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Correct writing lore when there is more than one known drop
Windows #1062: Commit fa07293 pushed by NickMcConnell
November 6, 2024 19:11 1m 47s main
November 6, 2024 19:11 1m 47s
Learn brand/slay/flag before tallying player's hit of a monster
Windows #1061: Commit 3056cb8 pushed by NickMcConnell
November 6, 2024 19:10 2m 2s main
November 6, 2024 19:10 2m 2s
Simplify some tests when learning brands/slays
Windows #1060: Commit b5bf931 pushed by NickMcConnell
November 6, 2024 19:10 1m 10s main
November 6, 2024 19:10 1m 10s
Tweak learning of brands and slays
Windows #1051: Commit a7dd12f pushed by NickMcConnell
November 5, 2024 20:44 3m 1s main
November 5, 2024 20:44 3m 1s
Remove declaration for obj_is_known_artifact()
Windows #1050: Commit 113cd17 pushed by NickMcConnell
November 5, 2024 20:44 2m 43s main
November 5, 2024 20:44 2m 43s
Handle player's version of the cave in the tutorial
Windows #1046: Commit 9a0769a pushed by NickMcConnell
November 5, 2024 06:30 53s main
November 5, 2024 06:30 53s
Have object previously seen be interesting when looking
Windows #1045: Commit d4c87b3 pushed by NickMcConnell
November 5, 2024 06:29 1m 47s main
November 5, 2024 06:29 1m 47s
Microchasm's tiles: add tiles for missing Sil 1.3 regular objects
Windows #1044: Commit 5d5b6d3 pushed by NickMcConnell
November 5, 2024 06:29 45s main
November 5, 2024 06:29 45s
November 2, 2024 02:27 51s