Frame Rate:
+ NTSC फ्रेम रेट:
-
+ PINE Settings
- PINE Settings
+ PINE सेटिंग्स
-
+ Slot:
- Slot:
+ स्लॉट:
-
+ Enable
- Enable
+ सक्षमAudioSettingsWidget
-
+ Timestretch Settings
- Timestretch Settings
+ समय-विस्तार समायोजन
-
+ Sequence Length:
- Sequence Length:
+ अनुक्रमण की लम्बाई:
-
+ 30
- 30
+ 30
-
+ Seekwindow Size:
- Seekwindow Size:
+ सीकविंडो आकर:
-
+ 20
- 20
+ 20
-
+ Overlap:
- Overlap:
+ ओवरलैप:
-
+ 10
- 10
+ 10
-
+ Restore Defaults
- Restore Defaults
+ डिफ़ाल्ट पर लाएं
-
+ Volume
- Volume
+ आवाज़
-
+ 100%
- 100%
+ 100%
-
+ Mixing Settings
- Mixing Settings
+ मिश्रण समायोजन
-
+ Synchronization:
- Synchronization:
+ तुल्यकालन:
-
+ TimeStretch (Recommended)
- TimeStretch (Recommended)
+ टाइम-स्ट्रेच (अनुशंसित)
-
+ Async Mix (Breaks some games!)
- Async Mix (Breaks some games!)
+ अतुल्यकालिक मिश्रण (कुछ गेम्स तोड़ देता है!)
-
+ None (Audio can skip.)
- None (Audio can skip.)
+ कोई नहीं (ऑडियो छुठ सकती है।)
-
+ Expansion:
- Expansion:
+ विस्तार:
-
+ Stereo (None, Default)
- Stereo (None, Default)
+ स्टीरियो (नॉन, डिफॉल्ट)
-
+ Quadraphonic
- Quadraphonic
+ कुआडराफोनीक
-
+ Surround 5.1
- Surround 5.1
+ सर्राउंड 5.1
-
+ Surround 7.1
- Surround 7.1
+ सर्राउंड 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.
- ProLogic Level:
+ प्रोलोजिक्र स्तर:
-
+ None (Default)
- None (Default)
+ कोई नहीं (डिफॉल्ट)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.
- ProLogic Decoding (basic)
+ प्रोलोजिक्र व्याख्यास (बुनियादी)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.
- ProLogic II Decoding (gigaherz)
+ Pro Logic II डिकोडिंग (gigaherz)
-
+ Target Latency:
- Target Latency:
+ लक्ष्य की वितंबता:
-
+ 60 ms
- 60 ms
+ 60 ms
-
+ Output Settings
- Output Settings
+ उत्पादन की समायोजना
-
+ Output Module:
- Output Module:
+ उत्पादन मॉड्यूल:
-
+ Output Latency:
- Output Latency:
+ उत्पादन की विलंबता:
-
+ 20 ms
- 20 ms
+ 20 ms
-
+ Minimal
- Minimal
+ न्यूनतम
-
+ Output Backend:
- Output Backend:
+ उत्पादन बेकएंड:
-
+ Maximum Latency:
- Maximum Latency:
+ अधिकतम विलंबता:
-
+ Output Device:
- Output Device:
+ आउटपुट डिवाइस:Cubeb (Cross-platform)
- Cubeb (Cross-platform)
+ Cubeb (क्रॉस-प्लेटफॉर्म)
@@ -992,43 +1229,43 @@ Login token generated on %2.
msMeasuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules.
- ms
+ msSynchronization
- Synchronization
+ तुल्यकालनWhen running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.
- When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.
+ 100% गति से बाहर चलने पर, फ़्रेम को गिराने के बजाय ऑडियो पर गति को समायोजित करता है। बहुत अच्छा तेज़-फ़ॉरवर्ड/धीमा ऑडियो तैयार करता है।Expansion
- Expansion
+ विस्तारDetermines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.
- Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.
+ यह निर्धारित करता है कि एम्युलेटेड सिस्टम से स्टीरियो आउटपुट को अधिक संख्या में आउटपुट स्पीकर में कैसे मिलाया जाता है।Output ModuleCubeb is an audio engine name. Leave as-is.
- Output Module
+ उत्पादन मॉड्यूलSelects the library to be used for audio output.
- Selects the library to be used for audio output.
+ ऑडियो आउटपुट के लिए उपयोग की जाने वाली लाइब्रेरी का चयन करता है।Output Backend
- Output Backend
+ उत्पादन बेकएंड
@@ -1037,105 +1274,105 @@ Login token generated on %2.
Default
- Default
+ डिफॉल्टWhen the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.
- When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.
+ जब ध्वनि आउटपुट मॉड्यूल एकाधिक ऑडियो बैकएंड का समर्थन करता है, तो सिस्टम में ऑडियो आउटपुट के लिए उपयोग की जाने वाली एपीआई निर्धारित करता है।Output Device
- Output Device
+ आउटपुट डिवाइसDetermines which audio device to output the sound to.
- Determines which audio device to output the sound to.
+ यह निर्धारित करता है कि किस ऑडियो डिवाइस पर ध्वनि आउटपुट करना है।Target Latency
- Target Latency
+ लक्ष्य की वितंबताDetermines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.
- Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.
+ बफ़र आकार निर्धारित करता है जिसे टाइम स्ट्रेचर भरा रखने का प्रयास करेगा। यह प्रभावी रूप से औसत विलंबता का चयन करता है, क्योंकि बफर आकार को नियंत्रण में रखने के लिए ऑडियो को बढ़ाया/सिकुड़ा जाएगा।Output Latency
- Output Latency
+ उत्पादन की विलंबताDetermines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.
- Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.
+ बफ़र से होस्ट ऑडियो आउटपुट तक विलंबता निर्धारित करता है। ऑडियो विलंब को कम करने के लिए इसे लक्ष्य विलंबता से कम सेट किया जा सकता है।Sequence Length
- Sequence Length
+ अनुक्रमण की लम्बाई30 ms
- 30 ms
+ 30 msSeek Window SizeSeek Window: the region of samples (window) the audio stretching algorithm is allowed to search.
- Seek Window Size
+ सीकविंडो आकरOverlap
- Overlap
+ ओवरलैप10 ms
- 10 ms
+ 10 msPre-applies a volume modifier to the game's audio output before forwarding it to your computer.
- Pre-applies a volume modifier to the game's audio output before forwarding it to your computer.
+ आपके कंप्यूटर पर अग्रेषित करने से पहले गेम के ऑडियो आउटपुट पर वॉल्यूम संशोधक पहले से लागू करें।Use Global Setting [%1]
- Use Global Setting [%1]
+ ग्लोबल समायोजन इस्तमाल करें [%1]%1%Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.
- %1%
+ %1%N/APreserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.
- N/A
+ अनुपलब्ध%1 ms
- %1 ms
+ %1 msAverage Latency: %1 ms (%2 ms buffer + %3 ms output)
- Average Latency: %1 ms (%2 ms buffer + %3 ms output)
+ औसत विलंबता: %1 ms (%2 ms बफर +%3 ms आउटपुट)Average Latency: %1 ms (minimum output latency unknown)
- Average Latency: %1 ms (minimum output latency unknown)
+ औसत विलंबता: %1 ms (न्यूनतम आउटपुट विलंबता अज्ञात)
@@ -1145,182 +1382,192 @@ Login token generated on %2.
Automatic Updater
- Automatic Updater
+ स्वत: अद्यतनUpdate Available
- Update Available
+ अपडेट उपलब्ध हैCurrent Version:
- Current Version:
+ वर्तमान संस्करण: New Version:
- New Version:
+ नया संस्करण:
-
- Download and Install...
- Download and Install...
+
+ Download Size:
+ डाउनलोड माप:
- Skip This Update
- Skip This Update
+ Download and Install...
+ डाउनलोड और स्थापित करें
+ Skip This Update
+ इस अद्यतन को छोड़ें
+
+
+ Remind Me Later
- Remind Me Later
+ मुझे बाद में याद दिलाएंUpdater Error
- Updater Error
+ अपडेट त्रुटि
-
+ <h2>Changes:</h2>
- <h2>Changes:</h2>
+ <h2>परिवर्तन:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
- <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
+ <h2>सेव स्टेट चेतावनी</h2><p>इस अपडेट को इंस्टॉल करने से आपके सेव स्टेट्स <b>असंगत</b> हो जाएंगे। कृपया सुनिश्चित करें कि आपने इस अद्यतन को स्थापित करने से पहले अपने गेम को मेमोरी कार्ड में सेव कर लिया है अन्यथा आप प्रगति खो देंगे।</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
- <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
+ <h2>सेटिंग्स चेतावनी</h2><p>इस अपडेट को इंस्टॉल करने से आपका प्रोग्राम कॉन्फ़िगरेशन रीसेट हो जाएगा। कृपया ध्यान दें कि इस अपडेट के बाद आपको अपनी सेटिंग्स को फिर से कॉन्फ़िगर करना होगा।</p>Savestate Warning
- Savestate Warning
+ सेवस्टेट चेतावनी<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
- <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
+ <h1>चेतावनी</h1><p style='font-size:12pt;'>इस अपडेट को इंस्टॉल करने से आपके <b>सेव स्टेट्स असंगत</b> हो जाएंगे, <i>सुनिश्चित करें आगे बढ़ने से पहले अपने मेमोरी कार्ड में किसी भी प्रगति को सहेजने के लिए</i>.</p><p>क्या आप जारी रखना चाहते हैं?</p>Downloading %1...
- Downloading %1...
+ डाउनलोड कर रहा है %1...Cancel
- Cancel
+ रद्द करेंNo updates are currently available. Please try again later.
- No updates are currently available. Please try again later.
+ फिलहाल कोई अपडेट उपलब्ध नहीं है. कृपया बाद में पुन: प्रयास करें।Current Version: %1 (%2)
- Current Version: %1 (%2)
+ वर्तमान संस्करण: %1 (%2)New Version: %1 (%2)
- New Version: %1 (%2)
+ नया संस्करण: %1 (%2)
+ Download Size: %1 MB
+ डाउनलोड माप: %1 MB
+
+
+ Loading...
- Loading...
+ लोड हो रहा है...BIOSSettingsWidget
-
+ BIOS Directory
- BIOS Directory
+ BIOS निर्देशिका
-
+ PCSX2 will search for BIOS images in this directory.
- PCSX2 will search for BIOS images in this directory.
+ PCSX2 इस निर्देशिका में BIOS छवियों की खोज करेगा।
-
+ Browse...
- Browse...
+ ब्राउज़ करें...
-
+ Reset
- Reset
+ रीसेट
-
+ BIOS Selection
- BIOS Selection
+ BIOS चयन
-
- Open in Explorer...
- Open in Explorer...
+
+ Open BIOS Folder...
+ BIOS फ़ोल्डर खोलें...
-
+ Refresh List
- Refresh List
+ सूची रिफ्रेश करे
-
+ Filename
- Filename
+ फ़ाइल का नाम
-
+ Version
- Version
+ संस्करण
-
+ Options and Patches
- Options and Patches
+ विकल्प ऐवम पैच
-
+ Fast Boot
- Fast Boot
+ फास्ट बूट
-
+ Fast Forward Boot
- Fast Forward Boot
+ फास्ट फॉरवर्ड बूटChecked
- Checked
+ जांचा हुआPatches the BIOS to skip the console's boot animation.
- Patches the BIOS to skip the console's boot animation.
+ कंसोल के बूट एनीमेशन को छोड़ने के लिए BIOS को पैच करता है।Unchecked
- Unchecked
+ अनियंत्रितRemoves emulation speed throttle until the game starts to reduce startup time.
- Removes emulation speed throttle until the game starts to reduce startup time.
+ जब तक खेल शुरू न हो जाए, स्टार्टअप समय को कम करने के लिए इम्यूलेशन स्पीड थ्रॉटल को हटा देता है।
@@ -1328,74 +1575,74 @@ Login token generated on %2.
Create / Modify Breakpoint
- Create / Modify Breakpoint
+ ब्रेकपॉइंट बनाएं/संशोधित करेंType
- Type
+ प्रकारExecute
- Execute
+ निष्पादित करेंMemory
- Memory
+ मेमोरीAddress
- Address
+ पता0
- 0
+ 0Read
- Read
+ पढ़ेंWrite
- Write
+ लिखेंChange
- Change
+ बदलेंSize
- Size
+ आकार1
- 1
+ 1Condition
- Condition
+ हालतLog
- Log
+ लॉगEnable
- Enable
+ सक्षम
@@ -1403,113 +1650,106 @@ Login token generated on %2.
Error
- Error
+ त्रुटिInvalid address "%1"
- Invalid address "%1"
+ अमान्य पता "%1"Invalid condition "%1"
- Invalid condition "%1"
+ अमान्य शर्त "%1"Invalid size "%1"
- Invalid size "%1"
+ अमान्य आकार "%1"BreakpointModel
-
+ Execute
- Execute
+ निष्पादित करें
-
- No Condition
- No Condition
-
-
-
-
+
+ --
- --
+ --
-
-
+ Enabled
- Enabled
+ सक्षम है
-
-
+ Disabled
- Disabled
+ असक्षम है
-
+ Read
- Read
+ पढ़ें
-
+ Write(C)(C) = changes, as in "look for changes".
- Write(C)
+ लिखें(C)
-
+ Write
- Write
+ लिखें
-
+ TYPEWarning: limited space available. Abbreviate if needed.
- TYPE
+ प्रकार
-
+ OFFSETWarning: limited space available. Abbreviate if needed.
- OFFSET
+ ओफ़्सेट
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.
- SIZE / LABEL
+ आकार/लेबल
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.
- INSTRUCTION
+ निर्देश
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.
- CONDITION
+ हालत
-
+ HITSWarning: limited space available. Abbreviate if needed.
- HITS
+ हिट्स
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- ENABLED
+ X
@@ -1517,32 +1757,32 @@ Login token generated on %2.
Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
- Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
+ गेम डिस्क का स्थान हटाने योग्य ड्राइव पर है, घबराहट और अटकने जैसी प्रदर्शन समस्याएं हो सकती हैं।
-
+ Saving CDVD block dump to '{}'.
- Saving CDVD block dump to '{}'.
+ CDVD ब्लॉक डंप को '{}' में सहेजा जा रहा है।Audio
- Audio
+ ध्वनिMode 1
- Mode 1
+ मोड 1Mode 2
- Mode 2
+ मोड 2Unknown
- Unknown
+ अनजान
@@ -1550,297 +1790,292 @@ Login token generated on %2.
Select LED Color
- Select LED Color
+ एलईडी रंग चुनेंControllerBindingWidget
-
+ Virtual Controller Type
- Virtual Controller Type
+ वर्चुअल कंट्रोलर प्रकार
-
+ Bindings
- Bindings
+ बाइंडिंगस
-
+ Settings
- Settings
+ समायोजन
-
+ Macros
- Macros
+ मैक्रोज़
-
+ Automatic Mapping
- Automatic Mapping
+ स्वचालित मानचित्रण
-
+ Clear Mapping
- Clear Mapping
+ मैपिंग साफ़ करेंController Port %1
- Controller Port %1
+ नियंत्रक पोर्ट %1No devices available
- No devices available
+ कोई डिवाइस उपलब्ध नहींClear BindingsBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).
- Clear Bindings
+ बाइन्डिंग क्लियर करेंAre you sure you want to clear all bindings for this controller? This action cannot be undone.Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).
- Are you sure you want to clear all bindings for this controller? This action cannot be undone.
+ क्या आप वाकई इस नियंत्रक के लिए सभी बाइंडिंग साफ़ करना चाहते हैं? इस एक्शन को वापस नहीं किया जा सकता।Automatic Binding
- Automatic Binding
+ स्वचालित मानचित्रणNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
- No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
+ डिवाइस '%1' के लिए कोई सामान्य बाइंडिंग उत्पन्न नहीं की गई। नियंत्रक/स्रोत स्वचालित मैपिंग का समर्थन नहीं कर सकता है।ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- D-Pad
+ D-Pad
-
-
-
+
+
+ Down
- Down
+ नीचे
-
-
-
+
+
+ Left
- Left
+ बाएं
-
-
-
+
+
+ Up
- Up
+ ऊपर
-
-
-
+
+
+ Right
- Right
+ दाएँ
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Left Analog
+ बायें एनालॉग
-
+ Large Motor
- Large Motor
+ बड़ी मोटर
-
+ L2Leave this button name as-is.
- L2
+ L2
-
+ R2Leave this button name as-is.
- R2
+ R2
-
+ L1Leave this button name as-is.
- L1
+ L1
-
+ R1Leave this button name as-is.
- R1
+ R1
-
+ StartLeave this button name as-is or uppercase it entirely.
- Start
+ शुरु
-
+ SelectLeave this button name as-is or uppercase it entirely.
- Select
+ चयन
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Face Buttons
+ फैस बटन
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Cross
+ क्रॉस
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Square
+ स्कूऐर
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Triangle
+ ट्राईंगल
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Circle
+ सर्कल
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Right Analog
+ दायाः एनालॉग
-
+ Small Motor
- Small Motor
+ छोटी मोटर
-
+ L3Leave this button name as-is.
- L3
+ L3
-
+ R3Leave this button name as-is.
- R3
+ R3
-
+ Pressure Modifier
- Pressure Modifier
+ दबाव संशोधक
-
+ Analog
- Analog
+ ऐनालॉगControllerBindingWidget_Guitar
-
- Form
- Form
-
-
-
+ Yellow
- Yellow
-
-
-
-
-
-
-
-
-
-
-
-
-
+ पीला
+
+
+
+
+
+
+
+
+
+
+
+
+ PushButton
- PushButton
+ पुशबटन
-
+ Start
- Start
+ शुरु
-
+ Red
- Red
+ लाल
-
+ Green
- Green
+ हरा
-
+ Orange
- Orange
+ नारंगी
-
+ Select
- Select
+ चयन
-
+ Strum Up
- Strum Up
+ स्ट्रम अप
-
+ Strum Down
- Strum Down
+ स्ट्रम डाउन
-
+ Blue
- Blue
+ नीला
-
+ Whammy Bar
- Whammy Bar
+ व्हैमी बार
-
+ Tilt
- Tilt
+ टिल्ट
@@ -1848,139 +2083,149 @@ Login token generated on %2.
Restore Default Settings
- Restore Default Settings
+ डिफ़ॉल्ट सेटिंग्स रीस्टोर करेंBrowse...
- Browse...
+ ब्राउज़ करें...Select File
- Select File
+ फ़ाइल चुनेंControllerGlobalSettingsWidget
-
+ SDL Input Source
- SDL Input Source
+ SDL इनपुट स्रोत
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
- The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
+ SDL इनपुट स्रोत अधिकांश नियंत्रकों का समर्थन करता है, और ब्लूटूथ मोड (वाईर्बेशण / एलईडी नियंत्रण) में DualShock 4 / DualSense पैड के लिए उन्नत कार्यक्षमता प्रदान करता है।
-
+ Enable SDL Input Source
- Enable SDL Input Source
+ SDL इनपुट स्रोत सक्षम करें
-
+ DualShock 4 / DualSense Enhanced Mode
- DualShock 4 / DualSense Enhanced Mode
+ DualShock 4 / DualSense एन्हांस्ड मोड
-
+ XInput Source
- XInput Source
+ XInput स्रोत
-
+ Enable XInput Input Source
- Enable XInput Input Source
+ XInput स्रोत सक्षम करें
-
+ DInput Source
- DInput Source
+ DInput स्रोत
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
- The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
+ DInput स्रोत पुराने नियंत्रकों के लिए समर्थन प्रदान करता है जो XInput का समर्थन नहीं करते हैं। इसके बजाय SDL के माध्यम से इन नियंत्रकों तक पहुँचने की अनुशंसा की जाती है, लेकिन यदि वे SDL के साथ संगत नहीं हैं तो DirectInput का उपयोग किया जा सकता है।
-
+ Enable DInput Input Source
- Enable DInput Input Source
+ DInput इनपुट स्रोत सक्षम करें
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>कुछ तृतीय पक्ष नियंत्रक गलत तरीके से अपने एनालॉग स्टिक्स को सकारात्मक घटक पर उल्टा चिह्नित करते हैं, लेकिन नकारात्मक नहीं।</p><p>परिणामस्वरूप, एनालॉग स्टिक "फंस गई" तटस्थ स्थिति में आराम करते हुए भी। </p><p>इस सेटिंग को सक्षम करने से PCSX2 को मैपिंग बनाते समय व्युत्क्रम फ़्लैग को अनदेखा करने के लिए कहा जाएगा, जिससे ऐसे नियंत्रक सामान्य रूप से कार्य कर सकेंगे।</p></body></html>
+
+
+
+ Ignore Inversion
+ उलटाव पर ध्यान न दें
-
+ Profile Settings
- Profile Settings
+ प्रोफ़ाइल सेटिंग्स
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
- When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
+ जब यह विकल्प सक्षम होता है, तो हॉटकीज़ को इस इनपुट प्रोफ़ाइल में सेट किया जा सकता है, और वैश्विक हॉटकीज़ के बजाय इसका उपयोग किया जाएगा। डिफ़ॉल्ट रूप से, हॉटकीज़ हमेशा सभी प्रोफ़ाइलों के बीच साझा की जाती हैं।
-
+ Use Per-Profile Hotkeys
- Use Per-Profile Hotkeys
+ प्रति-प्रोफ़ाइल हॉटकीज़ का उपयोग करें
-
-
+
+ Controller LED Settings
- Controller LED Settings
+ कन्ट्रोलर LED सेटिंग्स
-
+ Enable SDL Raw Input
- Enable SDL Raw Input
+ SDL रो इनपुट सक्षम करें
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
- The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
+ XInput स्रोत Xbox 360 / Xbox One / Xbox सीरीज कन्ट्रोर्लस और तीसरे पक्ष कन्ट्रोर्लस के लिए समर्थन प्रदान करता है जो XInput प्रोटोकॉल लागू करते हैं।
-
+ Controller Multitap
- Controller Multitap
+ कन्ट्रोलर मल्टीटैप
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
- The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
+ मल्टीटैप 8 कन्ट्रोर्लस को कंसोल से कनेक्ट करने में सक्षम बनाता है। प्रत्येक मल्टीटैप 4 पोर्ट प्रदान करता है। मल्टीटैप सभी गेम द्वारा समर्थित नहीं है.
-
+ Multitap on Console Port 1
- Multitap on Console Port 1
+ कंसोल पोर्ट 1 पर मल्टीटैप
-
+ Multitap on Console Port 2
- Multitap on Console Port 2
+ कंसोल पोर्ट 2 पर मल्टीटैप
-
+ Mouse/Pointer Source
- Mouse/Pointer Source
+ माउस/पॉइंटर स्रोत
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.
- PCSX2 allows you to use your mouse to simulate analog stick movement.
+ PCSX2 आपको एनालॉग स्टिक मूवमेंट का अनुकरण करने के लिए अपने माउस का उपयोग करने की अनुमति देता है।
-
+ Settings...
- Settings...
+ सेटिंग्स...
-
+ Enable Mouse Mapping
- Enable Mouse Mapping
+ माउस मैपिंग सक्षम करें
-
+ Detected DevicesDetected Devices
@@ -2016,58 +2261,58 @@ Login token generated on %2.
ControllerMacroEditWidget
-
+ Binds/ButtonsBinds/Buttons
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.
-
+ PressurePressure
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.
-
-
+
+ 100%100%
-
+ TriggerTrigger
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
-
+ Deadzone:Deadzone:
-
+ FrequencyFrequency
-
+ Macro will toggle every N frames.Macro will toggle every N frames.
-
+ Set...Set...
@@ -2170,46 +2415,46 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller SettingsPCSX2 Controller Settings
-
+ Editing Profile:Editing Profile:
-
+ New ProfileNew Profile
-
+ Load ProfileLoad Profile
-
+ Delete ProfileDelete Profile
-
-
+
+ Restore DefaultsRestore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2220,35 +2465,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ ErrorError
-
+ A profile with the name '%1' already exists.A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2261,12 +2506,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2275,12 +2520,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2293,13 +2538,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global SettingsGlobal Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2307,8 +2552,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2316,26 +2561,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -2407,204 +2652,242 @@ You cannot undo this action.
Functions
-
+
+ Module
+ Module
+
+
+
+ Version
+ Version
+
+
+
+ Count
+ Count
+
+
+ RefreshRefresh
-
+ FilterFilter
-
+ Memory SearchMemory Search
-
+ EndEnd
-
+ ValueValue
-
+ StartStart
-
+ TypeType
-
+ 1 Byte (8 bits)1 Byte (8 bits)
-
+ 2 Bytes (16 bits)2 Bytes (16 bits)
-
+ 4 Bytes (32 bits)4 Bytes (32 bits)
-
+ 8 Bytes (64 bits)8 Bytes (64 bits)
-
+ FloatFloat
-
+ DoubleDouble
-
+ StringString
-
+ Array of byteArray of byte
-
+ HexHex
-
+ SearchSearch
-
+ MemoryMemory
-
+ BreakpointsBreakpoints
-
+ ThreadsThreads
-
+ Active Call StackActive Call Stack
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
+ NewNew
-
+ EditEdit
-
-
-
+
+
+ CopyCopy
-
+ DeleteDelete
-
+
+
+
+ Copy all as CSV
+ Copy all as CSV
+
+
+
+ Paste from CSV
+ Paste from CSV
+
+
+ Thread List Context MenuThread List Context Menu
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
+
+ Copy Function NameCopy Function Name
-
+
+ Copy Function AddressCopy Function Address
-
+
+ Go to in DisassemblyGo to in Disassembly
-
+
+ Go to in Memory ViewGo to in Memory View
-
+
+
+ Module Tree
+ Module Tree
+
+
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -2660,22 +2943,22 @@ You cannot undo this action.
DEV9SettingsWidget
-
+ EthernetEthernet
-
+ Ethernet Device:Ethernet Device:
-
+ Ethernet Device Type:Ethernet Device Type:
-
+ Intercept DHCPIntercept DHCP
@@ -2685,135 +2968,130 @@ You cannot undo this action.
Enabled
-
+ EnabledInterceptDHCPEnabled
-
+ Subnet Mask:Subnet Mask:
-
+ Gateway Address:Gateway Address:
-
-
+
+ AutoAuto
-
+ Intercept DHCP:Intercept DHCP:
-
+ PS2 Address:PS2 Address:
-
+ DNS1 Address:DNS1 Address:
-
+ DNS2 Address:DNS2 Address:
-
+ Internal DNSInternal DNS
-
+ AddAdd
-
+ DeleteDelete
-
+ ExportExport
-
+ ImportImport
-
+ Per gamePer game
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
-
+ EnabledInternalDNSTableEnabled
-
+ Hard Disk DriveHard Disk Drive
-
+ HDD File:HDD File:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):HDD Size (GiB):
-
+ EnabledHDDEnabled
-
+ BrowseBrowse
-
+ Create ImageCreate Image
-
-
-
-
- PCAP Bridged
@@ -2846,7 +3124,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -2866,78 +3144,78 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported SuccessfullyImported Successfully
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2946,22 +3224,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -2969,69 +3247,69 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GSGS
-
+ Draw DumpingDraw Dumping
-
+ Dump GS DrawsDump GS Draws
-
+ Save RTSave RT
-
+ Save FrameSave Frame
-
+ Save TextureSave Texture
-
+ Save DepthSave Depth
-
+ Start Draw Number:Start Draw Number:
-
+ Draw Dump Count:Draw Dump Count:
-
+ Hardware Dump Directory:Hardware Dump Directory:
-
+ Software Dump Directory:Software Dump Directory:
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
@@ -3044,29 +3322,53 @@ Do you want to overwrite?
PCSX2 Debugger
-
-
-
+
+ RunRun
-
+ Step IntoStep Into
-
+
+ F11
+ F11
+
+
+ Step OverStep Over
-
+
+ F10
+ F10
+
+
+ Step OutStep Out
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ Always On Top
+
+
+
+ Show this window on top
+ Show this window on top
+
+
+ PausePause
@@ -3079,149 +3381,174 @@ Do you want to overwrite?
Disassembly
-
+ Copy AddressCopy Address
-
+ Copy Instruction HexCopy Instruction Hex
-
+ Copy Instruction TextCopy Instruction Text
-
+ Assemble new Instruction(s)Assemble new Instruction(s)
-
+ NOP Instruction(s)NOP Instruction(s)
-
+ Run to CursorRun to Cursor
-
+ Jump to CursorJump to Cursor
-
+ Toggle BreakpointToggle Breakpoint
-
+ Follow BranchFollow Branch
-
+ Go to AddressGo to Address
-
+ Go to in Memory ViewGo to in Memory View
-
-
+
+ Add FunctionAdd Function
-
-
+
+ Rename FunctionRename Function
-
+ Remove FunctionRemove Function
-
-
+
+ Assemble ErrorAssemble Error
-
+ Unable to change assembly while core is runningUnable to change assembly while core is running
-
+ Assemble InstructionAssemble Instruction
-
+ Go to addressGo to address
-
+ Go to address errorGo to address error
-
+ Invalid addressInvalid address
-
+ Add Function ErrorAdd Function Error
-
+ A function entry point already exists here. Consider renaming instead.A function entry point already exists here. Consider renaming instead.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameFunction will be (0x%1) instructions long.
Enter function name
-
+ Function nameFunction name
-
-
+
+ Rename Function ErrorRename Function Error
-
+ Function name cannot be nothing.Function name cannot be nothing.
-
+ No function / symbol is currently selected.No function / symbol is currently selected.
-
+
+ Restore Function Error
+ Restore Function Error
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ Restore Instruction(s)
+
+
+
+ Restore Function
+ Restore Function
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS%1 NOT VALID ADDRESS
@@ -3229,17 +3556,17 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
-
+ Add Game Directory...Add Game Directory...
-
+ Scan For New GamesScan For New Games
@@ -3247,48 +3574,44 @@ Enter function name
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
-
-
- %n points
-
- %n points
- %n points
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
@@ -3296,192 +3619,192 @@ Achievements: %5 (%6)
EmulationSettingsWidget
-
+ Speed ControlSpeed Control
-
+ Normal Speed:Normal Speed:
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ System SettingsSystem Settings
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Slow-Motion Speed:Slow-Motion Speed:
-
+ Fast-Forward Speed:Fast-Forward Speed:
-
+ Enable Multithreaded VU1 (MTVU)Enable Multithreaded VU1 (MTVU)
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ EE Cycle Skipping:EE Cycle Skipping:
-
-
+
+ DisabledDisabled
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ EE Cycle Rate:EE Cycle Rate:
-
+ 50% (Underclock)50% (Underclock)
-
+ 60% (Underclock)60% (Underclock)
-
+ 75% (Underclock)75% (Underclock)
-
+ 100% (Normal Speed)100% (Normal Speed)
-
+ 130% (Overclock)130% (Overclock)
-
+ 180% (Overclock)180% (Overclock)
-
+ 300% (Overclock)300% (Overclock)
-
+ Affinity Control:Affinity Control:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Latency Control
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. frames
-
+ Maximum Frame Latency:Maximum Frame Latency:
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
@@ -3569,12 +3892,22 @@ Achievements: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Allows games and homebrew to access files / folders directly on the host computer.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3638,45 +3971,40 @@ Achievements: %5 (%6)
Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
-
-
-
+ Use Global Setting [%1%]Use Global Setting [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Unlimited
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Custom
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedCustom Speed
-
+ Enter Custom SpeedEnter Custom Speed
@@ -3684,79 +4012,79 @@ Achievements: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryCache Directory
-
-
-
-
-
+
+
+
+
+ Browse...Browse...
-
-
-
-
-
+
+
+
+
+ Open...Open...
-
-
-
-
-
+
+
+
+
+ ResetReset
-
+ Used for storing shaders, game list, and achievement data.Used for storing shaders, game list, and achievement data.
-
+ Cheats DirectoryCheats Directory
-
+ Used for storing .pnach files containing game cheats.Used for storing .pnach files containing game cheats.
-
+ Covers DirectoryCovers Directory
-
+ Used for storing covers in the game grid/Big Picture UIs.Used for storing covers in the game grid/Big Picture UIs.
-
+ Snapshots DirectorySnapshots Directory
-
+ Used for screenshots and saving GS dumps.Used for screenshots and saving GS dumps.
-
+ Save States DirectorySave States Directory
-
+ Used for storing save states.Used for storing save states.
@@ -3764,2082 +4092,2102 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
- Quick Save Slot
- Quick Save Slot
-
-
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Enables loading ini overlays from gamesettings, or custom settings per-game.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
- Automatically switches to fullscreen mode when the program is started.
- Automatically switches to fullscreen mode when the program is started.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Shows the resolution the game is rendering at in the top-right corner of the display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Default
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Automatically switches to fullscreen mode when a game is started.
+
+
+ On-Screen Display
- On-Screen Display
+ ऑन-स्क्रीन डिस्प्ले
+
+
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Shows the resolution of the game in the top-right corner of the display.
-
+ BIOS Configuration
- BIOS Configuration
+ BIOS विन्यास
-
+ BIOS SelectionBIOS Selection
-
+ Options and Patches
- Options and Patches
+ विकल्प ऐवम पैच
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
-
-
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1Enable Instant VU1
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
- Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
- Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
-
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
+
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
- Preload Frame
- Preload Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
-
-
-
+ Upscaling Fixes
- Upscaling Fixes
-
-
-
- Half-Pixel Offset
- Half-Pixel Offset
+ अपस्केलिंग फिक्सीस
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
-
-
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+
+ %d ms (avg)
+ %d ms (avg)
+
+
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.Resets the card name for this slot.
-
+ Create Memory CardCreate Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
+ Card Name: Card Name:
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ No Buttons SelectedNo Buttons Selected
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ Logging
- Logging
+ लॉगिंग
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.For Gundam games.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Add Hack
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Quadraphonic
+ कुआडराफोनीक
-
- VU Add Hack
- VU Add Hack
+
+ Load State
+ Load State
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Preload Frame Data
+ Preload Frame Data
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ Texture Inside RT
+ Texture Inside RT
-
- VU XGkick Sync
- VU XGkick Sync
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Texture Offset X
+ Texture Offset X
-
- Quadraphonic
- Quadraphonic
+
+ Texture Offset Y
+ Texture Offset Y
-
- Load State
- Load State
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Emulate GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ Emulate VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ VU XGKick Sync
+ VU XGKick Sync
+
+
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
-
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5848,2221 +6196,2122 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ टेक्स्चर प्रतिपादन करते समय अनीसोर्टोपिक फिल्टरिंग कहा उपयोग की जाएगी वह चयन कर्ता है।
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
- Use alternative method to calculate internal FPS to avoid false readings in some games.
+ कुछ गेम्स मे असत्य पढ़ने से बचने के लिए विकल्प माध्यम का प्रयोग करके अंदरूनी FPS की गणना करना।
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- Use Serial File Names
-
-
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
- XXX points
- XXX points
-
-
-
- Unlocked Achievements
- Unlocked Achievements
-
-
-
- Locked Achievements
- Locked Achievements
-
-
-
- Active Challenge Achievements
- Active Challenge Achievements
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
-
-
-
- Rank
- Rank
-
-
-
- Name
- Name
-
-
-
- Time
- Time
-
-
-
- Score
- Score
-
-
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ Account
- Account
+ खाता
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current Game
- Current Game
-
-
-
- Achievements Login
- Achievements Login
-
-
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
-
-
- User Name:
- User Name:
-
-
-
- Password:
- Password:
+ मौजूदा गेम
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}
- Console Port {}
+ कौनसोल पोर्ट {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
+ Memory card name '{}' is not valid.Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.Memory Card '{}' created.
-
+ Failed to create memory card '{}'.Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.Macro will toggle every {} frames.
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
- {} points
- {} points
-
-
-
- {} (Hardcore Mode)
- {} (Hardcore Mode)
+
+ Left:
+ Left:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+
+ Top:
+ Top:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ Right:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
+
+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ Full Boot
+
+
+
+ Achievement Notifications
+ Achievement Notifications
+
+
+
+ Leaderboard Notifications
+ Leaderboard Notifications
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Encore Mode
+ Encore Mode
+
+
+
+ Spectator Mode
+ Spectator Mode
-
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [Most Compatible]
-
+ 16 MB16 MB
-
+ 32 MB32 MB
-
+ 64 MB64 MB
-
+ Folder [Recommended]Folder [Recommended]
-
+ 128 KB [PS1]128 KB [PS1]
-
+
+ Negative
+ Negative
+
+
+
+ Positive
+ Positive
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
+
+
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
-
-
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+
+ Enable Discord Presence
+ Enable Discord Presence
+
+
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
+ Auto Eject When LoadingAuto Eject When Loading
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
- Clean Boot
- Clean Boot
-
-
-
+ Delete StateDelete State
-
+ Default Boot
- Default Boot
-
-
-
- Slow Boot
- Slow Boot
+ Default Boot
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
- Start Download
- Start Download
-
-
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore ModeHardcore Mode
-
- Show Notifications
- Show Notifications
-
-
-
+ Sound EffectsSound Effects
-
- Show Challenge Indicators
- Show Challenge Indicators
-
-
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
- Test Mode
- Test Mode
-
-
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
- Achievements are disabled.
- Achievements are disabled.
-
-
-
- Game ID: {}
- Game ID: {}
-
-
-
- Game Title: {}
- Game Title: {}
-
-
-
- Achievements: {} ({} points)
- Achievements: {} ({} points)
+
+ Game: {0} ({1})
+ Game: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -8075,7 +8324,7 @@ ${serial}: Serial of the game.
Failed to reopen, restoring old configuration.
-
+ Upscale multiplier set to {}x.Upscale multiplier set to {}x.
@@ -8130,12 +8379,12 @@ ${serial}: Serial of the game.
Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
@@ -8191,7 +8440,7 @@ ${serial}: Serial of the game.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8202,266 +8451,408 @@ You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
-
+ No tracks provided.No tracks provided.
-
+ Hash {} is not in database.Hash {} is not in database.
-
+ Data track number does not match data track in database.Data track number does not match data track in database.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- Track {} with hash {} is not found in database.
+ Track {0} with hash {1} is not found in database.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- Track {} with hash {} is for a different game ({}).
+ Track {0} with hash {1} is for a different game ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- Track {} with hash {} does not match database track.
+ Track {0} with hash {1} does not match database track.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Game Fixes (NOT recommended to change globally)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (For Gundam Games)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (For Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Use Software Renderer For FMVs
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Skips Videos/FMVs)
+ Skip MPEG Hack
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (For Goemon)
+ Preload TLB Hack
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE Timing Hack (General Purpose Timing Hack)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Good for cache emulation problems)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (For Bleach Blade Battlers)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (Correct But Slower)
+ Emulate GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Deny Writes When Busy)
+ DMA Busy Hack
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+ Delay VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate VIF FIFO (Correct But Slower)
+ Emulate VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 Synchronization (Correct But Slower)
+ Full VU0 Synchronization
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (For Tri-Ace Games)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+ VU Sync
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Correct But Slower)
+ VU XGKick Sync
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (When auto-detection fails)
+ Force Blit Internal FPS Detection
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Use Software Renderer For FMVs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For Tales of Destiny.
+ For Tales of Destiny.
+
+
+
+ For Gundam Games.
+ For Gundam Games.
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
+
+
+ Downloading cover for {0} [{1}]...
+ Downloading cover for {0} [{1}]...
+ GameListModel
-
+ TypeType
-
+ CodeCode
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ RegionRegion
-
+ CompatibilityCompatibility
@@ -8469,74 +8860,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ Game Scanning
+
+
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
-
-
+
+
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ Excluded Paths (will not be scanned)Excluded Paths (will not be scanned)
-
+ Directory...Directory...
-
+ File...File...
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+
+ Display
+ Display
+
+
+
+
+ Prefer English Titles
+ Prefer English Titles
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ For games with both a title in the game's native language and one in English, prefer the English title.
+
+
+ Open Directory...Open Directory...
-
+ Select Search DirectorySelect Search Directory
-
+ Scan Recursively?Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8545,12 +8962,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Select FileSelect File
-
+ Select DirectorySelect Directory
@@ -8558,32 +8975,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game ListGame List
-
+ Game GridGame Grid
-
+ Show TitlesShow Titles
-
+ All TypesAll Types
-
+ All RegionsAll Regions
-
+ Search...Search...
@@ -8609,17 +9026,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2
-
+ UnknownUnknown
-
+ No description provided.No description provided.
@@ -8637,7 +9054,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reload Patches
-
+ There are no patches available for this game.There are no patches available for this game.
@@ -8656,399 +9073,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ RestoreRestore
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Sorting Title:
+
+
+
+ English Title:
+ English Title:
+
+
+ Path:Path:
-
+ Serial:Serial:
-
+ CRC:CRC:
-
+ Type:Type:
-
+ PS2 DiscPS2 Disc
-
+ PS1 DiscPS1 Disc
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:Region:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brazil)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (China)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japan)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (US)
-
+ OtherOther
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (South Africa)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgium)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (France)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finland)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Germany)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Greece)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italy)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norway)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Poland)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Russia)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spain)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Sweden)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)
-
+ Compatibility:Compatibility:
-
+ UnknownUnknown
-
+ Not BootableNot Bootable
-
+ Reaches IntroReaches Intro
-
+ Reaches MenuReaches Menu
-
+ In-GameIn-Game
-
+ PlayablePlayable
-
+ PerfectPerfect
-
+ Input Profile:Input Profile:
-
+ SharedRefers to the shared settings profile.Shared
-
+ Disc Path:Disc Path:
-
+ Browse...Browse...
-
+ ClearClear
-
+ VerifyVerify
-
+ Search on Redump.org...Search on Redump.org...
-
+ Select Disc PathSelect Disc Path
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ ##
-
+ ModeMode
-
-
+
+ StartStart
-
-
+
+ SectorsSectors
-
-
+
+ SizeSize
-
-
+
+ MD5MD5
-
-
+
+ StatusStatus
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ ErrorError
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
@@ -9056,62 +9484,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:Renderer:
-
+ Adapter:Adapter:
-
+ DisplayDisplay
-
+ Fullscreen Mode:Fullscreen Mode:
-
+ Aspect Ratio:Aspect Ratio:
-
+ Fit to Window / FullscreenFit to Window / Fullscreen
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Widescreen (16:9)
-
+ FMV Aspect Ratio:FMV Aspect Ratio:
-
-
-
+
+
+
@@ -9121,12 +9549,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Off (Default)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9137,92 +9565,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Automatic (Default)
-
+ None (Interlaced, also used by Progressive)None (Interlaced, also used by Progressive)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:Bilinear Filtering:
-
-
+
+ NoneNone
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)
-
+ Vertical Stretch:Vertical Stretch:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9230,355 +9658,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Crop:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Left:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Top:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Right:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Bottom:
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetDisable Interlace Offset
-
+ Screenshot Size:Screenshot Size:
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Quality:
-
-
+
+ RenderingRendering
-
+ Internal Resolution:Internal Resolution:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffOff
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
-
+
+ Texture Filtering:Texture Filtering:
-
-
+
+ NearestNearest
-
-
+
+ Bilinear (Forced)Bilinear (Forced)
-
-
+
+ Bilinear (PS2)Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Trilinear Filtering:Trilinear Filtering:
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Dithering:Dithering:
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ Blending Accuracy:Blending Accuracy:
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Texture Preloading:Texture Preloading:
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
-
- Extra Rendering Threads:
- Extra Rendering Threads:
-
-
-
+ threads threads
-
+ MipmappingMipmapping
-
+ Auto FlushAuto Flush
-
+ Hardware FixesHardware Fixes
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ CPU Sprite Render Size:CPU Sprite Render Size:
-
-
-
+
+
+ 0 (Disabled)
@@ -9586,79 +10019,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
- Skipdraw Range:
- Skipdraw Range:
-
-
-
+ Frame Buffer ConversionFrame Buffer Conversion
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
@@ -9669,606 +10097,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Exact Match)Enabled (Exact Match)
-
+ Enabled (Check Inside Target)Enabled (Check Inside Target)
-
+ Upscaling FixesUpscaling Fixes
-
+ Half Pixel Offset:Half Pixel Offset:
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Round Sprite:Round Sprite:
-
+ HalfHalf
-
+ FullFull
-
+ Texture Offsets:Texture Offsets:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ Auto Flush:Auto Flush:
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ Texture Inside RT:Texture Inside RT:
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search DirectorySearch Directory
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
-
-
+
+ ResetReset
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.
-
+ OptionsOptions
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
-
- Async Texture Loading
- Async Texture Loading
-
-
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
-
+ Post-ProcessingPost-Processing
-
+ Sharpening/Anti-AliasingSharpening/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Sharpness:Sharpness:
-
+ FXAAFXAA
-
+ FiltersFilters
-
+ TV Shader:TV Shader:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostShade Boost
-
+ Brightness:Brightness:
-
+ Contrast:Contrast:
- SaturationSaturation
-
+ OSDOSD
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:OSD Scale:
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
-
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
+
+
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Show StatisticsShow Statistics
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ Saturation:
+
+
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
-
+ RecordingRecording
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture SetupCapture Setup
-
+ Container:Container:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsExtra Arguments
-
+ Capture AudioCapture Audio
-
+ Resolution:Resolution:
-
+ xx
-
+ AutoAuto
-
+ Capture VideoCapture Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Advanced
-
+ Advanced OptionsAdvanced Options
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10278,69 +10716,63 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:
-
+ DisallowedDisallowed
-
+ AllowedAllowed
-
+ Debugging OptionsDebugging Options
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
- Disable Dual Source Blending
- Disable Dual Source Blending
-
-
-
+ Show Speed PercentagesShow Speed Percentages
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -10409,8 +10841,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -10462,6 +10894,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedUnchecked
@@ -10521,11 +10954,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ This option disables game-specific render fixes.
@@ -10577,6 +11020,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Adjusts brightness. 50 is normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Adjusts contrast. 50 is normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Adjusts saturation. 50 is normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10592,11 +11090,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Shows the current controller state of the system in the bottom left corner of the display.
- Displays a graph showing the average frametimes.
@@ -10634,7 +11127,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
@@ -10723,8 +11216,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenBorderless Fullscreen
@@ -10866,11 +11359,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
-
- Extra Rendering Threads
- Extra Rendering Threads
- 2 threads
@@ -10921,11 +11409,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw Range End
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11043,7 +11526,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD Scale
-
+ Show OSD MessagesShow OSD Messages
@@ -11083,6 +11566,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11136,29 +11624,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Enable Debug Device
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -11166,405 +11664,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGraphics
-
+ Save ScreenshotSave Screenshot
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayToggle On-Screen Display
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Cycle Hardware MipmappingCycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
-
+ Target speed set to {:.0f}%.Target speed set to {:.0f}%.
-
+ Volume: MutedVolume: Muted
-
+ Volume: {}%Volume: {}%
-
- Save slot {} selected (last save: {}).
- Save slot {} selected (last save: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Save slot {0} selected (last save: {1}).
-
+ Save slot {} selected (no save yet).Save slot {} selected (no save yet).
-
+ No save state found in slot {}.No save state found in slot {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemSystem
-
+ Open Pause MenuOpen Pause Menu
-
+ Open Achievements ListOpen Achievements List
-
+ Open Leaderboards ListOpen Leaderboards List
-
+ Toggle PauseToggle Pause
-
+ Toggle FullscreenToggle Fullscreen
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Toggle Turbo / Fast ForwardToggle Turbo / Fast Forward
-
+ Toggle Slow MotionToggle Slow Motion
-
+ Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)
-
+ Increase Target SpeedIncrease Target Speed
-
+ Decrease Target SpeedDecrease Target Speed
-
+ Increase VolumeIncrease Volume
-
+ Decrease VolumeDecrease Volume
-
+ Toggle MuteToggle Mute
-
+ Frame AdvanceFrame Advance
-
+ Shut Down Virtual MachineShut Down Virtual Machine
-
+ Reset Virtual MachineReset Virtual Machine
-
+ Toggle Input Recording ModeToggle Input Recording Mode
-
-
-
-
+
+
+
+ Save StatesSave States
-
+ Select Previous Save SlotSelect Previous Save Slot
-
+ Select Next Save SlotSelect Next Save Slot
-
+ Save State To Selected SlotSave State To Selected Slot
-
+ Load State From Selected SlotLoad State From Selected Slot
-
+ Save State To Slot 1Save State To Slot 1
-
+ Load State From Slot 1Load State From Slot 1
-
+ Save State To Slot 2Save State To Slot 2
-
+ Load State From Slot 2Load State From Slot 2
-
+ Save State To Slot 3Save State To Slot 3
-
+ Load State From Slot 3Load State From Slot 3
-
+ Save State To Slot 4Save State To Slot 4
-
+ Load State From Slot 4Load State From Slot 4
-
+ Save State To Slot 5Save State To Slot 5
-
+ Load State From Slot 5Load State From Slot 5
-
+ Save State To Slot 6Save State To Slot 6
-
+ Load State From Slot 6Load State From Slot 6
-
+ Save State To Slot 7Save State To Slot 7
-
+ Load State From Slot 7Load State From Slot 7
-
+ Save State To Slot 8Save State To Slot 8
-
+ Load State From Slot 8Load State From Slot 8
-
+ Save State To Slot 9Save State To Slot 9
-
+ Load State From Slot 9Load State From Slot 9
-
+ Save State To Slot 10Save State To Slot 10
-
+ Load State From Slot 10Load State From Slot 10
@@ -11722,6 +12220,96 @@ Right click to clear binding
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Left Analog
+
+
+
+ Right Analog
+ Right Analog
+
+
+
+ Cross
+ Cross
+
+
+
+ Square
+ Square
+
+
+
+ Triangle
+ Triangle
+
+
+
+ Circle
+ Circle
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ D-Pad Down
+
+
+
+ D-Pad Right️
+ D-Pad Right️
+
+
+
+ D-Pad Up️
+ D-Pad Up️
+
+
+
+ D-Pad Left️
+ D-Pad Left️
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ Select
+
+
+
+ Start
+ Start
+ Input Recording Files (*.p2m2)
@@ -11749,137 +12337,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ BehaviourBehaviour
-
+ Pause On Focus LossPause On Focus Loss
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Save State On ShutdownSave State On Shutdown
-
+ Pause On StartPause On Start
-
+ Confirm ShutdownConfirm Shutdown
-
+ Create Save State BackupsCreate Save State Backups
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Game DisplayGame Display
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Render To Separate WindowRender To Separate Window
-
+ Hide Main Window When RunningHide Main Window When Running
-
+ Disable Window ResizingDisable Window Resizing
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ PreferencesPreferences
-
+ Language:Language:
-
+ Theme:Theme:
-
+ Automatic UpdaterAutomatic Updater
-
+ Update Channel:Update Channel:
-
+ Current Version:Current Version:
-
+ Enable Automatic Update CheckEnable Automatic Update Check
-
+ Check for Updates...Check for Updates...
@@ -12072,7 +12660,7 @@ Right click to clear binding
Shows the game you are currently playing as part of your profile in Discord.
-
+ System Language [Default]System Language [Default]
@@ -12129,14 +12717,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -12641,13 +13229,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -12659,7 +13247,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -12670,7 +13258,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -12685,27 +13273,27 @@ Right click to clear binding
Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12718,168 +13306,173 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+
+
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
@@ -12894,97 +13487,97 @@ Are you sure you want to continue?
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- All Cover Image Types (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12993,12 +13586,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13011,70 +13604,70 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
-
+
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13083,42 +13676,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -13126,8 +13719,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -13208,6 +13801,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.
@@ -13258,11 +13852,6 @@ The saves will not be recoverable.
Cannot Convert Memory CardCannot Convert Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x larger as a standard Memory Card. May have some compatibility issues.
- MemoryCardCreateDialog
@@ -13388,103 +13977,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console PortsConsole Ports
-
+ Memory CardsMemory Cards
-
+ Folder:Folder:
-
+ Browse...Browse...
-
+ Open...Open...
-
+ ResetReset
-
+ NameName
-
+ TypeType
-
+ FormattedFormatted
-
+ Last ModifiedLast Modified
-
+ RefreshRefresh
-
+
+ CreateCreate
-
+ DuplicateDuplicate
-
+ RenameRename
-
+ ConvertConvert
-
+ DeleteDelete
-
+ SettingsSettings
-
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ Auto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save states
@@ -13654,58 +14244,58 @@ This action cannot be reversed, and you will lose any saves on the card.Memory
-
+ Copy AddressCopy Address
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to addressGo to address
-
+ Show as 1 byteShow as 1 byte
-
+ Show as 2 bytesShow as 2 bytes
-
+ Show as 4 bytesShow as 4 bytes
-
+ Show as 8 bytesShow as 8 bytes
-
+ Copy ByteCopy Byte
-
+ Copy SegmentCopy Segment
-
+ Copy CharacterCopy Character
-
+ PastePaste
@@ -13755,10 +14345,15 @@ This action cannot be reversed, and you will lose any saves on the card.Enter Author Name
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
+
+
+ Select a File
+ Select a File
+ Pad
@@ -13954,6 +14549,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13970,14 +14575,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
-
- Analog light is now on for port {} / slot {}
- Analog light is now on for port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Analog light is now off for port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}
@@ -14024,13 +14629,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2
DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Strum Up
@@ -14101,40 +14699,63 @@ Leaving the original controller type connected, but this may cause issues.Guitar
Guitar
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.
-
+ {} GameDB patches{} GameDB patches
-
+ {}{} game patches{}{} game patches
-
+ {}{} cheat patches{}{} cheat patches
-
+ {} are active.{} are active.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObject
@@ -14152,13 +14773,13 @@ The URL was: %1
The URL was: %1
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -14363,7 +14984,6 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
-
@@ -14413,222 +15033,243 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Use Global Setting [Enabled]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Use Global Setting [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ Use Global Setting [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsPCSX2 Settings
-
+ Restore DefaultsRestore Defaults
-
+ Copy Global SettingsCopy Global Settings
-
+ Clear SettingsClear Settings
-
+ CloseClose
-
-
- Summary
- Summary
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
+
+
+ Summary
+ Summary
+
+
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
+ EmulationEmulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
+ AudioAudio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
+ Memory CardsMemory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
+ Network & HDDNetwork & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
-
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14641,12 +15282,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14659,33 +15300,15 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Use Global Setting [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Use Global Setting [Disabled]
-
-
-
-
- Use Global Setting [%1]
- Use Global Setting [%1]
- SetupWizardDialog
@@ -14771,8 +15394,8 @@ Do you want to continue?
- Open in Explorer...
- Open in Explorer...
+ Open BIOS Folder...
+ Open BIOS Folder...
@@ -15039,97 +15662,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.READY
-
+ WAITRefers to a Thread State in the Debugger.WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.NONE
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SLEEP
-
+ DELAYRefers to a Thread Wait State in the Debugger.DELAY
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15335,6 +15958,11 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the crosshair image set above.Scales the crosshair image set above.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15366,6 +15994,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15381,6 +16015,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15401,6 +16041,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the width of the simulated screen.Sets the width of the simulated screen.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15456,6 +16102,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.Specifies the latency to the host input device.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15656,6 +16311,26 @@ Scanning recursively takes more time, but will identify files in subdirectories.
YY
+
+
+ Off
+ Off
+
+
+
+ Low
+ Low
+
+
+
+ Medium
+ Medium
+
+
+
+ High
+ High
+ Steering Smoothing
@@ -15666,6 +16341,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16165,117 +16846,117 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_DrivingForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ D-PadD-Pad
-
+ DownDown
-
+ LeftLeft
-
+ UpUp
-
+ RightRight
-
+ L1L1
-
+ L2L2
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ SelectSelect
-
+ StartStart
-
+ Face ButtonsFace Buttons
-
+ CircleCircle
-
+ CrossCross
-
+ TriangleTriangle
-
+ SquareSquare
-
+ R1R1
-
+ R2R2
-
+ AcceleratorAccelerator
@@ -16283,67 +16964,67 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GTForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ Left PaddleLeft Paddle
-
+ Right PaddleRight Paddle
-
+ YY
-
+ BB
-
+ AcceleratorAccelerator
@@ -16351,71 +17032,71 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GunCon2
-
+ ButtonsButtons
-
+ AA
-
+ CC
-
+ StartStart
-
+ SelectSelect
-
+ BB
-
+ D-PadD-Pad
-
-
+
+ DownDown
-
-
+
+ LeftLeft
-
-
+
+ UpUp
-
-
+
+ RightRight
-
+ Pointer SetupPointer Setup
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16424,29 +17105,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative Aiming
-
-
+
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ Calibration shot is required to pass the setup screen in some games.Calibration shot is required to pass the setup screen in some games.
@@ -16454,27 +17135,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-
+ Device TypeDevice Type
-
+ BindingsBindings
-
+ SettingsSettings
-
+ Automatic MappingAutomatic Mapping
-
+ Clear MappingClear Mapping
@@ -16512,32 +17193,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16554,197 +17235,217 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
+
+ Resuming state
+ Resuming state
+
+
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
+
+
+ Loading state
+ Loading state
+
+
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Saving state to slot {}...Saving state to slot {}...
-
+
+ Frame advancing
+ Frame advancing
+
+
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Failed to open new disc image '{}'. Reverting to old image.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
-
- Failed to switch back to old disc image. Removing disc.
- Failed to switch back to old disc image. Removing disc.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts b/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts
index b2abe71d1f7d3..f946d22732818 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_hr-HR.ts
@@ -6,7 +6,7 @@
About PCSX2
- O PCSX2
+ O PCSX2-u
@@ -27,12 +27,12 @@
Website
- Webstranica
+ Web stranicaSupport Forums
- Forum za podršku
+ Forumi za podršku
@@ -80,32 +80,38 @@
Priprema...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>Vaš RetroAchievements token prijave više ne vrijedi.</strong>Morate ponovo unijeti svoje podatke da bi postignuća bila praćena.Vaša lozinka neće biti spremljena u PCSX2, token pristupa će biti generiran i korišten umjesto nje.
-
+ &Login&Prijava
-
+ Logging in...Prijavljivanje...
-
+ Login ErrorPogreška prijave
-
- Login failed. Please check your username and password, and try again.
- Prijava neuspješna. Molimo provjerite korisničko ime i zaporku i pokušajte ponovno.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
-
+ Login failed.Prijava neuspješna.
@@ -113,268 +119,500 @@
AchievementSettingsWidget
-
- Global Settings
- Globalne Postavke
-
-
-
-
+
+ Enable AchievementsOmogući Postignuća
-
-
- Show Challenge Indicators
- Pokaži Pokazatelje Izazova
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Omogući bogatu prisutnost RA'a
-
-
-
-
+
+ Enable Hardcore Mode
- Omogući Hradcore Mode
+ Omogući hardcore način
-
-
- Enable Leaderboards
- Omogući Ploče s rezultatima
-
-
-
+ Test Unofficial AchievementsTestirajte Neslužbena Postignuća
-
-
- Enable Test Mode
- Omogući Mod Testiranja
-
-
-
-
+
+ Enable Sound EffectsOmogući Zvučne Efekte
-
+ NotificationsObavijesti
-
-
- Show Notifications
- Prikaži Obavijesti
-
-
-
- Duration
- Trajanje
-
-
-
-
-
-
+
+ 5 seconds5 sekundi
-
+ AccountRačun
-
-
+
+ Login...Prijava...
-
+ View Profile...Pogledaj Profil...
-
- Game Info
- Informacije o Igri
+
+ Settings
+ Postavke
-
- <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
- <html><head/><body><p align="justify">PCSX2 koristi RetroAchievements kao bazu podataka postignuća i za praćenje napretka. Da biste koristili postignuća, prijavite se za račun na <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Da biste vidjeli popis postignuća u igri, pritisnite tipku za <span style=" font-weight:600;"> Otvori Izbornik Pauze </span> i izaberite <span style=" font-weight:600;">Postignuća</span> sa izbornika.</p></body></html>
+
+
+ Enable Spectator Mode
+ Omogući Mod Promatranja
-
- seconds
- sekundi
+
+
+ Enable Encore Mode
+ Omogući Mod Bis
+
+
+
+
+ Show Achievement Notifications
+ Pokaži Obavjest Postignuća
+
+ Show Leaderboard Notifications
+ Pokaži Obavjest Ljestvice
+
+
+
-
-
-
- Unchecked
- Odznači
+ Enable In-Game Overlays
+ Omogući Prekrivanja U-Igri
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- Kada je omogućeno i prijavljen, PCSX2 će tražiti postignuća u učitavanju igre.
+
+ Username:
+Login token generated at:
+ Korisničko Ime:
+Prijavni token generiran na:
+
+ Game Info
+ Informacije o Igri
+
+
+
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
+ <html><head/><body><p align="justify">PCSX2 koristi RetroAchievements kao bazu podataka postignuća i za praćenje napretka. Da biste koristili postignuća, prijavite se za račun na <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Da biste vidjeli popis postignuća u igri, pritisnite tipku za <span style=" font-weight:600;"> Otvori Izbornik Pauze </span> i izaberite <span style=" font-weight:600;">Postignuća</span> sa izbornika.</p></body></html>
+
+
+
+
+
+
+ Unchecked
+ Neprovjereno
+
+
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Kada je omogućen, PCSX2 će pretpostaviti da su sva postignuća zaključana i neće slati serveru obavijesti o otključavanju poslužitelju.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.Kada je omogućen, PCSX2 će navesti postignuća iz neslužbenih setova. Imajte na umu da retroAchievements ne prati ova postignuća, pa se svaki put otključavaju.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- Kada je omogućeno, podaci o bogatoj prisutnosti prikupljat će se i slati na poslužitelje RetroAchievements gdje su podržani.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Mode " Izazova " za postignuća, uključujući praćenje ploče s najboljim rezultatima. Onemogućuje funkcije spremanja stanja, varanja i usporavanja.
-
-
-
-
+
+
+
+ Checked
- Provjeren
-
-
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Omogućuje praćenje i slanje ploča s najboljim rezultatima u podržanim igrama. Ako su ploče s najboljim rezultatima onemogućene, i dalje ćete moći pregledavati ploču s rezultatima i rezultate, ali rezultati se neće prenositi.
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Prikazuje skočne poruke o događajima kao što su otključavanje postignućima i slanje ploča s rezultatima.
+ Provjereno
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Reproducira zvučne efekte za događaje kao što su otključavanje postignuća i slanje ploča s rezultatima.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Prikazuje ikone u dolje-densom kutu ekrana kada je postignuće izazova/temeljnog postignuća aktivno.
-
-
-
- Notification Duration
- Trajanje obavijesti
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ Kada je omogućn i prijavljen, PCSX2 će skenirati postignuća pri pokretanju.
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Prikazuje skočne poruke na događajima poput otključavanje postignuća i završavanje igre.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- Trajanje, u sekundama, kako dugo će skočna obavijest postignuća ostati na ekranu.
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Prikazuje skočne poruke pri počinjanju, slanju, ili neuspjehu u izazovu ljestvice.
-
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ Kad omogućeno, svaka sesija će se ponašati kao da ni jedno postignuće nije otključano.
+
+
+ Reset SystemResetiraj Sistem
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore način rada neće biti omogućen dok se sustav ne resetira. Želite li sada resetirati sustav?
+
+
+
+ %n seconds
+
+ %n sekunda
+ %n sekundi
+ %n sekunde
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Korisničko Ime: %1
Token za prijavu generiran na %2.
-
+ LogoutOdjava
-
+ Not Logged In.Niste prijavljeni.
-
-
- %1 seconds
- %1 sekundi
- Achievements
-
+ Hardcore mode will be enabled on system reset.Tvrdokorni način će biti dopušten na resetiranju sustava.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.{0} se ne može napraviti kada je tvrdokorni način aktivan. Želite li otpustiti tvrdokorni način? {0} će se prekinuti ako izaberete Ne.
-
+ Hardcore mode is now enabled.Tvrdokorni način je sada dopušten.
-
+
+ {} (Hardcore Mode)
+ {} (Hardcore Mod)
+
+
+
+ {} (Unofficial)
+ {} (Neslužbeno)
+
+
+
+ Mastered {}
+ Svladao {}
+
+
+
+ Leaderboard attempt started.
+ Pokušaj ljestvice započeo.
+
+
+
+ Leaderboard attempt failed.
+ Pokušaj ljestvice neuspješan.
+
+
+
+ Your Time: {}{}
+ Vaše vrijeme: {}{}
+
+
+
+ Your Score: {}{}
+ Vaš rezultat: {}{}
+
+
+
+ Your Value: {}{}
+ Vaša Vrijednost: {}{}
+
+
+
+ (Submitting)
+ (Slanje)
+
+
+
+ Achievements Disconnected
+ Postignuća Isključena
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ Zahtjev za otključavanje nije mogao biti dovršen. Nastavit ćemo ponovno pokušavati poslati ovaj zahtjev.
+
+
+
+ Achievements Reconnected
+ Postignuća Uključena
+
+
+
+ All pending unlock requests have completed.
+ Svi zahtjevi otključavanja u tjeku su završeni.
+
+
+ Hardcore mode is now disabled.Tvrdokorni način je sada otpušten.
-
+
+ Confirm Hardcore Mode
+ Potvrdi Hardcore Mod
+
+
+
+ Active Challenge Achievements
+ Aktiviraj Postignuća Izazova
+
+
+ (Hardcore Mode) (Hardcore mode)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- Ovojili ste {0} od {1} postignuća i {2} od {3} bodova.
+
+ You have unlocked all achievements and earned {} points!
+ Otključali ste sva postignuća i zaradali {} bodova!
-
- This game has no achievements.
- Ova igra nema postignuća.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ Otključali ste {0} od {1} postignuća, i zaradili {2} od {3} bodova.
+
+
+
+ {0} achievements, {1} points
+ {0} postignuća, {1} bod/ova
+
+
+
+ Your Time: {0} (Best: {1})
+ Vaše Vrijeme: {0} (Najbolje: {1})
-
- Leaderboard submission is enabled.
- Omogućeno je slanje ploče s rezultatima.
+
+ Your Score: {0} (Best: {1})
+ Vaš Rezultat: {0} (Najbolje: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Vaša Vrijednost: {0} (Najbolja: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Pozicija na ljestvici: {1} od {2}
+
+
+
+ Server error in {0}:
+{1}
+ Greška Servera u {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Rezultat: {0} ({1} softcore)
+Nepročitanje Poruke: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ Otključali ste {0} od {1} postignuća, zaradivši {2} od {3} moguća bodova.
+
+
+
+ Unknown
+ Nepoznato
-
+
+ Locked
+ Zaključano
+
+
+
+ Unlocked
+ Otključano
+
+
+
+ Unsupported
+ Nepodržano
+
+
+
+ Unofficial
+ Neslužbeno
+
+
+
+ Recently Unlocked
+ Nedavno otključano
+
+
+
+ Active Challenges
+ Aktivni Izazovi
+
+
+
+ Almost There
+ Skoro gotovo
+
+
+
+ {} points
+ {} bodova
+
+
+
+ {} point
+ {} bod
+
+
+
+ XXX points
+ XXX bodova
+
+
+
+ Unlocked: {}
+ Otključano: {}
+
+
+
+ This game has {} leaderboards.
+ Ova igra ima {} ljestvica.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ Slanje rezultata je ne omogućeno jer je hardcore mod ugašen. Ljestvice su samo za pregled.
+
+
+
+ Show Best
+ Prikaži Najbolje
+
+
+
+ Show Nearby
+ Prikaži Približne
+
+
+
+ Rank
+ Čin
+
+
+
+ Name
+ Ime
+
+
+
+ Time
+ Vrijeme
+
+
+
+ Score
+ Rezultat
+
+
+
+ Value
+ Vrijednost
+
+
+
+ Date Submitted
+ Datuma Slanja
+
+
+
+ Downloading leaderboard data, please wait...
+ Preuzimanje podataka ljestvica, molimo pričekajte...
+
+
+
+
+ Loading...
+ Učitavanje...
+
+
+
+
+ Leaderboard download failed
+ Preuzimanje ljestvica neuspješno
+
+
+
+ This game has no achievements.
+ Ova igra nema postignuća.
+
+
+ Failed to read executable from disc. Achievements disabled.Čitanje izvršne datoteke s diska nije uspjelo. Postignuća onemogućena.
@@ -578,220 +816,220 @@ Token za prijavu generiran na %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Promjena ovih opcija može uzrokovati da igre postanu nefunkcionalne. Izmijenite na vlastitu odgovornost, PCSX2 tim neće pružiti podršku za konfiguracije s promijenjenim postavkama.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.Način zaokruživanja:
-
-
-
+
+
+ NearestNajbliže
-
-
-
+
+
+ NegativeNegativno
-
-
-
+
+
+ PositivePozitivno
-
-
-
+
+
+ Chop / Zero (Default)Usitnjavanje / Nula (Zadano)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Način stezanja:
-
-
+
+ NoneNijedan
-
-
-
+
+
+ Normal (Default)Normalno (Zadano)
-
+ NoneClampModeNijedan
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Ekstra + znak očuvanja
-
+ FullPotpuni
-
+ Wait Loop DetectionPričekaj otkrivanje petlje
-
-
+
+ Enable RecompilerOmogući Rekompilator
-
+ Enable Fast Memory AccessDopusti brzi pristup memoriji
-
+ Enable Cache (Slow)Dopusti predmemoriju (sporo)
-
+ INTC Spin DetectionINTC Detekcija Okretaja
-
+ Pause On TLB MissPauziraj na TLB Miss
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vektorske Jedinice (VU)
-
+ VU1 Rounding Mode:Način Zaokruživanja VU1:
-
+ mVU Flag HackmVU Flag Hack
-
+ Enable VU1 RecompilerOmogući Rekompilator za VU1
-
+ Enable VU0 Recompiler (Micro Mode)Omogući Rekompilator za VU0 (Mikro način rada)
-
-
+
+ ExtraDodatno
-
+ VU0 Clamping Mode:Način stezanja VU0:
-
+ VU0 Rounding Mode:Način zaokruživanja VU0:
-
+ VU1 Clamping Mode:Način stezanja VU1:
-
+ I/O Processor (IOP, MIPS-I)I/O Procesor (IOP, MIPS-I)
-
+ Game SettingsPostavke igre
-
+ Enable Game FixesDopusti popravke igara
-
+ Enable Compatibility PatchesDopusti zakrpe kompatibilnosti
-
+ Frame Rate ControlUpravljanje brzinom sličica po sekundi
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz
-
+ PAL Frame Rate:PAL sličice po sekundi:
-
+ NTSC Frame Rate:NTSC sličice po sekundi:
-
+ PINE SettingsPostavke PINE-a
-
+ Slot:Utor:
-
+ EnableDopusti
@@ -799,182 +1037,186 @@ Token za prijavu generiran na %2.
AudioSettingsWidget
-
+ Timestretch SettingsPostavke razduživanja vremena
-
+ Sequence Length:Duljina Sekvence:
-
+ 3030
-
+ Seekwindow Size:Veličina prozora traženja:
-
+ 2020
-
+ Overlap:Preklapanje:
-
+ 1010
-
+ Restore DefaultsVrati na Zadano
-
+ VolumeGlasnoća
-
+ 100%100%
-
+ Mixing SettingsPostavke mješanja
-
+ Synchronization:Sinkronizacija:
-
+ TimeStretch (Recommended)Razduživanje vremena (preporučeno)
-
+ Async Mix (Breaks some games!)Async mješavina (Razbija neke igre!)
-
+ None (Audio can skip.)Ništa (Zvuk se može preskočiti.)
-
+ Expansion:Proširenje:
-
+ Stereo (None, Default)Stereo (ništa, zadano)
-
+ Quadraphonic
- Quadraphonic
+ Ključ: ZvučnePostavkeNaprave['Kvadrofoni']
+ZvučnePstavkeNaprave../Postavke/ZvučnePostavkeNaprave. ui: 322
+Datoteka: pcsx2-qt_hr. ts
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Razina ProLogic-a:
-
+ None (Default)Ništa (zadano)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Dekodiranje ProLogic-a (osnovno)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.Dekodiranje ProLogic-a II (gigaherz)
-
+ Target Latency:Ciljana Latencija:
-
+ 60 ms60 ms
-
+ Output SettingsPostavke izlaza
-
+ Output Module:Modula izlaza:
-
+ Output Latency:Izlazna latencija:
-
+ 20 ms20 ms
-
+ MinimalMinimalno
-
+ Output Backend:
- Output Backend:
+ Ključ: ZvučnePostavkeNaprave['Izlazna pozadina:']
+ZvučnePstavkeNaprave../Postavke/ZvučnePostavkeNaprave. ui: 472
+Datoteka: pcsx2-qt_hr. ts:
-
+ Maximum Latency:Maksimalna Latencija:
-
+ Output Device:Uređaj izlaza:
@@ -1027,7 +1269,9 @@ Token za prijavu generiran na %2.
Output Backend
- Output Backend
+ Ključ: ZvučnePostavkeNaprave['Izlazna pozadina:']
+ZvučnePstavkeNaprave../Postavke/ZvučnePostavkeNaprave. cpp: 113
+Datoteka: pcsx2-qt_hr. ts
@@ -1102,7 +1346,9 @@ Token za prijavu generiran na %2.
Pre-applies a volume modifier to the game's audio output before forwarding it to your computer.
- Pre-applies a volume modifier to the game's audio output before forwarding it to your computer.
+ Ključ: ZvučnePostavkeNaprave['Prethodno postavi glasovni modifikator u igri's zvukovni izlaz prije prosljeđivanja na vaš kompjuter
+ZvučnePstavkeNaprave../Postavke/ZvučnePostavkeNaprave.cpp:134
+Datoteka: pcsx2-qt_hr. ts.
@@ -1162,17 +1408,22 @@ Token za prijavu generiran na %2.
Nova verzija:
-
+
+ Download Size:
+ Veličina preuzimanja:
+
+
+ Download and Install...Preuzmi i instaliraj...
-
+ Skip This UpdatePreskoči ovo ažuriranje
-
+ Remind Me LaterPodsjeti me kasnije
@@ -1182,19 +1433,19 @@ Token za prijavu generiran na %2.
Greška ažuriratelja
-
+ <h2>Changes:</h2><h2>Promjene:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
- <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
+ <h2>Upozorenje Sacuvane Pozicije</h2><p>instaliranje ovog ažuriranja će učiniti vaše sačuvane pozicije <b>nekompatibilnima</b>.Molimo osigurajte da ste sačuvali vaše igre na Memorijsku Karticu prije instaliranja ovog ažuriranja ili će te izgubiti napredak.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
- <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
+ <h2>Postavke Upozorenje</h2><p>Instaliranjem ovog ažuriranja će resetirati vaš programski oblik. Molimo zabilježite da ćete morati ponovno configurirati vaše postavke nakon ovog ažuriranja</p>
@@ -1204,7 +1455,8 @@ Token za prijavu generiran na %2.
<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
- <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
+ <h1>UPOZORENJE</h1><p style='font-size:12pt;'>;instaliranje ovog ažuriranja će učiniti vaše <b> sačuvane pozicije ne upotreblivimae</b>, <i>budite sigurni da savučate bilo koji napredak na vaše memory kartice prije postupka
+</i>.</p><p> Želite li nastaviti?</p>
@@ -1233,6 +1485,11 @@ Token za prijavu generiran na %2.
+ Download Size: %1 MB
+ Veličina Preuzimanja: %1 MB
+
+
+ Loading...Učitavanje...
@@ -1240,66 +1497,66 @@ Token za prijavu generiran na %2.
BIOSSettingsWidget
-
+ BIOS DirectoryBIOS Direktorij
-
+ PCSX2 will search for BIOS images in this directory.PCSX2 će tražiti BIOS slike u ovom direktoriju.
-
+ Browse...Pregledaj...
-
+ ResetPonovno postavi
-
+ BIOS SelectionOdabir BIOS-a
-
- Open in Explorer...
- Otvori u pregledaču...
+
+ Open BIOS Folder...
+ Otvori BIOS Mapu...
-
+ Refresh ListOsvježi listu
-
+ FilenameNaziv datoteke
-
+ VersionVerzija
-
+ Options and PatchesPostavke i zakrpe
-
+ Fast BootBrzo pokretanje
-
+ Fast Forward Boot
- Fast Forward Boot
+ Pokretanje Brzo Unaprijed
@@ -1309,7 +1566,7 @@ Token za prijavu generiran na %2.
Patches the BIOS to skip the console's boot animation.
- Patches the BIOS to skip the console's boot animation.
+ Zakrpljava BIOS kako bih konzola 's započela animaciju.
@@ -1319,7 +1576,7 @@ Token za prijavu generiran na %2.
Removes emulation speed throttle until the game starts to reduce startup time.
- Removes emulation speed throttle until the game starts to reduce startup time.
+ Miče emulacijsku brzinsku prigušnicu dok igra počne smanjivati vrijeme za početi igru.
@@ -1413,7 +1670,7 @@ Token za prijavu generiran na %2.
Invalid condition "%1"
- Invalid condition "%1"
+ Nevažeće stanje "%1"
@@ -1424,91 +1681,84 @@ Token za prijavu generiran na %2.
BreakpointModel
-
+ ExecuteIzvrši
-
- No Condition
- Nema stanja
-
-
-
-
+
+ ----
-
-
+ EnabledDopušteno
-
-
+ DisabledOtpušteno
-
+ ReadČitaj
-
+ Write(C)(C) = changes, as in "look for changes".Piši(C)
-
+ WritePiši
-
+ TYPEWarning: limited space available. Abbreviate if needed.VRSTA
-
+ OFFSETWarning: limited space available. Abbreviate if needed.ISTUP
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.VELIČINA / ETIKETA
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.UPUTA
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.UVJET
-
+ HITSWarning: limited space available. Abbreviate if needed.
- HITS
+ HITS
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- OMOGUĆENO
+ X
@@ -1519,9 +1769,9 @@ Token za prijavu generiran na %2.
Lokacija diska s igrom je na prijenosnom disku, mogu se pojaviti problemi s performansama poput podrhtavanja i zamrzavanja.
-
+ Saving CDVD block dump to '{}'.
- Saving CDVD block dump to '{}'.
+ ČUvanje CDVD da se blokira istovarenje do '{}'.
@@ -1555,32 +1805,32 @@ Token za prijavu generiran na %2.
ControllerBindingWidget
-
+ Virtual Controller TypeVrsta virtualnog kontrolera
-
+ BindingsMapiranja
-
+ SettingsPostavke
-
+ MacrosMakronaredbe
-
+ Automatic MappingAutomatsko Mapiranje
-
+ Clear MappingIzbriši Mapiranje
@@ -1620,146 +1870,146 @@ Token za prijavu generiran na %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Gumbi za kretanje
-
-
-
+
+
+ DownDolje
-
-
-
+
+
+ LeftLijevo
-
-
-
+
+
+ UpGore
-
-
-
+
+
+ RightDesno
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Lijeva palica
-
+ Large MotorVeliki motor
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Akcijski gumbi
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Križ
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Kvadrat
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Trokut
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Krug
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Desni analog
-
+ Small MotorMali motor
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierModifikator pritiska
-
+ AnalogAnalog
@@ -1767,77 +2017,72 @@ Token za prijavu generiran na %2.
ControllerBindingWidget_Guitar
-
- Form
- Obrazac
-
-
-
+ YellowŽuto
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonPritisniGumb
-
+ StartPočetak
-
+ RedCrveno
-
+ GreenZeleno
-
+ OrangeNarančasto
-
+ SelectOdaberi
-
+ Strum Up
- Strum Up
+ Drndanje gore
-
+ Strum Down
- Strum Down
+ Drndanje dolje
-
+ BluePlava
-
+ Whammy Bar
- Whammy Bar
+ Udarna Šipka
-
+ TiltNagib
@@ -1863,123 +2108,133 @@ Token za prijavu generiran na %2.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL izvor ulaza
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL ulazni izvor podržava većinu kontrolera i daje dodatnu funkcionalnost za DualShock 4 / DualSense kontrolere u načinu Bluetooth-a (vibracija / kontroliranje LED-a).
-
+ Enable SDL Input SourceDopusti SDL izvor ulaza
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense poboljšani način
-
+ XInput SourceIzvor XInput
-
+ Enable XInput Input SourceDopusti XInput izvor ulaza
-
+ DInput SourceIzvor DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
- The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
+ DInput izvor pruža pomoć za starije kontrolere koji ne podržavaju XInput. Pristupanje takvim controlerima pomoću SDL je preporučeno, ali DirectInput se može koristit u slučaju da SDL nije podržan.
-
+ Enable DInput Input Source
- Enable DInput Input Source
+ Koristi DInput kao ulazni izvor
+
+
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
-
+ Profile SettingsPostavke Profila
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
- When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
+ Kada je opcija uključena, prečac može biti postavljen u ovome ulaznom profilu, i biti će korišten umjesto globalnih prečaca. Po zadanome, prečaci su uvijek podjeljeni s drugim profilima.
-
+ Use Per-Profile Hotkeys
- Use Per-Profile Hotkeys
+ Koristi Zasebne Profilne prečice
-
-
+
+ Controller LED SettingsPostavke LED Kontrolera
-
+ Enable SDL Raw Input
- Enable SDL Raw Input
+ Uključi SDL Raw ulaz
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
- The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
+ XInput izvor pruža podršku za Xbox 360 / Xbox One / Xbox Series kontrolere, i za treće strane kontrolere koji izvršava XInput protokol.
-
+ Controller Multitap
- Controller Multitap
+ Kontroler mnogododir
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
- The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
+ Mnogodobir se uključuje do 8 kontrolera spojenih na konzolu. Svaki mnogododir pruža 4 utičnice. Mnogododir nije podržan od svih igara.
-
+ Multitap on Console Port 1
- Multitap on Console Port 1
+ Mnogododir na konsolskoj utičnici 1
-
+ Multitap on Console Port 2
- Multitap on Console Port 2
+ Mnogododir na konsolskoj utičnici 2
-
+ Mouse/Pointer SourceIzvor Miša/Pokazivača
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 omogućuje korištenje miša za simulaciju kretanja analogne palice.
-
+ Settings...Postavke...
-
+ Enable Mouse MappingOmogući Mapiranje Miša
-
+ Detected DevicesPronađeni Uređaji
@@ -2015,58 +2270,58 @@ Token za prijavu generiran na %2.
ControllerMacroEditWidget
-
+ Binds/ButtonsMapiranja/Gumbi
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Odaberite gumbe koje želite pokrenuti ovom makronaredbom. Svi gumbi se aktiviraju istovremeno.
-
+ PressurePritisak
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.Za gumbe koji su osjetljivi na pritisak, ovaj klizač kontrolira koliko će sile biti simulirano kada je makronaredba aktivna.
-
-
+
+ 100%100%
-
+ TriggerOkidač
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Odaberite okidač za aktiviranje ove makronaredbe. To može biti jedan gumb ili kombinacija gumba (akord). Pritisnite Shift i kliknite za više okidača.
-
+ Deadzone:Mrtva Zona:
-
+ FrequencyFrekvencija
-
+ Macro will toggle every N frames.Makronaredba će se uključiti svakih N okvira.
-
+ Set...Postavi...
@@ -2107,7 +2362,7 @@ Token za prijavu generiran na %2.
Controller Port %1 Macros
- Controller Port %1 Macros
+ Kontrolna utičnica %1 makro
@@ -2117,7 +2372,7 @@ Token za prijavu generiran na %2.
Macro 1
Not Configured/Buttons configured
- Macro %1
+ Makro %1
%2
@@ -2150,7 +2405,7 @@ Not Configured/Buttons configured
<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>
- <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Postavke za Mapiranje Miša</span><br/>Ove postavke fino podesite kada mapirate miš na oponašani kontroler</p></body></html>
@@ -2169,46 +2424,46 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller Settings
- Postavke PCSX2 Kontrolera
+ PCSX2 Controller Settings
-
+ Editing Profile:
- Uređuje Profil:
+ Editing Profile:
-
+ New Profile
- Novi Profil
+ New Profile
-
+ Load Profile
- Učitaj Profil
+ Load Profile
-
+ Delete Profile
- Izbriši Profil
+ Delete Profile
-
-
+
+ Restore Defaults
- Vrati na Zadano
+ Restore Defaults
-
-
+
+ Create Input Profile
- Izradi Ulazni Profil
+ Create Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2219,35 +2474,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ Error
- Pogreška
+ Error
-
+ A profile with the name '%1' already exists.
- Profil sa imenom '%1' već postoji.
+ A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input Profile
- Učitaj Ulazni Profil
+ Load Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2260,12 +2515,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input Profile
- Izbriši Ulazni Profil
+ Delete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2274,12 +2529,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2292,13 +2547,13 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global Settings
- Globalne Postavke
+ Global Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2561,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,26 +2570,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB Port %1
%2
-
+ Hotkeys
- Prečaci
+ Hotkeys
-
+ Shared"Shared" refers here to the shared input profile.
- Zajedničko
+ Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -2369,7 +2624,7 @@ You cannot undo this action.
Waiting to start...
- Waiting to start...
+ Čekanje na početak...
@@ -2406,204 +2661,242 @@ You cannot undo this action.
Funkcije
-
+
+ Module
+ Module
+
+
+
+ Version
+ Version
+
+
+
+ Count
+ Count
+
+
+ RefreshOsvježi
-
+ Filter
- Filter
+ Filtar
-
+ Memory SearchPretraga Memorije
-
+ EndKraj
-
+ ValueVrijednost
-
+ StartZapočni
-
+ TypeVrsta
-
+ 1 Byte (8 bits)1 Bajt (8 bitova)
-
+ 2 Bytes (16 bits)2 Bajta (16 bitova)
-
+ 4 Bytes (32 bits)4 Bajta (32 bitova)
-
+ 8 Bytes (64 bits)8 Bajta (64 bitova)
-
+ FloatFloat
-
+ DoubleDouble
-
+ StringString
-
+ Array of byteArray of byte
-
+ HexHex
-
+ SearchPretraži
-
+ MemoryMemorija
-
+ BreakpointsBreakpoints
-
+ ThreadsThreads
-
+ Active Call StackActive Call Stack
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
+ NewNovo
-
+ EditUredi
-
-
-
+
+
+ CopyKopiraj
-
+ DeleteIzbriši
-
+
+
+
+ Copy all as CSV
+ Copy all as CSV
+
+
+
+ Paste from CSV
+ Paste from CSV
+
+
+ Thread List Context MenuThread List Context Menu
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
+
+ Copy Function NameKopiraj Ime Funkcije
-
+
+ Copy Function AddressKopriaj Adresu Funkcije
-
+
+ Go to in DisassemblyGo to in Disassembly
-
+
+ Go to in Memory ViewGo to in Memory View
-
+
+
+ Module Tree
+ Module Tree
+
+
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressNevažeća početna adresa
-
+ Invalid end addressNevažeća završna adresa
-
+ Start address can't be equal to or greater than the end addressPočetna adresa nemože biti jednaka ili veća od završne adrese
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -2623,196 +2916,191 @@ You cannot undo this action.
OK
- OK
+ OKCancel
- Cancel
+ OtkažiSelected
- Selected
+ OdabranoName
- Name
+ ImeUrl
- Url
+ UrlAddress
- Address
+ AdresaEnabled
- Enabled
+ OmogućenoDEV9SettingsWidget
-
+ Ethernet
- Ethernet
+ Ethernet
-
+ Ethernet Device:Ethernet Device:
-
+ Ethernet Device Type:Ethernet Device Type:
-
+ Intercept DHCPIntercept DHCPEnabled
- Enabled
+ Omogućeno
-
+ EnabledInterceptDHCP
- Enabled
+ Omogućeno
-
+ Subnet Mask:Subnet Mask:
-
+ Gateway Address:Gateway Address:
-
-
+
+ Auto
- Auto
+ Automatski
-
+ Intercept DHCP:Intercept DHCP:
-
+ PS2 Address:
- PS2 Address:
+ PS2 adresa:
-
+ DNS1 Address:
- DNS1 Address:
+ DNS1 adresa:
-
+ DNS2 Address:
- DNS2 Address:
+ DNS2 adresa:
-
+ Internal DNSInternal DNS
-
+ Add
- Add
+ Dodaj
-
+ Delete
- Delete
+ Izbriši
-
+ Export
- Export
+ Izvezi
-
+ Import
- Import
+ Uvezi
-
+ Per game
- Per game
+ Po igri
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
-
+ EnabledInternalDNSTableEnabled
-
+ Hard Disk Drive
- Hard Disk Drive
+ Tvrdi disk
-
+ HDD File:HDD File:
-
+ 40
- 40
+ 40
-
+ 120
- 120
+ 120
-
+ HDD Size (GiB):HDD Size (GiB):
-
+ EnabledHDDEnabled
-
+ Browse
- Browse
+ Pretraži
-
+ Create ImageCreate Image
-
-
-
-
- PCAP Bridged
@@ -2845,19 +3133,19 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Use Global Setting [%1]Name
- Name
+ ImeUrl
- Url
+ URL
@@ -2865,78 +3153,78 @@ You cannot undo this action.
Address
-
-
+
+ Hosts FileHosts File
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsDNS Hosts
-
+ Exported SuccessfullyExported Successfully
-
+ Failed to open fileFailed to open file
-
+ No Hosts in fileNo Hosts in file
-
+ Imported Successfully
- Imported Successfully
+ Uspješno uvezeno
-
-
+
+ Per Game Host listPer Game Host list
-
+ Copy global settings?Copy global settings?
-
+ Delete per game host list?Delete per game host list?
-
+ HDD Image FileHDD Image File
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?Overwrite File?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2945,22 +3233,22 @@ Do you want to overwrite?
Do you want to overwrite?
-
+ HDD CreatorHDD Creator
-
+ HDD image createdHDD image created
-
+ Use GlobalUse Global
-
+ OverrideOverride
@@ -2968,71 +3256,71 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GSGS
-
+ Draw DumpingDraw Dumping
-
+ Dump GS DrawsDump GS Draws
-
+ Save RTSave RT
-
+ Save FrameSave Frame
-
+ Save TextureSave Texture
-
+ Save DepthSave Depth
-
+ Start Draw Number:Start Draw Number:
-
+ Draw Dump Count:Draw Dump Count:
-
+ Hardware Dump Directory:Hardware Dump Directory:
-
+ Software Dump Directory:Software Dump Directory:
-
-
+
+ Browse...Browse...
-
-
+
+ Open...
- Open...
+ Otvori...
@@ -3043,31 +3331,55 @@ Do you want to overwrite?
PCSX2 Debugger
-
-
-
+
+ Run
- Run
+ Pokreni
-
+ Step IntoStep Into
-
+
+ F11
+ F11
+
+
+ Step OverStep Over
-
+
+ F10
+ F10
+
+
+ Step OutStep Out
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ Always On Top
+
+
+
+ Show this window on top
+ Show this window on top
+
+
+ Pause
- Pause
+ Pauza
@@ -3078,149 +3390,174 @@ Do you want to overwrite?
Disassembly
-
+ Copy Address
- Copy Address
+ Kopiraj Adresu
-
+ Copy Instruction HexCopy Instruction Hex
-
+ Copy Instruction TextCopy Instruction Text
-
+ Assemble new Instruction(s)Assemble new Instruction(s)
-
+ NOP Instruction(s)NOP Instruction(s)
-
+ Run to CursorRun to Cursor
-
+ Jump to CursorJump to Cursor
-
+ Toggle BreakpointToggle Breakpoint
-
+ Follow BranchFollow Branch
-
+ Go to AddressGo to Address
-
+ Go to in Memory ViewGo to in Memory View
-
-
+
+ Add Function
- Add Function
+ Dodaj Funkciju
-
-
+
+ Rename Function
- Rename Function
+ Preimenuj Funkciju
-
+ Remove Function
- Remove Function
+ Ukloni Funkciju
-
-
+
+ Assemble ErrorAssemble Error
-
+ Unable to change assembly while core is runningUnable to change assembly while core is running
-
+ Assemble InstructionAssemble Instruction
-
+ Go to addressGo to address
-
+ Go to address errorGo to address error
-
+ Invalid address
- Invalid address
+ Neispravna adresa
-
+ Add Function ErrorAdd Function Error
-
+ A function entry point already exists here. Consider renaming instead.A function entry point already exists here. Consider renaming instead.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameFunction will be (0x%1) instructions long.
Enter function name
-
+ Function nameFunction name
-
-
+
+ Rename Function ErrorRename Function Error
-
+ Function name cannot be nothing.Function name cannot be nothing.
-
+ No function / symbol is currently selected.No function / symbol is currently selected.
-
+
+ Restore Function Error
+ Restore Function Error
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ Restore Instruction(s)
+
+
+
+ Restore Function
+ Restore Function
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS%1 NOT VALID ADDRESS
@@ -3228,67 +3565,62 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
-
+ Add Game Directory...Add Game Directory...
-
+ Scan For New Games
- Scan For New Games
+ Skeniraj Za Nove IgreEmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
-
-
- %n points
-
- %n points
- %n points
- %n points
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
@@ -3296,192 +3628,192 @@ Achievements: %5 (%6)
EmulationSettingsWidget
-
+ Speed Control
- Speed Control
+ Kontrola brzine
-
+ Normal Speed:
- Normal Speed:
+ Normalna Brzina:
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ System Settings
- System Settings
+ Postavke sustava
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Slow-Motion Speed:Slow-Motion Speed:
-
+ Fast-Forward Speed:Fast-Forward Speed:
-
+ Enable Multithreaded VU1 (MTVU)Enable Multithreaded VU1 (MTVU)
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ EE Cycle Skipping:EE Cycle Skipping:
-
-
+
+ Disabled
- Disabled
+ Onemogućeno
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ EE Cycle Rate:EE Cycle Rate:
-
+ 50% (Underclock)50% (Underclock)
-
+ 60% (Underclock)60% (Underclock)
-
+ 75% (Underclock)75% (Underclock)
-
+ 100% (Normal Speed)100% (Normal Speed)
-
+ 130% (Overclock)130% (Overclock)
-
+ 180% (Overclock)180% (Overclock)
-
+ 300% (Overclock)300% (Overclock)
-
+ Affinity Control:Affinity Control:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Latency Control
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. frames
-
+ Maximum Frame Latency:Maximum Frame Latency:
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
@@ -3494,7 +3826,7 @@ Achievements: %5 (%6)
Normal Speed
- Normal Speed
+ Normalna Brzina
@@ -3505,7 +3837,7 @@ Achievements: %5 (%6)
User Preference
- User Preference
+ Korisnički Definirano
@@ -3569,12 +3901,22 @@ Achievements: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Allows games and homebrew to access files / folders directly on the host computer.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3638,45 +3980,40 @@ Achievements: %5 (%6)
Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
-
-
-
+ Use Global Setting [%1%]Use Global Setting [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Neograničen
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Custom
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedCustom Speed
-
+ Enter Custom SpeedEnter Custom Speed
@@ -3684,79 +4021,79 @@ Achievements: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryCache Directory
-
-
-
-
-
+
+
+
+
+ Browse...Pretraži...
-
-
-
-
-
+
+
+
+
+ Open...Open...
-
-
-
-
-
+
+
+
+
+ ResetReset
-
+ Used for storing shaders, game list, and achievement data.Used for storing shaders, game list, and achievement data.
-
+ Cheats DirectoryCheats Directory
-
+ Used for storing .pnach files containing game cheats.Used for storing .pnach files containing game cheats.
-
+ Covers DirectoryCovers Directory
-
+ Used for storing covers in the game grid/Big Picture UIs.Used for storing covers in the game grid/Big Picture UIs.
-
+ Snapshots DirectorySnapshots Directory
-
+ Used for screenshots and saving GS dumps.Used for screenshots and saving GS dumps.
-
+ Save States DirectorySave States Directory
-
+ Used for storing save states.Used for storing save states.
@@ -3764,2082 +4101,2102 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingKoristi Globalnu Postavku
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
- Quick Save Slot
- Quick Save Slot
-
-
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownNepoznat
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Enables loading ini overlays from gamesettings, or custom settings per-game.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
- Automatically switches to fullscreen mode when the program is started.
- Automatically switches to fullscreen mode when the program is started.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Shows the resolution the game is rendering at in the top-right corner of the display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Default
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Automatically switches to fullscreen mode when a game is started.
+
+
+ On-Screen DisplayOn-Screen Display
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Shows the resolution of the game in the top-right corner of the display.
+
+
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
-
-
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1Enable Instant VU1
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
-
-
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
- Preload Frame
- Preload Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
-
-
-
+ Upscaling FixesUpscaling Fixes
-
- Half-Pixel Offset
- Half-Pixel Offset
-
-
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
-
-
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+
+ %d ms (avg)
+ %d ms (avg)
+
+
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.Resets the card name for this slot.
-
+ Create Memory CardCreate Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
+ Card Name: Card Name:
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ No Buttons SelectedNo Buttons Selected
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.For Gundam games.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ VU Add Hack
+ VU Add Hack
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ Quadraphonic
+ Quadraphonic
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ Load State
+ Load State
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
- VU Add Hack
- VU Add Hack
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Preload Frame Data
+ Preload Frame Data
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Texture Inside RT
+ Texture Inside RT
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ Texture Offset X
+ Texture Offset X
-
- VU XGkick Sync
- VU XGkick Sync
+
+ Texture Offset Y
+ Texture Offset Y
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
-
- Quadraphonic
- Quadraphonic
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
-
- Load State
- Load State
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
-
+
+ Emulate GIF FIFO
+ Emulate GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ Emulate VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ VU XGKick Sync
+ VU XGKick Sync
+
+
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
+
+
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5848,2221 +6205,2122 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Selects where anisotropic filtering is utilized when rendering textures.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- Use Serial File Names
-
-
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
- XXX points
- XXX points
-
-
-
- Unlocked Achievements
- Unlocked Achievements
-
-
-
- Locked Achievements
- Locked Achievements
-
-
-
- Active Challenge Achievements
- Active Challenge Achievements
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
-
-
-
- Rank
- Rank
-
-
-
- Name
- Name
-
-
-
- Time
- Time
-
-
-
- Score
- Score
-
-
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
- Achievements Login
- Achievements Login
-
-
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
-
-
- User Name:
- User Name:
-
-
-
- Password:
- Password:
-
-
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
+ Memory card name '{}' is not valid.Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.Memory Card '{}' created.
-
+ Failed to create memory card '{}'.Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.Macro will toggle every {} frames.
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
- {} points
- {} points
-
-
-
- {} (Hardcore Mode)
- {} (Hardcore Mode)
+
+ Left:
+ Left:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+
+ Top:
+ Top:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ Right:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
+
+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ Full Boot
+
+
+
+ Achievement Notifications
+ Achievement Notifications
+
+
+
+ Leaderboard Notifications
+ Leaderboard Notifications
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Encore Mode
+ Encore Mode
-
+
+ Spectator Mode
+ Spectator Mode
+
+
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [Most Compatible]
-
+ 16 MB16 MB
-
+ 32 MB32 MB
-
+ 64 MB64 MB
-
+ Folder [Recommended]Folder [Recommended]
-
+ 128 KB [PS1]128 KB [PS1]
-
+
+ Negative
+ Negative
+
+
+
+ Positive
+ Positive
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
+
+
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
-
-
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+
+ Enable Discord Presence
+ Enable Discord Presence
+
+
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
+ Auto Eject When LoadingAuto Eject When Loading
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
- Clean Boot
- Clean Boot
-
-
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
- Slow Boot
- Slow Boot
-
-
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
- Start Download
- Start Download
-
-
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore ModeHardcore Mode
-
- Show Notifications
- Show Notifications
-
-
-
+ Sound EffectsSound Effects
-
- Show Challenge Indicators
- Show Challenge Indicators
-
-
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
- Test Mode
- Test Mode
-
-
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
- Achievements are disabled.
- Achievements are disabled.
-
-
-
- Game ID: {}
- Game ID: {}
+
+ Game: {0} ({1})
+ Game: {0} ({1})
-
- Game Title: {}
- Game Title: {}
-
-
-
- Achievements: {} ({} points)
- Achievements: {} ({} points)
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -8075,7 +8333,7 @@ ${serial}: Serial of the game.
Failed to reopen, restoring old configuration.
-
+ Upscale multiplier set to {}x.Upscale multiplier set to {}x.
@@ -8130,12 +8388,12 @@ ${serial}: Serial of the game.
Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
@@ -8191,7 +8449,7 @@ ${serial}: Serial of the game.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8202,266 +8460,408 @@ You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
-
+ No tracks provided.No tracks provided.
-
+ Hash {} is not in database.Hash {} is not in database.
-
+ Data track number does not match data track in database.Data track number does not match data track in database.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- Track {} with hash {} is not found in database.
+ Track {0} with hash {1} is not found in database.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- Track {} with hash {} is for a different game ({}).
+ Track {0} with hash {1} is for a different game ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- Track {} with hash {} does not match database track.
+ Track {0} with hash {1} does not match database track.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Game Fixes (NOT recommended to change globally)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (For Gundam Games)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (For Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Use Software Renderer For FMVs
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Skips Videos/FMVs)
+ Skip MPEG Hack
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (For Goemon)
+ Preload TLB Hack
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE Timing Hack (General Purpose Timing Hack)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Good for cache emulation problems)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (For Bleach Blade Battlers)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (Correct But Slower)
+ Emulate GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Deny Writes When Busy)
+ DMA Busy Hack
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+ Delay VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate VIF FIFO (Correct But Slower)
+ Emulate VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 Synchronization (Correct But Slower)
+ Full VU0 Synchronization
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (For Tri-Ace Games)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+ VU Sync
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Correct But Slower)
+ VU XGKick Sync
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (When auto-detection fails)
+ Force Blit Internal FPS Detection
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Use Software Renderer For FMVs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For Tales of Destiny.
+ For Tales of Destiny.
+
+
+
+ For Gundam Games.
+ For Gundam Games.
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
+
+
+ Downloading cover for {0} [{1}]...
+ Downloading cover for {0} [{1}]...
+ GameListModel
-
+ TypeType
-
+ CodeCode
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ RegionRegion
-
+ CompatibilityCompatibility
@@ -8469,74 +8869,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ Game Scanning
+
+
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
-
-
+
+
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ Excluded Paths (will not be scanned)Excluded Paths (will not be scanned)
-
+ Directory...Directory...
-
+ File...File...
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+
+ Display
+ Display
+
+
+
+
+ Prefer English Titles
+ Prefer English Titles
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ For games with both a title in the game's native language and one in English, prefer the English title.
+
+
+ Open Directory...Open Directory...
-
+ Select Search DirectorySelect Search Directory
-
+ Scan Recursively?Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8545,12 +8971,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Select FileSelect File
-
+ Select DirectorySelect Directory
@@ -8558,32 +8984,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game ListGame List
-
+ Game GridGame Grid
-
+ Show TitlesShow Titles
-
+ All TypesAll Types
-
+ All RegionsAll Regions
-
+ Search...Search...
@@ -8609,17 +9035,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2
-
+ UnknownUnknown
-
+ No description provided.No description provided.
@@ -8637,7 +9063,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reload Patches
-
+ There are no patches available for this game.There are no patches available for this game.
@@ -8656,399 +9082,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ RestoreRestore
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Sorting Title:
+
+
+
+ English Title:
+ English Title:
+
+
+ Path:Path:
-
+ Serial:Serial:
-
+ CRC:CRC:
-
+ Type:Type:
-
+ PS2 DiscPS2 Disc
-
+ PS1 DiscPS1 Disc
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:Region:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brazil)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (China)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japan)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (US)
-
+ OtherOther
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (South Africa)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgium)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (France)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finland)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Germany)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Greece)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italy)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norway)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Poland)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Russia)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spain)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Sweden)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)
-
+ Compatibility:Compatibility:
-
+ UnknownUnknown
-
+ Not BootableNot Bootable
-
+ Reaches IntroReaches Intro
-
+ Reaches MenuReaches Menu
-
+ In-GameIn-Game
-
+ PlayablePlayable
-
+ PerfectPerfect
-
+ Input Profile:Input Profile:
-
+ SharedRefers to the shared settings profile.Shared
-
+ Disc Path:Disc Path:
-
+ Browse...Browse...
-
+ ClearClear
-
+ VerifyVerify
-
+ Search on Redump.org...Search on Redump.org...
-
+ Select Disc PathSelect Disc Path
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ ##
-
+ ModeMode
-
-
+
+ StartStart
-
-
+
+ SectorsSectors
-
-
+
+ SizeSize
-
-
+
+ MD5MD5
-
-
+
+ StatusStatus
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ ErrorError
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
@@ -9056,62 +9493,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:Renderer:
-
+ Adapter:Adapter:
-
+ DisplayDisplay
-
+ Fullscreen Mode:Fullscreen Mode:
-
+ Aspect Ratio:Aspect Ratio:
-
+ Fit to Window / FullscreenFit to Window / Fullscreen
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Widescreen (16:9)
-
+ FMV Aspect Ratio:FMV Aspect Ratio:
-
-
-
+
+
+
@@ -9121,12 +9558,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Off (Default)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9137,92 +9574,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Automatic (Default)
-
+ None (Interlaced, also used by Progressive)None (Interlaced, also used by Progressive)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:Bilinear Filtering:
-
-
+
+ NoneNone
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)
-
+ Vertical Stretch:Vertical Stretch:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9230,355 +9667,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Crop:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Left:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Top:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Right:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Bottom:
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetDisable Interlace Offset
-
+ Screenshot Size:Screenshot Size:
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Quality:
-
-
+
+ RenderingRendering
-
+ Internal Resolution:Internal Resolution:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffOff
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
-
+
+ Texture Filtering:Texture Filtering:
-
-
+
+ NearestNearest
-
-
+
+ Bilinear (Forced)Bilinear (Forced)
-
-
+
+ Bilinear (PS2)Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Trilinear Filtering:Trilinear Filtering:
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Dithering:Dithering:
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ Blending Accuracy:Blending Accuracy:
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Texture Preloading:Texture Preloading:
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
-
- Extra Rendering Threads:
- Extra Rendering Threads:
-
-
-
+ threads threads
-
+ MipmappingMipmapping
-
+ Auto FlushAuto Flush
-
+ Hardware FixesHardware Fixes
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ CPU Sprite Render Size:CPU Sprite Render Size:
-
-
-
+
+
+ 0 (Disabled)
@@ -9586,79 +10028,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
- Skipdraw Range:
- Skipdraw Range:
-
-
-
+ Frame Buffer ConversionFrame Buffer Conversion
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
@@ -9669,606 +10106,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Exact Match)Enabled (Exact Match)
-
+ Enabled (Check Inside Target)Enabled (Check Inside Target)
-
+ Upscaling FixesUpscaling Fixes
-
+ Half Pixel Offset:Half Pixel Offset:
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Round Sprite:Round Sprite:
-
+ HalfHalf
-
+ FullFull
-
+ Texture Offsets:Texture Offsets:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ Auto Flush:Auto Flush:
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ Texture Inside RT:Texture Inside RT:
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search DirectorySearch Directory
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
-
-
+
+ ResetReset
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.
-
+ OptionsOptions
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
-
- Async Texture Loading
- Async Texture Loading
-
-
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
-
+ Post-ProcessingPost-Processing
-
+ Sharpening/Anti-AliasingSharpening/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Sharpness:Sharpness:
-
+ FXAAFXAA
-
+ FiltersFilters
-
+ TV Shader:TV Shader:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostShade Boost
-
+ Brightness:Brightness:
-
+ Contrast:Contrast:
- SaturationSaturation
-
+ OSDOSD
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:OSD Scale:
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
-
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
+
+
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Show StatisticsShow Statistics
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ Saturation:
+
+
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
-
+ RecordingRecording
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture SetupCapture Setup
-
+ Container:Container:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsExtra Arguments
-
+ Capture AudioCapture Audio
-
+ Resolution:Resolution:
-
+ xx
-
+ AutoAuto
-
+ Capture VideoCapture Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Advanced
-
+ Advanced OptionsAdvanced Options
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10278,69 +10725,63 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:
-
+ DisallowedDisallowed
-
+ AllowedAllowed
-
+ Debugging OptionsDebugging Options
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
- Disable Dual Source Blending
- Disable Dual Source Blending
-
-
-
+ Show Speed PercentagesShow Speed Percentages
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -10409,8 +10850,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -10462,6 +10903,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedUnchecked
@@ -10521,11 +10963,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ This option disables game-specific render fixes.
@@ -10577,6 +11029,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Adjusts brightness. 50 is normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Adjusts contrast. 50 is normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Adjusts saturation. 50 is normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10592,11 +11099,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Shows the current controller state of the system in the bottom left corner of the display.
- Displays a graph showing the average frametimes.
@@ -10634,7 +11136,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
@@ -10723,8 +11225,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenBorderless Fullscreen
@@ -10866,11 +11368,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
-
- Extra Rendering Threads
- Extra Rendering Threads
- 2 threads
@@ -10921,11 +11418,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw Range End
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11043,7 +11535,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD Scale
-
+ Show OSD MessagesShow OSD Messages
@@ -11083,6 +11575,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11136,29 +11633,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Enable Debug Device
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Zadano
-
-
+
+ (Default)(Default)
@@ -11166,405 +11673,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGraphics
-
+ Save ScreenshotSave Screenshot
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayToggle On-Screen Display
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Cycle Hardware MipmappingCycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
-
+ Target speed set to {:.0f}%.Target speed set to {:.0f}%.
-
+ Volume: MutedVolume: Muted
-
+ Volume: {}%Volume: {}%
-
- Save slot {} selected (last save: {}).
- Save slot {} selected (last save: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Save slot {0} selected (last save: {1}).
-
+ Save slot {} selected (no save yet).Save slot {} selected (no save yet).
-
+ No save state found in slot {}.No save state found in slot {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemSystem
-
+ Open Pause MenuOpen Pause Menu
-
+ Open Achievements ListOpen Achievements List
-
+ Open Leaderboards ListOpen Leaderboards List
-
+ Toggle PauseToggle Pause
-
+ Toggle FullscreenToggle Fullscreen
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Toggle Turbo / Fast ForwardToggle Turbo / Fast Forward
-
+ Toggle Slow MotionToggle Slow Motion
-
+ Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)
-
+ Increase Target SpeedIncrease Target Speed
-
+ Decrease Target SpeedDecrease Target Speed
-
+ Increase VolumeIncrease Volume
-
+ Decrease VolumeDecrease Volume
-
+ Toggle MuteToggle Mute
-
+ Frame AdvanceFrame Advance
-
+ Shut Down Virtual MachineShut Down Virtual Machine
-
+ Reset Virtual MachineReset Virtual Machine
-
+ Toggle Input Recording ModeToggle Input Recording Mode
-
-
-
-
+
+
+
+ Save StatesSave States
-
+ Select Previous Save SlotSelect Previous Save Slot
-
+ Select Next Save SlotSelect Next Save Slot
-
+ Save State To Selected SlotSave State To Selected Slot
-
+ Load State From Selected SlotLoad State From Selected Slot
-
+ Save State To Slot 1Save State To Slot 1
-
+ Load State From Slot 1Load State From Slot 1
-
+ Save State To Slot 2Save State To Slot 2
-
+ Load State From Slot 2Load State From Slot 2
-
+ Save State To Slot 3Save State To Slot 3
-
+ Load State From Slot 3Load State From Slot 3
-
+ Save State To Slot 4Save State To Slot 4
-
+ Load State From Slot 4Load State From Slot 4
-
+ Save State To Slot 5Save State To Slot 5
-
+ Load State From Slot 5Load State From Slot 5
-
+ Save State To Slot 6Save State To Slot 6
-
+ Load State From Slot 6Load State From Slot 6
-
+ Save State To Slot 7Save State To Slot 7
-
+ Load State From Slot 7Load State From Slot 7
-
+ Save State To Slot 8Save State To Slot 8
-
+ Load State From Slot 8Load State From Slot 8
-
+ Save State To Slot 9Save State To Slot 9
-
+ Load State From Slot 9Load State From Slot 9
-
+ Save State To Slot 10Save State To Slot 10
-
+ Load State From Slot 10Load State From Slot 10
@@ -11723,6 +12230,96 @@ Right click to clear binding
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Left Analog
+
+
+
+ Right Analog
+ Right Analog
+
+
+
+ Cross
+ Cross
+
+
+
+ Square
+ Square
+
+
+
+ Triangle
+ Triangle
+
+
+
+ Circle
+ Circle
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ D-Pad Down
+
+
+
+ D-Pad Right️
+ D-Pad Right️
+
+
+
+ D-Pad Up️
+ D-Pad Up️
+
+
+
+ D-Pad Left️
+ D-Pad Left️
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ Select
+
+
+
+ Start
+ Start
+ Input Recording Files (*.p2m2)
@@ -11750,137 +12347,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ BehaviourBehaviour
-
+ Pause On Focus LossPause On Focus Loss
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Save State On ShutdownSave State On Shutdown
-
+ Pause On StartPause On Start
-
+ Confirm ShutdownConfirm Shutdown
-
+ Create Save State BackupsCreate Save State Backups
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Game DisplayGame Display
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Render To Separate WindowRender To Separate Window
-
+ Hide Main Window When RunningHide Main Window When Running
-
+ Disable Window ResizingDisable Window Resizing
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ PreferencesPreferences
-
+ Language:Language:
-
+ Theme:Theme:
-
+ Automatic UpdaterAutomatic Updater
-
+ Update Channel:Update Channel:
-
+ Current Version:Current Version:
-
+ Enable Automatic Update CheckEnable Automatic Update Check
-
+ Check for Updates...Check for Updates...
@@ -12073,7 +12670,7 @@ Right click to clear binding
Shows the game you are currently playing as part of your profile in Discord.
-
+ System Language [Default]System Language [Default]
@@ -12130,14 +12727,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -12642,13 +13239,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -12660,7 +13257,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -12671,7 +13268,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -12686,27 +13283,27 @@ Right click to clear binding
Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12719,168 +13316,173 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+
+
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
@@ -12895,97 +13497,97 @@ Are you sure you want to continue?
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- All Cover Image Types (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12994,12 +13596,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13012,70 +13614,70 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
-
+
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13084,42 +13686,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -13127,8 +13729,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -13209,6 +13811,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.
@@ -13259,11 +13862,6 @@ The saves will not be recoverable.
Cannot Convert Memory CardCannot Convert Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x larger as a standard Memory Card. May have some compatibility issues.
- MemoryCardCreateDialog
@@ -13389,103 +13987,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console PortsConsole Ports
-
+ Memory CardsMemory Cards
-
+ Folder:Folder:
-
+ Browse...Browse...
-
+ Open...Open...
-
+ ResetReset
-
+ NameName
-
+ TypeType
-
+ FormattedFormatted
-
+ Last ModifiedLast Modified
-
+ RefreshRefresh
-
+
+ CreateCreate
-
+ DuplicateDuplicate
-
+ RenameRename
-
+ ConvertConvert
-
+ DeleteDelete
-
+ SettingsSettings
-
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ Auto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save states
@@ -13655,58 +14254,58 @@ This action cannot be reversed, and you will lose any saves on the card.Memory
-
+ Copy AddressCopy Address
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to addressGo to address
-
+ Show as 1 byteShow as 1 byte
-
+ Show as 2 bytesShow as 2 bytes
-
+ Show as 4 bytesShow as 4 bytes
-
+ Show as 8 bytesShow as 8 bytes
-
+ Copy ByteCopy Byte
-
+ Copy SegmentCopy Segment
-
+ Copy CharacterCopy Character
-
+ PastePaste
@@ -13756,10 +14355,15 @@ This action cannot be reversed, and you will lose any saves on the card.Enter Author Name
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
+
+
+ Select a File
+ Select a File
+ Pad
@@ -13955,6 +14559,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13971,14 +14585,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
-
- Analog light is now on for port {} / slot {}
- Analog light is now on for port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Analog light is now off for port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}
@@ -14025,13 +14639,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2
DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Strum Up
@@ -14102,40 +14709,63 @@ Leaving the original controller type connected, but this may cause issues.Guitar
Guitar
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.
-
+ {} GameDB patches{} GameDB patches
-
+ {}{} game patches{}{} game patches
-
+ {}{} cheat patches{}{} cheat patches
-
+ {} are active.{} are active.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObject
@@ -14153,13 +14783,13 @@ The URL was: %1
The URL was: %1
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -14364,7 +14994,6 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
-
@@ -14414,222 +15043,243 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Use Global Setting [Enabled]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Use Global Setting [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ Use Global Setting [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsPCSX2 Settings
-
+ Restore DefaultsRestore Defaults
-
+ Copy Global SettingsCopy Global Settings
-
+ Clear SettingsClear Settings
-
+ CloseClose
-
-
- Summary
- Summary
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
+
+
+ Summary
+ Summary
+
+
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
+ EmulationEmulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
+ AudioAudio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
+ Memory CardsMemory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
+ Network & HDDNetwork & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
-
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14642,12 +15292,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14660,33 +15310,15 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Use Global Setting [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Use Global Setting [Disabled]
-
-
-
-
- Use Global Setting [%1]
- Use Global Setting [%1]
- SetupWizardDialog
@@ -14772,8 +15404,8 @@ Do you want to continue?
- Open in Explorer...
- Open in Explorer...
+ Open BIOS Folder...
+ Open BIOS Folder...
@@ -15040,97 +15672,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.READY
-
+ WAITRefers to a Thread State in the Debugger.WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.NONE
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SLEEP
-
+ DELAYRefers to a Thread Wait State in the Debugger.DELAY
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15336,6 +15968,11 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the crosshair image set above.Scales the crosshair image set above.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15367,6 +16004,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15382,6 +16025,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15402,6 +16051,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the width of the simulated screen.Sets the width of the simulated screen.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15457,6 +16112,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.Specifies the latency to the host input device.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15657,6 +16321,26 @@ Scanning recursively takes more time, but will identify files in subdirectories.
YY
+
+
+ Off
+ Off
+
+
+
+ Low
+ Low
+
+
+
+ Medium
+ Medium
+
+
+
+ High
+ High
+ Steering Smoothing
@@ -15667,6 +16351,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16166,117 +16856,117 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_DrivingForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ D-PadGumbi za kretanje
-
+ DownDown
-
+ LeftLeft
-
+ UpUp
-
+ RightRight
-
+ L1L1
-
+ L2L2
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ SelectSelect
-
+ StartStart
-
+ Face ButtonsFace Buttons
-
+ CircleCircle
-
+ CrossCross
-
+ TriangleTriangle
-
+ SquareSquare
-
+ R1R1
-
+ R2R2
-
+ AcceleratorAccelerator
@@ -16284,67 +16974,67 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GTForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ Left PaddleLeft Paddle
-
+ Right PaddleRight Paddle
-
+ YY
-
+ BB
-
+ AcceleratorAccelerator
@@ -16352,71 +17042,71 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GunCon2
-
+ ButtonsButtons
-
+ AA
-
+ CC
-
+ StartStart
-
+ SelectSelect
-
+ BB
-
+ D-PadGumbi za kretanje
-
-
+
+ DownDown
-
-
+
+ LeftLeft
-
-
+
+ UpUp
-
-
+
+ RightRight
-
+ Pointer SetupPointer Setup
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16425,29 +17115,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative Aiming
-
-
+
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ Calibration shot is required to pass the setup screen in some games.Calibration shot is required to pass the setup screen in some games.
@@ -16455,27 +17145,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-
+ Device TypeDevice Type
-
+ BindingsBindings
-
+ SettingsSettings
-
+ Automatic MappingAutomatic Mapping
-
+ Clear MappingClear Mapping
@@ -16513,32 +17203,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16555,197 +17245,217 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
+
+ Resuming state
+ Resuming state
+
+
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
+
+
+ Loading state
+ Loading state
+
+
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Saving state to slot {}...Saving state to slot {}...
-
+
+ Frame advancing
+ Frame advancing
+
+
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Failed to open new disc image '{}'. Reverting to old image.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
-
- Failed to switch back to old disc image. Removing disc.
- Failed to switch back to old disc image. Removing disc.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts b/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts
index 1d02208d4073f..95eb59f95769d 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_hu-HU.ts
@@ -80,32 +80,38 @@
Kész...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.
- <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.
+ <strong>A RetroAchievement bejelentkezési Tokened többé nem érvényes.</strong> Add meg újra az adataid hogy a teljesítményeid követhetőek legyenek. A jelszavad nem lesz elmentve a PCSX2-ben, hanem létre lesz hozva egy hozzáférési Token.
-
+ &Login&Bejelentkezés
-
+ Logging in...Belépés...
-
+ Login ErrorBejelentkezési hiba
-
- Login failed. Please check your username and password, and try again.
- Sikertelen bejelentkezés. Kérem ellenőrizze a felhasználónevét és jelszavát.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
-
+ Login failed.A bejelentkezés nem sikerült.
@@ -113,268 +119,499 @@
AchievementSettingsWidget
-
- Global Settings
- Globális beállítások
-
-
-
-
+
+ Enable AchievementsTrófeák bekapcsolása
-
-
- Show Challenge Indicators
- Kihívásjelző megjelenítése
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Mutasd RA-n mivel játszok
-
-
-
-
+
+ Enable Hardcore ModeHardcore mód bekapcsolása
-
-
- Enable Leaderboards
- Ranglisták bekapcsolása
-
-
-
+ Test Unofficial AchievementsNemhivatalos trófeák kipróbálása
-
-
- Enable Test Mode
- Teszt mód bekapcsolása
-
-
-
-
+
+ Enable Sound EffectsHangeffektek bekapcsolása
-
+ NotificationsÉrtesítések
-
-
- Show Notifications
- Értesítések mutatása
-
-
-
- Duration
- Időtartam
-
-
-
-
-
-
+
+ 5 seconds5 másodperc
-
+ AccountFiók
-
-
+
+ Login...Bejelentkezés...
-
+ View Profile...Profil megtekintése...
-
+
+ Settings
+ Settings
+
+
+
+
+ Enable Spectator Mode
+ Enable Spectator Mode
+
+
+
+
+ Enable Encore Mode
+ Enable Encore Mode
+
+
+
+
+ Show Achievement Notifications
+ Show Achievement Notifications
+
+
+
+
+ Show Leaderboard Notifications
+ Show Leaderboard Notifications
+
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Username:
+Login token generated at:
+ Username:
+Login token generated at:
+
+
+ Game InfoJáték információk
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">A PCSX2 a RetroAchievements adatbázisára támaszkodik a játékokban való haladásod követéséhez. A trófeák bekapcsolásához készítened kell a <a href="https://retroachievements.org/">retroachievements.org</a> oldalon egy fiókot.</p><p align="justify">A megszerzett trófeáidat a <span style=" font-weight:600;">Szünet menü</span> előhívásával megtekintheted játék közben is, a <span style=" font-weight:600;">Trófeák</span> menüpont kiválasztásával.</p></body></html>
+
- seconds
- másodperc
-
-
-
-
+
+
-
- UncheckedNincs bejelölve
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- Ha be van jelölve (és be vagy jelentkezve), a PCSX2 össze fogja gyűjteni az adott játékhoz tartozó trófeákat a játék betöltése során.
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Ha be van jelölve, a PCSX2 úgy fog tenni mintha nem lenne egy trófeád sem, és nem fogja megkérni a szervert hogy bármelyiket megszerzettnek jelölje soha.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.Ha be van jelölve, a PCSX2 mutatni fog nemhivatalos trófeákat is. Fontos, hogy ezeket a RetroAchievements rendszere nem tartja számon, így ha meg is szerzed őket, nem mentődnek el.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- Ha be van jelölve, az aktuálisan játszott játék információja el lesz küldve a RetroAchievements szerverei számára.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Nehezített" mód a trófeák megszerzésére, külön ranglistán vezetve. Kikapcsolja az állapotmentéseket, a patcheket, és a játéksebesség-manipulációt.
-
-
-
-
+
+
+
+ CheckedEllenőrzött
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Bekapcsolja a ranglistákon megjelenést a támogatott játékoknál. Ha kikapcsolod, a ranglistákat, és a pontszámokat rajtuk, továbbra is meg tudod majd nézni, de a saját pontszámaid nem fognak rájuk felkerülni.
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Értesítés megjelenítése ha trófeát érsz el vagy ha ranglistára kerülsz.
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Hangeffekt játszása ha trófeát érsz el vagy ha ranglistára kerülsz.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Ikon megjelenítése a képernyő jobb alsó sarkában ha egy különleges trófea épp megszerezhető.
-
-
-
- Notification Duration
- Értesítés Időtartalma
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Displays popup messages on events such as achievement unlocks and game completion.
+
+
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- The duration, in seconds, an achievement popup notification will remain on screen.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
-
+ Reset SystemRendszer visszaállítás
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?A hardcore mód a (virtuális) gép újraindításáig nem lesz bekapcsolva. Újraindítasz most?
+
+
+
+ %n seconds
+
+ %n seconds
+ %n seconds
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Felhasználónév: %1
Bejelentkezési kulcs létrehozva ekkor: %2.
-
+ LogoutKijelentkezés
-
+ Not Logged In.Nincs bejelentkezve.
-
-
- %1 seconds
- %1 másodperc
- Achievements
-
+ Hardcore mode will be enabled on system reset.
- Hardcore mode will be enabled on system reset.
+ A hardcore mód engedélyezve lesz rendszer visszaállításkor.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
- {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
+ {0} Nem teljesíthető amíg a Hardcore mód aktív. Ki akarod kapcsolni a Hardcore módot? {0} visszamodnhatja, ha a Nem lehetőséget választja.
-
+ Hardcore mode is now enabled.
- Hardcore mode is now enabled.
+ Hardcore mód engedélyezve.
+
+
+
+ {} (Hardcore Mode)
+ {} (Hardcore Mode)
+
+
+
+ {} (Unofficial)
+ {} (Unofficial)
+
+
+
+ Mastered {}
+ Mastered {}
+
+
+
+ Leaderboard attempt started.
+ Leaderboard attempt started.
+
+
+
+ Leaderboard attempt failed.
+ Leaderboard attempt failed.
+
+
+
+ Your Time: {}{}
+ Your Time: {}{}
-
+
+ Your Score: {}{}
+ Your Score: {}{}
+
+
+
+ Your Value: {}{}
+ Your Value: {}{}
+
+
+
+ (Submitting)
+ (Submitting)
+
+
+
+ Achievements Disconnected
+ Achievements Disconnected
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ An unlock request could not be completed. We will keep retrying to submit this request.
+
+
+
+ Achievements Reconnected
+ Achievements Reconnected
+
+
+
+ All pending unlock requests have completed.
+ All pending unlock requests have completed.
+
+
+ Hardcore mode is now disabled.
- Hardcore mode is now disabled.
+ Hardcore mód kikapcsolva.
+
+
+
+ Confirm Hardcore Mode
+ Confirm Hardcore Mode
+
+
+
+ Active Challenge Achievements
+ Active Challenge Achievements
-
+ (Hardcore Mode) (Hardcore mód)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- Az elért trófeáid száma {0}/{1}, a pontjaid száma {2}/{3}.
+
+ You have unlocked all achievements and earned {} points!
+ You have unlocked all achievements and earned {} points!
-
- This game has no achievements.
- Ehhez a játékhoz nem készítettek még trófeákat.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+
+
+
+ {0} achievements, {1} points
+ {0} achievements, {1} points
+
+
+
+ Your Time: {0} (Best: {1})
+ Your Time: {0} (Best: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ Your Score: {0} (Best: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Your Value: {0} (Best: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Leaderboard Position: {1} of {2}
+
+
+
+ Server error in {0}:
+{1}
+ Server error in {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+
+
+
+ Unknown
+ Unknown
+
+
+
+ Locked
+ Locked
+
+
+
+ Unlocked
+ Unlocked
+
+
+
+ Unsupported
+ Unsupported
+
+
+
+ Unofficial
+ Unofficial
+
+
+
+ Recently Unlocked
+ Recently Unlocked
+
+
+
+ Active Challenges
+ Active Challenges
+
+
+
+ Almost There
+ Almost There
+
+
+
+ {} points
+ {} points
+
+
+
+ {} point
+ {} point
+
+
+
+ XXX points
+ XXX points
+
+
+
+ Unlocked: {}
+ Unlocked: {}
+
+
+
+ This game has {} leaderboards.
+ This game has {} leaderboards.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+
+
+
+ Show Best
+ Show Best
+
+
+
+ Show Nearby
+ Show Nearby
+
+
+
+ Rank
+ Rank
+
+
+
+ Name
+ Name
+
+
+
+ Time
+ Time
+
+
+
+ Score
+ Score
+
+
+
+ Value
+ Value
-
- Leaderboard submission is enabled.
- Ranglistára kerülés bekapcsolva.
+
+ Date Submitted
+ Date Submitted
-
+
+ Downloading leaderboard data, please wait...
+ Downloading leaderboard data, please wait...
+
+
+
+
+ Loading...
+ Loading...
+
+
+
+
+ Leaderboard download failed
+ Leaderboard download failed
+
+
+
+ This game has no achievements.
+ Ehhez a játékhoz nem készítettek még trófeákat.
+
+
+ Failed to read executable from disc. Achievements disabled.Az alkalmazás fájljának beolvasása sikertelen. Trófeák kikapcsolva.
@@ -578,220 +815,220 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Ezeknek a beállításoknak a módosítása eltörhet bizonyos játékokat. Csak saját felelősségre állítsd át őket; a PCSX2 csapata nem fog támogatást nyújtani a számodra, ha ezeket a beállításokat módosítod.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.Kerekítési mód:
-
-
-
+
+
+ NearestLegközelebbi
-
-
-
+
+
+ NegativeNegatív
-
-
-
+
+
+ PositivePozitív
-
-
-
+
+
+ Chop / Zero (Default)Levágás / nulla felé (alapértelmezés)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clampelési mód:
-
-
+
+ NoneNincs
-
-
-
+
+
+ Normal (Default)Szokásos (alapértelmezett)
-
+ NoneClampModeNincs clampelés
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Extra + Sign megtartása
-
+ FullTele
-
+ Wait Loop DetectionTevékeny várakozás detektálása
-
-
+
+ Enable RecompilerÚjrafordító használata
-
+ Enable Fast Memory AccessGyors memória-hozzáférés bekapcsolása
-
+ Enable Cache (Slow)Bufferelés bekapcsolása (lassú)
-
+ INTC Spin DetectionINTC-s tevékeny várakozás detektálása
-
+ Pause On TLB MissSzünet TLB miss esetén
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)
-
+ VU1 Rounding Mode:VU1 kerekítési mód:
-
+ mVU Flag HackmVU flag hack
-
+ Enable VU1 RecompilerVU1: újrafordító mód
-
+ Enable VU0 Recompiler (Micro Mode)VU0: újrafordító mód (microVU)
-
-
+
+ ExtraExtra
-
+ VU0 Clamping Mode:VU0 clampelési mód:
-
+ VU0 Rounding Mode:VU0 kerekítési mód:
-
+ VU1 Clamping Mode:VU1 clampelési mód:
-
+ I/O Processor (IOP, MIPS-I)I/O koprocesszor (IOP, MIPS-I)
-
+ Game SettingsJátékbeállítások
-
+ Enable Game FixesJátékjavítások engedélyezése
-
+ Enable Compatibility PatchesKompatibilitási patchek engedélyezése
-
+ Frame Rate ControlKépfrissítési-ráta vezérlés
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz
-
+ PAL Frame Rate:PAL képfrissítési gyakoriság:
-
+ NTSC Frame Rate:NTSC képfrissítési gyakoriság:
-
+ PINE SettingsPINE beállítások
-
+ Slot:Port:
-
+ EnableEngedélyezés
@@ -799,182 +1036,182 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
AudioSettingsWidget
-
+ Timestretch SettingsHangnyújtási beállítások
-
+ Sequence Length:Szekvenciahossz:
-
+ 3030
-
+ Seekwindow Size:Megfigyelési ablak:
-
+ 2020
-
+ Overlap:Átfedés:
-
+ 1010
-
+ Restore DefaultsAlapértelmezések visszaállítása
-
+ VolumeHangerő
-
+ 100%100%
-
+ Mixing SettingsHangkeverési beállítások
-
+ Synchronization:Szinkronizáció:
-
+ TimeStretch (Recommended)Hangnyújtás (ajánlott)
-
+ Async Mix (Breaks some games!)Aszinkron hangkeverés (eltör pár játékot!)
-
+ None (Audio can skip.)Semmilyen (a hang kieshet néha)
-
+ Expansion:Leképezés:
-
+ Stereo (None, Default)Sztereó (nincs, alapértelmezés)
-
+ Quadraphonic
- Quadraphonic
+ Kvadrafonikus
-
+ Surround 5.1Térbeli (5.1)
-
+ Surround 7.1Térbeli (7.1)
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic szint:
-
+ None (Default)Ki (alapértelmezés)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic dekódolás (alapvető)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II dekódolás (gigaherz-féle)
-
+ Target Latency:Cél késleltetés:
-
+ 60 ms60 ms
-
+ Output SettingsKimenet beállítások
-
+ Output Module:Kimeneti modul:
-
+ Output Latency:Kimeneti késleltetés:
-
+ 20 ms20 ms
-
+ MinimalMinimális
-
+ Output Backend:Kimeneti backend:
-
+ Maximum Latency:Maximum késleltetés:
-
+ Output Device:Kimeneti eszköz:
@@ -1162,17 +1399,22 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
Új verzió:
-
+
+ Download Size:
+ Download Size:
+
+
+ Download and Install...Letöltés és telepítés...
-
+ Skip This UpdateFrissítés kihagyása
-
+ Remind Me LaterEmlékeztess később
@@ -1182,29 +1424,29 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
Frissítési hiba
-
+ <h2>Changes:</h2><h2>Változtatások:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Állapotmentésekkel kapcsolatos figyelmeztetés</h2><p>Ez a frissítés a jelenlegi állapotmentéseidet <b>használhatatlanná</b> fogja tenni. Győződj meg róla, hogy a játékállásaidat memóriakártyára is lementetted mielőtt frissítenél, különben elveszhetnek.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Beállításokkal kapcsolatos figyelmeztetés</h2><p>Ez a frissítés alaphelyzetbe fogja állítani az összes beállítást. Kérünk tartsd figyelemben, hogy a beállításaidat újra alkalmaznod kell majd frissítés után.</p>Savestate Warning
- Savestate Warning
+ Gyorsmentés Figyelmeztetés<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
- <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
+ <h1>FIGYELMEZTETÉS</h1><p style='font-size:12pt;'>Ezt a frissítést telepítve az <b>mentések inkompatibilisak lesznek</b>, <i>a továbblépés előtt feltétlenül mentsd el a folyamatot a memóriakártyára</i>.</p><p>Akarod folytatni?</p>
@@ -1233,6 +1475,11 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
+ Download Size: %1 MB
+ Download Size: %1 MB
+
+
+ Loading...Betöltés...
@@ -1240,63 +1487,63 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
BIOSSettingsWidget
-
+ BIOS DirectoryBIOS mappa
-
+ PCSX2 will search for BIOS images in this directory.A PCSX2 ebbe a mappába fogja keresni a BIOS fájlokat.
-
+ Browse...Tallózás...
-
+ ResetVisszaállítás
-
+ BIOS SelectionBIOS választó
-
- Open in Explorer...
- Megnyitás a Fájlkezelőben...
+
+ Open BIOS Folder...
+ Open BIOS Folder...
-
+ Refresh ListLista frissítése
-
+ FilenameFájlnév
-
+ VersionVerzió
-
+ Options and PatchesTovábbi lehetőségek
-
+ Fast BootGyorsindítás
-
+ Fast Forward BootIndítás előretekerés
@@ -1369,12 +1616,12 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
Change
- Change
+ MódosításSize
- Size
+ Méret
@@ -1424,91 +1671,84 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
BreakpointModel
-
+ Execute
- Execute
+ Végrehajtás
-
- No Condition
- Nincs feltétel
-
-
-
-
+
+ ----
-
-
+ EnabledEngedélyezett
-
-
+ DisabledLetiltva
-
+ ReadOlvasás
-
+ Write(C)(C) = changes, as in "look for changes".Írás(C)
-
+ WriteÍrás
-
+ TYPEWarning: limited space available. Abbreviate if needed.TÍPUS
-
+ OFFSETWarning: limited space available. Abbreviate if needed.
- OFFSET
+ OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.
- SIZE / LABEL
+ MÉRET / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.
- INSTRUCTION
+ Utasítás
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.
- CONDITION
+ CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.
- HITS
+ TALÁLATOK
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- ENABLED
+ X
@@ -1516,12 +1756,12 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
- Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
+ A játéklemez helye egy cserélhető meghajtón található, teljesítményhez köthető problémák, például akadozás és lefagyás történhet.
-
+ Saving CDVD block dump to '{}'.
- Saving CDVD block dump to '{}'.
+ CDVD blokk kiírása és mentése ide: '{}'.
@@ -1531,12 +1771,12 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
Mode 1
- Mode 1
+ Mód 1Mode 2
- Mode 2
+ Mód 2
@@ -1549,50 +1789,50 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
Select LED Color
- Select LED Color
+ LED szín kiválasztásaControllerBindingWidget
-
+ Virtual Controller Type
- Virtual Controller Type
+ Virtuális Kontroller Típus
-
+ Bindings
- Bindings
+ Gomb Kiosztás
-
+ SettingsBeállítások
-
+ MacrosMakrók
-
+ Automatic MappingAutomatikus Hozzárendelés
-
+ Clear Mapping
- Clear Mapping
+ Kiosztás törléseController Port %1
- Controller Port %1
+ Kontroller Port %1No devices available
- No devices available
+ Nincs elérhető eszköz
@@ -1604,162 +1844,162 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
Are you sure you want to clear all bindings for this controller? This action cannot be undone.Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).
- Are you sure you want to clear all bindings for this controller? This action cannot be undone.
+ Biztos hogy törölni akarod a Kontroller Kiosztást ennél a Kontrollernél? Ezt nem lehet visszacsinálni.Automatic Binding
- Automatic Binding
+ Automatikus Gomb KiosztásNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
- No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
+ A(z) eszközhöz nem jött létre Automatikus Kiosztás '%1'. Előfordulhat, hogy a kontroller/forrás nem támogatja az automatikus gombkiosztást.ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- D-Pad
+ D-Pad
-
-
-
+
+
+ Down
- Down
+ Le
-
-
-
+
+
+ Left
- Left
+ Balra
-
-
-
+
+
+ Up
- Up
+ Fel
-
-
-
+
+
+ Right
- Right
+ Jobbra
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
- Left Analog
+ Bal analóg kar
-
+ Large Motor
- Large Motor
+ Nagy rezgő motor
-
+ L2Leave this button name as-is.
- L2
+ L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Műveletgombok
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Kereszt
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Négyzet
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Háromszög
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Kör
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Jobb analóg kar
-
+ Small MotorKis motor
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierNyomáserősség-módosító
-
+ AnalogAnalog
@@ -1767,77 +2007,72 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
ControllerBindingWidget_Guitar
-
- Form
- Form
-
-
-
+ Yellow
- Yellow
-
-
-
-
-
-
-
-
-
-
-
-
-
+ Sárga
+
+
+
+
+
+
+
+
+
+
+
+
+ PushButton
- PushButton
+ NyomóGomb
-
+ Start
- Start
+ Start
-
+ Red
- Red
+ Piros
-
+ Green
- Green
+ Zöld
-
+ Orange
- Orange
+ Narancssárga
-
+ Select
- Select
+ Select
-
+ Strum Up
- Strum Up
+ Gitárhúr Pengetés Fel
-
+ Strum Down
- Strum Down
+ Gitárhúr Pengetés Le
-
+ Blue
- Blue
+ Kék
-
+ Whammy Bar
- Whammy Bar
+ Whammy Bar
-
+ TiltDöntés
@@ -1863,123 +2098,133 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL bemenetforrás
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Az SDL bemenetforrás kompatibilis a szinte minden játékvezérlővel, és extra funkcionalitást biztosít DualShock 4 és DualSense használatakor Bluetooth módban (rezgés és fénysáv vezérlés).
-
+ Enable SDL Input SourceSDL bemenetforrás használata
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense extrák bekapcsolása
-
+ XInput SourceXInput bemenetforrás
-
+ Enable XInput Input SourceXInput bemenetforrás használata
-
+ DInput SourceDInput bemenetforrás
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.A DInput bemenetforrás elavult, XInputot nem támogató, játékvezérlők használatához ajánlott. Érdemes először SDL-en át kipróbálni őket, de ha a működésük úgy nem megfelelő, ez a mód alkalmas lehet a feladatra.
-
+ Enable DInput Input SourceDInput bemenetforrás használata
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+
+
+
+ Ignore Inversion
+ Ignore Inversion
+
+
+ Profile SettingsProfilspecifikus beállítások
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Ha ez a beállítás engedélyezve van, akkor a játékvezérlők gombhozzárendelései mellett a gyorsbillentyűk is felülbírálhatóak lesznek a profilban. Alapból ez nem lenne lehetséges, ezt kikapcsolva a gyorsbillentyűk profilokon átívelőek.
-
+ Use Per-Profile HotkeysProfilspecifikus gyorsbillentyűk használata
-
-
+
+ Controller LED SettingsFénysáv beállítások
-
+ Enable SDL Raw InputSDL 'raw' bemenetforrás használata
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Az XInput bemenetforrás támogatást nyújt az Xbox 360, Xbox One és Xbox Series konzolok játékvezérlőihez, és minden egyéb játékvezérlőhöz ami implementálja az XInput protokollt.
-
+ Controller MultitapJátékvezérlő multitap
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.A multitap funkció lehetővé teszi akár 8 játékvezérlő egyidejű csatlakoztatását a konzolhoz. Mindegyik multitap 4 portot biztosít. A multitap funkciót nem minden játék támogatja.
-
+ Multitap on Console Port 1Multitap a konzol első csatlakozóján
-
+ Multitap on Console Port 2Multitap a konzol második csatlakozóján
-
+ Mouse/Pointer SourceEgér és mutató bemenetforrás
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.A PCSX2 lehetővé teszi, hogy az egérmozgatásodat az analóg karokhoz rendeld.
-
+ Settings...Beállítások...
-
+ Enable Mouse MappingEgérmozgatás hozzárendelésének bekapcsolása
-
+ Detected DevicesÉszlelt eszközök
@@ -2015,58 +2260,58 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
ControllerMacroEditWidget
-
+ Binds/ButtonsHozzárendelések
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Válaszd ki azokat a gombokat, amiket le szeretnél nyomni ezzel a makróval. Minden kiválasztott gomb egyszerre lesz lenyomva.
-
+ PressureNyomás
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.Olyan gombokért, amik nyomás szenzítivek, ez a csusztató fogja irányítani, hogy mennyi erőt fog stimulálni a makró.
-
-
+
+ 100%100%
-
+ Trigger
- Trigger
+ Ravasz
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
- Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
+ Válaszd a ravaszt hogy aktiváld a macro-t. Ez akár lehet egy egyetlen gomb is, vagy gombkombináció. Shift-kattintás több ravaszért.
-
+ Deadzone:
- Deadzone:
+ Deadzone:
-
+ FrequencyGyakoriság
-
+ Macro will toggle every N frames.A makró minden N képkockaként kapcsolódni fog.
-
+ Set...Beállitás...
@@ -2084,12 +2329,12 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
Set Frequency
- Set Frequency
+ Frekvencia BeállításaFrequency:
- Frequency:
+ Frekvencia:
@@ -2107,7 +2352,7 @@ Bejelentkezési kulcs létrehozva ekkor: %2.
Controller Port %1 Macros
- Controller Port %1 Macros
+ Kontroller Port %1 Makró
@@ -2125,7 +2370,7 @@ Not Configured/Buttons configured
Mouse Mapping Settings
- Mouse Mapping Settings
+ Egér Gombkiosztás Beállítása
@@ -2149,65 +2394,65 @@ Not Configured/Buttons configured
<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>
- <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">Egér Gombkiosztás Beállítása</span><br/>Ezek a beállítások finomhangolják az egeret az emulált vezérlőhöz való hozzárendeléskor.</p></body></html>Inertia
- Inertia
+ TehetetlenségX Dead Zone
- X Dead Zone
+ X Dead ZónaY Dead Zone
- Y Dead Zone
+ Y Dead Zóna
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller Settings
- PCSX2 Kontroller Beállítások
+ PCSX2 Controller Settings
-
+ Editing Profile:Editing Profile:
-
+ New Profile
- Új Profil
+ New Profile
-
+ Load Profile
- Profil Betöltése
+ Load Profile
-
+ Delete Profile
- Profil Törlése
+ Delete Profile
-
-
+
+ Restore Defaults
- Alapértelmezett Visszaállítása
+ Restore Defaults
-
-
+
+ Create Input ProfileCreate Input Profile
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2218,35 +2463,35 @@ To apply a custom input profile to a game, go to its Game Properties, then chang
Enter the name for the new input profile:
-
-
-
-
+
+
+
+ Error
- Hiba
+ Error
-
+ A profile with the name '%1' already exists.
- Egy profil a '%1' névvel már létezik.
+ A profile with the name '%1' already exists.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
-
+ Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.
-
+ Load Input ProfileLoad Input Profile
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2259,12 +2504,12 @@ All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
-
+ Delete Input ProfileDelete Input Profile
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2273,12 +2518,12 @@ You cannot undo this action.
You cannot undo this action.
-
+ Failed to delete '%1'.
- Nem sikerült letörölni: '%1'.
+ Failed to delete '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2291,46 +2536,49 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.
-
+ Global Settings
- Globális Beállítások
+ Global Settings
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
- Kontroller Port %1%2 %3
+ Controller Port %1%2
+%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
- Kontroller Port %1 %2
+ Controller Port %1
+%2
-
-
+
+ USB Port %1
%2
- USB Port %1 %2
+ USB Port %1
+%2
-
+ HotkeysHotkeys
-
+ Shared"Shared" refers here to the shared input profile.
- Megosztott
+ Shared
-
+ The input profile named '%1' cannot be found.The input profile named '%1' cannot be found.
@@ -2402,204 +2650,242 @@ You cannot undo this action.
Függvények
-
+
+ Module
+ Module
+
+
+
+ Version
+ Version
+
+
+
+ Count
+ Count
+
+
+ RefreshÚjratöltés
-
+ FilterSzűrőkifejezés
-
+ Memory SearchMemória-kereső
-
+ EndVége
-
+ ValueÉrték
-
+ StartEleje
-
+ TypeTípus
-
+ 1 Byte (8 bits)1 bájt (8 bit)
-
+ 2 Bytes (16 bits)2 bájt (16 bit)
-
+ 4 Bytes (32 bits)4 bájt (32 bit)
-
+ 8 Bytes (64 bits)8 bájt (64 bit)
-
+ FloatFloat
-
+ DoubleDouble
-
+ StringString
-
+ Array of byteArray of byte
-
+ HexHex
-
+ SearchKeresés
-
+ MemoryMemória
-
+ BreakpointsTöréspontok
-
+ ThreadsSzálak
-
+ Active Call StackJelenlegi hívási lánc
-
+ Breakpoint List Context MenuTöréspontlista helyi menüje
-
+ NewÚj
-
+ EditSzerkesztés
-
-
-
+
+
+ CopyMásolás
-
+ DeleteTörlés
-
+
+
+
+ Copy all as CSV
+ Copy all as CSV
+
+
+
+ Paste from CSV
+ Paste from CSV
+
+
+ Thread List Context MenuSzállista helyi menüje
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Névroncsolás visszafejtése
-
+
+ Copy Function NameFüggvénynév másolása
-
+
+ Copy Function AddressFüggvény címének másolása
-
+
+ Go to in DisassemblyUgrás ide a disassemblerben
-
+
+ Go to in Memory ViewUgrás ide a memória böngészőben
-
+
+
+ Module Tree
+ Module Tree
+
+
+ Stack List Context MenuVeremlista helyi menüje
-
-
-
-
-
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressÉrvénytelen kezdőcím
-
+ Invalid end addressÉrvénytelen végcím
-
+ Start address can't be equal to or greater than the end addressA kezdőcím nem lehet egyenlő vagy nagyobb a végcímnél.
-
+ Invalid search valueÉrvénytelen keresési érték.
-
+ Value is larger than typeAz érték nagyobb mint amennyit a típus megenged.
@@ -2655,160 +2941,155 @@ You cannot undo this action.
DEV9SettingsWidget
-
+ EthernetEthernet
-
+ Ethernet Device:Ethernet Device:
-
+ Ethernet Device Type:Ethernet Device Type:
-
+ Intercept DHCPIntercept DHCPEnabled
- Enabled
+ Engedélyezve
-
+ EnabledInterceptDHCP
- Enabled
+ Engedélyezve
-
+ Subnet Mask:
- Subnet Mask:
+ Alhálózati Maszk:
-
+ Gateway Address:
- Gateway Address:
+ Gateway Cím:
-
-
+
+ Auto
- Auto
+ Automatikus
-
+ Intercept DHCP:
- Intercept DHCP:
+ DHCP elfogása:
-
+ PS2 Address:
- PS2 Address:
+ PS2 Címe:
-
+ DNS1 Address:
- DNS1 Address:
+ DNS1 Címe:
-
+ DNS2 Address:
- DNS2 Address:
+ DNS2 Címe:
-
+ Internal DNS
- Internal DNS
+ Belső DNS
-
+ Add
- Add
+ Hozzáad
-
+ DeleteTörlés
-
+ ExportExportálás
-
+ ImportImportálás
-
+ Per game
- Per game
+ Játékonként
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
- Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
+ A Belső DNS kiválasztható a DNS1/2 legördülő menüből, vagy átállítva azt 192.0.2.1 -re
-
+ EnabledInternalDNSTable
- Enabled
+ Engedélyezve
-
+ Hard Disk DriveMerevlemez Meghajtó
-
+ HDD File:
- HDD File:
+ HDD Fájl:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):HDD Méret (GiB):
-
+ EnabledHDD
- Enabled
+ Engedélyezve
-
+ BrowseTallózás
-
+ Create ImageLemezkép létrehozása
-
-
-
-
- PCAP Bridged
@@ -2841,7 +3122,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]Globális beállítás használata [%1]
@@ -2861,78 +3142,78 @@ You cannot undo this action.
Hálózati cím
-
-
+
+ Hosts FileHosts fájl
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsDNS hosztok
-
+ Exported SuccessfullyAz exportálás sikeres.
-
+ Failed to open fileA fájl megnyitása sikertelen
-
+ No Hosts in fileNincs hoszt a fájlban
-
+ Imported SuccessfullyAz importálás sikeres.
-
-
+
+ Per Game Host listJátékspecifikus DNS hosztlista
-
+ Copy global settings?Lemásolod a globális beállításokat?
-
+ Delete per game host list?Biztosan törlöd a játékspecifikus DNS hosztlistát?
-
+ HDD Image FileHDD lemezkép-fájl
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?Felülírod a fájlt?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2941,22 +3222,22 @@ Do you want to overwrite?
Felülírod?
-
+ HDD CreatorHDD lemezkép-készítő
-
+ HDD image createdHDD lemezkép elkészítve
-
+ Use GlobalGlobális haszn.
-
+ OverrideFelülbírálás
@@ -2964,69 +3245,69 @@ Felülírod?
DebugSettingsWidget
-
+ GSGS
-
+ Draw DumpingDraw dumpolás
-
+ Dump GS DrawsGS draw-ok dumpolása
-
+ Save RTRT mentése
-
+ Save FrameKépkocka mentése
-
+ Save TextureTextúra mentése
-
+ Save DepthMélységinfó mentése
-
+ Start Draw Number:Első draw szám:
-
+ Draw Dump Count:Dumpolandó drawok száma:
-
+ Hardware Dump Directory:Hardveres dumpok könyvtára:
-
+ Software Dump Directory:Szoftveres dumpok könyvtára:
-
-
+
+ Browse...Tallózás...
-
-
+
+ Open...Megnyitás...
@@ -3039,29 +3320,53 @@ Felülírod?
PCSX2 Debugger
-
-
-
+
+ RunFuttatás
-
+ Step IntoLépj bele
-
+
+ F11
+ F11
+
+
+ Step OverLépd át
-
+
+ F10
+ F10
+
+
+ Step OutLépj vissza
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ Always On Top
+
+
+
+ Show this window on top
+ Show this window on top
+
+
+ PauseSzünet
@@ -3074,149 +3379,174 @@ Felülírod?
Disassembly
-
+ Copy Address
- Copy Address
+ Cím Másolása
-
+ Copy Instruction Hex
- Copy Instruction Hex
+ Utasítás másolása (hexadecimálisan)
-
+ Copy Instruction Text
- Copy Instruction Text
+ Útmutató másolása (szövegben)
-
+ Assemble new Instruction(s)
- Assemble new Instruction(s)
+ Új utasítás(ok) összeállítása
-
+ NOP Instruction(s)
- NOP Instruction(s)
+ NOP Utasítás(ok)
-
+ Run to Cursor
- Run to Cursor
+ Futtatás a Kurzorig
-
+ Jump to Cursor
- Jump to Cursor
+ Ugrás a Kurzorhoz
-
+ Toggle Breakpoint
- Toggle Breakpoint
+ Töréspont Bekapcsolása
-
+ Follow Branch
- Follow Branch
+ Branch Követése
-
+ Go to Address
- Go to Address
+ Ugrás a címhez
-
+ Go to in Memory View
- Go to in Memory View
+ Memória Nézetbe lépés
-
-
+
+ Add Function
- Add Function
+ Funkció Hozzáadása
-
-
+
+ Rename Function
- Rename Function
+ Funkció Átnevezése
-
+ Remove Function
- Remove Function
+ Funkció Eltávolítása
-
-
+
+ Assemble Error
- Assemble Error
+ Hiba Összeállítás
-
+ Unable to change assembly while core is running
- Unable to change assembly while core is running
+ Az összeállítás nem módosítható, amíg a Mag fut
-
+ Assemble Instruction
- Assemble Instruction
+ Utasítás Összerakás
-
+ Go to address
- Go to address
+ Ugrás a címhez
-
+ Go to address error
- Go to address error
+ Hiba lépett fel a címhez jutás során
-
+ Invalid address
- Invalid address
+ Érvénytelen cím
-
+ Add Function Error
- Add Function Error
+ Funkcióhiba hozzáadása
-
+ A function entry point already exists here. Consider renaming instead.A function entry point already exists here. Consider renaming instead.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameFunction will be (0x%1) instructions long.
Enter function name
-
+ Function nameFunction name
-
-
+
+ Rename Function ErrorRename Function Error
-
+ Function name cannot be nothing.Function name cannot be nothing.
-
+ No function / symbol is currently selected.No function / symbol is currently selected.
-
+
+ Restore Function Error
+ Restore Function Error
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ Restore Instruction(s)
+
+
+
+ Restore Function
+ Restore Function
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS%1 NOT VALID ADDRESS
@@ -3224,17 +3554,17 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
-
+ Add Game Directory...Add Game Directory...
-
+ Scan For New GamesScan For New Games
@@ -3242,48 +3572,44 @@ Enter function name
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
-
-
- %n points
-
- %n points
- %n points
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
@@ -3291,192 +3617,192 @@ Achievements: %5 (%6)
EmulationSettingsWidget
-
+ Speed ControlSpeed Control
-
+ Normal Speed:Normal Speed:
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ System SettingsSystem Settings
-
+ Enable Instant VU1Enable Instant VU1
-
+ Enable CheatsEnable Cheats
-
+ Slow-Motion Speed:Slow-Motion Speed:
-
+ Fast-Forward Speed:Fast-Forward Speed:
-
+ Enable Multithreaded VU1 (MTVU)Enable Multithreaded VU1 (MTVU)
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ EE Cycle Skipping:EE Cycle Skipping:
-
-
+
+ DisabledKikapcsolva
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ EE Cycle Rate:EE Cycle Rate:
-
+ 50% (Underclock)50% (Underclock)
-
+ 60% (Underclock)60% (Underclock)
-
+ 75% (Underclock)75% (Underclock)
-
+ 100% (Normal Speed)100% (Normal Speed)
-
+ 130% (Overclock)130% (Overclock)
-
+ 180% (Overclock)180% (Overclock)
-
+ 300% (Overclock)300% (Overclock)
-
+ Affinity Control:Affinity Control:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Latency Control
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. frames
-
+ Maximum Frame Latency:Maximum Frame Latency:
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Scale To Host Refresh RateScale To Host Refresh Rate
@@ -3564,12 +3890,22 @@ Achievements: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Allows games and homebrew to access files / folders directly on the host computer.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3633,45 +3969,40 @@ Achievements: %5 (%6)
Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
-
-
-
+ Use Global Setting [%1%]Use Global Setting [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Unlimited
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Custom
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedCustom Speed
-
+ Enter Custom SpeedEnter Custom Speed
@@ -3679,79 +4010,79 @@ Achievements: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryCache Directory
-
-
-
-
-
+
+
+
+
+ Browse...Browse...
-
-
-
-
-
+
+
+
+
+ Open...Open...
-
-
-
-
-
+
+
+
+
+ ResetReset
-
+ Used for storing shaders, game list, and achievement data.Used for storing shaders, game list, and achievement data.
-
+ Cheats DirectoryCheats Directory
-
+ Used for storing .pnach files containing game cheats.Used for storing .pnach files containing game cheats.
-
+ Covers DirectoryCovers Directory
-
+ Used for storing covers in the game grid/Big Picture UIs.Used for storing covers in the game grid/Big Picture UIs.
-
+ Snapshots DirectorySnapshots Directory
-
+ Used for screenshots and saving GS dumps.Used for screenshots and saving GS dumps.
-
+ Save States DirectorySave States Directory
-
+ Used for storing save states.Used for storing save states.
@@ -3759,2082 +4090,2102 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Use Global SettingUse Global Setting
-
+ Automatic binding failed, no devices are available.Automatic binding failed, no devices are available.
-
+ Game title copied to clipboard.Game title copied to clipboard.
-
+ Game serial copied to clipboard.Game serial copied to clipboard.
-
+ Game CRC copied to clipboard.Game CRC copied to clipboard.
-
+ Game type copied to clipboard.Game type copied to clipboard.
-
+ Game region copied to clipboard.Game region copied to clipboard.
-
+ Game compatibility copied to clipboard.Game compatibility copied to clipboard.
-
+ Game path copied to clipboard.Game path copied to clipboard.
-
+ Per-game controller configuration initialized with global settings.Per-game controller configuration initialized with global settings.
-
+ Controller settings reset to default.Controller settings reset to default.
-
+ No input profiles available.No input profiles available.
-
+ Create New...Create New...
-
+ Enter the name of the input profile you wish to create.Enter the name of the input profile you wish to create.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Settings reset to defaults.Settings reset to defaults.
-
- Quick Save Slot
- Quick Save Slot
-
-
-
+ No save present in this slot.No save present in this slot.
-
+ No save states found.No save states found.
-
+ Failed to delete save state.Failed to delete save state.
-
+ Failed to copy text to clipboard.Failed to copy text to clipboard.
-
+ This game has no achievements.This game has no achievements.
-
+ This game has no leaderboards.This game has no leaderboards.
-
+ Reset SystemReset System
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
-
+ Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.
-
+ Launch a game by selecting a file/disc image.Launch a game by selecting a file/disc image.
-
+ Start the console without any disc inserted.Start the console without any disc inserted.
-
+ Start a game from a disc in your PC's DVD drive.Start a game from a disc in your PC's DVD drive.
-
+ Change settings for the emulator.Change settings for the emulator.
-
+ Exits the program.Exits the program.
-
+ No BindingNo Binding
-
+ Setting %s binding %s.Setting %s binding %s.
-
+ Push a controller button or axis now.Push a controller button or axis now.
-
+ Timing out in %.0f seconds...Timing out in %.0f seconds...
-
+ UnknownUnknown
-
+ OKOK
-
+ Select DeviceSelect Device
-
+ DetailsDetails
-
+ OptionsOptions
-
+ Copies the current global settings to this game.Copies the current global settings to this game.
-
+ Clears all settings set for this game.Clears all settings set for this game.
-
+ BehaviourBehaviour
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.
-
+ Shows the game you are currently playing as part of your profile on Discord.Shows the game you are currently playing as part of your profile on Discord.
-
+ Pauses the emulator when a game is started.Pauses the emulator when a game is started.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Enables loading ini overlays from gamesettings, or custom settings per-game.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.
-
+ Game DisplayGame Display
-
- Automatically switches to fullscreen mode when the program is started.
- Automatically switches to fullscreen mode when the program is started.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
-
+ Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Shows the resolution the game is rendering at in the top-right corner of the display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.
-
+ Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.
-
+ Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.
-
+ Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).
-
+ Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.
-
+ AutomaticAutomatic
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Default
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Automatically switches to fullscreen mode when a game is started.
+
+
+ On-Screen DisplayOn-Screen Display
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Shows the resolution of the game in the top-right corner of the display.
+
+
+ BIOS ConfigurationBIOS Configuration
-
+ BIOS SelectionBIOS Selection
-
+ Options and PatchesOptions and Patches
-
+ Skips the intro screen, and bypasses region checks.Skips the intro screen, and bypasses region checks.
-
+ Speed ControlSpeed Control
-
+ Normal SpeedNormal Speed
-
+ Sets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.
-
+ Fast Forward SpeedFast Forward Speed
-
+ Sets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.
-
+ Slow Motion SpeedSlow Motion Speed
-
+ Sets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.
-
+ Enable Speed LimiterEnable Speed Limiter
-
+ When disabled, the game will run as fast as possible.When disabled, the game will run as fast as possible.
-
+ System SettingsSystem Settings
-
+ EE Cycle RateEE Cycle Rate
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.
-
+ EE Cycle SkippingEE Cycle Skipping
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
-
-
-
+ Affinity Control ModeAffinity Control Mode
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
-
+ Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1Enable Instant VU1
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable CheatsEnable Cheats
-
+ Enables loading cheats from pnach files.Enables loading cheats from pnach files.
-
+ Enable Host FilesystemEnable Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.
-
+ Enable Fast CDVDEnable Fast CDVD
-
+ Fast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.
-
+ Frame Pacing/Latency ControlFrame Pacing/Latency Control
-
+ Maximum Frame LatencyMaximum Frame Latency
-
+ Sets the number of frames which can be queued.Sets the number of frames which can be queued.
-
+ Optimal Frame PacingOptimal Frame Pacing
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Selects the API used to render the emulated GS.
-
+ Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.
-
+ DisplayDisplay
-
+ Aspect RatioAspect Ratio
-
+ Selects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
-
+ Screenshot SizeScreenshot Size
-
+ Determines the resolution at which screenshots will be saved.Determines the resolution at which screenshots will be saved.
-
+ Screenshot FormatScreenshot Format
-
+ Selects the format which will be used to save screenshots.Selects the format which will be used to save screenshots.
-
+ Screenshot QualityScreenshot Quality
-
+ Selects the quality at which screenshots will be compressed.Selects the quality at which screenshots will be compressed.
-
+ Vertical StretchVertical Stretch
-
+ Increases or decreases the virtual picture size vertically.Increases or decreases the virtual picture size vertically.
-
+ CropCrop
-
+ Crops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Enables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.
-
+ Bilinear UpscalingBilinear Upscaling
-
+ Smooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.
-
+ Integer UpscalingInteger Upscaling
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
-
+ Screen OffsetsScreen Offsets
-
+ Enables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.
-
+ Show OverscanShow Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.
-
+ Anti-BlurAnti-Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
-
+ RenderingRendering
-
+ Internal ResolutionInternal Resolution
-
+ Multiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.
-
+ Bilinear FilteringBilinear Filtering
-
+ Selects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.
-
+ Trilinear FilteringTrilinear Filtering
-
+ Selects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.
-
+ Anisotropic FilteringAnisotropic Filtering
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.
-
+ Blending AccuracyBlending Accuracy
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
-
+ Texture PreloadingTexture Preloading
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
-
+ Software Rendering ThreadsSoftware Rendering Threads
-
+ Number of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.
-
+ Auto Flush (Software)Auto Flush (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.
-
+ Hardware FixesHardware Fixes
-
+ Manual Hardware FixesManual Hardware Fixes
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.
-
+ CPU Sprite Render SizeCPU Sprite Render Size
-
+ Uses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.
-
+ CPU Sprite Render LevelCPU Sprite Render Level
-
+ Determines filter level for CPU sprite render.Determines filter level for CPU sprite render.
-
+ Software CLUT RenderSoftware CLUT Render
-
+ Uses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.
-
+ Skip Draw StartSkip Draw Start
-
+ Object range to skip drawing.Object range to skip drawing.
-
+ Skip Draw EndSkip Draw End
-
+ Auto Flush (Hardware)Auto Flush (Hardware)
-
+ CPU Framebuffer ConversionCPU Framebuffer Conversion
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
-
-
-
+ Disable Safe FeaturesDisable Safe Features
-
+ This option disables multiple safe features.This option disables multiple safe features.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.This option disables game-specific render fixes.
-
- Preload Frame
- Preload Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.
-
+ Disable Partial InvalidationDisable Partial Invalidation
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
-
+ GPU Palette ConversionGPU Palette Conversion
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
-
-
-
+ Upscaling FixesUpscaling Fixes
-
- Half-Pixel Offset
- Half-Pixel Offset
-
-
-
+ Adjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.
-
+ Round SpriteRound Sprite
-
+ Adjusts sprite coordinates.Adjusts sprite coordinates.
-
+ Bilinear UpscaleBilinear Upscale
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
- TC Offset X
- TC Offset X
-
-
-
+ Adjusts target texture offsets.Adjusts target texture offsets.
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align SpriteAlign Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.
-
+ Merge SpriteMerge Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.
-
+ Wild Arms HackWild Arms Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Can fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.
-
+ Texture ReplacementTexture Replacement
-
+ Load TexturesLoad Textures
-
+ Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.
-
+ Asynchronous Texture LoadingAsynchronous Texture Loading
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
-
+ Precache ReplacementsPrecache Replacements
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.
-
+ Replacements DirectoryReplacements Directory
-
+ FoldersFolders
-
+ Texture DumpingTexture Dumping
-
+ Dump TexturesDump Textures
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
-
-
-
+ Dump MipmapsDump Mipmaps
-
+ Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.
-
+ Dump FMV TexturesDump FMV Textures
-
+ Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.
-
+ Post-ProcessingPost-Processing
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Enables FXAA post-processing shader.
-
+ Contrast Adaptive SharpeningContrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessCAS Sharpness
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.
-
+ FiltersFilters
-
+ Shade BoostShade Boost
-
+ Enables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.
-
+ Shade Boost BrightnessShade Boost Brightness
-
+ Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.
-
+ Shade Boost ContrastShade Boost Contrast
-
+ Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.
-
+ Shade Boost SaturationShade Boost Saturation
-
+ Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.
-
+ TV ShadersTV Shaders
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ AdvancedAdvanced
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download ModeHardware Download Mode
-
+ Changes synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.
-
+ Allow Exclusive FullscreenAllow Exclusive Fullscreen
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
-
+ Override Texture BarriersOverride Texture Barriers
-
+ Forces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.
-
+ GS Dump CompressionGS Dump Compression
-
+ Sets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.
-
+ Disable Dual-Source BlendingDisable Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.
-
+ Disable Shader CacheDisable Shader Cache
-
+ Prevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Falls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.
-
+ Runtime SettingsRuntime Settings
-
+ Applies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.
-
+ Mixing SettingsMixing Settings
-
+ Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.
-
+ Output SettingsOutput Settings
-
+ Determines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.
-
+ Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.
-
+
+ %d ms (avg)
+ %d ms (avg)
+
+
+ Timestretch SettingsTimestretch Settings
-
+ Affects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsSettings and Operations
-
+ Creates a new memory card file or folder.Creates a new memory card file or folder.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.
-
+ If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.
-
+ The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.
-
+ Resets the card name for this slot.Resets the card name for this slot.
-
+ Create Memory CardCreate Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
-
+ Card Name: Card Name:
-
+ ConfigurationConfiguration
-
+ Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.
-
+ Copies the global controller configuration to this game.Copies the global controller configuration to this game.
-
+ Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).
-
+ Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.
-
+ Stores the current settings to an input profile.Stores the current settings to an input profile.
-
+ Input SourcesInput Sources
-
+ The SDL input source supports most controllers.The SDL input source supports most controllers.
-
+ Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.
-
+ Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.
-
+ Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.
-
+ No Buttons SelectedNo Buttons Selected
-
+ Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.
-
+ Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.
-
+ Toggle every %d framesToggle every %d frames
-
+ Clears all bindings for this USB controller.Clears all bindings for this USB controller.
-
+ Data Save LocationsData Save Locations
-
+ Show Advanced SettingsShow Advanced Settings
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
-
+ LoggingLogging
-
+ System ConsoleSystem Console
-
+ Writes log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).
-
+ File LoggingFile Logging
-
+ Writes log messages to emulog.txt.Writes log messages to emulog.txt.
-
+ Verbose LoggingVerbose Logging
-
+ Writes dev log messages to log sinks.Writes dev log messages to log sinks.
-
+ Log TimestampsLog Timestamps
-
+ Writes timestamps alongside log messages.Writes timestamps alongside log messages.
-
+ EE ConsoleEE Console
-
+ Writes debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.
-
+ IOP ConsoleIOP Console
-
+ Writes debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.
-
+ CDVD Verbose ReadsCDVD Verbose Reads
-
+ Logs disc reads from games.Logs disc reads from games.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeRounding Mode
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.
-
+ Clamping ModeClamping Mode
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.
-
+ Enable EE RecompilerEnable EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
-
+ Enable EE CacheEnable EE Cache
-
+ Enables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.
-
+ Enable INTC Spin DetectionEnable INTC Spin Detection
-
+ Huge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.
-
+ Enable Wait Loop DetectionEnable Wait Loop Detection
-
+ Moderate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.
-
+ Enable Fast Memory AccessEnable Fast Memory Access
-
+ Uses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 Rounding Mode
-
+ VU0 Clamping ModeVU0 Clamping Mode
-
+ VU1 Rounding ModeVU1 Rounding Mode
-
+ VU1 Clamping ModeVU1 Clamping Mode
-
+ Enable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.
-
+ Enable VU1 RecompilerEnable VU1 Recompiler
-
+ Enable VU Flag OptimizationEnable VU Flag Optimization
-
+ Good speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.
-
+ I/O ProcessorI/O Processor
-
+ Enable IOP RecompilerEnable IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
-
+ GraphicsGraphics
-
+ Use Debug DeviceUse Debug Device
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ SettingsSettings
-
+ No cheats are available for this game.No cheats are available for this game.
-
+ Cheat CodesCheat Codes
-
+ No patches are available for this game.No patches are available for this game.
-
+ Game PatchesGame Patches
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
-
+ Game FixesGame Fixes
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.For Tales of Destiny.
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.For Gundam games.
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Add Hack
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ Full VU0 Synchronization
+ Full VU0 Synchronization
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Quadraphonic
+ Quadraphonic
-
- VU Add Hack
- VU Add Hack
+
+ Load State
+ Load State
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Scale To Host Refresh Rate
+ Scale To Host Refresh Rate
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable Depth Emulation
+ Disable Depth Emulation
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable the support of depth buffers in the texture cache.
+ Disable the support of depth buffers in the texture cache.
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Disable Render Fixes
+ Disable Render Fixes
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Preload Frame Data
+ Preload Frame Data
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ Texture Inside RT
+ Texture Inside RT
-
- VU XGkick Sync
- VU XGkick Sync
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Half Pixel Offset
+ Half Pixel Offset
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Texture Offset X
+ Texture Offset X
-
- Quadraphonic
- Quadraphonic
+
+ Texture Offset Y
+ Texture Offset Y
-
- Load State
- Load State
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applies a shader which replicates the visual effects of different styles of television set.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+
+ Use Software Renderer For FMVs
+ Use Software Renderer For FMVs
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Emulate GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ DMA Busy Hack
-
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ Emulate VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ VU I Bit Hack
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ VU XGKick Sync
+ VU XGKick Sync
+
+
+
+ Force Blit Internal FPS Detection
+ Force Blit Internal FPS Detection
+
+
+ Save StateSave State
-
+ Load Resume StateLoad Resume State
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5843,2221 +6194,2122 @@ Do you want to load this save and continue?
Do you want to load this save and continue?
-
+ Region: Region:
-
+ Compatibility: Compatibility:
-
+ No Game SelectedNo Game Selected
-
+ Search DirectoriesSearch Directories
-
+ Adds a new directory to the game search list.Adds a new directory to the game search list.
-
+ Scanning SubdirectoriesScanning Subdirectories
-
+ Not Scanning SubdirectoriesNot Scanning Subdirectories
-
+ List SettingsList Settings
-
+ Sets which view the game list will open to.Sets which view the game list will open to.
-
+ Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).
-
+ Cover SettingsCover Settings
-
+ Downloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.
-
+ OperationsOperations
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Selects where anisotropic filtering is utilized when rendering textures.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.
-
+ Identifies any new files added to the game directories.Identifies any new files added to the game directories.
-
+ Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.
-
+ Download CoversDownload Covers
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Példa https://www.pelda-nem-egy-igazi-domain.com/boritok/${serial}.jpg
-
-
-
- Use Serial File Names
- Use Serial File Names
-
-
-
+ About PCSX2About PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
- XXX points
- XXX pontok
-
-
-
- Unlocked Achievements
- Unlocked Achievements
-
-
-
- Locked Achievements
- Locked Achievements
-
-
-
- Active Challenge Achievements
- Active Challenge Achievements
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
-
-
-
- Rank
- Rang
-
-
-
- Name
- Név
-
-
-
- Time
- Idő
-
-
-
- Score
- Pontszám
-
-
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ When enabled, each session will behave as if no achievements have been unlocked.
+
+
+ AccountAccount
-
+ Logs out of RetroAchievements.Logs out of RetroAchievements.
-
+ Logs in to RetroAchievements.Logs in to RetroAchievements.
-
+ Current GameCurrent Game
-
- Achievements Login
- Achievements Login
-
-
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
-
-
- User Name:
- User Name:
-
-
-
- Password:
- Password:
-
-
-
+ {} is not a valid disc image.{} is not a valid disc image.
-
+ Automatic mapping completed for {}.Automatic mapping completed for {}.
-
+ Automatic mapping failed for {}.Automatic mapping failed for {}.
-
+ Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.
-
+ Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.
-
+ Console Port {}Console Port {}
-
+ {} (Current){} (Current)
-
+ {} (Folder){} (Folder)
-
+ Memory card name '{}' is not valid.Memory card name '{}' is not valid.
-
+ Memory Card '{}' created.Memory Card '{}' created.
-
+ Failed to create memory card '{}'.Failed to create memory card '{}'.
-
+ A memory card with the name '{}' already exists.A memory card with the name '{}' already exists.
-
+ Failed to load '{}'.Failed to load '{}'.
-
+ Input profile '{}' loaded.Input profile '{}' loaded.
-
+ Input profile '{}' saved.Input profile '{}' saved.
-
+ Failed to save input profile '{}'.Failed to save input profile '{}'.
-
+ Port {} Controller TypePort {} Controller Type
-
+ Select Macro {} BindsSelect Macro {} Binds
-
+
+ Macro {} Frequency
+ Macro {} Frequency
+
+
+ Macro will toggle every {} frames.Macro will toggle every {} frames.
-
+ Port {} DevicePort {} Device
-
+ Port {} SubtypePort {} Subtype
-
+ {} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.
-
+ {} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.
-
+ This Session: {}This Session: {}
-
+ All Time: {}All Time: {}
-
+ Save Slot {0}Save Slot {0}
-
+ Saved {}Saved {}
-
+ {} does not exist.{} does not exist.
-
+ {} deleted.{} deleted.
-
+ Failed to delete {}.Failed to delete {}.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Time Played: {}
-
+ Last Played: {}Last Played: {}
-
+ Size: {:.2f} MBSize: {:.2f} MB
-
- {} points
- {} points
-
-
-
- {} (Hardcore Mode)
- {} (Hardcore Mode)
+
+ Left:
+ Left:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+
+ Top:
+ Top:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ Right:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ Bottom:
-
+ SummarySummary
-
+ Interface SettingsInterface Settings
-
+ BIOS SettingsBIOS Settings
-
+ Emulation SettingsEmulation Settings
-
+ Graphics SettingsGraphics Settings
-
+ Audio SettingsAudio Settings
-
+ Memory Card SettingsMemory Card Settings
-
+ Controller SettingsController Settings
-
+ Hotkey SettingsHotkey Settings
-
+ Achievements SettingsAchievements Settings
-
+ Folder SettingsFolder Settings
-
+ Advanced SettingsAdvanced Settings
-
+ PatchesPatches
-
+ CheatsCheats
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% Speed
-
+ 60% Speed60% Speed
-
+ 75% Speed75% Speed
-
+ 100% Speed (Default)100% Speed (Default)
-
+ 130% Speed130% Speed
-
+ 180% Speed180% Speed
-
+ 300% Speed300% Speed
-
+ Normal (Default)Normal (Default)
-
+ Mild UnderclockMild Underclock
-
+ Moderate UnderclockModerate Underclock
-
+ Maximum UnderclockMaximum Underclock
-
+ DisabledDisabled
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frames (Hard Sync)
-
+ 1 Frame1 Frame
-
+ 2 Frames2 Frames
-
+ 3 Frames3 Frames
-
+ NoneNone
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)Automatic (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ OffOff
-
+ OnOn
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)Bilinear (Smooth)
-
+ Bilinear (Sharp)Bilinear (Sharp)
-
+ Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First)Bob (Top Field First)
-
+ Bob (Bottom Field First)Bob (Bottom Field First)
-
+ Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)
-
+ Adaptive (Top Field First)Adaptive (Top Field First)
-
+ Adaptive (Bottom Field First)Adaptive (Bottom Field First)
-
+ Native (PS2)Native (PS2)
-
+ 1.25x Native1.25x Native
-
+ 1.5x Native1.5x Native
-
+ 1.75x Native1.75x Native
-
+ 2x Native (~720p)2x Native (~720p)
-
+ 2.25x Native2.25x Native
-
+ 2.5x Native2.5x Native
-
+ 2.75x Native2.75x Native
-
+ 3x Native (~1080p)3x Native (~1080p)
-
+ 3.5x Native3.5x Native
-
+ 4x Native (~1440p/2K)4x Native (~1440p/2K)
-
+ 5x Native (~1620p)5x Native (~1620p)
-
+ 6x Native (~2160p/4K)6x Native (~2160p/4K)
-
+ 7x Native (~2520p)7x Native (~2520p)
-
+ 8x Native (~2880p)8x Native (~2880p)
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
+ NearestNearest
-
+ Bilinear (Forced)Bilinear (Forced)
-
+ Bilinear (PS2)Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Off (Default)Off (Default)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ PartialPartial
-
+ Full (Hash Cache)Full (Hash Cache)
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ Screen ResolutionScreen Resolution
-
- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
+
+ Internal Resolution (Aspect Uncorrected)
+ Internal Resolution (Aspect Uncorrected)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Cannot show details for games which were not scanned in the game list.
+
+
+
+ Full Boot
+ Full Boot
+
+
+
+ Achievement Notifications
+ Achievement Notifications
+
+
+
+ Leaderboard Notifications
+ Leaderboard Notifications
+
+
+
+ Enable In-Game Overlays
+ Enable In-Game Overlays
+
+
+
+ Encore Mode
+ Encore Mode
-
+
+ Spectator Mode
+ Spectator Mode
+
+
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ HalfHalf
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)TimeStretch (Recommended)
-
+ Async Mix (Breaks some games!)Async Mix (Breaks some games!)
-
+ None (Audio can skip.)None (Audio can skip.)
-
+ Stereo (None, Default)Stereo (None, Default)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)
-
+ Cubeb (Cross-platform)Cubeb (Cross-platform)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [Most Compatible]
-
+ 16 MB16 MB
-
+ 32 MB32 MB
-
+ 64 MB64 MB
-
+ Folder [Recommended]Folder [Recommended]
-
+ 128 KB [PS1]128 KB [PS1]
-
+
+ Negative
+ Negative
+
+
+
+ Positive
+ Positive
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (Default)
+
+
+ Game GridGame Grid
-
+ Game ListGame List
-
+ Game List SettingsGame List Settings
-
+ TypeType
-
+ SerialSerial
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ Select Disc ImageSelect Disc Image
-
+ Select Disc DriveSelect Disc Drive
-
+ Start FileStart File
-
+ Start BIOSStart BIOS
-
+ Start DiscStart Disc
-
+ ExitExit
-
+ Set Input BindingSet Input Binding
-
+ RegionRegion
-
+ Compatibility RatingCompatibility Rating
-
+ PathPath
-
+ Disc PathDisc Path
-
+ Select Disc PathSelect Disc Path
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
-
-
-
+ Copy SettingsCopy Settings
-
+ Clear SettingsClear Settings
-
+ Inhibit ScreensaverInhibit Screensaver
-
+
+ Enable Discord Presence
+ Enable Discord Presence
+
+
+ Pause On StartPause On Start
-
+ Pause On Focus LossPause On Focus Loss
-
+ Pause On MenuPause On Menu
-
+ Confirm ShutdownConfirm Shutdown
-
+ Save State On ShutdownSave State On Shutdown
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Use Light ThemeUse Light Theme
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ OSD ScaleOSD Scale
-
+ Show MessagesShow Messages
-
+ Show SpeedShow Speed
-
+ Show FPSShow FPS
-
+ Show CPU UsageShow CPU Usage
-
+ Show GPU UsageShow GPU Usage
-
+ Show ResolutionShow Resolution
-
+ Show GS StatisticsShow GS Statistics
-
+ Show Status IndicatorsShow Status Indicators
-
+ Show SettingsShow Settings
-
+ Show InputsShow Inputs
-
+ Show Frame TimesShow Frame Times
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Reset SettingsReset Settings
-
+ Change Search DirectoryChange Search Directory
-
+ Fast BootFast Boot
-
+ Output VolumeOutput Volume
-
+ Synchronization ModeSynchronization Mode
-
+ Expansion ModeExpansion Mode
-
+ Output ModuleOutput Module
-
+ LatencyLatency
-
+ Sequence LengthSequence Length
-
+ Seekwindow SizeSeekwindow Size
-
+ OverlapOverlap
-
+ Memory Card DirectoryMemory Card Directory
-
+ Folder Memory Card FilterFolder Memory Card Filter
-
+ Auto Eject When LoadingAuto Eject When Loading
-
+ CreateCreate
-
+ CancelCancel
-
+ Load ProfileLoad Profile
-
+ Save ProfileSave Profile
-
+ Per-Game ConfigurationPer-Game Configuration
-
+ Copy Global SettingsCopy Global Settings
-
+ Enable SDL Input SourceEnable SDL Input Source
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced Mode
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceEnable XInput Input Source
-
+ Enable Console Port 1 MultitapEnable Console Port 1 Multitap
-
+ Enable Console Port 2 MultitapEnable Console Port 2 Multitap
-
+ Controller Port {}{}Controller Port {}{}
-
+ Controller Port {}Controller Port {}
-
+ Controller TypeController Type
-
+ Automatic MappingAutomatic Mapping
-
+ Controller Port {}{} MacrosController Port {}{} Macros
-
+ Controller Port {} MacrosController Port {} Macros
-
+ Macro Button {}Macro Button {}
-
+ ButtonsButtons
-
+ FrequencyFrequency
-
+ PressurePressure
-
+ Controller Port {}{} SettingsController Port {}{} Settings
-
+ Controller Port {} SettingsController Port {} Settings
-
+ USB Port {}USB Port {}
-
+ Device TypeDevice Type
-
+ Device SubtypeDevice Subtype
-
+ {} Bindings{} Bindings
-
+ Clear BindingsClear Bindings
-
+ {} Settings{} Settings
-
+ Cache DirectoryCache Directory
-
+ Covers DirectoryCovers Directory
-
+ Snapshots DirectorySnapshots Directory
-
+ Save States DirectorySave States Directory
-
+ Game Settings DirectoryGame Settings Directory
-
+ Input Profile DirectoryInput Profile Directory
-
+ Cheats DirectoryCheats Directory
-
+ Patches DirectoryPatches Directory
-
+ Texture Replacements DirectoryTexture Replacements Directory
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Resume GameResume Game
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Game PropertiesGame Properties
-
+ AchievementsAchievements
-
+ Save ScreenshotSave Screenshot
-
+ Switch To Software RendererSwitch To Software Renderer
-
+ Switch To Hardware RendererSwitch To Hardware Renderer
-
+ Change DiscChange Disc
-
+ Close GameClose Game
-
+ Exit Without SavingExit Without Saving
-
+ Back To Pause MenuBack To Pause Menu
-
+ Exit And Save StateExit And Save State
-
+ LeaderboardsLeaderboards
-
+ Delete SaveDelete Save
-
+ Close MenuClose Menu
-
- Clean Boot
- Clean Boot
-
-
-
+ Delete StateDelete State
-
+ Default BootDefault Boot
-
- Slow Boot
- Slow Boot
-
-
-
+ Reset Play TimeReset Play Time
-
+ Add Search DirectoryAdd Search Directory
-
+ Open in File BrowserOpen in File Browser
-
+ Disable Subdirectory ScanningDisable Subdirectory Scanning
-
+ Enable Subdirectory ScanningEnable Subdirectory Scanning
-
+ Remove From ListRemove From List
-
+ Default ViewDefault View
-
+ Sort BySort By
-
+ Sort ReversedSort Reversed
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
- Start Download
- Start Download
-
-
-
+ WebsiteWebsite
-
+ Support ForumsSupport Forums
-
+ GitHub RepositoryGitHub Repository
-
+ LicenseLicense
-
+ CloseClose
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.
-
+ Enable AchievementsEnable Achievements
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore ModeHardcore Mode
-
- Show Notifications
- Show Notifications
-
-
-
+ Sound EffectsSound Effects
-
- Show Challenge Indicators
- Show Challenge Indicators
-
-
-
+ Test Unofficial AchievementsTest Unofficial Achievements
-
- Test Mode
- Test Mode
-
-
-
+ Username: {}Username: {}
-
+ Login token generated on {}Login token generated on {}
-
+ LogoutLogout
-
+ Not Logged InNot Logged In
-
+ LoginLogin
-
- Achievements are disabled.
- Achievements are disabled.
-
-
-
- Game ID: {}
- Game ID: {}
+
+ Game: {0} ({1})
+ Game: {0} ({1})
-
- Game Title: {}
- Game Title: {}
-
-
-
- Achievements: {} ({} points)
- Achievements: {} ({} points)
-
-
-
+ Rich presence inactive or unsupported.Rich presence inactive or unsupported.
-
+ Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.
-
+ Card EnabledCard Enabled
-
+ Card NameCard Name
-
+ Eject CardEject Card
@@ -8070,7 +8322,7 @@ ${serial}: Serial of the game.
Failed to reopen, restoring old configuration.
-
+ Upscale multiplier set to {}x.Upscale multiplier set to {}x.
@@ -8125,12 +8377,12 @@ ${serial}: Serial of the game.
Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
@@ -8186,7 +8438,7 @@ ${serial}: Serial of the game.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8197,266 +8449,408 @@ You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
-
+ No tracks provided.No tracks provided.
-
+ Hash {} is not in database.Hash {} is not in database.
-
+ Data track number does not match data track in database.Data track number does not match data track in database.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- Track {} with hash {} is not found in database.
+ Track {0} with hash {1} is not found in database.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- Track {} with hash {} is for a different game ({}).
+ Track {0} with hash {1} is for a different game ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- Track {} with hash {} does not match database track.
+ Track {0} with hash {1} does not match database track.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Game Fixes (NOT recommended to change globally)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (For Gundam Games)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (For Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Use Software Renderer For FMVs
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Skips Videos/FMVs)
+ Skip MPEG Hack
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (For Goemon)
+ Preload TLB Hack
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE Timing Hack (General Purpose Timing Hack)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (Good for cache emulation problems)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (For Bleach Blade Battlers)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (Correct But Slower)
+ Emulate GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (Deny Writes When Busy)
+ DMA Busy Hack
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+ Delay VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate VIF FIFO (Correct But Slower)
+ Emulate VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 Synchronization (Correct But Slower)
+ Full VU0 Synchronization
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (For Tri-Ace Games)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sync (Run Behind, M-Bit games)
+ VU Sync
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (Correct But Slower)
+ VU XGKick Sync
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Force Blit Internal FPS Detection (When auto-detection fails)
+ Force Blit Internal FPS Detection
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Use Software Renderer For FMVs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For Tales of Destiny.
+ For Tales of Destiny.
+
+
+
+ For Gundam Games.
+ For Gundam Games.
+
+
+
+ To avoid TLB miss on Goemon.
+ To avoid TLB miss on Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Needed for some games with complex FMV rendering.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forces tight VU0 sync on every COP2 instruction.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Run behind. To avoid sync problems when reading or writing VU registers.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ To check for possible float overflows (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Use accurate timing for VU XGKicks (slower).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Use alternative method to calculate internal FPS to avoid false readings in some games.GameList
-
+ NeverNever
-
+ TodayToday
-
+ YesterdayYesterday
-
+ {}h {}m{}h {}m
-
+ {}h {}m {}s{}h {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} hours
-
+ {} minutes{} minutes
+
+
+ Downloading cover for {0} [{1}]...
+ Downloading cover for {0} [{1}]...
+ GameListModel
-
+ TypeType
-
+ CodeCode
-
+ TitleTitle
-
+ File TitleFile Title
-
+ CRCCRC
-
+ Time PlayedTime Played
-
+ Last PlayedLast Played
-
+ SizeSize
-
+ RegionRegion
-
+ CompatibilityCompatibility
@@ -8464,74 +8858,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ Game Scanning
+
+
+ Search Directories (will be scanned for games)Search Directories (will be scanned for games)
-
+ Add...Add...
-
-
-
+
+
+ RemoveRemove
-
+ Search DirectorySearch Directory
-
+ Scan RecursivelyScan Recursively
-
+ Excluded Paths (will not be scanned)Excluded Paths (will not be scanned)
-
+ Directory...Directory...
-
+ File...File...
-
+ Scan For New GamesScan For New Games
-
+ Rescan All GamesRescan All Games
-
+
+ Display
+ Display
+
+
+
+
+ Prefer English Titles
+ Prefer English Titles
+
+
+
+ Unchecked
+ Unchecked
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ For games with both a title in the game's native language and one in English, prefer the English title.
+
+
+ Open Directory...Open Directory...
-
+ Select Search DirectorySelect Search Directory
-
+ Scan Recursively?Scan Recursively?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8540,12 +8960,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Select FileSelect File
-
+ Select DirectorySelect Directory
@@ -8553,32 +8973,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game ListGame List
-
+ Game GridGame Grid
-
+ Show TitlesShow Titles
-
+ All TypesAll Types
-
+ All RegionsAll Regions
-
+ Search...Search...
@@ -8604,17 +9024,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2
-
+ UnknownUnknown
-
+ No description provided.No description provided.
@@ -8632,7 +9052,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Reload Patches
-
+ There are no patches available for this game.There are no patches available for this game.
@@ -8651,399 +9071,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ RestoreRestore
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Sorting Title:
+
+
+
+ English Title:
+ English Title:
+
+
+ Path:Path:
-
+ Serial:Serial:
-
+ CRC:CRC:
-
+ Type:Type:
-
+ PS2 DiscPS2 Lemez
-
+ PS1 DiscPS1 Lemez
-
+ ELF (PS2 Executable)ELF (PS2 Executable)
-
+ Region:Region:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brazília)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (Kína)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japán)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Tajvan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (US)
-
+ OtherEgyéb
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Ausztrália)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (Dél-Afrika)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Ausztria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgium)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Európa/Ausztrália)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (Franciaország)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finnország)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Németország)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Görögország)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Olaszország)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Európa/Ausztrália)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Hollandia)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norvégia)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugália)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Poland)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Oroszország)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spanyolország)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Skandinávia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Svédország)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Svájc)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (Egyesült-Királyság)
-
+ Compatibility:Kompatibilitás:
-
+ UnknownIsmeretlen
-
+ Not BootableNem indítható
-
+ Reaches IntroEléri a főcímet
-
+ Reaches MenuEléri a főmenűt
-
+ In-GameJátékban
-
+ PlayableJátszható
-
+ PerfectTökéletes
-
+ Input Profile:Input Profile:
-
+ SharedRefers to the shared settings profile.Shared
-
+ Disc Path:Disc Path:
-
+ Browse...Browse...
-
+ ClearClear
-
+ VerifyVerify
-
+ Search on Redump.org...Search on Redump.org...
-
+ Select Disc PathSelect Disc Path
-
+ Game is not a CD/DVD.Game is not a CD/DVD.
-
+ Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.
-
+ ##
-
+ ModeMode
-
-
+
+ StartStart
-
-
+
+ SectorsSectors
-
-
+
+ SizeSize
-
-
+
+ MD5MD5
-
-
+
+ StatusStatus
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ ErrorError
-
+ Cannot verify image while a game is running.Cannot verify image while a game is running.
-
+ One or more tracks is missing.One or more tracks is missing.
-
+ Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).
-
+ Verified as %1 [%2].Verified as %1 [%2].
@@ -9051,62 +9482,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:Renderer:
-
+ Adapter:Adapter:
-
+ DisplayDisplay
-
+ Fullscreen Mode:Fullscreen Mode:
-
+ Aspect Ratio:Aspect Ratio:
-
+ Fit to Window / FullscreenFit to Window / Fullscreen
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Auto Standard (4:3 Interlaced / 3:2 Progressive)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Widescreen (16:9)
-
+ FMV Aspect Ratio:FMV Aspect Ratio:
-
-
-
+
+
+
@@ -9116,12 +9547,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Off (Default)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9132,92 +9563,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Automatic (Default)
-
+ None (Interlaced, also used by Progressive)None (Interlaced, also used by Progressive)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)
-
+ Bilinear Filtering:Bilinear Filtering:
-
-
+
+ NoneNone
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)
-
+ Vertical Stretch:Vertical Stretch:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9225,355 +9656,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Crop:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Left:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Top:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Right:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Bottom:
-
+ Screen OffsetsScreen Offsets
-
+ VSyncVSync
-
+ Show OverscanShow Overscan
-
+ Enable Widescreen PatchesEnable Widescreen Patches
-
+ Enable No-Interlacing PatchesEnable No-Interlacing Patches
-
+ Anti-BlurAnti-Blur
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetDisable Interlace Offset
-
+ Screenshot Size:Screenshot Size:
-
+ Screen ResolutionScreen Resolution
-
+ Internal ResolutionInternal Resolution
-
+ Internal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Quality:
-
-
+
+ RenderingRendering
-
+ Internal Resolution:Internal Resolution:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffOff
-
+ Basic (Generated Mipmaps)Basic (Generated Mipmaps)
-
+ Full (PS2 Mipmaps)Full (PS2 Mipmaps)
-
-
+
+ Texture Filtering:Texture Filtering:
-
-
+
+ NearestNearest
-
-
+
+ Bilinear (Forced)Bilinear (Forced)
-
-
+
+ Bilinear (PS2)Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)
-
+ Trilinear Filtering:Trilinear Filtering:
-
+ Off (None)Off (None)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Forced)
-
+ Anisotropic Filtering:Anisotropic Filtering:
-
+ Dithering:Dithering:
-
+ ScaledScaled
-
+ Unscaled (Default)Unscaled (Default)
-
+ Blending Accuracy:Blending Accuracy:
-
+ MinimumMinimum
-
+ Basic (Recommended)Basic (Recommended)
-
+ MediumMedium
-
+ HighHigh
-
+ Full (Slow)Full (Slow)
-
+ Maximum (Very Slow)Maximum (Very Slow)
-
+ Texture Preloading:Texture Preloading:
-
+ PartialRészleges
-
+ Full (Hash Cache)Full (Hash Cache)
-
+
+ Software Rendering Threads:
+ Software Rendering Threads:
+
+
+
+ Skip Draw Range:
+ Skip Draw Range:
+
+
+ GPU Palette ConversionGPU Palette Conversion
-
+ Manual Hardware Renderer FixesManual Hardware Renderer Fixes
-
+ Spin GPU During ReadbacksSpin GPU During Readbacks
-
+ Spin CPU During ReadbacksSpin CPU During Readbacks
-
- Extra Rendering Threads:
- Extra Rendering Threads:
-
-
-
+ threads threads
-
+ MipmappingMipmapping
-
+ Auto FlushAuto Flush
-
+ Hardware FixesHardware Fixes
-
+ Force DisabledForce Disabled
-
+ Force EnabledForce Enabled
-
+ CPU Sprite Render Size:CPU Sprite Render Size:
-
-
-
+
+
+ 0 (Disabled)
@@ -9581,79 +10017,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (Disabled)
-
+ 1 (64 Max Width)1 (64 Max Width)
-
+ 2 (128 Max Width)2 (128 Max Width)
-
+ 3 (192 Max Width)3 (192 Max Width)
-
+ 4 (256 Max Width)4 (256 Max Width)
-
+ 5 (320 Max Width)5 (320 Max Width)
-
+ 6 (384 Max Width)6 (384 Max Width)
-
+ 7 (448 Max Width)7 (448 Max Width)
-
+ 8 (512 Max Width)8 (512 Max Width)
-
+ 9 (576 Max Width)9 (576 Max Width)
-
+ 10 (640 Max Width)10 (640 Max Width)
-
- Skipdraw Range:
- Skipdraw Range:
-
-
-
+ Frame Buffer ConversionFrame Buffer Conversion
-
+ Disable Depth EmulationDisable Depth Emulation
-
+ Disable Safe FeaturesDisable Safe Features
-
+ Preload Frame DataPreload Frame Data
@@ -9664,606 +10095,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Aggressive)
-
+ Software CLUT Render:Software CLUT Render:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:
-
-
-
+
+
+ Disabled (Default)Disabled (Default)
-
+ Enabled (Exact Match)Enabled (Exact Match)
-
+ Enabled (Check Inside Target)Enabled (Check Inside Target)
-
+ Upscaling FixesUpscaling Fixes
-
+ Half Pixel Offset:Half Pixel Offset:
-
+ Normal (Vertex)Normal (Vertex)
-
+ Special (Texture)Special (Texture)
-
+ Special (Texture - Aggressive)Special (Texture - Aggressive)
-
+ Round Sprite:Round Sprite:
-
+ HalfHalf
-
+ FullFull
-
+ Texture Offsets:Texture Offsets:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteMerge Sprite
-
+ Align SpriteAlign Sprite
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites OnlySprites Only
-
+ Sprites/TrianglesSprites/Triangles
-
+ Blended Sprites/TrianglesBlended Sprites/Triangles
-
+ Auto Flush:Auto Flush:
-
+ Enabled (Sprites Only)Enabled (Sprites Only)
-
+ Enabled (All Primitives)Enabled (All Primitives)
-
+ Texture Inside RT:Texture Inside RT:
-
+ Inside TargetInside Target
-
+ Merge TargetsMerge Targets
-
+ Disable Partial Source InvalidationDisable Partial Source Invalidation
-
+ Read Targets When ClosingRead Targets When Closing
-
+ Estimate Texture RegionEstimate Texture Region
-
+ Disable Render FixesDisable Render Fixes
-
+ Unscaled Palette Texture DrawsUnscaled Palette Texture Draws
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms Hack
-
+ Bilinear Dirty Upscale:Bilinear Dirty Upscale:
-
+ Force BilinearForce Bilinear
-
+ Force NearestForce Nearest
-
+ Texture ReplacementTexture Replacement
-
+ Search DirectorySearch Directory
-
-
+
+ Browse...Browse...
-
-
+
+ Open...Open...
-
-
+
+ ResetReset
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.
-
+ OptionsOptions
-
+ Dump TexturesDump Textures
-
+ Dump MipmapsDump Mipmaps
-
+ Dump FMV TexturesDump FMV Textures
-
-
- Async Texture Loading
- Async Texture Loading
-
-
-
+ Load TexturesLoad Textures
-
+ Precache TexturesPrecache Textures
-
+ Post-ProcessingPost-Processing
-
+ Sharpening/Anti-AliasingSharpening/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)None (Default)
-
+ Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)
-
+ Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)
-
+ Sharpness:Sharpness:
-
+ FXAAFXAA
-
+ FiltersFilters
-
+ TV Shader:TV Shader:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostShade Boost
-
+ Brightness:Brightness:
-
+ Contrast:Contrast:
- SaturationSaturation
-
+ OSDOSD
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:OSD Scale:
-
+ Show IndicatorsShow Indicators
-
+ Show ResolutionShow Resolution
-
+ Show InputsShow Inputs
-
+ Show GPU UsageShow GPU Usage
-
+ Show SettingsShow Settings
-
+ Show FPSShow FPS
-
+
+
+ Disable Dual-Source Blending
+ Disable Dual-Source Blending
+
+
+ Disable Shader CacheDisable Shader Cache
-
+ Disable Vertex Shader ExpandDisable Vertex Shader Expand
-
+ Show StatisticsShow Statistics
-
+
+
+ Asynchronous Texture Loading
+ Asynchronous Texture Loading
+
+
+
+ Saturation:
+ Saturation:
+
+
+ Show CPU UsageShow CPU Usage
-
+ Warn About Unsafe SettingsWarn About Unsafe Settings
-
+ Show Frame TimesShow Frame Times
-
+ RecordingRecording
-
+ Video Dumping DirectoryVideo Dumping Directory
-
+ Capture SetupCapture Setup
-
+ Container:Container:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsExtra Arguments
-
+ Capture AudioCapture Audio
-
+ Resolution:Resolution:
-
+ xx
-
+ AutoAuto
-
+ Capture VideoCapture Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Advanced
-
+ Advanced OptionsAdvanced Options
-
+ Hardware Download Mode:Hardware Download Mode:
-
+ Accurate (Recommended)Accurate (Recommended)
-
+ Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)
-
+ Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)
-
+ Disabled (Ignore Transfers)Disabled (Ignore Transfers)
-
+ GS Dump Compression:GS Dump Compression:
-
+ UncompressedUncompressed
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSkip Presenting Duplicate Frames
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10273,69 +10714,63 @@ Swap chain: see Microsoft's Terminology Portal.Use Blit Swap Chain
-
+ Disable Threaded PresentationDisable Threaded Presentation
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Allow Exclusive Fullscreen:
-
+ DisallowedDisallowed
-
+ AllowedAllowed
-
+ Debugging OptionsDebugging Options
-
+ Override Texture Barriers:Override Texture Barriers:
-
+ Use Debug DeviceUse Debug Device
-
-
- Disable Dual Source Blending
- Disable Dual Source Blending
-
-
-
+ Show Speed PercentagesShow Speed Percentages
-
+ Disable Framebuffer FetchDisable Framebuffer Fetch
@@ -10404,8 +10839,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Use Global Setting [%1]
@@ -10457,6 +10892,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedNincs bejelölve
@@ -10516,11 +10952,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Software Rendering Threads
+ Software CLUT RenderSoftware CLUT Render
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ This option disables game-specific render fixes.
@@ -10572,6 +11018,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dumps replaceable textures to disk. Will reduce performance.
+
+
+
+ Includes mipmaps when dumping textures.
+ Includes mipmaps when dumping textures.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Allows texture dumping when FMVs are active. You should not enable this.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Loads replacement textures where available and user-provided.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Enables FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determines the intensity the sharpening effect in CAS post-processing.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Adjusts brightness. 50 is normal.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Adjusts contrast. 50 is normal.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Adjusts saturation. 50 is normal.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10587,11 +11088,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Shows the current controller state of the system in the bottom left corner of the display.
- Displays a graph showing the average frametimes.
@@ -10629,7 +11125,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
-
+ Integer ScalingInteger Scaling
@@ -10718,8 +11214,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenBorderless Fullscreen
@@ -10861,11 +11357,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
-
-
- Extra Rendering Threads
- Extra Rendering Threads
- 2 threads
@@ -10916,11 +11407,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw Range End
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11038,7 +11524,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD Scale
-
+ Show OSD MessagesShow OSD Messages
@@ -11078,6 +11564,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Displays warnings when settings are enabled which may break games.
@@ -11131,29 +11622,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Enable Debug Device
+
+
+
+ Enables API-level validation of graphics commands.
+ Enables API-level validation of graphics commands.
+
+
+ GS Download ModeGS Download Mode
-
+ AccurateAccurate
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -11161,405 +11662,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGraphics
-
+ Save ScreenshotSave Screenshot
-
+ Toggle Video CaptureToggle Video Capture
-
+ Save Single Frame GS DumpSave Single Frame GS Dump
-
+ Save Multi Frame GS DumpSave Multi Frame GS Dump
-
+ Toggle Software RenderingToggle Software Rendering
-
+ Increase Upscale MultiplierIncrease Upscale Multiplier
-
+ Decrease Upscale MultiplierDecrease Upscale Multiplier
-
+ Toggle On-Screen DisplayToggle On-Screen Display
-
+ Cycle Aspect RatioCycle Aspect Ratio
-
+ Aspect ratio set to '{}'.Aspect ratio set to '{}'.
-
+ Cycle Hardware MipmappingCycle Hardware Mipmapping
-
+ Hardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.
-
+ Cycle Deinterlace ModeCycle Deinterlace Mode
-
+ Deinterlace mode set to '{}'.Deinterlace mode set to '{}'.
-
+ Toggle Texture DumpingToggle Texture Dumping
-
+ Texture dumping is now enabled.Texture dumping is now enabled.
-
+ Texture dumping is now disabled.Texture dumping is now disabled.
-
+ Toggle Texture ReplacementsToggle Texture Replacements
-
+ Texture replacements are now enabled.Texture replacements are now enabled.
-
+ Texture replacements are now disabled.Texture replacements are now disabled.
-
+ Reload Texture ReplacementsReload Texture Replacements
-
+ Texture replacements are not enabled.Texture replacements are not enabled.
-
+ Reloading texture replacements...Reloading texture replacements...
-
+ Target speed set to {:.0f}%.Target speed set to {:.0f}%.
-
+ Volume: MutedVolume: Muted
-
+ Volume: {}%Volume: {}%
-
- Save slot {} selected (last save: {}).
- Save slot {} selected (last save: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Save slot {0} selected (last save: {1}).
-
+ Save slot {} selected (no save yet).Save slot {} selected (no save yet).
-
+ No save state found in slot {}.No save state found in slot {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemSystem
-
+ Open Pause MenuOpen Pause Menu
-
+ Open Achievements ListOpen Achievements List
-
+ Open Leaderboards ListOpen Leaderboards List
-
+ Toggle PauseToggle Pause
-
+ Toggle FullscreenToggle Fullscreen
-
+ Toggle Frame LimitToggle Frame Limit
-
+ Toggle Turbo / Fast ForwardToggle Turbo / Fast Forward
-
+ Toggle Slow MotionToggle Slow Motion
-
+ Turbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)
-
+ Increase Target SpeedIncrease Target Speed
-
+ Decrease Target SpeedDecrease Target Speed
-
+ Increase VolumeIncrease Volume
-
+ Decrease VolumeDecrease Volume
-
+ Toggle MuteToggle Mute
-
+ Frame AdvanceFrame Advance
-
+ Shut Down Virtual MachineShut Down Virtual Machine
-
+ Reset Virtual MachineReset Virtual Machine
-
+ Toggle Input Recording ModeToggle Input Recording Mode
-
-
-
-
+
+
+
+ Save StatesSave States
-
+ Select Previous Save SlotSelect Previous Save Slot
-
+ Select Next Save SlotSelect Next Save Slot
-
+ Save State To Selected SlotSave State To Selected Slot
-
+ Load State From Selected SlotLoad State From Selected Slot
-
+ Save State To Slot 1Save State To Slot 1
-
+ Load State From Slot 1Load State From Slot 1
-
+ Save State To Slot 2Save State To Slot 2
-
+ Load State From Slot 2Load State From Slot 2
-
+ Save State To Slot 3Save State To Slot 3
-
+ Load State From Slot 3Load State From Slot 3
-
+ Save State To Slot 4Save State To Slot 4
-
+ Load State From Slot 4Load State From Slot 4
-
+ Save State To Slot 5Save State To Slot 5
-
+ Load State From Slot 5Load State From Slot 5
-
+ Save State To Slot 6Save State To Slot 6
-
+ Load State From Slot 6Load State From Slot 6
-
+ Save State To Slot 7Save State To Slot 7
-
+ Load State From Slot 7Load State From Slot 7
-
+ Save State To Slot 8Save State To Slot 8
-
+ Load State From Slot 8Load State From Slot 8
-
+ Save State To Slot 9Save State To Slot 9
-
+ Load State From Slot 9Load State From Slot 9
-
+ Save State To Slot 10Save State To Slot 10
-
+ Load State From Slot 10Load State From Slot 10
@@ -11717,6 +12218,96 @@ Right click to clear binding
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Left Analog
+
+
+
+ Right Analog
+ Right Analog
+
+
+
+ Cross
+ Cross
+
+
+
+ Square
+ Square
+
+
+
+ Triangle
+ Triangle
+
+
+
+ Circle
+ Circle
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ D-Pad Down
+
+
+
+ D-Pad Right️
+ D-Pad Right️
+
+
+
+ D-Pad Up️
+ D-Pad Up️
+
+
+
+ D-Pad Left️
+ D-Pad Left️
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ Select
+
+
+
+ Start
+ Start
+ Input Recording Files (*.p2m2)
@@ -11744,137 +12335,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ BehaviourBehaviour
-
+ Pause On Focus LossPause On Focus Loss
-
+ Inhibit ScreensaverInhibit Screensaver
-
+ Save State On ShutdownSave State On Shutdown
-
+ Pause On StartPause On Start
-
+ Confirm ShutdownConfirm Shutdown
-
+ Create Save State BackupsCreate Save State Backups
-
+ Enable Discord PresenceEnable Discord Presence
-
+ Enable Per-Game SettingsEnable Per-Game Settings
-
+ Game DisplayGame Display
-
+ Start FullscreenStart Fullscreen
-
+ Double-Click Toggles FullscreenDouble-Click Toggles Fullscreen
-
+ Render To Separate WindowRender To Separate Window
-
+ Hide Main Window When RunningHide Main Window When Running
-
+ Disable Window ResizingDisable Window Resizing
-
+ Hide Cursor In FullscreenHide Cursor In Fullscreen
-
+ PreferencesPreferences
-
+ Language:Language:
-
+ Theme:Theme:
-
+ Automatic UpdaterAutomatic Updater
-
+ Update Channel:Update Channel:
-
+ Current Version:Current Version:
-
+ Enable Automatic Update CheckEnable Automatic Update Check
-
+ Check for Updates...Check for Updates...
@@ -12067,7 +12658,7 @@ Right click to clear binding
Shows the game you are currently playing as part of your profile in Discord.
-
+ System Language [Default]System Language [Default]
@@ -12124,14 +12715,14 @@ Right click to clear binding
-
-
+
+ Change DiscChange Disc
-
+ Load StateLoad State
@@ -12636,13 +13227,13 @@ Right click to clear binding
-
+ Start Big Picture ModeStart Big Picture Mode
-
+ Big PictureIn ToolbarBig Picture
@@ -12654,7 +13245,7 @@ Right click to clear binding
-
+ Show Advanced SettingsShow Advanced Settings
@@ -12665,7 +13256,7 @@ Right click to clear binding
-
+ Video CaptureVideo Capture
@@ -12680,27 +13271,27 @@ Right click to clear binding
Edit Patches...
-
+ Internal ResolutionInternal Resolution
-
+ %1x Scale%1x Scale
-
+ Select location to save block dump:Select location to save block dump:
-
+ Do not show againDo not show again
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12713,168 +13304,173 @@ The PCSX2 team will not provide any support for configurations that modify these
Are you sure you want to continue?
-
+ %1 Files (*.%2)%1 Files (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+
+
+ Confirm ShutdownConfirm Shutdown
-
+ Are you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?
-
+ Save State For ResumeSave State For Resume
-
-
-
-
-
-
+
+
+
+
+
+ ErrorError
-
+ You must select a disc to change discs.You must select a disc to change discs.
-
+ Properties...Properties...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...
-
+ Set Cover Image...Set Cover Image...
-
+ Exclude From ListExclude From List
-
+ Reset Play TimeReset Play Time
-
+ Default BootDefault Boot
-
+ Fast BootFast Boot
-
+ Full BootFull Boot
-
+ Boot and DebugBoot and Debug
-
+ Add Search Directory...Add Search Directory...
-
+ Start FileStart File
-
+ Start DiscStart Disc
-
+ Select Disc ImageSelect Disc Image
-
+ Updater ErrorUpdater Error
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.
-
+ Confirm File CreationConfirm File Creation
-
+ The pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?
-
+ Failed to create '%1'.Failed to create '%1'.
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
-
+ PausedPaused
-
+ Load State FailedLoad State Failed
-
+ Cannot load a save state without a running VM.Cannot load a save state without a running VM.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
-
+ Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.
-
+ Failed to get window info from widgetFailed to get window info from widget
@@ -12889,97 +13485,97 @@ Are you sure you want to continue?
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture ModeStop Big Picture Mode
-
+ Exit Big PictureIn ToolbarExit Big Picture
-
+ Game PropertiesGame Properties
-
+ Game properties is unavailable for the current game.Game properties is unavailable for the current game.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
-
+ Select disc drive:Select disc drive:
-
+ This save state does not exist.This save state does not exist.
-
+ Select Cover ImageSelect Cover Image
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- All Cover Image Types (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsCover Already Exists
-
+ A cover image for this game already exists, do you wish to replace it?A cover image for this game already exists, do you wish to replace it?
-
-
-
-
+
+
+
+ Copy ErrorCopy Error
-
+ Failed to remove existing cover '%1'Failed to remove existing cover '%1'
-
+ Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'
-
+ Failed to remove '%1'Failed to remove '%1'
-
-
+
+ Confirm ResetConfirm Reset
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.You must select a different file to the current cover image.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12988,12 +13584,12 @@ This action cannot be undone.
This action cannot be undone.
-
+ Load Resume StateLoad Resume State
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13006,70 +13602,70 @@ Do you want to load this state, or start from a fresh boot?
Do you want to load this state, or start from a fresh boot?
-
+ Fresh BootFresh Boot
-
+ Delete And BootDelete And Boot
-
+ Failed to delete save state file '%1'.Failed to delete save state file '%1'.
-
+ Load State File...Load State File...
-
+ Load From File...Load From File...
-
-
+
+ Select Save State FileSelect Save State File
-
-
+
+ Save States (*.p2s)Save States (*.p2s)
-
+ Delete Save States...Delete Save States...
-
+ Undo Load StateUndo Load State
-
+ Resume (%2)Resume (%2)
-
+ Load Slot %1 (%2)Load Slot %1 (%2)
-
-
+
+ Delete Save StatesDelete Save States
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13078,42 +13674,42 @@ The saves will not be recoverable.
The saves will not be recoverable.
-
+ %1 save states deleted.%1 save states deleted.
-
+ Save To File...Save To File...
-
+ EmptyEmpty
-
+ Save Slot %1 (%2)Save Slot %1 (%2)
-
+ Confirm Disc ChangeConfirm Disc Change
-
+ Do you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?
-
+ Swap DiscSwap Disc
-
+ ResetReset
@@ -13121,8 +13717,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.
@@ -13203,6 +13799,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.
@@ -13253,11 +13850,6 @@ The saves will not be recoverable.
Cannot Convert Memory CardCannot Convert Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x larger as a standard Memory Card. May have some compatibility issues.
- MemoryCardCreateDialog
@@ -13383,103 +13975,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console PortsConsole Ports
-
+ Memory CardsMemory Cards
-
+ Folder:Folder:
-
+ Browse...Browse...
-
+ Open...Open...
-
+ ResetReset
-
+ NameName
-
+ TypeType
-
+ FormattedFormatted
-
+ Last ModifiedLast Modified
-
+ RefreshRefresh
-
+
+ CreateCreate
-
+ DuplicateDuplicate
-
+ RenameRename
-
+ ConvertConvert
-
+ DeleteDelete
-
+ SettingsSettings
-
+ Automatically manage saves based on running gameAutomatically manage saves based on running game
-
+ Auto-eject Memory Cards when loading save statesAuto-eject Memory Cards when loading save states
@@ -13649,58 +14242,58 @@ This action cannot be reversed, and you will lose any saves on the card.Memory
-
+ Copy AddressCopy Address
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to addressGo to address
-
+ Show as 1 byteShow as 1 byte
-
+ Show as 2 bytesShow as 2 bytes
-
+ Show as 4 bytesShow as 4 bytes
-
+ Show as 8 bytesShow as 8 bytes
-
+ Copy ByteCopy Byte
-
+ Copy SegmentCopy Segment
-
+ Copy CharacterCopy Character
-
+ PastePaste
@@ -13750,10 +14343,15 @@ This action cannot be reversed, and you will lose any saves on the card.Enter Author Name
-
+ Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)
+
+
+ Select a File
+ Select a File
+ Pad
@@ -13949,6 +14547,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13965,14 +14573,14 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
-
- Analog light is now on for port {} / slot {}
- Analog light is now on for port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Analog light is now on for port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Analog light is now off for port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Analog light is now off for port {0} / slot {1}
@@ -14019,13 +14627,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2
DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Strum Up
@@ -14096,40 +14697,63 @@ Leaving the original controller type connected, but this may cause issues.Guitar
Guitar
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.
-
+ {} GameDB patches{} GameDB patches
-
+ {}{} game patches{}{} game patches
-
+ {}{} cheat patches{}{} cheat patches
-
+ {} are active.{} are active.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObject
@@ -14147,13 +14771,13 @@ The URL was: %1
The URL was: %1
-
+ HDD CreatorHDD Creator
-
+ Failed to create HDD imageFailed to create HDD image
@@ -14358,7 +14982,6 @@ Otherwise delete the savestate and do a fresh boot.
SettingWidgetBinder
-
@@ -14408,222 +15031,243 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Use Global Setting [Enabled]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Use Global Setting [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ Use Global Setting [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsPCSX2 Settings
-
+ Restore DefaultsRestore Defaults
-
+ Copy Global SettingsCopy Global Settings
-
+ Clear SettingsClear Settings
-
+ CloseClose
-
-
- Summary
- Summary
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
-
+
+
+ Summary
+ Summary
+
+
+ Summary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.
-
+ InterfaceInterface
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.
-
+ Game ListGame List
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.
-
+ EmulationEmulation
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
-
+ PatchesPatches
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
-
+ CheatsCheats
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
-
+ Game FixesGame Fixes
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
-
+ GraphicsGraphics
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
-
+ AudioAudio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
-
+ Memory CardsMemory Cards
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
-
+ Network & HDDNetwork & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
-
+ FoldersFolders
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
-
+ AchievementsAchievements
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.
-
+ AdvancedAdvanced
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.
-
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
-
+ Confirm Restore DefaultsConfirm Restore Defaults
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.
-
+ Reset UI SettingsReset UI Settings
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14636,12 +15280,12 @@ Any current setting values will be overwritten.
Do you want to continue?
-
+ Per-game configuration copied from global settings.Per-game configuration copied from global settings.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14654,33 +15298,15 @@ Any current setting values will be lost.
Do you want to continue?
-
+ Per-game configuration cleared.Per-game configuration cleared.
-
+ Recommended ValueRecommended Value
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Use Global Setting [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Use Global Setting [Disabled]
-
-
-
-
- Use Global Setting [%1]
- Use Global Setting [%1]
- SetupWizardDialog
@@ -14766,8 +15392,8 @@ Do you want to continue?
- Open in Explorer...
- Open in Explorer...
+ Open BIOS Folder...
+ Open BIOS Folder...
@@ -15034,97 +15660,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.READY
-
+ WAITRefers to a Thread State in the Debugger.WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.NONE
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SLEEP
-
+ DELAYRefers to a Thread Wait State in the Debugger.DELAY
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15330,6 +15956,11 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the crosshair image set above.Scales the crosshair image set above.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15361,6 +15992,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15376,6 +16013,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15396,6 +16039,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the width of the simulated screen.Sets the width of the simulated screen.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15451,6 +16100,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.Specifies the latency to the host input device.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15651,6 +16309,26 @@ Scanning recursively takes more time, but will identify files in subdirectories.
YY
+
+
+ Off
+ Off
+
+
+
+ Low
+ Low
+
+
+
+ Medium
+ Medium
+
+
+
+ High
+ High
+ Steering Smoothing
@@ -15661,6 +16339,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16160,117 +16844,117 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_DrivingForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ D-PadD-Pad
-
+ DownDown
-
+ LeftLeft
-
+ UpUp
-
+ RightRight
-
+ L1L1
-
+ L2L2
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ SelectSelect
-
+ StartStart
-
+ Face ButtonsFace Buttons
-
+ CircleCircle
-
+ CrossCross
-
+ TriangleTriangle
-
+ SquareSquare
-
+ R1R1
-
+ R2R2
-
+ AcceleratorAccelerator
@@ -16278,67 +16962,67 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GTForce
-
+ HintsHints
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ BrakeBrake
-
+ Steering LeftSteering Left
-
+ Steering RightSteering Right
-
+ Left PaddleLeft Paddle
-
+ Right PaddleRight Paddle
-
+ YY
-
+ BB
-
+ AcceleratorAccelerator
@@ -16346,71 +17030,71 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GunCon2
-
+ ButtonsButtons
-
+ AA
-
+ CC
-
+ StartStart
-
+ SelectSelect
-
+ BB
-
+ D-PadD-Pad
-
-
+
+ DownDown
-
-
+
+ LeftLeft
-
-
+
+ UpUp
-
-
+
+ RightRight
-
+ Pointer SetupPointer Setup
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16419,29 +17103,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative Aiming
-
-
+
+ TriggerTrigger
-
+ Shoot OffscreenShoot Offscreen
-
+ Calibration ShotCalibration Shot
-
+ Calibration shot is required to pass the setup screen in some games.Calibration shot is required to pass the setup screen in some games.
@@ -16449,27 +17133,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-
+ Device TypeDevice Type
-
+ BindingsBindings
-
+ SettingsSettings
-
+ Automatic MappingAutomatic Mapping
-
+ Clear MappingClear Mapping
@@ -16507,32 +17191,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.Failed to back up old save state {}.
-
+ Failed to save save state: {}.Failed to save save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameUnknown Game
-
+ ErrorError
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16549,197 +17233,217 @@ Once dumped, this BIOS image should be placed in the bios folder within the data
Please consult the FAQs and Guides for further instructions.
-
+
+ Resuming state
+ Resuming state
+
+
+ State saved to slot {}.State saved to slot {}.
-
+ Failed to save save state to slot {}.Failed to save save state to slot {}.
-
+
+
+ Loading state
+ Loading state
+
+
+ There is no save state in slot {}.There is no save state in slot {}.
-
+ Loading state from slot {}...Loading state from slot {}...
-
+ Saving state to slot {}...Saving state to slot {}...
-
+
+ Frame advancing
+ Frame advancing
+
+
+ Disc removed.Disc removed.
-
+ Disc changed to '{}'.Disc changed to '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Failed to open new disc image '{}'. Reverting to old image.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
-
- Failed to switch back to old disc image. Removing disc.
- Failed to switch back to old disc image. Removing disc.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.
-
+ Fast CDVD is enabled, this may break games.Fast CDVD is enabled, this may break games.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Cycle rate/skip is not at default, this may crash or make games run too slow.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio is using async mix, expect desynchronization in FMVs.
-
+ Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping is not set to automatic. This may break rendering in some games.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.
-
+ Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.
-
+ VU Round Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.
-
+ VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.
-
+ EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.
-
+ Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.
-
+ Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.
-
+ Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts b/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts
index 1ebecdaeda54f..dcb3f55203e2b 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_id-ID.ts
@@ -77,35 +77,41 @@
Ready...
- Siap...
+ Menunggu...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>Token login RetroAchievements Anda sudah tidak berlaku lagi.</strong> Anda harus memasukkan kembali kredensial Anda agar prestasi dapat dilacak. Kata sandi Anda tidak akan disimpan di PCSX2, token akses akan dibuat dan digunakan sebagai gantinya.
-
+ &Login&Masuk
-
+ Logging in...Sedang masuk...
-
+ Login Error
- Proses masuk bermasalah
+ Proses Masuk Bermasalah
-
- Login failed. Please check your username and password, and try again.
- Proses masuk gagal. Silahkan periksa nama pengguna dan kata sandi anda, lalu coba lagi.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Gagal masuk.
+Eror: %1
+
+Silahkan periksa nama pengguna dan kata sandi anda, lalu coba lagi.
-
+ Login failed.Proses masuk gagal.
@@ -113,268 +119,498 @@
AchievementSettingsWidget
-
- Global Settings
- Pengaturan Global
-
-
-
-
+
+ Enable AchievementsAktifkan Prestasi
-
-
- Show Challenge Indicators
- Tampilkan Indikator Tantangan
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Nyalakan RetroAchievements Rich Presence
-
-
-
-
+
+ Enable Hardcore ModeAktifkan Mode Hardcore
-
-
- Enable Leaderboards
- Aktifkan Papan Peringkat
-
-
-
+ Test Unofficial AchievementsUji Coba Prestasi Tidak Resmi
-
-
- Enable Test Mode
- Aktifkan Mode Pengujian
-
-
-
-
+
+ Enable Sound EffectsAktifkan Efek Suara
-
+ NotificationsNotifikasi
-
-
- Show Notifications
- Tampilkan Notifikasi
-
-
-
- Duration
- Durasi
-
-
-
-
-
-
+
+ 5 seconds5 detik
-
+ AccountAkun
-
-
+
+ Login...Masuk...
-
+ View Profile...Lihat Profil...
-
+
+ Settings
+ Pengaturan
+
+
+
+
+ Enable Spectator Mode
+ Aktifkan Mode Penonton
+
+
+
+
+ Enable Encore Mode
+ Aktifkan Mode Encore
+
+
+
+
+ Show Achievement Notifications
+ Tampilkan Pemberitahuan Prestasi
+
+
+
+
+ Show Leaderboard Notifications
+ Tampilkan Pemberitahuan Papan Peringkat
+
+
+
+
+ Enable In-Game Overlays
+ Aktifkan Overlay Dalam Game
+
+
+
+ Username:
+Login token generated at:
+ Nama pengguna:
+Token masuk dibuat pada:
+
+
+ Game InfoInformasi Game
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2 menggunakan RetroAchievement sebagai database dan pelacak progres prestasi. Untuk menggunakan prestasi, buat akun di <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Untuk melihat daftar prestasi di dalam game, tekan hotkey untuk <span style=" font-weight:600;">Buka Menu Pause</span> dan pilih <span style=" font-weight:600;">Prestasi</span> dari menu.</p></body></html>
+
- seconds
- detik
-
-
-
-
+
+
-
- UncheckedTidak Dicentang
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- Jika diaktifkan dan Anda terhubung dengan RetroAchievements, PCSX2 akan memindai prestasi pada saat game dimulai.
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Jika diaktifkan, PCSX2 akan menganggap semua prestasi terkunci dan tidak akan mengirimkan notifikasi pencapaian prestasi ke server RetroAchievements.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.Jika diaktifkan, PCSX2 akan menampilkan daftar prestasi dari set tidak resmi. Daftar prestasi tersebut tidak akan dilacak oleh RetroAchievements, dan akan terbuka setiap anda meraihnya.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- Jika diaktifkan dan mendukung, informasi rich presence akan dikumpulkan dan dikirim ke server RetroAchievements.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Mode "tantangan" untuk prestasi dan pelacakan papan peringkat. Menonaktifkan fungsi save state, cheat, dan juga gerak lambat.
-
-
-
-
+
+
+
+ CheckedDicentang
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Mengaktifkan pelacakan dan pengiriman papan peringkat di game yang didukung. Jika papan peringkat dinonaktifkan, Anda masih dapat melihat papan peringkat dan skor, tetapi skor yang Anda dapat tidak akan diunggah.
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Menampilkan pesan popup untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat.
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Memainkan efek suara untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Menampilkan ikon indikator di pojok kanan bawah layar saat prestasi utama/tantangan sedang aktif.
-
-
-
- Notification Duration
- Durasi Notifikasi
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ Apabila diaktifkan dan telah masuk, PCSX2 akan memindai prestasi saat pengaktifan.
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Menampilkan pesan popup untuk aktivitas seperti pencapaian prestasi dan penyelesaian game.
+
+
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Menampilkan pesan popup ketika memulai, mengirimkan, atau gagal dalam tantangan papan peringkat.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- Durasi, dalam detik, notifikasi popup prestasi akan tetap muncul di layar.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ Ketika diaktifkan, setiap sesi akan berperilaku seolah-olah tidak ada prestasi yang belum dibuka.
-
+ Reset SystemReset Sistem
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Mode hardcore tidak akan aktif hingga sistem di reset ulang. Apakah Anda ingin me-reset sistem sekarang?
+
+
+
+ %n seconds
+
+ %n detik
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Nama pengguna: %1
Token masuk dibuat pada %2.
-
+ LogoutKeluar
-
+ Not Logged In.Belum Masuk.
-
-
- %1 seconds
- %1 detik
- Achievements
-
+ Hardcore mode will be enabled on system reset.Mode Hardcore akan diaktifkan pada saat sistem reset.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.{0} tidak dapat dilakukan saat mode hardcore aktif. Apakah Anda ingin menonaktifkan mode hardcore? {0} akan dibatalkan jika Anda memilih Tidak.
-
+ Hardcore mode is now enabled.Mode Hardcore telah diaktifkan.
-
+
+ {} (Hardcore Mode)
+ {} (Mode Hardcore)
+
+
+
+ {} (Unofficial)
+ {} (Tidak Resmi)
+
+
+
+ Mastered {}
+ Menguasai {}
+
+
+
+ Leaderboard attempt started.
+ Percobaan papan peringkat dimulai.
+
+
+
+ Leaderboard attempt failed.
+ Percobaan papan peringkat gagal.
+
+
+
+ Your Time: {}{}
+ Waktu Anda: {} {}
+
+
+
+ Your Score: {}{}
+ Skor Anda: {} {}
+
+
+
+ Your Value: {}{}
+ Nilai Anda: {} {}
+
+
+
+ (Submitting)
+ (Mengirim)
+
+
+
+ Achievements Disconnected
+ Prestasi Terputus
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ Permintaan buka prestasi tidak dapat diselesaikan. Kami akan terus mencoba mengirimkan permintaan ini.
+
+
+
+ Achievements Reconnected
+ Prestasi Terhubung Kembali
+
+
+
+ All pending unlock requests have completed.
+ Semua permintaan buka prestasi yang tertunda telah selesai.
+
+
+ Hardcore mode is now disabled.Mode Hardcore telah dinonaktifkan.
-
+
+ Confirm Hardcore Mode
+ Konfirmasikan Mode Hardcore
+
+
+
+ Active Challenge Achievements
+ Prestasi Tantangan Aktif
+
+
+ (Hardcore Mode) (Mode Hardcore)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- Anda telah memperoleh {0} prestasi dari {1}, dan {2} poin dari {3}.
+
+ You have unlocked all achievements and earned {} points!
+ Anda telah membuka semua prestasi dan mendapatkan {} poin!
-
- This game has no achievements.
- Prestasi tidak tersedia untuk game ini.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ Anda telah membuka {0} dari {1} prestasi, dan mendapatkan {2} dari {3} poin.
+
+
+
+ {0} achievements, {1} points
+ {0} prestasi, {1} poin
+
+
+
+ Your Time: {0} (Best: {1})
+ Waktu Anda: {0} (Terbaik: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ Skor Anda: {0} (Terbaik: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Nilai Anda: {0} (Terbaik: {1})
-
- Leaderboard submission is enabled.
- Pengiriman untuk papan peringkat diaktifkan.
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Posisi Papan Peringkat: {1} dari {2}
-
+
+ Server error in {0}:
+{1}
+ Server eror {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Skor: {0} ({1} softcore)
+Pesan yang belum dibaca: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ Anda telah membuka {0} dari {1} prestasi, dan mendapatkan {2} dari {3} poin yang dapat diperoleh.
+
+
+
+ Unknown
+ Tidak Diketahui
+
+
+
+ Locked
+ Terkunci
+
+
+
+ Unlocked
+ Terbuka
+
+
+
+ Unsupported
+ Tidak Didukung
+
+
+
+ Unofficial
+ Tidak Resmi
+
+
+
+ Recently Unlocked
+ Baru Saja Dibuka
+
+
+
+ Active Challenges
+ Tantangan Aktif
+
+
+
+ Almost There
+ Hampir Selesai
+
+
+
+ {} points
+ {} poin
+
+
+
+ {} point
+ {} poin
+
+
+
+ XXX points
+ XXX poin
+
+
+
+ Unlocked: {}
+ Terbuka: {}
+
+
+
+ This game has {} leaderboards.
+ Permainan ini memiliki {} papan peringkat.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ Pengiriman skor dinonaktifkan karena mode hardcore tidak aktif. Papan peringkat hanya dapat dilihat.
+
+
+
+ Show Best
+ Tampilkan Terbaik
+
+
+
+ Show Nearby
+ Tampilkan Terdekat
+
+
+
+ Rank
+ Peringkat
+
+
+
+ Name
+ Nama
+
+
+
+ Time
+ Waktu
+
+
+
+ Score
+ Skor
+
+
+
+ Value
+ Nilai
+
+
+
+ Date Submitted
+ Tanggal Dikirimkan
+
+
+
+ Downloading leaderboard data, please wait...
+ Mengunduh data papan peringkat, harap tunggu...
+
+
+
+
+ Loading...
+ Sedang memuat...
+
+
+
+
+ Leaderboard download failed
+ Pengunduhan papan peringkat gagal
+
+
+
+ This game has no achievements.
+ Prestasi tidak tersedia untuk game ini.
+
+
+ Failed to read executable from disc. Achievements disabled.Gagal membaca eksekutabel dari disk. Prestasi dinonaktifkan.
@@ -499,12 +735,12 @@ Token masuk dibuat pada %2.
VU0 Rounding Mode
- Mode Pembulatan VU0
+ Mode Rounding VU0VU1 Rounding Mode
- Mode Pembulatan VU1
+ Mode Rounding VU1
@@ -578,220 +814,220 @@ Token masuk dibuat pada %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Mengubah pengaturan berikut dapat menyebabkan game gagal berfungsi. Ubah pengaturan dengan risiko Anda sendiri, tim PCSX2 tidak akan memberikan dukungan untuk konfigurasi dengan perubahan pengaturan berikut.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.
- Mode Pembulatan:
+ Mode Rounding:
-
-
-
+
+
+ NearestTerdekat
-
-
-
+
+
+ NegativeNegatif
-
-
-
+
+
+ PositivePositif
-
-
-
+
+
+ Chop / Zero (Default)Chop / Zero (Default)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Mode Clamping:
-
-
+
+ NoneNonaktif
-
-
-
+
+
+ Normal (Default)Normal (Default)
-
+ NoneClampModeNonaktif
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Ekstra + Pertahankan Simbol
-
+ FullPenuh
-
+ Wait Loop DetectionDeteksi Wait Loop
-
-
+
+ Enable RecompilerAktifkan Recompiler
-
+ Enable Fast Memory AccessAktifkan Akses Memori Cepat
-
+ Enable Cache (Slow)Akfifkan Cache (Lambat)
-
+ INTC Spin DetectionDeteksi Spin INTC
-
+ Pause On TLB MissPause Saat Miss TLB
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)
-
+ VU1 Rounding Mode:Mode Pembulatan VU1:
-
+ mVU Flag HackHack Flag mVU
-
+ Enable VU1 RecompilerAktifkan VU1 Recompiler
-
+ Enable VU0 Recompiler (Micro Mode)Aktifkan VU0 Recompiler (Mode Mikro)
-
-
+
+ ExtraEkstra
-
+ VU0 Clamping Mode:Mode Clamping VU0:
-
+ VU0 Rounding Mode:Mode Pembulatan VU0:
-
+ VU1 Clamping Mode:Mode Clamping VU1:
-
+ I/O Processor (IOP, MIPS-I)Prosesor I/O (IOP, MIPS-I)
-
+ Game SettingsPengaturan Game
-
+ Enable Game FixesAktifkan Perbaikan Game
-
+ Enable Compatibility PatchesAktifkan Patch Kompatibilitas
-
+ Frame Rate ControlKontrol Frame Rate
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz
-
+ PAL Frame Rate:Frame Rate PAL:
-
+ NTSC Frame Rate:Frame Rate NTSC:
-
+ PINE SettingsPengaturan PINE
-
+ Slot:Slot:
-
+ EnableAktifkan
@@ -799,182 +1035,182 @@ Token masuk dibuat pada %2.
AudioSettingsWidget
-
+ Timestretch SettingsPengaturan Timestretch
-
+ Sequence Length:Panjang Urutan:
-
+ 3030
-
+ Seekwindow Size:Ukuran Seekwindow:
-
+ 2020
-
+ Overlap:
- Tumpang Tindih:
+ Overlap:
-
+ 1010
-
+ Restore DefaultsKembalikan Pengaturan Default
-
+ VolumeVolume
-
+ 100%100%
-
+ Mixing SettingsPengaturan Mixing
-
+ Synchronization:Sinkronisasi:
-
+ TimeStretch (Recommended)TimeStretch (Disarankan)
-
+ Async Mix (Breaks some games!)Mix Asinkron (Merusak beberapa game!)
-
+ None (Audio can skip.)Nonaktif (Audio dapat terlewati)
-
+ Expansion:Ekspansi:
-
+ Stereo (None, Default)Stereo (Tidak Ada, Default)
-
+ Quadraphonic
- Quadraphonic
+ Quadrafonik
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Level ProLogic:
-
+ None (Default)Nonaktif (Default)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Decoding Prologic (dasar)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.Decoding ProLogic II (gigaherz)
-
+ Target Latency:Target Latensi:
-
+ 60 ms60 ms
-
+ Output SettingsPengaturan Output
-
+ Output Module:Modul Output:
-
+ Output Latency:Latensi Output:
-
+ 20 ms20 ms
-
+ MinimalMinimal
-
+ Output Backend:Backend Output:
-
+ Maximum Latency:Latensi Maksimum:
-
+ Output Device:Perangkat Output:
@@ -1092,7 +1328,7 @@ Token masuk dibuat pada %2.
Overlap
- Tumpang Tindih
+ Overlap
@@ -1162,17 +1398,22 @@ Token masuk dibuat pada %2.
Versi Terbaru:
-
+
+ Download Size:
+ Ukuran Unduhan:
+
+
+ Download and Install...Unduh dan Pasang...
-
+ Skip This UpdateLewati Pembaruan Ini
-
+ Remind Me LaterIngatkan Saya Nanti
@@ -1182,17 +1423,17 @@ Token masuk dibuat pada %2.
Pembaruan Bermasalah
-
+ <h2>Changes:</h2><h2>Catatan Perubahan:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Peringatan Save State</h2><p>Pembaruan ini <b>tidak kompatibel dengan Save State Anda</b>. Pastikan Anda telah menyimpan Save Game ke Memory Card sebelum mengunduh pembaruan ini, atau progres game Anda akan hilang.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Peringatan Pengaturan</h2><p>Menginstal pembaruan ini akan me-reset konfigurasi program anda. Anda harus membuat konfigurasi baru setelah memasang pembaruan ini.</p>
@@ -1233,6 +1474,11 @@ Token masuk dibuat pada %2.
+ Download Size: %1 MB
+ Ukuran Unduhan: %1 MB
+
+
+ Loading...Sedang memuat...
@@ -1240,63 +1486,63 @@ Token masuk dibuat pada %2.
BIOSSettingsWidget
-
+ BIOS DirectoryDirektori BIOS
-
+ PCSX2 will search for BIOS images in this directory.PCSX2 akan mencari image BIOS di direktori ini.
-
+ Browse...Telusuri...
-
+ ResetReset
-
+ BIOS SelectionSeleksi BIOS
-
- Open in Explorer...
- Buka di Explorer...
+
+ Open BIOS Folder...
+ Buka Folder BIOS...
-
+ Refresh ListRefresh Daftar
-
+ FilenameNama File
-
+ VersionVersi
-
+ Options and PatchesPengaturan dan Patch
-
+ Fast BootBoot Cepat
-
+ Fast Forward BootPercepat Boot
@@ -1424,91 +1670,84 @@ Token masuk dibuat pada %2.
BreakpointModel
-
+ ExecuteExecute
-
- No Condition
- No Condition
-
-
-
-
+
+ ----
-
-
+ EnabledEnabled
-
-
+ DisabledDisabled
-
+ ReadRead
-
+ Write(C)(C) = changes, as in "look for changes".Write(C)
-
+ WriteWrite
-
+ TYPEWarning: limited space available. Abbreviate if needed.TYPE
-
+ OFFSETWarning: limited space available. Abbreviate if needed.OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.SIZE / LABEL
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUCTION
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDITION
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- ENABLED
+ X
@@ -1519,7 +1758,7 @@ Token masuk dibuat pada %2.
Disk game berlokasi di drive yang dapat dilepas, isu performa seperti jittering dan freezing dapat terjadi.
-
+ Saving CDVD block dump to '{}'.Menyimpan dump blok CDVD ke '{}'.
@@ -1555,32 +1794,32 @@ Token masuk dibuat pada %2.
ControllerBindingWidget
-
+ Virtual Controller TypeTipe Kontroler Virtual
-
+ BindingsPenetapan Tombol
-
+ SettingsPengaturan
-
+ MacrosMakro
-
+ Automatic MappingPenetapan Tombol Otomatis
-
+ Clear MappingBersihkan Penetapan Tombol
@@ -1620,146 +1859,146 @@ Token masuk dibuat pada %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.D-Pad
-
-
-
+
+
+ DownBawah
-
-
-
+
+
+ LeftKiri
-
-
-
+
+
+ UpAtas
-
-
-
+
+
+ RightKanan
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Analog Kiri
-
+ Large MotorMotor Besar
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Tombol Aksi
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Silang
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Kotak
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Segitiga
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Lingkaran
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Analog Kanan
-
+ Small MotorMotor Kecil
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierPengubah Tekanan
-
+ AnalogAnalog
@@ -1767,77 +2006,72 @@ Token masuk dibuat pada %2.
ControllerBindingWidget_Guitar
-
- Form
- Form
-
-
-
+ YellowKuning
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonPushButton
-
+ StartStart
-
+ RedMerah
-
+ GreenHijau
-
+ OrangeOranye
-
+ SelectSelect
-
+ Strum UpPetik Atas
-
+ Strum DownPetik Bawah
-
+ BlueBiru
-
+ Whammy BarBar Tremolo
-
+ TiltMiring
@@ -1863,123 +2097,133 @@ Token masuk dibuat pada %2.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSumber Input SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Sumber input SDL mendukung kebanyakan kontroler, dan menawarkan fungsionalitas lebih untuk DualShock 4 / DualSense di mode Bluetooth (Getaran / Kontrol Panel Lampu).
-
+ Enable SDL Input SourceAktifkan Sumber Input SDL
-
+ DualShock 4 / DualSense Enhanced ModeMode Enhanced DualShock 4 / DualSense
-
+ XInput SourceSumber XInput
-
+ Enable XInput Input SourceAktifkan Sumber Input XInput
-
+ DInput SourceSumber DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Sumber DInput mendukung kontroler lama yang tidak mendukung XInput. Kami menyarankan menggunakan sumber input SDL, namun DirectInput dapat digunakan apabila kontroler tidak kompatibel dengan SDL.
-
+ Enable DInput Input SourceAktifkan Sumber Input DInput
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Beberapa kontroler pihak ketiga secara tidak tepat menandai stik analog mereka sebagai inversi pada komponen positif, tetapi tidak pada komponen negatif. </p><p>Sebagai akibatnya, stik analog akan "tersangkut"bahkan ketika berada pada posisi netral. </p><p>Mengaktifkan pengaturan ini akan memberi tahu PCSX2 untuk mengabaikan flag inversi ketika membuat pemetaan, sehingga memungkinkan kontroler tersebut berfungsi secara normal.</p></body></html>
+
+
+
+ Ignore Inversion
+ Abaikan Inversi
+
+
+ Profile SettingsPengaturan Profil
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Jika diaktifkan, hotkey dapat diatur di profil input ini dan akan digunakan sebagai pengganti hotkey global. Secara default, semua profil input menggunakan hotkey global.
-
+ Use Per-Profile HotkeysGunakan Hotkey Per Profil
-
-
+
+ Controller LED SettingsPengaturan Panel Lampu Kontroler
-
+ Enable SDL Raw InputAktifkan Input Raw SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Sumber XInput mendukung kontroler Xbox 360 / Xbox One / Xbox Series dan kontroler pihak ketiga yang mendukung protokol XInput.
-
+ Controller MultitapMultitap Kontroler
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Multitap memungkinkan 8 kontroler untuk dihubungkan ke konsol secara bersamaan. Setiap multitap menyediakan 4 port. Tidak semua game mendukung multitap.
-
+ Multitap on Console Port 1Multitap di Port 1 Konsol
-
+ Multitap on Console Port 2Multitap di Port 2 Konsol
-
+ Mouse/Pointer SourceSumber Mouse
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 dapat menggunakan mouse untuk menyimulasikan gerakan stik analog.
-
+ Settings...Pengaturan...
-
+ Enable Mouse MappingAktifkan Penetapan Mouse
-
+ Detected DevicesPerangkat Yang Terdeteksi
@@ -2015,58 +2259,58 @@ Token masuk dibuat pada %2.
ControllerMacroEditWidget
-
+ Binds/ButtonsTombol
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Pilih tombol yang ingin anda aktifkan dengan makro ini. Semua tombol akan diaktifkan secara bersamaan.
-
+ PressureTekanan
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.Untuk tombol yang sensitif terhadap tekanan, penggeser ini dapat mengontrol seberapa banyak tekanan yang akan disimulasikan saat makro diaktifkan.
-
-
+
+ 100%100%
-
+ TriggerTrigger
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Atur hotkey untuk mengaktifkan makro ini. Dapat berupa satu tombol atau kombinasi dari beberapa tombol (kord). Tekan Shift-klik untuk mengatur beberapa hotkey.
-
+ Deadzone:Deadzone:
-
+ FrequencyFrekuensi
-
+ Macro will toggle every N frames.Makro akan aktif setiap N frame.
-
+ Set...Setel...
@@ -2169,46 +2413,46 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller SettingsPengaturan Kontroler PCSX2
-
+ Editing Profile:Mengedit Profil:
-
+ New ProfileProfil Baru
-
+ Load ProfileMuat Profil
-
+ Delete ProfileHapus Profil
-
-
+
+ Restore DefaultsKembalikan Pengaturan Default
-
-
+
+ Create Input ProfileBuat Profil Input
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2219,35 +2463,35 @@ Untuk menerapkan profil input kustom ke game, buka Properti Game, lalu ubah &apo
Masukkan nama untuk profil input yang baru:
-
-
-
-
+
+
+
+ ErrorEror
-
+ A profile with the name '%1' already exists.Profil dengan nama '%1' sudah ada.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Apakah Anda ingin menyalin semua penetapan tombol dari profil yang saat ini dipilih ke profil baru? Memilih Tidak akan membuat profil baru yang kosong.
-
+ Failed to save the new profile to '%1'.Gagal menyimpan profil baru ke '%1'.
-
+ Load Input ProfileMuat Profil Input
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2260,12 +2504,12 @@ Semua penetapan tombol global akan dihapus dan penetapan tombol dari profil inpu
Anda tidak dapat membatalkan aksi ini.
-
+ Delete Input ProfileHapus Profil Input
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2274,12 +2518,12 @@ You cannot undo this action.
Anda tidak dapat membatalkan aksi ini.
-
+ Failed to delete '%1'.Gagal menghapus '%1'.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2292,13 +2536,13 @@ Semua konfigurasi dan penetapan tombol global akan dihapus, namun profil input A
Anda tidak dapat membatalkan aksi ini.
-
+ Global SettingsPengaturan Global
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2550,8 @@ Anda tidak dapat membatalkan aksi ini.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,26 +2559,26 @@ Anda tidak dapat membatalkan aksi ini.
%2
-
-
+
+ USB Port %1
%2Port USB %1
%2
-
+ HotkeysHotkey
-
+ Shared"Shared" refers here to the shared input profile.Global
-
+ The input profile named '%1' cannot be found.Profil input '%1' tidak ditemukan.
@@ -2359,7 +2603,7 @@ Anda tidak dapat membatalkan aksi ini.
By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.
- Secara bawaan, sampul yang telah diunduh akan disimpan dengan nama file judul game. Jika terjadi konflik dengan game yang sama dari region yang berbeda, Anda dapat mencentang kotak "Gunakan Nama File Serial"di bawah ini untuk menyimpan sampul dengan nama file serial game.
+ Secara bawaan, sampul yang telah diunduh akan disimpan dengan nama file berupa judul game. Jika terjadi konflik dengan judul game yang sama dari region yang berbeda, Anda dapat mencentang kotak "Gunakan Nama File Serial" di bawah ini untuk menyimpan sampul dengan nama file berupa serial game.
@@ -2406,204 +2650,242 @@ Anda tidak dapat membatalkan aksi ini.
Functions
-
+
+ Module
+ Module
+
+
+
+ Version
+ Version
+
+
+
+ Count
+ Count
+
+
+ RefreshRefresh
-
+ FilterFilter
-
+ Memory SearchMemory Search
-
+ EndEnd
-
+ ValueValue
-
+ StartStart
-
+ TypeType
-
+ 1 Byte (8 bits)1 Byte (8 bit)
-
+ 2 Bytes (16 bits)2 Bytes (16 bits)
-
+ 4 Bytes (32 bits)4 Bytes (32 bits)
-
+ 8 Bytes (64 bits)8 Bytes (64 bits)
-
+ FloatFloat
-
+ DoubleDouble
-
+ StringString
-
+ Array of byteArray of byte
-
+ HexHex
-
+ SearchSearch
-
+ MemoryMemory
-
+ BreakpointsBreakpoints
-
+ ThreadsThreads
-
+ Active Call StackActive Call Stack
-
+ Breakpoint List Context MenuBreakpoint List Context Menu
-
+ NewNew
-
+ EditEdit
-
-
-
+
+
+ CopyCopy
-
+ DeleteDelete
-
+
+
+
+ Copy all as CSV
+ Copy all as CSV
+
+
+
+ Paste from CSV
+ Paste from CSV
+
+
+ Thread List Context MenuThread List Context Menu
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbols
-
+
+ Copy Function NameCopy Function Name
-
+
+ Copy Function AddressCopy Function Address
-
+
+ Go to in DisassemblyGo to in Disassembly
-
+
+ Go to in Memory ViewGo to in Memory View
-
+
+
+ Module Tree
+ Module Tree
+
+
+ Stack List Context MenuStack List Context Menu
-
-
-
-
-
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressInvalid start address
-
+ Invalid end addressInvalid end address
-
+ Start address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end address
-
+ Invalid search valueInvalid search value
-
+ Value is larger than typeValue is larger than type
@@ -2659,22 +2941,22 @@ Anda tidak dapat membatalkan aksi ini.
DEV9SettingsWidget
-
+ EthernetEthernet
-
+ Ethernet Device:Perangkat Ethernet:
-
+ Ethernet Device Type:Jenis Perangkat Ethernet:
-
+ Intercept DHCPIntercept DHCP
@@ -2684,135 +2966,130 @@ Anda tidak dapat membatalkan aksi ini.
Aktif
-
+ EnabledInterceptDHCPAktif
-
+ Subnet Mask:Subnet Mask:
-
+ Gateway Address:Alamat Gateway:
-
-
+
+ AutoOtomatis
-
+ Intercept DHCP:Intercept DHCP:
-
+ PS2 Address:Alamat PS2:
-
+ DNS1 Address:Alamat DNS1:
-
+ DNS2 Address:Alamat DNS2:
-
+ Internal DNSDNS Internal
-
+ AddTambah
-
+ DeleteHapus
-
+ ExportEkspor
-
+ ImportImpor
-
+ Per gamePer game
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1DNS Internal dapat dipilih menggunakan dropdown DNS1/2, atau dengan mengaturnya ke 192.0.2.1
-
+ EnabledInternalDNSTableAktif
-
+ Hard Disk DriveHard Disk
-
+ HDD File:File HDD:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):Kapasitas HDD (GiB):
-
+ EnabledHDDAktif
-
+ BrowseTelusuri
-
+ Create ImageBuat Image
-
-
-
-
- PCAP Bridged
@@ -2845,7 +3122,7 @@ Anda tidak dapat membatalkan aksi ini.
-
+ Use Global Setting [%1]Gunakan Pengaturan Global [%1]
@@ -2865,78 +3142,78 @@ Anda tidak dapat membatalkan aksi ini.
Alamat
-
-
+
+ Hosts FileFile Host
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsHost DNS
-
+ Exported SuccessfullyEkspor Berhasil
-
+ Failed to open fileGagal membuka file
-
+ No Hosts in fileTidak ada host dalam file
-
+ Imported SuccessfullyImpor Berhasil
-
-
+
+ Per Game Host listDaftar Host Per Game
-
+ Copy global settings?Salin pengaturan global?
-
+ Delete per game host list?Hapus daftar host per game?
-
+ HDD Image FileFile Image HDD
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?Timpa File?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2945,22 +3222,22 @@ Do you want to overwrite?
Apakah Anda ingin menimpanya?
-
+ HDD CreatorPembuat HDD
-
+ HDD image createdImage HDD dibuat
-
+ Use GlobalGunakan Global
-
+ OverrideTimpa
@@ -2968,69 +3245,69 @@ Apakah Anda ingin menimpanya?
DebugSettingsWidget
-
+ GSGS
-
+ Draw DumpingDump Draw
-
+ Dump GS DrawsDump Draw GS
-
+ Save RTSimpan RT
-
+ Save FrameSimpan Frame
-
+ Save TextureSimpan Tekstur
-
+ Save DepthSimpan Kedalaman
-
+ Start Draw Number:Nomor Mulai Draw:
-
+ Draw Dump Count:Hitungan Dump Draw:
-
+ Hardware Dump Directory:Direktori Dump Hardware:
-
+ Software Dump Directory:Direktori Dump Software:
-
-
+
+ Browse...Telusuri...
-
-
+
+ Open...Buka...
@@ -3043,29 +3320,53 @@ Apakah Anda ingin menimpanya?
Debugger PCSX2
-
-
-
+
+ RunRun
-
+ Step IntoStep Into
-
+
+ F11
+ F11
+
+
+ Step OverStep Over
-
- Step Out
+
+ F10
+ F10
+
+
+
+ Step OutStep Out
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ Selalu di Atas
+
+
+
+ Show this window on top
+ Tampilkan jendela ini diatas jendela lainnya
+
+
+ PausePause
@@ -3078,149 +3379,174 @@ Apakah Anda ingin menimpanya?
Disassembly
-
+ Copy AddressCopy Address
-
+ Copy Instruction HexCopy Instruction Hex
-
+ Copy Instruction TextCopy Instruction Text
-
+ Assemble new Instruction(s)Assemble new Instruction(s)
-
+ NOP Instruction(s)NOP Instruction(s)
-
+ Run to CursorRun to Cursor
-
+ Jump to CursorJump to Cursor
-
+ Toggle BreakpointToggle Breakpoint
-
+ Follow BranchFollow Branch
-
+ Go to AddressGo to Address
-
+ Go to in Memory ViewGo to in Memory View
-
-
+
+ Add FunctionAdd Function
-
-
+
+ Rename FunctionRename Function
-
+ Remove FunctionRemove Function
-
-
+
+ Assemble ErrorAssemble Error
-
+ Unable to change assembly while core is runningUnable to change assembly while core is running
-
+ Assemble InstructionAssemble Instruction
-
+ Go to addressGo to address
-
+ Go to address errorGo to address error
-
+ Invalid addressInvalid address
-
+ Add Function ErrorAdd Function Error
-
+ A function entry point already exists here. Consider renaming instead.A function entry point already exists here. Consider renaming instead.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameFunction will be (0x%1) instructions long.
Enter function name
-
+ Function nameFunction name
-
-
+
+ Rename Function ErrorRename Function Error
-
+ Function name cannot be nothing.Function name cannot be nothing.
-
+ No function / symbol is currently selected.No function / symbol is currently selected.
-
+
+ Restore Function Error
+ Restore Function Error
+
+
+
+ Unable to stub selected address.
+ Unable to stub selected address.
+
+
+
+ Restore Instruction(s)
+ Restore Instruction(s)
+
+
+
+ Restore Function
+ Restore Function
+
+
+
+ Stub (NOP) Function
+ Stub (NOP) Function
+
+
+ %1 NOT VALID ADDRESS%1 NOT VALID ADDRESS
@@ -3228,17 +3554,17 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">Game dalam format yang didukung tidak ditemukan. </span></p><p>Silakan tambahkan direktori game untuk memulai.</p><p>Game dalam format berikut ini akan dipindai dan ditampilkan:</p></body></html>
-
+ Add Game Directory...Tambah Direktori Game...
-
+ Scan For New GamesPindai Game Baru
@@ -3246,47 +3572,44 @@ Enter function name
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- ID Game: %1
-Judul Game: %2
-Prestasi: %5 (%6)
-
+ Game: %1 (%2)
-
-
- %n points
-
- %n poin
-
-
-
+ Rich presence inactive or unsupported.Rich presence tidak aktif atau tidak didukung.
-
+ Game not loaded or no RetroAchievements available.Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia.
@@ -3294,192 +3617,192 @@ Prestasi: %5 (%6)
EmulationSettingsWidget
-
+ Speed ControlKontrol Kecepatan
-
+ Normal Speed:Kecepatan Normal:
-
+ Enable Speed LimiterAktifkan Pembatas Kecepatan
-
+ System SettingsPengaturan Sistem
-
+ Enable Instant VU1Aktifkan VU1 Instan
-
+ Enable CheatsAktifkan Cheat
-
+ Slow-Motion Speed:Kecepatan Gerak Lambat:
-
+ Fast-Forward Speed:Kecepatan Maju Cepat:
-
+ Enable Multithreaded VU1 (MTVU)Aktifkan Multi-Threaded VU1 (MTVU)
-
+ Enable Host FilesystemAktifkan Sistem File Host
-
+ Enable Fast CDVDAktifkan CDVD Cepat
-
+ EE Cycle Skipping:Lewati Siklus EE:
-
-
+
+ DisabledNonaktif
-
+ Mild UnderclockUnderclock Ringan
-
+ Moderate UnderclockUnderclock Sedang
-
+ Maximum UnderclockUnderclock Maksimum
-
+ EE Cycle Rate:Rate Siklus EE:
-
+ 50% (Underclock)50% (Underclock)
-
+ 60% (Underclock)60% (Underclock)
-
+ 75% (Underclock)75% (Underclock)
-
+ 100% (Normal Speed)100% (Kecepatan Normal)
-
+ 130% (Overclock)130% (Overclock)
-
+ 180% (Overclock)180% (Overclock)
-
+ 300% (Overclock)300% (Overclock)
-
+ Affinity Control:Kontrol Afinitas:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlKontrol Frame Pacing / Latensi
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. frame
-
+ Maximum Frame Latency:Latensi Frame Maksimum:
-
+ Optimal Frame PacingFrame Pacing Optimal
-
+ Scale To Host Refresh RateSkalakan Ke Refresh Rate Host
@@ -3567,12 +3890,22 @@ Prestasi: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Izinkan game dan homebrew untuk mengakses file / folder dari komputer host secara langsung.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Mempercepat emulasi sehingga kecepatan refresh konsol virtual dengan host. Hal ini menghasilkan animasi sehalus mungkin, dapat berpotensi meningkatkan kecepatan emulasi kurang dari 1%. Kecepatan Refresh Scale To Host tidak akan berlaku jika kecepatan refresh konsol terlalu jauh dari kecepatan refresh host. Pengguna layar Variable Refresh Rate (VRR) harus menonaktifkan opsi ini.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Kecepatan Maju Cepat
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3636,45 +3969,40 @@ Prestasi: %5 (%6)
Mengatur jumlah frame maksimum yang dapat diantrekan ke GS, sebelum thread CPU menunggu salah satunya selesai sebelum melanjutkan. Jumlah yang lebih tinggi dapat menghaluskan frame time yang tidak teratur, namun akan menambah input lag.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Mengatur kecepatan emulasi sehingga refresh rate konsol sesuai dengan refresh rate host saat opsi VSync dan Resampling Audio diaktifkan. Menghasilkan animasi sehalus mungkin, namun dapat meningkatkan kecepatan emulasi kurang dari 1%. Opsi ini tidak akan berpengaruh jika refresh rate konsol terlalu jauh dari refresh rate host. Pengguna layar variable refresh rate (VRR) sebaiknya menonaktifkan opsi ini.
-
-
-
+ Use Global Setting [%1%]Gunakan Pengaturan Global [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Tidak terbatas
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Kustom
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Kustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedKecepatan Kustom
-
+ Enter Custom SpeedMasukkan Kecepatan Kustom
@@ -3682,79 +4010,79 @@ Prestasi: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryDirektori Cache
-
-
-
-
-
+
+
+
+
+ Browse...Telusuri...
-
-
-
-
-
+
+
+
+
+ Open...Buka...
-
-
-
-
-
+
+
+
+
+ ResetReset
-
+ Used for storing shaders, game list, and achievement data.Untuk menyimpan shader, daftar game, dan data prestasi.
-
+ Cheats DirectoryDirektori Cheat
-
+ Used for storing .pnach files containing game cheats.Untuk menyimpan file .pnach yang berisi cheat game.
-
+ Covers DirectoryDirektori Sampul
-
+ Used for storing covers in the game grid/Big Picture UIs.Untuk menyimpan sampul yang akan digunakan oleh tampilan kisi game/UI Big Picture.
-
+ Snapshots DirectoryDirektori Snapshot
-
+ Used for screenshots and saving GS dumps.Untuk menyimpan screenshot dan dump GS.
-
+ Save States DirectoryDirektori Save State
-
+ Used for storing save states.Untuk menyimpan save state.
@@ -3762,4307 +4090,4229 @@ Prestasi: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai.
-
+ Use Global SettingGunakan Pengaturan Global
-
+ Automatic binding failed, no devices are available.Penetapan tombol otomatis gagal, tidak ada perangkat yang tersedia.
-
+ Game title copied to clipboard.Judul game telah disalin ke clipboard.
-
+ Game serial copied to clipboard.Kode serial game telah disalin ke clipboard.
-
+ Game CRC copied to clipboard.Kode CRC game telah disalin ke clipboard.
-
+ Game type copied to clipboard.Tipe game telah disalin ke clipboard.
-
+ Game region copied to clipboard.Region game telah disalin ke clipboard.
-
+ Game compatibility copied to clipboard.Kompatibilitas game telah disalin ke clipboard.
-
+ Game path copied to clipboard.Path game telah disalin ke clipboard.
-
+ Per-game controller configuration initialized with global settings.Pengaturan kontroller per game telah diatur dengan pengaturan global.
-
+ Controller settings reset to default.Pengaturan kontroller dikembalikan ke default.
-
+ No input profiles available.Tidak ada profil masukan yang tersedia.
-
+ Create New...Buat Profil Baru...
-
+ Enter the name of the input profile you wish to create.Tentukan nama untuk profil masukan yang ingin Anda buat.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang tersimpan akan hilang.
-
+ Settings reset to defaults.Pengaturan telah direset ke default.
-
- Quick Save Slot
- Slot savestate cepat
-
-
-
+ No save present in this slot.Tidak ada savesate pada slot ini.
-
+ No save states found.Savestate tidak ditemukan.
-
+ Failed to delete save state.Gagal untuk menghapus savestate.
-
+ Failed to copy text to clipboard.Gagal menyalin teks ke cliipboard.
-
+ This game has no achievements.Prestasi tidak tersedia untuk game ini.
-
+ This game has no leaderboards.Game ini tidak memiliki papan peringkat.
-
+ Reset SystemReset Sistem
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Mode hardcore tidak akan aktif hingga sistem di reset ulang. Apakah Anda ingin me-reset sistem sekarang?
-
+ Launch a game from images scanned from your game directories.Jalankan game dari image yang telah dipindai dari direktori game anda.
-
+ Launch a game by selecting a file/disc image.Jalankan game dengan memilih file atau image disk.
-
+ Start the console without any disc inserted.Jalankan konsol tanpa memasukan disk.
-
+ Start a game from a disc in your PC's DVD drive.Jalankan game dari disk yang dimasukkan ke DVD drive PC anda.
-
+ Change settings for the emulator.Ubah pengaturan dari emulator.
-
+ Exits the program.Keluar dari program.
-
+ No BindingTidak ada penetapan tombol
-
+ Setting %s binding %s.Mengatur %s ke %s.
-
+ Push a controller button or axis now.Harap tekan tombol controller sekarang.
-
+ Timing out in %.0f seconds...Membatalkan dalam %.0f detik...
-
+ UnknownTidak Diketahui
-
+ OKOK
-
+ Select DevicePilih Perangkat
-
+ DetailsRincian
-
+ OptionsPengaturan
-
+ Copies the current global settings to this game.Salin pengaturan global saat ini ke game ini.
-
+ Clears all settings set for this game.Hapus semua pengaturan yang ditetapkan untuk game ini.
-
+ BehaviourPerilaku
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Mencegah screen saver aktif saat emulasi berjalan.
-
+ Shows the game you are currently playing as part of your profile on Discord.Menunjukkan game yang sedang Anda mainkan sebagai status profil Discord.
-
+ Pauses the emulator when a game is started.Menjeda emulator saat game dimulai.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Menjeda emulator saat jendela dikecilkan atau saat jendela sedang tidak dalam fokus (mis. saat Anda beralih ke aplikasi lain). Emulator akan dilanjutkan saat jendela emulator kembali dalam fokus.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Menjeda emulator saat Anda membuka menu cepat, dan melanjutkan saat Anda menutupnya.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Menentukan apakah prompt akan ditampilkan untuk mengonfirmasi mematikan mesin virtual saat hotkey ditekan.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Secara otomatis menyimpan save state lanjutan saat mesin virtual dimatikan. Anda dapat melanjutkan langsung dari titik terakhir yang Anda tinggalkan dengan save state tersebut.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Membolehkan memuat ini overlays dari gamesettings, atau dari pengaturan khusus per-game.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Gunakan tema terang alih-alih tema gelap default.
-
+ Game DisplayTampilan Game
-
- Automatically switches to fullscreen mode when the program is started.
- Secara otomatis, beralih ke mode layar penuh saat game dimulai.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Mengganti antara full screen dan windowed saat window di double click.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Menyembunyikan kursor mouse saat emulator sedang menggunakan mode layar penuh.
-
+ Determines how large the on-screen messages and monitor are.menentukan seberapa besar pesan di layar dan monitor.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Menampilkan pesan pada layar seperti notifikasi save state yang sedang dibuat/dimuat, tangkapan layar yang sedang diambil, dsb.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Menampilkan kecepatan emulasi sistem saat ini pada pojok kanan atas layar dengan persentase.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Tampilkan jumlah frame video (atau v-syncs) yang ditampilkan setiap detiknya oleh sistem pada pojok kanan atas layar.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.menampilkan penggunaan CPU berdasarkan dari threads pada pojok kanan atas layar.
-
+ Shows the host's GPU usage in the top-right corner of the display.Menunjukkan host dan 's pemakaian GPU di ujung atas kanan display.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Menunjukkan resolusi game yang dirender di pojok kanan atas layar.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Menampilkan statistik tentang GS (primitives, draw calls) di sudut kanan atas layar.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Menampilkan indikator saat mempercepat, menjeda, dan status abnormal lainnya sedang aktif.
-
+ Shows the current configuration in the bottom-right corner of the display.Menunjukan konfigurasi saat ini di sudut kanan bawah layar.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Menampilkan riwayat visual dari frame times di sudut kiri atas di layar.
-
+ Displays warnings when settings are enabled which may break games.Menampilkan peringatan jika ada pengaturan di aktifkan yang mungkin mempengaruhi stabilitas di game.
-
+ Resets configuration to defaults (excluding controller settings).Merubah ulang kepengaturan awal (kecuali pengaturan controller/stik).
-
+ Changes the BIOS image used to start future sessions.Mengganti gambar BIOS yang digunakan untuk sesi selanjutnya.
-
+ AutomaticOtomatis
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Default
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ Jika diaktifkan, pengaturan kustom per game akan diterapkan. Nonaktifkan untuk selalu menggunakan konfigurasi global.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Secara otomatis, beralih ke mode layar penuh saat game dimulai.
+
+
+ On-Screen Display
- On-Screen Display
+ On-Screen Display
+
+
+
+ %d%%
+ %d%%
-
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Menampilkan resolusi game di pojok kanan atas layar.
+
+
+ BIOS Configuration
- BIOS Configuration
+ Konfigurasi BIOS
-
+ BIOS SelectionSeleksi BIOS
-
+ Options and Patches
- Options and Patches
+ Pengaturan dan Patch
-
+ Skips the intro screen, and bypasses region checks.Lewati layar intro, dan mem-bypass regional cek.
-
+ Speed ControlKontrol Kecepatan
-
+ Normal SpeedKecepatan Normal
-
+ Sets the speed when running without fast forwarding.Atur kecepatan saat emulator berjalan tanpa fast fowarding.
-
+ Fast Forward SpeedKecepatan Maju Cepat
-
+ Sets the speed when using the fast forward hotkey.Atur kecepatan saat menggunakan fast foward hotkey.
-
+ Slow Motion SpeedKecepatan Gerakan Lambat
-
+ Sets the speed when using the slow motion hotkey.Atur kecepatan saat menggunakan slow motion hotkey.
-
+ Enable Speed LimiterAktifkan Pembatas Kecepatan
-
+ When disabled, the game will run as fast as possible.Jika dinonaktifkan, sistem akan berjalan secepat mungkin.
-
+ System SettingsPengaturan Sistem
-
+ EE Cycle RateRate SIklus EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclock atau overclock Cpu Emotion Engine yang di emulasi.
-
+ EE Cycle SkippingLewati Siklus EE
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Tambahkan penalti kepada Emotion Engine yang di emulasi saat mengesekusi program VU.
-
-
-
+ Affinity Control ModeMode Affinity Control
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Pin emulation thread ke cpu core yang mungkin dapat meningkatkan performa / perbedaan frame time.
-
+ Enable MTVU (Multi-Threaded VU1)Aktifkan MTVU (Multi-Threaded VU1)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Menggunakan thread kedua untuk program VU1 Micro. Kecepatan meningkat cukup besar.
-
-
-
+ Enable Instant VU1Aktifkan Instant VU1
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Mengurangi timeslicing antara VU1 dan EE recompilers, dengan efektif VU1 berjalan pada clock speed tidak terbatas.
-
-
-
+ Enable CheatsAktifkan Cheat
-
+ Enables loading cheats from pnach files.Mengaktifkan cheat loading dari file pnach.
-
+ Enable Host FilesystemMengaktifkan Host Filesystem
-
+ Enables access to files from the host: namespace in the virtual machine.Mengaktifkan akses ke file dari host: namespace di mesin virtual.
-
+ Enable Fast CDVDAktifkan CDVD Cepat
-
+ Fast disc access, less loading times. Not recommended.Akses CD dengan cepat, mengurangi waktu loading. Tidak direkomendasikan.
-
+ Frame Pacing/Latency ControlKontrol Frame Pacing / Latensi
-
+ Maximum Frame LatencyFrame Latency Tertinggi
-
+ Sets the number of frames which can be queued.Tetapkan angka frame yang dapat di antrikan/queued.
-
+ Optimal Frame PacingFrame Pacing Terbaik
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Singkronasi EE dan GS thread setelah per gambar. Mengurangi latensi input, tetapi meningkatkan kebutuhan system/hardware.
-
- Adjust To Host Refresh Rate
- Sesuaikan dengan Refresh Rate Host
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.
- Speeds up emulation so that the guest refresh rate matches the host.
+ Mengatur kecepatan emulasi sehingga refresh rate konsol sesuai dengan refresh rate host.
-
+ RendererPerender
-
+ Selects the API used to render the emulated GS.Pilih API yang akan di gunakan untuk merender emulasi GS.
-
+ Sync To Host Refresh (VSync)Sinkronisasikan dengan Host Refresh (VSync)
-
+ Synchronizes frame presentation with host refresh.
- Synchronizes frame presentation with host refresh.
+ Mensinkronisasikan presentasi frame dengan host refresh.
-
+ DisplayTampilan
-
+ Aspect RatioAspek Rasio
-
+ Selects the aspect ratio to display the game content at.Pilih aspect ratio ke layar di game.
-
+ FMV Aspect RatioFMV Aspect Ratio
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Pilih aspect ratio ke layar saat FMV terdeteksi digunakan.
-
+ DeinterlacingDeinterlacing
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
- Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
+ Memilih algoritma yang digunakan untuk mengonversi output interlaced PS2 ke progresif untuk ditampilkan.
-
+ Screenshot SizeUkuran Tangkapan Layar
-
+ Determines the resolution at which screenshots will be saved.Menentukan resolusi screenshot saat di simpan.
-
+ Screenshot FormatFormat Tangkapan Layar
-
+ Selects the format which will be used to save screenshots.Pilih format file saat screenshot di simpan.
-
+ Screenshot QualityKualitas Tangkapan Layar
-
+ Selects the quality at which screenshots will be compressed.Pilih kualitas screenshot yang mana akan di kecilkan/compressed.
-
+ Vertical StretchPeregangan Vertikal
-
+ Increases or decreases the virtual picture size vertically.Tambahkan atau kurangi ukuran gambar virtual secara vertikal.
-
+ CropPotong
-
+ Crops the image, while respecting aspect ratio.Potong gambar, tetapi tidak merubah aspect ratio.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesAktifkan patch layar lebar
-
+ Enables loading widescreen patches from pnach files.Mengaftikan patch loading layar lebar dari file pnach.
-
+ Enable No-Interlacing PatchesAktifkan Patch No-Interlacing
-
+ Enables loading no-interlacing patches from pnach files.Aktifkan patch loading no-interlacing dari file pnach.
-
+ Bilinear UpscalingPembesaran gambar Bilinear
-
+ Smooths out the image when upscaling the console to the screen.Menhaluskan gambar ketika upscaling dari konsole ke layar.
-
+ Integer UpscalingPenskalaan Integer
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Menambahkan padding ke area tampilan untuk memastikan bahwa rasio antara piksel pada host dan piksel di konsol adalah bilangan bulat. Dapat menghasilkan gambar yang lebih tajam pada beberapa game 2D.
-
+ Screen OffsetsOffset Layar
-
+ Enables PCRTC Offsets which position the screen as the game requests.
- Enables PCRTC Offsets which position the screen as the game requests.
+ Mengaktifkan fungsi Offset PCRTC untuk menyeimbangkan posisi layar sesuai permintaan game.
-
+ Show OverscanTampilkan Overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.
- Enables the option to show the overscan area on games which draw more than the safe area of the screen.
+ Menampilkan area overscan di game yang me-render grafis lebih dari area aman layar.
-
+ Anti-Blur
- Anti-Blur
+ Anti Blur
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
- Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
+ Mengaktifkan hack anti blur internal. Tidak akurat dengan render PS2 namun dapat membuat sebagian besar game tampak lebih jernih.
-
+ Rendering
- Rendering
+ Render
-
+ Internal ResolutionResolusi Internal
-
+ Multiplies the render resolution by the specified factor (upscaling).
- Multiplies the render resolution by the specified factor (upscaling).
+ Mengalikan resolusi render dengan faktor yang ditentukan (upscaling).
-
+ Mipmapping
- Mipmapping
+ Mipmapping
-
+ Determines how mipmaps are used when rendering textures.
- Determines how mipmaps are used when rendering textures.
+ Menentukan bagaimana mipmap digunakan ketika merender tekstur.
-
+ Bilinear FilteringPenyaringan Bilinear
-
+ Selects where bilinear filtering is utilized when rendering textures.
- Selects where bilinear filtering is utilized when rendering textures.
+ Memilih di mana pemfilteran bilinear digunakan ketika merender tekstur.
-
+ Trilinear FilteringPenyaringan Trilinear
-
+ Selects where trilinear filtering is utilized when rendering textures.
- Selects where trilinear filtering is utilized when rendering textures.
+ Memilih di mana pemfilteran trilinear digunakan ketika merender tekstur.
-
+ Anisotropic Filtering
- Anisotropic Filtering
-
-
-
- Selects where anistropic filtering is utilized when rendering textures.
- Selects where anistropic filtering is utilized when rendering textures.
+ Filter Anisotropis
-
+ Dithering
- Dithering
+ Dithering
-
+ Selects the type of dithering applies when the game requests it.
- Selects the type of dithering applies when the game requests it.
+ Memilih jenis dithering yang berlaku saat game memintanya.
-
+ Blending Accuracy
- Blending Accuracy
+ Akurasi Blending
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Menentukan tingkat akurasi saat mengemulasikan mode campuran yang tidak didukung oleh API grafis host.
-
+ Texture Preloading
- Pramuat tekstur
+ Pramuat Tekstur
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
- Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
+ Mengunggah tekstur secara penuh pada GPU yang digunakan, alih-alih menggunakan daerah yang digunakan. Dapat meningkatkan performa di beberapa permainan.
-
+ Software Rendering Threads
- Software Rendering Threads
+ Thread Perender Software
-
+ Number of threads to use in addition to the main GS thread for rasterization.
- Number of threads to use in addition to the main GS thread for rasterization.
+ Jumlah thread yang digunakan selain thread GS utama untuk rasterisasi.
-
+ Auto Flush (Software)
- Auto Flush (Software)
+ Flush Otomatis (Software)
-
+ Force a primitive flush when a framebuffer is also an input texture.
- Force a primitive flush when a framebuffer is also an input texture.
+ Paksa flush primitif ketika framebuffer juga merupakan tekstur input.
-
+ Edge AA (AA1)
- Edge AA (AA1)
+ Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).
- Enables emulation of the GS's edge anti-aliasing (AA1).
+ Memungkinkan emulasi anti-aliasing edge GS (AA1).
-
+ Enables emulation of the GS's texture mipmapping.
- Enables emulation of the GS's texture mipmapping.
+ Mengaktifkan emulasi mipmapping tekstur GS.
-
+ Hardware FixesPerbaikan Hardware
-
+ Manual Hardware FixesPerbaikan Hardware secara manual
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.
- Disables automatic hardware fixes, allowing you to set fixes manually.
+ Menonaktifkan perbaikan otomatis hardware, sehingga Anda dapat mengatur perbaikan secara manual.
-
+ CPU Sprite Render Size
- CPU Sprite Render Size
+ Ukuran Render Sprite CPU
-
+ Uses software renderer to draw texture decompression-like sprites.
- Uses software renderer to draw texture decompression-like sprites.
+ Menggunakan perender software untuk gambar yang terlihat seperti untuk mendekompresi tekstur.
-
+ CPU Sprite Render Level
- CPU Sprite Render Level
+ Tingkat Render Sprite CPU
-
+ Determines filter level for CPU sprite render.
- Determines filter level for CPU sprite render.
+ Menentukan tingkat filter untuk render sprite CPU.
-
+ Software CLUT Render
- Software CLUT Render
+ Render CLUT Software
-
+ Uses software renderer to draw texture CLUT points/sprites.
- Uses software renderer to draw texture CLUT points/sprites.
+ Gunakan perender software untuk menggambar titik dan sprite yang memanfaatkan tekstur CLUT.
-
+ Skip Draw Start
- Skip Draw Start
+ Skipdraw Awal
-
+ Object range to skip drawing.
- Object range to skip drawing.
+ Rentang objek untuk skipdraw.
-
+ Skip Draw End
- Skip Draw End
+ Skipdraw Akhir
-
+ Auto Flush (Hardware)
- Auto Flush (Hardware)
+ Flush Otomatis (Hardware)
-
+ CPU Framebuffer Conversion
- CPU Framebuffer Conversion
+ Konversi CPU Framebuffer
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
- Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
-
-
- Disable Depth Support
- Disable Depth Support
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
+ Konversikan frame buffer 4-bit dan 8-bit di CPU daripada di GPU.
-
+ Disable Safe Features
- Disable Safe Features
+ Nonaktifkan Fitur Aman
-
+ This option disables multiple safe features.
- This option disables multiple safe features.
+ Opsi ini menonaktifkan beberapa fitur aman.
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.
- This option disables game-specific render fixes.
-
-
-
- Preload Frame
- Preload Frame
+ Menonaktifkan perbaikan render per game.
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.
- Uploads GS data when rendering a new frame to reproduce some effects accurately.
+ Mengunggah data GS saat me-render frame baru untuk mereproduksi beberapa efek secara lebih akurat.
-
+ Disable Partial Invalidation
- Disable Partial Invalidation
+ Nonaktifkan Invalidasi Parsial
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.
- Removes texture cache entries when there is any intersection, rather than only the intersected areas.
-
-
-
- Texture Inside Render Target
- Texture Inside Render Target
+ Menghapus antrian cache tekstur saat ada persimpangan, bukan hanya pada area persimpangan.
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
- Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
+ Memungkinkan cache tekstur untuk digunakan kembali sebagai tekstur input bagian dalam dari framebuffer sebelumnya.
-
+ Read Targets When Closing
- Read Targets When Closing
+ Baca Target Saat Menutup
-
+ Flushes all targets in the texture cache back to local memory when shutting down.
- Flushes all targets in the texture cache back to local memory when shutting down.
+ Membuat semua target di cache tekstur di-flush kembali ke memori lokal saat mematikan.
-
+ Estimate Texture Region
- Estimate Texture Region
+ Perkirakan Region Tekstur
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
- Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
+ Mengupayakan pengurangan ukuran tekstur jika game tidak mengaturnya (mis. game dengan Snowblind engine).
-
+ GPU Palette Conversion
- GPU Palette Conversion
-
-
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
+ Konversi Palet GPU
-
+ Upscaling Fixes
- Upscaling Fixes
-
-
-
- Half-Pixel Offset
- Half-Pixel Offset
+ Perbaikan Upscaling
-
+ Adjusts vertices relative to upscaling.
- Adjusts vertices relative to upscaling.
+ Menyesuaikan titik sudut relatif terhadap upscaling.
-
+ Round SpriteSprite bundar
-
+ Adjusts sprite coordinates.
- Adjusts sprite coordinates.
+ Menyesuaikan koordinat sprite.
-
+ Bilinear UpscalePembesaran Bilinear
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
- Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
-
-
- TC Offset X
- TC Offset X
+ Dapat menghaluskan tekstur dengan di-filter secara bilinear saat upscaling. Mis. Efek sinar matahari di game Brave.
-
+ Adjusts target texture offsets.
- Adjusts target texture offsets.
-
-
-
- TC Offset Y
- TC Offset Y
+ Adjusts target texture offsets.
-
+ Align Sprite
- Align Sprite
+ Sejajarkan Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.
- Fixes issues with upscaling (vertical lines) in some games.
+ Memperbaiki masalah upscaling (garis vertikal) di beberapa permainan.
-
+ Merge Sprite
- Merge Sprite
+ Gabungkan Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.
- Replaces multiple post-processing sprites with a larger single sprite.
+ Menggantikan beberapa sprite post-processing dengan satu sprite yang lebih besar.
-
+ Wild Arms Hack
- Wild Arms Hack
+ Hack Wild Arms
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
- Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
+ Menurunkan presisi GS untuk menghindari celah antar piksel saat upscaling. Memperbaiki teks di seri game Wild Arms.
-
+ Unscaled Palette Texture Draws
- Unscaled Palette Texture Draws
+ Render Palet Tekstur Tidak Berskala
-
+ Can fix some broken effects which rely on pixel perfect precision.
- Can fix some broken effects which rely on pixel perfect precision.
+ Dapat memperbaiki sebagian efek yang rusak, yang mengandalkan presisi piksel yang sempurna.
-
+ Texture Replacement
- Texture Replacement
+ Penggantian Tekstur
-
+ Load Textures
- Load Textures
+ Muat Tekstur
-
+ Loads replacement textures where available and user-provided.
- Loads replacement textures where available and user-provided.
+ Memuat tekstur pengganti jika tersedia dan disediakan oleh pengguna.
-
+ Asynchronous Texture Loading
- Asynchronous Texture Loading
+ Pemuat Tekstur Asinkron
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
- Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Memuat tekstur pengganti pada thread pekerja, mengurangi microstutter apabila penggantian diaktifkan.
-
+ Precache Replacements
- Precache Replacements
+ Prechache Penggantian Tekstur
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
- Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Memuat semua tekstur pengganti ke memori. Tidak diperlukan dengan pemuatan asinkron.
-
+ Replacements Directory
- Replacements Directory
+ Direktori Penggantian
-
+ Folders
- Folders
+ Folder
-
+ Texture Dumping
- Texture Dumping
+ Dump Tekstur
-
+ Dump Textures
- Dump Textures
-
-
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
+ Dump Tekstur
-
+ Dump Mipmaps
- Dump Mipmaps
+ Dump Mipmap
-
+ Includes mipmaps when dumping textures.
- Includes mipmaps when dumping textures.
+ Masukkan mipmap saat dump tekstur.
-
+ Dump FMV Textures
- Dump FMV Textures
+ Dump Tekstur FMV
-
+ Allows texture dumping when FMVs are active. You should not enable this.
- Allows texture dumping when FMVs are active. You should not enable this.
+ Mengizinkan dump tekstur saat FMV aktif. Anda sebaiknya tidak mengaktifkan ini.
-
+ Post-Processing
- Post-Processing
+ Post Processing
-
+ FXAA
- FXAA
+ FXAA
-
+ Enables FXAA post-processing shader.
- Enables FXAA post-processing shader.
+ Mengaktifkan shader post processing FXAA.
-
+ Contrast Adaptive Sharpening
- Contrast Adaptive Sharpening
+ Contrast Adaptive Sharpening
-
+ Enables FidelityFX Contrast Adaptive Sharpening.
- Enables FidelityFX Contrast Adaptive Sharpening.
+ Nyalakan FidelityFX Contrast Adaptive Sharpening.
-
+ CAS SharpnessKetajaman CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.
- Determines the intensity the sharpening effect in CAS post-processing.
+ Menentukan intensitas efek penajaman dalam post processing CAS.
-
+ FiltersFilter
-
+ Shade Boost
- Shade Boost
+ Shade Boost
-
+ Enables brightness/contrast/saturation adjustment.
- Enables brightness/contrast/saturation adjustment.
+ Memungkinkan penyesuaian kecerahan, kontras, dan saturasi.
-
+ Shade Boost Brightness
- Shade Boost Brightness
+ Kecerahan Shade Boost
-
+ Adjusts brightness. 50 is normal.
- Adjusts brightness. 50 is normal.
+ Menyesuaikan kecerahan. Normalnya 50.
-
+ Shade Boost Contrast
- Shade Boost Contrast
+ Kontras Shade Boost
-
+ Adjusts contrast. 50 is normal.
- Adjusts contrast. 50 is normal.
+ Menyesuaikan kontras. Normalnya 50.
-
+ Shade Boost Saturation
- Shade Boost Saturation
+ Saturasi Shade Boost
-
+ Adjusts saturation. 50 is normal.
- Adjusts saturation. 50 is normal.
+ Menyesuaikan saturasi. Normalnya 50.
-
+ TV ShadersShader TV
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ Advanced
- Advanced
+ Tingkat Lanjut
-
+ Skip Presenting Duplicate FramesLewati Menampilkan Frame Duplikat
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded Presentation
- Disable Threaded Presentation
-
-
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
+ Nonaktifkan Presentasi Threaded
-
+ Hardware Download ModeMode Unduhan Hardware
-
+ Changes synchronization behavior for GS downloads.
- Changes synchronization behavior for GS downloads.
+ Mengubah perilaku sinkronisasi untuk unduhan GS.
-
+ Allow Exclusive Fullscreen
- Allow Exclusive Fullscreen
+ Izinkan Mode Layar Penuh Eksklusif
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
- Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
+ Mengambil alih heuristis driver untuk mengaktifkan layar penuh ekslusif, atau direct flip/scanout.
-
+ Override Texture Barriers
- Override Texture Barriers
+ Timpa Barier Tekstur
-
+ Forces texture barrier functionality to the specified value.
- Forces texture barrier functionality to the specified value.
+ Memaksakan fungsi penghalang tekstur ke nilai yang ditentukan.
-
+ GS Dump Compression
- GS Dump Compression
+ Kompresi GS Dump
-
+ Sets the compression algorithm for GS dumps.
- Sets the compression algorithm for GS dumps.
+ Mengatur algoritma kompresi untuk dump GS.
-
+ Disable Framebuffer Fetch
- Disable Framebuffer Fetch
+ Matikan Framebuffer Fetch
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.
- Prevents the usage of framebuffer fetch when supported by host GPU.
+ Mencegah penggunaan framebuffer fetch bila didukung oleh GPU host.
-
+ Disable Dual-Source Blending
- Disable Dual-Source Blending
+ Matikan Dual-Source Blending
-
+ Prevents the usage of dual-source blending when supported by host GPU.
- Prevents the usage of dual-source blending when supported by host GPU.
+ Mencegah penggunaan dual-source blending bila didukung oleh GPU host.
-
+ Disable Shader Cache
- Disable Shader Cache
+ Matikan Cache Shader
-
+ Prevents the loading and saving of shaders/pipelines to disk.
- Prevents the loading and saving of shaders/pipelines to disk.
+ Mencegah pemuatan dan penyimpanan shader/pipeline ke disk.
-
+ Disable Vertex Shader Expand
- Disable Vertex Shader Expand
+ Nonaktifkan Perluasan Shader Verteks
-
+ Falls back to the CPU for expanding sprites/lines.
- Falls back to the CPU for expanding sprites/lines.
+ Kembali ke CPU untuk memperluas sprite/baris.
-
+ Runtime Settings
- Runtime Settings
+ Pengaturan Runtime
-
+ Applies a global volume modifier to all sound produced by the game.
- Applies a global volume modifier to all sound produced by the game.
+ Menerapkan pengubah volume global ke semua suara yang dihasilkan oleh game.
-
+ Mixing Settings
- Mixing Settings
+ Pengaturan Mixing
-
+ Changes when SPU samples are generated relative to system emulation.
- Changes when SPU samples are generated relative to system emulation.
+ Changes when SPU samples are generated relative to system emulation.
-
+ Determines how the stereo output is transformed to greater speaker counts.
- Determines how the stereo output is transformed to greater speaker counts.
+ Menentukan bagaimana output stereo ditransformasikan ke jumlah speaker yang lebih banyak.
-
+ Output Settings
- Output Settings
+ Pengaturan Output
-
+ Determines which API is used to play back audio samples on the host.
- Determines which API is used to play back audio samples on the host.
+ Menentukan API mana yang digunakan untuk memutar sampel audio pada host.
-
+ Sets the average output latency when using the cubeb backend.
- Sets the average output latency when using the cubeb backend.
+ Mengatur latensi output rata-rata saat menggunakan backend cubeb.
+
+
+
+ %d ms (avg)
+ %d ms (rata-rata)
-
+ Timestretch Settings
- Timestretch Settings
+ Pengaturan Timestretch
-
+ Affects how the timestretcher operates when not running at 100% speed.
- Affects how the timestretcher operates when not running at 100% speed.
+ Mempengaruhi cara kerja timestretcher ketika emulasi tidak berjalan pada kecepatan 100%.
+
+
+
+ %d ms
+ %d ms
-
+ Settings and Operations
- Settings and Operations
+ Pengaturan dan Pengoperasian
-
+ Creates a new memory card file or folder.
- Creates a new memory card file or folder.
+ Membuat file atau folder memory card baru.
-
+ Simulates a larger memory card by filtering saves only to the current game.
- Simulates a larger memory card by filtering saves only to the current game.
+ Mensimulasikan Memory Card yang lebih besar dengan memfilter penyimpanan hanya untuk permainan saat ini saja.
-
+ Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
+ Secara otomatis mengeluarkan Memory Card bila berbeda setelah memuat status.
-
+ If not set, this card will be considered unplugged.
- If not set, this card will be considered unplugged.
+ Jika tidak di aktifkan, Memory Card ini akan dianggap tercabut.
-
+ The selected memory card image will be used for this slot.
- The selected memory card image will be used for this slot.
+ Image Memory Card yang dipilih akan digunakan untuk slot ini.
-
+ Resets the card name for this slot.
- Resets the card name for this slot.
+ Mengatur ulang nama Memory Card untuk slot ini.
-
+ Create Memory Card
- Create Memory Card
+ Buat Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
+ Masukkan nama Memory Card yang ingin dibuat, lalu pilih kapasitasnya. Kami merekomendasikan Memory Card 8 MB atau Memory Card folder untuk kompatibilitas terbaik.
-
+ Card Name:
- Card Name:
+ Nama Memory Card:
-
+ Configuration
- Configuration
+ Konfigurasi
-
+ Uses game-specific settings for controllers for this game.
- Uses game-specific settings for controllers for this game.
+ Menggunakan pengaturan spesifik game untuk kontroler game ini.
-
+ Copies the global controller configuration to this game.
- Copies the global controller configuration to this game.
+ Menyalin konfigurasi kontroler global ke game ini.
-
+ Resets all configuration to defaults (including bindings).
- Resets all configuration to defaults (including bindings).
+ Mengatur ulang semua konfigurasi ke default (termasuk penetapan tombol).
-
+ Replaces these settings with a previously saved input profile.
- Replaces these settings with a previously saved input profile.
+ Mengganti pengaturan ini dengan profil input yang disimpan sebelumnya.
-
+ Stores the current settings to an input profile.
- Stores the current settings to an input profile.
+ Menyimpan pengaturan saat ini ke profil input.
-
+ Input Sources
- Input Sources
+ Sumber Input
-
+ The SDL input source supports most controllers.
- The SDL input source supports most controllers.
+ Sumber input SDL mendukung kebanyakan kontroler.
-
+ Provides vibration and LED control support over Bluetooth.
- Provides vibration and LED control support over Bluetooth.
+ Menyediakan dukungan kontrol getaran dan LED melalui Bluetooth.
-
+ Allow SDL to use raw access to input devices.
- Allow SDL to use raw access to input devices.
+ Izinkan SDL menggunakan akses ke perangkat input.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
- The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
+ Sumber XInput mendukung kontroler Xbox 360 / Xbox One / Xbox Series.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.
- Enables an additional three controller slots. Not supported in all games.
+ Mengaktifkan tiga slot kontroler tambahan. Tidak didukung di semua game.
-
+ Attempts to map the selected port to a chosen controller.
- Attempts to map the selected port to a chosen controller.
+ Mencoba memetakan port yang dipilih ke kontroler yang dipilih.
-
+ No Buttons Selected
- No Buttons Selected
+ Tidak ada tombol yang dipilih
-
+ Determines how much pressure is simulated when macro is active.
- Determines how much pressure is simulated when macro is active.
+ Menentukan berapa banyak tekanan yang disimulasikan ketika makro aktif.
-
+ Determines the pressure required to activate the macro.
- Determines the pressure required to activate the macro.
+ Menentukan tekanan yang diperlukan untuk mengaktifkan makro.
-
+ Toggle every %d frames
- Toggle every %d frames
+ Ubah setiap %d frame
-
+ Clears all bindings for this USB controller.
- Clears all bindings for this USB controller.
+ Hapus semua penetapan tombol untuk kontroler USB ini.
-
+ Data Save Locations
- Data Save Locations
+ Lokasi Penyimpanan Data
-
+ Show Advanced Settings
- Show Advanced Settings
+ Tampilkan Pengaturan Lanjutan
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
- Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
+ Mengubah pengaturan berikut dapat menyebabkan game gagal berfungsi. Ubah pengaturan dengan risiko Anda sendiri, tim PCSX2 tidak akan memberikan dukungan untuk konfigurasi dengan perubahan pengaturan berikut.
-
+ Logging
- Logging
+ Pencatatan Log
-
+ System ConsoleKonsol Sistem
-
+ Writes log messages to the system console (console window/standard output).
- Writes log messages to the system console (console window/standard output).
+ Menulis pesan log ke konsol sistem (jendela konsol/output standar).
-
+ File Logging
- File Logging
+ Logging File
-
+ Writes log messages to emulog.txt.
- Writes log messages to emulog.txt.
+ Menulis pesan log ke emulog.txt.
-
+ Verbose Logging
- Verbose Logging
+ Logging Detail
-
+ Writes dev log messages to log sinks.
- Writes dev log messages to log sinks.
+ Menulis pesan log dev ke log sink.
-
+ Log Timestamps
- Log Timestamps
+ Cap Waktu Log
-
+ Writes timestamps alongside log messages.
- Writes timestamps alongside log messages.
+ Menulis cap waktu di samping pesan log.
-
+ EE Console
- EE Console
+ Konsol EE
-
+ Writes debug messages from the game's EE code to the console.
- Writes debug messages from the game's EE code to the console.
+ Menulis pesan debug dari kode EE game ke konsol.
-
+ IOP Console
- IOP Console
+ Konsol IOP
-
+ Writes debug messages from the game's IOP code to the console.
- Writes debug messages from the game's IOP code to the console.
+ Menulis pesan debug dari kode IOP game ke konsol.
-
+ CDVD Verbose Reads
- CDVD Verbose Reads
+ Pembacaan Detail CDVD
-
+ Logs disc reads from games.
- Logs disc reads from games.
+ Mencatat pembacaan disk yang dibaca dari game.
-
+ Emotion EngineEmotion Engine
-
+ Rounding Mode
- Rounding Mode
+ Mode Pembulatan
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.
- Determines how the results of floating-point operations are rounded. Some games need specific settings.
+ Menentukan bagaimana hasil operasi floating-point dibulatkan. Beberapa game memerlukan pengaturan khusus.
-
+ Clamping Mode
- Clamping Mode
+ Mode Clamping
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.
- Determines how out-of-range floating point numbers are handled. Some games need specific settings.
+ Menentukan bagaimana angka floating point di luar jangkauan ditangani. Beberapa game memerlukan pengaturan khusus.
-
+ Enable EE Recompiler
- Enable EE Recompiler
+ Aktifkan EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
- Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
+ Menjalankan penerjemahan binary yang tepat waktu dari kode mesin MIPS-IV 64-bit ke kode asli.
-
+ Enable EE Cache
- Enable EE Cache
+ Aktifkan Cache EE
-
+ Enables simulation of the EE's cache. Slow.
- Enables simulation of the EE's cache. Slow.
+ Mengaktifkan simulasi cache EE. Lambat.
-
+ Enable INTC Spin Detection
- Enable INTC Spin Detection
+ Aktifkan Deteksi Spin INTC
-
+ Huge speedup for some games, with almost no compatibility side effects.
- Huge speedup for some games, with almost no compatibility side effects.
+ Meningkatkan performa dengan sangat signifikan untuk sebagian game, dengan hampir tanpa efek samping terhadap kompatibilitas.
-
+ Enable Wait Loop Detection
- Enable Wait Loop Detection
+ Aktifkan Deteksi Wait Loop
-
+ Moderate speedup for some games, with no known side effects.
- Moderate speedup for some games, with no known side effects.
+ Meningkatkan performa untuk sebagian game, tanpa efek samping yang diketahui.
-
+ Enable Fast Memory Access
- Enable Fast Memory Access
+ Aktifkan Akses Memori Cepat
-
+ Uses backpatching to avoid register flushing on every memory access.
- Uses backpatching to avoid register flushing on every memory access.
+ Menggunakan backpatching untuk menghindari register flush pada setiap akses memori.
-
+ Vector Units
- Vector Units
+ Vector Units
-
+ VU0 Rounding Mode
- VU0 Rounding Mode
+ Mode Pembulatan VU0
-
+ VU0 Clamping Mode
- VU0 Clamping Mode
+ Mode Clamping VU0
-
+ VU1 Rounding Mode
- VU1 Rounding Mode
+ Mode Pembulatan VU1
-
+ VU1 Clamping Mode
- VU1 Clamping Mode
+ Mode Clamping VU1
-
+ Enable VU0 Recompiler (Micro Mode)
- Enable VU0 Recompiler (Micro Mode)
+ Aktifkan Recompiler VU0 (Mode Mikro)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.
- New Vector Unit recompiler with much improved compatibility. Recommended.
+ Vector Unit recompiler baru dengan kompabilitas yang lebih baik. Direkomendasikan.
-
+ Enable VU1 Recompiler
- Enable VU1 Recompiler
+ Aktifkan Recompiler VU1
-
+ Enable VU Flag Optimization
- Enable VU Flag Optimization
+ Aktifkan Flag Optimisasi VU
-
+ Good speedup and high compatibility, may cause graphical errors.
- Good speedup and high compatibility, may cause graphical errors.
+ Meningkatkan performa dan memiliki kompatibilitas tinggi, dapat menyebabkan eror pada grafis.
-
+ I/O Processor
- I/O Processor
+ Prosesor I/O
-
+ Enable IOP Recompiler
- Enable IOP Recompiler
+ Aktifkan IOP Recompiler
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
- Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
+ Menjalankan penerjemahan kode binari yang tepat waktu dari kode mesin MIPS-I 32-bit ke kode asli.
-
+ GraphicsGrafis
-
+ Use Debug DeviceGunakan Perangkat Debug
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ Settings
- Settings
+ Pengaturan
-
+ No cheats are available for this game.
- No cheats are available for this game.
+ Tidak ada cheat yang tersedia untuk game ini.
-
+ Cheat Codes
- Cheat Codes
+ Kode Cheat
-
+ No patches are available for this game.
- No patches are available for this game.
+ Tidak ada patch yang tersedia untuk game ini.
-
+ Game Patches
- Game Patches
+ Patch Game
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
- Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
+ Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
- Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
+ Mengaktifkan cheat dapat menyebabkan perilaku yang tidak dapat diprediksi, crash, soft-lock, atau merusak save game.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
- Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
+ Gunakan patch dengan risiko Anda sendiri, tim PCSX2 tidak akan memberikan dukungan bagi pengguna yang telah mengaktifkan patch game.
-
+ Game Fixes
- Game Fixes
+ Perbaikan Game
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
- Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
+ Perbaikan game tidak seharusnya dimodifikasi kecuali Anda mengetahui apa yang dilakukan oleh setiap opsi dan implikasinya.
-
+ FPU Multiply Hack
- FPU Multiply Hack
+ Hack Perkalian FPU
-
+ For Tales of Destiny.
- For Tales of Destiny.
+ Untuk Tales of Destiny.
-
+ FPU Negative Div Hack
- FPU Negative Div Hack
+ Hack Pembagian Negatif FPU
-
+ For Gundam games.
- For Gundam games.
+ Untuk game Gundam.
-
+ Preload TLB Hack
- Preload TLB Hack
+ Pramuat Hack TLB
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.
- Needed for some games with complex FMV rendering.
+ Diperlukan untuk beberapa game dengan rendering FMV yang kompleks.
-
+ Skip MPEG Hack
- Skip MPEG Hack
+ Hack Lewati MPEG
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.
- Skips videos/FMVs in games to avoid game hanging/freezes.
+ Melompati video/FMV dalam game untuk menghindari game hang/macet.
-
+ OPH Flag Hack
- OPH Flag Hack
+ Hack Flag OPH
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
+
+ EE Timing Hack
+ Hack Timing EE
-
- EE Timing Hack
- EE Timing Hack
+
+ Instant DMA Hack
+ Hack DMA Instan
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Diketahui mempengaruhi game-game berikut: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Instant DMA Hack
- Instant DMA Hack
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ Untuk SOCOM 2 HUD dan Spy Hunter hang saat memuat.
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ VU Add Hack
+ Hack Add VU
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ Full VU0 Synchronization
+ Sinkronisasi Penuh VU0
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Memaksakan sinkronisasi VU0 yang ketat pada setiap instruksi COP2.
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ VU Overflow Hack
+ Hack Overflow VU
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ To check for possible float overflows (Superman Returns).
+ Untuk memeriksa kemungkinan float overflow (Superman Returns).
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ Use accurate timing for VU XGKicks (slower).
+ Gunakan pengaturan waktu yang akurat untuk VU XGKicks (lebih lambat).
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ Quadraphonic
+ Quadrafonik
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Load State
+ Muat Savestate
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Melewati siklus Emotion Engine yang diemulasikan. Membantu sebagian kecil game seperti SOTC. Namun dapat berdampak buruk pada performa di kebanyakan game.
-
- VU Add Hack
- VU Add Hack
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Meningkatkan performa di CPU dengan 4 core atau lebih. Aman untuk sebagian besar game, namun beberapa game tidak kompatibel dengan opsi ini dan mungkin akan hang.
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Jalankan VU1 dengan instan. Dapat menambah performa di kebanyakan game. Aman untuk kebanyakan game, namun dapat menyebabkan eror grafis di beberapa game.
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Scale To Host Refresh Rate
+ Skalakan Ke Refresh Rate Host
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Disable Depth Emulation
+ Nonaktifkan Emulasi Kedalaman
-
- Full VU0 Synchronization
- Full VU0 Synchronization
+
+ Disable the support of depth buffers in the texture cache.
+ Nonaktifkan dukungan buffer kedalaman di cache tekstur.
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable Render Fixes
+ Nonaktifkan Perbaikan Render
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Preload Frame Data
+ Pramuat Data Frame
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Texture Inside RT
+ Tekstur Dalam RT
-
- VU Overflow Hack
- VU Overflow Hack
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ Jika diaktifkan, GPU akan mengonversi tekstur colormap, jika tidak diaktifkan, tekstur colormap akan dikonversi oleh CPU. Opsi ini memilih kompromi antara CPU dan GPU.
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ Half Pixel Offset
+ Offset Setengah Piksel
-
- VU XGkick Sync
- VU XGkick Sync
+
+ Texture Offset X
+ Offset Tekstur X
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Texture Offset Y
+ Offset Tekstur Y
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dump tekstur yang dapat diganti ke disk. Akan mengurangi performa.
-
- Quadraphonic
- Quadraphonic
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Menerapkan shader yang mereplikasi efek visual dari berbagai jenis televisi.
-
- Load State
- Load State
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Melewatkan tampilan frame yang tidak berubah dalam game 25/30fps. Dapat meningkatkan kecepatan tetapi meningkatkan jeda input/membuat frame pacing menjadi lebih buruk.
-
- Save State
- Save State
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Menyajikan frame pada thread GS utama, bukan pada thread worker. Digunakan untuk men-debug masalah frametime.
-
- Load Resume State
- Load Resume State
+
+ Enables API-level validation of graphics commands.
+ Mengaktifkan validasi tingkat API untuk perintah grafis.
-
- A resume save state created at %s was found.
-
-Do you want to load this save and continue?
- A resume save state created at %s was found.
-
-Do you want to load this save and continue?
+
+ Use Software Renderer For FMVs
+ Gunakan Perender Software untuk FMV
-
- Region:
- Region:
+
+ To avoid TLB miss on Goemon.
+ Untuk menghindari TLB Miss dalam Goemon.
-
- Compatibility:
- Kompatibilitas:
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ Hack timing untuk berbagai tujuan. Diketahui dapat mempengaruhi game-game berikut ini: Digital Devil Saga, SSX.
-
- No Game Selected
- No Game Selected
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Baik untuk masalah emulasi cache. Diketahui dapat mempengaruhi game-game berikut ini: Fire Pro Wrestling Z.
-
- Search Directories
- Search Directories
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Diketahui dapat mempengaruhi game-game berikut: Bleach Blade Battles, Growlanser II dan III, Wizardry.
-
- Adds a new directory to the game search list.
- Adds a new directory to the game search list.
+
+ Emulate GIF FIFO
+ Emulasi GIF FIFO
-
- Scanning Subdirectories
- Scanning Subdirectories
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Benar tetapi lebih lambat. Diketahui dapat mempengaruhi game-game berikut ini: FIFA Street 2.
-
- Not Scanning Subdirectories
- Not Scanning Subdirectories
+
+ DMA Busy Hack
+ Hack DMA Sibuk
-
- List Settings
- List Settings
+
+ Delay VIF1 Stalls
+ Mengundur VIF1 Stalls
-
- Sets which view the game list will open to.
- Sets which view the game list will open to.
+
+ Emulate VIF FIFO
+ Emulasi VIF FIFO
-
- Determines which field the game list will be sorted by.
- Determines which field the game list will be sorted by.
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulasikan Readahead VIF1 FIFO. Diketahui dapat mempengaruhi game berikut ini: Test Drive Unlimited, Transformers.
-
- Reverses the game list sort order from the default (usually ascending to descending).
- Reverses the game list sort order from the default (usually ascending to descending).
+
+ VU I Bit Hack
+ Hack VU I Bit
-
- Cover Settings
- Pengaturan Sampul
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Menghindari rekompilasi yang konstan di beberapa game. Diketahui mempengaruhi game-game berikut ini: Scarface The World is Yours, Crash Tag Team Racing.
-
- Downloads covers from a user-specified URL template.
- Downloads covers from a user-specified URL template.
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ Untuk Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
-
- Operations
- Operations
+
+ VU Sync
+ Sinkron VU
-
- Use alternative method to calculate internal FPS to avoid false readings in some games.
- Use alternative method to calculate internal FPS to avoid false readings in some games.
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Untuk menghindari masalah sinkronisasi saat membaca atau menulis register VU.
-
- Identifies any new files added to the game directories.
- Identifies any new files added to the game directories.
+
+ VU XGKick Sync
+ Sinkron VU XGKick
-
- Forces a full rescan of all games previously identified.
- Forces a full rescan of all games previously identified.
+
+ Force Blit Internal FPS Detection
+ Paksa Deteksi Blit FPS Internal
-
- Download Covers
- Unduh Sampul
+
+ Save State
+ Simpan Savestate
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 dapat mengunduh sampul game yang tidak memiliki sampul secara otomatis. Kami tidak menghosting gambar sampul apa pun, Anda harus menyediakan sumber gambar sampul sendiri.
+
+ Load Resume State
+ Muat Save State Lanjutan
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
+
+ A resume save state created at %s was found.
+
+Do you want to load this save and continue?
+ Savestate lanjutan dibuat pada %s ditemukan.
+
+
+Apakah Anda ingin memuat savestate ini dan melanjutkan?
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
+
+ Region:
+ Region:
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
+
+ Compatibility:
+ Kompatibilitas:
-
- Use Serial File Names
- Use Serial File Names
+
+ No Game Selected
+ Tidak Ada Game yang Dipilih
-
- About PCSX2
- About PCSX2
+
+ Search Directories
+ Direktori Pencarian
-
- PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
- PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
+
+ Adds a new directory to the game search list.
+ Menambahkan direktori baru ke daftar pencarian game.
-
- PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
- PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
+
+ Scanning Subdirectories
+ Memindai subdirektori
-
- XXX points
- XXX points
+
+ Not Scanning Subdirectories
+ Tidak memindai subdirektori
-
- Unlocked Achievements
- Unlocked Achievements
+
+ List Settings
+ Pengaturan Daftar
-
- Locked Achievements
- Locked Achievements
+
+ Sets which view the game list will open to.
+ Mengatur tampilan mana yang akan digunakan untuk daftar game.
-
- Active Challenge Achievements
- Active Challenge Achievements
+
+ Determines which field the game list will be sorted by.
+ Menentukan field mana daftar permainan akan diurutkan.
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+
+ Reverses the game list sort order from the default (usually ascending to descending).
+ Membalikkan urutan daftar game dari default (biasanya atas ke bawah).
-
- Rank
- Rank
+
+ Cover Settings
+ Pengaturan Sampul
-
- Name
- Name
+
+ Downloads covers from a user-specified URL template.
+ Mengunduh sampul dari URL yang ditentukan pengguna.
-
- Time
- Time
+
+ Operations
+ Tindakan
-
- Score
- Score
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Memilih di mana pemfilteran anisotropis digunakan ketika merender tekstur.
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Gunakan metode alternatif untuk menghitung FPS internal untuk menghindari pembacaan yang salah di beberapa game.
-
- When enabled and logged in, PCSX2 will scan for achievements on startup.
- When enabled and logged in, PCSX2 will scan for achievements on startup.
+
+ Identifies any new files added to the game directories.
+ Mengidentifikasi file baru yang ditambahkan ke direktori game.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
+
+ Forces a full rescan of all games previously identified.
+ Memaksa pemindaian ulang penuh semua game yang telah diidentifikasi sebelumnya.
-
- "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
- "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
+
+ Download Covers
+ Unduh Sampul
-
- Enables tracking and submission of leaderboards in supported games.
- Enables tracking and submission of leaderboards in supported games.
+
+ About PCSX2
+ Tentang PCSX2
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
+
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
+ PCSX2 adalah sebuah emulator PlayStation 2 (PS2) yang bebas dan bersumber terbuka (open-source). Bertujuan untuk mengemulasikan perangkat keras PS2 menggunakan kombinasi dari Interpreter MIPS CPU, Recompiler, dan Mesin Virtual yang mengelola berbagai perangkat dan sistem memori dari PS2. Memungkinkan Anda untuk memainkan game PS2 di PC dengan banyak fitur tambahan.
-
- Plays sound effects for events such as achievement unlocks and leaderboard submissions.
- Plays sound effects for events such as achievement unlocks and leaderboard submissions.
+
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
+ PlayStation 2 dan PS2 adalah merek dagang terdaftar dari Sony Interactive Entertainment. Aplikasi ini sama sekali tidak berafiliasi dengan Sony Interactive Entertainment.
-
- Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
- Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ Apabila diaktifkan dan telah masuk, PCSX2 akan memindai prestasi saat pengaktifan.
-
- When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
- When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
+
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
+ Mode "tantangan" untuk prestasi dan pelacakan papan peringkat. Menonaktifkan fungsi save state, cheat, dan juga gerak lambat.
-
- When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
- When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
+
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.
+ Menampilkan pesan popup untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat.
-
- Account
- Account
+
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
+ Memainkan efek suara untuk aktivitas seperti pencapaian prestasi dan peningkatan di papan peringkat.
-
- Logs out of RetroAchievements.
- Logs out of RetroAchievements.
+
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
+ Menampilkan ikon indikator di pojok kanan bawah layar saat prestasi utama/tantangan sedang aktif.
-
- Logs in to RetroAchievements.
- Logs in to RetroAchievements.
+
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
+ Jika diaktifkan, PCSX2 akan menampilkan daftar prestasi dari set tidak resmi. Daftar prestasi tersebut tidak akan dilacak oleh RetroAchievements, dan akan terbuka setiap anda meraihnya.
-
- Current Game
- Current Game
+
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
+ Jika diaktifkan, PCSX2 akan menganggap semua prestasi terkunci dan tidak akan mengirimkan notifikasi pencapaian prestasi ke server RetroAchievements.
-
- Achievements Login
- Achievements Login
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Menampilkan pesan popup ketika memulai, mengirimkan, atau gagal dalam tantangan papan peringkat.
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ Ketika diaktifkan, setiap sesi akan berperilaku seolah-olah tidak ada prestasi yang belum dibuka.
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
+
+ Account
+ Akun
+
+
+
+ Logs out of RetroAchievements.
+ Keluar dari RetroAchievements.
-
- User Name:
- Nama Pengguna:
+
+ Logs in to RetroAchievements.
+ Masuk ke RetroAchievements.
-
- Password:
- Kata Sandi:
+
+ Current Game
+ Permainan Saat Ini
-
+ {} is not a valid disc image.
- {} is not a valid disc image.
+ {} bukan image disk yang valid.
-
+ Automatic mapping completed for {}.
- Automatic mapping completed for {}.
+ Penetapan tombol otomatis telah selesai untuk {}.
-
+ Automatic mapping failed for {}.
- Automatic mapping failed for {}.
+ Penetapan tombol otomatis gagal untuk {}.
-
+ Game settings initialized with global settings for '{}'.
- Game settings initialized with global settings for '{}'.
+ Pengaturan game diinisialisasi dengan pengaturan global untuk '{}'.
-
+ Game settings have been cleared for '{}'.
- Game settings have been cleared for '{}'.
+ Pengaturan game telah dihapus untuk '{}'.
-
+ Console Port {}
- Console Port {}
+ Port Konsol {}
-
+ {} (Current)
- {} (Current)
+ {} (Saat Ini)
-
+ {} (Folder)
- {} (Folder)
+ {} (Folder)
-
+ Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
+ Nama Memory Card '{}' tidak valid.
-
+ Memory Card '{}' created.
- Memory Card '{}' created.
+ Memory Card '{}' berhasil dibuat.
-
+ Failed to create memory card '{}'.
- Failed to create memory card '{}'.
+ Gagal membuat Memory Card '{}'.
-
+ A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
+ Memory Card dengan nama '{}' sudah ada.
-
+ Failed to load '{}'.
- Failed to load '{}'.
+ Gagal memuat '{}'.
-
+ Input profile '{}' loaded.
- Input profile '{}' loaded.
+ Profil input '{}' berhasil dimuat.
-
+ Input profile '{}' saved.
- Input profile '{}' saved.
+ Profil input '{}' berhasil disimpan.
-
+ Failed to save input profile '{}'.
- Failed to save input profile '{}'.
+ Gagal menyimpan profil input '{}'.
-
+ Port {} Controller Type
- Port {} Controller Type
+ Port {} Tipe Kontroler
-
+ Select Macro {} Binds
- Select Macro {} Binds
+ Pilih Makro {} Penetapan Tombol
-
+
+ Macro {} Frequency
+ Frekuensi Makro {}
+
+
+ Macro will toggle every {} frames.
- Macro will toggle every {} frames.
+ Makro akan aktif setiap {} frame.
-
+ Port {} Device
- Port {} Device
+ Perangkat Port {}
-
+ Port {} Subtype
- Port {} Subtype
+ Subtipe Port {}
-
+ {} unlabelled patch codes will automatically activate.
- {} unlabelled patch codes will automatically activate.
+ {} kode patch yang tidak berlabel akan diaktifkan secara otomatis.
-
+ {} unlabelled patch codes found but not enabled.
- {} unlabelled patch codes found but not enabled.
+ {} kode patch yang tidak berlabel ditemukan tetapi tidak diaktifkan.
-
+ This Session: {}
- This Session: {}
+ Sesi Ini: {}
-
+ All Time: {}
- All Time: {}
+ Total Waktu: {}
-
+ Save Slot {0}
- Save Slot {0}
+ Slot Savestate {0}
-
+ Saved {}
- Saved {}
+ Tersimpan pada {}
-
+ {} does not exist.
- {} does not exist.
+ {} tidak ada.
-
+ {} deleted.
- {} deleted.
+ {} dihapus.
-
+ Failed to delete {}.
- Failed to delete {}.
+ Gagal menghapus {}.
-
+ File: {}
- File: {}
+ File: {}
-
+ CRC: {:08X}
- CRC: {:08X}
+ CRC: {:08X}
-
+ Time Played: {}
- Time Played: {}
+ Lama Bermain: {}
-
+ Last Played: {}
- Last Played: {}
+ Terakhir Dimainkan: {}
-
+ Size: {:.2f} MB
- Size: {:.2f} MB
-
-
-
- {} points
- {} points
+ Ukuran: {:.2f} MB
-
- {} (Hardcore Mode)
- {} (Hardcore Mode)
+
+ Left:
+ Kiri:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
+
+ Top:
+ Atas:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ Kanan:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ Bawah:
-
+ Summary
- Summary
+ Ringkasan
-
+ Interface Settings
- Interface Settings
+ Pengaturan Antarmuka
-
+ BIOS Settings
- BIOS Settings
+ Pengaturan BIOS
-
+ Emulation SettingsPengaturan Emulasi
-
+ Graphics SettingsPengaturan Grafis
-
+ Audio SettingsPengaturan Audio
-
+ Memory Card SettingsPengaturan Memory Card
-
+ Controller SettingsPengaturan Kontroler
-
+ Hotkey Settings
- Hotkey Settings
+ Pengaturan Hotkey
-
+ Achievements Settings
- Achievements Settings
+ Pengaturan Prestasi
-
+ Folder Settings
- Folder Settings
+ Pengaturan folder
-
+ Advanced Settings
- Advanced Settings
+ Pengaturan Lanjutan
-
+ Patches
- Patches
+ Patch
-
+ CheatsCheat
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]
- 2% [1 FPS (NTSC) / 1 FPS (PAL)]
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]
- 10% [6 FPS (NTSC) / 5 FPS (PAL)]
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]
- 25% [15 FPS (NTSC) / 12 FPS (PAL)]
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]
- 50% [30 FPS (NTSC) / 25 FPS (PAL)]
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]
- 75% [45 FPS (NTSC) / 37 FPS (PAL)]
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]
- 90% [54 FPS (NTSC) / 45 FPS (PAL)]
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]
- 100% [60 FPS (NTSC) / 50 FPS (PAL)]
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]
- 110% [66 FPS (NTSC) / 55 FPS (PAL)]
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]
- 120% [72 FPS (NTSC) / 60 FPS (PAL)]
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]
- 150% [90 FPS (NTSC) / 75 FPS (PAL)]
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]
- 175% [105 FPS (NTSC) / 87 FPS (PAL)]
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]
- 200% [120 FPS (NTSC) / 100 FPS (PAL)]
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]
- 300% [180 FPS (NTSC) / 150 FPS (PAL)]
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]
- 400% [240 FPS (NTSC) / 200 FPS (PAL)]
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]
- 500% [300 FPS (NTSC) / 250 FPS (PAL)]
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]
- 1000% [600 FPS (NTSC) / 500 FPS (PAL)]
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed
- 50% Speed
+ Kecepatan 50%
-
+ 60% Speed
- 60% Speed
+ Kecepatan 60%
-
+ 75% Speed
- 75% Speed
+ Kecepatan 75%
-
+ 100% Speed (Default)
- 100% Speed (Default)
+ Kecepatan 100% (Default)
-
+ 130% Speed
- 130% Speed
+ Kecepatan 130%
-
+ 180% Speed
- 180% Speed
+ Kecepatan 180%
-
+ 300% Speed
- 300% Speed
+ Kecepatan 300%
-
+ Normal (Default)
- Normal (Default)
+ Normal (Default)
-
+ Mild Underclock
- Mild Underclock
+ Underclock Ringan
-
+ Moderate Underclock
- Moderate Underclock
+ Underclock Sedang
-
+ Maximum Underclock
- Maximum Underclock
+ Underclock Maksimum
-
+ Disabled
- Disabled
+ Nonaktif
-
+ EE > VU > GS
- EE > VU > GS
+ EE > VU > GS
-
+ EE > GS > VU
- EE > GS > VU
+ EE > GS > VU
-
+ VU > EE > GS
- VU > EE > GS
+ VU > EE > GS
-
+ VU > GS > EE
- VU > GS > EE
+ VU > GS > EE
-
+ GS > EE > VU
- GS > EE > VU
+ GS > EE > VU
-
+ GS > VU > EE
- GS > VU > EE
+ GS > VU > EE
-
+ 0 Frames (Hard Sync)
- 0 Frames (Hard Sync)
+ 0 Frames (Sinkronisasi Keras)
-
+ 1 Frame
- 1 Frame
+ 1 Frame
-
+ 2 Frames
- 2 Frames
+ 2 Frame
-
+ 3 Frames
- 3 Frames
+ 3 Frame
-
+ None
- None
+ Nonaktif
-
+ Extra + Preserve Sign
- Extra + Preserve Sign
+ Extra + Preserve Sign
-
+ Full
- Full
+ Penuh
-
+ Extra
- Extra
+ Ekstra
-
+ Automatic (Default)
- Automatic (Default)
+ Otomatis (Default)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNull
-
+ Off
- Off
+ Nonaktif
-
+ On
- On
+ Aktif
-
+ Adaptive
- Adaptive
+ Adaptif
-
+ Bilinear (Smooth)
- Bilinear (Smooth)
+ Bilinear (Halus)
-
+ Bilinear (Sharp)
- Bilinear (Sharp)
+ Bilinear (Tajam)
-
+ Weave (Top Field First, Sawtooth)
- Weave (Top Field First, Sawtooth)
+ Weave (Bidang Atas Terlebih Dahulu, Gerigi)
-
+ Weave (Bottom Field First, Sawtooth)
- Weave (Bottom Field First, Sawtooth)
+ Weave (Bidang Bawah Terlebih Dahulu, Gerigi)
-
+ Bob (Top Field First)
- Bob (Top Field First)
+ Bob (Bidang Atas Lebih Dulu)
-
+ Bob (Bottom Field First)
- Bob (Bottom Field First)
+ Bob (Bidang Bawah Lebih Dulu)
-
+ Blend (Top Field First, Half FPS)
- Blend (Top Field First, Half FPS)
+ Blend (Bidang Atas Terlebih Dahulu, Setengah FPS)
-
+ Blend (Bottom Field First, Half FPS)
- Blend (Bottom Field First, Half FPS)
+ Blend (Bidang Bawah Terlebih Dahulu, Setengah FPS)
-
+ Adaptive (Top Field First)
- Adaptive (Top Field First)
+ Adaptive (Bidang Atas Terlebih Dahulu)
-
+ Adaptive (Bottom Field First)
- Adaptive (Bottom Field First)
+ Adaptive (Bidang Bawah Terlebih Dahulu)
-
+ Native (PS2)
- Native (PS2)
+ Native (PS2)
-
+ 1.25x Native
- 1.25x Native
+ 1.25x Native
-
+ 1.5x Native
- 1.5x Native
+ 1.5x Native
-
+ 1.75x Native
- 1.75x Native
+ 1.75x Native
-
+ 2x Native (~720p)
- 2x Native (~720p)
+ 2x Native (~720p)
-
+ 2.25x Native
- 2.25x Native
+ 2.25x Native
-
+ 2.5x Native
- 2.5x Native
+ 2.5x Native
-
+ 2.75x Native
- 2.75x Native
+ 2.75x Native
-
+ 3x Native (~1080p)
- 3x Native (~1080p)
+ 3x Native (~1080p)
-
+ 3.5x Native
- 3.5x Native
+ 3.5x Native
-
+ 4x Native (~1440p/2K)
- 4x Native (~1440p/2K)
+ 4x Native (~1440p/2K)
-
+ 5x Native (~1620p)
- 5x Native (~1620p)
+ 5x Native (~1620p)
-
+ 6x Native (~2160p/4K)
- 6x Native (~2160p/4K)
+ 6x Native (~2160p/4K)
-
+ 7x Native (~2520p)
- 7x Native (~2520p)
+ 7x Native (~2520p)
-
+ 8x Native (~2880p)
- 8x Native (~2880p)
+ 8x Native (~2880p)
-
+ Basic (Generated Mipmaps)
- Basic (Generated Mipmaps)
+ Dasar (Menghasilkan Mipmap)
-
+ Full (PS2 Mipmaps)
- Full (PS2 Mipmaps)
+ Penuh (Mipmap PS2)
-
+ Nearest
- Nearest
+ Terdekat
-
+ Bilinear (Forced)
- Bilinear (Forced)
+ Bilinear (Paksa)
-
+ Bilinear (PS2)
- Bilinear (PS2)
+ Bilinear (PS2)
-
+ Bilinear (Forced excluding sprite)
- Bilinear (Forced excluding sprite)
+ Bilinear (Paksa tanpa sprite)
-
+ Off (None)
- Off (None)
+ Mati (Nonaktif)
-
+ Trilinear (PS2)
- Trilinear (PS2)
+ Trilinear (PS2)
-
+ Trilinear (Forced)
- Trilinear (Forced)
+ Trilinear (Paksa)
-
+ Scaled
- Scaled
+ Berskala
-
+ Unscaled (Default)
- Unscaled (Default)
+ Tidak Berskala (Default)
-
+ Minimum
- Minimum
+ Minimum
-
+ Basic (Recommended)
- Basic (Recommended)
+ Dasar (Disarankan)
-
+ Medium
- Medium
+ Menengah
-
+ High
- High
+ Tinggi
-
+ Full (Slow)
- Full (Slow)
+ Penuh (Lambat)
-
+ Maximum (Very Slow)
- Maximum (Very Slow)
+ Maksimum (Sangat Lambat)
-
+ Off (Default)
- Off (Default)
+ Nonaktif (Default)
-
+ 2x
- 2x
+ 2x
-
+ 4x
- 4x
+ 4x
-
+ 8x
- 8x
+ 8x
-
+ 16x
- 16x
+ 16x
-
+ Partial
- Partial
+ Sebagian
-
+ Full (Hash Cache)
- Full (Hash Cache)
+ Penuh (Hash Cache)
-
+ Force Disabled
- Force Disabled
+ Paksa Nonaktifkan
-
+ Force Enabled
- Force Enabled
+ Paksa Aktifkan
-
+ Accurate (Recommended)
- Accurate (Recommended)
+ Akurat (Disarankan)
-
+ Disable Readbacks (Synchronize GS Thread)
- Disable Readbacks (Synchronize GS Thread)
+ Nonaktifkan Readback (Sinkronisasi Thread GS)
-
+ Unsynchronized (Non-Deterministic)
- Unsynchronized (Non-Deterministic)
+ Tidak Disinkronisasi (Non Deterministik)
-
+ Disabled (Ignore Transfers)
- Disabled (Ignore Transfers)
+ Nonaktif (Abaikan Transfer)
-
+ Screen Resolution
- Screen Resolution
+ Resolusi Layar
+
+
+
+ Internal Resolution (Aspect Uncorrected)
+ Resolusi Internal (Tanpa Koreksi Aspek Rasio)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ Tidak dapat menampilkan detail untuk game yang tidak dipindai dalam daftar game.
+
+
+
+ Full Boot
+ Boot Penuh
+
+
+
+ Achievement Notifications
+ Pemberitahuan Prestasi
+
+
+
+ Leaderboard Notifications
+ Tampilkan Pemberitahuan Papan Peringkat
+
+
+
+ Enable In-Game Overlays
+ Aktifkan Overlay Dalam Game
+
+
+
+ Encore Mode
+ Mode Encore
-
- Internal Resolution (Uncorrected)
- Internal Resolution (Uncorrected)
+
+ Spectator Mode
+ Mode Penonton
-
+ PNG
- PNG
+ PNG
-
+ JPEG
- JPEG
+ JPEG
-
+ 0 (Disabled)
- 0 (Disabled)
+ 0 (Nonaktif)
-
+ 1 (64 Max Width)
- 1 (64 Max Width)
+ 1 (64 Lebar Maksimal)
-
+ 2 (128 Max Width)
- 2 (128 Max Width)
+ 2 (128 Lebar Maksimal)
-
+ 3 (192 Max Width)
- 3 (192 Max Width)
+ 3 (192 Lebar Maksimal)
-
+ 4 (256 Max Width)
- 4 (256 Max Width)
+ 4 (256 Lebar Maksimal)
-
+ 5 (320 Max Width)
- 5 (320 Max Width)
+ 5 (320 Lebar Maksimal)
-
+ 6 (384 Max Width)
- 6 (384 Max Width)
+ 6 (384 Lebar Maksimal)
-
+ 7 (448 Max Width)
- 7 (448 Max Width)
+ 7 (448 Lebar Maksimal)
-
+ 8 (512 Max Width)
- 8 (512 Max Width)
+ 8 (512 Lebar Maksimal)
-
+ 9 (576 Max Width)
- 9 (576 Max Width)
+ 9 (576 Lebar Maksimal)
-
+ 10 (640 Max Width)
- 10 (640 Max Width)
+ 10 (640 Lebar Maksimal)
-
+ Sprites Only
- Sprites Only
+ Hanya Sprite
-
+ Sprites/Triangles
- Sprites/Triangles
+ Sprite/Segitiga
-
+ Blended Sprites/Triangles
- Blended Sprites/Triangles
+ Sprite Campuran/Segitiga
-
+ 1 (Normal)
- 1 (Normal)
+ 1 (Normal)
-
+ 2 (Aggressive)
- 2 (Aggressive)
+ 2 (Agresif)
-
+ Inside Target
- Inside Target
+ Di Dalam Target
-
+ Merge Targets
- Merge Targets
+ Gabungkan Target
-
+ Normal (Vertex)
- Normal (Vertex)
+ Normal (Verteks)
-
+ Special (Texture)
- Special (Texture)
+ Spesial (Tekstur)
-
+ Special (Texture - Aggressive)
- Special (Texture - Aggressive)
+ Spesial (Tekstur - Agresif)
-
+ Half
- Half
+ Setengah
-
+ Force Bilinear
- Force Bilinear
+ Paksa Bilinear
-
+ Force Nearest
- Force Nearest
+ Paksa Terdekat
-
+ Disabled (Default)
- Disabled (Default)
+ Nonaktif (Default)
-
+ Enabled (Sprites Only)
- Enabled (Sprites Only)
+ Aktif (Hanya Sprite)
-
+ Enabled (All Primitives)
- Enabled (All Primitives)
+ Aktif (Semua Primitif)
-
+ None (Default)
- None (Default)
+ Nonaktif (Default)
-
+ Sharpen Only (Internal Resolution)
- Sharpen Only (Internal Resolution)
+ Hanya Pertajam (Resolusi Internal)
-
+ Sharpen and Resize (Display Resolution)
- Sharpen and Resize (Display Resolution)
+ Pertajam dan Ubah Ukuran (Resolusi Layar)
-
+ Scanline Filter
- Scanline Filter
+ Filter Scanline
-
+ Diagonal Filter
- Diagonal Filter
+ Filter Diagonal
-
+ Triangular Filter
- Triangular Filter
+ Filter Triangular
-
+ Wave Filter
- Wave Filter
+ Filter Gelombang
-
+ Lottes CRT
- Lottes CRT
+ Lottes CRT
-
+ 4xRGSS
- 4xRGSS
+ 4xRGSS
-
+ NxAGSS
- NxAGSS
+ NxAGSS
-
+ Uncompressed
- Uncompressed
+ Tidak Dikompres
-
+ LZMA (xz)
- LZMA (xz)
+ LZMA (xz)
-
+ Zstandard (zst)
- Zstandard (zst)
+ Zstandard (zst)
-
+ TimeStretch (Recommended)
- TimeStretch (Recommended)
+ TimeStretch (Disarankan)
-
+ Async Mix (Breaks some games!)
- Async Mix (Breaks some games!)
+ Mix Asinkron (Merusak beberapa game!)
-
+ None (Audio can skip.)
- None (Audio can skip.)
+ Nonaktif (Audio dapat terlewati)
-
+ Stereo (None, Default)
- Stereo (None, Default)
+ Stereo (Tidak Ada, Default)
-
+ Surround 5.1
- Surround 5.1
+ Surround 5.1
-
+ Surround 7.1
- Surround 7.1
+ Surround 7.1
-
+ No Sound (Emulate SPU2 only)
- No Sound (Emulate SPU2 only)
+ Tanpa Suara (Hanya emulasikan SPU2)
-
+ Cubeb (Cross-platform)
- Cubeb (Cross-platform)
+ Cubeb (Cross-platform)
-
+ XAudio2
- XAudio2
+ XAudio2
-
+ PS2 (8MB)
- PS2 (8MB)
+ PS2 (8MB)
-
+ PS2 (16MB)
- PS2 (16MB)
+ PS2 (16MB)
-
+ PS2 (32MB)
- PS2 (32MB)
+ PS2 (32MB)
-
+ PS2 (64MB)
- PS2 (64MB)
+ PS2 (64MB)
-
+ PS1
- PS1
+ PS1
-
+ 8 MB [Most Compatible]
- 8 MB [Most Compatible]
+ 8 MB [Paling Kompatibel]
-
+ 16 MB
- 16 MB
+ 16 MB
-
+ 32 MB
- 32 MB
+ 32 MB
-
+ 64 MB
- 64 MB
+ 64 MB
-
+ Folder [Recommended]
- Folder [Recommended]
+ Folder [Disarankan]
-
+ 128 KB [PS1]
- 128 KB [PS1]
+ 128 KB [PS1]
+
+
+
+ Negative
+ Negatif
+
+
+
+ Positive
+ Positif
+
+
+
+ Chop/Zero (Default)
+ Chop / Zero (Default)
-
+ Game Grid
- Game Grid
+ &Kisi Game
-
+ Game List
- Game List
+ &Daftar Game
-
+ Game List Settings
- Game List Settings
+ Pengaturan Daftar Game
-
+ Type
- Type
+ Tipe
-
+ Serial
- Serial
+ Serial
-
+ Title
- Title
+ Judul
-
+ File Title
- File Title
+ Judul File
-
+ CRC
- CRC
+ CRC
-
+ Time Played
- Time Played
+ Lama Bermain
-
+ Last Played
- Last Played
+ Terakhir Dimainkan
-
+ Size
- Size
+ Ukuran
-
+ Select Disc Image
- Select Disc Image
+ Pilih Image Disk
-
+ Select Disc Drive
- Select Disc Drive
+ Pilih drive disk
-
+ Start File
- Start File
+ Jalankan File
-
+ Start BIOS
- Start BIOS
+ Jalankan BIOS
-
+ Start Disc
- Start Disc
+ Jalankan Disk
-
+ Exit
- Exit
+ Keluar
-
+ Set Input Binding
- Set Input Binding
+ Atur Input Penetapan Tombol
-
+ Region
- Region
+ Region
-
+ Compatibility Rating
- Compatibility Rating
+ Peringkat Kompatibilitas
-
+ Path
- Path
+ Lokasi
-
+ Disc Path
- Disc Path
+ Lokasi Disk
-
+ Select Disc Path
- Select Disc Path
-
-
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
+ Pilih Lokasi Disk
-
+ Copy Settings
- Copy Settings
+ Salin Pengaturan
-
+ Clear Settings
- Clear Settings
+ Hapus Pengaturan
-
+ Inhibit ScreensaverMatikan Screensaver
-
+
+ Enable Discord Presence
+ Aktifkan Discord Rich Presence
+
+
+ Pause On Start
- Pause On Start
+ Pause Saat Memulai
-
+ Pause On Focus Loss
- Pause On Focus Loss
+ Pause Saat Jendela Tidak Dalam Fokus
-
+ Pause On Menu
- Pause On Menu
+ Pause Saat Membuka Menu
-
+ Confirm Shutdown
- Confirm Shutdown
+ Konfirmasi Matikan
-
+ Save State On Shutdown
- Save State On Shutdown
+ Simpan Save State Saat Mematikan
-
+ Enable Per-Game Settings
- Enable Per-Game Settings
+ Aktifkan Pengaturan Per Game
-
+ Use Light ThemeGunakan Tema Terang
-
+ Start Fullscreen
- Start Fullscreen
+ Mulai Dengan Mode Layar Penuh
-
+ Double-Click Toggles Fullscreen
- Double-Click Toggles Fullscreen
+ Aktifkan/Nonaktifkan Layar Penuh Dengan Klik Ganda
-
+ Hide Cursor In Fullscreen
- Hide Cursor In Fullscreen
+ Sembunyikan Kursor di Mode Layar Penuh
-
+ OSD Scale
- OSD Scale
+ Skala OSD
-
+ Show Messages
- Show Messages
+ Tampilkan Pesan
-
+ Show Speed
- Show Speed
+ Tampilkan Kecepatan
-
+ Show FPS
- Show FPS
+ Tampilkan FPS
-
+ Show CPU Usage
- Show CPU Usage
+ Tampilkan Penggunaan CPU
-
+ Show GPU Usage
- Show GPU Usage
+ Tampilkan Penggunaan GPU
-
+ Show Resolution
- Show Resolution
+ Tampilkan Resolusi
-
+ Show GS Statistics
- Show GS Statistics
+ Tampilkan Statistik GS
-
+ Show Status Indicators
- Show Status Indicators
+ Tampilkan Indikator Status
-
+ Show Settings
- Show Settings
+ Tampilkan Pengaturan
-
+ Show Inputs
- Show Inputs
+ Tampilkan Input
-
+ Show Frame Times
- Show Frame Times
+ Tampilkan Frame Time
-
+ Warn About Unsafe Settings
- Warn About Unsafe Settings
+ Peringatkan Tentang Pengaturan Tidak Aman
-
+ Reset Settings
- Reset Settings
+ Atur Ulang Pengaturan
-
+ Change Search Directory
- Change Search Directory
+ Ganti Direktori Pencarian
-
+ Fast Boot
- Fast Boot
+ Boot Cepat
-
+ Output Volume
- Output Volume
+ Volume Output
-
+ Synchronization Mode
- Synchronization Mode
+ Mode Sinkronisasi
-
+ Expansion Mode
- Expansion Mode
+ Mode Ekspansi
-
+ Output Module
- Output Module
+ Modul Output
-
+ Latency
- Latency
+ Latensi
-
+ Sequence Length
- Sequence Length
+ Panjang Urutan
-
+ Seekwindow Size
- Seekwindow Size
+ Ukuran Seekwindow
-
+ Overlap
- Overlap
+ Overlap
-
+ Memory Card Directory
- Memory Card Directory
+ Direktori Memory Card
-
+ Folder Memory Card Filter
- Folder Memory Card Filter
+ Filter Folder Memory Card
-
+ Auto Eject When Loading
- Auto Eject When Loading
+ Keluarkan Otomatis Saat Memuat
-
+ Create
- Create
+ Buat Baru
-
+ Cancel
- Cancel
+ Batalkan
-
+ Load Profile
- Load Profile
+ Muat Profil
-
+ Save Profile
- Save Profile
+ Simpan profil
-
+ Per-Game Configuration
- Per-Game Configuration
+ Pengaturan Per-Game
-
+ Copy Global Settings
- Copy Global Settings
+ Salin Pengaturan Global
-
+ Enable SDL Input Source
- Enable SDL Input Source
+ Aktifkan Sumber Input SDL
-
+ SDL DualShock 4 / DualSense Enhanced Mode
- SDL DualShock 4 / DualSense Enhanced Mode
+ Mode Enhanced DualShock 4 / DualSense SDL
-
+ SDL Raw Input
- SDL Raw Input
+ Input Raw SDL
-
+ Enable XInput Input Source
- Enable XInput Input Source
+ Aktifkan Sumber Input XInput
-
+ Enable Console Port 1 Multitap
- Enable Console Port 1 Multitap
+ Aktifkan Port Konsol 1 Multitap
-
+ Enable Console Port 2 Multitap
- Enable Console Port 2 Multitap
+ Aktifkan Port Konsol 2 Multitap
-
+ Controller Port {}{}
- Controller Port {}{}
+ Port Kontroler {}{}
-
+ Controller Port {}
- Controller Port {}
+ Port Kontroler {}
-
+ Controller Type
- Controller Type
+ Tipe Kontroler
-
+ Automatic Mapping
- Automatic Mapping
+ Penetapan Tombol Otomatis
-
+ Controller Port {}{} Macros
- Controller Port {}{} Macros
+ Makro Kontroller Port {}{}
-
+ Controller Port {} Macros
- Controller Port {} Macros
+ Makro Kontroller Port {}
-
+ Macro Button {}
- Macro Button {}
+ Tombol Makro {}
-
+ Buttons
- Buttons
+ Tombol
-
+ Frequency
- Frequency
+ Frekuensi
-
+ Pressure
- Pressure
+ Tekanan
-
+ Controller Port {}{} Settings
- Controller Port {}{} Settings
+ Pengaturan Port Konroller {}{}
-
+ Controller Port {} Settings
- Controller Port {} Settings
+ Pengaturan Port Konroller {}
-
+ USB Port {}
- USB Port {}
+ Port USB {}
-
+ Device Type
- Device Type
+ Jenis Perangkat
-
+ Device Subtype
- Device Subtype
+ Subtipe Perangkat
-
+ {} Bindings
- {} Bindings
+ {} Penetapan Tombol
-
+ Clear Bindings
- Clear Bindings
+ Bersihkan Penetapan Tombol
-
+ {} Settings
- {} Settings
+ {} Pengaturan
-
+ Cache Directory
- Cache Directory
+ Direktori Cache
-
+ Covers Directory
- Covers Directory
+ Direktori Sampul
-
+ Snapshots Directory
- Snapshots Directory
+ Direktori Snapshot
-
+ Save States Directory
- Save States Directory
+ Direktori Save State
-
+ Game Settings Directory
- Game Settings Directory
+ Direktorin Pengaturan Game
-
+ Input Profile Directory
- Input Profile Directory
+ Direktori Profil Input
-
+ Cheats Directory
- Cheats Directory
+ Direktori Cheat
-
+ Patches Directory
- Patches Directory
+ Direktori Patch
-
+ Texture Replacements Directory
- Texture Replacements Directory
+ Direktori Penggantian Tekstur
-
+ Video Dumping Directory
- Video Dumping Directory
+ Direktori Dump Video
-
+ Resume Game
- Resume Game
+ Lanjutkan Permainan
-
+ Toggle Frame Limit
- Toggle Frame Limit
+ Aktifkan/Nonaktifkan Pembatas Frame
-
+ Game Properties
- Game Properties
+ Properti Game
-
+ Achievements
- Achievements
+ Prestasi
-
+ Save ScreenshotSimpan Tangkapan Layar
-
+ Switch To Software Renderer
- Switch To Software Renderer
+ Beralih ke Perender Software
-
+ Switch To Hardware Renderer
- Switch To Hardware Renderer
+ Beralih ke Perender Hardware
-
+ Change Disc
- Change Disc
+ Ganti Disk
-
+ Close Game
- Close Game
+ Tutup Game
-
+ Exit Without Saving
- Exit Without Saving
+ Keluar Tanpa Menyimpan
-
+ Back To Pause Menu
- Back To Pause Menu
+ Kembali ke Menu Pause
-
+ Exit And Save State
- Exit And Save State
+ Exit dan Simpan State
-
+ Leaderboards
- Leaderboards
+ Papan Peringkat
-
+ Delete Save
- Delete Save
+ Hapus Save
-
+ Close Menu
- Close Menu
+ Tutup Menu
-
- Clean Boot
- Clean Boot
-
-
-
+ Delete State
- Delete State
+ Hapus State
-
+ Default Boot
- Default Boot
-
-
-
- Slow Boot
- Slow Boot
+ Boot Default
-
+ Reset Play Time
- Reset Play Time
+ Reset Waktu Permainan
-
+ Add Search Directory
- Add Search Directory
+ Tambah Direktori Pencarian
-
+ Open in File Browser
- Open in File Browser
+ Buka di Peramban File
-
+ Disable Subdirectory Scanning
- Disable Subdirectory Scanning
+ Nonaktifkan Pemindaian Subdirektori
-
+ Enable Subdirectory Scanning
- Enable Subdirectory Scanning
+ Aktifkan Pemindaian Subdirektori
-
+ Remove From List
- Remove From List
+ Hapus Dari Daftar
-
+ Default View
- Default View
+ Tampilan Default
-
+ Sort By
- Sort By
+ Urutkan Berdasarkan
-
+ Sort Reversed
- Sort Reversed
+ Urutkan Terbalik
-
+ Scan For New Games
- Scan For New Games
-
-
-
- Rescan All Games
- Rescan All Games
+ Pindai Game Baru
-
- Start Download
- Start Download
+
+ Rescan All Games
+ Pindai Ulang Semua Game
-
+ Website
- Website
+ Situs Web
-
+ Support Forums
- Support Forums
+ Forum Dukungan
-
+ GitHub Repository
- GitHub Repository
+ Repositori GitHub
-
+ License
- License
+ Lisensi
-
+ Close
- Close
+ Tutup
-
+ RAIntegration is being used instead of the built-in achievements implementation.
- RAIntegration is being used instead of the built-in achievements implementation.
+ RAIntegration digunakan sebagai pengganti implementasi prestasi bawaan.
-
+ Enable Achievements
- Enable Achievements
-
-
-
- Rich Presence
- Rich Presence
+ Aktifkan Prestasi
-
+ Hardcore Mode
- Hardcore Mode
-
-
-
- Show Notifications
- Show Notifications
+ Mode Hardcore
-
+ Sound Effects
- Sound Effects
+ Efek Suara
-
- Show Challenge Indicators
- Show Challenge Indicators
-
-
-
+ Test Unofficial Achievements
- Test Unofficial Achievements
-
-
-
- Test Mode
- Test Mode
+ Uji Coba Prestasi Tidak Resmi
-
+ Username: {}
- Username: {}
+ Nama Pengguna: {}
-
+ Login token generated on {}
- Login token generated on {}
+ Token masuk dibuat pada {}
-
+ Logout
- Logout
+ Keluar
-
+ Not Logged In
- Not Logged In
+ Belum Masuk
-
+ Login
- Login
-
-
-
- Achievements are disabled.
- Achievements are disabled.
-
-
-
- Game ID: {}
- Game ID: {}
-
-
-
- Game Title: {}
- Game Title: {}
+ Masuk
-
- Achievements: {} ({} points)
- Achievements: {} ({} points)
+
+ Game: {0} ({1})
+ Game: {0} ({1})
-
+ Rich presence inactive or unsupported.
- Rich presence inactive or unsupported.
+ Rich presence tidak aktif atau tidak didukung.
-
+ Game not loaded or no RetroAchievements available.
- Game not loaded or no RetroAchievements available.
+ Tidak ada game yang berjalan atau tidak ada RetroAchievements yang tersedia.
-
+ Card Enabled
- Card Enabled
+ Memory Card Diaktifkan
-
+ Card Name
- Card Name
+ Nama Memory Card
-
+ Eject Card
- Eject Card
+ Eject Memory Card
@@ -8073,7 +8323,7 @@ ${serial}: Serial of the game.
Membuka ulang gagal, mengembalikan konfigurasi lama.
-
+ Upscale multiplier set to {}x.Nilai pengali upscale diatur ke {}x.
@@ -8085,7 +8335,7 @@ ${serial}: Serial of the game.
Saved screenshot to '{}'.
- Tangkapan layar tersimpan di '{}'.
+ Tangkapan layar tersimpan sebagai '{}'.
@@ -8128,14 +8378,14 @@ ${serial}: Serial of the game.
Menonaktifkan mipmap yang dibuat secara otomatis pada satu atau lebih tekstur pengganti yang terkompresi. Mohon buat mipmap saat mengompresi tekstur Anda.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Buffer stensil dan barier tekstur tidak tersedia, dapat merusak beberapa efek grafis.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
- Putar GPU Saat Readback diaktifkan, namun cap waktu terkalibrasi tidak tersedia. Performa mungkin akan sangat lambat.
+ Opsi Jaga GPU Siaga Saat Readback diaktifkan, namun cap waktu terkalibrasi tidak tersedia. Performa mungkin akan sangat lambat.
@@ -8189,7 +8439,7 @@ ${serial}: Serial of the game.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8198,266 +8448,408 @@ graphical quality, but this will increase system requirements.
kualitas grafis, namun akurasi blending yang lebih tinggi akan memengaruhi performa.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Perbaikan perender hardware GS manual aktif, perbaikan otomatis tidak diterapkan:
-
+ No tracks provided.Tidak ada trek yang disediakan.
-
+ Hash {} is not in database.Hash {} tidak tersedia di database.
-
+ Data track number does not match data track in database.Nomor trek data tidak cocok dengan trek data dalam database.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- Trek {} dengan hash {} tidak ditemukan di database.
+ Trek {0} dengan hash {1} tidak ditemukan di database.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- Trek {} dengan hash {} adalah untuk game yang berbeda ({}).
+ Trek {0} dengan hash {1} adalah untuk game yang berbeda ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- Trek {} dengan hash {} tidak cocok dengan database trek.
+ Trek {0} dengan hash {1} tidak cocok dengan database trek.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Perbaikan Game (Perubahan global TIDAK disarankan)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- Hack Pembagian Negatif FPU (Untuk Game Gundam)
+ Hack Pembagian Negatif FPU
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- Hack Perkalian FPU (Untuk Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Gunakan Perender Software untuk FMV
+ Hack Perkalian FPU
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Hack Lewati MPEG (Lewati Video/FMV)
+ Hack Lewati MPEG
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Hack Pramuat TLB (Untuk Goemon)
+ Pramuat Hack TLB
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- Hack Timing EE (Hack Timing Umum)
+ Hack Timing EE
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Hack DMA Instan (Baik untuk masalah cache emulasi)
+ Hack DMA Instan
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- Hack Flag OPH (Untuk Bleach Blade Battlers)
+ Hack Flag OPH
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulasikan FIFO GIF (Akurat Namun Lebih Lambat)
+ Emulasi GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- Hack DMA Busy (Tolak Write Saat Sibuk)
+ Hack DMA Sibuk
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Penundaan VIF1 (Untuk SOCOM 2 HUD/Spy Hunter)
+ Mengundur VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulasikan FIFO VIF (Akurat Namun Lebih Lambat)
+ Emulasi VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Sinkronisasi Penuh VU0 (Akurat Namun lebih Lambat)
+ Sinkronisasi Penuh VU0
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- Hack I Bit VU (Untuk Scarface The World is Yours/Crash Tag Team Racing)
+ Hack VU I Bit
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- Hack Add VU (Untuk Game Tri-Ace)
+ Hack Penjumlahan VU
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- Hack Overflow VU (Superman Returns)
+ Hack Overflow VU
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU Sinkron (Run Behind, game M-Bit)
+ Sinkron VU
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- Sinkronisasi XGKick VU (Akurat Namun Lebih Lambat)
+ Sinkron VU XGKick
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Paksa Deteksi Blit FPS Internal (Saat deteksi otomatis gagal)
+ Paksa Deteksi Blit FPS Internal
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Gunakan Perender Software untuk FMV
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Tidak Dicentang
+
+
+
+ For Tales of Destiny.
+ Untuk Tales of Destiny.
+
+
+
+ For Gundam Games.
+ Untuk game Gundam.
+
+
+
+ To avoid TLB miss on Goemon.
+ Untuk menghindari TLB Miss dalam Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Diperlukan untuk beberapa game dengan rendering FMV yang kompleks.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Melompati video/FMV dalam game untuk menghindari game hang/macet.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Diketahui dapat mempengaruhi game-game berikut: Bleach Blade Battles, Growlanser II dan III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ Hack timing untuk berbagai tujuan. Diketahui dapat mempengaruhi game-game berikut ini: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Baik untuk masalah emulasi cache. Diketahui dapat mempengaruhi game-game berikut ini: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Diketahui mempengaruhi game-game berikut: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Benar tetapi lebih lambat. Diketahui dapat mempengaruhi game-game berikut ini: FIFA Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simulasikan Readahead VIF1 FIFO. Diketahui dapat mempengaruhi game berikut ini: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ Untuk SOCOM 2 HUD dan Spy Hunter hang saat memuat.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ Untuk Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Menghindari rekompilasi yang konstan di beberapa game. Diketahui mempengaruhi game-game berikut ini: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Memaksakan sinkronisasi VU0 yang ketat pada setiap instruksi COP2.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Untuk menghindari masalah sinkronisasi saat membaca atau menulis register VU.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ Untuk memeriksa kemungkinan float overflow (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Gunakan pengaturan waktu yang akurat untuk VU XGKicks (lebih lambat).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Gunakan metode alternatif untuk menghitung FPS internal untuk menghindari pembacaan yang salah di beberapa game.GameList
-
+ Never
- Never
+ Tidak pernah
-
+ Today
- Today
+ Hari Ini
-
+ Yesterday
- Yesterday
+ Kemarin
-
+ {}h {}m
- {}h {}m
+ {}j {}m
-
+ {}h {}m {}s
- {}h {}m {}s
+ {}j {}m {}d
-
+ {}m {}s
- {}m {}s
+ {}m {}d
-
+ {}s
- {}s
+ {}d
-
+ {} hours
- {} hours
+ {} jam
-
+ {} minutes
- {} minutes
+ {} menit
+
+
+
+ Downloading cover for {0} [{1}]...
+ Mengunduh sampul untuk {0} [{1}]...GameListModel
-
+ TypeTipe
-
+ CodeKode
-
+ TitleJudul
-
+ File TitleJudul File
-
+ CRCCRC
-
+ Time PlayedLama Bermain
-
+ Last PlayedTerakhir Dimainkan
-
+ SizeUkuran
-
+ RegionRegion
-
+ CompatibilityKompatibilitas
@@ -8465,74 +8857,100 @@ kualitas grafis, namun akurasi blending yang lebih tinggi akan memengaruhi perfo
GameListSettingsWidget
-
+
+ Game Scanning
+ Pemindaian Game
+
+
+ Search Directories (will be scanned for games)Direktori Pencarian (akan di pindai untuk game)
-
+ Add...Tambah...
-
-
-
+
+
+ RemoveHapus
-
+ Search DirectoryDirektori Pencarian
-
+ Scan RecursivelyPemindaian Rekursif
-
+ Excluded Paths (will not be scanned)Direktori yang Dikecualikan (tidak akan dipindai)
-
+ Directory...Direktori...
-
+ File...File...
-
+ Scan For New GamesPindai Game Baru
-
+ Rescan All GamesPindai Ulang Semua Game
-
+
+ Display
+ Tampilan
+
+
+
+
+ Prefer English Titles
+ Utamakan Judul Game Dalam Bahasa Inggris
+
+
+
+ Unchecked
+ Tidak Dicentang
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ Untuk game dengan judul dalam bahasa asli game dan bahasa Inggris, pilihlah judul dalam bahasa Inggris.
+
+
+ Open Directory...Buka Direktori...
-
+ Select Search DirectoryPilih Direktori Pencarian
-
+ Scan Recursively?Pindai Secara Rekursif?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8541,12 +8959,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi file dalam subdirektori.
-
+ Select FilePilih File
-
+ Select DirectoryPilih Direktori
@@ -8554,32 +8972,32 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil
GameListWidget
-
+ Game ListDaftar Game
-
+ Game GridKisi Game
-
+ Show TitlesTampilkan Judul
-
+ All TypesSemua Jenis
-
+ All RegionsSemua Region
-
+ Search...Cari...
@@ -8605,17 +9023,17 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil
<html><head/><body><p><span style=" font-weight:700;">Pembuat: </span>Pembuat Patch</p><p>Deskripsi di sini</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Pembuat: </strong>%1<br>%2
-
+ UnknownTidak diketahui
-
+ No description provided.Deskripsi tidak tersedia.
@@ -8633,7 +9051,7 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil
Muat Ulang Patch
-
+ There are no patches available for this game.Tidak ada patch yang tersedia untuk game ini.
@@ -8652,399 +9070,410 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil
-
+ RestoreKembalikan
- Path:
- Jalur:
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Judul untuk Pengurutan:
+ English Title:
+ Judul Bahasa Inggris:
+
+
+
+ Path:
+ Lokasi:
+
+
+ Serial:Serial:
-
+ CRC:CRC:
-
+ Type:Tipe:
-
+ PS2 DiscDisk PS2
-
+ PS1 DiscDisk PS1
-
+ ELF (PS2 Executable)ELF (Eksekutabel PS2)
-
+ Region:Region:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brazil)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (Tiongkok)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Jepang)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Korea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (Amerika Serikat)
-
+ OtherLainnya
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (Afrika Selatan)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgia)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Eropa/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (Prancis)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finlandia)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Jerman)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Yunani)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italia)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Eropa/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Belanda)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norwegia)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Polandia)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Rusia)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spanyol)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Skandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Swedia)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Swiss)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (Britania Raya)
-
+ Compatibility:Kompatibilitas:
-
+ UnknownTidak Diketahui
-
+ Not BootableTidak Dapat Di-Boot
-
+ Reaches IntroMeraih Intro Game
-
+ Reaches MenuMeraih Menu
-
+ In-GameIn-Game
-
+ PlayableDapat Dimainkan
-
+ PerfectSempurna
-
+ Input Profile:Profil Input:
-
+ SharedRefers to the shared settings profile.Global
-
+ Disc Path:
- Jalur Disk:
+ Lokasi Disk:
-
+ Browse...Telusuri...
-
+ ClearBersihkan
-
+ VerifyVerifikasi
-
+ Search on Redump.org...Cari di Redump.org...
-
+ Select Disc Path
- Pilih Jalur Disk
+ Pilih Lokasi Disk
-
+ Game is not a CD/DVD.Game ini bukan CD/DVD.
-
+ Track list unavailable while virtual machine is running.Daftar trek tidak tersedia saat mesin virtual masih berjalan.
-
+ ##
-
+ ModeMode
-
-
+
+ StartMulai
-
-
+
+ SectorsSektor
-
-
+
+ SizeUkuran
-
-
+
+ MD5MD5
-
-
+
+ StatusStatus
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><belum terkomputasi>
-
+ ErrorEror
-
+ Cannot verify image while a game is running.Tidak dapat memverifikasi image disk saat game sedang berjalan.
-
+ One or more tracks is missing.Satu trek atau lebih tidak dapat ditemukan.
-
+ Verified as %1 [%2] (Version %3).Terverfikasi sebagai %1 [%2] (Versi %3).
-
+ Verified as %1 [%2].Terverifikasi sebagai %1 [%2].
@@ -9052,62 +9481,62 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil
GraphicsSettingsWidget
-
+ Renderer:Perender:
-
+ Adapter:GPU:
-
+ DisplayTampilan
-
+ Fullscreen Mode:Mode Layar Penuh:
-
+ Aspect Ratio:Aspek Rasio:
-
+ Fit to Window / FullscreenSesuaikan Dengan Jendela / Layar Penuh
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Standar Otomatis (4:3 Interlaced / 3:2 Progresif)
-
-
+
+ Standard (4:3)Standar (4:3)
-
-
+
+ Widescreen (16:9)Layar Lebar (16:9)
-
+ FMV Aspect Ratio:Aspek Rasio FMV:
-
-
-
+
+
+
@@ -9117,12 +9546,12 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil
Nonaktif (Default)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9133,92 +9562,92 @@ Pemindaian rekursif memakan lebih banyak waktu, namun dapat mengidentifikasi fil
Otomatis (Default)
-
+ None (Interlaced, also used by Progressive)Nonaktif (Interlaced, juga digunakan oleh Progresif)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bidang Atas Terlebih Dahulu, Gerigi)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bidang Bawah Terlebih Dahulu, Gerigi)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bidang Atas Terlebih Dahulu, Frame Penuh)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bidang Bawah Terlebih Dahulu, Frame Penuh)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bidang Atas Terlebih Dahulu, Menggabungkan 2 Bidang)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bidang Bawah Terlebih Dahulu, Menggabungkan 2 Bidang)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bidang Atas Terlebih Dahulu, Seperti Bob + Weave)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bidang Bawah Terlebih Dahulu, Seperti Bob + Weave)
-
+ Bilinear Filtering:Pemfilteran Bilinear:
-
-
+
+ NoneNonaktif
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Halus)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Tajam)
-
+ Vertical Stretch:Peregangan Vertikal:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9226,355 +9655,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Pangkas:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Kiri:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Atas:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Kanan:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Bawah:
-
+ Screen OffsetsOffset Layar
-
+ VSyncVSync
-
+ Show OverscanTampilkan Overscan
-
+ Enable Widescreen PatchesAktifkan Patch Layar Lebar
-
+ Enable No-Interlacing PatchesAktifkan Patch No-Interlacing
-
+ Anti-BlurAnti Blur
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetNonaktifkan Offset Interlace
-
+ Screenshot Size:Ukuran Tangkapan Layar:
-
+ Screen ResolutionResolusi Layar
-
+ Internal ResolutionResolusi Internal
-
+ Internal Resolution (Aspect Uncorrected)Resolusi Internal (Tanpa Koreksi Aspek Rasio)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Kualitas:
-
-
+
+ RenderingRender
-
+ Internal Resolution:Resolusi Internal:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffMati
-
+ Basic (Generated Mipmaps)Dasar (Menghasilkan Mipmap)
-
+ Full (PS2 Mipmaps)Penuh (Mipmap PS2)
-
-
+
+ Texture Filtering:Filter Tekstur:
-
-
+
+ NearestTerdekat
-
-
+
+ Bilinear (Forced)Bilinear (Paksa)
-
-
+
+ Bilinear (PS2)Bilinear (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilinear (Paksa tanpa sprite)
-
+ Trilinear Filtering:Filter Trilinear:
-
+ Off (None)Mati (Nonaktif)
-
+ Trilinear (PS2)Trilinear (PS2)
-
+ Trilinear (Forced)Trilinear (Paksa)
-
+ Anisotropic Filtering:Filter Anisotropis:
-
+ Dithering:Dithering:
-
+ ScaledBerskala
-
+ Unscaled (Default)Tidak Berskala (Default)
-
+ Blending Accuracy:Akurasi Blending:
-
+ MinimumMinimum
-
+ Basic (Recommended)Dasar (Disarankan)
-
+ MediumMenengah
-
+ HighTinggi
-
+ Full (Slow)Penuh (Lambat)
-
+ Maximum (Very Slow)Maksimum (Sangat Lambat)
-
+ Texture Preloading:Pramuat Tekstur:
-
+ PartialSebagian
-
+ Full (Hash Cache)Penuh (Hash Cache)
-
+
+ Software Rendering Threads:
+ Thread Perender Software:
+
+
+
+ Skip Draw Range:
+ Jangkauan Skipdraw:
+
+
+ GPU Palette ConversionKonversi Palet GPU
-
+ Manual Hardware Renderer FixesPerbaikan Perender Hardware Manual
-
+ Spin GPU During Readbacks
- Putar GPU Saat Readback
+ Jaga GPU Siaga Saat Readback
-
+ Spin CPU During Readbacks
- Putar CPU Saat Readback
-
-
-
- Extra Rendering Threads:
- Thread Render Ekstra:
+ Jaga CPU Siaga Saat Readback
-
+ threads thread
-
+ MipmappingMipmapping
-
+ Auto FlushFlush Otomatis
-
+ Hardware FixesPerbaikan Hardware
-
+ Force DisabledPaksa Nonaktifkan
-
+ Force EnabledPaksa Aktifkan
-
+ CPU Sprite Render Size:Ukuran Render Sprite CPU:
-
-
-
+
+
+ 0 (Disabled)
@@ -9582,79 +10016,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (Nonaktif)
-
+ 1 (64 Max Width)1 (64 Lebar Maksimal)
-
+ 2 (128 Max Width)2 (128 Lebar Maksimal)
-
+ 3 (192 Max Width)3 (192 Lebar Maksimal)
-
+ 4 (256 Max Width)4 (256 Lebar Maksimal)
-
+ 5 (320 Max Width)5 (320 Lebar Maksimal)
-
+ 6 (384 Max Width)6 (384 Lebar Maksimal)
-
+ 7 (448 Max Width)7 (448 Lebar Maksimal)
-
+ 8 (512 Max Width)8 (512 Lebar Maksimal)
-
+ 9 (576 Max Width)9 (576 Lebar Maksimal)
-
+ 10 (640 Max Width)10 (640 Lebar Maksimal)
-
- Skipdraw Range:
- Jangkauan Skipdraw:
-
-
-
+ Frame Buffer ConversionKonversi Frame Buffer
-
+ Disable Depth EmulationNonaktifkan Emulasi Kedalaman
-
+ Disable Safe FeaturesNonaktifkan Fitur Aman
-
+ Preload Frame DataPramuat Data Frame
@@ -9665,606 +10094,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Tekstur Dalam RT
-
+ 1 (Normal)1 (Normal)
-
+ 2 (Aggressive)2 (Agresif)
-
+ Software CLUT Render:Render CLUT Software:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.Target CLUT GPU:
-
-
-
+
+
+ Disabled (Default)Nonaktif (Default)
-
+ Enabled (Exact Match)Aktif (Sama Persis)
-
+ Enabled (Check Inside Target)Aktif (Periksa Di Dalam Target)
-
+ Upscaling FixesPerbaikan Upscaling
-
+ Half Pixel Offset:Offset Setengah Piksel:
-
+ Normal (Vertex)Normal (Verteks)
-
+ Special (Texture)Spesial (Tekstur)
-
+ Special (Texture - Aggressive)Spesial (Tekstur - Agresif)
-
+ Round Sprite:Bulatkan Sprite:
-
+ HalfSetengah
-
+ FullPenuh
-
+ Texture Offsets:Offset Tekstur:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteGabungkan Sprite
-
+ Align SpriteSejajarkan Sprite
-
+ Deinterlacing:Deinterlacing:
-
+ Sprites OnlyHanya Sprite
-
+ Sprites/TrianglesSprite/Segitiga
-
+ Blended Sprites/TrianglesSprite Campuran/Segitiga
-
+ Auto Flush:Flush Otomatis:
-
+ Enabled (Sprites Only)Aktif (Hanya Sprite)
-
+ Enabled (All Primitives)Aktif (Semua Primitif)
-
+ Texture Inside RT:Tekstur Dalam RT:
-
+ Inside TargetDi Dalam Target
-
+ Merge TargetsGabungkan Target
-
+ Disable Partial Source InvalidationNonaktifkan Invalidasi Sumber Parsial
-
+ Read Targets When ClosingBaca Target Saat Menutup
-
+ Estimate Texture RegionPerkirakan Region Tekstur
-
+ Disable Render FixesNonaktifkan Perbaikan Render
-
+ Unscaled Palette Texture DrawsRender Palet Tekstur Tidak Berskala
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Hack Wild Arms
-
+ Bilinear Dirty Upscale:Upscale Kotor Bliinear:
-
+ Force BilinearPaksa Bilinear
-
+ Force NearestPaksa Terdekat
-
+ Texture ReplacementPenggantian Tekstur
-
+ Search DirectoryDirektori Pencarian
-
-
+
+ Browse...Telusuri...
-
-
+
+ Open...Buka...
-
-
+
+ ResetReset
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 akan menyimpan dump dan memuat pengganti tekstur dari direktori ini.
-
+ OptionsPengaturan
-
+ Dump TexturesDump Tekstur
-
+ Dump MipmapsDump Mipmap
-
+ Dump FMV TexturesDump Tekstur FMV
-
-
- Async Texture Loading
- Muat Tekstur Secara Asinkron
-
-
-
+ Load TexturesMuat Tekstur
-
+ Precache TexturesPra-cache Tekstur
-
+ Post-ProcessingPost Processing
-
+ Sharpening/Anti-AliasingPenajaman/Anti Alias
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:
-
-
+
+ None (Default)Nonaktif (Default)
-
+ Sharpen Only (Internal Resolution)Hanya Pertajam (Resolusi Internal)
-
+ Sharpen and Resize (Display Resolution)Pertajam dan Ubah Ukuran (Resolusi Layar)
-
+ Sharpness:Ketajaman:
-
+ FXAAFXAA
-
+ FiltersFilter
-
+ TV Shader:Shader TV:
-
+ Scanline FilterFilter Scanline
-
+ Diagonal FilterFilter Diagonal
-
+ Triangular FilterFilter Triangular
-
+ Wave FilterFilter Gelombang
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)
-
+ Shade BoostShade Boost
-
+ Brightness:Kecerahan:
-
+ Contrast:Kontras:
- SaturationSaturasi
-
+ OSDOSD
-
+ On-Screen DisplayOn-Screen Display
-
+ OSD Scale:Skala OSD:
-
+ Show IndicatorsTampilkan Indikator
-
+ Show ResolutionTampilkan Resolusi
-
+ Show InputsTampilkan Input
-
+ Show GPU UsageTampilkan Penggunaan GPU
-
+ Show SettingsTampilkan Pengaturan
-
+ Show FPSTampilkan FPS
-
+
+
+ Disable Dual-Source Blending
+ Matikan Dual-Source Blending
+
+
+ Disable Shader CacheMatikan Cache Shader
-
+ Disable Vertex Shader ExpandNonaktifkan Perluasan Shader Verteks
-
+ Show StatisticsTampilkan Statistik
-
+
+
+ Asynchronous Texture Loading
+ Pemuat Tekstur Asinkron
+
+
+
+ Saturation:
+ Saturasi:
+
+
+ Show CPU UsageTampilkan Penggunaan CPU
-
+ Warn About Unsafe SettingsPeringatkan Tentang Pengaturan Tidak Aman
-
+ Show Frame TimesTampilkan Frame Time
-
+ RecordingRekaman
-
+ Video Dumping DirectoryDirektori Dump Video
-
+ Capture SetupPengaturan Rekaman
-
+ Container:Kontainer:
-
-
+
+ Codec:Kodek:
-
-
+
+ Extra ArgumentsArgumen Tambahan
-
+ Capture AudioRekam Audio
-
+ Resolution:Resolusi:
-
+ xx
-
+ AutoOtomatis
-
+ Capture VideoRekam Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Tingkat Lanjut
-
+ Advanced OptionsOpsi Tingkat Lanjut
-
+ Hardware Download Mode:Mode Unduhan Hardware:
-
+ Accurate (Recommended)Akurat (Disarankan)
-
+ Disable Readbacks (Synchronize GS Thread)Nonaktifkan Readback (Sinkronisasi Thread GS)
-
+ Unsynchronized (Non-Deterministic)Tidak Disinkronisasi (Non Deterministik)
-
+ Disabled (Ignore Transfers)Nonaktif (Abaikan Transfer)
-
+ GS Dump Compression:Kompresi Dump GS:
-
+ UncompressedTidak Dikompres
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesLewati Menampilkan Frame Duplikat
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10274,72 +10713,66 @@ Swap chain: see Microsoft's Terminology Portal.Gunakan Blit Swap Chain
-
+ Disable Threaded PresentationNonaktifkan Presentasi Threaded
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Izinkan Mode Layar Penuh Eksklusif:
-
+ DisallowedDilarang
-
+ AllowedDiizinkan
-
+ Debugging OptionsPengaturan Debugging
-
+ Override Texture Barriers:Timpa Barier Tekstur:
-
+ Use Debug DeviceGunakan Perangkat Debug
-
-
- Disable Dual Source Blending
- Matikan Blending Dua Sumber
-
-
-
+ Show Speed PercentagesTampilkan Persentase Kecepatan
-
+ Disable Framebuffer Fetch
- Matikan Pengambilan Framebuffer
+ Matikan Framebuffer Fetch
@@ -10405,8 +10838,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Gunakan Pengaturan Global [%1]
@@ -10458,6 +10891,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedTidak Dicentang
@@ -10517,11 +10951,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Kontrol level akurasi emulasi unit blending.<br> Semakin tinggi pengaturannya, semakin akurat emulasi blending di shader, dan semakin berat emulasinya.<br> Kapabilitas blending di Direct3D tidak sebaik OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Thread Perender Software
+ Software CLUT RenderRender CLUT Software
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Nonaktifkan dukungan buffer kedalaman di cache tekstur. Dapat meningkatkan performa namun dapat menimbulkan beragam glitch.
+ This option disables game-specific render fixes.
@@ -10573,6 +11017,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Memperbaiki masalah upscaling (garis vertikal) di game Namco seperti Ace Combat, Tekken, Soul Calibur, dsb.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Dump tekstur yang dapat diganti ke disk. Akan mengurangi performa.
+
+
+
+ Includes mipmaps when dumping textures.
+ Masukkan mipmap saat dump tekstur.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Mengizinkan dump tekstur saat FMV aktif. Anda sebaiknya tidak mengaktifkan ini.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Memuat tekstur pengganti pada thread pekerja, mengurangi microstutter apabila penggantian diaktifkan.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Memuat tekstur pengganti jika tersedia dan disediakan oleh pengguna.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Memuat semua tekstur pengganti ke memori. Tidak diperlukan dengan pemuatan asinkron.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Nyalakan FidelityFX Contrast Adaptive Sharpening.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Menentukan intensitas efek penajaman dalam post processing CAS.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Menyesuaikan kecerahan. Normalnya 50.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Menyesuaikan kontras. Normalnya 50.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Menyesuaikan saturasi. Normalnya 50.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10588,11 +11087,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Menampilkan berbagai macam pengaturan dan nilai dari pengaturan tersebut, berguna untuk debugging.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Menampilkan status kontroler saat ini dari sistem di sudut kiri bawah layar.
- Displays a graph showing the average frametimes.
@@ -10630,7 +11124,7 @@ Swap chain: see Microsoft's Terminology Portal.
Aktifkan opsi ini untuk menyesuaikan refresh rate PCSX2 dengan monitor atau layar Anda. VSync dinonaktifkan secara otomais jika tidak memungkinkan (misalnya saat game tidak berjalan di kecepatan 100%).
-
+ Integer ScalingPenskalaan Integer
@@ -10719,8 +11213,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenLayar Penuh Borderless
@@ -10860,12 +11354,7 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
- Melakukan tugas tidak berguna di GPU saat readback untuk mencegah GPU masuk ke mode hemat daya. Dapat meningkatkan performa namun menaikkan penggunaan daya secara signifikan.
-
-
-
- Extra Rendering Threads
- Thread Render Ekstra
+ Memberikan tugas tidak berguna kepada GPU saat readback untuk mencegah GPU masuk ke mode hemat daya. Dapat meningkatkan performa namun menaikkan penggunaan daya secara signifikan.
@@ -10917,11 +11406,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndAkhir Jangkauan Skipdraw
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Nonaktifkan dukungan buffer kedalaman di cache tekstur. Dapat meningkatkan performa namun dapat menimbulkan beragam glitch.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11039,7 +11523,7 @@ Swap chain: see Microsoft's Terminology Portal.
Skala OSD
-
+ Show OSD MessagesTampilkan Pesan OSD
@@ -11079,6 +11563,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Menampilkan penghitung untuk penggunaan grafis internal, berguna untuk debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Menampilkan status kontroler sistem saat ini di sudut kiri bawah layar.
+ Displays warnings when settings are enabled which may break games.
@@ -11132,29 +11621,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ Aktifkan Perangkat Debug
+
+
+
+ Enables API-level validation of graphics commands.
+ Mengaktifkan validasi tingkat API untuk perintah grafis.
+
+
+ GS Download ModeMode Unduhan GS
-
+ AccurateAkurat
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Melewati sinkronisasi thread GS dan GPU host untuk unduhan GS. Dapat meningkatkan performa secara signifikan pada sistem yang lambat dengan mengorbankan banyak efek grafis. Jika game Anda mengalami eror grafis dan Anda mengaktifkan opsi ini, harap nonaktifkan opsi ini.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Default
-
-
+
+ (Default)(Default)
@@ -11162,405 +11661,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGrafis
-
+ Save ScreenshotSimpan Tangkapan Layar
-
+ Toggle Video CaptureAktifkan/Nonaktifkan Rekaman Video
-
+ Save Single Frame GS DumpSimpan GS Dump Frame Tunggal
-
+ Save Multi Frame GS DumpSimpan GS Dump Multi Frame
-
+ Toggle Software RenderingUbah Perender Software
-
+ Increase Upscale MultiplierTingkatkan Pengali Upscale
-
+ Decrease Upscale MultiplierTurunkan Pengali Upscale
-
+ Toggle On-Screen DisplayAktifkan/Nonaktifkan OSD
-
+ Cycle Aspect RatioUbah Aspek Rasio
-
+ Aspect ratio set to '{}'.Aspek Rasio diatur ke '{}'.
-
+ Cycle Hardware MipmappingUbah Mipmapping Hardware
-
+ Hardware mipmapping set to '{}'.Mipmapping Hardware diatur ke '{}'.
-
+ Cycle Deinterlace ModeUbah Mode Deinterlace
-
+ Deinterlace mode set to '{}'.Mode Deinterlace diatur ke '{}'.
-
+ Toggle Texture DumpingAktifkan/Nonaktifkan Dump Tekstur
-
+ Texture dumping is now enabled.Dump tekstur kini aktif.
-
+ Texture dumping is now disabled.Dump tekstur kini nonaktif.
-
+ Toggle Texture ReplacementsAktifkan/Nonaktifkan Penggantian Tekstur
-
+ Texture replacements are now enabled.Penggantian tekstur aktif.
-
+ Texture replacements are now disabled.Penggantian tekstur nonaktif.
-
+ Reload Texture ReplacementsMuat Ulang Tekstur Pengganti
-
+ Texture replacements are not enabled.Penggantian tekstur nonaktif.
-
+ Reloading texture replacements...Memuat Ulang Tekstur Pengganti...
-
+ Target speed set to {:.0f}%.Target kecepatan diatur ke {:.0f}%.
-
+ Volume: MutedVolume: Bisu
-
+ Volume: {}%Volume: {}%
-
- Save slot {} selected (last save: {}).
- Slot penyimpanan {} dipilih (penyimpanan terakhir: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Slot penyimpanan {0} dipilih (penyimpanan terakhir: {1}).
-
+ Save slot {} selected (no save yet).Slot Save State {} dipilih (Kosong).
-
+ No save state found in slot {}.Save state tidak ditemukan di slot {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemSistem
-
+ Open Pause MenuBuka Menu Pause
-
+ Open Achievements ListBuka Daftar Prestasi
-
+ Open Leaderboards ListBuka Daftar Papan Peringkat
-
+ Toggle PausePause
-
+ Toggle FullscreenAktifkan/Nonaktifkan Layar Penuh
-
+ Toggle Frame LimitAktifkan/Nonaktifkan Pembatas Frame
-
+ Toggle Turbo / Fast ForwardAktifkan/Nonaktifkan Turbo / Maju Cepat
-
+ Toggle Slow MotionAktifkan/Nonaktifkan Gerak Lambat
-
+ Turbo / Fast Forward (Hold)Turbo / Maju Cepat (Tekan)
-
+ Increase Target SpeedTingkatkan Kecepatan Target
-
+ Decrease Target SpeedTurunkan Kecepatan Target
-
+ Increase VolumeTingkatkan Volume
-
+ Decrease VolumeTurunkan Volume
-
+ Toggle MuteBisukan/Bunyikan Audio
-
+ Frame AdvanceMaju Satu Frame
-
+ Shut Down Virtual MachineMatikan Mesin Virtual
-
+ Reset Virtual MachineReset Mesin Virtual
-
+ Toggle Input Recording ModeMode Rekaman Input
-
-
-
-
+
+
+
+ Save StatesSave State
-
+ Select Previous Save SlotPilih Slot Save Sebelumnya
-
+ Select Next Save SlotPilih Slot Save Selanjutnya
-
+ Save State To Selected SlotSimpan Save State Ke Slot Yang Dipilih
-
+ Load State From Selected SlotMuat Save State Dari Slot Yang Dipilih
-
+ Save State To Slot 1Simpan Save State Ke Slot 1
-
+ Load State From Slot 1Muat Save State Dari Slot 1
-
+ Save State To Slot 2Simpan Save State Ke Slot 2
-
+ Load State From Slot 2Muat Save State Dari Slot 2
-
+ Save State To Slot 3Simpan Save State Ke Slot 3
-
+ Load State From Slot 3Muat Save State Dari Slot 3
-
+ Save State To Slot 4Simpan Save State Ke Slot 4
-
+ Load State From Slot 4Muat Save State Dari Slot 4
-
+ Save State To Slot 5Simpan Save State Ke Slot 5
-
+ Load State From Slot 5Muat Save State Dari Slot 5
-
+ Save State To Slot 6Simpan Save State Ke Slot 6
-
+ Load State From Slot 6Muat Save State Dari Slot 6
-
+ Save State To Slot 7Simpan Save State Ke Slot 7
-
+ Load State From Slot 7Muat Save State Dari Slot 7
-
+ Save State To Slot 8Simpan Save State Ke Slot 8
-
+ Load State From Slot 8Muat Save State Dari Slot 8
-
+ Save State To Slot 9Simpan Save State Ke Slot 9
-
+ Load State From Slot 9Muat Save State Dari Slot 9
-
+ Save State To Slot 10Simpan Save State Ke Slot 10
-
+ Load State From Slot 10Muat Save State Dari Slot 10
@@ -11717,6 +12216,96 @@ Klik kanan untuk membersihkan penetapan tombol
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Analog Kiri
+
+
+
+ Right Analog
+ Analog Kanan
+
+
+
+ Cross
+ Silang
+
+
+
+ Square
+ Kotak
+
+
+
+ Triangle
+ Segitiga
+
+
+
+ Circle
+ Lingkaran
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ D-Pad Bawah
+
+
+
+ D-Pad Right️
+ D-Pad Kanan️
+
+
+
+ D-Pad Up️
+ D-Pad Atas️
+
+
+
+ D-Pad Left️
+ D-Pad Kiri️
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ Select
+
+
+
+ Start
+ Start
+ Input Recording Files (*.p2m2)
@@ -11744,137 +12333,137 @@ Klik kanan untuk membersihkan penetapan tombol
InterfaceSettingsWidget
-
+ BehaviourPerilaku
-
+ Pause On Focus LossPause Saat Jendela Tidak Dalam Fokus
-
+ Inhibit ScreensaverMatikan Screensaver
-
+ Save State On ShutdownSimpan Save State Saat Mematikan
-
+ Pause On StartPause Saat Memulai
-
+ Confirm ShutdownKonfirmasi Penonaktifan
-
+ Create Save State BackupsBuat Backup Save State
-
+ Enable Discord PresenceAktifkan Discord Rich Presence
-
+ Enable Per-Game SettingsAktifkan Pengaturan Per Game
-
+ Game DisplayTampilan Game
-
+ Start FullscreenMulai Dengan Mode Layar Penuh
-
+ Double-Click Toggles FullscreenAktifkan/Nonaktifkan Layar Penuh Dengan Klik Ganda
-
+ Render To Separate WindowRender Di Jendela Terpisah
-
+ Hide Main Window When RunningSembunyikan Jendela Utama Saat Game Dijalankan
-
+ Disable Window ResizingNonaktifkan Pengubahan Ukuran Jendela
-
+ Hide Cursor In FullscreenSembunyikan Kursor di Mode Layar Penuh
-
+ PreferencesPreferensi
-
+ Language:Bahasa:
-
+ Theme:Tema:
-
+ Automatic UpdaterPembaruan Otomatis
-
+ Update Channel:Saluran Pembaruan:
-
+ Current Version:Versi Saat Ini:
-
+ Enable Automatic Update CheckAktifkan Pemeriksaan Pembaruan Otomatis
-
+ Check for Updates...Periksa Pembaruan...
@@ -12067,7 +12656,7 @@ Klik kanan untuk membersihkan penetapan tombol
Menunjukkan game yang sedang Anda mainkan sebagai status profil Discord.
-
+ System Language [Default]Bahasa Sistem [Default]
@@ -12124,14 +12713,14 @@ Klik kanan untuk membersihkan penetapan tombol
-
-
+
+ Change DiscUbah Disk
-
+ Load StateMuat Save State
@@ -12636,13 +13225,13 @@ Klik kanan untuk membersihkan penetapan tombol
-
+ Start Big Picture ModeMulai Mode Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -12654,7 +13243,7 @@ Klik kanan untuk membersihkan penetapan tombol
-
+ Show Advanced SettingsTampilkan Pengaturan Lanjutan
@@ -12665,42 +13254,42 @@ Klik kanan untuk membersihkan penetapan tombol
-
+ Video CapturePerekam VideoEdit Cheats...
- Edit Cheats...
+ Ubah Cheat...Edit Patches...
- Edit Patches...
+ Ubah Patch...
-
+ Internal ResolutionResolusi Internal
-
+ %1x ScaleSkala %1x
-
+ Select location to save block dump:Pilih lokasi untuk menyimpan dump block:
-
+ Do not show againJangan tampilkan lagi
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12713,168 +13302,173 @@ Tim PCSX2 tidak akan memberi dukungan dalam bentuk apapun untuk konfigurasi yang
Apakah Anda ingin melanjutkan?
-
+ %1 Files (*.%2)%1 File (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: Masuk sebagai %1 (%2, %3 softcore). %4 pesan yang belum dibaca.
+
+
+ Confirm ShutdownKonfirmasi Matikan
-
+ Are you sure you want to shut down the virtual machine?Apakah Anda yakin ingin mematikan mesin virtual?
-
+ Save State For Resume
- Simpan Save State Untuk Melanjutkan
+ Simpan Save State Untuk Dilanjutkan Lain Waktu
-
-
-
-
-
-
+
+
+
+
+
+ ErrorEror
-
+ You must select a disc to change discs.Anda harus memilih suatu disk untuk mengganti disk.
-
+ Properties...Properti...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Buka Direktori Game...
-
+ Set Cover Image...Pasang Gambar Sampul...
-
+ Exclude From ListKecualikan Dari Daftar
-
+ Reset Play TimeReset Waktu Permainan
-
+ Default BootBoot Default
-
+ Fast BootBoot Cepat
-
+ Full BootBoot Penuh
-
+ Boot and DebugBoot dan Debug
-
+ Add Search Directory...Tambah Direktori Pencarian...
-
+ Start FileJalankan File
-
+ Start DiscJalankan Disk
-
+ Select Disc ImagePilih Image Disk
-
+ Updater ErrorPembaruan Bermasalah
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Maaf, Anda mencoba memperbarui versi PCSX2 yang bukan dirilis resmi dari GitHub. Untuk mencegah ketidakcocokan, pembaruan otomatis hanya diaktifkan pada versi resmi. Untuk mendapatkan versi resmi, silakan unduh dari tautan di bawah ini:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.Pembaruan otomatis tidak didukung pada platform ini.
-
+ Confirm File Creation
- Confirm File Creation
+ Konfirmasi Pembuatan File
-
+ The pnach file '%1' does not currently exist. Do you want to create it?
- The pnach file '%1' does not currently exist. Do you want to create it?
+ File pnach '%1' saat ini tidak ada. Apakah Anda ingin membuatnya?
-
+ Failed to create '%1'.
- Failed to create '%1'.
+ Gagal membuat '%1'.
-
+ Input Recording Files (*.p2m2)File Rekaman Input (*.p2m2)
-
+ PausedPause
-
+ Load State FailedGagal Memuat Save State
-
+ Cannot load a save state without a running VM.Tidak dapat memuat Save State tanpa mesin virtual yang sedang berjalan.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
- The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
+ ELF baru tidak dapat dimuat tanpa mereset ulang mesin virtual. Apakah Anda ingin mereset ulang mesin virtual sekarang?
-
+ Cannot change from game to GS dump without shutting down first.
- Cannot change from game to GS dump without shutting down first.
+ Tidak dapat mengubah dari game ke GS dump tanpa mematikan game terlebih dahulu.
-
+ Failed to get window info from widgetGagal mendapat info jendela dari widget
@@ -12889,97 +13483,97 @@ Apakah Anda ingin melanjutkan?
Semua Jenis File (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Image Raw Trek Tunggal (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;Image CHD MAME (*.chd);;Image CSO (*.cso);;Image GZ (*.gz);;Block Dump (*.dump)
-
+ Stop Big Picture Mode
- Hentikan Mode Big Picture Mode
+ Hentikan Mode Big Picture
-
+ Exit Big PictureIn ToolbarKeluar dari Mode Big Picture
-
+ Game PropertiesProperti Game
-
+ Game properties is unavailable for the current game.Properti game tidak tersedia untuk game ini.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Perangkat CD/DVD-ROM tidak ditemukan. Pastikan drive CD/DVD Anda telah terhubung dan memiliki izin akses yang memadai.
-
+ Select disc drive:Pilih drive disk:
-
+ This save state does not exist.Save state ini tidak ada.
-
+ Select Cover ImagePilih Gambar Sampul
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- Semua Jenis Gambar Sampul (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsSampul Sudah Ada
-
+ A cover image for this game already exists, do you wish to replace it?Gambar sampul untuk game ini sudah ada, apakah Anda ingin menggantinya?
-
-
-
-
+
+
+
+ Copy ErrorSalin Eror
-
+ Failed to remove existing cover '%1'Gagal menghapus sampul '%1'
-
+ Failed to copy '%1' to '%2'Gagal menyalin '%1' ke '%2'
-
+ Failed to remove '%1'Gagal menghapus '%1'
-
-
+
+ Confirm ResetKonfirmasi Reset
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ Semua Jenis Gambar Sampul (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.
- You must select a different file to the current cover image.
+ Anda harus memilih file yang berbeda dengan gambar sampul saat ini.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12988,12 +13582,12 @@ This action cannot be undone.
Tindakan ini tidak dapat dibatalkan.
-
+ Load Resume StateMuat Save State Lanjutan
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13006,70 +13600,70 @@ Do you want to load this state, or start from a fresh boot?
Apakah Anda ingin memuat save state ini, atau memulai dari boot baru?
-
+ Fresh BootBoot Baru
-
+ Delete And BootHapus dan Boot Baru
-
+ Failed to delete save state file '%1'.Gagal menghapus file save state '%1'.
-
+ Load State File...Muat File Save State...
-
+ Load From File...Muat Dari file...
-
-
+
+ Select Save State FilePilih File Save State
-
-
+
+ Save States (*.p2s)Save State (*.p2s)
-
+ Delete Save States...Hapus Save State...
-
+ Undo Load StateBatalkan Pemuatan Save State
-
+ Resume (%2)Lanjutkan (%2)
-
+ Load Slot %1 (%2)Muat Slot %1 (%2)
-
-
+
+ Delete Save StatesHapus Save State
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13078,42 +13672,42 @@ The saves will not be recoverable.
Save State tidak akan dapat dipulihkan.
-
+ %1 save states deleted.%1 save state dihapus.
-
+ Save To File...Simpan Ke file...
-
+ EmptyKosong
-
+ Save Slot %1 (%2)Simpan Slot %1 (%2)
-
+ Confirm Disc ChangeKonfirmasi Penggantian Disk
-
+ Do you want to swap discs or boot the new image (via system reset)?Apakah Anda ingin mengganti disk atau boot file image baru (via reset sistem)?
-
+ Swap DiscGanti Disk
-
+ ResetReset
@@ -13121,8 +13715,8 @@ Save State tidak akan dapat dipulihkan.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.Memory Card '{}' berhasil disimpan.
@@ -13203,6 +13797,7 @@ Save State tidak akan dapat dipulihkan.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x lebih besar dari Memory Card standar. Dapat menyebabkan isu kompatibilitas.
@@ -13253,11 +13848,6 @@ Save State tidak akan dapat dipulihkan.
Cannot Convert Memory CardTidak Bisa Mengonversi Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x lebih besar dari Memory Card standar. Dapat menyebabkan isu kompatibilitas.
- MemoryCardCreateDialog
@@ -13383,103 +13973,104 @@ Save State tidak akan dapat dipulihkan.
MemoryCardSettingsWidget
-
+ Console PortsPort Konsol
-
+ Memory CardsMemory Card
-
+ Folder:Folder:
-
+ Browse...Telusuri...
-
+ Open...Buka...
-
+ ResetReset
-
+ NameNama
-
+ TypeJenis
-
+ FormattedDiformat
-
+ Last ModifiedTerakhir Diubah
-
+ RefreshRefresh
-
+
+ CreateBuat Baru
-
+ DuplicateDuplikasi
-
+ RenameUbah Nama
-
+ ConvertKonversi
-
+ DeleteHapus
-
+ SettingsPengaturan
-
+ Automatically manage saves based on running gameMengelola save data secara otomatis berdasarkan game yang sedang berjalan
-
+ Auto-eject Memory Cards when loading save statesKeluarkan Memory Card secara otomatis saat memuat save state
@@ -13650,58 +14241,58 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa
Memory
-
+ Copy AddressSalin Alamat
-
+ Go to in disassemblyGo to in disassembly
-
-
+
+ Go to addressGo to address
-
+ Show as 1 byteShow as 1 byte
-
+ Show as 2 bytesShow as 2 bytes
-
+ Show as 4 bytesShow as 4 bytes
-
+ Show as 8 bytesShow as 8 bytes
-
+ Copy ByteCopy Byte
-
+ Copy SegmentCopy Segment
-
+ Copy CharacterCopy Character
-
+ PastePaste
@@ -13738,7 +14329,7 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa
Select File Path
- Pilih Jalur File
+ Pilih Lokasi File
@@ -13751,10 +14342,15 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa
Masukkan Nama Pembuat
-
+ Input Recording Files (*.p2m2)File Rekaman Input (*.p2m2)
+
+
+ Select a File
+ Pilih File
+ Pad
@@ -13950,6 +14546,16 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Mengatur deadzone stik analog, yaitu persentase dari gerakan analog yang akan diabaikan.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13966,14 +14572,14 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa
Mengatur deadzone untuk mengaktivasi tombol/trigger, yaitu persentase tekanan tombol/trigger yang akan diabaikan.
-
- Analog light is now on for port {} / slot {}
- Lampu analog telah diaktifkan untuk port {} / slot {}
+
+ Analog light is now on for port {0} / slot {1}
+ Lampu analog telah diaktifkan untuk port {0} / slot {1}
-
- Analog light is now off for port {} / slot {}
- Lampu analog telah dinonaktifkan untuk port {} / slot {}
+
+ Analog light is now off for port {0} / slot {1}
+ Lampu analog telah diaktifkan untuk port {0} / slot {1}
@@ -14020,14 +14626,6 @@ Tindakan ini tidak dapat dibatalkan, dan Anda akan kehilangan semua save data pa
DualShock 2DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- Port kontroler {}, slot {} memiliki {} yang terhubung, tetapi savestate memiliki {} sedang terhubung sebelumnya.
-
-Membiarkan tipe kontroler sebelumnya tetap terhubung, tetapi hal ini dapat menyebabkan masalah.
- Strum Up
@@ -14098,40 +14696,64 @@ Membiarkan tipe kontroler sebelumnya tetap terhubung, tetapi hal ini dapat menye
GuitarGitar
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ Port kontroler {0}, slot {1} memiliki {2} yang terhubung, tetapi savestate memiliki {3} sedang terhubung sebelumnya.
+
+Membiarkan tipe kontroler sebelumnya tetap terhubung, tetapi hal ini dapat menyebabkan masalah.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Gagal membuka {}. Patch game bawaan tidak tersedia.
-
+ {} GameDB patches{} Patch GameDB
-
+ {}{} game patches{}{} patch game
-
+ {}{} cheat patches{}{} cheat patch
-
+ {} are active.{} aktif.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.Tidak ada cheat atau patch (layar lebar, kompatibilitas atau lainnya) yang aktif / ditemukan.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+
+ QObject
@@ -14149,13 +14771,13 @@ The URL was: %1
Tautan nya adalah: %1
-
+ HDD CreatorPembuat HDD
-
+ Failed to create HDD imageGagal membuat file image HDD
@@ -14360,7 +14982,6 @@ Jika tidak, hapuslah savestate dan lakukan boot baru.
SettingWidgetBinder
-
@@ -14376,7 +14997,7 @@ Jika tidak, hapuslah savestate dan lakukan boot baru.
Confirm Folder
- Confirm Folder
+ Konfirmasi Folder
@@ -14385,21 +15006,23 @@ Jika tidak, hapuslah savestate dan lakukan boot baru.
%1
Do you want to create this directory?
- The chosen directory does not currently exist:
+ Direktori yang dipilih saat ini tidak ada:
+
%1
-Do you want to create this directory?
+
+Apakah Anda ingin membuat direktori ini?Error
- Error
+ ErorFolder path cannot be empty.
- Folder path cannot be empty.
+ Lokasi folder tidak boleh kosong.
@@ -14410,279 +15033,286 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Gunakan Pengaturan Global [Aktif]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Gunakan Pengaturan Global [Nonaktif]
+
+
+
+
+ Use Global Setting [%1]
+ Gunakan Pengaturan Global [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsPengaturan PCSX2
-
+ Restore DefaultsKembalikan Pengaturan Default
-
+ Copy Global Settings
- Copy Global Settings
+ Salin Pengaturan Global
-
+ Clear Settings
- Clear Settings
+ Hapus Pengaturan
-
+ CloseTutup
-
-
- Summary
- Ringkasan
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Ringkasan</strong><hr>Halaman ini menampilkan ringkasan tentang game yang dipilih. Mengubah Profil Input akan mengatur skema penetapan tombol kontroler untuk game ini ke profil mana pun yang dipilih, alih-alih konfigurasi default (Global). Daftar trek dan verifikasi dump dapat digunakan untuk menentukan apakah image disk Anda cocok dengan dump yang telah terverifikasi. Jika tidak cocok, game mungkin akan bermasalah.
-
+
+
+ Summary
+ Ringkasan
+
+
+ Summary is unavailable for files not present in game list.Ringkasan tidak tersedia untuk file yang tidak ada dalam daftar game.
-
+ InterfaceAntarmuka
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Pengaturan Antarmuka</strong><hr>Pengaturan berikut mengontrol tampilan dan perilaku PCSX2.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
+ Game ListDaftar Game
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Pengaturan Daftar Game</strong><hr>Daftar di atas adalah direktori-direktori yang akan dipindai oleh PCSX2 untuk mengisi daftar game. Direktori pencarian dapat ditambah, dihapus, dan diganti menjadi rekursif/non rekursif.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>Pengaturan BIOS</strong><hr>Konfigurasikan BIOS Anda di sini.<br><br>Arahkan kursor mouse ke opsi untuk infomasi lebih lanjut.
-
+ EmulationEmulasi
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Pengaturan Emulasi</strong><hr>Pengaturan berikut menentukan konfigurasi frame pacing dan pengaturan game.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
+ PatchesPatch
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patch</strong><hr>Anda dapat memilih patch opsional yang dapat meningkatkan performa, visual, atau grafis game di sini.
-
+ CheatsCheat
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheat</strong><hr>Anda dapat memilih cheat yang ingin diaktifkan di sini. Anda tidak bisa mengaktifkan/menonaktifkan cheat tanpa label untuk file pnach format lama, cheat-cheat tersebut akan aktif secara otomatis bila opsi "Aktifkan Cheat" utama diaktifkan.
-
+ Game FixesPerbaikan Game
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Pengaturan Perbaikan Game</strong><hr>Perbaikan Game dapat memperbaiki emulasi tidak akurat di beberapa game.<br>Tetapi, Perbaikan Game dapat menimbulkan masalah di game jika tidak digunakan dengan benar.<br>Kami menyarankan untuk menonaktifkan semuanya kecuali disarankan.
-
+ GraphicsGrafis
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Pengaturan Grafis</strong><hr>Pengaturan berikut menentukan konfigurasi output grafis.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
+ Audio
- Audio
+ Suara
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Pengaturan Audio</strong><hr>Pengaturan berikut mengontrol output audio konsol.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
+ Memory CardsMemory Card
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Pengaturan Memory Card</strong><hr>Buat dan konfigurasikan Memory Card di sini.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
+ Network & HDDJaringan & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Pengaturan Jaringan & HDD</strong><hr>Pengaturan berikut mengontrol konektivitas jaringan dan penyimpanan HDD internal konsol.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
+ FoldersFolder
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Pengaturan Folder</strong><hr>Opsi berikut mengontrol dimana PCSX2 akan menyimpan data file runtime.
-
+ AchievementsPrestasi
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Pengaturan Penghargaan</strong><hr>Opsi ini mengontrol implementasi RetroAchievements di PCSX2, sehingga Anda dapat memperoleh penghargaan dalam game.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration sedang digunakan, dukungan RetroAchievements bawaan telah dinonaktifkan.
-
+ AdvancedTingkat Lanjut
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Pengaturan Lanjutan</strong><hr>Pengaturan berikut adalah pengaturan tingkat lanjut untuk menentukan konfigurasi konsol yang disimulasikan.<br><br>Arahkan kursor mouse ke opsi untuk informasi lebih lanjut.
-
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Pengaturan Debug</strong><hr>Pengaturan berikut dapat digunakan untuk membuat log informasi internal PCSX2. <strong>Jangan modifikasi pengaturan ini kecuali Anda tahu apa yang Anda lakukan </strong>, Pengaturan ini dapat melambatkan performa secara signifikan, dan dapat membuang banyak kapasitas penyimpanan.
-
+ Confirm Restore DefaultsKonfirmasi Pengembalian Pengaturan Default
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Apakah Anda yakin ingin mengembalikan pengaturan default? Semua pengaturan yang tersimpan akan hilang.
-
+ Reset UI SettingsReset Pengaturan UI
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?
- The configuration for this game will be replaced by the current global settings.
+ Konfigurasi untuk game ini akan digantikan oleh pengaturan global saat ini.
+
+
+Semua nilai pengaturan saat ini akan ditimpa.
-Any current setting values will be overwritten.
-Do you want to continue?
+Apakah Anda ingin melanjutkan?
-
+ Per-game configuration copied from global settings.
- Per-game configuration copied from global settings.
+ Konfigurasi per game disalin dari pengaturan global.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?
- The configuration for this game will be cleared.
+ Konfigurasi untuk game ini akan dihapus.
+
+
+Semua pengaturan saat ini akan hilang.
-Any current setting values will be lost.
-Do you want to continue?
+Apakah Anda ingin melanjutkan?
-
+ Per-game configuration cleared.
- Per-game configuration cleared.
+ Konfigurasi per game dihapus.
-
+ Recommended ValueNilai Yang Disarankan
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Gunakan Pengaturan Global [Aktif]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Gunakan Pengaturan Global [Nonaktif]
-
-
-
-
- Use Global Setting [%1]
- Gunakan Pengaturan Global [%1]
- SetupWizardDialog
@@ -14768,8 +15398,8 @@ Do you want to continue?
- Open in Explorer...
- Buka di Explorer...
+ Open BIOS Folder...
+ Buka Folder BIOS...
@@ -15036,97 +15666,97 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
WAIT TYPE
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.RUN
-
+ READYRefers to a Thread State in the Debugger.READY
-
+ WAITRefers to a Thread State in the Debugger.WAIT
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.NONE
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUEST
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORE
-
+ SLEEPRefers to a Thread Wait State in the Debugger.SLEEP
-
+ DELAYRefers to a Thread Wait State in the Debugger.DELAY
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAG
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15332,6 +15962,11 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
Scales the crosshair image set above.Menskalakan gambar crosshair.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15363,6 +15998,12 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
Scales the position to simulate CRT curvature.Menskalakan posisi untuk menyimulasikan lengkungan CRT.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15378,6 +16019,12 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
Sets the horizontal center position of the simulated screen.Atur posisi tengah horizontal dari layar yang disimulasikan.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15398,6 +16045,12 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
Sets the width of the simulated screen.Atur lebar layar yang disimulasikan.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15453,6 +16106,15 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
Specifies the latency to the host input device.Menspesifikasikan latensi ke perangkat input host.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15521,12 +16183,12 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
Image Path
- Jalur Image
+ Lokasi ImageSets the path to image which will back the virtual mass storage device.
- Mengatur jalur menuju file image yang akan digunakan untuk perangkat penyimpan data virtual.
+ Mengatur lokasi file image yang akan digunakan untuk perangkat penyimpan data virtual.
@@ -15653,6 +16315,26 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
YY
+
+
+ Off
+ Nonaktif
+
+
+
+ Low
+ Rendah
+
+
+
+ Medium
+ Menengah
+
+
+
+ High
+ Tinggi
+ Steering Smoothing
@@ -15663,6 +16345,12 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Menghaluskan perubahan arah setir ke persentase yang ditentukan per pol. Diperlukan untuk menggunakan keyboard.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16162,117 +16850,117 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
USBBindingWidget_DrivingForce
-
+ HintsPetunjuk
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Untuk mengatur kemudi dengan kebanyakan perangkat setir 900 derajat modern, putar setir satu rotasi ke salah satu arah, lalu putar kembali ke tengah.
-
+ Force FeedbackForce Feedback
-
+ D-PadD-Pad
-
+ DownBawah
-
+ LeftKiri
-
+ UpAtas
-
+ RightKanan
-
+ L1L1
-
+ L2L2
-
+ BrakePedal Rem
-
+ Steering LeftSetir Kiri
-
+ Steering RightSetir Kanan
-
+ SelectSelect
-
+ StartStart
-
+ Face ButtonsTombol Aksi
-
+ CircleLingkaran
-
+ CrossSilang
-
+ TriangleSegitiga
-
+ SquareKotak
-
+ R1R1
-
+ R2R2
-
+ AcceleratorPedal Gas
@@ -16280,67 +16968,67 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
USBBindingWidget_GTForce
-
+ HintsPetunjuk
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Untuk mengatur kemudi dengan kebanyakan perangkat setir 900 derajat modern, putar setir satu rotasi ke salah satu arah, lalu putar kembali ke tengah.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ BrakePedal Rem
-
+ Steering LeftSetir Kiri
-
+ Steering RightSetir Kanan
-
+ Left PaddlePaddle Shift Kiri
-
+ Right PaddlePaddle Shift Kanan
-
+ YY
-
+ BB
-
+ AcceleratorPedal Gas
@@ -16348,71 +17036,71 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
USBBindingWidget_GunCon2
-
+ ButtonsTombol
-
+ AA
-
+ CC
-
+ StartStart
-
+ SelectSelect
-
+ BB
-
+ D-PadD-Pad
-
-
+
+ DownBawah
-
-
+
+ LeftKiri
-
-
+
+ UpAtas
-
-
+
+ RightKanan
-
+ Pointer SetupPengaturan Pointer
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16421,29 +17109,29 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
<p>Jika Anda ingin menggunakan kontroler atau lightgun yang menyimulasikan sebuah kontroler alih-alih mouse, Anda harus mengatur Bidikan Relatif. Selain itu, Bidikan Relatif lebih baik <strong> tidak diatur</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Bidikan Relatif
-
-
+
+ Trigger
- Pelatuk
+ Trigger
-
+ Shoot OffscreenTembak ke Luar Layar
-
+ Calibration ShotTembakan Kalibrasi
-
+ Calibration shot is required to pass the setup screen in some games.Tembakan kalibrasi dibutuhkan untuk menyelesaikan layar setup di beberapa game.
@@ -16451,27 +17139,27 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
USBDeviceWidget
-
+ Device TypeJenis Perangkat
-
+ BindingsPenetapan Tombol
-
+ SettingsPengaturan
-
+ Automatic MappingPenetapan Tombol Otomatis
-
+ Clear MappingBersihkan Penetapan Tombol
@@ -16509,32 +17197,32 @@ Pemindaian rekursif akan lebih lama, namun dapat mengidentifikasi file dalam sub
VMManager
-
+ Failed to back up old save state {}.Gagal membuat backup save state lama {}.
-
+ Failed to save save state: {}.Gagal menyimpan save state: {}.
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown GameGame Tidak Diketahui
-
+ ErrorEror
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16551,197 +17239,217 @@ Setelah di dump, Image BIOS ini harus ditempatkan di folder bios yang tersimpan
Silakan baca FAQ dan Panduan untuk petunjuk lebih lanjut.
-
+
+ Resuming state
+ Melanjutkan savestate
+
+
+ State saved to slot {}.Save state disimpan ke slot {}.
-
+ Failed to save save state to slot {}.Gagal menyimpan save sate ke slot {}.
-
+
+
+ Loading state
+ Memuat savestate
+
+
+ There is no save state in slot {}.Tidak ada save state di slot {}.
-
+ Loading state from slot {}...Memuat save state dari slot {}...
-
+ Saving state to slot {}...Menyimpan save state ke slot {}...
-
+
+ Frame advancing
+ Maju Satu Frame
+
+
+ Disc removed.Disk dikeluarkan.
-
+ Disc changed to '{}'.Disk diganti ke '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Gagal membuka image disk baru '{}'. Mengembalikan ke image sebelumnya.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Gagal membuka image disk baru '{}'. Mengembalikan ke image sebelumnya.
+Erornya adalah: {}
-
- Failed to switch back to old disc image. Removing disc.
- Gagal mengubah ke image disk lama. Melepas disk.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Gagal mengubah ke image disk lama. Melepas disk.
+Erornya adalah: {}
-
+ Cheats have been disabled due to achievements hardcore mode.Cheat telah dinonaktifkan karena mode hardcore prestasi.
-
+ Fast CDVD is enabled, this may break games.CDVD Cepat aktif, dapat merusak game.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.Lewati/rate siklus EE tidak diatur ke default, dapat menyebabkan crash atau mengurangi performa game secara signifikan.
-
+ Audio is using async mix, expect desynchronization in FMVs.Audio menggunakan mix asinkron, FMV dapat mengalami desinkronisasi.
-
+ Upscale multiplier is below native, this will break rendering.Nilai pengali upscale di bawah native, dapat merusak render.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Mipmapping tidak diatur ke otomatis. Dapat merusak render di beberapa game.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Filter tekstur tidak di atur ke Bilinear (PS2). Akan merusak render di beberapa game.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Filter trilinear tidak diatur ke otomatis. Dapat merusak render di beberapa game.
-
+ Blending is below basic, this may break effects in some games.Akurasi blending di bawah dasar, dapat berpengaruh di beberapa game.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.Mode Unduhan Hardware tidak diatur ke Akurat, dapat merusak render di beberapa game.
-
+ EE FPU Round Mode is not set to default, this may break some games.Mode pembulatan FPU EE tidak diatur ke default, dapat merusak beberapa game.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.Mode Clamping FPU EE tidak diatur ke default, dapat merusak beberapa game.
-
+ VU Round Mode is not set to default, this may break some games.Mode Pembulatan VU tidak diatur ke default, dapat merusak beberapa game.
-
+ VU Clamp Mode is not set to default, this may break some games.Mode Clamping VU tidak diatur ke default, dapat merusak beberapa game.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Perbaikan Game nonaktif. Dapat memengaruhi kompatibilitas dengan beberapa game.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Patch Kompatibilitas nonaktif. Dapat berpengaruh pada kompatibilitas dengan beberapa game.
-
+ Frame rate for NTSC is not default. This may break some games.Frame rate untuk NTSC bukan default. Dapat merusak beberapa game.
-
+ Frame rate for PAL is not default. This may break some games.Frame rate untuk PAL bukan default. Dapat merusak beberapa game.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.Recompiler EE tidak aktif. Dapat mengurangi performa secara signifikan.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.Recompiler VU0 tidak aktif. Dapat mengurangi performa secara signifikan.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.Recompiler VU1 tidak aktif. Dapat mengurangi performa secara signifikan.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.Recompiler IOP tidak aktif. Dapat mengurangi performa secara signifikan.
-
+ EE Cache is enabled, this will significantly reduce performance.Cach EE aktif. Dapat mengurangi performa secara signifikan.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.Deteksi Wait Loop EE nonaktif, dapat mengurangi performa.
-
+ INTC Spin Detection is not enabled, this may reduce performance.Deteksi Spin INTC nonaktif, dapat mengurangi performa.
-
+ Instant VU1 is disabled, this may reduce performance.VU1 Instan nonaktif, dapat mengurangi performa.
-
+ mVU Flag Hack is not enabled, this may reduce performance.Hack Flag mVU nonaktif. Dapat mengurangi performa.
-
+ GPU Palette Conversion is enabled, this may reduce performance.Konversi Palet GPU aktif, dapat mengurangi performa.
-
+ Texture Preloading is not Full, this may reduce performance.Pramuat Tekstur tidak diatur ke Penuh, dapat mengurangi performa.
-
+ Estimate texture region is enabled, this may reduce performance.Estimasi region tekstur aktif, dapat mengurangi performa.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts b/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts
index 6415bd3f42c43..05fd967f65cd7 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_it-IT.ts
@@ -62,7 +62,7 @@
Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Inserisci nome utente e password per retroachievements.org qui sotto. La tua password non verrà salvata in PCSX2, ma verrà generato e utilizzato un token d'accesso.
+ Inserisci nome utente e password per retroachievements.org qui sotto. La tua password non verrà salvata in PCSX2, ma verrà generato ed utilizzato un token d'accesso.
@@ -80,32 +80,38 @@
Pronto...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>Il tuo token d'accesso per RetroAchievements non è più valido.</strong> Devi reinserire le tue credenziali per far sì che i tuoi obiettivi vengano tracciati. La tua password non verrà salvata in PCSX2, al suo posto verrà generato ed utilizzato un token d'accesso.
-
+ &Login&Accesso
-
+ Logging in...Accesso in corso...
-
+ Login ErrorErrore nell'accesso
-
- Login failed. Please check your username and password, and try again.
- Accesso fallito. Per favore, verifica il tuo nome utente e la tua password e riprova.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ Accesso fallito.
+Errore: %1
+
+Per favore, verifica il tuo nome utente e la tua password e riprova.
-
+ Login failed.Accesso fallito.
@@ -113,268 +119,499 @@
AchievementSettingsWidget
-
- Global Settings
- Impostazioni globali
-
-
-
-
+
+ Enable AchievementsAbilita obiettivi
-
-
- Show Challenge Indicators
- Mostra indicatori sfida
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Attiva la Rich Presence di RA
-
-
-
-
+
+ Enable Hardcore ModeAbilita Modalità Hardcore
-
-
- Enable Leaderboards
- Abilita Classifiche
-
-
-
+ Test Unofficial AchievementsTesta Obiettivi non ufficiali
-
-
- Enable Test Mode
- Abilita modalità test
-
-
-
-
+
+ Enable Sound EffectsAbilita effetti sonori
-
+ NotificationsNotifiche
-
-
- Show Notifications
- Mostra notifiche
-
-
-
- Duration
- Durata
-
-
-
-
-
-
+
+ 5 seconds5 secondi
-
+ Account
- Account
+ Profilo
-
-
+
+ Login...Accesso...
-
+ View Profile...Mostra profilo...
-
- Game Info
- Informazioni sul gioco
+
+ Settings
+ Impostazioni
-
- <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
- <html><head/><body><p align="justify">PCSX2 usa RetroAchievements come database per gli obiettivi e per monitorare i progressi. Per usare gli obiettivi, registrati su <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Per vedere la lista obiettivi durante il gioco, premi il tasto assegnato per <span style=" font-weight:600;">Aprire il Menu di Pausa</span> e seleziona <span style=" font-weight:600;">Obiettivi</span> dal menu.</p></body></html>
+
+
+ Enable Spectator Mode
+ Abilita Modalità Spettatore
-
- seconds
- secondi
+
+
+ Enable Encore Mode
+ Abilita Modalità Encore
+
+
+
+
+ Show Achievement Notifications
+ Mostra Notifiche Obiettivi
+
+ Show Leaderboard Notifications
+ Mostra Notifiche Classifiche
+
+
+
-
-
-
- Unchecked
- Non spuntato
+ Enable In-Game Overlays
+ Abilita Overlay Nel Gioco
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- Quando abilitato ed eseguito l'accesso, PCSX2 farà una scansione per gli obiettivi al caricamento del gioco.
+
+ Username:
+Login token generated at:
+ Nome utente:
+Token di accesso generato su:
+
+
+
+ Game Info
+ Informazioni sul gioco
+
+
+
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
+ <html><head/><body><p align="justify">PCSX2 usa RetroAchievements come database per gli obiettivi e per monitorare i progressi. Per usare gli obiettivi, registrati su <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Per vedere la lista obiettivi durante il gioco, premi il tasto di scelta rapida per <span style=" font-weight:600;">Aprire il Menu di Pausa</span> e seleziona <span style=" font-weight:600;">Obiettivi</span> dal menu.</p></body></html>
+
+
+
+
+ Unchecked
+ Non spuntato
+
+
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Quando abilitato, PCSX2 presumerà che tutti gli obiettivi sono bloccati e non invierà alcuna notifica di sblocco al server.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.Quando abilitato, PCSX2 elencherà obiettivi dai set non ufficiali. Nota che questi obiettivi non vengono monitorati da RetroAchievements, quindi si sbloccano ogni volta.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- Quando viene abilitato, le informazioni sulla rich presence vengono raccolte e inviate ai server di RetroAchievements ove supportate.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Modalità "Sfida" per gli obiettivi, incluso il monitoraggio della classifica. Disabilita le funzioni di salvataggio dello stato, trucchi e rallentamento.
-
-
-
-
+
+
+
+ CheckedSpuntato
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- Abilita monitoraggio e l'invio delle classifiche nei giochi supportati. Se le classifiche sono disabilitate, avrai lo stesso la capacità di vedere la classifica e i punteggi, ma nessun punteggio verrà caricato.
+
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
+ Riproduce effetti sonori per eventi come sblocchi degli obiettivi e invii alle classifiche.
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Mostra messaggi popup su eventi come lo sblocco degli obiettivi e gli invii alle classifiche.
+
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
+ Mostra le icone nell'angolo in basso a destra dello schermo quando una sfida o un obiettivo appuntato è attivo.
-
- Plays sound effects for events such as achievement unlocks and leaderboard submissions.
- Riproduce effetti sonori per eventi come sblocchi degli obiettivi e invii alle classifiche.
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ Quando abilitato ed eseguito l'accesso, PCSX2 farà una scansione per gli obiettivi all'avvio del gioco.
-
- Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
- Mostra le icone nell'angolo in basso a destra dello schermo quando una sfida/un obiettivo appuntato è attivo.
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ Mostra messaggi popup su eventi come lo sblocco degli obiettivi e il completamento del gioco.
-
-
-
- Notification Duration
- Durata Notifica
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Visualizza i messaggi popup quando si avvia, invia o fallisce una sfida sulle classifiche.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- La durata, in secondi, per la quale una notifica popup di un obiettivo rimarrà sullo schermo.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ Se abilitata, ogni sessione si comporterà come se nessun obiettivo fosse stato sbloccato.
-
+ Reset SystemResetta il sistema
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?La modalità hardcore non verrà abilitata finchè il sistema non viene resettato. Vuoi resettare il sistema adesso?
+
+
+
+ %n seconds
+
+ %n secondo
+ %n secondi
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.Nome utente: %1
Token di accesso generato su %2.
-
+ LogoutDisconnettiti
-
+ Not Logged In.Accesso non eseguito.
-
-
- %1 seconds
- %1 secondi
- Achievements
-
+ Hardcore mode will be enabled on system reset.La modalità hardcore verrà abilitata al riavvio del sistema.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
- {0} non può essere eseguita mentre la modalità hardcore è attiva. Vuoi disabilitare la modalità hardcore? {0} verrà cancellata se selezioni No.
+ {0} non può essere eseguita mentre la modalità hardcore è attiva. Vuoi disabilitare la modalità hardcore? {0} verrà annullato se selezioni No.
-
+ Hardcore mode is now enabled.La modalità hardcore è ora abilitata.
-
+
+ {} (Hardcore Mode)
+ {} (Modalità Hardcore)
+
+
+
+ {} (Unofficial)
+ {} (Non ufficiale)
+
+
+
+ Mastered {}
+ Padroneggiato {}
+
+
+
+ Leaderboard attempt started.
+ Tentativo di classifica avviato.
+
+
+
+ Leaderboard attempt failed.
+ Tentativo di classifica fallito.
+
+
+
+ Your Time: {}{}
+ Il Tuo Tempo: {}{}
+
+
+
+ Your Score: {}{}
+ Il Tuo Punteggio: {}{}
+
+
+
+ Your Value: {}{}
+ Il Tuo Valore: {}{}
+
+
+
+ (Submitting)
+ (Invio in corso)
+
+
+
+ Achievements Disconnected
+ Obiettivi Disconnessi
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ Non è stato possibile completare una richiesta di sblocco. Continueremo a riprovare ad inviare questa richiesta.
+
+
+
+ Achievements Reconnected
+ Obiettivi Riconnessi
+
+
+
+ All pending unlock requests have completed.
+ Tutte le richieste di sblocco in sospeso sono state completate.
+
+
+ Hardcore mode is now disabled.La modalità hardcore è ora disabilitata.
-
+
+ Confirm Hardcore Mode
+ Conferma Modalità Hardcore
+
+
+
+ Active Challenge Achievements
+ Obiettivi Sfida Attivi
+
+
+ (Hardcore Mode) (Modalità Hardcore)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- Hai sbloccato {0} su {1} obiettivi, e {2} su {3} punti.
+
+ You have unlocked all achievements and earned {} points!
+ Hai sbloccato tutti gli obiettivi e guadagnato {} punti!
-
- This game has no achievements.
- Questo gioco non ha obiettivi.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ Hai sbloccato {0} di {1} obiettivi e guadagnato {2} di {3} punti.
+
+
+
+ {0} achievements, {1} points
+ {0} obiettivi, {1} punti
+
+
+
+ Your Time: {0} (Best: {1})
+ Il Tuo Tempo: {0} (Migliore: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ Il Tuo Punteggio: {0} (Migliore: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ Il Tuo Valore: {0} (Migliore: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+Posizione Classifica: {1} di {2}
+
+
+
+ Server error in {0}:
+{1}
+ Errore del server in {0}:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ Punteggio: {0} ({1} softcore)
+Messaggi non letti: {2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ Hai sbloccato {0} su {1} obiettivi, guadagnando {2} su {3} punti possibili.
+
+
+
+ Unknown
+ Sconosciuto
+
+
+
+ Locked
+ Bloccato
+
+
+
+ Unlocked
+ Sbloccato
+
+
+
+ Unsupported
+ Non supportato
+
+
+
+ Unofficial
+ Non ufficiale
+
+
+
+ Recently Unlocked
+ Sbloccato di Recente
+
+
+
+ Active Challenges
+ Sfide Attive
+
+
+
+ Almost There
+ Ci siamo quasi!
+
+
+
+ {} points
+ {} punti
+
+
+
+ {} point
+ {} punto
+
+
+
+ XXX points
+ XXX punti
+
+
+
+ Unlocked: {}
+ Sbloccato: {}
+
+
+
+ This game has {} leaderboards.
+ Questo gioco ha {} classifiche.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ L'invio dei punteggi è disabilitato perché la modalità hardcore è disattiva. Le classifiche sono di sola lettura.
+
+
+
+ Show Best
+ Mostra Migliore
+
+
+
+ Show Nearby
+ Mostra Vicini in Classifica
+
+
+
+ Rank
+ Posizione
+
+
+
+ Name
+ Nome
+
+
+
+ Time
+ Tempo
+
+
+
+ Score
+ Punteggio
-
- Leaderboard submission is enabled.
- L'invio delle classifiche è abilitato.
+
+ Value
+ Valore
+
+
+
+ Date Submitted
+ Data di Invio
-
+
+ Downloading leaderboard data, please wait...
+ Scaricamento dati classifica, attendere prego...
+
+
+
+
+ Loading...
+ Caricamento...
+
+
+
+
+ Leaderboard download failed
+ Scaricamento della classifica fallito
+
+
+
+ This game has no achievements.
+ Questo gioco non ha obiettivi.
+
+
+ Failed to read executable from disc. Achievements disabled.Lettura dell'eseguibile dal disco fallita. Obiettivi disabilitati.
@@ -494,7 +731,7 @@ Token di accesso generato su %2.
Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.
- Mette in pausa la macchina virtuale quando avviene un miss TLB, invece di ignorarlo e continuare. Notare che la MV verrà messa in pausa dopo la fine del blocco, non sull'istruzione che ha causato l'eccezione. Fare riferimento alla console per vedere l'indirizzo in cui è avvenuto l'accesso non valido.
+ Mette in pausa la macchina virtuale quando avviene un TLB Miss, invece di ignorarlo e continuare. Tieni conto che la MV verrà messa in pausa dopo la fine del blocco, non sull'istruzione che ha causato l'eccezione. Fare riferimento alla console per vedere l'indirizzo in cui è avvenuto l'accesso non valido.
@@ -578,220 +815,220 @@ Token di accesso generato su %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Cambiare queste opzioni potrebbe rendere i giochi non funzionanti. Modificale a tuo rischio e pericolo, il team PCSX2 non fornirà alcun supporto per configurazioni con queste impostazioni cambiate.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.Modalità di arrotondamento:
-
-
-
+
+
+ NearestPiù vicina
-
-
-
+
+
+ NegativeNegativa
-
-
-
+
+
+ PositivePositiva
-
-
-
+
+
+ Chop / Zero (Default)Taglia / Zero (Predefinito)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Modalità Clamping:
-
-
+
+ NoneNessuna
-
-
-
+
+
+ Normal (Default)Normale (predefinita)
-
+ NoneClampModeNessuno
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Extra + preserva segno
-
+ FullCompleta
-
+ Wait Loop DetectionRilevamento Wait Loop
-
-
+
+ Enable RecompilerAbilita ricompilatore
-
+ Enable Fast Memory AccessAbilita accesso rapido alla memoria
-
+ Enable Cache (Slow)
- Abilita cache (lenta)
+ Abilita cache (lento)
-
+ INTC Spin DetectionRilevamento Spin INTC
-
+ Pause On TLB Miss
- Pausa Su Miss TLB
+ Pausa Su TLB Miss
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)
-
+ VU1 Rounding Mode:Modalità Arrotondamento VU1:
-
+ mVU Flag HackHack flag mVU
-
+ Enable VU1 RecompilerAbilita Ricompilatore VU1
-
+ Enable VU0 Recompiler (Micro Mode)Abilita Ricompilatore VU0 (Modalità Micro)
-
-
+
+ ExtraExtra
-
+ VU0 Clamping Mode:Modalità Clamping VU0:
-
+ VU0 Rounding Mode:Modalità Arrotondamento VU0:
-
+ VU1 Clamping Mode:Modalità Clamping VU1:
-
+ I/O Processor (IOP, MIPS-I)Processore I/O (IOP, MIPS-I)
-
+ Game SettingsImpostazioni di gioco
-
+ Enable Game FixesAbilita correzioni dei giochi
-
+ Enable Compatibility PatchesAbilità patch di compatibilità
-
+ Frame Rate ControlControllo frame rate
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz
-
+ PAL Frame Rate:Frame Rate PAL:
-
+ NTSC Frame Rate:Frame Rate NTSC:
-
+ PINE SettingsImpostazioni PINE
-
+ Slot:Slot:
-
+ EnableAbilita
@@ -799,182 +1036,182 @@ Token di accesso generato su %2.
AudioSettingsWidget
-
+ Timestretch SettingsImpostazioni Timestretch
-
+ Sequence Length:Lunghezza Sequenza:
-
+ 3030
-
+ Seekwindow Size:Dimensione Seekwindow:
-
+ 2020
-
+ Overlap:Sovrapposizione:
-
+ 1010
-
+ Restore DefaultsRipristina Predefiniti
-
+ VolumeVolume
-
+ 100%100%
-
+ Mixing SettingsImpostazioni Mixaggio
-
+ Synchronization:Sincronizzazione:
-
+ TimeStretch (Recommended)Timestretch (Consigliato)
-
+ Async Mix (Breaks some games!)Mix asincrono (rompe alcuni giochi!)
-
+ None (Audio can skip.)Nessuna (l'audio può saltare.)
-
+ Expansion:Espansione:
-
+ Stereo (None, Default)Stereo (Nessuna, Predefinita)
-
+ Quadraphonic
- Quadraphonic
+ Quadrifonico
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Livello ProLogic:
-
+ None (Default)Nessuno (Predefinito)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Decodifica ProLogic (basilare)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.Decodifica ProLogic II (gigaherz)
-
+ Target Latency:Latenza Obiettivo:
-
+ 60 ms60 ms
-
+ Output SettingsImpostazioni di output
-
+ Output Module:Modulo di output:
-
+ Output Latency:Latenza di output:
-
+ 20 ms20 ms
-
+ MinimalMinima
-
+ Output Backend:Backend di output:
-
+ Maximum Latency:Latenza massima:
-
+ Output Device:Dispositivo di output:
@@ -1001,7 +1238,7 @@ Token di accesso generato su %2.
When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.
- Quando si esegue al di fuori del 100% di velocità, regola il tempo sull'audio invece di scartare fotogrammi. Produce audio accelerato/rallentato molto più piacevole.
+ Quando si esegue al di fuori del 100% di velocità, regola il tempo sull'audio invece di scartare fotogrammi. Produce un migliore audio accelerato/rallentato.
@@ -1071,7 +1308,7 @@ Token di accesso generato su %2.
Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.
- Determina la latenza dal buffer all'output audio dell'host. Questa può essere impostata come inferiore alla latenza obiettivo per ridurre il ritardo audio.
+ Determina la latenza dal buffer all'output audio dell'host. Può essere impostata come inferiore alla latenza obiettivo per ridurre il ritardo audio.
@@ -1162,17 +1399,22 @@ Token di accesso generato su %2.
Nuova versione:
-
+
+ Download Size:
+ Dimensione del Download:
+
+
+ Download and Install...Scarica e installa...
-
+ Skip This UpdateSalta Questo Aggiornamento
-
+ Remind Me LaterRicordami Più Tardi
@@ -1182,19 +1424,19 @@ Token di accesso generato su %2.
Errore Aggiornamento
-
+ <h2>Changes:</h2><h2>Cambiamenti:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
- <h2>Avviso stati salvati</h2><p>Installare questo aggiornamento renderà i tuoi stati salvati <b>incompatibili</b>. Per favore, assicurati di aver salvato i tuoi progressi su una Memory Card prima d'installare questo aggiornamento o li perderai.</p>
+ <h2>Avviso stati salvati</h2><p>Installare questo aggiornamento renderà i tuoi stati salvati <b>incompatibili</b>. Assicurati di aver salvato i tuoi progressi su una Memory Card prima d'installare questo aggiornamento o verranno persi.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
- <h2>Avviso impostazioni</h2><p>Installare questo aggiornamento resetterà la tua configurazione del programma. Per favore, tieni presente che dovrai riconfigurare le tue impostazioni dopo questo aggiornamento.</p>
+ <h2>Avviso impostazioni</h2><p>Installare questo aggiornamento resetterà la tua configurazione del programma. Tieni presente che dovrai riconfigurare le tue impostazioni dopo questo aggiornamento.</p>
@@ -1209,7 +1451,7 @@ Token di accesso generato su %2.
Downloading %1...
- Download %1 in corso...
+ Download di %1 in corso...
@@ -1219,7 +1461,7 @@ Token di accesso generato su %2.
No updates are currently available. Please try again later.
- Nessun aggiornamento è al momento disponibile. Per favore, riprova in seguito.
+ Nessun aggiornamento è al momento disponibile. Riprova più tardi.
@@ -1233,6 +1475,11 @@ Token di accesso generato su %2.
+ Download Size: %1 MB
+ Dimensione del Download: %1 MB
+
+
+ Loading...Caricamento...
@@ -1240,63 +1487,63 @@ Token di accesso generato su %2.
BIOSSettingsWidget
-
+ BIOS DirectoryCartella BIOS
-
+ PCSX2 will search for BIOS images in this directory.PCSX2 cercherà le immagini del BIOS in questa cartella.
-
+ Browse...Sfoglia...
-
+ ResetResetta
-
+ BIOS SelectionSelezione del BIOS
-
- Open in Explorer...
- Apri in Esplora risorse...
+
+ Open BIOS Folder...
+ Apri Cartella BIOS...
-
+ Refresh ListAggiorna lista
-
+ FilenameNome file
-
+ VersionVersione
-
+ Options and PatchesOpzioni e patch
-
+ Fast BootAvvio veloce
-
+ Fast Forward BootAvanzamento Rapido del Boot
@@ -1389,7 +1636,7 @@ Token di accesso generato su %2.
Log
- Registrazione
+ Registro
@@ -1424,91 +1671,84 @@ Token di accesso generato su %2.
BreakpointModel
-
+ ExecuteEsecuzione
-
- No Condition
- Nessuna condizione
-
-
-
-
+
+ ----
-
-
+ EnabledAbilitato
-
-
+ DisabledDisabilitato
-
+ ReadLettura
-
+ Write(C)(C) = changes, as in "look for changes".Scrittura(C)
-
+ WriteScrittura
-
+ TYPEWarning: limited space available. Abbreviate if needed.TIPO
-
+ OFFSETWarning: limited space available. Abbreviate if needed.
- SCOSTAM.
+ OFFSET
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.
- DIMENS. / ETICH.
+ DIMENS. / ETICH
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.ISTRUZIONE
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.CONDIZIONE
-
+ HITSWarning: limited space available. Abbreviate if needed.HITS
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- ABILITATO
+ X
@@ -1516,10 +1756,10 @@ Token di accesso generato su %2.
Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
- La posizione del disco di gioco è su un disco rimovibile, potrebbero verificarsi problemi di prestazioni come jittering e blocchi.
+ La posizione del disco di gioco è su un disco rimovibile, potrebbero verificarsi problemi di prestazioni come jitteraggio e blocchi.
-
+ Saving CDVD block dump to '{}'.Salvataggio del dump del blocco CDVD in '{}'.
@@ -1555,32 +1795,32 @@ Token di accesso generato su %2.
ControllerBindingWidget
-
+ Virtual Controller TypeTipo di Controller Virtuale
-
+ BindingsAssociazioni
-
+ SettingsImpostazioni
-
+ MacrosMacro
-
+ Automatic MappingMappatura Automatica
-
+ Clear MappingElimina Mappatura
@@ -1620,146 +1860,146 @@ Token di accesso generato su %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Tasti direzionali
-
-
-
+
+
+ DownGiù
-
-
-
+
+
+ LeftSinistra
-
-
-
+
+
+ UpSu
-
-
-
+
+
+ RightDestra
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Analogico sinistro
-
+ Large MotorMotore grande
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.Start
-
+ SelectLeave this button name as-is or uppercase it entirely.Select
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Pulsanti principali
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Croce
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Quadrato
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Triangolo
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Cerchio
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Analogico Destro
-
+ Small MotorMotore piccolo
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure ModifierModificatore pressione
-
+ AnalogAnalog
@@ -1767,77 +2007,72 @@ Token di accesso generato su %2.
ControllerBindingWidget_Guitar
-
- Form
- Modulo
-
-
-
+ YellowGiallo
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonPushButton
-
+ Start
- START
+ Start
-
+ RedRosso
-
+ GreenVerde
-
+ OrangeArancione
-
+ Select
- SELECT
+ Select
-
+ Strum UpPennata Su
-
+ Strum DownPennata Giù
-
+ BlueBlu
-
+ Whammy BarLeva del Vibrato
-
+ TiltInclinazione
@@ -1863,123 +2098,133 @@ Token di accesso generato su %2.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSorgente di input SDL
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).La sorgente di input SDL supporta la maggior parte dei controller, e fornisce funzionalità avanzate per i DualShock 4 / DualSense in modalità Bluetooth (Vibrazione / Controllo LED).
-
+ Enable SDL Input SourceAbilita sorgente di input SDL
-
+ DualShock 4 / DualSense Enhanced Mode
- Modalità potenziata DualShock 4 / DualSense
+ Modalità DualShock 4 / DualSense migliorata
-
+ XInput SourceSorgente XInput
-
+ Enable XInput Input SourceAbilita sorgente di input XInput
-
+ DInput SourceSorgente DInput
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
- La sorgente DInput fornisce il supporto per controller datati che non supportano XInput. Si consiglia di accedere a questi controller tramite SDL, ma DirectInput può essere utilizzato se essi non sono compatibili con SDL.
+ La sorgente DInput fornisce il supporto per controller datati che non supportano XInput. Si consiglia di accedere a questi controller tramite SDL, ma DirectInput può essere utilizzato se non sono compatibili con SDL.
-
+ Enable DInput Input SourceAbilita sorgente di input DInput
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>Alcuni controller di terze parti indicano in modo errato le levette analogiche come invertite sul componente positivo, ma non su quello negativo.</p><p> Il risultato è che la levetta analogica rimane "bloccata sulla pressione " anche quando in realtà si trova in posizione neutrale. </p><p>Abilitare questa impostazione dirà a PCSX2 di ignorare le indicazioni di inversione quando si creano le mappature, permettendo a tali controller di funzionare in modo corretto. </p></body></html>
+
+
+
+ Ignore Inversion
+ Ignora inversione
+
+
+ Profile SettingsImpostazioni del profilo
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Quando questa opzione è abilitata, i tasti di scelta rapida possono essere impostati in questo profilo di input, e verranno usati invece dei tasti di scelta rapida globali. Per impostazione predefinita, i tasti di scelta rapida sono sempre condivisi fra tutti i profili.
-
+ Use Per-Profile HotkeysUsa tasti di scelta rapida per profilo
-
-
+
+ Controller LED SettingsImpostazioni LED del Controller
-
+ Enable SDL Raw InputAbilita Input Grezzo SDL
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.La sorgente XInput fornisce il supporto per i controller Xbox 360 / Xbox One / Xbox Series, e per i controller di terze parti che implementano il protocollo XInput.
-
+ Controller MultitapMultitap per controller
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Il multitap consente di connettere fino a 8 controller alla console. Ciascun multitap fornisce 4 porte. Il multitap non è supportato da tutti i giochi.
-
+ Multitap on Console Port 1Multitap su porta console 1
-
+ Multitap on Console Port 2Multitap su porta console 2
-
+ Mouse/Pointer SourceSorgente Mouse/Puntatore
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.
- PCSX2 ti permette di usare il tuo mouse per simulare il movimento della levetta analogica.
+ PCSX2 permette di usare il tuo mouse per simulare il movimento della levetta analogica.
-
+ Settings...Impostazioni...
-
+ Enable Mouse MappingAbilita Mappatura Mouse
-
+ Detected DevicesDispositivi Rilevati
@@ -2015,58 +2260,58 @@ Token di accesso generato su %2.
ControllerMacroEditWidget
-
+ Binds/ButtonsAssociazioni/Pulsanti
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.Seleziona i pulsanti che vuoi attivare con questa macro. Tutti i pulsanti vengono attivati contemporaneamente.
-
+ PressurePressione
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.Per pulsanti che sono sensibili alla pressione, questo cursore controlla quanta forza verrà simulata quando la macro è attiva.
-
-
+
+ 100%100%
-
+ TriggerAttivatore
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Seleziona l'attivatore per questa macro. Esso può essere un singolo pulsante, o una combinazione di pulsanti (accordo). Mantieni premuto il tasto Shift e clicca per selezionare multipli attivatori.
-
+ Deadzone:Zona morta:
-
+ FrequencyFrequenza
-
+ Macro will toggle every N frames.La macro si attiverà ogni N frame.
-
+ Set...Imposta...
@@ -2169,84 +2414,85 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller SettingsImpostazioni Controller di PCSX2
-
+ Editing Profile:Modifica Profilo:
-
+ New ProfileNuovo Profilo
-
+ Load ProfileCarica Profilo
-
+ Delete ProfileElimina Profilo
-
-
+
+ Restore DefaultsRipristina Predefiniti
-
-
+
+ Create Input ProfileCrea Profilo di Input
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:
- I profili di input personalizzati vengono usati per ignorare il profilo di input condiviso per dei giochi specifici. Per applicare un profilo di input personalizzato a un gioco, vai nelle sue Proprietà di Gioco, poi cambia il 'Profilo di Input' nella scheda Riassunto.
+ I profili di input personalizzati vengono usati per ignorare il profilo di input Condiviso per dei giochi specifici.
+Per applicare un profilo di input personalizzato a un gioco, vai nelle sue Proprietà di Gioco, poi cambia il 'Profilo di Input' nella scheda Riassunto.
Inserisci il nome per il nuovo Profilo di Input:
-
-
-
-
+
+
+
+ ErrorErrore
-
+ A profile with the name '%1' already exists.Un profilo con il nome '%1' esiste già.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Vuoi copiare tutte le associazioni dal profilo attualmente selezionato al nuovo profilo? Selezionare No creerà un profilo completamente vuoto.
-
+ Failed to save the new profile to '%1'.Salvataggio del nuovo profilo in '%1' non riuscito.
-
+ Load Input ProfileCarica Profilo di Input
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2259,12 +2505,12 @@ Tutte le associazioni globali attuali verranno rimosse, e le associazioni del pr
Non puoi annullare quest'azione.
-
+ Delete Input ProfileElimina Profilo di Input
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
@@ -2273,12 +2519,12 @@ You cannot undo this action.
Non puoi annullare quest'azione.
-
+ Failed to delete '%1'.Eliminazione di '%1' non riuscita.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2291,13 +2537,13 @@ Tutte le associazioni e la configurazione condivise verranno perse, ma i tuoi pr
Non puoi annullare quest'azione.
-
+ Global SettingsImpostazioni Globali
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2305,8 +2551,8 @@ Non puoi annullare quest'azione.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2314,26 +2560,26 @@ Non puoi annullare quest'azione.
%2
-
-
+
+ USB Port %1
%2Porta USB %1
%2
-
+ HotkeysTasti di scelta rapida
-
+ Shared"Shared" refers here to the shared input profile.Condiviso
-
+ The input profile named '%1' cannot be found.Impossibile trovare il profilo di input denominato '%1'.
@@ -2405,204 +2651,242 @@ Non puoi annullare quest'azione.
Funzioni
-
+
+ Module
+ Modulo
+
+
+
+ Version
+ Versione
+
+
+
+ Count
+ Conteggio
+
+
+ RefreshAggiorna
-
+ FilterFiltra
-
+ Memory SearchCerca in memoria
-
+ EndFine
-
+ ValueValore
-
+ StartInizio
-
+ TypeTipo
-
+ 1 Byte (8 bits)1 Byte (8 bit)
-
+ 2 Bytes (16 bits)2 Byte (16 bit)
-
+ 4 Bytes (32 bits)4 Byte (32 bit)
-
+ 8 Bytes (64 bits)8 Byte (64 bit)
-
+ FloatNumero in virgola mobile
-
+ DoubleDoppio
-
+ StringStringa
-
+ Array of byteVettore del byte
-
+ HexEsad.
-
+ SearchCerca
-
+ MemoryMemoria
-
+ BreakpointsPunti d'interruzione
-
+ ThreadsThread
-
+ Active Call StackStack di chiamate attive
-
+ Breakpoint List Context MenuMenu contestuale lista di punti d'interruzione
-
+ NewNuovo
-
+ EditModifica
-
-
-
+
+
+ CopyCopia
-
+ DeleteElimina
-
+
+
+
+ Copy all as CSV
+ Copia tutto come CSV
+
+
+
+ Paste from CSV
+ Incolla da CSV
+
+
+ Thread List Context MenuMenu contestuale lista di thread
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Decodifica simboli
-
+
+ Copy Function NameCopia Nome Funzione
-
+
+ Copy Function AddressCopia Indirizzo Funzione
-
+
+ Go to in DisassemblyVai a nel disassemblaggio
-
+
+ Go to in Memory ViewVai a in Vista Memoria
-
+
+
+ Module Tree
+ Albero Di Modulo
+
+
+ Stack List Context MenuMenu contestuale lista di stack
-
-
-
-
-
+
+
+
+
+ DebuggerDebugger
-
+ Invalid start addressIndirizzo iniziale non valido
-
+ Invalid end addressIndirizzo finale non valido
-
+ Start address can't be equal to or greater than the end addressL'indirizzo iniziale non può essere uguale o maggiore dell'indirizzo finale
-
+ Invalid search valueValore di ricerca non valido
-
+ Value is larger than typeIl valore è più grande del tipo
@@ -2658,22 +2942,22 @@ Non puoi annullare quest'azione.
DEV9SettingsWidget
-
+ EthernetEthernet
-
+ Ethernet Device:Dispositivo Ethernet:
-
+ Ethernet Device Type:Tipo dispositivo Ethernet:
-
+ Intercept DHCPIntercetta DHCP
@@ -2683,135 +2967,130 @@ Non puoi annullare quest'azione.
Abilitato
-
+ EnabledInterceptDHCPAbilitato
-
+ Subnet Mask:Maschera di Sottorete:
-
+ Gateway Address:Indirizzo del Gateway:
-
-
+
+ AutoAutomatica
-
+ Intercept DHCP:Intercetta DHCP:
-
+ PS2 Address:Indirizzo PS2:
-
+ DNS1 Address:Indirizzo DNS1:
-
+ DNS2 Address:Indirizzo DNS2:
-
+ Internal DNSDNS Interno
-
+ AddAggiungi
-
+ DeleteElimina
-
+ ExportEsporta
-
+ ImportImporta
-
+ Per gamePer singolo gioco
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1Il DNS interno può essere selezionato usando i menu a discesa DNS1/2, o impostandoli su 192.0.2.1
-
+ EnabledInternalDNSTableAbilitato
-
+ Hard Disk DriveDisco Rigido
-
+ HDD File:File HDD:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):Dimensione HDD (GiB):
-
+ EnabledHDDAbilitato
-
+ BrowseSfoglia
-
+ Create ImageCrea Immagine
-
-
-
-
- PCAP Bridged
@@ -2844,7 +3123,7 @@ Non puoi annullare quest'azione.
-
+ Use Global Setting [%1]Usa impostazione globale [%1]
@@ -2864,78 +3143,78 @@ Non puoi annullare quest'azione.
Indirizzo
-
-
+
+ Hosts FileFile Hosts
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsHost DNS
-
+ Exported SuccessfullyEsportato con successo
-
+ Failed to open fileApertura del file non riuscita
-
+ No Hosts in fileNessun host nel file
-
+ Imported SuccessfullyImportato con successo
-
-
+
+ Per Game Host listLista di host per gioco
-
+ Copy global settings?Copiare impostazioni globali?
-
+ Delete per game host list?Eliminare lista di host per gioco?
-
+ HDD Image FileFile immagine HDD
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?Sovrascrivere il file?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2944,22 +3223,22 @@ Do you want to overwrite?
Vuoi sovrascriverla?
-
+ HDD CreatorCreatore HDD
-
+ HDD image createdImmagine HDD creata
-
+ Use GlobalUsa globale
-
+ OverrideIgnora
@@ -2967,69 +3246,69 @@ Vuoi sovrascriverla?
DebugSettingsWidget
-
+ GSGS
-
+ Draw DumpingDumping draw
-
+ Dump GS DrawsEsegui dump delle draw del GS
-
+ Save RTSalva RT
-
+ Save FrameSalva Frame
-
+ Save TextureSalva Texture
-
+ Save DepthSalva profondità
-
+ Start Draw Number:Inizio numero di draw:
-
+ Draw Dump Count:Conteggio dump di draw:
-
+ Hardware Dump Directory:Cartella dump hardware:
-
+ Software Dump Directory:Cartella dump software:
-
-
+
+ Browse...Sfoglia...
-
-
+
+ Open...Apri...
@@ -3042,29 +3321,53 @@ Vuoi sovrascriverla?
Debugger PCSX2
-
-
-
+
+ RunEsegui
-
+ Step IntoPassa a
-
+
+ F11
+ F11
+
+
+ Step OverPassa oltre
-
+
+ F10
+ F10
+
+
+ Step OutEsci
-
+
+ Shift+F11
+ Maiusc+F11
+
+
+
+ Always On Top
+ Sempre in 1° piano
+
+
+
+ Show this window on top
+ Mostra questa finestra sopra
+
+
+ PauseMetti in pausa
@@ -3077,149 +3380,174 @@ Vuoi sovrascriverla?
Disassemblaggio
-
+ Copy AddressCopia indirizzo
-
+ Copy Instruction HexCopia esadecimale dell'istruzione
-
+ Copy Instruction TextCopia Testo Istruzione
-
+ Assemble new Instruction(s)Assembla nuova(e) istruzione(i)
-
+ NOP Instruction(s)Istruzione(i) NOP
-
+ Run to CursorEsegui fino al cursore
-
+ Jump to CursorVai al cursore
-
+ Toggle BreakpointAttiva/disattiva punto d'interruzione
-
+ Follow BranchSegui Ramo
-
+ Go to AddressVai a Indirizzo
-
+ Go to in Memory ViewVai a in Vista Memoria
-
-
+
+ Add FunctionAggiungi funzione
-
-
+
+ Rename FunctionRinomina funzione
-
+ Remove FunctionRimuovi Funzione
-
-
+
+ Assemble ErrorErrore di Assemblaggio
-
+ Unable to change assembly while core is runningImpossibile cambiare assembly mentre il core è in esecuzione
-
+ Assemble InstructionIstruzione Assemblaggio
-
+ Go to addressVai a Indirizzo
-
+ Go to address errorVai a errore indirizzo
-
+ Invalid addressIndirizzo non valido
-
+ Add Function ErrorAggiungi Errore Funzione
-
+ A function entry point already exists here. Consider renaming instead.Un punto di entrata della funzione già esiste qui. Considera la rinominazione, invece.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function nameLa funzione sarà lunga (0x%1) istruzioni.
Inserire nome funzione
-
+ Function nameNome funzione
-
-
+
+ Rename Function ErrorErrore nella rinominazione della funzione
-
+ Function name cannot be nothing.Il nome della funzione non può essere vuoto.
-
+ No function / symbol is currently selected.Nessuna funzione / simbolo è attualmente selezionata / o.
-
+
+ Restore Function Error
+ Errore nella Funzione di Ripristino
+
+
+
+ Unable to stub selected address.
+ Impossibile utilizzare stub nell'indirizzo selezionato.
+
+
+
+ Restore Instruction(s)
+ Istruzione(i) di Ripristino
+
+
+
+ Restore Function
+ Funzione Ripristino
+
+
+
+ Stub (NOP) Function
+ Funzione Stub (NOP)
+
+
+ %1 NOT VALID ADDRESS%1 NON È UN INDIRIZZO VALIDO
@@ -3227,17 +3555,17 @@ Inserire nome funzione
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">Non sono stati trovati giochi nei formati supportati.</span></p><p>Per favore, aggiungi una cartella con dei giochi per iniziare.</p><p>Verranno scansionati ed elencati i dump dei giochi nei seguenti formati:</p></body></html>
-
+ Add Game Directory...Aggiungi Cartella Giochi...
-
+ Scan For New GamesScansione nuovi giochi
@@ -3245,48 +3573,44 @@ Inserire nome funzione
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSGioco: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- ID Gioco: %1
-Titolo Gioco: %2
-Obiettivi: %5 (%6)
-
+ Gioco: %1 (%2)
-
-
- %n points
-
- %n punti
- %n punti
-
-
-
+ Rich presence inactive or unsupported.Rich presence disattivata o non supportata.
-
+ Game not loaded or no RetroAchievements available.Gioco non caricato o nessun RetroAchievement disponibile.
@@ -3294,192 +3618,192 @@ Obiettivi: %5 (%6)
EmulationSettingsWidget
-
+ Speed ControlControllo velocità
-
+ Normal Speed:Velocità normale:
-
+ Enable Speed LimiterAbilita limitatore di velocità
-
+ System SettingsImpostazioni di sistema
-
+ Enable Instant VU1Abilita VU1 istantanea
-
+ Enable CheatsAbilita trucchi
-
+ Slow-Motion Speed:Velocità al Rallentatore:
-
+ Fast-Forward Speed:Velocità di Avanzamento Rapido:
-
+ Enable Multithreaded VU1 (MTVU)Abilita Multithread VU1 (MTVU)
-
+ Enable Host FilesystemAbilita filesystem dell'host
-
+ Enable Fast CDVDAbilita CDVD Veloce
-
+ EE Cycle Skipping:Salti Ciclo EE:
-
-
+
+ DisabledDisabilitato
-
+ Mild UnderclockUnderclock leggero
-
+ Moderate UnderclockUnderclock moderato
-
+ Maximum UnderclockUnderclock massimo
-
+ EE Cycle Rate:Frequenza cicli EE:
-
+ 50% (Underclock)50% (Underclock)
-
+ 60% (Underclock)60% (Underclock)
-
+ 75% (Underclock)75% (Underclock)
-
+ 100% (Normal Speed)100% (velocità normale)
-
+ 130% (Overclock)130% (Overclock)
-
+ 180% (Overclock)180% (Overclock)
-
+ 300% (Overclock)300% (Overclock)
-
+ Affinity Control:Controllo affinità:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency ControlFrame Pacing / Controllo Latenza
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. frame
-
+ Maximum Frame Latency:Latenza Massima Frame:
-
+ Optimal Frame PacingFrame Pacing Ottimale
-
+ Scale To Host Refresh RateRidimensiona in base a frequenza di aggiornamento host
@@ -3567,12 +3891,22 @@ Obiettivi: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.Consente a giochi e homebrew di accedere a file / cartelle direttamente sul computer host.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ Accelera l'emulazione in modo che la frequenza di aggiornamento corrisponda a quella dell'host. Ciò si traduce in animazioni più fluide possibili, al costo di un potenziale aumento della velocità di emulazione inferiore all'1%. Scala alla Frequenza di Aggiornamento dell'Host non avrà effetto se la frequenza di aggiornamento della console's è troppo lontana dalla velocità di aggiornamento dell'host's. Gli utenti con una frequenza di aggiornamento variabile dovrebbero disabilitare questa opzione.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Velocità di Avanzamento Rapido
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3636,45 +3970,40 @@ Obiettivi: %5 (%6)
Imposta il numero massimo di frame che può essere accodato al GS, prima che il thread CPU attenda che uno di loro sia completo prima di continuare. Valori più elevati possono assistere nell'appianamento di frame time irregolari, ma aggiungono dell'ulteriore input lag.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- Regola la velocità di emulazione così da far corrispondere la frequenza di aggiornamento della console alla frequenza di aggiornamento dell'host quando entrambe le impostazioni di VSync e Ricampionamento Audio sono abilitate. Questo risulta nelle animazioni più fluide possibili, al costo di un potenziale aumento della velocità di emulazione di meno dell'1%. Ridimensiona in base alla frequenza di aggiornamento dell'host non avrà effetto se la frequenza di aggiornamento della console è troppo lontana dalla frequenza di aggiornamento dell'host. Gli utenti con schermi a frequenza d'aggiornamento variabile dovrebbero disabilitare quest'opzione.
-
-
-
+ Use Global Setting [%1%]Usa impostazione globale [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Illimitato
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.Personalizzato
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Personalizzato [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom SpeedVelocità personalizzata
-
+ Enter Custom SpeedInserisci Velocità Personalizzata
@@ -3682,79 +4011,79 @@ Obiettivi: %5 (%6)
FolderSettingsWidget
-
+ Cache DirectoryCartella Cache
-
-
-
-
-
+
+
+
+
+ Browse...Sfoglia...
-
-
-
-
-
+
+
+
+
+ Open...Apri...
-
-
-
-
-
+
+
+
+
+ ResetResetta
-
+ Used for storing shaders, game list, and achievement data.Utilizzata per conservare gli shader, la lista dei giochi e i dati sugli obiettivi.
-
+ Cheats DirectoryCartella dei trucchi
-
+ Used for storing .pnach files containing game cheats.Utilizzata per archiviare i file .pnach contenenti i trucchi di gioco.
-
+ Covers DirectoryCartella delle copertine
-
+ Used for storing covers in the game grid/Big Picture UIs.Utilizzato per archiviare le copertine nella griglia dei giochi/nell'interfaccia Big Picture.
-
+ Snapshots DirectoryCartella screenshot
-
+ Used for screenshots and saving GS dumps.Utilizzata per gli screenshot e per salvare i dump GS.
-
+ Save States DirectoryCartella stati salvati
-
+ Used for storing save states.Utilizzata per memorizzare gli stati salvati.
@@ -3762,2082 +4091,2102 @@ Obiettivi: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi.
-
+ Use Global SettingUtilizza le impostazioni generali
-
+ Automatic binding failed, no devices are available.Associazione automatica non riuscita, nessun dispositivo disponibile.
-
+ Game title copied to clipboard.Titolo del gioco copiato negli appunti.
-
+ Game serial copied to clipboard.Numero di serie del gioco copiato negli appunti.
-
+ Game CRC copied to clipboard.CRC del gioco copiato negli appunti.
-
+ Game type copied to clipboard.Tipo di gioco copiato negli appunti.
-
+ Game region copied to clipboard.Regione del gioco copiata negli appunti.
-
+ Game compatibility copied to clipboard.Compatibilità del gioco copiata negli appunti.
-
+ Game path copied to clipboard.Percorso del gioco copiato negli appunti.
-
+ Per-game controller configuration initialized with global settings.Configurazione del controller per gioco inizializzata con le impostazioni globali.
-
+ Controller settings reset to default.Impostazioni del controller ripristinate ai valori predefiniti.
-
+ No input profiles available.Nessun profilo di input disponibile.
-
+ Create New...Crea nuovo...
-
+ Enter the name of the input profile you wish to create.Inserisci il nome del profilo di input che vuoi creare.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Sei sicuro di voler ripristinare le impostazioni predefinite? Qualunque preferenza andrà persa.
-
+ Settings reset to defaults.Impostazioni reimpostate ai valori predefiniti.
-
- Quick Save Slot
- Slot Di Salvataggio Veloce
-
-
-
+ No save present in this slot.Nessun salvataggio presente in questo slot.
-
+ No save states found.Nessuno stato di salvataggio trovato.
-
+ Failed to delete save state.Impossibile eliminare lo stato di salvataggio.
-
+ Failed to copy text to clipboard.Impossibile copiare il testo negli appunti.
-
+ This game has no achievements.Questo gioco non ha obiettivi.
-
+ This game has no leaderboards.Questo gioco non ha classifiche.
-
+ Reset SystemResetta il sistema
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?La modalità hardcore non verrà abilitata finchè il sistema non viene resettato. Vuoi resettare il sistema adesso?
-
+ Launch a game from images scanned from your game directories.Avvia un gioco dalle immagini scansionate dalle cartelle di gioco.
-
+ Launch a game by selecting a file/disc image.Avvia un gioco selezionando un'immagine di file/disco.
-
+ Start the console without any disc inserted.Avvia la console senza alcun disco inserito.
-
+ Start a game from a disc in your PC's DVD drive.Avvia un gioco dal drive DVD del tuo PC.
-
+ Change settings for the emulator.Modifica le impostazioni per l'emulatore.
-
+ Exits the program.Esce dal programma.
-
+ No BindingNessuna Associazione
-
+ Setting %s binding %s.Impostazione %s associazione %s.
-
+ Push a controller button or axis now.Premi un pulsante o un asse del controller adesso.
-
+ Timing out in %.0f seconds...Timing out in %.0f secondi...
-
+ UnknownSconosciuto
-
+ OKOK
-
+ Select DeviceSeleziona dispositivo
-
+ DetailsDettagli
-
+ OptionsOpzioni
-
+ Copies the current global settings to this game.Copia le attuali impostazioni globali in questo gioco.
-
+ Clears all settings set for this game.Cancella tutte le impostazioni per questo gioco.
-
+ BehaviourComportamento
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.Impedisce che il salvaschermo si attivi e che l'host entri in sospensione mentre l'emulazione è in esecuzione.
-
+ Shows the game you are currently playing as part of your profile on Discord.Mostra il gioco a cui stai attualmente giocando come parte del tuo profilo su Discord.
-
+ Pauses the emulator when a game is started.Mette in pausa l'emulatore quando viene avviato un gioco.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Mette in pausa l'emulatore quando riduci la finestra a icona o passi ad un'altra applicazione, e continua quando si passa di nuovo all'emulatore.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.Mette in pausa l'emulatore quando apri il menu veloce e continua l'emulazione quando lo chiudi.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determina se verrà visualizzato un prompt per confermare l'arresto della macchina virtuale quando il tasto di scelta rapida viene premuto.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- Abilita il caricamento delle sovrapposizioni ini dalle impostazioni di gioco o dalle impostazioni personalizzate per ogni gioco.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.Usa un tema chiaro invece del tema scuro predefinito.
-
+ Game DisplayDisplay di gioco
-
- Automatically switches to fullscreen mode when the program is started.
- Passa automaticamente alla modalità a schermo intero quando un gioco viene avviato.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.Passa tra schermo intero e finestra quando si clicca due volte sulla finestra.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Nasconde il puntatore del mouse/cursore quando l'emulatore è in modalità a schermo intero.
-
+ Determines how large the on-screen messages and monitor are.Determina la grandezza dei messaggi sullo schermo e sul monitor.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Mostra messaggi a schermo quando si verificano eventi come la creazione/il caricamento di stati salvati, l'acquisizione di screenshot, ecc.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Mostra la velocità di emulazione attuale del sistema nell'angolo in alto a destra dello schermo in percentuale.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Mostra il numero di fotogrammi video (o v-sync) visualizzati al secondo dal sistema nell'angolo in alto a destra del display.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.Mostra l'utilizzo della CPU in base ai thread nell'angolo in alto a destra del display.
-
+ Shows the host's GPU usage in the top-right corner of the display.Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- Mostra la risoluzione di rendering del gioco nell'angolo in alto a destra del display.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Mostra le statistiche su GS (primitive, draw call) nell'angolo in alto a destra del display.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.Mostra gli indicatori quando sono attivi avanti veloce, la pausa e altri stati anomali.
-
+ Shows the current configuration in the bottom-right corner of the display.Mostra la configurazione attuale nell'angolo in basso a destra del display.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo.
-
+ Shows a visual history of frame times in the upper-left corner of the display.Mostra una cronologia visiva dei tempi dei fotogrammi nell'angolo in alto a sinistra del display.
-
+ Displays warnings when settings are enabled which may break games.Mostra avvisi quando sono abilitate impostazioni che potrebbero corrompere i giochi.
-
+ Resets configuration to defaults (excluding controller settings).Reimposta la configurazione ai valori predefiniti (escluse le impostazioni del controller).
-
+ Changes the BIOS image used to start future sessions.Cambia l'immagine BIOS utilizzata per avviare sessioni future.
-
+ AutomaticAutomatico
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ Predefinito
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ Se abilitata, verranno applicate le impostazioni personalizzate per ogni gioco. Disabilita per usare sempre la configurazione globale.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ Passa automaticamente alla modalità a schermo intero quando si avvia un gioco.
+
+
+ On-Screen Display
- On-Screen Display
+ Mostra A Schermo
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo.
+
+
+ BIOS Configuration
- BIOS Configuration
+ Configurazione BIOS
-
+ BIOS SelectionSelezione del BIOS
-
+ Options and Patches
- Options and Patches
+ Opzioni e Patch
-
+ Skips the intro screen, and bypasses region checks.Salta la schermata introduttiva e bypassa i controlli della regione.
-
+ Speed ControlControllo velocità
-
+ Normal SpeedVelocità Normale
-
+ Sets the speed when running without fast forwarding.Imposta la velocità in esecuzione senza l' avanzamento rapido.
-
+ Fast Forward SpeedVelocità di Avanzamento Rapido
-
+ Sets the speed when using the fast forward hotkey.Imposta la velocità in esecuzione quando si utilizza l' avanzamento rapido.
-
+ Slow Motion SpeedVelocità al rallentatore
-
+ Sets the speed when using the slow motion hotkey.Imposta la velocità in esecuzione quando si utilizza il tasto di scelta rapido per il rallentatore.
-
+ Enable Speed LimiterAbilita limitatore di velocità
-
+ When disabled, the game will run as fast as possible.Quando disabilitato, il gioco verrà eseguito il più velocemente possibile.
-
+ System SettingsImpostazioni di sistema
-
+ EE Cycle RateFrequenza Cicli EE
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.Underclocca od Overclocca la CPU emulata Emotion Engine.
-
+ EE Cycle SkippingSalto Ciclo EE
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- Aggiunge una penalità all'Emotion Engine emulato per l'esecuzione di programmi VU.
-
-
-
+ Affinity Control ModeControllo affinità
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Fissa i thread di emulazione ai core della CPU per migliorare potenzialmente la variabilità delle prestazioni/fotogrammi.
-
+ Enable MTVU (Multi-Threaded VU1)MTVU (VU1 Multi-threaded)
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Utilizza un secondo thread per i microprogrammi VU1. Aumento di velocità considerevole.
-
-
-
+ Enable Instant VU1Abilita VU1 istantanea
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Riduce il tempo tra i recompilatori VU1 ed EE, eseguendo di fatto VU1 a una velocità di clock infinita.
-
-
-
+ Enable CheatsAbilita Trucchi
-
+ Enables loading cheats from pnach files.Abilita il caricamento delle patch widescreen dai file pnach.
-
+ Enable Host FilesystemAbilita filesystem dell'host
-
+ Enables access to files from the host: namespace in the virtual machine.Abilita l'accesso ai file dall'host: namespace nella macchina virtuale.
-
+ Enable Fast CDVDAbilita CDVD Veloce
-
+ Fast disc access, less loading times. Not recommended.Accesso rapido al disco, tempi di caricamento ridotti. Non consigliato.
-
+ Frame Pacing/Latency ControlFrame Pacing / Controllo Latenza
-
+ Maximum Frame LatencyLatenza Massima Frame
-
+ Sets the number of frames which can be queued.Imposta il numero di fotogrammi che possono essere accodati.
-
+ Optimal Frame PacingFrame Pacing Ottimale
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Sincronizza i thread EE e GS dopo ogni fotogramma. Latenza d'ingresso più bassa, ma aumenta i requisiti di sistema.
-
- Adjust To Host Refresh Rate
- Ridimensiona in base a frequenza di aggiornamento host
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.Accelera l'emulazione in modo che la frequenza di aggiornamento dell'ospite corrisponda all'host.
-
+ RendererRenderer
-
+ Selects the API used to render the emulated GS.Seleziona l'API utilizzata per renderizzare il GS emulato.
-
+ Sync To Host Refresh (VSync)Sincronizza con la frequenza di aggiornamento dell'host (VSync)
-
+ Synchronizes frame presentation with host refresh.Sincronizza la presentazione del frame con la frequenza di aggiornamento dell'host.
-
+ DisplaySchermo
-
+ Aspect RatioRapporto d'aspetto
-
+ Selects the aspect ratio to display the game content at.Seleziona il rapporto d'aspetto con cui visualizzare il contenuto del gioco.
-
+ FMV Aspect RatioRapporto d'aspetto FMV
-
+ Selects the aspect ratio for display when a FMV is detected as playing.Seleziona il rapporto di aspetto da visualizzare quando viene rilevata la riproduzione un FMV.
-
+ DeinterlacingDeinterlacciamento
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Seleziona l'algoritmo utilizzato per convertire l'output interlacciato della PS2's in progressivo per il display.
-
+ Screenshot SizeDimensione Screenshot
-
+ Determines the resolution at which screenshots will be saved.Determina la risoluzione in cui verranno salvati gli screenshot.
-
+ Screenshot FormatFormato screenshot
-
+ Selects the format which will be used to save screenshots.Seleziona il formato che verrà utilizzato per salvare gli screenshot.
-
+ Screenshot QualityQualità screenshot
-
+ Selects the quality at which screenshots will be compressed.Seleziona la qualità di compressione degli screenshot.
-
+ Vertical StretchAllungamento verticale
-
+ Increases or decreases the virtual picture size vertically.Aumenta o diminuisce la dimensione dell'immagine virtuale verticalmente.
-
+ CropRitaglia
-
+ Crops the image, while respecting aspect ratio.Ritaglia l'immagine, pur rispettando il rapporto di aspetto.
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen PatchesAbilita patch widescreen
-
+ Enables loading widescreen patches from pnach files.Abilita il caricamento delle patch widescreen dai file pnach.
-
+ Enable No-Interlacing PatchesAbilita le patch No-Interlacciamento
-
+ Enables loading no-interlacing patches from pnach files.Abilita il caricamento delle patch no-interlacciamento dai file pnach.
-
+ Bilinear UpscalingUpscaling bilineare
-
+ Smooths out the image when upscaling the console to the screen.Rende più morbida l'immagine durante l'upscaling della console sullo schermo.
-
+ Integer UpscalingUpscaling per integrali
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aggiunge dei "cuscinetti" all'area del display per assicurare che il rapporto fra pixel sull'host e pixel nella console sia un numero intero. Potrebbe risultare in un'immagine più nitida in alcuni giochi in 2D.
-
+ Screen OffsetsOffset Schermo
-
+ Enables PCRTC Offsets which position the screen as the game requests.Abilita l'Offset PCRTC che posiziona lo schermo come impostato nel gioco.
-
+ Show OverscanMostra overscan
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.Abilita l'opzione per mostrare l'area di overscan su giochi che disegnano più dell'area sicura dello schermo.
-
+ Anti-BlurAnti-Sfocatura
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati.
-
+ RenderingRendering
-
+ Internal ResolutionRisoluzione Interna
-
+ Multiplies the render resolution by the specified factor (upscaling).Moltiplica la risoluzione del rendering per il fattore specificato (upscaling).
-
+ MipmappingMipmapping
-
+ Determines how mipmaps are used when rendering textures.Determina come vengono usate le mipmap durante il rendering delle texture.
-
+ Bilinear FilteringFiltraggio bilineare
-
+ Selects where bilinear filtering is utilized when rendering textures.Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture.
-
+ Trilinear FilteringFiltraggio trilineare
-
+ Selects where trilinear filtering is utilized when rendering textures.Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture.
-
+ Anisotropic FilteringFiltraggio anisotropico
-
- Selects where anistropic filtering is utilized when rendering textures.
- Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture.
-
-
-
+ DitheringDithering
-
+ Selects the type of dithering applies when the game requests it.Seleziona il tipo di dithering che si applica quando il gioco lo richiede.
-
+ Blending AccuracyPrecisione del blending
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Determina il livello di precisione quando si emulano modalità di blend non supportate dall'API grafica dell'host.
-
+ Texture PreloadingPrecaricamento delle texture
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Carica le texture complete alla GPU in uso, piuttosto che solo le regioni utilizzate. Puoi migliorare le prestazioni in alcuni giochi.
-
+ Software Rendering ThreadsThread di rendering software
-
+ Number of threads to use in addition to the main GS thread for rasterization.Numero di thread da utilizzare in aggiunta al thread GS principale per la rasterizzazione.
-
+ Auto Flush (Software)Scaricamento automatico (software)
-
+ Force a primitive flush when a framebuffer is also an input texture.Forza un flush primitivo quando anche un framebuffer è una texture di input.
-
+ Edge AA (AA1)Edge AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).Abilita l'emulazione dell' Edge anti-aliasing (AA1).
-
+ Enables emulation of the GS's texture mipmapping.Abilita l'emulazione della mappatura delle texture del GS.
-
+ Hardware FixesCorrezioni hardware
-
+ Manual Hardware FixesCorrezioni manuali renderer hardware
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.Disabilita le correzioni hardware automatiche, consentendo d'impostare le correzioni manualmente.
-
+ CPU Sprite Render SizeDimensione del renderer delle sprite nella CPU
-
+ Uses software renderer to draw texture decompression-like sprites.Utilizza il renderer software per disegnare gli sprite simili a quelli della decompressione delle texture.
-
+ CPU Sprite Render LevelDimensione del renderer delle sprite nella CPU
-
+ Determines filter level for CPU sprite render.Determina la dimensione del renderer delle sprite nella CPU.
-
+ Software CLUT RenderRender Software CLUT
-
+ Uses software renderer to draw texture CLUT points/sprites.Utilizza il renderer software per disegnare i punti CLUT / sprite.
-
+ Skip Draw StartSalta Inizio Disegno
-
+ Object range to skip drawing.Intervallo di oggetti per saltare il disegno.
-
+ Skip Draw EndSalta Fine Disegno
-
+ Auto Flush (Hardware)Scaricamento automatico (Hardware)
-
+ CPU Framebuffer ConversionConversione del framebuffer della CPU
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Converti frame buffer a 4 e 8 bit sulla CPU anziché sulla GPU.
-
- Disable Depth Support
- Disabilita Supporto Profondità
-
-
-
- Disable the support of depth buffer in the texture cache.
- Disabilita il supporto del buffer di profondità nella cache delle texture.
-
-
-
+ Disable Safe FeaturesDisabilita Funzionalità Sicure
-
+ This option disables multiple safe features.Questa opzione disabilita molteplici funzioni sicure.
-
- Disable Render Features
- Disabilita Funzionalità Di Rendering
-
-
-
+ This option disables game-specific render fixes.Quest'opzione disabilita le correzioni del rendering specifiche per il gioco.
-
- Preload Frame
- Precarica Frame
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.Carica i dati GS durante il rendering di un nuovo fotogramma per riprodurre accuratamente alcuni effetti.
-
+ Disable Partial InvalidationDisabilita Invalidazione Parziale
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.Rimuove le voci della cache delle texture quando c'è un'intersezione, invece che solo le aree intersecate.
-
- Texture Inside Render Target
- Texture Dentro Destinazione Rendering
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Consente alla cache delle texture di riutilizzare come texture di input la porzione interna di un precedente framebuffer.
-
+ Read Targets When ClosingLeggi Target Alla Chiusura
-
+ Flushes all targets in the texture cache back to local memory when shutting down.Cancella tutte le destinazioni nella cache delle texture sulla memoria locale quando si spegne.
-
+ Estimate Texture RegionStima Regione delle Texture
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Tenta di ridurre la dimensione delle texture quando i giochi non la impostano da soli (ad es. giochi Snowblind).
-
+ GPU Palette ConversionConversione palette GPU
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applica le palette alle texture sulla GPU anziché sulla CPU. Può risultare in miglioramenti della velocità in alcuni giochi.
-
-
-
+ Upscaling Fixes
- Upscaling Fixes
-
-
-
- Half-Pixel Offset
- Offset di mezzo pixel
+ Correzioni per l'Upscaling
-
+ Adjusts vertices relative to upscaling.Regola i vertici relativamente all'upscaling.
-
+ Round SpriteArrotondamento sprite
-
+ Adjusts sprite coordinates.Regola le coordinate delle sprite.
-
+ Bilinear UpscaleUpscale bilineare
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Può smussare le texture che devono essere filtrate bilinearmente nel ridimensionamento. Ad es. il bagliore del sole in Brave.
-
- TC Offset X
- Compensazione X di TC
-
-
-
+ Adjusts target texture offsets.Regola le compensazioni delle texture designate.
-
- TC Offset Y
- Compensazione Y di TC
-
-
-
+ Align SpriteAllinea Sprite
-
+ Fixes issues with upscaling (vertical lines) in some games.Risolve i problemi con l'upscaling (linee verticali) in alcuni giochi.
-
+ Merge SpriteUnisci Sprite
-
+ Replaces multiple post-processing sprites with a larger single sprite.Sostituisce più sprite post-elaborazione con un singolo sprite più grande.
-
+ Wild Arms HackHack per Wild Arms
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Riduce la precisione del GS per evitare spazi fra i pixel quando si ridimensiona. Corregge il testo nei giochi di Wild Arms.
-
+ Unscaled Palette Texture DrawsDraw di Texture Palette Non Scalate
-
+ Can fix some broken effects which rely on pixel perfect precision.Può correggere alcuni effetti corrotti che dipendono da una precisione perfetta al pixel.
-
+ Texture ReplacementSostituzione delle texture
-
+ Load TexturesCarica Texture
-
+ Loads replacement textures where available and user-provided.Carica le texture di rimpiazzo dove disponibili e fornite dall'utente.
-
+ Asynchronous Texture LoadingCaricamento Asincrono delle Texture
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Carica le texture di rimpiazzo su un thread di lavoro, riducendo il microstuttering quando i rimpiazzi sono abilitati.
-
+ Precache ReplacementsPrecarica Rimpiazzi nella cache
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.Precarica tutte le texture di rimpiazzo in memoria. Non necessario con il caricamento asincrono.
-
+ Replacements DirectoryCartella dei Rimpiazzi
-
+ FoldersCartelle
-
+ Texture DumpingScaricamento delle Texture
-
+ Dump TexturesScarica Texture
-
- Dumps replacable textures to disk. Will reduce performance.
- Scarica texture sostituibili sul disco. Ridurrà le prestazioni.
-
-
-
+ Dump MipmapsScarica Mipmaps
-
+ Includes mipmaps when dumping textures.Include le mipmap quando si scaricano le texture.
-
+ Dump FMV TexturesScarica Texture degli FMV
-
+ Allows texture dumping when FMVs are active. You should not enable this.Consente lo scaricamento delle texture quando gli FMV sono attivi. Non dovresti abilitare quest'opzione.
-
+ Post-ProcessingPost-elaborazione
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.Abilita shader di post-elaborazione FXAA.
-
+ Contrast Adaptive SharpeningNitificatore a Contrasto Adattivo (CAS)
-
+ Enables FidelityFX Contrast Adaptive Sharpening.Abilita il Nitificatore a Contrasto Adattivo FidelityFX.
-
+ CAS SharpnessNitidezza CAS
-
+ Determines the intensity the sharpening effect in CAS post-processing.Determina l'intensità dell'effetto di nitificazione nella post-elaborazione del CAS.
-
+ FiltersFiltri
-
+ Shade BoostAumento Ombre
-
+ Enables brightness/contrast/saturation adjustment.Abilita la regolazione della luminosità/del contrasto/della saturazione.
-
+ Shade Boost BrightnessLuminosità Aumento Ombre
-
+ Adjusts brightness. 50 is normal.Regola la luminosità. 50 è quella normale.
-
+ Shade Boost ContrastContrasto Aumento Ombre
-
+ Adjusts contrast. 50 is normal.Regola il contrasto. 50 è quello normale.
-
+ Shade Boost SaturationSaturazione Aumento Ombre
-
+ Adjusts saturation. 50 is normal.Regola la saturazione. 50 è quella normale.
-
+ TV ShadersShader TV
-
- Selects post-processing TV shader.
- Seleziona lo shader TV di post-elaborazione.
-
-
-
+ AdvancedAvanzate
-
+ Skip Presenting Duplicate Frames
- Salta la Presentazione di Frame Duplicati
-
-
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Salta la visualizzazione di frame che non cambiano in giochi a 25/30fps. Può migliorare la velocità ma aumentare l'input lag/peggiorare il ritmo dei frame.
+ Salta la Presentazione di Frame Duplicati
-
+ Disable Threaded PresentationDisabilita Presentazione Threadata
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presenta i frame su un thread di lavoro, invece che sul thread del GS. Può migliorare i frametime su alcuni sistemi, a costo di un ritmo dei frame potenzialmente peggiore.
-
-
-
+ Hardware Download ModeModalità Download Hardware
-
+ Changes synchronization behavior for GS downloads.Cambia il comportamento di sincronizzazione per i download del GS.
-
+ Allow Exclusive FullscreenConsenti Schermo Intero Esclusivo
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto.
-
+ Override Texture BarriersIgnora Barriere delle Texture
-
+ Forces texture barrier functionality to the specified value.Forza la funzionalità delle barriere delle texture sul valore specificato.
-
+ GS Dump CompressionCompressione Dump del GS
-
+ Sets the compression algorithm for GS dumps.Imposta l'algoritmo di compressione per gli scaricamenti del GS.
-
+ Disable Framebuffer FetchDisabilita Fetch del Framebuffer
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.Impedisce l'uso del fetch del framebuffer quando supportato dalla GPU host.
-
+ Disable Dual-Source BlendingDisabilita Blending a Doppia Sorgente
-
+ Prevents the usage of dual-source blending when supported by host GPU.Impedisce l'uso del blending a doppia sorgente quando supportato dalla GPU host.
-
+ Disable Shader CacheDisabilita Cache Shader
-
+ Prevents the loading and saving of shaders/pipelines to disk.Impedisce il caricamento e il salvataggio di shaders/pipeline su disco.
-
+ Disable Vertex Shader ExpandDisabilita Espansione Shader Vertici
-
+ Falls back to the CPU for expanding sprites/lines.Ripiega sulla CPU per espandere sprite/linee.
-
+ Runtime SettingsImpostazioni di Esecuzione
-
+ Applies a global volume modifier to all sound produced by the game.Applica un modificatore globale del volume a tutto il suono prodotto dal gioco.
-
+ Mixing SettingsImpostazioni Mixaggio
-
+ Changes when SPU samples are generated relative to system emulation.Cambia quando dei campioni SPU vengono generati relativamente all'emulazione del sistema.
-
+ Determines how the stereo output is transformed to greater speaker counts.Determina come l'output stereo viene trasformato in un numero di altoparlanti maggiore.
-
+ Output SettingsImpostazioni di Output
-
+ Determines which API is used to play back audio samples on the host.Determina quale API viene usata per riprodurre campioni audio sull'host.
-
+ Sets the average output latency when using the cubeb backend.Imposta la latenza di output media quando si usa il backend cubeb.
-
+
+ %d ms (avg)
+ %d ms (media)
+
+
+ Timestretch SettingsImpostazioni Timestretch
-
+ Affects how the timestretcher operates when not running at 100% speed.Influisce su come il timestretcher opera quando non gira al 100% della velocità.
-
+
+ %d ms
+ %d ms
+
+
+ Settings and OperationsImpostazioni e Operazioni
-
+ Creates a new memory card file or folder.Crea un nuovo file o una nuova cartella Memory Card.
-
+ Simulates a larger memory card by filtering saves only to the current game.Simula una Memory Card più grande filtrando i salvataggi solo per il gioco attuale.
-
+ Automatically ejects Memory Cards when they differ after loading a state.Espelle automaticamente le Memory Card quando sono diverse dopo aver caricato uno stato.
-
+ If not set, this card will be considered unplugged.Se non impostato, questa Card verrà considerata scollegata.
-
+ The selected memory card image will be used for this slot.L'immagine selezionata della Memory Card verrà usata per questo slot.
-
+ Resets the card name for this slot.Resetta il nome della Card per questo slot.
-
+ Create Memory CardCrea Memory Card
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Inserisci il nome della Memory Card che desideri creare, e scegli una dimensione. Consigliamo di usare o Memory Card da 8MB, o cartelle Memory Card per la miglior compatibilità.
-
+ Card Name: Nome della Card:
-
+ ConfigurationConfigurazione
-
+ Uses game-specific settings for controllers for this game.Usa impostazioni specifiche del gioco per i controller per questo gioco.
-
+ Copies the global controller configuration to this game.Copia la configurazione globale del controller su questo gioco.
-
+ Resets all configuration to defaults (including bindings).Reimposta tutta la configurazione ai valori predefiniti (incluse le associazioni).
-
+ Replaces these settings with a previously saved input profile.Sostituisce queste impostazioni con un profilo di input precedentemente salvato.
-
+ Stores the current settings to an input profile.Archivia le impostazioni attuali su un profilo di input.
-
+ Input SourcesSorgenti di Input
-
+ The SDL input source supports most controllers.La sorgente di input SDL supporta la maggior parted dei controller.
-
+ Provides vibration and LED control support over Bluetooth.Fornisce il supporto per la vibrazione e il controllo dei LED tramite Bluetooth.
-
+ Allow SDL to use raw access to input devices.Consenti a SDL di usare l'accesso puro ai dispositivi di input.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.La sorgente XInput fornisce supporto per i controller XBox 360/XBox One/XBox Series.
-
+ MultitapMultitap
-
+ Enables an additional three controller slots. Not supported in all games.Abilita tre slot aggiuntivi per i controller. Non supportato in tutti i giochi.
-
+ Attempts to map the selected port to a chosen controller.Tenta di mappare la porta selezionata su un controller scelto.
-
+ No Buttons SelectedNessun Pulsante Selezionato
-
+ Determines how much pressure is simulated when macro is active.Determina quanta pressione viene simulata quando la macro è attiva.
-
+ Determines the pressure required to activate the macro.Determina la pressione richiesta per attivare la macro.
-
+ Toggle every %d framesAttiva/Disattiva ogni %d frame
-
+ Clears all bindings for this USB controller.Cancella tutte le associazioni per questo controller USB.
-
+ Data Save LocationsPosizioni dei Salvataggi di Dati
-
+ Show Advanced SettingsMostra Impostazioni Avanzate
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Cambiare queste opzioni potrebbe rendere i giochi non funzionanti. Modificale a tuo rischio e pericolo, il team PCSX2 non fornirà alcun supporto per configurazioni con queste impostazioni cambiate.
-
+ Logging
- Logging
+ Registrazione
-
+ System ConsoleConsole di Sistema
-
+ Writes log messages to the system console (console window/standard output).Scrive i messaggi del registro sulla console di sistem (finestra della console/output standard).
-
+ File LoggingRegistrazione dei File
-
+ Writes log messages to emulog.txt.Scrive i messaggi del registro su emulog.txt.
-
+ Verbose LoggingRegistrazione Dettagliata
-
+ Writes dev log messages to log sinks.Scrive i messaggi del registro di sviluppo nelle destinazioni dei registri.
-
+ Log TimestampsTimestamp del Registro
-
+ Writes timestamps alongside log messages.Scrive i timestamp a fianco dei messaggi del registro.
-
+ EE ConsoleConsole dell'EE
-
+ Writes debug messages from the game's EE code to the console.Scrive i messaggi di debug dal codice EE del gioco sulla console.
-
+ IOP ConsoleConsole dell'IOP
-
+ Writes debug messages from the game's IOP code to the console.Scrive i messaggi di debug dal codice IOP del gioco sulla console.
-
+ CDVD Verbose ReadsLetture Dettagliate del CDVD
-
+ Logs disc reads from games.Registra le letture del disco dai giochi.
-
+ Emotion EngineEmotion Engine
-
+ Rounding ModeModalità di arrotondamento
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.Determina come vengono arrotondati i risultati delle operazioni in virgola mobile. Alcuni giochi necessitano di impostazioni specifiche.
-
+ Clamping ModeModalità Clamping
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.Determina come vengono gestiti i numeri in virgola mobile fuori intervallo. Alcuni giochi necessitano di impostazioni specifiche.
-
+ Enable EE RecompilerAbilita EE Recompiler
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Esegue la traduzione binaria just-in-time del codice macchina MIPS-IV a 64 bit in codice nativo.
-
+ Enable EE CacheAbilita Cache EE
-
+ Enables simulation of the EE's cache. Slow.Abilita la simulazione della cache EE's. Lento.
-
+ Enable INTC Spin DetectionAbilita Rilevamento Spin INTC
-
+ Huge speedup for some games, with almost no compatibility side effects.Enorme aumento di velocità per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità.
-
+ Enable Wait Loop DetectionAbilita rilevamento Wait Loop
-
+ Moderate speedup for some games, with no known side effects.Aumento di velocità moderato per alcuni giochi, senza effetti collaterali noti.
-
+ Enable Fast Memory AccessAbilita accesso rapido alla memoria
-
+ Uses backpatching to avoid register flushing on every memory access.Usa il backpatching per evitare lo svuotamento del registro su ogni accesso alla memoria.
-
+ Vector UnitsVector Units (VU
-
+ VU0 Rounding ModeModalità Arrotondamento VU0
-
+ VU0 Clamping ModeModalità Clamping VU0
-
+ VU1 Rounding ModeModalità Arrotondamento VU1
-
+ VU1 Clamping ModeModalità Clamping VU1
-
+ Enable VU0 Recompiler (Micro Mode)Abilita Ricompilatore VU0 (Modalità Micro)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.Nuovo ricompilatore Vector Unit con compatibilità molto migliorata. Consigliato.
-
+ Enable VU1 RecompilerAbilita Ricompilatore VU1
-
+ Enable VU Flag OptimizationAbilita l'Ottimizzazione VU Flag
-
+ Good speedup and high compatibility, may cause graphical errors.Buon aumento di velocità e alta compatibilità, potrebbe causare errori grafici.
-
+ I/O ProcessorProcessore I/O
-
+ Enable IOP RecompilerAbilita Ricompilatore IOP
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.Esegue la traduzione binaria just-in-time del codice macchina MIPS-I a 32 bit in codice nativo.
-
+ GraphicsGrafica
-
+ Use Debug DeviceUsa Dispositivo di Debug
-
- Enables API-level validation of graphics commands
- Abilita la validazione a livello API dei comandi grafici
-
-
-
+ SettingsImpostazioni
-
+ No cheats are available for this game.Non sono disponibili trucchi per questo gioco.
-
+ Cheat CodesTrucchi
-
+ No patches are available for this game.Non sono disponibili patch per questo gioco.
-
+ Game PatchesPatch di gioco
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Attivare i trucchi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Attivare patch per i giochi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Usa le patch a tuo rischio, il team PCSX2 non fornirà supporto agli utenti che hanno abilitato le patch di gioco.
-
+ Game FixesCorrezioni di Gioco
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.Le correzioni di gioco non dovrebbero essere modificate a meno che tu non sia consapevole di ciò che ogni opzione fa e delle implicazioni di farlo.
-
+ FPU Multiply HackHack Moltiplicazione FPU
-
+ For Tales of Destiny.Per Tales of Destiny.
-
+ FPU Negative Div HackHack Divisione Negativa FPU
-
+ For Gundam games.Per i giochi di Gundam.
-
+ Preload TLB HackPrecarica Hack TLB
-
- To avoid tlb miss on Goemon.
- Per evitare dei miss TLB su Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Passa al renderer Software per i FMV.
-
-
-
+ Needed for some games with complex FMV rendering.Necessario per alcuni giochi con rendering FMV complesso.
-
+ Skip MPEG HackHack Salto MPEG
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.Salta i video/gli FMV nei giochi per evitare blocchi/freeze del gioco.
-
+ OPH Flag HackHack Flag OPH
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Può riguardare i seguenti giochi: Bleach Blade Battler, Growlanser II e III, Wizardry.
-
-
-
+ EE Timing HackHack Timing EE
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Può riguardare i seguenti giochi: Digital Devil Saga (corregge gli FMV e i crash), SSX (Corregge le grafiche corrotte e i crash).
-
-
-
+ Instant DMA HackHack DMA Istantaneo
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Può riguardare i seguenti giochi: Fire Pro Wrestling Z (Grafiche del ring corrotte).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Può riguardare i seguenti giochi: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
-
- Handle DMAC writes when it is busy.
- Gestisce le scritture DMAC quando è occupato.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ Per l'HUD di SOCOM 2 e i blocchi nel caricamento di Spy Hunter.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Può riguardare i seguenti giochi: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ Hack Aggiunta VU
-
- Force GIF PATH3 transfers through FIFO
- Forza trasferimenti GIF PATH3 tramite FIFO
+
+ Full VU0 Synchronization
+ Sincronizzazione VU0 Completa
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forza una sincronizzazione VU0 coordinata su ogni istruzione COP2.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simula la lettura anticipata FIFO del VIF1. Corregge i giochi che caricano lentamente.
+
+ VU Overflow Hack
+ Hack Overflow VU
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Può riguardare i seguenti giochi: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ Per controllare se ci sono possibili overflow dei float (Superman Returns).
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Ritarda gli stalli del VIF1 (FIFO VIF1)
+
+ Use accurate timing for VU XGKicks (slower).
+ Usa timing accurato per gli XGKick VU (più lento).
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- Per l'HUD di SOCOM 2 e i blocchi nel caricamento di Spy Hunter.
+
+ Quadraphonic
+ Quadrifonico
-
- VU Add Hack
- Hack Aggiunta VU
+
+ Load State
+ Carica Stato
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Giochi che hanno bisogno di questo hack per avviarsi: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ Fa sì che l'Emotion Engine emulato salti dei cicli. Aiuta un piccolo sottoinsieme di giochi come SOTC. Nella maggior parte dei casi è dannoso per le prestazioni.
-
- VU I bit Hack avoid constant recompilation in some games
- Hack bit VU I evita la ricompilazione costante in alcuni giochi
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ Generalmente porta a un aumento di velocità su CPU con 4 o più core. Sicuro per la maggior parte dei giochi, ma alcuni sono incompatibili e potrebbero bloccarsi.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ Esegue la VU1 istantaneamente. Fornisce un modesto miglioramento della velocità nella maggior parte dei giochi. Sicuro per la maggior parte dei giochi, ma alcuni giochi potrebbero mostrare errori grafici.
-
- Full VU0 Synchronization
- Sincronizzazione VU0 Completa
+
+ Scale To Host Refresh Rate
+ Ridimensiona in base a frequenza di aggiornamento host
-
- Forces tight VU0 sync on every COP2 instruction.
- Forza una sincronizzazione VU0 coordinata su ogni istruzione COP2.
+
+ Disable Depth Emulation
+ Disabilita l'emulazione della profondità
-
- VU Sync (Run behind)
- Sincronizzazione VU (Esecuzione posteriore)
+
+ Disable the support of depth buffers in the texture cache.
+ Disabilita il supporto del buffer di profondità nella cache delle texture.
-
- To avoid sync problems when reading or writing VU registers.
- Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU.
+
+ Disable Render Fixes
+ Disabilita Correzioni Render
-
- VU Overflow Hack
- Hack Overflow VU
+
+ Preload Frame Data
+ Precarica Dati Frame
-
- To check for possible float overflows (Superman Returns).
- Per controllare se ci sono possibili overflow dei float (Superman Returns).
+
+ Texture Inside RT
+ Texture dentro RT
-
- VU XGkick Sync
- Sincronizzazione VU XGkick
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ Quando è abilitato la GPU converte le texture colormap, in caso contrario lo farà la CPU. È uno scambio fra GPU e CPU.
-
- Use accurate timing for VU XGKicks (slower).
- Usa timing accurato per gli XGKick VU (più lento).
+
+ Half Pixel Offset
+ Offset Half Pixel
-
- Use Blit for internal FPS
- Usa Blit per FPS interni
+
+ Texture Offset X
+ Offset X delle texture
-
- Quadraphonic
- Quadraphonic
+
+ Texture Offset Y
+ Offset Y delle texture
-
- Load State
- Carica Stato
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Scarica texture sostituibili sul disco. Ridurrà le prestazioni.
+
+
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ Applica uno shader che replica gli effetti visivi di diversi stili di televisore.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ Salta la visualizzazione di frame che non cambiano in giochi a 25/30fps. Può migliorare la velocità ma aumentare l'input lag/peggiorare il frame pacing.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ Presenta fotogrammi sul thread principale di GS invece di un thread di lavoro. Usato per debuggare i problemi di frametime.
+
+
+
+ Enables API-level validation of graphics commands.
+ Abilita la validazione a livello API dei comandi grafici.
+
+
+
+ Use Software Renderer For FMVs
+ Usa renderer software per i FMV
+
+
+
+ To avoid TLB miss on Goemon.
+ Per evitare dei miss TLB su Goemon.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ Hack di temporizzazione per scopi generali. Influisce sui giochi seguenti: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Buono per problemi di emulazione della cache. Influisce sui giochi seguenti: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Influisce sui giochi seguenti: Bleach Blade Battlers, Growlanser II e III, Wizardry.
+
+
+
+ Emulate GIF FIFO
+ Emula GIF FIFO
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Corretto ma più lento. Influisce sui giochi seguenti: Fifa Street 2.
+
+
+
+ DMA Busy Hack
+ Hack DMA Occupato
+
+
+
+ Delay VIF1 Stalls
+ Ritardo Blocchi VIF1
+
+
+
+ Emulate VIF FIFO
+ Emula VIF FIFO
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simula VIF1 FIFO leggi avanti. Influisce sui giochi seguenti: Test Drive Unlimited, Transformers.
+
+
+
+ VU I Bit Hack
+ Hack VU I Bit
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Evita la ricompilazione costante in alcuni giochi. Influisce sui giochi seguenti: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ Per i giochi Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ VU Sync
+ VU Sync
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU.
-
+
+ VU XGKick Sync
+ Sincronizzazione VU XGkick
+
+
+
+ Force Blit Internal FPS Detection
+ Forza Rilevamento FPS Interno Blit
+
+
+ Save StateSalva Stato
-
+ Load Resume StateCarica Stato di Ripresa
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5846,2221 +6195,2122 @@ Do you want to load this save and continue?
Vuoi caricare questo salvataggio e continuare?
-
+ Region: Regione:
-
+ Compatibility: Compatibilità:
-
+ No Game SelectedNessun Gioco Selezionato
-
+ Search DirectoriesCartelle di Ricerca
-
+ Adds a new directory to the game search list.Aggiunge una nuova directory alla lista di ricerca dei giochi.
-
+ Scanning SubdirectoriesScansione delle Sottocartelle
-
+ Not Scanning SubdirectoriesNessuna Scansione delle Sottocartelle
-
+ List SettingsImpostazioni Elenco
-
+ Sets which view the game list will open to.Imposta come sarà visualizzata la lista di gioco.
-
+ Determines which field the game list will be sorted by.Determina secondo quale campo verrà ordinato l'elenco dei giochi.
-
+ Reverses the game list sort order from the default (usually ascending to descending).Inverte l'ordine di ordinamento della lista di gioco dal valore predefinito (solitamente crescente in discendente).
-
+ Cover SettingsImpostazioni Copertina
-
+ Downloads covers from a user-specified URL template.Scarica copertine da un modello di URL specificato dall'utente.
-
+ OperationsOperazioni
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
- Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Usa metodo alternativo per calcolare gli FPS interni per evitare false letture in alcuni giochi.
-
+ Identifies any new files added to the game directories.Identifica qualsiasi nuovo file aggiunto alle directory dei giochi.
-
+ Forces a full rescan of all games previously identified.Forza una nuova scansione completa di tutti i giochi precedentemente identificati.
-
+ Download CoversScarica Copertine
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 può scaricare automaticamente le copertine per i giochi che attualmente non hanno una copertina impostata. Noi non forniamo alcuna immagine di copertina, l'utente deve fornire la propria fonte per le immagini.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- Nel modulo sottostante, specificare gli URL da cui scaricare le copertine, con un modello di URL per riga. Sono disponibili le seguenti variabili:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Titolo del gioco.
-${filetitle}: Nome componente del gioco's nomefile file.
-${serial}: Numero di serie del gioco.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Esempio: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- Usa nomi file seriali
-
-
-
+ About PCSX2Informazioni su PCSX2
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 è un emulatore gratuito e open-source della PlayStation 2 (PS2). Il suo scopo è quello di emulare l'hardware della PS2, usando una combinazione di interpreti della CPU MIPS, ricompilatori e una macchina virtuale che gestisce stati hardware e la memoria di sistema della PS2. Questo ti permette di giocare ai giochi PS2 sul tuo PC, con molte funzioni e vantaggi aggiuntivi.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 e PS2 sono marchi registrati di Sony Interactive Entertainment. Questa applicazione non è affiliata in alcun modo con Sony Interactive Entertainment.
-
- XXX points
- XXX punti
-
-
-
- Unlocked Achievements
- Obiettivi Sbloccati
-
-
-
- Locked Achievements
- Obiettivi Bloccati
-
-
-
- Active Challenge Achievements
- Obiettivi Sfida Attivi
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- L'invio dei punteggi è disabilitato perché la modalità hardcore è disattivata. Le classifiche sono di sola lettura.
-
-
-
- Rank
- Livello
-
-
-
- Name
- Nome
-
-
-
- Time
- Tempo
-
-
-
- Score
- Punteggio
-
-
-
- Downloading leaderboard data, please wait...
- Scaricamento dati classifica, attendere prego...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.Quando abilitato ed eseguito l'accesso, PCSX2 farà una scansione per gli obiettivi al caricamento del gioco.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- Quando abilitato, le informazioni sulla rich presence verranno raccolte e inviate al server qualora supportate.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Modalità "Sfida" per gli obiettivi, incluso il monitoraggio della classifica. Disabilita le funzioni di salvataggio dello stato, trucchi e rallentamento.
-
- Enables tracking and submission of leaderboards in supported games.
- Abilita il monitoraggio e l'invio delle classifiche nei giochi supportati.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.Mostra messaggi popup su eventi come lo sblocco degli obiettivi e gli invii alle classifiche.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.Riproduce effetti sonori per eventi come sblocchi degli obiettivi e invii alle classifiche.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Mostra le icone nell'angolo in basso a destra dello schermo quando una sfida/un obiettivo appuntato è attivo.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Quando abilitato, PCSX2 elencherà obiettivi dai set non ufficiali. Nota che questi obiettivi non vengono monitorati da RetroAchievements.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Quando abilitato, PCSX2 presumerà che tutti gli obiettivi sono bloccati e non invierà alcuna notifica di sblocco al server.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ Visualizza i messaggi popup quando si avvia, si invia o si fallisce una sfida di leaderboard.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ Se abilitata, ogni sessione si comporterà come se nessun risultato fosse stato sbloccato.
+
+
+ Account
- Account
+ Account
-
+ Logs out of RetroAchievements.Disconnettiti da RetroAchievments.
-
+ Logs in to RetroAchievements.Accedi a RetroAchievments.
-
+ Current Game
- Current Game
-
-
-
- Achievements Login
- Accesso Obiettivi
-
-
-
- Please enter your user name and password for retroachievements.org.
- Inserisci il nome utente e la password per retroachievements.org.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- La tua password non verrà salvata in PCSX2, ma verrà generato e utilizzato un token di accesso.
-
-
-
- User Name:
- Nome utente:
-
-
-
- Password:
- Password:
+ Gioco Attuale
-
+ {} is not a valid disc image.{} non è un'immagine disco valida.
-
+ Automatic mapping completed for {}.Mappatura automatica completata per {}.
-
+ Automatic mapping failed for {}.Mappatura automatica fallita per {}.
-
+ Game settings initialized with global settings for '{}'.Impostazioni del gioco inizializzate con impostazioni globali per '{}'.
-
+ Game settings have been cleared for '{}'.Le impostazioni del gioco sono state cancellate per '{}'.
-
+ Console Port {}
- Console Port {}
+ Porta {} della Console
-
+ {} (Current){} (Attuale)
-
+ {} (Folder){} (Cartella)
-
+ Memory card name '{}' is not valid.Il nome della Memory Card '{}' non è valido.
-
+ Memory Card '{}' created.Memory Card '{}' creata.
-
+ Failed to create memory card '{}'.Creazione della Memory Card '{}' non riuscita.
-
+ A memory card with the name '{}' already exists.Una Memory Card con il nome '{}' esiste già.
-
+ Failed to load '{}'.Caricamento di '{}' non riuscito.
-
+ Input profile '{}' loaded.Profilo di input '{}' caricato.
-
+ Input profile '{}' saved.Profilo di input '{}' salvato.
-
+ Failed to save input profile '{}'.Salvataggio del profilo di input '{}' non riuscito.
-
+ Port {} Controller TypeTipo Controller Porta {}
-
+ Select Macro {} BindsSeleziona Associazioni Macro {}
-
+
+ Macro {} Frequency
+ Frequenza Macro {}
+
+
+ Macro will toggle every {} frames.La macro si attiverà ogni {} frame.
-
+ Port {} DeviceDispositivo Porta {}
-
+ Port {} SubtypeSottotipo Porta {}
-
+ {} unlabelled patch codes will automatically activate.{} codici di patch non etichettati si attiveranno automaticamente.
-
+ {} unlabelled patch codes found but not enabled.{} codici di patch non etichettati trovati ma non abilitati.
-
+ This Session: {}Questa sessione: {}
-
+ All Time: {}
- Assoluto: {}
+ Tempo Totale: {}
-
+ Save Slot {0}Slot di Salvataggio {0}
-
+ Saved {}Salvato {}
-
+ {} does not exist.{} non esiste.
-
+ {} deleted.{} eliminato.
-
+ Failed to delete {}.Eliminazione di {} non riuscita.
-
+ File: {}File: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}Tempo di gioco: {}
-
+ Last Played: {}Ultimo Avvio: {}
-
+ Size: {:.2f} MBDimensione: {:.2f} MB
-
- {} points
- {} punti
-
-
-
- {} (Hardcore Mode)
- {} (Modalità Hardcore)
+
+ Left:
+ Sinistra:
-
- You have unlocked all achievements and earned {} points!
- Hai sbloccato tutti gli obiettivi e guadagnato {} punti!
+
+ Top:
+ Sopra:
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- Hai sbloccato {} su {} obiettivi, guadagnando {} su {} punti possibili.
+
+ Right:
+ Destra:
-
- This game has {} leaderboards.
- Questo gioco ha {} classifiche.
+
+ Bottom:
+ Sotto:
-
+ Summary
- Riassunto
+ Riepilogo
-
+ Interface SettingsImpostazioni Interfaccia
-
+ BIOS SettingsImpostazioni BIOS
-
+ Emulation SettingsImpostazioni Emulazione
-
+ Graphics SettingsImpostazioni grafiche
-
+ Audio SettingsImpostazioni audio
-
+ Memory Card SettingsImpostazioni Memory Card
-
+ Controller SettingsImpostazioni del controller
-
+ Hotkey SettingsImpostazioni Scorciatoie
-
+ Achievements SettingsImpostazioni Obiettivi
-
+ Folder SettingsImpostazioni cartelle
-
+ Advanced SettingsImpostazioni avanzate
-
+ PatchesPatch
-
+ CheatsTrucchi
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% SpeedVelocità 50%
-
+ 60% SpeedVelocità 60%
-
+ 75% SpeedVelocità 75%
-
+ 100% Speed (Default)Velocità 100% (predefinita)
-
+ 130% SpeedVelocità 130%
-
+ 180% SpeedVelocità 180%
-
+ 300% SpeedVelocità 300%
-
+ Normal (Default)Normale (predefinita)
-
+ Mild UnderclockUnderclock leggero
-
+ Moderate UnderclockUnderclock moderato
-
+ Maximum UnderclockUnderclock massimo
-
+ DisabledDisabilitato
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 Frame (Hard Sync)
-
+ 1 Frame1 frame
-
+ 2 Frames2 Frame
-
+ 3 Frames3 Frame
-
+ NoneNessuno
-
+ Extra + Preserve SignExtra + preserva segno
-
+ FullCompleto
-
+ ExtraExtra
-
+ Automatic (Default)Automatico (Predefinito)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ SoftwareSoftware
-
+ NullNessuno
-
+ OffDisattivato
-
+ OnAttivato
-
+ AdaptiveAdattivo
-
+ Bilinear (Smooth)Bilineare (Smussato)
-
+ Bilinear (Sharp)Bilineare (Nitido)
-
+ Weave (Top Field First, Sawtooth)Trama (Dal campo superiore in giù, a dente di sega)
-
+ Weave (Bottom Field First, Sawtooth)Trama (Dal campo inferiore in su, a dente di sega)
-
+ Bob (Top Field First)Bob (prima il campo superiore)
-
+ Bob (Bottom Field First)Bob (prima il campo in basso)
-
+ Blend (Top Field First, Half FPS)Blend (Prima il campo superiore, metà FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (Prima il campo inferiore, metà FPS)
-
+ Adaptive (Top Field First)Adattivo (prima il campo superiore)
-
+ Adaptive (Bottom Field First)Adattivo (prima il campo inferiore)
-
+ Native (PS2)Nativo (PS2)
-
+ 1.25x Native1.25x Nativo
-
+ 1.5x Native1.5x Nativo
-
+ 1.75x Native1.75x Nativo
-
+ 2x Native (~720p)2x Nativo (~720p)
-
+ 2.25x Native2.25x Nativo
-
+ 2.5x Native2.5x Nativo
-
+ 2.75x Native2.75x Nativo
-
+ 3x Native (~1080p)3x Nativo (~1080p)
-
+ 3.5x Native3.5x Nativo
-
+ 4x Native (~1440p/2K)4x Nativo (~1440p/2K)
-
+ 5x Native (~1620p)5x Nativo (~1620p)
-
+ 6x Native (~2160p/4K)6x Nativo (~2160p/4K)
-
+ 7x Native (~2520p)7x Nativo (~2520p)
-
+ 8x Native (~2880p)8x Nativo (~2880p)
-
+ Basic (Generated Mipmaps)Di base (Mipmaps generate)
-
+ Full (PS2 Mipmaps)Completo (Mipmaps PS2)
-
+ NearestPiù vicino
-
+ Bilinear (Forced)Bilineare (Forzato)
-
+ Bilinear (PS2)Bilineare (PS2)
-
+ Bilinear (Forced excluding sprite)Bilineare (forzato eccetto sprite)
-
+ Off (None)Disattivato (nessuno)
-
+ Trilinear (PS2)Trilineare (PS2)
-
+ Trilinear (Forced)Trilineare (Forzato)
-
+ ScaledRidimensionato
-
+ Unscaled (Default)Non ridimensionato (Predefinito)
-
+ MinimumMinimo
-
+ Basic (Recommended)Di base (consigliato)
-
+ MediumMedio
-
+ HighElevato
-
+ Full (Slow)Completo (lento)
-
+ Maximum (Very Slow)Massimo (Molto Lento)
-
+ Off (Default)Disattivato (predefinito)
-
+ 2xx2
-
+ 4xx4
-
+ 8xx8
-
+ 16xx16
-
+ PartialParziale
-
+ Full (Hash Cache)Completa (Cache Hash)
-
+ Force DisabledForza disabilitazione
-
+ Force EnabledForza abilitazione
-
+ Accurate (Recommended)Accurata (consigliata)
-
+ Disable Readbacks (Synchronize GS Thread)Disabilita Readback (Sincronizza thread GS)
-
+ Unsynchronized (Non-Deterministic)Non sincronizzato (Non deterministico)
-
+ Disabled (Ignore Transfers)Disabilitato (Ignora trasferimenti)
-
+ Screen ResolutionRisoluzione dello Schermo
-
- Internal Resolution (Uncorrected)
+
+ Internal Resolution (Aspect Uncorrected)Risoluzione Interna (Aspetto Non Corretto)
-
+
+ Cannot show details for games which were not scanned in the game list.
+ Impossibile mostrare i dettagli per i giochi che non sono stati analizzati nell'elenco dei giochi.
+
+
+
+ Full Boot
+ Avvio Completo
+
+
+
+ Achievement Notifications
+ Mostra Notifiche Obiettivi
+
+
+
+ Leaderboard Notifications
+ Mostra Notifiche Classifiche
+
+
+
+ Enable In-Game Overlays
+ Abilita Overlay Nel Gioco
+
+
+
+ Encore Mode
+ Encore Mode
+
+
+
+ Spectator Mode
+ Modalità spettatore
+
+
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (Disabilitato)
-
+ 1 (64 Max Width)1 (Larghezza Massima 64)
-
+ 2 (128 Max Width)2 (Larghezza Massima 128)
-
+ 3 (192 Max Width)3 (Larghezza Massima 192)
-
+ 4 (256 Max Width)4 (Larghezza Massima 256)
-
+ 5 (320 Max Width)5 (Larghezza Massima 320)
-
+ 6 (384 Max Width)6 (Larghezza Massima 384)
-
+ 7 (448 Max Width)7 (Larghezza Massima 448)
-
+ 8 (512 Max Width)8 (Larghezza Massima 512)
-
+ 9 (576 Max Width)9 (Larghezza Massima 576)
-
+ 10 (640 Max Width)10 (Larghezza Massima 640)
-
+ Sprites OnlySolo Sprite
-
+ Sprites/TrianglesSprite/Triangoli
-
+ Blended Sprites/TrianglesSprite/Triangoli Miscelati
-
+ 1 (Normal)1 (Normale)
-
+ 2 (Aggressive)2 (Aggressivo)
-
+ Inside TargetTarget Interno
-
+ Merge TargetsUnisci Target
-
+ Normal (Vertex)Normale (Vertice)
-
+ Special (Texture)Speciale (Texture)
-
+ Special (Texture - Aggressive)Speciale (Texture - Aggressivo)
-
+ HalfMetà
-
+ Force BilinearForza Bilineare
-
+ Force NearestForza Più vicino
-
+ Disabled (Default)Disabilitato (Predefinito)
-
+ Enabled (Sprites Only)Abilitato (Solo Sprite)
-
+ Enabled (All Primitives)Abilitato (Tutte le Primitive)
-
+ None (Default)Nessuno (Predefinito)
-
+ Sharpen Only (Internal Resolution)Solo nitidezza (risoluzione interna)
-
+ Sharpen and Resize (Display Resolution)Rende nitido e ridimensiona (risoluzione dello schermo)
-
+ Scanline FilterFiltro linee di scansione
-
+ Diagonal FilterFiltro diagonale
-
+ Triangular FilterFiltro Triangolare
-
+ Wave FilterFiltro onda
-
+ Lottes CRTCRT di Lottes
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ UncompressedNon compresso
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)Timestretch (Consigliato)
-
+ Async Mix (Breaks some games!)Mix asincrono (rompe alcuni giochi!)
-
+ None (Audio can skip.)Nessuna (l'audio può saltare.)
-
+ Stereo (None, Default)Stereo (Nessuna, Predefinita)
-
+ Surround 5.1Surround 5.1
-
+ Surround 7.1Surround 7.1
-
+ No Sound (Emulate SPU2 only)Nessun Suono (Emula solo la SPU2)
-
+ Cubeb (Cross-platform)Cubeb (Multipiattaforma)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [La più compatibile]
-
+ 16 MB16 MB
-
+ 32 MB32 MB
-
+ 64 MB64 MB
-
+ Folder [Recommended]Cartella [Consigliata]
-
+ 128 KB [PS1]128 KB (PS1)
-
+
+ Negative
+ Negativo
+
+
+
+ Positive
+ Positivo
+
+
+
+ Chop/Zero (Default)
+ Taglia/Zero (Predefinito)
+
+
+ Game GridGriglia dei Giochi
-
+ Game ListLista dei giochi
-
+ Game List SettingsImpostazioni Elenco
-
+ TypeTipo
-
+ SerialSeriale
-
+ TitleTitolo
-
+ File TitleTitolo del File
-
+ CRCCRC
-
+ Time PlayedTempo di gioco
-
+ Last PlayedUltimo Avvio
-
+ SizeDimensione
-
+ Select Disc ImageSeleziona immagine del disco
-
+ Select Disc DriveSeleziona unità disco
-
+ Start FileAvvia File
-
+ Start BIOSAvvia BIOS
-
+ Start DiscAvvia Disco
-
+ ExitEsci
-
+ Set Input BindingImposta Associazione Input
-
+ RegionRegione
-
+ Compatibility RatingValutazione di compatibilità
-
+ PathPercorso
-
+ Disc PathPercorso del disco
-
+ Select Disc PathSeleziona Percorso del disco
-
- Details unavailable for game not scanned in game list.
- Dettagli non disponibili per il gioco non scansionato nella lista dei giochi.
-
-
-
+ Copy SettingsCopia Impostazioni
-
+ Clear SettingsCancella impostazioni
-
+ Inhibit ScreensaverBlocca salvaschermo
-
+
+ Enable Discord Presence
+ Attiva la Discord Rich Presence
+
+
+ Pause On StartPausa all'avvio
-
+ Pause On Focus LossMetti in pausa al passaggio in secondo piano
-
+ Pause On MenuPausa Nel Menu
-
+ Confirm ShutdownConferma arresto
-
+ Save State On ShutdownSalva stato all'arresto
-
+ Enable Per-Game SettingsAbilita le impostazioni per singolo gioco
-
+ Use Light ThemeUsa Tema Chiaro
-
+ Start FullscreenAvvia a schermo intero
-
+ Double-Click Toggles FullscreenIl doppio clic passa allo schermo intero
-
+ Hide Cursor In FullscreenNascondi il cursore a schermo intero
-
+ OSD ScaleScala OSD
-
+ Show MessagesMostra i messaggi
-
+ Show SpeedMostra velocità
-
+ Show FPSMostra FPS
-
+ Show CPU UsageMostra utilizzo CPU
-
+ Show GPU UsageMostra utilizzo GPU
-
+ Show ResolutionMostra risoluzione
-
+ Show GS StatisticsMostra Statistiche GS
-
+ Show Status IndicatorsMostra indicatori di stato
-
+ Show SettingsMostra impostazioni
-
+ Show InputsMostra input
-
+ Show Frame TimesMostra frame time
-
+ Warn About Unsafe SettingsAvvisa sulle impostazioni non sicure
-
+ Reset SettingsRipristina Impostazioni
-
+ Change Search DirectoryCambia Cartella Di Ricerca
-
+ Fast BootAvvio veloce
-
+ Output VolumeVolume di uscita
-
+ Synchronization ModeModalità di sincronizzazione
-
+ Expansion ModeModalità Di Espansione
-
+ Output ModuleModulo di output
-
+ LatencyLatenza
-
+ Sequence LengthLunghezza Sequenza
-
+ Seekwindow SizeDimensione Finestra Seek
-
+ OverlapSovrapposizione
-
+ Memory Card DirectoryCartella delle Memory Card
-
+ Folder Memory Card FilterFiltro della Memory Card Cartella
-
+ Auto Eject When LoadingEspelli Automaticamente Durante Il Caricamento
-
+ CreateCrea
-
+ CancelAnnulla
-
+ Load ProfileCarica Profilo
-
+ Save ProfileSalva Profilo
-
+ Per-Game ConfigurationConfigurazione Per Gioco
-
+ Copy Global SettingsCopiare impostazioni globali
-
+ Enable SDL Input SourceAbilita sorgente di input SDL
-
+ SDL DualShock 4 / DualSense Enhanced ModeModalità potenziata DualShock 4 / DualSense
-
+ SDL Raw InputInput Grezzo SDL
-
+ Enable XInput Input SourceAbilita sorgente di input XInput
-
+ Enable Console Port 1 MultitapAbilita Multitap Console Porta 1
-
+ Enable Console Port 2 MultitapAbilita Multitap Console Porta 2
-
+ Controller Port {}{}Ingresso Controller {}{}
-
+ Controller Port {}Ingresso Controller {}
-
+ Controller TypeTipo di Controller
-
+ Automatic MappingMappatura Automatica
-
+ Controller Port {}{} MacrosMacro per Porta Controller %1
-
+ Controller Port {} MacrosMacro per Porta Controller %1
-
+ Macro Button {}Pulsante Macro {}
-
+ ButtonsPulsanti
-
+ FrequencyFrequenza
-
+ PressurePressione
-
+ Controller Port {}{} SettingsImpostazioni Porta Controller {}{}
-
+ Controller Port {} SettingsImpostazioni Porta Controller {}
-
+ USB Port {}Porta USB {}
-
+ Device TypeTipo di dispositivo
-
+ Device SubtypeSottotipo di dispositivo
-
+ {} Bindings{} Associazioni
-
+ Clear BindingsElimina Associazioni
-
+ {} Settings{} Impostazioni
-
+ Cache DirectoryCartella Cache
-
+ Covers DirectoryCartella delle copertine
-
+ Snapshots DirectoryCartella screenshot
-
+ Save States DirectoryCartella stati salvati
-
+ Game Settings DirectoryCartella Impostazioni Di Gioco
-
+ Input Profile DirectoryCartella Profilo Input
-
+ Cheats DirectoryCartella dei trucchi
-
+ Patches DirectoryCartella delle Patch
-
+ Texture Replacements DirectoryCartella Delle Sostituzioni Delle Texture
-
+ Video Dumping DirectoryCartella Di Dumping Video
-
+ Resume GameRiprendi la partita
-
+ Toggle Frame LimitAttiva/Disattiva Limitatore di Frame
-
+ Game PropertiesProprietà del Gioco
-
+ AchievementsObiettivi
-
+ Save ScreenshotCattura Schermata
-
+ Switch To Software RendererPassa Al Renderer Software
-
+ Switch To Hardware RendererPassa Al Renderer Hardware
-
+ Change DiscCambia Disco
-
+ Close GameChiudi Gioco
-
+ Exit Without SavingEsci senza salvare
-
+ Back To Pause MenuTorna Al Menu Pausa
-
+ Exit And Save StateEsci E Salva Stato
-
+ LeaderboardsClassifiche
-
+ Delete SaveElimina Salvataggio
-
+ Close MenuChiudi Menu
-
- Clean Boot
- Avvio Pulito
-
-
-
+ Delete StateElimina stato
-
+ Default BootAvvio Predefinito
-
- Slow Boot
- Avvio Lento
-
-
-
+ Reset Play TimeReimposta tempo di gioco
-
+ Add Search DirectoryAggiungi cartella di ricerca
-
+ Open in File BrowserApri nel File Browser
-
+ Disable Subdirectory ScanningDisabilita Scansione Sottocartella
-
+ Enable Subdirectory ScanningAbilita Scansione Sottocartella
-
+ Remove From ListRimuovi dall'elenco
-
+ Default ViewVisualizzazione predefinita
-
+ Sort ByOrdina per
-
+ Sort ReversedOrdinamento Invertito
-
+ Scan For New GamesScansione nuovi giochi
-
+ Rescan All GamesRiscansiona tutti i giochi
-
- Start Download
- Avvia Download
-
-
-
+ WebsiteSito web
-
+ Support ForumsForum di supporto
-
+ GitHub RepositoryRepository GitHub
-
+ LicenseLicenza
-
+ CloseChiudi
-
+ RAIntegration is being used instead of the built-in achievements implementation.RAIntegration è in uso al posto dell'implementazione degli obiettivi integrata.
-
+ Enable AchievementsAbilita obiettivi
-
- Rich Presence
- Rich Presence
-
-
-
+ Hardcore Mode
- Modalità Hardcore
-
-
-
- Show Notifications
- Mostra Notifiche
+ Modalità Hardcore
-
+ Sound EffectsEffetti Sonori
-
- Show Challenge Indicators
- Mostra Indicatori Sfida
-
-
-
+ Test Unofficial AchievementsTesta Obiettivi non ufficiali
-
- Test Mode
- Modalità di prova
-
-
-
+ Username: {}Nome utente: {}
-
+ Login token generated on {}Token di login generato su {}
-
+ LogoutDisconnettiti
-
+ Not Logged InAccesso non effettuato
-
+ LoginAccedi
-
- Achievements are disabled.
- Gli obiettivi sono disabilitati.
-
-
-
- Game ID: {}
- ID Gioco: {}
-
-
-
- Game Title: {}
- Titolo Del Gioco: {}
-
-
-
- Achievements: {} ({} points)
- Obiettivi: {} ({} punti)
+
+ Game: {0} ({1})
+ Gioco: {0} ({1})
-
+ Rich presence inactive or unsupported.Rich presence disattivata o non supportata.
-
+ Game not loaded or no RetroAchievements available.Gioco non caricato o nessun RetroAchievement disponibile.
-
+ Card EnabledScheda Abilitata
-
+ Card NameNome della Scheda
-
+ Eject CardEspelli Memory Card
@@ -8073,7 +8323,7 @@ ${serial}: Numero di serie del gioco.
Riapertura non riuscita, ripristino della configurazione precedente in corso.
-
+ Upscale multiplier set to {}x.Moltiplicatore upscale impostato su {}x.
@@ -8128,12 +8378,12 @@ ${serial}: Numero di serie del gioco.
Disabilitazione di mipmap autogenerate su una o più texture di sostituzione compresse. Per favore, genera i mipmap quando comprimi le tue texture.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.I buffer stencil e le barriere per texture sono entrambi non disponibili, questo corromperà alcuni effetti grafici.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Mantieni attiva la GPU durante la lettura è abilitato, ma le marche temporali calibrate non sono disponibili. Questo potrebbe essere molto lento.
@@ -8189,7 +8439,7 @@ ${serial}: Numero di serie del gioco.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8199,266 +8449,408 @@ L'Accuratezza di Blending Consigliata per questo gioco è {2}.
Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qualità grafica, ma questo aumenterà i requisiti di sistema.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Le correzioni manuali del renderer hardware del GS sono abilitate, le correzioni automatiche non sono state applicate:
-
+ No tracks provided.Nessuna traccia fornita.
-
+ Hash {} is not in database.L'hash {} non è nel database.
-
+ Data track number does not match data track in database.Il numero della traccia dati non corrisponde alla traccia dati nel database.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- La traccia {} con hash {} non è stata trovata nel database.
+ La traccia {0} con hash {1} non è stata trovata nel database.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- La traccia {} con hash {} è per un diverso gioco ({}).
+ La traccia {0} con hash {1} è per un diverso gioco ({2}).
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- La traccia {} con hash {} non corrisponde alla traccia del database.
+ La traccia {0} con hash {1} non corrisponde alla traccia del database.
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)Correzioni di gioco (NON è consigliato cambiarle globalmente)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- Hack divisione negativa FPS (per i giochi di Gundam)
+ Hack Divisione Negativa FPU
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- Hack moltiplicazione FPU (per Tales of Destiny)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- Usa renderer software per i FMV
+ Hack Moltiplicazione FPU
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Hack salto MPEG (salta video/FMV)
+ Hack Salto MPEG
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Hack precaricamento TLB (per Goemon)
+ Precarica Hack TLB
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- Hack timing EE (hack per timing a scopo generale)
+ Hack Timing EE
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Hack DMA istantaneo (buono per problemi di emulazione della cache)
+ Hack DMA Istantaneo
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- Hack flag OPH (per Bleach Blade Battlers)
+ Hack Flag OPH
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emula FIFO del GIF (corretto ma più lento)
+ Emula GIF FIFO
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- Hack per DMA occupato (nega scrittura quando occupato)
+ Hack DMA Occupato
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Ritarda blocchi VIF1 (per l'HUD di SOCOM 2/Spy Hunter)
+ Ritardo Blocchi VIF1
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emula FIFO del VIF (corretto ma più lento)
+ Emula VIF FIFO
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Sincronizzazione completa VU0 (corretta ma più lenta)
+ Sincronizzazione VU0 Completa
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- Hack bit VU I (per Scarface: The World Is Yours/Crash Tag Team Racing)
+ Hack VU I Bit
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- Hack addizione VU (per i giochi di Tri-Ace)
+ Hack Aggiunta VU
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- Hack overflow VU (Superman Returns)
+ Hack Overflow VU
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- Sincronizzazione VU (giochi rallentati, M-Bit)
+ VU Sync
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- Sincronizzazione XGKick VU (corretto ma più lento)
+ Sincronizzazione VU XGkick
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- Forza rilevamento interno FPS Blit (quando il rilevamento automatico fallisce)
+ Forza Rilevamento FPS Interno Blit
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Usa renderer software per i FMV
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ Non spuntato
+
+
+
+ For Tales of Destiny.
+ Per Tales of Destiny.
+
+
+
+ For Gundam Games.
+ Per i giochi di Gundam.
+
+
+
+ To avoid TLB miss on Goemon.
+ Per evitare dei miss TLB su Goemon.
+
+
+
+ Needed for some games with complex FMV rendering.
+ Necessario per alcuni giochi con rendering FMV complesso.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ Salta i video/gli FMV nei giochi per evitare blocchi/freeze del gioco.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ Influisce sui giochi seguenti: Bleach Blade Battlers, Growlanser II e III, Wizardry.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ Hack di temporizzazione per scopi generali. Influisce sui giochi seguenti: Digital Devil Saga, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ Buono per problemi di emulazione della cache. Influisce sui giochi seguenti: Fire Pro Wrestling Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ Influisce sui giochi seguenti: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ Corretto ma più lento. Influisce sui giochi seguenti: Fifa Street 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ Simula VIF1 FIFO leggi avanti. Influisce sui giochi seguenti: Test Drive Unlimited, Transformers.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ Per l'HUD di SOCOM 2 e i blocchi nel caricamento di Spy Hunter.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ Per i giochi Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ Evita la ricompilazione costante in alcuni giochi. Influisce sui giochi seguenti: Scarface The World is Yours, Crash Tag Team Racing.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ Forza una sincronizzazione VU0 coordinata su ogni istruzione COP2.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ Per controllare se ci sono possibili overflow dei float (Superman Returns).
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ Usa timing accurato per gli XGKick VU (più lento).
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ Usa metodo alternativo per calcolare gli FPS interni per evitare false letture in alcuni giochi.GameList
-
+ NeverMai
-
+ TodayOggi
-
+ YesterdayIeri
-
+ {}h {}m{}o {}m
-
+ {}h {}m {}s{}o {}m {}s
-
+ {}m {}s{}m {}s
-
+ {}s{}s
-
+ {} hours{} ore
-
+ {} minutes{} minuti
+
+
+ Downloading cover for {0} [{1}]...
+ Scaricamento copertina per {0} [{1}] in corso...
+ GameListModel
-
+ TypeTipo
-
+ CodeCodice
-
+ TitleTitolo
-
+ File TitleTitolo del File
-
+ CRCCRC
-
+ Time PlayedTempo di gioco
-
+ Last PlayedUltimo Avvio
-
+ SizeDimensione
-
+ RegionRegione
-
+ CompatibilityCompatibilità
@@ -8466,74 +8858,100 @@ Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qu
GameListSettingsWidget
-
+
+ Game Scanning
+ Scansione del Gioco
+
+
+ Search Directories (will be scanned for games)Cerca nelle cartelle (verranno scansionate per trovare i giochi)
-
+ Add...Aggiungi...
-
-
-
+
+
+ RemoveRimuovi
-
+ Search DirectoryCerca nella Cartella
-
+ Scan RecursivelyScansiona Ricorsivamente
-
+ Excluded Paths (will not be scanned)Percorsi Esclusi (non verranno scansionati)
-
+ Directory...Cartella...
-
+ File...File...
-
+ Scan For New GamesScansione nuovi giochi
-
+ Rescan All GamesRiscansiona tutti i giochi
-
+
+ Display
+ Schermo
+
+
+
+
+ Prefer English Titles
+ Preferisci i titoli in Inglese
+
+
+
+ Unchecked
+ Non spuntato
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ Per i giochi che hanno un titolo sia nella lingua ' originale sia in inglese, preferire il titolo inglese.
+
+
+ Open Directory...Apri cartella...
-
+ Select Search DirectorySeleziona Cartella di Ricerca
-
+ Scan Recursively?Scansiona Ricorsivamente?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8542,12 +8960,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sottocartelle.
-
+ Select FileSeleziona File
-
+ Select DirectorySeleziona Cartella
@@ -8555,32 +8973,32 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
GameListWidget
-
+ Game ListLista dei giochi
-
+ Game GridGriglia dei Giochi
-
+ Show TitlesMostra Titoli
-
+ All TypesTutti i tipi
-
+ All RegionsTutte le regioni
-
+ Search...Cerca...
@@ -8606,17 +9024,17 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
<html><head/><body><p><span style=" font-weight:700;">Autore: </span>Autore Patch</p><p>La descrizione andrebbe qui</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>Autore: </strong>%1<br>%2
-
+ UnknownSconosciuto
-
+ No description provided.Nessuna descrizione fornita.
@@ -8634,7 +9052,7 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Ricarica Patch
-
+ There are no patches available for this game.Non sono disponibili patch per questo gioco.
@@ -8653,399 +9071,410 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
-
+ RestoreRipristina
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ Titolo nell'ordinamento:
+
+
+
+ English Title:
+ Titolo Inglese:
+
+
+ Path:Percorso:
-
+ Serial:Seriale:
-
+ CRC:CRC:
-
+ Type:Tipo:
-
+ PS2 DiscDisco PS2
-
+ PS1 DiscDisco PS1
-
+ ELF (PS2 Executable)ELF (Eseguibile PS2)
-
+ Region:Regione:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brasile)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (Cina)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Giappone)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Corea)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (US)
-
+ OtherAltra
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Australia)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (Sudafrica)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belgio)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europa/Australia)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (Francia)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finlandia)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Germania)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Grecia)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Italia)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (India)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europa/Australia)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Paesi Bassi)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norvegia)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portogallo)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Polonia)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Russia)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Spagna)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Svezia)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Svizzera)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (Regno Unito)
-
+ Compatibility:Compatibilità:
-
+ UnknownSconosciuta
-
+ Not BootableNon Avviabile
-
+ Reaches IntroArriva all'introduzione
-
+ Reaches MenuArriva al menu
-
+ In-GameIn gioco
-
+ PlayableGiocabile
-
+ PerfectPerfetta
-
+ Input Profile:Profilo di input:
-
+ SharedRefers to the shared settings profile.Condiviso
-
+ Disc Path:Percorso del disco:
-
+ Browse...Sfoglia...
-
+ ClearSvuota
-
+ VerifyVerifica
-
+ Search on Redump.org...Cerca su Redump.org...
-
+ Select Disc PathSeleziona Percorso del disco
-
+ Game is not a CD/DVD.Il gioco non è un CD/DVD.
-
+ Track list unavailable while virtual machine is running.La lista delle tracce non è disponibile mentre la macchina virtuale è in esecuzione.
-
+ ##
-
+ ModeModalità
-
-
+
+ StartAvvio
-
-
+
+ SectorsSettori
-
-
+
+ SizeDimensione
-
-
+
+ MD5MD5
-
-
+
+ StatusStato
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ ErrorErrore
-
+ Cannot verify image while a game is running.Impossibile verificare l'immagine mentre un gioco è in esecuzione.
-
+ One or more tracks is missing.Una o più tracce sono mancanti.
-
+ Verified as %1 [%2] (Version %3).Verificato come %1 [%2] (Versione %3).
-
+ Verified as %1 [%2].Verificato come %1 [%2].
@@ -9053,62 +9482,62 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
GraphicsSettingsWidget
-
+ Renderer:Renderer:
-
+ Adapter:Adattatore:
-
+ DisplaySchermo
-
+ Fullscreen Mode:Modalità schermo intero:
-
+ Aspect Ratio:Rapporto d'aspetto:
-
+ Fit to Window / FullscreenAdatta alla finestra / Schermo intero
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)Standard Automatico (4:3 Interlacciato / 3:2 Progressivo)
-
-
+
+ Standard (4:3)Standard (4:3)
-
-
+
+ Widescreen (16:9)Widescreen (16:9)
-
+ FMV Aspect Ratio:Rapporto d'aspetto FMV:
-
-
-
+
+
+
@@ -9118,12 +9547,12 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Disattivato (predefinito)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9134,92 +9563,92 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Automatico (Predefinito)
-
+ None (Interlaced, also used by Progressive)Nessuno (Interlacciato, utilizzato anche dal progressivo)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Trama (Dal campo superiore in giù, a dente di sega)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Trama (Dal campo inferiore in su, a dente di sega)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Ondeggiatura (Dal campo superiore in giù, frame completi)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Ondeggiatura (Dal campo inferiore in su, frame completi)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Dal campo superiore in giù, unisce i due campi)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Dal campo inferiore in su, unisce i due campi)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adattivo (Dal campo superiore in giù, simile a Ondeggiatura + Trama)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adattivo (Dal campo inferiore in su, simile a Ondeggiatura + Trama)
-
+ Bilinear Filtering:Filtraggio bilineare:
-
-
+
+ NoneNessuno
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.Bilineare (Smussato)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilineare (Nitido)
-
+ Vertical Stretch:Allungamento Verticale:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9227,355 +9656,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:Ritaglia:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.Sinistra:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.Sopra:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.Destra:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.Sotto:
-
+ Screen OffsetsOffset Schermo
-
+ VSyncSincronizzazione verticale
-
+ Show OverscanMostra overscan
-
+ Enable Widescreen PatchesAbilita patch widescreen
-
+ Enable No-Interlacing PatchesAbilita le patch No-Interlacciamento
-
+ Anti-BlurAnti-Sfocatura
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace OffsetDisattiva offset per l'interlacciamento
-
+ Screenshot Size:Dimensione Screenshot:
-
+ Screen ResolutionRisoluzione dello Schermo
-
+ Internal ResolutionRisoluzione Interna
-
+ Internal Resolution (Aspect Uncorrected)Risoluzione Interna (Aspetto Non Corretto)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:Qualità:
-
-
+
+ RenderingRendering
-
+ Internal Resolution:Risoluzione Interna:
-
+ Mipmapping:Mipmapping:
-
-
+
+ OffDisattivato
-
+ Basic (Generated Mipmaps)Di base (Mipmaps generate)
-
+ Full (PS2 Mipmaps)Completo (Mipmaps PS2)
-
-
+
+ Texture Filtering:Filtraggio texture:
-
-
+
+ NearestPiù vicino
-
-
+
+ Bilinear (Forced)Bilineare (Forzato)
-
-
+
+ Bilinear (PS2)Bilineare (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)Bilineare (forzato eccetto sprite)
-
+ Trilinear Filtering:Filtraggio trilineare:
-
+ Off (None)Disattivato (nessuno)
-
+ Trilinear (PS2)Trilineare (PS2)
-
+ Trilinear (Forced)Trilineare (Forzato)
-
+ Anisotropic Filtering:Filtraggio anisotropico:
-
+ Dithering:Dithering:
-
+ ScaledRidimensionato
-
+ Unscaled (Default)Non ridimensionato (Predefinito)
-
+ Blending Accuracy:Precisione del blending:
-
+ MinimumMinima
-
+ Basic (Recommended)Di base (consigliata)
-
+ MediumMedia
-
+ HighElevata
-
+ Full (Slow)Completa (lenta)
-
+ Maximum (Very Slow)Massima (Molto Lenta)
-
+ Texture Preloading:Precaricamento delle texture:
-
+ PartialParziale
-
+ Full (Hash Cache)Completa (Cache Hash)
-
+
+ Software Rendering Threads:
+ Thread di rendering software:
+
+
+
+ Skip Draw Range:
+ Intervallo di Skipdraw:
+
+
+ GPU Palette ConversionConversione palette GPU
-
+ Manual Hardware Renderer FixesCorrezioni manuali renderer hardware
-
+ Spin GPU During ReadbacksMantieni attiva la GPU durante la lettura
-
+ Spin CPU During ReadbacksMantieni attiva la CPU durante la lettura
-
- Extra Rendering Threads:
- Thread per il rendering aggiuntivi:
-
-
-
+ threads thread
-
+ MipmappingMipmapping
-
+ Auto FlushCancellazione automatica
-
+ Hardware FixesCorrezioni hardware
-
+ Force DisabledForza disabilitazione
-
+ Force EnabledForza abilitazione
-
+ CPU Sprite Render Size:Dimensione render sprite CPU:
-
-
-
+
+
+ 0 (Disabled)
@@ -9583,79 +10017,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (Disabilitato)
-
+ 1 (64 Max Width)1 (Larghezza Massima 64)
-
+ 2 (128 Max Width)2 (Larghezza Massima 128)
-
+ 3 (192 Max Width)3 (Larghezza Massima 192)
-
+ 4 (256 Max Width)4 (Larghezza Massima 256)
-
+ 5 (320 Max Width)5 (Larghezza Massima 320)
-
+ 6 (384 Max Width)6 (Larghezza Massima 384)
-
+ 7 (448 Max Width)7 (Larghezza Massima 448)
-
+ 8 (512 Max Width)8 (Larghezza Massima 512)
-
+ 9 (576 Max Width)9 (Larghezza Massima 576)
-
+ 10 (640 Max Width)10 (Larghezza Massima 640)
-
- Skipdraw Range:
- Intervallo di Skipdraw:
-
-
-
+ Frame Buffer ConversionConversione del buffer dei frame
-
+ Disable Depth EmulationDisabilita l'emulazione della profondità
-
+ Disable Safe FeaturesDisabilita le funzioni sicure
-
+ Preload Frame DataPrecarica Dati Frame
@@ -9666,606 +10095,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture dentro RT
-
+ 1 (Normal)1 (normale)
-
+ 2 (Aggressive)2 (aggressivo)
-
+ Software CLUT Render:Render CLUT Software:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.CLUT obiettivo GPU:
-
-
-
+
+
+ Disabled (Default)Disabilitato (Predefinito)
-
+ Enabled (Exact Match)Abilitato (Corrispondenza Esatta)
-
+ Enabled (Check Inside Target)Abilitato (Verifica dentro Obiettivo)
-
+ Upscaling FixesCorrezioni per l'upscaling
-
+ Half Pixel Offset:Offset di mezzo pixel:
-
+ Normal (Vertex)Normale (Vertice)
-
+ Special (Texture)Speciale (Texture)
-
+ Special (Texture - Aggressive)Speciale (Texture - Aggressivo)
-
+ Round Sprite:Arrotondamento sprite:
-
+ HalfMetà
-
+ FullCompleto
-
+ Texture Offsets:Offset delle texture:
-
+ X:X:
-
+ Y:Y:
-
+ Merge SpriteUnisci Sprite
-
+ Align SpriteAllinea Sprite
-
+ Deinterlacing:Deinterlacciamento:
-
+ Sprites OnlySolo Sprite
-
+ Sprites/TrianglesSprite/Triangoli
-
+ Blended Sprites/TrianglesSprite/Triangoli Miscelati
-
+ Auto Flush:Svuotamento automatico:
-
+ Enabled (Sprites Only)Abilitato (Solo Sprite)
-
+ Enabled (All Primitives)Abilitato (Tutte le Primitive)
-
+ Texture Inside RT:Texture dentro RT:
-
+ Inside TargetTarget Interno
-
+ Merge TargetsUnisci Target
-
+ Disable Partial Source InvalidationDisabilita Invalidazione Parziale della Sorgente
-
+ Read Targets When ClosingLeggi Target Alla Chiusura
-
+ Estimate Texture RegionStima Regione delle Texture
-
+ Disable Render FixesDisabilita Correzioni Render
-
+ Unscaled Palette Texture DrawsDraw di Texture Gamma Non Scalate
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Hack per Wild Arms
-
+ Bilinear Dirty Upscale:Upscale Bilineare Sporco:
-
+ Force BilinearForza Bilineare
-
+ Force NearestForza Più vicino
-
+ Texture ReplacementSostituzione delle texture
-
+ Search DirectoryCartella di ricerca
-
-
+
+ Browse...Sfoglia...
-
-
+
+ Open...Apri...
-
-
+
+ ResetResetta
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 scaricherà e caricherà le sostituzioni delle texture da questa cartella.
-
+ OptionsOpzioni
-
+ Dump TexturesScarica Texture
-
+ Dump MipmapsScarica Mipmaps
-
+ Dump FMV TexturesScarica Texture degli FMV
-
-
- Async Texture Loading
- Caricamento asincrono delle texture
-
-
-
+ Load TexturesCarica Texture
-
+ Precache TexturesPrecarica Texture
-
+ Post-ProcessingPost-elaborazione
-
+ Sharpening/Anti-AliasingNitificazione/Anti-Aliasing
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxNitificatore a contrasto adattivo (CAS):
-
-
+
+ None (Default)Nessuno (Predefinito)
-
+ Sharpen Only (Internal Resolution)Solo nitifica (risoluzione interna)
-
+ Sharpen and Resize (Display Resolution)Nitifica e ridimensiona (risoluzione dello schermo)
-
+ Sharpness:Nitidezza:
-
+ FXAAFXAA
-
+ FiltersFiltri
-
+ TV Shader:Shader TV:
-
+ Scanline FilterFiltro linee di scansione
-
+ Diagonal FilterFiltro diagonale
-
+ Triangular FilterFiltro Triangolare
-
+ Wave FilterFiltro onda
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.CRT di Lottes
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)Ridimensionamento 4xRGSS (4x SuperSampling a Griglia Rotata)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)Ridimensionamento NxAGSS (Nx SuperSampling a Griglia Automatica)
-
+ Shade BoostAumento Ombre
-
+ Brightness:Luminosità:
-
+ Contrast:Contrasto:
- SaturationSaturazione
-
+ OSDOSD
-
+ On-Screen DisplayMostra a schermo
-
+ OSD Scale:Scala OSD:
-
+ Show IndicatorsMostra Indicatori
-
+ Show ResolutionMostra risoluzione
-
+ Show InputsMostra input
-
+ Show GPU UsageMostra utilizzo GPU
-
+ Show SettingsMostra impostazioni
-
+ Show FPSMostra FPS
-
+
+
+ Disable Dual-Source Blending
+ Disabilita Blending a Doppia Sorgente
+
+
+ Disable Shader CacheDisabilita Cache Shader
-
+ Disable Vertex Shader ExpandDisabilita Espansione Shader Vertex
-
+ Show StatisticsMostra Statistiche
-
+
+
+ Asynchronous Texture Loading
+ Caricamento Asincrono delle Texture
+
+
+
+ Saturation:
+ Saturazione:
+
+
+ Show CPU UsageMostra utilizzo CPU
-
+ Warn About Unsafe SettingsAvvisa sulle impostazioni non sicure
-
+ Show Frame TimesMostra frame time
-
+ RecordingRegistrazione
-
+ Video Dumping DirectoryDirectory Dumping Video
-
+ Capture SetupImpostazione dell'Acquisizione
-
+ Container:Contenitore:
-
-
+
+ Codec:Codec:
-
-
+
+ Extra ArgumentsArgomenti Extra
-
+ Capture AudioAcquisizione Audio
-
+ Resolution:Risoluzione:
-
+ xx
-
+ AutoAuto
-
+ Capture VideoRegistra Video
-
+ AdvancedAdvanced here refers to the advanced graphics options.Avanzate
-
+ Advanced OptionsOpzioni avanzate
-
+ Hardware Download Mode:Modalità Download Hardware:
-
+ Accurate (Recommended)Accurata (consigliata)
-
+ Disable Readbacks (Synchronize GS Thread)Disabilita Readback (Sincronizza thread GS)
-
+ Unsynchronized (Non-Deterministic)Non sincronizzato (Non deterministico)
-
+ Disabled (Ignore Transfers)Disabilitato (Ignora trasferimenti)
-
+ GS Dump Compression:Compressione dump del GS:
-
+ UncompressedNon compresso
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate FramesSalta la presentazione di frame duplicati
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10275,69 +10714,63 @@ Swap chain: see Microsoft's Terminology Portal.Usa catena di scambio blit
-
+ Disable Threaded PresentationDisabilita presentazione threadata
-
-
+
+ Bitrate:Bitrate:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:Consenti Schermo Intero Esclusivo:
-
+ DisallowedNon Consentito
-
+ AllowedConsentito
-
+ Debugging OptionsOpzioni di Debugging
-
+ Override Texture Barriers:Ignora Barriere delle Texture:
-
+ Use Debug DeviceUsa Dispositivo di Debug
-
-
- Disable Dual Source Blending
- Disabilita Blending a doppia sorgente
-
-
-
+ Show Speed PercentagesMostra Percentuali di Velocità
-
+ Disable Framebuffer FetchDisabilita Fetch del Framebuffer
@@ -10406,8 +10839,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]Usa impostazione globale [%1]
@@ -10459,6 +10892,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ UncheckedNon spuntato
@@ -10518,11 +10952,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Controlla il livello di precisione dell'emulazione dell'unità di blending del GS.<br> Quanto più alto viene impostato, tanto più accuratamente viene emulato il blending nello shader e tanto più grande sarà la penalizzazione per la velocità.<br> Nota che il blending Direct3D è di capacità ridotta rispetto a OpenGL/Vulkan.
+
+
+ Software Rendering Threads
+ Thread di rendering software
+ Software CLUT RenderRender Software CLUT
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ Disabilita il supporto del buffer di profondità nella cache delle texture. Questo può aiutare ad aumentare la velocità ma probabilmente causerà vari glitch.
+ This option disables game-specific render fixes.
@@ -10574,6 +11018,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Corregge i problemi con il ridimensionamento (linee verticali) in giochi della Namco come Ace Combat, Tekken, Soul Calibur, etc.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ Scarica texture sostituibili sul disco. Ridurrà le prestazioni.
+
+
+
+ Includes mipmaps when dumping textures.
+ Include le mipmap quando si scaricano le texture.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ Consente lo scaricamento delle texture quando gli FMV sono attivi. Non dovresti abilitare quest'opzione.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ Carica le texture di sostituzione su un thread di lavoro, riducendo il microstuttering quando sono abilitate le sostituzioni.
+
+
+
+ Loads replacement textures where available and user-provided.
+ Carica le texture di sostituzione se disponibili e fornite dall'utente.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ Precarica tutte le texture sostituite in memoria. Non necessario con il caricamento asincrono.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ Abilita la nitidezza adattiva del contrasto FidelityFX.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ Determina l'intensità dell'effetto di nitidezza nell'effetto post processing CAS.
+
+
+
+ Adjusts brightness. 50 is normal.
+ Regola la luminosità. 50 è quella normale.
+
+
+
+ Adjusts contrast. 50 is normal.
+ Regola il contrasto. 50 è quello normale.
+
+
+
+ Adjusts saturation. 50 is normal.
+ Regola la saturazione. 50 è quella normale.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10589,11 +11088,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.Visualizza varie impostazioni e i valori attuali di quelle impostazioni, utile per debuggare.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo.
- Displays a graph showing the average frametimes.
@@ -10631,7 +11125,7 @@ Swap chain: see Microsoft's Terminology Portal.
Abilita quest'opzione per adattare la frequenza di aggiornamento a quella del tuo monitor o del tuo schermo attuale. Il VSync è automaticamente disabilitato quando non è possibile attivarlo (ad es. funzionamento a velocità diversa da 100%).
-
+ Integer ScalingRidimensionamento per interi
@@ -10720,8 +11214,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless FullscreenSchermo intero senza bordi
@@ -10863,11 +11357,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Invia carichi inutili alla GPU durante le letture per impedire che essa vada in modalità di risparmio energetico. Potrebbe migliorare le prestazioni ma con un significativo aumento del consumo energetico.
-
-
- Extra Rendering Threads
- Thread per il rendering aggiuntivi
- 2 threads
@@ -10918,11 +11407,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndFine dell'intervallo di Skipdraw
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- Disabilita il supporto del buffer di profondità nella cache delle texture. Questo può aiutare ad aumentare la velocità ma probabilmente creerà vari glitch.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11040,7 +11524,7 @@ Swap chain: see Microsoft's Terminology Portal.
Scala OSD
-
+ Show OSD MessagesMostra messaggi OSD
@@ -11080,6 +11564,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.Mostra dei contatori dell'utilizzo grafico interno, utili per il debugging.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo.
+ Displays warnings when settings are enabled which may break games.
@@ -11132,30 +11621,40 @@ Swap chain: see Microsoft's Terminology Portal.
Presenta i frame sul thread principale del GS invece che su un thread di lavoro. Usato per il debugging di problemi di frametime. Potrebbe ridurre la possibilità di perdere un frame o ridurre il tearing al costo di frame time più irregolari. Si applica solo al renderer Vulkan.
-
+
+ Enable Debug Device
+ Abilita Dispositivo Di Debug
+
+
+
+ Enables API-level validation of graphics commands.
+ Abilita la validazione a livello API dei comandi grafici.
+
+
+ GS Download ModeModalità di download del GS
-
+ AccurateAccurata
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Salta la sincronizzazione con il thread GS e la GPU host per i download del GS. Può risultare in un grande aumento della velocità su sistemi più lenti, al costo di molti effetti grafici difettosi. Se i giochi sono rotti e hai abilitato quest'opzione, innanzitutto disabilitala.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Predefinito
-
-
+
+ (Default)(Predefinito)
@@ -11163,405 +11662,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ GraphicsGrafica
-
+ Save ScreenshotCattura Schermata
-
+ Toggle Video CaptureAttiva/Disattiva Cattura video
-
+ Save Single Frame GS DumpSalva dump di un singolo frame del GS
-
+ Save Multi Frame GS DumpSalva dump di multipli frame del GS
-
+ Toggle Software RenderingAttiva/Disattiva Rendering Software
-
+ Increase Upscale MultiplierAumenta Moltiplicatore Upscaling
-
+ Decrease Upscale MultiplierDiminuisci Moltiplicatore Upscaling
-
+ Toggle On-Screen DisplayAttiva/Disattiva Mostra a Schermo
-
+ Cycle Aspect RatioAlterna Rapporti d'Aspetto
-
+ Aspect ratio set to '{}'.Rapporto d'aspetto impostato su '{}'.
-
+ Cycle Hardware MipmappingMipmapping Hardware del Ciclo
-
+ Hardware mipmapping set to '{}'.Mipmapping hardware impostato su '{}'.
-
+ Cycle Deinterlace ModeModalità Deinterlacciamento Ciclo
-
+ Deinterlace mode set to '{}'.Modalità deinterlacciamento impostata su '{}'.
-
+ Toggle Texture DumpingAttiva/Disattiva Dumping delle Texture
-
+ Texture dumping is now enabled.Il dumping delle texture è ora abilitato.
-
+ Texture dumping is now disabled.Il dumping delle texture è ora disabilitato.
-
+ Toggle Texture ReplacementsAttiva/Disattiva le sostituzioni delle texture
-
+ Texture replacements are now enabled.Le sostituzioni delle texture sono ora abilitate.
-
+ Texture replacements are now disabled.Le sostituzioni delle texture sono ora disabilitate.
-
+ Reload Texture ReplacementsRicarica le sostituzioni delle texture
-
+ Texture replacements are not enabled.Le sostituzioni delle texture non sono abilitate.
-
+ Reloading texture replacements...Ricarica delle sostituzioni delle texture in corso...
-
+ Target speed set to {:.0f}%.Velocità obiettivo impostata su {:.0f}%.
-
+ Volume: MutedVolume: Muto
-
+ Volume: {}%Volume: {}%
-
- Save slot {} selected (last save: {}).
- Slot di salvataggio {} selezionato (ultimo salvataggio: {}).
+
+ Save slot {0} selected (last save: {1}).
+ Slot di salvataggio {0} selezionato (ultimo salvataggio: {1}).
-
+ Save slot {} selected (no save yet).Slot di salvataggio {} selezionato (nessun salvataggio presente).
-
+ No save state found in slot {}.Nessuno stato salvato trovato nello slot {}.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ SystemSistema
-
+ Open Pause MenuApri Menu di Pausa
-
+ Open Achievements ListApri Lista Obiettivi
-
+ Open Leaderboards ListApri Lista delle Classifiche
-
+ Toggle PauseAttiva/Disattiva Pausa
-
+ Toggle FullscreenAttiva/Disattiva Schermo Intero
-
+ Toggle Frame LimitAttiva/Disattiva Limitatore di Frame
-
+ Toggle Turbo / Fast ForwardAttiva/Disattiva Turbo / Avanzamento Rapido
-
+ Toggle Slow MotionAttiva/Disattiva Rallentatore
-
+ Turbo / Fast Forward (Hold)Turbo / Avanzamento Veloce (Tieni premuto)
-
+ Increase Target SpeedAumenta la Velocità Obiettivo
-
+ Decrease Target SpeedRiduci la Velocità Obiettivo
-
+ Increase VolumeAumenta il Volume
-
+ Decrease VolumeRiduci il Volume
-
+ Toggle MuteAttiva/Disattiva Modalità Muto
-
+ Frame AdvanceAvanzamento Fotogrammi
-
+ Shut Down Virtual MachineSpegni Macchina Virtuale
-
+ Reset Virtual MachineRiavvia Macchina Virtuale
-
+ Toggle Input Recording ModeAttiva/Disattiva Modalità Registrazione dell'Input
-
-
-
-
+
+
+
+ Save StatesStati Salvati
-
+ Select Previous Save SlotSeleziona Slot di Salvataggio Precedente
-
+ Select Next Save SlotSeleziona Slot di Salvataggio Successivo
-
+ Save State To Selected SlotSalva Stato Nello Slot Selezionato
-
+ Load State From Selected SlotCarica Stato Dallo Slot Selezionato
-
+ Save State To Slot 1Salva Stato Nello Slot 1
-
+ Load State From Slot 1Carica Stato Dallo Slot 1
-
+ Save State To Slot 2Salva Stato Nello Slot 2
-
+ Load State From Slot 2Carica Stato Dallo Slot 2
-
+ Save State To Slot 3Salva Stato Nello Slot 3
-
+ Load State From Slot 3Carica Stato Dallo Slot 3
-
+ Save State To Slot 4Salva Stato Nello Slot 4
-
+ Load State From Slot 4Carica Stato Dallo Slot 4
-
+ Save State To Slot 5Salva Stato Nello Slot 5
-
+ Load State From Slot 5Carica Stato Dallo Slot 5
-
+ Save State To Slot 6Salva Stato Nello Slot 6
-
+ Load State From Slot 6Carica Stato Dallo Slot 6
-
+ Save State To Slot 7Salva Stato Nello Slot 7
-
+ Load State From Slot 7Carica Stato Dallo Slot 7
-
+ Save State To Slot 8Salva Stato Nello Slot 8
-
+ Load State From Slot 8Carica Stato Dallo Slot 8
-
+ Save State To Slot 9Salva Stato Nello Slot 9
-
+ Load State From Slot 9Carica Stato Dallo Slot 9
-
+ Save State To Slot 10Salva Stato Nello Slot 10
-
+ Load State From Slot 10Carica Stato Dallo Slot 10
@@ -11719,6 +12218,96 @@ Clic destro per cancellare l'associazione
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ Analogico sinistro
+
+
+
+ Right Analog
+ Analogico Destro
+
+
+
+ Cross
+ Croce
+
+
+
+ Square
+ Quadrato
+
+
+
+ Triangle
+ Triangolo
+
+
+
+ Circle
+ Cerchio
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ Tasto direzionale Giù
+
+
+
+ D-Pad Right️
+ Tasto direzionale Destra️
+
+
+
+ D-Pad Up️
+ Tasto direzionale Su️
+
+
+
+ D-Pad Left️
+ Tasto direzionale Sinistra️
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ SELECT
+
+
+
+ Start
+ START
+ Input Recording Files (*.p2m2)
@@ -11746,137 +12335,137 @@ Clic destro per cancellare l'associazione
InterfaceSettingsWidget
-
+ BehaviourComportamento
-
+ Pause On Focus LossMetti in pausa al passaggio in secondo piano
-
+ Inhibit ScreensaverBlocca salvaschermo
-
+ Save State On ShutdownSalva stato all'arresto
-
+ Pause On StartPausa all'avvio
-
+ Confirm ShutdownConferma arresto
-
+ Create Save State BackupsCrea backup degli stati salvati
-
+ Enable Discord PresenceAbilita la presenza in Discord
-
+ Enable Per-Game SettingsAbilita le impostazioni per singolo gioco
-
+ Game DisplayDisplay di gioco
-
+ Start FullscreenAvvia a schermo intero
-
+ Double-Click Toggles FullscreenIl doppio clic passa allo schermo intero
-
+ Render To Separate WindowRenderizza in una finestra a parte
-
+ Hide Main Window When RunningNascondi la finestra principale durante l'esecuzione
-
+ Disable Window ResizingDisabilita ridimensionamento finestra
-
+ Hide Cursor In FullscreenNascondi il cursore a schermo intero
-
+ PreferencesPreferenze
-
+ Language:Lingua:
-
+ Theme:Tema:
-
+ Automatic UpdaterAggiornamento automatico
-
+ Update Channel:Canale di aggiornamento:
-
+ Current Version:Versione attuale:
-
+ Enable Automatic Update CheckAbilita il controllo automatico degli aggiornamenti
-
+ Check for Updates...Verifica la presenza di aggiornamenti...
@@ -12069,7 +12658,7 @@ Clic destro per cancellare l'associazione
Mostra il gioco a cui stai attualmente giocando come parte del tuo profilo su Discord.
-
+ System Language [Default]Lingua di Sistema [Default]
@@ -12126,14 +12715,14 @@ Clic destro per cancellare l'associazione
-
-
+
+ Change DiscCambia disco
-
+ Load StateCarica stato
@@ -12638,13 +13227,13 @@ Clic destro per cancellare l'associazione
-
+ Start Big Picture ModeAvvia Modalità Big Picture
-
+ Big PictureIn ToolbarBig Picture
@@ -12656,7 +13245,7 @@ Clic destro per cancellare l'associazione
-
+ Show Advanced SettingsMostra le impostazioni avanzate
@@ -12667,7 +13256,7 @@ Clic destro per cancellare l'associazione
-
+ Video CaptureAcquisizione video
@@ -12682,27 +13271,27 @@ Clic destro per cancellare l'associazione
Modifica Patch...
-
+ Internal ResolutionRisoluzione Interna
-
+ %1x ScaleScala %1x
-
+ Select location to save block dump:Seleziona una posizione per salvare i dump del blocco:
-
+ Do not show againNon mostrare nuovamente
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12715,168 +13304,173 @@ Il team di PCSX2 non fornirà alcun supporto per configurazioni che modificano q
Sei sicuro di voler continuare?
-
+ %1 Files (*.%2)File %1 (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: loggato come %1 (%2, %3 softcore). %4 messaggi non letti.
+
+
+ Confirm ShutdownConferma arresto
-
+ Are you sure you want to shut down the virtual machine?Sei sicuro di voler arrestare la macchina virtuale?
-
+ Save State For ResumeSalva stato per continuare
-
-
-
-
-
-
+
+
+
+
+
+ ErrorErrore
-
+ You must select a disc to change discs.Devi selezionare un disco per cambiare dischi.
-
+ Properties...Proprietà...
-
+ Open Containing Directory...Refers to the directory where a game is contained.Apri cartella contenente il file...
-
+ Set Cover Image...Imposta immagine di copertina...
-
+ Exclude From ListEscludi dalla Lista
-
+ Reset Play TimeReimposta tempo di gioco
-
+ Default BootAvvio Predefinito
-
+ Fast BootAvvio veloce
-
+ Full BootAvvio Completo
-
+ Boot and DebugAvvio e debug
-
+ Add Search Directory...Aggiungi cartella di ricerca...
-
+ Start FileAvvia File
-
+ Start DiscAvvia Disco
-
+ Select Disc ImageSeleziona immagine del disco
-
+ Updater ErrorErrore di Aggiornamento
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Spiacente, stai provando ad aggiornare una versione di PCSX2 che non è una release ufficiale di GitHub. Per impedire incompatibilità, l'aggiornamento automatico è abilitato solo su build ufficiali.</p><p>Per ottenere una build ufficiale, per favore scaricala dal link qui sotto:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.L'aggiornamento automatico non è supportato sulla piattaforma attuale.
-
+ Confirm File CreationConferma Creazione del File
-
+ The pnach file '%1' does not currently exist. Do you want to create it?Il file pnach '%1' non esiste attualmente. Vuoi crearlo?
-
+ Failed to create '%1'.Creazione di '%1' non riuscita.
-
+ Input Recording Files (*.p2m2)File di registrazione dell'input (*.p2m2)
-
+ PausedIn pausa
-
+ Load State FailedCaricamento dello stato fallito
-
+ Cannot load a save state without a running VM.Non è possibile caricare uno stato salvato senza una MV in esecuzione.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Il nuovo ELF non può essere caricato senza resettare la macchina virtuale. Vuoi resettare la macchina virtuale ora?
-
+ Cannot change from game to GS dump without shutting down first.Impossibile cambiare da gioco a dump GS senza uno spegnimento prima.
-
+ Failed to get window info from widgetRecupero delle informazioni della finestra dal widget non riuscito
@@ -12891,97 +13485,97 @@ Sei sicuro di voler continuare?
Tutti i Tipi di File (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Immagini Grezze a Singola Traccia (*.bin *.iso);;Sheet Cue (*.cue);;Media Descriptor File (*.mdf);;Immagini CHD MAME (*.chd);;Immagini CSO (*.cso);;Immagini GZ (*.gz);;Dump del Blocco (*.dump)
-
+ Stop Big Picture ModeArresta Modalità Big Picture
-
+ Exit Big PictureIn ToolbarEsci dalla Modalità Big Picture
-
+ Game PropertiesProprietà del Gioco
-
+ Game properties is unavailable for the current game.Le proprietà del gioco non sono disponibili per il gioco attuale.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi.
-
+ Select disc drive:Seleziona unità disco:
-
+ This save state does not exist.Questo stato salvato non esiste.
-
+ Select Cover ImageSeleziona immagine di copertina
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- Tutti i tipi di immagine di copertina (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already ExistsLa copertina già esiste
-
+ A cover image for this game already exists, do you wish to replace it?Un'immagine di copertina per questo gioco già esiste, desideri sostituirla?
-
-
-
-
+
+
+
+ Copy ErrorErrore di copia
-
+ Failed to remove existing cover '%1'Rimozione della copertina esistente '%1' fallita
-
+ Failed to copy '%1' to '%2'Copia di '%1' a '%2' fallita
-
+ Failed to remove '%1'Rimozione di '%1' non riuscita
-
-
+
+ Confirm ResetConferma reset
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ Tutti i tipi di immagine di copertina (*.jpg *.jpeg *.png)
+
+
+ You must select a different file to the current cover image.Devi selezionare un file diverso dalla immagine di copertina attuale.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12990,12 +13584,12 @@ This action cannot be undone.
Quest'azione non può essere annullata.
-
+ Load Resume StateCarica stato di ripresa
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13008,70 +13602,70 @@ Do you want to load this state, or start from a fresh boot?
Vuoi caricare questo stato, o iniziare da un nuovo avvio?
-
+ Fresh BootNuovo avvio
-
+ Delete And BootElimina e avvia
-
+ Failed to delete save state file '%1'.Eliminazione del file dello stato salvato '%1' fallita.
-
+ Load State File...Carica file stato...
-
+ Load From File...Carica da file...
-
-
+
+ Select Save State FileSeleziona file dello stato salvato
-
-
+
+ Save States (*.p2s)Stati salvati (*.p2s)
-
+ Delete Save States...Elimina stati salvati...
-
+ Undo Load StateAnnulla caricamento dello stato
-
+ Resume (%2)Riprendi (%2)
-
+ Load Slot %1 (%2)Carica Slot %1 (%2)
-
-
+
+ Delete Save StatesElimina stati salvati
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13080,42 +13674,42 @@ The saves will not be recoverable.
I salvataggi non saranno recuperabili.
-
+ %1 save states deleted.%1 stati salvati eliminati.
-
+ Save To File...Salva su File...
-
+ EmptyVuoto
-
+ Save Slot %1 (%2)Slot di salvataggio %1 (%2)
-
+ Confirm Disc ChangeConferma Cambio Disco
-
+ Do you want to swap discs or boot the new image (via system reset)?Vuoi scambiare i dischi o avviare la nuova immagine (tramite un reset di sistema)?
-
+ Swap DiscScambia Disco
-
+ ResetResetta
@@ -13123,8 +13717,8 @@ I salvataggi non saranno recuperabili.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.La Memory Card '{}' è stata salvata nell'archiviazione.
@@ -13205,6 +13799,7 @@ I salvataggi non saranno recuperabili.
+ 2x larger than a standard Memory Card. May have some compatibility issues.2x più grande di una Memory Card standard. Potrebbe avere alcuni problemi di compatibilità.
@@ -13255,11 +13850,6 @@ I salvataggi non saranno recuperabili.
Cannot Convert Memory CardImpossibile convertire la Memory Card
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 2x più grande di una Memory Card standard. Potrebbe avere alcuni problemi di compatibilità.
- MemoryCardCreateDialog
@@ -13385,103 +13975,104 @@ I salvataggi non saranno recuperabili.
MemoryCardSettingsWidget
-
+ Console PortsPorte della Console
-
+ Memory CardsMemory Card
-
+ Folder:Cartella:
-
+ Browse...Sfoglia...
-
+ Open...Apri...
-
+ ResetResetta
-
+ NameNome
-
+ TypeTipo
-
+ FormattedFormattata
-
+ Last ModifiedUltima modifica
-
+ RefreshAggiorna
-
+
+ CreateCrea
-
+ DuplicateDuplica
-
+ RenameRinomina
-
+ ConvertConverti
-
+ DeleteElimina
-
+ SettingsImpostazioni
-
+ Automatically manage saves based on running gameGestisci automaticamente i salvataggi in base al gioco in esecuzione
-
+ Auto-eject Memory Cards when loading save statesEspelli automaticamente le Memory Card quando si caricano gli stati salvati
@@ -13651,58 +14242,58 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s
Memoria
-
+ Copy AddressCopia Indirizzo
-
+ Go to in disassemblyVai a nel disassemblaggio
-
-
+
+ Go to addressVai a Indirizzo
-
+ Show as 1 byteMostra come 1 byte
-
+ Show as 2 bytesMostra come 2 byte
-
+ Show as 4 bytesMostra come 4 byte
-
+ Show as 8 bytesMostra come 8 byte
-
+ Copy ByteCopia byte
-
+ Copy SegmentCopia Segmento
-
+ Copy CharacterCopia carattere
-
+ PasteIncolla
@@ -13752,10 +14343,15 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s
Inserisci nome dell'autore
-
+ Input Recording Files (*.p2m2)File di registrazione dell'input (*.p2m2)
+
+
+ Select a File
+ Selezionare un File
+ Pad
@@ -13951,6 +14547,16 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Imposta la zona morta della levetta analogica, vale a dire la frazione del movimento della levetta che verrà ignorata.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13967,14 +14573,14 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s
Imposta la zona morta per l'attivazione di pulsanti/grilletti, vale a dire la frazione del grilletto che verrà ignorata.
-
- Analog light is now on for port {} / slot {}
- La luce dell'analogico è ora accesa per la porta {} / l'ingresso {}
+
+ Analog light is now on for port {0} / slot {1}
+ La luce dell'analogico è ora accesa per la porta {0} / l'ingresso {1}
-
- Analog light is now off for port {} / slot {}
- La luce dell'analogico è ora spenta per la porta {} / l'ingresso {}
+
+ Analog light is now off for port {0} / slot {1}
+ La luce dell'analogico è ora spenta per la porta {0} / l'ingresso {1}
@@ -14021,13 +14627,6 @@ Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla s
DualShock 2DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- La porta del controller {}, l'ingresso {} ha un {} connesso, ma lo stato salvato ha un {}.
-Il tipo di controller originale viene lasciato connesso, ma questo potrebbe causare problemi.
- Strum Up
@@ -14098,40 +14697,63 @@ Il tipo di controller originale viene lasciato connesso, ma questo potrebbe caus
GuitarChitarra
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ La porta del controller {0}, l'ingresso {1} ha un {2} connesso, ma lo stato salvato ha un {3}.
+Il tipo di controller originale viene lasciato connesso, ma questo potrebbe causare problemi.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.Apertura di {} non riuscita. Le patch di gioco integrate non sono disponibili.
-
+ {} GameDB patches{} patch GameDB
-
+ {}{} game patches{}{} patch di gioco
-
+ {}{} cheat patches{}{} patch dei trucchi
-
+ {} are active.{} sono attive.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.Nessun trucco o patch (widescreen, compatibilità o altre) è stato trovato / abilitato.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 utilizza la vostra web camera per emulare una telecamera EyeToy collegata alla PS2 virtuale
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 utilizza il vostro microfono per emulare un microfono USB collegato alla PS2 virtuale
+
+ QObject
@@ -14149,13 +14771,13 @@ The URL was: %1
L'URL era: %1
-
+ HDD CreatorCreatore HDD
-
+ Failed to create HDD imageCreazione dell'immagine HDD non riuscita
@@ -14360,7 +14982,6 @@ Altrimenti elimina lo stato salvato e avvia da zero.
SettingWidgetBinder
-
@@ -14410,222 +15031,243 @@ Vuoi creare questa cartella?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ Usa impostazione globale [Abilitato]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ Usa impostazione globale [Disabilitato]
+
+
+
+
+ Use Global Setting [%1]
+ Usa impostazione globale [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsImpostazioni PCSX2
-
+ Restore DefaultsRipristina Predefiniti
-
+ Copy Global SettingsCopia Impostazioni Globali
-
+ Clear SettingsCancella Impostazioni
-
+ CloseChiudi
-
-
- Summary
- Riassunto
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Riepilogo</strong><hr>Questa pagina mostra dettagli sul gioco selezionato. Cambiare il Profilo di Input imposterà lo schema di associazioni del controller per questo gioco su qualunque profilo venga scelto, invece della configurazione predefinita (Condivisa). La lista delle tracce e la verifica dei dump può essere utilizzata per determinare se la tua immagine del disco corrisponde a un dump valido noto. Se non corrisponde, il gioco potrebbe essere corrotto.
-
+
+
+ Summary
+ Riepilogo
+
+
+ Summary is unavailable for files not present in game list.Il riepilogo non è disponibile per i file non presenti nella lista dei giochi.
-
+ InterfaceInterfaccia
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Impostazioni dell'interfaccia</strong><hr>Queste opzioni controllano come il software appare e si comporta.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
+ Game ListLista dei giochi
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Impostazioni della lista dei giochi</strong><hr>La lista qui sopra mostra le cartelle in cui PCSX2 cercherà per popolare la lista dei giochi. Le cartelle di ricerca possono essere aggiunte, rimosse, e commutate a ricorsive/non ricorsive.
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>Impostazioni del BIOS</strong><hr>Configura il tuo BIOS qui.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
+ EmulationEmulazione
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.
- <strong>Impostazioni dell'emulazione</strong><hr>Queste opzioni determinano la configurazione del ritmo dei frame e le impostazioni di gioco.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
+ <strong>Impostazioni dell'emulazione</strong><hr>Queste opzioni determinano la configurazione del frame pacing e le impostazioni di gioco.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
+ PatchesPatch
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patch</strong><hr>Questa sezione ti permette di selezionare patch opzionali da applicare al gioco, che potrebbero fornire miglioramenti di performance, visivi, o di giocabilità.
-
+ CheatsTrucchi
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Trucchi</strong><hr>Questa sezione ti permette di selezionare quali trucchi desideri abilitare. Non puoi abilitare/disabilitare i trucchi senza etichette per i file pnach vecchio formato, quelli si attiveranno automaticamente se l'opzione principale di abilitazione dei trucchi è spuntata.
-
+ Game FixesCorrezioni di Gioco
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Impostazioni delle Correzioni di Gioco</strong><hr>Le Correzioni di Gioco possono aggirare l'emulazione errata in alcuni titoli.<br>Tuttavia, possono anche causare problemi nei giochi se usate in modo errato.<br>È meglio lasciarle tutte disabilitate a meno di non essere stati consigliati altrimenti.
-
+ GraphicsGrafica
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Impostazioni della grafica</strong><hr>Queste opzioni determinano la configurazione dell'output grafico.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
+ AudioAudio
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Impostazioni dell'audio</strong><hr>Queste opzioni controllano l'output audio della console.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
+ Memory CardsMemory Card
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Impostazioni delle Memory Card</strong><hr>Crea e configura le Memory Cards qui.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
+ Network & HDDRete & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Impostazioni di rete & HDD</strong><hr>Queste opzioni controllano la connettività di rete e l'archiviazione interna su HDD della console.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
+ FoldersCartelle
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Impostazioni delle cartelle</strong><hr>Queste opzioni controllano dove PCSX2 salverà i file dati del runtime.
-
+ AchievementsObiettivi
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Impostazioni degli obiettivi</strong><hr>Queste opzioni controllano l'implementazione di RetroAchievements in PCSX2, consentendoti di guadagnare obiettivi nei tuoi giochi.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration è in uso, il supporto integrato a RetroAchievements è disabilitato.
-
+ AdvancedAvanzate
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Impostazioni avanzate</strong><hr>Queste sono opzioni avanzate per determinare la configurazione della console simulata.<br><br>Muovi il cursore su di un'opzione per ulteriori informazioni.
-
+ DebugDebug
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Impostazioni di Debug</strong><hr>Queste sono opzioni che possono essere usate per registrare informazioni interne sull'applicazione. <strong>Non modificarle a meno che tu non sappia cosa stai facendo</strong>, causeranno significativi rallentamenti, e possono sprecare grandi quantità di spazio sul disco.
-
+ Confirm Restore DefaultsConferma ripristino dei predefiniti
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.Sei sicuro di voler ripristinare le impostazioni predefinite? Qualunque preferenza andrà persa.
-
+ Reset UI SettingsResetta impostazioni UI
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
@@ -14638,12 +15280,12 @@ Qualunque valore attuale impostato verrà sovrascritto.
Vuoi continuare?
-
+ Per-game configuration copied from global settings.Configurazione per il gioco copiata dalle impostazioni globali.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14656,33 +15298,15 @@ Qualunque valore attuale impostato sarà perduto.
Vuoi continuare?
-
+ Per-game configuration cleared.Configurazione per il gioco cancellata.
-
+ Recommended ValueValore Consigliato
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- Usa impostazione globale [Abilitato]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- Usa impostazione globale [Disabilitato]
-
-
-
-
- Use Global Setting [%1]
- Usa impostazione globale [%1]
- SetupWizardDialog
@@ -14768,8 +15392,8 @@ Vuoi continuare?
- Open in Explorer...
- Apri in Esplora risorse...
+ Open BIOS Folder...
+ Apri Cartella BIOS...
@@ -15037,97 +15661,97 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
TIPO DI ATTESA
-
+ BADRefers to a Thread State in the Debugger.DIFETTOSO
-
+ RUNRefers to a Thread State in the Debugger.ESEGUI
-
+ READYRefers to a Thread State in the Debugger.PRONTO
-
+ WAITRefers to a Thread State in the Debugger.ASPETTA
-
+ SUSPENDRefers to a Thread State in the Debugger.SOSPENDI
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.ATTENDI SOSPENSIONE
-
+ DORMANTRefers to a Thread State in the Debugger.INATTIVO
-
+ NONERefers to a Thread Wait State in the Debugger.NESSUNO
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.RICHIESTA WAKEUP
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.SEMAFORO
-
+ SLEEPRefers to a Thread Wait State in the Debugger.DORMI
-
+ DELAYRefers to a Thread Wait State in the Debugger.RITARDA
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.SEGNALEEVENTO
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15333,6 +15957,11 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Scales the crosshair image set above.Scala l'immagine del mirino impostata qui in alto.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15364,6 +15993,12 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Scales the position to simulate CRT curvature.Scala la posizione per simulare la curvatura di un CRT.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15379,6 +16014,12 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Sets the horizontal center position of the simulated screen.Imposta la posizione centrale orizzontale dello schermo simulato.
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15399,6 +16040,12 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Sets the width of the simulated screen.Imposta la larghezza dello schermo simulato.
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15454,6 +16101,15 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Specifies the latency to the host input device.Specifica la latenza al dispositivo di input dell'host.
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15654,6 +16310,26 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
YY
+
+
+ Off
+ Disattivato
+
+
+
+ Low
+ Basso
+
+
+
+ Medium
+ Medio
+
+
+
+ High
+ Elevato
+ Steering Smoothing
@@ -15664,6 +16340,12 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smussa i cambiamenti nello sterzare alla percentuale specificata per poll. Necessario per usare le tastiere.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16163,117 +16845,117 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
USBBindingWidget_DrivingForce
-
+ HintsSuggerimenti
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Per associare la sterzata per la maggior parte dei volanti moderni a 900 gradi, gira il volante con una rotazione nella direzione desiderata, e poi giralo di nuovo al centro.
-
+ Force FeedbackForce Feedback
-
+ D-PadTasti direzionali
-
+ DownGiù
-
+ LeftSinistra
-
+ UpSu
-
+ RightDestra
-
+ L1L1
-
+ L2L2
-
+ BrakeFreno
-
+ Steering LeftSterzata a sinistra
-
+ Steering RightSterzata a destra
-
+ SelectSelect
-
+ StartStart
-
+ Face ButtonsPulsanti principali
-
+ CircleCerchio
-
+ CrossCroce
-
+ TriangleTriangolo
-
+ SquareQuadrato
-
+ R1R1
-
+ R2R2
-
+ AcceleratorAcceleratore
@@ -16281,67 +16963,67 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
USBBindingWidget_GTForce
-
+ HintsSuggerimenti
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Per associare la sterzata per la maggior parte dei volanti moderni a 900 gradi, gira il volante con una rotazione nella direzione desiderata, e poi giralo di nuovo al centro.
-
+ Force FeedbackForce Feedback
-
+ XX
-
+ AA
-
+ BrakeFreno
-
+ Steering LeftSterzata a sinistra
-
+ Steering RightSterzata a destra
-
+ Left PaddleLeva sinistra
-
+ Right PaddleLeva destra
-
+ YY
-
+ BB
-
+ AcceleratorAcceleratore
@@ -16349,71 +17031,71 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
USBBindingWidget_GunCon2
-
+ ButtonsPulsanti
-
+ AA
-
+ CC
-
+ StartSTART
-
+ SelectSELECT
-
+ BB
-
+ D-PadTasti direzionali
-
-
+
+ DownGiù
-
-
+
+ LeftSinistra
-
-
+
+ UpSu
-
-
+
+ RightDestra
-
+ Pointer SetupImpostazione Puntatore
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16422,29 +17104,29 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
<p>Se vuoi usare un controller, o una pistola ottica che simula un controller invece di un mouse, allora dovresti associarlo alla Mira Relativa. Altrimenti, la Mira Relativa dovrebbe essere <strong>lasciata senza associazioni</strong>.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Mira Relativa
-
-
+
+ TriggerGrilletto
-
+ Shoot OffscreenSpara Fuori Campo
-
+ Calibration ShotTiro di Calibrazione
-
+ Calibration shot is required to pass the setup screen in some games.Il tiro di calibrazione è richiesto per proseguire oltre la schermata dell'impostazione in alcuni giochi.
@@ -16452,27 +17134,27 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
USBDeviceWidget
-
+ Device TypeTipo di dispositivo
-
+ BindingsAssociazioni
-
+ SettingsImpostazioni
-
+ Automatic MappingMappatura Automatica
-
+ Clear MappingElimina Mappatura
@@ -16510,32 +17192,32 @@ La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sotto
VMManager
-
+ Failed to back up old save state {}.Backup dello stato salvato vecchio {} non riuscito.
-
+ Failed to save save state: {}.Salvataggio stato salvato non riuscito: {}.
-
+ PS2 BIOS ({})BIOS PS2 ({})
-
+ Unknown GameGioco Sconosciuto
-
+ ErrorErrore
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16552,197 +17234,217 @@ Una volta scaricata, quest'immagine del BIOS dovrebbe essere posizionata nella c
Per favore, consulta le FAQ e le Guide per ulteriori istruzioni.
-
+
+ Resuming state
+ Ripresa stato
+
+
+ State saved to slot {}.Stato salvato nello slot {}.
-
+ Failed to save save state to slot {}.Salvataggio stato salvato nello slot {} non riuscito.
-
+
+
+ Loading state
+ Caricamento Stato
+
+
+ There is no save state in slot {}.Non c'è alcuno stato salvato nello slot {}.
-
+ Loading state from slot {}...Caricamento dello stato dallo slot {}...
-
+ Saving state to slot {}...Salvataggio dello stato nello slot {}...
-
+
+ Frame advancing
+ Avanzamento Fotogrammi
+
+
+ Disc removed.Disco rimosso.
-
+ Disc changed to '{}'.Disco cambiato in '{}'.
-
- Failed to open new disc image '{}'. Reverting to old image.
- Apertura della nuova immagine del disco '{}' non riuscita. Ripristino della vecchia immagine.
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ Apertura della nuova immagine del disco '{}' non riuscita.
+Ripristino della vecchia immagine.
+Errore: {}
-
- Failed to switch back to old disc image. Removing disc.
- Ritorno alla vecchia immagine del disco non riuscito. Rimozione del disco.
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ Ritorno alla vecchia immagine del disco non riuscito. Rimozione del disco. Errore: {}
-
+ Cheats have been disabled due to achievements hardcore mode.I trucchi sono stati disabilitati a causa della modalità obiettivi hardcore.
-
+ Fast CDVD is enabled, this may break games.CDVD Veloce è abilitato, questo potrebbe corrompere i giochi.
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.La frequenza cicli/salti non è quella predefinita, questo potrebbe causare crash o far girare i giochi troppo lentamente.
-
+ Audio is using async mix, expect desynchronization in FMVs.L'audio sta usando il mix asincrono, aspettati desincronizzazioni nei FMV.
-
+ Upscale multiplier is below native, this will break rendering.Il moltiplicatore upscaling è al di sotto della risoluzione nativa, questo corromperà il rendering.
-
+ Mipmapping is not set to automatic. This may break rendering in some games.Il mipmapping non è impostato su automatico. Questo potrebbe corrompere il rendering in alcuni giochi.
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Il filtraggio delle texture non è impostato su Bilineare (PS2). Questo corromperà il rendering in alcuni giochi.
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.Il filtraggio trilineare non è impostato su automatico. Questo potrebbe corrompere il rendering in alcuni giochi.
-
+ Blending is below basic, this may break effects in some games.Il blending è al di sotto di basilare, questo potrebbe corrompere gli effetti in alcuni giochi.
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.La Modalità Download dell'Hardware non è impostata su Accurata, questo potrebbe corrompere il rendering in alcuni giochi.
-
+ EE FPU Round Mode is not set to default, this may break some games.La Modalità Arrotondamento dell'FPU dell'EE non è impostata su predefinita, questo potrebbe corrompere alcuni giochi.
-
+ EE FPU Clamp Mode is not set to default, this may break some games.La Modalità Clamp dell'FPU dell'EE non è impostata su predefinita, questo potrebbe corrompere alcuni giochi.
-
+ VU Round Mode is not set to default, this may break some games.La Modalità Arrotondamento del VU non è impostata su predefinita, questo potrebbe corrompere alcuni giochi.
-
+ VU Clamp Mode is not set to default, this may break some games.La Modalità Clamp del VU non è impostata su predefinita, questo potrebbe corrompere alcuni giochi.
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.Le Correzioni di Gioco non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa.
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.Le Patch di Compatibilità non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa.
-
+ Frame rate for NTSC is not default. This may break some games.Il frame rate per NTSC non è quello predefinito. Questo potrebbe corrompere alcuni giochi.
-
+ Frame rate for PAL is not default. This may break some games.Il frame rate per PAL non è quello predefinito. Questo potrebbe corrompere alcuni giochi.
-
+ EE Recompiler is not enabled, this will significantly reduce performance.Il Ricompilatore EE non è abilitato, questo ridurrà significativamente le prestazioni.
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.Il Ricompilatore VU0 non è abilitato, questo ridurrà significativamente le prestazioni.
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.Il Ricompilatore VU1 non è abilitato, questo ridurrà significativamente le prestazioni.
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.Il Ricompilatore IOP non è abilitato, questo ridurrà significativamente le prestazioni.
-
+ EE Cache is enabled, this will significantly reduce performance.La Cache EE è abilitata, questo ridurrà significativamente le prestazioni.
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.Il Rilevamento dei Loop Wait dell'EE non è abilitato, questo potrebbe ridurre le prestazioni.
-
+ INTC Spin Detection is not enabled, this may reduce performance.Il Rilevamento degli Spin dell'INTC non è abilitato, questo potrebbe ridurre le prestazioni.
-
+ Instant VU1 is disabled, this may reduce performance.Il VU1 Istantaneo è disabilitato, questo potrebbe ridurre le prestazioni.
-
+ mVU Flag Hack is not enabled, this may reduce performance.L'Hack del Flag dell'mVU non è abilitato, questo potrebbe ridurre le prestazioni.
-
+ GPU Palette Conversion is enabled, this may reduce performance.La Conversione della Gamma della GPU è abilitata, questo potrebbe ridurre le prestazioni.
-
+ Texture Preloading is not Full, this may reduce performance.Il Precaricamento delle Texture non è Pieno, questo potrebbe ridurre le prestazioni.
-
+ Estimate texture region is enabled, this may reduce performance.La stima della regione della texture è abilitata, questo potrebbe ridurre le prestazioni.
diff --git a/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts b/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts
index e41b13066b3d7..fb60104d37e54 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts
@@ -22,7 +22,7 @@
<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>
- <html><head/><body><p>PlayStation 2 および PS2 は、ソニー・インタラクティブエンタテインメントの登録商標です。このアプリケーションは、ソニーインタラクティブエンタテインメントとは一切関係ありません。.</p></body></html>
+ <html><head/><body><p>PlayStation 2 および PS2 は、ソニー・インタラクティブエンタテインメントの登録商標です。このアプリケーションは、ソニー・インタラクティブエンタテインメントとは一切関係ありません。</p></body></html>
@@ -80,32 +80,38 @@
準備完了...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>あなたの RetroAchievements のログイントークンが無効になりました。</strong>実績を追跡するには資格情報を再入力する必要があります。パスワードは PCSX2 に保存されず、代わりにアクセストークンが生成され使用されます。
-
+ &Loginログイン(&L)
-
+ Logging in...ログイン中…
-
+ Login Errorログインエラー
-
- Login failed. Please check your username and password, and try again.
- ログインに失敗しました。ユーザー名とパスワードを確認して、もう一度やり直してください。
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ ログインに失敗しました。
+Error: %1
+
+ユーザー名とパスワードを確認して、もう一度やり直してください。
-
+ Login failed.ログインに失敗しました。
@@ -113,268 +119,498 @@
AchievementSettingsWidget
-
- Global Settings
- グローバル設定
-
-
-
-
+
+ Enable Achievements実績を有効化
-
-
- Show Challenge Indicators
- チャレンジインジケーターを表示
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- Discord の RA's Rich Presence を有効化
-
-
-
-
+
+ Enable Hardcore Modeハードコアモードを有効化
-
-
- Enable Leaderboards
- リーダーボードを有効化
-
-
-
+ Test Unofficial Achievements非公式の実績をテスト
-
-
- Enable Test Mode
- テストモードを有効化
-
-
-
-
+
+ Enable Sound Effectsサウンドエフェクトを有効化
-
+ Notifications通知
-
-
- Show Notifications
- 通知を表示
-
-
-
- Duration
- 表示時間
-
-
-
-
-
-
+
+ 5 seconds5 秒
-
+ Accountアカウント
-
-
+
+ Login...ログイン...
-
+ View Profile...プロフィール表示...
-
+
+ Settings
+ 設定
+
+
+
+
+ Enable Spectator Mode
+ 観戦モードを有効にする
+
+
+
+
+ Enable Encore Mode
+ アンコールモードを有効にする
+
+
+
+
+ Show Achievement Notifications
+ 実績の通知を表示
+
+
+
+
+ Show Leaderboard Notifications
+ リーダーボードの通知を表示
+
+
+
+
+ Enable In-Game Overlays
+ ゲーム内オーバーレイを有効にする
+
+
+
+ Username:
+Login token generated at:
+ ユーザー名:
+ログイントークンは次の場所に生成されました:
+
+
+ Game Infoゲーム情報
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2 は、RetroAchievements を実績データベースおよびゲーム進行状況の追跡用に使用しています。<br>実績を利用するには、<a href="https://retroachievements.org/">retroachievements.org</a> でアカウント登録を行ってください。</p><p align="justify">ゲーム中に実績一覧を表示するには、<span style=" font-weight:600;">ポーズメニューを開く</span>ホットキーを押して、メニューから<span style=" font-weight:600;">実績</span>を選択してください。</p></body></html>
+
- seconds
- 秒
-
-
-
-
+
+
-
- Uncheckedチェックを外す
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- 有効にしてログインすると、PCSX2 はゲームのロード時に実績をスキャンします。
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.有効にすると、PCSX2 はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.有効にすると、PCSX2 は非公式セットからの実績を一覧表示します。これらの実績は RetroAchievements によって追跡されないので、毎回ロックを解除することに注意してください。
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- 有効にすると、リッチプレゼンス情報が収集され、サポートされているRetroAchievements サーバーに送信されます。
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.リーダーボードのトラッキングを含む、実績のための"チャレンジモード"です。セーブステート、チート、スローダウン機能が無効化されます。
-
-
-
-
+
+
+
+ Checkedチェックを入れる
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- サポートされているゲームでリーダーボードの追跡と送信を有効にします。リーダーボードが無効になっている場合でも、リーダーボードとスコアを表示できますが、スコアはアップロードされません。
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- 実績のロック解除やリーダーボードの送信などのイベントに関するポップアップメッセージを表示します。
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.実績のロック解除やリーダーボードの提出などのイベントの効果音を再生します。
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。
-
-
-
- Notification Duration
- 通知表示時間
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ 有効にしてログインすると、PCSX2 は起動時に実績をスキャンします。
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ 実績のロック解除やゲームの完了などのイベント時にポップアップ メッセージを表示します。
+
+
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ リーダーボード チャレンジを開始、提出、または失敗したときにポップアップメッセージを表示します。
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- 実績解除の通知が表示されてから消えるまでの秒数を決定します。
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ 有効にすると、各セッションはアチーブメントがアンロックされていないように動作します。
-
+ Reset Systemシステムをリセット
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?システムがリセットされるまで、ハードコアモードは有効になりません。今すぐシステムをリセットしますか?
+
+
+
+ %n seconds
+
+ %n 秒
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.ユーザー名: %1
ログイントークンは %2 に生成されました。
-
+ Logoutログアウト
-
+ Not Logged In.ログインしていません。
-
-
- %1 seconds
- %1 秒
- Achievements
-
+ Hardcore mode will be enabled on system reset.ハードコアモードはシステムリセット時に有効になります。
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.ハードコアモードがアクティブな間は、{0} を実行できません。ハードコアモードを無効にしますか?「いいえ」を選択すると、{0} はキャンセルされます。
-
+ Hardcore mode is now enabled.ハードコアモードが有効になりました。
-
+
+ {} (Hardcore Mode)
+ {} (ハードコアモード)
+
+
+
+ {} (Unofficial)
+ {} (非公式)
+
+
+
+ Mastered {}
+ 習得済み {}
+
+
+
+ Leaderboard attempt started.
+ リーダーボードの試行を開始しました。
+
+
+
+ Leaderboard attempt failed.
+ リーダーボードの試行に失敗しました。
+
+
+
+ Your Time: {}{}
+ あなたのタイム: {}{}
+
+
+
+ Your Score: {}{}
+ あなたのスコア: {}{}
+
+
+
+ Your Value: {}{}
+ あなたの値: {}{}
+
+
+
+ (Submitting)
+ (提出中)
+
+
+
+ Achievements Disconnected
+ 実績が切断されました
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ ロック解除リクエストを完了できませんでした。このリクエストを再度送信します。
+
+
+
+ Achievements Reconnected
+ 実績の再接続
+
+
+
+ All pending unlock requests have completed.
+ 保留中のロック解除リクエストがすべて完了しました。
+
+
+ Hardcore mode is now disabled.ハードコアモードが無効になりました。
-
+
+ Confirm Hardcore Mode
+ ハードコアモードの確認
+
+
+
+ Active Challenge Achievements
+ アクティブなチャレンジ実績
+
+
+ (Hardcore Mode) (ハードコアモード)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- あなたは {1} の実績のうち {0} を獲得し、 {3} のうち {2} ポイントを獲得しました。
+
+ You have unlocked all achievements and earned {} points!
+ すべての実績を解除し、{} ポイントを獲得しました!
-
- This game has no achievements.
- このゲームには実績がありません。
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ {1} の実績のうち{0} を解除し、{3} ポイントのうち{2} ポイントを獲得しました。
+
+
+
+ {0} achievements, {1} points
+ {0} 実績、{1} ポイント
+
+
+
+ Your Time: {0} (Best: {1})
+ あなたのタイム: {0} (ベスト: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ あなたのスコア: {0} (ベスト: {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ あなたの値: {0} (ベスト: {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+リーダーボードポジション: {1} / {2}
+
+
+
+ Server error in {0}:
+{1}
+ {0} でのサーバーエラー:
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ スコア:{0} ({1} ソフトコア)
+未読メッセージ:{2}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ {1} の実績のうち {0} を解除し、{3} ポイントのうち {2} ポイントを獲得しました。
+
+
+
+ Unknown
+ 不明
+
+
+
+ Locked
+ ロックされています
+
+
+
+ Unlocked
+ ロック解除済み
+
+
+
+ Unsupported
+ 対応していません
+
+
+
+ Unofficial
+ 非公式
+
+
+
+ Recently Unlocked
+ 最近解除された実績
+
+
+
+ Active Challenges
+ 選択できるチャレンジ:
+
+
+
+ Almost There
+ もう少しです
+
+
+
+ {} points
+ {} ポイント
+
+
+
+ {} point
+ {} ポイント
+
+
+
+ XXX points
+ XXX ポイント
+
+
+
+ Unlocked: {}
+ ロック解除済み: {}
+
+
+
+ This game has {} leaderboards.
+ このゲームにはリーダーボードが {} あります。
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ ハードコアモードがオフのため、スコアの提出は無効です。リーダーボードは読み取り専用です。
+
+
+
+ Show Best
+ ベストを表示
+
+
+
+ Show Nearby
+ 直近の表示
+
+
+
+ Rank
+ ランク
+
+
+
+ Name
+ 名前
+
+
+
+ Time
+ 時間
+
+
+
+ Score
+ スコア
+
+
+
+ Value
+ 値
+
+
+
+ Date Submitted
+ 提出日
+
+
+
+ Downloading leaderboard data, please wait...
+ リーダーボードのデータをダウンロードしています。お待ちください...
+
+
+
+
+ Loading...
+ 読み込み中...
+
+
+
+
+ Leaderboard download failed
+ リーダーボードのダウンロードに失敗しました
-
- Leaderboard submission is enabled.
- リーダーボードへの投稿が可能になりました。
+
+ This game has no achievements.
+ このゲームには実績がありません。
-
+ Failed to read executable from disc. Achievements disabled.ディスクから実行可能ファイルを読み取ることができませんでした。実績を無効にしました。
@@ -578,220 +814,220 @@ Login token generated on %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.これらのオプションを変更するとゲームが機能しなくなることがあります。 PCSX2 チームはこれらの設定が変更された構成についてはサポートを提供しません。
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.ラウンドモード:
-
-
-
+
+
+ NearestNearest
-
-
-
+
+
+ Negative
- Negative
+ 負数
-
-
-
+
+
+ Positive
- Positive
+ 正数
-
-
-
+
+
+ Chop / Zero (Default)Chop / Zero (既定)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.クランプモード:
-
-
+
+ Noneなし
-
-
-
+
+
+ Normal (Default)通常 (既定)
-
+ NoneClampModeなし
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Extra + Preserve Sign
-
+ FullFull
-
+ Wait Loop Detection待機ループの検知
-
-
+
+ Enable Recompilerリコンパイラを有効化
-
+ Enable Fast Memory Access高速メモリアクセスを有効化
-
+ Enable Cache (Slow)キャッシュ有効化 (低速)
-
+ INTC Spin DetectionINTC スピン検出
-
+ Pause On TLB MissTLB ミス時に一時停止
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)
-
+ VU1 Rounding Mode:VU1 ラウンドモード:
-
+ mVU Flag HackmVU Flag Hack
-
+ Enable VU1 RecompilerVU1 リコンパイラを有効化
-
+ Enable VU0 Recompiler (Micro Mode)VU0 リコンパイラを有効化 (マイクロモード)
-
-
+
+ ExtraExtra
-
+ VU0 Clamping Mode:VU0 クランプモード:
-
+ VU0 Rounding Mode:VU0 ラウンドモード:
-
+ VU1 Clamping Mode:VU1 クランプモード:
-
+ I/O Processor (IOP, MIPS-I)I/O プロセッサ (IOP, MIPS-I)
-
+ Game Settingsゲーム設定
-
+ Enable Game Fixesゲーム修正を有効化
-
+ Enable Compatibility Patches互換性パッチを有効化
-
+ Frame Rate Controlフレームレート制御
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz
-
+ PAL Frame Rate:PAL フレームレート:
-
+ NTSC Frame Rate:NTSC フレームレート:
-
+ PINE SettingsPINE 設定
-
+ Slot:スロット:
-
+ Enable有効化
@@ -799,182 +1035,182 @@ Login token generated on %2.
AudioSettingsWidget
-
+ Timestretch Settingsタイムストレッチ設定
-
+ Sequence Length:シーケンスの長さ:
-
+ 3030
-
+ Seekwindow Size:シークウィンドウサイズ:
-
+ 2020
-
+ Overlap:オーバーラップ:
-
+ 1010
-
+ Restore Defaults初期設定に戻す
-
+ Volume音量
-
+ 100%100%
-
+ Mixing Settingsミキシング設定
-
+ Synchronization:同期:
-
+ TimeStretch (Recommended)タイムストレッチ (推奨)
-
+ Async Mix (Breaks some games!)非同期ミックス (一部のゲームが壊れます!)
-
+ None (Audio can skip.)なし (音声をスキップ)
-
+ Expansion:拡張:
-
+ Stereo (None, Default)ステレオ (拡張なし, 既定)
-
+ Quadraphonic
- Quadraphonic
+ 4ch ステレオ
-
+ Surround 5.15.1ch サラウンド
-
+ Surround 7.17.1ch サラウンド
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Level:
-
+ None (Default)なし (既定)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Decoding (ベーシック)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II Decoding (gigaherz)
-
+ Target Latency:ターゲットレイテンシ:
-
+ 60 ms60 ms
-
+ Output Settings出力設定
-
+ Output Module:出力モジュール:
-
+ Output Latency:出力レイテンシ:
-
+ 20 ms20 ms
-
+ Minimal最小
-
+ Output Backend:出力バックエンド:
-
+ Maximum Latency:最大遅延:
-
+ Output Device:出力デバイス:
@@ -1162,17 +1398,22 @@ Login token generated on %2.
最新バージョン:
-
+
+ Download Size:
+ ダウンロードサイズ:
+
+
+ Download and Install...ダウンロードとインストール…
-
+ Skip This Updateこの更新をスキップ
-
+ Remind Me Later後で再通知
@@ -1182,19 +1423,19 @@ Login token generated on %2.
更新エラー
-
+ <h2>Changes:</h2><h2>変更点:</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>セーブステートに関する警告</h2><p>この更新をインストールすると、現在保存されているセーブステートが<b>ロードできなくなります</b>。更新する前に、ゲームの進捗をメモリーカードにセーブしておくことを推奨します。</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
- <h2>設定に関する警告</h2><p>この更新を適用すると、PCSX2 の設定がリセットされます。更新の後、手動で再設定が必要となります。ご了承ください。</p>
+ <h2>設定に関する警告</h2><p>この更新をインストールすると、PCSX2 の設定がリセットされます。更新の後、手動で再設定が必要となります。ご了承ください。</p>
@@ -1233,6 +1474,11 @@ Login token generated on %2.
+ Download Size: %1 MB
+ ダウンロードサイズ: %1 MB
+
+
+ Loading...読み込み中...
@@ -1240,63 +1486,63 @@ Login token generated on %2.
BIOSSettingsWidget
-
+ BIOS DirectoryBIOS ディレクトリ
-
+ PCSX2 will search for BIOS images in this directory.PCSX2 は、このディレクトリの BIOS イメージを検索します。
-
+ Browse...参照...
-
+ Resetリセット
-
+ BIOS SelectionBIOS 選択
-
- Open in Explorer...
- エクスプローラーで開く…
+
+ Open BIOS Folder...
+ BIOS フォルダーを開く...
-
+ Refresh Listリストを更新
-
+ Filenameファイル名
-
+ Versionバージョン
-
+ Options and Patchesオプションとパッチ
-
+ Fast Boot急速起動
-
+ Fast Forward Boot早送り起動
@@ -1424,91 +1670,84 @@ Login token generated on %2.
BreakpointModel
-
+ Execute命令
-
- No Condition
- 条件なし
-
-
-
-
+
+ ----
-
-
+ Enabled有効
-
-
+ Disabled無効
-
+ Read読み込み
-
+ Write(C)(C) = changes, as in "look for changes".書き込み(C)
-
+ Write書き込み
-
+ TYPEWarning: limited space available. Abbreviate if needed.種類
-
+ OFFSETWarning: limited space available. Abbreviate if needed.オフセット
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.サイズ / ラベル
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.命令
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.条件
-
+ HITSWarning: limited space available. Abbreviate if needed.ヒット
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- 有効
+ X
@@ -1519,7 +1758,7 @@ Login token generated on %2.
ゲームディスクがリムーバブルドライブにある場合、ジッターやフリーズなどのパフォーマンスの問題が発生する可能性があります。
-
+ Saving CDVD block dump to '{}'.CDVD ブロックダンプを '{}' に保存しています。
@@ -1555,32 +1794,32 @@ Login token generated on %2.
ControllerBindingWidget
-
+ Virtual Controller Type仮想コントローラーの種類
-
+ Bindings割り当て
-
+ Settings設定
-
+ Macrosマクロ
-
+ Automatic Mapping自動マッピング
-
+ Clear Mappingマッピングをクリア
@@ -1614,152 +1853,152 @@ Login token generated on %2.
No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
- デバイス「%1」に対して汎用バインディングが生成されませんでした。コントローラー/ソースは自動マッピングをサポートしていない可能性があります。
+ デバイス「%1」に対して一般的な割り当てが生成されませんでした。このコントローラー/ソースは自動マッピングをサポートしていない可能性があります。ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.十字キー
-
-
-
+
+
+ Down下
-
-
-
+
+
+ Left左
-
-
-
+
+
+ Up上
-
-
-
+
+
+ Right右
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.左スティック
-
+ Large Motor大型モーター
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.スタート
-
+ SelectLeave this button name as-is or uppercase it entirely.セレクト
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.△、◯、✕、□ボタン
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.✕
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.□
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.△
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.◯
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.右スティック
-
+ Small Motor小型モーター
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure Modifier圧力調整
-
+ Analogアナログ
@@ -1767,77 +2006,72 @@ Login token generated on %2.
ControllerBindingWidget_Guitar
-
- Form
- フォーム
-
-
-
+ Yellow黄
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButtonプッシュボタン
-
+ Startスタート
-
+ Red赤
-
+ Green緑
-
+ Orange橙
-
+ Selectセレクト
-
+ Strum Upストラム・アップ
-
+ Strum Downストラム・ダウン
-
+ Blue青
-
+ Whammy Barワーミーバー
-
+ Tiltチルト
@@ -1863,123 +2097,133 @@ Login token generated on %2.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL 入力ソース
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL 入力ソースは、ほとんどのコントローラーに対応し、Bluetooth モードのDualShock 4 / DualSense パッドに高度な機能を提供します(振動/LED制御)。
-
+ Enable SDL Input SourceSDL 入力ソースを有効化
-
+ DualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense 拡張モード
-
+ XInput SourceXInput ソース
-
+ Enable XInput Input SourceXInput 入力ソースを有効化
-
+ DInput SourceDInput ソース
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput ソースは、XInput をサポートしていないレガシーコントローラーに対応しています。これらのコントローラーは SDL 経由でアクセスすることを推奨しますが、SDL と互換性がない場合は DirectInput を使用することができます。
-
+ Enable DInput Input SourceDInput 入力ソースを有効化
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>サードパーティ製コントローラの中には、アナログスティックのプラス側を反転させ、マイナス側を反転させないという誤ったフラグを立てるものがあります。</p><p>その結果、スティックがニュートラルポジションで静止していても入力が続いてしまいます。</p><p>この設定を有効にすれば、PCSX2 がマッピングを作成する際にスティック反転フラグを無視するようになり、上述したようなコントローラを正常に使用できるようになります。</p></body></html>
+
+
+
+ Ignore Inversion
+ 反転を無視する
+
+
+ Profile Settingsプロファイル設定
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.このオプションを有効にすると、この入力プロファイルにホットキーを設定でき、グローバルホットキーの代わりに使用されます。既定では、ホットキーは常にすべてのプロファイル間で共有されます。
-
+ Use Per-Profile Hotkeysホットキーをプロファイル別に設定する
-
-
+
+ Controller LED Settingsコントローラーの LED 設定
-
+ Enable SDL Raw InputSDL Raw Input を有効化
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput ソースは、Xbox 360 / Xbox One / Xbox シリーズコントローラー、および XInput プロトコルを実装するサードパーティーコントローラーに対応しています。
-
+ Controller Multitapコントローラーのマルチタップ
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.マルチタップは最大 8 台のコントローラーをコンソールに接続できます。各マルチタップは 4 つのポートを提供します。マルチタップはすべてのゲームでサポートされているわけではありません。
-
+ Multitap on Console Port 1コンソールポート 1 のマルチタップ
-
+ Multitap on Console Port 2コンソールポート 2 のマルチタップ
-
+ Mouse/Pointer Sourceマウス/ポインタ のソース
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2 では、マウスを使用してアナログスティックの動きをシミュレートできます。
-
+ Settings...設定...
-
+ Enable Mouse Mappingマウスマッピングを有効化
-
+ Detected Devices検出されたデバイス
@@ -2015,58 +2259,58 @@ Login token generated on %2.
ControllerMacroEditWidget
-
+ Binds/Buttonsバインド / ボタン
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.このマクロで入力されるボタンを選択します。すべてのボタンが同時に有効になります。
-
+ Pressure圧力
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.このスライダーはマクロがアクティブな時に感圧式のボタンをどれだけの力でシミュレートするかを制御します。
-
-
+
+ 100%100%
-
+ Triggerトリガー
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.このマクロの発動条件となるボタンを設定します。単一のボタンだけではなく、複数のボタンを組み合わることもできます。複数のボタンを条件として設定するには、Shift キーを押しながら左クリックします。
-
+ Deadzone:遊び幅:
-
+ Frequency頻度
-
+ Macro will toggle every N frames.マクロは N フレームごとにオンオフが切り替わります。
-
+ Set...設定...
@@ -2169,85 +2413,85 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller Settings
- PCSX2 コントローラー設定
+ PCSX2 コントローラ設定
-
+ Editing Profile:プロファイル編集:
-
+ New Profile
- 新規プロファイル作成
+ プロファイル新規作成
-
+ Load Profileプロファイルを読み込む
-
+ Delete Profileプロファイルを削除
-
-
+
+ Restore Defaults
- 初期設定に戻す
+ 初期設定を復元
-
-
+
+ Create Input Profile入力プロファイルを作成
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:
- カスタム入力プロファイルは、特定のゲームで共有入力プロファイルの上書きに使用されます。
-カスタム入力プロファイルをゲームに適用するには、ゲームプロパティに移動し、概要タブで「入力プロファイル」を変更してください。
+ カスタム入力プロファイルは、共有入力プロファイルが好ましくないゲームに独自の入力方法を適用する機能です。
+カスタム入力プロファイルを適用するには、適用したいゲームのゲームプロパティを開き、概要タブから「入力プロファイル」を変更してください。
新規入力プロファイルの名前を入力:
-
-
-
-
+
+
+
+ Errorエラー
-
+ A profile with the name '%1' already exists.
- 名前が '%1' のプロファイルは既に存在します。
+ 名前 %1 は既に他のプロファイルで使用されています。
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.現在表示中のプロファイルの割り当てを新規プロファイルにコピーしますか?『いいえ』を選択すると、完全に空のプロファイルが作成されます。
-
+ Failed to save the new profile to '%1'.
- 新規プロファイルを '%1' に保存できませんでした。
+ 新規プロファイル '%1' の保存に失敗しました。
-
+ Load Input Profile入力プロファイルを読み込む
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
@@ -2260,26 +2504,26 @@ You cannot undo this action.
この操作は取り消せません。
-
+ Delete Input Profile入力プロファイルを削除
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
- '%1' という名前の入力プロファイルを削除してもよろしいですか?
+ 入力プロファイル '%1' を削除してもよろしいですか?
この操作は取り消せません。
-
+ Failed to delete '%1'.'%1' の削除に失敗しました。
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2292,13 +2536,13 @@ You cannot undo this action.
この操作は取り消せません。
-
+ Global Settingsグローバル設定
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2550,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,26 +2559,26 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB ポート %1
%2
-
+ Hotkeysホットキー
-
+ Shared"Shared" refers here to the shared input profile.共有
-
+ The input profile named '%1' cannot be found.入力プロファイル '%1' が見つかりません。
@@ -2406,204 +2650,242 @@ You cannot undo this action.
関数
-
+
+ Module
+ モジュール
+
+
+
+ Version
+ バージョン
+
+
+
+ Count
+ カウント
+
+
+ Refresh更新
-
+ Filter絞り込み
-
+ Memory Searchメモリ検索
-
+ End終了
-
+ Value値
-
+ Start開始
-
+ Type種類
-
+ 1 Byte (8 bits)1 Byte (8 bits)
-
+ 2 Bytes (16 bits)2 Bytes (16 bits)
-
+ 4 Bytes (32 bits)4 Bytes (32 bits)
-
+ 8 Bytes (64 bits)8 Bytes (64 bits)
-
+ FloatFloat 型
-
+ DoubleDouble 型
-
+ String文字列
-
+ Array of byteバイト配列
-
+ Hex16 進数
-
+ Search検索
-
+ Memoryメモリ
-
+ Breakpointsブレークポイント
-
+ Threadsスレッド
-
+ Active Call Stackアクティブコールスタック
-
+ Breakpoint List Context Menuブレークポイントリストのコンテキストメニュー
-
+ New新規
-
+ Edit編集
-
-
-
+
+
+ Copyコピー
-
+ Delete削除
-
+
+
+
+ Copy all as CSV
+ すべてをCSV形式でコピー
+
+
+
+ Paste from CSV
+ CSVから貼り付け
+
+
+ Thread List Context Menuスレッドリストのコンテキストメニュー
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++シンボルをデマングル
-
+
+ Copy Function Name関数名をコピー
-
+
+ Copy Function Addressアドレスをコピー
-
+
+ Go to in Disassembly逆アセンブラ画面で表示
-
+
+ Go to in Memory Viewメモリビューで表示
-
+
+
+ Module Tree
+ モジュールツリー
+
+
+ Stack List Context Menuスタックリストのコンテキストメニュー
-
-
-
-
-
+
+
+
+
+ Debuggerデバッガー
-
+ Invalid start address無効な開始アドレス
-
+ Invalid end address無効な終了アドレス
-
+ Start address can't be equal to or greater than the end address開始アドレスが大きすぎます。終了アドレス未満の値を入力してください
-
+ Invalid search value無効な検索値
-
+ Value is larger than typeデータ型に対して桁数が多すぎます
@@ -2659,22 +2941,22 @@ You cannot undo this action.
DEV9SettingsWidget
-
+ Ethernetイーサネット
-
+ Ethernet Device:イーサネットデバイス:
-
+ Ethernet Device Type:イーサネットデバイスの種類:
-
+ Intercept DHCP手動 IP アドレス
@@ -2684,135 +2966,130 @@ You cannot undo this action.
有効
-
+ EnabledInterceptDHCP有効
-
+ Subnet Mask:サブネットマスク:
-
+ Gateway Address:ゲートウェイアドレス:
-
-
+
+ Auto自動
-
+ Intercept DHCP:手動 IP アドレス:
-
+ PS2 Address:PS2 アドレス:
-
+ DNS1 Address:DNS1 アドレス:
-
+ DNS2 Address:DNS2 アドレス:
-
+ Internal DNS内部 DNS
-
+ Add追加
-
+ Delete削除
-
+ Exportエクスポート
-
+ Importインポート
-
+ Per gameゲーム毎
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1内部 DNS は DNS1/2 ドロップダウンを使用するか、192.0.2.1 に設定することで選択できます。
-
+ EnabledInternalDNSTable有効
-
+ Hard Disk Driveハードディスクドライブ
-
+ HDD File:HDD ファイル:
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):HDD サイズ (GiB):
-
+ EnabledHDD有効
-
+ Browse参照
-
+ Create Imageイメージを作成
-
-
-
-
- PCAP Bridged
@@ -2845,7 +3122,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]グローバル設定を使用 [%1]
@@ -2865,78 +3142,78 @@ You cannot undo this action.
アドレス
-
-
+
+ Hosts Fileホストファイル
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsDNS ホスト
-
+ Exported Successfully正常にエクスポートされました
-
+ Failed to open file
- ファイルが開けませんでした
+ ファイルを開けませんでした
-
+ No Hosts in fileファイルにホストがありません
-
+ Imported Successfully正常にインポートされました
-
-
+
+ Per Game Host listゲームごとのホストリスト
-
+ Copy global settings?グローバル設定をコピーしますか?
-
+ Delete per game host list?ゲーム別ホストリストを削除しますか?
-
+ HDD Image FileHDD イメージファイル
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?ファイルを上書きしますか?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2945,22 +3222,22 @@ Do you want to overwrite?
上書きしますか?
-
+ HDD CreatorHDD の作成
-
+ HDD image createdHDD イメージを作成しました
-
+ Use Globalグローバル設定を使用
-
+ Override上書き
@@ -2968,69 +3245,69 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GSGS
-
+ Draw Dumpingドローダンプ
-
+ Dump GS DrawsGS 描画をダンプ
-
+ Save RTRT を保存
-
+ Save Frameフレームを保存
-
+ Save Textureテクスチャを保存
-
+ Save Depth深度を保存
-
+ Start Draw Number:スタート・ドロー番号:
-
+ Draw Dump Count:ドローダンプカウント:
-
+ Hardware Dump Directory:ハードウェアダンプディレクトリ:
-
+ Software Dump Directory:ソフトウェアダンプディレクトリ:
-
-
+
+ Browse...参照...
-
-
+
+ Open...開く...
@@ -3043,29 +3320,53 @@ Do you want to overwrite?
PCSX2 デバッガー
-
-
-
+
+ Run実行
-
+ Step Intoステップイン
-
+
+ F11
+ F11
+
+
+ Step Overステップオーバー
-
+
+ F10
+ F10
+
+
+ Step Outステップアウト
-
+
+ Shift+F11
+ Shift + F11
+
+
+
+ Always On Top
+ 常に手前に表示
+
+
+
+ Show this window on top
+ 常に最前面で表示
+
+
+ Pause一時停止
@@ -3078,149 +3379,174 @@ Do you want to overwrite?
逆アセンブル
-
+ Copy Addressアドレスをコピー
-
+ Copy Instruction Hexメモリ値をコピー
-
+ Copy Instruction Text命令の文字列をコピー
-
+ Assemble new Instruction(s)新しい命令をアセンブル
-
+ NOP Instruction(s)命令を削除
-
+ Run to Cursorカーソルまで実行
-
+ Jump to Cursorカーソルまでジャンプ
-
+ Toggle Breakpointブレークポイントのオンオフ
-
+ Follow Branch分岐を追跡する
-
+ Go to Addressアドレスに移動
-
+ Go to in Memory Viewメモリビューで表示
-
-
+
+ Add Function関数を追加
-
-
+
+ Rename Function関数名を変更
-
+ Remove Function関数を削除
-
-
+
+ Assemble Errorアセンブルエラー
-
+ Unable to change assembly while core is runningゲーム実行中に命令を書き換えることはできません
-
+ Assemble Instruction命令をアセンブル
-
+ Go to addressアドレスに移動
-
+ Go to address errorアドレスエラーへ移動
-
+ Invalid address無効なアドレス
-
+ Add Function Error関数追加でエラー
-
+ A function entry point already exists here. Consider renaming instead.関数のエントリポイントはすでに存在します。別の名前にしてください。
-
-
+
+ Function will be (0x%1) instructions long.
Enter function name関数の長さは (0x%1) 命令分になります。
関数名を入力
-
+ Function name関数名
-
-
+
+ Rename Function Error関数名変更のエラー
-
+ Function name cannot be nothing.
- 関数名を空欄にはできません。
+ 関数名は空欄にできません。
-
+ No function / symbol is currently selected.機能/シンボルが選択されていません。
-
+
+ Restore Function Error
+ リストア関数エラー
+
+
+
+ Unable to stub selected address.
+ 選択中のアドレスが無効にできません。
+
+
+
+ Restore Instruction(s)
+ 指示をリストア(s)
+
+
+
+ Restore Function
+ 関数をリストア
+
+
+
+ Stub (NOP) Function
+ スタブ(NOP) 関数
+
+
+ %1 NOT VALID ADDRESS%1 アドレスが無効です
@@ -3228,17 +3554,17 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">サポートされている形式のゲームが見つかりませんでした。</span></p><p>ゲームのあるディレクトリを追加してください。</p><p>以下の形式のゲームダンプがスキャンされ、リストアップされます。:</p></body></html>
-
+ Add Game Directory...ゲームディレクトリを追加...
-
+ Scan For New Games新しいゲームをスキャン
@@ -3246,47 +3572,44 @@ Enter function name
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ スロット: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ スロット: %1 | %2 | EE: %3% | GS: %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPSGame: %1 FPS
-
+ Video: %1 FPS (%2%)Video: %1 FPS (%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- ゲーム ID: %1
-タイトル: %2
-実績: %5 (%6)
-
+ ゲーム: %1 (%2)
-
-
- %n points
-
- %n ポイント
-
-
-
+ Rich presence inactive or unsupported.リッチプレゼンスが非アクティブまたはサポートされていません。
-
+ Game not loaded or no RetroAchievements available.ゲームがロードされていないか、利用可能な RetroAchievements がありません。
@@ -3294,192 +3617,192 @@ Achievements: %5 (%6)
EmulationSettingsWidget
-
+ Speed Control速度制御
-
+ Normal Speed:通常速度:
-
+ Enable Speed Limiter速度制限を有効化
-
+ System Settingsシステム設定
-
+ Enable Instant VU1インスタント VU1 を有効化
-
+ Enable Cheatsチートを有効化
-
+ Slow-Motion Speed:スローモーション速度:
-
+ Fast-Forward Speed:早送り速度:
-
+ Enable Multithreaded VU1 (MTVU)マルチスレッド VU1 (MTVU) を有効化
-
+ Enable Host Filesystemホストファイルシステムを有効化
-
+ Enable Fast CDVD高速 CDVD を有効化
-
+ EE Cycle Skipping:EE サイクルスキップ:
-
-
+
+ Disabled無効
-
+ Mild Underclock低いアンダークロック
-
+ Moderate Underclock程々のアンダークロック
-
+ Maximum Underclock最大のアンダークロック
-
+ EE Cycle Rate:EE サイクルレート:
-
+ 50% (Underclock)50% (アンダークロック)
-
+ 60% (Underclock)60% (アンダークロック)
-
+ 75% (Underclock)75% (アンダークロック)
-
+ 100% (Normal Speed)100% (通常速度)
-
+ 130% (Overclock)130% (オーバークロック)
-
+ 180% (Overclock)180% (オーバークロック)
-
+ 300% (Overclock)300% (オーバークロック)
-
+ Affinity Control:アフィニティ制御:
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency Controlフレーム速度 / 遅延の制御
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box. フレーム
-
+ Maximum Frame Latency:最大フレーム遅延:
-
+ Optimal Frame Pacing最適なフレームペーシング
-
+ Scale To Host Refresh Rateホストのリフレッシュレートに合わせたスケール
@@ -3567,12 +3890,22 @@ Achievements: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.ゲームや homebrew がホストコンピューター上のファイル/フォルダーに直接アクセスできるようにします。
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ ゲストのリフレッシュレートがホストと一致するようにエミュレーションを高速化します。これにより、可能な限り滑らかなアニメーションが実現できますが、エミュレーション速度が1%未満で増加する可能性があります。ホストのリフレッシュレートとコンソールのリフレッシュレートが大幅に異なる場合、「ホストのリフレッシュレートに合わせたスケール」オプションは適用されません。可変リフレッシュレートディスプレイを使用しているユーザーは、このオプションを無効にする必要があります。
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"早送り速度
+
+
+ 100%
+ 100%
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3636,45 +3969,40 @@ Achievements: %5 (%6)
CPU スレッドが続行する前に、GS にキューイングできるフレームの最大数を設定します。値が大きいほど規則なフレームタイムを滑らかにできますが、その分入力遅延が発生します。
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- 垂直同期とオーディオリサンプリングの両方の設定が有効な場合、コンソールのリフレッシュレートがホストのリフレッシュレートに一致するようにエミュレーション速度を調整します。これにより、エミュレーション速度が 1% 未満増加する可能性がありますが、可能な限りスムーズなアニメーションが得られます。コンソールのリフレッシュレートがホストのリフレッシュレートから離れすぎている場合、Scale To Host Refresh Rate は効果を発揮しません。可変リフレッシュレートのディスプレイを使用する際はチェックを外してください。
-
-
-
+ Use Global Setting [%1%]グローバル設定を使用 [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.無制限
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.カスタム
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]カスタム [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom Speedカスタム速度
-
+ Enter Custom Speed任意の速度を入力
@@ -3682,79 +4010,79 @@ Achievements: %5 (%6)
FolderSettingsWidget
-
+ Cache Directoryキャッシュ ディレクトリ
-
-
-
-
-
+
+
+
+
+ Browse...参照...
-
-
-
-
-
+
+
+
+
+ Open...開く...
-
-
-
-
-
+
+
+
+
+ Resetリセット
-
+ Used for storing shaders, game list, and achievement data.シェーダー、ゲームリスト、実績データの保存に使用されます。
-
+ Cheats Directoryチート ディレクトリ
-
+ Used for storing .pnach files containing game cheats.ゲームのチートを含む .pnach ファイルの保存に使用します。
-
+ Covers Directoryカバー画像 ディレクトリ
-
+ Used for storing covers in the game grid/Big Picture UIs.ゲームグリッド/Big Picture UI のカバー画像の保存に使用します。
-
+ Snapshots Directoryスナップショット ディレクトリ
-
+ Used for screenshots and saving GS dumps.スクリーンショットや GS ダンプの保存に使用します。
-
+ Save States Directoryセーブステート ディレクトリ
-
+ Used for storing save states.セーブステートの保存に使用します。
@@ -3762,4305 +4090,4225 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。
-
+ Use Global Settingグローバル設定を使用
-
+ Automatic binding failed, no devices are available.
- 自動バインディングに失敗しました。
+ 自動割り当てに失敗しました。利用可能なデバイスがありません。
-
+ Game title copied to clipboard.ゲームタイトルがクリップボードに保存されました。
-
+ Game serial copied to clipboard.ゲームのシリアルがクリップボードに保存されました。
-
+ Game CRC copied to clipboard.ゲームCRCがクリップボードに保存されました。
-
+ Game type copied to clipboard.ゲームの種類がクリップボードに保存されました。
-
+ Game region copied to clipboard.ゲーム領域がクリップボードに保存されました。
-
+ Game compatibility copied to clipboard.ゲームの互換性がクリップボードに保存されました。
-
+ Game path copied to clipboard.ゲームパスがクリップボードに保存されました。
-
+ Per-game controller configuration initialized with global settings.ゲーム毎のコントローラー設定はグローバル設定で初期化されます。
-
+ Controller settings reset to default.コントローラーの設定がデフォルトにリセットされました。
-
+ No input profiles available.入力プロファイルがありません。
-
+ Create New...新規作成...
-
+ Enter the name of the input profile you wish to create.作成する入力プロファイルの名前を入力します。
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.既定の設定を復元してもよろしいですか?すべての設定は失われます。
-
+ Settings reset to defaults.設定をデフォルトに戻しました。
-
- Quick Save Slot
- クイックセーブスロット
-
-
-
+ No save present in this slot.このスロットにセーブデータはありません
-
+ No save states found.セーブステートが見つかりません
-
+ Failed to delete save state.セーブステートの削除に失敗しました。
-
+ Failed to copy text to clipboard.テキストをクリップボードにコピーできませんでした。
-
+ This game has no achievements.このゲームには実績がありません。
-
+ This game has no leaderboards.このゲームにはリーダーボードがありません。
-
+ Reset Systemシステムをリセット
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?エミュレータがリセットされるまでハードコアモードは有効になりません。今すぐエミュレータをリセットしますか?
-
+ Launch a game from images scanned from your game directories.ゲームディレクトリからスキャンしたROMからゲームを起動します。
-
+ Launch a game by selecting a file/disc image.ファイルまたはディスクイメージを選択してゲームを起動します。
-
+ Start the console without any disc inserted.ディスクを挿入せずにコンソールを起動します。
-
+ Start a game from a disc in your PC's DVD drive.PCの's DVD ドライブのディスクからゲームを開始します。
-
+ Change settings for the emulator.エミュレータの設定を変更します
-
+ Exits the program.プログラムを終了します。
-
+ No Binding未割り当て
-
+ Setting %s binding %s.%s バインディング %sを設定しました。
-
+ Push a controller button or axis now.コントローラーボタンまたは入力軸を操作してください。
-
+ Timing out in %.0f seconds...%.0f 秒でタイムアウトします...
-
+ Unknown不明
-
+ OKOK
-
+ Select Deviceデバイスを選択
-
+ Details詳細
-
+ Optionsオプション
-
+ Copies the current global settings to this game.現在のグローバル設定をこのゲームの固有設定にコピーします。
-
+ Clears all settings set for this game.このゲームのすべての固有設定をクリアします。
-
+ Behaviour動作
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防ぎます。
-
+ Shows the game you are currently playing as part of your profile on Discord.Discord上で現在プレイしているゲームを表示します。
-
+ Pauses the emulator when a game is started.ゲームの開始時にエミュレータを一時停止します。
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.ウィンドウを最小化したり、他のアプリケーションに切り替えた際にエミュレータをポーズし、元に戻すとポーズを解除します。
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.クイックメニューを開いたときにエミュレータをポーズし、閉じるとポーズを解除します。
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.ホットキーが押されたときにエミュレータ/ゲームのシャットダウンを確認するプロンプトを表示するかどうかを決定します。
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.シャットダウン時または終了時にセーブステートを自動保存します。次回起動時に中断した場所から直接再開できます。
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- ゲームセットからのiniオーバーレイの読み込みを有効にするか、ゲームごとのカスタム設定を有効にします。
-
-
-
+ Uses a light coloured theme instead of the default dark theme.デフォルトのダークテーマの代わりに明るい色のテーマを使用します。
-
+ Game Displayゲームの表示
-
- Automatically switches to fullscreen mode when the program is started.
- ゲーム開始時に自動的にフルスクリーンに切り替えます。
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.ウインドウがダブルクリックされたときにフルスクリーンとウインドウを切り替えます。
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.エミュレータがフルスクリーンモードの際に、マウスポインタ/カーソルを非表示にします。
-
+ Determines how large the on-screen messages and monitor are.画面上のメッセージとモニターの大きさを決定します。
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.ステートセーブ/ロード、スクリーンショットなどのイベントが発生したときに、OSD メッセージを表示します。
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.ディスプレイの右上隅に現在のエミュレーション速度をパーセンテージで表示します。
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.システムが毎秒表示するビデオ フレーム (または v-sync) の数をディスプレイの右上に表示します。
-
+ Shows the CPU usage based on threads in the top-right corner of the display.スレッドごとの CPU 使用率をディスプレイの右上に表示します。
-
+ Shows the host's GPU usage in the top-right corner of the display.ホスト's GPU の使用状況をディスプレイの右上に表示します。
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- ゲームのレンダリング解像度を画面の右上に表示します。
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.GS(プリミティブ、ドローコール) に関する統計情報をディスプレイの右上に表示します。
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.早送り、一時停止、その他の通常でない状態がアクティブな場合にインジケータを表示します。
-
+ Shows the current configuration in the bottom-right corner of the display.現在の設定をディスプレイの右下に表示します。
-
+ Shows the current controller state of the system in the bottom-left corner of the display.ディスプレイの左下にシステムの現在のコントローラーの状態を表示します。
-
+ Shows a visual history of frame times in the upper-left corner of the display.ディスプレイの左上に、フレームタイムの視覚的な履歴を表示します。
-
+ Displays warnings when settings are enabled which may break games.ゲームの正常な動作を妨げる可能性のある設定が有効になっている場合に警告を表示します。
-
+ Resets configuration to defaults (excluding controller settings).設定をデフォルトにリセットします(コントローラ設定を除く)。
-
+ Changes the BIOS image used to start future sessions.次回セッションを開始時に使用するBIOSイメージを変更します。
-
+ Automatic自動
-
+
+ {0}/{1}/{2}/{3}
+
+
+
+
+ Default
+ 既定
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ 有効にすると、ゲームごとのカスタム設定が適用されます。無効にすると常にグローバル設定が使用されます。
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ ゲーム開始時に自動的にフルスクリーンに切り替えます。
+
+
+ On-Screen Display
- On-Screen Display
+ オンスクリーンディスプレイ
-
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ ディスプレイの右上隅にゲームの解像度を表示します。
+
+
+ BIOS Configuration
- BIOS Configuration
+ BIOS 設定
-
+ BIOS SelectionBIOS 選択
-
+ Options and Patches
- Options and Patches
+ オプションとパッチ
-
+ Skips the intro screen, and bypasses region checks.イントロ画面をスキップし、リージョンチェックを回避します。
-
+ Speed Control速度制御
-
+ Normal Speed通常速度
-
+ Sets the speed when running without fast forwarding.早送りせずに実行する際のゲームスピードを設定します。
-
+ Fast Forward Speed早送り速度
-
+ Sets the speed when using the fast forward hotkey.早送りホットキーを使用するときのゲームスピードを設定します。
-
+ Slow Motion Speedスローモーション速度
-
+ Sets the speed when using the slow motion hotkey.スローモーションホットキーを使用するときのゲームスピードを設定します。
-
+ Enable Speed Limiter速度制限を有効化
-
+ When disabled, the game will run as fast as possible.無効にすると、ゲームはできるだけ速いゲームスピードで実行されます。
-
+ System Settingsシステム設定
-
+ EE Cycle RateEE サイクルレート
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.エミュレートされたEmotion Engine CPUをアンダーロックまたはオーバークロックします。
-
+ EE Cycle SkippingEE サイクルスキップ
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- VU プログラムを実行するために Emulated Emotion エンジンにペナルティを追加します。
-
-
-
+ Affinity Control Mode優先度コントロールモード
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
- Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
+ エミュレーションスレッドを CPU コアに固定して、パフォーマンス/フレーム時間の差異を改善できる可能性があります。
-
+ Enable MTVU (Multi-Threaded VU1)MTVU(Multi-Threaded VU1)を有効化
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- Uses a second thread for VU1 micro programs. Sizable speed boost.
-
-
-
+ Enable Instant VU1インスタント VU1 を有効化
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
-
-
-
+ Enable Cheatsチートを有効化
-
+ Enables loading cheats from pnach files.pnach ファイルからのチートの読み込みを有効にする。
-
+ Enable Host Filesystemホストファイルシステムを有効化
-
+ Enables access to files from the host: namespace in the virtual machine.
- Enables access to files from the host: namespace in the virtual machine.
+ 仮想マシンのホスト:名前空間からファイルへのアクセスを有効にします。
-
+ Enable Fast CDVD高速 CDVD を有効化
-
+ Fast disc access, less loading times. Not recommended.ディスクへの高速アクセスを行い、読み込み時間を短縮します。推奨されません。
-
+ Frame Pacing/Latency Controlフレーム速度/遅延の制御
-
+ Maximum Frame Latency最大フレーム遅延
-
+ Sets the number of frames which can be queued.キューに追加できるフレーム数を設定。
-
+ Optimal Frame Pacing最適なフレームペーシング
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.EEとGSスレッドを各フレーム後に同期させます。入力レイテンシが最も小さくなりますが、システム要件が高くなります。
-
- Adjust To Host Refresh Rate
- Adjust To Host Refresh Rate
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.ゲストのリフレッシュレートがホストと一致するようにエミュレーションをスピードアップします。
-
+ Rendererレンダラー
-
+ Selects the API used to render the emulated GS.エミュレートされたGSのレンダリングに使用するAPIを選択してください。
-
+ Sync To Host Refresh (VSync)ホストのリフレッシュレートに同期 (VSync)
-
+ Synchronizes frame presentation with host refresh.
- Synchronizes frame presentation with host refresh.
+ フレームの表示をホストのリフレッシュレートと同期します。
-
+ Display画面
-
+ Aspect Ratioアスペクト比
-
+ Selects the aspect ratio to display the game content at.ゲーム内容を表示するアスペクト比を選択してください。
-
+ FMV Aspect RatioFMV アスペクト比
-
+ Selects the aspect ratio for display when a FMV is detected as playing.FMVが再生中として検出されたときに表示するアスペクト比を選択してください。
-
+ Deinterlacingインターレース解除
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
- Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
+ PS2のインターレース出力をプログレッシブ出力に変換するためのアルゴリズムを選択します。
-
+ Screenshot Sizeスクリーンショットのサイズ
-
+ Determines the resolution at which screenshots will be saved.スクリーンショットを保存する解像度を指定してください。
-
+ Screenshot Formatスクリーンショットの形式
-
+ Selects the format which will be used to save screenshots.
- Selects the format which will be used to save screenshots.
+ スクリーンショットの保存に使用される形式を選択します。
-
+ Screenshot Qualityスクリーンショットの品質
-
+ Selects the quality at which screenshots will be compressed.スクリーンショットを圧縮する画質を選択してください。
-
+ Vertical Stretch垂直方向の拡縮
-
+ Increases or decreases the virtual picture size vertically.
- Increases or decreases the virtual picture size vertically.
+ 仮想画像サイズを縦方向に増減させます。
-
+ Crop切り取り
-
+ Crops the image, while respecting aspect ratio.アスペクト比を尊重しながら画像をトリミングします。
-
+
+ %dpx
+ %dpx
+
+
+ Enable Widescreen Patchesワイドスクリーンパッチを有効化
-
+ Enables loading widescreen patches from pnach files.pnach ファイルからのワイドスクリーンパッチの読み込みを有効にする。
-
+ Enable No-Interlacing Patchesインターレース解除パッチを有効化
-
+ Enables loading no-interlacing patches from pnach files.
- Enables loading no-interlacing patches from pnach files.
+ pnach ファイルからのワイドスクリーンパッチの読み込みを有効にします。
-
+ Bilinear Upscalingバイリニアアップスケーリング
-
+ Smooths out the image when upscaling the console to the screen.
- Smooths out the image when upscaling the console to the screen.
+ コンソールを画面にアップスケーリングする際に、画像を滑らかにします。
-
+ Integer Upscaling整数アップスケーリング
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
- Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
+ ホストピクセルとコンソールピクセルの比率が整数になるように、表示領域にパディングを追加します。 一部の 2D ゲームでは画像が鮮明になる場合があります。
-
+ Screen Offsetsスクリーンオフセット
-
+ Enables PCRTC Offsets which position the screen as the game requests.PCRTC オフセットを有効にしてゲームのリクエストに応じて画面を配置します。
-
+ Show Overscanオーバースキャンを表示
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.
- Enables the option to show the overscan area on games which draw more than the safe area of the screen.
+ 画面のセーフエリアを超える描画を行うゲームで、オーバースキャン領域を表示するオプションを有効にします。
-
+ Anti-Blurアンチブラー
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.内部のブレ防止ハックを有効にします。実際のPS2のレンダリングに忠実ではなくなりますが、多くのゲームで残像が軽減されます。
-
+ Renderingレンダリング
-
+ Internal Resolution内部解像度
-
+ Multiplies the render resolution by the specified factor (upscaling).
- Multiplies the render resolution by the specified factor (upscaling).
+ 指定した係数でレンダリング解像度を倍増します(アップスケール)。
-
+ Mipmappingミップマッピング
-
+ Determines how mipmaps are used when rendering textures.
- Determines how mipmaps are used when rendering textures.
+ テクスチャをレンダリングする際に、ミップマップを使用する方法を決定します。
-
+ Bilinear Filteringバイリニアフィルタリング
-
+ Selects where bilinear filtering is utilized when rendering textures.テクスチャのレンダリング時にバイリニアフィルタリングを適用する場所を選択してください。
-
+ Trilinear Filteringトリリニアフィルタリング
-
+ Selects where trilinear filtering is utilized when rendering textures.テクスチャのレンダリング時にトライリアフィルタリングを適用する場所を選択してください。
-
+ Anisotropic Filtering異方性フィルタリング
-
- Selects where anistropic filtering is utilized when rendering textures.
- テクスチャのレンダリング時に異方性フィルタリングを適用する場所を選択してください。
-
-
-
+ Ditheringディザリング
-
+ Selects the type of dithering applies when the game requests it.ゲームが要求したときに適用するディザリングの種類を選択してください。
-
+ Blending Accuracyブレンド精度
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
- Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
+ ホストグラフィックスAPIでサポートされていないブレンドモードをエミュレートする際の精度レベルを指定します。
-
+ Texture Preloadingテクスチャのプリロード
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
- Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
+ 使用されている領域に送信するだけでなく、使用中のGPUに完全なテクスチャを送信します。一部のゲームではパフォーマンスが向上する可能性があります。
-
+ Software Rendering Threadsソフトウェアレンダリングスレッド
-
+ Number of threads to use in addition to the main GS thread for rasterization.メインGSスレッドの他にラスタライズに使用するスレッド数。
-
+ Auto Flush (Software)
- Auto Flush (Software)
+ オートフラッシュ (ソフトウェア)
-
+ Force a primitive flush when a framebuffer is also an input texture.フレームバッファが入力テクスチャでもある場合に、プリミティブフラッシュを強制的に行います。
-
+ Edge AA (AA1)エッジ AA (AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).
- Enables emulation of the GS's edge anti-aliasing (AA1).
+ GSのエッジアンチエイリアシング(AA1)のエミュレーションを有効にします。
-
+ Enables emulation of the GS's texture mipmapping.
- Enables emulation of the GS's texture mipmapping.
+ GSのテクスチャミップマッピングのエミュレーションを有効にします。
-
+ Hardware Fixesハードウェア修正
-
+ Manual Hardware Fixes
- Manual Hardware Fixes
+ ハードウェアの手動修正
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.
- Disables automatic hardware fixes, allowing you to set fixes manually.
+ ハードウェアの自動修正を無効化して、手動で設定できるようにします。
-
+ CPU Sprite Render SizeCPU スプライトレンダリングサイズ
-
+ Uses software renderer to draw texture decompression-like sprites.
- Uses software renderer to draw texture decompression-like sprites.
+ ソフトウェアレンダラーを使用して、テクスチャの伸張状態のスプライトを描画します。
-
+ CPU Sprite Render Level
- CPU Sprite Render Level
+ CPU スプライトレンダリングレベル
-
+ Determines filter level for CPU sprite render.
- Determines filter level for CPU sprite render.
+ CPU スプライトレンダリングのフィルタレベルを指定します。
-
+ Software CLUT Renderソフトウェア CLUT レンダリング
-
+ Uses software renderer to draw texture CLUT points/sprites.
- Uses software renderer to draw texture CLUT points/sprites.
+ ソフトウェアレンダラーを使用して、テクスチャのCLUTポイントやスプライトを描画します。
-
+ Skip Draw Start
- Skip Draw Start
+ 描画開始をスキップ
-
+ Object range to skip drawing.
- Object range to skip drawing.
+ 描画をスキップするオブジェクトの範囲
-
+ Skip Draw End
- Skip Draw End
+ 描画終了をスキップ
-
+ Auto Flush (Hardware)
- Auto Flush (Hardware)
+ オートフラッシュ (ハードウェア)
-
+ CPU Framebuffer Conversion
- CPU Framebuffer Conversion
+ CPU フレームバッファ変換
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
- Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.
-
-
-
- Disable Depth Support
- Disable Depth Support
+ 4ビットと8ビットのフレームバッファを、GPUの代わりにCPUで変換する。
-
- Disable the support of depth buffer in the texture cache.
- Disable the support of depth buffer in the texture cache.
-
-
-
+ Disable Safe Features
- Disable Safe Features
+ セーフ機能を無効化
-
+ This option disables multiple safe features.
- This option disables multiple safe features.
+ このオプションは複数のセーフ機能を無効にします。
-
- Disable Render Features
- Disable Render Features
-
-
-
+ This option disables game-specific render fixes.
- This option disables game-specific render fixes.
-
-
-
- Preload Frame
- Preload Frame
+ このオプションは、ゲーム固有のレンダリング修正を無効にします。
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.
- Uploads GS data when rendering a new frame to reproduce some effects accurately.
+ 新しいフレームを描画する際に GS データをアップロードし、いくつかのエフェクトを正確に再現します。
-
+ Disable Partial Invalidation
- Disable Partial Invalidation
+ 部分的な無効化を無効にする
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.
- Removes texture cache entries when there is any intersection, rather than only the intersected areas.
+ 交差部分のみだけでなく、交差が存在する場合はテクスチャキャッシュのエントリを除去します。
-
- Texture Inside Render Target
- Texture Inside Render Target
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
- Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
+ テクスチャキャッシュが以前のフレームバッファの内側部分を入力テクスチャとして再利用できるようにします。
-
+ Read Targets When Closing閉じるときにターゲットを読み込む
-
+ Flushes all targets in the texture cache back to local memory when shutting down.
- Flushes all targets in the texture cache back to local memory when shutting down.
+ シャットダウン時にテクスチャキャッシュ内のすべてのターゲットをローカルメモリにフラッシュします。
-
+ Estimate Texture Regionテクスチャ領域を推定
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
- Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
+ ゲーム自体がテクスチャサイズを定義しない場合 (Snowblind など) に、テクスチャサイズの縮小を試みます。
-
+ GPU Palette ConversionGPU パレット変換
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
-
-
-
+ Upscaling Fixes
- Upscaling Fixes
-
-
-
- Half-Pixel Offset
- ハーフピクセルオフセット
+ アップスケーリング修正
-
+ Adjusts vertices relative to upscaling.
- Adjusts vertices relative to upscaling.
+ アップスケーリングに合わせて頂点の位置を調節します。
-
+ Round Spriteラウンドスプライト
-
+ Adjusts sprite coordinates.
- Adjusts sprite coordinates.
+ スプライト座標を調整します。
-
+ Bilinear Upscaleバイリニアアップスケール
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
- Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
-
-
-
- TC Offset X
- TC Offset X
+ アップスケーリング時にバイリニアフィルタリングを適用することで、テクスチャの滑らかさを向上させることができます。例えば、まぶしい太陽の光などが該当します。
-
+ Adjusts target texture offsets.
- Adjusts target texture offsets.
+ ターゲットテクスチャのオフセットを調整します。
-
- TC Offset Y
- TC Offset Y
-
-
-
+ Align Spriteスプライトを整列
-
+ Fixes issues with upscaling (vertical lines) in some games.
- Fixes issues with upscaling (vertical lines) in some games.
+ 一部のゲームにおけるアップスケーリングの問題 (縦線) を修正します。
-
+ Merge Spriteスプライトを統合
-
+ Replaces multiple post-processing sprites with a larger single sprite.
- Replaces multiple post-processing sprites with a larger single sprite.
+ 複数のポストプロセッシングスプライトを、より大きな単一のスプライトで置き換えます。
-
+ Wild Arms Hack
- ワイルドアームズのハック
+ ワイルドアームズ Hack
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
- Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
+ GS 精度を下げてアップスケール時のピクセル間のギャップを防ぎます。ワイルドアームズのテキストを修正します。
-
+ Unscaled Palette Texture Drawsスケールされていないパレットテクスチャの描画
-
+ Can fix some broken effects which rely on pixel perfect precision.
- Can fix some broken effects which rely on pixel perfect precision.
+ ピクセルの完璧な精度に依存する一部の壊れたエフェクトを修正できます。
-
+ Texture Replacementテクスチャ置換
-
+ Load Texturesテクスチャを読み込む
-
+ Loads replacement textures where available and user-provided.
- Loads replacement textures where available and user-provided.
+ ユーザーが提供した利用可能な代替テクスチャを読み込みます。
-
+ Asynchronous Texture Loading
- Asynchronous Texture Loading
+ 非同期テクスチャを読み込む
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
- Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ 置換が有効の際のカクつきを軽減するため、ワーカースレッドで置換テクスチャを読み込みます。
-
+ Precache Replacements
- Precache Replacements
+ Precacheの置換
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
- Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合、これは不要です。
-
+ Replacements Directory置換ディレクトリ
-
+ Foldersフォルダー
-
+ Texture Dumping
- Texture Dumping
+ テクスチャダンプ
-
+ Dump Texturesテクスチャをダンプ
-
- Dumps replacable textures to disk. Will reduce performance.
- Dumps replacable textures to disk. Will reduce performance.
-
-
-
+ Dump Mipmapsミップマップをダンプ
-
+ Includes mipmaps when dumping textures.
- Includes mipmaps when dumping textures.
+ テクスチャをダンプする際に、ミップマップを含めます。
-
+ Dump FMV TexturesFMV テクスチャをダンプ
-
+ Allows texture dumping when FMVs are active. You should not enable this.
- Allows texture dumping when FMVs are active. You should not enable this.
+ FMVがアクティブな場合にテクスチャダンプを許可します。これを有効にするべきではありません。
-
+ Post-Processingポストプロセス
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.
- Enables FXAA post-processing shader.
+ FXAA ポストプロセッシングシェーダーを有効にします。
-
+ Contrast Adaptive Sharpeningコントラスト適応型シャープニング
-
+ Enables FidelityFX Contrast Adaptive Sharpening.
- Enables FidelityFX Contrast Adaptive Sharpening.
+ FidelityFX コントラスト適応シャープを有効にします。
-
+ CAS Sharpness
- CAS Sharpness
+ CAS シャープネス
-
+ Determines the intensity the sharpening effect in CAS post-processing.
- Determines the intensity the sharpening effect in CAS post-processing.
+ CASポストプロセッシングにおけるシャープニング効果の強度を決定します。
-
+ Filtersフィルター
-
+ Shade Boostシェーダーブースト
-
+ Enables brightness/contrast/saturation adjustment.
- Enables brightness/contrast/saturation adjustment.
+ 明るさ/コントラスト/彩度の調整を有効にします。
-
+ Shade Boost Brightness
- Shade Boost Brightness
+ シェーダーブーストの明るさ
-
+ Adjusts brightness. 50 is normal.
- Adjusts brightness. 50 is normal.
+ 明るさを調整します。50 が普通です。
-
+ Shade Boost Contrast
- Shade Boost Contrast
+ シェーダーブーストのコントラスト
-
+ Adjusts contrast. 50 is normal.
- Adjusts contrast. 50 is normal.
+ コントラストを調整します。50 が普通です。
-
+ Shade Boost Saturation
- Shade Boost Saturation
+ シェーダーブーストの彩度
-
+ Adjusts saturation. 50 is normal.
- Adjusts saturation. 50 is normal.
+ 彩度を調整します。50 が普通です。
-
+ TV ShadersTV シェーダ
-
- Selects post-processing TV shader.
- Selects post-processing TV shader.
-
-
-
+ Advanced高度
-
+ Skip Presenting Duplicate Frames重複したフレームの表示をスキップ
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
-
-
-
+ Disable Threaded Presentationスレッドプレゼンテーションを無効化
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
-
-
-
+ Hardware Download Modeハードウェアダウンロードモード
-
+ Changes synchronization behavior for GS downloads.
- Changes synchronization behavior for GS downloads.
+ GS ダウンロードの同期動作を変更します。
-
+ Allow Exclusive Fullscreen排他的フルスクリーンを許可
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.排他的フルスクリーン、またはダイレクトフリップ/スキャンアウトを有効にするドライバーのヒューリスティックを上書きします。
-
+ Override Texture Barriersテクスチャバリアをオーバーライド
-
+ Forces texture barrier functionality to the specified value.
- Forces texture barrier functionality to the specified value.
+ テクスチャバリア機能を指定した値に強制します。
-
+ GS Dump CompressionGS ダンプ圧縮形式
-
+ Sets the compression algorithm for GS dumps.
- Sets the compression algorithm for GS dumps.
+ GS ダンプの圧縮アルゴリズムを設定します。
-
+ Disable Framebuffer Fetchフレームバッファフェッチを無効化
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.
- Prevents the usage of framebuffer fetch when supported by host GPU.
+ ホスト GPU でサポートされている場合、フレームバッファフェッチの使用を防ぎます。
-
+ Disable Dual-Source Blending
- Disable Dual-Source Blending
+ デュアルソースブレンディングを無効化
-
+ Prevents the usage of dual-source blending when supported by host GPU.
- Prevents the usage of dual-source blending when supported by host GPU.
+ ホスト GPU でサポートされている場合、デュアルソースブレンドの使用を防ぎます。
-
+ Disable Shader Cacheシェーダーキャッシュを無効化
-
+ Prevents the loading and saving of shaders/pipelines to disk.
- Prevents the loading and saving of shaders/pipelines to disk.
+ シェーダー/パイプラインのディスクへの読み込みと保存を防ぎます。
-
+ Disable Vertex Shader Expand頂点シェーダー展開を無効化
-
+ Falls back to the CPU for expanding sprites/lines.
- Falls back to the CPU for expanding sprites/lines.
+ スプライト/ラインの拡張のためにCPUにフォールバックします。
-
+ Runtime Settings
- Runtime Settings
+ ランタイム設定
-
+ Applies a global volume modifier to all sound produced by the game.
- Applies a global volume modifier to all sound produced by the game.
+ ゲームによって生成されるすべてのサウンドにグローバルボリューム修正を適用します。
-
+ Mixing Settingsミキシング設定
-
+ Changes when SPU samples are generated relative to system emulation.
- Changes when SPU samples are generated relative to system emulation.
+ SPUサンプルの生成タイミングをシステムエミュレーションに対して変更します。
-
+ Determines how the stereo output is transformed to greater speaker counts.
- Determines how the stereo output is transformed to greater speaker counts.
+ ステレオ出力をより多くのスピーカー数に変換する方法を決定します。
-
+ Output Settings出力設定
-
+ Determines which API is used to play back audio samples on the host.
- Determines which API is used to play back audio samples on the host.
+ ホスト上でオーディオサンプルの再生に使用するAPIを指定します。
-
+ Sets the average output latency when using the cubeb backend.
- Sets the average output latency when using the cubeb backend.
+ cubeb バックエンドを使用する場合の平均出力レイテンシーを設定します。
+
+
+
+ %d ms (avg)
+ %d ms (平均)
-
+ Timestretch Settingsタイムストレッチ設定
-
+ Affects how the timestretcher operates when not running at 100% speed.
- Affects how the timestretcher operates when not running at 100% speed.
+ 100%の速度で動作していない場合に、タイムストレッチャーの動作に影響を与えます。
+
+
+
+ %d ms
+ %d ms
-
+ Settings and Operations設定と操作
-
+ Creates a new memory card file or folder.新しいメモリーカードのファイルまたはフォルダーを作成します。
-
+ Simulates a larger memory card by filtering saves only to the current game.
- Simulates a larger memory card by filtering saves only to the current game.
+ 現在のゲームに保存されるセーブデータのみをフィルタリングして、より大容量のメモリカードをシミュレートします。
-
+ Automatically ejects Memory Cards when they differ after loading a state.
- Automatically ejects Memory Cards when they differ after loading a state.
+ セーブステートを読み込んだ後、メモリーカードが異なる場合に自動的にメモリーカードを排出します。
-
+ If not set, this card will be considered unplugged.
- If not set, this card will be considered unplugged.
+ 設定されていない場合、このカードは抜いたものとして扱います。
-
+ The selected memory card image will be used for this slot.
- The selected memory card image will be used for this slot.
+ 選択したメモリーカードイメージをこのスロットに使用します。
-
+ Resets the card name for this slot.
- Resets the card name for this slot.
+ このスロットのカード名をリセットします。
-
+ Create Memory Cardメモリーカードを作成
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
- Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.
+ 作成するメモリーカードの名前を入力し、サイズを選択します。互換性を最大限に高めるために、8MB メモリーカードまたはフォルダー式メモリーカードの使用をお勧めします。
-
+ Card Name: カード名:
-
+ Configuration
- Configuration
+ 配置
-
+ Uses game-specific settings for controllers for this game.
- Uses game-specific settings for controllers for this game.
+ このゲームのコントローラーにゲーム固有の設定を使用します。
-
+ Copies the global controller configuration to this game.
- Copies the global controller configuration to this game.
+ このゲームにグローバルコントローラーの設定をコピーします。
-
+ Resets all configuration to defaults (including bindings).
- Resets all configuration to defaults (including bindings).
+ すべての設定をデフォルトにリセットします(コントローラーの割り当てを含む)。
-
+ Replaces these settings with a previously saved input profile.
- Replaces these settings with a previously saved input profile.
+ これらの設定を以前保存した入力プロファイルに置き換えます。
-
+ Stores the current settings to an input profile.
- Stores the current settings to an input profile.
+ 現在の設定を入力プロファイルに保存します。
-
+ Input Sources入力ソース
-
+ The SDL input source supports most controllers.SDL 入力ソースは、ほとんどのコントローラーに対応します。
-
+ Provides vibration and LED control support over Bluetooth.
- Provides vibration and LED control support over Bluetooth.
+ Bluetooth経由で振動とLED制御をサポートします。
-
+ Allow SDL to use raw access to input devices.
- Allow SDL to use raw access to input devices.
+ SDLに入力デバイスへのRAWアクセスを許可します。
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
- The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
+ XInput ソースは、XBox 360/XBox One/XBox シリーズコントローラをサポートします。
-
+ Multitap
- Multitap
+ マルチタップ
-
+ Enables an additional three controller slots. Not supported in all games.
- Enables an additional three controller slots. Not supported in all games.
+ 追加の 3 つのコントローラースロットを有効にします。すべてのゲームでサポートされていません。
-
+ Attempts to map the selected port to a chosen controller.
- Attempts to map the selected port to a chosen controller.
+ 選択したポートを選択したコントローラにマッピングしてみます。
-
+ No Buttons Selected
- No Buttons Selected
+ ボタンが選択されていません
-
+ Determines how much pressure is simulated when macro is active.
- Determines how much pressure is simulated when macro is active.
+ マクロがアクティブなときにどの程度の圧力をシミュレートするかを決定します。
-
+ Determines the pressure required to activate the macro.
- Determines the pressure required to activate the macro.
+ マクロを有効にするために必要な圧力を指定します。
-
+ Toggle every %d frames
- Toggle every %d frames
+ %d フレームごとに切り替えます
-
+ Clears all bindings for this USB controller.
- Clears all bindings for this USB controller.
+ このUSBコントローラのすべての割り当てをクリアします。
-
+ Data Save Locations
- Data Save Locations
+ データの保存場所
-
+ Show Advanced Settings高度な設定の表示
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
- Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
+ これらのオプションを変更するとゲームが機能しなくなることがあります。 PCSX2 チームはこれらの設定が変更された構成についてはサポートを提供しません。
-
+ Logging
- Logging
+ ログ
-
+ System Console
- System Console
+ システムコンソール
-
+ Writes log messages to the system console (console window/standard output).
- Writes log messages to the system console (console window/standard output).
+ システムコンソール(コンソールウィンドウ/標準出力) にログメッセージを書き込みます。
-
+ File Logging
- File Logging
+ ファイルログ
-
+ Writes log messages to emulog.txt.
- Writes log messages to emulog.txt.
+ emulog.txt にログメッセージを書き込みます。
-
+ Verbose Logging
- Verbose Logging
+ 詳細ログ
-
+ Writes dev log messages to log sinks.
- Writes dev log messages to log sinks.
+ ログシンクに開発ログメッセージを書き込みます。
-
+ Log Timestamps
- Log Timestamps
+ ログのタイムスタンプ
-
+ Writes timestamps alongside log messages.
- Writes timestamps alongside log messages.
+ ログメッセージと一緒にタイムスタンプを書き込みます。
-
+ EE Console
- EE Console
+ EE コンソール
-
+ Writes debug messages from the game's EE code to the console.
- Writes debug messages from the game's EE code to the console.
+ Game's EE コードからデバッグメッセージをコンソールに書き込みます。
-
+ IOP Console
- IOP Console
+ IOP コンソール
-
+ Writes debug messages from the game's IOP code to the console.
- Writes debug messages from the game's IOP code to the console.
+ Game's EE コードからデバッグメッセージをコンソールに書き込みます。
-
+ CDVD Verbose Reads
- CDVD Verbose Reads
+ CDVDの詳細な読み取り操作
-
+ Logs disc reads from games.
- Logs disc reads from games.
+ ゲームからのディスク読み取りをログに記録します。
-
+ Emotion Engine
- Emotion Engine
+ Emotion Engine
-
+ Rounding Modeラウンドモード
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.
- Determines how the results of floating-point operations are rounded. Some games need specific settings.
+ 浮動小数点演算の結果をどのように丸めるかを決定します。一部のゲームは特定の設定が必要です。
-
+ Clamping Modeクランプモード
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.
- Determines how out-of-range floating point numbers are handled. Some games need specific settings.
+ 範囲外の浮動小数点数の処理方法を決定します。特定の設定が必要なゲームもあります。
-
+ Enable EE Recompiler
- Enable EE Recompiler
+ EE リコンパイラを有効化
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
- Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
+ 64bit MIPS-I 機械語のリアルタイムバイナリ変換を x86 へ行います。
-
+ Enable EE Cache
- Enable EE Cache
+ EE キャッシュを有効化
-
+ Enables simulation of the EE's cache. Slow.
- Enables simulation of the EE's cache. Slow.
+ EE's キャッシュのシミュレーションを有効にします。
-
+ Enable INTC Spin Detection
- Enable INTC Spin Detection
+ INTC スピン検出を有効化
-
+ Huge speedup for some games, with almost no compatibility side effects.
- Huge speedup for some games, with almost no compatibility side effects.
+ 一部のゲームでは大幅な高速化を実現し、互換性の副作用がほとんどありません。
-
+ Enable Wait Loop Detection
- Enable Wait Loop Detection
+ 待機ループの検出を有効化
-
+ Moderate speedup for some games, with no known side effects.
- Moderate speedup for some games, with no known side effects.
+ 一部のゲームではそこそこの高速化を実現し、副作用は確認されていません。
-
+ Enable Fast Memory Access
- Enable Fast Memory Access
+ 高速メモリアクセスを有効化
-
+ Uses backpatching to avoid register flushing on every memory access.
- Uses backpatching to avoid register flushing on every memory access.
+ すべてのメモリアクセスでレジスタフラッシュを避けるためにバックパッチングを使用します。
-
+ Vector UnitsVector Units
-
+ VU0 Rounding ModeVU0 ラウンドモード
-
+ VU0 Clamping ModeVU0 クランプモード
-
+ VU1 Rounding ModeVU1 ラウンドモード
-
+ VU1 Clamping ModeVU1 クランプモード
-
+ Enable VU0 Recompiler (Micro Mode)VU0 リコンパイラを有効化 (マイクロモード)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.
- New Vector Unit recompiler with much improved compatibility. Recommended.
+ 互換性が向上した新しいベクトルユニット再コンパイラ. 推奨.
-
+ Enable VU1 RecompilerVU1 リコンパイラを有効化
-
+ Enable VU Flag Optimization
- Enable VU Flag Optimization
+ VU フラグ最適化を有効化
-
+ Good speedup and high compatibility, may cause graphical errors.
- Good speedup and high compatibility, may cause graphical errors.
+ 互換性が高く、高速化もしますが、グラフィックエラーが発生する可能性があります。
-
+ I/O ProcessorI/O プロセッサ
-
+ Enable IOP Recompiler
- Enable IOP Recompiler
+ IOP リコンパイラを有効化
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
- Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
+ 32bit MIPS-I 機械語のリアルタイムバイナリ変換を x86 へ行います。
-
+ Graphicsグラフィック
-
+ Use Debug Deviceデバッグデバイスを使用
-
- Enables API-level validation of graphics commands
- Enables API-level validation of graphics commands
-
-
-
+ Settings設定
-
+ No cheats are available for this game.
- No cheats are available for this game.
+ このゲームで利用可能なチートはありません。
-
+ Cheat Codesチートコード
-
+ No patches are available for this game.
- No patches are available for this game.
+ このゲームで利用可能なパッチはありません。
-
+ Game Patchesゲームパッチ
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.チートを有効にすると、予期せぬ動作、クラッシュ、停止、またはセーブデータの破損が発生する可能性があります。
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.ゲームパッチを有効にすると、予期せぬ動作、クラッシュ、停止、セーブゲームの破損を引き起こす可能性があります。
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.ゲームパッチを使用する場合は、自己責任でご利用ください。PCSX2 チームは、ゲームパッチを有効にしたユーザーへのサポートを提供しません。
-
+ Game Fixesゲーム修正
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
- Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
+ ゲームの修正は、各オプションが何を行いその結果どう影響するのかを認識していない限り、変更されるべきではありません。
-
+ FPU Multiply HackFPU Multiply Hack
-
+ For Tales of Destiny.テイルズ オブ デスティニー向け。
-
+ FPU Negative Div HackFPU Negative Div Hack
-
+ For Gundam games.ガンダムのゲーム向け。
-
+ Preload TLB HackPreload TLB Hack
-
- To avoid tlb miss on Goemon.
- To avoid tlb miss on Goemon.
-
-
-
- Switch to Software renderer for FMVs.
- Switch to Software renderer for FMVs.
-
-
-
+ Needed for some games with complex FMV rendering.
- Needed for some games with complex FMV rendering.
+ 一部の複雑なFMVレンダリングを持つゲームに必要です。
-
+ Skip MPEG HackSkip MPEG Hack
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.
- Skips videos/FMVs in games to avoid game hanging/freezes.
+ ゲームのハング/フリーズを回避するために、ゲーム内のビデオ/FMV をスキップします。
-
+ OPH Flag HackOPH Flag Hack
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
-
-
-
+ EE Timing HackEE Timing Hack
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
-
-
-
+ Instant DMA HackInstant DMA Hack
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ 次のゲームに影響を与えることが知られています:Mana Khemia 1、Metal Saga、Pilot Down Behind Enemy Lines
-
- Handle DMAC writes when it is busy.
- Handle DMAC writes when it is busy.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ SOCOM 2のHUDおよびSpy Hunterのローディングハング対策
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+
+ VU Add Hack
+ VU Add Hack
-
- Force GIF PATH3 transfers through FIFO
- Force GIF PATH3 transfers through FIFO
+
+ Full VU0 Synchronization
+ Full VU0 同期
-
- (Fifa Street 2).
- (Fifa Street 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ すべてのCOP2命令で厳格なVU0同期を強制します。
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
+
+ VU Overflow Hack
+ VU Overflow Hack
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- Known to affect following games: Test Drive Unlimited, Transformers.
+
+ To check for possible float overflows (Superman Returns).
+ 可能なフロートオーバーフローを確認する (Superman Returns)
-
- Delay VIF1 Stalls (VIF1 FIFO)
- Delay VIF1 Stalls (VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ VU XGKicksに正確なタイミングを使用する(低速)。
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- For SOCOM 2 HUD and Spy Hunter loading hang.
+
+ Quadraphonic
+ 4ch ステレオ
-
- VU Add Hack
- VU Add Hack
+
+ Load State
+ ステートロード
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ エミュレートされた Emotion Engine がサイクルをスキップするようにします。「ワンダと巨像」のようなごく一部のゲームにのみ効果的です。ほとんどの場合、パフォーマンスが悪化します。
-
- VU I bit Hack avoid constant recompilation in some games
- VU I bit Hack avoid constant recompilation in some games
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ 一般的に 4 つ以上のコアを持つ CPU で高速化します。ほとんどのゲームでは安全ですが、一部のゲームでは互換性がなく、動作が停止する可能性があります。
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- Scarface The World Is Yours, Crash Tag Team Racing.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ VU1 を即座に実行します。ほとんどのゲームで速度を向上させます。ほとんどのゲームでは安全ですが、一部のゲームではグラフィックエラーが発生する場合があります。
-
- Full VU0 Synchronization
- Full VU0 同期
+
+ Scale To Host Refresh Rate
+ ホストのリフレッシュレートに合わせたスケール
-
- Forces tight VU0 sync on every COP2 instruction.
- Forces tight VU0 sync on every COP2 instruction.
+
+ Disable Depth Emulation
+ 深度エミュレーションを無効化
-
- VU Sync (Run behind)
- VU Sync (Run behind)
+
+ Disable the support of depth buffers in the texture cache.
+ テクスチャキャッシュの深度バッファのサポートを無効にします。
-
- To avoid sync problems when reading or writing VU registers.
- To avoid sync problems when reading or writing VU registers.
+
+ Disable Render Fixes
+ レンダリング修正を無効化
-
- VU Overflow Hack
- VU Overflow Hack
+
+ Preload Frame Data
+ フレームデータをプリロード
-
- To check for possible float overflows (Superman Returns).
- To check for possible float overflows (Superman Returns).
+
+ Texture Inside RT
+ テクスチャー インサイド RT
-
- VU XGkick Sync
- VU XGkick Sync
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ 有効な場合、GPU がカラーマップテクスチャを変換します。無効の場合、CPU が行います。GPU と CPU のトレードオフです。
-
- Use accurate timing for VU XGKicks (slower).
- Use accurate timing for VU XGKicks (slower).
+
+ Half Pixel Offset
+ ハーフピクセルオフセット
-
- Use Blit for internal FPS
- Use Blit for internal FPS
+
+ Texture Offset X
+ テクスチャオフセット X
-
- Quadraphonic
- Quadraphonic
+
+ Texture Offset Y
+ テクスチャオフセット Y
-
- Load State
- ステートロード
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ 置き換え可能なテクスチャをディスクにダンプします。パフォーマンスが低下します。
+
+
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ さまざまなテレビの視覚効果を再現するシェーダーを適用します。
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ 25/30fps ゲームで't が変更されるフレームを表示するスキップ。速度を向上させることができますが、入力ラグを増加させる/フレームペースを悪化させます。
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ ワーカースレッドの代わりにメインの GS スレッドにフレームを表示します。フレームタイムの問題のデバッグに使用します。
+
+
+
+ Enables API-level validation of graphics commands.
+ グラフィックコマンドの API レベルの検証を有効にします。
+
+
+
+ Use Software Renderer For FMVs
+ ソフトウェアレンダラーを FMV に使用する
+
+
+
+ To avoid TLB miss on Goemon.
+ ゴエモンのTLBミスを回避
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ 汎用タイミングハック 次のゲームに影響を与えることが知られています: Digital Devil Saga, SSX
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ キャッシュのエミュレーションの問題に対して有効です。次のゲームに影響を与えることが知られています:Fire Pro Wrestling Z
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ 次のゲームに影響があることが知られています:Bleach Blade Battlers、Growlanser II および III、Wizardry
-
+
+ Emulate GIF FIFO
+ GIF FIFO をエミュレート
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ 正確で低速 次のゲームに影響を与えることが知られています: FIFAストリート2
+
+
+
+ DMA Busy Hack
+
+
+
+
+ Delay VIF1 Stalls
+ Delay VIF1 Stalls
+
+
+
+ Emulate VIF FIFO
+ VIF FIFO をエミュレート
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ VIF1 FIFOの先読みをシミュレートします。Test Drive UnlimitedやTransformersなどのゲームに影響を与えることが知られています。
+
+
+
+ VU I Bit Hack
+
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ 一部のゲームでの連続的な再コンパイルを回避します。次のゲームに影響することが知られています:Scarface The World is Yours、Crash Tag Team Racing。
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ トライエースのゲーム向け:スターオーシャン3、ラジアータ ストーリーズ、ヴァルキリープロファイル2
+
+
+
+ VU Sync
+ VU 同期
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ 遅延実行 (VUレジスタの読み取り/書き込み時の同期の問題を回避)
+
+
+
+ VU XGKick Sync
+ VU XGKick 同期
+
+
+
+ Force Blit Internal FPS Detection
+ 強制的に内部FPSをブレット検出する
+
+
+ Save Stateステートセーブ
-
+ Load Resume State中断ステートから再開
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
- A resume save state created at %s was found.
-
-Do you want to load this save and continue?
+ %s で作成されたセーブステートが見つかりました。
+このセーブを読み込んで続行しますか?
-
+ Region: リージョン:
-
+ Compatibility: 互換性:
-
+ No Game Selectedゲームが選択されていません
-
+ Search Directories検索ディレクトリ
-
+ Adds a new directory to the game search list.
- Adds a new directory to the game search list.
+ ゲーム検索リストに新しいディレクトリを追加します。
-
+ Scanning Subdirectories
- Scanning Subdirectories
+ サブディレクトリをスキャンしています
-
+ Not Scanning Subdirectories
- Not Scanning Subdirectories
+ サブディレクトリをスキャンしていません
-
+ List Settingsリストの設定
-
+ Sets which view the game list will open to.
- Sets which view the game list will open to.
+ ゲームリストを開くビューを設定します。
-
+ Determines which field the game list will be sorted by.
- Determines which field the game list will be sorted by.
+ ゲームリストをソートするフィールドを指定します。
-
+ Reverses the game list sort order from the default (usually ascending to descending).
- Reverses the game list sort order from the default (usually ascending to descending).
+ ゲームリストのソート順をデフォルト(通常は降順に昇順) から反転します。
-
+ Cover Settings
- Cover Settings
+ カバー画像設定
-
+ Downloads covers from a user-specified URL template.
- Downloads covers from a user-specified URL template.
+ ダウンロードは、ユーザーが指定した URL テンプレートからカバーされます。
-
+ Operations操作
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ テクスチャのレンダリング時に異方性フィルタリングを適用する場所を選択してください。
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
- Use alternative method to calculate internal FPS to avoid false readings in some games.
+ 一部のゲームで誤った読み取りを避けるために、内部FPSを計算する別の方法を使用します。
-
+ Identifies any new files added to the game directories.
- Identifies any new files added to the game directories.
+ ゲームディレクトリに追加された新しいファイルを特定します。
-
+ Forces a full rescan of all games previously identified.
- Forces a full rescan of all games previously identified.
+ 以前に識別されたすべてのゲームの完全な再スキャンを強制します。
-
+ Download Coversカバー画像のダウンロード
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- ファイル名にシリアル番号を使用する
-
-
-
+ About PCSX2PCSX2 について
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
- PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
+ PCSX2 は無料でオープンソースのプレイステーション2 (PS2) エミュレータです。その目的は、MIPS CPU インタプリタ、リコンパイラ、およびハードウェアの状態と PS2 システムメモリを管理する仮想マシンの組み合わせを使用して、PS2 のハードウェアをエミュレートすることです。多くの利点や追加機能と共に、PC 上で PS2 ゲームをプレイできます。
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
- PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
-
-
-
- XXX points
- XXX ポイント
-
-
-
- Unlocked Achievements
- Unlocked Achievements
-
-
-
- Locked Achievements
- Locked Achievements
-
-
-
- Active Challenge Achievements
- Active Challenge Achievements
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ PlayStation 2 および PS2 は、ソニー・インタラクティブエンタテインメントの登録商標です。このアプリケーションは、ソニー・インタラクティブエンタテインメントとは一切関係ありません。
-
- Rank
- Rank
-
-
-
- Name
- 名前
-
-
-
- Time
- Time
-
-
-
- Score
- Score
-
-
-
- Downloading leaderboard data, please wait...
- Downloading leaderboard data, please wait...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
- When enabled and logged in, PCSX2 will scan for achievements on startup.
+ 有効にしてログインすると、PCSX2 は起動時に実績をスキャンします。
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- When enabled, rich presence information will be collected and sent to the server where supported.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
- "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
-
-
-
- Enables tracking and submission of leaderboards in supported games.
- サポートされているゲームでリーダーボードの追跡と送信を有効にします。
+ リーダーボードのトラッキングを含む、実績のための"チャレンジモード"です。セーブステート、チート、スローダウン機能が無効化されます。
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
+ 実績のロック解除やリーダーボードの提出などのイベントに関するポップアップメッセージを表示します。
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.
- Plays sound effects for events such as achievement unlocks and leaderboard submissions.
+ 実績のロック解除やリーダーボードの提出などのイベントの効果音を再生します。
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
- Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
+ チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
- When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
+ 有効にすると、PCSX2は非公式セットからの実績を一覧表示します。これらの実績はRetroAchievementsには追跡されません。
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
- When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
+ 有効にすると、PCSX2 はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。
+
+
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ リーダーボード チャレンジを開始、提出、または失敗したときにポップアップメッセージを表示します。
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ 有効にすると、各セッションはアチーブメントがアンロックされていないように動作します。
-
+ Account
- Account
+ アカウント
-
+ Logs out of RetroAchievements.
- Logs out of RetroAchievements.
+ RetroAchievements からログアウトします。
-
+ Logs in to RetroAchievements.RetroAchievements にログインします。
-
+ Current Game
- Current Game
-
-
-
- Achievements Login
- Achievements ログイン
-
-
-
- Please enter your user name and password for retroachievements.org.
- Please enter your user name and password for retroachievements.org.
+ 現在のゲーム
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
-
-
-
- User Name:
- ユーザー名:
-
-
-
- Password:
- パスワード:
-
-
-
+ {} is not a valid disc image.
- {} is not a valid disc image.
+ {} は有効なディスクイメージではありません。
-
+ Automatic mapping completed for {}.{} の自動マッピングが完了しました。
-
+ Automatic mapping failed for {}.{} の自動マッピングに失敗しました。
-
+ Game settings initialized with global settings for '{}'.
- Game settings initialized with global settings for '{}'.
+ ゲーム設定は '{}' のグローバル設定で初期化されます。
-
+ Game settings have been cleared for '{}'.
- Game settings have been cleared for '{}'.
+ '{}' のゲーム設定をクリアしました。
-
+ Console Port {}
- Console Port {}
+ コンソールポート {}
-
+ {} (Current)
- {} (Current)
+ {} (現在)
-
+ {} (Folder){} (フォルダー)
-
+ Memory card name '{}' is not valid.
- Memory card name '{}' is not valid.
+ メモリーカード名 '{}' は無効です。
-
+ Memory Card '{}' created.メモリーカード '{}' を作成しました。
-
+ Failed to create memory card '{}'.メモリーカード '{}' の作成に失敗しました。
-
+ A memory card with the name '{}' already exists.
- A memory card with the name '{}' already exists.
+ 名前が '{}' のメモリーカードは既に存在します。
-
+ Failed to load '{}'.
- Failed to load '{}'.
+ '{}' の読み込みに失敗しました。
-
+ Input profile '{}' loaded.
- Input profile '{}' loaded.
+ 入力プロファイル '{}' を読み込みました。
-
+ Input profile '{}' saved.
- Input profile '{}' saved.
+ 入力プロファイル '{}' を保存しました。
-
+ Failed to save input profile '{}'.
- Failed to save input profile '{}'.
+ 入力プロファイル '{}' の保存に失敗しました。
-
+ Port {} Controller Type
- Port {} Controller Type
+ ポート {} コントローラーの種類
-
+ Select Macro {} Binds
- Select Macro {} Binds
+ マクロを選択 {} バインドする
-
+
+ Macro {} Frequency
+ マクロ {} 頻度
+
+
+ Macro will toggle every {} frames.
- Macro will toggle every {} frames.
+ マクロは {} フレームごとにオンオフが切り替わります。
-
+ Port {} Deviceポート {} デバイス
-
+ Port {} Subtypeポート {} サブタイプ
-
+ {} unlabelled patch codes will automatically activate.
- {} unlabelled patch codes will automatically activate.
+ {} つのラベルの無いパッチコードが自動的に有効になります。
-
+ {} unlabelled patch codes found but not enabled.
- {} unlabelled patch codes found but not enabled.
+ {} ラベル付けされていないパッチコードが見つかりましたが有効になっていません。
-
+ This Session: {}このセッション: {}
-
+ All Time: {}すべての時間: {}
-
+ Save Slot {0}
- Save Slot {0}
+ スロット {0} にセーブ
-
+ Saved {}
- Saved {}
+ 保存済み {}
-
+ {} does not exist.
- {} does not exist.
+ {} が存在しません。
-
+ {} deleted.{} を削除しました。
-
+ Failed to delete {}.{} の削除に失敗しました。
-
+ File: {}ファイル: {}
-
+ CRC: {:08X}CRC: {:08X}
-
+ Time Played: {}プレイ時間: {}
-
+ Last Played: {}最終プレイ日: {}
-
+ Size: {:.2f} MBサイズ: {:.2f} MB
-
- {} points
- {} ポイント
+
+ Left:
+ 左:
-
- {} (Hardcore Mode)
- {} (ハードコアモード)
+
+ Top:
+ 上:
-
- You have unlocked all achievements and earned {} points!
- You have unlocked all achievements and earned {} points!
-
-
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- You have unlocked {} of {} achievements, earning {} of {} possible points.
+
+ Right:
+ 右:
-
- This game has {} leaderboards.
- This game has {} leaderboards.
+
+ Bottom:
+ 下:
-
+ Summary概要
-
+ Interface Settingsインターフェース設定
-
+ BIOS SettingsBIOS 設定
-
+ Emulation Settingsエミュレーション設定
-
+ Graphics Settingsグラフィック設定
-
+ Audio Settingsオーディオ設定
-
+ Memory Card Settingsメモリーカード設定
-
+ Controller Settingsコントローラー設定
-
+ Hotkey Settingsホットキー設定
-
+ Achievements Settings実績設定
-
+ Folder Settingsフォルダー設定
-
+ Advanced Settings高度な設定
-
+ Patchesパッチ
-
+ Cheatsチート
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]
-
+ 50% Speed50% 速度
-
+ 60% Speed60% 速度
-
+ 75% Speed75% 速度
-
+ 100% Speed (Default)100% 速度 (既定)
-
+ 130% Speed130% 速度
-
+ 180% Speed180% 速度
-
+ 300% Speed300% 速度
-
+ Normal (Default)通常 (既定)
-
+ Mild Underclock低いアンダークロック
-
+ Moderate Underclock程々のアンダークロック
-
+ Maximum Underclock最大のアンダークロック
-
+ Disabled無効
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0 フレーム (ハード同期)
-
+ 1 Frame1 フレーム
-
+ 2 Frames2 フレーム
-
+ 3 Frames3 フレーム
-
+ Noneなし
-
+ Extra + Preserve SignExtra + Preserve Sign
-
+ FullFull
-
+ ExtraExtra
-
+ Automatic (Default)自動 (既定)
-
+ Direct3D 11Direct3D 11
-
+ Direct3D 12Direct3D 12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ Softwareソフトウェア
-
+ Nullなし
-
+ Offオフ
-
+ Onオン
-
+ AdaptiveAdaptive
-
+ Bilinear (Smooth)バイリニア (スムーズ)
-
+ Bilinear (Sharp)バイリニア (シャープ)
-
+ Weave (Top Field First, Sawtooth)Weave (上位フィールド優先、ギザギザ)
-
+ Weave (Bottom Field First, Sawtooth)Weave (下位フィールド優先、ギザギザ)
-
+ Bob (Top Field First)Bob (上位フィールド優先)
-
+ Bob (Bottom Field First)Bob (下位フィールド優先)
-
+ Blend (Top Field First, Half FPS)Blend (上位フィールド優先, 半分 FPS)
-
+ Blend (Bottom Field First, Half FPS)Blend (下位フィールド優先, 半分 FPS)
-
+ Adaptive (Top Field First)Adaptive (上位フィールド優先)
-
+ Adaptive (Bottom Field First)Adaptive (下位フィールド優先)
-
+ Native (PS2)ネイティブ (PS2)
-
+ 1.25x Native1.25x ネイティブ
-
+ 1.5x Native1.5x ネイティブ
-
+ 1.75x Native1.75x ネイティブ
-
+ 2x Native (~720p)2x ネイティブ (~720p)
-
+ 2.25x Native2.25x ネイティブ
-
+ 2.5x Native2.5x ネイティブ
-
+ 2.75x Native2.75x ネイティブ
-
+ 3x Native (~1080p)3x ネイティブ (~1080p)
-
+ 3.5x Native3.5x ネイティブ
-
+ 4x Native (~1440p/2K)4x ネイティブ (~1440p/2K)
-
+ 5x Native (~1620p)5x ネイティブ (~1620p)
-
+ 6x Native (~2160p/4K)6x ネイティブ (~2160p/4K)
-
+ 7x Native (~2520p)7x ネイティブ (~2520p)
-
+ 8x Native (~2880p)8x ネイティブ (~2880p)
-
+ Basic (Generated Mipmaps)基本 (生成ミップマップ)
-
+ Full (PS2 Mipmaps)フル (PS2 ミップマップ)
-
+ Nearestニアレスト
-
+ Bilinear (Forced)バイリニア (強制)
-
+ Bilinear (PS2)バイリニア (PS2)
-
+ Bilinear (Forced excluding sprite)バイリニア (スプライト以外強制)
-
+ Off (None)オフ (なし)
-
+ Trilinear (PS2)トリリニア (PS2)
-
+ Trilinear (Forced)トリリニア (強制)
-
+ Scaledスケール
-
+ Unscaled (Default)未スケーリング (既定)
-
+ Minimum最小
-
+ Basic (Recommended)基本 (推奨)
-
+ Medium中
-
+ High高
-
+ Full (Slow)フル (低速)
-
+ Maximum (Very Slow)最大 (非常に低速)
-
+ Off (Default)オフ (既定)
-
+ 2x2x
-
+ 4x4x
-
+ 8x8x
-
+ 16x16x
-
+ Partial部分的
-
+ Full (Hash Cache)フル (ハッシュキャッシュ)
-
+ Force Disabled強制的に無効
-
+ Force Enabled強制的に有効
-
+ Accurate (Recommended)正確 (推奨)
-
+ Disable Readbacks (Synchronize GS Thread)リードバック無効化 (GS スレッドを同期)
-
+ Unsynchronized (Non-Deterministic)非同期 (非決定的)
-
+ Disabled (Ignore Transfers)
- Disabled (Ignore Transfers)
+ 無効 (転送を無視)
-
+ Screen Resolution画面解像度
-
- Internal Resolution (Uncorrected)
- 内部解像度 (不正確)
+
+ Internal Resolution (Aspect Uncorrected)
+ 内部解像度 (不正確なアスペクト)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ ゲームリストでスキャンされていないゲームの詳細を表示することはできません。
-
+
+ Full Boot
+ フル起動
+
+
+
+ Achievement Notifications
+ 実績の通知
+
+
+
+ Leaderboard Notifications
+ リーダーボードの通知
+
+
+
+ Enable In-Game Overlays
+ ゲーム内オーバーレイを有効にする
+
+
+
+ Encore Mode
+ アンコールモード
+
+
+
+ Spectator Mode
+ 観戦モード
+
+
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0 (無効)
-
+ 1 (64 Max Width)1 (最大幅 64)
-
+ 2 (128 Max Width)2 (最大幅 128)
-
+ 3 (192 Max Width)3 (最大幅 192)
-
+ 4 (256 Max Width)4 (最大幅 256)
-
+ 5 (320 Max Width)5 (最大幅 320)
-
+ 6 (384 Max Width)6 (最大幅 384)
-
+ 7 (448 Max Width)7 (最大幅 448)
-
+ 8 (512 Max Width)8 (最大幅 512)
-
+ 9 (576 Max Width)9 (最大幅 576)
-
+ 10 (640 Max Width)10 (最大幅 640)
-
+ Sprites Onlyスプライトのみ
-
+ Sprites/Trianglesスプライト/トライアングル
-
+ Blended Sprites/Trianglesブレンド済みスプライト/トライアングル
-
+ 1 (Normal)1 (通常)
-
+ 2 (Aggressive)2 (アグレッシブ)
-
+ Inside Target内部ターゲット
-
+ Merge Targetsターゲットを結合
-
+ Normal (Vertex)通常 (Vertex)
-
+ Special (Texture)特殊 (テクスチャ)
-
+ Special (Texture - Aggressive)特殊 (テクスチャ-アグレッシブ)
-
+ Halfハーフ
-
+ Force Bilinearバイリニアを強制
-
+ Force Nearestニアレストを強制
-
+ Disabled (Default)無効 (既定)
-
+ Enabled (Sprites Only)有効 (スプライトのみ)
-
+ Enabled (All Primitives)有効 (すべてのプリミティブ)
-
+ None (Default)なし (既定)
-
+ Sharpen Only (Internal Resolution)シャープのみ (内部解像度)
-
+ Sharpen and Resize (Display Resolution)シャープとサイズ変更 (ディスプレイ解像度)
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4xRGSS
-
+ NxAGSSNxAGSS
-
+ Uncompressed無圧縮
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ TimeStretch (Recommended)タイムストレッチ (推奨)
-
+ Async Mix (Breaks some games!)非同期ミックス (一部のゲームが壊れます!)
-
+ None (Audio can skip.)なし (音声をスキップ)
-
+ Stereo (None, Default)ステレオ (拡張なし, 既定)
-
+ Surround 5.15.1ch サラウンド
-
+ Surround 7.17.1ch サラウンド
-
+ No Sound (Emulate SPU2 only)音声なし (SPU2 エミュレートのみ)
-
+ Cubeb (Cross-platform)Cubeb (クロスプラットフォーム)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [最も互換性がある]
-
+ 16 MB16 MB
-
+ 32 MB32 MB
-
+ 64 MB64 MB
-
+ Folder [Recommended]フォルダー [Recommended]
-
- 128 KB [PS1]
- 128 KB [PS1]
+
+ 128 KB [PS1]
+ 128 KB [PS1]
+
+
+
+ Negative
+ 負数
+
+
+
+ Positive
+ 正数
+
+
+
+ Chop/Zero (Default)
+ Chop/Zero (既定)
-
+ Game Gridゲームグリッド
-
+ Game Listゲームリスト
-
+ Game List Settingsゲームリストの設定
-
+ Type種類
-
+ Serialシリアル番号
-
+ Titleタイトル
-
+ File Titleファイル名
-
+ CRCCRC
-
+ Time Playedプレイ時間
-
+ Last Played最終プレイ日
-
+ Sizeサイズ
-
+ Select Disc Imageディスクイメージを選択
-
+ Select Disc Driveディスクドライブを選択
-
+ Start Fileファイルを起動
-
+ Start BIOSBIOS を起動
-
+ Start Discディスクを起動
-
+ Exit終了
-
+ Set Input Binding
- Set Input Binding
+ 入力割り当てを設定
-
+ Regionリージョン
-
+ Compatibility Rating
- Compatibility Rating
+ 互換性評価
-
+ Pathパス
-
+ Disc Pathディスクパス
-
+ Select Disc Pathディスクパスを選択
-
- Details unavailable for game not scanned in game list.
- Details unavailable for game not scanned in game list.
-
-
-
+ Copy Settings
- Copy Settings
+ 設定をコピー
-
+ Clear Settings
- Clear Settings
+ 設定をクリア
-
+ Inhibit Screensaverスクリーンセーバーを防止
-
+
+ Enable Discord Presence
+ Discord Presence を有効化
+
+
+ Pause On Start起動時に一時停止
-
+ Pause On Focus Loss非フォーカス時に一時停止
-
+ Pause On Menuメニューで一時停止
-
+ Confirm Shutdownシャットダウンの確認
-
+ Save State On Shutdownシャットダウン時にステートセーブ
-
+ Enable Per-Game Settingsゲームごとの設定を有効化
-
+ Use Light Themeライトテーマを使用
-
+ Start Fullscreenフルスクリーンで開始
-
+ Double-Click Toggles Fullscreenダブルクリックでフルスクリーン表示を切替
-
+ Hide Cursor In Fullscreenフルスクリーン時にカーソルを非表示
-
+ OSD ScaleOSD スケール
-
+ Show Messagesメッセージを表示
-
+ Show Speed速度を表示
-
+ Show FPSFPS を表示
-
+ Show CPU UsageCPU 使用率を表示
-
+ Show GPU UsageGPU 使用率を表示
-
+ Show Resolution解像度を表示
-
+ Show GS StatisticsGS 統計を表示
-
+ Show Status Indicators
- Show Status Indicators
+ ステータスインジケーターを表示
-
+ Show Settings設定を表示
-
+ Show Inputs入力を表示
-
+ Show Frame Timesフレームタイムを表示
-
+ Warn About Unsafe Settings安全でない設定についての警告
-
+ Reset Settings設定をリセット
-
+ Change Search Directory検索ディレクトリを変更
-
+ Fast Boot急速起動
-
+ Output Volume出力音量
-
+ Synchronization Mode同期モード
-
+ Expansion Mode拡張モード
-
+ Output Module出力モジュール
-
+ Latencyレイテンシ
-
+ Sequence Lengthシーケンスの長さ
-
+ Seekwindow Sizeシークウィンドウサイズ
-
+ Overlapオーバーラップ
-
+ Memory Card Directoryメモリーカード ディレクトリ
-
+ Folder Memory Card Filter
- Folder Memory Card Filter
+ フォルダーメモリーカードのフィルター
-
+ Auto Eject When Loading
- Auto Eject When Loading
+ ロード時に自動的に取り出し
-
+ Create作成
-
+ Cancelキャンセル
-
+ Load Profileプロファイルを読み込む
-
+ Save Profileプロファイルを保存
-
+ Per-Game Configurationゲームごとの設定
-
+ Copy Global Settingsグローバル設定をコピー
-
+ Enable SDL Input SourceSDL 入力ソースを有効化
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense 拡張モード
-
+ SDL Raw InputSDL Raw Input
-
+ Enable XInput Input SourceXInput 入力ソースを有効化
-
+ Enable Console Port 1 Multitap
- Enable Console Port 1 Multitap
+ コンソールポート 1 のマルチタップを有効化
-
+ Enable Console Port 2 Multitap
- Enable Console Port 2 Multitap
+ コンソールポート 2 のマルチタップを有効化
-
+ Controller Port {}{}コントローラー端子 {}{}
-
+ Controller Port {}コントローラー端子 {}
-
+ Controller Typeコントローラーの種類
-
+ Automatic Mapping自動マッピング
-
+ Controller Port {}{} Macrosコントローラー端子 {}{} マクロ
-
+ Controller Port {} Macrosコントローラー端子 {} マクロ
-
+ Macro Button {}マクロボタン {}
-
+ Buttonsボタン
-
+ Frequency頻度
-
+ Pressure圧力
-
+ Controller Port {}{} Settingsコントローラー端子 {}{} 設定
-
+ Controller Port {} Settingsコントローラー端子 {} 設定
-
+ USB Port {}USB ポート {}
-
+ Device Typeデバイスの種類
-
+ Device Subtypeデバイスのサブタイプ
-
+ {} Bindings{} 割り当て
-
+ Clear Bindings割り当てをクリア
-
+ {} Settings{} 設定
-
+ Cache Directoryキャッシュ ディレクトリ
-
+ Covers Directoryカバー画像 ディレクトリ
-
+ Snapshots Directoryスナップショット ディレクトリ
-
+ Save States Directoryセーブステート ディレクトリ
-
+ Game Settings Directoryゲーム設定 ディレクトリ
-
+ Input Profile Directory入力プロファイル ディレクトリ
-
+ Cheats Directoryチート ディレクトリ
-
+ Patches Directoryパッチ ディレクトリ
-
+ Texture Replacements Directoryテクスチャ置換 ディレクトリ
-
+ Video Dumping Directoryビデオダンプ ディレクトリ
-
+ Resume Gameゲームを再開
-
+ Toggle Frame Limitフレーム制限のオンオフ
-
+ Game Propertiesゲームのプロパティ
-
+ Achievements実績
-
+ Save Screenshotスクリーンショットを保存
-
+ Switch To Software Rendererソフトウェアレンダラーに切替
-
+ Switch To Hardware Rendererハードウェアレンダラーに切替
-
+ Change Discディスク変更
-
+ Close Gameゲームを閉じる
-
+ Exit Without Savingセーブせずに終了
-
+ Back To Pause Menu一時停止メニューに戻る
-
+ Exit And Save Stateステートセーブして終了
-
+ Leaderboardsリーダーボード
-
+ Delete Saveセーブを削除
-
+ Close Menuメニューを閉じる
-
- Clean Boot
- Clean Boot
-
-
-
+ Delete Stateステートを削除
-
+ Default Boot既定の起動
-
- Slow Boot
- 低速起動
-
-
-
+ Reset Play Timeプレイ時間をリセット
-
+ Add Search Directory検索ディレクトリを追加
-
+ Open in File Browserファイルブラウザーで開く
-
+ Disable Subdirectory Scanning
- Disable Subdirectory Scanning
+ サブディレクトリのスキャンを無効化
-
+ Enable Subdirectory Scanning
- Enable Subdirectory Scanning
+ サブディレクトリのスキャンを有効化
-
+ Remove From Listリストから削除
-
+ Default Viewデフォルトビュー
-
+ Sort By並べ替え
-
+ Sort Reversed逆に並べ替え
-
+ Scan For New Games新しいゲームをスキャン
-
+ Rescan All Gamesすべてのゲームを再スキャン
-
- Start Download
- ダウンロード開始
-
-
-
+ Websiteウェブサイト
-
+ Support Forumsサポートフォーラム
-
+ GitHub RepositoryGitHub リポジトリ
-
+ Licenseライセンス
-
+ Close閉じる
-
+ RAIntegration is being used instead of the built-in achievements implementation.
- RAIntegration is being used instead of the built-in achievements implementation.
+ 組み込みの実装の代わりにRAIntegrationが使用されています。
-
+ Enable Achievements実績を有効化
-
- Rich Presence
- リッチプレゼンス
-
-
-
+ Hardcore Modeハードコアモード
-
- Show Notifications
- 通知を表示
-
-
-
+ Sound Effectsサウンドエフェクト
-
- Show Challenge Indicators
- チャレンジインジケーターを表示
-
-
-
+ Test Unofficial Achievements非公式の実績をテスト
-
- Test Mode
- テストモード
-
-
-
+ Username: {}ユーザー名: {}
-
+ Login token generated on {}
- Login token generated on {}
+ {} で生成されたログイントークン
-
+ Logoutログアウト
-
+ Not Logged Inログインしていません
-
+ Loginログイン
-
- Achievements are disabled.
- Achievements are disabled.
-
-
-
- Game ID: {}
- ゲーム ID: {}
-
-
-
- Game Title: {}
- ゲームタイトル: {}
-
-
-
- Achievements: {} ({} points)
- 実績: {} ({} ポイント)
+
+ Game: {0} ({1})
+ ゲーム: {0} ({1})
-
+ Rich presence inactive or unsupported.リッチプレゼンスが非アクティブまたはサポートされていません。
-
+ Game not loaded or no RetroAchievements available.ゲームがロードされていないか、利用可能な RetroAchievements がありません。
-
+ Card Enabledカードを有効
-
+ Card Nameカード名
-
+ Eject Cardカードの取り出し
@@ -8073,7 +8321,7 @@ ${serial}: Serial of the game.
再開に失敗しました。古い設定を復元中です。
-
+ Upscale multiplier set to {}x.アップスケール倍率を {}x に設定しました。
@@ -8090,7 +8338,7 @@ ${serial}: Serial of the game.
Failed to save screenshot to '{}'.
- スクリーンショットを '{}' に保存できませんでした。
+ スクリーンショット '{}' の保存に失敗しました。
@@ -8110,7 +8358,7 @@ ${serial}: Serial of the game.
Failed to render/download screenshot.
- スクリーンショットの描画 / ダウンロードに失敗しました。
+ スクリーンショットの描画/ダウンロードに失敗しました。
@@ -8128,12 +8376,12 @@ ${serial}: Serial of the game.
1 つ以上の圧縮置換テクスチャを使用しているので自動生成ミップマップを無効にしています。テクスチャを圧縮するには、ミップマップを生成してください。
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.ステンシルバッファーとテクスチャバリアが両方とも利用できないため、一部のグラフィック効果が崩れます。
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.「Spin GPU During Readbacks」が有効になっていますが、キャリブレートされたタイムスタンプは利用できません。これは非常に遅い動作になる可能性があります。
@@ -8183,13 +8431,13 @@ ${serial}: Serial of the game.
%1 unlabelled patch codes will automatically activate.
- %1つのラベルの無いパッチコードが自動的に有効になります。
+ %1 つのラベルの無いパッチコードが自動的に有効になります。GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8199,266 +8447,408 @@ graphical quality, but this will increase system requirements.
ゲームプロパティからブレンディング精度を上げると、グラフィック品質が向上しますが、システム負荷が増大する可能性があります。
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:GS ハードウェアレンダラーの手動修正が有効になっています。自動修正は適用されませんでした。:
-
+ No tracks provided.トラックは提供されていません。
-
+ Hash {} is not in database.ハッシュ {} はデータベースにありません。
-
+ Data track number does not match data track in database.データトラック番号がデータベースのデータトラックと一致しません。
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- ハッシュ {} を持つトラック {} がデータベースに見つかりません。
+ ハッシュ {1} を持つトラック {0} がデータベースに見つかりません。
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- ハッシュ {} を持つトラック {} は別のゲーム ({}) のものです。
+ ハッシュ {1} を持つトラック {0} は別のゲーム ({2}) のものです。
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- ハッシュ {} を持つトラック {} はデータベーストラックと一致しません。
+ ハッシュ {1} を持つトラック {0} はデータベーストラックと一致しません。
GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)ゲーム修正 (グローバル変更は推奨されません)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU Negative Divide Hack (ガンダムのゲーム向け)
+ FPU Negative Divide Hack
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU Multiply Hack (テイルズ オブ デスティニー向け)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- ソフトウェアレンダラーを FMV に使用する
+ FPU Multiply Hack
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- Skip MPEG Hack (Videos/FMVsをスキップ)
+ Skip MPEG Hack
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- Preload TLB Hack (ゴエモン向け)
+ Preload TLB Hack
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE Timing Hack (汎用タイミングハック)
+ EE Timing Hack
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- Instant DMA Hack (キャッシュエミュレーションの問題に有効)
+ Instant DMA Hack
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH Flag Hack (BLEACH ブレイド・バトラーズ向け)
+ OPH Flag Hack
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- Emulate GIF FIFO (正確だが低速)
+ Emulate GIF FIFO (GIF FIFO をエミュレート)
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA Busy Hack (ビジーの時に書き込み拒否)
+
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- Delay VIF1 Stalls (SOCOM 2 HUD/スパイハンター向け)
+ Delay VIF1 Stalls
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- VIF FIFO をシミュレート (正確で低速)
+ Emulate VIF FIFO (VIF FIFO をエミュレート)
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- Full VU0 同期 (正確で低速)
+ Full VU0 Synchronization (Full VU0 同期)
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I Bit Hack (Scarface The World is Yours / クラッシュ・バンディクー がっちゃんこワールド向け)
+ VU I Bit Hack
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU Add Hack (トライエースのゲーム向け)
+ VU Add Hack
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU Overflow Hack (Superman Returns向け)
+ VU Overflow Hack
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU 同期 (Run Behind, M-Bit ゲーム)
+ VU Sync (VU 同期)
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick Sync (正確だが低速)
+ VU XGKick Sync (VU XGKick 同期)
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- 強制的に内部 FPS をブレット検出 (自動検出に失敗した場合)
+ Force Blit Internal FPS Detection (強制的に内部FPSをブレット検出)
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ Use Software Renderer For FMVs (FMV にソフトウェアレンダラーを使用)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ チェックを外す
+
+
+
+ For Tales of Destiny.
+ テイルズ オブ デスティニー向け。
+
+
+
+ For Gundam Games.
+ ガンダムのゲーム向け。
+
+
+
+ To avoid TLB miss on Goemon.
+ ゴエモンのTLBミスを回避
+
+
+
+ Needed for some games with complex FMV rendering.
+ 一部の複雑なFMVレンダリングを持つゲームに必要です。
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ ゲームのハング/フリーズを回避するために、ゲーム内のビデオ/FMV をスキップします。
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ 次のゲームに影響があることが知られています:Bleach Blade Battlers、Growlanser II および III、Wizardry
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ 汎用タイミングハック 次のゲームに影響を与えることが知られています: Digital Devil Saga, SSX
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ キャッシュのエミュレーションの問題に対して有効です。次のゲームに影響を与えることが知られています:Fire Pro Wrestling Z
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ 次のゲームに影響を与えることが知られています:Mana Khemia 1、Metal Saga、Pilot Down Behind Enemy Lines
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ 正確で低速 次のゲームに影響を与えることが知られています: FIFAストリート2
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ VIF1 FIFOの先読みをシミュレートします。Test Drive UnlimitedやTransformersなどのゲームに影響を与えることが知られています。
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ SOCOM 2のHUDおよびSpy Hunterのローディングハング対策
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ トライエースのゲーム向け:スターオーシャン3、ラジアータ ストーリーズ、ヴァルキリープロファイル2
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ 一部のゲームでの連続的な再コンパイルを回避します。次のゲームに影響することが知られています:Scarface The World is Yours、Crash Tag Team Racing。
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ すべてのCOP2命令で厳格なVU0同期を強制します。
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ 遅延実行 (VUレジスタの読み取り/書き込み時の同期の問題を回避)
+
+
+
+ To check for possible float overflows (Superman Returns).
+ 可能なフロートオーバーフローを確認する (Superman Returns)
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ VU XGKicksに正確なタイミングを使用する(低速)。
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ 一部のゲームで誤った読み取りを避けるために、内部FPSを計算する別の方法を使用します。GameList
-
+ Neverなし
-
+ Today今日
-
+ Yesterday昨日
-
+ {}h {}m{}時間 {}分
-
+ {}h {}m {}s{}時間 {}分 {}秒
-
+ {}m {}s{}分 {}秒
-
+ {}s{}秒
-
+ {} hours{} 時間
-
+ {} minutes{} 分
+
+
+ Downloading cover for {0} [{1}]...
+ {0} [{1}] のカバーをダウンロード中...
+ GameListModel
-
+ Type種類
-
+ Codeコード
-
+ Titleタイトル
-
+ File Titleファイル名
-
+ CRCCRC
-
+ Time Playedプレイ時間
-
+ Last Played最終プレイ日
-
+ Sizeサイズ
-
+ Regionリージョン
-
+ Compatibility互換性
@@ -8466,74 +8856,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ ゲームのスキャン
+
+
+ Search Directories (will be scanned for games)検索ディレクトリ (ゲームがスキャンされます)
-
+ Add...追加...
-
-
-
+
+
+ Remove削除
-
+ Search Directory検索ディレクトリ
-
+ Scan Recursively再帰スキャン
-
+ Excluded Paths (will not be scanned)除外するパス (スキャンされません)
-
+ Directory...ディレクトリ...
-
+ File...ファイル...
-
+ Scan For New Games新しいゲームをスキャン
-
+ Rescan All Gamesすべてのゲームを再スキャン
-
+
+ Display
+ 画面
+
+
+
+
+ Prefer English Titles
+ 英語のゲームタイトルのみ表示
+
+
+
+ Unchecked
+ チェックを外す
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ 母国語と英語でタイトル表記が異なるゲームに対して、英語表記の表示を優先させる。
+
+
+ Open Directory...ディレクトリを開く...
-
+ Select Search Directory検索ディレクトリを選択
-
+ Scan Recursively?再帰的にスキャンしますか?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8542,12 +8958,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
再帰的スキャンを行うと、サブディレクトリ内のファイルも検出可能になりますが、通常よりもスキャン時間が長くなります。
-
+ Select Fileファイルを選択
-
+ Select Directoryディレクトリを選択
@@ -8555,32 +8971,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game Listゲームリスト
-
+ Game Gridゲームグリッド
-
+ Show Titlesタイトルを表示
-
+ All Typesすべての種類
-
+ All Regionsすべての地域
-
+ Search...検索...
@@ -8606,17 +9022,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">作成者: </span>パッチ作成者</p><p>説明はこちら</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>作成者: </strong>%1<br>%2
-
+ Unknown不明
-
+ No description provided.説明はありません。
@@ -8634,7 +9050,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
パッチを再読み込み
-
+ There are no patches available for this game.このゲームに利用可能なパッチがありません。
@@ -8653,399 +9069,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Restore戻す
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ タイトル順でソート:
+
+
+
+ English Title:
+ タイトル (英語表記):
+
+
+ Path:パス:
-
+ Serial:シリアル番号:
-
+ CRC:CRC:
-
+ Type:種類:
-
+ PS2 DiscPS2 ディスク
-
+ PS1 DiscPS1 ディスク
-
+ ELF (PS2 Executable)ELF (PS2 用実行ファイル)
-
+ Region:リージョン:
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (ブラジル)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (中国)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (香港)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (日本)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (韓国)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (台湾)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (アメリカ)
-
+ Otherその他
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (オーストラリア)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (南アフリカ)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (オーストリア)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (ベルギー)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (ヨーロッパ/オーストラリア)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (フランス)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (フィンランド)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (ドイツ)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (ギリシャ)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (イタリア)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (インド)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (ヨーロッパ/オーストラリア)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (オランダ)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (ノルウェー)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (ポルトガル)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (ポーランド)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (ロシア)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (スペイン)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (スカンジナビア)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (スウェーデン)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (スイス)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (イギリス)
-
+ Compatibility:互換性:
-
+ Unknown不明
-
+ Not Bootable起動不可
-
+ Reaches Introイントロまで
-
+ Reaches Menuメニューまで
-
+ In-Gameゲームの途中まで
-
+ Playableプレイ可能
-
+ Perfect完璧
-
+ Input Profile:入力プロファイル:
-
+ SharedRefers to the shared settings profile.共有
-
+ Disc Path:ディスクパス:
-
+ Browse...参照...
-
+ Clearクリア
-
+ Verify検証
-
+ Search on Redump.org...Redump.org で検索...
-
+ Select Disc Pathディスクパスを選択
-
+ Game is not a CD/DVD.ゲームは CD/DVD ではありません。
-
+ Track list unavailable while virtual machine is running.仮想マシンの実行中はトラックリストを利用できません。
-
+ ##
-
+ Modeモード
-
-
+
+ Startスタート
-
-
+
+ Sectorsセクター
-
-
+
+ Sizeサイズ
-
-
+
+ MD5MD5
-
-
+
+ Statusステータス
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><not computed>
-
+ Errorエラー
-
+ Cannot verify image while a game is running.ゲーム実行中にディスクイメージを検証することはできません。
-
+ One or more tracks is missing.1 つ以上のトラックがありません。
-
+ Verified as %1 [%2] (Version %3).%1 [%2] (バージョン %3) として確認されました。
-
+ Verified as %1 [%2].%1 [%2] として確認されました。
@@ -9053,62 +9480,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:レンダラー:
-
+ Adapter:アダプター:
-
+ Display画面
-
+ Fullscreen Mode:フルスクリーンモード:
-
+ Aspect Ratio:アスペクト比:
-
+ Fit to Window / Fullscreenウィンドウ / フルスクリーンに合わせる
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)自動標準 (4:3 インターレース / 3:2 プログレッシブ)
-
-
+
+ Standard (4:3)標準 (4:3)
-
-
+
+ Widescreen (16:9)ワイドスクリーン (16:9)
-
+ FMV Aspect Ratio:FMV アスペクト比:
-
-
-
+
+
+
@@ -9118,12 +9545,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
オフ (既定)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9134,92 +9561,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
自動 (既定)
-
+ None (Interlaced, also used by Progressive)なし (インターレースのまま表示。プログレッシブでも使用)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (上位フィールド優先、ギザギザ)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (下位フィールド優先、ギザギザ)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (上位フィールド優先, フルフレーム)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (下位フィールド優先, フルフレーム)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (上位フィールド優先, 2 フィールドを合成)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (下位フィールド優先, 2 フィールドを合成)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (上位フィールド優先, Bob+Weave に類似)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (下位フィールド優先, Bob+Weave に類似)
-
+ Bilinear Filtering:バイリニアフィルタリング:
-
-
+
+ Noneなし
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.バイリニア (スムーズ)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.バイリニア (シャープ)
-
+ Vertical Stretch:垂直方向の拡縮:
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9227,355 +9654,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:切り取り:
-
+ Left:Warning: short space constraints. Abbreviate if necessary.左:
-
-
-
-
+
+
+
+ pxpx
-
+ Top:Warning: short space constraints. Abbreviate if necessary.上:
-
+ Right:Warning: short space constraints. Abbreviate if necessary.右:
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.下:
-
+ Screen Offsetsスクリーンオフセット
-
+ VSync垂直同期
-
+ Show Overscanオーバースキャンを表示
-
+ Enable Widescreen Patchesワイドスクリーンパッチを有効化
-
+ Enable No-Interlacing Patchesインターレース解除パッチを有効化
-
+ Anti-Blurアンチブラー
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace Offsetインターレースオフセットを無効化
-
+ Screenshot Size:スクリーンショットのサイズ:
-
+ Screen Resolution画面解像度
-
+ Internal Resolution内部解像度
-
+ Internal Resolution (Aspect Uncorrected)内部解像度 (不正確なアスペクト)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:品質:
-
-
+
+ Renderingレンダリング
-
+ Internal Resolution:内部解像度:
-
+ Mipmapping:ミップマッピング:
-
-
+
+ Offオフ
-
+ Basic (Generated Mipmaps)基本 (生成ミップマップ)
-
+ Full (PS2 Mipmaps)フル (PS2 ミップマップ)
-
-
+
+ Texture Filtering:テクスチャフィルタリング:
-
-
+
+ Nearestニアレストネイバー
-
-
+
+ Bilinear (Forced)バイリニア (強制)
-
-
+
+ Bilinear (PS2)バイリニア (PS2)
-
-
+
+ Bilinear (Forced excluding sprite)バイリニア (スプライト以外強制)
-
+ Trilinear Filtering:トリリニアフィルタリング:
-
+ Off (None)オフ (なし)
-
+ Trilinear (PS2)トリリニア (PS2)
-
+ Trilinear (Forced)トリリニア (強制)
-
+ Anisotropic Filtering:異方性フィルタリング:
-
+ Dithering:ディザリング:
-
+ Scaledスケール
-
+ Unscaled (Default)未スケーリング (既定)
-
+ Blending Accuracy:ブレンド精度:
-
+ Minimum最小
-
+ Basic (Recommended)基本 (推奨)
-
+ Medium中
-
+ High高
-
+ Full (Slow)フル (低速)
-
+ Maximum (Very Slow)最大 (非常に低速)
-
+ Texture Preloading:テクスチャのプリロード:
-
+ Partial部分的
-
+ Full (Hash Cache)フル (ハッシュキャッシュ)
-
+
+ Software Rendering Threads:
+ ソフトウェアレンダリングスレッド:
+
+
+
+ Skip Draw Range:
+ Skipdraw 範囲:
+
+
+ GPU Palette ConversionGPU パレット変換
-
+ Manual Hardware Renderer Fixesハードウェアレンダラーの手動設定を開く
-
+ Spin GPU During Readbacksリードバック中にGPUを回転させる
-
+ Spin CPU During Readbacksリードバック中にCPUを回転させる
-
- Extra Rendering Threads:
- 追加のレンダリングスレッド:
-
-
-
+ threads スレッド
-
+ Mipmappingミップマッピング
-
+ Auto Flushオートフラッシュ
-
+ Hardware Fixesハードウェア修正
-
+ Force Disabled強制的に無効
-
+ Force Enabled強制的に有効
-
+ CPU Sprite Render Size:CPU スプライトレンダリングサイズ:
-
-
-
+
+
+ 0 (Disabled)
@@ -9583,79 +10015,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0 (無効)
-
+ 1 (64 Max Width)1 (最大幅 64)
-
+ 2 (128 Max Width)2 (最大幅 128)
-
+ 3 (192 Max Width)3 (最大幅 192)
-
+ 4 (256 Max Width)4 (最大幅 256)
-
+ 5 (320 Max Width)5 (最大幅 320)
-
+ 6 (384 Max Width)6 (最大幅 384)
-
+ 7 (448 Max Width)7 (最大幅 448)
-
+ 8 (512 Max Width)8 (最大幅 512)
-
+ 9 (576 Max Width)9 (最大幅 576)
-
+ 10 (640 Max Width)10 (最大幅 640)
-
- Skipdraw Range:
- Skipdraw 範囲:
-
-
-
+ Frame Buffer Conversionフレームバッファ変換
-
+ Disable Depth Emulation深度エミュレーションを無効化
-
+ Disable Safe Featuresセーフ機能を無効化
-
+ Preload Frame Dataフレームデータをプリロード
@@ -9663,609 +10090,619 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
Texture Inside RT
- テクスチャー・インサイドRT
+ テクスチャー インサイド RT
-
+ 1 (Normal)1 (通常)
-
+ 2 (Aggressive)2 (アグレッシブ)
-
+ Software CLUT Render:ソフトウェア CLUT レンダリング:
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPUターゲットCLUT:
-
-
-
+
+
+ Disabled (Default)無効 (既定)
-
+ Enabled (Exact Match)有効 (完全一致)
-
+ Enabled (Check Inside Target)有効 (内部ターゲットの確認)
-
+ Upscaling Fixesアップスケーリング修正
-
+ Half Pixel Offset:ハーフピクセルオフセット:
-
+ Normal (Vertex)通常 (Vertex)
-
+ Special (Texture)特殊 (テクスチャ)
-
+ Special (Texture - Aggressive)特殊 (テクスチャ-アグレッシブ)
-
+ Round Sprite:ラウンドスプライト:
-
+ Halfハーフ
-
+ Fullフル
-
+ Texture Offsets:テクスチャオフセット:
-
+ X:X:
-
+ Y:Y:
-
+ Merge Spriteスプライトを統合
-
+ Align Spriteスプライトを整列
-
+ Deinterlacing:インターレース解除:
-
+ Sprites Onlyスプライトのみ
-
+ Sprites/Trianglesスプライト/トライアングル
-
+ Blended Sprites/Trianglesブレンド済みスプライト/トライアングル
-
+ Auto Flush:オートフラッシュ:
-
+ Enabled (Sprites Only)有効 (スプライトのみ)
-
+ Enabled (All Primitives)有効 (すべてのプリミティブ)
-
+ Texture Inside RT:
- テクスチャー・インサイドRT:
+ テクスチャー インサイド RT:
-
+ Inside Target内部ターゲット
-
+ Merge Targetsターゲットを結合
-
+ Disable Partial Source Invalidation部分ソース無効化の無効化
-
+ Read Targets When Closing閉じるときにターゲットを読み込む
-
+ Estimate Texture Regionテクスチャ領域を推定
-
+ Disable Render Fixesレンダリング修正を無効化
-
+ Unscaled Palette Texture Drawsスケールされていないパレットテクスチャの描画
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.
- ワイルドアームズのハック
+ ワイルドアームズ Hack
-
+ Bilinear Dirty Upscale:バイリニアダーティーアップスケール:
-
+ Force Bilinear線形補間を強制
-
+ Force Nearest最近傍補間を強制
-
+ Texture Replacementテクスチャ置換
-
+ Search Directory検索ディレクトリ
-
-
+
+ Browse...参照...
-
-
+
+ Open...開く...
-
-
+
+ Resetリセット
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2 は、このディレクトリをテクスチャのダンプと読み込みに使います。
-
+ Optionsオプション
-
+ Dump Texturesテクスチャをダンプ
-
+ Dump Mipmapsミップマップをダンプ
-
+ Dump FMV TexturesFMV テクスチャをダンプ
-
-
- Async Texture Loading
- 非同期テクスチャを読み込む
-
-
-
+ Load Texturesテクスチャを読み込む
-
+ Precache Texturesテクスチャを事前にキャッシュ
-
+ Post-Processingポストプロセス
-
+ Sharpening/Anti-Aliasingシャープニング/アンチエイリアシング
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxコントラスト適応型シャープニング:
-
-
+
+ None (Default)なし (既定)
-
+ Sharpen Only (Internal Resolution)シャープのみ (内部解像度)
-
+ Sharpen and Resize (Display Resolution)シャープとサイズ変更 (ディスプレイ解像度)
-
+ Sharpness:シャープネス:
-
+ FXAAFXAA
-
+ Filtersフィルター
-
+ TV Shader:TV シェーダ:
-
+ Scanline FilterScanline Filter
-
+ Diagonal FilterDiagonal Filter
-
+ Triangular FilterTriangular Filter
-
+ Wave FilterWave Filter
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS ダウンサンプリング (4x Rotated グリッドスーパーサンプリング)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS ダウンサンプリング (Nx Automatic グリッドスーパーサンプリング)
-
+ Shade Boostシェーダーブースト
-
+ Brightness:明るさ:
-
+ Contrast:コントラスト:
- Saturation彩度
-
+ OSDOSD
-
+ On-Screen Displayオンスクリーンディスプレイ
-
+ OSD Scale:OSD スケール:
-
+ Show Indicatorsインジケーターを表示
-
+ Show Resolution解像度を表示
-
+ Show Inputs入力を表示
-
+ Show GPU UsageGPU 使用率を表示
-
+ Show Settings設定を表示
-
+ Show FPSFPS を表示
-
+
+
+ Disable Dual-Source Blending
+ デュアルソースブレンディングを無効化
+
+
+ Disable Shader Cacheシェーダーキャッシュを無効化
-
+ Disable Vertex Shader Expand頂点シェーダー展開を無効化
-
+ Show Statistics統計情報を表示
-
+
+
+ Asynchronous Texture Loading
+ 非同期テクスチャを読み込む
+
+
+
+ Saturation:
+ 彩度:
+
+
+ Show CPU UsageCPU 使用率を表示
-
+ Warn About Unsafe Settings安全でない設定についての警告
-
+ Show Frame Timesフレームタイムを表示
-
+ Recording録画
-
+ Video Dumping Directoryビデオダンプ ディレクトリ
-
+ Capture Setupキャプチャ設定
-
+ Container:コンテナ:
-
-
+
+ Codec:コーデック:
-
-
+
+ Extra Arguments追加の引数
-
+ Capture Audio音声をキャプチャ
-
+ Resolution:解像度:
-
+ xx
-
+ Auto自動
-
+ Capture Video動画をキャプチャ
-
+ AdvancedAdvanced here refers to the advanced graphics options.高度
-
+ Advanced Options高度なオプション
-
+ Hardware Download Mode:ハードウェアダウンロードモード:
-
+ Accurate (Recommended)正確 (推奨)
-
+ Disable Readbacks (Synchronize GS Thread)リードバック無効化 (GS スレッドを同期)
-
+ Unsynchronized (Non-Deterministic)非同期 (非決定的)
-
+ Disabled (Ignore Transfers)無効 (転送を無視)
-
+ GS Dump Compression:GS ダンプ圧縮形式:
-
+ Uncompressed無圧縮
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Zstandard (zst)
-
+ Skip Presenting Duplicate Frames重複したフレームの表示をスキップ
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10275,69 +10712,63 @@ Swap chain: see Microsoft's Terminology Portal.Blit Swap Chain を使用
-
+ Disable Threaded Presentationスレッドプレゼンテーションを無効化
-
-
+
+ Bitrate:ビットレート:
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:排他的フルスクリーンを許可:
-
+ Disallowed許可しない
-
+ Allowed許可
-
+ Debugging Optionsデバッグオプション
-
+ Override Texture Barriers:テクスチャバリアをオーバーライド:
-
+ Use Debug Deviceデバッグデバイスを使用
-
-
- Disable Dual Source Blending
- デュアルソースブレンディングを無効化
-
-
-
+ Show Speed Percentages実行速度パーセントを表示
-
+ Disable Framebuffer Fetchフレームバッファフェッチを無効化
@@ -10406,8 +10837,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]グローバル設定を使用 [%1]
@@ -10459,6 +10890,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ Uncheckedチェックを外す
@@ -10518,11 +10950,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GS ブレンディングユニットのエミュレーションの精度レベルを変更します。<br>設定が高いほど、シェーダー内でブレンドがより正確にエミュレートされますが、速度ペナルティも高まります。<br>Direct3D のブレンディングは、OpenGL/Vulkan に比べて機能が低下していることに注意してください。
+
+
+ Software Rendering Threads
+ ソフトウェアレンダリングスレッド
+ Software CLUT Renderソフトウェア CLUT レンダリング
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ テクスチャキャッシュの深度バッファのサポートを無効にします。これにより速度が向上する可能性がありますが、さまざまな不具合が生じる可能性があります。
+ This option disables game-specific render fixes.
@@ -10574,6 +11016,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.エースコンバット、鉄拳、ソウルキャリバーなど、ナムコのゲームにおけるアップスケーリングの問題 (縦線) を修正します。
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ 置き換え可能なテクスチャをディスクにダンプします。パフォーマンスが低下します。
+
+
+
+ Includes mipmaps when dumping textures.
+ テクスチャをダンプする際に、ミップマップを含めます。
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ FMVがアクティブな場合にテクスチャダンプを許可します。これを有効にするべきではありません。
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ 置換が有効の際のカクつきを軽減するため、ワーカースレッドで置換テクスチャを読み込みます。
+
+
+
+ Loads replacement textures where available and user-provided.
+ ユーザーが提供した利用可能な代替テクスチャを読み込みます。
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ すべての置換テクスチャをメモリに先読みします。非同期ロードを使用している場合、これは不要です。
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ FidelityFX コントラスト適応シャープを有効にします。
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ CASポストプロセッシングにおけるシャープニング効果の強度を決定します。
+
+
+
+ Adjusts brightness. 50 is normal.
+ 明るさを調整します。50 が普通です。
+
+
+
+ Adjusts contrast. 50 is normal.
+ コントラストを調整します。50 が普通です。
+
+
+
+ Adjusts saturation. 50 is normal.
+ 彩度を調整します。50 が普通です。
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10589,11 +11086,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.さまざまな設定と現在の値を表示します。デバッグに役立ちます。
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- ディスプレイの左下隅にシステムの現在のコントローラーの状態を表示します。
- Displays a graph showing the average frametimes.
@@ -10631,7 +11123,7 @@ Swap chain: see Microsoft's Terminology Portal.
PCSX2 のリフレッシュレートを現在のモニタまたは画面に合わせるには、このオプションを有効にしてください。垂直同期が不可能な場合(例えば、100%以外の速度で動作している場合)、垂直同期は自動的に無効になります。
-
+ Integer Scaling整数スケーリング
@@ -10679,7 +11171,7 @@ Swap chain: see Microsoft's Terminology Portal.
Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
- スクリーンショットの保存に使用されるフォーマットを選択します。JPEGはより小さいファイルを生成しますが、詳細は失われます。
+ スクリーンショットの保存に使用される形式を選択します。JPEG はより小さいファイルを生成しますが、詳細は失われます。
@@ -10720,8 +11212,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless Fullscreenボーダーレスフルスクリーン
@@ -10863,11 +11355,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.読み込み中に GPU 上で無駄な処理を行い、省電力モードに入るのを防止します。パフォーマンスの向上に寄与するかもしれませんが、電力消費量が大幅に増加します。
-
-
- Extra Rendering Threads
- 追加のレンダリングスレッド
- 2 threads
@@ -10918,11 +11405,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range EndSkipdraw 範囲の終了位置
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- テクスチャキャッシュの 深度バッファのサポートを無効にします。これにより速度が向上する可能性がありますが、さまざまな不具合が生じる可能性があります。
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -11040,7 +11522,7 @@ Swap chain: see Microsoft's Terminology Portal.
OSD スケール
-
+ Show OSD MessagesOSD メッセージを表示
@@ -11080,6 +11562,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.内部のグラフィック使用率のカウンターを表示します。デバッグに役立ちます。
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ 現在のコントローラー状態をディスプレイの左下に表示します。
+ Displays warnings when settings are enabled which may break games.
@@ -11133,29 +11620,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ デバッグデバイスを有効化
+
+
+
+ Enables API-level validation of graphics commands.
+ グラフィックコマンドの API レベルの検証を有効にします。
+
+
+ GS Download ModeGS ダウンロードモード
-
+ Accurate正確
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GS ダウンロードのための GS スレッドとホスト GPU との同期をスキップします。これにより、低速のシステムで大幅な速度向上が見込めますが、多くのグラフィック効果が壊れる可能性があります。ゲームが壊れていてこのオプションを有効にしていた場合は、まずこのオプションを無効にしてください。
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.既定
-
-
+
+ (Default)(既定)
@@ -11163,405 +11660,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ Graphicsグラフィック
-
+ Save Screenshotスクリーンショットを保存
-
+ Toggle Video Captureビデオキャプチャの切替
-
+ Save Single Frame GS Dumpシングルフレーム GS ダンプを保存
-
+ Save Multi Frame GS Dumpマルチフレーム GS ダンプを保存
-
+ Toggle Software Renderingソフトウェアレンダリングの切替
-
+ Increase Upscale Multiplierアップスケール倍率を上げる
-
+ Decrease Upscale Multiplierアップスケール倍率を下げる
-
+ Toggle On-Screen Displayオンスクリーンディスプレイの切替
-
+ Cycle Aspect Ratioアスペクト比の切替
-
+ Aspect ratio set to '{}'.アスペクト比を '{}' に設定しました。
-
+ Cycle Hardware Mipmappingハードウェアミップマッピングの切替
-
+ Hardware mipmapping set to '{}'.ハードウェアミップマッピングを '{}' に設定しました。
-
+ Cycle Deinterlace Modeインターレース解除モードの切替
-
+ Deinterlace mode set to '{}'.インターレース解除モードを '{}' に設定しました。
-
+ Toggle Texture Dumpingテクスチャダンプのオンオフ
-
+ Texture dumping is now enabled.
- テクスチャのダンプが有効になりました。
+ テクスチャダンプが有効になりました。
-
+ Texture dumping is now disabled.
- テクスチャのダンプが無効になりました。
+ テクスチャダンプが無効になりました。
-
+ Toggle Texture Replacementsテクスチャ置換のオンオフ
-
+ Texture replacements are now enabled.テクスチャの置換が有効になりました。
-
+ Texture replacements are now disabled.テクスチャの置換が無効になりました。
-
+ Reload Texture Replacementsテクスチャ置換を再読み込み
-
+ Texture replacements are not enabled.テクスチャの置換が有効になっていません。
-
+ Reloading texture replacements...テクスチャの置換を再読み込み中...
-
+ Target speed set to {:.0f}%.目標速度を {:.0f}% に設定しました。
-
+ Volume: Muted音量: ミュート
-
+ Volume: {}%音量: {}%
-
- Save slot {} selected (last save: {}).
- 選択したスロット {} へセーブします。(直近のセーブ: {})。
+
+ Save slot {0} selected (last save: {1}).
+ 選択したスロット {0} にセーブします。(直近のセーブ: {1})。
-
+ Save slot {} selected (no save yet).
- 選択したスロット {} へセーブします。(まだセーブしていません)。
+ 選択したスロット {} にセーブします。(まだセーブしていません)。
-
+ No save state found in slot {}.スロット {} にセーブステートが見つかりません。
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ Systemシステム
-
+ Open Pause Menu一時停止メニューを開く
-
+ Open Achievements List実績リストを開く
-
+ Open Leaderboards Listリーダーボードリストを開く
-
+ Toggle Pause一時停止 / 再開
-
+ Toggle Fullscreenフルスクリーンの切替
-
+ Toggle Frame Limitフレーム制限のオンオフ
-
+ Toggle Turbo / Fast Forwardターボ / 早送りのオンオフ
-
+ Toggle Slow Motionスローモーションのオンオフ
-
+ Turbo / Fast Forward (Hold)ターボ / 早送りの切替 (ホールド)
-
+ Increase Target Speed目標速度を上げる
-
+ Decrease Target Speed目標速度を下げる
-
+ Increase Volume音量を上げる
-
+ Decrease Volume音量を下げる
-
+ Toggle Muteミュートのオンオフ
-
+ Frame Advanceコマ送り
-
+ Shut Down Virtual Machine仮想マシンをシャットダウン
-
+ Reset Virtual Machine仮想マシンをリセット
-
+ Toggle Input Recording Mode入力記録モードの切替
-
-
-
-
+
+
+
+ Save Statesステートセーブ
-
+ Select Previous Save Slot前のセーブスロットを選択
-
+ Select Next Save Slot次のセーブスロットを選択
-
+ Save State To Selected Slot選択中のスロットにステートセーブ
-
+ Load State From Selected Slot選択したスロットからステートロード
-
+ Save State To Slot 1スロット 1 にステートセーブ
-
+ Load State From Slot 1スロット 1 からステートロード
-
+ Save State To Slot 2スロット 2 にステートセーブ
-
+ Load State From Slot 2スロット 2 からステートロード
-
+ Save State To Slot 3スロット 3 にステートセーブ
-
+ Load State From Slot 3スロット 3 からステートロード
-
+ Save State To Slot 4スロット 4 にステートセーブ
-
+ Load State From Slot 4スロット 4 からステートロード
-
+ Save State To Slot 5スロット 5 にステートセーブ
-
+ Load State From Slot 5スロット 5 からステートロード
-
+ Save State To Slot 6スロット 6 にステートセーブ
-
+ Load State From Slot 6スロット 6 からステートロード
-
+ Save State To Slot 7スロット 7 にステートセーブ
-
+ Load State From Slot 7スロット 7 からステートロード
-
+ Save State To Slot 8スロット 8 にステートセーブ
-
+ Load State From Slot 8スロット 8 からステートロード
-
+ Save State To Slot 9スロット 9 にステートセーブ
-
+ Load State From Slot 9スロット 9 からステートロード
-
+ Save State To Slot 10スロット 10 にステートセーブ
-
+ Load State From Slot 10スロット 10 からステートロード
@@ -11718,6 +12215,96 @@ Right click to clear binding
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ 左スティック
+
+
+
+ Right Analog
+ 右スティック
+
+
+
+ Cross
+ ✕
+
+
+
+ Square
+ □
+
+
+
+ Triangle
+ △
+
+
+
+ Circle
+ ◯
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ 十字キー 下
+
+
+
+ D-Pad Right️
+ 十字キー 右️
+
+
+
+ D-Pad Up️
+ 十字キー 上️
+
+
+
+ D-Pad Left️
+ 十字キー 左️
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ セレクト
+
+
+
+ Start
+ スタート
+ Input Recording Files (*.p2m2)
@@ -11745,137 +12332,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ Behaviour動作
-
+ Pause On Focus Loss非フォーカス時に一時停止
-
+ Inhibit Screensaverスクリーンセーバーを防止
-
+ Save State On Shutdownシャットダウン時にステートセーブ
-
+ Pause On Start起動時に一時停止
-
+ Confirm Shutdownシャットダウンを確認
-
+ Create Save State Backupsセーブステートのバックアップを作成
-
+ Enable Discord PresenceDiscord Presence を有効化
-
+ Enable Per-Game Settingsゲームごとの設定を有効化
-
+ Game Displayゲームの表示
-
+ Start Fullscreenフルスクリーンで開始
-
+ Double-Click Toggles Fullscreenダブルクリックでフルスクリーン表示を切替
-
+ Render To Separate Window別のウインドウに描画
-
+ Hide Main Window When Running実行時にメインウィンドウを非表示
-
+ Disable Window Resizingウィンドウのサイズ変更を無効化
-
+ Hide Cursor In Fullscreenフルスクリーン時にカーソルを非表示
-
+ Preferences環境設定
-
+ Language:言語:
-
+ Theme:テーマ:
-
+ Automatic Updater自動更新
-
+ Update Channel:更新チャンネル:
-
+ Current Version:現在のバージョン:
-
+ Enable Automatic Update Check自動更新チェックを有効化
-
+ Check for Updates...更新を確認...
@@ -12068,7 +12655,7 @@ Right click to clear binding
Discord のプロフィールにプレイ中のゲームを表示します。
-
+ System Language [Default]システム言語 [Default]
@@ -12125,14 +12712,14 @@ Right click to clear binding
-
-
+
+ Change Discディスク変更
-
+ Load Stateステートロード
@@ -12637,13 +13224,13 @@ Right click to clear binding
-
+ Start Big Picture ModeBig Picture モードを開始
-
+ Big PictureIn ToolbarBig Picture
@@ -12655,7 +13242,7 @@ Right click to clear binding
-
+ Show Advanced Settings高度な設定の表示
@@ -12666,7 +13253,7 @@ Right click to clear binding
-
+ Video Captureビデオキャプチャ
@@ -12681,27 +13268,27 @@ Right click to clear binding
パッチを編集...
-
+ Internal Resolution内部解像度
-
+ %1x Scale%1x 倍
-
+ Select location to save block dump:ブロックダンプの保存場所を選択:
-
+ Do not show again再度表示しない
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12714,168 +13301,173 @@ PCSX2 チームは、これらの設定を変更するためのサポートを
続行しますか?
-
+ %1 Files (*.%2)%1 ファイル (*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA: %1 としてログインしました(%2、%3 ソフトコア)。未読メッセージが %4 件あります。
+
+
+ Confirm Shutdownシャットダウンの確認
-
+ Are you sure you want to shut down the virtual machine?仮想マシンをシャットダウンしてもよろしいですか?
-
+ Save State For Resumeステートセーブして中断
-
-
-
-
-
-
+
+
+
+
+
+ Errorエラー
-
+ You must select a disc to change discs.ディスクを変更するにはディスクを選択する必要があります。
-
+ Properties...プロパティ...
-
+ Open Containing Directory...Refers to the directory where a game is contained.ファイルの場所を開く…
-
+ Set Cover Image...カバー画像を選択...
-
+ Exclude From Listリストから除外
-
+ Reset Play Timeプレイ時間をリセット
-
+ Default Boot既定の起動
-
+ Fast Boot急速起動
-
+ Full Bootフル起動
-
+ Boot and Debug起動とデバッグ
-
+ Add Search Directory...検索ディレクトリを追加...
-
+ Start Fileファイルを起動
-
+ Start Discディスクを起動
-
+ Select Disc Imageディスクイメージを選択
-
+ Updater Error更新エラー
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>GitHub の公式リリースではない PCSX2 のバージョンを更新しようとしています。申し訳ありませんが、非互換性を防ぐため、自動アップデートは公式ビルドでのみ有効になっています。</p><p>公式ビルドを入手するには、以下のリンクからダウンロードしてください:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.現在のプラットフォームでは、自動更新はサポートされていません。
-
+ Confirm File Creationファイル作成の確認
-
+ The pnach file '%1' does not currently exist. Do you want to create it?
- The pnach file '%1' does not currently exist. Do you want to create it?
+ pnach ファイル '%1' は現在存在しません。作成しますか?
-
+ Failed to create '%1'.'%1' の作成に失敗しました。
-
+ Input Recording Files (*.p2m2)入力記録ファイル (*.p2m2)
-
+ Paused一時停止中
-
+ Load State Failedステートロードに失敗
-
+ Cannot load a save state without a running VM.実行中の VM が無いため、ステートロードできません。
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
- The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
+ 新しい ELF は仮想マシンをリセットしないとロードできません。今すぐ仮想マシンをリセットしますか?
-
+ Cannot change from game to GS dump without shutting down first.
- Cannot change from game to GS dump without shutting down first.
+ 最初にシャットダウンしないと、ゲームから GS ダンプに変更できません。
-
+ Failed to get window info from widgetウィジェットからウィンドウ情報を取得できませんでした
@@ -12890,97 +13482,97 @@ PCSX2 チームは、これらの設定を変更するためのサポートを
すべてのファイル形式 (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)
-
+ Stop Big Picture ModeBig Picture モードを停止
-
+ Exit Big PictureIn ToolbarBig Picture を終了
-
+ Game Propertiesゲームのプロパティ
-
+ Game properties is unavailable for the current game.現在のゲームではゲームのプロパティが利用できません。
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.CD/DVD-ROM デバイスが見つかりませんでした。ドライブが接続されていて、アクセスするための十分な権限があることを確認してください。
-
+ Select disc drive:ディスクドライブを選択:
-
+ This save state does not exist.このセーブステートは存在しません。
-
+ Select Cover Imageカバー画像を選択
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- カバー画像 (*.jpg *.jpeg *.png)
-
-
-
+ Cover Already Existsカバー画像は既に存在します
-
+ A cover image for this game already exists, do you wish to replace it?このゲームのカバー画像は既に存在します。置換しますか?
-
-
-
-
+
+
+
+ Copy Errorコピーエラー
-
+ Failed to remove existing cover '%1'カバー画像 '%1' の削除に失敗しました
-
+ Failed to copy '%1' to '%2''%1' から '%2' へのコピーに失敗しました
-
+ Failed to remove '%1''%1' の削除に失敗しました
-
-
+
+ Confirm Resetリセットの確認
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ すべてのカバー画像形式 (*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.
- You must select a different file to the current cover image.
+ 現在のカバー画像とは別のファイルを選択する必要があります。
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12989,12 +13581,12 @@ This action cannot be undone.
この操作は元に戻せません。
-
+ Load Resume State中断ステートから再開
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13007,70 +13599,70 @@ Do you want to load this state, or start from a fresh boot?
これをロードしますか? 使用せずに通常起動しますか?
-
+ Fresh Boot通常起動
-
+ Delete And Boot削除して起動
-
+ Failed to delete save state file '%1'.セーブステートファイル '%1' の削除に失敗しました。
-
+ Load State File...ステートファイルを読み込む...
-
+ Load From File...ファイルから読み込む...
-
-
+
+ Select Save State Fileセーブステートファイルを選択
-
-
+
+ Save States (*.p2s)セーブステート (*.p2s)
-
+ Delete Save States...セーブステートを削除...
-
+ Undo Load Stateステートロードを取り消す
-
+ Resume (%2)再開 (%2)
-
+ Load Slot %1 (%2)スロット %1 (%2) をロード
-
-
+
+ Delete Save Statesセーブステートを削除
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13079,42 +13671,42 @@ The saves will not be recoverable.
一度削除したセーブステートは復元できなくなります。
-
+ %1 save states deleted.%1 個のセーブステートを削除しました。
-
+ Save To File...ファイルにセーブ...
-
+ Empty空
-
+ Save Slot %1 (%2)スロット %1 (%2) にセーブ
-
+ Confirm Disc Changeディスク交換の確認
-
+ Do you want to swap discs or boot the new image (via system reset)?ディスクを交換しますか?それとも、新しいディスクを (システムリセットを介して) 起動しますか?
-
+ Swap Discディスク交換
-
+ Resetリセット
@@ -13122,8 +13714,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.メモリーカード '{}' をストレージに保存しました。
@@ -13204,6 +13796,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.標準のメモリーカードよりも 2 倍大きいです。互換性の問題がある可能性があります。
@@ -13254,11 +13847,6 @@ The saves will not be recoverable.
Cannot Convert Memory Cardメモリーカードを変換できません
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 標準のメモリーカードの 2 倍の容量がありますが、互換性の問題が発生する可能性があります。
- MemoryCardCreateDialog
@@ -13274,7 +13862,7 @@ The saves will not be recoverable.
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>
- <html><head/><body><p><span style=" font-weight:700;">メモリーカードの作成</span><br />作成するメモリーカードの名前を入力し、サイズを選択します。互換性を最大限に高めるために、8MB メモリーカードまたはフォルダー式メモリーカードを使用することをお勧めします。</p></body></html>
+ <html><head/><body><p><span style=" font-weight:700;">メモリーカードの作成</span><br />作成するメモリーカードの名前を入力し、サイズを選択します。互換性を最大限に高めるために、8MB メモリーカードまたはフォルダー式メモリーカードの使用をお勧めします。</p></body></html>
@@ -13384,103 +13972,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console Portsコンソールポート
-
+ Memory Cardsメモリーカード
-
+ Folder:フォルダー:
-
+ Browse...参照...
-
+ Open...開く...
-
+ Resetリセット
-
+ Name名前
-
+ Type種類
-
+ Formattedフォーマット済み
-
+ Last Modified最終更新日
-
+ Refresh更新
-
+
+ Create作成
-
+ Duplicate複製
-
+ Rename名前の変更
-
+ Convert変換
-
+ Delete削除
-
+ Settings設定
-
+ Automatically manage saves based on running game実行中のゲームに基づいてセーブを自動管理する
-
+ Auto-eject Memory Cards when loading save statesセーブステートをロードするときにメモリーカードを自動的に取り出す
@@ -13650,58 +14239,58 @@ This action cannot be reversed, and you will lose any saves on the card.メモリ
-
+ Copy Addressアドレスをコピー
-
+ Go to in disassembly逆アセンブラ画面で表示
-
-
+
+ Go to addressアドレスに移動
-
+ Show as 1 byte1バイトで表示
-
+ Show as 2 bytes2バイトで表示
-
+ Show as 4 bytes4バイトで表示
-
+ Show as 8 bytes8バイトで表示
-
+ Copy Byteバイトデータをコピー
-
+ Copy Segmentセグメントをコピー
-
+ Copy Character文字をコピー
-
+ Paste貼り付け
@@ -13751,10 +14340,15 @@ This action cannot be reversed, and you will lose any saves on the card.作成者名を入力
-
+ Input Recording Files (*.p2m2)入力記録ファイル (*.p2m2)
+
+
+ Select a File
+ ファイルを選択
+ Pad
@@ -13950,6 +14544,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
アナログスティックの遊び幅、つまり無視されるスティックの動きの割合を設定します。
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13966,14 +14570,14 @@ This action cannot be reversed, and you will lose any saves on the card.ボタン/トリガーの遊び幅 (閾値) を設定します。遊び幅未満の入力は無視されます。
-
- Analog light is now on for port {} / slot {}
- ポート {} / スロット {} のアナログライトがオンになりました
+
+ Analog light is now on for port {0} / slot {1}
+ ポート {0} / スロット {1} のアナログライトがオンになりました
-
- Analog light is now off for port {} / slot {}
- ポート {} / スロット {} のアナログライトがオフになりました
+
+ Analog light is now off for port {0} / slot {1}
+ ポート {0} / スロット {1} のアナログライトがオフになりました
@@ -14020,13 +14624,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2
DualShock 2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- コントローラー端子 {}、スロット {} には {} が接続されていますが、セーブステートには {} が記録されています。
-元のコントローラータイプを接続したままにしますが、問題が発生する可能性があります。
- Strum Up
@@ -14097,40 +14694,63 @@ Leaving the original controller type connected, but this may cause issues.Guitar
ギター
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ コントローラー端子 {0}、スロット {1} には {2} が接続されていますが、セーブステートには {3} が記録されています。
+元のコントローラータイプを接続したままにしますが、問題が発生する可能性があります。
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.{} を開けませんでした。内蔵のゲームパッチが利用できません。
-
+ {} GameDB patches{} GameDBパッチ
-
+ {}{} game patches{}{} ゲームパッチ
-
+ {}{} cheat patches{}{} チートパッチ
-
+ {} are active.{} はアクティブです。
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.チートまたはパッチ (ワイドスクリーン、互換性など) が見つからないか、有効化されていません。
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2 は、仮想 PS2 に接続された EyeToy カメラをエミュレートするためにカメラを使用します
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2 は、仮想 PS2 に接続された USB マイクをエミュレートするためにマイクを使用します
+
+ QObject
@@ -14148,13 +14768,13 @@ The URL was: %1
該当 URL: %1
-
+ HDD CreatorHDD の作成
-
+ Failed to create HDD imageHDD イメージの作成に失敗しました
@@ -14359,7 +14979,6 @@ pcsx2.net からPCSX2 {} をダウンロードし、メモリーカードにデ
SettingWidgetBinder
-
@@ -14384,11 +15003,11 @@ pcsx2.net からPCSX2 {} をダウンロードし、メモリーカードにデ
%1
Do you want to create this directory?
- The chosen directory does not currently exist:
+ 選択したディレクトリは現在存在しません:
%1
-Do you want to create this directory?
+このディレクトリを作成しますか?
@@ -14409,279 +15028,282 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ グローバル設定を使用 [Enabled]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ グローバル設定を使用 [Disabled]
+
+
+
+
+ Use Global Setting [%1]
+ グローバル設定を使用 [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsPCSX2 設定
-
+ Restore Defaults
- 初期設定に戻す
+ 初期設定を復元
-
+ Copy Global Settingsグローバル設定をコピー
-
+ Clear Settings
- 設定をクリア
+ 設定の消去
-
+ Close閉じる
-
-
- Summary
- 概要
-
-
-
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>概要</strong><hr>このページは選択されたゲームの詳細を表示します。入力プロファイルを変更すると、このゲームのコントローラーの割り当てがデフォルトの(共有)設定ではなく、選択されたプロファイルに設定されます。トラックリストとダンプの検証は、あなたのディスクイメージが既知の良好なダンプと一致するかどうかを判断するために使用できます。一致しない場合、ゲームが壊れている可能性があります。
-
+
+
+ Summary
+ 概要
+
+
+ Summary is unavailable for files not present in game list.ゲームリストに存在しないファイルの概要は利用できません。
-
+ Interfaceインターフェース
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>インターフェース設定</strong><hr>これらのオプションは、ソフトウェアの外観や動作を制御します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
+ Game Listゲームリスト
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>ゲームリスト設定</strong><hr>上記のリストは、PCSX2でゲームリストを作成するために検索されるディレクトリです。 検索ディレクトリは、追加、削除、再帰/非再帰に切り替えることができます。
-
+ BIOSBIOS
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>BIOS 設定</strong><hr>ここで BIOS 設定を行ってください。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
+ Emulationエミュレーション
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>エミュレーション設定</strong><hr>これらのオプションは、フレームペーシングとゲーム設定の構成を決定します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
+ Patchesパッチ
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>パッチ</strong><hr>このセクションでは、ゲームに適用する任意のパッチを選択でき、パフォーマンス、視覚、またはゲームプレイの改善を提供します。
-
+ Cheatsチート
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
- <strong>チート</strong><hr>このセクションでは、どのチートを有効にするか選択できます。 ラベルのない古い形式の pnach ファイルはチートの有効/無効を切り替えることはできません。メインチート有効化オプションがチェックされている場合、チートは自動的に有効になります。
+ <strong>チート</strong><hr>このセクションでは、どのチートを有効にするか選択できます。ラベルのない古い形式の pnach ファイルではチートの有効/無効を切り替えることはできません。「チートを有効化」にチェックが入っていれば、チートは自動的に有効になります。
-
+ Game Fixesゲーム修正
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>ゲーム修正設定</strong><hr>ゲーム修正は、タイトルによっては不正なエミュレーションを回避することができます。<br>しかし、使い方を誤ると、ゲームに問題を引き起こす可能性もあります。<br>特にアドバイスがない限り、すべて無効にしておくのが無難です。
-
+ Graphicsグラフィック
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>描画設定</strong><hr>描画出力の構成を決定します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
+ Audio
- 音声
+ 音声出力
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>音声設定</strong><hr>コンソールのオーディオ出力を制御します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
+ Memory Cardsメモリーカード
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>メモリカード設定</strong><hr>メモリカードの作成と管理を行います。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
+ Network & HDDネットワークと HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>ネットワークと HDD 設定</strong><hr>コンソールのネットワーク接続と内蔵 HDD ストレージを制御します。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
+ Foldersフォルダー
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
- <strong>フォルダー設定</strong><hr> PCSX2 のランタイムデータファイルの保存場所を設定します。
+ <strong>フォルダー設定</strong><hr>PCSX2 のランタイムデータファイルの保存場所を設定します。
-
+ Achievements実績
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>実績の設定</strong><hr>これらのオプションは、PCSX2 に実装されている RetroAchievements を制御し、ゲームで実績を獲得できるようにします。
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration が使用されているため、組み込みの RetroAchievements サポートは無効になっています。
-
+ Advanced高度
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>高度な設定</strong><hr>仮想 PS2 の構成を決定するための高度なオプションです。<br><br>オプションにマウスカーソルをかざすと、追加情報が表示されます。
-
+ Debugデバッグ
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>デバッグ設定</strong><hr>アプリケーションの内部情報を記録するためのオプションです。<strong>何をしているのか理解できないのであれば、決して変更しないでください。</strong>大幅な処理速度の低下を引き起こし、大量のディスクスペースを浪費する可能性があります。
-
+ Confirm Restore Defaults
- 初期設定への復元を確認
+ 初期設定の復元に対する意思確認
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.既定の設定を復元してもよろしいですか?すべての設定は失われます。
-
+ Reset UI SettingsUI の設定をリセット
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?
- The configuration for this game will be replaced by the current global settings.
+ このゲームの設定は現在のグローバル設定に置き換えられます。
-Any current setting values will be overwritten.
+現在の設定値は上書きされます。
-Do you want to continue?
+続行しますか?
-
+ Per-game configuration copied from global settings.
- Per-game configuration copied from global settings.
+ ゲームごとの設定がグローバル設定からコピーされました。
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?
- The configuration for this game will be cleared.
+ このゲームプロパティを消去します。
-Any current setting values will be lost.
+現在の設定値は失われます。
-Do you want to continue?
+続行しますか?
-
+ Per-game configuration cleared.
- Per-game configuration cleared.
+ ゲームプロパティを消去しました。
-
+ Recommended Value推奨値
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- グローバル設定を使用 [Enabled]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- グローバル設定を使用 [Disabled]
-
-
-
-
- Use Global Setting [%1]
- グローバル設定を使用 [%1]
- SetupWizardDialog
@@ -14767,8 +15389,8 @@ Do you want to continue?
- Open in Explorer...
- エクスプローラーで開く...
+ Open BIOS Folder...
+ BIOS フォルダーを開く...
@@ -15035,97 +15657,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
待機の種類
-
+ BADRefers to a Thread State in the Debugger.BAD
-
+ RUNRefers to a Thread State in the Debugger.実行
-
+ READYRefers to a Thread State in the Debugger.READY
-
+ WAITRefers to a Thread State in the Debugger.待機
-
+ SUSPENDRefers to a Thread State in the Debugger.SUSPEND
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPEND
-
+ DORMANTRefers to a Thread State in the Debugger.DORMANT
-
+ NONERefers to a Thread Wait State in the Debugger.なし
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.ウェイクアップ要求
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.セマフォ
-
+ SLEEPRefers to a Thread Wait State in the Debugger.スリープ
-
+ DELAYRefers to a Thread Wait State in the Debugger.遅延
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.イベントフラグ
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15331,6 +15953,11 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the crosshair image set above.クロスヘア画像を上に設定します。
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15362,6 +15989,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.CRT の曲率をシミュレートするために位置をスケールします。
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15377,6 +16010,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the horizontal center position of the simulated screen.シミュレートされた画面の水平方向の中心位置を設定します。
+
+
+
+ %.0fpx
+ %.0fpx
+ Center Y
@@ -15397,6 +16036,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the width of the simulated screen.シミュレートされた画面の幅を設定します。
+
+
+
+ %dpx
+ %dpx
+ Screen Height
@@ -15452,6 +16097,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.ホスト入力デバイスへのレイテンシーを指定します。
+
+
+
+
+
+
+ %dms
+ %dms
+ Output Latency
@@ -15652,6 +16306,26 @@ Scanning recursively takes more time, but will identify files in subdirectories.
YY
+
+
+ Off
+ オフ
+
+
+
+ Low
+ 低
+
+
+
+ Medium
+ 中
+
+
+
+ High
+ 高
+ Steering Smoothing
@@ -15662,6 +16336,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.ステアリングの変化をポーリングごとに指定された割合まで滑らかにします。キーボード使用時に必要です。
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16161,117 +16841,117 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_DrivingForce
-
+ Hintsヒント
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.最新の 900 度ホイールのステアリングをバインドするには、ホイールを任意の方向に 1 回転させてから、再び中心に戻します。
-
+ Force Feedbackフォースフィードバック
-
+ D-Pad十字キー
-
+ Down下
-
+ Left左
-
+ Up上
-
+ Right右
-
+ L1L1
-
+ L2L2
-
+ Brakeブレーキ
-
+ Steering Leftステアリング 左
-
+ Steering Rightステアリング 右
-
+ Selectセレクト
-
+ Startスタート
-
+ Face Buttons△、◯、✕、□ボタン
-
+ Circle◯
-
+ Cross✕
-
+ Triangle△
-
+ Square□
-
+ R1R1
-
+ R2R2
-
+ Acceleratorアクセル
@@ -16279,67 +16959,67 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GTForce
-
+ Hintsヒント
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.最新の 900 度ホイールのステアリングをバインドするには、ホイールを任意の方向に 1 回転させてから、再び中心に戻します。
-
+ Force Feedbackフォースフィードバック
-
+ XX
-
+ AA
-
+ Brakeブレーキ
-
+ Steering Leftステアリング 左
-
+ Steering Rightステアリング 右
-
+ Left Paddle左パドル
-
+ Right Paddle右パドル
-
+ YY
-
+ BB
-
+ Acceleratorアクセル
@@ -16347,71 +17027,71 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GunCon2
-
+ Buttonsボタン
-
+ AA
-
+ CC
-
+ Startスタート
-
+ Selectセレクト
-
+ BB
-
+ D-Pad十字キー
-
-
+
+ Down下
-
-
+
+ Left左
-
-
+
+ Up上
-
-
+
+ Right右
-
+ Pointer Setupポインタの設定
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16420,29 +17100,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>コントローラー、またはマウスの代わりにコントローラーをシミュレートするライトガンを使用したい場合は、それを相対照準にバインドする必要があります。 それ以外の場合、相対照準はバインドされないままにしておく必要があります。</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.相対照準
-
-
+
+ Triggerトリガー
-
+ Shoot Offscreenオフスクリーンを撮影
-
+ Calibration Shotキャリブレーションショット
-
+ Calibration shot is required to pass the setup screen in some games.一部のゲームではセットアップ画面を通過するためにキャリブレーションショットが必要です。
@@ -16450,27 +17130,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-
+ Device Typeデバイスの種類
-
+ Bindings割り当て
-
+ Settings設定
-
+ Automatic Mapping自動マッピング
-
+ Clear Mappingマッピングをクリア
@@ -16508,32 +17188,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
-
+ Failed to back up old save state {}.セーブステート {} のバックアップに失敗しました。
-
+ Failed to save save state: {}.{} のステートセーブに失敗しました。
-
+ PS2 BIOS ({})PS2 BIOS ({})
-
+ Unknown Game不明なゲーム
-
+ Errorエラー
-
+ PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
@@ -16550,197 +17230,217 @@ Please consult the FAQs and Guides for further instructions.
詳しくはFAQとガイドをご覧ください。
-
+
+ Resuming state
+ ステートから再開中
+
+
+ State saved to slot {}.スロット {} にステートセーブしました。
-
+ Failed to save save state to slot {}.スロット {} へのステートセーブに失敗しました。
-
+
+
+ Loading state
+ ステートロード中
+
+
+ There is no save state in slot {}.スロット {} にセーブステートがありません。
-
+ Loading state from slot {}...スロット {} からステートロード中...
-
+ Saving state to slot {}...スロット {} にステートセーブ中…
-
+
+ Frame advancing
+ コマ送り
+
+
+ Disc removed.ディスクを取り出しました。
-
+ Disc changed to '{}'.ディスクを '{}' に変更しました。
-
- Failed to open new disc image '{}'. Reverting to old image.
- 新しいディスクイメージ'{}' が開けませんでした 。古いイメージに戻します。
+
+ Failed to open new disc image '{}'. Reverting to old image.
+Error was: {}
+ 新しいディスクイメージ '{}' が開けませんでした 。古いイメージに戻します。
+エラー: {}
-
- Failed to switch back to old disc image. Removing disc.
- 古いディスクイメージに切り替えることができませんでした。ディスクを取り出します。
+
+ Failed to switch back to old disc image. Removing disc.
+Error was: {}
+ 古いディスクイメージに切り替えることができませんでした。ディスクを取り出します。
+エラー: {}
-
+ Cheats have been disabled due to achievements hardcore mode.実績ハードコアモードによりチートが無効になりました。
-
+ Fast CDVD is enabled, this may break games.高速 CDVD が有効になっているため、ゲームが壊れる可能性があります。
-
+ Cycle rate/skip is not at default, this may crash or make games run too slow.サイクルレート/スキップが既定値ではないため、ゲームのクラッシュや、動作が遅くなる可能性があります。
-
+ Audio is using async mix, expect desynchronization in FMVs.オーディオは非同期ミックスを使用しており、FMV での非同期が予想されます。
-
+ Upscale multiplier is below native, this will break rendering.アップスケール乗数がネイティブを下回ると、レンダリングが破壊されます。
-
+ Mipmapping is not set to automatic. This may break rendering in some games.ミップマッピングが自動に設定されていません。一部のゲームでレンダリングが壊れる可能性があります。
-
+ Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.テクスチャフィルタリングが Bilinear (PS2) に設定されていません。一部のゲームでレンダリングが壊れます。
-
+ Trilinear filtering is not set to automatic. This may break rendering in some games.トリリニアフィルタリングが自動に設定されていません。一部のゲームでレンダリングが壊れる可能性があります。
-
+ Blending is below basic, this may break effects in some games.ブレンドは基本を下回っており、一部のゲームではエフェクトが壊れる可能性があります。
-
+ Hardware Download Mode is not set to Accurate, this may break rendering in some games.ハードウェアダウンロードモードが「正確」に設定されていません。ゲームによってはレンダリングが壊れる可能性があります。
-
+ EE FPU Round Mode is not set to default, this may break some games.EE FPU ラウンドモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。
-
+ EE FPU Clamp Mode is not set to default, this may break some games.EE FPU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。
-
+ VU Round Mode is not set to default, this may break some games.VU ラウンドモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。
-
+ VU Clamp Mode is not set to default, this may break some games.VU クランプモードが既定値に設定されていないため、一部のゲームが壊れる可能性があります。
-
+ Game Fixes are not enabled. Compatibility with some games may be affected.ゲーム修正が有効になっていません。一部のゲームの互換性が影響を受ける可能性があります。
-
+ Compatibility Patches are not enabled. Compatibility with some games may be affected.互換性パッチが有効になっていません。一部のゲームの互換性が影響を受ける可能性があります。
-
+ Frame rate for NTSC is not default. This may break some games.NTSC のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。
-
+ Frame rate for PAL is not default. This may break some games.PAL のフレームレートが既定値ではありません。一部のゲームが壊れる可能性があります。
-
+ EE Recompiler is not enabled, this will significantly reduce performance.EE リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。
-
+ VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。
-
+ VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。
-
+ IOP Recompiler is not enabled, this will significantly reduce performance.IOP リコンパイラが有効になっていないため、パフォーマンスが大幅に低下します。
-
+ EE Cache is enabled, this will significantly reduce performance.EE キャッシュが有効になっているため、パフォーマンスが大幅に低下します。
-
+ EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection が有効になっていないため、パフォーマンスが低下する可能性があります。
-
+ INTC Spin Detection is not enabled, this may reduce performance.INTC スピン検出が有効になっていません。パフォーマンスが低下する可能性があります。
-
+ Instant VU1 is disabled, this may reduce performance.インスタント VU1 が無効になっているため、パフォーマンスが低下する可能性があります。
-
+ mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack が有効になっていません。これはパフォーマンスを低下させることがあります。
-
+ GPU Palette Conversion is enabled, this may reduce performance.GPU パレット変換が有効になっています。パフォーマンスが低下を招く可能性があります。
-
+ Texture Preloading is not Full, this may reduce performance.テクスチャのプリロードが Full ではありません。これによりパフォーマンスが低下する可能性があります。
-
+ Estimate texture region is enabled, this may reduce performance.テクスチャ領域の推定が有効になっているため、パフォーマンスが低下する可能性があります。
diff --git a/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts b/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts
index 68883e6309b41..365d35dba6fdf 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_ko-KR.ts
@@ -80,32 +80,38 @@
준비...
-
+ <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>레트로어치브먼트 로그인 토큰이 더 이상 유효하지 않습니다.</strong> 도전 과제 추적하려면 자격 증명을 다시 입력해야 합니다. 비밀번호는 PCSX2에 저장되지 않으며, 대신 접속 토큰이 생성되어 사용됩니다.
-
+ &Login로그인(&L)
-
+ Logging in...로그 기록...
-
+ Login Error로그인 오류
-
- Login failed. Please check your username and password, and try again.
- 로그인하지 못했습니다. 사용자 이름과 비밀번호를 확인하고 다시 시도하십시오.
+
+ Login failed.
+Error: %1
+
+Please check your username and password, and try again.
+ 로그인하지 못했습니다.
+오류 : %1
+
+사용자 이름과 비밀번호를 확인한 후 다시 시도하세요.
-
+ Login failed.로그인하지 못했습니다.
@@ -113,268 +119,498 @@
AchievementSettingsWidget
-
- Global Settings
- 전체 설정
-
-
-
-
+
+ Enable Achievements도전 과제 활성화
-
-
- Show Challenge Indicators
- 도전 과제 표시
-
-
-
-
- Enable RA's Rich Presence
- This "Rich Presence" is not Discord's, but rather RetroAchivements own system.
- 레트로어치브먼트 활동 상태 활성화
-
-
-
-
+
+ Enable Hardcore Mode하드코어 모드 활성화
-
-
- Enable Leaderboards
- 순위표 활성화
-
-
-
+ Test Unofficial Achievements비공식 도전 과제 테스트
-
-
- Enable Test Mode
- 테스트 모드 활성화
-
-
-
-
+
+ Enable Sound Effects음향 효과 활성화
-
+ Notifications공지
-
-
- Show Notifications
- 알림 표시
-
-
-
- Duration
- 기간
-
-
-
-
-
-
+
+ 5 seconds5초
-
+ Account계정
-
-
+
+ Login...로그인...
-
+ View Profile...프로필 보기...
-
+
+ Settings
+ 설정
+
+
+
+
+ Enable Spectator Mode
+ 관전자 모드 활성화
+
+
+
+
+ Enable Encore Mode
+ 앙코르 모드 활성화
+
+
+
+
+ Show Achievement Notifications
+ 도전 과제 알림 표시
+
+
+
+
+ Show Leaderboard Notifications
+ 순위표 알림 표시
+
+
+
+
+ Enable In-Game Overlays
+ 인게임 오버레이 활성화
+
+
+
+ Username:
+Login token generated at:
+ 사용자 이름 :
+생성된 로그인 토큰입니다:
+
+
+ Game Info게임 정보
-
+ <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2는 도전 과제 데이터베이스와 진행 상황 추적을 위해 레트로어치브먼트를 사용합니다. 도전 과제를 이용하시고자 하신다면 <a href="https://retroachievements.org/">retroachievements.org</a>에 계정을 등록하십시오.</p><p align="justify">게임 내에서 도전 과제 목록을 보려면 <span style=" font-weight:600;">일시 정지 메뉴 열기</span> 단축키를 누르고 메뉴에서 <span style=" font-weight:600;">도전 과제</span>를 선택하세요.</p></body></html>
+
- seconds
- 초
-
-
-
-
+
+
-
- Unchecked선택 안 함
-
- When enabled and logged in, PCSX2 will scan for achievements on game load.
- 이 기능을 활성화하고 로그인하면 PCSX2가 게임 로딩 시, 도전 과제를 검색합니다.
-
-
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.활성화하면 PCSX2는 모든 도전 과제가 잠긴 것으로 간주하고 잠금 해제 알림을 서버로 보내지 않습니다.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.이 옵션을 활성화하면 PCSX2는 비공식 세트의 도전 과제를 나열합니다. 이러한 도전 과제는 레트로어치브먼트에서 추적되지 않으므로 매번 잠금 해제됩니다.
-
- When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.
- 활성화하면 현재 활동 상태 정보가 수집되어 지원가능한 레트로어치브먼트 서버로 전송됩니다.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.순위표 추적을 포함한 도전 과제를 위한 "도전" 모드. 상태 저장, 치트, 속도 저하 기능을 비활성화합니다.
-
-
-
-
+
+
+
+ Checked선택
-
- Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.
- 지원되는 게임에서 순위표를 추적하고 제출할 수 있습니다. 순위표가 비활성화되어 있어도 순위표와 점수는 계속 볼 수 있지만 점수는 등록되지 않습니다.
-
-
-
- Displays popup messages on events such as achievement unlocks and leaderboard submissions.
- 도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에 대한 팝업 메시지를 표시합니다.
-
-
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에서 음향 효과를 재생합니다.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.도전 과제/프라임 도전 과제가 활성화되어 있으면 화면 오른쪽 하단에 아이콘이 표시됩니다.
-
-
-
- Notification Duration
- 공지 기간
+
+ When enabled and logged in, PCSX2 will scan for achievements on startup.
+ 활성화하고 로그인하면 PCSX2가 시작 시, 도전 과제를 검색합니다.
+
+
+
+ Displays popup messages on events such as achievement unlocks and game completion.
+ 도전 과제 잠금 해제 및 게임 완료와 같은 이벤트에 대한 팝업 메시지를 표시합니다.
+
+
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ 순위표 도전을 시작, 제출 또는 실패할 때 팝업 메시지를 표시합니다.
-
-
-
- The duration, in seconds, an achievement popup notification will remain on screen.
- 도전 과제 팝업 알림이 화면에 표시되는 시간(초)을 설정할 수 있습니다.
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ 활성화하면 각 세션은 잠금 해제된 도전 과제가 없는 것처럼 작동합니다.
-
+ Reset System시스템 초기화
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?하드코어 모드는 시스템을 초기화할 때까지 활성화되지 않습니다. 지금 시스템을 초기화하시겠습니까?
+
+
+
+ %n seconds
+
+ %n초
+
+
-
+ Username: %1
Login token generated on %2.
- Variable %1 is an username, variable %2 is a timestamp.사용자 이름 : %1
로그인 토큰이 생성된 %2.
-
+ Logout로그아웃
-
+ Not Logged In.로그인하지 않았습니다.
-
-
- %1 seconds
- %1초
- Achievements
-
+ Hardcore mode will be enabled on system reset.하드코어 모드는 시스템 초기화 시, 활성화됩니다.
-
+ {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.하드 코어 모드가 활성화되어 있는 동안에는 {0}을(를) 수행할 수 없습니다. 하드코어 모드를 비활성화하시겠습니까? 아니오를 선택하면 {0}이(가) 취소됩니다.
-
+ Hardcore mode is now enabled.이제 하드코어 모드가 활성화됩니다.
-
+
+ {} (Hardcore Mode)
+ {}(하드코어 모드)
+
+
+
+ {} (Unofficial)
+ {}(비공식)
+
+
+
+ Mastered {}
+ 마스터리 {}
+
+
+
+ Leaderboard attempt started.
+ 순위표 시도가 시작되었습니다.
+
+
+
+ Leaderboard attempt failed.
+ 순위표 시도가 실패했습니다.
+
+
+
+ Your Time: {}{}
+ 귀하의 시간 : {}{}
+
+
+
+ Your Score: {}{}
+ 귀하의 점수 : {}{}
+
+
+
+ Your Value: {}{}
+ 귀하의 가치 : {}{}
+
+
+
+ (Submitting)
+ (제출)
+
+
+
+ Achievements Disconnected
+ 도전 과제 연결 끊김
+
+
+
+ An unlock request could not be completed. We will keep retrying to submit this request.
+ 잠금 해제 요청을 완료하지 못했습니다. 이 요청을 다시 시도해 보겠습니다.
+
+
+
+ Achievements Reconnected
+ 도전 과제 다시 연결
+
+
+
+ All pending unlock requests have completed.
+ 보류 중인 모든 잠금 해제 요청이 완료되었습니다.
+
+
+ Hardcore mode is now disabled.이제 하드코어 모드가 비활성화됩니다.
-
+
+ Confirm Hardcore Mode
+ 하드코어 모드 확인
+
+
+
+ Active Challenge Achievements
+ 도전 과제 달성 활성화
+
+
+ (Hardcore Mode) (하드코어 모드)
-
- You have earned {0} of {1} achievements, and {2} of {3} points.
- {1}개의 도전 과제 중 {0}개를 달성했으며, {3} 포인트 중 {2}개를 획득했습니다.
+
+ You have unlocked all achievements and earned {} points!
+ 모든 도전 과제를 잠금 해제하고 {}점을 획득했습니다!
-
- This game has no achievements.
- 이 게임에는 도전 과제가 없습니다.
+
+ You have unlocked {0} of {1} achievements, and earned {2} of {3} points.
+ {1} 도전 과제 중 {0}개를 잠금 해제하고 {3}점 중 {2}개를 획득했습니다.
+
+
+
+ {0} achievements, {1} points
+ {0} 도전 과제, {1}점
+
+
+
+ Your Time: {0} (Best: {1})
+ 귀하의 시간 : {0}(최고: {1})
+
+
+
+ Your Score: {0} (Best: {1})
+ 귀하의 점수 : {0}(최고 : {1})
+
+
+
+ Your Value: {0} (Best: {1})
+ 귀하의 가치 : {0}(최고 : {1})
+
+
+
+ {0}
+Leaderboard Position: {1} of {2}
+ {0}
+순위표 위치 : {2}의 {1}
+
+
+
+ Server error in {0}:
+{1}
+ 서버에 {0} 오류가 발생 :
+{1}
+
+
+
+ Score: {0} ({1} softcore)
+Unread messages: {2}
+ 점수 : {0}({1}소프트코어)
+읽지 않은 메시지 : {}
+
+
+
+ You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.
+ {1}개의 도전 과제 중 {0}개를 잠금 해제하여 획득 가능한 점수 {3}개 중 {2}개를 획득했습니다.
+
+
+
+ Unknown
+ 알 수 없음
+
+
+
+ Locked
+ 잠금
+
+
+
+ Unlocked
+ 잠금 해제됨
+
+
+
+ Unsupported
+ 지원되지 않음
+
+
+
+ Unofficial
+ 비공식
+
+
+
+ Recently Unlocked
+ 최근 잠금 해제
+
+
+
+ Active Challenges
+ 도전 활성화
+
+
+
+ Almost There
+ 거의 완료
+
+
+
+ {} points
+ {}점
+
+
+
+ {} point
+ {}점
+
+
+
+ XXX points
+ XXX점
+
+
+
+ Unlocked: {}
+ 잠금 해제 : {}
+
+
+
+ This game has {} leaderboards.
+ 이 게임에는 {}개의 순위표가 있습니다.
+
+
+
+ Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
+ 하드코어 모드가 꺼져 있으므로 점수 제출이 불가능합니다. 순위표는 읽기 전용입니다.
+
+
+
+ Show Best
+ 최고점 표시
+
+
+
+ Show Nearby
+ 주변 표시
+
+
+
+ Rank
+ 순위
+
+
+
+ Name
+ 이름
-
- Leaderboard submission is enabled.
- 순위표 제출이 활성화되었습니다.
+
+ Time
+ 시간
+
+
+
+ Score
+ 점수
-
+
+ Value
+ 값
+
+
+
+ Date Submitted
+ 제출일
+
+
+
+ Downloading leaderboard data, please wait...
+ 순위표 데이터를 내려받는 중입니다, 잠시만 기다려주세요...
+
+
+
+
+ Loading...
+ 불러오는 중…
+
+
+
+
+ Leaderboard download failed
+ 순위표 내려받기 실패
+
+
+
+ This game has no achievements.
+ 이 게임에는 도전 과제가 없습니다.
+
+
+ Failed to read executable from disc. Achievements disabled.디스크에서 실행 파일을 읽지 못했습니다. 도전 과제가 비활성화 되었습니다.
@@ -578,220 +814,220 @@ Login token generated on %2.
AdvancedSystemSettingsWidget
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.이 옵션을 변경하면 게임이 작동하지 않을 수 있습니다. 이러한 설정을 변경한 구성에 대해서는 PCSX2 팀에서 지원을 제공하지 않으므로 사용자 책임 하에 수정하시기 바랍니다.
-
+ EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).이모션엔진(MIPS-IV)
-
+ Rounding Mode:Rounding refers here to the mathematical term.라운딩 모드 :
-
-
-
+
+
+ Nearest근린
-
-
-
+
+
+ Negative부정
-
-
-
+
+
+ Positive긍정
-
-
-
+
+
+ Chop / Zero (Default)잘라내기/제로(기본값)
-
+ Clamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.클램핑 모드 :
-
-
+
+ None없음
-
-
-
+
+
+ Normal (Default)일반(기본값)
-
+ NoneClampMode없음
-
-
-
+
+
+ Extra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).추가 + 보존 기호
-
+ Full전체
-
+ Wait Loop Detection지연 루프 감지
-
-
+
+ Enable Recompiler리컴파일러 활성화
-
+ Enable Fast Memory Access고속 메모리 액세스 활성화
-
+ Enable Cache (Slow)캐시 활성화(느림)
-
+ INTC Spin DetectionINTC 회전 감지
-
+ Pause On TLB MissTLB 실패 시, 일시정지
-
+ Vector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.벡터 단위(VU)
-
+ VU1 Rounding Mode:VU1 라운딩 모드 :
-
+ mVU Flag HackmVU 플래그 핵
-
+ Enable VU1 RecompilerVU1 리컴파일러 활성화
-
+ Enable VU0 Recompiler (Micro Mode)VU0 리컴파일러 활성화(마이크로 모드)
-
-
+
+ Extra기타
-
+ VU0 Clamping Mode:VU0 클램핑 모드 :
-
+ VU0 Rounding Mode:VU0 라운딩 모드 :
-
+ VU1 Clamping Mode:VU1 클램핑 모드 :
-
+ I/O Processor (IOP, MIPS-I)입출력 프로세서(IOP, MIPS-I)
-
+ Game Settings게임 설정
-
+ Enable Game Fixes게임 픽스 활성화
-
+ Enable Compatibility Patches호환성 패치 활성화
-
+ Frame Rate Control프레임 속도 설정
-
-
+
+ hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. 헤르츠
-
+ PAL Frame Rate:PAL 프레임 속도 :
-
+ NTSC Frame Rate:NTSC 프레임 속도 :
-
+ PINE SettingsPINE 설정
-
+ Slot:슬롯 :
-
+ Enable활성화
@@ -799,182 +1035,182 @@ Login token generated on %2.
AudioSettingsWidget
-
+ Timestretch Settings시간 연장 설정
-
+ Sequence Length:시퀀스 길이 :
-
+ 3030
-
+ Seekwindow Size:탐색 창 크기 :
-
+ 2020
-
+ Overlap:중첩 :
-
+ 1010
-
+ Restore Defaults기본값 복구
-
+ Volume음량
-
+ 100%100%
-
+ Mixing Settings혼합 설정
-
+ Synchronization:동기화 :
-
+ TimeStretch (Recommended)시간 연장(권장)
-
+ Async Mix (Breaks some games!)비동기 혼합(일부 게임 중단!)
-
+ None (Audio can skip.)없음(음향 건너뛰기 가능)
-
+ Expansion:확장 :
-
+ Stereo (None, Default)스테레오(없음, 기본값)
-
+ Quadraphonic
- Quadraphonic
+ 쿼드러포닉
-
+ Surround 5.1서라운드 5.1
-
+ Surround 7.1서라운드 7.1
-
+ ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.프로로직 레벨 :
-
+ None (Default)없음(기본값)
-
+ ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.프로로직 디코딩(기본)
-
+ ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.프로로직 II 디코딩(기가헤르츠)
-
+ Target Latency:목표 대기 시간 :
-
+ 60 ms0.06초
-
+ Output Settings출력 설정
-
+ Output Module:출력 모듈 :
-
+ Output Latency:출력 대기 시간 :
-
+ 20 ms0.02초
-
+ Minimal최소
-
+ Output Backend:후단부 출력 :
-
+ Maximum Latency:최대 대기 시간 :
-
+ Output Device:출력 장치 :
@@ -1162,17 +1398,22 @@ Login token generated on %2.
새 버전 :
-
+
+ Download Size:
+ 내려받기 크기 :
+
+
+ Download and Install...바로 설치...
-
+ Skip This Update이 업데이트 건너뛰기
-
+ Remind Me Later나중에 알림
@@ -1182,17 +1423,17 @@ Login token generated on %2.
업데이트 오류
-
+ <h2>Changes:</h2><h2>변경 사항 :</h2>
-
+ <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
- <h2>저장 상태 경고</h2><p>이 업데이트를 설치하면 저장 상태가 <b>호환되지 않게</b> 됩니다. 이 업데이트를 설치하기 전에 게임을 메모리 카드에 저장했는지 확인하십시오. 그렇지 않으면 진행 상황이 손실됩니다.</p>
+ <h2>상태 저장 경고</h2><p>이 업데이트를 설치하면 상태 저장이 <b>호환되지 않게</b> 됩니다. 이 업데이트를 설치하기 전에 게임을 메모리 카드에 저장했는지 확인하십시오. 그렇지 않으면 진행 상황이 손실됩니다.</p>
-
+ <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>설정 경고</h2><p>이 업데이트를 설치하면 프로그램 구성이 초기화됩니다. 이 업데이트 후에는 설정을 다시 구성해야 한다는 점에 유의하세요.</p>
@@ -1233,6 +1474,11 @@ Login token generated on %2.
+ Download Size: %1 MB
+ 내려받기 크기 : %1MB
+
+
+ Loading...불러오는 중…
@@ -1240,63 +1486,63 @@ Login token generated on %2.
BIOSSettingsWidget
-
+ BIOS Directory바이오스 디렉터리
-
+ PCSX2 will search for BIOS images in this directory.PCSX2는 이 디렉터리에서 바이오스 이미지를 찾습니다.
-
+ Browse...찾아보기...
-
+ Reset초기화
-
+ BIOS Selection바이오스 선택
-
- Open in Explorer...
- 탐색기에서 열기...
+
+ Open BIOS Folder...
+ 바이오스 폴더 열기...
-
+ Refresh List목록 새로고침
-
+ Filename파일 이름
-
+ Version버전
-
+ Options and Patches옵션 및 패치
-
+ Fast Boot고속 부팅
-
+ Fast Forward Boot빨리 감기 부팅
@@ -1424,91 +1670,84 @@ Login token generated on %2.
BreakpointModel
-
+ Execute실행
-
- No Condition
- 조건 없음
-
-
-
-
+
+ ----
-
-
+ Enabled활성화
-
-
+ Disabled비활성화
-
+ Read읽기
-
+ Write(C)(C) = changes, as in "look for changes".쓰기(C)
-
+ Write쓰기
-
+ TYPEWarning: limited space available. Abbreviate if needed.유형
-
+ OFFSETWarning: limited space available. Abbreviate if needed.
- 오프셋
+ 오프세트
-
+ SIZE / LABELWarning: limited space available. Abbreviate if needed.크기/라벨
-
+ INSTRUCTIONWarning: limited space available. Abbreviate if needed.지침
-
+ CONDITIONWarning: limited space available. Abbreviate if needed.조건
-
+ HITSWarning: limited space available. Abbreviate if needed.주회수
-
- ENABLED
+
+ XWarning: limited space available. Abbreviate if needed.
- 활성화
+ X
@@ -1519,7 +1758,7 @@ Login token generated on %2.
게임 디스크 위치가 이동식 드라이브에 있는 경우 지터링 및 멈춤과 같은 성능 문제가 발생할 수 있습니다.
-
+ Saving CDVD block dump to '{}'.CD/DVD 블록 덤프 저장 위치 '{}'.
@@ -1555,32 +1794,32 @@ Login token generated on %2.
ControllerBindingWidget
-
+ Virtual Controller Type가상 컨트롤러 종류
-
+ Bindings할당
-
+ Settings설정
-
+ Macros매크로
-
+ Automatic Mapping자동 매핑
-
+ Clear Mapping매핑 지우기
@@ -1620,146 +1859,146 @@ Login token generated on %2.
ControllerBindingWidget_DualShock2
-
+ D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.십자 버튼
-
-
-
+
+
+ Down↓
-
-
-
+
+
+ Left←
-
-
-
+
+
+ Up↑
-
-
-
+
+
+ Right→
-
+ Left AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.좌측 아날로그
-
+ Large Motor대형 모터
-
+ L2Leave this button name as-is.L2
-
+ R2Leave this button name as-is.R2
-
+ L1Leave this button name as-is.L1
-
+ R1Leave this button name as-is.R1
-
+ StartLeave this button name as-is or uppercase it entirely.시작
-
+ SelectLeave this button name as-is or uppercase it entirely.선택
-
+ Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.페이스 버튼
-
+ CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.✕
-
+ SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.□
-
+ TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.△
-
+ CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.◯
-
+ Right AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.우측 아날로그
-
+ Small Motor소형 모터
-
+ L3Leave this button name as-is.L3
-
+ R3Leave this button name as-is.R3
-
+ Pressure Modifier압력 조절기
-
+ Analog아날로그
@@ -1767,77 +2006,72 @@ Login token generated on %2.
ControllerBindingWidget_Guitar
-
- Form
- 양식
-
-
-
+ Yellow노랑
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+ PushButton푸시버튼
-
+ Start시작
-
+ Red빨강
-
+ Green초록
-
+ Orange주황
-
+ Select선택
-
+ Strum Up스트럼 업
-
+ Strum Down스트럼 다운
-
+ Blue파랑
-
+ Whammy Bar와미바
-
+ Tilt기울기
@@ -1863,123 +2097,133 @@ Login token generated on %2.
ControllerGlobalSettingsWidget
-
+ SDL Input SourceSDL 입력 소스
-
+ The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL 입력 소스는 대부분의 컨트롤러를 지원하며 블루투스 모드에서 듀얼쇼크 4/듀얼센스 패드를 위한 고급 기능(진동/LED 제어)을 지원합니다.
-
+ Enable SDL Input SourceSDL 입력 소스 활성화
-
+ DualShock 4 / DualSense Enhanced Mode듀얼 쇼크 4/듀얼 센스 강화 모드
-
+ XInput SourceXInput 소스
-
+ Enable XInput Input SourceXInput 소스 활성화
-
+ DInput SourceDInput 소스
-
+ The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput 소스는 XInput을 지원하지 않는 레거시 컨트롤러에 대한 지원을 제공합니다. 대신 SDL을 통해 이러한 컨트롤러에 액세스하는 것이 좋지만, SDL과 호환되지 않는 경우 DirectInput을 사용할 수 있습니다.
-
+ Enable DInput Input SourceDInput 입력 소스 활성화
-
+
+ <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
+ <html><head/><body><p>일부 타사 컨트롤러는 아날로그 스틱을 포지티브 구성 요소에 반전된 것으로 잘못 플래그 지정하지만 네거티브 구성 요소에는 반전되지 않습니다.</p><p>결과적으로 아날로그 스틱은 중립 위치에 있을 때도 "고정"됩니다. </p><p>이 설정을 활성화하면 매핑을 생성할 때, 반전 플래그를 무시하여 해당 컨트롤러가 정상적으로 작동할 수 있도록 PCSX2에 지시합니다.</p></body></html>
+
+
+
+ Ignore Inversion
+ 반전 무시
+
+
+ Profile Settings프로필 설정
-
+ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.이 옵션을 활성화하면 이 입력 프로필에 단축키를 설정할 수 있으며, 전역 단축키 대신 이 단축키가 사용됩니다. 기본적으로 단축키는 항상 모든 프로필 간에 공유됩니다.
-
+ Use Per-Profile Hotkeys프로필별 단축키 사용
-
-
+
+ Controller LED Settings컨트롤러 LED 설정
-
+ Enable SDL Raw InputSDL Raw 입력 활성화
-
+ The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput 소스는 Xbox 360/Xbox One/Xbox 시리즈 컨트롤러 및 XInput 프로토콜을 구현하는 타사 컨트롤러를 지원합니다.
-
+ Controller Multitap컨트롤러 멀티탭
-
+ The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.멀티탭을 사용하면 최대 8대의 컨트롤러를 콘솔에 연결할 수 있습니다. 각 멀티탭은 4개의 포트를 제공합니다. 멀티탭은 일부 게임에서 지원되지 않습니다.
-
+ Multitap on Console Port 1콘솔 포트 1의 멀티탭
-
+ Multitap on Console Port 2콘솔 포트 2의 멀티탭
-
+ Mouse/Pointer Source마우스/포인터 소스
-
+ PCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2를 사용하면 마우스로 아날로그 스틱의 움직임을 시뮬레이션할 수 있습니다.
-
+ Settings...설정...
-
+ Enable Mouse Mapping마우스 매핑 활성화
-
+ Detected Devices감지된 장치
@@ -2015,58 +2259,58 @@ Login token generated on %2.
ControllerMacroEditWidget
-
+ Binds/Buttons연동/버튼
-
+ Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.이 매크로로 트리거할 버튼을 선택합니다. 모든 버튼이 동시에 활성화됩니다.
-
+ Pressure압력
-
+ For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.압력에 민감한 버튼의 경우 이 슬라이더는 매크로가 활성화될 때 시뮬레이션할 출력을 제어합니다.
-
-
+
+ 100%100%
-
+ Trigger트리거
-
+ Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.이 매크로를 활성화할 트리거를 선택합니다. 단일 버튼 또는 버튼의 조합(코드)일 수 있습니다. 여러 트리거를 사용하려면 Shift 키를 클릭합니다.
-
+ Deadzone:데드 존 :
-
+ Frequency주사율
-
+ Macro will toggle every N frames.매크로는 N 프레임마다 전환됩니다.
-
+ Set...설정...
@@ -2169,46 +2413,46 @@ Not Configured/Buttons configured
- ControllerSettingsDialog
+ ControllerSettingsWindow
-
+ PCSX2 Controller SettingsPCSX2 컨트롤러 설정
-
+ Editing Profile:프로필 편집 :
-
+ New Profile새 프로필
-
+ Load Profile프로필 불러오기
-
+ Delete Profile프로필 삭제
-
-
+
+ Restore Defaults
- 기본값 복구
+ 기본값으로 되돌리기
-
-
+
+ Create Input Profile
- 입력 프로필 생성
+ 입력 프로필 만들기
-
+ Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
@@ -2219,67 +2463,67 @@ Enter the name for the new input profile:
새 입력 프로필의 이름을 입력합니다:
-
-
-
-
+
+
+
+ Error오류
-
+ A profile with the name '%1' already exists.
- '%1'이라는 이름의 프로필이 이미 존재합니다.
+ 같은 이름 '%1'의 프로필이 이미 있습니다.
-
+ Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.
- 현재 선택한 프로필의 모든 할당을 새 프로필로 복사하시겠습니까? 아니요를 선택하면 완전히 빈 프로필이 생성됩니다.
+ 현재 선택한 프로필의 모든 바인딩을 새 프로필로 복사하시겠습니까? 아니오를 선택하면 완전히 빈 프로필이 생성됩니다.
-
+ Failed to save the new profile to '%1'.새 프로필을 '%1'에 저장하지 못했습니다.
-
+ Load Input Profile입력 프로필 불러오기
-
+ Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.
- '%1'(이)라는 입력 프로필을 불러오시겠습니까?
+ '%1'이라는 입력 프로필을 불러오시겠습니까?
-현재 모든 전역 할당이 제거되고 프로필 할당을 불러옵니다.
+현재 모든 전역 바인딩이 제거되고 프로필 할당을 불러옵니다.
이 작업은 실행 취소할 수 없습니다.
-
+ Delete Input Profile
- 입력 프로필 제거
+ 입력 프로필 삭제
-
+ Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.
- '%1'(이)라는 입력 프로필을 삭제하시겠습니까?
+ '%1'이라는 입력 프로필을 삭제하시겠습니까?
이 작업은 실행 취소할 수 없습니다.
-
+ Failed to delete '%1'.
- '%1'.을(를) 삭제하지 못했습니다.
+ '%1'을(를) 삭제하지 못했습니다.
-
+ Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
@@ -2287,18 +2531,18 @@ All shared bindings and configuration will be lost, but your input profiles will
You cannot undo this action.기본 컨트롤러 구성을 복원하시겠습니까?
-모든 공유 연동 및 구성은 손실되지만 입력 프로필은 그대로 유지됩니다.
+모든 공유 할당 및 구성은 손실되지만 입력 프로필은 그대로 유지됩니다.
이 작업은 실행 취소할 수 없습니다.
-
+ Global Settings전체 설정
-
-
+
+ Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2306,8 +2550,8 @@ You cannot undo this action.
%3
-
-
+
+ Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -2315,28 +2559,28 @@ You cannot undo this action.
%2
-
-
+
+ USB Port %1
%2USB 포트 %1
%2
-
+ Hotkeys단축키
-
+ Shared"Shared" refers here to the shared input profile.공유
-
+ The input profile named '%1' cannot be found.
- '%1'(이)라는 입력 프로필을 찾을 수 없습니다.
+ '%1'이라는 입력 프로필을 찾을 수 없습니다.
@@ -2406,204 +2650,242 @@ You cannot undo this action.
함수
-
+
+ Module
+ 모듈
+
+
+
+ Version
+ 버전
+
+
+
+ Count
+ 카운트
+
+
+ Refresh새로 고침
-
+ Filter필터
-
+ Memory Search메모리 검색
-
+ End종료
-
+ Value값
-
+ Start시작
-
+ Type유형
-
+ 1 Byte (8 bits)1바이트(8비트)
-
+ 2 Bytes (16 bits)2바이트(16비트)
-
+ 4 Bytes (32 bits)4바이트(32비트)
-
+ 8 Bytes (64 bits)8바이트(64비트)
-
+ Float부동 소수점
-
+ Double더블
-
+ String문자열
-
+ Array of byte바이트 배열
-
+ Hex16진수(Hex)
-
+ Search찾기
-
+ Memory메모리
-
+ Breakpoints중단점
-
+ Threads스레드
-
+ Active Call Stack
- 활성 통화 스택
+ 통화 스택 활성화
-
+ Breakpoint List Context Menu중단점 목록 컨텍스트 메뉴
-
+ New새로 만들기
-
+ Edit편집
-
-
-
+
+
+ Copy복사
-
+ Delete삭제
-
+
+
+
+ Copy all as CSV
+ 모두 CSV로 복사
+
+
+
+ Paste from CSV
+ CSV로 모두 복사
+
+
+ Thread List Context Menu스레드 목록 컨텍스트 메뉴
-
+
+ Demangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++분할 해제 기호
-
+
+ Copy Function Name함수 이름 복사
-
+
+ Copy Function Address함수 주소 복사
-
+
+ Go to in Disassembly디스어셈블리로 이동하기
-
+
+ Go to in Memory View메모리 보기로 이동
-
+
+
+ Module Tree
+ 모듈 트리
+
+
+ Stack List Context Menu스택 목록 컨텍스트 메뉴
-
-
-
-
-
+
+
+
+
+ Debugger디버거
-
+ Invalid start address잘못된 시작 주소
-
+ Invalid end address잘못된 종료 주소
-
+ Start address can't be equal to or greater than the end address시작 주소는 끝 주소보다 크거나 같을 수 없음
-
+ Invalid search value잘못된 검색 값
-
+ Value is larger than type값이 유형보다 큰 경우
@@ -2659,22 +2941,22 @@ You cannot undo this action.
DEV9SettingsWidget
-
+ Ethernet이더넷
-
+ Ethernet Device:이더넷 장치 :
-
+ Ethernet Device Type:이더넷 장치 유형 :
-
+ Intercept DHCPDHCP 인터셉트
@@ -2684,135 +2966,130 @@ You cannot undo this action.
활성화
-
+ EnabledInterceptDHCP활성화
-
+ Subnet Mask:서브넷 마스크 :
-
+ Gateway Address:게이트웨이 주소 :
-
-
+
+ Auto자동
-
+ Intercept DHCP:DHCP 인터셉트 :
-
+ PS2 Address:PS2 주소 :
-
+ DNS1 Address:DNS1 주소 :
-
+ DNS2 Address:DNS2 주소 :
-
+ Internal DNS내부 DNS
-
+ Add추가
-
+ Delete삭제
-
+ Export내보내기
-
+ Import가져오기
-
+ Per game게임별
-
+ Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1내부 DNS는 DNS1/2 드롭다운을 사용하거나 192.0.2.1로 설정하여 선택할 수 있습니다.
-
+ EnabledInternalDNSTable활성화
-
+ Hard Disk Drive하드 디스크 드라이브
-
+ HDD File:HDD 파일 :
-
+ 4040
-
+ 120120
-
+ HDD Size (GiB):HDD 크기(GB) :
-
+ EnabledHDD활성화
-
+ Browse찾아보기
-
+ Create Image이미지 생성
-
-
-
-
- PCAP Bridged
@@ -2845,7 +3122,7 @@ You cannot undo this action.
-
+ Use Global Setting [%1]전체 설정 사용 [%1]
@@ -2865,78 +3142,78 @@ You cannot undo this action.
주소
-
-
+
+ Hosts File호스트 파일
-
-
+
+ ini (*.ini)ini (*.ini)
+
-
-
-
+
+ DNS HostsDNS 호스트
-
+ Exported Successfully내보내기 완료
-
+ Failed to open file파일 열기 실패
-
+ No Hosts in file파일에 호스트 없음
-
+ Imported Successfully가져오기 성공
-
-
+
+ Per Game Host list게임별 호스트 목록
-
+ Copy global settings?전체 설정을 복사하시겠습니까?
-
+ Delete per game host list?게임별 호스트 목록을 삭제하시겠습니까?
-
+ HDD Image FileHDD 이미지 파일
-
+ HDD (*.raw)HDD (*.raw)
-
+ Overwrite File?파일을 덮어 쓰시겠습니까?
-
+ HDD image "%1" already exists?
Do you want to overwrite?
@@ -2945,22 +3222,22 @@ Do you want to overwrite?
덮어쓰시겠습니까?
-
+ HDD CreatorHDD 크리에이터
-
+ HDD image createdHDD 이미지 생성됨
-
+ Use Global전역 사용
-
+ Override오버라이드
@@ -2968,69 +3245,69 @@ Do you want to overwrite?
DebugSettingsWidget
-
+ GSGS
-
+ Draw Dumping추출하기
-
+ Dump GS DrawsGS 드로우 덤프
-
+ Save RTRT 저장
-
+ Save Frame
- 프레임 저장하기
+ 프레임 저장
-
+ Save Texture텍스처 저장
-
+ Save Depth깊이 저장
-
+ Start Draw Number:추첨 번호 시작 :
-
+ Draw Dump Count:덤프 횟수 그리기 :
-
+ Hardware Dump Directory:하드웨어 덤프 디렉터리 :
-
+ Software Dump Directory:소프트웨어 덤프 디렉터리 :
-
-
+
+ Browse...찾아보기...
-
-
+
+ Open...열기...
@@ -3043,29 +3320,53 @@ Do you want to overwrite?
PCSX2 디버거
-
-
-
+
+ Run실행
-
+ Step Into시작하기
-
+
+ F11
+ F11
+
+
+ Step Over다음 단계로
-
+
+ F10
+ F10
+
+
+ Step Out나가기
-
+
+ Shift+F11
+ Shift+F11
+
+
+
+ Always On Top
+ 항상 위에 표시
+
+
+
+ Show this window on top
+ 이 창을 맨 위에 표시
+
+
+ Pause일시 중지
@@ -3078,149 +3379,174 @@ Do you want to overwrite?
디스어셈블리
-
+ Copy Address주소 복사
-
+ Copy Instruction Hex16진수(Hex) 명령어 복사
-
+ Copy Instruction Text지침문 복사
-
+ Assemble new Instruction(s)새 인스트럭션 조립
-
+ NOP Instruction(s)NOP 명령어
-
+ Run to Cursor커서로 실행
-
+ Jump to Cursor커서로 이동
-
+ Toggle Breakpoint브레이크포인트 적용/해제
-
+ Follow Branch분기 팔로우
-
+ Go to Address주소로 이동하기
-
+ Go to in Memory View메모리 보기로 이동하기
-
-
+
+ Add Function함수 추가
-
-
+
+ Rename Function함수 이름 바꾸기
-
+ Remove Function함수 제거
-
-
+
+ Assemble Error어셈블리 오류
-
+ Unable to change assembly while core is running코어가 실행 중인 동안 어셈블리를 변경할 수 없음
-
+ Assemble Instruction어셈블리 인스트럭션
-
+ Go to address주소로 이동하기
-
+ Go to address error주소 오류로 이동하기
-
+ Invalid address잘못된 주소
-
+ Add Function Error함수 오류 추가
-
+ A function entry point already exists here. Consider renaming instead.여기에 함수 진입점이 이미 존재합니다. 대신 이름을 바꾸는 것을 고려하세요.
-
-
+
+ Function will be (0x%1) instructions long.
Enter function name함수는 (0x%1) 명령어 길이입니다.
함수 이름 입력
-
+ Function name함수 이름
-
-
+
+ Rename Function Error함수 오류 이름 바꾸기
-
+ Function name cannot be nothing.함수 이름은 아무 것도 될 수 없습니다.
-
+ No function / symbol is currently selected.현재 선택된 함수/기호가 없습니다.
-
+
+ Restore Function Error
+ 복원 기능 오류
+
+
+
+ Unable to stub selected address.
+ 선택한 주소를 스텁할 수 없습니다.
+
+
+
+ Restore Instruction(s)
+ 복원 지침
+
+
+
+ Restore Function
+ 복원 기능
+
+
+
+ Stub (NOP) Function
+ 스터브(NOP) 기능
+
+
+ %1 NOT VALID ADDRESS%1 올바르지 않은 주소
@@ -3228,17 +3554,17 @@ Enter function name
EmptyGameListWidget
-
+ <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">지원되는 형식의 게임을 찾지 못했습니다.</span></p><p>시작하려면 게임이 있는 디렉터리를 추가하세요.</p><p>다음 형식의 게임 덤프가 검색되어 나열 :</p></body></html>
-
+ Add Game Directory...게임 디렉터리 추가...
-
+ Scan For New Games새로운 게임 찾기
@@ -3246,47 +3572,44 @@ Enter function name
EmuThread
-
+
+ Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
+ 슬롯 : %1 | %2 | EE : %3% | VU : %4% | GS : %5%
+
+
+
+ Slot: %1 | %2 | EE: %3% | GS: %4%
+ 슬롯 : %1 | %2 | EE : %3% | GS : %4%
+
+
+ %1x%2%1x%2
-
+ Game: %1 FPS게임 : %1 FPS
-
+ Video: %1 FPS (%2%)영상 : %1 FPS(%2%)
- Game ID: %1
-Game Title: %2
-Achievements: %5 (%6)
-
+ Game: %1 (%2)
- 게임 ID : %1
-게임명 : %2
-도전 과제 : %5 (%6)
-
+ 게임 : %1(%2)
-
-
- %n points
-
- %n 포인트
-
-
-
+ Rich presence inactive or unsupported.활동 상태가 비활성 상태이거나 지원되지 않습니다.
-
+ Game not loaded or no RetroAchievements available.게임을 불러오지 않아 레트로어테치먼트를 이용할 수 없습니다.
@@ -3294,192 +3617,192 @@ Achievements: %5 (%6)
EmulationSettingsWidget
-
+ Speed Control속도 제어
-
+ Normal Speed:일반 속도 :
-
+ Enable Speed Limiter속도 제한 활성화
-
+ System Settings시스템 설정
-
+ Enable Instant VU1인스턴트 VU1 활성화
-
+ Enable Cheats치트 활성화
-
+ Slow-Motion Speed:슬로 모션 속도 :
-
+ Fast-Forward Speed:빨리 감기 속도 :
-
+ Enable Multithreaded VU1 (MTVU)멀티스레드 VU1(MTVU) 활성화
-
+ Enable Host Filesystem호스트 파일시스템 활성화
-
+ Enable Fast CDVD고속 CD/DVD 활성화
-
+ EE Cycle Skipping:EE 사이클 건너뛰기 :
-
-
+
+ Disabled비활성화
-
+ Mild Underclock가벼운 언더클럭
-
+ Moderate Underclock적당한 언더클럭
-
+ Maximum Underclock최대 언더클럭
-
+ EE Cycle Rate:EE 주기율 :
-
+ 50% (Underclock)50%(언더클럭)
-
+ 60% (Underclock)60%(언더클럭)
-
+ 75% (Underclock)75%(언더클럭)
-
+ 100% (Normal Speed)100%(일반 속도)
-
+ 130% (Overclock)130%(오버클럭)
-
+ 180% (Overclock)180%(오버클럭)
-
+ 300% (Overclock)300%(오버클럭)
-
+ Affinity Control:선호도 제어 :
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ Frame Pacing / Latency Control프레임 속도/대기 시간 제어
-
+ framesThis string will appear next to the amount of frames selected, in a dropdown box.프레임
-
+ Maximum Frame Latency:최대 프레임 지연 :
-
+ Optimal Frame Pacing최적의 프레임 속도
-
+ Scale To Host Refresh Rate호스트 새로 고침 빈도에 맞게 조정
@@ -3567,12 +3890,22 @@ Achievements: %5 (%6)
Allows games and homebrew to access files / folders directly on the host computer.게임과 홈브루가 호스트 컴퓨터의 파일/폴더에 직접 액세스할 수 있도록 허용합니다.
+
+
+ Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
+ 게스트 새로 고침 빈도가 호스트와 일치하도록 에뮬레이션 속도를 높입니다. 이렇게 하면 에뮬레이션 속도가 1% 미만으로 증가하지만 가능한 한 가장 부드러운 애니메이션을 얻을 수 있습니다. 콘솔의 새로 고침 빈도가 호스트의 새로 고침 빈도와 너무 차이가 나면 호스트 새로 고침 빈도에 맞게 조정이 적용되지 않습니다. 가변 주사율 디스플레이를 사용하는 사용자는 이 옵션을 비활성화해야 합니다.
+ Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"빨리 감기 속도
+
+
+ 100%
+ 100 %
+ Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
@@ -3636,45 +3969,40 @@ Achievements: %5 (%6)
CPU 스레드가 한 프레임이 완료될 때까지 기다렸다가 계속 진행하기 전에 GS에 대기할 수 있는 최대 프레임 수를 설정합니다. 값이 클수록 불규칙한 프레임 시간을 부드럽게 하는 데 도움이 될 수 있지만 입력 대기가 추가됩니다.
-
- Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
- 수직 동기화 및 오디오 재표본화 설정이 모두 활성화된 경우 콘솔의 재생률이 호스트의 재생률과 일치하도록 에뮬레이션 속도를 조정합니다. 이렇게 하면 에뮬레이션 속도가 1% 미만으로 증가하지만 가능한 한 가장 부드러운 애니메이션을 얻을 수 있습니다. 콘솔의 새로 고침 빈도가 호스트의 새로 고침 빈도와 너무 차이가 나면 호스트 새로 고침 빈도에 맞춰 스케일링이 적용되지 않습니다. 가변 주사율 디스플레이를 사용하는 사용자는 이 옵션을 비활성화해야 합니다.
-
-
-
+ Use Global Setting [%1%]전체 설정 사용 [%1%]
-
+ %1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
-
+ UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.제한 없음
-
+ CustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.커스텀
-
-
+
+ Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]커스텀 [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
-
+ Custom Speed커스텀 속도
-
+ Enter Custom Speed커스텀 속도 입력
@@ -3682,79 +4010,79 @@ Achievements: %5 (%6)
FolderSettingsWidget
-
+ Cache Directory캐시 디렉터리
-
-
-
-
-
+
+
+
+
+ Browse...찾아보기...
-
-
-
-
-
+
+
+
+
+ Open...열기...
-
-
-
-
-
+
+
+
+
+ Reset초기화
-
+ Used for storing shaders, game list, and achievement data.셰이더, 게임 목록, 도전 과제 데이터를 저장하는데 사용됩니다.
-
+ Cheats Directory치트 디렉터리
-
+ Used for storing .pnach files containing game cheats.게임 치트가 포함된 .pnach 파일 저장에 사용됩니다.
-
+ Covers Directory표지 디렉터리
-
+ Used for storing covers in the game grid/Big Picture UIs.게임 그리드/빅픽처 UI에 표지를 저장하는데 사용됩니다.
-
+ Snapshots Directory스냅샷 디렉터리
-
+ Used for screenshots and saving GS dumps.스크린샷 및 GS 덤프 저장에 사용됩니다.
-
+ Save States Directory상태 디렉터리 저장
-
+ Used for storing save states.상태 저장을 저장하는데 사용됩니다.
@@ -3762,2082 +4090,2102 @@ Achievements: %5 (%6)
FullscreenUI
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.CD/DVD-ROM 장치를 찾을 수 없습니다. 드라이브가 연결되어 있고 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하세요.
-
+ Use Global Setting
- 전역 설정 사용
+ 전체 설정 사용
-
+ Automatic binding failed, no devices are available.자동 할당에 실패했습니다. 사용할 수 있는 장치가 없습니다.
-
+ Game title copied to clipboard.게임 타이틀을 클립보드에 저장했습니다.
-
+ Game serial copied to clipboard.게임 시리얼을 클립보드에 저장했습니다.
-
+ Game CRC copied to clipboard.게임 CRC를 클립보드에 저장했습니다.
-
+ Game type copied to clipboard.게임 유형을 클립보드에 저장했습니다.
-
+ Game region copied to clipboard.게임 지역 코드를 클립보드에 저장했습니다.
-
+ Game compatibility copied to clipboard.게임 호환성을 클립보드에 저장했습니다.
-
+ Game path copied to clipboard.게임 경로를 클립보드에 저장했습니다.
-
+ Per-game controller configuration initialized with global settings.
- 전역 설정으로 초기화된 게임별 컨트롤러 구성입니다.
+ 전체 설정으로 초기화된 게임별 컨트롤러 구성입니다.
-
+ Controller settings reset to default.컨트롤러 설정을 기본값으로 초기화합니다.
-
+ No input profiles available.사용할 수 있는 입력 프로필이 없습니다.
-
+ Create New...새로 만들기...
-
+ Enter the name of the input profile you wish to create.만들려는 입력 프로필의 이름을 입력합니다.
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.기본 설정으로 되돌리시겠습니까? 모든 기본 설정이 손실됩니다.
-
+ Settings reset to defaults.기본값으로 설정이 초기화됩니다.
-
- Quick Save Slot
- 빠른 저장 슬롯
-
-
-
+ No save present in this slot.이 슬롯에 저장된 것이 없습니다.
-
+ No save states found.상태 저장을 찾을 수 없습니다.
-
+ Failed to delete save state.상태 저장을 삭제하지 못했습니다.
-
+ Failed to copy text to clipboard.텍스트를 클립보드에 저장하지 못했습니다.
-
+ This game has no achievements.이 게임에는 도전 과제가 없습니다.
-
+ This game has no leaderboards.이 게임에는 순위표가 없습니다.
-
+ Reset System시스템 초기화
-
+ Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?하드코어 모드는 시스템을 초기화할 때까지 활성화되지 않습니다. 지금 시스템을 초기화하시겠습니까?
-
+ Launch a game from images scanned from your game directories.게임 디렉터리에서 스캔한 이미지로 게임을 실행합니다.
-
+ Launch a game by selecting a file/disc image.파일/디스크 이미지를 선택하여 게임을 실행합니다.
-
+ Start the console without any disc inserted.디스크를 삽입하지 않은 상태에서 콘솔을 시작합니다.
-
+ Start a game from a disc in your PC's DVD drive.PC의 DVD 드라이브에 있는 디스크에서 게임을 시작하세요.
-
+ Change settings for the emulator.에뮬레이터 설정을 변경합니다.
-
+ Exits the program.프로그램을 종료합니다.
-
+ No Binding할당 없음
-
+ Setting %s binding %s.할당 %s을(를) %s(으)로 설정합니다.
-
+ Push a controller button or axis now.지금 컨트롤러 버튼이나 축을 누릅니다.
-
+ Timing out in %.0f seconds...%.0f초 초과...
-
+ Unknown알 수 없음
-
+ OK확인
-
+ Select Device장치 선택
-
+ Details세부 정보
-
+ Options옵션
-
+ Copies the current global settings to this game.
- 현재 전역 설정을 이 게임에 복사합니다.
+ 현재 전체 설정을 이 게임에 복사합니다.
-
+ Clears all settings set for this game.이 게임의 모든 설정을 지웁니다.
-
+ Behaviour동작
-
+ Prevents the screen saver from activating and the host from sleeping while emulation is running.에뮬이 실행되는 동안 화면 보호기와 절전 모드 실행을 방지합니다.
-
+ Shows the game you are currently playing as part of your profile on Discord.현재 디스코드에서 프로필의 일부로 플레이 중인 게임을 표시합니다.
-
+ Pauses the emulator when a game is started.게임이 시작되면 에뮬을 일시 중지합니다.
-
+ Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.창을 최소화하거나 다른 응용 프로그램으로 전환하면 에뮬이 일시 중지되고 다시 전환하면 일시 중지가 해제됩니다.
-
+ Pauses the emulator when you open the quick menu, and unpauses when you close it.빠른 메뉴를 열면 에뮬이 일시 중지되고 닫으면 일시 중지가 해제됩니다.
-
+ Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.단축키를 눌렀을 때, 에뮬/게임 종료를 확인하는 메시지를 표시할지 여부를 결정합니다.
-
+ Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.전원을 끄거나 종료할 때, 에뮬 상태를 자동으로 저장합니다. 그러면 다음 번에 중단한 지점부터 바로 다시 시작할 수 있습니다.
-
- Enables loading ini overlays from gamesettings, or custom settings per-game.
- 게임 설정 또는 게임별 사용자 지정 설정에서 인피니 오버레이를 불러올 수 있습니다.
-
-
-
+ Uses a light coloured theme instead of the default dark theme.기본 다크 테마 대신 라이트 테마를 사용합니다.
-
+ Game Display게임 화면
-
- Automatically switches to fullscreen mode when the program is started.
- 프로그램이 시작되면 자동으로 전체 화면 모드로 전환됩니다.
-
-
-
+ Switches between full screen and windowed when the window is double-clicked.창을 두 번 클릭하면 전체 화면과 창 모드를 전환합니다.
-
+ Hides the mouse pointer/cursor when the emulator is in fullscreen mode.에뮬이 전체 화면 모드일 때, 마우스 포인터/커서를 숨깁니다.
-
+ Determines how large the on-screen messages and monitor are.화면에 표시되는 메시지와 모니터의 크기를 결정합니다.
-
+ Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
- 저장 상태 생성/불러오기 중, 스크린샷 촬영 중 등의 이벤트가 발생할 때 화면 표시 메시지를 표시합니다.
+ 상태 저장 생성/불러오기 중, 스크린샷 촬영 중 등의 이벤트가 발생할 때 화면 표시 메시지를 표시합니다.
-
+ Shows the current emulation speed of the system in the top-right corner of the display as a percentage.디스플레이 오른쪽 상단에 시스템의 현재 에뮬레이션 속도를 백분율로 표시합니다.
-
+ Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.디스플레이 오른쪽 상단에 시스템이 초당 표시하는 비디오 프레임 수(혹은 수직 동기화)를 표시합니다.
-
+ Shows the CPU usage based on threads in the top-right corner of the display.화면 우측 상단에 스레드를 기준으로 CPU 사용량을 표시합니다.
-
+ Shows the host's GPU usage in the top-right corner of the display.화면 우측 상단에 호스트의 GPU 사용량을 표시합니다.
-
- Shows the resolution the game is rendering at in the top-right corner of the display.
- 화면 우측 상단에 게임이 렌더링되는 해상도를 표시합니다.
-
-
-
+ Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.화면 우측 상단에 GS(기본값, 그리기 호출)에 대한 통계를 표시합니다.
-
+ Shows indicators when fast forwarding, pausing, and other abnormal states are active.빨리 감기, 일시 정지 및 기타 비정상 상태가 활성화된 경우 표시기를 표시합니다.
-
+ Shows the current configuration in the bottom-right corner of the display.화면 우 하단에 현재 구성을 표시합니다.
-
+ Shows the current controller state of the system in the bottom-left corner of the display.화면 좌측 하단에 시스템의 현재 컨트롤러 상태를 표시합니다.
-
+ Shows a visual history of frame times in the upper-left corner of the display.화면 좌측 상단 모서리에 프레임 시간의 시각적 기록을 표시합니다.
-
+ Displays warnings when settings are enabled which may break games.게임을 중단시킬 수 있는 설정이 활성화된 경우 경고를 표시합니다.
-
+ Resets configuration to defaults (excluding controller settings).구성을 기본값으로 초기화합니다.(컨트롤러 설정 제외)
-
+ Changes the BIOS image used to start future sessions.향후 세션을 시작하는 데 사용되는 바이오스 이미지를 변경합니다.
-
+ Automatic자동
-
+
+ {0}/{1}/{2}/{3}
+ {0}/{1}/{2}/{3}
+
+
+
+ Default
+ 기본값
+
+
+
+ When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
+ 활성화하면 게임별 사용자 지정 설정이 적용됩니다. 항상 전역 구성을 사용하려면 비활성화합니다.
+
+
+
+ Automatically switches to fullscreen mode when a game is started.
+ 게임이 시작되면 자동으로 전체 화면 모드로 전환됩니다.
+
+
+ On-Screen Display
- On-Screen Display
+ 화면 표시
+
+
+
+ %d%%
+ %d%%
+
+
+
+ Shows the resolution of the game in the top-right corner of the display.
+ 디스플레이 오른쪽 상단에 게임의 해상도를 표시합니다.
-
+ BIOS Configuration
- BIOS Configuration
+ 바이오스 설정
-
+ BIOS Selection바이오스 선택
-
+ Options and Patches
- Options and Patches
+ 옵션 및 패치
-
+ Skips the intro screen, and bypasses region checks.인트로 화면을 건너뛰고 지역 확인을 건너뜁니다.
-
+ Speed Control속도 제어
-
+ Normal Speed정상 속도
-
+ Sets the speed when running without fast forwarding.빨리 감기 없이 실행할 때 속도를 설정합니다.
-
+ Fast Forward Speed빨리 감기 속도
-
+ Sets the speed when using the fast forward hotkey.빨리 감기 단축키를 사용할 때, 속도를 설정합니다.
-
+ Slow Motion Speed슬로우 모션 속도
-
+ Sets the speed when using the slow motion hotkey.슬로우 모션 핫키를 사용할 때 속도를 설정합니다.
-
+ Enable Speed Limiter속도 제한 활성화
-
+ When disabled, the game will run as fast as possible.비활성화하면 게임이 최대한 빠르게 실행됩니다.
-
+ System Settings시스템 설정
-
+ EE Cycle RateEE 주기율
-
+ Underclocks or overclocks the emulated Emotion Engine CPU.에뮬레이트된 이모션 엔진 CPU를 언더클럭 또는 오버클럭합니다.
-
+ EE Cycle SkippingEE 주기 건너뛰기
-
- Adds a penalty to the Emulated Emotion Engine for executing VU programs.
- 에뮬레이트된 이모션 엔진에 VU 프로그램 실행에 대한 페널티를 추가합니다.
-
-
-
+ Affinity Control Mode선호도 제어 모드
-
+ Pins emulation threads to CPU cores to potentially improve performance/frame time variance.에뮬레이션 스레드를 CPU 코어에 고정하여 잠재적으로 성능/프레임 시간 편차를 개선합니다.
-
+ Enable MTVU (Multi-Threaded VU1)MTVU(멀티 스레드 VU1) 활성화
-
- Uses a second thread for VU1 micro programs. Sizable speed boost.
- VU1 마이크로 프로그램에 두 번째 스레드를 사용합니다. 상당한 속도 향상.
-
-
-
+ Enable Instant VU1인스턴트 VU1 활성화
-
- Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.
- VU1과 EE 재컴파일러 간의 시간 분할을 줄여 VU1을 무한 클럭 속도로 효과적으로 실행합니다.
-
-
-
+ Enable Cheats치트 활성화
-
+ Enables loading cheats from pnach files.pnach 파일에서 치트 불러오기를 활성화합니다.
-
+ Enable Host Filesystem호스트 파일 시스템 활성화
-
+ Enables access to files from the host: namespace in the virtual machine.가상 머신의 호스트 : 네임스페이스에서 파일에 대한 액세스를 활성화합니다.
-
+ Enable Fast CDVD고속 CD/DVD 활성화
-
+ Fast disc access, less loading times. Not recommended.빠른 디스크 접속, 로딩 시간을 단축합니다. 권장하지 않습니다.
-
+ Frame Pacing/Latency Control프레임 속도/지연 제어
-
+ Maximum Frame Latency최대 프레임 지연 시간
-
+ Sets the number of frames which can be queued.대기열에 넣을 수 있는 프레임 수를 설정합니다.
-
+ Optimal Frame Pacing최적의 프레임 속도
-
+ Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.매 프레임마다 EE 및 GS 스레드를 동기화합니다. 입력 지연 시간이 가장 짧지만 시스템 요구 사항이 증가합니다.
-
- Adjust To Host Refresh Rate
- 호스트 새로 고침 빈도에 맞게 조정
-
-
-
+ Speeds up emulation so that the guest refresh rate matches the host.게스트 새로 고침 빈도가 호스트와 일치하도록 에뮬 속도를 높입니다.
-
+ Renderer렌더러
-
+ Selects the API used to render the emulated GS.에뮬레이트된 GS를 렌더링하는 데 사용되는 API를 선택합니다.
-
+ Sync To Host Refresh (VSync)호스트 새로 고침으로 동기화(수직 동기화)
-
+ Synchronizes frame presentation with host refresh.프레임 표시를 호스트 새로 고침과 동기화합니다.
-
+ Display디스플레이
-
+ Aspect Ratio종횡비
-
+ Selects the aspect ratio to display the game content at.게임 콘텐츠를 표시할 종횡비를 선택합니다.
-
+ FMV Aspect RatioFMV 종횡비
-
+ Selects the aspect ratio for display when a FMV is detected as playing.FMV가 재생 중인 것으로 감지될 때 표시할 종횡비를 선택합니다.
-
+ Deinterlacing인터레이스 해제
-
+ Selects the algorithm used to convert the PS2's interlaced output to progressive for display.PS2의 인터레이스 출력을 디스플레이용 프로그레시브 출력으로 변환하는 데 사용되는 알고리즘을 선택합니다.
-
+ Screenshot Size스크린샷 크기
-
+ Determines the resolution at which screenshots will be saved.스크린샷을 저장할 해상도를 결정합니다.
-
+ Screenshot Format스크린샷 형식
-
+ Selects the format which will be used to save screenshots.스크린샷을 저장하는 데 사용할 형식을 선택합니다.
-
+ Screenshot Quality스크린샷 품질
-
+ Selects the quality at which screenshots will be compressed.스크린샷 압축 품질을 선택합니다.
-
+ Vertical Stretch세로 늘이기
-
+ Increases or decreases the virtual picture size vertically.가상 사진 크기를 세로로 늘리거나 줄입니다.
-
+ Crop잘라내기
-
+ Crops the image, while respecting aspect ratio.종횡비를 유지하면서 이미지를 잘라냅니다.
-
+
+ %dpx
+ %d픽셀
+
+
+ Enable Widescreen Patches와이드스크린 패치 활성화
-
+ Enables loading widescreen patches from pnach files.pnach 파일에서 와이드스크린 패치를 불러올 수 있습니다.
-
+ Enable No-Interlacing Patches비인터레이스 패치 활성화
-
+ Enables loading no-interlacing patches from pnach files.pnach 파일에서 비인터레이싱 패치를 불러올 수 있습니다.
-
+ Bilinear Upscaling쌍선형 업스케일링
-
+ Smooths out the image when upscaling the console to the screen.콘솔을 화면으로 확대할 때 이미지를 부드럽게 합니다.
-
+ Integer Upscaling정수 업스케일링
-
+ Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.호스트의 픽셀과 콘솔의 픽셀 사이의 비율이 정수가 되도록 디스플레이 영역에 패딩을 추가합니다. 일부 2D 게임에서 이미지가 더 선명해질 수 있습니다.
-
+ Screen Offsets
- 화면 오프셋
+ 화면 오프세트
-
+ Enables PCRTC Offsets which position the screen as the game requests.
- 게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프셋을 활성화합니다.
+ 게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프세트를 활성화합니다.
-
+ Show Overscan오버스캔 표시
-
+ Enables the option to show the overscan area on games which draw more than the safe area of the screen.화면의 안전 영역보다 더 많이 그리는 게임에서 오버스캔 영역을 표시하는 옵션을 활성화합니다.
-
+ Anti-Blur흐림 방지
-
+ Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.내부 흐림 방지 핵을 활성화합니다. PS2 렌더링에 비해 정확도는 떨어지지만 많은 게임이 덜 흐릿하게 보입니다.
-
+ Rendering랜더링
-
+ Internal Resolution내부 해상도
-
+ Multiplies the render resolution by the specified factor (upscaling).렌더링 해상도에 지정된 계수를 곱합니다.(업스케일링)
-
+ Mipmapping밉매핑
-
+ Determines how mipmaps are used when rendering textures.텍스처 렌더링 시, 밉맵 사용 방식을 결정합니다.
-
+ Bilinear Filtering쌍선형 필터링
-
+ Selects where bilinear filtering is utilized when rendering textures.텍스처 렌더링 시, 쌍선형 필터링이 사용되는 위치를 선택합니다.
-
+ Trilinear Filtering삼선형 필터링
-
+ Selects where trilinear filtering is utilized when rendering textures.텍스처 렌더링 시, 삼선형 필터링이 사용되는 위치를 선택합니다.
-
+ Anisotropic Filtering이방성 필터링
-
- Selects where anistropic filtering is utilized when rendering textures.
- 텍스처를 렌더링할 때 이방성 필터링이 활용되는 위치를 선택합니다.
-
-
-
+ Dithering디더링
-
+ Selects the type of dithering applies when the game requests it.게임에서 디더링을 요청할 때, 적용할 디더링 유형을 선택합니다.
-
+ Blending Accuracy혼합 정확도
-
+ Determines the level of accuracy when emulating blend modes not supported by the host graphics API.호스트 그래픽 API에서 지원하지 않는 혼합 모드를 에뮬레이션할 때 정확도 수준을 결정합니다.
-
+ Texture Preloading텍스처 미리 불러오기
-
+ Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.사용 중인 GPU에 사용 중인 영역만 업로드하는 것이 아니라 전체 텍스처를 업로드합니다. 일부 게임에서 성능을 향상시킬 수 있습니다.
-
+ Software Rendering Threads소프트웨어 렌더링 스레드
-
+ Number of threads to use in addition to the main GS thread for rasterization.래스터화를 위해 기본 GS 스레드 외에 사용할 스레드 수입니다.
-
+ Auto Flush (Software)자동 플러시(소프트웨어)
-
+ Force a primitive flush when a framebuffer is also an input texture.프레임 버퍼가 입력 텍스처이기도 한 경우 프리미티브 플러시를 강제합니다.
-
+ Edge AA (AA1)에지 AA(AA1)
-
+ Enables emulation of the GS's edge anti-aliasing (AA1).GS의 에지 앤티 앨리어싱(AA1)을 에뮬레이션할 수 있습니다.
-
+ Enables emulation of the GS's texture mipmapping.GS의 텍스처 밉매핑 에뮬레이션을 활성화합니다.
-
+ Hardware Fixes하드웨어 수정
-
+ Manual Hardware Fixes수동 하드웨어 수정
-
+ Disables automatic hardware fixes, allowing you to set fixes manually.자동 하드웨어 수정을 비활성화하여 수동으로 수정을 설정할 수 있습니다.
-
+ CPU Sprite Render SizeCPU 스프라이트 렌더 크기
-
+ Uses software renderer to draw texture decompression-like sprites.소프트웨어 렌더러를 사용하여 텍스처 압축 해제와 유사한 스프라이트를 그립니다.
-
+ CPU Sprite Render LevelCPU 스프라이트 렌더 레벨
-
+ Determines filter level for CPU sprite render.CPU 스프라이트 렌더링의 필터 레벨을 결정합니다.
-
+ Software CLUT Render소프트웨어 CLUT 렌더
-
+ Uses software renderer to draw texture CLUT points/sprites.소프트웨어 렌더러를 사용하여 텍스처 CLUT 포인트/스프라이트를 그립니다.
-
+ Skip Draw Start그리기 시작 건너뛰기
-
+ Object range to skip drawing.그리기를 건너뛸 개체 범위입니다.
-
+ Skip Draw End그리기 종료 건너뛰기
-
+ Auto Flush (Hardware)자동 플러시(하드웨어)
-
+ CPU Framebuffer ConversionCPU 프레임 버퍼 변환
-
+ Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.GPU 대신 CPU에서 4비트 및 8비트 프레임 버퍼를 변환합니다.
-
- Disable Depth Support
- 깊이 지원 비활성화
-
-
-
- Disable the support of depth buffer in the texture cache.
- 텍스처 캐시에서 깊이 버퍼 지원을 비활성화합니다.
-
-
-
+ Disable Safe Features안전 기능 비활성화
-
+ This option disables multiple safe features.이 옵션은 여러 안전 기능을 비활성화합니다.
-
- Disable Render Features
- 렌더링 기능 비활성화
-
-
-
+ This option disables game-specific render fixes.이 옵션은 게임별 렌더링 수정을 비활성화합니다.
-
- Preload Frame
- 프레임 미리 불러오기
-
-
-
+ Uploads GS data when rendering a new frame to reproduce some effects accurately.새 프레임을 렌더링할 때, GS 데이터를 업로드하여 일부 효과를 정확하게 재현합니다.
-
+ Disable Partial Invalidation부분 무효화 비활성화
-
+ Removes texture cache entries when there is any intersection, rather than only the intersected areas.교차하는 영역만 제거하지 않고 교차하는 모든 영역이 있을 때 텍스처 캐시 항목을 제거합니다.
-
- Texture Inside Render Target
- 렌더 타겟 내부의 텍스처
-
-
-
+ Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.텍스처 캐시가 이전 프레임 버퍼의 내부 부분을 입력 텍스처로 다시 사용할 수 있도록 합니다.
-
+ Read Targets When Closing닫을 때, 타겟 읽기
-
+ Flushes all targets in the texture cache back to local memory when shutting down.종료 시, 텍스처 캐시에 있는 모든 타깃을 로컬 메모리로 플러시합니다.
-
+ Estimate Texture Region텍스처 영역 예측
-
+ Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).게임에서 텍스처 크기를 직접 설정하지 않은 경우 텍스처 크기를 줄이려고 시도합니다.(예 : 스노우블라인드 게임)
-
+ GPU Palette ConversionGPU 팔레트 변환
-
- Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.
- CPU가 아닌 GPU의 텍스처에 팔레트를 적용합니다. 일부 게임에서 속도가 향상될 수 있습니다.
-
-
-
+ Upscaling Fixes
- Upscaling Fixes
-
-
-
- Half-Pixel Offset
- 하프 픽셀 오프셋
+ 업스케일링 수정
-
+ Adjusts vertices relative to upscaling.업스케일링을 기준으로 정점을 조정합니다.
-
+ Round Sprite라운드 스프라이트
-
+ Adjusts sprite coordinates.스프라이트 좌표를 조정합니다.
-
+ Bilinear Upscale쌍선형 업스케일
-
+ Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.업스케일링 시 바이리니어 필터링으로 텍스처를 부드럽게 처리할 수 있습니다.(예 : 강렬한 태양의 눈부심)
-
- TC Offset X
- TC 오프셋 X
-
-
-
+ Adjusts target texture offsets.
- 대상 텍스처 오프셋을 조정합니다.
-
-
-
- TC Offset Y
- TC 오프셋 Y
+ 대상 텍스처 오프세트를 조정합니다.
-
+ Align Sprite스프라이트 정렬
-
+ Fixes issues with upscaling (vertical lines) in some games.일부 게임의 업스케일링(수직선) 문제를 해결합니다.
-
+ Merge Sprite스프라이트 병합
-
+ Replaces multiple post-processing sprites with a larger single sprite.여러 후처리 스프라이트를 더 큰 단일 스프라이트로 대체합니다.
-
+ Wild Arms Hack와일드 암즈 핵
-
+ Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.업스케일링 시, 픽셀 간 간격을 피하기 위해 GS 정밀도를 낮춥니다. 와일드 암즈 게임의 텍스트를 수정합니다.
-
+ Unscaled Palette Texture Draws크기 조정되지 않은 팔레트 텍스처 그리기
-
+ Can fix some broken effects which rely on pixel perfect precision.픽셀의 완벽한 정밀도에 의존하는 일부 깨진 이펙트를 수정할 수 있습니다.
-
+ Texture Replacement텍스처 대체
-
+ Load Textures텍스처 불러오기
-
+ Loads replacement textures where available and user-provided.사용 가능한 경우, 사용자 제공 대체 텍스처를 불러옵니다.
-
+ Asynchronous Texture Loading비동기 텍스처 불러오기
-
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
- 작업자 스레드에 대체 텍스처를 로드하여 대체가 활성화되면 미세 끊김 현상을 줄입니다.
+ 작업자 스레드에 대체 텍스처를 불러와 대체가 활성화되면 미세 끊김 현상이 감소합니다.
-
+ Precache Replacements사전 캐시 대체
-
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.모든 대체 텍스처를 메모리에 사전 불러오기합니다. 비동기 불러오기에서는 필요하지 않습니다.
-
+ Replacements Directory대체 디렉터리
-
+ Folders폴더
-
+ Texture Dumping텍스처 덤핑
-
+ Dump Textures텍스쳐 덤프
-
- Dumps replacable textures to disk. Will reduce performance.
- 교체 가능한 텍스처를 디스크에 덤프합니다. 퍼포먼스가 저하됩니다.
-
-
-
+ Dump Mipmaps밉맵 덤프
-
+ Includes mipmaps when dumping textures.텍스처 덤핑 시, 밉맵을 포함합니다.
-
+ Dump FMV TexturesFMV 텍스처 덤프
-
+ Allows texture dumping when FMVs are active. You should not enable this.FMV가 활성화되어 있을 때 텍스처 덤핑을 허용합니다. 이 옵션을 활성화하면 안 됩니다.
-
+ Post-Processing후처리
-
+ FXAAFXAA
-
+ Enables FXAA post-processing shader.FXAA 후처리 셰이더를 활성화합니다.
-
+ Contrast Adaptive Sharpening대비 적응 선명화
-
+ Enables FidelityFX Contrast Adaptive Sharpening.FidelityFX 대비 적응형 선명화를 활성화합니다.
-
+ CAS SharpnessCAS 선명도
-
+ Determines the intensity the sharpening effect in CAS post-processing.CAS 후처리에서 선명하게 하는 효과의 강도를 결정합니다.
-
+ Filters필터
-
+ Shade Boost음영 부스트
-
+ Enables brightness/contrast/saturation adjustment.밝기/대비/채도를 조정할 수 있습니다.
-
+ Shade Boost Brightness음영 부스트 밝기
-
+ Adjusts brightness. 50 is normal.밝기를 조정합니다. 50이 기본값입니다.
-
+ Shade Boost Contrast음영 부스트 대비
-
+ Adjusts contrast. 50 is normal.대비를 조정합니다. 50이 기본값입니다.
-
+ Shade Boost Saturation음영 부스트 채도
-
+ Adjusts saturation. 50 is normal.채도를 조정합니다. 50이 기본값입니다.
-
+ TV ShadersTV 셰이더
-
- Selects post-processing TV shader.
- 후처리 TV 셰이더를 선택합니다.
-
-
-
+ Advanced고급
-
+ Skip Presenting Duplicate Frames중복 프레임 표시 건너뛰기
-
- Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.
- 25/30fps 게임에서 변경되지 않는 프레임 표시를 건너뜁니다. 속도는 향상되지만 입력 지연이 증가하거나 프레임 속도가 저하될 수 있습니다.
-
-
-
+ Disable Threaded Presentation스레드 프레젠테이션 비활성화
-
- Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.
- GS 스레드가 아닌 워커 스레드에 프레임을 표시합니다. 일부 시스템에서는 프레임 속도가 저하될 수 있지만 프레임 시간을 개선할 수 있습니다.
-
-
-
+ Hardware Download Mode하드웨어 내려받기 모드
-
+ Changes synchronization behavior for GS downloads.GS 내려받기 동기화 동작을 변경합니다.
-
+ Allow Exclusive Fullscreen전체 화면 전용으로 사용
-
+ Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.전체 화면 전용 또는 직접 플립/스캔아웃을 활성화하기 위해 드라이버의 휴리스틱을 재정의합니다.
-
+ Override Texture Barriers텍스처 장벽 재정의
-
+ Forces texture barrier functionality to the specified value.텍스처 장벽 기능을 지정된 값으로 강제 적용합니다.
-
+ GS Dump CompressionGS 덤프 압축
-
+ Sets the compression algorithm for GS dumps.GS 덤프에 대한 압축 알고리즘을 설정합니다.
-
+ Disable Framebuffer Fetch프레임버퍼 가져오기 비활성화
-
+ Prevents the usage of framebuffer fetch when supported by host GPU.호스트 GPU에서 지원하는 경우, 프레임 버퍼 가져오기 사용을 방지합니다.
-
+ Disable Dual-Source Blending듀얼 소스 혼합 비활성화
-
+ Prevents the usage of dual-source blending when supported by host GPU.호스트 GPU에서 지원하는 경우 듀얼 소스 혼합 사용을 방지합니다.
-
+ Disable Shader Cache셰이더 캐시 비활성화
-
+ Prevents the loading and saving of shaders/pipelines to disk.셰이더/파이프라인을 디스크에 불러오고 저장하는 것을 방지합니다.
-
+ Disable Vertex Shader Expand버텍스 셰이더 확장 비활성화
-
+ Falls back to the CPU for expanding sprites/lines.스프라이트/라인 확장을 위해 CPU로 돌아갑니다.
-
+ Runtime Settings런타임 설정
-
+ Applies a global volume modifier to all sound produced by the game.게임에서 생성되는 모든 음향에 전역 음량 수정을 적용합니다.
-
+ Mixing Settings혼합 설정
-
+ Changes when SPU samples are generated relative to system emulation.시스템 에뮬레이션과 관련하여 SPU 표본화가 생성되는 시점이 변경됩니다.
-
+ Determines how the stereo output is transformed to greater speaker counts.스테레오 출력을 더 많은 스피커 수로 변환하는 방법을 결정합니다.
-
+ Output Settings출력 설정
-
+ Determines which API is used to play back audio samples on the host.호스트에서 음향 표본을 재생하는 데 사용되는 API를 결정합니다.
-
+ Sets the average output latency when using the cubeb backend.Cubeb 후단부를 사용할 때, 평균 출력 대기 시간을 설정합니다.
-
+
+ %d ms (avg)
+ %d밀리초(평균)
+
+
+ Timestretch Settings타임 스트레치 설정
-
+ Affects how the timestretcher operates when not running at 100% speed.타임스트레처가 100% 속도로 실행되지 않을 때, 작동 방식에 영향을 줍니다.
-
+
+ %d ms
+ %d밀리초
+
+
+ Settings and Operations설정 및 작동
-
+ Creates a new memory card file or folder.새 메모리 카드 파일이나 폴더를 만듭니다.
-
+ Simulates a larger memory card by filtering saves only to the current game.현재 게임에 대한 저장만 필터링하여 더 큰 메모리 카드를 시뮬레이션합니다.
-
+ Automatically ejects Memory Cards when they differ after loading a state.상태를 불러온 후 메모리 카드가 다른 경우, 자동으로 메모리 카드를 꺼냅니다.
-
+ If not set, this card will be considered unplugged.설정하지 않으면 이 카드는 연결되지 않은 것으로 간주됩니다.
-
+ The selected memory card image will be used for this slot.선택한 메모리 카드 이미지가 이 슬롯에 사용됩니다.
-
+ Resets the card name for this slot.이 슬롯의 카드 이름을 재설정합니다.
-
+ Create Memory Card메모리 카드 만들기
-
+ Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.만들려는 메모리 카드의 이름을 입력하고 크기를 선택합니다. 최상의 호환성을 위해 8MB 메모리 카드 또는 폴더 메모리 카드를 사용하는 것이 좋습니다.
-
+ Card Name: 카드 이름 :
-
+ Configuration환경 설정
-
+ Uses game-specific settings for controllers for this game.이 게임의 컨트롤러에 게임별 설정을 사용합니다.
-
+ Copies the global controller configuration to this game.이 게임에 전역 컨트롤러 구성을 복사합니다.
-
+ Resets all configuration to defaults (including bindings).모든 구성을 기본값(할당 포함)으로 초기화합니다.
-
+ Replaces these settings with a previously saved input profile.이러한 설정을 이전에 저장한 입력 프로필로 바꿉니다.
-
+ Stores the current settings to an input profile.입력 프로필에 현재 설정을 저장합니다.
-
+ Input Sources소스 입력
-
+ The SDL input source supports most controllers.SDL 입력 소스는 대부분의 컨트롤러를 지원합니다.
-
+ Provides vibration and LED control support over Bluetooth.블루투스를 통해 진동 및 LED 제어를 지원합니다.
-
+ Allow SDL to use raw access to input devices.SDL이 입력 장치에 대한 원시 액세스를 사용하도록 허용합니다.
-
+ The XInput source provides support for XBox 360/XBox One/XBox Series controllers.XInput 소스는 XBox 360/XBox One/XBox 시리즈 컨트롤러를 지원합니다.
-
+ Multitap멀티탭
-
+ Enables an additional three controller slots. Not supported in all games.컨트롤러 슬롯을 추가로 3개 사용할 수 있습니다. 모든 게임에서 지원되지는 않습니다.
-
+ Attempts to map the selected port to a chosen controller.선택한 포트를 선택한 컨트롤러에 매핑하려고 시도합니다.
-
+ No Buttons Selected선택된 버튼 없음
-
+ Determines how much pressure is simulated when macro is active.매크로가 활성화되어 있을 때, 시뮬레이션되는 압력의 양을 결정합니다.
-
+ Determines the pressure required to activate the macro.매크로를 활성화하는 데 필요한 압력을 결정합니다.
-
+ Toggle every %d frames%d 프레임마다 전환
-
+ Clears all bindings for this USB controller.이 USB 컨트롤러에 대한 모든 할당을 지웁니다.
-
+ Data Save Locations데이터 저장 위치
-
+ Show Advanced Settings고급 설정 표시
-
+ Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.이러한 옵션을 변경하면 게임이 작동하지 않을 수 있습니다. 이러한 설정을 변경한 구성에 대해서는 PCSX2 팀에서 지원을 제공하지 않으므로 사용자 책임 하에 수정하시기 바랍니다.
-
+ Logging
- Logging
+ 로그 기록
-
+ System Console시스템 콘솔
-
+ Writes log messages to the system console (console window/standard output).로그 메시지를 시스템 콘솔(콘솔 창/표준 출력)에 기록합니다.
-
+ File Logging파일 로그 기록
-
+ Writes log messages to emulog.txt.로그 메시지를 emulog.txt에 기록합니다.
-
+ Verbose Logging상세 로그 기록
-
+ Writes dev log messages to log sinks.개발 로그 메시지를 로그 싱크에 기록합니다.
-
+ Log Timestamps타임스탬프 로그
-
+ Writes timestamps alongside log messages.로그 메시지와 함께 타임스탬프를 기록합니다.
-
+ EE ConsoleEE 콘솔
-
+ Writes debug messages from the game's EE code to the console.게임의 EE 코드에서 콘솔로 디버그 메시지를 작성합니다.
-
+ IOP ConsoleIOP 콘솔
-
+ Writes debug messages from the game's IOP code to the console.게임의 IOP 코드에서 디버그 메시지를 콘솔에 기록합니다.
-
+ CDVD Verbose ReadsCD/DVD 세부 정보 읽기
-
+ Logs disc reads from games.게임에서 디스크를 읽은 내용을 기록합니다.
-
+ Emotion Engine이모션 엔진
-
+ Rounding Mode라운딩 모드
-
+ Determines how the results of floating-point operations are rounded. Some games need specific settings.부동 소수점 연산 결과의 반올림 방식을 결정합니다. 일부 게임에는 특정 설정이 필요합니다.
-
+ Clamping Mode클램핑 모드
-
+ Determines how out-of-range floating point numbers are handled. Some games need specific settings.범위를 벗어난 부동 소수점 숫자를 처리하는 방법을 결정합니다. 일부 게임에는 특정 설정이 필요합니다.
-
+ Enable EE RecompilerEE 리컴파일러 활성화
-
+ Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.64비트 MIPS-IV 기계어 코드를 네이티브 코드로 적시에 바이너리 변환합니다.
-
+ Enable EE CacheEE 캐시 활성화
-
+ Enables simulation of the EE's cache. Slow.EE의 캐시 시뮬레이션을 활성화합니다. 느림.
-
+ Enable INTC Spin DetectionINTC 스핀 감지 활성화
-
+ Huge speedup for some games, with almost no compatibility side effects.일부 게임에서는 속도가 크게 향상되었으며 호환성 부작용이 거의 없습니다.
-
+ Enable Wait Loop Detection대기 루프 감지 활성화
-
+ Moderate speedup for some games, with no known side effects.일부 게임의 속도가 약간 빨라지며, 알려진 부작용은 없습니다.
-
+ Enable Fast Memory Access빠른 메모리 액세스 활성화
-
+ Uses backpatching to avoid register flushing on every memory access.백패치를 사용하여 모든 메모리 액세스에서 레지스터 플러싱을 방지합니다.
-
+ Vector Units벡터 유닛
-
+ VU0 Rounding ModeVU0 라운딩 모드
-
+ VU0 Clamping ModeVU0 클램핑 모드
-
+ VU1 Rounding ModeVU1 라운딩 모드
-
+ VU1 Clamping ModeVU1 클램핑 모드
-
+ Enable VU0 Recompiler (Micro Mode)VU0 리컴파일러 활성화(마이크로 모드)
-
+ New Vector Unit recompiler with much improved compatibility. Recommended.새로운 Vector Unity는 훨씬 향상된 호환성으로 재컴파일됩니다. 추천.
-
+ Enable VU1 RecompilerVU1 리컴파일러 활성화
-
+ Enable VU Flag OptimizationVU 플래그 최적화 활성화
-
+ Good speedup and high compatibility, may cause graphical errors.속도 향상 및 호환성이 우수하지만 그래픽 오류가 발생할 수 있습니다.
-
+ I/O Processor입출력 프로세서
-
+ Enable IOP RecompilerIOP 리컴파일러 활성화
-
+ Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.32비트 MIPS-I 기계어 코드를 원시 코드로 적시에 바이너리 변환합니다.
-
+ Graphics그래픽
-
+ Use Debug Device디버그 장치 사용
-
- Enables API-level validation of graphics commands
- 그래픽 명령의 API 수준 검증 활성화
-
-
-
+ Settings설정
-
+ No cheats are available for this game.이 게임에서 사용할 수 있는 치트가 없습니다.
-
+ Cheat Codes치트 코드
-
+ No patches are available for this game.이 게임에서 사용할 수 있는 패치가 없습니다.
-
+ Game Patches게임 패치
-
+ Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.치트를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다.
-
+ Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.게임 패치를 활성화하면 예측할 수 없는 동작, 충돌, 소프트 잠금 또는 저장된 게임이 손상될 수 있습니다.
-
+ Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.패치는 사용자 책임 하에 사용해야 하며, 게임 패치를 활성화한 사용자에 대해서는 PCSX2 팀에서 지원하지 않습니다.
-
+ Game Fixes게임 수정
-
+ Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.각 옵션의 기능과 그 의미를 숙지하지 않은 상태에서 게임 수정을 수정해서는 안 됩니다.
-
+ FPU Multiply HackFPU 멀티플라이 핵
-
+ For Tales of Destiny.테일즈 오브 데스티니용입니다.
-
+ FPU Negative Div HackFPU 네거티브 디비 핵
-
+ For Gundam games.건담 게임용입니다.
-
+ Preload TLB HackTLB 핵 미리 불러오기
-
- To avoid tlb miss on Goemon.
- 고에몬에서 tlb 누락을 방지합니다.
-
-
-
- Switch to Software renderer for FMVs.
- FMV용 소프트웨어 렌더러로 전환합니다.
-
-
-
+ Needed for some games with complex FMV rendering.복잡한 FMV 렌더링을 사용하는 일부 게임에 필요합니다.
-
+ Skip MPEG HackMPEG 핵 건너뛰기
-
+ Skips videos/FMVs in games to avoid game hanging/freezes.게임 중단/정지를 방지하기 위해 게임에서 영상/FMV를 건너뜁니다.
-
+ OPH Flag HackOPH 플래그 핵
-
- Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.
- 영향을 미치는 것으로 알려진 게임 : 블리치 블레이드 배틀러, 그로울랜서 2/3, 위저드리.
-
-
-
+ EE Timing HackEE 타이밍 핵
-
- Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).
- 영향을 미치는 것으로 알려진 게임 : 디지털 데빌 사가(FMV 및 크래시 수정), SSX(그래픽 불량 및 크래시 수정).
-
-
-
+ Instant DMA Hack인스턴트 DMA 핵
-
- Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).
- 영향을 미치는 것으로 알려진 게임 : 파이어 프로 레슬링 Z(링 그래픽 불량).
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ 영향을 미치는 것으로 알려진 게임 : 마나 케미아 1, 메탈 사가, 에너미 라인스.
-
- Handle DMAC writes when it is busy.
- 사용량이 많은 경우 DMAC 쓰기를 처리합니다.
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ SOCOM 2 HUD 및 스파이 헌터 로딩이 중단됩니다.
-
- Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
- 영향을 미치는 것으로 알려진 게임 : 마나 케미아 1, 메탈 사가, 에너미 라인스.
+
+ VU Add Hack
+ VU 추가 핵
-
- Force GIF PATH3 transfers through FIFO
- FIFO를 통한 강제 GIF PATH3 전송
+
+ Full VU0 Synchronization
+ 전체 VU0 동기화
-
- (Fifa Street 2).
- (피파 스트리트 2).
+
+ Forces tight VU0 sync on every COP2 instruction.
+ 모든 COP2 명령어에 대해 긴밀한 VU0 동기화를 강제합니다.
-
- Simulate VIF1 FIFO read ahead. Fixes slow loading games.
- VIF1 FIFO를 미리 읽어 시뮬레이션합니다. 로딩이 느린 게임을 수정합니다.
+
+ VU Overflow Hack
+ VU 오버플로 핵
-
- Known to affect following games: Test Drive Unlimited, Transformers.
- 영향을 미치는 것으로 알려진 게임 : 테스트 드라이브 언리미티드, 트랜스포머.
+
+ To check for possible float overflows (Superman Returns).
+ 플로트 오버플로 가능성을 확인합니다.(슈퍼맨 리턴즈)
-
- Delay VIF1 Stalls (VIF1 FIFO)
- VIF1 스톨 지연(VIF1 FIFO)
+
+ Use accurate timing for VU XGKicks (slower).
+ VU XGKicks에 정확한 타이밍을 사용합니다.(느림)
-
- For SOCOM 2 HUD and Spy Hunter loading hang.
- SOCOM 2 HUD 및 스파이 헌터 로딩이 중단됩니다.
+
+ Quadraphonic
+ 쿼드러포닉
-
- VU Add Hack
- VU 추가 핵
+
+ Load State
+ 상태 불러오기
-
- Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
- 부팅 시, 이 핵이 필요한 게임 : 스타 오션 3, 라디아타 스토리, 발키리 프로필 2.
+
+ Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
+ 에뮬레이트된 이모션 엔진이 사이클을 건너뛰도록 합니다. SOTC와 같은 일부 게임에 도움이 됩니다. 대부분의 경우 성능에 해롭습니다.
-
- VU I bit Hack avoid constant recompilation in some games
- 일부 게임에서 지속적인 재컴파일을 피하는 VU I 비트 핵
+
+ Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
+ 일반적으로 코어가 4개 이상인 CPU에서 속도가 향상됩니다. 대부분의 게임에서 안전하지만 일부 게임은 호환되지 않아 중단될 수 있습니다.
-
- Scarface The World Is Yours, Crash Tag Team Racing.
- 스카페이스 The World Is Yours, 크래시 태그 팀 레이싱.
+
+ Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
+ VU1을 즉시 실행합니다. 대부분의 게임에서 약간의 속도 향상을 제공합니다. 대부분의 게임에서 안전하지만 일부 게임에서 그래픽 오류가 발생할 수 있습니다.
-
- Full VU0 Synchronization
- 전체 VU0 동기화
+
+ Scale To Host Refresh Rate
+ 호스트 새로 고침 속도에 맞춰 확장
-
- Forces tight VU0 sync on every COP2 instruction.
- 모든 COP2 명령어에 대해 긴밀한 VU0 동기화를 강제합니다.
+
+ Disable Depth Emulation
+ 깊이 에뮬레이션 비활성화
-
- VU Sync (Run behind)
- VU 동기화(뒤에서 실행)
+
+ Disable the support of depth buffers in the texture cache.
+ 텍스처 캐시에서 깊이 버퍼 지원을 비활성화합니다.
-
- To avoid sync problems when reading or writing VU registers.
- VU 레지스터를 읽거나 쓸 때, 동기화 문제를 방지합니다.
+
+ Disable Render Fixes
+ 렌더링 수정 비활성화
-
- VU Overflow Hack
- VU 오버플로 핵
+
+ Preload Frame Data
+ 프레임 데이터 미리 불러오기
-
- To check for possible float overflows (Superman Returns).
- 플로트 오버플로 가능성을 확인합니다.(슈퍼맨 리턴즈)
+
+ Texture Inside RT
+ 텍스처 내부 RT
-
- VU XGkick Sync
- VU XGkick 동기화
+
+ When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
+ 활성화하면 GPU가 컬러맵 텍스처를 변환하고, 그렇지 않으면 CPU가 변환합니다. 이는 GPU와 CPU 간의 절충안입니다.
-
- Use accurate timing for VU XGKicks (slower).
- VU XGKicks에 정확한 타이밍을 사용합니다.(느림)
+
+ Half Pixel Offset
+ 하프 픽셀 오프세트
-
- Use Blit for internal FPS
- 내부 FPS에 Blit 사용
+
+ Texture Offset X
+ 텍스처 오프세트 X
-
- Quadraphonic
- Quadraphonic
+
+ Texture Offset Y
+ 텍스처 오프세트 Y
-
- Load State
- 상태 불러오기
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ 교체 가능한 텍스처를 디스크에 덤프합니다. 퍼포먼스가 저하됩니다.
+
+
+
+ Applies a shader which replicates the visual effects of different styles of television set.
+ 다양한 스타일의 텔레비전 세트의 시각 효과를 재현하는 셰이더를 적용합니다.
+
+
+
+ Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
+ 25/30fps 게임에서 변경되지 않는 프레임 표시를 건너뜁니다. 속도를 향상시킬 수 있지만 입력 지연을 증가시키거나 프레임 속도를 악화시킬 수 있습니다.
+
+
+
+ Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
+ 작업자 스레드 대신 메인 GS 스레드에 프레임을 표시합니다. 프레임 시간 문제를 디버깅하는 데 사용됩니다.
+
+
+
+ Enables API-level validation of graphics commands.
+ 그래픽 명령의 API 수준 유효성 검사를 활성화합니다.
+
+
+
+ Use Software Renderer For FMVs
+ FMV에 소프트웨어 렌더러 사용
+
+
+
+ To avoid TLB miss on Goemon.
+ 고에몬의 TLB 미스를 방지합니다.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ 범용 타이밍 핵. 영향을 미치는 것으로 알려진 게임 : 디지털 데빌 사가, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ 캐시 에뮬레이션 문제에 적합합니다. 영향을 미치는 것으로 알려진 게임 : 파이어 프로 레슬링 Z.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ 영향을 미치는 것으로 알려진 게임 : 블리치 블레이드 배틀러, 그로울랜서 2/3, 위저드리.
+
+
+
+ Emulate GIF FIFO
+ GIF FIFO 에뮬레이트
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ 정확하지만 느립니다. 영향을 미치는 것으로 알려진 게임 : 피파 스트리트 2.
-
+
+ DMA Busy Hack
+ DMA 비지 핵
+
+
+
+ Delay VIF1 Stalls
+ VIF1 스톨 지연
+
+
+
+ Emulate VIF FIFO
+ VIF FIFO 에뮬레이트
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ VIF1 FIFO를 미리 읽어 시뮬레이션합니다. 영향을 미치는 것으로 알려진 게임 : 테스트 드라이브 언리미티드, 트랜스포머.
+
+
+
+ VU I Bit Hack
+ VU I 비트 핵
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ 일부 게임에서 지속적인 재컴파일을 방지합니다. 영향을 미치는 것으로 알려진 게임 : 스카페이스 더 월드 이즈 유어스, 크래시 태그 팀 레이싱.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ 트라이 에이스 게임용 : 스타 오션 3, 라디아타 스토리, 발키리 프로필 2.
+
+
+
+ VU Sync
+ VU 동기화
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ 뒤로 실행합니다. VU 레지스터를 읽거나 쓸 때, 동기화 문제를 방지합니다.
+
+
+
+ VU XGKick Sync
+ VU XGKick 동기화
+
+
+
+ Force Blit Internal FPS Detection
+ 블리트 내부 FPS 감지 강제 적용
+
+
+ Save State상태 저장
-
+ Load Resume State상태 재개 불러오기
-
+ A resume save state created at %s was found.
Do you want to load this save and continue?
@@ -5846,2221 +6194,2122 @@ Do you want to load this save and continue?
이 저장을 불러와서 계속하시겠습니까?
-
+ Region: 지역 코드 :
-
+ Compatibility: 호환성 :
-
+ No Game Selected선택한 게임 없음
-
+ Search Directories디렉터리 검색
-
+ Adds a new directory to the game search list.게임 검색 목록에 새 디렉터리를 추가합니다.
-
+ Scanning Subdirectories하위 디렉터리 검색
-
+ Not Scanning Subdirectories하위 디렉터리 검색 안 함
-
+ List Settings목록 설정
-
+ Sets which view the game list will open to.게임 목록을 어떤 보기로 열 것인지 설정합니다.
-
+ Determines which field the game list will be sorted by.게임 목록을 정렬할 필드를 결정합니다.
-
+ Reverses the game list sort order from the default (usually ascending to descending).게임 목록 정렬 순서를 기본값(일반적으로 오름차순에서 내림차순)에서 반대로 바꿉니다.
-
+ Cover Settings표지 설정
-
+ Downloads covers from a user-specified URL template.사용자가 지정한 URL 템플릿에서 표지를 내려받습니다.
-
+ Operations운영
-
+
+ Selects where anisotropic filtering is utilized when rendering textures.
+ 텍스처 렌더링 시, 이방성 필터링이 사용되는 위치를 선택합니다.
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
- Use alternative method to calculate internal FPS to avoid false readings in some games.
+ 일부 게임에서 잘못된 수치를 피하려면 대체 방법을 사용하여 내부 FPS를 계산하세요.
-
+ Identifies any new files added to the game directories.게임 디렉터리에 추가된 새 파일을 식별합니다.
-
+ Forces a full rescan of all games previously identified.이전에 식별된 모든 게임을 강제로 다시 검사합니다.
-
+ Download Covers표지 내려받기
-
- PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
- PCSX2는 현재 커버 세트가 없는 게임의 커버를 자동으로 다운로드할 수 있습니다. 저희는 어떠한 표지 이미지도 호스팅하지 않으며, 사용자가 직접 이미지 소스를 제공해야 합니다.
-
-
-
- In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:
- 아래 양식에 표지를 내려받을 URL을 한 줄당 하나의 템플릿 URL로 지정합니다. 다음 변수 사용 가능 :
-
-
-
- ${title}: Title of the game.
-${filetitle}: Name component of the game's filename.
-${serial}: Serial of the game.
- ${title} : 게임 타이틀.
-${filetitle} : 파일 이름의 이름 구성 요소.
-${serial} : 게임 일련 번호.
-
-
-
- Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg
- 예 : https://www.example-not-a-real-domain.com/covers/${serial}.jpg
-
-
-
- Use Serial File Names
- 시리얼 파일 이름 사용
-
-
-
+ About PCSX2PCSX2 정보
-
+ PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2는 무료 오픈 소스 플레이스테이션2(PS2) 에뮬레이터입니다. 이 에뮬레이터의 목적은 하드웨어 상태와 PS2 시스템 메모리를 관리하는 MIPS CPU 인터프리터, 리컴파일러 및 가상 머신의 조합을 사용하여 PS2의 하드웨어를 에뮬레이션하는 것입니다. 이를 통해 PC에서 PS2 게임을 플레이할 수 있으며 많은 추가 기능과 이점이 있습니다.
-
+ PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.“PlayStation 2” 및 “PS2”는 Sony Interactive Entertainment Inc.의 상표 또는 등록 상표입니다. 이 응용프로그램은 Sony Interactive Entertainment Inc.와 어떠한 제휴도 맺어진 바가 없습니다.
-
- XXX points
- XXX점
-
-
-
- Unlocked Achievements
- 잠금 해제된 도전 과제
-
-
-
- Locked Achievements
- 잠겨진 도전 과제
-
-
-
- Active Challenge Achievements
- 활성 도전 과제 달성
-
-
-
- Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.
- 하드코어 모드가 꺼져 있으므로 점수 제출이 불가능합니다. 순위표는 읽기 전용입니다.
-
-
-
- Rank
- 순위
-
-
-
- Name
- 이름
-
-
-
- Time
- 시간
-
-
-
- Score
- 점수
-
-
-
- Downloading leaderboard data, please wait...
- 순위표 데이터를 내려받는 중입니다, 잠시만 기다려주세요...
-
-
-
+ When enabled and logged in, PCSX2 will scan for achievements on startup.활성화하고 로그인하면 PCSX2는 시작 시 도전 과제를 검색합니다.
-
- When enabled, rich presence information will be collected and sent to the server where supported.
- 활성화하면 활성 상태 정보가 수집되어 지원되는 서버로 전송됩니다.
-
-
-
+ "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.순위표 추적을 포함한 도전 과제를 위한 "도전" 모드. 저장 상태, 치트, 속도 저하 기능을 비활성화합니다.
-
- Enables tracking and submission of leaderboards in supported games.
- 지원되는 게임에서 순위표를 추적하고 제출할 수 있습니다.
-
-
-
+ Displays popup messages on events such as achievement unlocks and leaderboard submissions.업적 잠금 해제 및 리더보드 제출과 같은 이벤트에 대한 팝업 메시지를 표시합니다.
-
+ Plays sound effects for events such as achievement unlocks and leaderboard submissions.도전 과제 잠금 해제 및 순위표 제출과 같은 이벤트에서 음향 효과를 재생합니다.
-
+ Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.도전/준비된 도전 과제가 활성화되면 화면 오른쪽 하단에 아이콘이 표시됩니다.
-
+ When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.이 옵션을 활성화하면 PCSX2는 비공식 세트의 업적을 나열합니다. 이러한 도전 과제는 레트로어치브먼트에서 추적되지 않습니다.
-
+ When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.활성화하면 PCSX2는 모든 도전 과제가 잠긴 것으로 간주하고 잠금 해제 알림을 서버로 보내지 않습니다.
-
+
+ Displays popup messages when starting, submitting, or failing a leaderboard challenge.
+ 순위표 도전을 시작, 제출 또는 실패할 때 팝업 메시지를 표시합니다.
+
+
+
+ When enabled, each session will behave as if no achievements have been unlocked.
+ 활성화하면 각 세션은 잠금 해제된 도전 과제가 없는 것처럼 작동합니다.
+
+
+ Account
- Account
+ 계정
-
+ Logs out of RetroAchievements.레트로어치브먼트에서 로그아웃합니다.
-
+ Logs in to RetroAchievements.레트로어치브먼트에 로그인합니다.
-
+ Current Game
- Current Game
-
-
-
- Achievements Login
- 도전 과제 로그인
-
-
-
- Please enter your user name and password for retroachievements.org.
- retroachievements.org의 사용자 이름과 비밀번호를 입력하세요.
-
-
-
- Your password will not be saved in PCSX2, an access token will be generated and used instead.
- 비밀번호는 PCSX2에 저장되지 않으며, 대신 액세스 토큰이 생성되어 사용됩니다.
-
-
-
- User Name:
- 사용자 이름 :
-
-
-
- Password:
- 비밀번호 :
+ 현재 게임
-
+ {} is not a valid disc image.{}은(는) 유효한 디스크 이미지가 아닙니다.
-
+ Automatic mapping completed for {}.{}에 대한 자동 매핑이 완료되었습니다.
-
+ Automatic mapping failed for {}.{}에 대한 자동 매핑에 실패했습니다.
-
+ Game settings initialized with global settings for '{}'.'{}'에 대한 전역 설정으로 게임 설정이 초기화됩니다.
-
+ Game settings have been cleared for '{}'.'{}'에 대한 게임 설정을 지웠습니다.
-
+ Console Port {}
- Console Port {}
+ 콘솔 포트 {}
-
+ {} (Current){}(현재)
-
+ {} (Folder){}(폴더)
-
+ Memory card name '{}' is not valid.메모리 카드 이름 '{}'이(가) 유효하지 않습니다.
-
+ Memory Card '{}' created.메모리 카드 '{}'가 생성되었습니다.
-
+ Failed to create memory card '{}'.메모리 카드를 만들지 못했습니다 '{}'.
-
+ A memory card with the name '{}' already exists.'{}'라는 이름의 메모리 카드가 이미 있습니다.
-
+ Failed to load '{}'.'{}'을(를) 불러오지 못했습니다.
-
+ Input profile '{}' loaded.입력 프로필 '{}'을(를) 불러왔습니다.
-
+ Input profile '{}' saved.입력 프로필 '{}'이(가) 저장되었습니다.
-
+ Failed to save input profile '{}'.입력 프로필 '{}'을(를) 저장하지 못했습니다.
-
+ Port {} Controller Type포트 {} 컨트롤러 유형
-
+ Select Macro {} Binds매크로 {} 할당 선택
-
+
+ Macro {} Frequency
+ 매크로 {} 빈도
+
+
+ Macro will toggle every {} frames.매크로는 {}프레임마다 전환됩니다.
-
+ Port {} Device포트 {} 장치
-
+ Port {} Subtype포트 {} 하위 유형
-
+ {} unlabelled patch codes will automatically activate.{} 레이블이 지정되지 않은 패치 코드는 자동으로 활성화됩니다.
-
+ {} unlabelled patch codes found but not enabled.{} 레이블이 지정되지 않은 패치 코드를 찾았지만 활성화하지 않았습니다.
-
+ This Session: {}현재 세션 : {}
-
+ All Time: {}총 시간 : {}
-
+ Save Slot {0}슬롯 {0}에 저장
-
+ Saved {}{} 저장됨
-
+ {} does not exist.{}이(가) 존재하지 않습니다.
-
+ {} deleted.{}이(가) 삭제되었습니다.
-
+ Failed to delete {}.{}을(를) 삭제하지 못했습니다.
-
+ File: {}파일 : {}
-
+ CRC: {:08X}CRC : {:08X}
-
+ Time Played: {}플레이 시간 : {}
-
+ Last Played: {}마지막 플레이 : {}
-
+ Size: {:.2f} MB크기 : {:.2f}MB
-
- {} points
- {}점
-
-
-
- {} (Hardcore Mode)
- {}(하드코어 모드)
+
+ Left:
+ ← :
-
- You have unlocked all achievements and earned {} points!
- 모든 도전 과제를 잠금 해제하고 {}점을 획득했습니다!
+
+ Top:
+ ↑ :
-
- You have unlocked {} of {} achievements, earning {} of {} possible points.
- 도전 과제 {}개를 잠금 해제하여 획득 가능한 점수 {}점 중 {}점을 획득했습니다.
+
+ Right:
+ → :
-
- This game has {} leaderboards.
- 이 게임에는 {}개의 순위표가 있습니다.
+
+ Bottom:
+ ↓ :
-
+ Summary요약
-
+ Interface Settings인터페이스 설정
-
+ BIOS Settings바이오스 설정
-
+ Emulation Settings에뮬레이션 설정
-
+ Graphics Settings그래픽 설정
-
+ Audio Settings음향 설정
-
+ Memory Card Settings메모리 카드 설정
-
+ Controller Settings컨트롤러 설정
-
+ Hotkey Settings단축키 설정
-
+ Achievements Settings도전 과제 설정
-
+ Folder Settings폴더 설정
-
+ Advanced Settings고급 설정
-
+ Patches패치
-
+ Cheats치트
-
+ 2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1FPS(NTSC)/1 FPS(PAL)]
-
+ 10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6FPS(NTSC)/5 FPS(PAL)]
-
+ 25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15FPS(NTSC)/12FPS(PAL)]
-
+ 50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30FPS(NTSC)/25FPS(PAL)]
-
+ 75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45FPS(NTSC)/37FPS(PAL)]
-
+ 90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54FPS(NTSC)/45FPS(PAL)]
-
+ 100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60FPS(NTSC)/50FPS(PAL)]
-
+ 110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66FPS(NTSC)/55FPS(PAL)]
-
+ 120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72FPS(NTSC)/60FPS(PAL)]
-
+ 150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90FPS(NTSC)/75FPS(PAL)]
-
+ 175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105FPS(NTSC)/87FPS(PAL)]
-
+ 200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120FPS(NTSC)/100FPS(PAL)]
-
+ 300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180FPS(NTSC)/150FPS(PAL)]
-
+ 400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240FPS(NTSC)/200FPS(PAL)]
-
+ 500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300FPS(NTSC)/250FPS(PAL)]
-
+ 1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600FPS(NTSC)/500FPS(PAL)]
-
+ 50% Speed50% 속도
-
+ 60% Speed60% 속도
-
+ 75% Speed75% 속도
-
+ 100% Speed (Default)100% 속도(기본값)
-
+ 130% Speed130% 속도
-
+ 180% Speed180% 속도
-
+ 300% Speed300% 속도
-
+ Normal (Default)보통(기본)
-
+ Mild Underclock가벼운 언더클럭
-
+ Moderate Underclock적당한 언더클럭
-
+ Maximum Underclock최대 언더클럭
-
+ Disabled비활성화
-
+ EE > VU > GSEE > VU > GS
-
+ EE > GS > VUEE > GS > VU
-
+ VU > EE > GSVU > EE > GS
-
+ VU > GS > EEVU > GS > EE
-
+ GS > EE > VUGS > EE > VU
-
+ GS > VU > EEGS > VU > EE
-
+ 0 Frames (Hard Sync)0프레임(물리 동기화)
-
+ 1 Frame1프레임
-
+ 2 Frames2프레임
-
+ 3 Frames3프레임
-
+ None없음
-
+ Extra + Preserve Sign추가+보존 기호
-
+ Full전체
-
+ Extra추가
-
+ Automatic (Default)자동(기본값)
-
+ Direct3D 11Direct3D11
-
+ Direct3D 12Direct3D12
-
+ OpenGLOpenGL
-
+ VulkanVulkan
-
+ MetalMetal
-
+ Software소프트웨어
-
+ Null없음
-
+ Off끔
-
+ On켬
-
+ Adaptive적응형
-
+ Bilinear (Smooth)쌍선형(부드럽게)
-
+ Bilinear (Sharp)쌍선형(선명하게)
-
+ Weave (Top Field First, Sawtooth)직조(상단 필드 우선, 톱니)
-
+ Weave (Bottom Field First, Sawtooth)직조(하단 필드 우선, 톱니)
-
+ Bob (Top Field First)밥(상단 필드 우선)
-
+ Bob (Bottom Field First)밥(하단 필드 우선)
-
+ Blend (Top Field First, Half FPS)혼합(상단 필드 우선, 절반 FPS)
-
+ Blend (Bottom Field First, Half FPS)혼합(하단 필드 우선, 절반 FPS)
-
+ Adaptive (Top Field First)적응형(상단 필드 우선)
-
+ Adaptive (Bottom Field First)적응형(하단 필드 우선)
-
+ Native (PS2)원본(PS2)
-
+ 1.25x Native원본 1.25배
-
+ 1.5x Native원본 1.5배
-
+ 1.75x Native원본 1.75배
-
+ 2x Native (~720p)원본 2배(~720P)
-
+ 2.25x Native원본 2.25배
-
+ 2.5x Native원본 2.5배
-
+ 2.75x Native원본 2.75배
-
+ 3x Native (~1080p)원본 3배(~1080P)
-
+ 3.5x Native원본 3.5배
-
+ 4x Native (~1440p/2K)원본 4배(~1440P/2K)
-
+ 5x Native (~1620p)원본 5배(~1620P)
-
+ 6x Native (~2160p/4K)원본 6배(~2160P/4K)
-
+ 7x Native (~2520p)원본 7배(~2520P)
-
+ 8x Native (~2880p)원본 8배(~2880P)
-
+ Basic (Generated Mipmaps)기본(생성된 밉맵)
-
+ Full (PS2 Mipmaps)전체(PS2 밉맵)
-
+ Nearest근린
-
+ Bilinear (Forced)쌍선형(강제)
-
+ Bilinear (PS2)쌍선형(PS2)
-
+ Bilinear (Forced excluding sprite)쌍선형(스프라이트를 제외하고 강제)
-
+ Off (None)끔(없음)
-
+ Trilinear (PS2)삼선형(PS2)
-
+ Trilinear (Forced)삼선형(강제)
-
+ Scaled스케일
-
+ Unscaled (Default)언스케일(기본값)
-
+ Minimum최저
-
+ Basic (Recommended)기본(권장)
-
+ Medium중간
-
+ High높음
-
+ Full (Slow)완전(느림)
-
+ Maximum (Very Slow)최고(매우 느림)
-
+ Off (Default)끔(기본값)
-
+ 2x2배
-
+ 4x4배
-
+ 8x8배
-
+ 16x16배
-
+ Partial부분
-
+ Full (Hash Cache)전체(해시 캐시)
-
+ Force Disabled비활성화 강제 적용
-
+ Force Enabled활성화 강제 적용
-
+ Accurate (Recommended)정확(권장)
-
+ Disable Readbacks (Synchronize GS Thread)다시 읽기 비활성화(GS 스레드 동기화)
-
+ Unsynchronized (Non-Deterministic)동기화되지 않음(비결정적)
-
+ Disabled (Ignore Transfers)비활성화(전송 무시)
-
+ Screen Resolution화면 해상도
-
- Internal Resolution (Uncorrected)
- 내부 해상도(무보정)
+
+ Internal Resolution (Aspect Uncorrected)
+ 내부 해상도(무보정 종횡비)
+
+
+
+ Cannot show details for games which were not scanned in the game list.
+ 게임 목록에서 스캔하지 않은 게임에 대한 세부 정보를 표시할 수 없습니다.
+
+
+
+ Full Boot
+ 전체 부팅
+
+
+
+ Achievement Notifications
+ 도전 과제 알림
+
+
+
+ Leaderboard Notifications
+ 순위표 알림
+
+
+
+ Enable In-Game Overlays
+ 인게임 오버레이 활성화
+
+
+
+ Encore Mode
+ 앙코르 모드
+
+
+
+ Spectator Mode
+ 관전 모드
-
+ PNGPNG
-
+ JPEGJPEG
-
+ 0 (Disabled)0(비활성화)
-
+ 1 (64 Max Width)1(64 최대 너비)
-
+ 2 (128 Max Width)2(128 최대 너비)
-
+ 3 (192 Max Width)3(192 최대 너비)
-
+ 4 (256 Max Width)4(256 최대 너비)
-
+ 5 (320 Max Width)5(320 최대 너비)
-
+ 6 (384 Max Width)6(384 최대 너비)
-
+ 7 (448 Max Width)7(448 최대 너비)
-
+ 8 (512 Max Width)8(512 최대 너비)
-
+ 9 (576 Max Width)9(576 최대 너비)
-
+ 10 (640 Max Width)10(640 최대 너비)
-
+ Sprites Only스프라이트만
-
+ Sprites/Triangles스프라이트/삼각
-
+ Blended Sprites/Triangles스프라이트/삼각 혼합
-
+ 1 (Normal)1(보통)
-
+ 2 (Aggressive)2(공격적)
-
+ Inside Target타겟 내부
-
+ Merge Targets타겟 병합
-
+ Normal (Vertex)일반(버텍스)
-
+ Special (Texture)특수(텍스처)
-
+ Special (Texture - Aggressive)특수(텍스처 - 공격적)
-
+ Half절반
-
+ Force Bilinear쌍선형 강제 적용
-
+ Force Nearest근린 강제 적용
-
+ Disabled (Default)비활성화(기본값)
-
+ Enabled (Sprites Only)활성화(스프라이트만)
-
+ Enabled (All Primitives)활성화됨(모든 기본 요소)
-
+ None (Default)없음(기본값)
-
+ Sharpen Only (Internal Resolution)선명도만(내부 해상도)
-
+ Sharpen and Resize (Display Resolution)선명도 및 크기 조정(디스플레이 해상도)
-
+ Scanline Filter스캔라인 필터
-
+ Diagonal Filter대각선 필터
-
+ Triangular Filter삼각 필터
-
+ Wave Filter웨이브 필터
-
+ Lottes CRTLottes CRT
-
+ 4xRGSS4배 RGSS
-
+ NxAGSSN배 AGSS
-
+ Uncompressed압축 해제됨
-
+ LZMA (xz)LZMA (xz)
-
+ Zstandard (zst)Z표준(zst)
-
+ TimeStretch (Recommended)타임 스트레치(권장)
-
+ Async Mix (Breaks some games!)비동기 믹스(일부 게임 중단!)
-
+ None (Audio can skip.)없음(음향 건너뛸 수 있음)
-
+ Stereo (None, Default)스테레오(없음, 기본값)
-
+ Surround 5.1서라운드 5.1
-
+ Surround 7.1서라운드 7.1
-
+ No Sound (Emulate SPU2 only)음향 없음(에뮬레이트 SPU2만)
-
+ Cubeb (Cross-platform)Cubeb(크로스 플랫폼)
-
+ XAudio2XAudio2
-
+ PS2 (8MB)PS2 (8MB)
-
+ PS2 (16MB)PS2 (16MB)
-
+ PS2 (32MB)PS2 (32MB)
-
+ PS2 (64MB)PS2 (64MB)
-
+ PS1PS1
-
+ 8 MB [Most Compatible]8 MB [높은 호환성 보장]
-
+ 16 MB16MB
-
+ 32 MB32MB
-
+ 64 MB64MB
-
+ Folder [Recommended]폴더 [권장]
-
+ 128 KB [PS1]128KB [PS1]
-
+
+ Negative
+ 부정
+
+
+
+ Positive
+ 긍정
+
+
+
+ Chop/Zero (Default)
+ 잘라내기/제로(기본값)
+
+
+ Game Grid게임 그리드
-
+ Game List게임 목록
-
+ Game List Settings게임 목록 설정
-
+ Type유형
-
+ Serial일련번호
-
+ Title타이틀
-
+ File Title게임 타이틀
-
+ CRCCRC
-
+ Time Played플레이 시간
-
+ Last Played마지막 플레이
-
+ Size크기
-
+ Select Disc Image디스크 이미지 선택
-
+ Select Disc Drive디스크 드라이브 선택
-
+ Start File파일 실행
-
+ Start BIOS바이오스 실행
-
+ Start Disc디스크 실행
-
+ Exit종료
-
+ Set Input Binding입력 할당 설정
-
+ Region지역 코드
-
+ Compatibility Rating호환성 등급
-
+ Path경로
-
+ Disc Path디스크 경로
-
+ Select Disc Path디스크 경로 선택
-
- Details unavailable for game not scanned in game list.
- 게임 목록에서 검색되지 않은 게임에 대해서는 세부 정보를 확인할 수 없습니다.
-
-
-
+ Copy Settings설정 복사
-
+ Clear Settings설정 지우기
-
+ Inhibit Screensaver화면 보호기 사용 안 함
-
+
+ Enable Discord Presence
+ 디스코드 상태 활성화
+
+
+ Pause On Start시작 시, 일시 중지
-
+ Pause On Focus Loss초점 손실 시, 일시 중지
-
+ Pause On Menu메뉴에서 일시 중지
-
+ Confirm Shutdown시스템 종료 확인
-
+ Save State On Shutdown종료 시, 상태 저장
-
+ Enable Per-Game Settings게임별 설정 활성화
-
+ Use Light Theme라이트 테마 사용
-
+ Start Fullscreen전체 화면 시작
-
+ Double-Click Toggles Fullscreen두 번 클릭으로 전체 화면 적용/해제
-
+ Hide Cursor In Fullscreen전체 화면에서 커서 숨기기
-
+ OSD Scale화면 표시 배율
-
+ Show Messages메시지 표시
-
+ Show Speed속도 표시
-
+ Show FPSFPS 표시
-
+ Show CPU UsageCPU 사용량 표시
-
+ Show GPU UsageGPU 사용량 표시
-
+ Show Resolution해상도 표시
-
+ Show GS StatisticsGS 통계 보기
-
+ Show Status Indicators상태 표시기 표시
-
+ Show Settings설정 표시
-
+ Show Inputs입력 표시
-
+ Show Frame Times프레임 시간 표시
-
+ Warn About Unsafe Settings안전하지 않은 설정에 대한 경고
-
+ Reset Settings설정 초기화
-
+ Change Search Directory검색 디렉터리 변경
-
+ Fast Boot고속 부팅
-
+ Output Volume출력 음량
-
+ Synchronization Mode동기화 모드
-
+ Expansion Mode확장 모드
-
+ Output Module출력 모듈
-
+ Latency지연 시간
-
+ Sequence Length시퀀스 길이
-
+ Seekwindow Size검색 창 크기
-
+ Overlap중첩
-
+ Memory Card Directory메모리 카드 디렉터리
-
+ Folder Memory Card Filter폴더 메모리 카드 필터
-
+ Auto Eject When Loading볼러오기 시, 자동 꺼내기
-
+ Create만들기
-
+ Cancel취소
-
+ Load Profile프로필 불러오기
-
+ Save Profile프로필 저장
-
+ Per-Game Configuration게임별 설정
-
+ Copy Global Settings전역 설정 복사
-
+ Enable SDL Input SourceSDL 입력 소스 활성화
-
+ SDL DualShock 4 / DualSense Enhanced ModeSDL 듀얼쇼크 4 / 듀얼센스 강화 모드
-
+ SDL Raw InputSDL 원시 입력
-
+ Enable XInput Input SourceXInput 입력 소스 활성화
-
+ Enable Console Port 1 Multitap콘솔 포트 1 멀티탭 활성화
-
+ Enable Console Port 2 Multitap콘솔 포트 2 멀티탭 활성화
-
+ Controller Port {}{}컨트롤러 유형 {}{}
-
+ Controller Port {}컨트롤러 유형 {}
-
+ Controller Type컨트롤러 유형
-
+ Automatic Mapping자동 매핑
-
+ Controller Port {}{} Macros컨트롤러 포트 {}{} 매크로
-
+ Controller Port {} Macros컨트롤러 포트 {} 매크로
-
+ Macro Button {}매크로 버튼 {}
-
+ Buttons버튼
-
+ Frequency주사율
-
+ Pressure압력
-
+ Controller Port {}{} Settings컨트롤러 포트 {}{} 설정
-
+ Controller Port {} Settings컨트롤러 포트 {} 설정
-
+ USB Port {}USB 포트 {}
-
+ Device Type장치 유형
-
+ Device Subtype장치 하위 유형
-
+ {} Bindings{} 할당
-
+ Clear Bindings할당 지우기
-
+ {} Settings{} 설정
-
+ Cache Directory캐시 디렉터리
-
+ Covers Directory표지 디렉터리
-
+ Snapshots Directory스냅샷 디렉터리
-
+ Save States Directory상태 디렉터리 저장
-
+ Game Settings Directory게임 설정 디렉터리
-
+ Input Profile Directory입력 프로필 디렉터리
-
+ Cheats Directory치트 디렉터리
-
+ Patches Directory패치 디렉터리
-
+ Texture Replacements Directory대체 텍스처 디렉터리
-
+ Video Dumping Directory영상 덤핑 디렉터리
-
+ Resume Game게임 재개
-
+ Toggle Frame Limit프레임 제한 적용/해제
-
+ Game Properties게임 속성
-
+ Achievements도전 과제
-
+ Save Screenshot스크린샷 저장
-
+ Switch To Software Renderer소프트웨어 렌더러로 전환
-
+ Switch To Hardware Renderer하드웨어 렌더러로 전환
-
+ Change Disc디스크 변경
-
+ Close Game게임 닫기
-
+ Exit Without Saving저장하지 않고 종료
-
+ Back To Pause Menu일시 중지 메뉴로 돌아가기
-
+ Exit And Save State종료 및 상태 저장
-
+ Leaderboards순위표
-
+ Delete Save저장 삭제
-
+ Close Menu메뉴 닫기
-
- Clean Boot
- 클린 부팅
-
-
-
+ Delete State상태 삭제
-
+ Default Boot기본 부팅
-
- Slow Boot
- 저속 부팅
-
-
-
+ Reset Play Time플레이 시간 초기화
-
+ Add Search Directory검색 디렉터리 추가
-
+ Open in File Browser파일 브라우저에서 열기
-
+ Disable Subdirectory Scanning하위 디렉터리 검색 비활성화
-
+ Enable Subdirectory Scanning하위 디렉터리 검색 활성화
-
+ Remove From List목록에서 제거
-
+ Default View기본 보기
-
+ Sort By정렬 기준
-
+ Sort Reversed역순 정렬
-
+ Scan For New Games새로운 게임 찾기
-
+ Rescan All Games모든 게임 다시 검색
-
- Start Download
- 내려받기 시작
-
-
-
+ Website웹사이트
-
+ Support Forums포럼 문의
-
+ GitHub RepositoryGithub 저장소
-
+ License라이선스
-
+ Close닫기
-
+ RAIntegration is being used instead of the built-in achievements implementation.기본 제공 도전 과제 구현 대신 RAIntegration이 사용되고 있습니다.
-
+ Enable Achievements도전 과제 활성화
-
- Rich Presence
- 활동 상태
-
-
-
+ Hardcore Mode하드코어 모드
-
- Show Notifications
- 알림 표시
-
-
-
+ Sound Effects음향 효과
-
- Show Challenge Indicators
- 과제 지표 표시
-
-
-
+ Test Unofficial Achievements비공식 도전 과제 테스트
-
- Test Mode
- 테스트 모드
-
-
-
+ Username: {}사용자 이름 : {}
-
+ Login token generated on {}{}에 생성된 로그인 토큰
-
+ Logout로그아웃
-
- Not Logged In
- 로그인 하지 않음
-
-
-
- Login
- 로그인
-
-
-
- Achievements are disabled.
- 도전 과제가 비활성화됩니다.
-
-
-
- Game ID: {}
- 게임 ID : {}
+
+ Not Logged In
+ 로그인 하지 않음
-
- Game Title: {}
- 게임 타이틀 : {}
+
+ Login
+ 로그인
-
- Achievements: {} ({} points)
- 도전 과제 : {} ({}점)
+
+ Game: {0} ({1})
+ 게임 : {0}({1})
-
+ Rich presence inactive or unsupported.비활성 상태이거나 지원되지 않는 활동 상태입니다.
-
+ Game not loaded or no RetroAchievements available.게임을 불러오지 않아 레트로어테치먼트를 이용할 수 없습니다.
-
+ Card Enabled카드 활성화됨
-
+ Card Name카드 이름
-
+ Eject Card카드 꺼내기
@@ -8073,7 +8322,7 @@ ${serial} : 게임 일련 번호.
다시 열지 못해 이전 구성을 복원했습니다.
-
+ Upscale multiplier set to {}x.업스케일 배율을 {}배로 설정합니다.
@@ -8128,12 +8377,12 @@ ${serial} : 게임 일련 번호.
하나 이상의 압축된 대체 텍스처에서 자동 생성된 밉맵을 비활성화합니다. 텍스처를 압축할 때 밉맵을 생성하세요.
-
+ Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.스텐실 버퍼와 텍스처 장벽을 모두 사용할 수 없으므로 일부 그래픽 효과가 손상될 수 있습니다.
-
+ Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.읽기 중 GPU 회전이 활성화되어 있지만 보정된 타임스탬프는 사용할 수 없습니다. 속도가 매우 느려질 수 있습니다.
@@ -8189,7 +8438,7 @@ ${serial} : 게임 일련 번호.
GameDatabase
-
+ {0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -8200,263 +8449,407 @@ graphical quality, but this will increase system requirements.
시스템 요구 사항이 증가합니다.
-
+ Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:수동 GS 하드웨어 렌더러 수정이 활성화되어 자동 수정 미적용 :
-
+ No tracks provided.제공되는 트랙이 없습니다.
-
+ Hash {} is not in database.해시 {}가 데이터베이스에 없습니다.
-
+ Data track number does not match data track in database.데이터 트랙 번호가 데이터베이스의 데이터 트랙과 일치하지 않습니다.
-
- Track {} with hash {} is not found in database.
+
+ Track {0} with hash {1} is not found in database.
- 해시 {}가 포함된 {} 트랙을 데이터베이스에서 찾을 수 없습니다.
+ 해시 {1}이(가) 있는 트랙 {0}을(를) 데이터베이스에서 찾을 수 없습니다.
-
- Track {} with hash {} is for a different game ({}).
+
+ Track {0} with hash {1} is for a different game ({2}).
- 해시 {}가 포함된 {} 트랙은 다른 게임({})을 위한 것입니다.
+ 해시 {1}이 있는 트랙 {0}은 다른 게임({2})을 위한 것입니다.
+
-
- Track {} with hash {} does not match database track.
+
+ Track {0} with hash {1} does not match database track.
- 해시 {}가 있는 {} 트랙이 데이터베이스 트랙과 일치하지 않습니다.
+ 해시 {1}이(가) 있는 트랙 {0}이(가) 데이터베이스 트랙과 일치하지 않습니다.
+GameFixSettingsWidget
-
+ Game Fixes (NOT recommended to change globally)게임 수정(전역 변경 권장하지 않음)
-
- FPU Negative Divide Hack (For Gundam Games)
+
+
+ FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.
- FPU 네거티브 분할 핵(건담 게임용)
+ FPU 네거티브 분할 핵
-
- FPU Multiply Hack (For Tales of Destiny)
+
+
+ FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
- FPU 멀티플라이 핵(테일즈 오브 데스티니용)
-
-
-
- Use Software Renderer For FMVs
- FMV: Full Motion Video. Find the common used term in your language.
- FMV용 소프트웨어 렌더러 사용
+ FPU 멀티플라이 핵
-
- Skip MPEG Hack (Skips Videos/FMVs)
+
+
+ Skip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
- MPEG 핵 건너뛰기(영상/FMV 건너뛰기)
+ MPEG 핵 건너뛰기
-
- Preload TLB Hack (For Goemon)
+
+
+ Preload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
- TLB 핵 미리 불러오기(고에몽용)
+ TLB 핵 미리 불러오기
-
- EE Timing Hack (General Purpose Timing Hack)
+
+
+ EE Timing HackEE: Emotion Engine. Leave as-is.
- EE 타이밍 핵(범용 타이밍 해킹)
+ EE 타이밍 핵
-
- Instant DMA Hack (Good for cache emulation problems)
+
+
+ Instant DMA HackDMA: Direct Memory Access. Leave as-is.
- 인스턴트 DMA 핵(캐시 에뮬레이션 문제에 적합)
+ 인스턴트 DMA 핵
-
- OPH Flag Hack (For Bleach Blade Battlers)
+
+
+ OPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
- OPH 플래그 핵(블리치 블레이드 배틀러용)
+ OPH 플래그 핵
-
- Emulate GIF FIFO (Correct But Slower)
+
+
+ Emulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- GIF FIFO 에뮬레이트(정확하지만 느림)
+ GIF FIFO 에뮬레이트
-
- DMA Busy Hack (Deny Writes When Busy)
+
+
+ DMA Busy HackDMA: Direct Memory Access. Leave as-is.
- DMA 비지 핵(사용 중일 때 쓰기 거부)
+ DMA 비지 핵
-
- Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)
+
+
+ Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
- VIF1 중단 지연(SOCOM 2 HUD/스파이 헌터용)
+ VIF1 스톨 지연
-
- Emulate VIF FIFO (Correct But Slower)
+
+
+ Emulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
- VIF FIFO 에뮬레이트(정확하지만 느림)
+ VIF FIFO 에뮬레이트
-
- Full VU0 Synchronization (Correct But Slower)
+
+
+ Full VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.
- 전체 VU0 동기화(정확하지만 느림)
+ 전체 VU0 동기화
-
- VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)
+
+
+ VU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
- VU I 비트 핵(스카페이스/크래쉬 밴디쿳 모여라 월드용)
+ VU I 비트 핵
-
- VU Add Hack (For Tri-Ace Games)
+
+
+ VU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
- VU 애드 핵(tri-Ace 게임용)
+ VU 추가 핵
-
- VU Overflow Hack (Superman Returns)
+
+
+ VU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
- VU 오버플로 핵(슈퍼맨 리턴즈)
+ VU 오버플로 핵
-
- VU Sync (Run Behind, M-Bit games)
+
+
+ VU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
- VU 동기화(런 비하인드, M-Bit 게임)
+ VU 동기화
-
- VU XGKick Sync (Correct But Slower)
+
+
+ VU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
- VU XGKick 동기화(정확하지만 느림)
+ VU XGKick 동기화
-
- Force Blit Internal FPS Detection (When auto-detection fails)
+
+
+ Force Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
- 내부 FPS 강제 블릿 감지(자동 감지에 실패했을 때)
+ 블리트 내부 FPS 감지 강제 적용
+
+
+
+
+ Use Software Renderer For FMVs
+ FMV: Full Motion Video. Find the common used term in your language.
+ FMV용 소프트웨어 렌더러 사용
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Unchecked
+ 선택 해제
+
+
+
+ For Tales of Destiny.
+ 테일즈 오브 데스티니용입니다.
+
+
+
+ For Gundam Games.
+ 건담 게임용입니다.
+
+
+
+ To avoid TLB miss on Goemon.
+ 고에몬의 TLB 미스를 방지합니다.
+
+
+
+ Needed for some games with complex FMV rendering.
+ 복잡한 FMV 렌더링을 사용하는 일부 게임에 필요합니다.
+
+
+
+ Skips videos/FMVs in games to avoid game hanging/freezes.
+ 게임 중단/정지를 방지하기 위해 게임에서 영상/FMV를 건너뜁니다.
+
+
+
+ Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
+ 영향을 미치는 것으로 알려진 게임 : 블리치 블레이드 배틀러, 그로울랜서 2/3, 위저드리.
+
+
+
+ General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
+ 범용 타이밍 핵. 영향을 미치는 것으로 알려진 게임 : 디지털 데빌 사가, SSX.
+
+
+
+ Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
+ 캐시 에뮬레이션 문제에 적합합니다. 영향을 미치는 것으로 알려진 게임 : 파이어 프로 레슬링 Z.
+
+
+
+ Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
+ 영향을 미치는 것으로 알려진 게임 : 마나 케미아 1, 메탈 사가, 에너미 라인스.
+
+
+
+ Correct but slower. Known to affect the following games: Fifa Street 2.
+ 정확하지만 느립니다. 영향을 미치는 것으로 알려진 게임 : 피파 스트리트 2.
+
+
+
+ Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
+ VIF1 FIFO를 미리 읽어 시뮬레이션합니다. 영향을 미치는 것으로 알려진 게임 : 테스트 드라이브 언리미티드, 트랜스포머.
+
+
+
+ For SOCOM 2 HUD and Spy Hunter loading hang.
+ SOCOM 2 HUD 및 스파이 헌터 로딩이 중단됩니다.
+
+
+
+ For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
+ 트라이 에이스 게임용 : 스타 오션 3, 라디아타 스토리, 발키리 프로필 2.
+
+
+
+ Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
+ 일부 게임에서 지속적인 재컴파일을 방지합니다. 영향을 미치는 것으로 알려진 게임 : 스카페이스 더 월드 이즈 유어스, 크래시 태그 팀 레이싱.
+
+
+
+ Forces tight VU0 sync on every COP2 instruction.
+ 모든 COP2 명령어에 대해 긴밀한 VU0 동기화를 강제합니다.
+
+
+
+ Run behind. To avoid sync problems when reading or writing VU registers.
+ 뒤로 실행합니다. VU 레지스터를 읽거나 쓸 때, 동기화 문제를 방지합니다.
+
+
+
+ To check for possible float overflows (Superman Returns).
+ 플로트 오버플로 가능성을 확인합니다.(슈퍼맨 리턴즈)
+
+
+
+ Use accurate timing for VU XGKicks (slower).
+ VU XGKicks에 정확한 타이밍을 사용합니다.(느림)
+
+
+
+ Use alternative method to calculate internal FPS to avoid false readings in some games.
+ 일부 게임에서 잘못된 수치를 피하려면 대체 방법을 사용하여 내부 FPS를 계산하세요.GameList
-
+ Never절대 안 함
-
+ Today오늘
-
+ Yesterday어제
-
+ {}h {}m{}시 {}분
-
+ {}h {}m {}s{}시 {}분 {}초
-
+ {}m {}s{}분 {}초
-
+ {}s{}초
-
+ {} hours{}시간
-
+ {} minutes{}분
+
+
+ Downloading cover for {0} [{1}]...
+ {0} [{1}] 의 표지를 내려받는 중입니다...
+ GameListModel
-
+ Type유형
-
+ Code코드
-
+ Title제목
-
+ File Title파일 제목
-
+ CRCCRC
-
+ Time Played플레이 시간
-
+ Last Played최근 실행
-
+ Size크기
-
+ Region지역
-
+ Compatibility호환성
@@ -8464,74 +8857,100 @@ graphical quality, but this will increase system requirements.
GameListSettingsWidget
-
+
+ Game Scanning
+ 게임 검색
+
+
+ Search Directories (will be scanned for games)디렉터리 검색(게임 검색)
-
+ Add...추가...
-
-
-
+
+
+ Remove삭제
-
+ Search Directory
- 디렉터리 검색
+ 게임 경로
-
+ Scan Recursively
- 하위 디렉터리까지 검색
+ 하위 경로
-
+ Excluded Paths (will not be scanned)제외된 경로(스캔하지 않음)
-
+ Directory...디렉터리...
-
+ File...파일...
-
+ Scan For New Games새로운 게임 찾기
-
+ Rescan All Games모든 게임 재검색
-
+
+ Display
+ 디스플레이
+
+
+
+
+ Prefer English Titles
+ 영어 타이틀 선호
+
+
+
+ Unchecked
+ 선택 해제
+
+
+
+ For games with both a title in the game's native language and one in English, prefer the English title.
+ 게임 모국어로 된 타이틀과 영어로 된 타이틀이 모두 있는 게임의 경우 영어 타이틀을 선호합니다.
+
+
+ Open Directory...디렉터리 열기...
-
+ Select Search Directory디렉터리 검색 선택
-
+ Scan Recursively?하위 디렉터리까지 검색하시겠습니까?
-
+ Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
@@ -8540,12 +8959,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
하위 디렉터리까지 검하면 시간이 더 걸리지만 하위 디렉터리에 있는 파일까지 찾을 수 있습니다.
-
+ Select File파일 선택
-
+ Select Directory디렉터리 선택
@@ -8553,32 +8972,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GameListWidget
-
+ Game List게임 목록
-
+ Game Grid게임 그리드
-
+ Show Titles타이틀 보기
-
+ All Types모든 유형
-
+ All Regions모든 지역
-
+ Search...찾기...
@@ -8604,17 +9023,17 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<html><head/><body><p><span style=" font-weight:700;">작성자 : </span>패치 작성자</p><p>설명은 여기에 표시</p></body></html>
-
+ <strong>Author: </strong>%1<br>%2<strong>작성자 : </strong>%1<br>%2
-
+ Unknown알 수 없음
-
+ No description provided.제공된 설명이 없습니다.
@@ -8632,7 +9051,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
패치 다시 불러오기
-
+ There are no patches available for this game.이 게임에 사용할 수 있는 패치가 없습니다.
@@ -8651,399 +9070,410 @@ Scanning recursively takes more time, but will identify files in subdirectories.
-
+ Restore복원
+ Sorting Title:
+ Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
+ 타이틀 정렬 :
+
+
+
+ English Title:
+ 영어 타이틀 :
+
+
+ Path:경로 :
-
+ Serial:일련번호 :
-
+ CRC:CRC :
-
+ Type:유형 :
-
+ PS2 DiscPS2 디스크
-
+ PS1 DiscPS1 디스크
-
+ ELF (PS2 Executable)ELF(PS2 실행 파일)
-
+ Region:지역 :
-
+ NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B(브라질)
-
+ NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C(중국)
-
+ NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK(홍콩)
-
+ NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J(한국/일본)
-
+ NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K(한국)
-
+ NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T(대만)
-
+ NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U(미국)
-
+ Other기타
-
+ PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A(호주)
-
+ PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF(남아프리카공화국)
-
+ PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU(오스트리아)
-
+ PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE(벨기에)
-
+ PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E(유럽/호주)
-
+ PAL-F (France)Leave the code as-is, translate the country's name.PAL-F(프랑스)
-
+ PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI(필란드)
-
+ PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G(독일)
-
+ PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR(그리스)
-
+ PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I(이탈리아)
-
+ PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN(인도)
-
+ PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M(유럽/호주)
-
+ PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL(네덜란드)
-
+ PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO(노르웨이)
-
+ PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P(포르투갈)
-
+ PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL(폴란드)
-
+ PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R(러시아)
-
+ PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S(스페인)
-
+ PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC(스칸디나비아)
-
+ PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW(스웨덴)
-
+ PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI(스위스)
-
+ PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK(영국)
-
+ Compatibility:호환성 :
-
+ Unknown알 수 없음
-
+ Not Bootable부팅 불가
-
+ Reaches Intro인트로에 도달
-
+ Reaches Menu메뉴에 도달
-
+ In-Game인게임
-
+ Playable플레이 가능
-
+ Perfect완벽
-
+ Input Profile:입력 프로필 :
-
+ SharedRefers to the shared settings profile.공유
-
+ Disc Path:디스크 경로 :
-
+ Browse...찾아보기...
-
+ Clear지우기
-
+ Verify검증
-
+ Search on Redump.org...Redump.org에서 검색...
-
+ Select Disc Path디스크 경로 선택
-
+ Game is not a CD/DVD.게임 CD/DVD가 아닙니다.
-
+ Track list unavailable while virtual machine is running.가상 머신이 실행되는 동안 트랙 목록을 사용할 수 없습니다.
-
+ ##
-
+ Mode모드
-
-
+
+ Start시작
-
-
+
+ Sectors섹터
-
-
+
+ Size용량
-
-
+
+ MD5MD5
-
-
+
+ Status상태
-
-
-
-
-
-
+
+
+
+
+
+ %1%1
-
-
+
+ <not computed><미산정>
-
+ Error오류
-
+ Cannot verify image while a game is running.게임이 실행 중인 동안에는 이미지를 확인할 수 없습니다.
-
+ One or more tracks is missing.하나 이상의 트랙이 누락됐습니다.
-
+ Verified as %1 [%2] (Version %3).%1 [%2](버전 %3)으로 확인되었습니다.
-
+ Verified as %1 [%2].%1 [%2]로 확인되었습니다.
@@ -9051,62 +9481,62 @@ Scanning recursively takes more time, but will identify files in subdirectories.
GraphicsSettingsWidget
-
+ Renderer:렌더러 :
-
+ Adapter:어댑터 :
-
+ Display디스플레이
-
+ Fullscreen Mode:전체 화면 모드 :
-
+ Aspect Ratio:종횡비 :
-
+ Fit to Window / Fullscreen창/전체 화면에 맞추기
-
-
+
+ Auto Standard (4:3 Interlaced / 3:2 Progressive)자동 표준(4:3 인터레이스 / 3:2 프로그레시브)
-
-
+
+ Standard (4:3)표준(4:3)
-
-
+
+ Widescreen (16:9)와이드스크린(16:9)
-
+ FMV Aspect Ratio:FMV 종횡비 :
-
-
-
+
+
+
@@ -9116,12 +9546,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
끔(기본값)
-
-
-
-
-
-
+
+
+
+
+
+
@@ -9132,92 +9562,92 @@ Scanning recursively takes more time, but will identify files in subdirectories.
자동(기본값)
-
+ None (Interlaced, also used by Progressive)없음(인터레이스드, 프로그레시브에서도 사용)
-
+ Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.직조(상단 필드 우선, 톱니)
-
+ Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.직조(하단 필드 우선, 톱니)
-
+ Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.밥(상단 필드 우선, 전체 프레임)
-
+ Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.밥(하단 필드 우선, 전체 프레임)
-
+ Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.블렌드(상단 필드 우선, 2개 필드 병합)
-
+ Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.블렌드(하단 필드 우선, 2개 필드 병합)
-
+ Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.적응형(상단 필드 우선, 밥+직조와 유사)
-
+ Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.적응형(하단 필드 우선, 밥+직조와 유사)
-
+ Bilinear Filtering:쌍선형 필터링 :
-
-
+
+ None없음
-
+ Bilinear (Smooth)Smooth: Refers to the texture clarity.쌍선형(부드럽게)
-
+ Bilinear (Sharp)Sharp: Refers to the texture clarity.쌍선형(선명하게)
-
+ Vertical Stretch:수직 스트레치 :
-
-
-
-
+
+
+
+ %Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
@@ -9225,355 +9655,360 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
%
-
+ Crop:자르기 :
-
+ Left:Warning: short space constraints. Abbreviate if necessary.좌 :
-
-
-
-
+
+
+
+ px
- px
+ 픽셀
-
+ Top:Warning: short space constraints. Abbreviate if necessary.상 :
-
+ Right:Warning: short space constraints. Abbreviate if necessary.우 :
-
+ Bottom:Warning: short space constraints. Abbreviate if necessary.하 :
-
+ Screen Offsets
- 화면 오프셋
+ 화면 오프세트
-
+ VSync수직 동기화
-
+ Show Overscan오버스캔 표시
-
+ Enable Widescreen Patches와이드스크린 패치 활성화
-
+ Enable No-Interlacing Patches비인터레이스 패치 활성화
-
+ Anti-Blur흐림 방지
-
+ Ctrl+SCtrl+S
-
+ Disable Interlace Offset
- 인터레이스 오프셋 사용 안 함
+ 인터레이스 오프세트 사용 안 함
-
+ Screenshot Size:스크린샷 크기 :
-
+ Screen Resolution화면 해상도
-
+ Internal Resolution내부 해상도
-
+ Internal Resolution (Aspect Uncorrected)내부 해상도(무보정 화면비)
-
+ PNGPNG
-
+ JPEGJPEG
-
+ Quality:품질 :
-
-
+
+ Rendering랜더링
-
+ Internal Resolution:내부 해상도 :
-
+ Mipmapping:밉매핑 :
-
-
+
+ Off끔
-
+ Basic (Generated Mipmaps)기본(밉맵 생성)
-
+ Full (PS2 Mipmaps)전체(PS2 밉맵)
-
-
+
+ Texture Filtering:텍스처 필터링 :
-
-
+
+ Nearest근린
-
-
+
+ Bilinear (Forced)쌍선형(강제)
-
-
+
+ Bilinear (PS2)쌍선형(PS2)
-
-
+
+ Bilinear (Forced excluding sprite)쌍선형(스프라이트를 제외하고 강제)
-
+ Trilinear Filtering:삼선형 필터링 :
-
+ Off (None)끔(없음)
-
+ Trilinear (PS2)삼선형(PS2)
-
+ Trilinear (Forced)삼선형(강제)
-
+ Anisotropic Filtering:이방성 필터링 :
-
+ Dithering:디더링 :
-
+ Scaled스케일
-
+ Unscaled (Default)언스케일(기본값)
-
+ Blending Accuracy:혼합 세밀도 :
-
+ Minimum매우 낮음
-
+ Basic (Recommended)낮음(권장)
-
+ Medium보통
-
+ High높음
-
+ Full (Slow)매우 높음(느림)
-
+ Maximum (Very Slow)최고 높음(매우 느림)
-
+ Texture Preloading:텍스처 미리 불러오기 :
-
+ Partial일부
-
+ Full (Hash Cache)전체(해시 캐시)
-
+
+ Software Rendering Threads:
+ 소프트웨어 렌더링 스레드 :
+
+
+
+ Skip Draw Range:
+ 그리기 범위 건너뛰기 :
+
+
+ GPU Palette ConversionGPU 팔레트 변환
-
+ Manual Hardware Renderer Fixes수동 하드웨어 렌더러 수정
-
+ Spin GPU During Readbacks다시 읽기 중 GPU 회전
-
+ Spin CPU During Readbacks다시 읽기 중 CPU 회전
-
- Extra Rendering Threads:
- 추가 렌더링 스레드 :
-
-
-
+ threads 스레드
-
+ Mipmapping밉매핑
-
+ Auto Flush자동 플러시
-
+ Hardware Fixes하드웨어 수정
-
+ Force Disabled비활성화 강제 적용
-
+ Force Enabled활성화 강제 적용
-
+ CPU Sprite Render Size:CPU 스프라이트 렌더 크기 :
-
-
-
+
+
+ 0 (Disabled)
@@ -9581,79 +10016,74 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
0(비활성화)
-
+ 1 (64 Max Width)1(최대 너비 64)
-
+ 2 (128 Max Width)2(최대 너비 128)
-
+ 3 (192 Max Width)3(최대 너비 192)
-
+ 4 (256 Max Width)4(최대 너비 256)
-
+ 5 (320 Max Width)5(최대 너비 320)
-
+ 6 (384 Max Width)6(최대 너비 384)
-
+ 7 (448 Max Width)7(최대 너비 448)
-
+ 8 (512 Max Width)8(최대 너비 512)
-
+ 9 (576 Max Width)9(최대 너비 576)
-
+ 10 (640 Max Width)10(최대 너비 640)
-
- Skipdraw Range:
- 건너뛰기 범위 :
-
-
-
+ Frame Buffer Conversion프레임 버퍼 변환
-
+ Disable Depth Emulation깊이 에뮬레이션 비활성화
-
+ Disable Safe Features안전 기능 비활성화
-
+ Preload Frame Data프레임 데이터 미리 불러오기
@@ -9664,606 +10094,616 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
텍스처 내부 RT
-
+ 1 (Normal)1(일반)
-
+ 2 (Aggressive)2(어그레시브)
-
+ Software CLUT Render:소프트웨어 CLUT 렌더 :
-
+ GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU 타깃 CLUT :
-
-
-
+
+
+ Disabled (Default)비활성화(기본값)
-
+ Enabled (Exact Match)활성화(정확히 일치)
-
+ Enabled (Check Inside Target)활성화(내부 대상 확인)
-
+ Upscaling Fixes업스케일링 수정
-
+ Half Pixel Offset:
- 하프 픽셀 오프셋 :
+ 하프 픽셀 오프세트 :
-
+ Normal (Vertex)일반(버텍스)
-
+ Special (Texture)특수(텍스처)
-
+ Special (Texture - Aggressive)특수(텍스처-어그레시브)
-
+ Round Sprite:라운드 스프라이트 :
-
+ Half하프
-
+ Full전체
-
+ Texture Offsets:
- 텍스쳐 오프셋 :
+ 텍스쳐 오프세트 :
-
+ X:X :
-
+ Y:Y :
-
+ Merge Sprite스프라이트 병합
-
+ Align Sprite스프라이트 정렬
-
+ Deinterlacing:인터레이스 제거 :
-
+ Sprites Only스프라이트 전용
-
+ Sprites/Triangles스프라이트/트라이앵글
-
+ Blended Sprites/Triangles혼합 스프라이트/트라이앵글
-
+ Auto Flush:자동 플러시 :
-
+ Enabled (Sprites Only)활성화(스프라이트만)
-
+ Enabled (All Primitives)활성화(모든 프리미티브)
-
+ Texture Inside RT:텍스처 내부 RT :
-
+ Inside Target대상 내부
-
+ Merge Targets대상 병합
-
+ Disable Partial Source Invalidation부분 소스 무효화 사용 안 함
-
+ Read Targets When Closing닫을 때 대상 읽기
-
+ Estimate Texture Region텍스처 영역 추정
-
+ Disable Render Fixes렌더링 수정 사용 안 함
-
+ Unscaled Palette Texture Draws배율 조정되지 않은 팔레트 텍스처 그리기
-
+ Wild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.와일드 암즈 핵
-
+ Bilinear Dirty Upscale:쌍선형 더티 업스케일 :
-
+ Force Bilinear쌍선형 강제 적용
-
+ Force Nearest근린 강제 적용
-
+ Texture Replacement텍스처 대체
-
+ Search Directory디렉터리 검색
-
-
+
+ Browse...찾아보기...
-
-
+
+ Open...열기...
-
-
+
+ Reset초기화
-
+ PCSX2 will dump and load texture replacements from this directory.PCSX2는 이 디렉터리에서 텍스처 대체품을 덤프하고 불러옵니다.
-
+ Options옵션
-
+ Dump Textures텍스처 덤프
-
+ Dump Mipmaps밉맵 덤프
-
+ Dump FMV TexturesFMV 텍스처 덤프
-
-
- Async Texture Loading
- 비동기 텍스처 불러오기
-
-
-
+ Load Textures텍스처 불러오기
-
+ Precache Textures프리캐시 텍스처
-
+ Post-Processing후처리
-
+ Sharpening/Anti-Aliasing선명도/앤티 앨리어싱
-
+ Contrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx대비 적응형 선명도 :
-
-
+
+ None (Default)없음(기본값)
-
+ Sharpen Only (Internal Resolution)선명도만(내부 해상도)
-
+ Sharpen and Resize (Display Resolution)선명도 및 크기 조정(디스플레이 해상도)
-
+ Sharpness:선명도 :
-
+ FXAAFXAA
-
+ Filters필터
-
+ TV Shader:TV 셰이더 :
-
+ Scanline Filter스캔라인 필터
-
+ Diagonal Filter대각선 필터
-
+ Triangular Filter삼각 필터
-
+ Wave Filter웨이브 필터
-
+ Lottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT
-
+ 4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS 다운샘플링(4x 회전 그리드 슈퍼샘플링)
-
+ NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS 다운샘플링(Nx 자동 그리드 슈퍼샘플링)
-
+ Shade Boost셰이드 부스트
-
+ Brightness:밝기 :
-
+ Contrast:대비 :
- Saturation채도
-
+ OSD화면 표시
-
+ On-Screen Display화면 표시
-
+ OSD Scale:화면 표시 배율 :
-
+ Show Indicators표시기 표시
-
+ Show Resolution해상도 표시
-
+ Show Inputs입력 표시
-
+ Show GPU UsageGPU 사용량 표시
-
+ Show Settings설정 표시
-
+ Show FPSFPS 표시
-
+
+
+ Disable Dual-Source Blending
+ 듀얼 소스 혼합 비활성화
+
+
+ Disable Shader Cache셰이더 캐시 비활성화
-
+ Disable Vertex Shader Expand버텍스 셰이더 확장 비활성화
-
+ Show Statistics통계 보기
-
+
+
+ Asynchronous Texture Loading
+ 비동기 텍스처 불러오기
+
+
+
+ Saturation:
+ 채도 :
+
+
+ Show CPU UsageCPU 사용량 표시
-
+ Warn About Unsafe Settings안전하지 않은 설정에 대해 경고
-
+ Show Frame Times프레임 시간 표시
-
+ Recording녹화
-
+ Video Dumping Directory영상 추출 디렉터리
-
+ Capture Setup캡쳐 설정
-
+ Container:컨테이너 :
-
-
+
+ Codec:코덱 :
-
-
+
+ Extra Arguments추가 인수
-
+ Capture Audio음향 캡쳐
-
+ Resolution:해상도 :
-
+ xx
-
+ Auto자동
-
+ Capture Video영상 캡처
-
+ AdvancedAdvanced here refers to the advanced graphics options.고급
-
+ Advanced Options고급 옵션
-
+ Hardware Download Mode:하드웨어 내려받기 모드 :
-
+ Accurate (Recommended)정밀(권장)
-
+ Disable Readbacks (Synchronize GS Thread)다시 읽기 비활성화(GS 스레드 동기화)
-
+ Unsynchronized (Non-Deterministic)비동기화(비결정적)
-
+ Disabled (Ignore Transfers)비활성화(전송 무시)
-
+ GS Dump Compression:GS 덤프 압축 :
-
+ Uncompressed압축되지 않음
-
+ LZMA (xz)LZMA(xz)
-
+ Zstandard (zst)Z스탠다드(zst)
-
+ Skip Presenting Duplicate Frames중복 프레임 표시 건너뛰기
-
+ Use Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
@@ -10273,69 +10713,63 @@ Swap chain: see Microsoft's Terminology Portal.블릿 스왑 체인 사용
-
+ Disable Threaded Presentation스레드 프레젠테이션 비활성화
-
-
+
+ Bitrate:비트레이트 :
-
-
+
+ kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps
-
+ Allow Exclusive Fullscreen:전체 화면 전용 허용 :
-
+ Disallowed불허
-
+ Allowed허용
-
+ Debugging Options디버깅 옵션
-
+ Override Texture Barriers:텍스처 배리어 오버라이드 :
-
+ Use Debug Device디버그 장치 사용
-
-
- Disable Dual Source Blending
- 듀얼 소스 혼합 비활성화
-
-
-
+ Show Speed Percentages속도 비율 표시
-
+ Disable Framebuffer Fetch프레임버퍼 가져오기 비활성화
@@ -10404,8 +10838,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Use Global Setting [%1]전체 설정 사용 [%1]
@@ -10457,6 +10891,7 @@ Swap chain: see Microsoft's Terminology Portal.
+ Unchecked선택 안 함
@@ -10473,7 +10908,7 @@ Swap chain: see Microsoft's Terminology Portal.
Disables interlacing offset which may reduce blurring in some situations.
- 일부 상황에서 흐려짐을 줄일 수 있는 인터레이스 오프셋을 비활성화합니다.
+ 일부 상황에서 흐려짐을 줄일 수 있는 인터레이스 오프세트를 비활성화합니다.
@@ -10489,7 +10924,7 @@ Swap chain: see Microsoft's Terminology Portal.
Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.
- 게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프셋을 활성화합니다. 화면 흔들림 효과로 인해 와이프아웃 퓨전과 같은 일부 게임에서 유용하지만 화면이 흐릿해질 수 있습니다.
+ 게임에서 요청하는 대로 화면을 배치하는 PCRTC 오프세트를 활성화합니다. 화면 흔들림 효과로 인해 와이프아웃 퓨전과 같은 일부 게임에서 유용하지만 화면이 흐릿해질 수 있습니다.
@@ -10516,11 +10951,21 @@ Swap chain: see Microsoft's Terminology Portal.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.GS 혼합 유닛 에뮬레이션의 정확도 수준을 제어합니다.<br> 설정이 높을수록 셰이더에서 더 많은 블렌딩이 정확하게 에뮬레이션되며 속도 페널티가 높아집니다.<br> Direct3D의 블렌딩은 OpenGL/Vulkan에 비해 기능이 저하된다는 점에 유의하세요.
+
+
+ Software Rendering Threads
+ 소프트웨어 렌더링 스레드
+ Software CLUT Render소프트웨어 CLUT 렌더
+
+
+ Disable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.
+ 텍스처 캐시에서 깊이 버퍼 지원을 비활성화합니다. 속도를 높이는 데 도움이 될 수 있지만 다양한 결함이 발생할 수 있습니다.
+ This option disables game-specific render fixes.
@@ -10572,6 +11017,61 @@ Swap chain: see Microsoft's Terminology Portal.
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.에이스 컴뱃, 철권, 소울 칼리버 등의 남코 게임에서 업스케일링(세로줄) 문제를 수정했습니다.
+
+
+ Dumps replaceable textures to disk. Will reduce performance.
+ 교체 가능한 텍스처를 디스크에 덤프합니다. 퍼포먼스가 저하됩니다.
+
+
+
+ Includes mipmaps when dumping textures.
+ 텍스처 덤핑 시, 밉맵을 포함합니다.
+
+
+
+ Allows texture dumping when FMVs are active. You should not enable this.
+ FMV가 활성화되어 있을 때 텍스처 덤핑을 허용합니다. 이 옵션을 활성화하면 안 됩니다.
+
+
+
+ Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
+ 작업자 스레드에 대체 텍스처를 불러와 대체가 활성화되면 미세 끊김 현상이 감소합니다.
+
+
+
+ Loads replacement textures where available and user-provided.
+ 사용 가능한 경우, 사용자 제공 대체 텍스처를 불러옵니다.
+
+
+
+ Preloads all replacement textures to memory. Not necessary with asynchronous loading.
+ 모든 대체 텍스처를 메모리에 사전 불러오기합니다. 비동기 불러오기에서는 필요하지 않습니다.
+
+
+
+ Enables FidelityFX Contrast Adaptive Sharpening.
+ FidelityFX 대비 적응형 선명화를 활성화합니다.
+
+
+
+ Determines the intensity the sharpening effect in CAS post-processing.
+ CAS 후처리에서 선명하게 하는 효과의 강도를 결정합니다.
+
+
+
+ Adjusts brightness. 50 is normal.
+ 밝기를 조정합니다. 50이 기본값입니다.
+
+
+
+ Adjusts contrast. 50 is normal.
+ 대비를 조정합니다. 50이 기본값입니다.
+
+
+
+ Adjusts saturation. 50 is normal.
+ 채도를 조정합니다. 50이 기본값입니다.
+ Scales the size of the onscreen OSD from 50% to 500%.
@@ -10587,11 +11087,6 @@ Swap chain: see Microsoft's Terminology Portal.
Displays various settings and the current values of those settings, useful for debugging.디버깅에 유용한 다양한 설정과 해당 설정의 현재 값을 표시합니다.
-
-
- Shows the current controller state of the system in the bottom left corner of the display.
- 디스플레이 왼쪽 하단에 시스템의 현재 컨트롤러 상태를 표시합니다.
- Displays a graph showing the average frametimes.
@@ -10629,7 +11124,7 @@ Swap chain: see Microsoft's Terminology Portal.
이 옵션을 활성화하면 현재 모니터 또는 화면과 PCSX2의 재생률을 일치시킬 수 있습니다. 수직 동기화가 불가능한 경우(100%가 아닌 속도로 실행되는 경우) 자동으로 비활성화됩니다.
-
+ Integer Scaling정수 스케일링
@@ -10718,8 +11213,8 @@ Swap chain: see Microsoft's Terminology Portal.
-
-
+
+ Borderless Fullscreen전체 창 화면
@@ -10739,7 +11234,7 @@ Swap chain: see Microsoft's Terminology Portal.
0px
- 0px
+ 0픽셀
@@ -10861,11 +11356,6 @@ Swap chain: see Microsoft's Terminology Portal.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.절전 모드로 전환되는 것을 방지하기 위해 다시 읽기 중에 불필요한 작업을 GPU에 제출합니다. 성능을 향상시킬 수 있지만 전력 사용량이 크게 증가합니다.
-
-
- Extra Rendering Threads
- 추가 렌더링 스레드
- 2 threads
@@ -10916,11 +11406,6 @@ Swap chain: see Microsoft's Terminology Portal.
Skipdraw Range End범위 끝 건너뛰기
-
-
- Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.
- 텍스처 캐시에서 깊이 버퍼 지원을 비활성화합니다. 속도를 높이는 데 도움이 될 수 있지만 다양한 결함이 발생할 수 있습니다.
- This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
@@ -10929,7 +11414,7 @@ Swap chain: see Microsoft's Terminology Portal.
Half Pixel Offset
- 하프 픽셀 오프셋
+ 하프 픽셀 오프세트
@@ -10949,19 +11434,19 @@ Swap chain: see Microsoft's Terminology Portal.
Texture Offsets X
- 텍스처 오프셋 X
+ 텍스처 오프세트 XOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.
- ST/UV 텍스처 좌표에 대한 오프셋. 일부 이상한 텍스처 문제를 수정하고 일부 포스트 프로세싱 정렬도 수정할 수 있습니다.
+ ST/UV 텍스처 좌표에 대한 오프세트입니다. 일부 이상한 텍스처 문제를 수정하고 일부 포스트 프로세싱 정렬도 수정할 수 있습니다.Texture Offsets Y
- 텍스처 오프셋 Y
+ 텍스처 오프세트 Y
@@ -11038,7 +11523,7 @@ Swap chain: see Microsoft's Terminology Portal.
화면 표시 배율
-
+ Show OSD Messages화면 표시 메시지 보기
@@ -11078,6 +11563,11 @@ Swap chain: see Microsoft's Terminology Portal.
Shows counters for internal graphical utilization, useful for debugging.디버깅에 유용한 내부 그래픽 사용량에 대한 카운터를 표시합니다.
+
+
+ Shows the current controller state of the system in the bottom-left corner of the display.
+ 화면 좌측 하단에 시스템의 현재 컨트롤러 상태를 표시합니다.
+ Displays warnings when settings are enabled which may break games.
@@ -11131,29 +11621,39 @@ Swap chain: see Microsoft's Terminology Portal.
+ Enable Debug Device
+ 디버그 장치 활성화
+
+
+
+ Enables API-level validation of graphics commands.
+ 그래픽 명령의 API 수준 유효성 검사를 활성화합니다.
+
+
+ GS Download ModeGS 내려받기 모드
-
+ Accurate정확성
-
+ Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.GS 내려받기 시, GS 스레드 및 호스트 GPU와의 동기화를 건너뜁니다. 느린 시스템에서는 속도가 크게 향상될 수 있지만 그래픽 효과가 많이 손상될 수 있습니다. 게임이 깨지는데 이 옵션이 활성화되어 있다면 먼저 비활성화하세요.
-
-
+
+ DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.기본값
-
-
+
+ (Default)(기본값)
@@ -11161,405 +11661,405 @@ Swap chain: see Microsoft's Terminology Portal.
Hotkeys
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ Graphics그래픽
-
+ Save Screenshot스크린샷 저장
-
+ Toggle Video Capture영상 캡처 적용/해제
-
+ Save Single Frame GS Dump단일 프레임 GS 덤프 저장
-
+ Save Multi Frame GS Dump멀티 프레임 GS 덤프 저장
-
+ Toggle Software Rendering소프트웨어 렌더링 적용/해제
-
+ Increase Upscale Multiplier업스케일 배율 확대
-
+ Decrease Upscale Multiplier업스케일 배율 축소
-
+ Toggle On-Screen Display화면 표시 적용/해제
-
+ Cycle Aspect Ratio주기 종횡비
-
+ Aspect ratio set to '{}'.종횡비를 '{}'로 설정합니다.
-
+ Cycle Hardware Mipmapping사이클 하드웨어 밉매핑
-
+ Hardware mipmapping set to '{}'.하드웨어 밉매핑을 '{}'로 설정합니다.
-
+ Cycle Deinterlace Mode사이클 인터레이스 제거 모드
-
+ Deinterlace mode set to '{}'.인터레이스 제거 모드를 '{}'로 설정합니다.
-
+ Toggle Texture Dumping텍스처 추출 적용/해제
-
+ Texture dumping is now enabled.이제 텍스처 추출이 활성화됐습니다.
-
+ Texture dumping is now disabled.이제 텍스처 추출이 비활성화됐습니다.
-
+ Toggle Texture Replacements텍스처 대체 적용/해제
-
+ Texture replacements are now enabled.이제 텍스처 대체가 활성화됐습니다.
-
+ Texture replacements are now disabled.이제 텍스처 대체가 비활성화됐습니다.
-
+ Reload Texture Replacements텍스처 대체 다시 불러오기
-
+ Texture replacements are not enabled.텍스처 대체가 활성화되지 않았습니다.
-
+ Reloading texture replacements...텍스처 대체 다시 불러오기...
-
+ Target speed set to {:.0f}%.목표 속도를 {:.0f}%로 설정합니다.
-
+ Volume: Muted음량 : 음 소거
-
+ Volume: {}%음량 : {}%
-
- Save slot {} selected (last save: {}).
- 슬롯 {} 선택(마지막 저장: {})을(를) 저장했습니다.
+
+ Save slot {0} selected (last save: {1}).
+ 슬롯 {0}을(를) 선택했습니다.(최종 저장 : {1})
-
+ Save slot {} selected (no save yet).슬롯 {} 저장 선택됨(아직 저장 않함).
-
+ No save state found in slot {}.슬롯 {}에서 저장 상태를 찾을 수 없습니다.
-
-
-
-
+
+
+
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+ System시스템
-
+ Open Pause Menu일시 중지 메뉴 열기
-
+ Open Achievements List도전 과제 목록 열기
-
+ Open Leaderboards List순위표 목록 열기
-
+ Toggle Pause일시 중지 적용/해제
-
+ Toggle Fullscreen전체 화면 적용/해제
-
+ Toggle Frame Limit프레임 제한 적용/해제
-
+ Toggle Turbo / Fast Forward터보/빨리 감기 적용/해제
-
+ Toggle Slow Motion슬로 모션 적용/해제
-
+ Turbo / Fast Forward (Hold)터보/빨리 감기(보류)
-
+ Increase Target Speed목표 속도 증가
-
+ Decrease Target Speed목표 속도 감소
-
+ Increase Volume음량 높이기
-
+ Decrease Volume음량 낮추기
-
+ Toggle Mute음 소거 적용/해제
-
+ Frame Advance프레임 어드밴스
-
+ Shut Down Virtual Machine가상 머신 종료
-
+ Reset Virtual Machine가상 머신 초기화
-
+ Toggle Input Recording Mode입력 레코딩 모드 적용/해제
-
-
-
-
+
+
+
+ Save States상태 저장
-
+ Select Previous Save Slot이전 저장 슬롯 선택
-
+ Select Next Save Slot다음 저장 슬롯 선택
-
+ Save State To Selected Slot
- 선택한 슬롯에 상태 저장하기
+ 선택한 슬롯에 상태 저장
-
+ Load State From Selected Slot선택한 슬롯에 상태 불러오기
-
+ Save State To Slot 1
- 슬롯1에 상태 저장하기
+ 슬롯 1에 상태 저장
-
+ Load State From Slot 1슬롯1에서 상태 불러오기
-
+ Save State To Slot 2
- 슬롯2에 상태 저장하기
+ 슬롯 2에 상태 저장
-
+ Load State From Slot 2슬롯2에서 상태 불러오기
-
+ Save State To Slot 3
- 슬롯3에 상태 저장하기
+ 슬롯 3에 상태 저장
-
+ Load State From Slot 3슬롯3에서 상태 불러오기
-
+ Save State To Slot 4
- 슬롯4에 상태 저장하기
+ 슬롯 4에 상태 저장
-
+ Load State From Slot 4슬롯4에서 상태 불러오기
-
+ Save State To Slot 5
- 슬롯5에 상태 저장하기
+ 슬롯 5에 상태 저장
-
+ Load State From Slot 5슬롯5에서 상태 불러오기
-
+ Save State To Slot 6
- 슬롯6에 상태 저장하기
+ 슬롯 6에 상태 저장
-
+ Load State From Slot 6슬롯6에서 상태 불러오기
-
+ Save State To Slot 7
- 슬롯7에 상태 저장하기
+ 슬롯 7에 상태 저장
-
+ Load State From Slot 7슬롯7에서 상태 불러오기
-
+ Save State To Slot 8
- 슬롯8에 상태 저장하기
+ 슬롯 8에 상태 저장
-
+ Load State From Slot 8슬롯8에서 상태 불러오기
-
+ Save State To Slot 9
- 슬롯9에 상태 저장하기
+ 슬롯 9에 상태 저장
-
+ Load State From Slot 9슬롯9에서 상태 불러오기
-
+ Save State To Slot 10
- 슬롯10에 상태 저장하기
+ 슬롯 10에 상태 저장
-
+ Load State From Slot 10슬롯10에서 상태 불러오기
@@ -11716,6 +12216,96 @@ Right click to clear binding
%1 [%2]%1 [%2]
+
+
+ Left Analog
+ 좌 아날로그
+
+
+
+ Right Analog
+ 우 아날로그
+
+
+
+ Cross
+ ✕
+
+
+
+ Square
+ □
+
+
+
+ Triangle
+ △
+
+
+
+ Circle
+ ◯
+
+
+
+ L1
+ L1
+
+
+
+ R1
+ R1
+
+
+
+ L2
+ L2
+
+
+
+ R2
+ R2
+
+
+
+ D-Pad Down
+ 십자 버튼 ↓
+
+
+
+ D-Pad Right️
+ 십자 버튼 →
+
+
+
+ D-Pad Up️
+ 십자 버튼 ↑
+
+
+
+ D-Pad Left️
+ 십자 버튼 ←
+
+
+
+ L3
+ L3
+
+
+
+ R3
+ R3
+
+
+
+ Select
+ 선택
+
+
+
+ Start
+ 시작
+ Input Recording Files (*.p2m2)
@@ -11743,137 +12333,137 @@ Right click to clear binding
InterfaceSettingsWidget
-
+ Behaviour동작
-
+ Pause On Focus Loss초점 손실 시, 일시 중지
-
+ Inhibit Screensaver화면 보호기 사용 안 함
-
+ Save State On Shutdown종료 시, 상태 저장
-
+ Pause On Start시작 시, 일시 중지
-
+ Confirm Shutdown시스템 종료 확인
-
+ Create Save State Backups상태 저장 백업 생성
-
+ Enable Discord Presence디스코드 상태 활성화
-
+ Enable Per-Game Settings게임별 설정 활성화
-
+ Game Display게임 디스플레이
-
+ Start Fullscreen전체 화면 시작
-
+ Double-Click Toggles Fullscreen두 번 클릭으로 전체 화면 적용/해제
-
+ Render To Separate Window별도 창에 렌더링
-
+ Hide Main Window When Running실행 중인 메인 창 숨기기
-
+ Disable Window Resizing창 크기 조정 비활성화
-
+ Hide Cursor In Fullscreen전체 화면에서 커서 숨기기
-
+ Preferences환경 설정
-
+ Language:언어 :
-
+ Theme:테마 :
-
+ Automatic Updater자동 업데이터
-
+ Update Channel:업데이트 채널 :
-
+ Current Version:현재 버전 :
-
+ Enable Automatic Update Check자동 업데이트 확인 활성화
-
+ Check for Updates...업데이트 확인...
@@ -12066,7 +12656,7 @@ Right click to clear binding
현재 디스코드에서 프로필의 일부로 플레이 중인 게임을 표시합니다.
-
+ System Language [Default]시스템 언어 [기본값]
@@ -12123,21 +12713,21 @@ Right click to clear binding
-
-
+
+ Change Disc디스크 교체
-
+ Load State상태 불러오기Save State
- 상태 저장하기
+ 상태 저장
@@ -12635,13 +13225,13 @@ Right click to clear binding
-
+ Start Big Picture Mode빅픽처 모드 시작
-
+ Big PictureIn Toolbar빅피처
@@ -12653,7 +13243,7 @@ Right click to clear binding
-
+ Show Advanced Settings고급 설정 표시
@@ -12664,7 +13254,7 @@ Right click to clear binding
-
+ Video Capture영상 캡처
@@ -12679,27 +13269,27 @@ Right click to clear binding
패치 편집...
-
+ Internal Resolution내부 해상도
-
+ %1x Scale%1배율
-
+ Select location to save block dump:블록 덤프를 저장할 위치 선택 :
-
+ Do not show again다시 표시하지 않음
-
+ Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
@@ -12712,168 +13302,173 @@ Are you sure you want to continue?
계속 진행하시겠습니까?
-
+ %1 Files (*.%2)%1 파일(*.%2)
-
+
+ RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
+ RA : %1(%2, %3소프트코어)로 로그인했습니다. 읽지 않은 메시지가 %4개 있습니다.
+
+
+ Confirm Shutdown시스템 종료 확인
-
+ Are you sure you want to shut down the virtual machine?가상 머신을 종료하시겠습니까?
-
+ Save State For Resume다시 시작을 위해 상태 저장
-
-
-
-
-
-
+
+
+
+
+
+ Error오류
-
+ You must select a disc to change discs.디스크를 교체하려면 디스크를 선택해야 합니다.
-
+ Properties...속성...
-
+ Open Containing Directory...Refers to the directory where a game is contained.포함된 디렉터리 열기...
-
+ Set Cover Image...표지 이미지 설정...
-
+ Exclude From List목록에서 제외
-
+ Reset Play Time플레이 시간 초기화
-
+ Default Boot기본 부팅
-
+ Fast Boot고속 부팅
-
+ Full Boot풀 부팅
-
+ Boot and Debug부팅 및 디버그
-
+ Add Search Directory...검색 디렉터리 추가...
-
+ Start File파일 실행
-
+ Start Disc디스크 실행
-
+ Select Disc Image디스크 경로 선택
-
+ Updater Error업데이터 오류
-
+ <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>죄송합니다, 공식 GitHub 릴리스가 아닌 PCSX2 버전을 업데이트하려고 합니다. 호환성 문제를 방지하기 위해 자동 업데이터는 공식 빌드에서만 활성화됩니다.</p><p>공식 빌드를 받으려면 아래 링크에서 내려받기 :</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
-
+ Automatic updating is not supported on the current platform.현재 플랫폼에서는 자동 업데이트가 지원되지 않습니다.
-
+ Confirm File Creation파일 생성 확인
-
+ The pnach file '%1' does not currently exist. Do you want to create it?pnach 파일 '%1'이(가) 현재 존재하지 않습니다. 생성하시겠습니까?
-
+ Failed to create '%1'.'%1' 을(를) 생성하지 못했습니다.
-
+ Input Recording Files (*.p2m2)입력 레코딩 파일(*.p2m2)
-
+ Paused일시 중지
-
+ Load State Failed상태 불러오기 실패
-
+ Cannot load a save state without a running VM.실행 중인 VM이 없으면 저장 상태를 불러올 수 없습니다.
-
+ The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?새 ELF를 불러오려면 가상 머신 초기화가 필요합니다. 지금 초기화하시겠습니까?
-
+ Cannot change from game to GS dump without shutting down first.게임으로부터 GS 덤프를 변경하려면 종료해야 합니다.
-
+ Failed to get window info from widget위젯에서 창 정보를 가져오는 데 실패했습니다.
@@ -12888,97 +13483,97 @@ Are you sure you want to continue?
모든 파일 유형 (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;싱글 트랙 원시 이미지 (*.bin *.iso);;큐 시트 (*.cue);;미디어 디스크립터 파일 (*.mdf);;MAME CHD 이미지 (*.chd);;CSO 이미지 (*.cso);;GZ 이미지 (*.gz);;블록 덤프 (*.dump)
-
+ Stop Big Picture Mode빅픽처 모드 중지
-
+ Exit Big PictureIn Toolbar빅픽처 종료
-
+ Game Properties게임 등록 정보
-
+ Game properties is unavailable for the current game.현재 게임에서는 게임 등록 정보를 사용할 수 없습니다.
-
+ Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.ODD 장치를 찾을 수 없습니다. 드라이브가 연결되어 있는지 혹은 드라이브에 액세스할 수 있는 충분한 권한이 있는지 확인하십시오.
-
+ Select disc drive:디스크 드라이브 선택 :
-
+ This save state does not exist.이 상태 저장이 존재하지 않습니다.
-
+ Select Cover Image표지 이미지 선택
-
- All Cover Image Types (*.jpg *.jpeg *.png)
- 모든 표지 이미지 유형(*.jpg *.jpeg *.png)
-
-
-
+ Cover Already Exists이미 존재하는 표지
-
+ A cover image for this game already exists, do you wish to replace it?이 게임의 표지 이미지가 이미 존재하는데 교체하시겠습니까?
-
-
-
-
+
+
+
+ Copy Error복사 오류
-
+ Failed to remove existing cover '%1'기존 표지 제거 실패 '%1'
-
+ Failed to copy '%1' to '%2''%1'을(를) '%2'에 복사하지 못했습니다;
-
+ Failed to remove '%1''%1' 제거 실패
-
-
+
+ Confirm Reset재설정 확인
-
+
+ All Cover Image Types (*.jpg *.jpeg *.png *.webp)
+ 모든 표지 이미지 유형(*.jpg *.jpeg *.png *.webp)
+
+
+ You must select a different file to the current cover image.현재 표지 이미지와 다른 파일을 선택해야 합니다.
-
+ Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
@@ -12987,12 +13582,12 @@ This action cannot be undone.
이 작업은 취소할 수 없습니다.
-
+ Load Resume State상태 이력 불러오기
-
+ A resume save state was found for this game, saved at:
%1.
@@ -13005,70 +13600,70 @@ Do you want to load this state, or start from a fresh boot?
이 상태를 불러오시겠습니까, 아니면 새로 시작하시겠습니까?
-
+ Fresh Boot새로 시작
-
+ Delete And Boot삭제 및 부트
-
+ Failed to delete save state file '%1'.상태 저장 파일 '%1'을(를) 삭제하지 못했습니다.
-
+ Load State File...상태 파일 불러오기...
-
+ Load From File...파일로부터 불러오기...
-
-
+
+ Select Save State File상태 저장 파일 선택
-
-
+
+ Save States (*.p2s)상태 저장(*.p2s)
-
+ Delete Save States...상태 저장 삭제...
-
+ Undo Load State상태 불러오기 취소
-
+ Resume (%2)재개(%2)
-
+ Load Slot %1 (%2)슬롯 불러오기 %1(%2)
-
-
+
+ Delete Save States상태 저장 삭제
-
+ Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
@@ -13077,42 +13672,42 @@ The saves will not be recoverable.
저장된 내용은 복구할 수 없습니다.
-
+ %1 save states deleted.%1 상태 저장이 삭제되었습니다.
-
+ Save To File...파일에 저장...
-
+ Empty비어 있음
-
+ Save Slot %1 (%2)
- 슬롯 저장하기 %1(%2)
+ 슬롯 저장 %1(%2)
-
+ Confirm Disc Change디스크 교체 확인
-
+ Do you want to swap discs or boot the new image (via system reset)?디스크를 교체하거나 시스템 재설정을 통해 새 이미지로 다시 시작하시겠습니까?
-
+ Swap Disc디스크 교체
-
+ Reset초기화
@@ -13120,8 +13715,8 @@ The saves will not be recoverable.
MemoryCard
-
-
+
+ Memory Card '{}' was saved to storage.메모리 카드 '{}'가 저장소에 저장되었습니다.
@@ -13202,6 +13797,7 @@ The saves will not be recoverable.
+ 2x larger than a standard Memory Card. May have some compatibility issues.표준 메모리 카드보다 2배 더 큽니다. 호환성 문제가 다소 있을 수 있습니다.
@@ -13252,11 +13848,6 @@ The saves will not be recoverable.
Cannot Convert Memory Card메모리 카드 변환 불가
-
-
- 2x larger as a standard Memory Card. May have some compatibility issues.
- 표준 메모리 카드보다 2배 더 큽니다. 호환성 문제가 다소 있을 수 있습니다.
- MemoryCardCreateDialog
@@ -13382,103 +13973,104 @@ The saves will not be recoverable.
MemoryCardSettingsWidget
-
+ Console Ports콘솔 포트
-
+ Memory Cards메모리 카드
-
+ Folder:폴더 :
-
+ Browse...찾아보기...
-
+ Open...열기...
-
+ Reset초기화
-
+ Name이름
-
+ Type유형
-
+ Formatted서식
-
+ Last Modified최종 수정
-
+ Refresh새로 고침
-
+
+ Create생성
-
+ Duplicate복제
-
+ Rename이름 바꾸기
-
+ Convert변환
-
+ Delete삭제
-
+ Settings설정
-
+ Automatically manage saves based on running game실행 중인 게임을 기반으로 자동으로 저장 관리
-
+ Auto-eject Memory Cards when loading save states저장 상태를 불러올 때 메모리 카드 자동 꺼내기
@@ -13646,58 +14238,58 @@ This action cannot be reversed, and you will lose any saves on the card.메모리
-
+ Copy Address주소 복사
-
+ Go to in disassembly디스어셈블리로 이동하기
-
-
+
+ Go to address주소로 이동하기
-
+ Show as 1 byte1바이트로 표기
-
+ Show as 2 bytes2바이트로 표기
-
+ Show as 4 bytes4바이트로 표기
-
+ Show as 8 bytes8바이트로 표기
-
+ Copy Byte바이트 복사
-
+ Copy Segment세그먼트 복사
-
+ Copy Character챕터 복사
-
+ Paste붙여넣기
@@ -13724,7 +14316,7 @@ This action cannot be reversed, and you will lose any saves on the card.
Save StateIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.
- 상태 저장하기
+ 상태 저장
@@ -13747,10 +14339,15 @@ This action cannot be reversed, and you will lose any saves on the card.작성자 이름 입력
-
+ Input Recording Files (*.p2m2)입력 레코딩 파일(*.p2m2)
+
+
+ Select a File
+ 파일 선택하기
+ Pad
@@ -13946,6 +14543,16 @@ This action cannot be reversed, and you will lose any saves on the card.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
아날로그 스틱 데드 존, 즉 무시할 스틱 움직임의 비율을 설정합니다.
+
+
+
+
+
+
+
+ %.0f%%
+ %.0f%%
+ Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
@@ -13962,14 +14569,14 @@ This action cannot be reversed, and you will lose any saves on the card.버튼/트리거 활성화 데드 존, 즉 무시할 트리거의 비율을 설정합니다.
-
- Analog light is now on for port {} / slot {}
- 포트{}/슬롯{}에 아날로그 표시등 켜짐
+
+ Analog light is now on for port {0} / slot {1}
+ 포트 {0} / 슬롯 {1}에 아날로그 표시등 켬
-
- Analog light is now off for port {} / slot {}
- 포트{}/슬롯{}에 아날로그 표시등 꺼짐
+
+ Analog light is now off for port {0} / slot {1}
+ 포트 {0} / 슬롯 {1}에 아날로그 표시등 끔
@@ -14016,13 +14623,6 @@ This action cannot be reversed, and you will lose any saves on the card.DualShock 2
듀얼쇼크2
-
-
- Controller port {}, slot {} has a {} connected, but the save state has a {}.
-Leaving the original controller type connected, but this may cause issues.
- 컨트롤러 포트 {}, 슬롯 {}에 {}가 연결되어 있지만 저장 상태에 {}가 있습니다.
-원래 컨트롤러 유형을 연결한 상태로 두면 문제가 발생할 수 있습니다.
- Strum Up
@@ -14093,40 +14693,63 @@ Leaving the original controller type connected, but this may cause issues.Guitar
기타
+
+
+ Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
+Leaving the original controller type connected, but this may cause issues.
+ 컨트롤러 포트 {0}, 슬롯 {1}에 {2}가 연결되어 있지만 저장 상태에 {3}이(가) 있습니다.
+원래 컨트롤러 유형을 연결한 상태로 두면 문제가 발생할 수 있습니다.
+ Patch
-
+ Failed to open {}. Built-in game patches are not available.{}을(를) 열지 못했습니다. 기본 제공 게임 패치를 사용할 수 없습니다.
-
+ {} GameDB patches{} 게임DB 패치
-
+ {}{} game patches{}{} 게임 패치
-
+ {}{} cheat patches{}{} 치트 패치
-
+ {} are active.{}이(가) 활성화되어 있습니다.
-
+ No cheats or patches (widescreen, compatibility or others) are found / enabled.치트나 패치(와이드스크린, 호환성 또는 기타)가 발견되거나 활성화되지 않았습니다.
+
+ PermissionsDialogCamera
+
+
+ PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2
+ PCSX2는 카메라를 사용하여 가상 PS2에 연결된 EyeToy 카메라를 에뮬레이트함
+
+
+
+ PermissionsDialogMicrophone
+
+
+ PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2
+ PCSX2는 마이크를 사용하여 가상 PS2에 연결된 USB 마이크를 에뮬레이트함
+
+ QObject
@@ -14144,13 +14767,13 @@ The URL was: %1
URL : %1
-
+ HDD CreatorHDD 크리에이터
-
+ Failed to create HDD imageHDD 이미지 생성에 실패했습니다.
@@ -14355,7 +14978,6 @@ pcsx2.net에서 PCSX2 {}를 내려받고 일반 메모리 카드를 저장할
SettingWidgetBinder
-
@@ -14405,240 +15027,261 @@ Do you want to create this directory?
SettingsDialog
-
-
-
-
-
+
+ Use Global Setting [Enabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
+ 전체 설정 사용 [활성화]
+
+
+
+ Use Global Setting [Disabled]
+ THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
+ 전체 설정 사용 [비활성]
+
+
+
+
+ Use Global Setting [%1]
+ 전체 설정 사용 [%1]
+
+
+
+ SettingsWindow
+
+
+
+
+
+ PCSX2 SettingsPCSX2 설정
-
+ Restore Defaults
- 기본값 복구
+ 기본값으로 되돌리기
-
+ Copy Global Settings
- 전역 설정 복사
+ 전체 설정 복사
-
+ Clear Settings설정 지우기
-
+ Close닫기
-
-
- Summary
- 요약
+
+ <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
+ <strong>요약</strong><hr>이 페이지에는 선택한 게임에 대한 세부 정보가 표시됩니다. 입력 프로필을 변경하면 이 게임의 컨트롤러 할당 체계가 기본(공유) 구성 대신 선택한 프로필로 설정됩니다. 트랙 목록 및 덤프 확인을 사용하여 디스크 이미지가 알려진 양호한 덤프와 일치하는지 확인할 수 있습니다. 일치하지 않으면 게임이 중단될 수 있습니다.
-
- <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
- <strong>개요</strong><hr>이 페이지에는 선택한 게임에 대한 세부 정보가 표시됩니다. 입력 프로필을 변경하면 이 게임의 컨트롤러 할당 체계가 기본(공유) 구성 대신 선택한 프로필로 설정됩니다. 트랙 목록 및 덤프 확인을 사용하여 디스크 이미지가 알려진 양호한 덤프와 일치하는지 확인할 수 있습니다. 일치하지 않으면 게임이 중단될 수 있습니다.
+
+
+ Summary
+ 요약
-
+ Summary is unavailable for files not present in game list.게임 목록에 없는 파일은 요약을 사용할 수 없습니다.
-
+ Interface인터페이스
-
+ <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>인터페이스 설정</strong><hr>이 옵션은 소프트웨어의 모양과 동작 방식을 제어합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.
-
+ Game List게임 목록
-
+ <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>게임 목록 설정</strong><hr>위 목록은 PCSX2가 게임 목록을 채우기 위해 검색할 디렉터리를 보여줍니다. 검색 디렉토리는 추가, 삭제 및 하위 디렉터리 검색 여부를 전환할 수 있습니다.
-
+ BIOS바이오스
-
+ <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>바이오스 설정</strong><hr>여기에서 바이오스를 구성하세요.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.
-
+ Emulation에뮬레이션
-
+ <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>에뮬레이션 설정</strong><hr>프레임 속도 및 게임 설정의 구성을 결정하는 옵션입니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.
-
+ Patches패치
-
+ <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>패치</strong><hr>이 섹션에서는 성능, 시각적 또는 게임플레이를 개선할 수 있는 선택적 패치를 선택하여 게임에 적용할 수 있습니다.
-
+ Cheats치트
-
+ <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>치트</strong><hr>이 섹션에서는 활성화할 치트를 선택할 수 있습니다. 이전 형식의 pnach 파일에 대한 레이블이 없는 치트는 활성화/비활성화할 수 없으며, 기본 치트 활성화 옵션이 선택되어 있으면 자동으로 활성화됩니다.
-
+ Game Fixes게임 수정
-
+ <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
- <strong>게임 픽스 설정</strong><hr>게임 수정은 일부 타이틀의 잘못된 에뮬레이션을 해결할 수 있습니다.<br>그러나 잘못 사용하면 게임에서 문제를 일으킬 수도 있습니다.<br>별도의 지침이 없는 한 모두 비활성화 상태로 두는 것이 가장 좋습니다.
+ <strong>게임 수정 설정</strong><hr>게임 수정은 일부 타이틀에서 잘못된 에뮬레이션을 해결할 수 있습니다.<br>그러나 잘못 사용하면 게임에서 문제를 일으킬 수도 있습니다.<br>별도의 지침이 없는 한 모두 비활성화한 상태로 두는 것이 가장 좋습니다.
-
+ Graphics그래픽
-
+ <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.
- <strong>그래픽 설정</strong><hr>이 옵션은 그래픽 출력의 구성을 결정합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓습니다.
+ <strong>그래픽 설정</strong><hr>이러한 옵션은 그래픽 출력의 구성을 결정합니다.<br><br>추가 정보를 보려면 옵션 위로 마우스를 가져갑니다.
-
+ Audio음향
-
+ <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.
- <strong>오디오 설정</strong><hr>이 옵션은 콘솔의 오디오 출력을 제어합니다.<br><br>추가 정보를 보려면 옵션 위로 마우스를 가져갑니다.
+ <strong>오디오 설정</strong><hr>이 옵션은 콘솔의 오디오 출력을 제어합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.
-
+ Memory Cards메모리 카드
-
+ <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.
- <strong>메모리 카드 설정</strong><hr>메모리 카드를 여기에서 생성하고 구성합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려 놓으십시오.
+ <strong>메모리 카드 설정</strong><hr>여기에서 메모리 카드를 생성하고 구성합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.
-
+ Network & HDD네트워크 & HDD
-
+ <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.
- <strong>네트워크 및 HDD 설정</strong><hr>이 옵션은 콘솔의 네트워크 연결과 내부 HDD 스토리지를 제어합니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으십시오.
+ <strong>네트워크 및 HDD 설정</strong><hr>이 옵션은 콘솔의 네트워크 연결과 내부 HDD 스토리지를 제어합니다.<br><br>추가 정보를 보려면 옵션 위로 마우스를 가져갑니다.
-
+ Folders폴더
-
+ <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>폴더 설정</strong><hr>이 옵션은 PCSX2가 런타임 데이터 파일을 저장할 위치를 제어합니다.
-
+ Achievements도전 과제
-
+ <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>도전 과제 설정</strong><hr>이 옵션은 게임에서 업적을 달성할 수 있도록 PCSX2의 레트로어테치먼트 구현을 제어합니다.
-
+ RAIntegration is being used, built-in RetroAchievements support is disabled.
- RAIntegration이 사용 중이며, 기본 제공 레트로어테치먼트 지원이 비활성화되어 있습니다.
+ RAIntegration이 사용 중이며, 기본 제공 레트로어치브먼트 지원이 비활성화되어 있습니다.
-
+ Advanced고급
-
+ <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>고급 설정</strong><hr>시뮬레이션된 콘솔의 구성을 결정하는 고급 옵션입니다.<br><br>추가 정보를 보려면 옵션 위에 마우스를 올려놓으세요.
-
+ Debug디버그
-
+ <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>디버그 설정</strong><hr>응용프로그램에 대한 내부 정보를 기록하는 데 사용할 수 있는 옵션입니다. 이 옵션을 수정하면 속도가 크게 느려지고 디스크 공간을 많이 낭비할 수 있으므로 <strong>잘 모르는 경우 수정하지 마세요</strong>.
-
+ Confirm Restore Defaults
- 기본값 복원 확인
+ 기본값으로 되돌리기 확인
-
+ Are you sure you want to restore the default settings? Any preferences will be lost.
- 기본 설정으로 복원하시겠습니까? 모든 기본 설정이 손실됩니다.
+ 기본 설정으로 되돌리시겠습니까? 모든 기본 설정이 손실됩니다.
-
+ Reset UI SettingsUI 설정 초기화
-
+ The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?
- 이 게임의 구성이 현재 전역 설정으로 대체됩니다.
+ 이 게임의 구성이 현재 전체 설정으로 대체됩니다.
현재 설정 값은 모두 덮어쓰게 됩니다.
계속하시겠습니까?
-
+ Per-game configuration copied from global settings.
- 전역 설정에서 복사한 게임별 구성입니다.
+ 전체 설정에서 복사한 게임별 구성입니다.
-
+ The configuration for this game will be cleared.
Any current setting values will be lost.
@@ -14651,33 +15294,15 @@ Do you want to continue?
계속하시겠습니까?
-
+ Per-game configuration cleared.게임별 설정을 지웠습니다.
-
+ Recommended Value권장 사항
-
-
- Use Global Setting [Enabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
- 전체 설정 사용 [활성화]
-
-
-
- Use Global Setting [Disabled]
- THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
- 전체 설정 사용 [비활성]
-
-
-
-
- Use Global Setting [%1]
- 전체 설정 사용 [%1]
- SetupWizardDialog
@@ -14763,8 +15388,8 @@ Do you want to continue?
- Open in Explorer...
- 탐색기에서 열기...
+ Open BIOS Folder...
+ 바이오스 폴더 열기...
@@ -15031,97 +15656,97 @@ Scanning recursively takes more time, but will identify files in subdirectories.
대기 유형
-
+ BADRefers to a Thread State in the Debugger.배드
-
+ RUNRefers to a Thread State in the Debugger.실행
-
+ READYRefers to a Thread State in the Debugger.준비
-
+ WAITRefers to a Thread State in the Debugger.대기
-
+ SUSPENDRefers to a Thread State in the Debugger.일시 중단
-
+ WAIT SUSPENDRefers to a Thread State in the Debugger.대기 일시 중단
-
+ DORMANTRefers to a Thread State in the Debugger.휴면
-
+ NONERefers to a Thread Wait State in the Debugger.없음
-
+ WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.기상 요청
-
+ SEMAPHORERefers to a Thread Wait State in the Debugger.세마포어
-
+ SLEEPRefers to a Thread Wait State in the Debugger.슬립
-
+ DELAYRefers to a Thread Wait State in the Debugger.지연
-
+ EVENTFLAGRefers to a Thread Wait State in the Debugger.이벤트플래그
-
+ MBOXRefers to a Thread Wait State in the Debugger.MBOX
-
+ VPOOLRefers to a Thread Wait State in the Debugger.VPOOL
-
+ FIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOL
@@ -15327,6 +15952,11 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the crosshair image set above.위에 설정된 십자선 이미지 크기를 조정합니다.
+
+
+ %.0f%%
+ %.0f%%
+ Cursor Color
@@ -15358,6 +15988,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Scales the position to simulate CRT curvature.CRT 곡률을 시뮬레이션하기 위해 위치를 조정합니다.
+
+
+
+ %.2f%%
+ %.2f%%
+ Y Scale (Sensitivity)
@@ -15373,6 +16009,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the horizontal center position of the simulated screen.시뮬레이션된 화면의 가로 중심 위치를 설정합니다.
+
+
+
+ %.0fpx
+ %.0f픽셀
+ Center Y
@@ -15393,6 +16035,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Sets the width of the simulated screen.시뮬레이션 화면의 너비를 설정합니다.
+
+
+
+ %dpx
+ %d픽셀
+ Screen Height
@@ -15448,6 +16096,15 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Specifies the latency to the host input device.호스트 입력 장치에 대한 대기 시간을 지정합니다.
+
+
+
+
+
+
+ %dms
+ %d밀리초
+ Output Latency
@@ -15648,6 +16305,26 @@ Scanning recursively takes more time, but will identify files in subdirectories.
YY
+
+
+ Off
+ 끔
+
+
+
+ Low
+ 낮음
+
+
+
+ Medium
+ 중간
+
+
+
+ High
+ 높음
+ Steering Smoothing
@@ -15658,6 +16335,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.투표당 지정된 비율로 스티어링 변경을 부드럽게 처리합니다. 키보드를 사용할 때 필요합니다.
+
+
+
+ %d%%
+ %d%%
+ Steering Deadzone
@@ -16157,117 +16840,117 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_DrivingForce
-
+ Hints힌트
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.대부분의 최신 900도 휠에 스티어링을 할당하려면 휠을 원하는 방향으로 한 바퀴 돌린 다음 다시 중앙으로 돌립니다.
-
+ Force Feedback피드백 강제 적용
-
+ D-Pad십자 버튼
-
+ Down↓
-
+ Left←
-
+ Up↑
-
+ Right→
-
+ L1L1
-
+ L2L2
-
+ Brake제동
-
+ Steering Left좌측 스티어링
-
+ Steering Right우측 스티어링
-
+ Select선택
-
+ Start시작
-
+ Face Buttons페이스 버튼
-
+ Circle◯
-
+ Cross✕
-
+ Triangle△
-
+ Square□
-
+ R1R1
-
+ R2R2
-
+ Accelerator가속기
@@ -16275,67 +16958,67 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GTForce
-
+ Hints힌트
-
+ To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.대부분의 최신 900도 휠에 스티어링을 할당하려면 휠을 원하는 방향으로 한 바퀴 돌린 다음 다시 중앙으로 돌립니다.
-
+ Force Feedback피드백 강제 적용
-
+ XX
-
+ AA
-
+ Brake제동
-
+ Steering Left좌측 스티어링
-
+ Steering Right우측 스티어링
-
+ Left Paddle좌측 패들
-
+ Right Paddle우측 패들
-
+ YY
-
+ BB
-
+ Accelerator가속기
@@ -16343,71 +17026,71 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget_GunCon2
-
+ Buttons버튼
-
+ AA
-
+ CC
-
+ Start시작
-
+ Select선택
-
+ BB
-
+ D-Pad십자 버튼
-
-
+
+ Down↓
-
-
+
+ Left←
-
-
+
+ Up↑
-
-
+
+ Right→
-
+ Pointer Setup포인터 설정
-
+ <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
@@ -16416,29 +17099,29 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<p>컨트롤러 또는 마우스 대신 컨트롤러를 시뮬레이트하는 라이트건을 사용하려면 상대 조준에 할당해야 합니다. 그렇지 않으면 상대 조준을 <strong>할당하지 않은 상태</strong>로 두어야 합니다.</p>
-
+ Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.상대 조준
-
-
+
+ Trigger트리거
-
+ Shoot Offscreen오프스크린 샷
-
+ Calibration Shot보정 샷
-
+ Calibration shot is required to pass the setup screen in some games.일부 게임에서 설정 화면을 통과하려면 보정 샷이 필요합니다.
@@ -16446,27 +17129,27 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBDeviceWidget
-