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Build issues with OGRE 13.6.1 (Win10) #1
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Thank you, after building the INSTALL target and setting To run, I had to manually copy DLLs and CFGs from ogre bin/Debug dir to Ogrewater bin/Debug dir, I assume this is expected. However, with D3d11 I got this on startup: Call stack:
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ah, yes.. you also need to copy OgreWater/build/resources.cfg to OgreWater/build/debug/resources.cfg Did not bother doing that via CMake |
Silly mistake, figured it out myself just as you replied... However, the generated 'resources.cfg' contains an error:
These lines need to point either to |
So to summarize:
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they should point to sdk/Media. Probably the file did not get regenerated when you switched to sdk/cmake |
Hello.
I've cloned OGRE repo, checked out the v13.6.1 tag and built with
-D "CMAKE_BUILD_TYPE=Debug"
, then "Build->Build Solution" in Visual Studio.When configuring ogrewater, I got the following error:
I looked for the "Media" directory and indeed it was in source location rather than build location.
I worked this around by editing OGREConfig.cmake to use
set_and_check(OGRE_MEDIA_DIR "C:/users/petr/source/ogre/Media")
.But then I got another cmake error and gave up:
My system:
Microsoft Windows 10 Pro, v10.0.19044 Build 19044
Microsoft Visual Studio Community 2022 (64-bit) - Version 17.2.6
cmake 3.24.3
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