diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 103e3bf0d2f27..4ff1e02485beb 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -1338,6 +1338,34 @@ Leaderboard Position: {1} of {2} + + AnalysisOptionsDialog + + + Analysis Options + + + + + Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. + + + + + Close dialog after analysis has started + + + + + Analyze + + + + + Close + + + AudioExpansionSettingsDialog @@ -3891,75 +3919,332 @@ Do you want to overwrite? + + DebugAnalysisSettingsWidget + + + Clear Existing Symbols + + + + + + Automatically Select Symbols To Clear + + + + + <html><head/><body><p><br/></p></body></html> + + + + + Import Symbols + + + + + + Import From ELF + + + + + + Demangle Symbols + + + + + + Demangle Parameters + + + + + + Import Default .sym File + + + + + Import from file (.elf, .sym, etc): + + + + + Add + + + + + Remove + + + + + Scan For Functions + + + + + Scan Mode: + + + + + + Scan ELF + + + + + Scan Memory + + + + + Skip + + + + + Custom Address Range: + + + + + Start: + + + + + End: + + + + + Hash Functions + + + + + + Gray Out Symbols For Overwritten Functions + + + + + + + + + + Checked + + + + + Automatically delete symbols that were generated by any previous analysis runs. + + + + + Import symbol tables stored in the game's boot ELF. + + + + + Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. + + + + + Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. + + + + + Include parameter lists in demangled function names. + + + + + Scan Mode + + + + + Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. + + + + + Custom Address Range + + + + + Unchecked + + + + + Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). + + + + + Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. + + + + + <i>No symbol sources in database.</i> + + + + + <i>Start this game to modify the symbol sources list.</i> + + + + + Add Symbol File + + + DebugSettingsWidget + + Analysis + + + + + These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. + + + + + Automatically Analyze Program: + + + + + Always + + + + + + If Debugger Is Open + + + + + Never + + + + + Generate Symbols For IRX Exports + + + + GS - + Draw Dumping - + Dump GS Draws - + Save RT - + Save Frame - + Save Texture - + Save Depth - + Start Draw Number: - + Draw Dump Count: - + Hardware Dump Directory: - + Software Dump Directory: - - + + Browse... - - + + Open... + + + Analyze Program + + + + + Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. + + + + + Generate Symbols for IRX Export Tables + + + + + Checked + + + + + Hook IRX module loading/unloading and generate symbols for exported functions on the fly. + + DebuggerWindow @@ -3969,53 +4254,58 @@ Do you want to overwrite? - - + + Run - + Step Into - + F11 - + Step Over - + F10 - + Step Out - + Shift+F11 - + Always On Top - + Show this window on top - + + Analyze + + + + Pause @@ -10639,7 +10929,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. GlobalVariableTreeWidget - + unknown function @@ -18345,119 +18635,119 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + (unknown source file) - + (unknown section) - + (unknown module) - + Copy Name - + Copy Mangled Name - + Copy Location - - + + Rename Symbol - + Go to in Disassembly - + Go to in Memory View - + Show Size Column - + Group by Module - + Group by Section - + Group by Source File - + Sort by if type is known - + Reset children - + Change type temporarily - + Confirm Deletion - + Delete '%1'? - + Name: - + Change Type To - + Type: - - + + Cannot Change Type - + That node cannot have a type. @@ -20799,42 +21089,42 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. - + Failed to save save state: {}. - + PS2 BIOS ({}) - + Unknown Game - + CDVD precaching was cancelled. - + CDVD precaching failed: {} - + Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -20845,265 +21135,265 @@ Please consult the FAQs and Guides for further instructions. - + Resuming state - + Boot and Debug - + Failed to load save state - + State saved to slot {}. - + Failed to save save state to slot {}. - - + + Loading state - + Failed to load state (Memory card is busy) - + There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... - + Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... - + Frame advancing - + Disc removed. - + Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is disabled. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + No Game Running - + Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + 128MB RAM is enabled. Compatibility with some games may be affected. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Fastmem is not enabled, this will reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance. - + Texture dumping is enabled, this will continually dump textures to disk.