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GPU-accelarated particle renderer for ParticleFX #4

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paroj opened this issue Mar 14, 2020 · 1 comment
Open

GPU-accelarated particle renderer for ParticleFX #4

paroj opened this issue Mar 14, 2020 · 1 comment

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@paroj
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paroj commented Mar 14, 2020

currently we do all particle updates on the CPU, which is costy for millions of particles.
We could use transform-feedback instead.

This would also allow depth-buffer based collisions.

https://gpfault.net/posts/webgl2-particles.txt.html

@paroj paroj changed the title GemetryShader based renderer for ParticleFX GPU-accelarated particle renderer for ParticleFX Mar 17, 2020
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paroj commented Jun 1, 2024

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