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The Metal rendering API is 120FPS regardless of whether vsync is set. #442

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ChenTianSky opened this issue Apr 18, 2024 · 2 comments
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@ChenTianSky
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Hi!
The Metal rendering API is 120FPS regardless of whether vsync is set, and all Samples are like this. Under Windows, it can run to 1300fps. Metal API I use is macbook pro.OS is macOS Sonoma 14.0.

@ChenTianSky
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I found the reason, because macOS versions are different, metal API settings vertical synchronization variables are different, need to set displaySyncEnabled is false.

@ChenTianSky
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SyncdisplayEnabled doesn't seem to solve this problem completely. It still runs 120 frames when rendering, and then automatically changes to a non-vertical synchronization frame rate after a while. And it seems ogre's metal rendering isn't as efficient as opengl?

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