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This repository has been archived by the owner on Oct 19, 2021. It is now read-only.
TilesetBuilder shouldn't only be a tool to slice parts of a "big indexed PNG image" to terrain tiles.
It should (could) be a complete Tileset manager/editor featuring several tools:
A tile viewer / tile browser: the user could load a folder (containing several tiles) and the Tile Viewer would display all these tiles next to each other, on a 1px grid. This way, it would be simple to view at once all tiles that a mod uses.
There could even be an option to set the space between displayed tiles and another one to hide the grid.
And maybe the user could even be able to move these tiles (re-arranging their positions on the grid): useful to check if tiles match, if they are seemless.
A tile editor: a basic editor could let the user draw new tiles (with a pen tool), copy and paste from clipboard (useful if you create tiles in an advanced Image Editing software like Gimp or Photoshop) an eraser tool.
A tile palette converter: the user could open a tile (in a preview frame), then choose a palette from a drop-down menu (similar to "New Tileset" dialog overhaul #5), and the tile would be re-paletted on the fly.
A "save as" button would just finish the job.
The current PNG image slicer.
The text was updated successfully, but these errors were encountered:
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TilesetBuilder shouldn't only be a tool to slice parts of a "big indexed PNG image" to terrain tiles.
It should (could) be a complete Tileset manager/editor featuring several tools:
There could even be an option to set the space between displayed tiles and another one to hide the grid.
And maybe the user could even be able to move these tiles (re-arranging their positions on the grid): useful to check if tiles match, if they are seemless.
A "save as" button would just finish the job.
The text was updated successfully, but these errors were encountered: